From FSG Wiki
#wxSand: Owen Piette's Falling Sand Game
#Version 4-20060322, File subversion 2
#element element r g b gravity slip density conductivity visible
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element
group Misc. empty smoke gnat
group Fires Pink_Fire Purple_Fire rainboworm Fire bombfire Fuse
group Bombs copybomb smokepellet megaton_bomb bomb
group solids wall dust metal
group liquids moltenmetal hydrochloric_acid sheild_maker ameba sssheild_maker
group cleanup hydro_acid_transformer sheild_remover megaton_bomb hydrochloric_acid bug_spray
#Nothingness
element empty 0 0 0 0.000000 1.000000 0.000000 0.000000 1
#Lillian's Pink fire
element Pink_Fire 494 914 697 -1.000000 1.000000 0.000000 1.100000 1
self 0.050000 Pink_Fire 1.000000 smoke
#Lillian's Purple Fire
element Purple_Fire 654 874 657 -1.000000 1.000000 0.000000 1.100000 1
self 0.050000 Purple_Fire 1.000000 smoke
#Do 128 size and drag it around slowly
element rainboworm 200 25 5 -0.7 0.1 0.000000 1.100000 1
self 0.04000 rainboworm 1.0000 empty
neighbor 0.002 rainboworm empty 1 rainboworm rainboworm
hotcolor rainboworm 287 354 987
#The bomb explodes into whatever touches it out of the fire group.
element copybomb 999 999 999 0.000000 0.000000 1.000000 0.300000 1
pexplosion copybomb Pink_Fire 300 Pink_Fire
pexplosion copybomb Purple_Fire 300 Purple_Fire
pexplosion copybomb Fire 300 Fire
pexplosion copybomb rainboworm 300 rainboworm
#Regular old fire
element Fire 255 255 0 -1 1 1 1.1 1
hotcolor Fire 255 0 0
self 0.05 Fire 1.0 empty
#poof...
element smokepellet 999 999 999 0.000000 0.000000 1.000000 0.300000 1
pexplosion smokepellet Fire 30 smoke
pexplosion smokepellet Pink_Fire 300 smoke
pexplosion smokepellet Purple_Fire 300 smoke
pexplosion smokepellet rainboworm 300 smoke
#smoky
element smoke 120 120 120 -1.000000 1.000000 0.000000 0.000000 1
self 0.050000 smoke 1.000000 empty
#cold, hard, wall...
element wall 128 128 128 0.000000 0.000000 3.000000 0.500000 1
neighbor 1.000000 wall bombfire 1 dust empty
hotcolor wall 255 0 0
#(cough, cough, cough)
element dust 60 60 60 1.000000 1.000000 1.000000 0.000000 1
hotcolor dust 100 25 0
#turns walls to dust.. MHUUHUHUHAHAHAHA!!!!!
element bombfire 847 663 663 -1.000000 1.000000 0.000000 0.000000 1
self 0.050000 bombfire 1.000000 empty
#bomb that turns walls to dust... MUUHAHAHAHAHAHAHA!!!!!
element bomb 128 128 128 0.000000 0.000000 3.000000 0.500000 1
pexplosion bomb Fire 200 bombfire
pexplosion bomb bombfire 200 bombfire
#destroys everything
element megaton_bomb 999 `999 999 0.000000 0.000000 3.000000 0.500000 1
pexplosion megaton_bomb Fire 999 Fire
#melts at high tematures
element metal 170 170 170 0 0 100 0.2 1
hotcolor metal 255 70 70
self 1 metal 1 moltenmetal
hotself 85 metal
#melted metal
element moltenmetal 249 0 0 1 0 1 0.7 1
self 0.01 moltenmetal 1 metal
neighbor 0.00000001 moltenmetal empty 1 metal Fire
#heartburn
element hydrochloric_acid 12 100 32 1 0 1 0.7 1
neighbor 1.000000 hydrochloric_acid wall 1 empty smoke
neighbor 1 hydrochloric_acid metal 1 empty smoke
neighbor 1 hydrochloric_acid dust 1 empty smoke
element Fuse 89 89 89 0.000000 0.000000 1.000000 0.00000 1
#neighbor .1 Fuse Fire 1 LitFuse Fire
neighbor 1 Fuse Fire 1 LitFuse Fire
neighbor 1 Fuse hydrochloric_acid 1 Fuse Fuse
neighbor 1 Fuse sheild_maker 1 sheild sheild
element LitFuse 255 214 78 0.000000 0.000000 1.000000 0.00000 0
#neighbor 1 LitFuse Empty 1 LitFuse Fire
neighbor 1 LitFuse Fuse 1 LitFuse LitFuse
self .1 LitFuse 1 Fire
#Turns hydrochloric_acid into a burnable material...
element hydro_acid_transformer 65 32 955 1 0 1 0.7 1
neighbor 1.000000 hydrochloric_acid hydro_acid_transformer 1 Fuse Fuse
neighbor 1 hydro_acid_transformer Fire 1 Fire Fire
#makes a sheild that only hydrochloric_acid can go through! (and explosions)
element sheild_maker 65 94 31 1 0 1 0.7 1
neighbor 1 Fuse sheild_maker 1 sheild sheild
neighbor 1 wall sheild_maker 1 sheildwall sheildwall
neighbor 1 dust sheild_maker 1 sheild sheild
neighbor 1 metal sheild_maker 1 sheild sheild
neighbor 1 moltenmetal sheild_maker 1 sheild sheild
neighbor 1 sheild sheild_maker 1 sheild sheild
neighbor 1 hydrochloric_acid sheild_maker 1 sheild sheild
neighbor 1 hydro_acid_transformer sheild_maker 1 sheild sheild
element sheild 30 30 30 0 0 1 0 0
neighbor 1 sheild hydrochloric_acid 1 empty smoke
neighbor 1 sheild Fire 1 empty empty
#makes a sheild that only hydrochloric_acid can go through! (and explosions) (burnable)
element sssheild_maker 65 94 31 1 0 1 0.7 1
neighbor 1 Fuse sssheild_maker 1 ssheild ssheild
neighbor 1 wall sssheild_maker 1 ssheild ssheild
neighbor 1 dust sssheild_maker 1 ssheild ssheild
neighbor 1 metal sssheild_maker 1 ssheild ssheild
neighbor 1 moltenmetal sssheild_maker 1 ssheild ssheild
neighbor 1 ssheild sssheild_maker 1 ssheild ssheild
neighbor 1 hydrochloric_acid sssheild_maker 1 ssheild ssheild
neighbor 1 hydro_acid_transformer sssheild_maker 1 ssheild ssheild
element ssheild 30 30 30 0 0 1 0 0
neighbor 1 ssheild hydrochloric_acid 1 empty smoke
neighbor 1 Fire ssheild 1 Fire Fire
element sheild_remover 64 65 94 1 0 1 0.7 1
neighbor 1 sheild sheild_remover 1 empty smoke
neighbor 1 sheild_remover Fire 1 Fire Fire
neighbor 1 ssheild sheild_remover 1 empty smoke
#Bugs are annoying...
element gnat 65 31 955 0.0005 0.5 1 0 1
neighbor 1 gnat bug_spray 1 deadgnat deadgnat
element deadgnat 65 3 1955 1 .6 .5 1.2 0
neighbor 1 Fire deadgnat 1 Fire Fire
element bug_spray 65 98 311 -5 0.5 1 0 1
neighbor 1 bug_spray gnat 1 empty empty
neighbor 1 bug_spray Fire 1 Fire Fire
self 0.005 bug_spray 1.0 empty
element sheildwall 128 128 128 0.000000 0.000000 3.000000 0.500000 0
neighbor 1 sheildwall empty 1 sheild sheild
#covers and eats stuff... multiplies when it does
element ameba 20 100 20 1 1 1 1 1
neighbor 1 ameba wall 1 mall mall
neighbor 1 ameba dust 1 must must
neighbor 1 ameba metal 1 mall mall
neighbor 1 mall empty 1 mameba mameba
neighbor 1 ameba Fire 1 smoke empty
neighbor 1 ameba hydrochloric_acid 1 smoke empty
self 0.0005 ameba 1 empty
element mempty 0 0 0 0.000000 1.000000 0.000000 0.000000 0
self 1 mempty 1.0 empty
element mall 128 128 128 0.000000 0.000000 3.000000 0.500000 0
neighbor 1 mall empty 1 mameba mameba
neighbor 1 mall wall 1 mall mall
element mameba 20 100 10 0 0 1 0 0
neighbor 1 mall mameba 1 ameba ameba
neighbor 1 must mameba 1 ameba ameba
self 1 mameba 1 empty
element must 60 60 60 1.000000 1.000000 1.000000 0.000000 0
neighbor 1 must empty 1 mameba mameba
neighbor 1 must dust 1 ameba ameba
element infection 131 139 131 0 0 1 0 1
element bacteria 255 215 0 0 0 1 0 0
element wire2 255 215 0 0 0 1 0 0
neighbor 1 bacteria infection 1 wire2 bacteria
self 0.05 wire2 1 infection
self 0.03 bacteria 1 infection
neighbor 1 flesh infection 1 bacteria wire2
element flesh 65 944 546 0 0 1 0 1
element colorspout 250 250 250 0 0 1 0 1
neighbor 1 colorspout empty 0.4 colorspout ohno 0.3 colorspout ohno2 0.3 colorspout ohno3
element ohno 250 250 0 1 0 0 1 1
element ohno2 0 250 250 1 0 0 1 1
element ohno3 250 0 250 1 0 0 1 1
neighbor 0.2 ohno ohno2 1 ohno2 ohno2
neighbor 0.2 ohno2 ohno3 1 ohno3 ohno3
neighbor 0.2 ohno3 ohno 1 ohno ohno
element RavageFire 255 255 255 0.0 0.0 0.0 0.0
pexplosion RavageFire empty 1 Exp_RavageFire
element Exp_RavageFire 255 255 255 0.0 0.0 0.0 0.0 0
neighbor 1.0 Exp_RavageFire empty 0.5 Fire RavageReact 0.5 smoke Fire
element RavageReact 255 0 0 -1.0 0.0 0.0 0.0 0
#self 1.0 RavageReact 1.0 empty
self 0.01 RavageReact 1.0 smoke
pexplosion Exp_RavageFire RavageReact 9 Fire
element explodingravage 250 250 250 1.000000 1.000000 1.000000 0.000000 0