User:FinalSpirits221/Space Mod

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#Version 4.4, File subversion 2
#element element r g b gravity slip density conductivity visible
#self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...]
#hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element
#hotcolor element r g b
#neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...]
#hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element
group	Objects	Asteriods	Rubble	fire	Fire
group	D	Frigate(D)	EMP(D)*	ShellerD	Dylan	OrbitalTurret(D)	Redbulb	HAND	CommandCenter(D)
group	U	Frigate(U)	Test(U)	ShellerU	Austin	OrbitalTurret(U)	Bluebulb	Shields	CommandCenter(U)	Dock(U) Ship(U)
group	Passive	Wire	Generator
group	P	Ty	HyperNuke
group	Information	EMPexplanation	Bluebulb/Redbulb	Testexplantion	FrigateExplanation	OrbitalTurretI	HandsInfo	SheildsInfo	BattleSetUpInfo
group	Bullets	ShellU	ShellD	PB1	PlasmaBolt	Plasma	NukeU	NukeD	FP	HANDnuke	GunFire
group	Commands(BothTeams)	IncreasedSheller	SingleShips
#################SPACE WARS MOD BY AUSTIN BALLARD###############
#################CREDIT FOR EXPLOSIONS GOES TO TY###############
#-1	-1	0	0	0
#Erases.
element	Empty	0	0	0	0.000000	1.000000	0.000000	0.000000	1
#Described by the commanders to be an instant base. This will build itself out and then begin firing medium velocity bullets which have the capibility of fanning out.
element	Test(U)	232	1	1	0	0	2	0	1
neighbor	0.002	Test(U)	Empty	1	Test(U)	Test(U)
self	0.002	Test(U)	1	TT
element	TT	0	224	0	0	0	2	0	0
neighbor	1	Test(U)	Empty	1	Test(U)	T1
neighbor	1	TT	Test(U)	1	TT	TT
element	T1	0	0	244	0	0	2	0	0
neighbor	1	T1	Empty	1	T1	T1
self	0.39	T1	1	T2
element	T2	255	255	0	0	0	2	0	0
neighbor	1	T2	T1	1	T2	T2
neighbor	0.0009	T2	Empty	1	T2	FP
neighbor	1	T2	EMPWave	1	T2	Empty
element	FP	255	10	78	-1	-1	0	0	1
self	.003	FP	1	FP2
element	FP2	255	10	78	-0.000999	1	0	0	0
self	.003	FP2	1	FP	
pexplosion	FP2	Frigate(D)	35	E18
pexplosion	FP	Frigate(D)	35	E18
pexplosion	FP	ShellerD	20	E18
pexplosion	FP	Dylan	20	E18
pexplosion	PlasmaBolt	EMP(D)	45	E1
pexplosion	Big1	EMP(D)	24	E1
pexplosion	PB1	Test(U)	23	E2
pexplosion	PB1	T2	23	E2
pexplosion	PB1	T1	23	E1
pexplosion	Big1	T1	23	E1
pexplosion	Big1	T2	23	E2
pexplosion	Big1	Test(U)	23	E1
pexplosion	ShellD	T2	23	E2
pexplosion	ShellD	OrbitalTurret(U)	23	E2
pexplosion	ShellU	OrbitalTurret(D)	23	E1
pexplosion	Laser	Asteriods	10	ETY
pexplosion	Laser2	Asteriods	10	ETY
pexplosion	Plasma	Asteriods	10	ETY
pexplosion	Laser	Ty	35	ETY
pexplosion	Laser2	Ty	35	ETY
pexplosion	Plasma	Ty	45	ETY
pexplosion	Plasma	Dylan	45	ETY
pexplosion	Laser	Dylan	34	ETY
pexplosion	Laser2	Dylan	35	ETY
pexplosion	Laser	Redbulb	65	ETY
pexplosion	Plasma	Redbulb	65	ETY
pexplosion	EMP(D)	Plasma	65	ETY
pexplosion	PlasmaBolt	Asteriods	13	Fire
pexplosion	PB1	Asteriods	13	fire
pexplosion	ShellU	Asteriods	13	Fire
pexplosion	ShellD	Asteriods	13	fire
#A machine which lets out an EMP wave. Disables shellers and other small machines but Frigates and a few other objects are too powerful to be affected by this.
element	EMP(D)*	53	54	52	0	0	2	0	1
neighbor	0.0003	EMP(D)*	Empty	1	EMP(D)*	EMPWave
neighbor	1	EMPWave	EMP(D)*	1	EMPWave	EMP(D)
neighbor	1	EMP(D)	EMP(D)*	1	EMP(D)	EMP(D)
neighbor	1	EMPWave	OrbitalTurret(U)	1	DisabledTurret	DisabledTurret
element	DisabledTurret	23	18	78	0	0	1	0	0
#A machine which lets out an EMP wave. Disables shellers and other small machines but Frigates and a few other objects are too powerful to be affected by this.
element	EMP(D)	53	54	52	0	0	2	0	0
neighbor	0.00003	EMP(D)	Empty	1	EMP(D)	EMPWave
neighbor	1	EMPWave	Empty	1	EMPWave	EMPWave
neighbor	1	EMPWave	Frigate(U)	1	Empty	Frigate(U)
neighbor	1	EMPWave	Frigate(D)	1	Empty	Frigate(D)
neighbor	1	EMP(D)	EMPWave	1	EMP(D)	AfterShock
element	AfterShock	0	0	0	0	1	1	4	0
neighbor	1	AfterShock	EMPWave	1	AfterShock	AfterShock
self	0.05	AfterShock	1	Aftershock
element	Aftershock	0	0	0	0	1	1	4	0
self	0.09	Aftershock	1	Empty
neighbor	1	Aftershock	EMPWave	1	AfterShock	Aftershock
element	EMPWave	0	0	0	0.000000	1.000000	1.000000	0.000000	0
neighbor	1	EMPWave	ShellerU	1	DisabledSheller	DisabledSheller
self	0.01	EMPWave	1	EMPwave	
element	EMPwave	0	0	0	0	1	1	0	0
neighbor	1	EMPwave	ShellerU	1	DisabledSheller	DisabledSheller
neighbor	1	EMPwave	Empty	1	EMPwave	AfterShock
self	0.8	EMPwave	1	Empty
element	DisabledSheller	23	42	108	0	0	2	0	0
neighbor	1	DisabledSheller	ShellerU	1	DisabledSheller	DisabledSheller
self	0.000009	DisabledSheller	1	Shei
element	Shei	23	11	101	0	0	2	0	0
neighbor	1	Shei	DisabledSheller	1	Shei	Shei
self	0.0002	Shei	1	ShellerU
neighbor	1	ShellerU	Shei	1	ShellerU	ShellerU
element	E18	255	255	0	-1	1	0	2	0
self	0.1	E18	1	Empty
element	Frigate(U)	234	189	189	0	0	2	0	1
neighbor	0.000999	Frigate(U)	Empty	1	Frigate(U)	PlasmaBolt
pexplosion	PlasmaBolt	Red10	80	E1

element	PlasmaBolt	3	137	61	-1	-1	0	2	1
self	0.001	PlasmaBolt	1	B1
neighbor	0.00002	PlasmaBolt	Empty	1	PlasmaBolt	NukeU

element	B1	13	97	223	-1	-1	0	2	0
pexplosion	B1	M1	35	E1
neighbor	0.009	B1	Empty	1	B1	M11
neighbor	1	B1	Frigate(U)	1	Frigate(U)	Empty
element	M11	13	97	223	-1	-1	0	2	0
self	0.77	M11	0.77	M1
neighbor	1	M1	Frigate(U)	1	Empty	Frigate(U)
element	M1	12	29	82	-1	-1	0	2	0
self	0.2	M1	1	Empty
neighbor	1	Frigate(U)	M1	1	Empty	Frigate(U)

element	E1	179	17	219	-1	-1	0	2	0
self	0.43	E1	1	Empty

element	Frigate(D)	189	189	234	0	0	2	0	1
neighbor	0.000999	Frigate(D)	Empty	1	Frigate(D)	PB1

element	PB1	11	3	255	1	1	0	2	1
self	0.001	PB1	1	B2
neighbor	0.00002	PB1	Empty	1	PB1	NukeD
pexplosion	PB1	Blue10	80	E2
element	B2	10	255	4	1	1	0	2	0
pexplosion	B2	M2	35	E2
neighbor	0.009	B2	Empty	1	B2	M22
neighbor	1	B2	Frigate(D)	1	Empty	Frigate(D)
element	M22	10	255	4	1	1	0	2	0
self	0.77	M22	0.77	M2
neighbor	1	M22	Frigate(D)	1	Empty	Frigate(D)
element	M2	255	2	15	1	1	0	2	0
self	0.2	M2	1	Empty
neighbor	1	Frigate(D)	M2	1	Empty	Frigate(D)

element	E2	5	114	24	1	1	0	2	0
self	0.43	E2	1	Empty
pexplosion	B2	Frigate(U)	25	SE2
pexplosion	PB1	Frigate(U)	25	SE2
pexplosion	M2	Frigate(U)	30	SE2K
pexplosion	M1	Frigate(D)	27	SE
pexplosion	PlasmaBolt	Frigate(D)	27	SE
pexplosion	B1	Frigate(D)	34	SEK

element	SE2K	180	112	82	0	0	0	0	0
self	0.8	SE2K	1	Empty

element	SEK	100	112	180	0	0	0	0	0
self	0.8	SEK	1	Empty

element	SE	255	0	0	-1	-1	0	3	0
self	0.02	SE	0.8	Empty

element	SE2	255	0	0	1	1	0	3	0
self	0.2	SE2	0.8	Empty

#Burns other elements. Source of energy.
element	Fire	255	0	0	-1.000000	1.000000	0.000000	1.100000	1
self	0.0050000	Fire	1.0000	Empty	
hotcolor Fire   255    63     63
neighbor	0.01	Fire	Frigate(U)	1	Fire	Fire
neighbor	0.01	Fire	Frigate(D)	1	Fire	Fire
neighbor	0.01	SE	Frigate(D)	1	Frigate(D)	Fire
neighbor	0.01	SE2	Frigate(U)	1	Frigate(U)	fire

element	fire	255	0	0	1.000000	1.000000	0.000000	1.100000	1
self	0.0050000	fire	1.0000	Empty	
hotcolor fire   255    63     63
neighbor	0.01	fire	Frigate(U)	1	fire	fire
neighbor	0.01	fire	Frigate(D)	1	fire	fire
neighbor	0.01	SE2	Frigate(U)	1	fire	fire

#Gun Turret for the D army. Asteriod proof.
element	ShellerD	0	255	255	0	0	1	0	1
neighbor	.003	ShellerD	Empty	1	ShellerD	ShellD

element	ShellD	200	200	200	1	0	1	0	1
neighbor	0.02	ShellD	Empty	1	Empty	Empty
neighbor	.3	ShellD	Empty   	1	ShellD	Big1

element Big1	180	180	180	0	0	1	0	0
element Big2	180	180	180	0	0	1	0	0
self	.3	Big1	1	Big2
self	.3	Big2	1	Empty

#A Gun Turret for the U Army. Asteriod proof.
element	ShellerU	0	255	0	0	0	1	0	1
neighbor	.003	ShellerU	Empty	1	ShellerU	ShellU

element	ShellU	255	0	0	-1	0	1	0	1
neighbor	0.02	ShellU	Empty	1	Empty	Empty
neighbor	.3	ShellU	Empty   	1	ShellU	Big3

element Big3	180	180	180	0	0	1	0	0
element Big4	255	0	180	0	0	1	0	0
self	.3	Big3	1	Big4
self	.3	Big4	1	Empty
pexplosion	Big3	Frigate(D)	45	KL1
pexplosion	Big1	Frigate(U)	45	KL2
element	KL1	0	0	255	0	0	0	3	0
self	0.2	KL1	0.9	Empty
element	KL2	0	255	0	0	0	0	3	0
self	0.2	KL2	0.9	Empty
neighbor	1	KL1	Frigate(D)	1	Frigate(D)	Fire
neighbor	1	KL2	Frigate(U)	1	Frigate(U)	fire
pexplosion	PB1	ShellerU	25	E1
pexplosion	PlasmaBolt	ShellerD	25	E2

element	PI1	255	255	0	1	1	0	3	0
self	0.2	PI1	0.8	Empty
pexplosion	Big3	ShellerD	15	PI1
pexplosion	PB1	ShellerU	15	PI2
pexplosion	PlasmaBolt	ShellerD	15	PI1

element	PI2	255	0	255	-1	-1	0	3	0
self	0.2	PI2	0.8	Empty
pexplosion	Big1	ShellerU	15	PI2

element	Flagship(D)	255	0	255	0	0	2	0.8	0
neighbor	1	Flagship(D)	Empty	1	Flagship(D)	Armor(1D)

element	Armor(1D)	0	0	255	0	0	8	0	0

#Put this in the middle of each a frigate, explodes when hit.
element	Generator	-10	-10	-10	0	0	3	1.5	1
pexplosion	Big3	Generator	150	EDT
pexplosion	Big1	Generator	150	EDT
pexplosion	PlasmaBolt	Generator	150	EDT
pexplosion	PB1	Generator	150	EDT

element	EDT	255	0	255	-1	-1	0	3	0
self	0.1	EDT	0.8	EDT1
neighbor	0.1	EDT	Empty	1	Empty	Empty

element	EDT1	255	0	0	-1	-1	0	3	0
self	0.1	EDT1	0.8	Empty

#FEAR THE WRATH OF THE GOD AUSTIN!!! GOD FAVORS THE U FRIGATES!!!
element	Austin	-10	-10	-10	0	0	1	0	1
neighbor	1	Austin	Empty	1	Austin	Plasma

element	Plasma	0	0	255	-1	0	1	0	1
neighbor	0.02	Plasma	Empty	1	Empty	Empty
neighbor	.3	Plasma	Empty	1	Plasma	Laser
pexplosion	Plasma	ShellerD	180	ETY
element	Laser	255	0	255	0	0	1	0	0

element	Laser2	255	255	0	0	0	1	0	0
self	.3	Laser	1	Laser2
self	.3	Laser2	1	Empty
neighbor	1	Plasma	Frigate(D)	1	Plasma	PKL	
pexplosion	PKL	Plasma	175	ETY

element	PKL	0	0	0	0	0	0	0	0

element	ETY	0	0	255	-10	-10	0	3	0
self	0.1	ETY	0.8	ETR

element	ETR	255	0	0	-10	-10	0	3	0
self	0.1	ETR	0.8	ETU	

element	ETU	0	255	0	-10	-10	0	3	0
self	0.1	ETU	0.8	KKL

element	KKL	255	255	0	-10	-10	0	3	0
self	0.4	KKL	0.9	Empty
neighbor	1	KKL	Frigate(D)	1	Frigate(D)	Fire

#A crazy fishy face suicide bomber hired by the D army.
element	Dylan	0	0	89	1	1	0	0	1
pexplosion	Dylan	Frigate(U)	200	BN
pexplosion	Dylan	ShellerU	70	BN
element	BN	255	0	0	1	1	0	3	0
self	0.1	BN	0.8	BM

element	BM	0	255	0	1	1	0	3	0
self	0.1	BM	0.8	Empty
neighbor	1	BM	Frigate(U)	1	fire	Frigate(U)

element	NukeU	94	107	84	-1	1	2	0	1
pexplosion	NukeU	Frigate(D)	200	FireT
pexplosion	NukeU	ShellerD	200	FireT
element	FireT	255	0	0	-1	-1	0	3	0
self	0.1	FireT	0.7	FireY

element	FireY	255	255	0	-1	-1	0	3	0
self	0.1	FireY	0.8	Empty

element	NukeD	137	148	190	1	1	0	3	1
pexplosion	NukeD	Frigate(U)	200	FireM
pexplosion	NukeD	Frigate(U)	200	FireM

element	FireM	137	148	190	1	1	0	3	0
self	0.1	FireM	0.8	FireN

element	FireN	87	240	236	1	1	0	3	0
self	0.1	FireN	0.8	Empty
neighbor	1	FireN	Frigate(U)	1	fire	Frigate(U)
neighbor	1	FireY	Frigate(D)	1	Fire	Frigate(D)
#Use this when you get bored.
element	HyperNuke	99	99	99	0	0	8	99	1
pexplosion	HyperNuke	Empty	5800	UK1

element	UK1	255	255	0	0	0	0	4	0
element	UK2	255	0	255	0	0	0	4	0
element	UK3	0	255	255	0	0	0	4	0
element	UK4	255	255	255	0	0	0	5	0
self	0.1	UK1	0.8	UK2
self	0.1	UK2	0.8	UK3
self	0.1	UK3	0.8	UK4
self	0.1	UK4	0.8	Fire

#To clear the screen without refreshing.Place on Empty
element	Clear	0	0	0	0	0	0	0	1
pexplosion	Clear	Empty	3400	Empty

#Space Rocks going at high speeds, really hurts when it crashes into a frigate.
element	Asteriods	92	99	96	0.004928	0.00929831	2	1	1
neighbor	1	Asteriods	Empty	1	Empty	Asteriods
pexplosion	Asteriods	Frigate(U)	75	PFire
pexplosion	Asteriods	Frigate(D)	75	PFire

element	PFire	255	100	100	0	0	0	4	0
self	0.1	PFire	0.8	Empty
neighbor	1	PFire	Frigate(U)	1	fire	Rubble
neighbor	1	PFire	Frigate(D)	1	Fire	Rubble

element	Rubble	92	99	154	0.0039971	0.0091829	2	1	1
neighbor	0.3	Rubble	Empty	1	Empty	Rubble
neighbor	0.009	Rubble	Frigate(D)	1	Rubble	Fire
neighbor	0.009	Rubble	Frigate(U)	1	Rubble	fire

element	Ty	0	0	255	0.009981	0.0092971	2	0	1
neighbor	0.002	Ty	Empty	1	Ty	Asteriods

element	OrbitalTurret(U)	88	91	109	-0.009981	-0.009128191	2	0	1
neighbor	0.01	OrbitalTurret(U)	Empty	1	OrbitalTurret(U)	PlasmaBolt

element	OrbitalTurret(D)	100	123	182	0.0099121	0.001989828	2	0	1
neighbor	0.01	OrbitalTurret(D)	Empty	1	OrbitalTurret(D)	PB1
pexplosion	PlasmaBolt	OrbitalTurret(D)	8	Fire
pexplosion	PB1	OrbitalTurret(U)	8	fire

#A red shielding of armor. Defends Frigate(D).
element Redbulb 255 0 0 0 0 1 0 1 

#A blue shielding of armor. Defends Frigate(U).
element Bluebulb 0 0 255 0 0 1 0 1

element Red1 250 0 0 0 0 1 0 0 

element Red2 225 0 0 0 0 1 0 0 

element Red3 200 0 0 0 0 1 0 0 

element Red4 175 0 0 0 0 1 0 0 

element Red5 150 0 0 0 0 1 0 0 

element Red6 125 0 0 0 0 1 0 0 

element Red7 100 0 0 0 0 1 0 0 

element Red8 75 0 0 0 0 1 0 0 

element Red9 50 0 0 0 0 1 0 0 

element Red10 25 0 0 0 0 1 0 0 

element Red1(2) 250 0 0 0 0 1 0 0 

element Red2(2) 225 0 0 0 0 1 0 0 

element Red3(2) 200 0 0 0 0 1 0 0 

element Red4(2) 175 0 0 0 0 1 0 0 

element Red5(2) 150 0 0 0 0 1 0 0 

element Red6(2) 125 0 0 0 0 1 0 0 

element Red7(2) 100 0 0 0 0 1 0 0 

element Red8(2) 75 0 0 0 0 1 0 0 

element Red9(2) 50 0 0 0 0 1 0 0 

element Red10(2) 25 0 0 0 0 1 0 0 

element Red1(3) 250 0 0 0 0 1 0 0 

element Red2(3) 225 0 0 0 0 1 0 0 

element Red3(3) 200 0 0 0 0 1 0 0 

element Red4(3) 175 0 0 0 0 1 0 0 

element Red5(3) 150 0 0 0 0 1 0 0 

element Red6(3) 125 0 0 0 0 1 0 0 

element Red7(3) 100 0 0 0 0 1 0 0 

element Red8(3) 75 0 0 0 0 1 0 0 

element Red9(3) 50 0 0 0 0 1 0 0 

element Red10(3) 25 0 0 0 0 1 0 0 

element Blue1 0 0 250 0 0 1 0 0 

element Blue2 0 0 225 0 0 1 0 0 

element Blue3 0 0 200 0 0 1 0 0 

element Blue4 0 0 175 0 0 1 0 0 

element Blue5 0 0 150 0 0 1 0 0 

element Blue6 0 0 125 0 0 1 0 0 

element Blue7 0 0 100 0 0 1 0 0 

element Blue8 0 0 75 0 0 1 0 0 

element Blue9 0 0 50 0 0 1 0 0 

element Blue10 0 0 25 0 0 1 0 0 

element Blue1(2) 0 0 250 0 0 1 0 0 

element Blue2(2) 0 0 225 0 0 1 0 0 

element Blue3(2) 0 0 200 0 0 1 0 0 

element Blue4(2) 0 0 175 0 0 1 0 0 

element Blue5(2) 0 0 150 0 0 1 0 0 

element Blue6(2) 0 0 125 0 0 1 0 0 

element Blue7(2) 0 0 100 0 0 1 0 0 

element Blue8(2) 0 0 75 0 0 1 0 0 

element Blue9(2) 0 0 50 0 0 1 0 0 

element Blue10(2) 0 0 25 0 0 1 0 0 

element Blue1(3) 0 0 250 0 0 0 1 0 0 

element Blue2(3) 0 0 225 0 0 1 0 0 

element Blue3(3) 0 0 200 0 0 1 0 0 

element Blue4(3) 0 0 175 0 0 1 0 0 

element Blue5(3) 0 0 150 0 1 0 0 

element Blue6(3) 0 0 125 0 0 1 0 0 

element Blue7(3) 0 0 100 0 0 1 0 0 

element Blue8(3) 0 0 75 0 0 1 0 0 

element Blue9(3) 0 0 50 0 0 1 0 0 

element Blue10(3) 0 0 25 0 0 1 0 0 
neighbor 1 Redbulb Empty 1 Redbulb Red1 
neighbor	1	B1	OrbitalTurret(U)	1	OrbitalTurret(U)	Empty

neighbor 1 Red1 Empty 1 Red1 Red1(2) 

neighbor 1 Red1(2) Empty 1 Red1(2) Red1(3) 

neighbor 1 Red1(3) Empty 1 Red1(3) Red2 

neighbor 1 Red2 Empty 1 Red2 Red2(2) 

neighbor 1 Red2(2) Empty 1 Red2(2) Red2(3) 

neighbor 1 Red2(3) Empty 1 Red2(3) Red3 

neighbor 1 Red3 Empty 1 Red3 Red3(2) 

neighbor 1 Red3(2) Empty 1 Red3(2) Red3(3) 

neighbor 1 Red3(3) Empty 1 Red3(3) Red4 

neighbor 1 Red4 Empty 1 Red4 Red4(2) 

neighbor 1 Red4(2) Empty 1 Red4(2) Red4(3) 

neighbor 1 Red4(3) Empty 1 Red4(3) Red5 

neighbor 1 Red5 Empty 1 Red5 Red5(2) 

neighbor 1 Red5(2) Empty 1 Red5(2) Red5(3) 

neighbor 1 Red5(3) Empty 1 Red5(3) Red6 

neighbor 1 Red6 Empty 1 Red6 Red6(2) 

neighbor 1 Red6(2) Empty 1 Red6(2) Red6(3) 

neighbor 1 Red6(3) Empty 1 Red6(3) Red7 

neighbor 1 Red7 Empty 1 Red7 Red7(2) 

neighbor 1 Red7(2) Empty 1 Red7(2) Red7(3) 

neighbor 1 Red7(3) Empty 1 Red7(3) Red8 

neighbor 1 Red8 Empty 1 Red8 Red8(2) 

neighbor 1 Red8(2) Empty 1 Red8(2) Red8(3) 

neighbor 1 Red8(3) Empty 1 Red8(3) Red9 

neighbor 1 Red9 Empty 1 Red9 Red9(2) 

neighbor 1 Red9(2) Empty 1 Red9(2) Red9(3) 

neighbor 1 Red9(3) Empty 1 Red9(3) Red10 

neighbor 1 Bluebulb Empty 1 Bluebulb Blue1

neighbor 1 Blue1 Empty 1 Blue1 Blue1(2) 

neighbor 1 Blue1(2) Empty 1 Blue1(2) Blue1(3) 

neighbor 1 Blue1(3) Empty 1 Blue1(3) Blue2 

neighbor 1 Blue2 Empty 1 Blue2 Blue2(2) 

neighbor 1 Blue2(2) Empty 1 Blue2(2) Blue2(3) 

neighbor 1 Blue2(3) Empty 1 Blue2(3) Blue3 

neighbor 1 Blue3 Empty 1 Blue3 Blue3(2) 

neighbor 1 Blue3(2) Empty 1 Blue3(2) Blue3(3) 

neighbor 1 Blue3(3) Empty 1 Blue3(3) Blue4 

neighbor 1 Blue4 Empty 1 Blue4 Blue4(2) 

neighbor 1 Blue4(2) Empty 1 Blue4(2) Blue4(3) 

neighbor 1 Blue4(3) Empty 1 Blue4(3) Blue5 

neighbor 1 Blue5 Empty 1 Blue5 Blue5(2) 

neighbor 1 Blue5(2) Empty 1 Blue5(2) Blue5(3) 

neighbor 1 Blue5(3) Empty 1 Blue5(3) Blue6 

neighbor 1 Blue6 Empty 1 Blue6 Blue6(2) 

neighbor 1 Blue6(2) Empty 1 Blue6(2) Blue6(3) 

neighbor 1 Blue6(3) Empty 1 Blue6(3) Blue7 

neighbor 1 Blue7 Empty 1 Blue7 Blue7(2) 

neighbor 1 Blue7(2) Empty 1 Blue7(2) Blue7(3) 

neighbor 1 Blue7(3) Empty 1 Blue7(3) Blue8 

neighbor 1 Blue8 Empty 1 Blue8 Blue8(2) 

neighbor 1 Blue8(2) Empty 1 Blue8(2) Blue8(3) 

neighbor 1 Blue8(3) Empty 1 Blue8(3) Blue9 

neighbor 1 Blue9 Empty 1 Blue9 Blue9(2) 

neighbor 1 Blue9(2) Empty 1 Blue9(2) Blue9(3) 

neighbor 1 Blue9(3) Empty 1 Blue9(3) Blue10 
neighbor	1	Blue10	PlasmaBolt	1	Blue10	Empty
neighbor	1	Red10	PB1	1	Red10	Empty
neighbor	1	Red10	EMPWave	1	Red10	Empty
neighbor	1	Blue10	EMPWave	1	Blue10	Empty
neighbor	1	ShellerD	EMPWave	1	ShellerD	Empty
pexplosion	ShellD	Blue10	30	E2
pexplosion	ShellU	Red10	30	E1

#Apart from disabling small machines it will stop bullets, lasers, or plasma dead in its tracks. But only for a short time.
element	EMPexplanation	0	0	0	0	0	0	0	1
#Sheilds, can only take a few direct hits from a frigate bullet before being destroyed. Can regenerate but to an an extent.
element	Bluebulb/Redbulb	0	0	0	0	0	0	0	1
#A insta-base in the test mode. It is being used in active duty and is recieving high marks.
element	Testexplantion	0	0	0	0	0	0	0	1
#Its primary weapon, a plasmabolt launcher is not strong enough to take on a fleet so once in a while it will fire off a secondary defense weapon, a nuke.
element	FrigateExplanation	0	0	0	0	0	0	0	1
#A thruster propelled satelite equipped with plasmabolt launchers. Has a higher rate of fire then frigates and can also fire off nukes. 
element	OrbitalTurretI	0	0	0	0	0	0	0	1
self	1	EMPexplanation	1	Empty
self	1	Bluebulb/Redbulb	1	Empty
self	1	Testexplantion	1	Empty
self	1	FrigateExplanation	1	Empty
self	1	OrbitalTurretI	1	Empty
#Unique to the U army this is a very complex piece of sheild technology. Very powerful. EMP will momentarily disrupted this.
element	Shields	255	0	0	0	0	3	0	1
neighbor	1	Shields	Frigate(U)	1	Frigate(U)	Frigate(u)
element	Frigate(u)	234	189	189	0	0	2	0	0
neighbor	1	Frigate(u)	Frigate(U)	1	Frigate(u)	Frigate(u)
neighbor	1	Frigate(u)	Empty	1	Frigate(u)	Shields(4)(U)
neighbor	1	Frigate(u)	PlasmaBolt	1	Frigate(u)	Empty
neighbor	1	B1	Shields(4)(U)	1	Shields(4)(U)	Empty
neighbor	1	M1	Shields(4)(U)	1	Shields(4)(U)	Empty
neighbor	1	ShellD	Shields(4)(U)	1	Shields(3)(U)	Empty
neighbor	1	ShellD	Shields(3)(U)	1	Shields(2)(U)	Shields(2)(U)
neighbor	1	ShellD	Shields(2)(U)	1	Shields(1)(U)	Empty
neighbor	1	ShellD	Shields(1)(U)	1	DissolvingSheild	DissolvingSheild
element	Shields(4)(U)	255	0	0	0	0	3	0	0
neighbor	0.000999	Shields(4)(U)	Empty	1	Shields(4)(U)	PlasmaBolt
neighbor	1	PB1	Shields(4)(U)	1	Shields(4)(U)	Shields(3)(U)
element	Shields(3)(U)	255	0	0	0	0	3	0	0
neighbor	0.000999	Shields(3)(U)	Empty	1	Shields(3)(U)	PlasmaBolt
neighbor	1	Shields(3)(U)	Shields(4)(U)	1	Shields(3)(U)	Shields(3)(U)
neighbor	1	B1	Shields(3)(U)	1	Shields(3)(U)	Empty
neighbor	1	EMPWave	Shields(3)(U)	1	EMPWave	Empty
neighbor	1	EMPWave	Shields(1)(U)	1	EMPWave	Empty
neighbor	1	EMPWave	Shields(2)(U)	1	EMPWave	Empty
neighbor	1	M1	Shields(3)(U)	1	Shields(3)(U)	Empty
neighbor	1	PB1	Shields(3)(U)	1	Empty	Shields(2)(U)
element	Shields(2)(U)	255	0	0	0	0	3	0	0
neighbor	0.000999	Shields(2)(U)	Empty	1	Shields(2)(U)	PlasmaBolt
neighbor	1	Shields(2)(U)	Shields(3)(U)	1	Shields(2)(U)	Shields(2)(U)
neighbor	1	B1	Shields(2)(U)	1	Shields(2)(U)	Empty
neighbor	1	M1	Shields(2)(U)	1	Shields(2)(U)	Empty
neighbor	1	PB1	Shields(2)(U)	1	Empty	Shields(1)(U)
neighbor	1	PB1	Shields(1)(U)	1	Empty	DissolvingSheild
element	Shields(1)(U)	255	0	0	0	0	3	0	0
neighbor	0.000999	Shields(1)(U)	Empty	1	Shields(1)(U)	PlasmaBolt
neighbor	1	Shields(1)(U)	Shields(2)(U)	1	Shields(1)(U)	Shields(1)(U)
neighbor	1	B1	Shields(1)(U)	1	Shields(1)(U)	Empty
neighbor	1	M1	Shields(1)(U)	1	Shields(1)(U)	Empty
neighbor	1	PB1	Shields(1)(U)	1	DissolvingSheild	Empty
element	DissolvingSheild	0	0	255	0	1	0	0	0
neighbor	1	DissolvingSheild	Shields(1)(U)	1	DissolvingSheild	DissolvingSheild
neighbor	1	DissolvingSheild	Frigate(u)	1	DissolvingSheild	DissolvingSheild
self	0.0009	DissolvingSheild	1	Frigate(U)T
element	Frigate(U)T	0	255	9	0	1	0	0	0
self	0.0009	Frigate(U)T	1	Frigate(U)
neighbor	1	Frigate(U)	Frigate(U)T	1	Frigate(U)	Frigate(U)
neighbor	1	Frigate(U)	DissolvingSheild	1	Frigate(U)	Frigate(U)

#Hyper-Active_Nuclear-Device. For the D army. MUST BE AT LEAST SIZE 16!!!!!!
element	HAND	45	55	55	0	0	1	0	1
neighbor	1	HAND	Empty	1	HAND	HANDnuke
self	0.001	HAND	1	HANDs
neighbor	1	HANDs	HAND	1	HANDs	HANDs
self	0.001	HANDs	1	ShellerD
neighbor	1	ShellerD	HANDs	1	ShellerD	ShellerD

element	HANDs	45	55	55	0	0	1	0	0
element	HANDnuke	88	0	0	1	1	1	0	1
element	KKI	0	255	0	0	0	0	2	0
self	0.8	KKI	0.8	Empty
pexplosion	HANDnuke	Frigate(U)	120	KKI
pexplosion	HANDnuke	ShellerU	30	KKI
pexplosion	HANDnuke	T2	30	KKI
pexplosion	HANDnuke	OrbitalTurret(U)	10	KKI
pexplosion	HANDnuke	Redbulb	30	KKI	
neighbor	1	KKI	Shields(4)(U)	1	DissolvingSheild	Empty
neighbor	1	KKI	Shields(3)(U)	1	DissolvingSheild	Empty
neighbor	1	KKI	Shields(2)(U)	1	DissolvingSheild	Empty
neighbor	1	KKI	Shields(1)(U)	1	DissolvingSheild	Empty	
pexplosion	HANDnuke	Shields(4)(U)	30	KKI
pexplosion	HANDnuke	Shields(3)(U)	30	KKI
pexplosion	HANDnuke	Shields(2)(U)	30	KKI
pexplosion	HANDnuke	Shields(1)(U)	30	KKI
#It must be size 16 or the probabilities don't work out quite so good. This is made for destroying sheilds completly with one blow.
element	HandsInfo	0	0	0	0	0	0	0	1
self	1	HandsInfo	1	Empty
#Make sure that when applying the Sheilds to the U frigate that you use size 4 and only place 4-6 dots in the entire frigate.
element	SheildsInfo	0	0	0	0	0	0	0	1
self	1	SheildsInfo	1	Empty
#When setting up your frigates then do this: Use size 128 dots and place the U frigate on bottom (of screen) and D on the top. Then add whatever weapons you want to the fray.
element	BattleSetUpInfo	0	0	0	0	0	0	0	1
self	1	BattleSetUpInfo	1	Empty

#A super orbitalturret. DO NOT USE ITS NOT DONE!!!
element	Tyler	255	255	255	0	0	2	0	0
neighbor	0.001	Tyler	Empty	1	Tyler	Red11
neighbor	0.001	Tyler	Red11	1	Tyler	Tyler2
neighbor	1	Tyler2	Red11	1	Tyler2	Empty
neighbor	1	Tyler2	Red21	1	Tyler2	Empty
neighbor	1	Tyler2	Red31	1	Tyler2	Empty
neighbor	1	Tyler2	Red41	1	Tyler2	Empty
element	Tyler2	0	0	0	0	1	0	0	0
element Red11 250 0 0 0 0 1 0 0 

element Red21 225 0 0 0 0 1 0 0 

element Red31 200 0 0 0 0 1 0 0 

element Red41 175 0 0 0 0 1 0 0 

element Red51 150 0 0 0 0 1 0 0 

element Red61 125 0 0 0 0 1 0 0 

element Red71 100 0 0 0 0 1 0 0 

element Red81 75 0 0 0 0 1 0 0 

element Red91 50 0 0 0 0 1 0 0 

element Red101 25 0 0 0 0 1 0 0 

element Red1(2)1 250 0 0 0 0 1 0 0 

element Red2(2)1 225 0 0 0 0 1 0 0 

element Red3(2)1 200 0 0 0 0 1 0 0 

element Red4(2)1 175 0 0 0 0 1 0 0 

element Red5(2)1 150 0 0 0 0 1 0 0 

element Red6(2)1 125 0 0 0 0 1 0 0 

element Red7(2)1 100 0 0 0 0 1 0 0 

element Red8(2)1 75 0 0 0 0 1 0 0 

element Red9(2)1 50 0 0 0 0 1 0 0 

element Red10(2)1 25 0 0 0 0 1 0 0 

element Red1(3)1 250 0 0 0 0 1 0 0 

element Red2(3)1 225 0 0 0 0 1 0 0 

element Red3(3)1 200 0 0 0 0 1 0 0 

element Red4(3)1 175 0 0 0 0 1 0 0 

element Red5(3)1 150 0 0 0 0 1 0 0 

element Red6(3)1 125 0 0 0 0 1 0 0 

element Red7(3)1 100 0 0 0 0 1 0 0 

element Red8(3)1 75 0 0 0 0 1 0 0 

element Red9(3)1 50 0 0 0 0 1 0 0 

element Red10(3)1 25 0 0 0 0 1 0 0 

neighbor 1 Red11 Empty 1 Red11 Red1(2)1 

neighbor 1 Red1(2)1 Empty 1 Red1(2)1 Red1(3)1 

neighbor 1 Red1(3)1 Empty 1 Red1(3)1 Red21 

neighbor 1 Red21 Empty 1 Red21 Red2(2)1 

neighbor 1 Red2(2)1 Empty 1 Red2(2)1 Red2(3)1 

neighbor 1 Red2(3)1 Empty 1 Red2(3)1 Red31

neighbor 1 Red31 Empty 1 Red31 Red3(2)1 

neighbor 1 Red3(2)1 Empty 1 Red3(2)1 Red3(3)1 

neighbor 1 Red3(3)1 Empty 1 Red3(3)1 Red41 

neighbor 1 Red41 Empty 1 Red41 Red4(2)1 

neighbor 1 Red4(2)1 Empty 1 Red4(2)1 Red4(3)1 

neighbor 1 Red4(3) Empty 1 Red4(3)1 Red51 

neighbor 1 Red51 Empty 1 Red51 Red5(2)1 

neighbor 1 Red5(2)1 Empty 1 Red5(2)1 Red5(3)1 

neighbor 1 Red5(3)1 Empty 1 Red5(3)1 Red61 

neighbor 1 Red61 Empty 1 Red61 Red6(2)1 

neighbor 1 Red6(2)1 Empty 1 Red6(2)1 Red6(3)1 

neighbor 1 Red6(3)1 Empty 1 Red6(3)1 Red71 

neighbor 1 Red71 Empty 1 Red71 Red7(2)1 

neighbor 1 Red7(2)1 Empty 1 Red7(2)1 Red7(3)1

neighbor 1 Red7(3)1 Empty 1 Red7(3)1 Red81 

neighbor 1 Red81 Empty 1 Red81 Red8(2)1 

neighbor 1 Red8(2)1 Empty 1 Red8(2)1 Red8(3)1 

neighbor 1 Red8(3)1 Empty 1 Red8(3)1 Red91 

neighbor 1 Red91 Empty 1 Red91 Red9(2)1 

neighbor 1 Red9(2)1 Empty 1 Red9(2)1 Red9(3)1 

neighbor 1 Red9(3)1 Empty 1 Red9(3)1 Red101 

#The command center for the U army. Place commands in here for them to be carried out, must be connected by wire.
element	CommandCenter(U)	-10	-10	-10	0	0	2	0	1
#The special power of the U army. Increases sheller fire drastically. Must be connected to commandcenter by wire.
element	IncreasedSheller	0	0	0	0	0	0	0	1
neighbor	1	IncreasedSheller	Empty	1	Empty	Empty
neighbor	1	IncreasedSheller	CommandCenter(D)	1	CommandCenter(D)	Radio1
element	Wire	12	12	24	0	0	2	0	1
neighbor	1	Radio1	Wire	1	Wire	Signal1
element	Signal1	0	0	255	0	1	0	0	0
neighbor	1	Signal1	Wire	1	Signal1	Signal1
element	Radio1	-10	-10	-10	0	0	2	0	0
neighbor	1	Radio1	CommandCenter(D)	1	Radio1	Radio1
neighbor	1	Signal1	ShellerD	1	AdvancedSheller	AdvancedSheller
element	AdvancedSheller	255	0	0	0	0	1	0	0
neighbor	.01	AdvancedSheller	Empty	1	AdvancedSheller	ShellD
neighbor	1	AdvancedSheller	ShellerD	1	AdvancedSheller	AdvancedSheller

#The command center for the D army. Place commands in here for them to be carried out, must be connected by wire.
element	CommandCenter(D)	-10	-1	-3	0	0	0	0	1
#The special power of the D army. Allows the dock to create singleships. Must be connected to commandcenter by wire.
element	SingleShips	0	0	0	0	0	0	0	1
neighbor	1	SingleShips	Empty	1	Empty	Empty
neighbor	1	SingleShips	CommandCenter(U)	1	CommandCenter(U)	Radio2
element	Signal2	255	0	0	0	1	0	0	0
neighbor	1	Signal2	Wire	1	Signal2	Signal2
element	Radio2	-10	-10	-10	0	1	0	0	0
neighbor	1	Radio2	CommandCenter(U)	1	Radio2	Radio2
neighbor	1	Signal2	Dock(U)	1	ProducingDock	ProducingDock
neighbor	1	Radio2	Wire	1	Signal2	Wire

element	Dock(U)	255	255	235	0	0	2	0	1

element	ProducingDock	255	100	100	0	0	2	0	0
neighbor	0.003	ProducingDock	Empty	1	ProducingDock	Ship(U)
neighbor	1	ProducingDock	Dock(U)	1	ProducingDock	ProducingDock
element	Ship(U)	0	255	0	0.000231	0.001213	2	0	1
neighbor	1	Ship(U)	Empty	1	Empty	Ship(U)
neighbor	.03	Ship(U)	Empty	1	Ship(U)	Thruster
neighbor	1	Ship(U)	Thruster1	1	Thruster1	Ship(U)
neighbor	1	Ship(U)	Thruster2	1	Thruster2	Ship(U)
element	Thruster	255	10	10	0	0	1	0	0
neighbor	0.02	Thruster	Empty	1	Empty	Empty
neighbor	.5	Thruster	Empty   	1	Thruster	Thruster1
neighbor	.5	Empty	Thruster1	1	Empty	GunFire
neighbor	.2	Empty	Thruster2	1	Empty	GunFire
self	.04	Thruster	1	Empty
element Thruster1	130	24	54	0	0	1	0	0
element Thruster2	180	18	0	0	0	1	0	0
self	.5	Thruster1	1	Thruster2
self	.6	Thruster2	1	Thruster3
element	Thruster3	0	0	0	0	0	0	0	0
neighbor	0.5	Thruster3	Empty	1	GunFire	Empty
self	.1	Thruster3	1	Empty
neighbor	1	GunFire	Ship(U)	1	Ship(U)	Empty
pexplosion	PB1	Ship(U)	20	E2
pexplosion	PB1	CommandCenter(U)	20	E2
pexplosion	PB1	Dock(U)	20	E2
pexplosion	NukeU	Red10	150	E1
pexplosion	NukeD	Blue10	150	E2
pexplosion	PB1	ProducingDock	20	E2
pexplosion	PlasmaBolt	CommandCenter(D)	25	E1
pexplosion	PlasmaBolt	AdvancedSheller	25	E1
pexplosion	ShellU	AdvancedSheller	40	KL1
pexplosion	ShellU	CommandCenter(D)	40	KL1
pexplosion	ShellD	CommandCenter(U)	38	KL2
pexplosion	HANDnuke	Blue10	100	KKI
pexplosion	ShellD	Dock(U)	39	KL2
pexplosion	ShellD	Ship(U)	23	KL2
pexplosion	ShellD	ProducingDock	40	KL2
pexplosion	FP2	AdvancedSheller	12	KL1
pexplosion	FP2	CommandCenter(D)	15	E1
pexplosion	HANDnuke	Dock(U)	100	E2
pexplosion	HANDnuke	ProducingDock	100	E2
pexplosion	HANDnuke	Ship(U)	50	KL2
pexplosion	HANDnuke	CommandCenter(U)	75	KL2
element	AB	255	0	0	0	0	0	0	0
self	1	AB	1	Empty
#Bullets from a single ship fighter. Has no effect on frigate shields but can damage space shields. I.E. Bluebulbs.May lose velocity midflight.
element	GunFire	0	255	5	-1	4	0	0	1
self	.01	GunFire	1	Empty
pexplosion	GunFire	Frigate(D)	14	AB
pexplosion	GunFire	Red10	20	AB
pexplosion	GunFire	HAND	12	AB
pexplosion	GunFire	EMP(D)*	12	AB
pexplosion	GunFire	EMP(D)	12	AB
pexplosion	GunFire	ShellerD	12	AB
pexplosion	GunFire	IncreasedSheller	12	AB
pexplosion	GunFire	OrbitalTurret(D)	12	AB
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