User:ChaosMonkey/Uber Mod

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#wxSand: Owen Piette's Falling Sand Game
#Version 4, File subversion 2
#element element r g b gravity slip density conductivity visible
group blobs Empty blob blobkiller blobfeed blobfed deathblob waterblob nuetralizedblob nuetralizer heatblob
group blocks Empty Wall safewall byewall heatwall glass growblock rock pebble
group electric Empty turbine wire stove batteryfluid -side switch tv switch2
group plants Empty Plant compost
group waters Empty Water Spout Steam Saltwater ice snow cloud snowcloud
group pointless Empty rubberball driller snowglobe lightwall lightabletorch wdeathpowder bakingsoda ohno ohno2 ohno3 drycement cement flyer gate key h2ogate
group pointless2 Empty waterballoon meltwall megadense solidmegadense flashy liquidheat selfcoolant colory colory2 colory3 supergrow oilx healer purboom 1 2
group spouts Empty Spout sandstorm saltrock colorspout ocean well
group basics Empty Salt Sand Water Oil Spout sandstorm saltrock Plant Cera
group sun Empty nebula evolution galaxy invisomaker visomaker Black_hole bboom
group destructive Empty acid methane Fire bigbomb blobbomb scatterbomb coal redbomb flyby gunpowder armedpowder timebomb fireball rocket rocketbomb implosioncore 
group destructive2 Empty A-bomb coldfire coldember flashbomb Torch Ember ??? redpowder4 BIGbomb firestorm saltboom Destroyer Destroyer-Destroyer 
group booms Empty waboom blaboom emboom WAboom walboom plaboom
group volcanos Empty lava volcano eruptor reseter base megaeruptor rock
group flamethrower Empty safewall chemfire tube trigger Oil

#Erases.
element	Empty	0	0	0	0.000000	1.000000	0.000000	0.000000	1
#A solid element which reacts with nothing.
element	Wall	128	128	128	0.000000	0.000000	1.000000	0.500000	1
hotcolor  Wall  255     0     0
#Burns other elements. Source of energy.
element	Fire	250 250 0	-1.000000	1.000000	0.000000	1.100000	1
hotcolor Fire 247	63	63
self	0.050000	Fire	0.90	Empty	 0.05 smoke 0.05 Fire	
hotcolor Fire   255    63     63
neighbor 0.9	Fire	Water	1.0	Empty		Steam
neighbor 0.75	Fire	Oil	1.0	Fire		Fire
neighbor 1.0	Fire	Plant	1.0	Fire		Fire
neighbor 0.005	Fire	Cera	1.0	MoltenCera	Ember
#Dissolves other elements. Turns to steam when heated.
element	Water	32	32	255	0.700000	1.000000	0.500000	0.400000	1
hotcolor Water  200     200     255
self    0.001     Water   1.0     Steam
hotself 50     Water
#Grows in water.
element	Plant	32	204	32	0.000000	0.000000	1.00000	0.000000	1
neighbor 0.2	Plant	Water	1.0	Plant	Plant
#Inert.
element	Sand	238	204	128	0.900000	0.500000	0.900000	0.2	1
self 0.05 Sand 1 glass
hotself 90 Sand
#Source of water.
element	Spout	10	100	10	0.000000	0.000000	1.000000	0.000000	1
neighbor 0.75	Spout	Empty	1.0	Spout		Water
neighbor 0.5	Spout	Sand	1.0	Empty		Empty
#Wax. Melts.
element	Cera	238	221	204	0.000000	0.000000	1.000000	0.9	1
#Destroys almost everything.
element	???	231	7	231	0.000000	1.000000	1.000000	0.000000	1
self 0.05 Cera 1 MoltenCera
hotself 60 Cera
self	0.100000	???	1.0000	Leftover???
neighbor 1.0	???	Empty	1.0	???	???
neighbor 1.0	???	Wall	1.0	???	???
neighbor 1.0	???	Fire	1.0	???	???
neighbor 1.0	???	Water	1.0	???	???
neighbor 1.0	???	Sand	1.0	???	???
neighbor 1.0	???	Spout	1.0	???	???
neighbor 1.0	???	Cera	1.0	???	???
neighbor 1.0	???	Oil	1.0	???	???
neighbor 1.0	???	Salt	1.0	???	???
neighbor 1.0	???	Ember	1.0	???	???
neighbor 1.0	???	MoltenCera	1.0	???	???
neighbor 1.0	???	Steam	1.0	???	???
neighbor 1.0	???	Saltwater	1.0	???	???
neighbor 1.0	???	Torch	1.0	???	???
neighbor 0.2	???	Leftover???	1.0	Leftover???	Leftover???
#Burns.
element	Oil	128	64	64	0.700000	1.000000	0.200000	0.000000	1
#Soluable in water.
element	Salt	255	255	255	0.900000	0.400000	0.900000	0.1	1
#Burns for a little while.
element	Ember	200	50	50	0.000000	0.200000	1.000000	0.000000	1
self	0.002000	Ember	1.0000	Fire
neighbor 0.2		Ember	Empty	1.0	Ember	Fire
neighbor 0.9		Ember	Water	1.0	Empty	Steam
neighbor 0.75		Ember	Oil	1.0	Ember	Fire
neighbor 1.0		Ember	Plant	1.0	Ember	Fire
neighbor 0.005		Ember	Cera	1.0	MoltenCera	Ember
#Flowing cera. Will harden eventually.
element	MoltenCera	255	220	200	0.800000	1.000000	0.8	0.000000	0
neighbor 0.01	MoltenCera	Wall	1.0	Cera	Wall
neighbor 0.01	MoltenCera	Water	1.0	Cera	Water
neighbor 0.01	MoltenCera	Sand	1.0	Cera	Sand
neighbor 0.01	MoltenCera	Spout	1.0	Cera	Spout
neighbor 0.01	MoltenCera	Cera	1.0	Cera	Cera
neighbor 0.01	MoltenCera	Oil	1.0	Cera	Oil
neighbor 0.01	MoltenCera	Salt	1.0	Cera	Salt
neighbor 0.01	MoltenCera	Saltwater	1.0	Cera	Saltwater
#Will eventually condense.
element	Steam	85	85	255	-1.000000	1.000000	0.010000	0.000000	1
self	0.001000	Steam	1.0000	Water
#Salt will slowly come out of solution.
element	Saltwater	0	0	150	0.700000	0.000000	0.500000	0.600000	1
self    0.00001         Saltwater       0.5   Water  0.5  Salt
neighbor 0.004	Water	Salt	1.0	Saltwater		Saltwater
neighbor 0.001	Saltwater	Saltwater	1.0	Salt		Steam
neighbor 0.04		Saltwater	Water		1.0	Water		Saltwater
neighbor 0.9		Saltwater	Fire		1.0	Salt		Steam
hotneighbor   50      Saltwater	Saltwater
#Continuous fire.
element	Torch	100	0	0	0.000000	1.000000	1.000000	1.000000	1
neighbor 0.2	Torch	Empty	1.0	Torch		Fire
neighbor 0.2	Torch	Water	1.0	Torch		Steam
neighbor 0.2	Torch	Saltwater	0.5	Torch		Steam	0.5	Torch	Salt
neighbor 0.2	Torch	Oil	1.0	Torch		Fire
neighbor 0.2	Torch	Plant	1.0	Torch		Fire
neighbor 0.2	Torch	Cera	1.0	Torch		MoltenCera
#A helper element.
element	Leftover???	200	0	0	0.000000	0.000000	0.5	0.000000	0
self	0.005000	Leftover???	1.0000	Empty	
#a type of healing block. ever since 4.4 explosions have been happining randomly for an unknown reason
element growblock 255 255 255 0 1 1 0 1
neighbor 0.05 growblock Empty 0.5 growblock growblock 0.5 growblock Empty
self 0.003 growblock 0.03 growblock2 0.97 growblock

element growblock2 255 255 255 0 1 1 0 0
neighbor 1 growblock2 Empty 1 growblock2 growblockhard
self 0.0005 growblock2 0.2 growblock3 0.8 growblock2
neighbor 1 growblock2 growblock 1 growblock2 growblock2

element growblock3 255 255 255 0 1 0 1 0 0
neighbor 0.5 growblock3 growblock2 1 growblock3 growblock3
neighbor 1 growblock3 Empty 1 growblock3 growblock

element growblockhard 255 255 255 0 1 1 0 0
#grows in air destroyed by methane/deathblob
element blob 0 250 0 1 0 0.4 0 1
neighbor 0.015 blob Empty 1 blob blob
# just a pointless wall
element lightwall 235 235 235 0 0 0.8 1 1
#kills blob
element deathblob 0 0 250 1 0 1 3 1
neighbor 1 deathblob Empty 0.98 Empty deathblob 0.02 deathblob deathblob
self 0.03 deathblob 1 Empty
neighbor 1 deathblob blob 1 Empty deathblob
#deathblob source
element blobkiller 0 0 250 0 0 1 3 1
neighbor 0.5 blobkiller Empty 1 blobkiller deathblob
#feeds blobs
element blobfeed 0 0 250 1 0 1 0 1
neighbor 1 blobfeed blob 1 blob blobfed
#after being fed
element blobfed 250 0 0 0 0 1 3 1
neighbor 1 blobfed blob 1 blob blobfed
neighbor 1 blobfed Empty 1 blob blob
#destroyes blobs, burns
element methane 205 201 201 0 0 0 0 1
neighbor 0.5 methane Empty 1 methane methane
neighbor 0.30 methane blob 1 methane methane
neighbor 1 Fire methane 1 Fire Fire
#only size one or two, add steam, havent tested anything electrical since 4.4 came out
element turbine 250 250 250 0 0 1 0.5 1
element tturn 250 0 250 0 0 1 0.5 0
element tdone 250 250 0 0 0 1 0.5 0
neighbor 1 turbine Steam 1 tturn Steam
neighbor 1 turbine tturn 1 tturn tturn
neighbor 0.05 tdone tturn 1 tdone tdone
self 0.05 tdone 1 turbine
self 0.0005 tturn 1 tdone
#r g b gravity slip density conductivity visible
#hmm i wonder
element wire 131 139 131 0 0 1 0 1
element wirecharge 255 215 0 0 0 1 0 0
element wire2 255 215 0 0 0 1 0 0  
neighbor 1 wire tturn 1 wirecharge tdone
neighbor 0.5 wire2 wirecharge 1 wire2 wire2
neighbor 1 wirecharge wire 1 wirecharge wirecharge
self 0.05 wire2 1 wire
self 0.03 wirecharge 1 wire2
#r g b gravity slip density conductivity visible
#just charge
element stove 93 71 139 0 0 1 0 1
element bstove 93 71 139 0 0 1 0 0
element dstove 26 26 26  0 0 1 0 0
neighbor 1 stove wirecharge 1 bstove wire2
neighbor 1 bstove stove 1 bstove bstove
neighbor 1 dstove bstove 1 dstove dstove
neighbor 1 bstove Empty 1 bstove Fire
self 0.0001 bstove 1 dstove
self 0.009 dstove 1 stove
#put inside wall and connect wire to one end and -side to other end then bring wire in circle into -side
element batteryfluid 138 43 226  1 1 0.5 1 1
element batteryfluid2 138 43 226 1 1 0.5 1 0
element batteryfluid3 0 43 226 1 1 0.5 1 0
self 1 batteryfluid 1 Fire
hotself 90 batteryfluid
neighbor 1 batteryfluid Fire 1 Fire Fire
neighbor 0.05 batteryfluid wire 1 batteryfluid2 wirecharge
neighbor 1 batteryfluid2 batteryfluid 1 batteryfluid2 batteryfluid2
neighbor 1 batteryfluid2 -sidecharge 1 batteryfluid3 -sidecharge2
neighbor 1 batteryfluid2 batteryfluid3 1 batteryfluid3 batteryfluid3
self 1 batteryfluid3 1 batteryfluid4
#read battery
element -side 250 250 250  0 1 0.5 1 1
neighbor 1 -side wirecharge 1 -sidecharge wire2
neighbor 1 -sidecharge -side 1 -sidecharge -sidecharge

element -sidecharge 138 43 226  0 1 0.5 1 0
self 0.005 -sidecharge 1 -sidecharge2
neighbor 1 -sidecharge2 -sidecharge 1 -sidecharge2 -sidecharge2
self 0.009 -sidecharge2 1 -side

element -sidecharge2 138 43 0  0 1 0.5 1 0
element batteryfluid4 0 43 226 1 1 0.5 1 0
self 0.3 batteryfluid4 1 batteryfluid

neighbor 1 blob wirecharge 0.5 Empty wirecharge 0.5 deathblob wirecharge
#r g b gravity slip density conductivity visible
#a lightable torch
element lightabletorch 34 139 34 0 0 1 0 1
neighbor 1 lightabletorch Empty 1 lightabletorch Plant
neighbor 1 lightabletorch Fire 0.1 lightabletorch Ember 0.9 lightabletorch Plant
#transfers electricity goes away after first charge
element switch 255 0 0 0 0 1 0 1 
element switchdie 255 0 0 0 0 1 0 0
neighbor 1 switch wirecharge 1 switchdie wire2
neighbor 1 switch switchdie 1 switchdie switchdie
self 0.05 switchdie 1 Empty
neighbor 1 switchdie wire 1 Empty wirecharge 
neighbor 1 Steam Plant 1 Plant Plant
#frozen water
element ice 175 238 238   0 0 1 0.4 1
neighbor 0.05 ice Water 1 ice ice
self 0.5 ice 1 Water
hotself 50 ice 
#frozen water
element snow 245 245 245 0.7 1 0.5 0.6 1
self 0.5 snow 1 Water
hotself 50 snow

element snowglass 250 250 250 0 0 1 0.9 0
hotcolor snowglass 250 15 15
hotself 70 snowglass
neighbor 1 snowglass Empty 1 snowglass snowglass2
neighbor 0.05 snowglass Empty2 1 snowglass snowg 
# size 32 or bigger do NOT open (empty2 leak)
element snowglobe 0 0 0 0 0 1 0 1
neighbor 1 snowglobe Empty 1 snowglobe snowglass
self 0.05 snowglobe 0.9 snowg 0.1 Empty2

element Empty2 0 0 0 0 0 0 0 0
neighbor 1 Empty2 snowglobe 1 Empty2 Empty2

element snowglass2 250 250 250 0 0 1 0.9 0
hotcolor glass 250 15 15
hotself 70 glass
#... glass
element glass 250 250 250 0 0 1 0.1 1
hotcolor glass 250 15 15
hotself 70 glass

element snowg 245 245 245 1 1 0.5 0.6 0
self 0.004 snowg 1 Empty2

neighbor 0.5 ice Steam 1 Steam Water

#r g b gravity slip density conductivity visible
#put over wall
element rubberball 250 0 0 1 1 0.6 0 1
element rubberball2 250 0 0 -1 1 0.6 0 0
neighbor 1 rubberball Wall 1 rubberball2 Wall
self 0.05 rubberball2 1 rubberball
neighbor 0.5 rubberball2 Wall 1 rubberball Wall
#put over wall
element driller 250 0 0 1 1 0.6 0 1
element driller2 250 0 0 -1 1 0.6 0 0
neighbor 1 driller Wall 1 driller2 Empty
self 0.2 driller2 1 driller
neighbor 0.5 driller2 Wall 1 driller Wall

element static 0 0 0 0 0 0.5 0 0
element static2 250 250 250 0 0 0.5 0 0
self 0.5 static 1 static2
self 0.5 static2 1 static
neighbor 0.00015 static static2 0.01 tv2 tv2 0.98 static2 static 0.01 Empty Empty
#put in wall and connect to wire
element tv 0 0 0 0 0 0 0 1
neighbor 0.5 tv wirecharge 1 static wire2
neighbor 0.5 tv static 1 static static

element tv2 250 250 250 0 0 0 0 0
neighbor 1 tv2 static 1 tv2 tv2
neighbor 1 tv2 static2 1 tv2 tv2
self 0.1 tv2 1 tv3

element tv3 250 250 250 0 0 0 0 0
self 0.5 tv3 1 tv
#regen. switch
element switch2 255 0 0 0 0 1 0 1 
element switchdie2 255 0 0 0 0 1 0 0
neighbor 1 switch2 wirecharge 1 switchdie2 wire2
neighbor 1 switch2 switchdie2 1 switchdie2 switchdie2
self 0.05 switchdie2 1 switchfinish
element switchfinish 0 0 0 0 0 1 0 0
neighbor 1 switchdie2 wire 1 switchfinish wirecharge 
self 0.005 switchfinish 1 switch2
neighbor 0.5 Steam Plant 1 Plant Plant
#r g b gravity slip density conductivity visible
#water ember
element cloud 175 238 238 0 0 0.6 0 1
self 0.005 cloud 1 Water
neighbor 0.005 cloud Empty 1 cloud Water
neighbor 0.5 cloud Steam 0.1 cloud cloud 0.9 cloud Empty
neighbor 1 cloud ice 1 snowcloud snow
#snow ember
element snowcloud 0 206 209 0 0 0.6 0 1
self 0.005 snowcloud 1 snow
neighbor 0.005 snowcloud Empty 1 snowcloud snow
neighbor 0.5 snowcloud Steam 0.1 snowcloud ice 0.9 snowcloud Empty
neighbor 1 snowcloud cloud 1 snowcloud snowcloud
#eats through stuff like wall
element acid 102 205 170 1 1 0.9
neighbor 0.005 acid Wall 1 acid acid
neighbor 0.009 acid Water 1 acid acid
neighbor 0.03 acid Plant 1 acid compost
neighbor 1 acid bakingsoda 1 smoke smoke
#put water on it, put acid on plant to get compost
element compost 85 107 47 1 0.5 0.5 0 1
neighbor 0.0009 compost Plant 1 compost compost
neighbor 1 compost Water 1 compost vine
neighbor 1 Fire compost 1 Fire Fire
neighbor 1 vine Fire 1 Fire Fire
element vine 0 250 0 -1 0 1 0 0
neighbor 1 vine Empty 1 Plant vine
self 0.005 vine 1 Empty
#couldnt really find a good use so it destroyes acid
element bakingsoda 250 250 250 1 0 0 0 1
self 0.005 bakingsoda 1 Empty
#r g b gravity slip density conductivity visible
element smoke 139 137 137 -1 0 0 0 0
self 0.05 smoke 1 Empty
neighbor 1 smoke acid 1 smoke smoke
#eatin by blob, evaporates, grows in water
element waterblob 0 191 255  1 1 0.6 0.5 1
neighbor 0.03 waterblob Water 0.5 waterblob waterblob 0.5 waterblob Empty
neighbor 0.015 Plant waterblob 1 Plant Plant


element nuetralizedblob 90 220 90 0 0 0.9 0 1
neighbor 1 nuetralizedblob blob 1 nuetralizedblob nuetralizedblob
self 0.01 nuetralizedblob 1 flaking
element flaking 60 220 60 1 1 0.9 0 0
#read nuetralized blob description
element nuetralizer 0 250 0 1 0 0.9 0 1
neighbor 1 nuetralizer blob 1 Empty nuetralizedblob
neighbor 0.05 flaking Water 1 blob Empty
neighbor 0.01 blob flaking 1 blob blob
self 0.009 waterblob 1 Steam
hotself 80 waterblob
hotcolor waterblob 0 0 250
#r g b gravity slip density conductivity visible
#eats blob eaten by water grows when hot
element heatblob 250 0 0 1 1 0.4 1 1
self 0.05 heatblob 1 hotblob
hotself 70 heatblob
element hotblob 200 50 50 1 1 0.4 1 0
neighbor 1 hotblob heatblob 1 heatblob hotblob
neighbor 1 hotblob Empty 1 heatblob heatblob  
hotcolor heatblob 100 50 50
self 0.005 hotblob 1 heatblob
neighbor 0.01 heatblob waterblob 1 waterblob waterblob
neighbor 0.01 waterblob blob 1 blob blob
neighbor 0.01 blob heatblob 1 heatblob heatblob
neighbor 0.01 blob hotblob 1 heatblob heatblob
#grows when hot
element heatwall 173 173 173 0 0 1 1 1
element hotwall 200 50 50 0 0 1 1 0
self 0.5 heatwall 1 hotwall
hotself 70 heatwall
hotcolor heatwall 200 50 50
neighbor 1 hotwall heatwall 1 heatwall hotwall
neighbor 1 hotwall Empty 1 heatwall heatwall
self 0.005 hotwall 1 heatwall
#WATER death powder, grows
element wdeathpowder 250 250 250 1 0 0 0 1
neighbor 0.04 wdeathpowder Empty 1 wdeathpowder wdeathpowder
neighbor 1 wdeathpowder Fire 1 Fire Fire
neighbor 1 wdeathpowder Water 1 wdeathpowder wdeathpowder
#HOT HOT HOT
element liquidheat 0 0 250 1 1 0 3 1
element heatwave 250 0 0 0 0 1 0 0 
element heatwave2 250 0 0 0 0 1 0 0
neighbor 1 liquidheat heatwall 1 Empty heatwave
neighbor 1 heatwave hotwall 1 heatwave heatwave
self 0.05 heatwave 1 heatwave2
self 0.02 heatwave2 1 hotwall
neighbor 1 heatwave heatwall 1 heatwave heatwave
neighbor 0.5 heatwave heatwave2 1 heatwave2 heatwave2
neighbor 1 wdeathpowder bakingsoda 1 bakingsoda bakingsoda


#just fixed it for the new version
element A-bomb 0 250 0 1 1 0.9 0 1
element radiation 0 250 0 0 0 0.3 3 0
pexplosion A-bomb Wall 200 radiation
self 0.03 radiation 1 Empty
neighbor 0.05 radiation Empty 0.8 radiation radiation 0.2 Empty Empty
explosion radiation Empty 255 255
pexplosion radiation Wall 16 flash
pexplosion radiation byewall 16 flash
pexplosion radiation glass 16 flash

pexplosion radiation heatwall 16 flash
pexplosion radiation pebble 16 flash 
#stops fire acid blob um... alot more u figure it out
element safewall 100 100 100 0 0 1 0 1
element decaywall 100 100 100 0 0 1 0 0 
self 0.005 decaywall 1 Empty
neighbor 1 Fire safewall 1 Empty safewall
neighbor 1 acid safewall 1 decaywall safewall
neighbor 1 A-bomb safewall 1 decaywall safewall
neighbor 1 blob safewall 1 decaywall safewall
#erodes
element rock 139 102 139 0 0 1 1 1
element pebble 139 131 134 0.7 1 1 0 1
neighbor 0.005 rock Water 0.3 pebble Water 0.7 Water Empty
neighbor 0.5 pebble Water 1 Water pebble

#good casing if u dump it in oil, dont let touch empty
element byewall 250 250 250 0 0 1 0 1
neighbor 0.02 byewall Empty 1 Empty Empty
#make sure all three are touching eachother
element ohno 250 0 0 1 0 0 1 1 
element ohno2 0 250 0 1 0 0 1 1
element ohno3 0 0 250 1 0 0 1 1
neighbor 0.2 ohno ohno2 1 ohno2 ohno2
neighbor 0.2 ohno2 ohno3 1 ohno3 ohno3
neighbor 0.2 ohno3 ohno 1 ohno ohno

#r g b gravity slip density conductivity visible
#sand spout
element sandstorm 255 235 205 0 0 1 01
neighbor 1 sandstorm Empty 1 sandstorm Sand
#salt spout
element saltrock 250 250 250 0 0 1 0 1
neighbor 1 saltrock Empty 1 saltrock Salt
#saltwater spout
element ocean 0 0 250 0 0 1 0 1
neighbor 1 ocean Empty 1 ocean Saltwater 
#ohnos spout
element colorspout 250 250 250 0 0 1 0 1
neighbor 1 colorspout Empty 0.4 colorspout ohno 0.3 colorspout ohno2 0.3 colorspout ohno3
#wet it down
element drycement 160 160 160 0.9 1 1 0 1 
#wait
element cement 140 140 140 1 1 1 0 1
self 0.005 cement 1 Wall
neighbor 1 drycement Water 1 cement Empty
neighbor 0.05 drycement cement 1 cement cement
#water filter
element h2ogate 60 30 90 0 0 0.9 1 1
element H2ogate 175 70 50 1 0 1 0 0
neighbor 0.65 Water shell 1 Empty shell2
neighbor 1 H2ogate Empty 1 h2ogate Water
neighbor 1 h2ogate Empty 1 h2ogate shell
element shell 0 0 0 0 0 1 0 0
element shell2 0 0 0 0 0 1 0 0
element shell3 0 0 0 0 0 1 0 0
neighbor 1 shell2 h2ogate 1 shell H2ogate
neighbor 0.05 shell H2ogate 1 shell3 h2ogate
neighbor 1 shell3 Empty 1 shell Water

element steamf 0 128 0 0 0 4 0 0
neighbor 0.1 Steam h2ogate  1 Empty steamf
neighbor 1 steamf h2ogate 1 h2ogate steamf
element steamF 0 96 0 0 0 4 0 0
neighbor 0.9 steamf Empty 1 h2ogate Steam
#r g b gravity slip density conductivity visible
#literally
element coldfire 30 144 255 -1 1 0 0.1 1
element coldember 0 0 250 0 .2 1 0 1
self 0.05 coldfire 1 Empty
neighbor 1 coldfire Water 1 smoke Water
neighbor 1 coldfire Plant 1 coldfire coldfire
neighbor 0.015 coldfire Cera 1 MoltenCera coldember
neighbor 1 coldfire Oil 1 coldfire coldfire
self 0.0020000 coldember 1 coldfire
neighbor 0.2 coldember Empty 1 coldember coldfire
#when it hits 20 energy it goes back to 0
element selfcoolant 0 0 250 0.7 0.5 0.6 0.1 1
neighbor 1 selfcoolant Fire 1 selfcoolant smoke
self 0.5 selfcoolant 1 selfcoolant
hotcolor selfcoolant 250 0 0 
hotself 20 selfcoolant 1 selfcoolant
self 0.5 selfcoolant 1 selfcoolant

#burns
element coal 45 45 45 0.9 0.5 0.95 0.8 1
neighbor 0.3 coal Fire 1 burningcoal Empty
hotself 70 coal burningcoal
self 0.005 coal 1 burningcoal

element burningcoal 153 0 0 0.9 0.5 0.9 1.8 0
neighbor 0.5 burningcoal Empty 1 burningcoal Fire
self 0.005 burningcoal 0.4 smoke 0.6 Empty
#BLOWS UP
element flyer 250 250 250 0 0 0 0 1
pexplosion flyer Fire 100 Fire
self 0.005 flyer 1 flyer2
pexplosion flyer2 Empty 2 flyer 
neighbor 0.5 flyer Empty 1 Empty flyer
element flyer2 250 250 250 0 0 0 0 0
#-.- figure it out
element gate 250 0 250 0 0 1 0 1
element key 250 250 250 1 0 1 0 1
neighbor 0.05 key gate 1 key Empty
#funfun go boom boom on wawall
element waterballoon 0 0 250 0.7 1 0.4 0 1
element waterboom 0 0 250 0 0 0 0 0
neighbor 0.2 waterboom Empty 1 waterboom waterboom
neighbor 1 waterballoon Wall 1 waterboom Wall
self 0.01 waterboom 1 Water
neighbor 1 Water waterboom 1 Water Water
#melts in empty resolidifies later
element meltwall 200 200 200 0 0 1 1 1
element melted 150 150 150 0.7 0.5 1 0 0
neighbor 0.05 meltwall Empty 1 melted Empty
self 0.005 melted 1 meltwall 
#CHARGe
element megadense 150 0 150 1 0 3 0 1
#STOP CHARGE
element solidmegadense 150 0 150 0 0 3 0 1 
#r g b gravity slip density conductivity visible
#goes boom bigger in fire
element bigbomb 255 255 255 1 1 1 0 1
pexplosion bigbomb Wall 100 Fire
pexplosion bigbomb Fire 200 Fire
#goes boom boom boom boom boom boom boom
element scatterbomb 255 255 255 0.7 0 0 0 1
element scatterbomb2 255 255 255 -0.7 0.6 1 0 0
pexplosion scatterbomb Wall 9 scatterbomb2 
self 0.005 scatterbomb2 1 scatterbomb3
element scatterbomb3 255 255 255 0.7 0.6 1 0 0
pexplosion scatterbomb3 Wall 9 Fire
#goes boom.... BLOB!
element blobbomb 255 255 255 0.7 0.6 1 0 1 1
pexplosion blobbomb Wall 25 blob
#multiplies, explodes,flies around, gets stuck in wall
element flyby 255 255 255 0 0 0.1 1 1
element flyby2 255 255 255 1 0 0.1 0 0
element flyby3 255 255 255 -1 0 0.1 0 0
neighbor 1 flyby Empty 0.3 flyby2 flyby3 0.699 flyby2 flyby 0.001 flyby4 Empty
explosion flyby Empty 155 155
element flyby4 255 255 255 0 0 0 0 0
pexplosion flyby4 Empty 9 flyby
element flyby5 255 255 255 0 0 0 0 0
self 0.005 flyby2 0.5 flyby5 0.5 flyby
self 0.005 flyby3 1 flyby5
pexplosion flyby5 Empty 25 Fire
hotself 0.05 flyby 50 Fire
neighbor 1 Fire flyby 1 Fire Fire

element redpowder 255 0 0 1 0 0 0 0
element redpowder2 255 0 0 1 0 0 0 0
neighbor 1 redpowder Empty 1 redpowder2 redpowder2
explosion redpowder Empty 255 255
#releases cool red powder that can make mountain type thingies and stop flybies
element redbomb 255 0 0 0 0 0 0 1
pexplosion redbomb Empty 9 redpowder
element redpowder3 255 0 0 1 0 0 0 0
self 0.01 redpowder2 1 redpowder3
pexplosion redpowder3 Empty 9 redpowder4
#eats through ALOT of things, and sets alot more on fire
element redpowder4 255 0 0 1 0 0 0 1
#r g b gravity slip density conductivity visible
element invisowall 0 0 0 0 0 1 1 0
#use on wall meant so u can use galaxies without laggin up the game
element invisomaker 250 250 250 1 1 0 0 1
neighbor 1 invisomaker Wall 1 Empty invisowall
neighbor 0.005 invisowall Wall 1 invisowall invisowall
#-.-
element visomaker 250 250 250 1 1 0 0 1
element visomade 250 250 250 0 0 1 0 0
neighbor 1 visomaker invisowall 1 Empty visomade
neighbor 1 visomade invisowall 1 visomade visomade
self 0.005 visomade 1 Wall
#r g b gravity slip density conductivity visible
#evolution
element nebula 250 0 250 0 0 1 0 1
neighbor 1 nebula evolution 1 protosun protosun
pexplosion protosun Empty 32 protosun2
element protosun 250 0 0 0 0 1 1.1 0
element protosun2 250 0 0 0 0 1 1.1 0
neighbor 1 protosun2 Empty 1 protosun2 Fire
neighbor 1 protosun2 evolution 1 BOOM BOOM
element BOOM 0 0 0 0 0 0 0 0
element SUN 250 100 0 0 0 0 0 0
pexplosion BOOM Empty 100 SUN
pexplosion BOOM protosun2 100 SUN
neighbor 0.005 SUN Empty 1 Ember Ember
explosion SUN Empty 100 100
neighbor 1 evolution SUN 1 supernova SUN
element supernova 250 100 0 0 0 0 0 0
pexplosion SUN supernova 400 supernova
neighbor 0.005 supernova Empty 1 Ember Ember
explosion supernova Empty 100 100
element evolution 250 250 250 1 1 1 0 1
element whitedwarf 250 250 250 0 0 1 0 0
element blackdwarf 50 50 50 0 0 1 0 0
neighbor 1 evolution supernova 0.5 supernova2 supernova2 0.5 Black_hole Black_hole
pexplosion bboom bboom 200  bboom2
element supernova2 250 100 0 0 0 0 0 0
pexplosion supernova2 supernova 9 whitedwarf
neighbor 1 evolution whitedwarf 1 Empty blackdwarf
neighbor 0.05 blackdwarf whitedwarf 1 blackdwarf blackdwarf
element wave 250 100 0 0 0 0 0 0
neighbor 1 wave supernova 1 wave wave
self 0.05 wave 1 Empty
neighbor 1 whitedwarf supernova 1 whitedwarf wave
neighbor 1 nebula blackdwarf 1 nebula nebula
neighbor 1 evolution blackdwarf 1 Empty nebula
neighbor 0.05 nebula Empty 1 Empty nebula
element galaxy 100 100 100 0 0 0 0 1
neighbor 1 galaxy Empty 1 galaxy galaxy
self 0.05 galaxy 0.99 Empty 0.01 nebula
#r g b gravity slip density conductivity visible
#it goes EMBER BOOM
element emboom 250 250 250 0 0 1 0 1
neighbor 0.05 emboom Empty 1 emboom Ember
explosion emboom Empty 255 255
# it goes WATER BOOM
element waboom 250 250 250 0 0 1 0 1
neighbor 0.05 waboom Empty 1 waboom Water
explosion waboom Empty 255 255
# ig goes BLOB BOOM
element blaboom 250 250 250 0 0 1 0 1
neighbor 0.05 blaboom Empty 1 blaboom blob
explosion blaboom Empty 255 255
#flashy
element implosioncore 0 0 250 0 0 1 0 1
element implosioncore2 0 0 250 0 0 1 0 0
element implosion 0 0 250 0 0 0 0 0
element implosion2 0 0 250 0 0 0 0 0
element implosion3 0 0 250 0 0 0 0 0
neighbor 1 implosioncore Empty 1 implosioncore implosion
neighbor 1 implosion2 implosioncore 1 implosion2 implosioncore2
neighbor 0.3 implosion Empty 1 implosion implosion
self 0.002 implosion 0.01 implosion2 0.99 implosion
neighbor 0.8 implosion implosion2 1 implosion2 implosion2
neighbor 1 Empty implosioncore2 1 implosion3 implosion3
element flash 250 250 250 0 0 0 0 0
pexplosion Empty implosion3 500 flash
neighbor 0.07 implosion2 Empty 1 Empty Empty
self 1 flash 1 Empty
#r g b gravity slip density conductivity visible
#multi boom
element gunpowder 50 50 50 0.7 1 0.7 1 1
element gunpowder2 50 50 50 0.7 1 0.7 1 0
element gunpowder3 50 50 50 0.7 1 0.7 1 0
pexplosion gunpowder Fire 50 gunpowder2
pexplosion gunpowder3 gunpowder2 32 Fire
pexplosion gunpowder3 Empty 32 Fire
pexplosion gunpowder3 gunpowder3 32 Fire
self 0.05 gunpowder2 0.9 gunpowder3 0.1 gunpowder
#big multiboom
element armedpowder 70 70 70 0.7 1 0.7 1 1
pexplosion armedpowder Fire 300 bombboom
element bombboom 0 0 0 0 0 0 0 0 0
pexplosion bombboom Empty 100 Fire
pexplosion bombboom bombboom 32 gunpowder2
#heat-timed
element timebomb 250 250 250 0 0 1 1.01 1
self 1 timebomb 1 timebomb2
hotself 90 timebomb
element timebomb2 250 250 250 0 0 1 1.001 0
pexplosion timebomb2 Empty 150 Fire
#r g b gravity slip density conductivity visible
#ONE PIXEL... ok so anything up to 8 is okay
element fireball 200 50 50 0 0 0 0 1
element fireball2 200 50 50 1 1 1 2 0
element fireball3 200 50 50 1 0 1 2 0
element fireball4 200 50 50 1 0 1 2 0
element fireball5 200 50 50 1 0 1 2 0
pexplosion fireball Empty 20 fireball2
pexplosion fireball2 Wall 4 fireball3
pexplosion fireball2 growblockhard 4 fireball3
pexplosion fireball2 heatwall 4 fireball3
pexplosion fireball2 glass 4 fireball3
pexplosion fireball2 WAll2 4 fireball3
pexplosion fireball2 WAll 4 fireball3
pexplosion fireball2 byewall 4 fireball3
pexplosion fireball2 rock 4 fireball3
neighbor 1 fireball3 fireball3 1 fireball4 fireball4
explosion fireball3 fireball3 255 255
pexplosion fireball5 Wall 20 Fire
pexplosion fireball5 Empty 20 Fire
pexplosion fireball5 WAll 20 Fire
pexplosion fireball5 growblockhard 20 Fire
pexplosion fireball5 WAll2 20 Fire
pexplosion fireball5 heatwall 20 Fire
pexplosion fireball5 glass 20 Fire
pexplosion fireball5 byewall 20 Fire
pexplosion fireball5 rock 20 Fire
self 0.005 fireball4 1 fireball5
neighbor 1 fireball2 Empty 1 fireball2 Fire
#r g b gravity slip density conductivity visible
#makes walls that can spawn more 
element WAboom 250 250 250 0 0 1 0 1
element WAll 128 128 128 0 0 1 0.7 0
self 0.5 WAll2 1 Empty
hotself 99 WAll2
neighbor 1 WAboom Empty 1 WAboom WAll
explosion WAboom Empty 50 50
neighbor 0.0001 WAll Empty 1 WAll WAboom
element WAll2 128 128 128 0 0 1 0.7 0
neighbor 0.0001 WAboom WAll 1 WAll2 WAll2
neighbor 1 WAll WAll2 1 WAll2 WAll2
neighbor 1 WAll2 WAboom 1 WAll2 WAll2
# goes up and destroyes everything
element rocket 250 250 0 1 0 1 1.1 1
element r2 250 250 0 0 1 0 1.1 0
element r3 250 250 0 0 1 0 1.1 0
hotcolor rocket 250 100 100
hotcolor r2 250 100 100
hotcolor r3 250 100 100
self 0.5 rocket 0.5 r2 0.5 r3
self 0.2 r2 1 Empty
neighbor 1 r3 Empty 1 Empty r3
pexplosion r2 r3 6 r2
self 0.5 r3 1 rocket
hotself 98 r3
neighbor 1 r2 r3 1 r3 r2
#boombs rockets
element rocketbomb 250 250 250 1 0 1 0 1
pexplosion rocketbomb Wall 100 rocket
pexplosion rocketbomb growblockhard 100 rocket
pexplosion rocketbomb heatwall 100 rocket
pexplosion rocketbomb glass 100 rocket
pexplosion rocketbomb byewall 100 rocket
pexplosion rocketbomb rock 100 rocket
hotcolor timebomb 0 0 0
#it goes WALL BOOM
element walboom 250 250 250 0 0 1 0 1
neighbor 1 walboom Empty 1 walboom Wall
explosion walboom Empty 255 255
# coooooooool
element flashy 0 0 0 1 0 0 1.01 1
self 1 flashy 1 flashy
hotself 50 flashy
hotcolor flashy 250 250 250


element flashboom 0 0 0 0 0 0 0 0
element flashbomb 250 250 250 0 0 1 1.01 1
self 1 flashbomb 1 flashboom
hotself 95 flashbomb
hotcolor flashbomb 0 0 0
pexplosion flashboom Empty 200 flash
#just added credit goes to spacemonkey
element colory 250 0 0 0 0 1 1.04 1 
element colory2 0 0 250 0 0 1 1.04 1 
element colory3 0 250 0 0 0 1 1.04 1 
self 1 colory 1 colory5 
hotself 95 colory 
hotcolor colory 0 0 250 
self 1 colory2 1 colory6 
hotself 95 colory2 
hotcolor colory2 0 250 0 
self 1 colory3 1 colory4 
hotself 95 colory3 
hotcolor colory3 250 0 0 
element colory4 250 0 0 0 0 1 0 0 
element colory5 0 0 250 0 0 1 0 0 
element colory6 0 250 0 0 0 1 0 0 
self .001 colory4 1 colory 
neighbor 1 colory colory4 1 colory colory 
neighbor 1 colory5 colory2 1 colory2 colory2 
self .001 colory5 1 colory2 
self 1 colory6 1 colory3 
neighbor 1 colory3 colory6 1 colory3 colory3 
neighbor 1 colory6 colory2 1 colory6 colory6 
neighbor 1 colory4 colory3 1 colory4 colory4 
neighbor 1 colory5 colory 1 colory5 colory5

element BIGbomb 250 250 250 1 1 0.7 1 1
element bigboom 250 0 250 0 0 0 1.1 0
pexplosion BIGbomb Wall 300 bigboom
neighbor 1 bigboom bigboom 0.94 Fire Fire 0.05 Ember Ember 0.01 fireball4 fireball4 
explosion bigboom bigboom 255 255
hotcolor bigboom 250 0 0
self 0.0005 bigboom 1 Empty

neighbor 1 redpowder4 Plant 1 redpowder4 Fire
neighbor 0.2 redpowder4 Cera 1 redpowder4 Fire
neighbor 1 redpowder4 coal 1 redpowder4 Fire
neighbor 1 redpowder4 methane 1 redpowder4 Fire
neighbor 1 redpowder4 compost 1 redpowder4 Fire
neighbor 1 redpowder4 Water 1 redpowder4 Steam
neighbor 1 redpowder4 gunpowder 1 redpowder4 Fire
neighbor 1 redpowder4 armedpowder 1 redpowder4 Fire
neighbor 1 redpowder4 Saltwater 1 redpowder4 Steam
neighbor 1 redpowder4 ice 1 redpowder4 Water
pexplosion redpowder4 blob 100 Fire
neighbor 0.02 redpowder4 Wall 1 redpowder4 Empty
neighbor 0.02 redpowder4 safewall 0.2 redpowder4 Empty 0.8 redpowder4 decaywall
neighbor 0.02 redpowder4 byewall 1 redpowder4 Empty
neighbor 0.02 redpowder4 heatwall 1 redpowder4 Empty
neighbor 0.02 redpowder4 glass 1 redpowder4 Empty
neighbor 0.02 redpowder4 rock 1 redpowder4 Empty

element supergrow 250 250 250 1 0 0 0.1 1
self 0.02 supergrow 1 Empty
neighbor 0.02 supergrow Empty 1 supergrow supergrow2 
explosion supergrow Empty 50 50
element supergrow2 250 0 0 1 0 0 1 0
neighbor 1 supergrow2 supergrow 1 supergrow supergrow 
element supergrow3 0 0 0 0 0 0 0 0
pexplosion supergrow3 Empty 2 supergrow
self 0.005 supergrow2 1 supergrow3

element volcano 250 0 0 1 0 0.9 0 1
element lava 250 0 0 0.7 1 1 0 1
neighbor 0.1 volcano Empty 1 volcano lava
self 0.002 lava 0.99 lava 0.01 rock
neighbor 0.0005 lava rock 1 rock rock
hotcolor lava 250 250 0
self 0.0005 rock 1 lava
hotself 99 rock

element eruption 250 0 0 0 0 0 0 0
neighbor 0.3 eruption Empty 1 eruption eruption
self 0.35 eruption 1 lava
element eruptor 150 0 150 0 0 1 0 1
neighbor 0.005 eruptor lava 0.2 eruption eruption 0.8 eruptor eruption
element reseter 250 0 250 0 0 1 1 1
element reset 250 250 250 0 0 0 1 0
neighbor 1 reset lava 1 reset reset
self 0.7 reseter 1 reseter
neighbor 0.01 reset Empty 1 Empty Empty
self 0.1 reset 1 Empty
neighbor 1 reseter lava 1 reseter reset
element lava2 250 250 0 1 1 1 0 0 0
self 0.05 lava 1 lava2
self 0.05 lava2 1 lava
neighbor 1 reset lava2 1 reset reset
neighbor 1 volcano reset 1 reset reset

element base 250 250 0 0 0 1 0 1
neighbor 1 base Empty 1 base volcano
neighbor 0.05 base lava 1 base volcano
element rbase 250 250 250 0 0 0 0 0
neighbor 1 base reset 1 base rbase
self 0.05 rbase 1 Empty
element plaboom 250 250 250 0 0 0 0 1
neighbor 1 plaboom Empty 1 plaboom Plant
explosion plaboom Empty 255 255

element megaeruptor 250 250 0 0 0 1 0 1
element megarupt 250 0 0 0 0 0 0 0
neighbor 0.005 megaeruptor lava 1 megarupt megarupt
explosion megaeruptor lava 255 255
element megarupt2 0 0 0 0 0 0 0 0
pexplosion megarupt2 Empty 50 magma 
pexplosion megarupt2 rock 50 magma
self 0.005 megarupt 1 megarupt2
element magma 250 250 0 -1 0 0 0 0
neighbor 1 magma Empty 1 lava magma
self 0.05 magma 1 Empty

element oilx 128	64	64 0.700000	1.000000	0.200000	0.000000	1
neighbor 0.005 oilx Empty 1 oilx oilx
pexplosion oilx Fire 2 Fire

element tube 100 100 100 0 0 1 0 1
element tube2 250 250 0 0 0 1 0 0
element tube3 250 250 0 0 0 1 0 0
neighbor 1 tube Oil 1 tube2 Empty
self 0.05 tube2 1 tube3
neighbor 1 tube tube2 1 tube2 tube2
neighbor 1 tube3 tube2 1 tube3 tube3
self 0.05 tube3 1 tube
element trigger 150 200 150 0 0 1 0 1
element trigger2 250 250 250 0 0 1 0 0
neighbor 1 trigger tube2 1 trigger2 tube3
neighbor 1 trigger2 trigger 1 trigger trigger2
element readyfuel 100 150 100 0 0 0 0 0
element chemfire 0 250 0 0 0 0 0 1
neighbor 0.05 chemfire Empty 0.2 chemfire chemfire2 0.4 chemfire chemfire 0.4 chemfire Empty
neighbor 1 chemfire readyfuel 1 chemfire chemfire
neighbor 1 chemfire chemfire 1 chemfire chemfire
explosion chemfire Empty 255 -255
explosion chemfire chemfire 255 -255
neighbor 1 chemfire safewall 1 Empty safewall
neighbor 1 readyfuel Empty 1 Empty readyfuel
neighbor 1 trigger2 Empty 1 trigger readyfuel
neighbor 1 readyfuel Fire 1 chemfire chemfire
self 0.02 chemfire 1 Fire
neighbor 1 chemfire trigger 1 Empty trigger
neighbor 1 Fire trigger 1 Empty trigger
element chemfire2 0 250 0 0 0 0 0 0
neighbor 0.5 chemfire2 Empty 1 chemfire2 chemfire2
self 0.4 chemfire2 1 Fire
neighbor 1 ??? chemfire 1 ??? ???
neighbor 1 ??? chemfire2 1 ??? ???

element firestorm 250 250 0 -1 0 0 3 1
neighbor 0.01 firestorm Empty 1 firestorm firestorm
self 0.009 firestorm 1 chemfire2

element well 0 250 0 0 0 1 0 1
neighbor 1 well Empty 1 well Oil
neighbor 1 ??? well 1 ??? ???
neighbor 1 ??? trigger 1 ??? ???
neighbor 1 ??? trigger2 1 ??? ???
neighbor 1 tube ??? 1 ??? ???

element healer 255 0 250 0 0 1 0 1
element heal 250 250 0 0 0 1 0 0
element heal2 0 250 250 0 0 1 0 0
element heal3 250 250 250 0 0 1 0 0
neighbor 1 healer Empty 1 healer heal
explosion healer Empty 255 -255
self 0.0005 heal 1 heal2
neighbor 0.5 heal2 Empty 1 heal3 Empty
neighbor 0.05 healer heal2 1 healer healer
neighbor 1 healer heal 1 healer heal
explosion healer heal 100 -255
neighbor 1 heal2 heal 1 heal2 heal2
self 0.5 heal3 1 Wall
neighbor 1 healer Wall 1 healer Wall
explosion healer Wall 255 -255

element purboom 250 0 250 0 0 1 0 1
pexplosion purboom Empty 100 purboom2
element purboom2 250 0 250 0 0 1 0 0
self 1 purboom2 0.99 purboom3 0.01 purboom4
self 1 purboom3 1 Empty
self 0.005 purboom4 0.8 purboom 0.20 flashboom
element purboom3 250 0 250 0 0 1 0 0
element purboom4 250 0 250 0 0 1 0 0
element purboom5 250 0 250 0 0 1 1 0
neighbor 1 purboom4 Empty 1 purboom4 purboom5
self 0.005 purboom5 1 Empty
hotself 10 purboom5

element saltboom 250 250 250 1 0 0.9 0.1 1
element saltboom2 0 0 0 0 0 0 0 0
self 1 saltboom2 0.6 Fire 0.4 burningcoal
self 1 Salt 1 saltboom
hotself 95 Salt
pexplosion saltboom saltboom 32 saltboom2

element 1 250 0 0 0 0 0 0 1
element 2 0 250 0 0 0 0 0 1
neighbor 0.05 1 2 0.49 2 2 0.49 1 1 0.02 walker walker
neighbor 1 walker 2 1 1 walker
neighbor 1 walker 1 1 2 walker
self 0.005 walker 0.5 1 0.5 2 
element walker 0 0 0 0 0 0 0 0
neighbor 0.5 walker Empty 1 walker 1

element Black_hole 50 50 50 0 0 1 0 1 
element REnergy 0 0 0 1 0 .8 0 0 
element REnergy2 0 0 0 1 0 .8 0 0 
element REnergyBurst 0 0 0 -1 0 0 .8 0 0 
self .045 REnergyBurst 1.0 Empty 
neighbor .25 Black_hole Empty 1.0 Black_hole REnergy 
self .045 REnergy 1.0 Empty 
neighbor .005 REnergy evolution 1.0 REnergy2 REnergy 
self .002 REnergy2 .5 REnergyBurst .5 Empty 
self .065 REnergy2 .2 Empty 
neighbor .9 REnergy2 REnergy 1.0 REnergy2 REnergy2 
explosion REnergy2 REnergy 110 110 
neighbor 1 Black_hole Wall 1 Black_hole Empty
neighbor 1 Black_hole glass 1 Black_hole Empty
neighbor 1 Black_hole safewall 1 Black_hole Empty
neighbor 1 Black_hole rock 1 Black_hole Empty
neighbor 1 Black_hole heatwall 1 Black_hole Empty
neighbor 1 Black_hole Plant 1 Black_hole Empty
neighbor 1 Black_hole Torch 1 Black_hole Empty
neighbor 1 Black_hole solidmegadense 1 Black_hole Empty
neighbor 1 Black_hole 2 1 Black_hole Empty
neighbor 1 Black_hole 1 1 Black_hole Empty
neighbor 1 Black_hole well 1 Black_hole Empty
neighbor 1 Black_hole Spout 1 Black_hole Empty
neighbor 1 Black_hole Oil 1 Black_hole Empty
neighbor 1 Black_hole nebula 1 Black_hole Empty
neighbor 1 Black_hole protosun 1 Black_hole Empty
neighbor 1 Black_hole SUN 1 Black_hole Empty
neighbor 1 Black_hole whitedwarf 1 Black_hole Empty
neighbor 1 Black_hole blackdwarf 1 Black_hole Empty
neighbor 1 Black_hole supernova 0.334 Black_hole Black_hole 0.666 Black_hole Empty
neighbor 1 Black_hole Ember 1 Black_hole Empty
neighbor 1 Black_hole Fire 1 Black_hole Empty
neighbor 1 Black_hole protosun2 1 Black_hole Empty
element bboom 0 0 0 0 0 0 0 1
element bboom2 0 0 0 0 0 0 0 0 0 0 0 
pexplosion bboom Empty 200 bboom2
self 1 bboom2 0.1 Black_hole 0.9 Empty

element Destroyer 50 50 50 0 0 1 0 1
element hboom 50 0 0 0 0 1 0 0
element hboomx 0 0 50 0 0 1 0 0
pexplosion Destroyer Empty 4 hboom
self 0.2 hboom 0.1 hboomx 0.9 Empty
pexplosion hboomx hboom 4 Destroyer
neighbor 1 hboom Empty 1 hboom Empty
explosion hboom Empty 255 255
neighbor 1 hboomx Empty 1 hboomx Empty
explosion hboomx Empty 255 255
pexplosion hboomx hboomx 8 Destroyer
element Destroyer-Destroyer 250 250 250 0 0 1 0 1
pexplosion Destroyer-Destroyer Destroyer 50 Destroyer-Destroyer
pexplosion Destroyer-Destroyer hboom 50 Destroyer-Destroyer
pexplosion Destroyer-Destroyer hboomx 50 Destroyer-Destroyer
neighbor 1 bakingsoda Destroyer-Destroyer 1 bakingsoda bakingsoda
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