User:-Peewee-

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Burning Sand Game 1 Mods

Rubik's Cube Mod

Canceled on account of BS2's release.




Tournament Mods

Displayed in the following format:

  • Won/Didn't win the round
  • Picture submitted with mod
  • Instructions on use of mod
  • Code submitted

Tournament 2

Round 1

Won.

PIC

  • Load mod
  • Load picture
  • Click on the button to progress through the seasons
Include config.cfg
Set drawgroup CLICK
Set drawtype1 click
Set drawtype2 click
Set drawtype3 click
Set drawsize 0
Set speed 500

Group CLICK 700 Text CLICKY
Element CLICK click 255 255 255 0 1 1 1 900 Clear 0 Text CLICK

Group const 800 Text ConstOnly
Group scen 600 Text Scenery
// button -credit to Rexx for base code

Element const button 0 240 0 0 1 1 1 0 Clear 0 Text Button
Element const noclick 255 50 50 0 1 1 1 0 Clear 1 Text NOCLICK
Element const noclick1 255 50 50 0 1 1 1 32750 noclick 2 Text NOCLICK1
Element const reset 255 50 50 0 1 1 1 32760 button 3 Text Reset

Interaction click button noclick1 button 32768
Interaction noclick1 button noclick1 noclick1 32768
Interaction click noclick noclick noclick 32768
Interaction reset noclick reset reset 32768

Message If the button is red, DONT CLICK IT!

// season changes

Element const CHANGE 110 110 110 0 1 1 1 0 Clear 10 Text Change
Element None change3 110 110 110 0 1 1 1 0 Clear 0 Text nada
Element None change2 110 110 110 0 1 1 1 0 Clear 0 Text nada

Element const seasonSum 135 120 120 0 1 1 1 0 Clear 4 Text Sum

Element None DBI 135 120 120 0 1 1 1 0 Clear 0 Text nada

Element None seasonFal 135 120 120 0 1 1 1 0 Clear 5 Text Fal
Element None seasonFalW 135 120 120 0 1 1 1 0 Clear 0 Text Fal
Element None seasonFalW2 135 120 120 0 1 1 1 0 Clear 0 Text Fal
Element None seasonFalW3 135 120 120 0 1 1 1 0 Clear 0 Text Fal

Element None seasonWin 135 120 120 0 1 1 1 0 Clear 6 Text Win
Element None seasonWinW 135 120 120 0 1 1 1 0 Clear 0 Text Win
Element None seasonWinW2 135 120 120 0 1 1 1 0 Clear 0 Text Win
Element None seasonWinW3 135 120 120 0 1 1 1 0 Clear 0 Text Win

Element None seasonSpr 135 120 120 0 1 1 1 0 Clear 7 Text Spr
Element None seasonSprW 135 120 120 0 1 1 1 0 Clear 0 Text Spr
Element None seasonSprW2 135 120 120 0 1 1 1 0 Clear 0 Text Spr
Element None seasonSprW3 135 120 120 0 1 1 1 0 Clear 0 Text Spr


Element None toFal 200 200 200 0 1 1 1 32760 ? 0 Text goingtofal
Element None toWin 200 200 200 0 1 1 1 32760 ? 0 Text goingtowin
Element None toSpr 200 200 200 0 1 1 1 32760 ? 0 Text goingtospr
Element None toDBI 200 200 200 0 1 1 1 32760 ? 0 Text death

Element None ready 0 150 0 0 1 1 1 32760 ? 0 Text ready

Interaction noclick seasonSum noclick seasonFalW 32768
Interaction noclick seasonFal noclick seasonWinW 32768
Interaction noclick seasonWin noclick seasonSprW 32768
Interaction noclick seasonSpr noclick DBI 32768

Interaction seasonFalW Clear seasonFalW2 toFal 32768
Interaction seasonWinW Clear seasonWinW2 toWin 32768
Interaction seasonSprW Clear seasonSprW2 toSpr 32768
Interaction DBI Clear Clear toDBI 32768

Interaction toFal Clear toFal toFal 32768
Interaction toWin Clear toWin toWin 32768
Interaction toSpr Clear toSpr toSpr 32768
Interaction toDBI Clear toDBI toDBI 32768

Interaction toWin Water toWin toWin 32768
Interaction toSpr snow toSpr toSpr 32768
Interaction toDBI Water toDBI toDBI 32768

Interaction ready Clear ready ready 32768
Interaction ready Water ready ready 32768
Interaction ready snow ready ready 32768

Interaction ready seasonFalW2 Clear seasonFalW3 32768
Interaction ready seasonWinW2 Clear seasonWinW3 32768
Interaction ready seasonSprW2 Clear seasonSprW3 32768

Interaction seasonFalW3 noclick seasonFal reset 32768
Interaction seasonWinW3 noclick seasonWin reset 32768
Interaction seasonSprW3 noclick seasonSpr reset 32768

Interaction change3 Clear CHANGE ready 32768


// Scenery


Element scen Scloud 180 255 255 0 1 1 1 0 Clear 1 Text Clouds
Element None Fcloud 220 190 177 0 1 1 1 0 Clear 0 Text nada
Element None Wcloud 180 180 180 0 1 1 1 0 Clear 0 Text nada
Element None SPcloud 180 255 255 0 1 1 1 0 Clear 0 Text nada
Element None DBIcloud 200 100 0 0 1 1 1 100 Parasite 0 Text nada
Element None newgrass 0 255 0 0 1 1 1 0 Clear 0 Text nada
Element None newgrass2 0 230 0 0 1 1 1 0 Clear 0 Text nada
Element scen newgrass3 0 250 0 0 1 1 1 1500 Earth 0 Text antifreeze
Element scen star1 240 240 0 0 1 1 1 50 star2 2 Text Stars
Element None star2 255 255 255 0 1 1 1 70 star3 0 Text nada
Element None star3 0 0 0 0 1 1 1 15 star1 0 Text nada
Element None darkneedles 0 155 80 0 1 1 1 32760 darkneedles2 0 Text nada
Element None darkneedles2 0 155 80 0 1 1 1 0 Clear 0 Text nada
Element None icywood 230 230 230 0 1 1 1 32760 icywood2 0 Text nada
Element None icywood2 230 230 230 0 1 1 1 0 Clear 0 Text nada
Element None snow1 255 255 255 100 10 1 1 32760 snow 0 Text nada
Element None snow 255 255 255 100 10 1 1 0 Clear 0 Text nada
Element None icyground 230 130 0 0 1 1 1 0 Clear 0 Text nada

Interaction Fcloud Clear Fcloud Water 150
Interaction Wcloud Clear Wcloud snow1 100
Interaction SPcloud Clear SPcloud Water 100
Interaction snow icyground Clear icyground 300
Interaction Water newgrass Clear newgrass 32768
Interaction Water newgrass2 Clear newgrass2 32768
Interaction Water darkneedles Clear darkneedles 32768
Interaction Water icyground Clear icyground 32768
Interaction Water Earth Clear Earth 32768

// from summer to fall
Interaction toFal Earth toFal newgrass 32768
Interaction newgrass Earth newgrass newgrass 5000
Interaction newgrass Earth newgrass newgrass2 5000
Interaction newgrass2 Earth newgrass2 newgrass2 5000
Interaction newgrass2 Earth newgrass2 newgrass 5000

Interaction toFal Scloud toFal Fcloud 32768
Interaction Fcloud Scloud Fcloud Fcloud 32768

Interaction toFal Plant toFal darkneedles 32768
Interaction darkneedles Plant darkneedles darkneedles 32768

Interaction toFal CHANGE toFal change2 32768

// from fall to winter

Interaction toWin Fcloud toWin Wcloud 32768
Interaction Wcloud Fcloud Wcloud Wcloud 32768

Interaction toWin newgrass toWin icyground 32768
Interaction toWin newgrass2 toWin icyground 32768
Interaction icyground newgrass icyground icyground 1000
Interaction icyground newgrass2 icyground icyground 1000

Interaction toWin Wood toWin icywood 32768
Interaction icywood Wood icywood icywood 32768
Interaction icywood Saltwater icywood snow1 32768
Interaction icywood Water icywood snow1 32768
Interaction snow1 Saltwater snow1 snow1 32768

Interaction toWin CHANGE toWin change2 32768
Interaction change2 snow change3 Clear 32768

// from winter to spring

Interaction toSpr snow toSpr Water 15000

Interaction toSpr Wcloud toSpr SPcloud 32768
Interaction SPcloud Wcloud SPcloud SPcloud 32768

Interaction toSpr icywood2 toSpr Wood 32768
Interaction Wood icywood2 Wood Wood 32000

Interaction Wood snow Wood Water 32768
Interaction Water snow Water Water 32768

Interaction toSpr icyground toSpr Earth 32768
Interaction Earth icyground Earth Earth 32768

Interaction toSpr CHANGE toSpr change2 32768
Interaction change2 Water change3 Clear 32768

// from spring to death by insects >.<'

Interaction toDBI SPcloud toDBI DBIcloud 32768
Interaction DBIcloud SPcloud DBIcloud DBIcloud 32768

Interaction Parasite Cera Parasite Parasite 400
Interaction Parasite Cera Clear Parasite 500
Interaction Parasite darkneedles2 Parasite Parasite 500
Interaction Parasite darkneedles2 Clear Parasite 300

Round 2

Didn't win.

PIC

  • Load mod
  • Load picture
  • Use one pixel of CLICK to change tides.
Include config.cfg
Set drawgroup CLICK
Set drawtype1 click
Set drawtype2 click
Set drawtype3 click
Set drawsize 0
Set speed 0

// Element group name R G B Weight Spray Slide Viscosity Deathrate Dieto Order text/icon
// Interaction A1 B1 A2 B2 Rate Exceptfor
// Group Name Order Icon/text

Message Click once (with "CLICK", duh) above the water and unpause to start the water rising.
Message Pause, click above the water again, and unpause again to send the water back down.

Group CLICK 700 Text CLICKY
Element CLICK click 255 255 255 1100 0 100 1 0 Clear 0 Text CLICK

Group const 800 Text ConstOnly
// Up to here is same code as my Tournament 2 Round 1 mod

// >_< water + color change
Element const water 0 0 245 700 100 20 1 0 Clear 5 File water.BMP

// Because I couldn't fix one of the glitches...
Interaction Crystal(grown) water offbot water 32768

Element const swall 75 0 0 0 1 1 1 0 Clear 1 Text Wall

Element const sand1 255 200 0 750 1 1 1 0 Clear 2 Text SLight
Element const sand2 240 183 0 750 1 1 1 0 Clear 3 Text SMed
Element const sand3 215 170 0 750 1 1 1 0 Clear 4 Text SDark

Element None dwall 75 0 0 0 1 1 1 0 Clear 0 Text nada

// Erosion
Interaction water swall water dwall 500
Interaction dwall swall sand3 dwall 32767

Interaction dwall water sand3 water 300
Interaction dwall Clear sand2 Clear 50

// Tide change
Element None Uwater 0 0 255 200 100 20 1 0 Clear 0 Text nada
Element None Dwater 0 0 255 200 200 20 1 0 Clear 0 Text nada

Interaction Uwater Clear water water 32768
Interaction Dwater Clear Clear Clear 32768

Element const offtop 230 230 230 0 1 1 1 0 Clear 5 Text Top
Element None top 220 100 100 0 1 1 1 0 Clear 0 Text nada

Interaction top Uwater top Dwater 32768
Interaction top water top Dwater 32768

Interaction offtop sand1 offtop Dwater 8000
Interaction offtop sand2 offtop Dwater 8000
Interaction offtop sand3 offtop Dwater 8000

Interaction top Clear offtop Clear 10

Element const offbot 240 240 240 0 1 1 1 0 Clear 6 Text Bottom
Element None bot 200 100 100 0 1 1 1 0 Clear 0 Text nada

Interaction bot water bot Uwater 8000
Interaction bot sand1 bot water 8000
Interaction bot sand2 bot water 8000
Interaction bot sand3 bot water 8000
Interaction offbot sand1 offbot water 8000
Interaction offbot sand2 offbot water 8000
Interaction offbot sand3 offbot water 8000

Element None T 0 0 0 0 1 1 1 0 Clear 0 Text nada
Element None T1 0 0 0 0 1 1 1 3000 water 0 Text nada

Interaction T water T T 32768
Interaction T Uwater T T 32768

Interaction T1 T T1 T1 32768

Interaction T bot T1 offbot 32768

Interaction T offbot T1 bot 32768
Interaction T offtop T1 top 32768

Interaction click water click T 32768
Interaction click Uwater click T 32768

Interaction click T Clear T1 32760

Burning Sand 2 Mods

Artillery Mod

CLICK HERE FOR CODE This mod is in development. I plan for it to be similar to Scorched Earth. Suggestions for projectiles, landscapes, and mod titles are very welcome. Please, feel free to comment on my talk page.

Features:

  • Turn-based 2 player support
  • Control via WASD and arrow keys
  • Arcing shots that explode on impact
  • Automatically drawn tanks with moving barrels
  • Aiming (angle+power)
  • Multiple weapons
  • Path of projectiles is traced (improved fading view)
  • randomly drawn maps?
  • Wind?

Concept screenshot

Thank you for visiting my mods page!

If you want to leave a comment, talk about this page, or request a mod from me, please visit my talk page.

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