User:Kurisu Sand/Elemental Mod

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#wxSand: Owen Piette's Falling Sand Game
#Version 4, File subversion 2
#element element r g b gravity slip density conductivity visible


group Elements Empty Earth Water Fire Lightning 
group Explosives Plastic_Explosive Casing Detonate_Switch ON Wire AWire
group Plasmas LightningBall Lightning Whoa Element_Storm HotAsh Napalm
group Mixed_Elements Lava Mud 
group Rigids Wood Concrete Boulder Jackhammer
group Plasma_Gun Plasma_Casing Plasma_Disruptor Plasma_Jig Plasma_Converter Plasma_Cartridge Plasma Plasma_Wire Plasma_Barrel
group Ray_Gun Ray_Casing Ray_Wire Ray_Barrel Ray_Cartridge Energizer Ray_Turbine Ray_Liquid Ray_Beam
group Plants Sod(grass) Plant_Soil Vines
group Volcano Magma Mountain
group Storms Element_Storm LightningStorm SnowStorm
group Pond Stone Pond_Water Pond_Muk Guppy Bass Walleye FrogEgg Algae Algae_Eater Frog
group Cow CowMaker Cleanup Fire
group Mining/Smelting ----Tools---- Pickaxe CollectionBin Plate Burner ColdWind HotPlate ----Mountains---- GoldMountain CoalMountain IronMountain TinMountain CopperMountain AddMountain
group Thanks  Info Pull PartyPopper Cleanup Firework Thanks_Info
group SaltWater SaltWater SeaBank Clownfish Eel Grouper Lionfish Seahorse Pufferfish Shark Bluemarlin Bonefish Dolphin Turtle Whale SeaWeed Plankton 
group Author_Info Author_Info #_of_Elements
group FIN FunBlock

element   Empty   0   0   0   0.000000   0.000000   0.000000   0.000000   1.000000  

#Burn
element	Wood	203	172	128	0.000000	0.000000	1.000000	0.300000	1
hotcolor Wood 45	45	45
self    .1     Wood   1.0     Coal
hotself 50     Wood

#FIRE!! FIRE!! FIRE!! Can burn methane.
element	Fire	255	160	50	-0.700000	0.000000	0.001000	1.200000	1
self	0.08000	Fire	1	Fire2
neighbor 0.75	Fire	Wood	1	Fire	Fire

#Wood after it has been burned
element	Coal	45	45	45	0.000000	0.000000	1.000000	0.00000	0

element	Fire2	223	102	33	-0.700000	0.000000	0.001000	1.200000	0
self	0.08000	Fire2	0.900	Empty	0.10		Smoke

#*cough* *cough*
element	Smoke	105	105	105	-0.800000	1.000000	0.001000	0.200000	0
self	0.022	Smoke	1	Empty

#The winds are a' changin'
element	Element_Storm	45	45	45	-0.50	0.000000	0.000000	1.100000	1
self	0.0001	Element_Storm	1	Napalm
neighbor 0.005	Element_Storm	Wood	1.0	Fire	Fire
neighbor 0.005	Element_Storm	HotAsh	1.0	Fire	Empty
neighbor 0.005	Element_Storm	Smoke	0.25	Element_Storm	Empty	0.25	Empty	Smoke	0.5	Smoke	Element_Storm
neighbor 0.005	Element_Storm	Napalm2	1.0	Napalm2	Element_Storm
neighbor 0.002  Element_Storm    Empty   1.0     Water   Water
neighbor 0.002  Element_Storm    Empty   1.0     Lightning   Lightning
neighbor 0.002  Element_Storm    Empty   1.0     M2   M2
 
element M2 45 45 45 -0.50 0 0 1.1 0
neighbor 0.002  M2              Empty   1.0     Water2  Empty   

#Very hot, do not touch
element	HotAsh	180	180	180	0.700000	1.000000	0.480000	1.100000	1
hotcolor HotAsh	75	75	75
#hotself 50     Water

#Ahh delicious Aqua
element	Water	64	128	205	0.9300000	1.000000	0.500000	0.400000	1
hotcolor Water  180	201	226
hotself 50     Water

#Burning Gases
element	Napalm	10	10	10	0.90000	0.100000	0.490000	1.200000	1
self	0.00200	Napalm	1	Fire
neighbor 0.005	Napalm	HotAsh	1.0	Napalm	Fire
neighbor 0.75	Napalm	Empty	1.0	Napalm	Fire
neighbor 0.01	Napalm	Wood	1.0	Napalm	Fire
neighbor .01 Napalm Cow 1 Empty Cow
neighbor .01 Napalm Spot 1 Empty Spot
neighbor .01 Napalm Spot2 1 Empty Spot2


#Concrete. Destroyed by Jackhammer.
element	Concrete	128	128	128	0.000000	0.000000	1.000000	0.500000	1
neighbor 0.75   Concrete  Dust  1     Dust  Empty
hotcolor  Concrete  45	45	45

element	Dust 146	146	146	0.500000	1.000000	0.1000000	1.100000	0
hotcolor  Dust  45	45	45

#Use to destroy Concrete and Boulder
element Jackhammer  200  100  100   0.100000   0.000000   0.000000   0.000000   1
neighbor 1.0  Jackhammer  Concrete  1  Empty  Dust
neighbor 1.0  Jackhammer  Coal  1  Empty  Fire
neighbor 1.0  Jackhammer  Boulder  1  Rubble  Rubble
self  0.10000 Jackhammer 1  Empty

element Rubble  146  146  146  0.500000   1.000000   0.100000   1.100000   0

#A Boulder. Use Jackhammer on Me!
element Boulder  136  136  136   0.000000   0.0000000   1.000000   0.500000   1
neighbor .9 Boulder Jackhammer 1 Rubble Rubble   


#Destroys Solids in an instant, very destructable
element LightningBall 210 252 255 0 0 1 0 1
neighbor .9 LightningBall Empty 1 LB1 LightningBall
self .01 LightningBall 1 Empty
element LB1 98 243 255 0 0 1 0 0
neighbor .9 LB1 LB1 1 LB2 LB1
element LB2 255 255 255 0 0 1 0 0
self .2 LB2 1 Empty
self .2 LB1 1 Empty
pexplosion LightningBall Concrete 50 Fire
pexplosion LightningBall Coal 50 Fire
pexplosion LightningBall Boulder 50 Fire
pexplosion LightningBall Wood 50 Fire
pexplosion LightningBall Detonate_Switch 50 Fire
pexplosion LightningBall Wire 50 Fire
pexplosion LightningBall Plastic_Explosive 90 Fire
pexplosion LightningBall Stone 50 Fire

#Wire, use size 2 - 16 only
element Wire 100 100 100 0 0 1 0 1
neighbor .9 AWire Wire 1 AWire AWire
neighbor .9 DE Wire 1 Detonate_Switch AWire
#Active Wire
element AWire 255 255 255 0 0 1 0 0
neighbor .02 AWire AWire 1 Elec AWire
element Elec 255 255 255 0 0 1 0 0
neighbor .5 Elec AWire 1 Elec Elec
self .07 Elec 1 Wire

#The Explosion part of the explosive, surround with casing.
element	Plastic_Explosive	205	64	64	0.000000	0.000000	1.000000	0.00000	1
neighbor 1 Plastic_Explosive Elec 1 Fire Fire
explosion Plastic_Explosive Elec 255 255
pexplosion Plastic_Explosive Elec 100 Fire
pexplosion Plastic_Explosive LightningBall 100 Fire

#Connect this to wire and turn ON to detonate Plastic Explosives
element Detonate_Switch 74 255 74 0 0 1 0 1
neighbor .9 Detonate_Switch ON 1 DE Empty

#This turns on the Detonate Switch.
element ON 10 255 10 0.1 0 0 0 1
neighbor .9 ON Empty 1 Empty ON
self  0.10000 ON 1  Empty

element DE 255 255 10 0 0 1 0 0
neighbor .9 DE Detonate_Switch 1 DE2 DE
self .4 DE2 1 Detonate_Switch
element DE2 255 255 74 0 0 1 0 0

#Use this to surround Plastic_Explosives with.
element	Casing	255	255	224	0.000000	0.000000	1.000000	0.500000	1
hotcolor  Casing  255 255 255
self .5 Casing 1 Melted_Casing
hotself 75 Casing

element Melted_Casing  126  61  200  0.000000   0.700000   1.000000   0.500000   0

#Nevers strikes in the same place,....or does it >:D
element Lightning 255 230 0 1.9 0 1 0 1
neighbor .9 Lightning Water 1 EWater EWater

element L2 255 240 0 1.9 0 1 0 0
element L3 255 250 0 1.9 0 1 0 0
neighbor .9 Lightning Empty 1 L2 Lightning
self .01 Lightning 1 Empty
neighbor .9 Lightning Lightning 1 L2 L3
self .2 L3 1 Empty
self .2 L2 1 Empty

element Lightning2 255 230 0 1 0 1 0 0
neighbor .9 Lightning2 Empty 1 L2 Lightning
self .01 Lightning2 1 Earth
neighbor .9 Lightning2 Lightning2 1 L2 L3

element Water2 64	128	205	0.9300000	1.000000	0.500000	0.400000	0
hotcolor Water  180	201	226
hotself 50     Water
self .01 Water2 1 Lightning2
element EWater 0 50 205 0.930000 1.000000 0.500000 0.400000 0
neighbor .9 EWater Mud 1 EMud EMud
neighbor .9 EWater Earth 1 EMud EMud

element EMud 122 111 71 0.930000 1.000000 0.500000 0.400000 0
neighbor .9 EMud Lava 1 Whoa Whoa
pexplosion EMud Lava 100 Whoa

#Earth element.
element Earth 0 128 0 0.900000 1.000000 1.000000 0.400000 1
neighbor .9 Earth Water 1 Mud Mud
neighbor .9 Earth Fire  1 Lava Lava
neighbor .03 Earth Empty 1 Earth2 Earth

#Mud. Mixture of water and eart
element Mud 122 111 71 0.93 1.0 0.5 0.4 1

#Dont get too close.
element Lava  150  0  0  1.000000  0.000000  1.000000  8.0  1 
neighbor .01 Lava Cow 1 Lava Empty
neighbor .01 Lava Spot 1 Lava Empty
neighbor .01 Lava Spot2 1 Lava Empty
element  Lava2  200  0  0  1.000000  0.000000  1.000000  8.0  0 
neighbor .01 Lava2 Cow 1 Lava Empty
neighbor .01 Lava2 Spot 1 Lava Empty
neighbor .01 Lava2 Spot2 1 Lava Empty
element  Lava3  255  0  0  1.000000  0.000000  1.000000  8.0  0 
neighbor .01 Lava3 Cow 1 Lava Empty
neighbor .01 Lava3 Spot 1 Lava Empty
neighbor .01 Lava3 Spot2 1 Lava Empty
element  Lava4  255  100  0  1.000000  0.000000  1.000000  8.0  0 
neighbor .01 Lava4 Cow 1 Lava Empty
neighbor .01 Lava4 Spot 1 Lava Empty
neighbor .01 Lava4 Spot2 1 Lava Empty
element  Lava5  255  150  0  1.000000  0.000000  1.000000  8.0  0 
neighbor .01 Lava5 Cow 1 Lava Empty
neighbor .01 Lava5 Spot 1 Lava Empty
neighbor .01 Lava5 Spot2 1 Lava Empty
element  Lava6  255  200  0  1.000000  0.000000  1.000000  8.0  0 
neighbor .01 Lava6 Cow 1 Lava Empty
neighbor .01 Lava6 Spot 1 Lava Empty
neighbor .01 Lava6 Spot2 1 Lava Empty
element  Lava7  255  255  0  1.000000  0.000000  1.000000  8.0  0 
neighbor .01 Lava7 Cow 1 Lava Empty
neighbor .01 Lava7 Spot 1 Lava Empty
neighbor .01 Lava7 Spot2 1 Lava Empty
self 0.5 Lava 0.03 Lava2 0.03 Lava3 0.04 Lava4 
self 0.5 Lava2 0.03 Lava3 0.03 Lava4 0.04 Lava5 
self 0.5 Lava3 0.03 Lava4 0.03 Lava5 0.04 Lava6 
self 0.5 Lava4 0.03 Lava5 0.03 Lava6 0.04 Lava7 
self 0.5 Lava5 0.03 Lava6 0.03 Lava7 0.04 Lava 
self 0.5 Lava6 0.03 Lava7 0.03 Lava 0.04 Lava2 
self 0.5 Lava7 0.03 Lava 0.03 Lava2 0.04 Lava3

#OOOOOoooh Flashy.
element Whoa 255 255 255 1.000000 1.000000 1 0 1 
self 0.5 Whoa 1 W1
element W1 255 255 128 0.800000 1.000000 1 0 0 
self 0.5 W1 1 W2
element W2 255 128 128 0.800000 1.000000 1 0 0 
self 0.5 W2 1 W3
element W3 255 128 64 0.800000 1.000000 1 0 0 
self 0.5 W3 1 W4
element W4 128 64 64 0.800000 1.000000 1 0 0
self 0.5 W4 1 W5 
element W5 128 0 128 0.800000 1.000000 1 0 0 
self 0.5 W5 1 W6
element W6 128 0 255 0.800000 1.000000 1 0 0 
self 0.5 W6 1 W7
element W7 0 128 255 0.800000 1.000000 1 0 0 
self 0.5 W7 1 W8
element W8 0 255 255 0.800000 1.000000 1 0 0 
self 0.5 W8 1 W9
element W9 0 255 64 0.800000 1.000000 1 0 0 
self 0.5 W9 1 Empty


element	Earth2	0 128 0	0.900000 1.000000 0.500000 0.400000 0
self	0.08000	Earth2	0.900	Empty	0.09		Earth_Chunks

element Earth_Chunks 129 114 67  -0.100000 1.000000 0.500000 0.400000 0
neighbor .03 Earth_Chunks Empty 1 Empty Empty

element	Napalm2	10	10	10	0.90000	0.100000	0.490000	1.200000	0
self	0.00200	Napalm	1	Earth
neighbor 0.005	Napalm	HotAsh	1.0	Napalm	Fire
neighbor 0.75	Napalm	Empty	1.0	Napalm	Fire
neighbor 0.01	Napalm	Wood	1.0	Napalm	Fire

element A 0 254 255 0 0 1 0 0
element A2 70 131 180 0 0 1 0 0
element A3 64 222 208 0 0 1 0 0
element A4 65 244 266 0 0 1 0 0
neighbor 1 A Empty 1 A A2
neighbor 1 A2 Empty 1 A2 A3
neighbor 1 A3 Empty 1 A3 A4
neighbor 1 A3 Plasma 1 Plasma Plasma
neighbor 1 A4 Plasma 1 Plasma Plasma

#The ammo cartridge for the Gun. Contents are very hot.
element Plasma_Cartridge 240 255 240 0 0 1 0 1
neighbor 1 Plasma_Cartridge Empty 1 Plasma_Cartridge A 
neighbor 1 Plasma_Cartridge Plasma_Casing 1 Plasma A
neighbor 1 Plasma  Plasma_Cartridge 1 Plasma Plasma

#Very hot, used to supply ammo for the Plasma Gun.
element	Plasma 179	255	255	1.000000	1.000000	1.000000	0.000000	1
neighbor .01 Plasma Empty 1 Plasma Plasma

#The casing for the Gun
element Plasma_Casing 156 156 156 0 0 1 .7 1

#Wire, use size 2 - 16 only
element Plasma_Wire 100 100 100 0 0 1 0 1
neighbor .9 APlasma_Wire Plasma_Wire 1 APlasma_Wire APlasma_Wire
neighbor .9 DE Plasma_Wire 1 Plasma_Converter APlasma_Wire
#Active Wire
element APlasma_Wire 255 255 255 0 0 1 0 0
neighbor .02 APlasma_Wire APlasma_Wire 1 Elec APlasma_Wire
element Elec 255 255 255 0 0 1 0 0
neighbor .5 Elec APlasma_Wire 1 Elec Elec
self .07 Elec 1 Plasma_Wire

#Used to convert Plasma into energy used to fire your Gun.
element Plasma_Converter 0 210 210 0 0 1 0 1
neighbor .9 Plasma_Converter Plasma 1 DE Empty
neighbor .9 Plasma_Converter A 1 Plasma_Converter Empty


element DE 255 255 10 0 0 1 0 0
neighbor .9 DE Plasma_Converter 1 DE2 DE
self .4 DE2 1 Plasma_Converter
element DE2 255 255 74 0 0 1 0 0

#Fires Plasma
element Plasma_Disruptor 255   128   0    0 1 1 0 1
neighbor 1 Plasma Plasma_Disruptor 1 Empty LEPD
element LEPD 173 174 175 0 1 1 0 0
neighbor .9 LEPD Plasma_Disruptor 1 Plasma_Disruptor LEPD
neighbor 1 LEPD Empty 1 Plasma_Disruptor Plasma_Wave
element Plasma_Wave 179	255	255 .000001 50 1 0 0
pexplosion Plasma_Wave Concrete 50 Fire
pexplosion Plasma_Wave Coal 50 Fire
pexplosion Plasma_Wave Boulder 50 Fire
pexplosion Plasma_Wave Wood 50 Fire
pexplosion Plasma_Wave Detonate_Switch 50 Fire
pexplosion Plasma_Wave Wire 50 Fire
pexplosion Plasma_Wave Plastic_Explosive 50 Fire
pexplosion Plasma_Wave Cow 50 Methane
pexplosion Plasma_Wave Spot 50 Methane
pexplosion Plasma_Wave Spot2 50 Methane

#Creates Plasma
element Plasma_Jig 0 255 64 0 0 1 0 1
neighbor .9 Plasma_Jig APlasma_Wire 1 APlasma_Jig APlasma_Wire
neighbor .9 APlasma_Jig Plasma_Jig 1 APlasma_Jig APlasma_Jig
neighbor .9 APlasma_Jig Empty 1 Plasma_Jig Plasma
element APlasma_Jig 65 105 255 0 0 1 0 0

element Plasma_Barrel 255 0 0 0 0 0 0 1



#Lay a small layer of this on top of Plant_Soil to grow grass.
element   Sod(grass)   70   30   0   1.000000   1.000000   1.000000   0.000000   1
neighbor   0.002000   Sod(grass)   Plant_Soil   1.000000   Sod(grass)   Grass
#Use a layer of this underneath what you want to grow
element   Plant_Soil   100   70   0   1.000000   1.000000   1.000000   0.000000   1
neighbor   0.002000   Plant_Soil   Sod(grass)   1.000000   Sod(grass)   Grass
element   Grass   0   128   0   0.000000   0.000000   3.000000   1.000000   0
neighbor .9 Grass Snow 1 Frost Frost
neighbor .9 Grass Fire 1 Fire Fire
element   Vine   10   100   0   0.000000   0.000000   3.000000   0.000000   0
neighbor .9 Vine Snow 1 Frost Frost
neighbor .9 Vine Fire 1 Fire Fire
hotself 50 Fire
neighbor   1.000000   Vine   Water   1.000000   Vine   Vine
#Put a dot of this to create vines that grow up and up and up...
element   Vines   70   30   0   1.000000   1.000000   1.000000   0.000000   1
neighbor   1.002000   Vines   Water   1.000000   Plant_Soil   Vine


#Creates Lava, takes some time to overflow, which makes it realisitic
element   Magma   160   14   0   1.000000   1.000000   1.000000   99.000000   1
neighbor   0.081000   Magma   Empty   1.000000   Lava   Magma
neighbor   4.000100   Magma   Mountain   1.000000   Mountain   Lava
#General Mountain
element   Mountain   120   120   120   0.000000   5.000000   2.000000   1.000000   1
neighbor .01 Mountain Lava 1 Fire Fire
neighbor .01 Mountain Lava2 1 Fire Fire
neighbor .01 Mountain Lava3 1 Fire Fire
neighbor .01 Mountain Lava4 1 Fire Fire
neighbor .01 Mountain Lava5 1 Fire Fire
neighbor .01 Mountain Lava6 1 Fire Fire
neighbor .01 Mountain Lava7 1 Fire Fire

element	LightningStorm	45	45	45	-0.50	0.000000	0.000000	1.100000	1
self	0.0001	LightningStorm	1	Water3
element	Water3	64	128	205	0.9300000	1.000000	0.500000	0.400000	0
neighbor 1 Water3 Pond_Water 1 Pond_Water Pond_Water
neighbor 1 Water3 EPond_Water 1 EPond_Water EPond_Water
self    0.0001  Water3 1 Lightning

element	SnowStorm	45	45	45	-0.50	0.000000	0.000000	1.100000	1
self	0.0001	SnowStorm	1	Snow

element Snow 255 240 240 0.700000 0.000000 0.000000 0.000000 0
neighbor .001 Snow Empty 1 SnowFlake Snow 
neighbor .9 Snow Fire 1 Water Empty

element SnowFlake 240 240 255 0.400000 0.000000 0.000000 0.000000 0 
neighbor .001 SnowFlake Empty 1 Empty Snow
neighbor .9   SnowFlake Fire  1 Water Empty

element Frost 255 255 255 0.000000 0.000000 0.000000 0.000000 0
neighbor .9 Frost Fire 1 Water Empty



element Ray_Barrel 255 128 192 0 0 0 0 1

element Ray_Casing 83 119 105 0 0 0 0 1

element Ray_Wire 100 100 100 0 0 1 0 1
neighbor .9 ARay_Wire Ray_Wire 1 ARay_Wire ARay_Wire
neighbor .9 Ray Ray_Wire 1 Energizer ARay_Wire

element ARay_Wire 255 255 255 0 0 1 0 0
neighbor .02 ARay_Wire ARay_Wire 1 Ray2 ARay_Wire
element Ray2 255 255 255 0 0 1 0 0 
neighbor .5 Ray2 ARay_Wire 1 Ray2 Ray2
self .07 Ray2 1 Ray_Wire

element Energizer 3 131 199 0 0 1 0 1
neighbor .9 Energizer Ray_Liquid 1 Ray Empty

element Ray 255 255 10 0 0 1 0 0
neighbor .9 Ray Energizer 1 Ray3 Ray
self .4 Ray3 1 Energizer
element Ray3 255 255 74 0 0 1 0 0

element Ray_Liquid 255	0	0	1.000000	1.000000	1.000000	0.000000	1
neighbor .09 Ray_Liquid Empty 1 Ray_Liquid Ray_Liquid
neighbor .9 Ray_Liquid Ray_Casing 1 Empty Ray_Casing
neighbor 1.0 Ray_Liquid Ray_Barrel 1 Empty Ray_Barrel

element B 0 254 255 0 0 1 0 0
element B2 70 131 180 0 0 1 0 0
element B3 64 222 208 0 0 1 0 0
element B4 65 244 266 0 0 1 0 0
neighbor 1 B Empty 1 B B2
neighbor 1 B2 Empty 1 B2 B3
neighbor 1 B3 Empty 1 B3 B4

#The ammo cartridge for the Gun. Contents are very hot.
element Ray_Cartridge 240 255 240 0 0 1 0 1
neighbor 1 Ray_Cartridge Ray_Casing 1 Ray_Cartridge B 
neighbor 1 Ray_Cartridge B 1 Ray_Liquid B
neighbor 1 Ray_Liquid  Ray_Cartridge 1 Ray_Liquid Ray_Liquid

element Ray_Beam 255   128   0    0 1 1 0 1
neighbor 1 Ray_Liquid Ray_Beam 1 Empty RB
element RB 173 174 175 0 1 1 0 0
neighbor .9 RB Ray_Beam 1 Ray_Beam RB
neighbor 1 RB Empty 1 Ray_Beam Ray_Wave
element Ray_Wave 179	255	255 .000001 50 1 0 0
neighbor .9 Ray_Wave Ray_Casing 1 Empty Ray_Casing
neighbor .9 Ray_Wave Ray_Barrel 1 Empty Ray_Barrel
pexplosion Ray_Wave Concrete 50 Fire
pexplosion Ray_Wave Coal 50 Fire
pexplosion Ray_Wave Boulder 50 Fire
pexplosion Ray_Wave Wood 50 Fire
pexplosion Ray_Wave Detonate_Switch 50 Fire
pexplosion Ray_Wave Wire 50 Fire
pexplosion Ray_Wave Plastic_Explosive 50 Fire
pexplosion Ray_Wave Cow 50 Methane
pexplosion Ray_Wave Spot 50 Methane
pexplosion Ray_Wave Spot2 50 Methane


element Ray_Turbine 0 255 64 0 0 1 0 1
neighbor .9 Ray_Turbine ARay_Turbine 1 ARay_Turbine ARay_Turbine
neighbor .9 ARay_Turbine Ray_Turbine 1 ARay_Turbine ARay_Turbine
neighbor .9 ARay_Turbine Empty 1 Ray_Turbine Ray_Liquid
neighbor .9 Ray_Turbine ARay_Wire 1 ARay_Turbine Ray_Wire
neighbor .9 Ray_Turbine Ray_Casing 1 Ray_Turbine Empty
element ARay_Turbine 65 105 255 0 0 1 0 0
neighbor .9 ARay_Turbine Ray_Casing 1 ARay_Turbine Empty


element Stick      92 46 46   1 0 .8 0 0

element Dead_Bass 230 175 120 1 .5 .3 0 0

element	Guppy	 226	18	210	0.000000	0.500000	0.900000	0.000000	1
neighbor 1.0000	Guppy	Pond_Water	1 Pond_Water Guppy
neighbor 1 Guppy EPond_Water 1 Skeleton EPond_Water

element	Pond_Water	32	200	255	0.700000	1.000000	0.500000	0.400000	1
neighbor 1 Pond_Water Lightning 1 EPond_Water Empty
neighbor 1 Pond_Water EPond_Water 1 EPond_Water EPond_Water
neighbor 1 Pond_Water Snow 1 Frozen_Water Empty
neighbor 1 Pond_Water SnowFlake 1 Frozen_Water Empty
neighbor 1 Pond_Water Frozen_Water 1 Frozen_Water Frozen_Water


element EPond_Water     32      160     240     0.6       1 .5 .4 0
neighbor 1 EPond_Water Snow 1 Frozen_Water Empty
neighbor 1 EPond_Water SnowFlake 1 Frozen_Water Empty
neighbor 1 EPond_Water Frozen_Water 1 Frozen_Water Frozen_Water


element	Pond_Muk	134	98	57	0.900000	0.500000	0.900000	0.000000	1
neighbor .0001 Pond_Muk Pond_Water 1 Stick Pond_Water

element	Bass	249	211	85	0.000000	0.500000	0.900000	0.000000	1
neighbor 0.9   Bass	Pond_Water	1.0	BTail Bass
neighbor .9 Bass Guppy 1 Bass Skeleton
neighbor 1 Bass EPond_Water 1 Skeleton EPond_Water

element	Tadpole	0 83 0	0.000000	0.500000	0.900000	0.000000	0
neighbor 0.9   Tadpole	Pond_Water	1.0	TTail Tadpole
neighbor 1 Tadpole EPond_Water 1 Skeleton EPond_Water
self .001 Tadpole 1 Frog

element	FrogEgg	255	255	255	1.000000	0.000000	0.900000	0.000000	1
self	0.001000	FrogEgg	0.5	Tadpole .5 Deadt

element	BTail	221	173	9	0.000000	0.000000	1.000000	0.000000	0
self	1.000000	BTail	1.0	Pond_Water 

element	TTail	0	50	0	0.000000	0.000000	1.000000	0.000000	0
self	1.000000	TTail	1.0	Pond_Water

element	Deadt	10	10	10	1.000000	0.500000	0.900000	0.000000	0
self	0.050000	Deadt	1.0	Skeleton



element Skeleton  230 230 230 1 .5 .9 0 0 
self .004 Skeleton 1 Rot
element Rot 0 40 0 1 .5 .9 0 0 
self .9 Rot 1 Pond_Water

element	Frog	0	255	0	0.000000	0.500000	0.900000	0.000000	1
neighbor 1 Frog EPond_Water 1 Skeleton EPond_Water
neighbor 0.9   Frog	Pond_Water	1.0	FrogL Frog
element FrogL   0	50	0	0.000000	0.000000	1.000000	0.000000	0
self	1.000000	FrogL	1.0	Pond_Water

element	Walleye	199	190	24	0.000000	0.500000	0.900000	0.000000	1
neighbor 1 Walleye EPond_Water 1 Skeleton EPond_Water
neighbor 0.9   Walleye	Pond_Water	1.0	Wtail Walleye 
neighbor .3 Walleye Guppy 1 Walleye Skeleton
neighbor .2 Walleye Bass 1 Walleye Skeleton
self	0.000100	Walleye	1.0	Walleye2
element	Walleye2	155	149	19	1.000000	0.500000	0.900000	0.000000	0
neighbor 0.9   Walleye2	Pond_Water	1.0	Walleye Walleye2 
self	0.700000	Walleye2	1.0	Walleye

element	Wtail	10	10	10	0.000000	0.500000	0.900000	0.000000	0
self	0.050000	Wtail	1.0	Pond_Water

element Algae 10 80 10 .5 1 .4 0 1
neighbor .05 Algae Pond_Water 1 Pond_Water Algae
element Algae_Eater 200 20 20 0.5 .5 .4 0 1 
neighbor 1 Algae_Eater EPond_Water 1 Skeleton EPond_Water
neighbor .05 Algae_Eater Algae 1 Algae_Eater Pond_Water

#Coming soon, this was suggested by Bletotum, Thanks Betotum. You'll have your cow soon.
element Info 0 0 0 0 0 0 0 1

element Frozen_Water 250 250 250 0 0 1 0 0



element GoldMountain 100 100 100 0 0 0 0 1
self .01 GoldMountain 1 GM2
element GM2 100 100 100 0 0 0 0 0
neighbor 1 GM2 Pickaxe 1 Gold2 Pickaxe
self .0000153 GM2 1 Gold
element Gold 248 227 88 0 0 0 0 0

element Gold2 248 227 88 1 1 -.1 0 0
neighbor .9 Gold2 HotPlate 1 LiquidGold HotPlate

element Pickaxe 255 0 0 0.100000   0.000000   0.000000   0.000000   1
self  0.090000 Pickaxe 1  Empty

element CoalMountain 209 209 209 0 0 0 0 1
self .01 CoalMountain 1 CM2
element CM2 209 209 209 0 0 0 0 0
neighbor 1 CM2 Pickaxe 1 Coal2 Pickaxe
self .0000153 CM2 1 Coal
element Coal 114 114 114 0 0 0 0 0

element Coal2 114 114 114 1 1 -.1 0 0

element CollectionBin 91 91 91 0 0 0 0 1

element IronMountain 173 173 173 0 0 0 0 1
self .01 IronMountain 1 IM2
element IM2 173 173 173 0 0 0 0 0
neighbor 1 IM2 Pickaxe 1 Iron2 Pickaxe
self .0000153 IM2 1 Iron
element Iron 129 102 63 0 0 0 0 0

element Iron2 129 102 63 1 1 -.1 0 0
neighbor .9 Iron2 HotPlate 1 LiquidIron HotPlate
neighbor .9 Iron2 LiquidIron 1 LiquidIron LiquidIron
neighbor .9 LiquidIron Coal2 1 LiquidSteel LiquidSteel

element TinMountain 100 100 100 0 0 0 0 1
self .01 TinMountain 1 TM2
element TM2 100 100 100 0 0 0 0 0
neighbor 1 TM2 Pickaxe 1 Tin2 Pickaxe
self .0000153 TM2 1 Tin
element Tin 160 167 162 0 0 0 0 0

element Tin2 160 167 162 1 1 -.1 0 0
neighbor .9 Tin2 HotPlate 1 LiquidTin HotPlate
neighbor .9 Tin2 LiquidTin 1 LiquidTin LiquidTin

element CopperMountain 100 100 100 0 0 0 0 1
self .01 CopperMountain 1 CPM2
element CPM2 100 100 100 0 0 0 0 0
neighbor 1 CPM2 Pickaxe 1 Copper2 Pickaxe
self .0000153 CPM2 1 Copper
element Copper 255 186 91 0 0 0 0 0

element Copper2 255 186 91 1 1 -.1 0 0
neighbor .9 Copper2 HotPlate 1 LiquidCopper HotPlate
neighbor .9 Copper2 LiquidCopper 1 LiquidCopper LiquidCopper


element AddMountain 100 100 100 0 0 0 0 1
self .01 AddMountain 1 AM2
element AM2 100 100 100 0 0 0 0 0
neighbor 1 AM2 Pickaxe 1 Adamantite2 Pickaxe
self .0000153 AM2 1 Adamantite
element Adamantite 125 185 85 0 0 0 0 0

element Adamantite2 125 185 85 1 1 -.1 0 0
neighbor .9 Adamantite2 HotPlate 1 Adamant HotPlate
neighbor .9 Adamantite2 Adamant 1 Adamant Adamant

element HotPlate 40 40 40 0 0 0 .7 1
hotcolor HotPlate 200 200 200


element HotPlate2 200 200 200 0 0 0 .7 0

element Plate 30 140 121 0 0 0 0 1
neighbor .9 Plate Cold 1 CoolPlate Empty
neighbor .9 CoolPlate Plate 1 CoolPlate CoolPlate

element CoolPlate 1 177 151 0 0 0 0 0

element Burner 99 99 99 0.0 0.0 1.0 0.9 1
neighbor 1 Burner Empty 1 Burner Fire

element LiquidGold 228 207 68 1 .3 0 0 0
neighbor .9 LiquidGold CoolPlate 1 GoldBar CoolPlate
neighbor .9 LiquidGold GoldBar 1 GoldBar GoldBar
neighbor .9 LiquidGold Gold2 1 LiquidGold LiquidGold
element GoldBar 220 200 40 0 0 0 0 0

element LiquidTin 150 157 152 1 .3 0 0 0
neighbor .9 LiquidTin LiquidCopper 1 LiquidBronze LiquidBronze
element LiquidBronze 184 124 14 1 .3 0 0 0 
neighbor .9 LiquidBronze LiquidTin .3 LiquidBronze LiquidBronze .3 LiquidBronze LiquidCopper .4 LiquidBronze LiquidBronze
neighbor .9 LiquidBronze CoolPlate 1 BronzeBar CoolPlate
element BronzeBar 190 130 20 0 0 0 0 0
neighbor .9 BronzeBar LiquidBronze 1 BronzeBar BronzeBar


element LiquidCopper 225 166 81  1 .3 0 0 0 
neighbor .9 LiquidCopper LiquidTin 1 LiquidBronze LiquidBronze
neighbor .9 LiquidCopper LiquidBronze 1 LiquidBronze LiquidBronze
element LiquidBronze 184 124 14 1 .3 0 0 0 
neighbor .9 LiquidBronze CoolPlate 1 BronzeBar CoolPlate

element LiquidAdamant 84 171 80 1 .3 0 0 0
neighbor .9 LiquidAdamant Adamantite2 1 LiquidAdamant LiquidAdamant
element Adamant 79 159 74 1 .3 0 0 0 
neighbor .9 Adamant Coal2 1 Adamant Adamant
neighbor .9 Adamant CoolPlate 1 AdamantBar CoolPlate
element AdamantBar 66 135 63 0 0 0 0 0
neighbor 1 AdamantBar Adamant 1 AdamantBar AdamantBar

element LiquidIron 140 73 0 1 .3 0 0 0 
neighbor .9 LiquidIron Iron2 1 LiquidIron LiquidIron
element LiquidSteel 179 159 174 1 .3 0 0 0 
neighbor .9 LiquidSteel Coal2 1 LiquidSteel LiquidSteel
neighbor .9 LiquidSteel Iron2 1 LiquidSteel LiquidSteel
neighbor .9 LiquidSteel CoolPlate 1 SteelBar CoolPlate
element SteelBar 179 179 179 0 0 0 0 0
neighbor 1 SteelBar LiquidSteel 1 SteelBar SteelBar



element LiquidIron 119 92 53 1 .3 0 0 0

element ColdWind 99 99 99 0.0 0.0 1.0 0.9 1
neighbor 1 ColdWind Empty 1 ColdWind Cold
element Cold 72 118 255 -2.0 1.0 0.0 1.1 0
self 0.05 Cold 1 Empty

element Cold 128 255 255 -1 0 0 0 0 0
self 0.5 Cold 1 Cold2
element Cold2 128 255 255 -0.700000	0.000000	0.001000	1.200000	0
neighbor 1 Cold2 Plate 1 Cold2 CoolPlate
self .05 Cold2 1 Empty

#Below are the tools that you will use to mine and collect the minerals.
element ----Tools---- 0 0 0 0 0 0 0 1
self 1 ----Tools---- 1 Empty
#Below are the Mountains that you will use the tools on to collect the minerals.
element ----Mountains---- 0 0 0 0 0 0 0 1
self 1 ----Mountains---- 1 Empty

#Use this to hold you water in, mostly for making ponds smaller than the "drawbox"
element Stone 128	128	128	0.000000	0.000000	1.000000	0.500000	1

#Drop some of this on top of PartyPopper
element Pull 255 0 0 1 0 0 0 1
self .009 Pull 1 Empty
pexplosion Pull PartyPopper 100 Confetti

#HIP! HIP! ...HOORAY for everyone who has made mods on the forums
element PartyPopper 150 150 150 0 0 0 0 1


element Confetti 255 255 255 1.000000 1.000000 1 0 0
self 1 Confetti .22 Confetti1 .22 Confetti2 .22 Confetti3 .24 Confetti4 .10 Firework
element Confetti1 255 0 0 0.800000 1.000000 1 0 0 


element Confetti2 0 255 0 0.800000 1.000000 1 0 0 

element Confetti3 0 0 255 0.800000 1.000000 1 0 0 


element Confetti4 205 0 0 0.800000 1.000000 1 0 0 



element Firework      0  0 0   -1.000000   0.100000       0.000000  1.000000   1 
self 0.00002 Firework    1.0   FireworkZ

element   FireworkZ   0   255     0 0  0         0    0    0 
pexplosion  FireworkZ Empty 50      Explode  


self  0.015000  Explode  1.0000  Empty 
element E2 255 255 255 0.9300000	1.000000	0.500000	0.400000	0
element E3 255 0 0 0.9300000	1.000000	0.500000	0.400000	0
neighbor .9 Explode Empty 1 E2 Explode
self .01 Explode 1 Empty
self .2 E3 1 Empty
self .2 E2 1 Empty

element	Explode	10	10	10	0.90000	0.100000	0.490000	1.200000	0
self	0.00200	Explode	1	E2
neighbor 0.005	Explode	Empty	1.0	Explode	E2


#Drop some of this on top of all Fireworks to clean them up. Also used for Cowchunk
element Cleanup 255 255 255 1.0 1.0 1.0 0 1
neighbor 1 Cleanup Confetti1 1 Cleanup Cleanup
neighbor 1 Cleanup Confetti2 1 Cleanup Cleanup
neighbor 1 Cleanup Confetti3 1 Cleanup Cleanup
neighbor 1 Cleanup Confetti4 1 Cleanup Cleanup
neighbor 1 Cleanup Explode 1 Cleanup Cleanup
neighbor 1 Cleanup E2 1 Cleanup Cleanup
neighbor 1 Cleanup E3 1 Cleanup Cleanup
neighbor 1 Cleanup Cleanup 1 Cleanup2 Cleanup3
neighbor 1 Cleanup Cowchunks 1 Cleanup Cleanup
neighbor 1 Cleanup Cowchunks2 1 Cleanup Cleanup
neighbor 1 Cleanup Cow 1 Empty Cow
neighbor 1 Cleanup Spot 1 Empty Spot
neighbor 1 Cleanup Spot2 1 Empty Spot2
neighbor 1 Cleanup RED 1 Cleanup Cleanup
neighbor 1 Cleanup GREEN 1 Cleanup Cleanup
neighbor 1 Cleanup BLUE 1 Cleanup Cleanup
self 0.1 Cleanup 1 Empty
element Cleanup2 255 0 0 1.0 1.0 1.0 0 0
self 1 Cleanup2 1 Cleanup
element Cleanup3 0 255 0 1.0 1.0 1.0 0 0
self 1 Cleanup3 1 Cleanup

#This section is for all the modders on the forum. 
element Thanks_Info 0 0 0 0 0 0 0 1


element Cow 240 240 240 0 0 0 0 0 
neighbor .01 Cow Fire 1 Fire Fire
neighbor 1 Cow Lava 1 Empty Lava
#Credit to SandModder and Doc525 for helping me make this,and Bletotum for the idea
element CowMaker 0 0 0 0 0 0 0 1 

self .0005 CowMaker .2 Spot .2 Spot2 .6 Cow 
element Spot 230 160 0 0 0 0 0 0 
neighbor 1 Spot Lava 1 Empty Lava
neighbor .01 Spot Fire 1 Fire Fire
element Spot2 210 140 10 0 0 0 0 0
neighbor 1 Spot2 Lava 1 Empty Lava
neighbor .01 Spot2 Fire 1 Fire Fire 
neighbor 1 Cow CowMaker 1 Cow Cow 
neighbor 1 Spot CowMaker 1 Spot Spot 
neighbor 1 Spot2 CowMaker 1 Spot2 Spot2

element Methane 220 220 220 -1 .5 0 0 0
self .001 Methane 1 Cowchunks
neighbor .9 Methane Fire 1 Fire Fire

element Cowchunks 240 240 240 1 .3 0 0 0
self .001 Cowchunks 1 Cowchunks2
neighbor .0001 Cowchunks Empty 1 Methane Empty
element Cowchunks2 230 160 0 1 .3 0 0 0
neighbor .0001 Cowchunks2 Empty 1 Methane Empty

element SaltWater 0 0 200 0.9300000	1.000000	0.000000	0.000000	1
neighbor .9 SaltWater Lightning 1 ESaltWater Lightning

element ESaltWater 0 0 240 1 .6 0 0 0
neighbor .9 ESaltWater Clownfish 1 ESaltWater Skeleton
neighbor .9 ESaltWater Grouper  1 ESaltWater Skeleton
neighbor .9 ESaltWater Lionfish 1 ESaltWater Skeleton
neighbor .9 ESaltWater Eel 1 ESaltWater Skeleton
neighbor .9 ESaltWater Shark 1 ESaltWater Skeleton
neighbor .9 ESaltWater Bluemarlin 1 ESaltWater Skeleton
neighbor .9 ESaltWater Turtle 1 ESaltWater Skeleton
neighbor .9 ESaltWater Whale 1 ESaltWater Skeleton
neighbor .9 ESaltWater Dolphin 1 ESaltWater Skeleton
neighbor .9 ESaltWater Pufferfish 1 ESaltWater Skeleton
neighbor .9 ESaltWater Bonefish 1 ESaltWater Skeleton
neighbor 1 ESaltWater SaltWater 1 ESaltWater ESaltWater
neighbor .9 ESaltWater Seahorse 1 ESaltWater Skeleton
neighbor .9 ESaltWater Plankton 1 ESaltWater ESaltWater


element Clownfish 238 165 83 0 0 0 0 1
neighbor .9 Clownfish SaltWater 1 SaltWater Clownfish
element Eel 114 114 114 0 0 0 0 1
neighbor .9 Eel SaltWater 1 SaltWater Eel
element Grouper 123 89 68 0 0 0 0 1
neighbor .9 Grouper SaltWater 1 SaltWater Grouper
element Lionfish 173 131 105 0 0 0 0 1
neighbor .9 Lionfish SaltWater 1 SaltWater Grouper
element Seahorse  255 172 89 0 0 0 0 1
neighbor .4 Seahorse SaltWater 1 SaltWater Seahorse
element Pufferfish 192 192 192 0 0 0 0 1
neighbor .6 Pufferfish SaltWater 1 SaltWater Pufferfish
element Shark 30 30 30 0 0 0 0 1
neighbor .7 Shark SaltWater 1 SaltWater Shark
#My pesonal Favorite
element Bluemarlin 50 50 80 0 0 0 0 1
neighbor .8 Bluemarlin SaltWater 1 SaltWater Bluemarlin
#My 2nd personal Favorite
element Bonefish 213 234 234 0 0 0 0  1
neighbor .5 Bonefish SaltWater 1 SaltWater Bonefish
element Dolphin 255 255 0 0 0 0 0 1
neighbor 1 Dolphin SaltWater 1 SaltWater Dolphin
neighbor 0.9   Dolphin	SaltWater	1.0	Dtail Dolphin
element	Dtail	0	0	230	0.000000	0.500000	0.900000	0.000000	0
self	0.050000	Dtail	1.0	Dtail2 
element	Dtail2	255	255	0	0.000000	0.500000	0.900000	0.000000	0
self	0.050000	Dtail2	1.0	SaltWater
element Turtle 0 200 0 0 0 0 0 1
neighbor .8 Turtle SaltWater 1 SaltWater Turtle
element Whale 64 128 128 0 0 0 0 1
neighbor .4 Whale SaltWater 1 SaltWater Whale
neighbor .01 Whale Plankton 1 Whale SaltWater

element Skeleton  230 230 230 1 .5 .9 0 0 
self .004 Skeleton 1 Rot
element Rot 0 40 0 1 .5 .9 0 0 
self .3 Rot 1 SaltWater

element	SeaWeed	0	170	0	0.000000	0.000000	0.900000	0.000000	1
neighbor 0.9   SeaWeed	SaltWater	1.0	Seaflower SeaWeed
element	Seaflower	232	108	194	0.000000	0.000000	0.900000	0.000000	0
neighbor 1.0   Seaflower	SaltWater	0.5	SW Seaflower 0.5	SW2 Seaflower
self	0.075000	Seaflower	1.0	SW
element	SW	0 170 0	0.000000	0.000000	0.900000	0.000000	0
element	SW2	0 170 0	0.000000	0.000000	0.900000	0.000000	0

element Plankton 0 140 0 0 0 0 0 1
neighbor .4 Plankton SaltWater 1 SaltWater Plankton

element SeaBank 240 240 240 0.000000	0.000000	1.000000	0.000000



#The 200th element line is Cleanup3. 100th element line is Ray_Liquid. Line 50 = W2
element Author_Info 0 0 0 0 0 0 0 1

#As of now ; 224 elements
element #_of_Elements 0 0 0 0 0 0 0 1


element	FunBlock	0	0	0	0	0	1	0	1
neighbor	1	FunBlock	Empty	1	FunBlock	FunBlock1
neighbor	1	FunBlock	FunBlock2	1	FunBlock	FunBlock1
neighbor	1	FunBlock	FunBlock3	1	FunBlock	FunBlock1
neighbor	1	FunBlock	FunBlock4	1	FunBlock	FunBlock1
neighbor	1	FunBlock	FunBlock5	1	FunBlock	FunBlock1
neighbor	1	FunBlock	FunBlock6	1	FunBlock	FunBlock1
neighbor	1	FunBlock	FunBlock7	1	FunBlock	FunBlock1
neighbor	1	FunBlock	FunBlock8	1	FunBlock	FunBlock1
element	FunBlock1	130	130	130	0	0	1	0	0
neighbor	1	FunBlock1	Empty	1	FunBlock1	FunBlock2
neighbor	1	FunBlock1	FunBlock2	1	FunBlock1	FunBlock2
neighbor	1	FunBlock1	FunBlock3	1	FunBlock1	FunBlock2
neighbor	1	FunBlock1	FunBlock4	1	FunBlock1	FunBlock2
neighbor	1	FunBlock1	FunBlock5	1	FunBlock1	FunBlock2
neighbor	1	FunBlock1	FunBlock6	1	FunBlock1	FunBlock2
neighbor	1	FunBlock1	FunBlock7	1	FunBlock1	FunBlock2
neighbor	1	FunBlock1	FunBlock8	1	FunBlock1	FunBlock2
element	FunBlock2	20	20	20	0	0	1	0	0
neighbor	1	FunBlock2	Empty	1	FunBlock2	FunBlock3
neighbor	1	FunBlock2	FunBlock3	1	FunBlock2	FunBlock3
neighbor	1	FunBlock2	FunBlock4	1	FunBlock2	FunBlock3
neighbor	1	FunBlock2	FunBlock5	1	FunBlock2	FunBlock3
neighbor	1	FunBlock2	FunBlock6	1	FunBlock2	FunBlock3
neighbor	1	FunBlock2	FunBlock7	1	FunBlock2	FunBlock3
neighbor	1	FunBlock2	FunBlock8	1	FunBlock2	FunBlock3
element	FunBlock3	170 170 170	0	0	1	0	0
neighbor	1	FunBlock3	Empty	1	FunBlock3	FunBlock4
neighbor	1	FunBlock3	FunBlock4	1	FunBlock3	FunBlock4
neighbor	1	FunBlock3	FunBlock5	1	FunBlock3	FunBlock4
neighbor	1	FunBlock3	FunBlock6	1	FunBlock3	FunBlock4
neighbor	1	FunBlock3	FunBlock7	1	FunBlock3	FunBlock4
neighbor	1	FunBlock3	FunBlock8	1	FunBlock3	FunBlock4
element	FunBlock4	60 60 60	0	0	1	0	0
neighbor	1	FunBlock4	Empty	1	FunBlock4	FunBlock5
neighbor	1	FunBlock4	FunBlock5	1	FunBlock4	FunBlock5
neighbor	1	FunBlock4	FunBlock6	1	FunBlock4	FunBlock5
neighbor	1	FunBlock4	FunBlock7	1	FunBlock4	FunBlock5
neighbor	1	FunBlock4	FunBlock8	1	FunBlock4	FunBlock5
element	FunBlock5	210 210 210	0	0	1	0	0
neighbor	1	FunBlock5	Empty	1	FunBlock5	FunBlock6
neighbor	1	FunBlock5	FunBlock6	1	FunBlock5	FunBlock6
neighbor	1	FunBlock5	FunBlock7	1	FunBlock5	FunBlock6
neighbor	1	FunBlock5	FunBlock8	1	FunBlock5	FunBlock6
element	FunBlock6	100 100 100	0	0	1	0	0
neighbor	1	FunBlock6	Empty	1	FunBlock6	FunBlock7
neighbor	1	FunBlock6	FunBlock7	1	FunBlock6	FunBlock7
neighbor	1	FunBlock6	FunBlock8	1	FunBlock6	FunBlock7
element	FunBlock7	250 250 250	0	0	1	0	0
neighbor	1	FunBlock7	Empty	1	FunBlock7	FunBlock8
neighbor	1	FunBlock7	FunBlock8	1	FunBlock7	FunBlock8
element	FunBlock8	140 140 140	0	0	1	0	0
neighbor 1 FunBlock8 Empty 1 CFirework Empty


element CFirework      0  0 0   -1.000000   0.100000       0.000000  1.000000   0 
self 0.00002 CFirework    1.0   CFireworkZ

element   CFireworkZ   0   255     0 0  0         0    0    0 
pexplosion  CFireworkZ Empty 50      CExplode  


self  0.015000  CExplode  1.0000  Empty 
element CE2 255 0 0 0.9300000	1.000000	0.500000	0.400000	0
neighbor .1 CE2 Empty 1 CE2 RED
element CE3 255 0 0 0.9300000	1.000000	0.500000	0.400000	0
neighbor .9 CExplode Empty 1 CE2 CExplode
self .01 CExplode 1 Empty
self .2 CE3 1 Empty
self .2 CE2 1 Empty

element	CExplode	0	0	0	0.90000	0.100000	0.490000	1.200000	0
self	0.00200	CExplode	1	CE2
neighbor 0.005	CExplode	Empty	1.0	CExplode	CE2

element RED 255 0 0 1 0 0 0 0
self .05 RED 1 GREEN
element GREEN 0 255 0 1 0 0 0 0
self .05 GREEN 1 BLUE
element BLUE 0 0 255 1 0 0 0 0
self .05 BLUE 1 RED
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