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#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, File subversion 2
#element element r g b gravity slip density conductivity visible
#self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...]
#hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element
#hotcolor element r g b
#neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...]
#hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element
group Waters Water Steam Saltwater Spout
group Fires Fire Torch TNT Ember FallingEmber AntiFire LiquidFire BlueFire
group Random ASPLODE Firebush weird FirebushSeed
group Comets Farm Comet Colony Poison
#Erases.
element Empty 0 0 0 0.000000 1.000000 0.000000 0.000000 1
element FirebushSeed 100 50 100 0 1 1 1 1
self 1 FirebushSeed 1 DoomyFire
#Eraser element.
element Drain 10 10 10 0.000000 1.000000 0.000000 0.000000 1
neighbor 1.0 Drain Water 1.0 Drain Empty
neighbor 1.0 Drain Dust 1.0 Drain Empty
neighbor 1.0 Drain Oil 1.0 Drain Empty
neighbor 1.0 Drain Steam 1.0 Drain Empty
neighbor 1.0 Drain Sand 1.0 Drain Empty
neighbor 1.0 Drain Salt 1.0 Drain Empty
neighbor 1.0 Drain Saltwater 1.0 Drain Empty
neighbor 1.0 Drain MoltenCera 1.0 Drain Empty
neighbor 1.0 Drain FallingEmber 1.0 Drain Empty
neighbor 1.0 Drain ExplodingTNT 1.0 Drain Empty
#A solid element which reacts with nothing.
element Wall 128 128 128 0.000000 0.000000 1.000000 0.500000 1
hotcolor Wall 255 0 0
#Does nothing. Useful for explosion aftermaths
element Dust 128 128 128 0.900000 0.000000 1.000000 0.500000 1
#Burns other elements. Source of energy.
element Fire 247 63 63 -1.000000 1.000000 0.000000 1.100000 1
self 0.050000 Fire 1 Empty
hotcolor Fire 255 63 63
neighbor 0.9 Fire Water 1.0 Empty Steam
neighbor 0.75 Fire Oil 1.0 Fire Fire
neighbor 1.0 Fire Plant 1.0 Fire Fire
neighbor 0.005 Fire Cera 1.0 MoltenCera Ember
neighbor 0.9 Fire TNT 1.0 ExplodingTNT Fire
explosion Fire Oil 10 10
explosion Fire TNT 100 100
element DoomyFire 247 63 63 1.000000 1.000000 0.500000 1.100000 0
self 0.0050000 DoomyFire 0.99 Fire 0.01 Firebush
hotcolor Fire 255 63 63
neighbor 0.9 DoomyFire Water 1.0 Empty Steam
neighbor 0.75 DoomyFire Oil 1.0 Fire Fire
neighbor 0.005 DoomyFire Cera 1.0 MoltenCera Ember
neighbor 0.9 DoomyFire TNT 1.0 ExplodingTNT Fire
explosion DoomyFire Oil 10 10
explosion DoomyFire TNT 100 100
neighbor 0.005 DoomyFire Plant 1 Firebush Firebush
neighbor 0.005 Firebush Plant 1 Firebush Firebush
#Explodes
element TNT 50 50 50 0.000000 0.000000 1.000000 0.000000 1
#Explodes
element ExplodingTNT 100 50 50 0.900000 1.000000 1.000000 0.000000 0
self 0.02000 ExplodingTNT 1.0000 Fire
neighbor 0.9 ExplodingTNT TNT 1.0 ExplodingTNT ExplodingTNT
neighbor 1.0 ExplodingTNT Wall 1.0 ExplodingTNT Dust
explosion ExplodingTNT TNT 100 100
#Dissolves other elements. Turns to steam when heated.
element Water 32 32 255 0.700000 1.000000 0.500000 0.400000 1
hotcolor Water 200 200 255
self 0.001 Water 1.0 Steam
hotself 50 Water
#Grows in water.
element Plant 32 204 32 0.000000 0.000000 1.000000 0.000000 1
neighbor 0.2 Plant Water 1.0 Plant Plant
#Inert.
element Sand 238 204 128 0.900000 0.500000 0.900000 0.000000 1
#Source of water.
element Spout 10 100 10 0.000000 0.000000 1.000000 0.000000 1
neighbor 0.75 Spout Empty 1.0 Spout Water
neighbor 0.5 Spout Sand 1.0 Empty Empty
#Wax. Melts.
element Cera 238 221 204 0.000000 0.000000 1.000000 0.000000 1
#Burns.
element Oil 128 64 64 0.700000 1.000000 0.200000 0.000000 1
#Soluable in water.
element Salt 255 255 255 0.900000 0.400000 0.900000 0.000000 1
#Burns for a little while.
element Ember 200 50 50 0.000000 0.200000 1.000000 0.000000 1
self 0.002000 Ember 1.0000 Fire
neighbor 0.2 Ember Empty 1.0 Ember Fire
neighbor 0.9 Ember Water 1.0 Empty Steam
neighbor 0.75 Ember Oil 1.0 Ember Fire
neighbor 1.0 Ember Plant 1.0 Ember Fire
neighbor 0.005 Ember Cera 1.0 MoltenCera Ember
#Burns for a little while.
element FallingEmber 200 50 50 1.000000 0.200000 1.000000 0.000000 1
self 0.002000 FallingEmber 1.0000 Fire
neighbor 0.2 FallingEmber Empty 1.0 FallingEmber Fire
neighbor 0.9 FallingEmber Water 1.0 Empty Steam
neighbor 1.0 FallingEmber Oil 1.0 FallingEmber FallingEmber
neighbor 1.0 FallingEmber Plant 1.0 FallingEmber Fire
neighbor 0.005 FallingEmber Cera 1.0 MoltenCera Ember
#Flowing cera. Will harden eventually.
element MoltenCera 255 220 200 0.800000 1.000000 1.000000 0.000000 0
neighbor 0.01 MoltenCera Wall 1.0 Cera Wall
neighbor 0.01 MoltenCera Water 1.0 Cera Water
neighbor 0.01 MoltenCera Sand 1.0 Cera Sand
neighbor 0.01 MoltenCera Spout 1.0 Cera Spout
neighbor 0.01 MoltenCera Cera 1.0 Cera Cera
neighbor 0.01 MoltenCera Oil 1.0 Cera Oil
neighbor 0.01 MoltenCera Salt 1.0 Cera Salt
neighbor 0.01 MoltenCera Saltwater 1.0 Cera Saltwater
#Will eventually condense.
element Steam 85 85 255 -1.000000 1.000000 0.010000 0.000000 1
self 0.001000 Steam 1.0000 Water
#Salt will slowly come out of solution.
element Saltwater 0 0 150 0.700000 0.000000 0.500000 0.600000 1
self 0.00001 Saltwater 0.5 Water 0.5 Salt
neighbor 0.004 Water Salt 1.0 Saltwater Saltwater
neighbor 0.001 Saltwater Saltwater 1.0 Salt Steam
neighbor 0.04 Saltwater Water 1.0 Water Saltwater
neighbor 0.9 Saltwater Fire 1.0 Salt Steam
hotneighbor 50 Saltwater Saltwater
#Continuous fire.
element Torch 100 0 0 0.000000 1.000000 1.000000 1.000000 1
neighbor 0.2 Torch Empty 1.0 Torch Fire
neighbor 0.2 Torch Water 1.0 Torch Steam
neighbor 0.2 Torch Saltwater 0.5 Torch Steam 0.5 Torch Salt
neighbor 0.2 Torch Oil 1.0 Torch Fire
neighbor 0.2 Torch Plant 1.0 Torch Fire
neighbor 0.2 Torch Cera 1.0 Torch MoltenCera
#A helper element.
element Leftover??? 200 0 0 0.000000 0.000000 1.000000 0.000000 0
self 0.005000 Leftover??? 1.0000 Empty
#It doesn't like water...
element ASPLODE 255 50 255 0 1 1 1 1 1 1
pexplosion ASPLODE Water 1.98 Water
pexplosion Water ASPLODE 2 ASPLODE
neighbor 0.0001 ASPLODE Water 1 ASPLODe ASPLODe
element ASPLODe 50 0 0 0 1 1 1 0 0
pexplosion ASPLODE ASPLODe 2 ASPLODe
self 0.05 ASPLODe 1 ASPLOde
neighbor 1 ASPLODe Water 1 ASPLODe ASPLODe
element ASPLOde 255 255 50 0 1 1 1 0 0
self 0.05 ASPLOde 0.5 ASPLode 0.5 Empty
element ASPLode 255 50 50 0 1 1 1 0 0
self 0.05 ASPLode 0.5 ASPlode 0.5 Empty
element ASPlode 50 50 255 0 1 1 1 0 0
self 0.05 ASPlode 0.48 Empty .5 ASPLODe 0.02 ASPLODE
pexplosion ASPLODE Empty 2 ASplode
element ASplode 255 100 255 0 1 1 1 0 0
neighbor 1 ASplode Water 0.999 ASPLODE ASPLODE 0.001 ASPLODE ASPLODe
neighbor 1 ASPLODe ASplode 1 ASPLODe ASPLODe
hotcolor ASPLODE 50 50 50
hotself 50 ASplode ASPLODe
#Don't plant it near anything flamable! Grows with saltwater, but not salt or water alone.
element Firebush 250 0 50 0 1 1 1 1 1 1
neighbor 1 Firebush Empty 0.1 Branch Firebush 0.9 Bark Firebush
element Bark 200 5 150 -2 2 2 2 0 0
element Branch 250 10 -7 1 1 1 0 0
neighbor 1 Branch Empty 0.05 Branch Branch 0.95 Branch Bark
element Bark1 200 15 50 0 3 3 3 0 0
neighbor 0.5 Bark Empty 1 Bark Bark1
neighbor 0.5 Branch Bark 0.5 Bark Branch 0.5 Branch Bark
self 0.01 Bark1 1 Saltwater
neighbor 1 Fire Bark 1 Fire Fire
neighbor 1 DoomyFire Bark1 1 Fire Fire
neighbor 1 Fire Branch 1 Fire Fire
neighbor 1 Bark1 Fire 1 Fire Fire
self 0.0005 Firebush 1 DoomyFire
self 0.0005 Bark 1 DoomyFire
self 0.0005 Bark1 1 DoomyFire
neighbor 0.05 Bark1 Fire 1 Bark Bark
element Farm 150 0 50 0 1 1 1 1 1 1
neighbor 1 Farm Empty 1 Farm Moses1
element Moses1 0 100 0 0 0 0 0 0 0 0 0
neighbor 0.05 Moses1 Empty 1 Moses1 Moses2
element Moses2 100 100 100 0.1 1.5 01 0 0 0
neighbor 1 Moses1 Water 1 Moses1 Moses2
neighbor 0.0001 Moses2 Farm 1 Farm Moses3
neighbor 1 Moses3 Moses2 1 Moses3 Moses3
element Moses3 0 0 100 0 0 0 0 0 0 0
neighbor 0.5 Empty Moses3 1 Empty Empty
self 0.001 Moses3 1 Moses4
self 0.05 Moses2 1 Steam
element Moses4 100 0 0 0 0 0 0 0 0 0
neighbor 1 Moses4 Moses3 1 Moses4 Moses4
self 0.01 Moses4 1 Empty
pexplosion Bark Saltwater 1 Bark1
pexplosion Bark1 Saltwater 5 Bark
pexplosion Water Bark1 1 Water
pexplosion Salt Bark1 1 Salt
self 0.05 Farm 1 Moses1
self 0.05 Moses1 1 Farm
neighbor 1 Farm Fire 0.5 Fire Farm 0.5 Fire Fire
neighbor 1 Moses1 Water 1 Water Moses1
neighbor 1 Moses1 Fire 1 Fire Fire
neighbor 0.001 Bark1 Empty 0.5 Bark1 Bark1 0.5 Fire Bark1
neighbor 0.0001 Farm Steam 1 PWave Steam
element PWave 0 155 0 0 1 1 1 0 0 0 0
neighbor 1 Farm PWave 1 PWave PWave
pexplosion PWave Farm 3 PWave
neighbor 1 Fire PWave 0.5 Fire Fire 0.5 PWave Fire
self 0.001 PWave 0.9 Plant 0.1 Wbexplosion
element Wbexplosion 255 255 255 0 0 0 0 0
explosion Wbexplosion PWave 250 250
self 0.01 Wbexplosion 1 Farm
neighbor 0.2 Fire Wbexplosion 0.6 Fire Fire 0.4 Wbexplosion Wbexplosion
element weird 100 100 100 0 1 1 1 1 1 1
neighbor 0.05 weird Empty 0.33 weird weird 0.33 Empty Empty 0.34 Empty weird
explosion weird Empty 0 5 weird
explosion Empty weird 5 0 Empty
self 0.0001 weird 1 Fire
neighbor 1 Firebush weird 1 weird Firebush
neighbor 0.001 Empty Firebush 1 weird Firebush
element BlueFire 63 63 200 -2.000000 1.000000 0.000000 15 1
self 0.005 BlueFire 1.0000 Fire
neighbor 1.0 BlueFire Fire 1 BlueFire BlueFire
#Liquid fire. Keep it away from the air!
element LiquidFire 63 175 255 3 0.5 4.000000 55 1
neighbor 0.005 LiquidFire Empty 1 Fire BlueFire
neighbor 0.05 LiquidFire BlueFire 1 LiquidFire BlueFire
#Don't let it touch fire! Worse if it touches BlueFire! May explode randomly.
element AntiFire 200 200 200 1.000000 1.000000 0.000000 -1.5 1
neighbor .5 AntiFire Fire 1 Fire Fire
pexplosion AntiFire Fire 90 Fire
pexplosion AntiFire BlueFire 180 AntiFire1
element AntiFire1 200 200 200 1.000000 1.000000 0.000000 -1.5 0
neighbor 0.33 AntiFire1 Empty 1 AntiFire BlueFire
neighbor 0.34 AntiFire1 Empty 1 AntiFire Fire
neighbor 0.33 AntiFire1 Empty 1 AntiFire AntiFire
#My pet element. Kinda forms a colony when combined with Firebush or Colony.
element Comet 255 0 255 0 0 1 0.5 1
neighbor 1 Comet Empty 0.998 Comet1 Comet 0.001 Empty Empty
neighbor 1 Empty Comet 0.9 Empty Comet 0.05 Colony Comet 0.01 Comet Fire 0.03 Comet Farm 0.01 ImmuneComet Colony
neighbor 0.051 Comet Comet2 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet3 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet4 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet5 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet6 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet7 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet8 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet9 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet10 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet11 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet12 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet13 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet14 0.5 Empty Empty 0.5 Empty Comet
neighbor 0.051 Comet Comet15 0.5 Empty Empty 0.5 Empty Comet
element Comet1 250 0 0 0 0 0 0 0
element Comet2 200 50 0 0 0 0 0 0
element Comet3 150 100 0 0 0 0 0 0
element Comet4 100 150 0 0 0 0 0 0
element Comet5 50 200 0 0 0 0 0 0
element Comet6 0 250 0 0 0 0 0 0
element Comet7 0 200 50 0 0 0 0 0
element Comet8 0 150 100 0 0 0 0 0
element Comet9 0 100 150 0 0 0 0 0
element Comet10 0 50 200 0 0 0 0 0
element Comet11 0 0 250 0 0 0 0 0
element Comet12 50 0 200 0 0 0 0 0
element Comet13 100 0 150 0 0 0 0 0
element Comet14 150 0 100 0 0 0 0 0
element Comet15 200 0 50 0 0 0 0 0
self 1 Comet2 0.8 Comet3
self 1 Comet1 0.8 Comet2
self 1 Comet3 0.8 Comet4
self 1 Comet4 0.8 Comet5
self 1 Comet5 0.8 Comet6
self 1 Comet6 0.8 Comet7
self 1 Comet7 0.8 Comet8
self 1 Comet8 0.8 Comet9
self 1 Comet9 0.8 Comet10
self 1 Comet10 0.8 Comet11
self 1 Comet11 0.8 Comet12
self 1 Comet12 0.8 Comet13
self 1 Comet13 0.8 Comet14
self 1 Comet14 0.8 Comet15
self 1 Comet15 0.5 Comet10 0.485 Empty 0.015 Comet
neighbor 0.7 Comet Wall 0.5 Comet Comet1 0.5 Comet Comet
neighbor 1 Comet Bark1 0.5 Bark1 Comet 0.5 Comet Food
neighbor 0.05 Comet Farm 1 Farm Farm
neighbor 0.9 Fire ImmuneComet 1 Fire Fire
neighbor 0.9 Fire ImmuneComet1 1 Fire Fire
neighbor 0.9 Fire ImmuneComet2 1 Fire Fire
neighbor 0.9 Fire ImmuneComet3 1 Fire Fire
neighbor 0.9 Fire ImmuneComet4 1 Fire Fire
neighbor 0.9 Fire ImmuneComet5 1 Fire Fire
neighbor 0.9 Fire ImmuneComet6 1 Fire Fire
neighbor 0.9 Fire ImmuneComet7 1 Fire Fire
neighbor 0.9 Fire ImmuneComet8 1 Fire Fire
neighbor 0.9 Fire ImmuneComet9 1 Fire Fire
neighbor 0.9 Fire ImmuneComet10 1 Fire Fire
neighbor 0.9 Fire ImmuneComet11 1 Fire Fire
neighbor 0.9 Fire ImmuneComet12 1 Fire Fire
neighbor 0.9 Fire ImmuneComet13 1 Fire Fire
neighbor 0.9 Fire ImmuneComet14 1 Fire Fire
neighbor 0.9 Fire ImmuneComet15 1 Fire Fire
neighbor 1 ImmuneComet Comet 1 ImmuneComet ImmuneComet
#My pet element. Kinda forms a colony when combined with Firebush or Colony.
element ImmuneComet 255 0 255 0 0 1 0.5 0
neighbor 1 ImmuneComet Empty 0.998 ImmuneComet1 ImmuneComet 0.001 Empty Empty
neighbor 1 Empty ImmuneComet 0.9 Empty ImmuneComet 0.05 Colony ImmuneComet 0.05 ImmuneComet Farm
neighbor 0.051 ImmuneComet ImmuneComet2 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet3 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet4 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet5 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet6 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet7 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet8 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet9 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet10 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet11 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet12 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet13 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet14 0.5 Empty Empty 0.5 Empty ImmuneComet
neighbor 0.051 ImmuneComet ImmuneComet15 0.5 Empty Empty 0.5 Empty ImmuneComet
element ImmuneComet1 250 0 0 0 0 0 0 0
element ImmuneComet2 200 50 0 0 0 0 0 0
element ImmuneComet3 150 100 0 0 0 0 0 0
element ImmuneComet4 100 150 0 0 0 0 0 0
element ImmuneComet5 50 200 0 0 0 0 0 0
element ImmuneComet6 0 250 0 0 0 0 0 0
element ImmuneComet7 0 200 50 0 0 0 0 0
element ImmuneComet8 0 150 100 0 0 0 0 0
element ImmuneComet9 0 100 150 0 0 0 0 0
element ImmuneComet10 0 50 200 0 0 0 0 0
element ImmuneComet11 0 0 250 0 0 0 0 0
element ImmuneComet12 50 0 200 0 0 0 0 0
element ImmuneComet13 100 0 150 0 0 0 0 0
element ImmuneComet14 150 0 100 0 0 0 0 0
element ImmuneComet15 200 0 50 0 0 0 0 0
self 1 ImmuneComet2 0.8 ImmuneComet3
self 1 ImmuneComet1 0.8 ImmuneComet2
self 1 ImmuneComet3 0.8 ImmuneComet4
self 1 ImmuneComet4 0.8 ImmuneComet5
self 1 ImmuneComet5 0.8 ImmuneComet6
self 1 ImmuneComet6 0.8 ImmuneComet7
self 1 ImmuneComet7 0.8 ImmuneComet8
self 1 ImmuneComet8 0.8 ImmuneComet9
self 1 ImmuneComet9 0.8 ImmuneComet10
self 1 ImmuneComet10 0.8 ImmuneComet11
self 1 ImmuneComet11 0.8 ImmuneComet12
self 1 ImmuneComet12 0.8 ImmuneComet13
self 1 ImmuneComet13 0.8 ImmuneComet14
self 1 ImmuneComet14 0.8 ImmuneComet15
self 1 ImmuneComet15 0.5 ImmuneComet10 0.484 Empty 0.016 ImmuneComet
neighbor 0.7 ImmuneComet Wall 0.5 ImmuneComet ImmuneComet1 0.5 ImmuneComet ImmuneComet
neighbor 1 ImmuneComet Bark1 0.5 Bark1 ImmuneComet 0.5 ImmuneComet Food
neighbor 0.5 ImmuneComet Farm 1 Farm Farm
element Food 50 255 50 0 0 0 0 0
neighbor 0.1 Food Empty 1 Empty Food
neighbor 0.8 ImmuneComet Food 0.7 ImmuneComet ImmuneComet 0.3 Food Comet
neighbor 0.8 Comet Food 0.7 Comet Comet 0.3 Food Comet
self 0.005 Food 1 Plant
self 0.001 Plant 1 Food
#Make a small dot of this near some Comets. Don't light it on fire-it makes it bigger!
element Colony 255 255 255 0 0 1 0 1
element Colony1 255 0 255 0 0 1 0 0
neighbor 1 Comet Colony 1 Comet Colony1
neighbor 1 Colony1 Empty 1 Colony1 Colony
neighbor 0.001 Colony Empty 1 Colony Food
neighbor 1 Colony Comet 1 Comet Colony
neighbor 1 Colony ImmuneComet 1 ImmuneComet Colony
neighbor 1 Colony Fire 0.5 Fire Fire 0.5 Colony Fire
self 0.005 Colony1 1 Colony
neighbor 0.2 Fire Comet 1 Comet Comet
self 0.001 Colony 1 Empty
element Poison 150 50 250 0 0 0 0 1
neighbor 1 Poison Empty 1 Empty Poison
neighbor 1 Poison Comet 1 PoisonComet PoisonComet
element PoisonComet 255 255 255 0 0 0 0 0
neighbor 1 PoisonComet Empty 0.55 PCT PoisonComet 0.44 PoisonComet PCT 0.01 Empty Poison
neighbor 1 PoisonComet Comet 1 PoisonComet PoisonComet
element PCT 0 0 0 0 0 0 0 0
element PCT1 255 255 255 0 0 0 0 0
self 0.9 PCT 0.99 PCT1 0.01 PCT
self 0.9 PCT1 0.9 PCT 0.1 Empty
neighbor 1 PCT Comet 1 PoisonComet PoisonComet
neighbor 1 PCT1 Comet 1 PoisonComet PoisonComet
neighbor 1 PCT Colony1 1 PoisonComet PCT
neighbor 1 PCT1 Colony1 1 PoisonComet PCT1
neighbor 1 Poison Colony1 1 PoisonComet PCT1
neighbor 1 PoisonComet Colony1 1 PoisonComet PoisonComet
self 0.01 Poison 1 Empty