User:Darkslave Master/Vulcano and Fireworks Mod

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This Mod features 2 types of lava of wich 1 simulating an eruption (sord of), 2 visible types of rock (of wich 1 melts), ashes, meltable crystals, a terraform element wich creates a landscape to play in, an overpowered coolant element ;) and lastly 8 diffirent firework explosions.

<<UPDATE!!>> 1.2 Some bugfixes.

<<UPDATE!!>> 1.3 Made some fixes to several elements to make playing a little easyer and balance out some things better. Also added several helper elements wich you may find interesting such as a Wall/WAsh remover :)

<<UPDATE!!>> 1.4 You may have noticed some element help was missing, I've corrected this.


#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, File subversion 2
#element element r g b gravity slip density conductivity visible
#self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...]
#hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element
#hotcolor element r g b
#neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...]
#hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element

group Misc. Empty Wall WAsh Ashes Grass Fire Fire2 Lava Surfacelava Coolant Supercoolant WAshtowall Walltowash Nowall Nowash Crystal Crystalseed C1 
group Firework. Bang1 Bang2 Bang3 Bang4 Bang5 Bang6 Bang7 Bang8 Firework Fireworks
group Crystals. Wall WAsh Crystal Crystalseed C1
group Terraform. Wall WAsh Ashes Terraform Vulcano Crystal Crystalseed C1

element Empty 0 0 0 0 1 0 0 1

#Will not melt, ideal for encasing Lava.
element Wall 100 100 100 0 0 1 0.6 1
hotcolor Wall 234 37 15

element Wall2 100 100 100 0 0 1 0.6 0
hotcolor Wall2 234 37 15
self 0.5 Wall2 1.0 Lava
hotself 98 Wall2

#Has the potential to melt WAsh and set fire to crystals, and also heats up wall :)
element Fire 218 73 31 -0.6 0.5 0 1.1 1
self 0.05 Fire 0.95 Empty 0.05 Ashes

#Draw a size 1 dot of this to simulate an eruption if you don't like using Surfacelava. Safe when not in contact with Empty (so you CAN encase this stuff, just draw it inside wall.)
element XFire 218 73 31 -1 0.5 0 1.1 0
hotcolor XFire 226 165 22
self 0.02 XFire 1.0 Firex1 
pexplosion Supercoolant XFire 2 Supercoolant

element Firex1 226 165 22 -1 0.5 0 0.3 0
hotcolor Firex1 218 73 31 
pexplosion Firex1 Empty 5 Firex2
self 0.01 Firex1 1.0 XFire
pexplosion Supercoolant Firex1 2 Supercoolant

element Firex2 218 73 31 -1 0.5 0 1.1 0
hotcolor Firex2 226 165 22
self 0.02 Firex2 0.4 Firex3 0.4 Empty 0.1 Ashes 0.1 Lava
pexplosion Supercoolant Firex2 2 Supercoolant

element Firex3 226 165 22 -1 0.5 0 0.3 0
hotcolor Firex3 218 73 31 
pexplosion Firex3 Empty 5 Firex4
pexplosion Supercoolant Firex3 2 Supercoolant

element Firex4 218 73 31 -1 0.5 0 1.1 0
hotcolor Firex4 226 165 22
self 0.02 Firex4 0.1 Firex5 0.4 Empty 0.1 Ashes 0.4 Lava
pexplosion Supercoolant Firex4 2 Supercoolant

element Firex5 226 165 22 -1 0.5 0 0.3 0
hotcolor Firex5 218 73 31 
pexplosion Firex5 Empty 2 Lava
pexplosion Supercoolant Firex5 2 Supercoolant

#Draw a size 1 dot of this to simulate an eruption if you don't like using Surfacelava. Safe when not in contact with Empty (so you CAN encase this stuff, just draw it inside wall.)
element Fire2 218 73 31 -1 0.5 0 1.05 1
hotcolor Fire2 218 165 22
self 1.0 Fire2 1.0 XFire
hotself 98 Fire2 

#Remains of fire...flush some lava through it to make it go into WAsh.
element Ashes 100 100 100 0.92 0.5 0.4 0.5 1
self 1.0 Ashes 1.0 Ashes
hotself 20 Ashes
neighbor 0.01 Ashes Wall 1.0 WAsh Wall
neighbor 0.01 WAsh Ashes 1.0 WAsh WAsh

#Ok, now this may need some explanation, this is to simulate settled ash, it melts when exposed to large quantities of heat, and is made by exposing ashes to Wall, WAsh, or (surface)Lava.
element WAsh 100 100 100 0 0 1 0.6 1
hotcolor WAsh 180 0 0
self 1.0 WAsh 0.5 Lava 0.5 Lava2
hotself 98 WAsh

#The burning hot stuff, great fun! :)
element Lava 218 73 31 1 0.5 0.1 1.1 1
self 0.03 Lava 1.0 Lava2 
neighbor 0.01 Lava Ashes 1.0 Lava WAsh
neighbor 0.01 Lava2 Ashes 1.0 Lava2 WAsh 
neighbor 0.1 Lava Empty 0.9 Lava Fire 0.02 Crystalseed Fire 0.08 Empty Fire
neighbor 0.1 Lava2 Empty 0.9 Lava2 Fire 0.01 Crystalseed Fire 0.01 Crystalseed2 Fire 0.08 Empty Fire
neighbor 0.01 Lava WAsh 0.5 Lava Lava 0.5 Lava Empty
neighbor 0.01 Lava2 WAsh 0.5 Lava2 Lava2 0.5 Lava2 Empty

element Lava2 226 165 22 1 0.5 0.1 1.1 0
self 0.03 Lava2 0.99 Lava 0.01 WAsh

#Creates a slowly melting mass of...stuff, improvements welcome.
element Vulcano 0 0 0 0 0 1 0 1
self 0.01 Vulcano 0.5 WAsh 0.05 Lava 0.45 Wall2
neighbor 0.1 WAsh Vulcano 1.0 WAsh WAsh 
neighbor 0.1 Lava Vulcano 1.0 Lava Lava
neighbor 0.1 Lava2 Vulcano 1.0 Lava2 Lava 
neighbor 0.1 Wall2 Vulcano 1.0 Wall2 Wall2 

#Place at the top of a vulcano shaft. (will cool down into normal lava eventually, this is sped up by melting wall with it.)
element Surfacelava 218 73 31 1 0.5 0 1.0 1
neighbor 0.5 Surfacelava Empty 1.0 Surfacelava Fire2
neighbor 0.01 Surfacelava WAsh 1.0 Lava Lava 
neighbor 0.01 Surfacelava2 WAsh 1.0 Lava Lava
neighbor 0.01 Surfacelava Wall2 1.0 Lava Lava 
neighbor 0.01 Surfacelava2 Wall2 1.0 Lava Lava
self 0.03 Surfacelava 0.9 Surfacelava2 0.1 Lava

element Surfacelava2 226 165 22 1 0.5 0 1.0 0
neighbor 0.5 Surfacelava2 Empty 1.0 Surfacelava2 Fire2
self 0.03 Surfacelava2 0.9 Surfacelava 0.1 Lava

#Cools down most lava into settled ash (WAsh)
element Coolant 55 240 240 0.91 0.6 0.1 0 1
self 0.01 Coolant 1.0 Empty
neighbor 1.0 Coolant Lava 1.0 Empty Coolant3
neighbor 1.0 Coolant Lava2 1.0 Empty Coolant3
neighbor 1.0 Coolant Surfacelava 1.0 Empty Lava
neighbor 1.0 Coolant Surfacelava2 1.0 Empty Lava

#Improved version of Coolant, my overpowered cooling element! Even cools fire...feel the cold.
element Supercoolant 55 240 240 0.91 0.6 0.1 0 1
self 0.01 Supercoolant 0.5 Empty 0.5 Supercoolant
neighbor 1.0 Supercoolant Lava 1.0 Empty Coolant2
neighbor 1.0 Supercoolant Lava2 1.0 Empty Coolant2
neighbor 1.0 Supercoolant Surfacelava 1.0 Empty Lava
neighbor 1.0 Supercoolant Surfacelava2 1.0 Empty Lava
neighbor 0.5 Supercoolant WAsh 1.0 Empty WAsh
neighbor 0.5 Supercoolant Wall 1.0 Empty Wall
neighbor 0.5 Supercoolant Wall2 1.0 Empty Wall2
neighbor 0.5 Supercoolant Ashes 1.0 Empty Ashes
neighbor 1.0 Supercoolant Wall3 1.0 Supercoolant Supercoolant
neighbor 1.0 Supercoolant WAsh2 1.0 Supercoolant Supercoolant
pexplosion Supercoolant Fire 2 Supercoolant

element Coolant2 55 240 240 0 0 1 1.01 0
hotcolor Coolant2 104 236 60
self 0.1 Coolant2 1.0 WAsh
pexplosion Coolant2 Lava 2 Coolant2
pexplosion Lava Coolant2 2 Coolant2
pexplosion Lava2 Coolant2 2 Coolant2
pexplosion Coolant2 Lava2 2 Coolant2
pexplosion Coolant2 Fire 2 Supercoolant

element Coolant3 55 240 240 0 0 1 1.01 0
hotcolor Coolant3 104 236 60
self 0.9 Coolant3 1.0 WAsh
pexplosion Coolant3 Lava 2 Coolant3
pexplosion Lava Coolant3 2 Coolant3
pexplosion Lava2 Coolant3 2 Coolant3
pexplosion Coolant3 Lava2 2 Coolant3

#Turns your WAsh into Wall! Even works with extremely hot WAsh!
element WAshtowall 255 255 255 0.9 0.5 0 0 1
neighbor 1.0 WAshtowall WAsh 1.0 Empty Wall3
neighbor 1.0 WAshtowall Wall 1.0 Empty Wall
neighbor 1.0 WAshtowall Lava 1.0 Empty Lava
neighbor 1.0 WAshtowall Lava2 1.0 Empty Lava2
neighbor 1.0 WAshtowall Ashes 1.0 Empty Ashes
neighbor 1.0 WAshtowall WAshtowall 1.0 Empty WAshtowall

#Turns your Wall into WAsh! Even works with extremely hot Wall!
element Walltowash 255 255 255 0.9 0.5 0 0 1
neighbor 1.0 Walltowash WAsh 1.0 Empty WAsh
neighbor 1.0 Walltowash Wall 1.0 Empty WAsh2
neighbor 1.0 Walltowash Wall2 1.0 Empty WAsh2
neighbor 1.0 Walltowash Lava 1.0 Empty Lava
neighbor 1.0 Walltowash Lava2 1.0 Empty Lava2
neighbor 1.0 Walltowash Ashes 1.0 Empty Ashes
neighbor 1.0 Walltowash Walltowash 1.0 Empty Walltowash

element WAsh2 0 0 255 0 0 1 0 0 
self 0.1 WAsh2 1.0 WAsh
pexplosion WAsh2 Wall 2 WAsh2
pexplosion WAsh2 Wall2 2 WAsh2

element Wall3 0 150 50 0 0 1 0 0 
self 0.1 Wall3 1.0 Wall
pexplosion Wall3 WAsh 2 Wall3

#Creates a landscape of WAsh for you (need only 1 pixel, place in empty) DO NOT USE WHEN YOU WISH TO KEEP YOUR SANDBOX! Ah you'll do that anyway, but maybe I'll come through to some of you.
element Terraform 0 0 0 0 0 0 0 1
pexplosion Terraform Empty 10000 Vulcano2

element Vulcano2 0 0 0 0 0 1 0 0
self 0.03 Vulcano2 0.69 Empty 0.01 WAsh3 0.3 Crystalseed  
neighbor 0.6 Vulcano2 WAsh 1.0 WAsh WAsh 
neighbor 0.6 Vulcano2 Empty 0.4 Empty Empty 0.6 Vulcano2 Empty

element WAsh3 0 0 0 0 0 0 0 0
pexplosion WAsh3 Empty 10 WAsh
pexplosion WAsh3 WAsh 10 WAsh

#Place a 2-size block at the bottom of your screen (don't make lines, they create far too much firework)
element Firework 255 255 255 0 0 1 0 1
self 0.01 Firework 0.1 Fireworks 0.9 Firework

#Duhh?
element Fireworks 255 255 255 -1 0 0 1.01 1
neighbor 1.0 Fireworks Fireworks 1.0 Empty Fireworks
neighbor 0.1 Fireworks Empty 1.0 Fireworks White
self 1.0 Fireworks 0.125 Banger1 0.125 Banger2 0.125 Banger3 0.125 Banger4 0.125 Banger5 0.125 Banger6 0.125 Banger7 0.125 Banger8
hotself 98 Fireworks

element Banger1 255 255 255 0 0 0 0 0 
pexplosion Banger1 Empty 15 Bang1

element Banger2 255 255 255 0 0 0 0 0
pexplosion Banger2 Empty 15 Bang2

element Banger3 255 255 255 0 0 0 0 0
pexplosion Banger3 Empty 15 Bang3

element Banger4 255 255 255 0 0 0 0 0 
pexplosion Banger4 Empty 15 Bang4

element Banger5 255 255 255 0 0 0 0 0
pexplosion Banger5 Empty 15 Bang5

element Banger6 255 255 255 0 0 0 0 0
pexplosion Banger6 Empty 15 Bang6

element Banger7 255 255 255 0 0 0 0 0
pexplosion Banger7 Empty 15 Bang7

element Banger8 255 255 255 0 0 0 0 0
pexplosion Banger8 Empty 15 Bang8

#The green/white explosion.
element Bang1 255 255 255 0 0 1 0 1
neighbor 1.0 Bang1 Bang1 0.5 Green2 Green2 0.5 White2 White2
explosion Bang1 Bang1 255 255
self 0.1 Bang1 1.0 Empty

#The white explosion.
element Bang2 255 255 25 0 0 1 0 1
neighbor 1.0 Bang2 Bang2 0.5 White2 White2 0.5 White2 White2
explosion Bang2 Bang2 255 255
self 0.1 Bang2 1.0 Empty

#The red/white explosion.
element Bang3 255 255 255 0 0 1 0 1 
neighbor 1.0 Bang3 Bang3 0.5 White2 White2 0.5 Red2 Red2 
explosion Bang3 Bang3 255 255
self 0.1 Bang3 1.0 Empty

#The blue/white explosion.
element Bang4 255 255 255 0 0 1 0 1 
neighbor 1.0 Bang4 Bang4 0.5 Blue2 Blue2 0.5 White2 White2
explosion Bang4 Bang4 255 255 
self 0.1 Bang4 1.0 Empty

#The purple/white explosion.
element Bang5 255 255 255 0 0 1 0 1 
neighbor 1.0 Bang5 Bang5 0.5 Purple2 Purple2 0.5 White2 White2
explosion Bang5 Bang5 255 255
self 0.1 Bang5 1.0 Empty

#The orange/white explosion.
element Bang6 255 255 255 0 0 1 0 1 
neighbor 1.0 Bang6 Bang6 0.5 Orange2 Orange2 0.5 White2 White2
explosion Bang6 Bang6 255 255
self 0.1 Bang6 1.0 Empty

#The Cyan/White explosion.
element Bang7 255 255 255 0 0 1 0 1
neighbor 1.0 Bang7 Bang7 0.5 Cyan2 Cyan2 0.5 White2 White2
explosion Bang7 Bang7 255 255
self 0.1 Bang7 1.0 Empty

#The yellow/white explosion.
element Bang8 255 255 255 0 0 1 0 1
neighbor 1.0 Bang8 Bang8 0.5 Yellow2 Yellow2 0.5 White2 White2
explosion Bang8 Bang8 255 255
self 0.1 Bang8 1.0 Empty

element Red2 255 255 255 0 0 1 0 0 
self 0.01 Red2 1.0 Empty
neighbor 1.0 Red2 Empty 1.0 Red2 Red

element Red 255 0 0 0 0 0 0 0 
self 0.05 Red 0.95 Empty 0.05 Red3
neighbor 1.0 Red Empty 1.0 Empty Red

element Red3 0 0 0 0 0 0 0 0 
pexplosion Red3 Empty 5 Red

element Green2 255 255 255 0 0 1 0 0 
self 0.01 Green2 1.0 Empty
neighbor 1.0 Green2 Empty 1.0 Green2 Green

element Green 0 255 0 0 0 0 0 0 
self 0.05 Green 0.95 Empty 0.05 Green3
neighbor 1.0 Green Empty 1.0 Empty Green

element Green3 0 0 0 0 0 0 0 0 
pexplosion Green3 Empty 5 Green

element White2 255 255 255 0 0 1 0 0 
self 0.01 White2 1.0 Empty
neighbor 1.0 White2 Empty 1.0 White2 White

element White 255 255 255 0 0 0 0 0 
self 0.05 White 0.95 Empty 0.05 White3
neighbor 1.0 White Empty 1.0 Empty White

element White3 0 0 0 0 0 0 0 0 
pexplosion White3 Empty 5 White

element Blue2 255 255 255 0 0 1 0 0
self 0.01 Blue2 1.0 Empty
neighbor 1.0 Blue2 Empty 1.0 Blue2 Blue

element Blue 0 0 255 0 0 0 0 0
self 0.05 Blue 0.95 Empty 0.05 Blue3
neighbor 1.0 Blue Empty 1.0 Empty Blue

element Blue3 0 0 0 0 0 0 0 0 
pexplosion Blue3 Empty 5 Blue

element Purple2 255 255 255 0 0 1 0 0
self 0.01 Purple2 1.0 Empty
neighbor 1.0 Purple2 Empty 1.0 Purple2 Purple

element Purple 255 0 255 0 0 0 0 0
self 0.05 Purple 0.95 Empty 0.05 Purple3
neighbor 1.0 Purple Empty 1.0 Empty Purple

element Purple3 0 0 0 0 0 0 0 0 
pexplosion Purple3 Empty 5 Purple

element Orange2 255 255 255 0 0 1 0 0
self 0.01 Orange2 1.0 Empty
neighbor 1.0 Orange2 Empty 1.0 Orange2 Orange

element Orange 255 100 0 0 0 0 0 0
self 0.05 Orange 0.95 Empty 0.05 Orange3
neighbor 1.0 Orange Empty 1.0 Empty Orange

element Orange3 0 0 0 0 0 0 0 0 
pexplosion Orange3 Empty 5 Orange

element Cyan2 255 255 255 0 0 1 0 0
self 0.01 Cyan2 1.0 Empty
neighbor 1.0 Cyan2 Empty 1.0 Cyan2 Cyan

element Cyan 0 200 200 0 0 0 0 0
self 0.05 Cyan 0.95 Empty 0.05 Cyan3
neighbor 1.0 Cyan Empty 1.0 Empty Cyan

element Cyan3 0 0 0 0 0 0 0 0 
pexplosion Cyan3 Empty 5 Cyan

element Yellow2 255 255 255 0 0 1 0 0
self 0.01 Yellow2 1.0 Empty
neighbor 1.0 Yellow2 Empty 1.0 Yellow2 Yellow

element Yellow 255 255 0 0 0 0 0 0
self 0.05 Yellow 0.95 Empty 0.05 Yellow3
neighbor 1.0 Yellow Empty 1.0 Empty Yellow

element Yellow3 0 0 0 0 0 0 0 0 
pexplosion Yellow3 Empty 5 Yellow

#Grows crystals on touch with WAsh or Wall.
element Crystalseed 137 173 226 0.9 0.5 0 0 1
self 1.0 Crystalseed 0.5 Crystalseed1 0.5 Crystalseed2

element Crystal2 137 173 226 0 0.5 0 0 0
self 0.1 Crystal2 1.0 Crystalseed

element Crystalseed1 137 173 226 0.9 0.5 0.5 0 0
self 0.01 Crystalseed1 0.3 Crystalseed1 0.7 Empty
neighbor 1.0 Crystalseed1 WAsh 0.5 C1 WAsh 0.5 Empty WAsh
neighbor 1.0 Crystalseed1 Wall2 0.5 C1 Wall2 0.5 Empty Wall2
neighbor 1.0 Crystalseed1 Wall 0.5 C1 Wall 0.5 Empty Wall

element Crystalseed2 137 173 226 -0.9 0.5 0 0 0
self 0.01 Crystalseed2 0.3 Crystalseed2 0.7 Empty
neighbor 1.0 Crystalseed2 WAsh 0.5 C1 WAsh 0.5 Empty WAsh
neighbor 1.0 Crystalseed2 Wall2 0.5 C1 Wall2 0.5 Empty Wall2
neighbor 1.0 Crystalseed2 Wall 0.5 C1 Wall 0.5 Empty Wall

#The very essence of Crystal, Crystal-1, it grows crystals without being in touch with anything.
element C1 33 146 146 0 0 1 0.1 1
element C2 41 159 180 0 0 1 0.1 0
element C3 98 146 217 0 0 1 0.1 0
element C4 137 173 226 0 0 1 0.1 0
element C5 255 255 255 0 0 1 0.1 0
self 0.01 C1 0.5 Empty 0.5 C1 
self 0.01 C2 0.5 Empty 0.5 C2
self 0.01 C3 0.5 Empty 0.5 C3 
self 0.01 C4 0.5 Empty 0.5 C4
self 0.01 C5 0.5 Empty 0.5 C5

self 1.0 B1 1.0 Lava
self 1.0 B2 1.0 Lava
self 1.0 B3 1.0 Lava
self 1.0 B4 1.0 Lava
self 1.0 B5 1.0 Lava
self 1.0 A1 1.0 Lava
self 1.0 A2 1.0 Lava
self 1.0 A3 1.0 Lava
self 1.0 A4 1.0 Lava
self 1.0 A5 1.0 Lava 
hotself 99 B1 
hotself 99 B2
hotself 99 B3
hotself 99 B4
hotself 99 B5
hotself 99 A1
hotself 99 A2
hotself 99 A3
hotself 99 A4
hotself 99 A5

neighbor 0.05 C1 Empty 1.0 B1 C2
neighbor 0.05 C2 Empty 1.0 B2 C3
neighbor 0.05 C3 Empty 1.0 B3 C4
neighbor 0.05 C4 Empty 1.0 B4 C5
neighbor 0.05 C5 Empty 1.0 B5 B5

element B1 33 146 146 0 0 1 0.1 0
element B2 41 159 180 0 0 1 0.1 0
element B3 98 146 217 0 0 1 0.1 0
element B4 137 173 226 0 0 1 0.1 0 
element B5 255 255 255 0 0 1 0.1 0  

neighbor 0.05 B1 Empty 1.0 A1 A1
neighbor 0.05 B2 Empty 1.0 A2 A2
neighbor 0.05 B3 Empty 1.0 A3 A3
neighbor 0.05 B4 Empty 1.0 A4 A4
neighbor 0.05 B5 Empty 1.0 A5 A5

element A1 33 146 146 0 0 1 0.1 0
element A2 41 159 180 0 0 1 0.1 0
element A3 98 146 217 0 0 1 0.1 0
element A4 137 173 226 0 0 1 0.1 0 
element A5 255 255 255 0 0 1 0.1 0

neighbor 0.1 C1 Fire 1.0 Lava Fire
neighbor 0.1 C2 Fire 1.0 Lava Fire
neighbor 0.1 C3 Fire 1.0 Lava Fire
neighbor 0.1 C4 Fire 1.0 Lava Fire
neighbor 0.1 C5 Fire 1.0 Lava Fire
neighbor 0.1 B1 Fire 1.0 Lava Fire
neighbor 0.1 B2 Fire 1.0 Lava Fire
neighbor 0.1 B3 Fire 1.0 Lava Fire
neighbor 0.1 B4 Fire 1.0 Lava Fire
neighbor 0.1 B5 Fire 1.0 Lava Fire
neighbor 0.1 A1 Fire 1.0 Lava Fire
neighbor 0.1 A2 Fire 1.0 Lava Fire
neighbor 0.1 A3 Fire 1.0 Lava Fire
neighbor 0.1 A4 Fire 1.0 Lava Fire
neighbor 0.1 A5 Fire 1.0 Lava Fire

neighbor 0.2 A1 Lava 1.0 Lava Lava 
neighbor 0.2 A1 Lava2 1.0 Lava2 Lava2
neighbor 0.2 A2 Lava 1.0 Lava Lava 
neighbor 0.2 A2 Lava2 1.0 Lava2 Lava2
neighbor 0.2 A3 Lava 1.0 Lava Lava 
neighbor 0.2 A3 Lava2 1.0 Lava2 Lava2
neighbor 0.2 A4 Lava 1.0 Lava Lava 
neighbor 0.2 A4 Lava2 1.0 Lava2 Lava2
neighbor 0.2 A5 Lava 1.0 Lava Lava 
neighbor 0.2 A5 Lava2 1.0 Lava2 Lava2
neighbor 0.2 B1 Lava 1.0 Lava Lava 
neighbor 0.2 B1 Lava2 1.0 Lava2 Lava2
neighbor 0.2 B2 Lava 1.0 Lava Lava 
neighbor 0.2 B2 Lava2 1.0 Lava2 Lava2
neighbor 0.2 B3 Lava 1.0 Lava Lava 
neighbor 0.2 B3 Lava2 1.0 Lava2 Lava2
neighbor 0.2 B4 Lava 1.0 Lava Lava 
neighbor 0.2 B4 Lava2 1.0 Lava2 Lava2
neighbor 0.2 B5 Lava 1.0 Lava Lava 
neighbor 0.2 B5 Lava2 1.0 Lava2 Lava2
neighbor 0.2 C1 Lava 1.0 Lava Lava 
neighbor 0.2 C1 Lava2 1.0 Lava2 Lava2
neighbor 0.2 C2 Lava 1.0 Lava Lava 
neighbor 0.2 C2 Lava2 1.0 Lava2 Lava2
neighbor 0.2 C3 Lava 1.0 Lava Lava 
neighbor 0.2 C3 Lava2 1.0 Lava2 Lava2
neighbor 0.2 C4 Lava 1.0 Lava Lava 
neighbor 0.2 C4 Lava2 1.0 Lava2 Lava2
neighbor 0.2 C5 Lava 1.0 Lava Lava 
neighbor 0.2 C5 Lava2 1.0 Lava2 Lava2

#Forms a wave wich will almost completely fill your screen with Crystalseed.
element Crystal 255 255 255 0 0 1 1.05 1
self 1.0 Crystal 1.0 Crystalseed
hotself 50 Crystal
neighbor 1.0 Crystal Empty 1.0 Crystal Crystal
neighbor 0.2 Crystal Crystalseed 1.0 Crystalseed Crystalseed
neighbor 0.2 Crystal Crystalseed1 1.0 Crystalseed Crystalseed1
neighbor 0.2 Crystal Crystalseed2 1.0 Crystalseed Crystalseed2

neighbor 1.0 Crystal C1 1.0 Crystalseed C1
neighbor 1.0 Crystal C2 1.0 Crystalseed C2
neighbor 1.0 Crystal C3 1.0 Crystalseed C3
neighbor 1.0 Crystal C4 1.0 Crystalseed C4
neighbor 1.0 Crystal C5 1.0 Crystalseed C5
neighbor 1.0 Crystal B1 1.0 Crystalseed B1
neighbor 1.0 Crystal B2 1.0 Crystalseed B2
neighbor 1.0 Crystal B3 1.0 Crystalseed B3
neighbor 1.0 Crystal B4 1.0 Crystalseed B4
neighbor 1.0 Crystal B5 1.0 Crystalseed B5
neighbor 1.0 Crystal A1 1.0 Crystalseed A1
neighbor 1.0 Crystal A2 1.0 Crystalseed A2
neighbor 1.0 Crystal A3 1.0 Crystalseed A3
neighbor 1.0 Crystal A4 1.0 Crystalseed A4
neighbor 1.0 Crystal A5 1.0 Crystalseed A5

neighbor .1 Crystalseed2 C1 1.0 Empty C1
neighbor .1 Crystalseed2 C2 1.0 Empty C2
neighbor .1 Crystalseed2 C3 1.0 Empty C3
neighbor .1 Crystalseed2 C4 1.0 Empty C4
neighbor .1 Crystalseed2 C5 1.0 Empty C5
neighbor .1 Crystalseed2 B1 1.0 Empty B1
neighbor .1 Crystalseed2 B2 1.0 Empty B2
neighbor .1 Crystalseed2 B3 1.0 Empty B3
neighbor .1 Crystalseed2 B4 1.0 Empty B4
neighbor .1 Crystalseed2 B5 1.0 Empty B5
neighbor .1 Crystalseed2 A1 1.0 Empty A1
neighbor .1 Crystalseed2 A2 1.0 Empty A2
neighbor .1 Crystalseed2 A3 1.0 Empty A3
neighbor .1 Crystalseed2 A4 1.0 Empty A4
neighbor .1 Crystalseed2 A5 1.0 Empty A5
neighbor .1 Crystalseed1 C1 1.0 Empty C1
neighbor .1 Crystalseed1 C2 1.0 Empty C2
neighbor .1 Crystalseed1 C3 1.0 Empty C3
neighbor .1 Crystalseed1 C4 1.0 Empty C4
neighbor .1 Crystalseed1 C5 1.0 Empty C5
neighbor .1 Crystalseed1 B1 1.0 Empty B1
neighbor .1 Crystalseed1 B2 1.0 Empty B2
neighbor .1 Crystalseed1 B3 1.0 Empty B3
neighbor .1 Crystalseed1 B4 1.0 Empty B4
neighbor .1 Crystalseed1 B5 1.0 Empty B5
neighbor .1 Crystalseed1 A1 1.0 Empty A1
neighbor .1 Crystalseed1 A2 1.0 Empty A2
neighbor .1 Crystalseed1 A3 1.0 Empty A3
neighbor .1 Crystalseed1 A4 1.0 Empty A4
neighbor .1 Crystalseed1 A5 1.0 Empty A5

#Removes all Wall.
element Nowall 255 255 255 1 0 1 0.5 1
self 0.01 Nowall 1.0 Empty
neighbor 1.0 Nowall Wall 1.0 Nowall Nowall

#Removes all WAsh, didn't you read Nowall? 
element Nowash 255 255 255 1 0 1 0.5 1
self 0.01 Nowash 1.0 Empty
neighbor 1.0 Nowash WAsh 1.0 Nowash Nowash

#Burns. Fast.
element Grass 0 255 0 0 0 1 0 1
neighbor 1.0 Grass Empty 1.0 Grass1 Grass 
neighbor 1.0 Grass Fire 1.0 Fire Fire
neighbor 1.0 Lava Grass 1.0 Lava Fire
neighbor 1.0 Lava2 Grass 1.0 Lava2 Fire
neighbor 1.0 Surfacelava Grass 1.0 Surfacelava Fire 
neighbor 1.0 Surfacelava2 Grass 1.0 Surfacelava2 Fire

element Grass1 0 255 0 0 0 1 0 0
neighbor 1.0 Grass1 Fire 1.0 Fire Fire
neighbor 1.0 Lava Grass1 1.0 Lava Fire
neighbor 1.0 Lava2 Grass1 1.0 Lava2 Fire
neighbor 1.0 Surfacelava Grass1 1.0 Surfacelava Fire 
neighbor 1.0 Surfacelava2 Grass1 1.0 Surfacelava2 Fire
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