User:Aklyatne

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#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, File subversion 2
#element element r g b gravity slip density conductivity visible
#self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...]
#hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element
#hotcolor element r g b
#neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...]
#hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element
group   Waters  Water  Steam  Saltwater  Spout
group	Fires	Fire	Torch	TNT	Ember	FallingEmber AntiFire LiquidFire BlueFire
group Random ASPLODE Firebush weird FirebushSeed
group Comets Farm Comet Colony Poison
#Erases.
element	Empty	0	0	0	0.000000	1.000000	0.000000	0.000000	1
element FirebushSeed 100 50 100 0 1 1 1 1
self 1 FirebushSeed 1 DoomyFire
#Eraser element.
element	Drain	10	10	10	0.000000	1.000000	0.000000	0.000000	1
neighbor 1.0	Drain	Water	1.0	Drain	Empty
neighbor 1.0	Drain	Dust	1.0	Drain	Empty
neighbor 1.0	Drain	Oil	1.0	Drain	Empty
neighbor 1.0	Drain	Steam	1.0	Drain	Empty
neighbor 1.0	Drain	Sand	1.0	Drain	Empty
neighbor 1.0	Drain	Salt	1.0	Drain	Empty
neighbor 1.0	Drain	Saltwater	1.0	Drain	Empty
neighbor 1.0	Drain	MoltenCera	1.0	Drain	Empty
neighbor 1.0	Drain	FallingEmber	1.0	Drain	Empty
neighbor 1.0	Drain	ExplodingTNT	1.0	Drain	Empty
#A solid element which reacts with nothing.
element	Wall	128	128	128	0.000000	0.000000	1.000000	0.500000	1
hotcolor  Wall  255     0     0
#Does nothing. Useful for explosion aftermaths
element	Dust	128	128	128	0.900000	0.000000	1.000000	0.500000	1
#Burns other elements. Source of energy.
element	Fire	247	63	63	-1.000000	1.000000	0.000000	1.100000	1
self	0.050000	Fire	1	Empty
hotcolor Fire   255    63     63
neighbor 0.9	Fire	Water	1.0	Empty		Steam
neighbor 0.75	Fire	Oil	1.0	Fire		Fire
neighbor 1.0	Fire	Plant	1.0	Fire		Fire
neighbor 0.005	Fire	Cera	1.0	MoltenCera	Ember
neighbor 0.9	Fire	TNT	1.0	ExplodingTNT	Fire
explosion	Fire	Oil	10	10
explosion	Fire	TNT	100	100
element	DoomyFire	247	63	63	1.000000	1.000000	0.500000	1.100000	0
self	0.0050000	DoomyFire	0.99	Fire	0.01 Firebush
hotcolor Fire   255    63     63
neighbor 0.9	DoomyFire	Water	1.0	Empty		Steam
neighbor 0.75	DoomyFire	Oil	1.0	Fire		Fire
neighbor 0.005	DoomyFire	Cera	1.0	MoltenCera	Ember
neighbor 0.9	DoomyFire	TNT	1.0	ExplodingTNT	Fire
explosion	DoomyFire	Oil	10	10
explosion	DoomyFire	TNT	100	100
neighbor 0.005 DoomyFire Plant 1 Firebush Firebush
neighbor 0.005 Firebush Plant 1 Firebush Firebush
#Explodes
element	TNT	50	50	50	0.000000	0.000000	1.000000	0.000000	1
#Explodes
element	ExplodingTNT	100	50	50	0.900000	1.000000	1.000000	0.000000	0
self	0.02000	ExplodingTNT	1.0000	Fire
neighbor 0.9	ExplodingTNT	TNT	1.0	ExplodingTNT	ExplodingTNT
neighbor 1.0	ExplodingTNT	Wall	1.0	ExplodingTNT	Dust
explosion	ExplodingTNT	TNT	100	100
#Dissolves other elements. Turns to steam when heated.
element	Water	32	32	255	0.700000	1.000000	0.500000	0.400000	1
hotcolor Water  200     200     255
self    0.001     Water   1.0     Steam
hotself 50     Water
#Grows in water.
element	Plant	32	204	32	0.000000	0.000000	1.000000	0.000000	1
neighbor 0.2	Plant	Water	1.0	Plant	Plant
#Inert.
element	Sand	238	204	128	0.900000	0.500000	0.900000	0.000000	1
#Source of water.
element	Spout	10	100	10	0.000000	0.000000	1.000000	0.000000	1
neighbor 0.75	Spout	Empty	1.0	Spout		Water
neighbor 0.5	Spout	Sand	1.0	Empty		Empty
#Wax. Melts.
element	Cera	238	221	204	0.000000	0.000000	1.000000	0.000000	1
#Burns.
element	Oil	128	64	64	0.700000	1.000000	0.200000	0.000000	1
#Soluable in water.
element	Salt	255	255	255	0.900000	0.400000	0.900000	0.000000	1
#Burns for a little while.
element	Ember	200	50	50	0.000000	0.200000	1.000000	0.000000	1
self	0.002000	Ember	1.0000	Fire
neighbor 0.2		Ember	Empty	1.0	Ember	Fire
neighbor 0.9		Ember	Water	1.0	Empty	Steam
neighbor 0.75		Ember	Oil	1.0	Ember	Fire
neighbor 1.0		Ember	Plant	1.0	Ember	Fire
neighbor 0.005		Ember	Cera	1.0	MoltenCera	Ember
#Burns for a little while.
element	FallingEmber	200	50	50	1.000000	0.200000	1.000000	0.000000	1
self	0.002000	FallingEmber	1.0000	Fire
neighbor 0.2		FallingEmber	Empty	1.0	FallingEmber	Fire
neighbor 0.9		FallingEmber	Water	1.0	Empty	Steam
neighbor 1.0		FallingEmber	Oil	1.0	FallingEmber	FallingEmber
neighbor 1.0		FallingEmber	Plant	1.0	FallingEmber	Fire
neighbor 0.005		FallingEmber	Cera	1.0	MoltenCera	Ember
#Flowing cera. Will harden eventually.
element	MoltenCera	255	220	200	0.800000	1.000000	1.000000	0.000000	0
neighbor 0.01	MoltenCera	Wall	1.0	Cera	Wall
neighbor 0.01	MoltenCera	Water	1.0	Cera	Water
neighbor 0.01	MoltenCera	Sand	1.0	Cera	Sand
neighbor 0.01	MoltenCera	Spout	1.0	Cera	Spout
neighbor 0.01	MoltenCera	Cera	1.0	Cera	Cera
neighbor 0.01	MoltenCera	Oil	1.0	Cera	Oil
neighbor 0.01	MoltenCera	Salt	1.0	Cera	Salt
neighbor 0.01	MoltenCera	Saltwater	1.0	Cera	Saltwater
#Will eventually condense.
element	Steam	85	85	255	-1.000000	1.000000	0.010000	0.000000	1
self	0.001000	Steam	1.0000	Water
#Salt will slowly come out of solution.
element	Saltwater	0	0	150	0.700000	0.000000	0.500000	0.600000	1
self	0.00001	Saltwater	0.5	Water	0.5	Salt
neighbor 0.004	Water	Salt	1.0	Saltwater	Saltwater
neighbor 0.001	Saltwater	Saltwater	1.0	Salt	Steam
neighbor 0.04	Saltwater	Water	1.0	Water	Saltwater
neighbor 0.9	Saltwater	Fire	1.0	Salt	Steam
hotneighbor   50	Saltwater	Saltwater
#Continuous fire.
element	Torch	100	0	0	0.000000	1.000000	1.000000	1.000000	1
neighbor 0.2	Torch	Empty	1.0	Torch	Fire
neighbor 0.2	Torch	Water	1.0	Torch	Steam
neighbor 0.2	Torch	Saltwater	0.5	Torch	Steam	0.5	Torch	Salt
neighbor 0.2	Torch	Oil	1.0	Torch	Fire
neighbor 0.2	Torch	Plant	1.0	Torch	Fire
neighbor 0.2	Torch	Cera	1.0	Torch	MoltenCera
#A helper element.
element	Leftover???	200	0	0	0.000000	0.000000	1.000000	0.000000	0
self	0.005000	Leftover???	1.0000	Empty	
#It doesn't like water...
element ASPLODE 255 50 255 0 1 1 1 1 1 1
pexplosion ASPLODE Water 1.98 Water
pexplosion Water ASPLODE 2 ASPLODE
neighbor 0.0001 ASPLODE Water 1 ASPLODe ASPLODe
element ASPLODe 50 0 0 0 1 1 1 0 0
pexplosion ASPLODE ASPLODe 2 ASPLODe
self 0.05 ASPLODe 1 ASPLOde
neighbor 1 ASPLODe Water 1 ASPLODe ASPLODe
element ASPLOde 255 255 50 0 1 1 1 0 0
self 0.05 ASPLOde 0.5 ASPLode 0.5 Empty
element ASPLode 255 50 50 0 1 1 1 0 0
self 0.05 ASPLode 0.5 ASPlode 0.5 Empty
element ASPlode 50 50 255 0 1 1 1 0 0
self 0.05 ASPlode 0.48 Empty .5 ASPLODe 0.02 ASPLODE
pexplosion ASPLODE Empty 2 ASplode
element ASplode 255 100 255 0 1 1 1 0 0
neighbor 1 ASplode Water 0.999 ASPLODE ASPLODE 0.001 ASPLODE ASPLODe
neighbor 1 ASPLODe ASplode 1 ASPLODe ASPLODe
hotcolor ASPLODE 50 50 50 
hotself 50 ASplode ASPLODe
#Don't plant it near anything flamable!  Grows with saltwater, but not salt or water alone.
element Firebush 250 0 50 0 1 1 1 1 1 1
neighbor 1 Firebush Empty 0.1 Branch Firebush 0.9 Bark Firebush
element Bark 200 5 150 -2 2 2 2 0 0 
element Branch 250 10 -7 1 1 1 0 0
neighbor 1 Branch Empty 0.05 Branch Branch 0.95 Branch Bark
element Bark1 200 15 50 0 3 3 3 0 0
neighbor 0.5 Bark Empty 1 Bark Bark1
neighbor 0.5 Branch Bark 0.5 Bark Branch 0.5 Branch Bark
self 0.01 Bark1 1 Saltwater
neighbor 1 Fire Bark 1 Fire Fire
neighbor 1 DoomyFire Bark1 1 Fire Fire
neighbor 1 Fire Branch 1 Fire Fire
neighbor 1 Bark1 Fire 1 Fire Fire
self 0.0005 Firebush 1 DoomyFire
self 0.0005 Bark 1 DoomyFire
self 0.0005 Bark1 1 DoomyFire
neighbor 0.05 Bark1 Fire 1 Bark Bark
element Farm 150 0 50 0 1 1 1 1 1 1
neighbor 1 Farm Empty 1 Farm Moses1
element Moses1 0 100 0 0 0 0 0 0 0 0 0
neighbor 0.05 Moses1 Empty 1 Moses1 Moses2
element Moses2 100 100 100  0.1 1.5 01 0 0 0
neighbor 1 Moses1 Water 1 Moses1 Moses2
neighbor 0.0001 Moses2 Farm 1 Farm Moses3
neighbor 1 Moses3 Moses2 1 Moses3 Moses3
element Moses3 0 0 100 0 0 0 0 0 0 0 
neighbor 0.5 Empty Moses3 1 Empty Empty
self 0.001 Moses3 1 Moses4
self 0.05 Moses2 1 Steam
element Moses4 100 0 0 0 0 0 0 0 0 0
neighbor 1 Moses4 Moses3 1 Moses4 Moses4
self 0.01 Moses4 1 Empty
pexplosion Bark Saltwater 1 Bark1
pexplosion Bark1 Saltwater 5 Bark
pexplosion Water Bark1 1 Water
pexplosion Salt Bark1 1 Salt
self 0.05 Farm 1 Moses1
self 0.05 Moses1 1 Farm
neighbor 1 Farm Fire 0.5 Fire Farm 0.5 Fire Fire
neighbor 1 Moses1 Water 1 Water Moses1
neighbor 1 Moses1 Fire 1 Fire Fire
neighbor 0.001 Bark1 Empty 0.5 Bark1 Bark1 0.5 Fire Bark1
neighbor 0.0001 Farm Steam 1 PWave Steam
element PWave 0 155 0 0 1 1 1 0 0 0 0
neighbor 1 Farm PWave 1 PWave PWave
pexplosion PWave Farm 3 PWave
neighbor 1 Fire PWave 0.5 Fire Fire 0.5 PWave Fire
self 0.001 PWave 0.9 Plant 0.1 Wbexplosion
element Wbexplosion 255 255 255 0 0 0 0 0
explosion Wbexplosion PWave 250 250
self 0.01 Wbexplosion 1 Farm
neighbor 0.2 Fire Wbexplosion 0.6 Fire Fire 0.4 Wbexplosion Wbexplosion
element weird 100 100 100 0 1 1 1 1 1 1
neighbor 0.05 weird Empty 0.33 weird weird 0.33 Empty Empty 0.34 Empty weird
explosion weird Empty 0 5 weird
explosion Empty weird 5 0 Empty
self 0.0001 weird 1 Fire
neighbor 1 Firebush weird 1 weird Firebush
neighbor 0.001 Empty Firebush 1 weird Firebush
element	BlueFire	63	63	200	-2.000000	1.000000	0.000000	15	1
self	0.005	BlueFire	1.0000	Fire
neighbor 1.0 BlueFire Fire	1	BlueFire	BlueFire
#Liquid fire.  Keep it away from the air!
element	LiquidFire	63	175	255	3	0.5	4.000000	55	1
neighbor 0.005 LiquidFire	Empty	1	Fire	BlueFire
neighbor 0.05 LiquidFire	BlueFire	1	LiquidFire	BlueFire
#Don't let it touch fire!  Worse if it touches BlueFire!  May explode randomly.
element AntiFire	200	200	200	1.000000	1.000000	0.000000	-1.5	1
neighbor	.5	AntiFire	Fire	1	Fire	Fire
pexplosion	AntiFire	Fire		90	Fire
pexplosion	AntiFire	BlueFire	180	AntiFire1
element	AntiFire1	200	200	200	1.000000	1.000000	0.000000	-1.5	0
neighbor	0.33	AntiFire1	Empty	1	AntiFire	BlueFire
neighbor	0.34	AntiFire1	Empty	1	AntiFire	Fire
neighbor	0.33	AntiFire1	Empty	1	AntiFire	AntiFire
#My pet element.  Kinda forms a colony when combined with Firebush or Colony.
element Comet 255 0 255 0 0 1 0.5 1
neighbor 1 Comet Empty 0.998 Comet1 Comet 0.001 Empty Empty
neighbor 1 Empty Comet 0.9 Empty Comet 0.05 Colony Comet 0.01 Comet Fire 0.03 Comet Farm 0.01 ImmuneComet Colony
neighbor 0.051 Comet Comet2 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet3 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet4 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet5 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet6 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet7 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet8 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet9 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet10 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet11 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet12 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet13 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet14 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet15 0.5 Empty Empty 0.5 Empty Comet
element Comet1 250 0 0  0 0 0 0 0
element Comet2 200 50 0 0 0 0 0 0
element Comet3 150 100 0 0 0 0 0 0
element Comet4 100 150 0 0 0 0 0 0
element Comet5 50 200 0 0 0 0 0 0
element Comet6 0 250 0 0 0 0 0 0
element Comet7 0 200 50 0 0 0 0 0
element Comet8 0 150 100 0 0 0 0 0
element Comet9 0 100 150 0 0 0 0 0
element Comet10 0 50 200 0 0 0 0 0
element Comet11 0 0 250 0 0 0 0 0
element Comet12 50 0 200 0 0 0 0 0
element Comet13 100 0 150 0 0 0 0 0
element Comet14 150 0 100 0 0 0 0 0
element Comet15 200 0 50 0 0 0 0 0
self 1 Comet2 0.8 Comet3
self 1 Comet1 0.8 Comet2
self 1 Comet3 0.8 Comet4
self 1 Comet4 0.8 Comet5
self 1 Comet5 0.8 Comet6
self 1 Comet6 0.8 Comet7
self 1 Comet7 0.8 Comet8
self 1 Comet8 0.8 Comet9
self 1 Comet9 0.8 Comet10
self 1 Comet10 0.8 Comet11
self 1 Comet11 0.8 Comet12
self 1 Comet12 0.8 Comet13
self 1 Comet13 0.8 Comet14
self 1 Comet14 0.8 Comet15
self 1 Comet15 0.5 Comet10 0.485 Empty 0.015 Comet
neighbor 0.7 Comet Wall 0.5 Comet Comet1 0.5 Comet Comet
neighbor 1 Comet Bark1 0.5 Bark1 Comet 0.5 Comet Food
neighbor 0.05 Comet Farm 1 Farm Farm
neighbor 0.9 Fire ImmuneComet 1 Fire Fire
neighbor 0.9 Fire ImmuneComet1 1 Fire Fire
neighbor 0.9 Fire ImmuneComet2 1 Fire Fire
neighbor 0.9 Fire ImmuneComet3 1 Fire Fire
neighbor 0.9 Fire ImmuneComet4 1 Fire Fire
neighbor 0.9 Fire ImmuneComet5 1 Fire Fire
neighbor 0.9 Fire ImmuneComet6 1 Fire Fire
neighbor 0.9 Fire ImmuneComet7 1 Fire Fire
neighbor 0.9 Fire ImmuneComet8 1 Fire Fire
neighbor 0.9 Fire ImmuneComet9 1 Fire Fire
neighbor 0.9 Fire ImmuneComet10 1 Fire Fire
neighbor 0.9 Fire ImmuneComet11 1 Fire Fire
neighbor 0.9 Fire ImmuneComet12 1 Fire Fire
neighbor 0.9 Fire ImmuneComet13 1 Fire Fire
neighbor 0.9 Fire ImmuneComet14 1 Fire Fire
neighbor 0.9 Fire ImmuneComet15 1 Fire Fire
neighbor 1 ImmuneComet Comet 1 ImmuneComet ImmuneComet
#My pet element.  Kinda forms a colony when combined with Firebush or Colony.
element ImmuneComet 255 0 255 0 0 1 0.5 0
neighbor 1 ImmuneComet Empty 0.998 ImmuneComet1 ImmuneComet 0.001 Empty Empty
neighbor 1 Empty ImmuneComet 0.9 Empty ImmuneComet 0.05 Colony ImmuneComet 0.05 ImmuneComet Farm
neighbor 0.051 ImmuneComet ImmuneComet2 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet3 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet4 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet5 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet6 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet7 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet8 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet9 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet10 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet11 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet12 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet13 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet14 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet15 0.5 Empty Empty 0.5 Empty ImmuneComet
element ImmuneComet1 250 0 0  0 0 0 0 0
element ImmuneComet2 200 50 0 0 0 0 0 0
element ImmuneComet3 150 100 0 0 0 0 0 0
element ImmuneComet4 100 150 0 0 0 0 0 0
element ImmuneComet5 50 200 0 0 0 0 0 0
element ImmuneComet6 0 250 0 0 0 0 0 0
element ImmuneComet7 0 200 50 0 0 0 0 0
element ImmuneComet8 0 150 100 0 0 0 0 0
element ImmuneComet9 0 100 150 0 0 0 0 0
element ImmuneComet10 0 50 200 0 0 0 0 0
element ImmuneComet11 0 0 250 0 0 0 0 0
element ImmuneComet12 50 0 200 0 0 0 0 0
element ImmuneComet13 100 0 150 0 0 0 0 0
element ImmuneComet14 150 0 100 0 0 0 0 0
element ImmuneComet15 200 0 50 0 0 0 0 0
self 1 ImmuneComet2 0.8 ImmuneComet3
self 1 ImmuneComet1 0.8 ImmuneComet2
self 1 ImmuneComet3 0.8 ImmuneComet4
self 1 ImmuneComet4 0.8 ImmuneComet5
self 1 ImmuneComet5 0.8 ImmuneComet6
self 1 ImmuneComet6 0.8 ImmuneComet7
self 1 ImmuneComet7 0.8 ImmuneComet8
self 1 ImmuneComet8 0.8 ImmuneComet9
self 1 ImmuneComet9 0.8 ImmuneComet10
self 1 ImmuneComet10 0.8 ImmuneComet11
self 1 ImmuneComet11 0.8 ImmuneComet12
self 1 ImmuneComet12 0.8 ImmuneComet13
self 1 ImmuneComet13 0.8 ImmuneComet14
self 1 ImmuneComet14 0.8 ImmuneComet15
self 1 ImmuneComet15 0.5 ImmuneComet10 0.484 Empty 0.016 ImmuneComet
neighbor 0.7 ImmuneComet Wall 0.5 ImmuneComet ImmuneComet1 0.5 ImmuneComet ImmuneComet
neighbor 1 ImmuneComet Bark1 0.5 Bark1 ImmuneComet 0.5 ImmuneComet Food
neighbor 0.5 ImmuneComet Farm 1 Farm Farm
element Food 50 255 50 0 0 0 0 0
neighbor 0.1 Food Empty 1 Empty Food
neighbor 0.8 ImmuneComet Food 0.7 ImmuneComet ImmuneComet 0.3 Food Comet
neighbor 0.8 Comet Food 0.7 Comet Comet 0.3 Food Comet
self 0.005 Food 1 Plant 
self 0.001 Plant 1 Food
#Make a small dot of this near some Comets.  Don't light it on fire-it makes it bigger!
element Colony 255 255 255 0 0 1 0 1
element Colony1 255 0 255 0 0 1 0 0
neighbor 1 Comet Colony 1 Comet Colony1
neighbor 1 Colony1 Empty 1 Colony1 Colony
neighbor 0.001 Colony Empty 1 Colony Food
neighbor 1 Colony Comet 1 Comet Colony
neighbor 1 Colony ImmuneComet 1 ImmuneComet Colony
neighbor 1 Colony Fire 0.5 Fire Fire 0.5 Colony Fire
self 0.005 Colony1 1 Colony
neighbor 0.2 Fire Comet 1 Comet Comet
self 0.001 Colony 1 Empty
element Poison 150 50 250 0 0 0 0 1
neighbor 1 Poison Empty 1 Empty Poison
neighbor 1 Poison Comet 1 PoisonComet PoisonComet
element PoisonComet 255 255 255 0 0 0 0 0
neighbor 1 PoisonComet Empty 0.55 PCT PoisonComet 0.44 PoisonComet PCT 0.01 Empty Poison
neighbor 1 PoisonComet Comet 1 PoisonComet PoisonComet
element PCT 0 0 0 0 0 0 0 0
element PCT1 255 255 255 0 0 0 0 0
self 0.9 PCT 0.99 PCT1 0.01 PCT
self 0.9 PCT1 0.9 PCT 0.1 Empty
neighbor 1 PCT Comet 1 PoisonComet PoisonComet
neighbor 1 PCT1 Comet 1 PoisonComet PoisonComet
neighbor 1 PCT Colony1 1 PoisonComet PCT
neighbor 1 PCT1 Colony1 1 PoisonComet PCT1
neighbor 1 Poison Colony1 1 PoisonComet PCT1
neighbor 1 PoisonComet Colony1 1 PoisonComet PoisonComet
self 0.01 Poison 1 Empty
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