User:AllstarN06/Antisub Warfare

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#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, File subversion 2
#element element r g b gravity slip density conductivity visible
#self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...]
#hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element
#hotcolor element r g b
#neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...]
#hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element

group submarine empty water sub Missile Mcover shoot engine shield Lazer 
group helicopter empty helo Cbomb cover launch shield engine
group regulars empty fire water steam torch

#Erases.
element	empty	0	0	0	0.000000	1.000000	0.000000	0.000000	1


#water
element water 25 25 112 1.000000 2.000000 .600000 1.000000 1
self    0.01     water   1.0     steam 
hotself 50     water

#Burns other elements. Source of energy.
element	fire	247	63	63	-1.000000	1.000000	0.000000	1.100000	1
self .1 fire 1.0 empty
hotcolor fire   238 0 0
neighbor .1 fire fire 1.0 fire fire2

#other fire
element fire2 255 215 0 -1.000000 1.000000 0.000000 1.100000 0
self .1 fire2 1.0 empty
hotcolor fire2 255 215 0


#evaporated water
element steam 100 149 237 -1.000000 2.000000 .050000 1.000000 1
neighbor .01 steam empty 1.0 water empty	

#source of fire
element torch 178 34 34 0.000000 0.000000 1.000000 0.000000 1
neighbor 1.0 torch empty 1.0 torch fire

#make a sub out of it
element sub 105 105 105 0.000000 0.000000 2.000000 0.000000 1

#put a size 8 blob in missile tube
element Missile 85 107 47 0.000000 0.000000 .6000000 0.000000 1

#an activated missile
element missile 85 107 47 -1.000000 0.000000 0.050000 0.000000 0

#place a size 1 dot on a missile group to fire
element shoot 0 0 0 0.000000 1.000000 0.000000 0.000000 1
neighbor 1.0 shoot Missile 1.0 missile missile

#cover the top of loaded missile tube with this to keep water out
element Mcover 125 205 105 0.00000 0.000000 1.000000 0.000000 1
neighbor 1.0 missile Mcover 1.0 Mcover missile
neighbor 1.0 missile Missile 1.0 missile missile


#armed missile
element Amissile 85 107 47 -1.000000 0.000000 0.50000 0.000000 0
neighbor 1.0 missile water 1.0 Amissile water
neighbor .001 Amissile empty 1.0 empty bang

#bang
element bang 85 107 47 -1.000000 0.000000 0.050000 0.000000 0
pexplosion bang empty 50 fire
pexplosion bang water 55 fire

#cluster bomb, but 6 size 1 dots in bomb hanger of plane
element Cbomb 107 142 35 1.000000 0.000000 1.000000 0.000000 1
neighbor 1.0 Cbomb water 1.0 Cbomb2 water

neighbor .003 Cbomb empty 1.0 Cbomb Cbomb
explosion Cbomb empty 255 -255

#armed cluster bomb
element Cbomb2 107 142 35 1.000000 0.000000 1.000000 0.000000 0
neighbor 1.0 Cbomb2 sub 1.0 bang sub

#make a helicopter out of this
element helo 32 178 170 0.000000 0.000000 1.000000 0.000000 1

#place this under 6 size 1 dots of cluster bombs in the bomb hanger
element cover 240 230 140 0.000000 0.000000 1.000000 0.0000000 1

#when ready to drop bombs, place a size 1 dot of this on the cover
element launch 0.000000 0.000000 1.000000 0.000000 1
neighbor 1.0 launch cover 1.0 empty2 empty2

#second empty
element empty2 240 230 140 0.000000 1.000000 0.000000 0.000000 0
self 0.2 empty2 1.0 empty
neighbor 1.0 empty2 cover 1.0 empty2 empty2

neighbor 1.0 Amissile helo 1.0 helo bang

#falling helo
element helo2 32 178 170 1.000000 0.100000 1.000000 0.000000 0
neighbor 1.0 fire helo 1.0 helo2 helo2

#place a strip of this on the inside of the sub or helo
element engine 222 184 135 0.000000 0.000000 1.000000 1.000000 1

pexplosion fire engine 70 fire3
pexplosion fire3 engine 70 fire3



#place a layer of this  around engine for extra protection
element shield 184 134 11 0.000000 0.000000 1.000000 0.000000 1

element S1 205 133 63 0.000000 0.000000 1.000000 0.000000 0
element S2 205 133 63 0.000000 0.000000 1.000000 0.000000 0
element S3 205 133 63 0.000000 0.000000 1.000000 0.000000 0
element S4 205 133 63 0.000000 0.000000 1.000000 0.000000 0
element S5 205 133 63 0.000000 0.000000 1.000000 0.000000 0
element S6 205 133 63 0.000000 0.000000 1.000000 0.000000 0
element S7 205 133 63 0.000000 0.000000 1.000000 0.000000 0
element S8 205 133 63 0.000000 0.000000 1.000000 0.000000 0
element S9 205 133 63 0.000000 0.000000 1.000000 0.000000 0
element S10 205 133 63 0.000000 0.000000 1.000000 0.000000 0



neighbor 1.0 shield empty 1.0 shield S1
neighbor 1.0 S1 empty 1.0 S1 S2
neighbor 1.0 S2 empty 1.0 S2 S3
neighbor 1.0 S3 empty 1.0 S3 S4
neighbor 1.0 S4 empty 1.0 S4 S5
neighbor 1.0 S5 empty 1.0 S5 S6
neighbor 1.0 S6 empty 1.0 S6 S7
neighbor 1.0 S7 empty 1.0 S7 S8
neighbor 1.0 S8 empty 1.0 S8 S9
neighbor 1.0 S9 empty 1.0 S9 S10





neighbor 1.0 shield S2 1.0 shield S1
neighbor 1.0 shield S3 1.0 shield S1
neighbor 1.0 shield S4 1.0 shield S1
neighbor 1.0 shield S5 1.0 shield S1
neighbor 1.0 shield S6 1.0 shield S1
neighbor 1.0 shield S7 1.0 shield S1
neighbor 1.0 shield S8 1.0 shield S1
neighbor 1.0 shield S9 1.0 shield S1
neighbor 1.0 shield S10 1.0 shield S1


neighbor 1.0 S1 S2 1.0 S1 S2
neighbor 1.0 S1 S3 1.0 S1 S2
neighbor 1.0 S1 S4 1.0 S1 S2
neighbor 1.0 S1 S5 1.0 S1 S2
neighbor 1.0 S1 S6 1.0 S1 S2
neighbor 1.0 S1 S7 1.0 S1 S2
neighbor 1.0 S1 S8 1.0 S1 S2
neighbor 1.0 S1 S9 1.0 S1 S2
neighbor 1.0 S1 S10 1.0 S1 S2




neighbor 1.0 S2 S3 1.0 S2 S3
neighbor 1.0 S2 S4 1.0 S2 S3
neighbor 1.0 S2 S5 1.0 S2 S3
neighbor 1.0 S2 S6 1.0 S2 S3
neighbor 1.0 S2 S7 1.0 S2 S3
neighbor 1.0 S2 S8 1.0 S2 S3
neighbor 1.0 S2 S9 1.0 S2 S3
neighbor 1.0 S2 S10 1.0 S2 S3




neighbor 1.0 S3 S4 1.0 S3 S4
neighbor 1.0 S3 S5 1.0 S3 S4
neighbor 1.0 S3 S6 1.0 S3 S4
neighbor 1.0 S3 S7 1.0 S3 S4
neighbor 1.0 S3 S8 1.0 S3 S4
neighbor 1.0 S3 S9 1.0 S3 S4
neighbor 1.0 S3 S10 1.0 S3 S4




#lazer
element lazer 50 205 50 -1.000000 0.000000 0.300000 0.000000 0
self .1 lazer 1.0 LW

#lazer wall shield
element LW 50 205 50 0.000000 1.000000 1.000000 0.000000 0
explosion lazer empty 0 255

neighbor 1.0 lazer empty 1.0 LW lazer
neighbor 1.0 lazer LW 1.0 empty lazer

neighbor 1.0 lazer empty 1.0 lazer LW


neighbor 0.1 LW LW 1.0 LW lazer
neighbor 1.0 sub LW 1.0 sub empty
neighbor 1.0 sub lazer 1.0 sub empty





neighbor 1.0 lazer helo 1.0 DL DL

element DL 0 0 0 0.000000 0.000000 0.200000 0.000000 0
neighbor 1.0 DL LW 1.0 DL DL
neighbor 1.0 DL lazer 1.0 DL DL
self 0.9 DL 1.0 DL2
neighbor 1.0 fire3 lazer 1.0 fire3 infra

element DL2 0 0 0 0.000000 0.000000 0.200000 0.000000 0

pexplosion DL2 empty 200 fire3
pexplosion DL2 helo 200 fire3
pexplosion DL2 coating 200 fire3



#Burns other elements. Source of energy2.
element	fire3	247	63	63	-1.000000	1.000000	0.000000	1.100000	0
self .1 fire3 1.0 empty
hotcolor fire   238 0 0
neighbor .1 fire3 fire3 1.0 fire3 fire4

#other fire
element fire4 255 215 0 -1.000000 1.000000 0.000000 1.100000 0
self .1 fire4 1.0 empty
hotcolor fire2 255 215 0
neighbor 1.0 fire3 helo 1.0 helo2 helo2
neighbor 1.0 fire4 helo 1.0 helo2 helo2

#falling infrared
element infra 0 0 0 1.000000 0.000000 0.300000 0.000000 0
neighbor 1.0 infra lazer 1.0 infra infra
neighbor 1.0 infra LW 1.0 infra infra
neighbor 1.0 infra water 1.0 empty water
neighbor 1.0 infra sub 1.0 water sub

neighbor 1.0 helo2 lazer 1.0 helo2 empty
neighbor 1.0 helo2 LW 1.0 helo2 empty
neighbor 1.0 fire3 lazer 1.0 infra infra
neighbor 1.0 fire4 lazer 1.0 infra infra
neighbor 1.0 fire3 LW 1.0 infra infra
neighbor 1.0 fire4 LW 1.0 infra infra
neighbor 1.0 lazer water 1.0 empty water
neighbor 1.0 LW water 1.0 empty water


#launches the lazer
element LL 50 205 50 -1.000000 0.000000 0.100000 0.000000 0
neighbor 0.006 LL empty 1.0 LL2 empty

#explodes into lazer from LL
element LL2 50 205 50 -1.000000 0.000000 0.100000 0.000000 0
pexplosion LL2 empty 8 lazer



#put a size 1 dot of this inside of a flooded and open tube in the sub
element Lazer 255 0 0 0.000000 0.000000 1.000000 0.000000 1
neighbor 0.01 Lazer water 1.0 water LL 

#coating for the sub
element coating 0 100 0 0.000000 0.000000 1.000000 0.000000 0
pexplosion sub water 7 coating
pexplosion helo empty 7 coating

#sub two
element sub2 105 105 105 0.000000 0.000000 1.000000 0.000000 0
neighbor 0.2 coating sub 1.0 coating sub2

neighbor 1.0 coating fire3 1.0 coating coating
neighbor 1.0 coating fire4 1.0 coating coating
neighbor 1.0 sub2 sub 1.0 sub2 sub2
neighbor 1.0 Cbomb2 coating 1.0 bang bang


pexplosion fire3 coating 4 fire3
neighbor 1.0 Cbomb2 sub2 1.0 bang bang








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