From FSG Wiki
#wxSand: Owen Piette's Falling Sand Game
#Version 4, File subversion 2
#element element r g b gravity slip density conductivity visible
group Elements Empty Earth Water Fire Lightning
group Explosives Plastic_Explosive Casing Detonate_Switch ON Wire AWire
group Plasmas LightningBall Lightning Whoa Element_Storm HotAsh Napalm
group Mixed_Elements Lava Mud
group Rigids Wood Concrete Boulder Jackhammer
group Plasma_Gun Plasma_Casing Plasma_Disruptor Plasma_Jig Plasma_Converter Plasma_Cartridge Plasma Plasma_Wire Plasma_Barrel
group Ray_Gun Ray_Casing Ray_Wire Ray_Barrel Ray_Cartridge Energizer Ray_Turbine Ray_Liquid Ray_Beam
group Plants Sod(grass) Plant_Soil Vines
group Volcano Magma Mountain
group Storms Element_Storm LightningStorm SnowStorm
group Pond Stone Pond_Water Pond_Muk Guppy Bass Walleye FrogEgg Algae Algae_Eater Frog
group Cow CowMaker Cleanup Fire
group Mining/Smelting ----Tools---- Pickaxe CollectionBin Plate Burner ColdWind HotPlate ----Mountains---- GoldMountain CoalMountain IronMountain TinMountain CopperMountain AddMountain
group Thanks Info Pull PartyPopper Cleanup Firework Thanks_Info
group SaltWater SaltWater SeaBank Clownfish Eel Grouper Lionfish Seahorse Pufferfish Shark Bluemarlin Bonefish Dolphin Turtle Whale SeaWeed Plankton
group Author_Info Author_Info #_of_Elements
group FIN FunBlock
element Empty 0 0 0 0.000000 0.000000 0.000000 0.000000 1.000000
#Burn
element Wood 203 172 128 0.000000 0.000000 1.000000 0.300000 1
hotcolor Wood 45 45 45
self .1 Wood 1.0 Coal
hotself 50 Wood
#FIRE!! FIRE!! FIRE!! Can burn methane.
element Fire 255 160 50 -0.700000 0.000000 0.001000 1.200000 1
self 0.08000 Fire 1 Fire2
neighbor 0.75 Fire Wood 1 Fire Fire
#Wood after it has been burned
element Coal 45 45 45 0.000000 0.000000 1.000000 0.00000 0
element Fire2 223 102 33 -0.700000 0.000000 0.001000 1.200000 0
self 0.08000 Fire2 0.900 Empty 0.10 Smoke
#*cough* *cough*
element Smoke 105 105 105 -0.800000 1.000000 0.001000 0.200000 0
self 0.022 Smoke 1 Empty
#The winds are a' changin'
element Element_Storm 45 45 45 -0.50 0.000000 0.000000 1.100000 1
self 0.0001 Element_Storm 1 Napalm
neighbor 0.005 Element_Storm Wood 1.0 Fire Fire
neighbor 0.005 Element_Storm HotAsh 1.0 Fire Empty
neighbor 0.005 Element_Storm Smoke 0.25 Element_Storm Empty 0.25 Empty Smoke 0.5 Smoke Element_Storm
neighbor 0.005 Element_Storm Napalm2 1.0 Napalm2 Element_Storm
neighbor 0.002 Element_Storm Empty 1.0 Water Water
neighbor 0.002 Element_Storm Empty 1.0 Lightning Lightning
neighbor 0.002 Element_Storm Empty 1.0 M2 M2
element M2 45 45 45 -0.50 0 0 1.1 0
neighbor 0.002 M2 Empty 1.0 Water2 Empty
#Very hot, do not touch
element HotAsh 180 180 180 0.700000 1.000000 0.480000 1.100000 1
hotcolor HotAsh 75 75 75
#hotself 50 Water
#Ahh delicious Aqua
element Water 64 128 205 0.9300000 1.000000 0.500000 0.400000 1
hotcolor Water 180 201 226
hotself 50 Water
#Burning Gases
element Napalm 10 10 10 0.90000 0.100000 0.490000 1.200000 1
self 0.00200 Napalm 1 Fire
neighbor 0.005 Napalm HotAsh 1.0 Napalm Fire
neighbor 0.75 Napalm Empty 1.0 Napalm Fire
neighbor 0.01 Napalm Wood 1.0 Napalm Fire
neighbor .01 Napalm Cow 1 Empty Cow
neighbor .01 Napalm Spot 1 Empty Spot
neighbor .01 Napalm Spot2 1 Empty Spot2
#Concrete. Destroyed by Jackhammer.
element Concrete 128 128 128 0.000000 0.000000 1.000000 0.500000 1
neighbor 0.75 Concrete Dust 1 Dust Empty
hotcolor Concrete 45 45 45
element Dust 146 146 146 0.500000 1.000000 0.1000000 1.100000 0
hotcolor Dust 45 45 45
#Use to destroy Concrete and Boulder
element Jackhammer 200 100 100 0.100000 0.000000 0.000000 0.000000 1
neighbor 1.0 Jackhammer Concrete 1 Empty Dust
neighbor 1.0 Jackhammer Coal 1 Empty Fire
neighbor 1.0 Jackhammer Boulder 1 Rubble Rubble
self 0.10000 Jackhammer 1 Empty
element Rubble 146 146 146 0.500000 1.000000 0.100000 1.100000 0
#A Boulder. Use Jackhammer on Me!
element Boulder 136 136 136 0.000000 0.0000000 1.000000 0.500000 1
neighbor .9 Boulder Jackhammer 1 Rubble Rubble
#Destroys Solids in an instant, very destructable
element LightningBall 210 252 255 0 0 1 0 1
neighbor .9 LightningBall Empty 1 LB1 LightningBall
self .01 LightningBall 1 Empty
element LB1 98 243 255 0 0 1 0 0
neighbor .9 LB1 LB1 1 LB2 LB1
element LB2 255 255 255 0 0 1 0 0
self .2 LB2 1 Empty
self .2 LB1 1 Empty
pexplosion LightningBall Concrete 50 Fire
pexplosion LightningBall Coal 50 Fire
pexplosion LightningBall Boulder 50 Fire
pexplosion LightningBall Wood 50 Fire
pexplosion LightningBall Detonate_Switch 50 Fire
pexplosion LightningBall Wire 50 Fire
pexplosion LightningBall Plastic_Explosive 90 Fire
pexplosion LightningBall Stone 50 Fire
#Wire, use size 2 - 16 only
element Wire 100 100 100 0 0 1 0 1
neighbor .9 AWire Wire 1 AWire AWire
neighbor .9 DE Wire 1 Detonate_Switch AWire
#Active Wire
element AWire 255 255 255 0 0 1 0 0
neighbor .02 AWire AWire 1 Elec AWire
element Elec 255 255 255 0 0 1 0 0
neighbor .5 Elec AWire 1 Elec Elec
self .07 Elec 1 Wire
#The Explosion part of the explosive, surround with casing.
element Plastic_Explosive 205 64 64 0.000000 0.000000 1.000000 0.00000 1
neighbor 1 Plastic_Explosive Elec 1 Fire Fire
explosion Plastic_Explosive Elec 255 255
pexplosion Plastic_Explosive Elec 100 Fire
pexplosion Plastic_Explosive LightningBall 100 Fire
#Connect this to wire and turn ON to detonate Plastic Explosives
element Detonate_Switch 74 255 74 0 0 1 0 1
neighbor .9 Detonate_Switch ON 1 DE Empty
#This turns on the Detonate Switch.
element ON 10 255 10 0.1 0 0 0 1
neighbor .9 ON Empty 1 Empty ON
self 0.10000 ON 1 Empty
element DE 255 255 10 0 0 1 0 0
neighbor .9 DE Detonate_Switch 1 DE2 DE
self .4 DE2 1 Detonate_Switch
element DE2 255 255 74 0 0 1 0 0
#Use this to surround Plastic_Explosives with.
element Casing 255 255 224 0.000000 0.000000 1.000000 0.500000 1
hotcolor Casing 255 255 255
self .5 Casing 1 Melted_Casing
hotself 75 Casing
element Melted_Casing 126 61 200 0.000000 0.700000 1.000000 0.500000 0
#Nevers strikes in the same place,....or does it >:D
element Lightning 255 230 0 1.9 0 1 0 1
neighbor .9 Lightning Water 1 EWater EWater
element L2 255 240 0 1.9 0 1 0 0
element L3 255 250 0 1.9 0 1 0 0
neighbor .9 Lightning Empty 1 L2 Lightning
self .01 Lightning 1 Empty
neighbor .9 Lightning Lightning 1 L2 L3
self .2 L3 1 Empty
self .2 L2 1 Empty
element Lightning2 255 230 0 1 0 1 0 0
neighbor .9 Lightning2 Empty 1 L2 Lightning
self .01 Lightning2 1 Earth
neighbor .9 Lightning2 Lightning2 1 L2 L3
element Water2 64 128 205 0.9300000 1.000000 0.500000 0.400000 0
hotcolor Water 180 201 226
hotself 50 Water
self .01 Water2 1 Lightning2
element EWater 0 50 205 0.930000 1.000000 0.500000 0.400000 0
neighbor .9 EWater Mud 1 EMud EMud
neighbor .9 EWater Earth 1 EMud EMud
element EMud 122 111 71 0.930000 1.000000 0.500000 0.400000 0
neighbor .9 EMud Lava 1 Whoa Whoa
pexplosion EMud Lava 100 Whoa
#Earth element.
element Earth 0 128 0 0.900000 1.000000 1.000000 0.400000 1
neighbor .9 Earth Water 1 Mud Mud
neighbor .9 Earth Fire 1 Lava Lava
neighbor .03 Earth Empty 1 Earth2 Earth
#Mud. Mixture of water and eart
element Mud 122 111 71 0.93 1.0 0.5 0.4 1
#Dont get too close.
element Lava 150 0 0 1.000000 0.000000 1.000000 8.0 1
neighbor .01 Lava Cow 1 Lava Empty
neighbor .01 Lava Spot 1 Lava Empty
neighbor .01 Lava Spot2 1 Lava Empty
element Lava2 200 0 0 1.000000 0.000000 1.000000 8.0 0
neighbor .01 Lava2 Cow 1 Lava Empty
neighbor .01 Lava2 Spot 1 Lava Empty
neighbor .01 Lava2 Spot2 1 Lava Empty
element Lava3 255 0 0 1.000000 0.000000 1.000000 8.0 0
neighbor .01 Lava3 Cow 1 Lava Empty
neighbor .01 Lava3 Spot 1 Lava Empty
neighbor .01 Lava3 Spot2 1 Lava Empty
element Lava4 255 100 0 1.000000 0.000000 1.000000 8.0 0
neighbor .01 Lava4 Cow 1 Lava Empty
neighbor .01 Lava4 Spot 1 Lava Empty
neighbor .01 Lava4 Spot2 1 Lava Empty
element Lava5 255 150 0 1.000000 0.000000 1.000000 8.0 0
neighbor .01 Lava5 Cow 1 Lava Empty
neighbor .01 Lava5 Spot 1 Lava Empty
neighbor .01 Lava5 Spot2 1 Lava Empty
element Lava6 255 200 0 1.000000 0.000000 1.000000 8.0 0
neighbor .01 Lava6 Cow 1 Lava Empty
neighbor .01 Lava6 Spot 1 Lava Empty
neighbor .01 Lava6 Spot2 1 Lava Empty
element Lava7 255 255 0 1.000000 0.000000 1.000000 8.0 0
neighbor .01 Lava7 Cow 1 Lava Empty
neighbor .01 Lava7 Spot 1 Lava Empty
neighbor .01 Lava7 Spot2 1 Lava Empty
self 0.5 Lava 0.03 Lava2 0.03 Lava3 0.04 Lava4
self 0.5 Lava2 0.03 Lava3 0.03 Lava4 0.04 Lava5
self 0.5 Lava3 0.03 Lava4 0.03 Lava5 0.04 Lava6
self 0.5 Lava4 0.03 Lava5 0.03 Lava6 0.04 Lava7
self 0.5 Lava5 0.03 Lava6 0.03 Lava7 0.04 Lava
self 0.5 Lava6 0.03 Lava7 0.03 Lava 0.04 Lava2
self 0.5 Lava7 0.03 Lava 0.03 Lava2 0.04 Lava3
#OOOOOoooh Flashy.
element Whoa 255 255 255 1.000000 1.000000 1 0 1
self 0.5 Whoa 1 W1
element W1 255 255 128 0.800000 1.000000 1 0 0
self 0.5 W1 1 W2
element W2 255 128 128 0.800000 1.000000 1 0 0
self 0.5 W2 1 W3
element W3 255 128 64 0.800000 1.000000 1 0 0
self 0.5 W3 1 W4
element W4 128 64 64 0.800000 1.000000 1 0 0
self 0.5 W4 1 W5
element W5 128 0 128 0.800000 1.000000 1 0 0
self 0.5 W5 1 W6
element W6 128 0 255 0.800000 1.000000 1 0 0
self 0.5 W6 1 W7
element W7 0 128 255 0.800000 1.000000 1 0 0
self 0.5 W7 1 W8
element W8 0 255 255 0.800000 1.000000 1 0 0
self 0.5 W8 1 W9
element W9 0 255 64 0.800000 1.000000 1 0 0
self 0.5 W9 1 Empty
element Earth2 0 128 0 0.900000 1.000000 0.500000 0.400000 0
self 0.08000 Earth2 0.900 Empty 0.09 Earth_Chunks
element Earth_Chunks 129 114 67 -0.100000 1.000000 0.500000 0.400000 0
neighbor .03 Earth_Chunks Empty 1 Empty Empty
element Napalm2 10 10 10 0.90000 0.100000 0.490000 1.200000 0
self 0.00200 Napalm 1 Earth
neighbor 0.005 Napalm HotAsh 1.0 Napalm Fire
neighbor 0.75 Napalm Empty 1.0 Napalm Fire
neighbor 0.01 Napalm Wood 1.0 Napalm Fire
element A 0 254 255 0 0 1 0 0
element A2 70 131 180 0 0 1 0 0
element A3 64 222 208 0 0 1 0 0
element A4 65 244 266 0 0 1 0 0
neighbor 1 A Empty 1 A A2
neighbor 1 A2 Empty 1 A2 A3
neighbor 1 A3 Empty 1 A3 A4
neighbor 1 A3 Plasma 1 Plasma Plasma
neighbor 1 A4 Plasma 1 Plasma Plasma
#The ammo cartridge for the Gun. Contents are very hot.
element Plasma_Cartridge 240 255 240 0 0 1 0 1
neighbor 1 Plasma_Cartridge Empty 1 Plasma_Cartridge A
neighbor 1 Plasma_Cartridge Plasma_Casing 1 Plasma A
neighbor 1 Plasma Plasma_Cartridge 1 Plasma Plasma
#Very hot, used to supply ammo for the Plasma Gun.
element Plasma 179 255 255 1.000000 1.000000 1.000000 0.000000 1
neighbor .01 Plasma Empty 1 Plasma Plasma
#The casing for the Gun
element Plasma_Casing 156 156 156 0 0 1 .7 1
#Wire, use size 2 - 16 only
element Plasma_Wire 100 100 100 0 0 1 0 1
neighbor .9 APlasma_Wire Plasma_Wire 1 APlasma_Wire APlasma_Wire
neighbor .9 DE Plasma_Wire 1 Plasma_Converter APlasma_Wire
#Active Wire
element APlasma_Wire 255 255 255 0 0 1 0 0
neighbor .02 APlasma_Wire APlasma_Wire 1 Elec APlasma_Wire
element Elec 255 255 255 0 0 1 0 0
neighbor .5 Elec APlasma_Wire 1 Elec Elec
self .07 Elec 1 Plasma_Wire
#Used to convert Plasma into energy used to fire your Gun.
element Plasma_Converter 0 210 210 0 0 1 0 1
neighbor .9 Plasma_Converter Plasma 1 DE Empty
neighbor .9 Plasma_Converter A 1 Plasma_Converter Empty
element DE 255 255 10 0 0 1 0 0
neighbor .9 DE Plasma_Converter 1 DE2 DE
self .4 DE2 1 Plasma_Converter
element DE2 255 255 74 0 0 1 0 0
#Fires Plasma
element Plasma_Disruptor 255 128 0 0 1 1 0 1
neighbor 1 Plasma Plasma_Disruptor 1 Empty LEPD
element LEPD 173 174 175 0 1 1 0 0
neighbor .9 LEPD Plasma_Disruptor 1 Plasma_Disruptor LEPD
neighbor 1 LEPD Empty 1 Plasma_Disruptor Plasma_Wave
element Plasma_Wave 179 255 255 .000001 50 1 0 0
pexplosion Plasma_Wave Concrete 50 Fire
pexplosion Plasma_Wave Coal 50 Fire
pexplosion Plasma_Wave Boulder 50 Fire
pexplosion Plasma_Wave Wood 50 Fire
pexplosion Plasma_Wave Detonate_Switch 50 Fire
pexplosion Plasma_Wave Wire 50 Fire
pexplosion Plasma_Wave Plastic_Explosive 50 Fire
pexplosion Plasma_Wave Cow 50 Methane
pexplosion Plasma_Wave Spot 50 Methane
pexplosion Plasma_Wave Spot2 50 Methane
#Creates Plasma
element Plasma_Jig 0 255 64 0 0 1 0 1
neighbor .9 Plasma_Jig APlasma_Wire 1 APlasma_Jig APlasma_Wire
neighbor .9 APlasma_Jig Plasma_Jig 1 APlasma_Jig APlasma_Jig
neighbor .9 APlasma_Jig Empty 1 Plasma_Jig Plasma
element APlasma_Jig 65 105 255 0 0 1 0 0
element Plasma_Barrel 255 0 0 0 0 0 0 1
#Lay a small layer of this on top of Plant_Soil to grow grass.
element Sod(grass) 70 30 0 1.000000 1.000000 1.000000 0.000000 1
neighbor 0.002000 Sod(grass) Plant_Soil 1.000000 Sod(grass) Grass
#Use a layer of this underneath what you want to grow
element Plant_Soil 100 70 0 1.000000 1.000000 1.000000 0.000000 1
neighbor 0.002000 Plant_Soil Sod(grass) 1.000000 Sod(grass) Grass
element Grass 0 128 0 0.000000 0.000000 3.000000 1.000000 0
neighbor .9 Grass Snow 1 Frost Frost
neighbor .9 Grass Fire 1 Fire Fire
element Vine 10 100 0 0.000000 0.000000 3.000000 0.000000 0
neighbor .9 Vine Snow 1 Frost Frost
neighbor .9 Vine Fire 1 Fire Fire
hotself 50 Fire
neighbor 1.000000 Vine Water 1.000000 Vine Vine
#Put a dot of this to create vines that grow up and up and up...
element Vines 70 30 0 1.000000 1.000000 1.000000 0.000000 1
neighbor 1.002000 Vines Water 1.000000 Plant_Soil Vine
#Creates Lava, takes some time to overflow, which makes it realisitic
element Magma 160 14 0 1.000000 1.000000 1.000000 99.000000 1
neighbor 0.081000 Magma Empty 1.000000 Lava Magma
neighbor 4.000100 Magma Mountain 1.000000 Mountain Lava
#General Mountain
element Mountain 120 120 120 0.000000 5.000000 2.000000 1.000000 1
neighbor .01 Mountain Lava 1 Fire Fire
neighbor .01 Mountain Lava2 1 Fire Fire
neighbor .01 Mountain Lava3 1 Fire Fire
neighbor .01 Mountain Lava4 1 Fire Fire
neighbor .01 Mountain Lava5 1 Fire Fire
neighbor .01 Mountain Lava6 1 Fire Fire
neighbor .01 Mountain Lava7 1 Fire Fire
element LightningStorm 45 45 45 -0.50 0.000000 0.000000 1.100000 1
self 0.0001 LightningStorm 1 Water3
element Water3 64 128 205 0.9300000 1.000000 0.500000 0.400000 0
neighbor 1 Water3 Pond_Water 1 Pond_Water Pond_Water
neighbor 1 Water3 EPond_Water 1 EPond_Water EPond_Water
self 0.0001 Water3 1 Lightning
element SnowStorm 45 45 45 -0.50 0.000000 0.000000 1.100000 1
self 0.0001 SnowStorm 1 Snow
element Snow 255 240 240 0.700000 0.000000 0.000000 0.000000 0
neighbor .001 Snow Empty 1 SnowFlake Snow
neighbor .9 Snow Fire 1 Water Empty
element SnowFlake 240 240 255 0.400000 0.000000 0.000000 0.000000 0
neighbor .001 SnowFlake Empty 1 Empty Snow
neighbor .9 SnowFlake Fire 1 Water Empty
element Frost 255 255 255 0.000000 0.000000 0.000000 0.000000 0
neighbor .9 Frost Fire 1 Water Empty
element Ray_Barrel 255 128 192 0 0 0 0 1
element Ray_Casing 83 119 105 0 0 0 0 1
element Ray_Wire 100 100 100 0 0 1 0 1
neighbor .9 ARay_Wire Ray_Wire 1 ARay_Wire ARay_Wire
neighbor .9 Ray Ray_Wire 1 Energizer ARay_Wire
element ARay_Wire 255 255 255 0 0 1 0 0
neighbor .02 ARay_Wire ARay_Wire 1 Ray2 ARay_Wire
element Ray2 255 255 255 0 0 1 0 0
neighbor .5 Ray2 ARay_Wire 1 Ray2 Ray2
self .07 Ray2 1 Ray_Wire
element Energizer 3 131 199 0 0 1 0 1
neighbor .9 Energizer Ray_Liquid 1 Ray Empty
element Ray 255 255 10 0 0 1 0 0
neighbor .9 Ray Energizer 1 Ray3 Ray
self .4 Ray3 1 Energizer
element Ray3 255 255 74 0 0 1 0 0
element Ray_Liquid 255 0 0 1.000000 1.000000 1.000000 0.000000 1
neighbor .09 Ray_Liquid Empty 1 Ray_Liquid Ray_Liquid
neighbor .9 Ray_Liquid Ray_Casing 1 Empty Ray_Casing
neighbor 1.0 Ray_Liquid Ray_Barrel 1 Empty Ray_Barrel
element B 0 254 255 0 0 1 0 0
element B2 70 131 180 0 0 1 0 0
element B3 64 222 208 0 0 1 0 0
element B4 65 244 266 0 0 1 0 0
neighbor 1 B Empty 1 B B2
neighbor 1 B2 Empty 1 B2 B3
neighbor 1 B3 Empty 1 B3 B4
#The ammo cartridge for the Gun. Contents are very hot.
element Ray_Cartridge 240 255 240 0 0 1 0 1
neighbor 1 Ray_Cartridge Ray_Casing 1 Ray_Cartridge B
neighbor 1 Ray_Cartridge B 1 Ray_Liquid B
neighbor 1 Ray_Liquid Ray_Cartridge 1 Ray_Liquid Ray_Liquid
element Ray_Beam 255 128 0 0 1 1 0 1
neighbor 1 Ray_Liquid Ray_Beam 1 Empty RB
element RB 173 174 175 0 1 1 0 0
neighbor .9 RB Ray_Beam 1 Ray_Beam RB
neighbor 1 RB Empty 1 Ray_Beam Ray_Wave
element Ray_Wave 179 255 255 .000001 50 1 0 0
neighbor .9 Ray_Wave Ray_Casing 1 Empty Ray_Casing
neighbor .9 Ray_Wave Ray_Barrel 1 Empty Ray_Barrel
pexplosion Ray_Wave Concrete 50 Fire
pexplosion Ray_Wave Coal 50 Fire
pexplosion Ray_Wave Boulder 50 Fire
pexplosion Ray_Wave Wood 50 Fire
pexplosion Ray_Wave Detonate_Switch 50 Fire
pexplosion Ray_Wave Wire 50 Fire
pexplosion Ray_Wave Plastic_Explosive 50 Fire
pexplosion Ray_Wave Cow 50 Methane
pexplosion Ray_Wave Spot 50 Methane
pexplosion Ray_Wave Spot2 50 Methane
element Ray_Turbine 0 255 64 0 0 1 0 1
neighbor .9 Ray_Turbine ARay_Turbine 1 ARay_Turbine ARay_Turbine
neighbor .9 ARay_Turbine Ray_Turbine 1 ARay_Turbine ARay_Turbine
neighbor .9 ARay_Turbine Empty 1 Ray_Turbine Ray_Liquid
neighbor .9 Ray_Turbine ARay_Wire 1 ARay_Turbine Ray_Wire
neighbor .9 Ray_Turbine Ray_Casing 1 Ray_Turbine Empty
element ARay_Turbine 65 105 255 0 0 1 0 0
neighbor .9 ARay_Turbine Ray_Casing 1 ARay_Turbine Empty
element Stick 92 46 46 1 0 .8 0 0
element Dead_Bass 230 175 120 1 .5 .3 0 0
element Guppy 226 18 210 0.000000 0.500000 0.900000 0.000000 1
neighbor 1.0000 Guppy Pond_Water 1 Pond_Water Guppy
neighbor 1 Guppy EPond_Water 1 Skeleton EPond_Water
element Pond_Water 32 200 255 0.700000 1.000000 0.500000 0.400000 1
neighbor 1 Pond_Water Lightning 1 EPond_Water Empty
neighbor 1 Pond_Water EPond_Water 1 EPond_Water EPond_Water
neighbor 1 Pond_Water Snow 1 Frozen_Water Empty
neighbor 1 Pond_Water SnowFlake 1 Frozen_Water Empty
neighbor 1 Pond_Water Frozen_Water 1 Frozen_Water Frozen_Water
element EPond_Water 32 160 240 0.6 1 .5 .4 0
neighbor 1 EPond_Water Snow 1 Frozen_Water Empty
neighbor 1 EPond_Water SnowFlake 1 Frozen_Water Empty
neighbor 1 EPond_Water Frozen_Water 1 Frozen_Water Frozen_Water
element Pond_Muk 134 98 57 0.900000 0.500000 0.900000 0.000000 1
neighbor .0001 Pond_Muk Pond_Water 1 Stick Pond_Water
element Bass 249 211 85 0.000000 0.500000 0.900000 0.000000 1
neighbor 0.9 Bass Pond_Water 1.0 BTail Bass
neighbor .9 Bass Guppy 1 Bass Skeleton
neighbor 1 Bass EPond_Water 1 Skeleton EPond_Water
element Tadpole 0 83 0 0.000000 0.500000 0.900000 0.000000 0
neighbor 0.9 Tadpole Pond_Water 1.0 TTail Tadpole
neighbor 1 Tadpole EPond_Water 1 Skeleton EPond_Water
self .001 Tadpole 1 Frog
element FrogEgg 255 255 255 1.000000 0.000000 0.900000 0.000000 1
self 0.001000 FrogEgg 0.5 Tadpole .5 Deadt
element BTail 221 173 9 0.000000 0.000000 1.000000 0.000000 0
self 1.000000 BTail 1.0 Pond_Water
element TTail 0 50 0 0.000000 0.000000 1.000000 0.000000 0
self 1.000000 TTail 1.0 Pond_Water
element Deadt 10 10 10 1.000000 0.500000 0.900000 0.000000 0
self 0.050000 Deadt 1.0 Skeleton
element Skeleton 230 230 230 1 .5 .9 0 0
self .004 Skeleton 1 Rot
element Rot 0 40 0 1 .5 .9 0 0
self .9 Rot 1 Pond_Water
element Frog 0 255 0 0.000000 0.500000 0.900000 0.000000 1
neighbor 1 Frog EPond_Water 1 Skeleton EPond_Water
neighbor 0.9 Frog Pond_Water 1.0 FrogL Frog
element FrogL 0 50 0 0.000000 0.000000 1.000000 0.000000 0
self 1.000000 FrogL 1.0 Pond_Water
element Walleye 199 190 24 0.000000 0.500000 0.900000 0.000000 1
neighbor 1 Walleye EPond_Water 1 Skeleton EPond_Water
neighbor 0.9 Walleye Pond_Water 1.0 Wtail Walleye
neighbor .3 Walleye Guppy 1 Walleye Skeleton
neighbor .2 Walleye Bass 1 Walleye Skeleton
self 0.000100 Walleye 1.0 Walleye2
element Walleye2 155 149 19 1.000000 0.500000 0.900000 0.000000 0
neighbor 0.9 Walleye2 Pond_Water 1.0 Walleye Walleye2
self 0.700000 Walleye2 1.0 Walleye
element Wtail 10 10 10 0.000000 0.500000 0.900000 0.000000 0
self 0.050000 Wtail 1.0 Pond_Water
element Algae 10 80 10 .5 1 .4 0 1
neighbor .05 Algae Pond_Water 1 Pond_Water Algae
element Algae_Eater 200 20 20 0.5 .5 .4 0 1
neighbor 1 Algae_Eater EPond_Water 1 Skeleton EPond_Water
neighbor .05 Algae_Eater Algae 1 Algae_Eater Pond_Water
#Coming soon, this was suggested by Bletotum, Thanks Betotum. You'll have your cow soon.
element Info 0 0 0 0 0 0 0 1
element Frozen_Water 250 250 250 0 0 1 0 0
element GoldMountain 100 100 100 0 0 0 0 1
self .01 GoldMountain 1 GM2
element GM2 100 100 100 0 0 0 0 0
neighbor 1 GM2 Pickaxe 1 Gold2 Pickaxe
self .0000153 GM2 1 Gold
element Gold 248 227 88 0 0 0 0 0
element Gold2 248 227 88 1 1 -.1 0 0
neighbor .9 Gold2 HotPlate 1 LiquidGold HotPlate
element Pickaxe 255 0 0 0.100000 0.000000 0.000000 0.000000 1
self 0.090000 Pickaxe 1 Empty
element CoalMountain 209 209 209 0 0 0 0 1
self .01 CoalMountain 1 CM2
element CM2 209 209 209 0 0 0 0 0
neighbor 1 CM2 Pickaxe 1 Coal2 Pickaxe
self .0000153 CM2 1 Coal
element Coal 114 114 114 0 0 0 0 0
element Coal2 114 114 114 1 1 -.1 0 0
element CollectionBin 91 91 91 0 0 0 0 1
element IronMountain 173 173 173 0 0 0 0 1
self .01 IronMountain 1 IM2
element IM2 173 173 173 0 0 0 0 0
neighbor 1 IM2 Pickaxe 1 Iron2 Pickaxe
self .0000153 IM2 1 Iron
element Iron 129 102 63 0 0 0 0 0
element Iron2 129 102 63 1 1 -.1 0 0
neighbor .9 Iron2 HotPlate 1 LiquidIron HotPlate
neighbor .9 Iron2 LiquidIron 1 LiquidIron LiquidIron
neighbor .9 LiquidIron Coal2 1 LiquidSteel LiquidSteel
element TinMountain 100 100 100 0 0 0 0 1
self .01 TinMountain 1 TM2
element TM2 100 100 100 0 0 0 0 0
neighbor 1 TM2 Pickaxe 1 Tin2 Pickaxe
self .0000153 TM2 1 Tin
element Tin 160 167 162 0 0 0 0 0
element Tin2 160 167 162 1 1 -.1 0 0
neighbor .9 Tin2 HotPlate 1 LiquidTin HotPlate
neighbor .9 Tin2 LiquidTin 1 LiquidTin LiquidTin
element CopperMountain 100 100 100 0 0 0 0 1
self .01 CopperMountain 1 CPM2
element CPM2 100 100 100 0 0 0 0 0
neighbor 1 CPM2 Pickaxe 1 Copper2 Pickaxe
self .0000153 CPM2 1 Copper
element Copper 255 186 91 0 0 0 0 0
element Copper2 255 186 91 1 1 -.1 0 0
neighbor .9 Copper2 HotPlate 1 LiquidCopper HotPlate
neighbor .9 Copper2 LiquidCopper 1 LiquidCopper LiquidCopper
element AddMountain 100 100 100 0 0 0 0 1
self .01 AddMountain 1 AM2
element AM2 100 100 100 0 0 0 0 0
neighbor 1 AM2 Pickaxe 1 Adamantite2 Pickaxe
self .0000153 AM2 1 Adamantite
element Adamantite 125 185 85 0 0 0 0 0
element Adamantite2 125 185 85 1 1 -.1 0 0
neighbor .9 Adamantite2 HotPlate 1 Adamant HotPlate
neighbor .9 Adamantite2 Adamant 1 Adamant Adamant
element HotPlate 40 40 40 0 0 0 .7 1
hotcolor HotPlate 200 200 200
element HotPlate2 200 200 200 0 0 0 .7 0
element Plate 30 140 121 0 0 0 0 1
neighbor .9 Plate Cold 1 CoolPlate Empty
neighbor .9 CoolPlate Plate 1 CoolPlate CoolPlate
element CoolPlate 1 177 151 0 0 0 0 0
element Burner 99 99 99 0.0 0.0 1.0 0.9 1
neighbor 1 Burner Empty 1 Burner Fire
element LiquidGold 228 207 68 1 .3 0 0 0
neighbor .9 LiquidGold CoolPlate 1 GoldBar CoolPlate
neighbor .9 LiquidGold GoldBar 1 GoldBar GoldBar
neighbor .9 LiquidGold Gold2 1 LiquidGold LiquidGold
element GoldBar 220 200 40 0 0 0 0 0
element LiquidTin 150 157 152 1 .3 0 0 0
neighbor .9 LiquidTin LiquidCopper 1 LiquidBronze LiquidBronze
element LiquidBronze 184 124 14 1 .3 0 0 0
neighbor .9 LiquidBronze LiquidTin .3 LiquidBronze LiquidBronze .3 LiquidBronze LiquidCopper .4 LiquidBronze LiquidBronze
neighbor .9 LiquidBronze CoolPlate 1 BronzeBar CoolPlate
element BronzeBar 190 130 20 0 0 0 0 0
neighbor .9 BronzeBar LiquidBronze 1 BronzeBar BronzeBar
element LiquidCopper 225 166 81 1 .3 0 0 0
neighbor .9 LiquidCopper LiquidTin 1 LiquidBronze LiquidBronze
neighbor .9 LiquidCopper LiquidBronze 1 LiquidBronze LiquidBronze
element LiquidBronze 184 124 14 1 .3 0 0 0
neighbor .9 LiquidBronze CoolPlate 1 BronzeBar CoolPlate
element LiquidAdamant 84 171 80 1 .3 0 0 0
neighbor .9 LiquidAdamant Adamantite2 1 LiquidAdamant LiquidAdamant
element Adamant 79 159 74 1 .3 0 0 0
neighbor .9 Adamant Coal2 1 Adamant Adamant
neighbor .9 Adamant CoolPlate 1 AdamantBar CoolPlate
element AdamantBar 66 135 63 0 0 0 0 0
neighbor 1 AdamantBar Adamant 1 AdamantBar AdamantBar
element LiquidIron 140 73 0 1 .3 0 0 0
neighbor .9 LiquidIron Iron2 1 LiquidIron LiquidIron
element LiquidSteel 179 159 174 1 .3 0 0 0
neighbor .9 LiquidSteel Coal2 1 LiquidSteel LiquidSteel
neighbor .9 LiquidSteel Iron2 1 LiquidSteel LiquidSteel
neighbor .9 LiquidSteel CoolPlate 1 SteelBar CoolPlate
element SteelBar 179 179 179 0 0 0 0 0
neighbor 1 SteelBar LiquidSteel 1 SteelBar SteelBar
element LiquidIron 119 92 53 1 .3 0 0 0
element ColdWind 99 99 99 0.0 0.0 1.0 0.9 1
neighbor 1 ColdWind Empty 1 ColdWind Cold
element Cold 72 118 255 -2.0 1.0 0.0 1.1 0
self 0.05 Cold 1 Empty
element Cold 128 255 255 -1 0 0 0 0 0
self 0.5 Cold 1 Cold2
element Cold2 128 255 255 -0.700000 0.000000 0.001000 1.200000 0
neighbor 1 Cold2 Plate 1 Cold2 CoolPlate
self .05 Cold2 1 Empty
#Below are the tools that you will use to mine and collect the minerals.
element ----Tools---- 0 0 0 0 0 0 0 1
self 1 ----Tools---- 1 Empty
#Below are the Mountains that you will use the tools on to collect the minerals.
element ----Mountains---- 0 0 0 0 0 0 0 1
self 1 ----Mountains---- 1 Empty
#Use this to hold you water in, mostly for making ponds smaller than the "drawbox"
element Stone 128 128 128 0.000000 0.000000 1.000000 0.500000 1
#Drop some of this on top of PartyPopper
element Pull 255 0 0 1 0 0 0 1
self .009 Pull 1 Empty
pexplosion Pull PartyPopper 100 Confetti
#HIP! HIP! ...HOORAY for everyone who has made mods on the forums
element PartyPopper 150 150 150 0 0 0 0 1
element Confetti 255 255 255 1.000000 1.000000 1 0 0
self 1 Confetti .22 Confetti1 .22 Confetti2 .22 Confetti3 .24 Confetti4 .10 Firework
element Confetti1 255 0 0 0.800000 1.000000 1 0 0
element Confetti2 0 255 0 0.800000 1.000000 1 0 0
element Confetti3 0 0 255 0.800000 1.000000 1 0 0
element Confetti4 205 0 0 0.800000 1.000000 1 0 0
element Firework 0 0 0 -1.000000 0.100000 0.000000 1.000000 1
self 0.00002 Firework 1.0 FireworkZ
element FireworkZ 0 255 0 0 0 0 0 0
pexplosion FireworkZ Empty 50 Explode
self 0.015000 Explode 1.0000 Empty
element E2 255 255 255 0.9300000 1.000000 0.500000 0.400000 0
element E3 255 0 0 0.9300000 1.000000 0.500000 0.400000 0
neighbor .9 Explode Empty 1 E2 Explode
self .01 Explode 1 Empty
self .2 E3 1 Empty
self .2 E2 1 Empty
element Explode 10 10 10 0.90000 0.100000 0.490000 1.200000 0
self 0.00200 Explode 1 E2
neighbor 0.005 Explode Empty 1.0 Explode E2
#Drop some of this on top of all Fireworks to clean them up. Also used for Cowchunk
element Cleanup 255 255 255 1.0 1.0 1.0 0 1
neighbor 1 Cleanup Confetti1 1 Cleanup Cleanup
neighbor 1 Cleanup Confetti2 1 Cleanup Cleanup
neighbor 1 Cleanup Confetti3 1 Cleanup Cleanup
neighbor 1 Cleanup Confetti4 1 Cleanup Cleanup
neighbor 1 Cleanup Explode 1 Cleanup Cleanup
neighbor 1 Cleanup E2 1 Cleanup Cleanup
neighbor 1 Cleanup E3 1 Cleanup Cleanup
neighbor 1 Cleanup Cleanup 1 Cleanup2 Cleanup3
neighbor 1 Cleanup Cowchunks 1 Cleanup Cleanup
neighbor 1 Cleanup Cowchunks2 1 Cleanup Cleanup
neighbor 1 Cleanup Cow 1 Empty Cow
neighbor 1 Cleanup Spot 1 Empty Spot
neighbor 1 Cleanup Spot2 1 Empty Spot2
neighbor 1 Cleanup RED 1 Cleanup Cleanup
neighbor 1 Cleanup GREEN 1 Cleanup Cleanup
neighbor 1 Cleanup BLUE 1 Cleanup Cleanup
self 0.1 Cleanup 1 Empty
element Cleanup2 255 0 0 1.0 1.0 1.0 0 0
self 1 Cleanup2 1 Cleanup
element Cleanup3 0 255 0 1.0 1.0 1.0 0 0
self 1 Cleanup3 1 Cleanup
#This section is for all the modders on the forum.
element Thanks_Info 0 0 0 0 0 0 0 1
element Cow 240 240 240 0 0 0 0 0
neighbor .01 Cow Fire 1 Fire Fire
neighbor 1 Cow Lava 1 Empty Lava
#Credit to SandModder and Doc525 for helping me make this,and Bletotum for the idea
element CowMaker 0 0 0 0 0 0 0 1
self .0005 CowMaker .2 Spot .2 Spot2 .6 Cow
element Spot 230 160 0 0 0 0 0 0
neighbor 1 Spot Lava 1 Empty Lava
neighbor .01 Spot Fire 1 Fire Fire
element Spot2 210 140 10 0 0 0 0 0
neighbor 1 Spot2 Lava 1 Empty Lava
neighbor .01 Spot2 Fire 1 Fire Fire
neighbor 1 Cow CowMaker 1 Cow Cow
neighbor 1 Spot CowMaker 1 Spot Spot
neighbor 1 Spot2 CowMaker 1 Spot2 Spot2
element Methane 220 220 220 -1 .5 0 0 0
self .001 Methane 1 Cowchunks
neighbor .9 Methane Fire 1 Fire Fire
element Cowchunks 240 240 240 1 .3 0 0 0
self .001 Cowchunks 1 Cowchunks2
neighbor .0001 Cowchunks Empty 1 Methane Empty
element Cowchunks2 230 160 0 1 .3 0 0 0
neighbor .0001 Cowchunks2 Empty 1 Methane Empty
element SaltWater 0 0 200 0.9300000 1.000000 0.000000 0.000000 1
neighbor .9 SaltWater Lightning 1 ESaltWater Lightning
element ESaltWater 0 0 240 1 .6 0 0 0
neighbor .9 ESaltWater Clownfish 1 ESaltWater Skeleton
neighbor .9 ESaltWater Grouper 1 ESaltWater Skeleton
neighbor .9 ESaltWater Lionfish 1 ESaltWater Skeleton
neighbor .9 ESaltWater Eel 1 ESaltWater Skeleton
neighbor .9 ESaltWater Shark 1 ESaltWater Skeleton
neighbor .9 ESaltWater Bluemarlin 1 ESaltWater Skeleton
neighbor .9 ESaltWater Turtle 1 ESaltWater Skeleton
neighbor .9 ESaltWater Whale 1 ESaltWater Skeleton
neighbor .9 ESaltWater Dolphin 1 ESaltWater Skeleton
neighbor .9 ESaltWater Pufferfish 1 ESaltWater Skeleton
neighbor .9 ESaltWater Bonefish 1 ESaltWater Skeleton
neighbor 1 ESaltWater SaltWater 1 ESaltWater ESaltWater
neighbor .9 ESaltWater Seahorse 1 ESaltWater Skeleton
neighbor .9 ESaltWater Plankton 1 ESaltWater ESaltWater
element Clownfish 238 165 83 0 0 0 0 1
neighbor .9 Clownfish SaltWater 1 SaltWater Clownfish
element Eel 114 114 114 0 0 0 0 1
neighbor .9 Eel SaltWater 1 SaltWater Eel
element Grouper 123 89 68 0 0 0 0 1
neighbor .9 Grouper SaltWater 1 SaltWater Grouper
element Lionfish 173 131 105 0 0 0 0 1
neighbor .9 Lionfish SaltWater 1 SaltWater Grouper
element Seahorse 255 172 89 0 0 0 0 1
neighbor .4 Seahorse SaltWater 1 SaltWater Seahorse
element Pufferfish 192 192 192 0 0 0 0 1
neighbor .6 Pufferfish SaltWater 1 SaltWater Pufferfish
element Shark 30 30 30 0 0 0 0 1
neighbor .7 Shark SaltWater 1 SaltWater Shark
#My pesonal Favorite
element Bluemarlin 50 50 80 0 0 0 0 1
neighbor .8 Bluemarlin SaltWater 1 SaltWater Bluemarlin
#My 2nd personal Favorite
element Bonefish 213 234 234 0 0 0 0 1
neighbor .5 Bonefish SaltWater 1 SaltWater Bonefish
element Dolphin 255 255 0 0 0 0 0 1
neighbor 1 Dolphin SaltWater 1 SaltWater Dolphin
neighbor 0.9 Dolphin SaltWater 1.0 Dtail Dolphin
element Dtail 0 0 230 0.000000 0.500000 0.900000 0.000000 0
self 0.050000 Dtail 1.0 Dtail2
element Dtail2 255 255 0 0.000000 0.500000 0.900000 0.000000 0
self 0.050000 Dtail2 1.0 SaltWater
element Turtle 0 200 0 0 0 0 0 1
neighbor .8 Turtle SaltWater 1 SaltWater Turtle
element Whale 64 128 128 0 0 0 0 1
neighbor .4 Whale SaltWater 1 SaltWater Whale
neighbor .01 Whale Plankton 1 Whale SaltWater
element Skeleton 230 230 230 1 .5 .9 0 0
self .004 Skeleton 1 Rot
element Rot 0 40 0 1 .5 .9 0 0
self .3 Rot 1 SaltWater
element SeaWeed 0 170 0 0.000000 0.000000 0.900000 0.000000 1
neighbor 0.9 SeaWeed SaltWater 1.0 Seaflower SeaWeed
element Seaflower 232 108 194 0.000000 0.000000 0.900000 0.000000 0
neighbor 1.0 Seaflower SaltWater 0.5 SW Seaflower 0.5 SW2 Seaflower
self 0.075000 Seaflower 1.0 SW
element SW 0 170 0 0.000000 0.000000 0.900000 0.000000 0
element SW2 0 170 0 0.000000 0.000000 0.900000 0.000000 0
element Plankton 0 140 0 0 0 0 0 1
neighbor .4 Plankton SaltWater 1 SaltWater Plankton
element SeaBank 240 240 240 0.000000 0.000000 1.000000 0.000000
#The 200th element line is Cleanup3. 100th element line is Ray_Liquid. Line 50 = W2
element Author_Info 0 0 0 0 0 0 0 1
#As of now ; 224 elements
element #_of_Elements 0 0 0 0 0 0 0 1
element FunBlock 0 0 0 0 0 1 0 1
neighbor 1 FunBlock Empty 1 FunBlock FunBlock1
neighbor 1 FunBlock FunBlock2 1 FunBlock FunBlock1
neighbor 1 FunBlock FunBlock3 1 FunBlock FunBlock1
neighbor 1 FunBlock FunBlock4 1 FunBlock FunBlock1
neighbor 1 FunBlock FunBlock5 1 FunBlock FunBlock1
neighbor 1 FunBlock FunBlock6 1 FunBlock FunBlock1
neighbor 1 FunBlock FunBlock7 1 FunBlock FunBlock1
neighbor 1 FunBlock FunBlock8 1 FunBlock FunBlock1
element FunBlock1 130 130 130 0 0 1 0 0
neighbor 1 FunBlock1 Empty 1 FunBlock1 FunBlock2
neighbor 1 FunBlock1 FunBlock2 1 FunBlock1 FunBlock2
neighbor 1 FunBlock1 FunBlock3 1 FunBlock1 FunBlock2
neighbor 1 FunBlock1 FunBlock4 1 FunBlock1 FunBlock2
neighbor 1 FunBlock1 FunBlock5 1 FunBlock1 FunBlock2
neighbor 1 FunBlock1 FunBlock6 1 FunBlock1 FunBlock2
neighbor 1 FunBlock1 FunBlock7 1 FunBlock1 FunBlock2
neighbor 1 FunBlock1 FunBlock8 1 FunBlock1 FunBlock2
element FunBlock2 20 20 20 0 0 1 0 0
neighbor 1 FunBlock2 Empty 1 FunBlock2 FunBlock3
neighbor 1 FunBlock2 FunBlock3 1 FunBlock2 FunBlock3
neighbor 1 FunBlock2 FunBlock4 1 FunBlock2 FunBlock3
neighbor 1 FunBlock2 FunBlock5 1 FunBlock2 FunBlock3
neighbor 1 FunBlock2 FunBlock6 1 FunBlock2 FunBlock3
neighbor 1 FunBlock2 FunBlock7 1 FunBlock2 FunBlock3
neighbor 1 FunBlock2 FunBlock8 1 FunBlock2 FunBlock3
element FunBlock3 170 170 170 0 0 1 0 0
neighbor 1 FunBlock3 Empty 1 FunBlock3 FunBlock4
neighbor 1 FunBlock3 FunBlock4 1 FunBlock3 FunBlock4
neighbor 1 FunBlock3 FunBlock5 1 FunBlock3 FunBlock4
neighbor 1 FunBlock3 FunBlock6 1 FunBlock3 FunBlock4
neighbor 1 FunBlock3 FunBlock7 1 FunBlock3 FunBlock4
neighbor 1 FunBlock3 FunBlock8 1 FunBlock3 FunBlock4
element FunBlock4 60 60 60 0 0 1 0 0
neighbor 1 FunBlock4 Empty 1 FunBlock4 FunBlock5
neighbor 1 FunBlock4 FunBlock5 1 FunBlock4 FunBlock5
neighbor 1 FunBlock4 FunBlock6 1 FunBlock4 FunBlock5
neighbor 1 FunBlock4 FunBlock7 1 FunBlock4 FunBlock5
neighbor 1 FunBlock4 FunBlock8 1 FunBlock4 FunBlock5
element FunBlock5 210 210 210 0 0 1 0 0
neighbor 1 FunBlock5 Empty 1 FunBlock5 FunBlock6
neighbor 1 FunBlock5 FunBlock6 1 FunBlock5 FunBlock6
neighbor 1 FunBlock5 FunBlock7 1 FunBlock5 FunBlock6
neighbor 1 FunBlock5 FunBlock8 1 FunBlock5 FunBlock6
element FunBlock6 100 100 100 0 0 1 0 0
neighbor 1 FunBlock6 Empty 1 FunBlock6 FunBlock7
neighbor 1 FunBlock6 FunBlock7 1 FunBlock6 FunBlock7
neighbor 1 FunBlock6 FunBlock8 1 FunBlock6 FunBlock7
element FunBlock7 250 250 250 0 0 1 0 0
neighbor 1 FunBlock7 Empty 1 FunBlock7 FunBlock8
neighbor 1 FunBlock7 FunBlock8 1 FunBlock7 FunBlock8
element FunBlock8 140 140 140 0 0 1 0 0
neighbor 1 FunBlock8 Empty 1 CFirework Empty
element CFirework 0 0 0 -1.000000 0.100000 0.000000 1.000000 0
self 0.00002 CFirework 1.0 CFireworkZ
element CFireworkZ 0 255 0 0 0 0 0 0
pexplosion CFireworkZ Empty 50 CExplode
self 0.015000 CExplode 1.0000 Empty
element CE2 255 0 0 0.9300000 1.000000 0.500000 0.400000 0
neighbor .1 CE2 Empty 1 CE2 RED
element CE3 255 0 0 0.9300000 1.000000 0.500000 0.400000 0
neighbor .9 CExplode Empty 1 CE2 CExplode
self .01 CExplode 1 Empty
self .2 CE3 1 Empty
self .2 CE2 1 Empty
element CExplode 0 0 0 0.90000 0.100000 0.490000 1.200000 0
self 0.00200 CExplode 1 CE2
neighbor 0.005 CExplode Empty 1.0 CExplode CE2
element RED 255 0 0 1 0 0 0 0
self .05 RED 1 GREEN
element GREEN 0 255 0 1 0 0 0 0
self .05 GREEN 1 BLUE
element BLUE 0 0 255 1 0 0 0 0
self .05 BLUE 1 RED