From FSG Wiki
#Version 4.4, File subversion 2
#element element r g b gravity slip density conductivity visible
#self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...]
#hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element
#hotcolor element r g b
#neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...]
#hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element
group Objects Asteriods Rubble fire Fire
group D Frigate(D) EMP(D)* ShellerD Dylan OrbitalTurret(D) Redbulb HAND CommandCenter(D)
group U Frigate(U) Test(U) ShellerU Austin OrbitalTurret(U) Bluebulb Shields CommandCenter(U) Dock(U) Ship(U)
group Passive Wire Generator
group P Ty HyperNuke
group Information EMPexplanation Bluebulb/Redbulb Testexplantion FrigateExplanation OrbitalTurretI HandsInfo SheildsInfo BattleSetUpInfo
group Bullets ShellU ShellD PB1 PlasmaBolt Plasma NukeU NukeD FP HANDnuke GunFire
group Commands(BothTeams) IncreasedSheller SingleShips
#################SPACE WARS MOD BY AUSTIN BALLARD###############
#################CREDIT FOR EXPLOSIONS GOES TO TY###############
#-1 -1 0 0 0
#Erases.
element Empty 0 0 0 0.000000 1.000000 0.000000 0.000000 1
#Described by the commanders to be an instant base. This will build itself out and then begin firing medium velocity bullets which have the capibility of fanning out.
element Test(U) 232 1 1 0 0 2 0 1
neighbor 0.002 Test(U) Empty 1 Test(U) Test(U)
self 0.002 Test(U) 1 TT
element TT 0 224 0 0 0 2 0 0
neighbor 1 Test(U) Empty 1 Test(U) T1
neighbor 1 TT Test(U) 1 TT TT
element T1 0 0 244 0 0 2 0 0
neighbor 1 T1 Empty 1 T1 T1
self 0.39 T1 1 T2
element T2 255 255 0 0 0 2 0 0
neighbor 1 T2 T1 1 T2 T2
neighbor 0.0009 T2 Empty 1 T2 FP
neighbor 1 T2 EMPWave 1 T2 Empty
element FP 255 10 78 -1 -1 0 0 1
self .003 FP 1 FP2
element FP2 255 10 78 -0.000999 1 0 0 0
self .003 FP2 1 FP
pexplosion FP2 Frigate(D) 35 E18
pexplosion FP Frigate(D) 35 E18
pexplosion FP ShellerD 20 E18
pexplosion FP Dylan 20 E18
pexplosion PlasmaBolt EMP(D) 45 E1
pexplosion Big1 EMP(D) 24 E1
pexplosion PB1 Test(U) 23 E2
pexplosion PB1 T2 23 E2
pexplosion PB1 T1 23 E1
pexplosion Big1 T1 23 E1
pexplosion Big1 T2 23 E2
pexplosion Big1 Test(U) 23 E1
pexplosion ShellD T2 23 E2
pexplosion ShellD OrbitalTurret(U) 23 E2
pexplosion ShellU OrbitalTurret(D) 23 E1
pexplosion Laser Asteriods 10 ETY
pexplosion Laser2 Asteriods 10 ETY
pexplosion Plasma Asteriods 10 ETY
pexplosion Laser Ty 35 ETY
pexplosion Laser2 Ty 35 ETY
pexplosion Plasma Ty 45 ETY
pexplosion Plasma Dylan 45 ETY
pexplosion Laser Dylan 34 ETY
pexplosion Laser2 Dylan 35 ETY
pexplosion Laser Redbulb 65 ETY
pexplosion Plasma Redbulb 65 ETY
pexplosion EMP(D) Plasma 65 ETY
pexplosion PlasmaBolt Asteriods 13 Fire
pexplosion PB1 Asteriods 13 fire
pexplosion ShellU Asteriods 13 Fire
pexplosion ShellD Asteriods 13 fire
#A machine which lets out an EMP wave. Disables shellers and other small machines but Frigates and a few other objects are too powerful to be affected by this.
element EMP(D)* 53 54 52 0 0 2 0 1
neighbor 0.0003 EMP(D)* Empty 1 EMP(D)* EMPWave
neighbor 1 EMPWave EMP(D)* 1 EMPWave EMP(D)
neighbor 1 EMP(D) EMP(D)* 1 EMP(D) EMP(D)
neighbor 1 EMPWave OrbitalTurret(U) 1 DisabledTurret DisabledTurret
element DisabledTurret 23 18 78 0 0 1 0 0
#A machine which lets out an EMP wave. Disables shellers and other small machines but Frigates and a few other objects are too powerful to be affected by this.
element EMP(D) 53 54 52 0 0 2 0 0
neighbor 0.00003 EMP(D) Empty 1 EMP(D) EMPWave
neighbor 1 EMPWave Empty 1 EMPWave EMPWave
neighbor 1 EMPWave Frigate(U) 1 Empty Frigate(U)
neighbor 1 EMPWave Frigate(D) 1 Empty Frigate(D)
neighbor 1 EMP(D) EMPWave 1 EMP(D) AfterShock
element AfterShock 0 0 0 0 1 1 4 0
neighbor 1 AfterShock EMPWave 1 AfterShock AfterShock
self 0.05 AfterShock 1 Aftershock
element Aftershock 0 0 0 0 1 1 4 0
self 0.09 Aftershock 1 Empty
neighbor 1 Aftershock EMPWave 1 AfterShock Aftershock
element EMPWave 0 0 0 0.000000 1.000000 1.000000 0.000000 0
neighbor 1 EMPWave ShellerU 1 DisabledSheller DisabledSheller
self 0.01 EMPWave 1 EMPwave
element EMPwave 0 0 0 0 1 1 0 0
neighbor 1 EMPwave ShellerU 1 DisabledSheller DisabledSheller
neighbor 1 EMPwave Empty 1 EMPwave AfterShock
self 0.8 EMPwave 1 Empty
element DisabledSheller 23 42 108 0 0 2 0 0
neighbor 1 DisabledSheller ShellerU 1 DisabledSheller DisabledSheller
self 0.000009 DisabledSheller 1 Shei
element Shei 23 11 101 0 0 2 0 0
neighbor 1 Shei DisabledSheller 1 Shei Shei
self 0.0002 Shei 1 ShellerU
neighbor 1 ShellerU Shei 1 ShellerU ShellerU
element E18 255 255 0 -1 1 0 2 0
self 0.1 E18 1 Empty
element Frigate(U) 234 189 189 0 0 2 0 1
neighbor 0.000999 Frigate(U) Empty 1 Frigate(U) PlasmaBolt
pexplosion PlasmaBolt Red10 80 E1
element PlasmaBolt 3 137 61 -1 -1 0 2 1
self 0.001 PlasmaBolt 1 B1
neighbor 0.00002 PlasmaBolt Empty 1 PlasmaBolt NukeU
element B1 13 97 223 -1 -1 0 2 0
pexplosion B1 M1 35 E1
neighbor 0.009 B1 Empty 1 B1 M11
neighbor 1 B1 Frigate(U) 1 Frigate(U) Empty
element M11 13 97 223 -1 -1 0 2 0
self 0.77 M11 0.77 M1
neighbor 1 M1 Frigate(U) 1 Empty Frigate(U)
element M1 12 29 82 -1 -1 0 2 0
self 0.2 M1 1 Empty
neighbor 1 Frigate(U) M1 1 Empty Frigate(U)
element E1 179 17 219 -1 -1 0 2 0
self 0.43 E1 1 Empty
element Frigate(D) 189 189 234 0 0 2 0 1
neighbor 0.000999 Frigate(D) Empty 1 Frigate(D) PB1
element PB1 11 3 255 1 1 0 2 1
self 0.001 PB1 1 B2
neighbor 0.00002 PB1 Empty 1 PB1 NukeD
pexplosion PB1 Blue10 80 E2
element B2 10 255 4 1 1 0 2 0
pexplosion B2 M2 35 E2
neighbor 0.009 B2 Empty 1 B2 M22
neighbor 1 B2 Frigate(D) 1 Empty Frigate(D)
element M22 10 255 4 1 1 0 2 0
self 0.77 M22 0.77 M2
neighbor 1 M22 Frigate(D) 1 Empty Frigate(D)
element M2 255 2 15 1 1 0 2 0
self 0.2 M2 1 Empty
neighbor 1 Frigate(D) M2 1 Empty Frigate(D)
element E2 5 114 24 1 1 0 2 0
self 0.43 E2 1 Empty
pexplosion B2 Frigate(U) 25 SE2
pexplosion PB1 Frigate(U) 25 SE2
pexplosion M2 Frigate(U) 30 SE2K
pexplosion M1 Frigate(D) 27 SE
pexplosion PlasmaBolt Frigate(D) 27 SE
pexplosion B1 Frigate(D) 34 SEK
element SE2K 180 112 82 0 0 0 0 0
self 0.8 SE2K 1 Empty
element SEK 100 112 180 0 0 0 0 0
self 0.8 SEK 1 Empty
element SE 255 0 0 -1 -1 0 3 0
self 0.02 SE 0.8 Empty
element SE2 255 0 0 1 1 0 3 0
self 0.2 SE2 0.8 Empty
#Burns other elements. Source of energy.
element Fire 255 0 0 -1.000000 1.000000 0.000000 1.100000 1
self 0.0050000 Fire 1.0000 Empty
hotcolor Fire 255 63 63
neighbor 0.01 Fire Frigate(U) 1 Fire Fire
neighbor 0.01 Fire Frigate(D) 1 Fire Fire
neighbor 0.01 SE Frigate(D) 1 Frigate(D) Fire
neighbor 0.01 SE2 Frigate(U) 1 Frigate(U) fire
element fire 255 0 0 1.000000 1.000000 0.000000 1.100000 1
self 0.0050000 fire 1.0000 Empty
hotcolor fire 255 63 63
neighbor 0.01 fire Frigate(U) 1 fire fire
neighbor 0.01 fire Frigate(D) 1 fire fire
neighbor 0.01 SE2 Frigate(U) 1 fire fire
#Gun Turret for the D army. Asteriod proof.
element ShellerD 0 255 255 0 0 1 0 1
neighbor .003 ShellerD Empty 1 ShellerD ShellD
element ShellD 200 200 200 1 0 1 0 1
neighbor 0.02 ShellD Empty 1 Empty Empty
neighbor .3 ShellD Empty 1 ShellD Big1
element Big1 180 180 180 0 0 1 0 0
element Big2 180 180 180 0 0 1 0 0
self .3 Big1 1 Big2
self .3 Big2 1 Empty
#A Gun Turret for the U Army. Asteriod proof.
element ShellerU 0 255 0 0 0 1 0 1
neighbor .003 ShellerU Empty 1 ShellerU ShellU
element ShellU 255 0 0 -1 0 1 0 1
neighbor 0.02 ShellU Empty 1 Empty Empty
neighbor .3 ShellU Empty 1 ShellU Big3
element Big3 180 180 180 0 0 1 0 0
element Big4 255 0 180 0 0 1 0 0
self .3 Big3 1 Big4
self .3 Big4 1 Empty
pexplosion Big3 Frigate(D) 45 KL1
pexplosion Big1 Frigate(U) 45 KL2
element KL1 0 0 255 0 0 0 3 0
self 0.2 KL1 0.9 Empty
element KL2 0 255 0 0 0 0 3 0
self 0.2 KL2 0.9 Empty
neighbor 1 KL1 Frigate(D) 1 Frigate(D) Fire
neighbor 1 KL2 Frigate(U) 1 Frigate(U) fire
pexplosion PB1 ShellerU 25 E1
pexplosion PlasmaBolt ShellerD 25 E2
element PI1 255 255 0 1 1 0 3 0
self 0.2 PI1 0.8 Empty
pexplosion Big3 ShellerD 15 PI1
pexplosion PB1 ShellerU 15 PI2
pexplosion PlasmaBolt ShellerD 15 PI1
element PI2 255 0 255 -1 -1 0 3 0
self 0.2 PI2 0.8 Empty
pexplosion Big1 ShellerU 15 PI2
element Flagship(D) 255 0 255 0 0 2 0.8 0
neighbor 1 Flagship(D) Empty 1 Flagship(D) Armor(1D)
element Armor(1D) 0 0 255 0 0 8 0 0
#Put this in the middle of each a frigate, explodes when hit.
element Generator -10 -10 -10 0 0 3 1.5 1
pexplosion Big3 Generator 150 EDT
pexplosion Big1 Generator 150 EDT
pexplosion PlasmaBolt Generator 150 EDT
pexplosion PB1 Generator 150 EDT
element EDT 255 0 255 -1 -1 0 3 0
self 0.1 EDT 0.8 EDT1
neighbor 0.1 EDT Empty 1 Empty Empty
element EDT1 255 0 0 -1 -1 0 3 0
self 0.1 EDT1 0.8 Empty
#FEAR THE WRATH OF THE GOD AUSTIN!!! GOD FAVORS THE U FRIGATES!!!
element Austin -10 -10 -10 0 0 1 0 1
neighbor 1 Austin Empty 1 Austin Plasma
element Plasma 0 0 255 -1 0 1 0 1
neighbor 0.02 Plasma Empty 1 Empty Empty
neighbor .3 Plasma Empty 1 Plasma Laser
pexplosion Plasma ShellerD 180 ETY
element Laser 255 0 255 0 0 1 0 0
element Laser2 255 255 0 0 0 1 0 0
self .3 Laser 1 Laser2
self .3 Laser2 1 Empty
neighbor 1 Plasma Frigate(D) 1 Plasma PKL
pexplosion PKL Plasma 175 ETY
element PKL 0 0 0 0 0 0 0 0
element ETY 0 0 255 -10 -10 0 3 0
self 0.1 ETY 0.8 ETR
element ETR 255 0 0 -10 -10 0 3 0
self 0.1 ETR 0.8 ETU
element ETU 0 255 0 -10 -10 0 3 0
self 0.1 ETU 0.8 KKL
element KKL 255 255 0 -10 -10 0 3 0
self 0.4 KKL 0.9 Empty
neighbor 1 KKL Frigate(D) 1 Frigate(D) Fire
#A crazy fishy face suicide bomber hired by the D army.
element Dylan 0 0 89 1 1 0 0 1
pexplosion Dylan Frigate(U) 200 BN
pexplosion Dylan ShellerU 70 BN
element BN 255 0 0 1 1 0 3 0
self 0.1 BN 0.8 BM
element BM 0 255 0 1 1 0 3 0
self 0.1 BM 0.8 Empty
neighbor 1 BM Frigate(U) 1 fire Frigate(U)
element NukeU 94 107 84 -1 1 2 0 1
pexplosion NukeU Frigate(D) 200 FireT
pexplosion NukeU ShellerD 200 FireT
element FireT 255 0 0 -1 -1 0 3 0
self 0.1 FireT 0.7 FireY
element FireY 255 255 0 -1 -1 0 3 0
self 0.1 FireY 0.8 Empty
element NukeD 137 148 190 1 1 0 3 1
pexplosion NukeD Frigate(U) 200 FireM
pexplosion NukeD Frigate(U) 200 FireM
element FireM 137 148 190 1 1 0 3 0
self 0.1 FireM 0.8 FireN
element FireN 87 240 236 1 1 0 3 0
self 0.1 FireN 0.8 Empty
neighbor 1 FireN Frigate(U) 1 fire Frigate(U)
neighbor 1 FireY Frigate(D) 1 Fire Frigate(D)
#Use this when you get bored.
element HyperNuke 99 99 99 0 0 8 99 1
pexplosion HyperNuke Empty 5800 UK1
element UK1 255 255 0 0 0 0 4 0
element UK2 255 0 255 0 0 0 4 0
element UK3 0 255 255 0 0 0 4 0
element UK4 255 255 255 0 0 0 5 0
self 0.1 UK1 0.8 UK2
self 0.1 UK2 0.8 UK3
self 0.1 UK3 0.8 UK4
self 0.1 UK4 0.8 Fire
#To clear the screen without refreshing.Place on Empty
element Clear 0 0 0 0 0 0 0 1
pexplosion Clear Empty 3400 Empty
#Space Rocks going at high speeds, really hurts when it crashes into a frigate.
element Asteriods 92 99 96 0.004928 0.00929831 2 1 1
neighbor 1 Asteriods Empty 1 Empty Asteriods
pexplosion Asteriods Frigate(U) 75 PFire
pexplosion Asteriods Frigate(D) 75 PFire
element PFire 255 100 100 0 0 0 4 0
self 0.1 PFire 0.8 Empty
neighbor 1 PFire Frigate(U) 1 fire Rubble
neighbor 1 PFire Frigate(D) 1 Fire Rubble
element Rubble 92 99 154 0.0039971 0.0091829 2 1 1
neighbor 0.3 Rubble Empty 1 Empty Rubble
neighbor 0.009 Rubble Frigate(D) 1 Rubble Fire
neighbor 0.009 Rubble Frigate(U) 1 Rubble fire
element Ty 0 0 255 0.009981 0.0092971 2 0 1
neighbor 0.002 Ty Empty 1 Ty Asteriods
element OrbitalTurret(U) 88 91 109 -0.009981 -0.009128191 2 0 1
neighbor 0.01 OrbitalTurret(U) Empty 1 OrbitalTurret(U) PlasmaBolt
element OrbitalTurret(D) 100 123 182 0.0099121 0.001989828 2 0 1
neighbor 0.01 OrbitalTurret(D) Empty 1 OrbitalTurret(D) PB1
pexplosion PlasmaBolt OrbitalTurret(D) 8 Fire
pexplosion PB1 OrbitalTurret(U) 8 fire
#A red shielding of armor. Defends Frigate(D).
element Redbulb 255 0 0 0 0 1 0 1
#A blue shielding of armor. Defends Frigate(U).
element Bluebulb 0 0 255 0 0 1 0 1
element Red1 250 0 0 0 0 1 0 0
element Red2 225 0 0 0 0 1 0 0
element Red3 200 0 0 0 0 1 0 0
element Red4 175 0 0 0 0 1 0 0
element Red5 150 0 0 0 0 1 0 0
element Red6 125 0 0 0 0 1 0 0
element Red7 100 0 0 0 0 1 0 0
element Red8 75 0 0 0 0 1 0 0
element Red9 50 0 0 0 0 1 0 0
element Red10 25 0 0 0 0 1 0 0
element Red1(2) 250 0 0 0 0 1 0 0
element Red2(2) 225 0 0 0 0 1 0 0
element Red3(2) 200 0 0 0 0 1 0 0
element Red4(2) 175 0 0 0 0 1 0 0
element Red5(2) 150 0 0 0 0 1 0 0
element Red6(2) 125 0 0 0 0 1 0 0
element Red7(2) 100 0 0 0 0 1 0 0
element Red8(2) 75 0 0 0 0 1 0 0
element Red9(2) 50 0 0 0 0 1 0 0
element Red10(2) 25 0 0 0 0 1 0 0
element Red1(3) 250 0 0 0 0 1 0 0
element Red2(3) 225 0 0 0 0 1 0 0
element Red3(3) 200 0 0 0 0 1 0 0
element Red4(3) 175 0 0 0 0 1 0 0
element Red5(3) 150 0 0 0 0 1 0 0
element Red6(3) 125 0 0 0 0 1 0 0
element Red7(3) 100 0 0 0 0 1 0 0
element Red8(3) 75 0 0 0 0 1 0 0
element Red9(3) 50 0 0 0 0 1 0 0
element Red10(3) 25 0 0 0 0 1 0 0
element Blue1 0 0 250 0 0 1 0 0
element Blue2 0 0 225 0 0 1 0 0
element Blue3 0 0 200 0 0 1 0 0
element Blue4 0 0 175 0 0 1 0 0
element Blue5 0 0 150 0 0 1 0 0
element Blue6 0 0 125 0 0 1 0 0
element Blue7 0 0 100 0 0 1 0 0
element Blue8 0 0 75 0 0 1 0 0
element Blue9 0 0 50 0 0 1 0 0
element Blue10 0 0 25 0 0 1 0 0
element Blue1(2) 0 0 250 0 0 1 0 0
element Blue2(2) 0 0 225 0 0 1 0 0
element Blue3(2) 0 0 200 0 0 1 0 0
element Blue4(2) 0 0 175 0 0 1 0 0
element Blue5(2) 0 0 150 0 0 1 0 0
element Blue6(2) 0 0 125 0 0 1 0 0
element Blue7(2) 0 0 100 0 0 1 0 0
element Blue8(2) 0 0 75 0 0 1 0 0
element Blue9(2) 0 0 50 0 0 1 0 0
element Blue10(2) 0 0 25 0 0 1 0 0
element Blue1(3) 0 0 250 0 0 0 1 0 0
element Blue2(3) 0 0 225 0 0 1 0 0
element Blue3(3) 0 0 200 0 0 1 0 0
element Blue4(3) 0 0 175 0 0 1 0 0
element Blue5(3) 0 0 150 0 1 0 0
element Blue6(3) 0 0 125 0 0 1 0 0
element Blue7(3) 0 0 100 0 0 1 0 0
element Blue8(3) 0 0 75 0 0 1 0 0
element Blue9(3) 0 0 50 0 0 1 0 0
element Blue10(3) 0 0 25 0 0 1 0 0
neighbor 1 Redbulb Empty 1 Redbulb Red1
neighbor 1 B1 OrbitalTurret(U) 1 OrbitalTurret(U) Empty
neighbor 1 Red1 Empty 1 Red1 Red1(2)
neighbor 1 Red1(2) Empty 1 Red1(2) Red1(3)
neighbor 1 Red1(3) Empty 1 Red1(3) Red2
neighbor 1 Red2 Empty 1 Red2 Red2(2)
neighbor 1 Red2(2) Empty 1 Red2(2) Red2(3)
neighbor 1 Red2(3) Empty 1 Red2(3) Red3
neighbor 1 Red3 Empty 1 Red3 Red3(2)
neighbor 1 Red3(2) Empty 1 Red3(2) Red3(3)
neighbor 1 Red3(3) Empty 1 Red3(3) Red4
neighbor 1 Red4 Empty 1 Red4 Red4(2)
neighbor 1 Red4(2) Empty 1 Red4(2) Red4(3)
neighbor 1 Red4(3) Empty 1 Red4(3) Red5
neighbor 1 Red5 Empty 1 Red5 Red5(2)
neighbor 1 Red5(2) Empty 1 Red5(2) Red5(3)
neighbor 1 Red5(3) Empty 1 Red5(3) Red6
neighbor 1 Red6 Empty 1 Red6 Red6(2)
neighbor 1 Red6(2) Empty 1 Red6(2) Red6(3)
neighbor 1 Red6(3) Empty 1 Red6(3) Red7
neighbor 1 Red7 Empty 1 Red7 Red7(2)
neighbor 1 Red7(2) Empty 1 Red7(2) Red7(3)
neighbor 1 Red7(3) Empty 1 Red7(3) Red8
neighbor 1 Red8 Empty 1 Red8 Red8(2)
neighbor 1 Red8(2) Empty 1 Red8(2) Red8(3)
neighbor 1 Red8(3) Empty 1 Red8(3) Red9
neighbor 1 Red9 Empty 1 Red9 Red9(2)
neighbor 1 Red9(2) Empty 1 Red9(2) Red9(3)
neighbor 1 Red9(3) Empty 1 Red9(3) Red10
neighbor 1 Bluebulb Empty 1 Bluebulb Blue1
neighbor 1 Blue1 Empty 1 Blue1 Blue1(2)
neighbor 1 Blue1(2) Empty 1 Blue1(2) Blue1(3)
neighbor 1 Blue1(3) Empty 1 Blue1(3) Blue2
neighbor 1 Blue2 Empty 1 Blue2 Blue2(2)
neighbor 1 Blue2(2) Empty 1 Blue2(2) Blue2(3)
neighbor 1 Blue2(3) Empty 1 Blue2(3) Blue3
neighbor 1 Blue3 Empty 1 Blue3 Blue3(2)
neighbor 1 Blue3(2) Empty 1 Blue3(2) Blue3(3)
neighbor 1 Blue3(3) Empty 1 Blue3(3) Blue4
neighbor 1 Blue4 Empty 1 Blue4 Blue4(2)
neighbor 1 Blue4(2) Empty 1 Blue4(2) Blue4(3)
neighbor 1 Blue4(3) Empty 1 Blue4(3) Blue5
neighbor 1 Blue5 Empty 1 Blue5 Blue5(2)
neighbor 1 Blue5(2) Empty 1 Blue5(2) Blue5(3)
neighbor 1 Blue5(3) Empty 1 Blue5(3) Blue6
neighbor 1 Blue6 Empty 1 Blue6 Blue6(2)
neighbor 1 Blue6(2) Empty 1 Blue6(2) Blue6(3)
neighbor 1 Blue6(3) Empty 1 Blue6(3) Blue7
neighbor 1 Blue7 Empty 1 Blue7 Blue7(2)
neighbor 1 Blue7(2) Empty 1 Blue7(2) Blue7(3)
neighbor 1 Blue7(3) Empty 1 Blue7(3) Blue8
neighbor 1 Blue8 Empty 1 Blue8 Blue8(2)
neighbor 1 Blue8(2) Empty 1 Blue8(2) Blue8(3)
neighbor 1 Blue8(3) Empty 1 Blue8(3) Blue9
neighbor 1 Blue9 Empty 1 Blue9 Blue9(2)
neighbor 1 Blue9(2) Empty 1 Blue9(2) Blue9(3)
neighbor 1 Blue9(3) Empty 1 Blue9(3) Blue10
neighbor 1 Blue10 PlasmaBolt 1 Blue10 Empty
neighbor 1 Red10 PB1 1 Red10 Empty
neighbor 1 Red10 EMPWave 1 Red10 Empty
neighbor 1 Blue10 EMPWave 1 Blue10 Empty
neighbor 1 ShellerD EMPWave 1 ShellerD Empty
pexplosion ShellD Blue10 30 E2
pexplosion ShellU Red10 30 E1
#Apart from disabling small machines it will stop bullets, lasers, or plasma dead in its tracks. But only for a short time.
element EMPexplanation 0 0 0 0 0 0 0 1
#Sheilds, can only take a few direct hits from a frigate bullet before being destroyed. Can regenerate but to an an extent.
element Bluebulb/Redbulb 0 0 0 0 0 0 0 1
#A insta-base in the test mode. It is being used in active duty and is recieving high marks.
element Testexplantion 0 0 0 0 0 0 0 1
#Its primary weapon, a plasmabolt launcher is not strong enough to take on a fleet so once in a while it will fire off a secondary defense weapon, a nuke.
element FrigateExplanation 0 0 0 0 0 0 0 1
#A thruster propelled satelite equipped with plasmabolt launchers. Has a higher rate of fire then frigates and can also fire off nukes.
element OrbitalTurretI 0 0 0 0 0 0 0 1
self 1 EMPexplanation 1 Empty
self 1 Bluebulb/Redbulb 1 Empty
self 1 Testexplantion 1 Empty
self 1 FrigateExplanation 1 Empty
self 1 OrbitalTurretI 1 Empty
#Unique to the U army this is a very complex piece of sheild technology. Very powerful. EMP will momentarily disrupted this.
element Shields 255 0 0 0 0 3 0 1
neighbor 1 Shields Frigate(U) 1 Frigate(U) Frigate(u)
element Frigate(u) 234 189 189 0 0 2 0 0
neighbor 1 Frigate(u) Frigate(U) 1 Frigate(u) Frigate(u)
neighbor 1 Frigate(u) Empty 1 Frigate(u) Shields(4)(U)
neighbor 1 Frigate(u) PlasmaBolt 1 Frigate(u) Empty
neighbor 1 B1 Shields(4)(U) 1 Shields(4)(U) Empty
neighbor 1 M1 Shields(4)(U) 1 Shields(4)(U) Empty
neighbor 1 ShellD Shields(4)(U) 1 Shields(3)(U) Empty
neighbor 1 ShellD Shields(3)(U) 1 Shields(2)(U) Shields(2)(U)
neighbor 1 ShellD Shields(2)(U) 1 Shields(1)(U) Empty
neighbor 1 ShellD Shields(1)(U) 1 DissolvingSheild DissolvingSheild
element Shields(4)(U) 255 0 0 0 0 3 0 0
neighbor 0.000999 Shields(4)(U) Empty 1 Shields(4)(U) PlasmaBolt
neighbor 1 PB1 Shields(4)(U) 1 Shields(4)(U) Shields(3)(U)
element Shields(3)(U) 255 0 0 0 0 3 0 0
neighbor 0.000999 Shields(3)(U) Empty 1 Shields(3)(U) PlasmaBolt
neighbor 1 Shields(3)(U) Shields(4)(U) 1 Shields(3)(U) Shields(3)(U)
neighbor 1 B1 Shields(3)(U) 1 Shields(3)(U) Empty
neighbor 1 EMPWave Shields(3)(U) 1 EMPWave Empty
neighbor 1 EMPWave Shields(1)(U) 1 EMPWave Empty
neighbor 1 EMPWave Shields(2)(U) 1 EMPWave Empty
neighbor 1 M1 Shields(3)(U) 1 Shields(3)(U) Empty
neighbor 1 PB1 Shields(3)(U) 1 Empty Shields(2)(U)
element Shields(2)(U) 255 0 0 0 0 3 0 0
neighbor 0.000999 Shields(2)(U) Empty 1 Shields(2)(U) PlasmaBolt
neighbor 1 Shields(2)(U) Shields(3)(U) 1 Shields(2)(U) Shields(2)(U)
neighbor 1 B1 Shields(2)(U) 1 Shields(2)(U) Empty
neighbor 1 M1 Shields(2)(U) 1 Shields(2)(U) Empty
neighbor 1 PB1 Shields(2)(U) 1 Empty Shields(1)(U)
neighbor 1 PB1 Shields(1)(U) 1 Empty DissolvingSheild
element Shields(1)(U) 255 0 0 0 0 3 0 0
neighbor 0.000999 Shields(1)(U) Empty 1 Shields(1)(U) PlasmaBolt
neighbor 1 Shields(1)(U) Shields(2)(U) 1 Shields(1)(U) Shields(1)(U)
neighbor 1 B1 Shields(1)(U) 1 Shields(1)(U) Empty
neighbor 1 M1 Shields(1)(U) 1 Shields(1)(U) Empty
neighbor 1 PB1 Shields(1)(U) 1 DissolvingSheild Empty
element DissolvingSheild 0 0 255 0 1 0 0 0
neighbor 1 DissolvingSheild Shields(1)(U) 1 DissolvingSheild DissolvingSheild
neighbor 1 DissolvingSheild Frigate(u) 1 DissolvingSheild DissolvingSheild
self 0.0009 DissolvingSheild 1 Frigate(U)T
element Frigate(U)T 0 255 9 0 1 0 0 0
self 0.0009 Frigate(U)T 1 Frigate(U)
neighbor 1 Frigate(U) Frigate(U)T 1 Frigate(U) Frigate(U)
neighbor 1 Frigate(U) DissolvingSheild 1 Frigate(U) Frigate(U)
#Hyper-Active_Nuclear-Device. For the D army. MUST BE AT LEAST SIZE 16!!!!!!
element HAND 45 55 55 0 0 1 0 1
neighbor 1 HAND Empty 1 HAND HANDnuke
self 0.001 HAND 1 HANDs
neighbor 1 HANDs HAND 1 HANDs HANDs
self 0.001 HANDs 1 ShellerD
neighbor 1 ShellerD HANDs 1 ShellerD ShellerD
element HANDs 45 55 55 0 0 1 0 0
element HANDnuke 88 0 0 1 1 1 0 1
element KKI 0 255 0 0 0 0 2 0
self 0.8 KKI 0.8 Empty
pexplosion HANDnuke Frigate(U) 120 KKI
pexplosion HANDnuke ShellerU 30 KKI
pexplosion HANDnuke T2 30 KKI
pexplosion HANDnuke OrbitalTurret(U) 10 KKI
pexplosion HANDnuke Redbulb 30 KKI
neighbor 1 KKI Shields(4)(U) 1 DissolvingSheild Empty
neighbor 1 KKI Shields(3)(U) 1 DissolvingSheild Empty
neighbor 1 KKI Shields(2)(U) 1 DissolvingSheild Empty
neighbor 1 KKI Shields(1)(U) 1 DissolvingSheild Empty
pexplosion HANDnuke Shields(4)(U) 30 KKI
pexplosion HANDnuke Shields(3)(U) 30 KKI
pexplosion HANDnuke Shields(2)(U) 30 KKI
pexplosion HANDnuke Shields(1)(U) 30 KKI
#It must be size 16 or the probabilities don't work out quite so good. This is made for destroying sheilds completly with one blow.
element HandsInfo 0 0 0 0 0 0 0 1
self 1 HandsInfo 1 Empty
#Make sure that when applying the Sheilds to the U frigate that you use size 4 and only place 4-6 dots in the entire frigate.
element SheildsInfo 0 0 0 0 0 0 0 1
self 1 SheildsInfo 1 Empty
#When setting up your frigates then do this: Use size 128 dots and place the U frigate on bottom (of screen) and D on the top. Then add whatever weapons you want to the fray.
element BattleSetUpInfo 0 0 0 0 0 0 0 1
self 1 BattleSetUpInfo 1 Empty
#A super orbitalturret. DO NOT USE ITS NOT DONE!!!
element Tyler 255 255 255 0 0 2 0 0
neighbor 0.001 Tyler Empty 1 Tyler Red11
neighbor 0.001 Tyler Red11 1 Tyler Tyler2
neighbor 1 Tyler2 Red11 1 Tyler2 Empty
neighbor 1 Tyler2 Red21 1 Tyler2 Empty
neighbor 1 Tyler2 Red31 1 Tyler2 Empty
neighbor 1 Tyler2 Red41 1 Tyler2 Empty
element Tyler2 0 0 0 0 1 0 0 0
element Red11 250 0 0 0 0 1 0 0
element Red21 225 0 0 0 0 1 0 0
element Red31 200 0 0 0 0 1 0 0
element Red41 175 0 0 0 0 1 0 0
element Red51 150 0 0 0 0 1 0 0
element Red61 125 0 0 0 0 1 0 0
element Red71 100 0 0 0 0 1 0 0
element Red81 75 0 0 0 0 1 0 0
element Red91 50 0 0 0 0 1 0 0
element Red101 25 0 0 0 0 1 0 0
element Red1(2)1 250 0 0 0 0 1 0 0
element Red2(2)1 225 0 0 0 0 1 0 0
element Red3(2)1 200 0 0 0 0 1 0 0
element Red4(2)1 175 0 0 0 0 1 0 0
element Red5(2)1 150 0 0 0 0 1 0 0
element Red6(2)1 125 0 0 0 0 1 0 0
element Red7(2)1 100 0 0 0 0 1 0 0
element Red8(2)1 75 0 0 0 0 1 0 0
element Red9(2)1 50 0 0 0 0 1 0 0
element Red10(2)1 25 0 0 0 0 1 0 0
element Red1(3)1 250 0 0 0 0 1 0 0
element Red2(3)1 225 0 0 0 0 1 0 0
element Red3(3)1 200 0 0 0 0 1 0 0
element Red4(3)1 175 0 0 0 0 1 0 0
element Red5(3)1 150 0 0 0 0 1 0 0
element Red6(3)1 125 0 0 0 0 1 0 0
element Red7(3)1 100 0 0 0 0 1 0 0
element Red8(3)1 75 0 0 0 0 1 0 0
element Red9(3)1 50 0 0 0 0 1 0 0
element Red10(3)1 25 0 0 0 0 1 0 0
neighbor 1 Red11 Empty 1 Red11 Red1(2)1
neighbor 1 Red1(2)1 Empty 1 Red1(2)1 Red1(3)1
neighbor 1 Red1(3)1 Empty 1 Red1(3)1 Red21
neighbor 1 Red21 Empty 1 Red21 Red2(2)1
neighbor 1 Red2(2)1 Empty 1 Red2(2)1 Red2(3)1
neighbor 1 Red2(3)1 Empty 1 Red2(3)1 Red31
neighbor 1 Red31 Empty 1 Red31 Red3(2)1
neighbor 1 Red3(2)1 Empty 1 Red3(2)1 Red3(3)1
neighbor 1 Red3(3)1 Empty 1 Red3(3)1 Red41
neighbor 1 Red41 Empty 1 Red41 Red4(2)1
neighbor 1 Red4(2)1 Empty 1 Red4(2)1 Red4(3)1
neighbor 1 Red4(3) Empty 1 Red4(3)1 Red51
neighbor 1 Red51 Empty 1 Red51 Red5(2)1
neighbor 1 Red5(2)1 Empty 1 Red5(2)1 Red5(3)1
neighbor 1 Red5(3)1 Empty 1 Red5(3)1 Red61
neighbor 1 Red61 Empty 1 Red61 Red6(2)1
neighbor 1 Red6(2)1 Empty 1 Red6(2)1 Red6(3)1
neighbor 1 Red6(3)1 Empty 1 Red6(3)1 Red71
neighbor 1 Red71 Empty 1 Red71 Red7(2)1
neighbor 1 Red7(2)1 Empty 1 Red7(2)1 Red7(3)1
neighbor 1 Red7(3)1 Empty 1 Red7(3)1 Red81
neighbor 1 Red81 Empty 1 Red81 Red8(2)1
neighbor 1 Red8(2)1 Empty 1 Red8(2)1 Red8(3)1
neighbor 1 Red8(3)1 Empty 1 Red8(3)1 Red91
neighbor 1 Red91 Empty 1 Red91 Red9(2)1
neighbor 1 Red9(2)1 Empty 1 Red9(2)1 Red9(3)1
neighbor 1 Red9(3)1 Empty 1 Red9(3)1 Red101
#The command center for the U army. Place commands in here for them to be carried out, must be connected by wire.
element CommandCenter(U) -10 -10 -10 0 0 2 0 1
#The special power of the U army. Increases sheller fire drastically. Must be connected to commandcenter by wire.
element IncreasedSheller 0 0 0 0 0 0 0 1
neighbor 1 IncreasedSheller Empty 1 Empty Empty
neighbor 1 IncreasedSheller CommandCenter(D) 1 CommandCenter(D) Radio1
element Wire 12 12 24 0 0 2 0 1
neighbor 1 Radio1 Wire 1 Wire Signal1
element Signal1 0 0 255 0 1 0 0 0
neighbor 1 Signal1 Wire 1 Signal1 Signal1
element Radio1 -10 -10 -10 0 0 2 0 0
neighbor 1 Radio1 CommandCenter(D) 1 Radio1 Radio1
neighbor 1 Signal1 ShellerD 1 AdvancedSheller AdvancedSheller
element AdvancedSheller 255 0 0 0 0 1 0 0
neighbor .01 AdvancedSheller Empty 1 AdvancedSheller ShellD
neighbor 1 AdvancedSheller ShellerD 1 AdvancedSheller AdvancedSheller
#The command center for the D army. Place commands in here for them to be carried out, must be connected by wire.
element CommandCenter(D) -10 -1 -3 0 0 0 0 1
#The special power of the D army. Allows the dock to create singleships. Must be connected to commandcenter by wire.
element SingleShips 0 0 0 0 0 0 0 1
neighbor 1 SingleShips Empty 1 Empty Empty
neighbor 1 SingleShips CommandCenter(U) 1 CommandCenter(U) Radio2
element Signal2 255 0 0 0 1 0 0 0
neighbor 1 Signal2 Wire 1 Signal2 Signal2
element Radio2 -10 -10 -10 0 1 0 0 0
neighbor 1 Radio2 CommandCenter(U) 1 Radio2 Radio2
neighbor 1 Signal2 Dock(U) 1 ProducingDock ProducingDock
neighbor 1 Radio2 Wire 1 Signal2 Wire
element Dock(U) 255 255 235 0 0 2 0 1
element ProducingDock 255 100 100 0 0 2 0 0
neighbor 0.003 ProducingDock Empty 1 ProducingDock Ship(U)
neighbor 1 ProducingDock Dock(U) 1 ProducingDock ProducingDock
element Ship(U) 0 255 0 0.000231 0.001213 2 0 1
neighbor 1 Ship(U) Empty 1 Empty Ship(U)
neighbor .03 Ship(U) Empty 1 Ship(U) Thruster
neighbor 1 Ship(U) Thruster1 1 Thruster1 Ship(U)
neighbor 1 Ship(U) Thruster2 1 Thruster2 Ship(U)
element Thruster 255 10 10 0 0 1 0 0
neighbor 0.02 Thruster Empty 1 Empty Empty
neighbor .5 Thruster Empty 1 Thruster Thruster1
neighbor .5 Empty Thruster1 1 Empty GunFire
neighbor .2 Empty Thruster2 1 Empty GunFire
self .04 Thruster 1 Empty
element Thruster1 130 24 54 0 0 1 0 0
element Thruster2 180 18 0 0 0 1 0 0
self .5 Thruster1 1 Thruster2
self .6 Thruster2 1 Thruster3
element Thruster3 0 0 0 0 0 0 0 0
neighbor 0.5 Thruster3 Empty 1 GunFire Empty
self .1 Thruster3 1 Empty
neighbor 1 GunFire Ship(U) 1 Ship(U) Empty
pexplosion PB1 Ship(U) 20 E2
pexplosion PB1 CommandCenter(U) 20 E2
pexplosion PB1 Dock(U) 20 E2
pexplosion NukeU Red10 150 E1
pexplosion NukeD Blue10 150 E2
pexplosion PB1 ProducingDock 20 E2
pexplosion PlasmaBolt CommandCenter(D) 25 E1
pexplosion PlasmaBolt AdvancedSheller 25 E1
pexplosion ShellU AdvancedSheller 40 KL1
pexplosion ShellU CommandCenter(D) 40 KL1
pexplosion ShellD CommandCenter(U) 38 KL2
pexplosion HANDnuke Blue10 100 KKI
pexplosion ShellD Dock(U) 39 KL2
pexplosion ShellD Ship(U) 23 KL2
pexplosion ShellD ProducingDock 40 KL2
pexplosion FP2 AdvancedSheller 12 KL1
pexplosion FP2 CommandCenter(D) 15 E1
pexplosion HANDnuke Dock(U) 100 E2
pexplosion HANDnuke ProducingDock 100 E2
pexplosion HANDnuke Ship(U) 50 KL2
pexplosion HANDnuke CommandCenter(U) 75 KL2
element AB 255 0 0 0 0 0 0 0
self 1 AB 1 Empty
#Bullets from a single ship fighter. Has no effect on frigate shields but can damage space shields. I.E. Bluebulbs.May lose velocity midflight.
element GunFire 0 255 5 -1 4 0 0 1
self .01 GunFire 1 Empty
pexplosion GunFire Frigate(D) 14 AB
pexplosion GunFire Red10 20 AB
pexplosion GunFire HAND 12 AB
pexplosion GunFire EMP(D)* 12 AB
pexplosion GunFire EMP(D) 12 AB
pexplosion GunFire ShellerD 12 AB
pexplosion GunFire IncreasedSheller 12 AB
pexplosion GunFire OrbitalTurret(D) 12 AB