User:Master Hector/Hectorzorz1

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Hectorzorz Mod(1)

A bunch of cool explosions
Creator: Master Hector
System: WxSand
Date of Release: 2006
Current Version: Unknown
Mod Type: General
Forum Thread
Footnotes go here.



















#wxSand: Master Hector's explosions mod volume I
#Version 4, File subversion 2
#element element r g b gravity slip density conductivity visible
group Misc. Empty Wall Plant Sand ??? Oil Salt Tar Asphalt Acid Vineseed Glass Plantfood
group   Waters  Water  Steam  Saltwater  Spout Salty-spitoon Geyser
group Comets Comet Cometcore CometCavity CometFossilFuel
group Structure Structure StructureCreator StructureSolidifier
group Stufftoburn Fire Fira Firaga Firaga++² Torch Ember Furnace Pyro Bombfilling Coal Gas Vine Vinegrower EndlessFlame Vinetorch SaltSpecial Bombfactory
group Stufftoburn2 Heat-Eater whoamghaxorzorzagesinatorserbomb Boomfilter Oilbomb Wall Cera
group Filters Sandfilter Waterfilter Saltfilter Boomfilter


#Notes:


#Not much to say here.  I made a Misc. group so I could include wall in multiple groups without making extra solids, etc groups.  Use sandfilter if you need a wall that doesn't die when it gets hot.

#Erases.
element Empty   210       210       210       0.000000        1.000000        0.000000        0       1
#A solid element which reacts with massive amounts of heat.  Muahahahahaha. Haha.  Ha.  
element Wall   128     128     128     0.000000        0.000000        3.000000        0.500000        1
hotcolor  Wall  255     0     0
self 0.1 Wall 1 Wallbomb
hotself 99 Wall
#Burns other elements. Source of energy.
element Fire    247     63      63      -1.000000       1.000000        0.000000        1.100000        1
self    0.050000        Fire    1.0000  Empty
hotcolor Fire   255    63     63
neighbor 0.9    Fire    Water   1.0     Empty           Steam
neighbor 0.75   Fire    Oil     1.0     Fire            Fire
neighbor 1.0    Fire    Plant   1.0     Fire            Fire
neighbor 0.005  Fire    Cera     1.0     MoltenCera       Ember
#Dissolves other elements. Turns to steam when heated.
element Water   32      32      255     0.700000        1.000000        0.500000        0.400000        1
hotcolor Water  200     200     255
self    0.001     Water   1.0     Steam
hotself 50     Water
#Grows in water.
element Plant   32      204     32      0.000000        0.000000        3.000000        0.000000        1
neighbor 0.2    Plant   Water   1.0     Plant   Plant
#Inert.  Well, it was, but then I felt the need to add a superficial Wall-like element produced by heating sand.  Molten glass hardens when it touches solid glass, or it just solidifies on its own.
element Sand    238     204     128     0.900000        0.500000        0.900000        0.5        1
self 0.25 Sand 0.5 Hotglass 0.5 Glass
hotself 60 Sand
#Source of water.
element Spout   10      100     10      0.000000        0.000000        3.250000        0.000000        1
neighbor 0.75   Spout   Empty   1.0     Spout           Water
neighbor 0.5    Spout   Sand    1.0     Empty           Empty
neighbor 0.75 Spout Water 1 Spout WATER
#Cera. Melts.
element Cera     238     221     204     0.000000        0.000000        3.500000        0.000000        1
#Destroys almost everything.
element ???     231     7       231     0.000000        1.000000        1.000000        0.000000        1
self    0.100000        ???     1.0000  Leftover???
neighbor 1.0    ???     Empty   1.0     ???     ???
neighbor 1.0    ???     Wall   1.0     ???     ???
neighbor 1.0    ???     Fire    1.0     ???     ???
neighbor 1.0    ???     Water   1.0     ???     ???
neighbor 1.0    ???     Sand    1.0     ???     ???
neighbor 1.0    ???     Spout   1.0     ???     ???
neighbor 1.0    ???     Cera     1.0     ???     ???
neighbor 1.0    ???     Oil     1.0     ???     ???
neighbor 1.0    ???     Salt    1.0     ???     ???
neighbor 1.0    ???     Ember   1.0     ???     ???
neighbor 1.0    ???     MoltenCera       1.0     ???     ???
neighbor 1.0    ???     Steam   1.0     ???     ???
neighbor 1.0    ???     Saltwater       1.0     ???     ???
neighbor 1.0    ???     Torch   1.0     ???     ???
neighbor 0.2    ???     Leftover???     1.0     Leftover???     Leftover???
#Burns.
element Oil     128     64      64      0.700000        1.000000        0.200000        0.000000        1

#The original salt.  Soluable in water.
element	Salt	255	255	255	0.900000	0.400000	0.900000	0.000000	1

#IS soluable in water, but it now creates a new explosive: SALTWATERSPECIAL! Also, now it can explode if it gets hot enough.  Implemented solely because of the constant ravings of fans of this mod.  
element SaltSpecial    255     255     254     0.900000        0.400000        0.900000        0.5        1
neighbor 1 SaltSpecial Empty 1 Empty SaltSpecial
hotneighbor 70 SaltSpecial Empty
neighbor 1 SaltSpecial Water 1 SaltwaterSpecial SaltwaterSpecial
self 0.5 SaltSpecial 1 Saltboom
hotself 85 SaltSpecial
element Ember   200     50      50      0.000000        0.200000        1.000000        0.000000        1
self    0.002000        Ember   1.0000  Fire
neighbor 0.2            Ember   Empty   1.0     Ember   Fire
neighbor 0.9            Ember   Water   1.0     Empty   Steam
neighbor 0.75           Ember   Oil     1.0     Ember   Fire
neighbor 1.0            Ember   Plant   1.0     Ember   Fire
neighbor 0.005          Ember   Cera     1.0     MoltenCera       Ember
#Flowing Cera. Will harden eventually.
element MoltenCera       255     220     200     0.800000        1.000000        1.000000        0.000000        0
neighbor 0.01   MoltenCera       Wall   1.0     Cera     Wall
neighbor 0.01   MoltenCera       Water   1.0     Cera     Water
neighbor 0.01   MoltenCera       Sand    1.0     Cera     Sand
neighbor 0.01   MoltenCera       Spout   1.0     Cera     Spout
neighbor 0.01   MoltenCera       Cera     1.0     Cera     Cera
neighbor 0.01   MoltenCera       Oil     1.0     Cera     Oil
neighbor 0.01   MoltenCera       Salt    1.0     Cera     Salt
neighbor 0.01   MoltenCera       Saltwater       1.0     Cera     Saltwater
#Will eventually condense.
element Steam   85      85      255     -1.000000       1.000000        0.010000        0.000000        1
self    0.001000        Steam   1.0000  Water
#Salt will slowly come out of solution.
element Saltwater       0       0       150     0.700000        0.000000        0.500000        0.600000        1
self    0.00001         Saltwater       0.5   Water  0.5  Salt
neighbor 0.004  Water   Salt    1.0     Saltwater               Saltwater
neighbor 0.001  Saltwater       Saltwater       1.0     Salt            Steam
neighbor 0.04           Saltwater       Water           1.0     Water           Saltwater
neighbor 0.9            Saltwater       Fire            1.0     Salt            Steam
hotneighbor   50      Saltwater Saltwater
#Continuous fire.
element Torch   100     0       0       0.000000        1.000000        3.000000        1.200000        1
neighbor 0.2    Torch   Empty   1.0     Torch           Fire
neighbor 0.2    Torch   Water   1.0     Torch           Steam
neighbor 0.2    Torch   Saltwater       0.5     Torch           Steam   0.5     Torch   Salt
neighbor 0.2    Torch   Oil     1.0     Torch           Fire
neighbor 0.2    Torch   Plant   1.0     Torch           Fire
neighbor 0.2    Torch   Cera     1.0     Torch           MoltenCera
#A helper element.
element Leftover???     200     0       0       0.000000        0.000000        1.000000        0.000000        0
self    0.005000        Leftover???     1.0000  Empty

#falls and solidifies on contact with Wall and Asphalt
element Tar 40 40 40 1 0.2 1 0.9 1
neighbor 0.01 Tar Wall 1 Asphalt Wall
neighbor 0.01 Tar Asphalt 1 Asphalt Asphalt

#melts if hot
element Asphalt 10 10 10 0 0 1 0.99 1
self 0.5 Asphalt 1 Tar
hotself 80 Asphalt

#place in a tower of Asphalt for a neat effect!
element Pyro 255 0 0 0 0 1 2 1
self 0.001 Pyro 1 Empty
neighbor 0.01 Pyro Empty 1 Pyro firegen

#creates explosions on contact with empty
element firegen 200 0 0 -1 1 0.5 0.9 0
neighbor 0.05 firegen Empty 0.2 firegen firegen 0.4 firegen Fire 0.05 firegen redexplosion1 0.05 firegen blueexplosion1 0.3 Empty Empty

#the basic final unit of the red and blue explosions.  Vanishes rather quickly.
element explosion 0 255 0 0 0 0.01 2 0
self 0.1 explosion 1 Empty

#-------red explosions and growth---------
element redexplosion1 255 20 20 0 0 0.01 2 0
self 0.02 redexplosion1 1 explosion
neighbor 0.9 redexplosion1 Empty 1 redexplosion1 redexplosion2
element redexplosion2 255 30 30 0 0 0.01 2 0
self 0.01 redexplosion2 1 explosion
neighbor 0.9 redexplosion2 Empty 1 redexplosion2 redexplosion3
element redexplosion3 255 40 40 0 0 0.01 2 0
self 0.01 redexplosion3 1 explosion
neighbor 0.1 redexplosion3 Empty 1 redexplosion3 Fire
#---------end red explosions------------

#---------blue explosions here----------
element blueexplosion1 20 20 255 0 0 0.01 2 0
self 0.01 blueexplosion1 1 explosion
neighbor 0.9 blueexplosion1 Empty 1 blueexplosion1 blueexplosion2
element blueexplosion2 30 30 255 0 0 0.01 2 0
self 0.01 blueexplosion2 1 explosion
neighbor 0.9 blueexplosion2 Empty 1 blueexplosion2 blueexplosion3
element blueexplosion3 40 40 255 0 0 0.01 2 0
self 0.01 blueexplosion3 1 explosion
neighbor 0.1 blueexplosion3 Empty 1 blueexplosion3 Fire
#--------end blue explosions----------
#USE AT YOUR PERIL!  It really is neverending.  You'll never get rid of it!  NEVER!  Look in version 2.x.x for a better one with atoms.
element EndlessFlame 255 0 0 0 1 1 2 1
neighbor 1 EndlessFlame Empty 1 EndlessFlame EndlessFlame2
self 0.125 EndlessFlame 1 Fire
element EndlessFlame2 255 130 0 0 1 1 2 0
neighbor 1 EndlessFlame2 Empty 1 EndlessFlame2 EndlessFlame3
element EndlessFlame3 255 255 0 0 1 1 2 0
neighbor 1 EndlessFlame3 Empty 1 EndlessFlame3 EndlessFlame

#Watch as it burns the universe
neighbor 0.4 EndlessFlame Fire 1 Fire Fire
neighbor 0.4 EndlessFlame3 Fire 1 Fire Fire
neighbor 0.4 EndlessFlame2 Fire 1 Fire Fire

#Kills solid surfaces.  Cannot destroy glass.
element Acid 180 255 0 1 1 0.1 0.5 1.1
neighbor 0.15 Acid Asphalt 0.02 Empty Empty 0.03 Empty Asphalt 0.05 Empty Tar 0.45 Acid Tar 0.45 Acid Empty
neighbor 0.1 Acid Wall 0.1 Empty Empty 0.9 Acid Empty
neighbor 0.5 Acid Tar 1 Acid Asphalt
neighbor 0.2 Acid Cera 0.5 Acid Empty 0.5 Empty Acid
neighbor 0.025 Acid Comet 0.5 Empty Acid 0.5 Empty Empty
neighbor 0.15 Acid Vine 0.3 Empty Empty 0.3 Empty Acid 0.4 Acid Steam
self 0.3 Acid 1 HotAcid
hotself 80 Acid

#Heated up Acid.  Burns even faster and you get more killing power per pixel.
element HotAcid 240 255 0 1 1 0.1 1.2 0
neighbor 0.3 HotAcid Wall 0.1 Empty Empty 0.45 HotAcid Empty 0.45 Acid Empty
neighbor 1 HotAcid Tar 1 HotAcid Asphalt
neighbor 0.4 HotAcid Asphalt 0.02 Empty Empty 0.03 Empty Asphalt 0.05 Empty Tar 0.2 Acid Tar 0.2 HotAcid Tar 0.25 HotAcid Empty 0.25 Acid Empty
neighbor 0.2 HotAcid Cera 0.5 Empty Empty 0.5 Empty HotAcid
neighbor 0.05 HotAcid Comet 0.5 Empty HotAcid 0.5 Empty Empty
neighbor 0.3 HotAcid Vine 0.3 Empty Empty 0.3 Empty HotAcid 0.4 Acid Steam
self 0.01 HotAcid 1 Acid

#a planeTary like element that slowly melts
element Comet   110     90      60      0.000000        0.000000        4.000000        0.500000        1
hotcolor  Comet  255     0     0
self 0.005 Comet 1 Fire
hotself 85 Comet

#Put this at the core of a comet for a collapsing effect.  When it gets hot enough, the whole comet disappears.
element Cometcore 80 60 30 0 0 2 0.5 1
neighbor 1 Cometcore Fire 1 CollapsingComet Empty
neighbor 1 Comet CollapsingComet 1 CollapsingComet CollapsingComet
neighbor 1 Cometcore CollapsingComet 1 CollapsingComet CollapsingComet
#Comet as it's dying.
element CollapsingComet 80 60 30 0 0 1 0.5 0
self 0.04 CollapsingComet 0.6 Empty 0.4 Fire

#Draw veins of this element through comet, but dont lead it straight to the core.
element CometCavity 70 50 20 0 0 2 0.5 1
neighbor 1 CollapsingComet CometCavity 1 CollapsingComet CollapsingComet
hotcolor CometCavity 255 0 0
self 0.005 CometCavity 1 Fire
hotself 50 CometCavity

#Fuel from comet fossils
element CometFossilFuel 30 30 30 1 1 0.5 0 1
neighbor 1 Fire CometFossilFuel 1 Fire Fire
neighbor 1 CollapsingComet CometFossilFuel 1 CollapsingComet CollapsingComet

element Bombfilling 50 10 50 1 1 1 1 1
self 0.5 Bombfilling 0.5 redexplosion1 0.5 blueexplosion1
hotself 50 Bombfilling

#Torch that also makes firaga.
element Furnace 40      40      40      0.000000        1.000000        4.000000        1.000000        1
neighbor 1      Furnace Empty   0.97     Furnace         Ember 0.03 Furnace Firaga
neighbor 0.2    Furnace Water   1.0     Furnace         Steam
neighbor 0.2    Furnace Saltwater       0.5     Furnace         Steam   0.5     Furnace Salt
neighbor 0.2    Furnace Oil     1.0     Furnace         Fire
neighbor 0.2    Furnace Plant   1.0     Furnace         Fire
neighbor 0.2    Furnace Cera     1.0     Furnace         MoltenCera

#Heavier version of Fire
element Fira    247     30      30      -1.3    1.000000        0.000000        1.100000        1
self    0.03    Fira    1.0000  Empty
hotcolor Fire   255    30     30
neighbor 0.9    Fira    Water   1.0     Empty           Steam
neighbor 0.75   Fira    Oil     1.0     Fira            Fira
neighbor 1.0    Fira    Plant   1.0     Fira            Fira
neighbor 0.005  Fira    Cera     1.0     MoltenCera       Ember
neighbor 0.7 Fira Empty 1 Fira Fire

#Fire heavier than Fira
element Firaga  247     0       0       -1.7    1.000000        0.000000        1.100000        1
self    0.01    Firaga  1.0000  Empty
hotcolor Fire   255    0     0
neighbor 0.9    Firaga  Water   1.0     Empty           Steam
neighbor 0.75   Firaga  Oil     1.0     Firaga          Firaga
neighbor 1.0    Firaga  Plant   1.0     Firaga          Firaga
neighbor 0.005  Firaga  Cera     1.0     MoltenCera       Ember
neighbor 0.5 Firaga Empty 1 Firaga Fira
#Warning: Very long lasting and evil.
element Firaga++² 255 0 0 -1.3 1 0 1.1 1
neighbor 0.3 Firaga++² Empty 1 Firaga++² FlairSysFiraga+
self 0.025 Firaga++² 1 Firaga
neighbor 1 Water Firaga++² 1 Steam Smoke

element FlairSysFiraga+ 255 0 0 -1 1 0 1.1 0
self 0.05 FlairSysFiraga+ 0.5 Empty 0.25 Fira 0.25 Firaga
neighbor 1 Empty FlairSysFiraga+ 1 FlairSysFiraga+ FlairSysFiraga+2

element FlairSysFiraga+2 255 0 0 -1 1 0 1.1 0
self 1 FlairSysFiraga+2 1 Firaga

#Burns slowly if you put in a container and light the top of it
element Coal 18 18 18 0.9 0.5 0.95 0.8 1
neighbor 0.3 Coal Fire 1 Burningcoal Empty
hotneighbor 50 Coal Fire

element Burningcoal 153 0 0 0.9 0.5 0.9 1.8 0
neighbor 0.5 Burningcoal Empty 1 Burningcoal Fire
self 0.01 Burningcoal 0.4 Smoke 0.6 Empty

element Smoke 161 161 161 -1 0.3 0.02 1.02 0
self 0.01 Smoke 1 Empty

#Water a lot and it'll sTart a vine!
element Vineseed 0 150 0 0.9 0.5 0.9 0 1
neighbor 0.1 Vineseed Water 1 Vineseed1 Empty

element Vineseed1 0 151 0 0.9 0.5 0.91 0 0
neighbor 0.1 Vineseed1 Water 1 Vineseed2 Empty

element Vineseed2 0 152 0 0.9 0.5 0.92 0 0
neighbor 0.1 Vineseed2 Water 1 Vineseed3 Empty

element Vineseed3 0 153 0 0.9 0.5 0.93 0 0
neighbor 0.1 Vineseed3 Water 1 Vineseed4 Empty

element Vineseed4 0 154 0 0.9 0.5 0.94 0 0
neighbor 0.1 Vineseed4 Water 1 Vineseed5 Empty

element Vineseed5 0 155 0 0.9 0.5 0.95 0 0
neighbor 0.1 Vineseed5 Water 1 Vineseed6 Empty

element Vineseed6 0 156 0 0.9 0.5 0.96 0 0
neighbor 0.1 Vineseed6 Water 1 Vineseed7 Empty

element Vineseed7 0 157 0 0.9 0.5 0.97 0 0
neighbor 0.1 Vineseed7 Water 1 Vineseed8 Empty

element Vineseed8 0 158 0 0.9 0.5 0.98 0 0
neighbor 0.1 Vineseed8 Water 1 Vineseed9 Empty

element Vineseed9 0 159 0 0.9 0.5 0.99 0 0
neighbor 0.1 Vineseed9 Water 1 Vineseed10 Empty

element Vineseed10 0 160 0 0.9 0.5 1 0 0
neighbor 0.1 Vineseed10 Water 1 Vinegrower Empty

#What makes vines grow.  Essentially what makes the vines grow.  Place this in empty or water to grow vines.
element Vinegrower 0 200 0 -0.9 0.15 1.1 0 1
neighbor 1 Vinegrower Empty 1 Vinegrower Vine
neighbor 0.1 Vinegrower Wall 0.15 Vinegrower Vine 0.85 Vine Vinegrower
neighbor 1 Vinegrower Water 1 Vine Vinegrower
neighbor 1 Vinegrower Vine 1 Vine Vinegrower
neighbor 0.4 Vinegrower Fire 0.5 Fira Fire 0.5 Fira Fira
self 0.005 Vinegrower 1 Vine

#Grows in water, spreads the growth to other parts of the plant
element Vine 0 150 0 0 0 1.1 0 1
neighbor 0.3 Vine Fire 1 Burningvine Fire
neighbor 0.02 Vine Burningvine 1 Burningvine Burningvine
neighbor 0.02 Vine Water 1 Vine Watergrower
neighbor 0.05 Vine WATER 1 Vine Watergrower2
neighbor 1 Vine Geyser 1 Vine Geysergrowth
neighbor 0.03 Vine Vineseed 1 Vinegrower Vine
neighbor 0.03 Vine Vineseed1 1 Vinegrower Vine
neighbor 0.03 Vine Vineseed2 1 Vinegrower Vine
neighbor 0.03 Vine Vineseed3 1 Vinegrower Vine
neighbor 0.03 Vine Vineseed4 1 Vinegrower Vine
neighbor 0.03 Vine Vineseed5 1 Vinegrower Vine
neighbor 0.03 Vine Vineseed6 1 Vinegrower Vine
neighbor 0.03 Vine Vineseed7 1 Vinegrower Vine
neighbor 0.03 Vine Vineseed8 1 Vinegrower Vine
neighbor 0.03 Vine Vineseed9 1 Vinegrower Vine
neighbor 0.03 Vine Vineseed10 1 Vinegrower Vine

#Supercharged growth.
element Geysergrowth 0 0 254 0 0 100 0 0
neighbor 1 Geysergrowth Vine 1 Vinegrower Geysergrowth
neighbor 1 Geysergrowth Vine 1 Geysergrowth Vinegrower
self 0.002 Geysergrowth 1 Vinegrower

#A section of vine that's growing.  >.>
element Watergrower 0 150 50 0 0 1 0 0
neighbor 0.7 Watergrower Water 1 Vine Watergrower
neighbor 0.7 Watergrower WATER 0.85 Vine Watergrower 0.15 Vinegrower Watergrower
self 0.2 Watergrower 0.9 Vine 0.1 Vinegrower

#A section of vine that's growing.  >.>
element Watergrower2 0 150 50 0 0 1 0 0
neighbor 0.8 Watergrower2 Water 1 Vine Watergrower
neighbor 0.8 Watergrower2 WATER 0.9 Vine Watergrower 0.1 Vinegrower Watergrower
self 0.2 Watergrower 0.725 Vine 0.275 Vinegrower

#The between-step that allows for the production of smoke
element Burningvine 150 10 10 0 0 1.1 1.3 0
neighbor 0.4 Burningvine Empty 1 Burningvine Fire
self 0.05 Burningvine 0.6 Smoke 0.4 Fire

#Only lets Sand through.  Boring.  Since sand doesn't explode and all.  
element Sandfilter 221 187 128 0 0 1.1 0 1
neighbor 0.65 Sandfilter Sand 1 SANDFILTER Empty
neighbor 1 Sandfilter SANDFILTER 1 SANDFILTER Sandfilter
#Sandfilter while it's holding sand.
element SANDFILTER 202 174 96 0 0 1.1 0 0
neighbor 0.9 SANDFILTER Empty 1 Sandfilter Sand

#Filters water and saltwater.  Really nice to use in machines, as it separates saltwater into salt and water without turning water into steam.
element Waterfilter 0 128 0 0 0 4 0 1
neighbor 0.65 Waterfilter Water 1 WATERFILTER Empty
neighbor 0.65 Waterfilter Saltwater 1 WATERFILTER Salt
neighbor 1 Waterfilter WATERFILTER 1 WATERFILTER Waterfilter
element WATERFILTER 0 96 0 0 0 4 0 0
neighbor 0.9 WATERFILTER Empty 1 Waterfilter Water

#Use this if you want for another purifying step.  I'd just use waterfilter.
element Saltfilter 204 204 204 0 0 4 0.3 1
neighbor 0.65 Saltfilter Salt 1 SALTFILTER Empty
neighbor 1 Saltfilter SALTFILTER 1 SALTFILTER Saltfilter
element SALTFILTER 170 170 170 0 0 4 0 0
neighbor 0.9 SALTFILTER Empty 1 Saltfilter Salt

#Only takes in liquid flammables.  Can purify salt and saltwater to extract the explosive within.  Heck, why not make this burn?  Actually, it does.  Just #heat it up and off it goes!
element Boomfilter 0 200 100 0 0 1000 0.001 1
neighbor 0.65 Boomfilter SaltSpecial 1 ssfilter Empty
neighbor 0.65 Boomfilter Salt 0.5 Boomfilter Empty 0.5 ssfilter Empty
neighbor 0.65 Boomfilter Oil 1 ofilter Empty
neighbor 0.65 Boomfilter Gas 1 gfilter Empty
neighbor 0.65 Boomfilter Coal 1 cfilter Empty
neighbor 0.65 Boomfilter Bombfilling 1 gufilter Empty
neighbor 0.65 Boomfilter CometFossilFuel 1 cffilter Empty
neighbor 0.65 Boomfilter Saltwater 0.5 ssfilter Water 0.5 Boomfilter Water
self 0.1 Boomfilter 0.45 Saltboom 0.45 lol 0.1 bigboom
hotself 65 Boomfilter
hotcolor Boomfilter 255 0 0

element ssfilter 100 0 0 0 0 1000 0 0
neighbor 1 ssfilter Boomfilter 1 Boomfilter ssfilter
neighbor 0.9 ssfilter Empty 1 Boomfilter SaltSpecial

element ofilter 100 0 0 0 0 1000 0 0
neighbor 1 ofilter Boomfilter 1 Boomfilter ofilter
neighbor 0.9 ofilter Empty 1 Boomfilter Oil

element gfilter 100 0 0 0 0 1000 0 0
neighbor 1 gfilter Boomfilter 1 Boomfilter gfilter
neighbor 0.9 gfilter Empty 1 Boomfilter Gas

element cfilter 100 0 0 0 0 1000 0 0
neighbor 1 cfilter Boomfilter 1 Boomfilter cfilter
neighbor 0.9 cfilter Empty 1 Boomfilter Coal

element gufilter 100 0 0 0 0 1000 0 0
neighbor 1 gufilter Boomfilter 1 Boomfilter gufilter
neighbor 0.9 gufilter Empty 1 Boomfilter Bombfilling

element cffilter 100 0 0 0 0 1000 0 0
neighbor 1 cffilter Boomfilter 1 Boomfilter cffilter
neighbor 0.9 cffilter Empty 1 Boomfilter CometFossilFuel

#Burns like Gasoline with smoke trailing upwards.
element Gas 255 160 122 0.700000 1.000000 0.200000 0.000000 1
neighbor 1.0 Gas Fire 1 Gasfire Gasfire
#The step between Gas and Smoke/fire.
element Gasfire 255 100 100 -0.8 1 0.1 1.2 0
self 0.5 Gasfire 0.5 Smoke 0.5 Fire
neighbor 0.7 Gasfire Gas 1 Gasfire Gasfire

#Molten glass.  Can harm existing surfaces if handled improperly.  Sets on its own after a long while.
element Hotglass 255 100 100 0.95 0.05 1 0.5 0
neighbor 0.1 Hotglass Glass 0.1 Hotglass Hotglass 0.9 Glass Glass
neighbor 0.1 Hotglass Wall 0.96 Glass Wall 0.04 Glass Hotglass
self 0.0001 Hotglass 1 Glass

element Glass 240 240 240 0 0 2 0.5 1
self 0.15 Glass 1 Hotglass
hotself 70 Glass 1 Hotglass
hotcolor Glass 255 0 0

#A saltwater source.
element Salty-spitoon 0 150 50 0 0 4 0 1
neighbor 0.5 Salty-spitoon Empty 1 Salty-spitoon Saltwater

#Burns in a smoky way.  Can start up vines if you try to put it out with water.  Fun to put a spout over it.  :D
element Vinetorch 30 200 0 0 0 3.1 0.4 1
neighbor 1 Vinetorch Empty 0.95 Vinetorch Vine 0.05 Vinetorch Vinegrower

#The saltspecial explosion.  Interesting to watch.
element Saltboom 255 255 0 0 0 0.5 1.5 0
neighbor 1 Saltboom Empty 0.4 Empty Saltboom 0.6 Saltboom Saltboom2
self 0.05 Saltboom 0.01 Bombfilling 0.5 Fira 0.49 Burningcoal
element Saltboom2 255 210 0 0 0 0.5 1.4 0
neighbor 1 Saltboom2 Empty 0.4 Saltboom2 Empty 0.6 Saltboom2 Saltboom3
self 0.1 Saltboom2 0.3 Fira 0.3 Fire 0.4 Empty
element Saltboom3 210 165 0 0 0 0.5 1.25 0
neighbor 1 Saltboom3 Empty 0.4 Empty Saltboom3 0.55 Saltboom3 Fire 0.05 Empty Fire
self 0.15 Saltboom3 0.1 Fira 0.5 Fire 0.4 Empty

#let this buildup on the bottom of the screen with boundry walls on.  Use a bit of solidifier and turn on boundry walls.  Instant ground without a ceiling!
element StructureCreator 130 110 80 1 0 0 0.5 1
neighbor 1 StructureCreator Structure 1 Structure Structure

#Drop a tiny dab on StructureCreator
element StructureSolidifier 255 0 0 1 0 0 0 1
neighbor 1 StructureSolidifier StructureCreator 1 Empty Structure
neighbor 1 StructureSolidifier Structure 1 Empty Structure
self 0.1 StructureSolidifier 1 Empty

#Solid structure.
element Structure 80 60 30 0 0 1 0.5 0
hotcolor Structure 200 60 10

#Manufactures bombs.  Actually, more like bomb filling.  Not the element bombfilling, just bomb filling.
element Bombfactory 100 50 0 0 0 10 0 1
neighbor 0.2 Bombfactory Empty 0.2 Bombfactory SaltSpecial 0.2 Bombfactory Coal 0.2 Bombfactory Oil 0.2 Bombfactory Gas 0.2 Bombfactory Bombfilling
neighbor 1 Bombfactory Fire 1 Firaga++² Firaga++²

#Grows from Heat.  Credit for the original heat-eater idea goes to i_forget.  I just made it burn!  Enjoy!
element  Heat-Eater   149  0  4  0.700000  1.000000  0.010000  1.000000  1
hotcolor  Heat-Eater  255  255  255
neighbor 1.0  Heat-Eater  Empty  0.05  Heat-Eater  Heat-Eater  0.95  Heat-Eater  Empty
hotneighbor 10  Heat-Eater Empty
neighbor 0.9 Heat-Eater Fire 1 Fire Fire

#As the title implies, a potent whoamghaxorzorzagesinatorser.
element whoamghaxorzorzagesinatorserbomb 0 255 150 0 0 100000 0 1
neighbor 1 whoamghaxorzorzagesinatorserbomb Fire 1 lol Empty
neighbor 0.1 whoamghaxorzorzagesinatorserbomb lol 1 lol lol
element lol 50 20 255 0 0 1 0 0
neighbor 0.5 lol Empty 1 lol lolo
neighbor 0.5 lol Empty 1 Empty lol
self 0.01 lol 0.05 Firaga++² 0.4 Firaga 0.55 Fira
element lolo 85 0 210 0 0 1 0 0
neighbor 0.4 lolo Empty 1 lolol lololo
neighbor 0.5 lolo Empty 1 Empty lolo
self 0.025 lolo 0.02 Firaga++² 0.45 Firaga 0.53 Fira
element lolol 130 0 165 0 0 1 0 0
neighbor 0.3 lolol Empty 1 lolol lololo
neighbor 0.5 lolol Empty 1 Empty lolol
self 0.05 lolol 0.01 Firaga++² 0.25 Firaga 0.74 Fira
element lololo 170 0 115 0 0 1 0 0
neighbor 0.2 lololo Empty 1 lololo lololol
neighbor 0.5 lololo Empty 1 Empty lololo
self 0.075 lololo 0.05 Firaga 0.5 Fira 0.45 Fire
element lololol 245 0 20 0 0 1 0 0
neighbor 0.5 lololol Empty 1 Empty lololol
self 0.1 lololol 0.5 Fira 0.5 Fire

#A nice, big long lasting explosion
element bigboom 255 150 0 0 0 0.5 2 0
neighbor 0.9 bigboom Empty 1 bigboom bigboom2
element bigboom2 255 130 0 0 0 0.5 2 0
neighbor 0.8 bigboom2 Empty 1 bigboom2 bigboom3
element bigboom3 255 110 0 0 0 0.5 2 0
neighbor 0.75 bigboom3 Empty 1 bigboom3 bigboom4
element bigboom4 255 90 0 0 0 0.5 2 0
neighbor 0.65 bigboom4 Empty 1 bigboom4 bigboom5
element bigboom5 255 70 0 0 0 0.5 2 0
neighbor 0.6 bigboom5 Empty 1 bigboom5 bigboom6
element bigboom6 255 50 0 0 0 0.5 2 0
neighbor 0.5 bigboom6 Empty 1 bigboom6 bigboom7
element bigboom7 255 30 0 0 0 0.5 2 0
neighbor 0.45 bigboom7 Empty 1 bigboom7 bigboom8
element bigboom8 255 10 0 0 0 0.5 2 0
#Different probabilities of disappearing add to the intrigue/coolness
self 0.0025 bigboom 0.1 Saltboom 0.1 lol 0.8 Empty
self 0.005 bigboom2 0.1 Saltboom 0.1 lol 0.8 Empty
self 0.01 bigboom3 0.1 Saltboom 0.1 lol 0.8 Empty
self 0.02 bigboom4 0.1 Saltboom 0.1 lol 0.8 Empty
self 0.04 bigboom5 0.1 Saltboom 0.1 lol 0.8 Empty
self 0.08 bigboom6 0.1 Saltboom 0.1 lol 0.8 Empty
self 0.16 bigboom7 0.1 Saltboom 0.1 lol 0.8 Empty
self 0.32 bigboom8 0.1 Saltboom 0.1 lol 0.8 Empty

#An oil bomb.  Rises up and lights itself as it expands.  Fun.
element Oilbomb 130 70 70 -0.8 0.2 0 0 1
neighbor 0.2 Oilbomb Empty 0.78 Oilbomb Oil 0.21 Oilbomb Oilbomb 0.01 Fire Fire
self 0.068 Oilbomb 0.29 Oil 0.7 Empty 0.01 Fire

#Provides semipressurized water in more than one form.  Still works underwater, too!
element Geyser 0 0 125 0 0 4 0 1
neighbor 0.5 Geyser Empty 0.1 Geyser Geyserburst 0.5 Geyser Water 0.4 Geyser Steam
neighbor 0.5 Geyser Water 0.5 Geyser WATER 0.5 Geyser Geyserburst

#Compressed water... Yep, it explodes, but in a way no one could possibly anticipate!
element WATER 0 0 200 0 0 0.05 0.9 0
neighbor 1 WATER Empty 1 Water Water
self 0.2 WATER 1 Geyserburst
hotself 85 WATER

#A compressed burst of water.
element Geyserburst 75 75 255 -0.85 0 0.01 0 0
neighbor 0.001 Geyserburst Empty 1 Geyseron Empty
neighbor 0.05 Geyserburst Geyserburst 1 Geyserburst Empty

element Geyseron 0 0 255 0 0 0.5 1.01 0
element Geyseron1 0 0 255 0 0 0.5 1.01 0
element Geyseron2 0 0 255 0 0 0.5 1.01 0
element Geyseron3 0 0 255 0 0 0.5 1.01 0
element Geyseron4 0 0 255 0 0 0.5 1.01 0
element Geyseron5 0 0 255 0 0 0.5 1.01 0
element Geyseron6 0 0 255 0 0 0.5 1.01 0
neighbor 0.4 Geyseron Plant 1 Plant Plant
neighbor 0.4 Geyseron1 Plant 1 Plant Plant
neighbor 0.4 Geyseron2 Plant 1 Plant Plant
neighbor 0.4 Geyseron3 Plant 1 Plant Plant
neighbor 0.4 Geyseron4 Plant 1 Plant Plant
neighbor 0.4 Geyseron5 Plant 1 Plant Plant
neighbor 0.4 Geyseron6 Plant 1 Plant Plant
neighbor 0.2 Geyseron Vine 0.85 Vine Vine 0.15 Vinegrower Vine
neighbor 1 Geyseron Water 1 Geyseron Water
neighbor 1 Geyseron1 Water 1 Geyseron1 Water
neighbor 1 Geyseron2 Water 1 Geyseron2 Water
neighbor 1 Geyseron3 Water 1 Geyseron3 Water
neighbor 1 Geyseron4 Water 1 Geyseron4 Water
neighbor 1 Geyseron5 Water 1 Geyseron5 Water
neighbor 1 Geyseron6 Water 1 Geyseron6 Water
neighbor 0.5 Geyseron Steam 1 Geyseron Water
neighbor 0.5 Geyseron1 Steam 1 Geyseron1 Water
neighbor 0.5 Geyseron2 Steam 1 Geyseron2 Water
neighbor 0.5 Geyseron3 Steam 1 Geyseron3 Water
neighbor 0.5 Geyseron4 Steam 1 Geyseron4 Water
neighbor 0.5 Geyseron5 Steam 1 Geyseron5 Water
neighbor 0.5 Geyseron6 Steam 1 Geyseron6 Water
hotcolor Geyseron 200 200 255
hotcolor Geyseron1 200 200 255
hotcolor Geyseron2 200 200 255
hotcolor Geyseron3 200 200 255
hotcolor Geyseron4 200 200 255
hotcolor Geyseron5 200 200 255
hotcolor Geyseron6 200 200 255
neighbor 0.3 Geyseron Empty 1 Geyseron Geyseron1
neighbor 0.25 Geyseron1 Empty 1 Geyseron1 Geyseron2
neighbor 0.2 Geyseron2 Empty 1 Geyseron2 Geyseron3
neighbor 0.15 Geyseron3 Empty 1 Geyseron3 Geyseron4
neighbor 0.1 Geyseron4 Empty 1 Geyseron4 Geyseron5
neighbor 0.05 Geyseron5 Empty 1 Geyseron5 Geyseron6
self 0.00025 Geyseron 1 Geysergone
self 0.00025 Geyseron1 1 Geysergone
self 0.00025 Geyseron2 1 Geysergone
self 0.00025 Geyseron3 1 Geysergone
self 0.00025 Geyseron4 1 Geysergone
self 0.00025 Geyseron5 1 Geysergone
self 0.00025 Geyseron6 1 Geysergone
neighbor 1 Geyseron Geysergone 1 Geysergone Geysergone
neighbor 1 Geyseron1 Geysergone 1 Geysergone Geysergone
neighbor 1 Geyseron2 Geysergone 1 Geysergone Geysergone
neighbor 1 Geyseron3 Geysergone 1 Geysergone Geysergone
neighbor 1 Geyseron4 Geysergone 1 Geysergone Geysergone
neighbor 1 Geyseron5 Geysergone 1 Geysergone Geysergone
neighbor 1 Geyseron6 Geysergone 1 Geysergone Geysergone
element Geysergone 0 0 255 0 0 0 0 0
self 0.9 Geysergone 0.8 Water 0.2 WATER

#Grows Vine and plant at an amazing rate.  Much better than ordinary water, as shown by our meaningless chart!  H20  H20-CO2-OTH-ER-STUF-F
element Plantfood 255 255 0 1 0 2.5 0 1
neighbor 1 Plantfood Water 0.6 Plantfood Empty 0.06 Plant Empty 0.34 Vine Empty
neighbor 1 Plantfood Plant 1 Plant Plant 
neighbor 1 Plantfood Vine 1 Vinegrower Vine
neighbor 1 Plantfood Vinegrower 1 Vinegrower Vinegrower

element Wallbomb 50 0 200 0 0 1 2 0
element Wallbomb2 65 0 200 0 0 1 2 0
element Wallbomb3 80 0 200 0 0 1 2 0
element Wallbomb4 95 0 200 0 0 1 2 0
element Wallbomb5 110 0 200 0 0 1 2 0
neighbor 0.9 Wallbomb Empty 0.49 Empty Empty 0.1 Wallbomb Wallbomb 0.1 Wallbomb Wallbomb2 0.1 Wallbomb Wallbomb3 0.1 Wallbomb Wallbomb4 0.11 Wallbomb Wallbomb5
neighbor 0.9 Wallbomb2 Empty 0.49 Empty Empty 0.1 Wallbomb Wallbomb 0.1 Wallbomb Wallbomb2 0.1 Wallbomb Wallbomb3 0.1 Wallbomb Wallbomb4 0.11 Wallbomb Wallbomb5
neighbor 0.9 Wallbomb3 Empty 0.49 Empty Empty 0.1 Wallbomb Wallbomb 0.1 Wallbomb Wallbomb2 0.1 Wallbomb Wallbomb3 0.1 Wallbomb Wallbomb4 0.11 Wallbomb Wallbomb5
neighbor 0.9 Wallbomb4 Empty 0.49 Empty Empty 0.1 Wallbomb Wallbomb 0.1 Wallbomb Wallbomb2 0.1 Wallbomb Wallbomb3 0.1 Wallbomb Wallbomb4 0.11 Wallbomb Wallbomb5
neighbor 0.9 Wallbomb5 Empty 0.49 Empty Empty 0.1 Wallbomb Wallbomb 0.1 Wallbomb Wallbomb2 0.1 Wallbomb Wallbomb3 0.1 Wallbomb Wallbomb4 0.11 Wallbomb Wallbomb5
self 0.0005 Wallbomb 1 Wallbombend
self 0.0005 Wallbomb2 1 Wallbombend
self 0.0005 Wallbomb3 1 Wallbombend
self 0.0005 Wallbomb4 1 Wallbombend
self 0.0005 Wallbomb5 1 Wallbombend

neighbor 0.4 Wall Wallbomb 1 Wallbomb Wallbomb
neighbor 0.4 Wall Wallbomb2 1 Wallbomb Wallbomb2
neighbor 0.4 Wall Wallbomb3 1 Wallbomb Wallbomb3
neighbor 0.4 Wall Wallbomb4 1 Wallbomb Wallbomb4
neighbor 0.4 Wall Wallbomb5 1 Wallbomb Wallbomb5

neighbor 1 Wallbomb Wallbombend 1 Wallbombend Wallbombend
neighbor 1 Wallbomb2 Wallbombend 1 Wallbombend Wallbombend
neighbor 1 Wallbomb3 Wallbombend 1 Wallbombend Wallbombend
neighbor 1 Wallbomb4 Wallbombend 1 Wallbombend Wallbombend
neighbor 1 Wallbomb5 Wallbombend 1 Wallbombend Wallbombend
element Wallbombend 230 0 70 0 0 1 1.9 0
self 0.1 Wallbombend 0.01 bigboom 0.6 Fire 0.39 Fira

#A new and improved version of saltwater!  Isn't it scary?
element SaltwaterSpecial 0 0 139 0.9 0.3 0.9 0.2 0
self 0.3 SaltwaterSpecial 0.25 Steam 0.25 SaltSpecial 0.5 Saltboom
hotself 70 SaltwaterSpecial
neighbor 0.1 SaltwaterSpecial Empty 1 SaltwaterSpecial SwSteam

#The final element.  Steamy-good.
element SwSteam 205 0 0 -1 1 0.2 1.001 0
self 0.1 SwSteam 1 Empty
FSG Mod Completed
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