User:-Peewee-
From FSG Wiki
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Burning Sand Game 1 Mods
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Rubik's Cube Mod
Canceled on account of BS2's release.
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Tournament Mods
Displayed in the following format:
- Won/Didn't win the round
- Picture submitted with mod
- Instructions on use of mod
- Code submitted
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Tournament 2
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Round 1
Won.
- Load mod
- Load picture
- Click on the button to progress through the seasons
Include config.cfg Set drawgroup CLICK Set drawtype1 click Set drawtype2 click Set drawtype3 click Set drawsize 0 Set speed 500 Group CLICK 700 Text CLICKY Element CLICK click 255 255 255 0 1 1 1 900 Clear 0 Text CLICK Group const 800 Text ConstOnly Group scen 600 Text Scenery // button -credit to Rexx for base code Element const button 0 240 0 0 1 1 1 0 Clear 0 Text Button Element const noclick 255 50 50 0 1 1 1 0 Clear 1 Text NOCLICK Element const noclick1 255 50 50 0 1 1 1 32750 noclick 2 Text NOCLICK1 Element const reset 255 50 50 0 1 1 1 32760 button 3 Text Reset Interaction click button noclick1 button 32768 Interaction noclick1 button noclick1 noclick1 32768 Interaction click noclick noclick noclick 32768 Interaction reset noclick reset reset 32768 Message If the button is red, DONT CLICK IT! // season changes Element const CHANGE 110 110 110 0 1 1 1 0 Clear 10 Text Change Element None change3 110 110 110 0 1 1 1 0 Clear 0 Text nada Element None change2 110 110 110 0 1 1 1 0 Clear 0 Text nada Element const seasonSum 135 120 120 0 1 1 1 0 Clear 4 Text Sum Element None DBI 135 120 120 0 1 1 1 0 Clear 0 Text nada Element None seasonFal 135 120 120 0 1 1 1 0 Clear 5 Text Fal Element None seasonFalW 135 120 120 0 1 1 1 0 Clear 0 Text Fal Element None seasonFalW2 135 120 120 0 1 1 1 0 Clear 0 Text Fal Element None seasonFalW3 135 120 120 0 1 1 1 0 Clear 0 Text Fal Element None seasonWin 135 120 120 0 1 1 1 0 Clear 6 Text Win Element None seasonWinW 135 120 120 0 1 1 1 0 Clear 0 Text Win Element None seasonWinW2 135 120 120 0 1 1 1 0 Clear 0 Text Win Element None seasonWinW3 135 120 120 0 1 1 1 0 Clear 0 Text Win Element None seasonSpr 135 120 120 0 1 1 1 0 Clear 7 Text Spr Element None seasonSprW 135 120 120 0 1 1 1 0 Clear 0 Text Spr Element None seasonSprW2 135 120 120 0 1 1 1 0 Clear 0 Text Spr Element None seasonSprW3 135 120 120 0 1 1 1 0 Clear 0 Text Spr Element None toFal 200 200 200 0 1 1 1 32760 ? 0 Text goingtofal Element None toWin 200 200 200 0 1 1 1 32760 ? 0 Text goingtowin Element None toSpr 200 200 200 0 1 1 1 32760 ? 0 Text goingtospr Element None toDBI 200 200 200 0 1 1 1 32760 ? 0 Text death Element None ready 0 150 0 0 1 1 1 32760 ? 0 Text ready Interaction noclick seasonSum noclick seasonFalW 32768 Interaction noclick seasonFal noclick seasonWinW 32768 Interaction noclick seasonWin noclick seasonSprW 32768 Interaction noclick seasonSpr noclick DBI 32768 Interaction seasonFalW Clear seasonFalW2 toFal 32768 Interaction seasonWinW Clear seasonWinW2 toWin 32768 Interaction seasonSprW Clear seasonSprW2 toSpr 32768 Interaction DBI Clear Clear toDBI 32768 Interaction toFal Clear toFal toFal 32768 Interaction toWin Clear toWin toWin 32768 Interaction toSpr Clear toSpr toSpr 32768 Interaction toDBI Clear toDBI toDBI 32768 Interaction toWin Water toWin toWin 32768 Interaction toSpr snow toSpr toSpr 32768 Interaction toDBI Water toDBI toDBI 32768 Interaction ready Clear ready ready 32768 Interaction ready Water ready ready 32768 Interaction ready snow ready ready 32768 Interaction ready seasonFalW2 Clear seasonFalW3 32768 Interaction ready seasonWinW2 Clear seasonWinW3 32768 Interaction ready seasonSprW2 Clear seasonSprW3 32768 Interaction seasonFalW3 noclick seasonFal reset 32768 Interaction seasonWinW3 noclick seasonWin reset 32768 Interaction seasonSprW3 noclick seasonSpr reset 32768 Interaction change3 Clear CHANGE ready 32768 // Scenery Element scen Scloud 180 255 255 0 1 1 1 0 Clear 1 Text Clouds Element None Fcloud 220 190 177 0 1 1 1 0 Clear 0 Text nada Element None Wcloud 180 180 180 0 1 1 1 0 Clear 0 Text nada Element None SPcloud 180 255 255 0 1 1 1 0 Clear 0 Text nada Element None DBIcloud 200 100 0 0 1 1 1 100 Parasite 0 Text nada Element None newgrass 0 255 0 0 1 1 1 0 Clear 0 Text nada Element None newgrass2 0 230 0 0 1 1 1 0 Clear 0 Text nada Element scen newgrass3 0 250 0 0 1 1 1 1500 Earth 0 Text antifreeze Element scen star1 240 240 0 0 1 1 1 50 star2 2 Text Stars Element None star2 255 255 255 0 1 1 1 70 star3 0 Text nada Element None star3 0 0 0 0 1 1 1 15 star1 0 Text nada Element None darkneedles 0 155 80 0 1 1 1 32760 darkneedles2 0 Text nada Element None darkneedles2 0 155 80 0 1 1 1 0 Clear 0 Text nada Element None icywood 230 230 230 0 1 1 1 32760 icywood2 0 Text nada Element None icywood2 230 230 230 0 1 1 1 0 Clear 0 Text nada Element None snow1 255 255 255 100 10 1 1 32760 snow 0 Text nada Element None snow 255 255 255 100 10 1 1 0 Clear 0 Text nada Element None icyground 230 130 0 0 1 1 1 0 Clear 0 Text nada Interaction Fcloud Clear Fcloud Water 150 Interaction Wcloud Clear Wcloud snow1 100 Interaction SPcloud Clear SPcloud Water 100 Interaction snow icyground Clear icyground 300 Interaction Water newgrass Clear newgrass 32768 Interaction Water newgrass2 Clear newgrass2 32768 Interaction Water darkneedles Clear darkneedles 32768 Interaction Water icyground Clear icyground 32768 Interaction Water Earth Clear Earth 32768 // from summer to fall Interaction toFal Earth toFal newgrass 32768 Interaction newgrass Earth newgrass newgrass 5000 Interaction newgrass Earth newgrass newgrass2 5000 Interaction newgrass2 Earth newgrass2 newgrass2 5000 Interaction newgrass2 Earth newgrass2 newgrass 5000 Interaction toFal Scloud toFal Fcloud 32768 Interaction Fcloud Scloud Fcloud Fcloud 32768 Interaction toFal Plant toFal darkneedles 32768 Interaction darkneedles Plant darkneedles darkneedles 32768 Interaction toFal CHANGE toFal change2 32768 // from fall to winter Interaction toWin Fcloud toWin Wcloud 32768 Interaction Wcloud Fcloud Wcloud Wcloud 32768 Interaction toWin newgrass toWin icyground 32768 Interaction toWin newgrass2 toWin icyground 32768 Interaction icyground newgrass icyground icyground 1000 Interaction icyground newgrass2 icyground icyground 1000 Interaction toWin Wood toWin icywood 32768 Interaction icywood Wood icywood icywood 32768 Interaction icywood Saltwater icywood snow1 32768 Interaction icywood Water icywood snow1 32768 Interaction snow1 Saltwater snow1 snow1 32768 Interaction toWin CHANGE toWin change2 32768 Interaction change2 snow change3 Clear 32768 // from winter to spring Interaction toSpr snow toSpr Water 15000 Interaction toSpr Wcloud toSpr SPcloud 32768 Interaction SPcloud Wcloud SPcloud SPcloud 32768 Interaction toSpr icywood2 toSpr Wood 32768 Interaction Wood icywood2 Wood Wood 32000 Interaction Wood snow Wood Water 32768 Interaction Water snow Water Water 32768 Interaction toSpr icyground toSpr Earth 32768 Interaction Earth icyground Earth Earth 32768 Interaction toSpr CHANGE toSpr change2 32768 Interaction change2 Water change3 Clear 32768 // from spring to death by insects >.<' Interaction toDBI SPcloud toDBI DBIcloud 32768 Interaction DBIcloud SPcloud DBIcloud DBIcloud 32768 Interaction Parasite Cera Parasite Parasite 400 Interaction Parasite Cera Clear Parasite 500 Interaction Parasite darkneedles2 Parasite Parasite 500 Interaction Parasite darkneedles2 Clear Parasite 300
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Round 2
Didn't win.
- Load mod
- Load picture
- Use one pixel of CLICK to change tides.
Include config.cfg Set drawgroup CLICK Set drawtype1 click Set drawtype2 click Set drawtype3 click Set drawsize 0 Set speed 0 // Element group name R G B Weight Spray Slide Viscosity Deathrate Dieto Order text/icon // Interaction A1 B1 A2 B2 Rate Exceptfor // Group Name Order Icon/text Message Click once (with "CLICK", duh) above the water and unpause to start the water rising. Message Pause, click above the water again, and unpause again to send the water back down. Group CLICK 700 Text CLICKY Element CLICK click 255 255 255 1100 0 100 1 0 Clear 0 Text CLICK Group const 800 Text ConstOnly // Up to here is same code as my Tournament 2 Round 1 mod // >_< water + color change Element const water 0 0 245 700 100 20 1 0 Clear 5 File water.BMP // Because I couldn't fix one of the glitches... Interaction Crystal(grown) water offbot water 32768 Element const swall 75 0 0 0 1 1 1 0 Clear 1 Text Wall Element const sand1 255 200 0 750 1 1 1 0 Clear 2 Text SLight Element const sand2 240 183 0 750 1 1 1 0 Clear 3 Text SMed Element const sand3 215 170 0 750 1 1 1 0 Clear 4 Text SDark Element None dwall 75 0 0 0 1 1 1 0 Clear 0 Text nada // Erosion Interaction water swall water dwall 500 Interaction dwall swall sand3 dwall 32767 Interaction dwall water sand3 water 300 Interaction dwall Clear sand2 Clear 50 // Tide change Element None Uwater 0 0 255 200 100 20 1 0 Clear 0 Text nada Element None Dwater 0 0 255 200 200 20 1 0 Clear 0 Text nada Interaction Uwater Clear water water 32768 Interaction Dwater Clear Clear Clear 32768 Element const offtop 230 230 230 0 1 1 1 0 Clear 5 Text Top Element None top 220 100 100 0 1 1 1 0 Clear 0 Text nada Interaction top Uwater top Dwater 32768 Interaction top water top Dwater 32768 Interaction offtop sand1 offtop Dwater 8000 Interaction offtop sand2 offtop Dwater 8000 Interaction offtop sand3 offtop Dwater 8000 Interaction top Clear offtop Clear 10 Element const offbot 240 240 240 0 1 1 1 0 Clear 6 Text Bottom Element None bot 200 100 100 0 1 1 1 0 Clear 0 Text nada Interaction bot water bot Uwater 8000 Interaction bot sand1 bot water 8000 Interaction bot sand2 bot water 8000 Interaction bot sand3 bot water 8000 Interaction offbot sand1 offbot water 8000 Interaction offbot sand2 offbot water 8000 Interaction offbot sand3 offbot water 8000 Element None T 0 0 0 0 1 1 1 0 Clear 0 Text nada Element None T1 0 0 0 0 1 1 1 3000 water 0 Text nada Interaction T water T T 32768 Interaction T Uwater T T 32768 Interaction T1 T T1 T1 32768 Interaction T bot T1 offbot 32768 Interaction T offbot T1 bot 32768 Interaction T offtop T1 top 32768 Interaction click water click T 32768 Interaction click Uwater click T 32768 Interaction click T Clear T1 32760
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Burning Sand 2 Mods
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Artillery Mod
CLICK HERE FOR CODE This mod is in development. I plan for it to be similar to Scorched Earth. Suggestions for projectiles, landscapes, and mod titles are very welcome. Please, feel free to comment on my talk page.
Features:
- Turn-based 2 player support
- Control via WASD and arrow keys
- Arcing shots that explode on impact
- Automatically drawn tanks with moving barrels
- Aiming (angle+power)
- Multiple weapons
- Path of projectiles is traced (improved fading view)
- randomly drawn maps?
- Wind?
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Thank you for visiting my mods page!
If you want to leave a comment, talk about this page, or request a mod from me, please visit my talk page.

