User:Darkslave Master/Vulcano and Fireworks Mod
From FSG Wiki
This Mod features 2 types of lava of wich 1 simulating an eruption (sord of), 2 visible types of rock (of wich 1 melts), ashes, meltable crystals, a terraform element wich creates a landscape to play in, an overpowered coolant element ;) and lastly 8 diffirent firework explosions.
<<UPDATE!!>> 1.2 Some bugfixes.
<<UPDATE!!>> 1.3 Made some fixes to several elements to make playing a little easyer and balance out some things better. Also added several helper elements wich you may find interesting such as a Wall/WAsh remover :)
<<UPDATE!!>> 1.4 You may have noticed some element help was missing, I've corrected this.
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, File subversion 2 #element element r g b gravity slip density conductivity visible #self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...] #hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element #hotcolor element r g b #neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...] #hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2 #explosion neighbor1 neighbor2 xspeed<255 yspeed<255 #pexplosion neighbor1 neighbor2 diameter element group Misc. Empty Wall WAsh Ashes Grass Fire Fire2 Lava Surfacelava Coolant Supercoolant WAshtowall Walltowash Nowall Nowash Crystal Crystalseed C1 group Firework. Bang1 Bang2 Bang3 Bang4 Bang5 Bang6 Bang7 Bang8 Firework Fireworks group Crystals. Wall WAsh Crystal Crystalseed C1 group Terraform. Wall WAsh Ashes Terraform Vulcano Crystal Crystalseed C1 element Empty 0 0 0 0 1 0 0 1 #Will not melt, ideal for encasing Lava. element Wall 100 100 100 0 0 1 0.6 1 hotcolor Wall 234 37 15 element Wall2 100 100 100 0 0 1 0.6 0 hotcolor Wall2 234 37 15 self 0.5 Wall2 1.0 Lava hotself 98 Wall2 #Has the potential to melt WAsh and set fire to crystals, and also heats up wall :) element Fire 218 73 31 -0.6 0.5 0 1.1 1 self 0.05 Fire 0.95 Empty 0.05 Ashes #Draw a size 1 dot of this to simulate an eruption if you don't like using Surfacelava. Safe when not in contact with Empty (so you CAN encase this stuff, just draw it inside wall.) element XFire 218 73 31 -1 0.5 0 1.1 0 hotcolor XFire 226 165 22 self 0.02 XFire 1.0 Firex1 pexplosion Supercoolant XFire 2 Supercoolant element Firex1 226 165 22 -1 0.5 0 0.3 0 hotcolor Firex1 218 73 31 pexplosion Firex1 Empty 5 Firex2 self 0.01 Firex1 1.0 XFire pexplosion Supercoolant Firex1 2 Supercoolant element Firex2 218 73 31 -1 0.5 0 1.1 0 hotcolor Firex2 226 165 22 self 0.02 Firex2 0.4 Firex3 0.4 Empty 0.1 Ashes 0.1 Lava pexplosion Supercoolant Firex2 2 Supercoolant element Firex3 226 165 22 -1 0.5 0 0.3 0 hotcolor Firex3 218 73 31 pexplosion Firex3 Empty 5 Firex4 pexplosion Supercoolant Firex3 2 Supercoolant element Firex4 218 73 31 -1 0.5 0 1.1 0 hotcolor Firex4 226 165 22 self 0.02 Firex4 0.1 Firex5 0.4 Empty 0.1 Ashes 0.4 Lava pexplosion Supercoolant Firex4 2 Supercoolant element Firex5 226 165 22 -1 0.5 0 0.3 0 hotcolor Firex5 218 73 31 pexplosion Firex5 Empty 2 Lava pexplosion Supercoolant Firex5 2 Supercoolant #Draw a size 1 dot of this to simulate an eruption if you don't like using Surfacelava. Safe when not in contact with Empty (so you CAN encase this stuff, just draw it inside wall.) element Fire2 218 73 31 -1 0.5 0 1.05 1 hotcolor Fire2 218 165 22 self 1.0 Fire2 1.0 XFire hotself 98 Fire2 #Remains of fire...flush some lava through it to make it go into WAsh. element Ashes 100 100 100 0.92 0.5 0.4 0.5 1 self 1.0 Ashes 1.0 Ashes hotself 20 Ashes neighbor 0.01 Ashes Wall 1.0 WAsh Wall neighbor 0.01 WAsh Ashes 1.0 WAsh WAsh #Ok, now this may need some explanation, this is to simulate settled ash, it melts when exposed to large quantities of heat, and is made by exposing ashes to Wall, WAsh, or (surface)Lava. element WAsh 100 100 100 0 0 1 0.6 1 hotcolor WAsh 180 0 0 self 1.0 WAsh 0.5 Lava 0.5 Lava2 hotself 98 WAsh #The burning hot stuff, great fun! :) element Lava 218 73 31 1 0.5 0.1 1.1 1 self 0.03 Lava 1.0 Lava2 neighbor 0.01 Lava Ashes 1.0 Lava WAsh neighbor 0.01 Lava2 Ashes 1.0 Lava2 WAsh neighbor 0.1 Lava Empty 0.9 Lava Fire 0.02 Crystalseed Fire 0.08 Empty Fire neighbor 0.1 Lava2 Empty 0.9 Lava2 Fire 0.01 Crystalseed Fire 0.01 Crystalseed2 Fire 0.08 Empty Fire neighbor 0.01 Lava WAsh 0.5 Lava Lava 0.5 Lava Empty neighbor 0.01 Lava2 WAsh 0.5 Lava2 Lava2 0.5 Lava2 Empty element Lava2 226 165 22 1 0.5 0.1 1.1 0 self 0.03 Lava2 0.99 Lava 0.01 WAsh #Creates a slowly melting mass of...stuff, improvements welcome. element Vulcano 0 0 0 0 0 1 0 1 self 0.01 Vulcano 0.5 WAsh 0.05 Lava 0.45 Wall2 neighbor 0.1 WAsh Vulcano 1.0 WAsh WAsh neighbor 0.1 Lava Vulcano 1.0 Lava Lava neighbor 0.1 Lava2 Vulcano 1.0 Lava2 Lava neighbor 0.1 Wall2 Vulcano 1.0 Wall2 Wall2 #Place at the top of a vulcano shaft. (will cool down into normal lava eventually, this is sped up by melting wall with it.) element Surfacelava 218 73 31 1 0.5 0 1.0 1 neighbor 0.5 Surfacelava Empty 1.0 Surfacelava Fire2 neighbor 0.01 Surfacelava WAsh 1.0 Lava Lava neighbor 0.01 Surfacelava2 WAsh 1.0 Lava Lava neighbor 0.01 Surfacelava Wall2 1.0 Lava Lava neighbor 0.01 Surfacelava2 Wall2 1.0 Lava Lava self 0.03 Surfacelava 0.9 Surfacelava2 0.1 Lava element Surfacelava2 226 165 22 1 0.5 0 1.0 0 neighbor 0.5 Surfacelava2 Empty 1.0 Surfacelava2 Fire2 self 0.03 Surfacelava2 0.9 Surfacelava 0.1 Lava #Cools down most lava into settled ash (WAsh) element Coolant 55 240 240 0.91 0.6 0.1 0 1 self 0.01 Coolant 1.0 Empty neighbor 1.0 Coolant Lava 1.0 Empty Coolant3 neighbor 1.0 Coolant Lava2 1.0 Empty Coolant3 neighbor 1.0 Coolant Surfacelava 1.0 Empty Lava neighbor 1.0 Coolant Surfacelava2 1.0 Empty Lava #Improved version of Coolant, my overpowered cooling element! Even cools fire...feel the cold. element Supercoolant 55 240 240 0.91 0.6 0.1 0 1 self 0.01 Supercoolant 0.5 Empty 0.5 Supercoolant neighbor 1.0 Supercoolant Lava 1.0 Empty Coolant2 neighbor 1.0 Supercoolant Lava2 1.0 Empty Coolant2 neighbor 1.0 Supercoolant Surfacelava 1.0 Empty Lava neighbor 1.0 Supercoolant Surfacelava2 1.0 Empty Lava neighbor 0.5 Supercoolant WAsh 1.0 Empty WAsh neighbor 0.5 Supercoolant Wall 1.0 Empty Wall neighbor 0.5 Supercoolant Wall2 1.0 Empty Wall2 neighbor 0.5 Supercoolant Ashes 1.0 Empty Ashes neighbor 1.0 Supercoolant Wall3 1.0 Supercoolant Supercoolant neighbor 1.0 Supercoolant WAsh2 1.0 Supercoolant Supercoolant pexplosion Supercoolant Fire 2 Supercoolant element Coolant2 55 240 240 0 0 1 1.01 0 hotcolor Coolant2 104 236 60 self 0.1 Coolant2 1.0 WAsh pexplosion Coolant2 Lava 2 Coolant2 pexplosion Lava Coolant2 2 Coolant2 pexplosion Lava2 Coolant2 2 Coolant2 pexplosion Coolant2 Lava2 2 Coolant2 pexplosion Coolant2 Fire 2 Supercoolant element Coolant3 55 240 240 0 0 1 1.01 0 hotcolor Coolant3 104 236 60 self 0.9 Coolant3 1.0 WAsh pexplosion Coolant3 Lava 2 Coolant3 pexplosion Lava Coolant3 2 Coolant3 pexplosion Lava2 Coolant3 2 Coolant3 pexplosion Coolant3 Lava2 2 Coolant3 #Turns your WAsh into Wall! Even works with extremely hot WAsh! element WAshtowall 255 255 255 0.9 0.5 0 0 1 neighbor 1.0 WAshtowall WAsh 1.0 Empty Wall3 neighbor 1.0 WAshtowall Wall 1.0 Empty Wall neighbor 1.0 WAshtowall Lava 1.0 Empty Lava neighbor 1.0 WAshtowall Lava2 1.0 Empty Lava2 neighbor 1.0 WAshtowall Ashes 1.0 Empty Ashes neighbor 1.0 WAshtowall WAshtowall 1.0 Empty WAshtowall #Turns your Wall into WAsh! Even works with extremely hot Wall! element Walltowash 255 255 255 0.9 0.5 0 0 1 neighbor 1.0 Walltowash WAsh 1.0 Empty WAsh neighbor 1.0 Walltowash Wall 1.0 Empty WAsh2 neighbor 1.0 Walltowash Wall2 1.0 Empty WAsh2 neighbor 1.0 Walltowash Lava 1.0 Empty Lava neighbor 1.0 Walltowash Lava2 1.0 Empty Lava2 neighbor 1.0 Walltowash Ashes 1.0 Empty Ashes neighbor 1.0 Walltowash Walltowash 1.0 Empty Walltowash element WAsh2 0 0 255 0 0 1 0 0 self 0.1 WAsh2 1.0 WAsh pexplosion WAsh2 Wall 2 WAsh2 pexplosion WAsh2 Wall2 2 WAsh2 element Wall3 0 150 50 0 0 1 0 0 self 0.1 Wall3 1.0 Wall pexplosion Wall3 WAsh 2 Wall3 #Creates a landscape of WAsh for you (need only 1 pixel, place in empty) DO NOT USE WHEN YOU WISH TO KEEP YOUR SANDBOX! Ah you'll do that anyway, but maybe I'll come through to some of you. element Terraform 0 0 0 0 0 0 0 1 pexplosion Terraform Empty 10000 Vulcano2 element Vulcano2 0 0 0 0 0 1 0 0 self 0.03 Vulcano2 0.69 Empty 0.01 WAsh3 0.3 Crystalseed neighbor 0.6 Vulcano2 WAsh 1.0 WAsh WAsh neighbor 0.6 Vulcano2 Empty 0.4 Empty Empty 0.6 Vulcano2 Empty element WAsh3 0 0 0 0 0 0 0 0 pexplosion WAsh3 Empty 10 WAsh pexplosion WAsh3 WAsh 10 WAsh #Place a 2-size block at the bottom of your screen (don't make lines, they create far too much firework) element Firework 255 255 255 0 0 1 0 1 self 0.01 Firework 0.1 Fireworks 0.9 Firework #Duhh? element Fireworks 255 255 255 -1 0 0 1.01 1 neighbor 1.0 Fireworks Fireworks 1.0 Empty Fireworks neighbor 0.1 Fireworks Empty 1.0 Fireworks White self 1.0 Fireworks 0.125 Banger1 0.125 Banger2 0.125 Banger3 0.125 Banger4 0.125 Banger5 0.125 Banger6 0.125 Banger7 0.125 Banger8 hotself 98 Fireworks element Banger1 255 255 255 0 0 0 0 0 pexplosion Banger1 Empty 15 Bang1 element Banger2 255 255 255 0 0 0 0 0 pexplosion Banger2 Empty 15 Bang2 element Banger3 255 255 255 0 0 0 0 0 pexplosion Banger3 Empty 15 Bang3 element Banger4 255 255 255 0 0 0 0 0 pexplosion Banger4 Empty 15 Bang4 element Banger5 255 255 255 0 0 0 0 0 pexplosion Banger5 Empty 15 Bang5 element Banger6 255 255 255 0 0 0 0 0 pexplosion Banger6 Empty 15 Bang6 element Banger7 255 255 255 0 0 0 0 0 pexplosion Banger7 Empty 15 Bang7 element Banger8 255 255 255 0 0 0 0 0 pexplosion Banger8 Empty 15 Bang8 #The green/white explosion. element Bang1 255 255 255 0 0 1 0 1 neighbor 1.0 Bang1 Bang1 0.5 Green2 Green2 0.5 White2 White2 explosion Bang1 Bang1 255 255 self 0.1 Bang1 1.0 Empty #The white explosion. element Bang2 255 255 25 0 0 1 0 1 neighbor 1.0 Bang2 Bang2 0.5 White2 White2 0.5 White2 White2 explosion Bang2 Bang2 255 255 self 0.1 Bang2 1.0 Empty #The red/white explosion. element Bang3 255 255 255 0 0 1 0 1 neighbor 1.0 Bang3 Bang3 0.5 White2 White2 0.5 Red2 Red2 explosion Bang3 Bang3 255 255 self 0.1 Bang3 1.0 Empty #The blue/white explosion. element Bang4 255 255 255 0 0 1 0 1 neighbor 1.0 Bang4 Bang4 0.5 Blue2 Blue2 0.5 White2 White2 explosion Bang4 Bang4 255 255 self 0.1 Bang4 1.0 Empty #The purple/white explosion. element Bang5 255 255 255 0 0 1 0 1 neighbor 1.0 Bang5 Bang5 0.5 Purple2 Purple2 0.5 White2 White2 explosion Bang5 Bang5 255 255 self 0.1 Bang5 1.0 Empty #The orange/white explosion. element Bang6 255 255 255 0 0 1 0 1 neighbor 1.0 Bang6 Bang6 0.5 Orange2 Orange2 0.5 White2 White2 explosion Bang6 Bang6 255 255 self 0.1 Bang6 1.0 Empty #The Cyan/White explosion. element Bang7 255 255 255 0 0 1 0 1 neighbor 1.0 Bang7 Bang7 0.5 Cyan2 Cyan2 0.5 White2 White2 explosion Bang7 Bang7 255 255 self 0.1 Bang7 1.0 Empty #The yellow/white explosion. element Bang8 255 255 255 0 0 1 0 1 neighbor 1.0 Bang8 Bang8 0.5 Yellow2 Yellow2 0.5 White2 White2 explosion Bang8 Bang8 255 255 self 0.1 Bang8 1.0 Empty element Red2 255 255 255 0 0 1 0 0 self 0.01 Red2 1.0 Empty neighbor 1.0 Red2 Empty 1.0 Red2 Red element Red 255 0 0 0 0 0 0 0 self 0.05 Red 0.95 Empty 0.05 Red3 neighbor 1.0 Red Empty 1.0 Empty Red element Red3 0 0 0 0 0 0 0 0 pexplosion Red3 Empty 5 Red element Green2 255 255 255 0 0 1 0 0 self 0.01 Green2 1.0 Empty neighbor 1.0 Green2 Empty 1.0 Green2 Green element Green 0 255 0 0 0 0 0 0 self 0.05 Green 0.95 Empty 0.05 Green3 neighbor 1.0 Green Empty 1.0 Empty Green element Green3 0 0 0 0 0 0 0 0 pexplosion Green3 Empty 5 Green element White2 255 255 255 0 0 1 0 0 self 0.01 White2 1.0 Empty neighbor 1.0 White2 Empty 1.0 White2 White element White 255 255 255 0 0 0 0 0 self 0.05 White 0.95 Empty 0.05 White3 neighbor 1.0 White Empty 1.0 Empty White element White3 0 0 0 0 0 0 0 0 pexplosion White3 Empty 5 White element Blue2 255 255 255 0 0 1 0 0 self 0.01 Blue2 1.0 Empty neighbor 1.0 Blue2 Empty 1.0 Blue2 Blue element Blue 0 0 255 0 0 0 0 0 self 0.05 Blue 0.95 Empty 0.05 Blue3 neighbor 1.0 Blue Empty 1.0 Empty Blue element Blue3 0 0 0 0 0 0 0 0 pexplosion Blue3 Empty 5 Blue element Purple2 255 255 255 0 0 1 0 0 self 0.01 Purple2 1.0 Empty neighbor 1.0 Purple2 Empty 1.0 Purple2 Purple element Purple 255 0 255 0 0 0 0 0 self 0.05 Purple 0.95 Empty 0.05 Purple3 neighbor 1.0 Purple Empty 1.0 Empty Purple element Purple3 0 0 0 0 0 0 0 0 pexplosion Purple3 Empty 5 Purple element Orange2 255 255 255 0 0 1 0 0 self 0.01 Orange2 1.0 Empty neighbor 1.0 Orange2 Empty 1.0 Orange2 Orange element Orange 255 100 0 0 0 0 0 0 self 0.05 Orange 0.95 Empty 0.05 Orange3 neighbor 1.0 Orange Empty 1.0 Empty Orange element Orange3 0 0 0 0 0 0 0 0 pexplosion Orange3 Empty 5 Orange element Cyan2 255 255 255 0 0 1 0 0 self 0.01 Cyan2 1.0 Empty neighbor 1.0 Cyan2 Empty 1.0 Cyan2 Cyan element Cyan 0 200 200 0 0 0 0 0 self 0.05 Cyan 0.95 Empty 0.05 Cyan3 neighbor 1.0 Cyan Empty 1.0 Empty Cyan element Cyan3 0 0 0 0 0 0 0 0 pexplosion Cyan3 Empty 5 Cyan element Yellow2 255 255 255 0 0 1 0 0 self 0.01 Yellow2 1.0 Empty neighbor 1.0 Yellow2 Empty 1.0 Yellow2 Yellow element Yellow 255 255 0 0 0 0 0 0 self 0.05 Yellow 0.95 Empty 0.05 Yellow3 neighbor 1.0 Yellow Empty 1.0 Empty Yellow element Yellow3 0 0 0 0 0 0 0 0 pexplosion Yellow3 Empty 5 Yellow #Grows crystals on touch with WAsh or Wall. element Crystalseed 137 173 226 0.9 0.5 0 0 1 self 1.0 Crystalseed 0.5 Crystalseed1 0.5 Crystalseed2 element Crystal2 137 173 226 0 0.5 0 0 0 self 0.1 Crystal2 1.0 Crystalseed element Crystalseed1 137 173 226 0.9 0.5 0.5 0 0 self 0.01 Crystalseed1 0.3 Crystalseed1 0.7 Empty neighbor 1.0 Crystalseed1 WAsh 0.5 C1 WAsh 0.5 Empty WAsh neighbor 1.0 Crystalseed1 Wall2 0.5 C1 Wall2 0.5 Empty Wall2 neighbor 1.0 Crystalseed1 Wall 0.5 C1 Wall 0.5 Empty Wall element Crystalseed2 137 173 226 -0.9 0.5 0 0 0 self 0.01 Crystalseed2 0.3 Crystalseed2 0.7 Empty neighbor 1.0 Crystalseed2 WAsh 0.5 C1 WAsh 0.5 Empty WAsh neighbor 1.0 Crystalseed2 Wall2 0.5 C1 Wall2 0.5 Empty Wall2 neighbor 1.0 Crystalseed2 Wall 0.5 C1 Wall 0.5 Empty Wall #The very essence of Crystal, Crystal-1, it grows crystals without being in touch with anything. element C1 33 146 146 0 0 1 0.1 1 element C2 41 159 180 0 0 1 0.1 0 element C3 98 146 217 0 0 1 0.1 0 element C4 137 173 226 0 0 1 0.1 0 element C5 255 255 255 0 0 1 0.1 0 self 0.01 C1 0.5 Empty 0.5 C1 self 0.01 C2 0.5 Empty 0.5 C2 self 0.01 C3 0.5 Empty 0.5 C3 self 0.01 C4 0.5 Empty 0.5 C4 self 0.01 C5 0.5 Empty 0.5 C5 self 1.0 B1 1.0 Lava self 1.0 B2 1.0 Lava self 1.0 B3 1.0 Lava self 1.0 B4 1.0 Lava self 1.0 B5 1.0 Lava self 1.0 A1 1.0 Lava self 1.0 A2 1.0 Lava self 1.0 A3 1.0 Lava self 1.0 A4 1.0 Lava self 1.0 A5 1.0 Lava hotself 99 B1 hotself 99 B2 hotself 99 B3 hotself 99 B4 hotself 99 B5 hotself 99 A1 hotself 99 A2 hotself 99 A3 hotself 99 A4 hotself 99 A5 neighbor 0.05 C1 Empty 1.0 B1 C2 neighbor 0.05 C2 Empty 1.0 B2 C3 neighbor 0.05 C3 Empty 1.0 B3 C4 neighbor 0.05 C4 Empty 1.0 B4 C5 neighbor 0.05 C5 Empty 1.0 B5 B5 element B1 33 146 146 0 0 1 0.1 0 element B2 41 159 180 0 0 1 0.1 0 element B3 98 146 217 0 0 1 0.1 0 element B4 137 173 226 0 0 1 0.1 0 element B5 255 255 255 0 0 1 0.1 0 neighbor 0.05 B1 Empty 1.0 A1 A1 neighbor 0.05 B2 Empty 1.0 A2 A2 neighbor 0.05 B3 Empty 1.0 A3 A3 neighbor 0.05 B4 Empty 1.0 A4 A4 neighbor 0.05 B5 Empty 1.0 A5 A5 element A1 33 146 146 0 0 1 0.1 0 element A2 41 159 180 0 0 1 0.1 0 element A3 98 146 217 0 0 1 0.1 0 element A4 137 173 226 0 0 1 0.1 0 element A5 255 255 255 0 0 1 0.1 0 neighbor 0.1 C1 Fire 1.0 Lava Fire neighbor 0.1 C2 Fire 1.0 Lava Fire neighbor 0.1 C3 Fire 1.0 Lava Fire neighbor 0.1 C4 Fire 1.0 Lava Fire neighbor 0.1 C5 Fire 1.0 Lava Fire neighbor 0.1 B1 Fire 1.0 Lava Fire neighbor 0.1 B2 Fire 1.0 Lava Fire neighbor 0.1 B3 Fire 1.0 Lava Fire neighbor 0.1 B4 Fire 1.0 Lava Fire neighbor 0.1 B5 Fire 1.0 Lava Fire neighbor 0.1 A1 Fire 1.0 Lava Fire neighbor 0.1 A2 Fire 1.0 Lava Fire neighbor 0.1 A3 Fire 1.0 Lava Fire neighbor 0.1 A4 Fire 1.0 Lava Fire neighbor 0.1 A5 Fire 1.0 Lava Fire neighbor 0.2 A1 Lava 1.0 Lava Lava neighbor 0.2 A1 Lava2 1.0 Lava2 Lava2 neighbor 0.2 A2 Lava 1.0 Lava Lava neighbor 0.2 A2 Lava2 1.0 Lava2 Lava2 neighbor 0.2 A3 Lava 1.0 Lava Lava neighbor 0.2 A3 Lava2 1.0 Lava2 Lava2 neighbor 0.2 A4 Lava 1.0 Lava Lava neighbor 0.2 A4 Lava2 1.0 Lava2 Lava2 neighbor 0.2 A5 Lava 1.0 Lava Lava neighbor 0.2 A5 Lava2 1.0 Lava2 Lava2 neighbor 0.2 B1 Lava 1.0 Lava Lava neighbor 0.2 B1 Lava2 1.0 Lava2 Lava2 neighbor 0.2 B2 Lava 1.0 Lava Lava neighbor 0.2 B2 Lava2 1.0 Lava2 Lava2 neighbor 0.2 B3 Lava 1.0 Lava Lava neighbor 0.2 B3 Lava2 1.0 Lava2 Lava2 neighbor 0.2 B4 Lava 1.0 Lava Lava neighbor 0.2 B4 Lava2 1.0 Lava2 Lava2 neighbor 0.2 B5 Lava 1.0 Lava Lava neighbor 0.2 B5 Lava2 1.0 Lava2 Lava2 neighbor 0.2 C1 Lava 1.0 Lava Lava neighbor 0.2 C1 Lava2 1.0 Lava2 Lava2 neighbor 0.2 C2 Lava 1.0 Lava Lava neighbor 0.2 C2 Lava2 1.0 Lava2 Lava2 neighbor 0.2 C3 Lava 1.0 Lava Lava neighbor 0.2 C3 Lava2 1.0 Lava2 Lava2 neighbor 0.2 C4 Lava 1.0 Lava Lava neighbor 0.2 C4 Lava2 1.0 Lava2 Lava2 neighbor 0.2 C5 Lava 1.0 Lava Lava neighbor 0.2 C5 Lava2 1.0 Lava2 Lava2 #Forms a wave wich will almost completely fill your screen with Crystalseed. element Crystal 255 255 255 0 0 1 1.05 1 self 1.0 Crystal 1.0 Crystalseed hotself 50 Crystal neighbor 1.0 Crystal Empty 1.0 Crystal Crystal neighbor 0.2 Crystal Crystalseed 1.0 Crystalseed Crystalseed neighbor 0.2 Crystal Crystalseed1 1.0 Crystalseed Crystalseed1 neighbor 0.2 Crystal Crystalseed2 1.0 Crystalseed Crystalseed2 neighbor 1.0 Crystal C1 1.0 Crystalseed C1 neighbor 1.0 Crystal C2 1.0 Crystalseed C2 neighbor 1.0 Crystal C3 1.0 Crystalseed C3 neighbor 1.0 Crystal C4 1.0 Crystalseed C4 neighbor 1.0 Crystal C5 1.0 Crystalseed C5 neighbor 1.0 Crystal B1 1.0 Crystalseed B1 neighbor 1.0 Crystal B2 1.0 Crystalseed B2 neighbor 1.0 Crystal B3 1.0 Crystalseed B3 neighbor 1.0 Crystal B4 1.0 Crystalseed B4 neighbor 1.0 Crystal B5 1.0 Crystalseed B5 neighbor 1.0 Crystal A1 1.0 Crystalseed A1 neighbor 1.0 Crystal A2 1.0 Crystalseed A2 neighbor 1.0 Crystal A3 1.0 Crystalseed A3 neighbor 1.0 Crystal A4 1.0 Crystalseed A4 neighbor 1.0 Crystal A5 1.0 Crystalseed A5 neighbor .1 Crystalseed2 C1 1.0 Empty C1 neighbor .1 Crystalseed2 C2 1.0 Empty C2 neighbor .1 Crystalseed2 C3 1.0 Empty C3 neighbor .1 Crystalseed2 C4 1.0 Empty C4 neighbor .1 Crystalseed2 C5 1.0 Empty C5 neighbor .1 Crystalseed2 B1 1.0 Empty B1 neighbor .1 Crystalseed2 B2 1.0 Empty B2 neighbor .1 Crystalseed2 B3 1.0 Empty B3 neighbor .1 Crystalseed2 B4 1.0 Empty B4 neighbor .1 Crystalseed2 B5 1.0 Empty B5 neighbor .1 Crystalseed2 A1 1.0 Empty A1 neighbor .1 Crystalseed2 A2 1.0 Empty A2 neighbor .1 Crystalseed2 A3 1.0 Empty A3 neighbor .1 Crystalseed2 A4 1.0 Empty A4 neighbor .1 Crystalseed2 A5 1.0 Empty A5 neighbor .1 Crystalseed1 C1 1.0 Empty C1 neighbor .1 Crystalseed1 C2 1.0 Empty C2 neighbor .1 Crystalseed1 C3 1.0 Empty C3 neighbor .1 Crystalseed1 C4 1.0 Empty C4 neighbor .1 Crystalseed1 C5 1.0 Empty C5 neighbor .1 Crystalseed1 B1 1.0 Empty B1 neighbor .1 Crystalseed1 B2 1.0 Empty B2 neighbor .1 Crystalseed1 B3 1.0 Empty B3 neighbor .1 Crystalseed1 B4 1.0 Empty B4 neighbor .1 Crystalseed1 B5 1.0 Empty B5 neighbor .1 Crystalseed1 A1 1.0 Empty A1 neighbor .1 Crystalseed1 A2 1.0 Empty A2 neighbor .1 Crystalseed1 A3 1.0 Empty A3 neighbor .1 Crystalseed1 A4 1.0 Empty A4 neighbor .1 Crystalseed1 A5 1.0 Empty A5 #Removes all Wall. element Nowall 255 255 255 1 0 1 0.5 1 self 0.01 Nowall 1.0 Empty neighbor 1.0 Nowall Wall 1.0 Nowall Nowall #Removes all WAsh, didn't you read Nowall? element Nowash 255 255 255 1 0 1 0.5 1 self 0.01 Nowash 1.0 Empty neighbor 1.0 Nowash WAsh 1.0 Nowash Nowash #Burns. Fast. element Grass 0 255 0 0 0 1 0 1 neighbor 1.0 Grass Empty 1.0 Grass1 Grass neighbor 1.0 Grass Fire 1.0 Fire Fire neighbor 1.0 Lava Grass 1.0 Lava Fire neighbor 1.0 Lava2 Grass 1.0 Lava2 Fire neighbor 1.0 Surfacelava Grass 1.0 Surfacelava Fire neighbor 1.0 Surfacelava2 Grass 1.0 Surfacelava2 Fire element Grass1 0 255 0 0 0 1 0 0 neighbor 1.0 Grass1 Fire 1.0 Fire Fire neighbor 1.0 Lava Grass1 1.0 Lava Fire neighbor 1.0 Lava2 Grass1 1.0 Lava2 Fire neighbor 1.0 Surfacelava Grass1 1.0 Surfacelava Fire neighbor 1.0 Surfacelava2 Grass1 1.0 Surfacelava2 Fire
