...And it made this cube that moves and collides with walls +_+
And so in the same spirit as (I think) the mods before that involved bouncing laser beams and lining up tubes for rapidly flowing liquid, I set up a level that could contain this box with all sorts of interesting perils inside.
It's a small maze. With laser beams and flowing, destructive water. >_>
I made several other mazes later on.


(These are separate maps by the way)
The idea is to use WASD to move this box to safety, at the bottom-right corner of the maze, before the flowing water blocks its path. While it can survive being rained on (90% of the time, it's still dangerous), trying to submerge the craft will almost consistently break it. Laser beams however, are insta-death. The Z key can be used to emit a small electric pulse from the bot.
At the end of each laser beam, a switch is located on the opposite side of the wall that you can push to make the laser disappear. The idea, is to reach all three switches before the water closes up your escape route. In addition, wires can be made that carry currents -very- quickly, and can be severed, or activated using switches. Water can also carry currents.
Wires have several output and input elements now, including one that emits sparks when turned on, and a pixel that "teleports" the bot to a new location across a wire. Though it's tricky and relies on a pexplosion to get the charge going.
I'm curious to see what mazes other people can make. ^^
http://www.box.net/shared/n52j1bkq2a <- The image files I've made to be played with this. Need to be opened after the mod is loaded.
http://www.box.net/shared/qmaq1h430y <- The mod itself.
I made this using 4.6.3, using the new heat system. If you're not sure, open settings.ini and change "Use New Heat:0" to "Use New Heat:1". It may run without this change, but I haven't tested to see.
...Also, make sure to have "Enable Ambient Temperature" disabled in-game. It's on by default, but it prevents lasers and the box trails from disappearing properly. I made a mistake that caused the ending element to fail due to temperature, which is fixed now.
*Added an element description that explains easily how to stop the program from beeping if you click on a button and then try to use WASD.






