User:Jake

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Note

Logging problem resolved, so if anyone actually bothered to try and help me, thanks. [/self pity]

Torture Mod V1.6

#wxSand: Owen Piette's Falling Sand Game
#Version 4, File subversion 2
#element element r g b gravity slip density conductivity visible
#Torture mod by Jake, V1.6

group Other Empty Clearer Credits
group Subject Person Cyborg Zombie Eye Mouth Heart BlackHeart Processor Brownhair Redhair Blackhair Blondehair Bluehair Greenhair Pinkhair Grayhair
group Fiery Fire Torch SuperFire ChemicalFire ChemicalTorch Ember Lava Napalm
group Explosives Nitro Gunpowder Flash-bomb YakBomb Dynamite TNT Missile Nuke
group Liquids Water Hotwater Saltwater Soap Honey LemonJuice Acid Oil Paraffin Alchohol Lighterfluid
group Gases Steam Methane Dresion Smoke Poisongas
group Solid Cardboard TissuePaper Ice Wax Rock Concrete Glass Metal Wood Uberwall
group Sandy Sand Salt Cement WetCement Coal
group Bugs Maggot Worm BombScarab Ant Flee Bee AngryBee Leech MaggotNest WormNest PyroSarcophagus AntHill DogFur LeechNest Beehive
group Septic SuperHeal AntisepticFluid Antidote Bandage Sterilizer BandBeGone Bacteria Poison NerveToxin
group Electrical Electricity Battery HeatCollector Metal Shocker Stove
group Tools Knife ElectroKnife FrozenKnife C-Dry InfraredEmitter Vacuum Hammer Club Lemon Fuse Heatwall GlassTap Heater Bloodfilter WaterFill SandFill Bin

#Erases.
element	Empty	0	0	0	0.000000	1.000000	0.000000	0.000000	1

neighbor 1 Fire Blood 0.5 Empty Blood 0.5 Blood Fire
#Fiery and burny. A more traditional torture method.
element	Fire	247	63	63	-2.000000	1.000000	0.000000	1.100000	1
self	0.0125 Fire 1 Empty
neighbor 0.2 Fire Empty 1 Fire OFire
neighbor 0.08 Fire OFire 1 Empty YFire
hotcolor Fire 255 0 0
#Orange.
element	OFire	255 100  0	-2.000000	1.000000	0.000000	1.100000	0
self	0.2 OFire 1 Empty
hotcolor OFire 255 50 50
#Yellow.
element YFire 255 255 0 -2.000000	1.000000	0.000000	1.100000	0
self	0.4 YFire 0.3 Smoke 0.7 Empty
hotcolor YFire 255 255 50

#Gives off fire. Quite useful.
element	Torch	100	0	0	0.000000	1.000000	100.000000	1.000000	1
neighbor 0.2	Torch	Empty	1.0	Torch		Fire
self 0.1 Torch 1 Torch2

element Torch2 200 100	0	0.000000	1.000000	100.000000	1.000000	0
neighbor 0.2	Torch2	Empty	1.0	Torch2		Fire
self 0.1 Torch2 1 Torch

#GASP it's rock!
element Rock 100 50 50 0 0 100 0.5 1
hotcolor Rock 160 0 0
self    0.001     Rock   1.0     CharredRock
hotself 70     Rock

element CharredRock 255 0 0 0 0 100 1 0
self 0.001 CharredRock 1 Rock

#Lovely and warm. Traditional torture method.
element Lava 200 0 0 1 5 0.1 1.5 1
self 0.1 Lava 1 Lava2
neighbor 0.4 Lava CharredRock 1 Lava Lava

element Lava2 50 0 0 1 100 0.1 1.9 0
self 0.1 Lava2 1 Lava
neighbor 0.01 Lava2 Empty 1 Lava2 Fire
neighbor 1 Lava2 Nitro 1 Lava2 Fire

#Glass-like. Can be broken with Hammer to cut through people, eyes, tongues, lemons, etc.
element Glass 200 200 255 0 0 100 0.5 1
hotcolor Glass 255 50 50
self    0.1     Glass  1.0     Moltenglass
hotself 70     Glass

element Moltenglass 200 0 0 100 100 100 1 0
self 0.01 Moltenglass 0.1 Glass 0.9 Moltenglass

#Creates molten glass. Useful for, say, trapping people in glass. Is very hot to melt nearby hardened glass.
element GlassTap 100 0 50 0 0 100 2.1 1
neighbor 1 GlassTap Empty 1 GlassTap Moltenglass

#Woo yeah! Burns in a wave of small bubbly bursts of fire. Credit for the cool sparkly effect goes to Lynx.
element Nitro 200 0 200 0.700000	1.000000	0.500000	0.400000	1
neighbor 0.8 Nitro Fire 1 Boom3 Boom3
neighbor 1 Nitro Boom3 1 Boom3 Boom3

element	Boom3	247	63	63	-1.000000	1.000000	0.000000	1.100000	0
self	0.555000	Boom3	1.000000	Empty
neighbor	0.500000	Boom3	Empty	1.000000	Boom3	Boom3
neighbor	0.500000	Boom3	Boom3	1.000000	Boom4	Boom4

element	Boom4	255	255	0	-1.000000	1.000000	0.000000	1.100000	0
self	0.800000	Boom4	1.000000	Empty
neighbor	0.500000	Boom4	Empty	1.000000	Empty	Boom4
neighbor	0.900000	Boom4	Boom4	1.000000	Fire	Fire

#Quite sandy. Useful for burying people alive.
element Sand 240 240 150 0.700000	1.000000	0.600000	0.400000	1
self 1 Sand 0.98 Sand1 0.02 Sand2

element Sand1 220 220 130 0.700000	1.000000	0.500000	0.400000	0
self    0.1     Sand1  1.0     Moltenglass
hotself 70     Sand1

element Sand2 160 80 80 0.700000	1.000000	0.500000	0.400000	0

#Explodes when lit. Quite boring, since it kills straight away.
element Dynamite 255 0 0 0 0 100 0 1
pexplosion Dynamite Fire 128 DB1

element DB1 0 0 0 0 0 0 0 0
self 1 DB1 0.01 DB2 0.99 Fire

element DB2 0 0 0 0 0 0 0 0
self 0.1 DB2 0.5 DB3 0.5 Empty

element DB3 0 0 0 0 0 0 0 0
pexplosion DB3 Empty 16 Fire
pexplosion DB3 DB3 16 Fire

#Muhuhahahahahahahaha! Draw a person with this and torture them to death! Draw in size 32 or 128 blobs for the best effect. Like I said, Muhuhahahahahahahaha!
element Person 255 255 255 0 0 100 0.5 1
neighbor 1 Person Empty 1 Person2 Empty
neighbor 1 Person Water 1 Person2 Water
neighbor 1 Person Sand1 1 Person2 Sand1
neighbor 1 Person Sand2 1 Person2 Sand2
neighbor 1 Person Metal 1 Person2 Metal
neighbor 0.01 Person Person4 1 Person1 Person4
neighbor 1 Person Person2 1 Person2 Person3
neighbor 1 Person Person3 1 Person3 Person4
neighbor 0.01 Person Person1 1 Person1 Person1

element Person1 255 255 255 0 0 100 0.5 0
hotcolor Person1 100 0 0
neighbor 0.3 Person1 Fire 1 Empty Ember
neighbor 0.7 Person1 Lava 1 Ember Lava
neighbor 0.1 Person1 Empty 0.6 Person1 Blood1 0.4 Wound Blood1

element Person2 255 255 255 0 0 100 0.5 0
self 0.001 Person2 1 Person3
neighbor 0.001 Person2 Empty 1 Person4 Empty
neighbor 0.001 Person2 Water 1 Person4 Water
neighbor 0.001 Person2 Sand1 1 Person4 Sand1
neighbor 0.001 Person2 Sand2 1 Person4 Sand2
neighbor 0.001 Person2 Metal 1 Person4 Metal
neighbor 1 Person2 Person4 1 Person4 Person4

element Person3 255 255 255 0 0 100 0.5 0
self 0.001 Person3 1 Person4
neighbor 0.1 Person3 Empty 1 Person4 Empty
neighbor 0.1 Person3 Water 1 Person4 Water
neighbor 0.1 Person3 Sand1 1 Person4 Sand1
neighbor 0.1 Person3 Sand2 1 Person4 Sand2
neighbor 0.1 Person3 Metal 1 Person4 Metal
neighbor 1 Person3 Person4 1 Person4 Person4

element Person4 255 255 255 0 0 100 0.5 0
hotcolor Person4 100 0 0
neighbor 0.3 Person4 Fire 1 Fire Fire
neighbor 0.7 Person4 Lava 1 Fire Lava

element Blood1 150 0 0 1 9 0.3 0 0
neighbor 1 Blood1 Empty 1 Blood2 Blood2

element Blood2 150 0 0 1 9 0.3 0 0
neighbor 1 Blood2 Empty 1 Blood Blood
neighbor 1 Blood2 Person4 1 Blood Person4
neighbor 1 Blood2 Water 1 Blood Blood

element Blood 150 0 0 1 9 100 0 0
self 0.001 Blood 1 HardenedBlood
neighbor 1 Blood Water 1 BloodyWater BloodyWater

element HardenedBlood 100 0 0 0 0 100 0.6 0
neighbor 1 HardenedBlood Water 1 Blood BloodyWater
neighbor 1 BloodyWater HardenedBlood 1 BloodyWater Blood
self 0.7 HardenedBlood 1 Blood
hotself 10 HardenedBlood
hotcolor HardenedBlood 200 0 0
neighbor 0.1 HardenedBlood Empty 1 Blood Empty

element BloodyWater 200 50 50 1 100 0.1 0.9 0
neighbor 0.005 BloodyWater Water 1 BloodyWater BloodyWater
neighbor 1 BloodyWater Hotwater 1 BloodyWater BloodyWater
neighbor 0.01 BloodyWater HardenedBlood 1 BloodyWater Blood
neighbor 0.01 BloodyWater Blood 1 BloodyWater BloodyWater
neighbor 0.2 BloodyWater Acid 1 Water Acid
neighbor 0.1 Fire BloodyWater 1 Steam Blood
hotcolor BloodyWater 255 100 100

element Wound 150 100 100 0 0 100 0 0
self 0.01 Wound 1 Deadperson
neighbor 1 Wound Knife 1 Empty Knife
neighbor 0.01 Wound Empty 1 Infection Infection
neighbor 0.04 Wound Infection 1 Infection Infection

element Infection 107 142 35 0.9 0.1 0.5 0 0
neighbor 1 Infection Water 1 Water Infection
self 0.001 Infection 0.01 Bacteria 0.99 Empty
neighbor 1 Infection Mouth 1 Infection PoisonedMouth
neighbor 1 Infection Eye 1 Infection Infection

element Deadperson 70 70 70 0 0 100 0 0
neighbor 0.3 Deadperson Fire 1 Fire Fire
neighbor 0.7 Deadperson Lava 1 Fire Lava

#Chemical that corrodes other stuff. Like people!
element Acid 0 250 150 1 9 0.3 0 1
neighbor 0.2 Acid Person4 1 Empty Acid
neighbor 0.2 Acid Person1 1 Empty Acid
neighbor 0.15 Acid Sand 1 Empty Acid
neighbor 0.1 Acid Rock 1 Empty Acid
neighbor 0.01 Acid Glass 1 Empty Acid
neighbor 0.2 Acid Nitro 1 Empty Fire
neighbor 0.2 Acid Dynamite 1 Empty Acid
neighbor 0.2 Acid Lava 1 Fire Lava
neighbor 0.2 Acid Torch 1 Empty Acid

#Burns for a short while.
element Ember 170	0	0	0.000000	0.200000	1.000000	2.000000	1
self	0.2	Ember	0.01	Fire 0.98 Ember2 0.01 Ash
neighbor 0.2		Ember	Empty	1.0	Ember	Fire

element Ember2 100 25 25	0.000000	0.200000	1.000000	0.000000	0
self	0.2	Ember2	0.01	Fire 0.98 Ember 0.01 Ash
neighbor 0.2		Ember2	Empty	1.0	Ember2	Fire

#Burns.
element Fuse 50 50 50 0 0 100 0 1
pexplosion Fuse Fire 4 Fire
neighbor 0.4 Fuse Acid 1 Empty Acid
neighbor 1 Fuse Knife 1 Empty Knife

#Salty. Burns wounds.
element Salt 255 255 255 0.700000	1.000000	0.600000	0.400000	1
neighbor 0.1 Salt Acid 1 Acid Empty
neighbor 1 Salt Person1 1 Salt2 Person1
neighbor 1 Salt Wound 1 Salt2 Wound

element Salt2 255 255 255 0.7 1 0.5 1.4 0
self 0.01 Salt2 1 Salt
neighbor 0.1 Salt2 Acid 1 Acid Empty

#OMG THE NEVER-BEFORE-SEEN 'WATER'!! I wonder what it does...
element	Water	32	32	255	0.700000	1.000000	0.100000	0.400000	1
hotcolor Water  200     200     255
self    0.001     Water   1.0     Steam
hotself 50     Water

#Icy. Can be broken with a hammer.
element Ice 255 255 240 0 0 100 0.5 1
self 0.6 Ice 1 Water
hotself 50 Ice
neighbor 0.05 Ice Water 1 Ice Ice 

#The gas form of water.
element	Steam	85	85	255	-1.000000	1.000000	0.010000	0.000000	1
self	0.001000	Steam	1.0000	Water

#Salty water or watery salt?
element	Saltwater	0	0	150	0.700000	0.000000	0.500000	0.600000	1
self    0.00001         Saltwater       0.5   Water  0.5  Salt
neighbor 0.004	Water	Salt	1.0	Saltwater		Saltwater
neighbor 0.001	Saltwater	Saltwater	1.0	Salt		Steam
neighbor 0.04		Saltwater	Water		1.0	Water		Saltwater
neighbor 0.9		Saltwater	Fire		1.0	Salt		Steam
hotneighbor   50      Saltwater	Saltwater

#Burns.
element	Methane	0 150 0	-1.000000	1.000000	0.010000	0.000000	1
neighbor 1 Methane Fire 0.9 Fire Fire 0.1 Boom3 Boom3

#Poisons people. Pretty useful.
element Poisongas 0 50 0 -1.000000	1.000000	0.010000	0.000000	1
neighbor 1 Poisongas Mouth 1 Poisongas PoisonedMouth

element Poisonedperson 200 255 200 0 0 100 0 0
neighbor 1 Poisonedperson Person4 1 Poisonedperson Poisonedperson
neighbor 1 Poisonedperson Person1 1 Poisonedperson Poisonedperson
neighbor 0.8 Poisongas Methane 1 Methane Poisongas
self 0.001 Poisonedperson 1 Deadperson
neighbor 1 Poisonedperson Mouth 1 Poisonedperson PoisonedMouth

#Ooh, nasty. Lays eggs in people. Can burrow right through skin.
element Maggot 150 150 150 0 0 0 0 1
neighbor 0.7 Maggot Empty 1 Trail Maggot
neighbor 1 Maggot Person4 1 Person4 Maggot
neighbor 1 Maggot Person1 1 MaggotEgg Maggot
neighbor 1 Maggot Deadperson 0.5 MaggotEgg Maggot 0.5 Deadperson Maggot

element MaggotEgg 255 255 200 0 0 0 0 0
neighbor 0.01 MaggotEgg Empty 0.3 Empty Maggot 0.7 Empty Empty

element Trail 100 50 50 0 0 0 0 0
self 0.01 Trail 1 Empty

#Also lays eggs in people. Can unfortunately only enter the skin through cuts.
element Worm 100 200 100 0 0 0 0 1
neighbor 0.7 Worm Empty 1 Trail Worm
neighbor 1 Worm Person1 1 WormEgg Worm
neighbor 0.6 Worm Maggot 0.5 Empty Worm 0.5 Maggot Empty

element WormEgg 255 255 200 0 0 0 0 0
neighbor 0.01 WormEgg Empty 0.3 Empty Worm 0.7 Empty Empty

#Collapses when heated up to 50 degrees.
element Heatwall 100 100 100 0 0 100 0.7 1
neighbor 1 Heatwall Heatwall2 1 Heatwall2 Heatwall2
self    0.001     Heatwall  1.0     Heatwall2
hotself 50     Heatwall

element Heatwall2 100 100 100 0 0 100 0.7 0
self 0.01 Heatwall2 1 Empty

#Completely indestructible. Useful, but unfortunately not deadly.
element Uberwall 100 100 200 0 0 100 0 1

#Useful for... err... 'amputating' parts of your person. Apply to bleeding spots and leave a while, then use BandBeGone to take it off.
element Bandage 255 230 230 0 0 100 0 1
neighbor 0.3 Acid Bandage 1 Empty Acid
neighbor 1 Fire Bandage 1 Fire Fire
neighbor 0.1 Bandage Person1 1 Bandage Person4

#Brown. Use to make clothing or hair.
element Brownhair 150 100 50 0 0 100 0 1
neighbor 1 Brownhair Fire 1 Fire Fire
neighbor 0.5 Acid Brownhair 1 Empty Acid

#Red.
element Redhair 240 50 50 0 0 100 0 1
neighbor 1 Redhair Fire 1 Fire Fire
neighbor 0.5 Acid Redhair 1 Empty Acid

#Black. Burn Potter.
element Blackhair 50 50 50 0 0 100 0 1
neighbor 1 Blackhair Fire 1 Fire Fire
neighbor 0.5 Acid Blackhair 1 Empty Acid

#Shiny.
element Blondehair 200 200 100 0 0 100 0 1
neighbor 1 Blondehair Fire 1 Fire Fire
neighbor 0.5 Acid Blondehair 1 Empty Acid

#Punk!
element Bluehair 100 100 255 0 0 100 0 1
neighbor 1 Bluehair Fire 1 Fire Fire
neighbor 0.5 Acid Bluehair 1 Empty Acid

#Lol. Grassy.
element Greenhair 100 255 100 0 0 100 0 1
neighbor 1 Greenhair Fire 1 Fire Fire
neighbor 0.5 Acid Greenhair 1 Empty Acid

#...Err...cute?
element Pinkhair 255 110 180 0 0 100 0 1
neighbor 1 Pinkhair Fire 1 Fire Fire
neighbor 0.5 Acid Pinkhair 1 Empty Acid

#Useful for old people.
element Grayhair 150 150 150 0 0 100 0 1
neighbor 1 Grayhair Fire 1 Fire Fire
neighbor 0.5 Acid Grayhair 1 Empty Acid

#Useful for impaling and then burning.
element Wood 139 69 19  0 0 100 0 1
neighbor 0.2 Acid Wood 1 Empty Acid
neighbor 0.6 Fire Wood 1 Empty Ember

element Ash 75 75 75 0.700000	1.000000	0.500000	0.400000	0
neighbor 0.07 Acid Ash 1 Empty Acid

#No, the burny type, not cooking oil. (Aaaw!)
element	Oil	84	70	70	0.700000	1.000000	0.200000	0.000000	1
pexplosion Oil Fire 4 Fire

#Will turn into knife when heated or charged. Useful for more complicated torturing machines.
element FrozenKnife 80 80 80 0 0 100 1 1
neighbor 1 FrozenKnife Knife 1 Knife Knife
self    0.001     FrozenKnife  1.0     Knife
hotself 1 FrozenKnife
neighbor 1 FrozenKnife PulseElectricity 1 Knife Empty

#Cuts through people.
element Knife 100 100 100 1 9 99.99999999 0 1
neighbor 1 Knife Person4 1 Knife Empty
neighbor 1 Knife Person1 1 Knife Empty

#Crawls around in sand and chomps up people. Dies in almost everything except sand.
element Ant 100 50 50 1 1 0.5 0 1
neighbor 1 Ant Acid 1 Empty Acid
neighbor 0.7 Ant Sand1 1 Burrow Ant
neighbor 1 Ant Fire 1 Fire Fire
neighbor 1 Ant Nitro 1 Empty Nitro
neighbor 1 Ant Water 1 Empty Water
neighbor 0.3 Ant Burrow 1 Burrow Ant
neighbor 1 Ant Ant 1 Ant Empty
neighbor 0.1 Ant Sand2 1 Ant Ant
neighbor 0.9 Ant Person4 0.1 Blood Ant 0.9 Sand Ant
neighbor 0.9 Ant Person1 1 Sand Ant

element Burrow 200 100 100 0 0 0.5 0 0
self 0.001 Burrow 1 Sand1

#Can only live in water. Feeds on the blood of people.
element Leech 0 0 0 0 0 0.5 0 1
neighbor 1 Leech Acid 1 Empty Acid
neighbor 0.7 Leech Water 0.98 Water Leech 0.02 Leech Leech
neighbor 1 Leech Fire 1 Fire Fire
neighbor 1 Leech Nitro 1 Empty Nitro
neighbor 1 Leech Leech 1 Leech Empty
neighbor 1 Leech Empty 1 Empty Empty
neighbor 0.9 Leech Person4 1 Leech Blood2

#Flies around and bites people.
element Flee 100 100 100 0 0 0.5 0 1
neighbor 1 Flee Acid 1 Empty Acid
neighbor 1 Flee Poisongas 1 Empty Poisongas
neighbor 1 Flee Empty 1 Empty Flee
neighbor 1 Flee Fire 1 Fire Fire
neighbor 1 Flee Nitro 1 Empty Nitro
neighbor 1 Flee Flee 1 Flee Empty
neighbor 0.9 Flee Person4 1 Flee Blood2

#Erases everything that it comes into contact with. Line the bottom of your sandbox with it to clean up the blood, knives, etc.
element Bin 0 0 50 0 0 100 0 1
neighbor 1 Bin Acid 1 Bin Empty
neighbor 1 Bin Blood 1 Bin Empty
neighbor 1 Bin Nitro 1 Bin Empty
neighbor 1 Bin Water 1 Bin Empty
neighbor 1 Bin Steam 1 Bin Empty
neighbor 1 Bin Flee 1 Bin Empty
neighbor 1 Bin Knife 1 Bin Empty
neighbor 1 Bin Fire 1 Bin Empty
neighbor 1 Bin Sand1 1 Bin Empty
neighbor 1 Bin Sand2 1 Bin Empty
neighbor 1 Bin Salt 1 Bin Empty
neighbor 1 Bin Leech 1 Bin Empty
neighbor 1 Bin Worm 1 Bin Empty
neighbor 1 Bin Maggot 1 Bin Empty
neighbor 1 Bin Burrow 1 Bin Empty
neighbor 1 Bin Lava 1 Bin Empty
neighbor 1 Bin Methane 1 Bin Empty
neighbor 1 Bin Poisongas 1 Bin Empty
neighbor 1 Bin Moltenglass 1 Bin Empty
neighbor 1 Bin Saltwater 1 Bin Empty
neighbor 1 Bin Oil 1 Bin Empty
neighbor 1 Bin Hotwater 1 Bin Empty
neighbor 1 Bin Gunpowder 1 Bin Empty
neighbor 1 Bin Dresion 1 Bin Empty
neighbor 1 Bin Napalm 1 Bin Empty
neighbor 1 Bin Ash 1 Bin Empty
neighbor 1 Bin Lighterfluid 1 Bin Empty
neighbor 1 Bin ChemicalFire 1 Bin Empty
neighbor 1 Bin ChemicalFire2 1 Bin Empty
neighbor 1 Bin LemonJuice 1 Bin Empty
neighbor 1 Bin LemonJuice2 1 Bin Empty
neighbor 1 Bin Poison 1 Bin Empty
neighbor 1 Bin Coal 1 Bin Empty
neighbor 1 Bin MoltenWax 1 Bin Empty
neighbor 1 Bin FIce 1 Bin Empty
neighbor 1 Bin FGlass 1 Bin Empty
neighbor 1 Bin BloodyWater 1 Bin Empty
neighbor 1 Bin HardenedBlood 1 Bin Empty
neighbor 1 Bin SuperHeal 1 Bin Empty
neighbor 1 Bin Soap 1 Bin Empty
neighbor 1 Bin Honey 1 Bin Empty
neighbor 1 Bin NerveToxin 1 Bin Empty
neighbor 1 Bin Alchohol 1 Bin Empty
neighbor 1 Bin Paraffin 1 Bin Empty
neighbor 1 Bin BombScarab 1 Bin Empty
neighbor 1 Bin Ray 1 Bin Empty
neighbor 1 Bin Bacteria 1 Bin Empty
neighbor 1 Bin AntisepticFluid 1 Bin Empty
neighbor 1 Bin Antidote 1 Bin Empty
neighbor 1 Bin Heart 1 Bin Empty
neighbor 1 Bin Heart1 1 Bin Empty
neighbor 1 Bin Heart4 1 Bin Empty
neighbor 1 Bin Infection 1 Bin Empty

#Water that generates it's own heat and never evaporates. Unrealistic, yet fun...
element Hotwater 32	32	255	0.700000	1.000000	0.500000	1.100000	1
hotcolor Hotwater  200     200     255

#Based on Master Hector's Sandfilter.
element Bloodfilter 200 100 100 0 0 100 0 1
neighbor 0.65 Bloodfilter Blood 1 BLOODFILTER Empty
neighbor 0.65 Bloodfilter HardenedBlood 1 BLOODFILTER Empty
neighbor 0.65 Bloodfilter BloodyWater 1 BLOODFILTER Water
neighbor 1 Bloodfilter BLOODFILTER 1 BLOODFILTER Bloodfilter
element BLOODFILTER 200 100 100 0 0 100 0 0
neighbor 0.9 BLOODFILTER Empty 1 Bloodfilter Blood

element FE 255 255 0 0 0 0 0 0
pexplosion FE FE 4 Fire
pexplosion FE Empty 4 Fire

element GG 255 255 0 0 0 0 0 0
pexplosion GG GG 2 GPX
pexplosion GG Empty 2 GPX

element GPX 255 255 0 100 0 0 0 0 0
self 0.5 GPX 0.7 FE 0.3  GG

#Explosive. Used in muskets.
element Gunpowder 100 50 0 0.5 0.5 0 1 1
self 0.5 Gunpowder 0.7 FE 0.3  GG
hotself 10 Gunpowder

#Liquid fire.
element Napalm 170 170 0 0.95 0.05 0 1.5 1
neighbor 0.05 Napalm Empty 1 Napalm Fire
neighbor 0.5 Napalm Fire 1 Fire Napalm
neighbor 1 Napalm Acid 1 Napalm Fire

#Gas that turns nitrogen in the atmosphere into fire.
element Dresion 0 100 255 -0.8 0.2 0 0 1
neighbor 0.05 Dresion Empty 1 Dresion Fire

#Sparky bomb. Heat-timed.
element Flash-bomb 200 200 200 0 0 100 1.01 1
self 1 Flash-bomb 1 FlashX
hotself 90 Flash-bomb

element FlashX 255 255 255 0 0 0 0 0
pexplosion FlashX FlashX 128 Flash
pexplosion FlashX Empty 128 Flash

element Flash 255 255 255 0 0 0 0 0
self 1 Flash 1 Empty

#Explodes. Big.
element Nuke 200 0 100 0 0 100 0 1
neighbor 1 Nuke Fire 1 NKX NKX

element NKX 255 255 0 0 0 0 0 0
pexplosion NKX NKX 1024 NKX2
pexplosion NKX Empty 1024 NKX2

element NKX2 255 255 0 0 0 0 0 0
self 1 NKX2 0.9 Empty 0.1 Ember

#Used in lighters. Burns quickly.
element Lighterfluid 47 79 79 0.99 0.01 0 0 1
pexplosion Lighterfluid Fire 4 ChemicalFire
pexplosion Lighterfluid ChemicalFire 4 ChemicalFire

#Burns longer and hotter than normal fire.
element	ChemicalFire	63	247	63	-1.000000	1.000000	0.100000	1.9	1
neighbor 1 ChemicalFire Empty 1 ChemicalFire2 ChemicalFire2
neighbor 0.1 ChemicalFire ChemicalFire 1 ChemicalFire2 ChemicalFire2
neighbor 0.5 ChemicalFire ChemicalFire2 1 ChemicalFire2 ChemicalFire
neighbor 1 ChemicalFire Fire 1 Fire ChemicalFire
hotcolor ChemicalFire 247 247 63

element	ChemicalFire2	63	247	63	-1.000000	1.000000	0.100000	1.9	0
neighbor 1 ChemicalFire2 Empty 1 Fire Fire
neighbor 0.1 ChemicalFire2 ChemicalFire2 1 Fire Fire
neighbor 0.5 ChemicalFire2 ChemicalFire 1 ChemicalFire ChemicalFire2
neighbor 1 ChemicalFire2 Fire 1 Fire ChemicalFire2
hotcolor ChemicalFire2 247 247 63

#Torch that makes Chemical Fire.
element ChemicalTorch 0 100 0 0 0 100 1 1
neighbor 1 ChemicalTorch Empty 1 ChemicalTorch ChemicalFire
self 0.5 ChemicalTorch 1 ChemicalTorch2

element ChemicalTorch2 150 200 100 0 0 100 1 0
neighbor 1 ChemicalTorch2 Empty 1 ChemicalTorch2 ChemicalFire
self 0.5 ChemicalTorch2 1 ChemicalTorch

#Heats stuff up without fire.
element Heater 0 200 200 0 0 100 1.5 1

#Kaboom-like.
element TNT 100 0 0 0 0 100 1 1
self 1 TNT 1 TNTB
hotself  1 TNT

element TNTB 100 0 0 0 0 100 0 0
pexplosion TNTB TNTB 256 TNTB2
pexplosion TNTB Empty 256 TNTB2
neighbor 1 TNTB TNTB2 1 TNTB2 TNTB2

element TNTB2 100 0 0 0 0 100 0 0
self 0.05 TNTB2 0.01 TNTB3  0.99 Fire

element TNTB3 100 0 0 0 0 100 0 0
pexplosion TNTB3 TNTB3 4 ChemicalFire
pexplosion TNTB3 Empty 4 ChemicalFire

#Cut with a knife to release the juice.
element Lemon 255 255 0 0 0 100 0.5 1
hotcolor Lemon 255 150 0
neighbor 1 Lemon Empty 1 LemonL Empty
neighbor 1 LemonI LemonL 1 LemonL2 LemonL
self 0.005 Lemon 1 LemonI

element LemonL 240 240 0 0 0 100 0.5 0
hotcolor LemonL 255 150 0
neighbor 1 LemonL Knife 1 Empty Knife
neighbor 0.1 LemonL Fire 1 Fire Fire
neighbor 0.05 LemonL Acid 1 Empty Acid

element LemonL2 240 240 0 0 0 100 0.5 0
hotcolor LemonL2 255 150 0
neighbor 1 LemonL2 Knife 1 Empty Knife
neighbor 0.1 LemonL2 Fire 1 Fire Fire
neighbor 0.2 LemonL2 Acid 1 Empty Acid

element LemonI 255 255 0 0 0 100 0.5 0
hotcolor LemonI 255 150 0
neighbor 0.1 LemonI Empty 0.95 LemonI LemonJuice 0.05 LemonL Empty
neighbor 1 LemonI Knife 1 Empty Knife
neighbor 0.9 LemonI Lemon 1 LemonI LemonI
neighbor 0.1 LemonI Fire 1 Fire Fire
neighbor 0.3 LemonI Acid 1 Empty Acid

#The juice of a lemon. Let's just say it's not good for healing wounds.
element LemonJuice 200 200 0 0.7 1 0.5 0 1
neighbor 1 LemonJuice Person1 1 LemonJuice2 Person1
neighbor 1 LemonJuice Wound 1 LemonJuice2 Wound
neighbor 1 LemonJuice Knife 1 Knife LemonJuice
neighbor 1 LemonJuice Deadperson 1 LemonJuice2 Blood

element LemonJuice2 200 200 0 0.7 1 0.5 1.1 0
self 0.01 LemonJuice2 1 LemonJuice
neighbor 1 LemonJuice2 Wound 1 LemonJuice2 Person1
neighbor 1 LemonJuice2 Deadperson 1 LemonJuice2 Blood

#The mouth of a person.
element Mouth 255 64 64 0 0 100 0 1
neighbor 0.8 Mouth Acid 1 Acid Empty
neighbor 1 Mouth Knife 1 Knife Blood
neighbor 1 Mouth Fire 1 Ember Fire
neighbor 1 Mouth PoisonedMouth 1 PoisonedMouth PoisonedMouth
neighbor 1 Mouth Poison 1 PoisonedMouth Empty
neighbor 1 Mouth Poisongas 1 PoisonedMouth Poisongas

element PoisonedMouth 255 70 64 0 0 100 0 0
neighbor 0.8 PoisonedMouth Acid 1 Acid Empty
neighbor 1 PoisonedMouth Knife 1 Knife Blood
neighbor 1 PoisonedMouth Fire 1 Ember Fire
neighbor 0.8 PoisonedMouth Person1 1 PoisonedMouth Poisonedperson
neighbor 0.8 PoisonedMouth Person4 1 PoisonedMouth Poisonedperson
self 0.001 PoisonedMouth 1 Deadperson

#Poisons people who drink it.
element Poison 0 139 0 0.7 1 0.5 0 1

#Removes all bandage and sterilizer it contacts.
element BandBeGone 174 238 238 0 0 100 0 1
neighbor 1 BandBeGone Bandage 1 BandBeGone BandBeGone
neighbor 1 BandBeGone Sterilizer 1 BandBeGone BandBeGone
self 0.1 BandBeGone 1 Empty

#Flies around and stings people.
element Bee 205 205 0 0 0 0 0 1
neighbor 1 Bee Empty 1 Empty Bee
neighbor 1 Bee Bee 1 Bee Empty
neighbor 1 Bee Person4 1 Empty Sting

element Sting 54 54 54 0 0 100 1.6 0
self 0.003 Sting 1 Empty
neighbor 0.5 Sting Person4 1 Sting Person4

#Pure evil. Turns people into putty.
element NerveToxin 0 139 139 0.7 1 0.5 0 1
neighbor 1 NerveToxin Mouth 1 NerveToxin Putty

element Putty 205 112 84 0.99 0.01 0.5 0 0
neighbor 1 Putty Person1 1 Putty Putty
neighbor 1 Putty Person4 1 Putty Putty
neighbor 1 Putty Mouth 1 Putty Putty

#Burns in a huge puff of fire.
element Paraffin 238 224 229 0.7 1 0.5 0 1
neighbor 1 Paraffin Fire 0.8 ChemicalFire ChemicalFire 0.2 Oil Oil

#Slowly produces bees.
element Beehive 139 105 20 0 0 100 0 1
neighbor 0.001 Beehive Empty 1 Beehive Bee

#Slowly makes maggots.
element MaggotNest 255 248 220 0 0 100 0 1
neighbor 0.0005 MaggotNest Empty 1 MaggotNest Maggot

#Slowly makes worms.
element WormNest 240 255 240 0 0 100 0 1
neighbor 0.0005 WormNest Empty 1 WormNest Worm

#Slowly turns surrounding Sand or Empty into ants.
element AntHill 139 69 19 0 0 100 0 1
neighbor 0.001 AntHill Empty 1 AntHill Ant
neighbor 0.001 AntHill Sand1 1 AntHill Ant
neighbor 0.001 AntHill Sand2 1 AntHill Ant
neighbor 0.001 AntHill Burrow 1 AntHill Ant

#Slowly makes flees.
element DogFur 160 82 45 0 0 100 0 1
neighbor 0.001 DogFur Empty 1 DogFur Flee

#Slowly makes leeches.
element LeechNest 139 121 94 0 0 100 0 1
neighbor 0.001 LeechNest Water 1 LeechNest Leech

#Clears the entire screen. Works quicker than Reset (on my computer, at least).
element Clearer 0 0 0 0 0 100 0 1
pexplosion Clearer Clearer 1024 Empty
pexplosion Clearer Empty 1024 Empty

#Fills the screen with water.
element WaterFill 0 0 0 0 0 100 0 1
pexplosion WaterFill WaterFill 1024 Water
pexplosion WaterFill Empty 1024 Water

#Fills the screen with sand.
element SandFill 0 0 0 0 0 100 0 1
pexplosion SandFill SandFill 1024 Sand
pexplosion SandFill Empty 1024 Sand

#A person's eye.
element Eye 0 191 255 0 0 100 0.5 1
neighbor 1 Eye Soap 1 Eye2 Soap
neighbor 1 Eye Salt 1 Eye2 Salt
neighbor 1 Eye Saltwater 1 Eye2 Saltwater
neighbor 1 Eye Lava 1 Fire Eye
neighbor 1 Eye LemonJuice 1 Eye2 LemonJuice
neighbor 1 Eye Poison 1 Eye2 Poison
neighbor 1 Eye Putty 1 Putty Putty
neighbor 1 Eye Acid 1 Water Acid
hotcolor Eye 255 0 64
neighbor 1 Fire Eye 1 Empty Ember
neighbor 1 Eye Knife 1 Knife Empty

element Eye2 0 191 255 0 0 100 1.5 0
hotcolor Eye2 255 191 255
neighbor 1 Fire Eye2 1 Empty Ember
neighbor 1 Eye2 Putty 1 Putty Putty
neighbor 1 Eye2 Acid 1 Water Acid

#For washing, pouring onto eyes, etc.
element Soap 238 232 170 1 0 0.01 0.4 1
hotcolor Soap 255 132 70
neighbor 1 Soap Water 1 Water Soap

#Metallic. The carrier of electricity. Isolate unless you want to shock people. Hehe...
element Metal 100 100 130 0 0 100 0.5 1
hotcolor Metal 255 0 0

element PulseElectricity 0 0 128 0 0 100 0 0
neighbor 1 PulseElectricity Metal 1 PulseElectricity PulseElectricity
neighbor 1 PulseElectricity Person4 1 PulseElectricity PElectricity
neighbor 0.7 PulseElectricity Deadperson 1 PulseElectricity PElectricity
neighbor 1 PulseElectricity Person1 0.9 PulseElectricity PElectricity 0.1 Deadperson PElectricity
neighbor 1 PulseElectricity Water 1 PulseElectricity WElectricity
neighbor 1 PulseElectricity Saltwater 1 PulseElectricity SWElectricity
neighbor 1 PulseElectricity Hotwater 1 PulseElectricity HWElectricity
neighbor 1 PulseElectricity BloodyWater 1 PulseElectricity BWElectricity
self 0.01 PulseElectricity 1 PulseElectricity2

element PulseElectricity2 0 0 78 0 0 100 0 0
neighbor 0.15 PulseElectricity2 PulseElectricity 1 PulseElectricity2 PulseElectricity2
neighbor 0.05 PulseElectricity2 Metal 1 Metal Metal
self 0.005 PulseElectricity2 1 Metal

#Makes PulseElectricity.
element Battery 112 128 144 0 0 100 0 1
neighbor 0.2 Battery Metal 0.1 Battery2 PulseElectricity 0.9 Battery PulseElectricity
neighbor 1 Battery2 Battery 1 Battery2 Battery2

element Battery2 112 128 144 0 0 100 0 0
self 0.0001 Battery2 1 Battery3

element Battery3 112 128 144 0 0 100 0 0
neighbor 1 Battery3 Battery2 1 Battery3 Battery3
self 0.0005 Battery3 1 Battery

#For 'breaking the Ice' and 'shattering Glass'.
element Hammer 99 99 99 0 0 100 0 1
self 0.5 Hammer 1 Empty
neighbor 1 Hammer Glass 1 Hammer FGlass
neighbor 1 Hammer Ice 1 Hammer FIce

element FGlass 200 200 255 1 0 99 0 0
neighbor 1 FGlass Person4 1 FGlass Empty
neighbor 1 FGlass Person1 1 FGlass2 Empty
neighbor 1 FGlass Eye 0.1 FGlass2 Empty 0.9 FGlass Empty
neighbor 1 FGlass Eye2 0.1 FGlass2 Empty 0.9 FGlass Empty
neighbor 1 FGlass Mouth 0.1 FGlass2 Empty 0.9 FGlass Empty
neighbor 1 FGlass LemonI 0.1 FGlass2 Empty 0.9 FGlass Empty
neighbor 1 FGlass LemonL 0.1 FGlass2 Empty 0.9 FGlass Empty
neighbor 1 FGlass LemonL2 0.1 FGlass2 Empty 0.9 FGlass Empty
neighbor 1 FGlass Glass 1 FGlass FGlass

element FGlass2 200 200 255 0 0 100 0 0
self 0.01 FGlass2 1 Glass
neighbor 1 FGlass2 FGlass 1 FGlass2 FGlass2

element FIce 240 240 240 1 0 99 0 0
neighbor 1 FIce Person4 1 FIce Empty
neighbor 1 FIce Person1 1 FIce2 Empty
neighbor 1 FIce Eye 0.1 FIce2 Empty 0.9 FIce Empty
neighbor 1 FIce Eye2 0.1 FIce2 Empty 0.9 FIce Empty
neighbor 1 FIce Mouth 0.1 FIce2 Empty 0.9 FIce Empty
neighbor 1 FIce LemonI 0.1 FIce2 Empty 0.9 FIce Empty
neighbor 1 FIce LemonL 0.1 FIce2 Empty 0.9 FIce Empty
neighbor 1 FIce LemonL2 0.1 FIce2 Empty 0.9 FIce Empty
neighbor 1 FIce Ice 1 FIce FIce

element FIce2 240 240 240 0 0 100 0 0
self 0.01 FIce2 1 Ice
neighbor 1 FIce2 FIce 1 FIce2 FIce2

#A VERY strong version of Fire.
element SuperFire 200 0 0 0 0 100 2 1
neighbor 1 SuperFire Empty 1 SF2 SF2

element SF2 200 0 0 0 0 100 2 0
neighbor 1 SF2 Empty 0.9 SF2 SF3 0.1 SF3 SF3

element SF3 200 0 0 0 0 100 2 0
neighbor 1 SF3 Empty 1 Fire Fire
explosion SF3 Empty 255 255

#Waxy. Useful for melting over a person and then setting the person alight.
element Wax 255 250 205 0 0 100 0.8 1
hotcolor Wax 255 150 105
neighbor 0.1 Acid Wax 1 Acid Empty
neighbor 1 Wax Lava 1 MoltenWax Lava
neighbor 1 Wax Fire 0.75 Ember Fire 0.25 MoltenWax Ember

element MoltenWax 255 240 195 1 0 9 0.9 0
self 0.001 MoltenWax 1 Wax

#A NON RENEWABLE energy source!
element Coal 40 40 40 0.9 0.1 20 0.8 1
hotcolor Coal 255 50 30
neighbor 0.3 Coal Fire 1 Ember Empty
neighbor 0.3 Coal Acid 1 Empty Acid
neighbor 1 Coal Lava 1 Fire Lava
neighbor 1 Coal Mouth 1 Coal PoisonedMouth

#Makes Fire when charged.
element Stove 139 58 58 0 0 100 1 1
neighbor 1 Stove PulseElectricity 1 Stove1 Metal

element Stove1 139 139 58 0 0 100 1 0
neighbor 1 Stove1 Stove 1 Stove1 Stove1
self 0.02 Stove1 1 Stove2

element Stove2 139 139 58 0 0 100 1 0
neighbor 0.2 Stove2 Empty 1 Stove Fire
neighbor 0.1 Stove2 Stove 1 Stove Stove2
neighbor 1 Stove2 Stove1 1 Stove2 Stove2 
self 0.0001 Stove2 1 Stove

#Converts heat into electricity.
element HeatCollector 58 139 58 0 0 100 0.1 1
neighbor 1 HeatCollector PulseElectricity 1 HeatCollector PulseElectricity2
hotcolor HeatCollector 139 139 139
self 1 HeatCollector 1 HeatCollector1
hotself 30 HeatCollector

element HeatCollector1 139 139 139 0 0 100 0.1 0
neighbor 1 HeatCollector1 HeatCollector 1 HeatCollector1 HeatCollector1
self 0.02 HeatCollector1 1 HeatCollector2

element HeatCollector2 139 139 139 0 0 100 0.1 0
neighbor 0.2 HeatCollector2 Metal 1 HeatCollector PulseElectricity
neighbor 0.1 HeatCollector2 HeatCollector 1 HeatCollector HeatCollector2
neighbor 1 HeatCollector2 HeatCollector1 1 HeatCollector2 HeatCollector2 
self 0.01 HeatCollector2 1 HeatCollector

#To retarded people: Cardboard is that brown stuff boxes are made of.
element Cardboard 155 148 65 0 0 100 0.6 1
hotcolor Cardboard 205 148 65
neighbor 1 Cardboard Fire 0.5 Empty Fire 0.5 Ember Fire
neighbor 0.7 Cardboard Acid 1 Empty Acid
neighbor 1 Cardboard Water 1 SoggyCardboard Empty
neighbor 1 Cardboard Saltwater 1 SoggyCardboard Salt
neighbor 1 Cardboard Hotwater 1 SoggyCardboard Empty
neighbor 1 Cardboard Blood 1 SoggyCardboard HardenedBlood
neighbor 1 Cardboard BloodyWater 1 SoggyCardboard HardenedBlood
neighbor 0.1 Cardboard SoggyCardboard 1 SoggyCardboard SoggyCardboard
neighbor 1 Cardboard Knife 1 Empty Knife
neighbor 0.5 Cardboard Worm 1 Trail Worm
neighbor 0.5 Cardboard BombScarab 1 Trail BombScarab
neighbor 0.1 Cardboard Bacteria 1 Empty Bac2

element SoggyCardboard 105 98 15 0 0 100 0.1 0
hotcolor SoggyCardboard 155 98 15
neighbor 0.1 SoggyCardboard Fire 0.2 Steam Fire 0.6 Fire Empty 0.2 Ember Fire
neighbor 0.6 SoggyCardboard Acid 0.9 Empty Acid 0.1 Water Acid
neighbor 1 SoggyCardboard Water 1 SoggyCardboard Empty
neighbor 1 SoggyCardboard Saltwater 1 SoggyCardboard Salt
neighbor 1 SoggyCardboard Hotwater 1 SoggyCardboard Empty
neighbor 0.0001 SoggyCardboard Empty 1 SoggyCardboard Water
neighbor 0.8 SoggyCardboard Knife 0.6 Empty Knife 0.4 SoggyCardboard Knife
neighbor 0.5 SoggyCardboard Worm 1 Trail Worm
neighbor 0.5 SoggyCardboard BombScarab 1 Trail BombScarab
neighbor 0.1 SoggyCardboard Bacteria 1 Empty Bac2
neighbor 1 SoggyCardboard Blood 1 SoggyCardboard HardenedBlood
neighbor 1 SoggyCardboard BloodyWater 1 SoggyCardboard HardenedBlood

#Attracts bees. Great on toast... but that's another mod entirely.
element Honey 255 215 0 0.9 0.1 0.1 0.1 1
hotcolor Honey 255 115 0
neighbor 1 Honey Mouth 1 Empty Mouth
neighbor 1 Honey Bee 0.9 Bee Honey 0.1 Bee Bee

#Creates buzzy electricity when charged.
element Shocker 238 0 0 0 0 100 0 1
neighbor 1 Shocker PulseElectricity 1 Shocker1 PulseElectricity2

element Shocker1 228 0 0 0 0 100 0 0
neighbor 1 Shocker1 Shocker 1 Shocker1 Shocker1
self 0.02 Shocker1 1 Shocker2

element Shocker2 228 0 0 0 0 100 0 0
neighbor 0.2 Shocker2 Empty 1 Shocker Shock
neighbor 0.1 Shocker2 Shocker 1 Shocker Shocker2
neighbor 1 Shocker2 Shocker1 1 Shocker2 Shocker2 
self 0.0001 Shocker2 1 Shocker

element Shock 238 238 0 0 0 0 1.1 0
neighbor 1 Shock Water 1 PulseElectricity WElectricity
neighbor 1 Shock Saltwater 1 PulseElectricity SWElectricity
neighbor 1 Shock Hotwater 1 PulseElectricity HWElectricity
neighbor 1 Shock Person4 1 PElectricity Person4
neighbor 1 Shock Person1 1 PElectricity Person1
neighbor 1 Shock FrozenKnife 1 PulseElectricity FrozenKnife
neighbor 0.2 Shock Empty 1 Shock Shock
neighbor 1 Shock Shock 1 Empty Empty

#Burns wounds. Flammable.
element Alchohol 220 220 220 0.9 0.1 0.4 0.4 1
hotcolor Alchohol 255 0 0
neighbor 1 Alchohol Fire 1 Fire ChemicalFire
neighbor 1 Alchohol Person1 1 Alchohol2 Person1
neighbor 1 Alchohol Wound 1 Alchohol2 Wound
neighbor 1 Alchohol Mouth 1 Empty PoisonedMouth
neighbor 1 Alchohol PoisonedMouth 1 Empty PoisonedMouth

element Alchohol2 220 220 220 0.9 0.1 0.4 1.4 0
hotcolor Alchohol2 255 0 0
neighbor 1 Alchohol2 Fire 1 Fire ChemicalFire
neighbor 1 Alchohol2 Mouth 1 Empty PoisonedMouth
neighbor 1 Alchohol2 PoisonedMouth 1 Empty PoisonedMouth

#Heals even the most badly damaged person. Can be absorbed directly through the skin. Known side-effects include random bleeding, mouth personization, strange holes, etc. Cannot heal hearts.
element SuperHeal 0 255 255 1 0 100 1 1
neighbor 1 SuperHeal Person4 1 Empty SH
neighbor 1 SuperHeal Person1 1 Empty SH
neighbor 1 SuperHeal DiseasedPerson 1 Empty SH
neighbor 1 SuperHeal Wound 1 Empty SH
neighbor 1 SuperHeal Deadperson 1 Empty SH
neighbor 1 SuperHeal Poisonedperson 1 Empty SH
neighbor 1 SuperHeal PoisonedMouth 1 Empty SH
neighbor 1 SuperHeal Fire 1 SuperHeal Empty
neighbor 1 SuperHeal Poison 1 SuperHeal Empty
neighbor 1 SuperHeal Acid 1 SuperHeal Empty
neighbor 1 SuperHeal Salt 1 SuperHeal Empty
neighbor 1 SuperHeal Sand 1 SuperHeal Empty
neighbor 1 SuperHeal LemonJuice 1 SuperHeal Empty
neighbor 1 SuperHeal Soap 1 SuperHeal Empty
neighbor 1 SuperHeal Napalm 1 SuperHeal Empty
neighbor 1 SuperHeal Lava 1 SuperHeal Empty
neighbor 1 SuperHeal Ember 1 SuperHeal Empty
neighbor 1 SuperHeal ChemicalFire 1 SuperHeal Empty
neighbor 1 SuperHeal SuperFire 1 SuperHeal Empty
neighbor 1 SuperHeal Knife 1 SuperHeal Empty
neighbor 1 SuperHeal PulseElectricity 1 SuperHeal Empty
neighbor 1 SuperHeal Blood 1 SuperHeal Empty
neighbor 1 SuperHeal HardenedBlood 1 SuperHeal Empty
neighbor 1 SuperHeal BloodyWater 1 SuperHeal Empty
pexplosion SuperHeal Fire 2 SuperHeal
self 0.2 SuperHeal 1 SuperHeal

element SH 0 255 255 0 0 100 1 0
neighbor 1 SH SuperHeal 1 SH Empty
neighbor 1 SH Person4 1 SH SH
neighbor 1 SH DiseasedPerson 1 SH SH
neighbor 1 SH Person1 1 SH SH
neighbor 1 SH Poisonedperson 1 SH SH
neighbor 1 SH PoisonedMouth 1 SH SH
neighbor 1 SH Deadperson 1 SH SH
neighbor 1 SH Fire 1 SH Empty
neighbor 1 SH Poison 1 SH Empty
neighbor 1 SH Acid 1 SH Empty
neighbor 1 SH Salt 1 SH Empty
neighbor 1 SH Sand 1 SH Empty
neighbor 1 SH LemonJuice 1 SH Empty
neighbor 1 SH Soap 1 SH Empty
neighbor 1 SH Napalm 1 SH Empty
neighbor 1 SH Lava 1 SH Empty
neighbor 1 SH Ember 1 SH Empty
neighbor 1 SH ChemicalFire 1 SH Empty
neighbor 1 SH SuperFire 1 SH Empty
neighbor 1 SH Knife 1 SH Empty
neighbor 1 SH PulseElectricity 1 SH Empty
neighbor 1 SH Blood 1 SH Empty
neighbor 1 SH BloodyWater 1 SH Empty
neighbor 1 SH HardenedBlood 1 SH Empty
pexplosion SH Fire 2 SH
self 0.3 SH 1 SH2

element SH2 0 255 255 0 0 100 1 0
neighbor 0.1 SH2 SH 1 SH2 SH2
neighbor 1 SH2 SuperHeal 1 SH2 Empty
neighbor 1 SH2 Poisonedperson 1 SH2 SH
neighbor 1 SH2 DiseasedPerson 1 SH2 SH
neighbor 1 SH2 Deadperson 1 SH2 SH
self 0.2 SH2 1 Person

#Person
element PElectricity 0 0 128 0 0 100 0 0
neighbor 1 PElectricity Person4 1 PElectricity PElectricity
neighbor 0.6 PElectricity Deadperson 1 PElectricity PElectricity
neighbor 1 PElectricity Person1 0.9 PElectricity PElectricity 0.1 Deadperson PElectricity
neighbor 0.5 PElectricity Water 1 PElectricity WElectricity
neighbor 0.2 PElectricity Saltwater 1 PElectricity SWElectricity
neighbor 0.2 PElectricity Hotwater 1 PElectricity HWElectricity
neighbor 0.1 PElectricity BloodyWater 1 PElectricity BWElectricity
self 0.01 PElectricity 1 PElectricity2
element PElectricity2 0 0 78 0 0 100 0 0
neighbor 0.15 PElectricity2 PElectricity 1 PElectricity2 PElectricity2
neighbor 0.05 PElectricity2 Person1 1 Deadperson Deadperson
neighbor 0.05 PElectricity2 Person4 1 Deadperson Deadperson
self 0.005 PElectricity2 1 Deadperson

#Water
element WElectricity 0 0 128 0 0 100 0 0
neighbor 0.5 WElectricity Metal 1 WElectricity PulseElectricity
neighbor 0.6 WElectricity Person4 1 WElectricity PElectricity
neighbor 0.6 WElectricity Deadperson 1 WElectricity PElectricity
neighbor 0.6 WElectricity Person1 0.9 WElectricity PElectricity 0.1 Deadperson PElectricity
neighbor 0.7 WElectricity Water 1 WElectricity WElectricity
neighbor 0.3 WElectricity Saltwater 1 WElectricity SWElectricity
neighbor 0.3 WElectricity Hotwater 1 WElectricity HWElectricity
neighbor 0.1 WElectricity BloodyWater 1 WElectricity BWElectricity
neighbor 0.6 WElectricity Titanium 1 WElectricity TElectricity
self 0.01 WElectricity 1 WElectricity2
element WElectricity2 0 0 78 0 0 100 0 0
neighbor 0.15 WElectricity2 WElectricity 1 WElectricity2 WElectricity2
neighbor 0.05 WElectricity2 Water 1 Water Water
self 0.005 WElectricity2 1 Water

#Saltwater
element SWElectricity 0 0 128 0 0 100 0 0
neighbor 0.5 SWElectricity Metal 1 SWElectricity PulseElectricity
neighbor 0.6 SWElectricity Person4 1 SWElectricity PElectricity
neighbor 0.6 SWElectricity Deadperson 1 SWElectricity PElectricity
neighbor 0.6 SWElectricity Person1 0.9 SWElectricity PElectricity 0.1 Deadperson PElectricity
neighbor 0.6 SWElectricity Water 1 SWElectricity WElectricity
neighbor 0.3 SWElectricity Saltwater 1 SWElectricity SWElectricity
neighbor 0.3 SWElectricity Hotwater 1 SWElectricity HWElectricity
neighbor 0.3 SWElectricity BloodyWater 1 SWElectricity BWElectricity
neighbor 0.6 SWElectricity Titanium 1 SWElectricity TElectricity
self 0.02 SWElectricity 1 SWElectricity2
element SWElectricity2 0 0 78 0 0 100 0 0
neighbor 0.15 SWElectricity2 SWElectricity 1 SWElectricity2 SWElectricity2
neighbor 0.05 SWElectricity2 Saltwater 1 Saltwater Saltwater
self 0.003 SWElectricity2 1 Saltwater

#Hotwater
element HWElectricity 0 0 128 0 0 100 0 0
neighbor 0.5 HWElectricity Metal 1 HWElectricity PulseElectricity
neighbor 0.6 HWElectricity Person4 1 HWElectricity PElectricity
neighbor 0.6 HWElectricity Deadperson 1 HWElectricity PElectricity
neighbor 0.6 HWElectricity Person1 0.9 HWElectricity PElectricity 0.1 Deadperson PElectricity
neighbor 0.6 HWElectricity Water 1 HWElectricity WElectricity
neighbor 0.3 HWElectricity Saltwater 1 HWElectricity SWElectricity
neighbor 0.3 HWElectricity Hotwater 1 HWElectricity HWElectricity
neighbor 0.3 HWElectricity BloodyWater 1 HWElectricity BWElectricity
neighbor 0.6 HWElectricity Titanium 1 HWElectricity TElectricity
self 0.03 HWElectricity 1 HWElectricity2
element HWElectricity2 0 0 78 0 0 100 0 0
neighbor 0.15 HWElectricity2 HWElectricity 1 HWElectricity2 HWElectricity2
neighbor 0.05 HWElectricity2 Hotwater 1 Hotwater Hotwater
self 0.002 HWElectricity2 1 Hotwater

#BloodyWater
element BWElectricity 0 0 128 0 0 100 0 0
neighbor 0.5 BWElectricity Metal 1 BWElectricity PulseElectricity
neighbor 0.6 BWElectricity Person4 1 BWElectricity PElectricity
neighbor 0.6 BWElectricity Deadperson 1 BWElectricity PElectricity
neighbor 0.6 BWElectricity Person1 0.9 BWElectricity PElectricity 0.1 Deadperson PElectricity
neighbor 0.6 BWElectricity Water 1 BWElectricity WElectricity
neighbor 0.3 BWElectricity Saltwater 1 BWElectricity SWElectricity
neighbor 0.3 BWElectricity Hotwater 1 BWElectricity HWElectricity
neighbor 0.3 BWElectricity BloodyWater 1 BWElectricity BWElectricity
neighbor 0.6 BWElectricity Titanium 1 BWElectricity TElectricity
self 0.04 BWElectricity 1 BWElectricity2
element BWElectricity2 0 0 78 0 0 100 0 0
neighbor 0.15 BWElectricity2 BWElectricity 1 BWElectricity2 BWElectricity2
neighbor 0.05 BWElectricity2 BloodyWater 1 BloodyWater BloodyWater
self 0.002 BWElectricity2 1 BloodyWater

#Titanium
element TElectricity 0 0 128 0 0 100 0 0
neighbor 0.5 TElectricity Metal 1 TElectricity PulseElectricity
neighbor 0.6 TElectricity Person4 1 TElectricity PElectricity
neighbor 0.6 TElectricity Deadperson 1 TElectricity PElectricity
neighbor 0.6 TElectricity Person1 0.9 TElectricity PElectricity 0.1 Deadperson PElectricity
neighbor 0.6 TElectricity Water 1 TElectricity WElectricity
neighbor 0.3 TElectricity Saltwater 1 TElectricity SWElectricity
neighbor 0.3 TElectricity Hotwater 1 TElectricity HWElectricity
neighbor 0.3 TElectricity BloodyWater 1 TElectricity BWElectricity
neighbor 0.6 TElectricity Titanium 1 TElectricity TElectricity
self 0.04 TElectricity 1 TElectricity2
element TElectricity2 0 0 78 0 0 100 0 0
neighbor 0.15 TElectricity2 TElectricity 1 TElectricity2 TElectricity2
neighbor 0.05 TElectricity2 Titanium 1 Titanium Titanium
self 0.002 TElectricity2 0.97 Titanium 0.03 Fire

#Emits infrared radiation that can give people bad sunburn.
element InfraredEmitter 105 105 105 0 0 100 0 1
neighbor 0.2 InfraredEmitter Empty 0.1 InfraredEmitter2 Ray 0.9 InfraredEmitter Ray
neighbor 1 InfraredEmitter2 InfraredEmitter 1 InfraredEmitter2 InfraredEmitter2

element InfraredEmitter2 105 105 105 0 0 100 0 0
self 0.0001 InfraredEmitter2 1 InfraredEmitter3

element InfraredEmitter3 105 105 105 0 0 100 0 0
neighbor 1 InfraredEmitter3 InfraredEmitter2 1 InfraredEmitter3 InfraredEmitter3
self 0.0005 InfraredEmitter3 1 InfraredEmitter

element Ray 100 0 0 0 0 100 1.9 0
neighbor 1 Ray Empty 1 Ray Ray
neighbor 1 Ray Person4 1 Person4 Burn
self 0.1 Ray 1 Ray2

element Ray2 50 0 0 0 0 100 0 0
neighbor 0.2 Ray2 Ray 1 Ray2 Ray2
self 0.015 Ray2 1 Empty

element Burn 55 0 0 0 0 100 1.1 0
self 0.05 Burn 1 Empty

#Crawls around and blows up.
element BombScarab 244 164 96 0 0 100 0 1
neighbor 0.7 BombScarab Empty 1 Trail BombScarab
pexplosion BombScarab Person4 8 Fire
pexplosion BombScarab Person1 8 Fire
pexplosion BombScarab Fire 8 Fire
self 0.0005 BombScarab 1 Boom32

#Slowly makes Bomb Scarabs.
element PyroSarcophagus 255 160 90 0 0 100 0 1
neighbor 0.0005 PyroSarcophagus Empty 1 PyroSarcophagus BombScarab

#Nasty. Infects people.
element Bacteria 30 200 50 0 0 100 0 1
neighbor 0.1 Bacteria Bacteria 1 Empty Empty
neighbor 0.7 Bacteria Empty 1 BT1 Bacteria
neighbor 0.7 Bacteria BT1 1 BT1 Bacteria
self 0.01 Bacteria 1 Bac2
neighbor 0.6 Bacteria Fire 1 ChemicalFire Fire
neighbor 1 Bacteria Bin 1 Empty Bin
neighbor 1 Bacteria SuperHeal 1 Empty SuperHeal
neighbor 0.1 Bacteria Poison 1 Empty Poison
neighbor 1 Bacteria Person4 0.3 Bacteria Bacteria 0.7 Empty Bacteria
neighbor 1 Bacteria Person1 1 Bac2 DiseasedPerson
neighbor 1 Bacteria Eye 1 Bac2 DiseasedPerson
neighbor 1 Bacteria Mouth 1 Bac2 DiseasedPerson
neighbor 0.1 Bacteria Paraffin 1 Empty Paraffin
neighbor 1 Bacteria Alchohol 1 Empty Alchohol
neighbor 1 Bacteria Acid 1 Acid Empty

element Bac2 100 200 120 0 0 100 0 0
neighbor 1 Bac2 Empty 0.1 Bac2 Bac2 0.9 Bacteria Bacteria
self 0.1 Bac2 1 Bacteria

element BT1 0 150 20 0 0 100 0 0
self 0.5 BT1 1 BT2

element BT2 0 100 0 0 0 100 0 0
self 0.5 BT2 1 BT3

element BT3 0 50 0 0 0 100 0 0
self 0.5 BT3 1 Empty

element DiseasedPerson 250 250 200 0 0 100 0.5 0
hotcolor DiseasedPerson 255 200 100
self 0.0005 DiseasedPerson 1 Infection
neighbor 0.001 DiseasedPerson Infection 1 Infection Infection
neighbor 1 DiseasedPerson Person1 1 DiseasedPerson DiseasedPerson
neighbor 1 DiseasedPerson Person4 1 DiseasedPerson DiseasedPerson
neighbor 1 DiseasedPerson Fire 1 Ember Fire
neighbor 1 DiseasedPerson Eye 1 DiseasedPerson DiseasedPerson
neighbor 1 DiseasedPerson Mouth 1 DiseasedPerson DiseasedPerson

#Kills bacteria.
element AntisepticFluid 216 191 216 0.8 0.2 0.5 0.5 1
hotcolor AntisepticFluid 255 91 116
neighbor 1 AntisepticFluid Bacteria 1 Empty AntisepticFluid
neighbor 1 AntisepticFluid Bac2 1 Empty AntisepticFluid
neighbor 1 AntisepticFluid BT1 1 Empty AntisepticFluid
neighbor 1 AntisepticFluid BT2 1 Empty AntisepticFluid
neighbor 1 AntisepticFluid BT3 1 Empty AntisepticFluid
neighbor 1 AntisepticFluid Infection 1 Empty AntisepticFluid

#Place in the middle of a person. Or any place near that.
element Heart 200 100 150 0.7 0.3 100 0.5 1
hotcolor Heart 255 0 50
neighbor 1 Heart Person1 1 Heart2 Person1
neighbor 1 Heart Metal 1 Heart2 Metal
neighbor 1 Heart Titanium 1 Heart2 Titanium
neighbor 1 Heart Heart2 1 Heart3 Heart4
neighbor 1 Heart Heart3 1 Heart4 Heart4
neighbor 1 Heart Heart4 1 Heart1 Heart4
neighbor 0.01 Heart Heart1 1 Heart1 Heart1
neighbor 1 Heart Knife 1 Knife Empty
neighbor 1 Heart Fire 1 Ember Blood
neighbor 1 Heart Putty 1 Putty Putty
neighbor 1 Heart NerveToxin 1 Putty Putty

element Heart1 200 100 150 0.7 0.3 100 0.5 0
hotcolor Heart1 255 0 50
neighbor 0.1 Heart1 Empty 0.9 Heart Blood1 0.1 Heart4 Blood
neighbor 0.0001 Heart1 Poisonedperson 1 PoisonedHeart Poisonedperson
neighbor 1 Heart1 Knife 1 Knife Empty
neighbor 1 Heart1 Fire 1 Ember Blood
neighbor 1 Heart1 DiseasedPerson 1 PoisonedHeart DiseasedPerson
neighbor 1 Heart1 Putty 1 Putty Putty
neighbor 1 Heart1 NerveToxin 1 Putty Putty

element Heart2 200 100 150 0.7 0.3 100 0.5 0
hotcolor Heart2 255 0 50
neighbor 1 Heart2 Heart4 1 Heart4 Heart4

element Heart3 200 100 150 0.7 0.3 100 0.5 0
hotcolor Heart3 255 0 50
neighbor 1 Heart3 Heart4 1 Heart4 Heart4

element Heart4 200 100 150 0.7 0.3 100 0.5 0
hotcolor Heart4 255 0 50
neighbor 0.0001 Heart4 Poisonedperson 1 PoisonedHeart Poisonedperson
neighbor 1 Heart4 Knife 1 Knife Empty
neighbor 1 Heart4 Fire 1 Ember Blood
neighbor 1 Heart4 DiseasedPerson 1 PoisonedHeart DiseasedPerson
neighbor 1 Heart4 Putty 1 Putty Putty
neighbor 1 Heart4 NerveToxin 1 Putty Putty
neighbor 1 Heart4 Infection 1 Infection Bacteria
neighbor 1 Heart4 Blood 1 Infection Blood

element PoisonedHeart 200 200 150 0.7 0.3 100 0.5 0
hotcolor PoisonedHeart 255 0 50
neighbor 1 PoisonedHeart Heart4 1 PoisonedHeart PoisonedHeart
neighbor 1 PoisonedHeart Heart1 1 PoisonedHeart PoisonedHeart
self 0.01 PoisonedHeart 1 HardenedBlood
neighbor 1 PoisonedHeart Knife 1 Knife Empty
neighbor 1 PoisonedHeart Fire 1 Ember Blood
neighbor 1 PoisonedHeart Putty 1 Putty Putty
neighbor 1 PoisonedHeart NerveToxin 1 Putty Putty
neighbor 1 PoisonedHeart Person1 1 PoisonedHeart Poisonedperson
neighbor 1 PoisonedHeart Person4 1 PoisonedHeart Poisonedperson

#Angry bees. The super-move-through-solidy, uber-slow-directional-motion type.
element AngryBee 255 255 0 0 0 100 0 1
neighbor 1 AngryBee Empty 1 Bee Bee
explosion AngryBee Empty 255 255
neighbor 0.5 AngryBee AngryBee 1 Empty Empty

#Apply to wounds. Clears the wound of infection.
element Sterilizer 238 232 170 0 0 100 0.5 1
hotcolor Sterilizer 255 255 170
neighbor 1 Sterilizer Infection 1 Sterilizer AntisepticFluid
neighbor 1 Sterilizer Fire 0.9 Fire Fire 0.1 ChemicalFire Fire
neighbor 1 Sterilizer Bacteria 0.5 Sterilizer Alchohol 0.5 Sterilizer AntisepticFluid
neighbor 1 Sterilizer Acid 1 Acid Empty

#An antidote to poison. Note: once a person's heart has been poisoned, the person cannot be saved unless you transplant their heart.
element Antidote 47 79 79 0.9 0.1 0.8 0.5 1
hotcolor Antidote 255 79 79
neighbor 1 Antidote PoisonedMouth 1 Empty AMouth
neighbor 1 Antidote AMouth 1 Empty AMouth

element AMouth 255 70 64 0 0 100 0 0
neighbor 1 AMouth PoisonedMouth 1 AMouth AMouth
neighbor 1 AMouth Deadperson 1 AMouth AMouth
self 0.1 AMouth 1 AM2
neighbor 1 AMouth Poisonedperson 1 AMouth APP

element AM2 255 70 64 0 0 100 0 0
self 0.01 AM2 1 Mouth
neighbor 1 AM2 PoisonedMouth 1 AM2 AMouth
neighbor 1 AM2 Poisonedperson 1 AM2 APP

element APP 255 255 255 0 0 100 0 0
neighbor 1 APP Poisonedperson 1 APP APP
neighbor 1 APP Deadperson 1 APP APP
self 0.1 APP 1 APP2

element APP2 255 255 255 0 0 100 0 0
self 0.01 APP2 1 Person
neighbor 1 APP2 Poisonedperson 1 APP2 APP
neighbor 1 APP2 PoisonedMouth 1 APP2 AMouth

#Smoky. Created by fire.
element Smoke 96 96 96 -1 0 0 1 1
neighbor 0.01 Smoke Empty 1 Smoke Smoke
self 0.05 Smoke 1 Empty

#A tougher version of a person.
element Cyborg 124 124 124 0 0 100 0 1
self 0.005 Cyborg 0.3 Person 0.7 Metal
neighbor 0.6 Cyborg Empty 1 CyMetal Empty
neighbor 0.8 Cyborg CyMetal 1 CyMetal CyMetal
neighbor 0.8 Cyborg Person 1 Person Person

element CyMetal 100 100 124 0 0 100 0.7 0
hotcolor CyMetal 200 100 124
neighbor 1 CyMetal Empty 1 CyMetal CC1
neighbor 1 CyMetal CC2 1 Titanium CC2 
neighbor 0.5 CyMetal Titanium 1 Titanium Titanium

element CC1 0 0 0 0 0 100 0.5 0
pexplosion CC1 Empty 4 CC2

element CC2 100 0 0 0 0 100 0.5 0
hotcolor CC2 255 0 0
pexplosion CC2 Empty 4 CC3

element CC3 120 0 0 0 0 100 0.5 0
hotcolor CC3 255 0 0
neighbor 1 CC3 Water 1 PulseElectricity WElectricity
neighbor 1 CC3 Saltwater 1 PulseElectricity SWElectricity
neighbor 1 CC3 Hotwater 1 PulseElectricity HWElectricity
neighbor 1 CC3 Person4 1 PElectricity Person4
neighbor 1 CC3 Person1 1 PElectricity Person1
neighbor 1 CC3 FrozenKnife 1 PulseElectricity FrozenKnife

element Titanium 100 100 125 0 0 100 0.5 0
hotcolor Titanium 255 100 125
neighbor 1 Titanium Empty 1 Titanium Shock
self 1 Titanium 0.5 Boom32 0.5 BoomE
hotself 95 Titanium
neighbor 1 Titanium Water 1 PulseElectricity WElectricity
neighbor 1 Titanium Saltwater 1 PulseElectricity SWElectricity
neighbor 1 Titanium Hotwater 1 PulseElectricity HWElectricity
neighbor 1 Titanium Person4 1 PElectricity Person4
neighbor 1 Titanium Person1 1 PElectricity Person1
neighbor 1 Titanium PElectricity 1 Titanium Titanium
neighbor 1 Titanium PElectricity2 1 Titanium Titanium
neighbor 1 Titanium PulseElectricity 1 TElectricity PulseElectricity
neighbor 0.05 Titanium Acid 1 Acid Empty
neighbor 0.05 CC1 Acid 1 Acid Empty
neighbor 0.05 CC2 Acid 1 Acid Empty
neighbor 0.05 CC3 Acid 1 Acid Empty

element Boom32 0 0 0 0 0 100 1.1 0
pexplosion Boom32 Boom32 32 Fire
pexplosion Boom32 Titanium 32 Fire
pexplosion Boom32 Empty 32 Fire
self 0.01 Boom32 1 Empty

element BoomE 0 0 0 0 0 100 1.1 0
pexplosion BoomE BoomE 32 Electricity
pexplosion BoomE Titanium 32 Electricity
pexplosion BoomE Empty 32 Electricity
self 0.01 BoomE 1 Empty

#Explodes on contact with air.
element YakBomb 64 255 150 0 0 100 0.5 1
hotcolor YakBomb 255 255 150
pexplosion YakBomb Empty 32 Fire

#Raw electric power.
element Electricity 0 0 128 0 0 0 0 1
neighbor 0.7 Electricity Empty 1 Electricity2 Electricity
neighbor 0.6 Electricity Metal 1 Electricity PulseElectricity
neighbor 1 Electricity Person4 1 Electricity PElectricity
neighbor 0.6 Electricity Deadperson 1 Electricity PElectricity
neighbor 1 Electricity Person1 1 Electricity PElectricity
neighbor 0.5 Electricity Water 1 Electricity WElectricity
neighbor 0.2 Electricity Saltwater 1 Electricity SWElectricity
neighbor 0.2 Electricity Hotwater 1 Electricity HWElectricity
neighbor 0.1 Electricity BloodyWater 1 Electricity BWElectricity
self 0.1 Electricity 1 Electricity2
element Electricity2 0 0 78 0 0 100 0 0
neighbor 0.15 Electricity2 Electricity 1 Electricity2 Electricity2
self 0.1 Electricity2 1 Empty

#Like knife except electric.
element ElectroKnife 130 130 130 1 0 99.999999999 1.1 1
neighbor 1 PoisonedHeart ElectroKnife 1 ElectroKnife Electricity
neighbor 1 Heart4 ElectroKnife 1 ElectroKnife Electricity
neighbor 1 Heart1 ElectroKnife 1 ElectroKnife Electricity
neighbor 1 Heart ElectroKnife 1 ElectroKnife Electricity
neighbor 1 SH ElectroKnife 1 SH Empty
neighbor 1 SuperHeal ElectroKnife 1 SuperHeal Empty
neighbor 0.8 SoggyCardboard ElectroKnife 0.6 Electricity ElectroKnife 0.4 SoggyCardboard ElectroKnife
neighbor 1 Cardboard ElectroKnife 1 Electricity ElectroKnife
neighbor 1 Eye ElectroKnife 1 ElectroKnife Electricity
neighbor 1 PoisonedMouth ElectroKnife 1 ElectroKnife Blood
neighbor 1 Mouth ElectroKnife 1 ElectroKnife Blood
neighbor 1 LemonJuice ElectroKnife 1 ElectroKnife LemonJuice
neighbor 1 LemonI ElectroKnife 1 Electricity ElectroKnife
neighbor 1 LemonL2 ElectroKnife 1 Electricity ElectroKnife
neighbor 1 LemonL ElectroKnife 1 Electricity ElectroKnife
neighbor 1 Bin ElectroKnife 1 Bin Electricity
neighbor 1 ElectroKnife Person4 1 ElectroKnife Electricity
neighbor 1 ElectroKnife Person1 1 ElectroKnife Electricity
neighbor 1 FrozenKnife PulseElectricity 1 ElectroKnife PulseElectricity
neighbor 1 Fuse ElectroKnife 1 Electricity ElectroKnife
neighbor 1 Wound ElectroKnife 1 Electricity ElectroKnife
neighbor 0.005 ElectroKnife Empty 1 ElectroKnife Electricity
neighbor 1 ElectroKnife Deadperson 1 Electricity ElectroKnife
neighbor 1 Knife Deadperson 1 Empty Knife
neighbor 1 ElectroKnife PElectricity 1 Electricity ElectroKnife
neighbor 1 ElectroKnife PElectricity2 1 Electricity ElectroKnife

#An alternative to people. Good to torture if you hate zombies.
element Zombie 52 83 11 0 0 100 0.5 1
neighbor 1 Zombie Empty 1 Zombie2 Empty
neighbor 1 Zombie Water 1 Zombie2 Water
neighbor 1 Zombie Sand1 1 Zombie2 Sand1
neighbor 1 Zombie Sand2 1 Zombie2 Sand2
neighbor 1 Zombie Metal 1 Zombie2 Metal
neighbor 0.01 Zombie Zombie4 1 Zombie1 Zombie4
neighbor 1 Zombie Zombie2 1 Zombie2 Zombie3
neighbor 1 Zombie Zombie3 1 Zombie3 Zombie4
neighbor 0.01 Zombie Zombie1 1 Zombie1 Zombie1

element Zombie1 52 83 11 0 0 100 0.5 0
hotcolor Zombie1 100 0 0
neighbor 0.3 Zombie1 Fire 1 Empty Ember
neighbor 0.7 Zombie1 Lava 1 Ember Lava
neighbor 0.1 Zombie1 Empty 0.59 Zombie1 Infection 0.4 Wound Bacteria 0.01 Wound Maggot

element Zombie2 152 183 111 0 0 100 0.5 0
self 0.001 Zombie2 1 Zombie3
neighbor 0.001 Zombie2 Empty 1 Zombie4 Empty
neighbor 0.001 Zombie2 Water 1 Zombie4 Water
neighbor 0.001 Zombie2 Sand1 1 Zombie4 Sand1
neighbor 0.001 Zombie2 Sand2 1 Zombie4 Sand2
neighbor 0.001 Zombie2 Metal 1 Zombie4 Metal
neighbor 1 Zombie2 Zombie4 1 Zombie4 Zombie4

element Zombie3 152 183 111 0 0 100 0.5 0
self 0.001 Zombie3 1 Zombie4
neighbor 0.1 Zombie3 Empty 1 Zombie4 Empty
neighbor 0.1 Zombie3 Water 1 Zombie4 Water
neighbor 0.1 Zombie3 Sand1 1 Zombie4 Sand1
neighbor 0.1 Zombie3 Sand2 1 Zombie4 Sand2
neighbor 0.1 Zombie3 Metal 1 Zombie4 Metal
neighbor 1 Zombie3 Zombie4 1 Zombie4 Zombie4
neighbor 1 Flee Zombie4 1 Flee Infection
neighbor 1 Knife Deadperson 1 Empty Knife

element Zombie4 152 183 111 0 0 100 0.5 0
hotcolor Zombie4 100 0 0
neighbor 0.3 Zombie4 Fire 1 Fire Fire
neighbor 0.7 Zombie4 Lava 1 Fire Lava
neighbor 0.5 SuperHeal Zombie4 1 Empty SuperHeal
neighbor 1 AntisepticFluid Zombie4 1 Infection Zombie1
neighbor 1 Antidote Zombie4 1 Bacteria Poison
neighbor 1 Zombie4 Ray 1 Ray Zombie4

#Even Zombies need hearts.
element BlackHeart 0 0 0 0 0 100 0 1
self 1 BlackHeart 1 HardenedBlood

#A 'heart' for Cyborgs.
element Processor 132 132 132 0 0 100 0.5 1
neighbor 1 Processor Titanium 0.5 RPro Titanium 0.5 BPro Titanium
neighbor 0.1 Processor Acid 1 Acid Empty
pexplosion Processor Fire 128 Fire
neighbor 1 Processor RPro 1 RPro RPro

element RPro 120 0 0 0 0 100 0.5 0
neighbor 1 RPro BPro 1 BPro BPro

element BPro 0 0 120 0 0 100 0.5 0
neighbor 1 BPro Processor 1 Processor Processor 
neighbor 1 DogFur Fire 0.7 Fire Fire 0.3 Fire Smoke

#Bob the Builder says:  "Mix with water, then pour on stuff."
element Cement 189 189 189 .7 .3 78 0.7 1
hotcolor Cement 255 189 189
neighbor 1 Cement Water 1 WetCement Empty
neighbor 1 Cement BloodyWater 1 WetCement HardenedBlood
neighbor 1 Cement Hotwater 1 WetCement Empty
neighbor 1 Cement Saltwater 1 WetCement Salt
neighbor 1 Cement Bin 1 Empty Bin

#Pre-watered Cement for lazy people.
element WetCement 154 154 154 .7 .3 78 0.7 1
neighbor 0.05 WetCement Cement 1 WetCement WetCement
neighbor 1 WetCement Water 1 WetCement Empty
neighbor 1 WetCement BloodyWater 1 WetCement HardenedBlood
neighbor 1 WetCement Hotwater 1 WetCement Empty
neighbor 1 WetCement Saltwater 1 WetCement Salt
neighbor 1 WetCement Cardboard 1 WetCement SoggyCardboard
neighbor 1 Cement SoggyCardboard 1 WetCement SoggyCardboard
neighbor 1 WetCement Bin 1 Empty Bin
self 0.0001 WetCement 1 Concrete

#Made from wet Cement. Strong, used to build walls and pavements.
element Concrete 162 162 162 0 0 100 0.1 1
neighbor 0.01 Concrete Acid 1 Acid Empty
neighbor 0.005 Concrete Lava 1 Lava Lava
neighbor 0.0001 Concrete Water 1 WetCement Empty
neighbor 0.0001 Concrete BloodyWater 1 WetCement HardenedBlood
neighbor 0.0001 Concrete Hotwater 1 WetCement Empty
neighbor 0.0001 Concrete Saltwater 1 WetCement Salt
hotcolor Concrete 255 162 162

#Moves downward and eventually explodes.
element Missile 180 48 3 1 0 100 1.2 1
self 0.00005 Missile 1 Boom128
neighbor 0.1 Missile Empty 1 Missile Fire
neighbor 1 Missile Person4 1 Boom128 Person4
neighbor 1 Missile Person 1 Boom128 Person4
neighbor 1 Missile Person1 1 Boom128 Person4
neighbor 1 Missile Shock 1 Boom128 Person4
neighbor 1 Missile CC3 1 Boom128 Person4
neighbor 1 Missile Titanium 1 Boom128 Person4
neighbor 1 Missile Zombie4 1 Boom128 Person4
neighbor 1 Missile Zombie 1 Boom128 Person4
neighbor 1 Missile Zombie1 1 Boom128 Person4

element Boom128 0 0 0 0 0 100 0 0
pexplosion Boom128 Boom128 128 Fire
pexplosion Boom128 Empty 128 Fire
pexplosion Boom128 Missile 128 Fire

#Credits for helping to think of ideas go to: Sand, WiroWireLess, hayley9214, dr-spangle, Taz, armegeddis, Lancer, randomcraziness, jabberwock33, Grimreaperx15, Sircell, yakushi555 and PackerMan.
element Credits 238 0 0 0 0 100 0 1
self 1 Credits 1 YFire

#Tears under pressure. Can be soaked to be more fragile.
element TissuePaper 230 230 255 0 0 100 0.5 1
self 0.1 TissuePaper 1 TTP
hotself 50 TissuePaper
neighbor 1 TissuePaper Water 1 WetTP Empty
neighbor 1 TissuePaper BloodyWater 1 WetTP HardenedBlood
neighbor 1 TissuePaper SoggyCardboard 1 WetTP SoggyCardboard
neighbor 1 Cardboard WetTP 1 SoggyCardboard WetTP
neighbor 1 TissuePaper Hotwater 1 WetTP Empty
neighbor 1 TissuePaper Saltwater 1 WetTP Salt
neighbor 1 TissuePaper Coal 1 TTP Coal
neighbor 1 TissuePaper Cement 1 TTP Cement
neighbor 1 TissuePaper WetCement 1 TTP WetCement
neighbor 0.7 TissuePaper Fire 0.3 Ember Fire 0.7 Fire Fire

element WetTP 220 220 255 0 0 100 0.5 0
self 0.1 WetTP 1 TTP
hotself 50 WetTP
neighbor 1 WetTP Water 1 WetTP Empty
neighbor 1 WetTP BloodyWater 1 WetTP HardenedBlood
neighbor 1 Cardboard WetTP 1 SoggyCardboard WetTP
neighbor 1 WetTP Hotwater 1 WetTP Empty
neighbor 1 WetTP Saltwater 1 WetTP Salt
neighbor 1 WetTP Coal 1 TTP Coal
neighbor 1 WetTP Sand1 1 TTP Sand1
neighbor 1 WetTP Sand2 1 TTP Sand1
neighbor 1 WetTP Salt 1 TTP Salt
neighbor 1 WetTP Cement 1 TTP Cement
neighbor 1 WetTP WetCement 1 TTP WetCement
neighbor 0.1 WetTP TissuePaper 1 WetTP WetTP
neighbor 1 WetTP Fire 1 Water Ember

element TTP 225 225 255 1 0 0 0.5 0
hotcolor TTP 255 200 200
neighbor 0.1 TTP TissuePaper 0.7 TTP TTP 0.3 TissuePaper TissuePaper
neighbor 0.1 TTP WetTP 0.7 TTP TTP 0.3 WetTP WetTP
neighbor 1 TTP Water 1 TTP Empty
neighbor 1 TTP BloodyWater 1 TTP HardenedBlood
neighbor 1 TTP Hotwater 1 TTP Empty
neighbor 1 TTP Saltwater 1 TTP Salt
neighbor 1 TTP Fire 0.1 Ember Fire 0.9 Fire Fire

#Completely empty, without air.
element Vacuum 0 0 51 0 0 0.01 0.5 1
hotcolor Vacuum 100 0 51
neighbor 1 Vacuum Empty 1 Empty Empty

#Large stone implement. For... crushing stuff...
element Club 100 50 50 1 0 0 0 1
self 0.01 Club 1 Empty
neighbor 1 Club Person4 0.9 Empty Wound 0.1 Empty Blood
neighbor 1 Club Blood 1 Empty Blood
neighbor 1 Club Person1 1 Empty Blood
neighbor 1 Club Wound 1 Empty Wound
neighbor 1 Club Zombie1 1 Empty Infection
neighbor 1 Club Zombie4 0.9 Empty Infection 0.1 Empty Bacteria

#Dries all WetCement it touches.
element C-Dry 0 150 0 0 0 100 0 1
self 0.1 C-Dry 1 Empty
neighbor 1 C-Dry WetCement 1 C-Dry WC2
element WC2 0 200 0 0 0 100 0 0
neighbor 1 WC2 WetCement 1 WC2 WC2
self 0.05 WC2 1 Concrete

#element element r g b gravity slip density conductivity visible

Cooking Mod

#Alph's Cooking Mod V1.0 for:
#wxSand: Owen Piette's Falling Sand Game
#Version 4, File subversion 2
#element element r g b gravity slip density conductivity visible

group Emptiers Empty Eraser
group Tools Stove Heater Fire Stove-On Stove-Off Iron Glass Stone OffStove BurningWood Wood
group Food RawMince CookedMince BurntMince Cheese Tomato Pizza PizzaCheese PizzaTomato PizzaBase Potato
group Fruit Grapes Pineapple
group Herbs&Spices Nettles Salt Sugar Chilli Redpepper Greenpepper Yellowpepper
group Liquids  Water SugarWater Steam Milk  ColdNettleTea SweetenedNettleTea
group Psyched Starry
sources Salt Water Milk Sugar

#Eggs Salt Orange

#Erases.
element	Empty	0	0	0	0.000000	1.000000	0.000000	0.000000  1	1

#In case empty doesn't work (lol)
element Eraser 100 100 100 0.000000	1.000000	0.000000	0.000000  1	1
self 1 Eraser 1 Empty

#To heat up stuff you're cooking.
element	Stove	50	0	50	0.000000	4	4	1.000000	1
neighbor 0.2	Stove	Empty	1.0	Stove		Fire

#Rather use stove.
element	Fire	247	63	63	-1.000000	5	0.000000	1.100000	1
self	0.050000	Fire	1.0000	Empty

#To turn off your stove.
element Stove-Off 0 0 100  0 0 4 0 1
self	0.100000	Stove-Off	1.0000	LOStove-Off
neighbor 1.0	Stove-Off	Stove	1.0	Stove-Off	Stove-Off

element LOStove-Off 0 0 50 0 0 4 0 0
self 0.1 LOStove-Off 1 OffStove

#To turn on a Stove that is off.
element Stove-On 0 0 100 0 0 4 0 1
self	0.100000	Stove-On	1.0000	LOStove-On
neighbor 1.0	Stove-On	OffStove	1.0	Stove-On	Stove-On

element LOStove-On 0 0 50 0 0 4 0 0
self 0.1 LOStove-On 1 Stove

element Heater 247 200 63 0 4 4 1.2 1

#For cooking stuff in.
element	Iron	128	128	128	0.000000	0.000000	4	0.500000	1
hotcolor  Iron  255     0     0

#For making drinks in.
element Glass 230 230 240 0 0 4 0.500000 1
hotcolor Glass 255 0 10

#Stony. Good for making pizza ranges.
element Stone 150 150 50 0.000000	0.000000	4	0.300000	1
hotcolor Stone 250 150 0

#Stove that has rejected a life of hotness to persue instead the prospect of a quiet life of offness.
element OffStove 100 0 200 0 0 4 0 0

#Mince (You're supposed to cook it ;)
element RawMince 200 50 50 1 1 3 0.5 1
self    0.001     RawMince   1.0     CookedMince
hotself 50     RawMince
neighbor 1 Water RawMince 1 MeatStew MeatStew
neighbor 1 RawMince PotatoStew 1 UncookedStew UncookedStew
neighbor 1 RawMince BoiledWater 1 MeatStew MeatStew

#Nicely cooked.
element CookedMince 119 74 4 1 0.5 3 0.5 0
neighbor 0.5 CookedMince RawMince 1.0 CookedMince CookedMince
self    0.001     CookedMince   1.0     BurntMince
hotself 96     CookedMince

#OverKOOKED!!!
element BurntMince 10 10 10 1 0.7 3 0.5 0
neighbor 0.5 BurntMince CookedMince 1.0 BurntMince BurntMince

#Watery.
element	Water	32	32	255	0.700000	1.000000	0.500000	0.400000	1
hotcolor Water  200     200     255
self    0.001     Water   1.0     BoiledWater
hotself 50     Water
neighbor 1 Water Fire 1 Steam Empty

#Steamy.
element	Steam	85	85	255	-1.000000	1.000000	0.010000	0.000000	1
self	0.001000	Steam	1.0000	BoiledWater

element BoiledWater 32	32	255 0.700000	1.000000	0.400000	0.600000	0
self    0.001     BoiledWater   1.0     Steam
hotself 90     BoiledWater
neighbor 0.01 BoiledWater Empty 0.1 Empty Steam 0.9 BoiledWater Empty
hotcolor BoiledWater  200     200     255

#Sweet and sugary.
element	Sugar	255	255	255	0.900000	0.400000	0.900000	0.000000	1
neighbor 0.5 Sugar Water 1 SugarWater SugarWater
neighbor 0.5 Sugar BoiledWater 1 SugarWater SugarWater

#Is it watery sugar or sugary water?
element SugarWater 200 200 255 0.7 1 0.4 0.4 1
neighbor 0.2 SugarWater Fire 1 Steam Sugar
self    0.001     SugarWater   0.5 Sugar 0.5 Water
hotself 50     SugarWater
neighbor 1 SugarWater Nettles 1 SweetenedNettleTea SweetenedNettleTea
neighbor 1 SugarWater SweetenedNettleTea 1 SweetenedNettleTea SweetenedNettleTea

#Combine with water to make nettle tea.
element Nettles 0 200 100 1 1 3 0 1
neighbor 0.1 Water Nettles 1 ColdNettleTea Nettles
neighbor 0.1 BoiledWater Nettles 1 NettleTea NettleTea

#Tea-like nettles.
element ColdNettleTea 0 150 150 0.7 1 0.5 0.4 0
neighbor 0.5 ColdNettleTea Water 1 ColdNettleTea ColdNettleTea
self    0.001    ColdNettleTea 1  NettleTea
hotself 50     ColdNettleTea

#Ready-to-drink nettle tea.
element NettleTea 0 150 150 0.7 1 0.5 0.4 0
neighbor 0.5 ColdNettleTea NettleTea 1 NettleTea NettleTea
neighbor 1 NettleTea Sugar 1 SweetenedNettleTea SweetenedNettleTea
neighbor 0.001 NettleTea Empty 1 Empty Steam
neighbor 1 NettleTea BoiledWater 1 NettleTea NettleTea

#Nettle tea that's sweet.
element SweetenedNettleTea 0 200 200 0.7 1 0.5 0.4 0
neighbor 1 SweetenedNettleTea Sugar 1 SweetenedNettleTea SweetenedNettleTea
neighbor 1 SweetenedNettleTea Water 1 SweetenedNettleTea SweetenedNettleTea
neighbor 1 SweetenedNettleTea NettleTea 1 SweetenedNettleTea SweetenedNettleTea
neighbor 1 SweetenedNettleTea ColdNettleTea 1 SweetenedNettleTea SweetenedNettleTea
neighbor 1 SweetenedNettleTea PerfectNettleTea 1 PerfectNettleTea PerfectNettleTea
neighbor 1 SweetenedNettleTea BoiledWater 1 SweetenedNettleTea SweetenedNettleTea

#Milky and creamy.
element Milk 230 230 200 0.7 1 0.2 0 1
neighbor 1 SweetenedNettleTea Milk 1 PerfectNettleTea PerfectNettleTea
neighbor 1 NettleTea Milk 1 MilkyNettleTea MilkyNettleTea

#Needs sugar.
element MilkyNettleTea 180 180 180 0.7 1 0.5 0.4 0
neighbor 1 SweetenedNettleTea MilkyNettleTea 1 PerfectNettleTea PerfectNettleTea
neighbor 0.5 MilkyNettleTea PerfectNettleTea 1 PerfectNettleTea PerfectNettleTea
neighbor 0.5 MilkyNettleTea Sugar 1 PerfectNettleTea PerfectNettleTea
neighbor 1 MilkyNettleTea Water 1 MilkyNettleTea MilkyNettleTea
neighbor 1 MilkyNettleTea NettleTea 1 MilkyNettleTea MilkyNettleTea
neighbor 1 MilkyNettleTea ColdNettleTea 1 MilkyNettleTea MilkyNettleTea
neighbor 1 MilkyNettleTea Milk 1 MilkyNettleTea MilkyNettleTea
neighbor 1 MilkyNettleTea BoiledWater 1 MilkyNettleTea MilkyNettleTea

#Perfect!
element PerfectNettleTea 150 200 200 0.7 1 0.5 0.4 0
neighbor 1 PerfectNettleTea Milk 1 PerfectNettleTea PerfectNettleTea
neighbor 1 PerfectNettleTea Sugar 1 PerfectNettleTea PerfectNettleTea
neighbor 0.2 PerfectNettleTea ColdNettleTea 1 PerfectNettleTea PerfectNettleTea
neighbor 1 PerfectNettleTea NettleTea 1 PerfectNettleTea PerfectNettleTea
neighbor 1 PerfectNettleTea Water 1 PerfectNettleTea ColdNettleTea
neighbor 1 PerfectNettleTea BoiledWater 1 PerfectNettleTea PerfectNettleTea

#Bas'e e la Pizza.
element PizzaBase 200 200 0 0 0 10 0.5 1
self    0.001    PizzaBase 1  Pizza
hotself 50     PizzaBase

#Add this and Cheese to PizzaBase and cook it.
element Tomato 200 0 0 1 0.5 3 0.5 1
neighbor 1 PizzaBase Tomato 1 PizzaBase PizzaTomato
neighbor 1 PizzaTomato Tomato 1 PizzaTomato PizzaTomato
neighbor 1 Tomato PizzaCheese 1 PizzaTomato PizzaCheese

#Tomato for pizzas.
element PizzaTomato 200 0 0 0 0.5 0.5 0.5 0

#Add this and Tomato to PizzaBase and cook it.
element Cheese 200 200 0 1 0.5 0.5 0.5 1
neighbor 1 PizzaBase Cheese 1 PizzaBase PizzaCheese
neighbor 1 PizzaCheese Cheese 1 PizzaCheese PizzaCheese
neighbor 1 Cheese PizzaTomato 1 PizzaCheese PizzaTomato

#Cheese for pizzas.
element PizzaCheese 200 200 0 0 0.5 3 0.5 0

#Not and apple or a pine. Great as a pizza topping though. Mix with sugarwater to make Pineapple juice.
element Pineapple 200 200 0 1 0.5 3 0.5 1
neighbor 1 PizzaBase Pineapple 1 PizzaBase PizzaPineapple
neighbor 1 PizzaPineapple Pineapple 1 PizzaPineapple PizzaPineapple
neighbor 1 Pineapple PizzaTomato 1 PizzaPineapple PizzaTomato
neighbor 1 Pineapple PizzaCheese 1 PizzaPineapple PizzaCheese
neighbor 1 Pineapple SugarWater 1 PineappleJuice PineappleJuice

element PineappleJuice 32 32 255 0.7 1 0.2 0 0
neighbor 1 PineappleJuice Water 1 PineappleJuice PineappleJuice
neighbor 1 PineappleJuice Sugar 1 PineappleJuice PineappleJuice
neighbor 1 PineappleJuice SugarWater 1 PineappleJuice PineappleJuice
neighbor 1 PineappleJuice Pineapple 1 PineappleJuice2 PineappleJuice2
neighbor 0.1 PineappleJuice PineappleJuice2 1 PineappleJuice2 PineappleJuice2

element PineappleJuice2 255 255 0 0.7 1 0.2 0 0
neighbor 1 PineappleJuice2 Water 1 PineappleJuice2 PineappleJuice2
neighbor 1 PineappleJuice2 Sugar 1 PineappleJuice2 PineappleJuice2
neighbor 1 PineappleJuice2 SugarWater 1 PineappleJuice2 PineappleJuice2
neighbor 1 PineappleJuice2 Pineapple 1 PineappleJuice2 PineappleJuice2
neighbor 0.1 PineappleJuice2 PineappleJuice 1 PineappleJuice PineappleJuice
self 0.01 PineappleJuice2 1 PineappleJuice

#Pineapple for pizzas.
element PizzaPineapple 200 230 0 0 0.5 3 0.5 0

#Pizza-like.
element Pizza 200 200 100  0 0 10 0.5 0
neighbor 0.2 Pizza PizzaBase 1 Pizza Pizza
self    0.001    Pizza 1  BurntPizza
hotself 90     Pizza

#Nice and black.
element BurntPizza 100 100 50 0 0.5 3 0.9 0

#Useful for making wine. But you should've known that already or you're like, completely <retarded>.
element Grapes 200 0 200 1 0.5 3 0.5 1
neighbor 1 Water Grapes 1 UnfermentedWine UnfermentedWine

#Not fermented yet.
element UnfermentedWine 230 100 230 0.7 1 0.5 0.4 0
neighbor 1 UnfermentedWine Water 1 UnfermentedWine UnfermentedWine
neighbor 1 UnfermentedWine Grapes 1 UnfermentedWine UnfermentedWine
neighbor 1 UnfermentedWine Sugar 0.5 Wine Wine 0.5 BadWine BadWine

#Wine that's gone bad.
element BadWine 150 0 150 0.7 1 0.5 0.4 0
neighbor 1 UnfermentedWine BadWine 1 BadWine BadWine
neighbor 1 BadWine Water 1 BadWine BadWine

element Wine 190 0 190 0.7 1 0.5 0.4 0
neighbor 1 Wine Water 1 Wine Wine
neighbor 1 Wine UnfermentedWine 1 Wine Wine

#Burny.
element	BurningWood	150 100 0	0.000000	0.200000	1.000000	0.000000	0
self	0.001000	BurningWood	1.0000	Fire
neighbor 0.1		BurningWood	Empty	0.9	BurningWood	Fire 0.1 BurningWood Smoke
neighbor 0.9		BurningWood	Water	1.0	Empty	Steam

#Smoky
element Smoke 50 50 50 -1.000000	1.000000	0.010000	0.600000	0
self 0.005 Smoke 1 Empty

#Creates POLLUTION when burnt.
element Wood 200 150 50 0.000000	0.200000	1.000000	0.000000	1
neighbor 0.3 Wood Fire 1 BurningWood Empty
neighbor 0.2 Wood BurningWood 1 BurningWood BurningWood

#"Ya' know, slice 'em, cook 'em, stick 'em in a stew!" - Sam, LOTR. Useful for making stews. Chuck some into a bowl of water with some raw meat and cook to make a stew.
element Potato 200 150 0 1 0.5 3 0.5 1
neighbor 1 Potato Water 1 PotatoStew PotatoStew
neighbor 1 Potato MeatStew 1 UncookedStew UncookedStew
neighbor 1 Potato BoiledWater 1 PotatoStew PotatoStew

element PotatoStew 230 190 70 0.7 1 0.5 0.4 0
neighbor 1 PotatoStew RawMince 1 UncookedStew UncookedStew
neighbor 1 Water PotatoStew 1 PotatoStew PotatoStew
neighbor 1 Potato PotatoStew 1 PotatoStew PotatoStew
neighbor 1 PotatoStew BoiledWater 1 PotatoStew PotatoStew

element MeatStew 230 120 120 0.7 1 0.5 0.4 0
neighbor 1 MeatStew Potato 1 UncookedStew UncookedStew
neighbor 1 MeatStew Water 1 MeatStew MeatStew
neighbor 1 MeatStew RawMince 1 MeatStew MeatStew
neighbor 1 MeatStew PotatoStew 1 UncookedStew UncookedStew
neighbor 1 MeatStew BoiledWater 1 MeatStew MeatStew

element UncookedStew 220 190 120 0.7 1 0.5 0.4 0
self    0.001    UncookedStew 1  Stew
hotself 50     UncookedStew
neighbor 1 UncookedStew PotatoStew 1 UncookedStew UncookedStew
neighbor 1 UncookedStew MeatStew 1 UncookedStew UncookedStew
neighbor 1 UncookedStew Potato 1 UncookedStew UncookedStew
neighbor 1 UncookedStew RawMince 1 UncookedStew UncookedStew
neighbor 1 UncookedStew Water 1 UncookedStew UncookedStew
neighbor 1 UncookedStew BoiledWater 1 UncookedStew UncookedStew

element Stew 200 170 100 0.7 1 0.5 0.4 0
neighbor 1 Stew Water 1 Stew Stew
neighbor 1 Stew Potato 1 Stew Stew
neighbor 1 Stew RawMince 1 Stew Stew
neighbor 1 Stew UncookedStew 1 Stew Stew
neighbor 1 Stew BoiledWater 1 Stew Stew

#Salty.
element Salt 255	255	255	0.900000	0.400000	0.900000	0.000000	1
neighbor 1 Salt Sugar 1 Boom Boom

element Boom 247	63	63	-1.000000	5	0.000000	1.100000	0
explode Boom Fire 32

#Just add water!
element Chilli 250 0 0 1 0.25 0.9 1.1 1
neighbor 0.1 Chilli Water 0.1 Chilli2 Water 0.9 Chilli Water

element Chilli2 250 0 0 1 0.25 0.9 1.1 0
neighbor 0.1 Chilli2 Water 0.1 Chilli3 Water 0.9 Chilli Water

element Chilli3 250 0 0 1 0.25 0.9 1.1 0
neighbor 0.1 Chilli3 Water 0.1 Boom Boom 0.9 Chilli Water

#Red. Good for pizzas.
element Redpepper 250 0 0 1 0.25 0.9 0.5 1

#Green. Good for pizzas.
element Greenpepper 0 250 0 1 0.25 0.9 0.5 1

#Yellow. Good for pizzas.
element Yellowpepper 250 250 0 1 0.25 0.9 0.5 1

#Put a size 1 dot in the centre of the screen.
element Starry 0 0 0 0 0 0 0 1
neighbor 1 Starry Empty 1 Starry Starry
neighbor 0.2 Starry Starry2 1 Starry2 Starry2
self 0.01 Starry 1 Starry2

element Starry2 255 255 255 0 0 0 0 0
neighbor 1 Starry2 Empty 1 Starry2 Starry2
neighbor 0.5 Starry2 Starry 1 Starry Starry

#Sandy. Mix with water to make mud.
element	Sand	208	174	98	0.900000	0.500000	0.900000	0.000000	1
neighbor 1 Sand Water 1 Mud Mud

element Mud 108	74	98	0.900000	0.500000	0.900000	0.000000 0	0
neighbor 1 Mud Sugar 1 Khoi-KhoinCrunchWater Khoi-KhoinCrunchWater
neighbor 1 Mud Sand 1 Mud Mud
neighbor 1 Mud Water 1 Mud Mud

element Khoi-KhoinCrunchWater 255	224	168	0.900000 0.500000 0.900000	0.000000	0
neighbor 1 Khoi-KhoinCrunchWater Mud 1 Khoi-KhoinCrunchWater Khoi-KhoinCrunchWater
neighbor 1 Khoi-KhoinCrunchWater Sand 1 Khoi-KhoinCrunchWater Khoi-KhoinCrunchWater
neighbor 1 Khoi-KhoinCrunchWater Sugar 1 Khoi-KhoinCrunchWater Khoi-KhoinCrunchWater
neighbor 1 Khoi-KhoinCrunchWater Water 1 Khoi-KhoinCrunchWater Khoi-KhoinCrunchWater
self 0.1 Khoi-KhoinCrunchWater 1 Khoi-KhoinCrunchWater2

element Khoi-KhoinCrunchWater2 	208	174	98	0.900000 0.500000 0.900000	0.000000	0
neighbor 1 Khoi-KhoinCrunchWater2 Mud 1 Khoi-KhoinCrunchWater Khoi-KhoinCrunchWater
neighbor 1 Khoi-KhoinCrunchWater2 Sand 1 Khoi-KhoinCrunchWater Khoi-KhoinCrunchWater
neighbor 1 Khoi-KhoinCrunchWater2 Sugar 1 Khoi-KhoinCrunchWater Khoi-KhoinCrunchWater
neighbor 1 Khoi-KhoinCrunchWater2 Water 1 Khoi-KhoinCrunchWater Khoi-KhoinCrunchWater
self 0.1 Khoi-KhoinCrunchWater2 1 Khoi-KhoinCrunchWater

#element element r g b gravity slip density conductivity visible
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