From FSG Wiki
#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, File subversion 2
#element element r g b gravity slip density conductivity visible
#self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...]
#hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element
#hotcolor element r g b
#neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...]
#hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element
group Building Wall Wire Battery GasPipe
group Firefighting Extinguisher Foam Firehose Retardant SandBucket Sand Water
group Fires Fire Torch Ember FallingEmber ElFire ElEmber
group Flammables Oil Gas TNT Cera
#Erases.
element Empty 0 0 0 0.000000 1.000000 0.000000 0.000000 1
#carries Gas. Place inside a layer of wall to prevent leaks.
element GasPipe 150 160 170 0.000000 0.000000 1.000000 0.500000 1
neighbor 1.0 GasPipe Empty 1.0 GasPipe Gas
neighbor 1.0 GasPipe Fire 1.0 Fire Fire
#carries electricity
element Wire 150 160 170 0.000000 0.000000 1.000000 0.500000 1
neighbor 1.0 Wire Battery 1.0 Cwire Battery
neighbor 1.0 Wire Cwire 1.0 Cwire Cwire
neighbor 1.0 Wire Fire 1.0 Fire Ember
neighbor 1.0 Wire Water 1.0 Ember Fire
neighbor 1.0 Wire Ember 1.0 Fire Ember
neighbor 1.0 Wire FallingEmber 1.0 Fire Ember
neighbor 1.0 Wire ElFire 1.0 Fire ElFire
neighbor 1.0 Wire ElEmber 1.0 Ember ElEmber
neighbor 1.0 Wire Electricity 1.0 Cwire Empty
#Charged Wire
element Cwire 130 130 180 0.000000 0.000000 1.000000 0.500000 0
self 1.0 Cwire 1.0000 Wire
neighbor 1.0 Cwire Fire 1.0 ElFire Ember
neighbor 1.0 Cwire Water 1.0 ElEmber Spark
neighbor 1.0 Cwire Ember 1.0 Spark ElEmber
neighbor 1.0 Cwire FallingEmber 1.0 ElFire Ember
neighbor 1.0 Cwire ElFire 1.0 ElFire ElFire
neighbor 1.0 Cwire ElEmber 1.0 ElEmber ElEmber
neighbor 1.0 Cwire Empty 1.0 Cwire Electricity
#48: Bzzzt. Beware water! (got code from Lynx´s mod, Thanks!)
element Electricity 51 0 255 0.000000 0.000000 1.000000 0.000000 0
neighbor 0.2 Electricity Empty 1.0 Electricity Electricity
neighbor 0.555 Electricity Electricity 1.0 Spark Spark
neighbor 0.75 Electricity Oil 1.0 Spark ElFire
neighbor 0.75 Electricity Water 1.0 Spark ElFire
neighbor 1.0 Electricity Gas 1.0 Spark Fire
#56: Produces electricity to charge wires
element Battery 110 110 110 0.000000 0.000000 1.000000 0.500000 1
neighbor 1.0 Battery Fire 1.0 FallingEmber ElFire
neighbor 1.0 Battery FallingEmber 1.0 FallingEmber FallingEmber
neighbor 1.0 Battery Ember 1.0 FallingEmber Ember
neighbor 1.0 Battery Water 1.0 TNT TNT
neighbor 1.0 Battery TNT 1.0 TNT TNT
neighbor 1.0 Battery ElFire 1.0 ElFire ElFire
neighbor 1.0 Battery ElEmber 1.0 ElEmber ElEmber
#66: Activates when in contact with fire. works well in small amounts.
element Extinguisher 250 250 250 0.000000 0.000000 1.000000 0.500000 1
neighbor 1.0 Extinguisher Fire 1.0 Extinguisher2 Empty
neighbor 1.0 Extinguisher ElFire 1.0 Extinguisher2 Empty
#Releases Foam
element Extinguisher2 5 5 251 0.000000 0.000000 1.000000 0.500000 0
self 0.050000 Extinguisher2 1.0000 Extinguisher
neighbor 1.0 Extinguisher2 Empty 1.0 Extinguisher2 Foam
#Less Effective than Extinguisher,may flood a room (beware electricity). fire activates it.
element Firehose 1 10 250 0.000000 0.000000 1.000000 0.500000 1
neighbor 1.0 Firehose Fire 1.0 Hose2 Empty
#80: Releases Water
element Hose2 5 5 251 0.000000 0.000000 1.000000 0.500000 0
self 0.050000 Hose2 1.0000 Firehose
neighbor 1.0 Hose2 Empty 1.0 Hose2 Water
#Crack.
element Crack 10 5 5 0.000000 1.000000 0.000000 0.000000 0
self 0.050000 Crack 1.0000 Ember
#89: Effectively Surpresses Fire, doesnt make a mess like water or sand.
element Foam 253 253 253 0.900000 1.000000 0.000000 0.000000 1
neighbor 0.5 Foam Wall 1.0 Empty Wall
neighbor 1.0 Foam Fire 1.0 Foam Empty
neighbor 1.0 Foam FallingEmber 1.0 Empty Empty
neighbor 1.0 Foam Ember 1.0 Empty Empty
neighbor 1.0 Foam ElFire 1.0 Foam Empty
neighbor 1.0 Foam ElEmber 1.0 Empty ElFire
neighbor 1.0 Foam BurningWall 1.0 Empty Wall
#Drops Sand if theres a fire below. 1 use only!
element SandBucket 100 90 0 0.000000 0.000000 1.000000 0.500000 1
neighbor 1.0 SandBucket Fire 1.0 Sand Empty
neighbor 1.0 SandBucket ElFire 1.0 Sand Empty
neighbor 1.0 SandBucket Sand 1.0 Sand Sand
#105: A solid element which slowly burns
element Wall 128 128 128 0.000000 0.000000 1.000000 0.300000 1
hotcolor Wall 255 0 0
neighbor 0.1 Wall Crack 1.0 Crack Empty
hotself 80 BurningWall
#Burning Wall
element BurningWall 122 122 122 0.000000 0.000000 1.000000 0.300000 0
hotcolor BurningWall 240 0 0
neighbor 0.1 BurningWall Crack 1.0 Crack Empty
neighbor 0.01 BurningWall Empty 1.0 BurningWall Fire
#A solid element which Isolates and controls Electric Fires for a limited time.
element Retardant 50 50 54 0.000000 0.000000 1.000000 0.500000 1
hotcolor Retardant 200 200 0
self 0.001 Retardant 1.0 Retardant2
hotself 50 Retardant
neighbor 1.0 Retardant ElFire 1.0 Retardant Empty
neighbor 1.0 Retardant ElEmber 1.0 Retardant Empty
neighbor 1.0 Retardant Retardant2 1.0 Retardant2 Retardant2
#126: Molten Retardant
element Retardant2 201 201 0 1.00000 0.200000 1.000000 0.000000 0
self 0.001 Retardant2 1.0 Dust
neighbor 1.0 Retardant2 ElFire 1.0 Retardant2 Empty
neighbor 1.0 Retardant2 ElEmber 1.0 Retardant2 Empty
#Does nothing. Useful for explosion aftermaths
element Dust 128 128 128 0.900000 0.000000 1.000000 0.500000 0
#Burns other elements. Source of energy.
element Fire 247 63 63 -1.000000 1.000000 0.000000 1.100000 1
self 0.050000 Fire 1.0000 Empty
hotcolor Fire 255 63 63
neighbor 0.01 Fire Water 1.0 Empty Steam
neighbor 0.75 Fire Oil 1.0 Fire Fire
neighbor 0.005 Fire Cera 1.0 MoltenCera Ember
neighbor 0.9 Fire TNT 1.0 ExplodingTNT Fire
neighbor 0.9 Fire Gas 1.0 Spark Fire
neighbor 0.005 Fire Wall 0.8 Dust Wall 0.2 Empty FallingEmber
neighbor 0.02 Fire BurningWall 0.5 Dust BurningWall 0.5 Empty FallingEmber
explosion Fire Oil 10 10
explosion Fire TNT 100 100
explosion Fire Gas 50 50
explosion Fire GasPipe 100 150
#151: Electric Fire. Caused by shortcircuits, can´t be put out by water.
element ElFire 63 63 247 -1.000000 0.500000 0.000000 1.100000 1
self 0.10000 ElFire 1.0000 Empty
hotcolor ElFire 63 63 247
neighbor 0.75 ElFire Water 1.0 Spark ElFire
neighbor 0.75 ElFire Oil 1.0 ElFire ElFire
neighbor 0.005 ElFire Cera 1.0 MoltenCera Ember
neighbor 0.9 ElFire Gas 1.0 Spark Fire
neighbor 0.9 ElFire TNT 1.0 ExplodingTNT ElFire
neighbor 0.05 ElFire Wall 0.5 Spark Spark 0.5 Spark FallingEmber
neighbor 0.2 ElFire BurningWall 0.5 Spark BurningWall 0.5 Spark FallingEmber
explosion ElFire Oil 10 10
explosion ElFire TNT 100 100
explosion ElFire Gas 50 50
#Fire spark. Quite Harmless if it isn´t near flammables.
element Spark 255 255 0 0.000000 0.000000 1.000000 0.000000 0
neighbor 0.2 Spark Empty 1.0 Spark Spark
neighbor 0.555 Spark Spark 1.0 Empty Empty
neighbor 0.75 Spark Water 1.0 Empty Steam
neighbor 0.75 Spark Oil 1.0 Empty Fire
neighbor 1.0 Spark Gas 1.0 Empty Fire
#174: Natural Gas. Volatile, keep away from fires.
element Gas 230 230 250 -1.000000 1.000000 0.000000 0.000000 1
#Explodes
element TNT 50 50 50 0.000000 0.000000 1.000000 0.000000 1
#Explodes
element ExplodingTNT 100 50 50 0.900000 1.000000 1.000000 0.000000 0
self 0.02000 ExplodingTNT 1.0000 Fire
neighbor 0.9 ExplodingTNT TNT 1.0 ExplodingTNT ExplodingTNT
neighbor 1.0 ExplodingTNT Wall 1.0 ExplodingTNT Dust
explosion ExplodingTNT TNT 100 100
#Puts Out Fires. may flood a room (beware electric Fires)
element Water 32 32 255 0.700000 1.000000 0.500000 0.400000 1
hotcolor Water 200 200 255
self 0.001 Water 1.0 Steam
hotself 50 Water
#193: Inert, Great at putting out those rebel embers, and keeping them off home!
element Sand 238 204 128 0.900000 0.500000 0.900000 0.000000 1
neighbor 1.0 Sand Ember 1.0 Sand Empty
neighbor 1.o Sand ElEmber 1.0 Sand Empty
neighbor 1.0 Sand BurningWall 1.0 Sand Wall
#Wax. Melts.
element Cera 238 221 204 0.000000 0.000000 1.000000 0.000000 1
#Burns.
element Oil 128 64 64 0.700000 1.000000 0.200000 0.000000 1
#206: Burns for a little while.
element Ember 200 50 50 0.000000 0.200000 1.000000 0.000000 1
self 0.002000 Ember 1.0000 Fire
neighbor 0.2 Ember Empty 1.0 Ember Fire
neighbor 0.9 Ember Water 1.0 Empty Steam
neighbor 0.75 Ember Oil 1.0 Ember Fire
neighbor 0.005 Ember Cera 1.0 MoltenCera Ember
neighbor 0.005 Ember Wall 1.0 Empty Ember
neighbor 0.005 Ember BurningWall 1.0 Empty Ember
#Electric Ember (very destructive).
element ElEmber 200 50 50 0.300000 0.200000 1.000000 0.000000 1
self 0.10000 ElEmber 1.0000 ElFire
neighbor 0.75 ElEmber Empty 1.0 ElEmber ElFire
neighbor 0.9 ElEmber Water 1.0 ElEmber ElFire
neighbor 0.75 ElEmber Oil 1.0 ElEmber Fire
neighbor 1.0 ElEmber Cera 1.0 MoltenCera ElEmber
neighbor 0.5 ElEmber Wall 1.0 Dust ElEmber
neighbor 0.5 ElEmber BurningWall 1.0 Empty ElEmber
#225: Burns for a little while.
element FallingEmber 200 50 50 1.000000 0.200000 1.000000 0.000000 1
self 0.002000 FallingEmber 1.0000 Fire
neighbor 0.2 FallingEmber Empty 1.0 FallingEmber Fire
neighbor 0.9 FallingEmber Water 1.0 Empty Steam
neighbor 1.0 FallingEmber Oil 1.0 FallingEmber FallingEmber
neighbor 0.005 FallingEmber Cera 1.0 MoltenCera Ember
neighbor 0.005 FallingEmber Wall 0.5 Empty Ember 0.5 Empty Crack
neighbor 0.01 FallingEmber BurningWall 0.5 Empty Ember 0.5 Empty Crack
#Flowing cera. Will harden eventually.
element MoltenCera 255 220 200 0.800000 1.000000 1.000000 0.000000 0
neighbor 0.01 MoltenCera Wall 1.0 Cera Wall
neighbor 0.01 MoltenCera Water 1.0 Cera Water
neighbor 0.01 MoltenCera Sand 1.0 Cera Sand
neighbor 0.01 MoltenCera Cera 1.0 Cera Cera
neighbor 0.01 MoltenCera Oil 1.0 Cera Oil
#243: Will eventually condense.
element Steam 85 85 255 -1.000000 1.000000 0.010000 0.000000 0
self 0.05 Steam 1.0000 Empty
#Continuous fire.
element Torch 100 0 0 0.000000 1.000000 1.000000 1.000000 1
neighbor 0.2 Torch Empty 1.0 Torch Fire
neighbor 0.2 Torch Water 1.0 Torch Steam
neighbor 0.2 Torch Oil 1.0 Torch Fire
neighbor 0.2 Torch Cera 1.0 Torch MoltenCera
#Solid, Strong, Difficcult to burn/melt. good for columns.
element Steel 140 140 140 0.000000 0.000000 1.000000 1.000000 1
hotcolor Steel 140 0 0
self 0.001000 Steel 1.0 MoltenSteel
neighbor 0.75 Steel MoltenSteel 1.0 MoltenSteel MoltenSteel
hotself 150 Steel
#molten steel.
element MoltenSteel 200 140 0 1.000000 0.000000 1.000000 0.800000 0
self 0.001000 MoltenSteel 1.0 Steel
neighbor 0.5 MoltenSteel Oil 1.0 MoltenSteel Fire
neighbor 0.75 MoltenSteel Gas 1.0 MoltenSteel Fire
hotself 75 MoltenSteel
#Sets flammables on fire. useful for a heater, maybe?
element Burner 180 225 180 0.000000 0.000000 1.000000 0.000000 1
neighbor 1.0 Burner Electricity 1.0 OnBurner Empty
neighbor 1.0 Burner Cwire 1.0 OnBurner Wire
#Sets flammables on fire. useful for a heater, maybe?
element OnBurner 180 180 255 0.000000 0.000000 1.000000 1.100000 0
self 0.60000 OnBurner 1.0 Burner
neighbor 1.0 OnBurner Gas 1.0 Burner Fire
neighbor 1.0 OnBurner TNT 1.0 Burner Fire
neighbor 1.0 OnBurner Oil 1.0 Burner Fire
neighbor 1.0 OnBurner Coal 1.0 Burner Fire
#Burns Gently.
element Coal 60 60 60 1.000000 1.000000 0.700000 0.500000 1
self 1.0 Coal 1.0 Ember
hotself 60 Coal
hotcolor Coal 255 60 60