User:Aushog/This Little House

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#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, File subversion 2

group Other Empty Water Steam Salt Earth Hydrogen
group Construction Cement_Mold Cement_Powder Cement Mold_Remover Brick Wood Metal Earth Grass Seed
group Deconstruction Fire Smoke Jack_Hammer Rubble Ember TNT
group Appliances Oven Burner
group Plumbing Utilities Water_Pipe Spout Porcelain
group Electricity Utilities Wire Transformer Turbine Hot_Plate 
group Geothermal_Power Rock Lava Turbine Water Spout Water_Pipe TNT Earth
group Electronics TV Glass Plastic Light Metal Microwave Microwave_Off
group Furniture Fabric Wood Glass
group Gas Natural_Gas Gas_Pipe Utilities
group Plastics Plastic Burning_Plastic
group Living_Things Flesh Steve Burnt Blood AntiSteve

element Empty		0 0 0 0 0 0 0 1

#Made by Aklyatne 
element   Hate   10   10   10   0.01   0   10   3   0 
self 0.005 Hate 1 Empty 
neighbor   1   Empty   Hate   1   Hate   Hate1 
neighbor   0.5   Steve   Hate   1   Hate1   Hate 
neighbor   0.01   AntiSteve   Empty   1   AntiSteve   Hate 
pexplosion   Hate   Blood   2   Steve 
#Made by Aklyatne 
element   Hate1   30   30   30   0   0   10   3   0 
neighbor   1   Hate1   Empty   1   Empty   Empty 
neighbor   1   Hate1   Blood   1   Hate1   AntiSteve 
#AntiSteve hates Steve.  His hate radiates through walls and heats stuff up.  Don't pour blood on him or get him near Steve!  Made by Aklyatne 
element   AntiSteve   75   35   115   0   0.000000   0.3   0.000000   3.000000   1 
pexplosion Hate Steve 30 Fire 
pexplosion Blood Steve 2 AntiSteve

#Encases the burner
element Oven		190 170 150 0 0 1 1 1

#Supply With Natural Gas
element Burner		150 100 150 0 0 1 1 1

element Earth		170 100 0 0 1 1 1

element Grass		0 250 0 0 0 1 1 1

element Burner_On	250 100 150 0 0 1 1.5 0

#Place in a metal box and power it up
element Microwave	236 236 236 0 0 1 .5 1

element Microwave_On	238 225 236 0 0 1 .5 0

element Microwave_Off	230 236 230 1 1 0 1 0

element Wave		20 20 20 0 0 1 1.5 0

element WaveD		21 20 20 0 0 1 1.5 0
element WaveF		22 20 20 0 0 1 1.5 0

element Metal		200 200 250 0 0 1 .5 1

#Highly explosive
element Hydrogen	255 255 255 -1 0 .1 .1 1

element Fire 		255 60 60 -1 1 0 1.8 1

element Salt		222 222 222 1 1 0 .9 1

element Smoke 		77 77 77 -3 1 0 1.5 0

element Fire2 		255 115 0 -1 1 0 1.8 0

element Wood 		130 70 2 0 0 1 .5 1

element Mold_Remover	150 150 150 1 0 .4 .5 1	

element Mold2		130 70 1 0 0 1 .5 0

#Hold cement powder
element Cement_Mold	130 70 0 0 0 1 .5 1

element Porcelain	225 220 240 0 0 1 1 1

#Add Water
element Cement_Powder 	220 220 210 1 0 .4 .5 1

element Rubble		150 80 0 1 0 .4 .5 0

element Rubble2		80 100 100 1 0 .4 .5 0

element Fabric		0 165 255 0 0 1 .5 1

#Hammer concrete with this
element Jack_Hammer	100 200 200 1 0 .91 .5 1

element CementD		190 210 211 0 0 1 .5 0

element Cement		190 210 210 0 0 1 .5 1

element Cement1		190 210 210 0 0 1 .5 0

element Cement2		190 210 210 0 0 1 .5 0

element BrickD		222 30 30 0 0 1 .5 0

element Brick		210 30 30 0 0 1 .5 1

element Brick2		20 20 20 0 0 1 .5 0

element Brick3		200 80 80 0 0 1 .5 0

element Brick4		80 80 80 0 0 1 .5 0

element Spout		0 0 200 0 0 1 .5 1

element TVF 	100   	200 	231	0 0 1 1 0

#Creates TV Rays Place in a glass and plastic container
element TV 	200   	200 	231	0 0 1 1 1

element	TV_On	231	7	231	0.000000	1.000000	1.000000	0.000000	0


element SpoutF		0 0 200 0 0 1 .5 0

#Connect to Pipe
element Utilities	100 100 100 0 0 1 .5 1

#Connect to utilities. Must connect to a transformer before connecting it to any appliances 
element Wire 		255 255 255 0 0 1 .1 1

element WireF 		0 0 215 0 0 1 .1 0

#Connect to a low voltage wire
element Light 		215 215 215 0 0 1 .5 1

element LightF 		255 255 0 0 0 1 .5 0

#Connect to a low voltage wire
element Hot_Plate	60 60 80 0 0 1 1 1

element Hot_PlateP	90 60 80 0 0 1 1.03 0

element WaterH 		150 150 250 1 .4 .9 0

#Connect to utilities
element Water_Pipe	200 200 200 0 0 1 .5 1

element Water_PipeF	0 0 255 0 0 1 .5 0

#Dont connect to Wire
element Water		0 0 225 1 0 1 .9 1

#For help in making a geothermal plant
element TNT 		0 0 226	0 0 0 .1 1

element Seed		150 150 1 1 .41 .9 1
neighbor 1 Seed Grass 1 Grass Grass
neighbor 1 Earth Seed 1 Earth Grass

element Rock		120 0 0 0 0 199 .5 1

element Lava1   	180 120 60 1 1 0 1.5 0

#Put in rock
element Lava		240 0 0 1 1 0 1.5 1

element Lava2		240 120 0 1 1 1 1.5 0

element Steam		175 210 255 -2 0 .1 1 1

element Natural_Gas	0 255 0 -1 0 .1 .9 1

element WireLF 		0 0 220 0 0 1 .1 0

element Transformer 	0 0 150 0 0 1 .5 1

element TransformerF 	40 40 40 0 0 1 .5 0

#Turns Steam into power
element Turbine 	124 127 125 0 0 1 .1 1

element TurbineP	125 125 250 0 0 1 .1 0

#Connect to utilities
element Gas_Pipe	150 150 150 0 0 1 .5 1

element Gas_PipeF	100 255 0 0 0 1 .5 0

element Plastic		235 235 235 0 0 1 1 1

element Burning_Plastic 240 240 240 1 0 .1 2 1

element Glass 200 200 255 0 0 1 0.5 1

element GlassB 200 200 255 1 0 .9 0.5 0

element	LeftoverTV_On	200	0	0	0.000000	0.000000	1.000000	01.000100000	0
self	0.005000	LeftoverTV_On	1.0000	Empty	

element	Ember	200	50	50	0.000000	0.200000	1.000000	0.000000	1
self	0.002000	Ember	1.0000	Fire
neighbor 0.2		Ember	Empty	1.0	Ember	Fire

#Thanks to Breadcleaner. This is Steve.  He is my pet element. He commands respect. 
element Steve   255 0 255   0   0.000000   1.000000   1.000000   1.000000   1 
neighbor 1.0   Steve   Salt   1.0   Fire   Fire 
pexplosion Steve Water 11 Steve

pexplosion Hydrogen Fire 11 Fire

#Thanks to Breadcleaner. Healthy, delicious flesh. 
element Flesh   200 110 130   0   0.000000   3.000000   1.000000   .900000   1 
neighbor 1.0   Flesh   Fire   1.0   Burnt   Fire 
neighbor 0.01   Flesh   Burnt   1.0   Burnt   Burnt 
#Thanks to Breadcleaner. Charred Flesh.  Extra tasty... 
element Burnt   100 67 0   0   1.000000   1.000000   0.500000   1.000000   0 
neighbor 0.010000   Burnt   Empty   1.0   Burnt   Blood 
#Thanks to Breadcleaner. Blood.  Tastes like pennies, and vice versa. Ew. 
element Blood   243 30 0   1   1.000000   0.9100000   0.500000   1.000000   0



self	0.04		Fire 1 Empty
self	0.04		Fire2 1 Empty
self	0.04		Smoke 1 Empty
self	0.001000	Steam	1.0000	Water
self	0.001000	Burning_Plastic 1.0000	Plastic
self	0.005000	LeftoverTV_On	1.0000	Empty	
self 	0.01		WaterH	1	Hydrogen

self	0.100000	TV_On	1.0000	LeftoverTV_On

self .01 WaveD 1 Empty

self .1 WaveF 1 WaveD

self .1 Wave 1 WaveF

self .1 Microwave_Off 1 Empty

self    0.001     Water   1.0     Steam
hotself 50     Water

self .1 Brick2 1 Rubble
hotself 95   Brick2 

self .1 Brick4 1 Rubble
hotself 95   Brick4

self .1 Brick3 1 Rubble
hotself 95   Brick3 

self .1 Grass 1 Fire
hotself 90 Grass

self 1 Flesh 1 Burnt
hotself 90 Flesh

self .1 Brick 1 Rubble
hotself 95   Brick 

self .1 Porcelain 1 Rubble
hotself 95  Porcelain

self .1 Plastic 1 Burning_Plastic
hotself 55   Plastic

self .1 Wood 1 Ember
hotself 85   Wood 

self .01 Lava 1 Lava2

self .01 Lava 1 Lava1

pexplosion TNT Fire 20 Fire

hotcolor Glass 255 50 50
hotcolor Burning_Plastic 100 0 0
hotcolor Wood 200 0 0 
hotcolor Cement2 200 0 0
hotcolor Cement 200 0 0
hotcolor Porcelain 255 0 0

neighbor 1 Wire WireLF 1 WireLF WireLF

neighbor 1 WireLF Flesh 1 WireLF Burnt

neighbor .005 Burnt Steve 1 Burnt Burnt

neighbor 1 Steve Burning_Plastic 1 Fire Fire
pexplosion Steve Water 20 Steve

neighbor .9 Natural_Gas Fire2 1 Fire2 Fire 

neighbor .5 WireF Water 1 WireF WaterH
neighbor .3 WireLF Water 1 WireLF WaterH
neighbor .5 WaterH Water 1 WaterH WaterH

neighbor .9 Natural_Gas Fire 1 Fire Fire 
pexplosion Natural_Gas Fire 2 Fire



neighbor .5 Burner_On Empty 1 Burner_On Fire
neighbor 1 Burner Burner_On 1 Burner_On Burner_On
neighbor 1 Burner Natural_Gas 1 Burner_On Empty
neighbor 1 Burner_On Natural_Gas .5 Burner_On Empty .5 Burner_On Fire

neighbor .9 WireF Microwave 1 Fire Fire
pexplosion WireF  Microwave 20 Fire

neighbor 1 Microwave_On WaveD 1 WaveD WaveD

neighbor 1 Turbine Steam 1 TurbineP Empty
neighbor 1 Wire TurbineP 1 WireF Turbine
neighbor 1 Turbine TurbineP 1 TurbineP Turbine

neighbor 1 WireLF Hot_Plate 1 WireLF Hot_PlateP
neighbor 1 Hot_Plate Hot_PlateP 1 Hot_PlateP Hot_PlateP

neighbor 1 Empty WaveD 1 Empty Empty
neighbor 1 WaveD WaveF 1 Empty Empty
neighbor 1 Wave Microwave_Off 1 WaveF WaveF
neighbor 1 WireLF Microwave 1 WireLF Microwave_On
neighbor 1 Wave Empty 1 Wave Wave
neighbor 1 Microwave_On Empty 1 Microwave_On Wave

neighbor 1 TV Burning_Plastic 1 Burning_Plastic Burning_Plastic
neighbor 1 TV Fire 1 Burning_Plastic Fire
neighbor 1 TV WireF 1 Ember Ember
neighbor 1 TVF TV 1 TVF TVF
neighbor 1 TVF Empty 1 TVF TV_On
neighbor 1 TV WireLF 1 TVF WireLF
neighbor 0.6	TV_On	LeftoverTV_On	1.0	LeftoverTV_On	LeftoverTV_On
neighbor 0.6	Empty	LeftoverTV_On	1.0	Empty	Empty
neighbor 1 TV_On Empty 1 Empty TV_On
neighbor 0.6	TV_On	LeftoverTV_On	1.0	TV_On	Empty


neighbor .5 Glass GlassB 1 GlassB GlassB
neighbor 1 Jack_Hammer Glass 1 GlassB GlassB

neighbor .01 Burning_Plastic Empty 1 Burning_Plastic Fire

neighbor 1 Natural_Gas Fire 1 Fire Fire
neighbor 1 Natural_Gas Fire2 1 Fire Fire2

neighbor .2	Gas_Pipe Gas_PipeF 1 Gas_PipeF Gas_PipeF
neighbor 1 	Gas_Pipe Utilities 1 Gas_PipeF Utilities
neighbor .5	Gas_PipeF Empty 1 Gas_PipeF Natural_Gas
neighbor 1	Gas_Pipe Empty 1 Gas_Pipe Cement
neighbor 1	Fabric   Fire   1   Fire Fire

neighbor .0005 Brick Brick .25 Brick2 Brick .25 Brick Brick .25 Brick3 Brick .25 Brick4 Brick
neighbor 1 Jack_Hammer Brick 1 Jack_Hammer BrickD
neighbor 1 BrickD Brick 1 BrickD BrickD
neighbor 1 BrickD Brick2 1 BrickD BrickD
neighbor 1 BrickD Brick3 1 BrickD BrickD
neighbor 1 BrickD Brick4 1 BrickD BrickD
neighbor 1 BrickD Empty 1 Rubble Empty

neighbor 0.05   Fire   Fire   0.7   Fire2      Fire 0.3 Empty Empty 	
neighbor 0.05   Fire   Empty   0.05   Smoke      Fire 0.95 Empty Empty
neighbor 0.05	Fire2  Empty   0.05   Smoke	Fire2 0.95 Empty Empty

neighbor .005 Jack_Hammer Empty 1 Empty Empty
neighbor .005 Jack_Hammer Jack_Hammer 1 Empty Empty
neighbor 1 Jack_Hammer Cement 1 CementD CementD
neighbor 1 Jack_Hammer Cement2 1 CementD CementD
neighbor .00001 Wood Water 1 Empty Empty

neighbor 1 Spout SpoutF 1 SpoutF SpoutF
neighbor 1 Water_PipeF Spout 1 Water_PipeF SpoutF
neighbor .0001 Water_PipeF Empty 1 Water_PipeF Water
neighbor 1 Water_Pipe Utilities 1 Water_PipeF Utilities
neighbor 1 Water_PipeF Water_Pipe 1 Water_PipeF Water_PipeF
neighbor 1 Water_Pipe Empty 1 Water_Pipe Cement2

neighbor 1 TransformerF Transformer 1 TransformerF TransformerF
neighbor 1 TransformerF Wire 1 TransformerF WireLF
neighbor 1 WireF Transformer 1 WireF TransformerF
neighbor 1 Light LightF 1 LightF LightF
neighbor 1 WireF Light 1 Fire Fire
neighbor 1 WireLF Light 1 Wire LightF
neighbor 1 WireF Wire 1 WireF WireF
neighbor 1 WireLF Wire 1 WireLF WireLF
neighbor .2 Utilities Wire 1 Utilities WireF

neighbor 1 SpoutF Empty 1 SpoutF Water

neighbor 1 CementD Cement2 1 CementD CementD
neighbor 1 CementD Cement 1 CementD CementD
neighbor 1 CementD Empty 1 Rubble Rubble2
neighbor 1 Water Cement_Powder 1 Cement1 Cement1
neighbor 1 Water Cement 1 Cement1 Cement1
neighbor 1 Cement1 Cement_Powder 1 Cement Cement
neighbor 1 Cement Cement_Powder 1 Cement Cement
neighbor 1 Water Cement 1 Empty Cement
neighbor 1 Cement Empty 1 Cement2 Cement2

neighbor 1 Mold_Remover Cement_Mold 1 Mold2 Mold2
neighbor .005 Mold_Remover Mold_Remover 1 Empty Empty
neighbor .005 Mold_Remover Empty 1 Empty Empty
neighbor 1 Cement_Mold Mold2 1 Mold2 Mold2
neighbor .1 Mold2 Empty 1 Empty Empty
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