EnigmaSand4

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EnigmaSand4 is the newest EnigmaSand game. It's the first not to use the PyroSand engine out of the series, and it takes the customizability of its predecessor ES3, and increases it ten fold.

Rules and reactions

There is one XML tag for every rule, and this is an excelent example of all the features of the rule tag.

<rule req="AND" tryall="1">
<chance value="0.5"/>
<trigger type="WATER|OIL|CERA" dir="D|L|R"/>
<range ch="heat" min="50" max="80"/>
<swap chance="0.4"/>
<cresult type="FIRE"  chance="0.2"/>
<abresult a="OIL" b="PLANT" chance="0.1"/>
<explosion type="1" result="FIRE" size="1" chance="0.2"/>
<increment  ch="heat" amount="-40" chance="0.3"/>
</rule>


Channels

Channels are different forms of energy, defined by the user. The default channel currently is just heat, but you can have a whole bunch of different channels.


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