User:Master Hector/Hectorzorz1
From FSG Wiki
| Hectorzorz Mod(1) | |
|---|---|
| A bunch of cool explosions | |
| Creator: | Master Hector |
| System: | WxSand |
| Date of Release: | 2006 |
| Current Version: | Unknown |
| Mod Type: | General |
| Forum Thread | |
| Footnotes go here. | |
#wxSand: Master Hector's explosions mod volume I #Version 4, File subversion 2 #element element r g b gravity slip density conductivity visible group Misc. Empty Wall Plant Sand ??? Oil Salt Tar Asphalt Acid Vineseed Glass Plantfood group Waters Water Steam Saltwater Spout Salty-spitoon Geyser group Comets Comet Cometcore CometCavity CometFossilFuel group Structure Structure StructureCreator StructureSolidifier group Stufftoburn Fire Fira Firaga Firaga++² Torch Ember Furnace Pyro Bombfilling Coal Gas Vine Vinegrower EndlessFlame Vinetorch SaltSpecial Bombfactory group Stufftoburn2 Heat-Eater whoamghaxorzorzagesinatorserbomb Boomfilter Oilbomb Wall Cera group Filters Sandfilter Waterfilter Saltfilter Boomfilter #Notes: #Not much to say here. I made a Misc. group so I could include wall in multiple groups without making extra solids, etc groups. Use sandfilter if you need a wall that doesn't die when it gets hot. #Erases. element Empty 210 210 210 0.000000 1.000000 0.000000 0 1 #A solid element which reacts with massive amounts of heat. Muahahahahaha. Haha. Ha. element Wall 128 128 128 0.000000 0.000000 3.000000 0.500000 1 hotcolor Wall 255 0 0 self 0.1 Wall 1 Wallbomb hotself 99 Wall #Burns other elements. Source of energy. element Fire 247 63 63 -1.000000 1.000000 0.000000 1.100000 1 self 0.050000 Fire 1.0000 Empty hotcolor Fire 255 63 63 neighbor 0.9 Fire Water 1.0 Empty Steam neighbor 0.75 Fire Oil 1.0 Fire Fire neighbor 1.0 Fire Plant 1.0 Fire Fire neighbor 0.005 Fire Cera 1.0 MoltenCera Ember #Dissolves other elements. Turns to steam when heated. element Water 32 32 255 0.700000 1.000000 0.500000 0.400000 1 hotcolor Water 200 200 255 self 0.001 Water 1.0 Steam hotself 50 Water #Grows in water. element Plant 32 204 32 0.000000 0.000000 3.000000 0.000000 1 neighbor 0.2 Plant Water 1.0 Plant Plant #Inert. Well, it was, but then I felt the need to add a superficial Wall-like element produced by heating sand. Molten glass hardens when it touches solid glass, or it just solidifies on its own. element Sand 238 204 128 0.900000 0.500000 0.900000 0.5 1 self 0.25 Sand 0.5 Hotglass 0.5 Glass hotself 60 Sand #Source of water. element Spout 10 100 10 0.000000 0.000000 3.250000 0.000000 1 neighbor 0.75 Spout Empty 1.0 Spout Water neighbor 0.5 Spout Sand 1.0 Empty Empty neighbor 0.75 Spout Water 1 Spout WATER #Cera. Melts. element Cera 238 221 204 0.000000 0.000000 3.500000 0.000000 1 #Destroys almost everything. element ??? 231 7 231 0.000000 1.000000 1.000000 0.000000 1 self 0.100000 ??? 1.0000 Leftover??? neighbor 1.0 ??? Empty 1.0 ??? ??? neighbor 1.0 ??? Wall 1.0 ??? ??? neighbor 1.0 ??? Fire 1.0 ??? ??? neighbor 1.0 ??? Water 1.0 ??? ??? neighbor 1.0 ??? Sand 1.0 ??? ??? neighbor 1.0 ??? Spout 1.0 ??? ??? neighbor 1.0 ??? Cera 1.0 ??? ??? neighbor 1.0 ??? Oil 1.0 ??? ??? neighbor 1.0 ??? Salt 1.0 ??? ??? neighbor 1.0 ??? Ember 1.0 ??? ??? neighbor 1.0 ??? MoltenCera 1.0 ??? ??? neighbor 1.0 ??? Steam 1.0 ??? ??? neighbor 1.0 ??? Saltwater 1.0 ??? ??? neighbor 1.0 ??? Torch 1.0 ??? ??? neighbor 0.2 ??? Leftover??? 1.0 Leftover??? Leftover??? #Burns. element Oil 128 64 64 0.700000 1.000000 0.200000 0.000000 1 #The original salt. Soluable in water. element Salt 255 255 255 0.900000 0.400000 0.900000 0.000000 1 #IS soluable in water, but it now creates a new explosive: SALTWATERSPECIAL! Also, now it can explode if it gets hot enough. Implemented solely because of the constant ravings of fans of this mod. element SaltSpecial 255 255 254 0.900000 0.400000 0.900000 0.5 1 neighbor 1 SaltSpecial Empty 1 Empty SaltSpecial hotneighbor 70 SaltSpecial Empty neighbor 1 SaltSpecial Water 1 SaltwaterSpecial SaltwaterSpecial self 0.5 SaltSpecial 1 Saltboom hotself 85 SaltSpecial element Ember 200 50 50 0.000000 0.200000 1.000000 0.000000 1 self 0.002000 Ember 1.0000 Fire neighbor 0.2 Ember Empty 1.0 Ember Fire neighbor 0.9 Ember Water 1.0 Empty Steam neighbor 0.75 Ember Oil 1.0 Ember Fire neighbor 1.0 Ember Plant 1.0 Ember Fire neighbor 0.005 Ember Cera 1.0 MoltenCera Ember #Flowing Cera. Will harden eventually. element MoltenCera 255 220 200 0.800000 1.000000 1.000000 0.000000 0 neighbor 0.01 MoltenCera Wall 1.0 Cera Wall neighbor 0.01 MoltenCera Water 1.0 Cera Water neighbor 0.01 MoltenCera Sand 1.0 Cera Sand neighbor 0.01 MoltenCera Spout 1.0 Cera Spout neighbor 0.01 MoltenCera Cera 1.0 Cera Cera neighbor 0.01 MoltenCera Oil 1.0 Cera Oil neighbor 0.01 MoltenCera Salt 1.0 Cera Salt neighbor 0.01 MoltenCera Saltwater 1.0 Cera Saltwater #Will eventually condense. element Steam 85 85 255 -1.000000 1.000000 0.010000 0.000000 1 self 0.001000 Steam 1.0000 Water #Salt will slowly come out of solution. element Saltwater 0 0 150 0.700000 0.000000 0.500000 0.600000 1 self 0.00001 Saltwater 0.5 Water 0.5 Salt neighbor 0.004 Water Salt 1.0 Saltwater Saltwater neighbor 0.001 Saltwater Saltwater 1.0 Salt Steam neighbor 0.04 Saltwater Water 1.0 Water Saltwater neighbor 0.9 Saltwater Fire 1.0 Salt Steam hotneighbor 50 Saltwater Saltwater #Continuous fire. element Torch 100 0 0 0.000000 1.000000 3.000000 1.200000 1 neighbor 0.2 Torch Empty 1.0 Torch Fire neighbor 0.2 Torch Water 1.0 Torch Steam neighbor 0.2 Torch Saltwater 0.5 Torch Steam 0.5 Torch Salt neighbor 0.2 Torch Oil 1.0 Torch Fire neighbor 0.2 Torch Plant 1.0 Torch Fire neighbor 0.2 Torch Cera 1.0 Torch MoltenCera #A helper element. element Leftover??? 200 0 0 0.000000 0.000000 1.000000 0.000000 0 self 0.005000 Leftover??? 1.0000 Empty #falls and solidifies on contact with Wall and Asphalt element Tar 40 40 40 1 0.2 1 0.9 1 neighbor 0.01 Tar Wall 1 Asphalt Wall neighbor 0.01 Tar Asphalt 1 Asphalt Asphalt #melts if hot element Asphalt 10 10 10 0 0 1 0.99 1 self 0.5 Asphalt 1 Tar hotself 80 Asphalt #place in a tower of Asphalt for a neat effect! element Pyro 255 0 0 0 0 1 2 1 self 0.001 Pyro 1 Empty neighbor 0.01 Pyro Empty 1 Pyro firegen #creates explosions on contact with empty element firegen 200 0 0 -1 1 0.5 0.9 0 neighbor 0.05 firegen Empty 0.2 firegen firegen 0.4 firegen Fire 0.05 firegen redexplosion1 0.05 firegen blueexplosion1 0.3 Empty Empty #the basic final unit of the red and blue explosions. Vanishes rather quickly. element explosion 0 255 0 0 0 0.01 2 0 self 0.1 explosion 1 Empty #-------red explosions and growth--------- element redexplosion1 255 20 20 0 0 0.01 2 0 self 0.02 redexplosion1 1 explosion neighbor 0.9 redexplosion1 Empty 1 redexplosion1 redexplosion2 element redexplosion2 255 30 30 0 0 0.01 2 0 self 0.01 redexplosion2 1 explosion neighbor 0.9 redexplosion2 Empty 1 redexplosion2 redexplosion3 element redexplosion3 255 40 40 0 0 0.01 2 0 self 0.01 redexplosion3 1 explosion neighbor 0.1 redexplosion3 Empty 1 redexplosion3 Fire #---------end red explosions------------ #---------blue explosions here---------- element blueexplosion1 20 20 255 0 0 0.01 2 0 self 0.01 blueexplosion1 1 explosion neighbor 0.9 blueexplosion1 Empty 1 blueexplosion1 blueexplosion2 element blueexplosion2 30 30 255 0 0 0.01 2 0 self 0.01 blueexplosion2 1 explosion neighbor 0.9 blueexplosion2 Empty 1 blueexplosion2 blueexplosion3 element blueexplosion3 40 40 255 0 0 0.01 2 0 self 0.01 blueexplosion3 1 explosion neighbor 0.1 blueexplosion3 Empty 1 blueexplosion3 Fire #--------end blue explosions---------- #USE AT YOUR PERIL! It really is neverending. You'll never get rid of it! NEVER! Look in version 2.x.x for a better one with atoms. element EndlessFlame 255 0 0 0 1 1 2 1 neighbor 1 EndlessFlame Empty 1 EndlessFlame EndlessFlame2 self 0.125 EndlessFlame 1 Fire element EndlessFlame2 255 130 0 0 1 1 2 0 neighbor 1 EndlessFlame2 Empty 1 EndlessFlame2 EndlessFlame3 element EndlessFlame3 255 255 0 0 1 1 2 0 neighbor 1 EndlessFlame3 Empty 1 EndlessFlame3 EndlessFlame #Watch as it burns the universe neighbor 0.4 EndlessFlame Fire 1 Fire Fire neighbor 0.4 EndlessFlame3 Fire 1 Fire Fire neighbor 0.4 EndlessFlame2 Fire 1 Fire Fire #Kills solid surfaces. Cannot destroy glass. element Acid 180 255 0 1 1 0.1 0.5 1.1 neighbor 0.15 Acid Asphalt 0.02 Empty Empty 0.03 Empty Asphalt 0.05 Empty Tar 0.45 Acid Tar 0.45 Acid Empty neighbor 0.1 Acid Wall 0.1 Empty Empty 0.9 Acid Empty neighbor 0.5 Acid Tar 1 Acid Asphalt neighbor 0.2 Acid Cera 0.5 Acid Empty 0.5 Empty Acid neighbor 0.025 Acid Comet 0.5 Empty Acid 0.5 Empty Empty neighbor 0.15 Acid Vine 0.3 Empty Empty 0.3 Empty Acid 0.4 Acid Steam self 0.3 Acid 1 HotAcid hotself 80 Acid #Heated up Acid. Burns even faster and you get more killing power per pixel. element HotAcid 240 255 0 1 1 0.1 1.2 0 neighbor 0.3 HotAcid Wall 0.1 Empty Empty 0.45 HotAcid Empty 0.45 Acid Empty neighbor 1 HotAcid Tar 1 HotAcid Asphalt neighbor 0.4 HotAcid Asphalt 0.02 Empty Empty 0.03 Empty Asphalt 0.05 Empty Tar 0.2 Acid Tar 0.2 HotAcid Tar 0.25 HotAcid Empty 0.25 Acid Empty neighbor 0.2 HotAcid Cera 0.5 Empty Empty 0.5 Empty HotAcid neighbor 0.05 HotAcid Comet 0.5 Empty HotAcid 0.5 Empty Empty neighbor 0.3 HotAcid Vine 0.3 Empty Empty 0.3 Empty HotAcid 0.4 Acid Steam self 0.01 HotAcid 1 Acid #a planeTary like element that slowly melts element Comet 110 90 60 0.000000 0.000000 4.000000 0.500000 1 hotcolor Comet 255 0 0 self 0.005 Comet 1 Fire hotself 85 Comet #Put this at the core of a comet for a collapsing effect. When it gets hot enough, the whole comet disappears. element Cometcore 80 60 30 0 0 2 0.5 1 neighbor 1 Cometcore Fire 1 CollapsingComet Empty neighbor 1 Comet CollapsingComet 1 CollapsingComet CollapsingComet neighbor 1 Cometcore CollapsingComet 1 CollapsingComet CollapsingComet #Comet as it's dying. element CollapsingComet 80 60 30 0 0 1 0.5 0 self 0.04 CollapsingComet 0.6 Empty 0.4 Fire #Draw veins of this element through comet, but dont lead it straight to the core. element CometCavity 70 50 20 0 0 2 0.5 1 neighbor 1 CollapsingComet CometCavity 1 CollapsingComet CollapsingComet hotcolor CometCavity 255 0 0 self 0.005 CometCavity 1 Fire hotself 50 CometCavity #Fuel from comet fossils element CometFossilFuel 30 30 30 1 1 0.5 0 1 neighbor 1 Fire CometFossilFuel 1 Fire Fire neighbor 1 CollapsingComet CometFossilFuel 1 CollapsingComet CollapsingComet element Bombfilling 50 10 50 1 1 1 1 1 self 0.5 Bombfilling 0.5 redexplosion1 0.5 blueexplosion1 hotself 50 Bombfilling #Torch that also makes firaga. element Furnace 40 40 40 0.000000 1.000000 4.000000 1.000000 1 neighbor 1 Furnace Empty 0.97 Furnace Ember 0.03 Furnace Firaga neighbor 0.2 Furnace Water 1.0 Furnace Steam neighbor 0.2 Furnace Saltwater 0.5 Furnace Steam 0.5 Furnace Salt neighbor 0.2 Furnace Oil 1.0 Furnace Fire neighbor 0.2 Furnace Plant 1.0 Furnace Fire neighbor 0.2 Furnace Cera 1.0 Furnace MoltenCera #Heavier version of Fire element Fira 247 30 30 -1.3 1.000000 0.000000 1.100000 1 self 0.03 Fira 1.0000 Empty hotcolor Fire 255 30 30 neighbor 0.9 Fira Water 1.0 Empty Steam neighbor 0.75 Fira Oil 1.0 Fira Fira neighbor 1.0 Fira Plant 1.0 Fira Fira neighbor 0.005 Fira Cera 1.0 MoltenCera Ember neighbor 0.7 Fira Empty 1 Fira Fire #Fire heavier than Fira element Firaga 247 0 0 -1.7 1.000000 0.000000 1.100000 1 self 0.01 Firaga 1.0000 Empty hotcolor Fire 255 0 0 neighbor 0.9 Firaga Water 1.0 Empty Steam neighbor 0.75 Firaga Oil 1.0 Firaga Firaga neighbor 1.0 Firaga Plant 1.0 Firaga Firaga neighbor 0.005 Firaga Cera 1.0 MoltenCera Ember neighbor 0.5 Firaga Empty 1 Firaga Fira #Warning: Very long lasting and evil. element Firaga++² 255 0 0 -1.3 1 0 1.1 1 neighbor 0.3 Firaga++² Empty 1 Firaga++² FlairSysFiraga+ self 0.025 Firaga++² 1 Firaga neighbor 1 Water Firaga++² 1 Steam Smoke element FlairSysFiraga+ 255 0 0 -1 1 0 1.1 0 self 0.05 FlairSysFiraga+ 0.5 Empty 0.25 Fira 0.25 Firaga neighbor 1 Empty FlairSysFiraga+ 1 FlairSysFiraga+ FlairSysFiraga+2 element FlairSysFiraga+2 255 0 0 -1 1 0 1.1 0 self 1 FlairSysFiraga+2 1 Firaga #Burns slowly if you put in a container and light the top of it element Coal 18 18 18 0.9 0.5 0.95 0.8 1 neighbor 0.3 Coal Fire 1 Burningcoal Empty hotneighbor 50 Coal Fire element Burningcoal 153 0 0 0.9 0.5 0.9 1.8 0 neighbor 0.5 Burningcoal Empty 1 Burningcoal Fire self 0.01 Burningcoal 0.4 Smoke 0.6 Empty element Smoke 161 161 161 -1 0.3 0.02 1.02 0 self 0.01 Smoke 1 Empty #Water a lot and it'll sTart a vine! element Vineseed 0 150 0 0.9 0.5 0.9 0 1 neighbor 0.1 Vineseed Water 1 Vineseed1 Empty element Vineseed1 0 151 0 0.9 0.5 0.91 0 0 neighbor 0.1 Vineseed1 Water 1 Vineseed2 Empty element Vineseed2 0 152 0 0.9 0.5 0.92 0 0 neighbor 0.1 Vineseed2 Water 1 Vineseed3 Empty element Vineseed3 0 153 0 0.9 0.5 0.93 0 0 neighbor 0.1 Vineseed3 Water 1 Vineseed4 Empty element Vineseed4 0 154 0 0.9 0.5 0.94 0 0 neighbor 0.1 Vineseed4 Water 1 Vineseed5 Empty element Vineseed5 0 155 0 0.9 0.5 0.95 0 0 neighbor 0.1 Vineseed5 Water 1 Vineseed6 Empty element Vineseed6 0 156 0 0.9 0.5 0.96 0 0 neighbor 0.1 Vineseed6 Water 1 Vineseed7 Empty element Vineseed7 0 157 0 0.9 0.5 0.97 0 0 neighbor 0.1 Vineseed7 Water 1 Vineseed8 Empty element Vineseed8 0 158 0 0.9 0.5 0.98 0 0 neighbor 0.1 Vineseed8 Water 1 Vineseed9 Empty element Vineseed9 0 159 0 0.9 0.5 0.99 0 0 neighbor 0.1 Vineseed9 Water 1 Vineseed10 Empty element Vineseed10 0 160 0 0.9 0.5 1 0 0 neighbor 0.1 Vineseed10 Water 1 Vinegrower Empty #What makes vines grow. Essentially what makes the vines grow. Place this in empty or water to grow vines. element Vinegrower 0 200 0 -0.9 0.15 1.1 0 1 neighbor 1 Vinegrower Empty 1 Vinegrower Vine neighbor 0.1 Vinegrower Wall 0.15 Vinegrower Vine 0.85 Vine Vinegrower neighbor 1 Vinegrower Water 1 Vine Vinegrower neighbor 1 Vinegrower Vine 1 Vine Vinegrower neighbor 0.4 Vinegrower Fire 0.5 Fira Fire 0.5 Fira Fira self 0.005 Vinegrower 1 Vine #Grows in water, spreads the growth to other parts of the plant element Vine 0 150 0 0 0 1.1 0 1 neighbor 0.3 Vine Fire 1 Burningvine Fire neighbor 0.02 Vine Burningvine 1 Burningvine Burningvine neighbor 0.02 Vine Water 1 Vine Watergrower neighbor 0.05 Vine WATER 1 Vine Watergrower2 neighbor 1 Vine Geyser 1 Vine Geysergrowth neighbor 0.03 Vine Vineseed 1 Vinegrower Vine neighbor 0.03 Vine Vineseed1 1 Vinegrower Vine neighbor 0.03 Vine Vineseed2 1 Vinegrower Vine neighbor 0.03 Vine Vineseed3 1 Vinegrower Vine neighbor 0.03 Vine Vineseed4 1 Vinegrower Vine neighbor 0.03 Vine Vineseed5 1 Vinegrower Vine neighbor 0.03 Vine Vineseed6 1 Vinegrower Vine neighbor 0.03 Vine Vineseed7 1 Vinegrower Vine neighbor 0.03 Vine Vineseed8 1 Vinegrower Vine neighbor 0.03 Vine Vineseed9 1 Vinegrower Vine neighbor 0.03 Vine Vineseed10 1 Vinegrower Vine #Supercharged growth. element Geysergrowth 0 0 254 0 0 100 0 0 neighbor 1 Geysergrowth Vine 1 Vinegrower Geysergrowth neighbor 1 Geysergrowth Vine 1 Geysergrowth Vinegrower self 0.002 Geysergrowth 1 Vinegrower #A section of vine that's growing. >.> element Watergrower 0 150 50 0 0 1 0 0 neighbor 0.7 Watergrower Water 1 Vine Watergrower neighbor 0.7 Watergrower WATER 0.85 Vine Watergrower 0.15 Vinegrower Watergrower self 0.2 Watergrower 0.9 Vine 0.1 Vinegrower #A section of vine that's growing. >.> element Watergrower2 0 150 50 0 0 1 0 0 neighbor 0.8 Watergrower2 Water 1 Vine Watergrower neighbor 0.8 Watergrower2 WATER 0.9 Vine Watergrower 0.1 Vinegrower Watergrower self 0.2 Watergrower 0.725 Vine 0.275 Vinegrower #The between-step that allows for the production of smoke element Burningvine 150 10 10 0 0 1.1 1.3 0 neighbor 0.4 Burningvine Empty 1 Burningvine Fire self 0.05 Burningvine 0.6 Smoke 0.4 Fire #Only lets Sand through. Boring. Since sand doesn't explode and all. element Sandfilter 221 187 128 0 0 1.1 0 1 neighbor 0.65 Sandfilter Sand 1 SANDFILTER Empty neighbor 1 Sandfilter SANDFILTER 1 SANDFILTER Sandfilter #Sandfilter while it's holding sand. element SANDFILTER 202 174 96 0 0 1.1 0 0 neighbor 0.9 SANDFILTER Empty 1 Sandfilter Sand #Filters water and saltwater. Really nice to use in machines, as it separates saltwater into salt and water without turning water into steam. element Waterfilter 0 128 0 0 0 4 0 1 neighbor 0.65 Waterfilter Water 1 WATERFILTER Empty neighbor 0.65 Waterfilter Saltwater 1 WATERFILTER Salt neighbor 1 Waterfilter WATERFILTER 1 WATERFILTER Waterfilter element WATERFILTER 0 96 0 0 0 4 0 0 neighbor 0.9 WATERFILTER Empty 1 Waterfilter Water #Use this if you want for another purifying step. I'd just use waterfilter. element Saltfilter 204 204 204 0 0 4 0.3 1 neighbor 0.65 Saltfilter Salt 1 SALTFILTER Empty neighbor 1 Saltfilter SALTFILTER 1 SALTFILTER Saltfilter element SALTFILTER 170 170 170 0 0 4 0 0 neighbor 0.9 SALTFILTER Empty 1 Saltfilter Salt #Only takes in liquid flammables. Can purify salt and saltwater to extract the explosive within. Heck, why not make this burn? Actually, it does. Just #heat it up and off it goes! element Boomfilter 0 200 100 0 0 1000 0.001 1 neighbor 0.65 Boomfilter SaltSpecial 1 ssfilter Empty neighbor 0.65 Boomfilter Salt 0.5 Boomfilter Empty 0.5 ssfilter Empty neighbor 0.65 Boomfilter Oil 1 ofilter Empty neighbor 0.65 Boomfilter Gas 1 gfilter Empty neighbor 0.65 Boomfilter Coal 1 cfilter Empty neighbor 0.65 Boomfilter Bombfilling 1 gufilter Empty neighbor 0.65 Boomfilter CometFossilFuel 1 cffilter Empty neighbor 0.65 Boomfilter Saltwater 0.5 ssfilter Water 0.5 Boomfilter Water self 0.1 Boomfilter 0.45 Saltboom 0.45 lol 0.1 bigboom hotself 65 Boomfilter hotcolor Boomfilter 255 0 0 element ssfilter 100 0 0 0 0 1000 0 0 neighbor 1 ssfilter Boomfilter 1 Boomfilter ssfilter neighbor 0.9 ssfilter Empty 1 Boomfilter SaltSpecial element ofilter 100 0 0 0 0 1000 0 0 neighbor 1 ofilter Boomfilter 1 Boomfilter ofilter neighbor 0.9 ofilter Empty 1 Boomfilter Oil element gfilter 100 0 0 0 0 1000 0 0 neighbor 1 gfilter Boomfilter 1 Boomfilter gfilter neighbor 0.9 gfilter Empty 1 Boomfilter Gas element cfilter 100 0 0 0 0 1000 0 0 neighbor 1 cfilter Boomfilter 1 Boomfilter cfilter neighbor 0.9 cfilter Empty 1 Boomfilter Coal element gufilter 100 0 0 0 0 1000 0 0 neighbor 1 gufilter Boomfilter 1 Boomfilter gufilter neighbor 0.9 gufilter Empty 1 Boomfilter Bombfilling element cffilter 100 0 0 0 0 1000 0 0 neighbor 1 cffilter Boomfilter 1 Boomfilter cffilter neighbor 0.9 cffilter Empty 1 Boomfilter CometFossilFuel #Burns like Gasoline with smoke trailing upwards. element Gas 255 160 122 0.700000 1.000000 0.200000 0.000000 1 neighbor 1.0 Gas Fire 1 Gasfire Gasfire #The step between Gas and Smoke/fire. element Gasfire 255 100 100 -0.8 1 0.1 1.2 0 self 0.5 Gasfire 0.5 Smoke 0.5 Fire neighbor 0.7 Gasfire Gas 1 Gasfire Gasfire #Molten glass. Can harm existing surfaces if handled improperly. Sets on its own after a long while. element Hotglass 255 100 100 0.95 0.05 1 0.5 0 neighbor 0.1 Hotglass Glass 0.1 Hotglass Hotglass 0.9 Glass Glass neighbor 0.1 Hotglass Wall 0.96 Glass Wall 0.04 Glass Hotglass self 0.0001 Hotglass 1 Glass element Glass 240 240 240 0 0 2 0.5 1 self 0.15 Glass 1 Hotglass hotself 70 Glass 1 Hotglass hotcolor Glass 255 0 0 #A saltwater source. element Salty-spitoon 0 150 50 0 0 4 0 1 neighbor 0.5 Salty-spitoon Empty 1 Salty-spitoon Saltwater #Burns in a smoky way. Can start up vines if you try to put it out with water. Fun to put a spout over it. :D element Vinetorch 30 200 0 0 0 3.1 0.4 1 neighbor 1 Vinetorch Empty 0.95 Vinetorch Vine 0.05 Vinetorch Vinegrower #The saltspecial explosion. Interesting to watch. element Saltboom 255 255 0 0 0 0.5 1.5 0 neighbor 1 Saltboom Empty 0.4 Empty Saltboom 0.6 Saltboom Saltboom2 self 0.05 Saltboom 0.01 Bombfilling 0.5 Fira 0.49 Burningcoal element Saltboom2 255 210 0 0 0 0.5 1.4 0 neighbor 1 Saltboom2 Empty 0.4 Saltboom2 Empty 0.6 Saltboom2 Saltboom3 self 0.1 Saltboom2 0.3 Fira 0.3 Fire 0.4 Empty element Saltboom3 210 165 0 0 0 0.5 1.25 0 neighbor 1 Saltboom3 Empty 0.4 Empty Saltboom3 0.55 Saltboom3 Fire 0.05 Empty Fire self 0.15 Saltboom3 0.1 Fira 0.5 Fire 0.4 Empty #let this buildup on the bottom of the screen with boundry walls on. Use a bit of solidifier and turn on boundry walls. Instant ground without a ceiling! element StructureCreator 130 110 80 1 0 0 0.5 1 neighbor 1 StructureCreator Structure 1 Structure Structure #Drop a tiny dab on StructureCreator element StructureSolidifier 255 0 0 1 0 0 0 1 neighbor 1 StructureSolidifier StructureCreator 1 Empty Structure neighbor 1 StructureSolidifier Structure 1 Empty Structure self 0.1 StructureSolidifier 1 Empty #Solid structure. element Structure 80 60 30 0 0 1 0.5 0 hotcolor Structure 200 60 10 #Manufactures bombs. Actually, more like bomb filling. Not the element bombfilling, just bomb filling. element Bombfactory 100 50 0 0 0 10 0 1 neighbor 0.2 Bombfactory Empty 0.2 Bombfactory SaltSpecial 0.2 Bombfactory Coal 0.2 Bombfactory Oil 0.2 Bombfactory Gas 0.2 Bombfactory Bombfilling neighbor 1 Bombfactory Fire 1 Firaga++² Firaga++² #Grows from Heat. Credit for the original heat-eater idea goes to i_forget. I just made it burn! Enjoy! element Heat-Eater 149 0 4 0.700000 1.000000 0.010000 1.000000 1 hotcolor Heat-Eater 255 255 255 neighbor 1.0 Heat-Eater Empty 0.05 Heat-Eater Heat-Eater 0.95 Heat-Eater Empty hotneighbor 10 Heat-Eater Empty neighbor 0.9 Heat-Eater Fire 1 Fire Fire #As the title implies, a potent whoamghaxorzorzagesinatorser. element whoamghaxorzorzagesinatorserbomb 0 255 150 0 0 100000 0 1 neighbor 1 whoamghaxorzorzagesinatorserbomb Fire 1 lol Empty neighbor 0.1 whoamghaxorzorzagesinatorserbomb lol 1 lol lol element lol 50 20 255 0 0 1 0 0 neighbor 0.5 lol Empty 1 lol lolo neighbor 0.5 lol Empty 1 Empty lol self 0.01 lol 0.05 Firaga++² 0.4 Firaga 0.55 Fira element lolo 85 0 210 0 0 1 0 0 neighbor 0.4 lolo Empty 1 lolol lololo neighbor 0.5 lolo Empty 1 Empty lolo self 0.025 lolo 0.02 Firaga++² 0.45 Firaga 0.53 Fira element lolol 130 0 165 0 0 1 0 0 neighbor 0.3 lolol Empty 1 lolol lololo neighbor 0.5 lolol Empty 1 Empty lolol self 0.05 lolol 0.01 Firaga++² 0.25 Firaga 0.74 Fira element lololo 170 0 115 0 0 1 0 0 neighbor 0.2 lololo Empty 1 lololo lololol neighbor 0.5 lololo Empty 1 Empty lololo self 0.075 lololo 0.05 Firaga 0.5 Fira 0.45 Fire element lololol 245 0 20 0 0 1 0 0 neighbor 0.5 lololol Empty 1 Empty lololol self 0.1 lololol 0.5 Fira 0.5 Fire #A nice, big long lasting explosion element bigboom 255 150 0 0 0 0.5 2 0 neighbor 0.9 bigboom Empty 1 bigboom bigboom2 element bigboom2 255 130 0 0 0 0.5 2 0 neighbor 0.8 bigboom2 Empty 1 bigboom2 bigboom3 element bigboom3 255 110 0 0 0 0.5 2 0 neighbor 0.75 bigboom3 Empty 1 bigboom3 bigboom4 element bigboom4 255 90 0 0 0 0.5 2 0 neighbor 0.65 bigboom4 Empty 1 bigboom4 bigboom5 element bigboom5 255 70 0 0 0 0.5 2 0 neighbor 0.6 bigboom5 Empty 1 bigboom5 bigboom6 element bigboom6 255 50 0 0 0 0.5 2 0 neighbor 0.5 bigboom6 Empty 1 bigboom6 bigboom7 element bigboom7 255 30 0 0 0 0.5 2 0 neighbor 0.45 bigboom7 Empty 1 bigboom7 bigboom8 element bigboom8 255 10 0 0 0 0.5 2 0 #Different probabilities of disappearing add to the intrigue/coolness self 0.0025 bigboom 0.1 Saltboom 0.1 lol 0.8 Empty self 0.005 bigboom2 0.1 Saltboom 0.1 lol 0.8 Empty self 0.01 bigboom3 0.1 Saltboom 0.1 lol 0.8 Empty self 0.02 bigboom4 0.1 Saltboom 0.1 lol 0.8 Empty self 0.04 bigboom5 0.1 Saltboom 0.1 lol 0.8 Empty self 0.08 bigboom6 0.1 Saltboom 0.1 lol 0.8 Empty self 0.16 bigboom7 0.1 Saltboom 0.1 lol 0.8 Empty self 0.32 bigboom8 0.1 Saltboom 0.1 lol 0.8 Empty #An oil bomb. Rises up and lights itself as it expands. Fun. element Oilbomb 130 70 70 -0.8 0.2 0 0 1 neighbor 0.2 Oilbomb Empty 0.78 Oilbomb Oil 0.21 Oilbomb Oilbomb 0.01 Fire Fire self 0.068 Oilbomb 0.29 Oil 0.7 Empty 0.01 Fire #Provides semipressurized water in more than one form. Still works underwater, too! element Geyser 0 0 125 0 0 4 0 1 neighbor 0.5 Geyser Empty 0.1 Geyser Geyserburst 0.5 Geyser Water 0.4 Geyser Steam neighbor 0.5 Geyser Water 0.5 Geyser WATER 0.5 Geyser Geyserburst #Compressed water... Yep, it explodes, but in a way no one could possibly anticipate! element WATER 0 0 200 0 0 0.05 0.9 0 neighbor 1 WATER Empty 1 Water Water self 0.2 WATER 1 Geyserburst hotself 85 WATER #A compressed burst of water. element Geyserburst 75 75 255 -0.85 0 0.01 0 0 neighbor 0.001 Geyserburst Empty 1 Geyseron Empty neighbor 0.05 Geyserburst Geyserburst 1 Geyserburst Empty element Geyseron 0 0 255 0 0 0.5 1.01 0 element Geyseron1 0 0 255 0 0 0.5 1.01 0 element Geyseron2 0 0 255 0 0 0.5 1.01 0 element Geyseron3 0 0 255 0 0 0.5 1.01 0 element Geyseron4 0 0 255 0 0 0.5 1.01 0 element Geyseron5 0 0 255 0 0 0.5 1.01 0 element Geyseron6 0 0 255 0 0 0.5 1.01 0 neighbor 0.4 Geyseron Plant 1 Plant Plant neighbor 0.4 Geyseron1 Plant 1 Plant Plant neighbor 0.4 Geyseron2 Plant 1 Plant Plant neighbor 0.4 Geyseron3 Plant 1 Plant Plant neighbor 0.4 Geyseron4 Plant 1 Plant Plant neighbor 0.4 Geyseron5 Plant 1 Plant Plant neighbor 0.4 Geyseron6 Plant 1 Plant Plant neighbor 0.2 Geyseron Vine 0.85 Vine Vine 0.15 Vinegrower Vine neighbor 1 Geyseron Water 1 Geyseron Water neighbor 1 Geyseron1 Water 1 Geyseron1 Water neighbor 1 Geyseron2 Water 1 Geyseron2 Water neighbor 1 Geyseron3 Water 1 Geyseron3 Water neighbor 1 Geyseron4 Water 1 Geyseron4 Water neighbor 1 Geyseron5 Water 1 Geyseron5 Water neighbor 1 Geyseron6 Water 1 Geyseron6 Water neighbor 0.5 Geyseron Steam 1 Geyseron Water neighbor 0.5 Geyseron1 Steam 1 Geyseron1 Water neighbor 0.5 Geyseron2 Steam 1 Geyseron2 Water neighbor 0.5 Geyseron3 Steam 1 Geyseron3 Water neighbor 0.5 Geyseron4 Steam 1 Geyseron4 Water neighbor 0.5 Geyseron5 Steam 1 Geyseron5 Water neighbor 0.5 Geyseron6 Steam 1 Geyseron6 Water hotcolor Geyseron 200 200 255 hotcolor Geyseron1 200 200 255 hotcolor Geyseron2 200 200 255 hotcolor Geyseron3 200 200 255 hotcolor Geyseron4 200 200 255 hotcolor Geyseron5 200 200 255 hotcolor Geyseron6 200 200 255 neighbor 0.3 Geyseron Empty 1 Geyseron Geyseron1 neighbor 0.25 Geyseron1 Empty 1 Geyseron1 Geyseron2 neighbor 0.2 Geyseron2 Empty 1 Geyseron2 Geyseron3 neighbor 0.15 Geyseron3 Empty 1 Geyseron3 Geyseron4 neighbor 0.1 Geyseron4 Empty 1 Geyseron4 Geyseron5 neighbor 0.05 Geyseron5 Empty 1 Geyseron5 Geyseron6 self 0.00025 Geyseron 1 Geysergone self 0.00025 Geyseron1 1 Geysergone self 0.00025 Geyseron2 1 Geysergone self 0.00025 Geyseron3 1 Geysergone self 0.00025 Geyseron4 1 Geysergone self 0.00025 Geyseron5 1 Geysergone self 0.00025 Geyseron6 1 Geysergone neighbor 1 Geyseron Geysergone 1 Geysergone Geysergone neighbor 1 Geyseron1 Geysergone 1 Geysergone Geysergone neighbor 1 Geyseron2 Geysergone 1 Geysergone Geysergone neighbor 1 Geyseron3 Geysergone 1 Geysergone Geysergone neighbor 1 Geyseron4 Geysergone 1 Geysergone Geysergone neighbor 1 Geyseron5 Geysergone 1 Geysergone Geysergone neighbor 1 Geyseron6 Geysergone 1 Geysergone Geysergone element Geysergone 0 0 255 0 0 0 0 0 self 0.9 Geysergone 0.8 Water 0.2 WATER #Grows Vine and plant at an amazing rate. Much better than ordinary water, as shown by our meaningless chart! H20 H20-CO2-OTH-ER-STUF-F element Plantfood 255 255 0 1 0 2.5 0 1 neighbor 1 Plantfood Water 0.6 Plantfood Empty 0.06 Plant Empty 0.34 Vine Empty neighbor 1 Plantfood Plant 1 Plant Plant neighbor 1 Plantfood Vine 1 Vinegrower Vine neighbor 1 Plantfood Vinegrower 1 Vinegrower Vinegrower element Wallbomb 50 0 200 0 0 1 2 0 element Wallbomb2 65 0 200 0 0 1 2 0 element Wallbomb3 80 0 200 0 0 1 2 0 element Wallbomb4 95 0 200 0 0 1 2 0 element Wallbomb5 110 0 200 0 0 1 2 0 neighbor 0.9 Wallbomb Empty 0.49 Empty Empty 0.1 Wallbomb Wallbomb 0.1 Wallbomb Wallbomb2 0.1 Wallbomb Wallbomb3 0.1 Wallbomb Wallbomb4 0.11 Wallbomb Wallbomb5 neighbor 0.9 Wallbomb2 Empty 0.49 Empty Empty 0.1 Wallbomb Wallbomb 0.1 Wallbomb Wallbomb2 0.1 Wallbomb Wallbomb3 0.1 Wallbomb Wallbomb4 0.11 Wallbomb Wallbomb5 neighbor 0.9 Wallbomb3 Empty 0.49 Empty Empty 0.1 Wallbomb Wallbomb 0.1 Wallbomb Wallbomb2 0.1 Wallbomb Wallbomb3 0.1 Wallbomb Wallbomb4 0.11 Wallbomb Wallbomb5 neighbor 0.9 Wallbomb4 Empty 0.49 Empty Empty 0.1 Wallbomb Wallbomb 0.1 Wallbomb Wallbomb2 0.1 Wallbomb Wallbomb3 0.1 Wallbomb Wallbomb4 0.11 Wallbomb Wallbomb5 neighbor 0.9 Wallbomb5 Empty 0.49 Empty Empty 0.1 Wallbomb Wallbomb 0.1 Wallbomb Wallbomb2 0.1 Wallbomb Wallbomb3 0.1 Wallbomb Wallbomb4 0.11 Wallbomb Wallbomb5 self 0.0005 Wallbomb 1 Wallbombend self 0.0005 Wallbomb2 1 Wallbombend self 0.0005 Wallbomb3 1 Wallbombend self 0.0005 Wallbomb4 1 Wallbombend self 0.0005 Wallbomb5 1 Wallbombend neighbor 0.4 Wall Wallbomb 1 Wallbomb Wallbomb neighbor 0.4 Wall Wallbomb2 1 Wallbomb Wallbomb2 neighbor 0.4 Wall Wallbomb3 1 Wallbomb Wallbomb3 neighbor 0.4 Wall Wallbomb4 1 Wallbomb Wallbomb4 neighbor 0.4 Wall Wallbomb5 1 Wallbomb Wallbomb5 neighbor 1 Wallbomb Wallbombend 1 Wallbombend Wallbombend neighbor 1 Wallbomb2 Wallbombend 1 Wallbombend Wallbombend neighbor 1 Wallbomb3 Wallbombend 1 Wallbombend Wallbombend neighbor 1 Wallbomb4 Wallbombend 1 Wallbombend Wallbombend neighbor 1 Wallbomb5 Wallbombend 1 Wallbombend Wallbombend element Wallbombend 230 0 70 0 0 1 1.9 0 self 0.1 Wallbombend 0.01 bigboom 0.6 Fire 0.39 Fira #A new and improved version of saltwater! Isn't it scary? element SaltwaterSpecial 0 0 139 0.9 0.3 0.9 0.2 0 self 0.3 SaltwaterSpecial 0.25 Steam 0.25 SaltSpecial 0.5 Saltboom hotself 70 SaltwaterSpecial neighbor 0.1 SaltwaterSpecial Empty 1 SaltwaterSpecial SwSteam #The final element. Steamy-good. element SwSteam 205 0 0 -1 1 0.2 1.001 0 self 0.1 SwSteam 1 Empty
