From FSG Wiki
#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, File subversion 2
#element element r g b gravity slip density conductivity visible
#self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...]
#hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element
#hotcolor element r g b
#neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...]
#hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element
group Waters Water Steam Saltwater Spout heatitup
group Fires Fire Torch TNT Ember FallingEmber hellfirevolcano
group Counters Clear
#Erases.
element Empty 0 0 0 0.000000 1.000000 0.000000 0.000000 1
#heats up everything! Like fire!
element heatitup 225 0 0 -1.00000 1.000000 0.0000 9999.99999 1
self 0.050000 heatitup 1.0 Empty
#lol! This is REALLY HOT!
element hellfirevolcano 255 45 45 0.000 0.0000 9999.000 0.00 1
neighbor 0.75 hellfirevolcano Empty 1.0 hellfirevolcano heatitup
#Eraser element.
element Drain 10 10 10 0.000000 1.000000 0.000000 0.000000 1
neighbor 1.0 Drain Water 1.0 Drain Empty
neighbor 1.0 Drain Dust 1.0 Drain Empty
neighbor 1.0 Drain Oil 1.0 Drain Empty
neighbor 1.0 Drain Steam 1.0 Drain Empty
neighbor 1.0 Drain Sand 1.0 Drain Empty
neighbor 1.0 Drain Salt 1.0 Drain Empty
neighbor 1.0 Drain Saltwater 1.0 Drain Empty
neighbor 1.0 Drain MoltenCera 1.0 Drain Empty
neighbor 1.0 Drain FallingEmber 1.0 Drain Empty
neighbor 1.0 Drain ExplodingTNT 1.0 Drain Empty
#make a circle of this.
element Grenadeshell 0 150 40 0.00000 0.0000 1.0000 0.000 1
#put a single pixel of this inside grenadeshell
element Grenadefill 0 0 250 0.00000 0.0000 1.0000 0.000 1
pexplosion Grenadefill Fire 90 Fire
neighbor 1.0 Grenadefill Empty 1.0 Grenadefill Grenadefill
#put a 16-size line from inside the grenade to outside and light on fire.
element Grenadepin 200 100 30 0.00000 0.0000 1.0000 0.000 1
neighbor 0.9 Grenadepin Fire 1.0 Fire Fire
#A solid element which reacts with nothing.
element Wall 128 128 128 0.000000 0.000000 1.000000 0.500000 1
hotcolor Wall 255 0 0
neighbor 1.0 Wall Empty 1.0 Wall Wall
hotneighbor 90 Wall Empty
#clearer
element Clear
pexplosion Clear Empty 2000 Empty
#Does nothing. Useful for explosion aftermaths
element Dust 128 128 128 0.900000 0.000000 1.000000 0.500000 1
neighbor 1.0 Dust Water 1.0 Water Water
#Burns other elements. Source of energy.
element Fire 247 63 63 -1.000000 1.000000 0.000000 1.100000 1
self 0.050000 Fire 1.0000 Empty
hotcolor Fire 255 63 63
neighbor 0.9 Fire Water 1.0 Empty Steam
neighbor 0.75 Fire Oil 1.0 Fire Fire
neighbor 1.0 Fire Plant 1.0 Empty Empty
neighbor 0.005 Fire Cera 1.0 MoltenCera Ember
neighbor 0.9 Fire TNT 1.0 ExplodingTNT Fire
explosion Fire Oil 10 10
explosion Fire TNT 100 100
#Explodes
element TNT 50 50 50 0.000000 0.000000 1.000000 0.000000 1
element healwall 250 0 0 0.000000 0.000000 0.000000 0.000000 1
neighbor 1.0 healwall Empty 1.0 healwall healwall2
element healwall2 0 250 0 0.000000 0.000000 0.000000 0.000000 0
neighbor 1.0 healwall2 Empty 1.0 healwall2 healwall3
element healwall3 0 0 250 0.000000 0.000000 0.000000 0.000000 0
neighbor 1.0 healwall3 Empty 1.0 healwall3 healwall4
element healwall4 100 100 100 0.000000 0.000000 density 0.000000 0
neighbor 1.0 healwall4 Empty 1.0 healwall4 healwall5
element healwall5 140 104 120 0.000000 0.000000 0.000000 0.000000 0
neighbor 1.0 healwall5 Empty 1.0 healwall5 healwall6
element healwall6 173 231 90 0.000000 0.000000 0.000000 0.000000 0
neighbor 1.0 healwall6 Empty 1.0 healwall6 healwall7
element healwall7 250 0 132 0.000000 0.000000 0.000000 0.000000 0
neighbor 1.0 healwall7 Empty 1.0 healwall7 healwall8
element healwall8 250 0 193 0.000000 0.000000 0.000000 0.000000 0
neighbor 1.0 healwall8 Empty 1.0 healwall8 healwall9
element healwall9 250 0 139 0.000000 0.000000 0.000000 0.000000 0
neighbor 1.0 healwall9 Empty 1.0 healwall9 healwall10
element healwall10 250 0 121 0.000000 0.000000 0.000000 0.000000 0
neighbor 1.0 healwall10 Empty 1.0 healwall10 healwall11
element healwall11 250 0 50 0.000000 0.000000 0.000000 0.000000 0
#Explodes
element ExplodingTNT 100 50 50 0.900000 1.000000 1.000000 0.000000 0
self 0.02000 ExplodingTNT 1.0000 Fire
neighbor 0.9 ExplodingTNT TNT 1.0 ExplodingTNT ExplodingTNT
neighbor 1.0 ExplodingTNT Wall 1.0 ExplodingTNT Dust
explosion ExplodingTNT TNT 100 100
#Dissolves other elements. Turns to steam when heated.
element Water 32 32 255 0.700000 1.000000 0.500000 0.400000 1
hotcolor Water 200 200 255
self 0.001 Water 1.0 Steam
hotself 50 Water
#Grows in water.
element Plant 32 204 32 0.000000 0.000000 1.000000 0.000000 1
neighbor 0.2 Plant Water 1.0 Plant Plant
#Inert.
element Sand 238 204 128 0.900000 0.500000 0.900000 0.000000 1
neighbor 1.0 Sand Water 1.0 Sand Sand
#Source of water.
element Spout 10 100 10 0.000000 0.000000 1.000000 0.000000 1
neighbor 0.75 Spout Empty 1.0 Spout Water
neighbor 0.5 Spout Sand 1.0 Empty Empty
#Wax. Melts.
element Cera 238 221 204 0.000000 0.000000 1.000000 0.000000 1
#Destroys almost everything.
element ??? 231 7 231 0.000000 1.000000 1.000000 0.000000 1
self 0.100000 ??? 1.0000 Leftover???
neighbor 1.0 ??? Empty 1.0 ??? ???
neighbor 1.0 ??? Wall 1.0 ??? ???
neighbor 1.0 ??? Fire 1.0 ??? ???
neighbor 1.0 ??? Water 1.0 ??? ???
neighbor 1.0 ??? Sand 1.0 ??? ???
neighbor 1.0 ??? Spout 1.0 ??? ???
neighbor 1.0 ??? Cera 1.0 ??? ???
neighbor 1.0 ??? Oil 1.0 ??? ???
neighbor 1.0 ??? Salt 1.0 ??? ???
neighbor 1.0 ??? Ember 1.0 ??? ???
neighbor 1.0 ??? MoltenCera 1.0 ??? ???
neighbor 1.0 ??? Steam 1.0 ??? ???
neighbor 1.0 ??? Saltwater 1.0 ??? ???
neighbor 1.0 ??? Torch 1.0 ??? ???
neighbor 0.2 ??? Leftover??? 1.0 Leftover??? Leftover???
#Burns.
element Oil 128 64 64 0.700000 1.000000 0.200000 0.000000 1
#Soluable in water.
element Salt 255 255 255 0.900000 0.400000 0.900000 0.000000 1
#Burns for a little while.
element Ember 200 50 50 0.000000 0.200000 1.000000 0.000000 1
self 0.002000 Ember 1.0000 Fire
neighbor 0.2 Ember Empty 1.0 Ember Fire
neighbor 0.9 Ember Water 1.0 Empty Steam
neighbor 0.75 Ember Oil 1.0 Ember Fire
neighbor 1.0 Ember Plant 1.0 Ember Fire
neighbor 0.005 Ember Cera 1.0 MoltenCera Ember
#Burns for a little while.
element FallingEmber 200 50 50 1.000000 0.200000 1.000000 0.000000 1
self 0.002000 FallingEmber 1.0000 Fire
neighbor 0.2 FallingEmber Empty 1.0 FallingEmber Fire
neighbor 0.9 FallingEmber Water 1.0 Empty Steam
neighbor 1.0 FallingEmber Oil 1.0 FallingEmber FallingEmber
neighbor 1.0 FallingEmber Plant 1.0 FallingEmber Fire
neighbor 0.005 FallingEmber Cera 1.0 MoltenCera Ember
#Flowing cera. Will harden eventually.
element MoltenCera 255 220 200 0.800000 1.000000 1.000000 0.000000 0
neighbor 0.01 MoltenCera Wall 1.0 Cera Wall
neighbor 0.01 MoltenCera Water 1.0 Cera Water
neighbor 0.01 MoltenCera Sand 1.0 Cera Sand
neighbor 0.01 MoltenCera Spout 1.0 Cera Spout
neighbor 0.01 MoltenCera Cera 1.0 Cera Cera
neighbor 0.01 MoltenCera Oil 1.0 Cera Oil
neighbor 0.01 MoltenCera Salt 1.0 Cera Salt
neighbor 0.01 MoltenCera Saltwater 1.0 Cera Saltwater
#Will eventually condense.
element Steam 85 85 255 -1.000000 1.000000 0.010000 0.000000 1
self 0.001000 Steam 1.0000 Water
#Salt will slowly come out of solution.
element Saltwater 0 0 150 0.700000 0.000000 0.500000 0.600000 1
self 0.00001 Saltwater 0.5 Water 0.5 Salt
neighbor 0.004 Water Salt 1.0 Saltwater Saltwater
neighbor 0.001 Saltwater Saltwater 1.0 Salt Steam
neighbor 0.04 Saltwater Water 1.0 Water Saltwater
neighbor 0.9 Saltwater Fire 1.0 Salt Steam
hotneighbor 50 Saltwater Saltwater
#Continuous fire.
element Torch 100 0 0 0.000000 1.000000 1.000000 1.000000 1
neighbor 0.2 Torch Empty 1.0 Torch Fire
neighbor 0.2 Torch Water 1.0 Torch Steam
neighbor 0.2 Torch Saltwater 0.5 Torch Steam 0.5 Torch Salt
neighbor 0.2 Torch Oil 1.0 Torch Fire
neighbor 0.2 Torch Plant 1.0 Torch Fire
neighbor 0.2 Torch Cera 1.0 Torch MoltenCera
#A helper element.
element Leftover??? 200 0 0 0.000000 0.000000 1.000000 0.000000 0
self 0.005000 Leftover??? 1.0000 Empty