User:Aklyatne
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#wxSand: Owen Piette's Falling Sand Game #Version 4.4, File subversion 2 #element element r g b gravity slip density conductivity visible #self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...] #hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element #hotcolor element r g b #neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...] #hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2 #explosion neighbor1 neighbor2 xspeed<255 yspeed<255 #pexplosion neighbor1 neighbor2 diameter element group Waters Water Steam Saltwater Spout group Fires Fire Torch TNT Ember FallingEmber AntiFire LiquidFire BlueFire group Random ASPLODE Firebush weird FirebushSeed group Comets Farm Comet Colony Poison #Erases. element Empty 0 0 0 0.000000 1.000000 0.000000 0.000000 1 element FirebushSeed 100 50 100 0 1 1 1 1 self 1 FirebushSeed 1 DoomyFire #Eraser element. element Drain 10 10 10 0.000000 1.000000 0.000000 0.000000 1 neighbor 1.0 Drain Water 1.0 Drain Empty neighbor 1.0 Drain Dust 1.0 Drain Empty neighbor 1.0 Drain Oil 1.0 Drain Empty neighbor 1.0 Drain Steam 1.0 Drain Empty neighbor 1.0 Drain Sand 1.0 Drain Empty neighbor 1.0 Drain Salt 1.0 Drain Empty neighbor 1.0 Drain Saltwater 1.0 Drain Empty neighbor 1.0 Drain MoltenCera 1.0 Drain Empty neighbor 1.0 Drain FallingEmber 1.0 Drain Empty neighbor 1.0 Drain ExplodingTNT 1.0 Drain Empty #A solid element which reacts with nothing. element Wall 128 128 128 0.000000 0.000000 1.000000 0.500000 1 hotcolor Wall 255 0 0 #Does nothing. Useful for explosion aftermaths element Dust 128 128 128 0.900000 0.000000 1.000000 0.500000 1 #Burns other elements. Source of energy. element Fire 247 63 63 -1.000000 1.000000 0.000000 1.100000 1 self 0.050000 Fire 1 Empty hotcolor Fire 255 63 63 neighbor 0.9 Fire Water 1.0 Empty Steam neighbor 0.75 Fire Oil 1.0 Fire Fire neighbor 1.0 Fire Plant 1.0 Fire Fire neighbor 0.005 Fire Cera 1.0 MoltenCera Ember neighbor 0.9 Fire TNT 1.0 ExplodingTNT Fire explosion Fire Oil 10 10 explosion Fire TNT 100 100 element DoomyFire 247 63 63 1.000000 1.000000 0.500000 1.100000 0 self 0.0050000 DoomyFire 0.99 Fire 0.01 Firebush hotcolor Fire 255 63 63 neighbor 0.9 DoomyFire Water 1.0 Empty Steam neighbor 0.75 DoomyFire Oil 1.0 Fire Fire neighbor 0.005 DoomyFire Cera 1.0 MoltenCera Ember neighbor 0.9 DoomyFire TNT 1.0 ExplodingTNT Fire explosion DoomyFire Oil 10 10 explosion DoomyFire TNT 100 100 neighbor 0.005 DoomyFire Plant 1 Firebush Firebush neighbor 0.005 Firebush Plant 1 Firebush Firebush #Explodes element TNT 50 50 50 0.000000 0.000000 1.000000 0.000000 1 #Explodes element ExplodingTNT 100 50 50 0.900000 1.000000 1.000000 0.000000 0 self 0.02000 ExplodingTNT 1.0000 Fire neighbor 0.9 ExplodingTNT TNT 1.0 ExplodingTNT ExplodingTNT neighbor 1.0 ExplodingTNT Wall 1.0 ExplodingTNT Dust explosion ExplodingTNT TNT 100 100 #Dissolves other elements. Turns to steam when heated. element Water 32 32 255 0.700000 1.000000 0.500000 0.400000 1 hotcolor Water 200 200 255 self 0.001 Water 1.0 Steam hotself 50 Water #Grows in water. element Plant 32 204 32 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.2 Plant Water 1.0 Plant Plant #Inert. element Sand 238 204 128 0.900000 0.500000 0.900000 0.000000 1 #Source of water. element Spout 10 100 10 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.75 Spout Empty 1.0 Spout Water neighbor 0.5 Spout Sand 1.0 Empty Empty #Wax. Melts. element Cera 238 221 204 0.000000 0.000000 1.000000 0.000000 1 #Burns. element Oil 128 64 64 0.700000 1.000000 0.200000 0.000000 1 #Soluable in water. element Salt 255 255 255 0.900000 0.400000 0.900000 0.000000 1 #Burns for a little while. element Ember 200 50 50 0.000000 0.200000 1.000000 0.000000 1 self 0.002000 Ember 1.0000 Fire neighbor 0.2 Ember Empty 1.0 Ember Fire neighbor 0.9 Ember Water 1.0 Empty Steam neighbor 0.75 Ember Oil 1.0 Ember Fire neighbor 1.0 Ember Plant 1.0 Ember Fire neighbor 0.005 Ember Cera 1.0 MoltenCera Ember #Burns for a little while. element FallingEmber 200 50 50 1.000000 0.200000 1.000000 0.000000 1 self 0.002000 FallingEmber 1.0000 Fire neighbor 0.2 FallingEmber Empty 1.0 FallingEmber Fire neighbor 0.9 FallingEmber Water 1.0 Empty Steam neighbor 1.0 FallingEmber Oil 1.0 FallingEmber FallingEmber neighbor 1.0 FallingEmber Plant 1.0 FallingEmber Fire neighbor 0.005 FallingEmber Cera 1.0 MoltenCera Ember #Flowing cera. Will harden eventually. element MoltenCera 255 220 200 0.800000 1.000000 1.000000 0.000000 0 neighbor 0.01 MoltenCera Wall 1.0 Cera Wall neighbor 0.01 MoltenCera Water 1.0 Cera Water neighbor 0.01 MoltenCera Sand 1.0 Cera Sand neighbor 0.01 MoltenCera Spout 1.0 Cera Spout neighbor 0.01 MoltenCera Cera 1.0 Cera Cera neighbor 0.01 MoltenCera Oil 1.0 Cera Oil neighbor 0.01 MoltenCera Salt 1.0 Cera Salt neighbor 0.01 MoltenCera Saltwater 1.0 Cera Saltwater #Will eventually condense. element Steam 85 85 255 -1.000000 1.000000 0.010000 0.000000 1 self 0.001000 Steam 1.0000 Water #Salt will slowly come out of solution. element Saltwater 0 0 150 0.700000 0.000000 0.500000 0.600000 1 self 0.00001 Saltwater 0.5 Water 0.5 Salt neighbor 0.004 Water Salt 1.0 Saltwater Saltwater neighbor 0.001 Saltwater Saltwater 1.0 Salt Steam neighbor 0.04 Saltwater Water 1.0 Water Saltwater neighbor 0.9 Saltwater Fire 1.0 Salt Steam hotneighbor 50 Saltwater Saltwater #Continuous fire. element Torch 100 0 0 0.000000 1.000000 1.000000 1.000000 1 neighbor 0.2 Torch Empty 1.0 Torch Fire neighbor 0.2 Torch Water 1.0 Torch Steam neighbor 0.2 Torch Saltwater 0.5 Torch Steam 0.5 Torch Salt neighbor 0.2 Torch Oil 1.0 Torch Fire neighbor 0.2 Torch Plant 1.0 Torch Fire neighbor 0.2 Torch Cera 1.0 Torch MoltenCera #A helper element. element Leftover??? 200 0 0 0.000000 0.000000 1.000000 0.000000 0 self 0.005000 Leftover??? 1.0000 Empty #It doesn't like water... element ASPLODE 255 50 255 0 1 1 1 1 1 1 pexplosion ASPLODE Water 1.98 Water pexplosion Water ASPLODE 2 ASPLODE neighbor 0.0001 ASPLODE Water 1 ASPLODe ASPLODe element ASPLODe 50 0 0 0 1 1 1 0 0 pexplosion ASPLODE ASPLODe 2 ASPLODe self 0.05 ASPLODe 1 ASPLOde neighbor 1 ASPLODe Water 1 ASPLODe ASPLODe element ASPLOde 255 255 50 0 1 1 1 0 0 self 0.05 ASPLOde 0.5 ASPLode 0.5 Empty element ASPLode 255 50 50 0 1 1 1 0 0 self 0.05 ASPLode 0.5 ASPlode 0.5 Empty element ASPlode 50 50 255 0 1 1 1 0 0 self 0.05 ASPlode 0.48 Empty .5 ASPLODe 0.02 ASPLODE pexplosion ASPLODE Empty 2 ASplode element ASplode 255 100 255 0 1 1 1 0 0 neighbor 1 ASplode Water 0.999 ASPLODE ASPLODE 0.001 ASPLODE ASPLODe neighbor 1 ASPLODe ASplode 1 ASPLODe ASPLODe hotcolor ASPLODE 50 50 50 hotself 50 ASplode ASPLODe #Don't plant it near anything flamable! Grows with saltwater, but not salt or water alone. element Firebush 250 0 50 0 1 1 1 1 1 1 neighbor 1 Firebush Empty 0.1 Branch Firebush 0.9 Bark Firebush element Bark 200 5 150 -2 2 2 2 0 0 element Branch 250 10 -7 1 1 1 0 0 neighbor 1 Branch Empty 0.05 Branch Branch 0.95 Branch Bark element Bark1 200 15 50 0 3 3 3 0 0 neighbor 0.5 Bark Empty 1 Bark Bark1 neighbor 0.5 Branch Bark 0.5 Bark Branch 0.5 Branch Bark self 0.01 Bark1 1 Saltwater neighbor 1 Fire Bark 1 Fire Fire neighbor 1 DoomyFire Bark1 1 Fire Fire neighbor 1 Fire Branch 1 Fire Fire neighbor 1 Bark1 Fire 1 Fire Fire self 0.0005 Firebush 1 DoomyFire self 0.0005 Bark 1 DoomyFire self 0.0005 Bark1 1 DoomyFire neighbor 0.05 Bark1 Fire 1 Bark Bark element Farm 150 0 50 0 1 1 1 1 1 1 neighbor 1 Farm Empty 1 Farm Moses1 element Moses1 0 100 0 0 0 0 0 0 0 0 0 neighbor 0.05 Moses1 Empty 1 Moses1 Moses2 element Moses2 100 100 100 0.1 1.5 01 0 0 0 neighbor 1 Moses1 Water 1 Moses1 Moses2 neighbor 0.0001 Moses2 Farm 1 Farm Moses3 neighbor 1 Moses3 Moses2 1 Moses3 Moses3 element Moses3 0 0 100 0 0 0 0 0 0 0 neighbor 0.5 Empty Moses3 1 Empty Empty self 0.001 Moses3 1 Moses4 self 0.05 Moses2 1 Steam element Moses4 100 0 0 0 0 0 0 0 0 0 neighbor 1 Moses4 Moses3 1 Moses4 Moses4 self 0.01 Moses4 1 Empty pexplosion Bark Saltwater 1 Bark1 pexplosion Bark1 Saltwater 5 Bark pexplosion Water Bark1 1 Water pexplosion Salt Bark1 1 Salt self 0.05 Farm 1 Moses1 self 0.05 Moses1 1 Farm neighbor 1 Farm Fire 0.5 Fire Farm 0.5 Fire Fire neighbor 1 Moses1 Water 1 Water Moses1 neighbor 1 Moses1 Fire 1 Fire Fire neighbor 0.001 Bark1 Empty 0.5 Bark1 Bark1 0.5 Fire Bark1 neighbor 0.0001 Farm Steam 1 PWave Steam element PWave 0 155 0 0 1 1 1 0 0 0 0 neighbor 1 Farm PWave 1 PWave PWave pexplosion PWave Farm 3 PWave neighbor 1 Fire PWave 0.5 Fire Fire 0.5 PWave Fire self 0.001 PWave 0.9 Plant 0.1 Wbexplosion element Wbexplosion 255 255 255 0 0 0 0 0 explosion Wbexplosion PWave 250 250 self 0.01 Wbexplosion 1 Farm neighbor 0.2 Fire Wbexplosion 0.6 Fire Fire 0.4 Wbexplosion Wbexplosion element weird 100 100 100 0 1 1 1 1 1 1 neighbor 0.05 weird Empty 0.33 weird weird 0.33 Empty Empty 0.34 Empty weird explosion weird Empty 0 5 weird explosion Empty weird 5 0 Empty self 0.0001 weird 1 Fire neighbor 1 Firebush weird 1 weird Firebush neighbor 0.001 Empty Firebush 1 weird Firebush element BlueFire 63 63 200 -2.000000 1.000000 0.000000 15 1 self 0.005 BlueFire 1.0000 Fire neighbor 1.0 BlueFire Fire 1 BlueFire BlueFire #Liquid fire. Keep it away from the air! element LiquidFire 63 175 255 3 0.5 4.000000 55 1 neighbor 0.005 LiquidFire Empty 1 Fire BlueFire neighbor 0.05 LiquidFire BlueFire 1 LiquidFire BlueFire #Don't let it touch fire! Worse if it touches BlueFire! May explode randomly. element AntiFire 200 200 200 1.000000 1.000000 0.000000 -1.5 1 neighbor .5 AntiFire Fire 1 Fire Fire pexplosion AntiFire Fire 90 Fire pexplosion AntiFire BlueFire 180 AntiFire1 element AntiFire1 200 200 200 1.000000 1.000000 0.000000 -1.5 0 neighbor 0.33 AntiFire1 Empty 1 AntiFire BlueFire neighbor 0.34 AntiFire1 Empty 1 AntiFire Fire neighbor 0.33 AntiFire1 Empty 1 AntiFire AntiFire #My pet element. Kinda forms a colony when combined with Firebush or Colony. element Comet 255 0 255 0 0 1 0.5 1 neighbor 1 Comet Empty 0.998 Comet1 Comet 0.001 Empty Empty neighbor 1 Empty Comet 0.9 Empty Comet 0.05 Colony Comet 0.01 Comet Fire 0.03 Comet Farm 0.01 ImmuneComet Colony neighbor 0.051 Comet Comet2 0.5 Empty Empty 0.5 Empty Comet neighbor 0.051 Comet Comet3 0.5 Empty Empty 0.5 Empty Comet neighbor 0.051 Comet Comet4 0.5 Empty Empty 0.5 Empty Comet neighbor 0.051 Comet Comet5 0.5 Empty Empty 0.5 Empty Comet neighbor 0.051 Comet Comet6 0.5 Empty Empty 0.5 Empty Comet neighbor 0.051 Comet Comet7 0.5 Empty Empty 0.5 Empty Comet neighbor 0.051 Comet Comet8 0.5 Empty Empty 0.5 Empty Comet neighbor 0.051 Comet Comet9 0.5 Empty Empty 0.5 Empty Comet neighbor 0.051 Comet Comet10 0.5 Empty Empty 0.5 Empty Comet neighbor 0.051 Comet Comet11 0.5 Empty Empty 0.5 Empty Comet neighbor 0.051 Comet Comet12 0.5 Empty Empty 0.5 Empty Comet neighbor 0.051 Comet Comet13 0.5 Empty Empty 0.5 Empty Comet neighbor 0.051 Comet Comet14 0.5 Empty Empty 0.5 Empty Comet neighbor 0.051 Comet Comet15 0.5 Empty Empty 0.5 Empty Comet element Comet1 250 0 0 0 0 0 0 0 element Comet2 200 50 0 0 0 0 0 0 element Comet3 150 100 0 0 0 0 0 0 element Comet4 100 150 0 0 0 0 0 0 element Comet5 50 200 0 0 0 0 0 0 element Comet6 0 250 0 0 0 0 0 0 element Comet7 0 200 50 0 0 0 0 0 element Comet8 0 150 100 0 0 0 0 0 element Comet9 0 100 150 0 0 0 0 0 element Comet10 0 50 200 0 0 0 0 0 element Comet11 0 0 250 0 0 0 0 0 element Comet12 50 0 200 0 0 0 0 0 element Comet13 100 0 150 0 0 0 0 0 element Comet14 150 0 100 0 0 0 0 0 element Comet15 200 0 50 0 0 0 0 0 self 1 Comet2 0.8 Comet3 self 1 Comet1 0.8 Comet2 self 1 Comet3 0.8 Comet4 self 1 Comet4 0.8 Comet5 self 1 Comet5 0.8 Comet6 self 1 Comet6 0.8 Comet7 self 1 Comet7 0.8 Comet8 self 1 Comet8 0.8 Comet9 self 1 Comet9 0.8 Comet10 self 1 Comet10 0.8 Comet11 self 1 Comet11 0.8 Comet12 self 1 Comet12 0.8 Comet13 self 1 Comet13 0.8 Comet14 self 1 Comet14 0.8 Comet15 self 1 Comet15 0.5 Comet10 0.485 Empty 0.015 Comet neighbor 0.7 Comet Wall 0.5 Comet Comet1 0.5 Comet Comet neighbor 1 Comet Bark1 0.5 Bark1 Comet 0.5 Comet Food neighbor 0.05 Comet Farm 1 Farm Farm neighbor 0.9 Fire ImmuneComet 1 Fire Fire neighbor 0.9 Fire ImmuneComet1 1 Fire Fire neighbor 0.9 Fire ImmuneComet2 1 Fire Fire neighbor 0.9 Fire ImmuneComet3 1 Fire Fire neighbor 0.9 Fire ImmuneComet4 1 Fire Fire neighbor 0.9 Fire ImmuneComet5 1 Fire Fire neighbor 0.9 Fire ImmuneComet6 1 Fire Fire neighbor 0.9 Fire ImmuneComet7 1 Fire Fire neighbor 0.9 Fire ImmuneComet8 1 Fire Fire neighbor 0.9 Fire ImmuneComet9 1 Fire Fire neighbor 0.9 Fire ImmuneComet10 1 Fire Fire neighbor 0.9 Fire ImmuneComet11 1 Fire Fire neighbor 0.9 Fire ImmuneComet12 1 Fire Fire neighbor 0.9 Fire ImmuneComet13 1 Fire Fire neighbor 0.9 Fire ImmuneComet14 1 Fire Fire neighbor 0.9 Fire ImmuneComet15 1 Fire Fire neighbor 1 ImmuneComet Comet 1 ImmuneComet ImmuneComet #My pet element. Kinda forms a colony when combined with Firebush or Colony. element ImmuneComet 255 0 255 0 0 1 0.5 0 neighbor 1 ImmuneComet Empty 0.998 ImmuneComet1 ImmuneComet 0.001 Empty Empty neighbor 1 Empty ImmuneComet 0.9 Empty ImmuneComet 0.05 Colony ImmuneComet 0.05 ImmuneComet Farm neighbor 0.051 ImmuneComet ImmuneComet2 0.5 Empty Empty 0.5 Empty ImmuneComet neighbor 0.051 ImmuneComet ImmuneComet3 0.5 Empty Empty 0.5 Empty ImmuneComet neighbor 0.051 ImmuneComet ImmuneComet4 0.5 Empty Empty 0.5 Empty ImmuneComet neighbor 0.051 ImmuneComet ImmuneComet5 0.5 Empty Empty 0.5 Empty ImmuneComet neighbor 0.051 ImmuneComet ImmuneComet6 0.5 Empty Empty 0.5 Empty ImmuneComet neighbor 0.051 ImmuneComet ImmuneComet7 0.5 Empty Empty 0.5 Empty ImmuneComet neighbor 0.051 ImmuneComet ImmuneComet8 0.5 Empty Empty 0.5 Empty ImmuneComet neighbor 0.051 ImmuneComet ImmuneComet9 0.5 Empty Empty 0.5 Empty ImmuneComet neighbor 0.051 ImmuneComet ImmuneComet10 0.5 Empty Empty 0.5 Empty ImmuneComet neighbor 0.051 ImmuneComet ImmuneComet11 0.5 Empty Empty 0.5 Empty ImmuneComet neighbor 0.051 ImmuneComet ImmuneComet12 0.5 Empty Empty 0.5 Empty ImmuneComet neighbor 0.051 ImmuneComet ImmuneComet13 0.5 Empty Empty 0.5 Empty ImmuneComet neighbor 0.051 ImmuneComet ImmuneComet14 0.5 Empty Empty 0.5 Empty ImmuneComet neighbor 0.051 ImmuneComet ImmuneComet15 0.5 Empty Empty 0.5 Empty ImmuneComet element ImmuneComet1 250 0 0 0 0 0 0 0 element ImmuneComet2 200 50 0 0 0 0 0 0 element ImmuneComet3 150 100 0 0 0 0 0 0 element ImmuneComet4 100 150 0 0 0 0 0 0 element ImmuneComet5 50 200 0 0 0 0 0 0 element ImmuneComet6 0 250 0 0 0 0 0 0 element ImmuneComet7 0 200 50 0 0 0 0 0 element ImmuneComet8 0 150 100 0 0 0 0 0 element ImmuneComet9 0 100 150 0 0 0 0 0 element ImmuneComet10 0 50 200 0 0 0 0 0 element ImmuneComet11 0 0 250 0 0 0 0 0 element ImmuneComet12 50 0 200 0 0 0 0 0 element ImmuneComet13 100 0 150 0 0 0 0 0 element ImmuneComet14 150 0 100 0 0 0 0 0 element ImmuneComet15 200 0 50 0 0 0 0 0 self 1 ImmuneComet2 0.8 ImmuneComet3 self 1 ImmuneComet1 0.8 ImmuneComet2 self 1 ImmuneComet3 0.8 ImmuneComet4 self 1 ImmuneComet4 0.8 ImmuneComet5 self 1 ImmuneComet5 0.8 ImmuneComet6 self 1 ImmuneComet6 0.8 ImmuneComet7 self 1 ImmuneComet7 0.8 ImmuneComet8 self 1 ImmuneComet8 0.8 ImmuneComet9 self 1 ImmuneComet9 0.8 ImmuneComet10 self 1 ImmuneComet10 0.8 ImmuneComet11 self 1 ImmuneComet11 0.8 ImmuneComet12 self 1 ImmuneComet12 0.8 ImmuneComet13 self 1 ImmuneComet13 0.8 ImmuneComet14 self 1 ImmuneComet14 0.8 ImmuneComet15 self 1 ImmuneComet15 0.5 ImmuneComet10 0.484 Empty 0.016 ImmuneComet neighbor 0.7 ImmuneComet Wall 0.5 ImmuneComet ImmuneComet1 0.5 ImmuneComet ImmuneComet neighbor 1 ImmuneComet Bark1 0.5 Bark1 ImmuneComet 0.5 ImmuneComet Food neighbor 0.5 ImmuneComet Farm 1 Farm Farm element Food 50 255 50 0 0 0 0 0 neighbor 0.1 Food Empty 1 Empty Food neighbor 0.8 ImmuneComet Food 0.7 ImmuneComet ImmuneComet 0.3 Food Comet neighbor 0.8 Comet Food 0.7 Comet Comet 0.3 Food Comet self 0.005 Food 1 Plant self 0.001 Plant 1 Food #Make a small dot of this near some Comets. Don't light it on fire-it makes it bigger! element Colony 255 255 255 0 0 1 0 1 element Colony1 255 0 255 0 0 1 0 0 neighbor 1 Comet Colony 1 Comet Colony1 neighbor 1 Colony1 Empty 1 Colony1 Colony neighbor 0.001 Colony Empty 1 Colony Food neighbor 1 Colony Comet 1 Comet Colony neighbor 1 Colony ImmuneComet 1 ImmuneComet Colony neighbor 1 Colony Fire 0.5 Fire Fire 0.5 Colony Fire self 0.005 Colony1 1 Colony neighbor 0.2 Fire Comet 1 Comet Comet self 0.001 Colony 1 Empty element Poison 150 50 250 0 0 0 0 1 neighbor 1 Poison Empty 1 Empty Poison neighbor 1 Poison Comet 1 PoisonComet PoisonComet element PoisonComet 255 255 255 0 0 0 0 0 neighbor 1 PoisonComet Empty 0.55 PCT PoisonComet 0.44 PoisonComet PCT 0.01 Empty Poison neighbor 1 PoisonComet Comet 1 PoisonComet PoisonComet element PCT 0 0 0 0 0 0 0 0 element PCT1 255 255 255 0 0 0 0 0 self 0.9 PCT 0.99 PCT1 0.01 PCT self 0.9 PCT1 0.9 PCT 0.1 Empty neighbor 1 PCT Comet 1 PoisonComet PoisonComet neighbor 1 PCT1 Comet 1 PoisonComet PoisonComet neighbor 1 PCT Colony1 1 PoisonComet PCT neighbor 1 PCT1 Colony1 1 PoisonComet PCT1 neighbor 1 Poison Colony1 1 PoisonComet PCT1 neighbor 1 PoisonComet Colony1 1 PoisonComet PoisonComet self 0.01 Poison 1 Empty
