User:Master Hector/Yet Another Pyro Mod
From FSG Wiki
| WxSand Mod of the Month | |
|---|---|
| December, 2006 | |
| This mod won the December, 2006 WxSand Mod of the Month Award. This is award is given to the best mod each month through a popular vote on the WxSand Forum. |
| Yet Another Pyro Mod | |
|---|---|
| A volcano and some fireworks. | |
| Creator: | Master Hector |
| System: | WxSand |
| Date of Release: | 2006 |
| Current Version: | Unknown |
| Mod Type: | General |
| Forum Thread | |
| Footnotes go here. | |
#JOIN THE COOKIE CLUB TODAY! PM GRIF392, BBQ OR MASTER HECTOR TO GET YOUR OFFICIAL BADGE AND MEMBERSHIP! #Version 4, File subversion 2 #element element r g b gravity slip density conductivity visible group Waters Water Steam Saltwater Spout group Gas Gas Gasspout Gasfilter group Fireworks Randomworks Simpleworks Shinyworks Colorworks Redworks Blueworks Greenworks Yellowworks Popworks YPopworks! RPopworks! GPopworks! BPopworks! Launcher group Fireworks2 Explodeworks WhiteExplodeworks RedExplodeworks GreenExplodeworks BlueExplodeworks YellowExplodeworks Oddworks RedOddworks GreenOddworks BlueOddworks YellowOddworks group Volcano Stone92 Stone93 Stone94 Stone95 Lava Volcano sources Sand Water Salt Oil #Erases. element Empty 0 0 0 0.000000 1.000000 0.000000 0.000000 1 #A solid element which reacts with nothing. element Wall 128 128 128 0.000000 0.000000 10.000000 0.500000 1 hotcolor Wall 255 0 0 #Burns other elements. Source of energy. element Fire 247 63 63 -1.000000 1.000000 0.000000 1.100000 1 self 0.050000 Fire 1.0000 Empty hotcolor Fire 255 63 63 neighbor 0.9 Fire Water 1.0 Empty Steam neighbor 0.75 Fire Oil 1.0 Fire Fire neighbor 1.0 Fire Plant 1.0 Fire Fire neighbor 0.005 Fire Cera 1.0 MoltenCera Ember #Dissolves other elements. Turns to steam when heated. element Water 32 32 255 0.700000 1.000000 0.500000 0.400000 1 hotcolor Water 200 200 255 self 0.004 Water 1.0 Steam hotself 50 Water #Grows in water. element Plant 32 204 32 0.000000 0.000000 10.000000 0.700000 1 neighbor 0.2 Plant Water 1.0 Plant Plant self 0.05 Plant 1 Fire hotself 85 Plant hotcolor Plant 50 20 0 #Inert. element Sand 238 204 128 0.900000 0.500000 0.900000 0.300000 1 #Source of water. element Spout 10 100 10 0.000000 0.000000 10.000000 0.000000 1 neighbor 0.75 Spout Empty 1.0 Spout Water neighbor 0.5 Spout Sand 1.0 Empty Empty #Wax. Melts. Put it on top of a heated wall and it'll look pretty nice. element Cera 238 221 204 0.000000 0.000000 10.000000 0.600000 1 self 0.003 Cera 0.5 Ember 0.5 MoltenCera hotself 80 Cera hotcolor Cera 255 60 0 #Destroys almost everything. element ??? 231 7 231 0.000000 1.000000 10.000000 0.000000 1 self 0.100000 ??? 1.0000 Leftover??? neighbor 1.0 ??? Empty 1.0 ??? ??? neighbor 1.0 ??? Wall 1.0 ??? ??? neighbor 1.0 ??? Fire 1.0 ??? ??? neighbor 1.0 ??? Water 1.0 ??? ??? neighbor 1.0 ??? Sand 1.0 ??? ??? neighbor 1.0 ??? Spout 1.0 ??? ??? neighbor 1.0 ??? Cera 1.0 ??? ??? neighbor 1.0 ??? Oil 1.0 ??? ??? neighbor 1.0 ??? Salt 1.0 ??? ??? neighbor 1.0 ??? Ember 1.0 ??? ??? neighbor 1.0 ??? MoltenCera 1.0 ??? ??? neighbor 1.0 ??? Steam 1.0 ??? ??? neighbor 1.0 ??? Saltwater 1.0 ??? ??? neighbor 1.0 ??? Torch 1.0 ??? ??? neighbor 0.2 ??? Leftover??? 1.0 Leftover??? Leftover??? #Burns. element Oil 128 64 64 0.700000 1.000000 0.200000 0.800000 1 self 0.1 Oil 1 Fire hotself 75 Oil hotcolor Oil 200 64 64 #Soluable in water. element Salt 255 255 255 0.900000 0.400000 0.900000 0.300000 1 #Burns for a little while. element Ember 200 50 50 0.000000 0.200000 10.000000 0.000000 1 self 0.003000 Ember 1.0000 Fire neighbor 0.2 Ember Empty 1.0 Ember Fire neighbor 0.9 Ember Water 1.0 Empty Steam neighbor 0.75 Ember Oil 1.0 Ember Fire neighbor 1.0 Ember Plant 1.0 Ember Fire neighbor 0.005 Ember Cera 1.0 MoltenCera Ember #Flowing cera. Will harden eventually. element MoltenCera 255 220 200 0.800000 1.000000 1.000000 0.000000 0 neighbor 0.01 MoltenCera Wall 1.0 Cera Wall neighbor 0.01 MoltenCera Water 1.0 Cera Water neighbor 0.01 MoltenCera Sand 1.0 Cera Sand neighbor 0.01 MoltenCera Spout 1.0 Cera Spout neighbor 0.01 MoltenCera Cera 1.0 Cera Cera neighbor 0.01 MoltenCera Oil 1.0 Cera Oil neighbor 0.01 MoltenCera Salt 1.0 Cera Salt neighbor 0.01 MoltenCera Saltwater 1.0 Cera Saltwater #Will eventually condense. element Steam 85 85 255 -1.000000 1.000000 0.010000 0.000000 1 self 0.001000 Steam 1.0000 Water #Salt will slowly come out of solution. element Saltwater 0 0 150 0.700000 0.000000 0.500000 0.600000 1 neighbor 0.004 Water Salt 1.0 Saltwater Saltwater neighbor 0.001 Saltwater Saltwater 1.0 Salt Steam neighbor 0.04 Saltwater Water 1.0 Water Saltwater neighbor 0.9 Saltwater Fire 1.0 Salt Steam hotneighbor 50 Saltwater Saltwater hotcolor Saltwater 200 205 255 #Continuous fire. element Torch 100 0 0 0.000000 1.000000 10.000000 1.000000 1 neighbor 0.2 Torch Empty 1.0 Torch Fire neighbor 0.2 Torch Water 1.0 Torch Steam neighbor 0.2 Torch Saltwater 0.5 Torch Steam 0.5 Torch Salt neighbor 0.2 Torch Oil 1.0 Torch Fire neighbor 0.2 Torch Plant 1.0 Torch Fire neighbor 0.2 Torch Cera 1.0 Torch MoltenCera #A helper element. element Leftover??? 200 0 0 0.000000 0.000000 10.000000 0.000000 0 self 0.005000 Leftover??? 1.0000 Empty element C4 250 242 156 0 0 1 0 1 pexplosion C4 Fire 64 Fire #Randomly chooses red, blue or greenworks. element Colorworks 255 255 255 -1 1 0 1.01 1 self 0.1 Colorworks 0.25 Redworks 0.25 Greenworks 0.25 Blueworks 0.25 Yellowworks element Redworks 255 0 0 -1 1 0.01 1.01 1 hotcolor Redworks 0 0 0 hotself 90 Redworks self 0.0005 Redworks 0.5 Redworks 0.5 RW element RW 255 0 0 0 0 0 0 0 pexplosion RW Empty 45 RW2 pexplosion RW RW 45 RW2 element RW2 255 0 0 0.05 1 0 1.01 0 hotcolor RW2 0 0 0 self 0.2 RW2 1 RW3 element RW3 0 0 0 1 1 0 0 0 self 0.01 RW3 0.1 Empty 0.9 RW2 element Greenworks 0 255 0 -1 1 0.01 1.01 1 hotcolor Greenworks 0 0 0 hotself 90 Greenworks self 0.0005 Greenworks 0.5 Greenworks 0.5 GW element GW 0 255 0 0 0 0 0 0 pexplosion GW GW 45 GW2 pexplosion GW Empty 45 GW2 element GW2 0 255 0 0.05 1 0 1.01 0 hotcolor GW2 0 0 0 self 0.2 GW2 1 GW3 element GW3 0 0 0 1 1 0 0 0 self 0.01 GW3 0.1 Empty 0.9 GW2 element Yellowworks 255 255 0 -1 1 0.01 1.01 1 hotcolor Yellowworks 0 0 0 hotself 90 Yellowworks self 0.0005 Yellowworks 0.5 Yellowworks 0.5 YW element YW 255 255 0 0 0 0 0 0 pexplosion YW YW 45 YW2 pexplosion YW Empty 45 YW2 element YW2 255 255 0 0.05 1 0 1.01 0 hotcolor YW2 0 0 0 self 0.2 YW2 1 YW3 element YW3 0 0 0 1 1 0 0 0 self 0.01 YW3 0.1 Empty 0.9 YW2 element Shinyworks 255 255 253 -1 1 0.01 1.01 1 hotcolor Shinyworks 255 255 200 neighbor 0.05 Shinyworks Empty 1 LeftoverFW Shinyworks self 0.05 Shinyworks 1 FWON2 hotself 90 Shinyworks element FWON2 255 255 252 -0.2 1 0.01 1.01 0 hotcolor FWON2 30 30 30 neighbor 0.2 FWON2 Empty 0.5 Empty FWON2 0.5 FWON3 FWON2 self 0.01 FWON2 1 Empty hotself 60 FWON2 element FWON3 230 230 230 0.01 0.1 0.01 1.01 0 hotcolor FWON3 30 30 29 neighbor 0.99 FWON3 Empty 0.95 Empty FWON3 0.05 Empty FWON4 element FWON4 0 1 0 0 0 0 0 0 pexplosion FWON4 FWON4 4 FWON5 pexplosion FWON4 Empty 4 FWON5 element FWON5 220 220 221 0 0 0 0 0 self 0.49 FWON5 1 Empty element LeftoverFW 255 255 254 0 0 0 1.02 0 hotcolor LeftoverFW 0 0 0 hotself 50 LeftoverFW self 0.05 LeftoverFW 0.6 FWON5 0.39 LeftoverFW 0.01 FWON4 element GBBlast 0 200 255 0 0 0 2 0 element BBBlast 0 0 255 0 0 0 2 0 element GBlast 0 255 0 0 0 0 2 0 element BBlast 0 0 150 0 0 0 2 0 self 0.4 GBBlast 1 Empty self 0.4 BBBlast 1 Empty self 0.4 GBlast 1 Empty self 0.4 BBlast 1 Empty element GBBlast2 255 255 255 0 0 0 2 0 pexplosion GBBlast2 GBBlast2 5 GBBlast pexplosion GBBlast2 Empty 5 GBBlast element BBBlast2 255 0 0 0 0 0 2 0 pexplosion BBBlast2 BBBlast2 5 BBBlast pexplosion BBBlast2 Empty 5 BBBlast element GBlast2 0 255 0 0 0 0 2 0 pexplosion GBlast2 GBlast2 5 GBlast pexplosion GBlast2 Empty 5 GBlast element BBlast2 0 0 255 0 0 0 2 0 pexplosion BBlast2 BBlast2 5 BBlast pexplosion BBlast2 Empty 5 BBlast element Blast3 20 20 20 0 0 0 2 0 neighbor 1 Blast3 Empty 1 Empty Blast3 self 0.05 Blast3 0.25 GBBlast2 0.25 BBBlast2 0.25 GBlast2 0.25 BBlast2 element Blast4 20 20 20 0 0 0 2 0 neighbor 1 Blast4 Empty 0.2 Blast3 Blast4 0.01 Blast3 Blast3 0.79 Empty Blast4 self 0.001 Blast4 1 Blast3 element Blast5 40 40 40 -1 0 0 2 0 neighbor 1 Blast5 Empty 1 Blast4 Blast5 self 0.01 Blast5 1 Blast4 element Blast6 0 0 0 0 0 0 0 0 pexplosion Blast6 Blast6 8 Blast5 pexplosion Blast6 Empty 8 Blast5 #Made in five minutes, made working in 50! ( :S ) Place a few and away you go! element Simpleworks 255 255 255 -1 1 1 1.01 1 hotcolor Simpleworks 25 25 25 hotself 90 Simpleworks self 0.0005 Simpleworks 0.5 Simpleworks 0.5 Blast6 #They hang around for a while. element Blueworks 0 0 255 -1 1 1 1.01 1 hotcolor Blueworks 25 0 0 hotself 90 Blueworks self 0.0005 Blueworks 0.5 Blueworks 0.5 Bang neighbor 1 Blueworks Bang2 1 Blueworks Empty neighbor 1 Blueworks Bang3 1 Blueworks Empty neighbor 1 Blueworks GW2 1 Blueworks Empty neighbor 1 Blueworks RW2 1 Blueworks Empty neighbor 1 Blueworks RW3 1 Blueworks Empty neighbor 1 Blueworks GW3 1 Blueworks Empty neighbor 1 Simpleworks Bang2 1 Simpleworks Empty neighbor 1 Simpleworks Bang3 1 Simpleworks Empty neighbor 1 Simpleworks GW2 1 Simpleworks Empty neighbor 1 Simpleworks RW2 1 Simpleworks Empty neighbor 1 Simpleworks RW3 1 Simpleworks Empty neighbor 1 Simpleworks GW3 1 Simpleworks Empty neighbor 1 Redworks Bang2 1 Redworks Empty neighbor 1 Redworks Bang3 1 Redworks Empty neighbor 1 Redworks GW2 1 Redworks Empty neighbor 1 Redworks RW2 1 Redworks Empty neighbor 1 Redworks RW3 1 Redworks Empty neighbor 1 Redworks GW3 1 Redworks Empty neighbor 1 Greenworks Bang2 1 Greenworks Empty neighbor 1 Greenworks Bang3 1 Greenworks Empty neighbor 1 Greenworks GW2 1 Greenworks Empty neighbor 1 Greenworks RW2 1 Greenworks Empty neighbor 1 Greenworks RW3 1 Greenworks Empty neighbor 1 Greenworks GW3 1 Greenworks Empty neighbor 1 Shinyworks Bang2 1 Shinyworks Empty neighbor 1 Shinyworks Bang3 1 Shinyworks Empty neighbor 1 Shinyworks GW2 1 Shinyworks Empty neighbor 1 Shinyworks RW2 1 Shinyworks Empty neighbor 1 Shinyworks RW3 1 Shinyworks Empty neighbor 1 Shinyworks GW3 1 Shinyworks Empty element Bang 255 255 255 0 0 0 2 0 pexplosion Bang Empty 45 Bang2 pexplosion Bang Bang 45 Bang2 element Bang2 0 0 255 0.05 1 0 1.01 0 self 0.2 Bang2 1 Bang3 hotcolor Bang2 0 0 0 element Bang3 0 0 0 1 1 0 0 0 self 0.01 Bang3 0.1 Empty 0.9 Bang2 #Randomly colored popworks. element Popworks 0 0 0 -1 1 0 0 1 self 1 Popworks 0.25 RPopworks! 0.25 GPopworks! 0.25 BPopworks! 0.25 YPopworks! element RPopworks! 255 255 255 -1 1 1 1.01 1 hotcolor RPopworks! 15 15 15 hotself 90 RPopworks! self 0.0005 RPopworks! 0.5 RT 0.5 RPopworks! element RT 0 0 0 0 0 0 0 0 pexplosion RT Empty 50 RT2 pexplosion RT RT 50 RT2 element RT2! 0 0 0 0 0 0 0 0 self 1 RT2! 0.45 RT2 0.45 RT3 0.1 RT5 element RT2 255 0 0 0.1 1 1 1.02 0 hotcolor RT2 255 255 255 hotself 90 RT2 self 0.2 RT2 0.49 RT4 0.01 RT5 0.5 RT2 neighbor 0.2 RT2 RT2 1 RT2 Empty neighbor 0.2 RT2 RT3 0.5 RT2 Empty 0.5 Empty RT3 neighbor 0.2 RT3 RT3 1 RT3 Empty element RT3 255 255 255 0.1 1 1 1.04 0 hotself 90 RT3 self 0.1 RT3 1 RT4 element RT4 255 255 255 0.1 1 1 1.04 0 hotcolor RT4 0 0 0 self 0.5 RT4 0.5 Empty 0.5 RT4 element RT5 255 0 0 0 0 0 0 0 pexplosion RT5 Empty 10 RT2 pexplosion RT5 RT5 10 RT2 element GPopworks! 255 255 255 -1 1 1 1.01 1 hotcolor GPopworks! 15 15 15 hotself 90 GPopworks! self 0.0005 GPopworks! 0.5 GT 0.5 GPopworks! element GT 0 0 0 0 0 0 0 0 pexplosion GT GT 50 GT2 pexplosion GT Empty 50 GT2 element GT2! 0 0 0 0 0 0 0 0 self 1 GT2! 0.45 GT2 0.45 GT3 0.1 GT5 element GT2 0 255 0 0.1 1 1 1.02 0 hotcolor GT2 255 255 255 hotself 90 GT2 self 0.2 GT2 0.49 GT4 0.01 GT5 0.5 GT2 neighbor 0.2 GT2 GT2 1 GT2 Empty neighbor 0.2 GT2 GT3 0.5 GT2 Empty 0.5 Empty GT3 neighbor 0.2 GT3 GT3 1 GT3 Empty element GT3 255 255 255 0.1 1 1 1.04 0 hotself 90 GT3 self 0.1 GT3 1 GT4 element GT4 255 255 255 0.1 1 1 1.04 0 hotcolor GT4 0 0 0 self 0.5 GT4 0.5 Empty 0.5 GT4 element GT5 0 255 0 0 0 0 0 0 pexplosion GT5 GT5 10 GT2 pexplosion GT5 Empty 10 GT2 element BPopworks! 255 255 255 -1 1 1 1.01 1 hotcolor BPopworks! 15 15 15 hotself 90 BPopworks! self 0.0005 BPopworks! 0.5 BT 0.5 BPopworks! element BT 0 0 0 0 0 0 0 0 pexplosion BT BT 50 BT2 pexplosion BT Empty 50 BT2 element BT2! 0 0 0 0 0 0 0 0 self 1 BT2! 0.45 BT2 0.45 BT3 0.1 BT5 element BT2 0 0 255 0.1 1 1 1.02 0 hotcolor BT2 255 255 255 hotself 90 BT2 self 0.2 BT2 0.49 BT4 0.01 BT5 0.5 BT2 neighbor 0.2 BT2 BT2 1 BT2 Empty neighbor 0.2 BT2 BT3 0.5 BT2 Empty 0.5 Empty BT3 neighbor 0.2 BT3 BT3 1 BT3 Empty element BT3 255 255 255 0.1 1 1 1.04 0 hotself 90 BT3 self 0.1 BT3 1 BT4 element BT4 255 255 255 0.1 1 1 1.04 0 hotcolor BT4 0 0 0 self 0.5 BT4 0.5 Empty 0.5 BT4 element BT5 255 255 0 0 0 0 0 0 pexplosion BT5 BT5 10 BT2 pexplosion BT5 Empty 10 BT2 element YPopworks! 255 255 255 -1 1 1 1.01 1 hotcolor YPopworks! 15 15 15 hotself 90 YPopworks! self 0.0005 YPopworks! 0.5 YT 0.5 YPopworks! element YT 0 0 0 0 0 0 0 0 pexplosion YT YT 50 YT2 pexplosion YT Empty 50 YT2 element YT2! 0 0 0 0 0 0 0 0 self 1 YT2! 0.45 YT2 0.45 YT3 0.1 YT5 element YT2 255 255 0 0.1 1 1 1.02 0 hotcolor YT2 255 255 255 hotself 90 YT2 self 0.2 YT2 0.49 YT4 0.01 YT5 0.5 YT2 neighbor 0.2 YT2 YT2 1 YT2 Empty neighbor 0.2 YT2 YT3 0.5 YT2 Empty 0.5 Empty YT3 neighbor 0.2 YT3 YT3 1 YT3 Empty element YT3 255 255 255 0.1 1 1 1.04 0 hotself 90 YT3 self 0.1 YT3 1 YT4 element YT4 255 255 255 0.1 1 1 1.04 0 hotcolor YT4 0 0 0 self 0.5 YT4 0.5 Empty 0.5 YT4 element YT5 255 255 0 0 0 0 0 0 pexplosion YT5 YT5 10 YT2 pexplosion YT5 Empty 10 YT2 #My first fireworks made using the new explode lines. I'd say they turned out pretty well. element Explodeworks 255 255 255 -1 1 0 1.01 1 self 0.2 Explodeworks 0.2 WhiteExplodeworks 0.2 RedExplodeworks 0.2 BlueExplodeworks 0.2 GreenExplodeworks 0.2 YellowExplodeworks #White fireworks made using the new explosions. element WhiteExplodeworks 255 255 255 -1 1 0 1.01 1 hotcolor WhiteExplodeworks 20 20 20 hotself 90 WhiteExplodeworks self 0.0005 WhiteExplodeworks 0.5 WhiteExplodeworks 0.5 WEW element WEW 255 255 255 0 0 0 0 0 pexplosion WEW Empty 10 WEW2 pexplosion WEW WEW 10 WEW2 element WEW2 255 255 255 0 0 0 1.03 0 explosion WEW2 Empty 150 254 neighbor 0.03 WEW2 Empty 1 WEW2 WFire self 0.01 WEW2 1 WFire* element WFire* 255 255 255 0 0 0 0 0 pexplosion WFire* Empty 8 WFire element WFire 230 230 255 -1 1 0 1.01 0 self 0.1 WFire 0.5 Empty 0.5 WFire hotcolor WFire 0 0 0 #Green fireworks made using the new explosions. element GreenExplodeworks 0 255 0 -1 1 0 1.01 1 hotcolor GreenExplodeworks 20 20 20 hotself 90 GreenExplodeworks self 0.0005 GreenExplodeworks 0.5 GreenExplodeworks 0.5 GEW element GEW 0 255 0 0 0 0 0 0 pexplosion GEW Empty 10 GEW2 pexplosion GEW GEW 10 GEW2 element GEW2 0 255 0 0 0 0 1.03 0 explosion GEW2 Empty 150 254 neighbor 0.03 GEW2 Empty 1 GEW2 GFire self 0.01 GEW2 1 GFire* element GFire* 0 255 0 0 0 0 0 0 pexplosion GFire* Empty 8 GFire neighbor 1 GFire* Empty 1 GFire Empty element GFire 0 255 0 -1 1 0 1.01 0 self 0.1 GFire 0.5 Empty 0.5 GFire hotcolor GFire 0 0 0 #Blue fireworks made using the new explosions. element BlueExplodeworks 0 0 255 -1 1 0 1.01 1 hotcolor BlueExplodeworks 20 20 20 hotself 90 BlueExplodeworks self 0.0005 BlueExplodeworks 0.5 BlueExplodeworks 0.5 BEW element BEW 0 0 255 0 0 0 0 0 pexplosion BEW Empty 10 BEW2 pexplosion BEW BEW 10 BEW2 element BEW2 0 0 255 0 0 0 1.03 0 explosion BEW2 Empty 150 254 neighbor 0.03 BEW2 Empty 1 BEW2 BFire self 0.01 BEW2 1 BFire* element BFire* 0 0 255 0 0 0 0 0 pexplosion BFire* Empty 8 BFire neighbor 1 BFire* Empty 1 BFire Empty element BFire 0 0 255 -1 1 0 1.01 0 self 0.1 BFire 0.5 Empty 0.5 BFire hotcolor BFire 0 0 0 #Red fireworks made using the new explosions. element RedExplodeworks 255 0 0 -1 1 0 1.01 1 hotcolor RedExplodeworks 20 0 0 hotself 90 RedExplodeworks self 0.0005 RedExplodeworks 0.5 RedExplodeworks 0.5 REW element REW 255 0 0 0 0 0 0 0 pexplosion REW Empty 10 REW2 pexplosion REW REW 10 REW2 element REW2 255 0 0 0 0 0 1.03 0 explosion REW2 Empty 150 254 neighbor 0.03 REW2 Empty 1 REW2 RFire self 0.01 REW2 1 RFire* element RFire* 255 0 0 0 0 0 0 0 pexplosion RFire* Empty 8 RFire neighbor 1 RFire* Empty 1 RFire Empty element RFire 255 0 0 -1 1 0 1.01 0 self 0.1 RFire 0.5 Empty 0.5 RFire hotcolor RFire 0 0 0 #Yellow fireworks made using the new explosions. element YellowExplodeworks 255 255 0 -1 1 0 1.01 1 hotcolor YellowExplodeworks 20 20 0 hotself 90 YellowExplodeworks self 0.0005 YellowExplodeworks 0.5 YellowExplodeworks 0.5 YEW element YEW 255 255 0 0 0 0 0 0 pexplosion YEW Empty 10 YEW2 pexplosion YEW YEW 10 YEW2 element YEW2 255 255 0 0 0 0 1.03 0 explosion YEW2 Empty 150 254 neighbor 0.03 YEW2 Empty 1 YEW2 YFire self 0.01 YEW2 1 YFire* element YFire* 255 255 0 0 0 0 0 0 pexplosion YFire* Empty 8 YFire neighbor 1 YFire* Empty 1 YFire Empty element YFire 255 255 0 -1 1 0 1.01 0 self 0.1 YFire 0.5 Empty 0.5 YFire hotcolor YFire 0 0 0 #A randomly colored uncommon, clusterish-y firework. Odd. element Oddworks 255 255 255 -1 1 0 1.01 1 self 0.5 Oddworks 0.25 GreenOddworks 0.25 RedOddworks 0.25 BlueOddworks 0.25 YellowOddworks #A green uncommon, clusterish-y firework. Odd. element GreenOddworks 0 255 0 -1 1 0 1.01 1 hotcolor GreenOddworks 0 0 20 hotself 90 GreenOddworks self 0.0005 GreenOddworks 0.5 GreenOddworks 0.5 GODW element GODW 0 255 0 0 0 0 0 0 pexplosion GODW GODW 24 GODW2 pexplosion GODW Empty 24 GODW2 element GODW2 0 255 0 0 0 0 0 0 explosion GODW2 GODW2 200 200 neighbor 1 GODW2 GODW2 1 GODW3 GODW3 element GODW3 0 255 0 0 0 0 1.01 0 self 1 GODW3 1 GODW4 hotself 80 GODW3 element GODW4 0 255 0 0 0 0 0 0 pexplosion GODW4 GODW4 32 GODW5 pexplosion GODW4 Empty 32 GODW5 element GODW5 0 255 0 0 0 0 0 0 explosion GODW5 GODW5 200 200 neighbor 1 GODW5 GODW5 1 GODW6 GODW6 neighbor 1 GODW5 Empty 1 GODW6 Empty explosion GODW5 Empty 200 200 element GODW6 0 255 0 0 0 0 1.01 0 hotcolor GODW6 0 0 0 hotself 50 GODW6 self 0.01 GODW6 0.5 GODW7 0.5 GW2* element GW2* 255 255 0 0 0 0 0 0 pexplosion GW2* Empty 2 GW2 pexplosion GW2* GW2* 2 GW2 element GODW7 0 255 0 0 0 0 0 0 pexplosion GODW7 Empty 15 GFire pexplosion GODW7 GODW7 15 GFire #A red, clusterish-y firework. Odd. element RedOddworks 255 0 0 -1 1 0 1.01 1 hotcolor RedOddworks 0 0 20 hotself 90 RedOddworks self 0.0005 RedOddworks 0.5 RedOddworks 0.5 RODW element RODW 255 0 0 0 0 0 0 0 pexplosion RODW RODW 24 RODW2 pexplosion RODW Empty 24 RODW2 element RODW2 255 0 0 0 0 0 0 0 explosion RODW2 RODW2 200 200 neighbor 1 RODW2 RODW2 1 RODW3 RODW3 element RODW3 255 0 0 0 0 0 1.01 0 self 1 RODW3 1 RODW4 hotself 80 RODW3 element RODW4 255 0 0 0 0 0 0 0 pexplosion RODW4 RODW4 32 RODW5 pexplosion RODW4 Empty 32 RODW5 element RODW5 255 0 0 0 0 0 0 0 explosion RODW5 RODW5 200 200 neighbor 1 RODW5 RODW5 1 RODW6 RODW6 neighbor 1 RODW5 Empty 1 RODW6 Empty explosion RODW5 Empty 200 200 element RODW6 255 0 0 0 0 0 1.01 0 hotcolor RODW6 0 0 0 hotself 50 RODW6 self 0.01 RODW6 0.5 RODW7 0.5 RW2* element RW2* 255 0 0 0 0 0 0 0 pexplosion RW2* Empty 2 RW2 pexplosion RW2* RW2* 2 RW2 element RODW7 255 0 0 0 0 0 0 0 pexplosion RODW7 Empty 15 RFire pexplosion RODW7 RODW7 15 RFire #A blue, clusterish-y firework. Odd. element BlueOddworks 0 0 255 -1 1 0 1.01 1 hotcolor BlueOddworks 0 0 20 hotself 90 BlueOddworks self 0.0005 BlueOddworks 0.5 BlueOddworks 0.5 BODW element BODW 0 0 255 0 0 0 0 0 pexplosion BODW BODW 24 BODW2 pexplosion BODW Empty 24 BODW2 element BODW2 0 0 255 0 0 0 0 0 explosion BODW2 BODW2 200 200 neighbor 1 BODW2 BODW2 1 BODW3 BODW3 element BODW3 0 0 255 0 0 0 1.01 0 self 1 BODW3 1 BODW4 hotself 80 BODW3 element BODW4 0 0 255 0 0 0 0 0 pexplosion BODW4 BODW4 32 BODW5 pexplosion BODW4 Empty 32 BODW5 element BODW5 0 0 255 0 0 0 0 0 explosion BODW5 BODW5 200 200 neighbor 1 BODW5 BODW5 1 BODW6 BODW6 neighbor 1 BODW5 Empty 1 BODW6 Empty explosion BODW5 Empty 200 200 element BODW6 0 0 255 0 0 0 1.01 0 hotcolor BODW6 0 0 0 hotself 50 BODW6 self 0.01 BODW6 0.5 BODW7 0.5 Bang2* element Bang2* 0 0 255 0 0 0 0 0 pexplosion Bang2* Empty 2 Bang2 pexplosion Bang2* Bang2* 2 Bang2 element BODW7 0 0 255 0 0 0 0 0 pexplosion BODW7 Empty 15 BFire pexplosion BODW7 BODW7 15 BFire #A yellow, clusterish-y firework. Odd. element YellowOddworks 255 255 0 -1 1 0 1.01 1 hotcolor YellowOddworks 0 0 20 hotself 90 YellowOddworks self 0.0005 YellowOddworks 0.5 YellowOddworks 0.5 YODW element YODW 255 255 0 0 0 0 0 0 pexplosion YODW YODW 24 YODW2 pexplosion YODW Empty 24 YODW2 element YODW2 255 255 0 0 0 0 0 0 explosion YODW2 YODW2 200 200 neighbor 1 YODW2 YODW2 1 YODW3 YODW3 element YODW3 255 255 0 0 0 0 1.01 0 self 1 YODW3 1 YODW4 hotself 80 YODW3 element YODW4 255 255 0 0 0 0 0 0 pexplosion YODW4 YODW4 32 YODW5 pexplosion YODW4 Empty 32 YODW5 element YODW5 255 255 0 0 0 0 0 0 explosion YODW5 YODW5 200 200 neighbor 1 YODW5 YODW5 1 YODW6 YODW6 neighbor 1 YODW5 Empty 1 YODW6 Empty explosion YODW5 Empty 200 200 element YODW6 255 255 0 0 0 0 1.01 0 hotcolor YODW6 0 0 0 hotself 50 YODW6 self 0.01 YODW6 0.5 YODW7 0.5 YW2* element YW2* 255 255 0 0 0 0 0 0 pexplosion YW2* Empty 2 YW2 pexplosion YW2* YW2* 2 YW2 element YODW7 255 255 0 0 0 0 0 0 pexplosion YODW7 Empty 15 YFire pexplosion YODW7 YODW7 15 YFire #Get random fireworks. Any color, any kind, in the same amounts as launcher gives out. element Randomworks 255 255 255 -1 1 0 0 1 self 0.1 Randomworks 0.23 Simpleworks 0.05 Shinyworks 0.23 Popworks 0.24 Colorworks 0.24 Explodeworks 0.01 Oddworks #It launches fireworks! Whee! Just place it at the bottom of the screen. element Launcher 100 0 0 0 0 5 0 1 self 0.01 Launcher 0.5 Launcher2 0.5 Launcher3 self 0.01 Launcher2 0.5 Launcher3 0.5 Launcher self 0.01 Launcher3 0.5 Launcher2 0.5 Launcher neighbor 0.0005 Launcher Empty 0.19 Launcher Simpleworks 0.2 Launcher Shinyworks 0.2 Launcher Popworks 0.2 Launcher Colorworks 0.2 Launcher Explodeworks 0.01 Launcher2 Oddworks neighbor 1 Launcher Bang2 1 Launcher Empty neighbor 1 Launcher Bang3 1 Launcher Empty neighbor 1 Launcher RW2 1 Launcher Empty neighbor 1 Launcher RW3 1 Launcher Empty neighbor 1 Launcher GW2 1 Launcher Empty neighbor 1 Launcher GW3 1 Launcher Empty neighbor 1 Launcher YW2 1 Launcher Empty neighbor 1 Launcher YW3 1 Launcher Empty element Launcher2 68 0 0 0 0 5 0 0 neighbor 0.0005 Launcher2 Empty 0.19 Launcher2 Simpleworks 0.2 Launcher2 Shinyworks 0.2 Launcher2 Popworks 0.2 Launcher2 Colorworks 0.2 Launcher2 Explodeworks 0.01 Launcher2 Oddworks neighbor 1 Launcher2 Bang2 1 Launcher2 Empty neighbor 1 Launcher2 Bang3 1 Launcher2 Empty neighbor 1 Launcher2 RW2 1 Launcher2 Empty neighbor 1 Launcher2 RW3 1 Launcher2 Empty neighbor 1 Launcher2 GW2 1 Launcher2 Empty neighbor 1 Launcher2 GW3 1 Launcher2 Empty neighbor 1 Launcher2 YW3 1 Launcher2 Empty neighbor 1 Launcher2 YW2 1 Launcher2 Empty element Launcher3 35 0 0 0 0 5 0 0 neighbor 0.0005 Launcher2 Empty 0.19 Launcher2 Simpleworks 0.2 Launcher2 Shinyworks 0.2 Launcher2 Popworks 0.2 Launcher2 Colorworks 0.2 Launcher2 Explodeworks 0.01 Launcher2 Oddworks neighbor 1 Launcher3 Bang2 1 Launcher3 Empty neighbor 1 Launcher3 Bang3 1 Launcher3 Empty neighbor 1 Launcher3 RW2 1 Launcher3 Empty neighbor 1 Launcher3 RW3 1 Launcher3 Empty neighbor 1 Launcher3 GW2 1 Launcher3 Empty neighbor 1 Launcher3 GW3 1 Launcher3 Empty neighbor 1 Launcher3 YW2 1 Launcher3 Empty neighbor 1 Launcher3 YW3 1 Launcher3 Empty #Flammable. element Gas 50 50 100 -1 1 1 0.99 1 neighbor 1 Gas Fire 1 Fire Fire #A spout of Gas. Make sure to separate it from the flames or any other heat sources with a thin line of gasfilter, or it'll explode when fire reaches it. element Gasspout 75 75 75 0 0 5 1 1 self 1 Gasspout 1 Ember2 hotself 20 Gasspout neighbor 1 Gasspout Empty 1 Gasspout Gas neighbor 1 Gasspout Fire 1 Ember2 Fire pexplosion Gasspout Fire 35 Ember2 #OMG HAX ORIGINAL NAME element Ember2 255 255 0 0 0 10 1.05 1 neighbor 1 Ember2 Empty 1 Ember2 Yfire neighbor 1 Ember2 Fire 1 Ember2 Yfire self 0.008 Ember2 1 Yfire #Yellow. element Yfire 255 255 0 -1 1 0.01 1.04 1 hotcolor Yfire 255 0 0 hotself 90 Yfire self 0.04 Yfire 1 Fire #Place between the gas spout and the spot you want to heat up. element Gasfilter 180 180 255 0 0 5 0 1 neighbor 1 Gasfilter Gas 1 GASFILTER Empty element GASFILTER 100 100 255 0 0 5 0 0 neighbor 1 GASFILTER Gasfilter 1 Gasfilter GASFILTER neighbor 1 GASFILTER Empty 1 Gasfilter Gas #Destructible. The number refers to its hotself number. element Stone92 120 120 120 0 0 5 0.7 1 hotself 92 Stone92 hotcolor Stone92 255 0 0 self 0.1 Stone92 1 Lava #Destructible. The number refers to its hotself number. element Stone93 100 100 100 0 0 5 0.7 1 hotself 93 Stone93 hotcolor Stone93 255 0 0 self 0.1 Stone93 1 Lava #Destructible. The number refers to its hotself number. element Stone94 80 80 80 0 0 5 0.7 1 hotself 94 Stone94 hotcolor Stone94 255 0 0 self 0.1 Stone94 1 Lava #Destructible. The number refers to its hotself number. element Stone95 60 60 60 0 0 5 0.7 1 hotself 92 Stone95 hotcolor Stone95 255 0 0 self 0.1 Stone95 1 Lava #Fun! You have to move your mouse around a little bit to place more of it. element Lava 255 0 0 1 0 5 1.02 1 self 0.5 Lava 0.33 Lavaa 0.33 Lavab 0.34 Lavac element Lavaa 255 0 0 0.9 0.3 1 1.03 0 element Lavab 255 100 0 0.9 0.3 1 1.03 0 element Lavac 255 200 0 0.9 0.3 1 1.03 0 hotcolor Lavaa 255 100 0 hotcolor Lavab 255 200 0 hotcolor Lavac 255 0 0 neighbor 0.2 Lavaa Stone92 0.1 Stone92 Stone92 0.9 Lavaa Stone92 neighbor 0.2 Lavab Stone92 0.1 Stone92 Stone92 0.9 Lavab Stone92 neighbor 0.2 Lavac Stone92 0.1 Stone92 Stone92 0.9 Lavac Stone92 neighbor 0.2 Lavaa Stone93 0.1 Stone93 Stone93 0.9 Lavaa Stone93 neighbor 0.2 Lavab Stone93 0.1 Stone93 Stone93 0.9 Lavab Stone93 neighbor 0.2 Lavac Stone93 0.1 Stone93 Stone93 0.9 Lavac Stone93 neighbor 0.2 Lavaa Stone94 0.1 Stone94 Stone94 0.9 Lavaa Stone94 neighbor 0.2 Lavab Stone94 0.1 Stone94 Stone94 0.9 Lavab Stone94 neighbor 0.2 Lavac Stone94 0.1 Stone94 Stone94 0.9 Lavac Stone94 neighbor 0.2 Lavaa Stone95 0.1 Stone95 Stone95 0.9 Lavaa Stone95 neighbor 0.2 Lavab Stone95 0.1 Stone95 Stone95 0.9 Lavab Stone95 neighbor 0.2 Lavac Stone95 0.1 Stone95 Stone95 0.9 Lavac Stone95 neighbor 0.003 Lavaa Water 1 Lavab2 Steam neighbor 0.003 Lavab Water 1 Lavac2 Steam neighbor 0.003 Lavac Water 1 Lavaa2 Steam neighbor 0.00055 Lavaa Empty 1 Lavab2 Empty neighbor 0.00055 Lavab Empty 1 Lavac2 Empty neighbor 0.00055 Lavac Empty 1 Lavaa2 Empty self 0.05 Lavaa 0.03 Lavab2 0.97 Lavab self 0.05 Lavab 0.03 Lavac2 0.97 Lavac self 0.05 Lavac 0.03 Lavaa2 0.97 Lavaa element Lavaa2 210 0 0 0.9 0.2 1 1.02 0 element Lavab2 210 82 0 0.9 0.2 1 1.02 0 element Lavac2 210 165 0 0.9 0.2 1 1.02 0 hotcolor Lavaa2 210 82 0 hotcolor Lavab2 210 165 0 hotcolor Lavac2 210 0 0 neighbor 0.2 Lavaa2 Stone92 0.1 Stone92 Stone92 0.9 Lavaa2 Stone92 neighbor 0.2 Lavab2 Stone92 0.1 Stone92 Stone92 0.9 Lavab2 Stone92 neighbor 0.2 Lavac2 Stone92 0.1 Stone92 Stone92 0.9 Lavac2 Stone92 neighbor 0.2 Lavaa2 Stone93 0.1 Stone93 Stone93 0.9 Lavaa2 Stone93 neighbor 0.2 Lavab2 Stone93 0.1 Stone93 Stone93 0.9 Lavab2 Stone93 neighbor 0.2 Lavac2 Stone93 0.1 Stone93 Stone93 0.9 Lavac2 Stone93 neighbor 0.2 Lavaa2 Stone94 0.1 Stone94 Stone94 0.9 Lavaa2 Stone94 neighbor 0.2 Lavab2 Stone94 0.1 Stone94 Stone94 0.9 Lavab2 Stone94 neighbor 0.2 Lavac2 Stone94 0.1 Stone94 Stone94 0.9 Lavac2 Stone94 neighbor 0.2 Lavaa2 Stone95 0.1 Stone95 Stone95 0.9 Lavaa2 Stone95 neighbor 0.2 Lavab2 Stone95 0.1 Stone95 Stone95 0.9 Lavab2 Stone95 neighbor 0.2 Lavac2 Stone95 0.1 Stone95 Stone95 0.9 Lavac2 Stone95 neighbor 0.003 Lavaa2 Water 1 Lavab3 Steam neighbor 0.003 Lavab2 Water 1 Lavac3 Steam neighbor 0.003 Lavac2 Water 1 Lavaa3 Steam neighbor 0.00055 Lavaa2 Empty 1 Lavab3 Empty neighbor 0.00055 Lavab2 Empty 1 Lavac3 Empty neighbor 0.00055 Lavac2 Empty 1 Lavaa3 Empty self 0.05 Lavaa2 0.03 Lavab3 0.97 Lavab2 self 0.05 Lavab2 0.03 Lavac3 0.97 Lavac2 self 0.05 Lavac2 0.03 Lavaa3 0.97 Lavaa2 element Lavaa3 165 0 0 0.9 0.1 1 1.01 0 element Lavab3 165 65 0 0.9 0.1 1 1.01 0 element Lavac3 165 129 0 0.9 0.1 1 1.01 0 hotcolor Lavaa3 165 65 0 hotcolor Lavab3 165 129 0 hotcolor Lavac3 165 0 0 neighbor 0.2 Lavaa3 Stone92 0.15 Stone92 Stone92 0.85 Lavaa3 Stone92 neighbor 0.2 Lavab3 Stone92 0.15 Stone92 Stone92 0.85 Lavab3 Stone92 neighbor 0.2 Lavac3 Stone92 0.15 Stone92 Stone92 0.85 Lavac3 Stone92 neighbor 0.2 Lavaa3 Stone93 0.15 Stone93 Stone93 0.85 Lavaa3 Stone93 neighbor 0.2 Lavab3 Stone93 0.15 Stone93 Stone93 0.85 Lavab3 Stone93 neighbor 0.2 Lavac3 Stone93 0.15 Stone93 Stone93 0.85 Lavac3 Stone93 neighbor 0.2 Lavaa3 Stone94 0.15 Stone94 Stone94 0.85 Lavaa3 Stone94 neighbor 0.2 Lavab3 Stone94 0.15 Stone94 Stone94 0.85 Lavab3 Stone94 neighbor 0.2 Lavac3 Stone94 0.15 Stone94 Stone94 0.85 Lavac3 Stone94 neighbor 0.2 Lavaa3 Stone95 0.15 Stone95 Stone95 0.85 Lavaa3 Stone95 neighbor 0.2 Lavab3 Stone95 0.15 Stone95 Stone95 0.85 Lavab3 Stone95 neighbor 0.2 Lavac3 Stone95 0.15 Stone95 Stone95 0.85 Lavac3 Stone95 neighbor 0.003 Lavaa3 Water 0.25 Stone95 Steam 0.25 Stone94 Steam 0.25 Stone93 Steam 0.25 Stone92 Steam neighbor 0.003 Lavab3 Water 0.25 Stone95 Steam 0.25 Stone94 Steam 0.25 Stone93 Steam 0.25 Stone92 Steam neighbor 0.003 Lavac3 Water 0.25 Stone95 Steam 0.25 Stone94 Steam 0.25 Stone93 Steam 0.25 Stone92 Steam neighbor 0.00055 Lavaa3 Empty 0.25 Stone95 Empty 0.25 Stone94 Empty 0.25 Stone93 Empty 0.25 Stone92 Empty neighbor 0.00055 Lavab3 Empty 0.25 Stone95 Empty 0.25 Stone94 Empty 0.25 Stone93 Empty 0.25 Stone92 Empty neighbor 0.00055 Lavac3 Empty 0.25 Stone95 Empty 0.25 Stone94 Empty 0.25 Stone93 Empty 0.25 Stone92 Empty self 0.03 Lavaa3 0.01 Stone92 0.01 Stone93 0.01 Stone94 0.01 Stone95 0.96 Lavaa3 self 0.03 Lavab3 0.01 Stone92 0.01 Stone93 0.01 Stone94 0.01 Stone95 0.96 Lavab3 self 0.03 Lavac3 0.01 Stone92 0.01 Stone93 0.01 Stone94 0.01 Stone95 0.96 Lavac3 #Eruptious. Place some inside a thick block of stone. It's not fantastic, but it works pretty well. Cover the stone with water for a nice effect. element Volcano 60 0 0 0 0 5 1.05 1 neighbor 0.0025 Volcano Stone92 1 Volcano Superlavaburst neighbor 0.0025 Volcano Stone93 1 Volcano Superlavaburst neighbor 0.0025 Volcano Stone94 1 Volcano Superlavaburst neighbor 0.0025 Volcano Stone95 1 Volcano Superlavaburst neighbor 0.005 Volcano Lavaa 0.5 Volcano Superlavaburst 0.5 Volcano Smoke neighbor 0.005 Volcano Lavaa2 0.5 Volcano Superlavaburst 0.5 Volcano Smoke neighbor 0.005 Volcano Lavaa3 0.5 Volcano Superlavaburst 0.5 Volcano Smoke neighbor 0.005 Volcano Lavab 0.5 Volcano Superlavaburst 0.5 Volcano Smoke neighbor 0.005 Volcano Lavab2 0.5 Volcano Superlavaburst 0.5 Volcano Smoke neighbor 0.005 Volcano Lavab3 0.5 Volcano Superlavaburst 0.5 Volcano Smoke neighbor 0.005 Volcano Lavac 0.5 Volcano Superlavaburst 0.5 Volcano Smoke neighbor 0.005 Volcano Lavac2 0.5 Volcano Superlavaburst 0.5 Volcano Smoke neighbor 0.005 Volcano Lavac3 0.5 Volcano Superlavaburst 0.5 Volcano Smoke self 0.0003 Volcano 1 Superlavaburst neighbor 0.1 Lavaa Smoke 1 Lavaa Empty neighbor 0.1 Lavab Smoke 1 Lavab Empty neighbor 0.1 Lavac Smoke 1 Lavac Empty neighbor 0.1 Lavaa2 Smoke 1 Lavaa2 Empty neighbor 0.1 Lavab2 Smoke 1 Lavab2 Empty neighbor 0.1 Lavac2 Smoke 1 Lavac2 Empty neighbor 0.1 Lavaa3 Smoke 1 Lavaa3 Empty neighbor 0.1 Lavab3 Smoke 1 Lavab3 Empty neighbor 0.1 Lavac3 Smoke 1 Lavac3 Empty element Superlavaburst 255 150 0 -1 1 0.2 1.9 0 neighbor 0.05 Superlavaburst Empty 0.05 Superlavaburst Lavaburst 0.5 Superlavaburst Lava 0.2 Superlavaburst Smoke 0.1 Superlavaburst Ashes 0.15 Empty Empty neighbor 0.1 Superlavaburst Stone95 1 Superlavaburst Lavaburst neighbor 0.1 Superlavaburst Stone94 1 Superlavaburst Lavaburst neighbor 0.1 Superlavaburst Stone93 1 Superlavaburst Lavaburst neighbor 0.1 Superlavaburst Stone92 1 Superlavaburst Lavaburst self 0.005 Superlavaburst 1 Lavaburst element Lavaburst 255 25 0 -1 1 0.2 1.9 0 neighbor 0.3 Lavaburst Empty 0.6 Lavaburst Lava 0.01 Empty Empty 0.24 Lavaburst Smoke 0.15 Lavaburst Ashes neighbor 0.1 Lavaburst Stone95 1 Lavaburst Lava neighbor 0.1 Lavaburst Stone94 1 Lavaburst Lava neighbor 0.1 Lavaburst Stone93 1 Lavaburst Lava neighbor 0.1 Lavaburst Stone92 1 Lavaburst Lava self 0.005 Lavaburst 0.6 Lava 0.25 Smoke 0.15 Ashes element Smoke 50 50 50 -1 1 0 1.01 0 self 0.005 Smoke 0.25 Ashes 0.75 Empty element Ashes 20 20 20 0.9 0.9 0.2 0.5 0 self 0.002 Ashes 1 Empty neighbor 0.2 Ashes Empty 1 Empty Ashes #It's like ???, but only targets Lava. element Lava??? 0 200 255 0 0 1 0 1 neighbor 1 Lava??? Lavaa 1 Lava??? Lava??? neighbor 1 Lava??? Lavab 1 Lava??? Lava??? neighbor 1 Lava??? Lavac 1 Lava??? Lava??? neighbor 1 Lava??? Lavaa2 1 Lava??? Lava??? neighbor 1 Lava??? Lavab2 1 Lava??? Lava??? neighbor 1 Lava??? Lavac2 1 Lava??? Lava??? neighbor 1 Lava??? Lavaa3 1 Lava??? Lava??? neighbor 1 Lava??? Lavab3 1 Lava??? Lava??? neighbor 1 Lava??? Lavac3 1 Lava??? Lava??? neighbor 1 Lava??? Lavaburst 1 Lava??? Lava??? neighbor 1 Lava??? Superlavaburst 1 Lava??? Lava??? neighbor 1 Lava??? Empty 1 Lava??? Lava??? self 0.1 Lava??? 1 Leftover??? neighbor 0.2 Leftover??? Lava??? 1 Leftover??? Leftover???
