User:Purple100/war 1.1
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| WxSand Mod of the Month | |
|---|---|
| August, 2007 | |
| This mod won the August, 2007 WxSand Mod of the Month Award. This is award is given to the best mod each month through a popular vote on the WxSand Forum. |
My War Mod, Mod-of-the-Month for August 2007.
#wxSand: Owen Piette's Falling Sand Game #Version 4, File subversion 2 #Name: War Mod #Author: Purple100 #Version: 1.1 #Credits: LE4dGOLEM, for Soldier idea, i_forget for Red-vs-Blue suggestion, Master Hector for single-pixel guns #Ask permission before putting this in a mod! group Soldiers Credits1 RedSoldier BlueSoldier DeadMan RedArmor BlueArmor group Vehicles Credits2 RedMetal BlueMetal Engine Broken group Projectiles BulletU BulletD ShellU ShellD GrenadeU GrenadeD FireU FireD group Scenery Dirt Dirt1 Dirt2 Dirt3 Plants Plant1 Plant2 Plant3 group Guns Credits3 HandGunU HandGunD MachGunU MachGunD FlamThrU FlamThrD ShellerU ShellerD GrenaderU GrenaderD #group Buildings #Erases. element Empty 0 0 0 0 0 0 0 1 #SCENERY SECTION ---------------------------------------------------------- #These elements are not currently integrated. #It was orignally intended for them to be passive or maybe destroyable element Dirt 128 64 0 0 0 1 0 0 element Dirt1 153 102 51 0 0 1 0 0 element Dirt2 128 64 0 0 0 1 0 0 element Dirt3 155 137 102 0 0 1 0 0 element Plants 0 255 0 0 0 1 0 0 element Plant1 0 255 0 0 0 1 0 0 element Plant2 64 128 0 0 0 1 0 0 element Plant3 0 128 64 0 0 1 0 0 #SOLDIER SECTION ---------------------------------------------------------- #Credit for Soldier idea, armor goes to LE4dGOLEM element Credits1 0 0 0 0 0 1 0 1 self 1 Credits1 1 Empty #Soldier Unit. Uses: Handgun, Flamethrower. Size-8, Cost-1 element RedSoldier 255 65 255 0 0 .9 0 1 #Soldier Unit. Uses: Handgun, Flamethrower. Size-8, Cost-1 element BlueSoldier 0 128 255 0 0 .9 0 1 #Arms to hold guns. Size-1. 2 Free with each Soldier. element RedArm 201 102 102 0 0 1 0 1 #Arms to hold guns. Size-1. 2 Free with each Soldier. element BlueArm 0 120 255 0 0 1 0 1 element DeadMan 90 0 0 0 0 1 0 0 neighbor 1 DeadMan RedSoldier 1 DeadMan DeadMan neighbor 1 DeadMan BlueSoldier 1 DeadMan DeadMan neighbor 1 DeadMan RedArmor 1 DeadMan Broken neighbor 1 DeadMan BlueArmor 1 DeadMan Broken #Protects soldiers. Size-16, Cost-2 element RedArmor 200 102 102 0 0 1 0 1 #Protects soldiers. Size-16, Cost-2 element BlueArmor 120 102 180 0 0 1 0 1 #VEHICLES SECTION --------------------------------------------------------- #Credits for Red-vs-Blue goes to i_forget element Credits2 0 0 0 0 0 1 0 1 self 1 Credits2 1 Empty #Use to build vehicles. Size-4: Cost-1/Line, Size-8: Cost-3/Line, Size-16: Cost-6/Line element RedMetal 250 204 204 0 0 1 0 1 element BlueMetal 204 204 250 0 0 1 0 1 #Powers Vehicles. Size-32: Cost-4, Size-16: Cost-9 element Engine 51 51 51 0 0 1 .9 1 hotcolor Engine 255 0 0 element Broken 255 204 102 0 0 1 0 0 neighbor 1 Broken RedMetal 1 Broken Broken neighbor 1 Broken BlueMetal 1 Broken Broken neighbor 1 Broken Engine 1 Broken Broken neighbor 1 Broken RedArmor 1 Broken Broken neighbor 1 Broken BlueArmor 1 Broken Broken neighbor 1 Broken HandGunU 1 Broken Broken neighbor 1 Broken HandGunD 1 Broken Broken neighbor 1 Broken MachGunU 1 Broken Broken neighbor 1 Broken MachGunD 1 Broken Broken neighbor 1 Broken FlamThrU 1 Broken Broken neighbor 1 Broken FlamThrD 1 Broken Broken neighbor 1 Broken ShellerU 1 Broken Broken neighbor 1 Broken ShellerD 1 Broken Broken neighbor 1 Broken GrenaderU 1 Broken Broken neighbor 1 Broken GrenaderD 1 Broken Broken neighbor 1 Broken RedArm 1 Broken Broken neighbor 1 Broken BlueArm 1 Broken Broken #GUNS SECTION --------------------------------------------------------------- #Credit for single-pixel guns goes to Master Hector element Credits3 0 0 0 0 0 1 0 1 self 1 Credits3 1 Empty element HandGunU 0 255 255 0 0 1 0 1 neighbor .007 HandGunU Empty 1 HandGunU BulletU element HandGunD 0 255 255 0 0 1 0 1 neighbor .007 HandGunD Empty 1 HandGunD BulletD element MachGunU 0 255 255 0 0 1 0 1 neighbor .013 MachGunU Empty 1 MachGunU BulletU element MachGunD 0 255 255 0 0 1 0 1 neighbor .013 MachGunD Empty 1 MachGunD BulletD element FlamThrU 0 255 255 0 0 1 0 1 neighbor .1 FlamThrU Empty 1 FlamThrU FireU element FlamThrD 0 255 255 0 0 1 0 1 neighbor .1 FlamThrD Empty 1 FlamThrD FireD element ShellerU 0 255 255 0 0 1 0 1 neighbor .003 ShellerU Empty 1 ShellerU ShellU element ShellerD 0 255 255 0 0 1 0 1 neighbor .003 ShellerD Empty 1 ShellerD ShellD element GrenaderU 0 255 255 0 0 1 0 1 neighbor .001 GrenaderU Empty 1 GrenaderU GrenadeU element GrenaderD 0 255 255 0 0 1 0 1 neighbor .001 GrenaderD Empty 1 GrenaderD GrenadeD element SniperU 0 255 255 0 0 1 0 1 neighbor .001 SniperU Empty 1 SniperU SnipeU element SniperD 0 255 255 0 0 1 0 1 neighbor .001 SniperD Empty 1 SniperD SnipeD #PROJECTILE SECTION --------------------------------------------------------- element BulletU 230 230 230 -.9 0 1 0 1 neighbor 1 BulletU RedMetal 1 Damage4 RedMetal neighbor 1 BulletU RedArmor 1 Damage4 RedArmor neighbor 1 BulletU Engine 1 Damage4 Engine neighbor 1 BulletU Broken 1 Damage4 Broken neighbor 1 BulletU RedSoldier 1 Damage4 DeadMan element BulletD 230 230 230 .9 0 1 0 1 neighbor 1 BulletD BlueMetal 1 Damage4 BlueMetal neighbor 1 BulletD BlueArmor 1 Damage4 BlueArmor neighbor 1 BulletD Engine 1 Damage4 Engine neighbor 1 BulletD Broken 1 Damage4 Broken neighbor 1 BulletD BlueSoldier 1 Damage4 DeadMan element ShellU 200 200 200 -1 0 1 0 1 neighbor .3 ShellU Empty 1 ShellU Big1 neighbor 1 ShellU RedMetal 1 Exp2 RedMetal neighbor 1 ShellU RedArmor 1 Exp2 RedArmor neighbor 1 ShellU Engine 1 Exp2 Engine neighbor 1 ShellU Broken 1 Exp2 Broken neighbor 1 ShellU RedSoldier 1 Exp2 DeadMan element ShellD 200 200 200 1 0 1 0 1 neighbor .3 ShellD Empty 1 ShellD Big1 neighbor 1 ShellD BlueMetal 1 Exp2 BlueMetal neighbor 1 ShellD BlueArmor 1 Exp2 BlueArmor neighbor 1 ShellD Engine 1 Exp2 Engine neighbor 1 ShellD Broken 1 Exp2 Broken neighbor 1 ShellD BlueSoldier 1 Exp2 DeadMan element Big1 180 180 180 0 0 1 0 0 element Big2 180 180 180 0 0 1 0 0 self .3 Big1 1 Big2 self .3 Big2 1 Empty element GrenadeU 120 120 120 -.9 0 1 0 1 neighbor 1 GrenadeU RedMetal 1 Exp4 RedMetal neighbor 1 GrenadeU RedArmor 1 Exp4 RedArmor neighbor 1 GrenadeU Engine 1 Exp4 Engine neighbor 1 GrenadeU Broken 1 Exp4 Broken neighbor 1 GrenadeU RedSoldier 1 Exp4 DeadMan neighbor 1 GrenadeU DeadMan 1 Exp4 DeadMan element GrenadeD 120 120 120 .9 0 1 0 1 neighbor 1 GrenadeD BlueMetal 1 Exp4 BlueMetal neighbor 1 GrenadeD BlueArmor 1 Exp4 BlueArmor neighbor 1 GrenadeD Engine 1 Exp4 Engine neighbor 1 GrenadeD Broken 1 Exp4 Broken neighbor 1 GrenadeD BlueSoldier 1 Exp4 DeadMan neighbor 1 GrenadeD DeadMan 1 Exp4 DeadMan element SnipeU 230 230 230 -.9 0 1 0 1 neighbor 1 SnipeU RedMetal 1 Damage2 RedMetal neighbor 1 SnipeU RedArmor 1 Damage6 SnipeU neighbor 1 SnipeU Engine 1 Damage2 Engine neighbor 1 SnipeU Broken 1 Damage2 Broken neighbor 1 SnipeU RedSoldier 1 Damage2 DeadMan element SnipeD 230 230 230 .9 0 1 0 1 neighbor 1 SnipeD BlueMetal 1 Damage2 BlueMetal neighbor 1 SnipeD BlueArmor 1 Damage6 SnipeD neighbor 1 SnipeD Engine 1 Damage2 Engine neighbor 1 SnipeD Broken 1 Damage2 Broken neighbor 1 SnipeD BlueSoldier 1 Damage2 DeadMan element FireU 247 63 63 -.9 1 0 1.1 1 self 0.04 FireU 1 Empty neighbor 1 FireU RedSoldier 1 FireU DeadMan element FireD 247 63 63 .9 1 0 1.1 1 self 0.05 FireD 1 Empty neighbor 1 FireD BlueSoldier 1 FireU DeadMan #EXPLOSIONS SECTION ------------------------------------------------------ element Exp1 247 63 63 0 0 1 1.1 0 self .1 Exp1 1 DeadExp neighbor 1 Exp1 Empty 1 Exp1 Damage6 neighbor 1 Exp1 RedMetal 1 Exp1 Damage6 neighbor 1 Exp1 BlueMetal 1 Exp1 Damage6 neighbor 1 Exp1 RedArmor 1 Exp1 Damage6 neighbor 1 Exp1 BlueArmor 1 Exp1 Damage6 neighbor 1 Exp1 Engine 1 Exp1 Damage6 neighbor 1 Exp1 Broken 1 Exp1 Damage6 neighbor 1 Exp1 RedSoldier 1 Empty DeadMan neighbor 1 Exp1 BlueSoldier 1 Empty DeadMan neighbor 1 Exp1 DeadMan 1 Exp1 Damage6 element Exp2 247 63 63 0 0 1 1.1 0 neighbor 1 Exp2 Empty 1 Exp2 Exp1 neighbor 1 Exp2 RedMetal 1 Exp2 Exp1 neighbor 1 Exp2 BlueMetal 1 Exp2 Exp1 neighbor 1 Exp2 RedArmor 1 Exp2 Exp1 neighbor 1 Exp2 BlueArmor 1 Exp2 Exp1 neighbor 1 Exp2 Engine 1 Exp2 Exp1 neighbor 1 Exp2 Broken 1 Exp2 Exp1 neighbor 1 Exp2 RedSoldier 1 Exp1 DeadMan neighbor 1 Exp2 BlueSoldier 1 Exp1 DeadMan neighbor 1 Exp2 DeadMan 1 Exp2 Exp1 element Exp3 247 63 63 0 0 1 1.1 0 neighbor 1 Exp3 Empty 1 Exp3 Exp2 neighbor 1 Exp3 RedMetal 1 Exp3 Exp2 neighbor 1 Exp3 BlueMetal 1 Exp3 Exp2 neighbor 1 Exp3 RedArmor 1 Exp3 Exp2 neighbor 1 Exp3 BlueArmor 1 Exp3 Exp2 neighbor 1 Exp3 Engine 1 Exp3 Exp2 neighbor 1 Exp3 Broken 1 Exp3 Exp2 neighbor 1 Exp3 RedSoldier 1 Exp2 DeadMan neighbor 1 Exp3 BlueSoldier 1 Exp2 DeadMan neighbor 1 Exp3 DeadMan 1 Exp3 Exp2 element Exp4 247 63 63 0 0 1 1.1 0 neighbor 1 Exp4 Empty 1 Exp4 Exp3 neighbor 1 Exp4 RedMetal 1 Exp4 Exp3 neighbor 1 Exp4 BlueMetal 1 Exp4 Exp3 neighbor 1 Exp4 RedArmor 1 Exp4 Exp3 neighbor 1 Exp4 BlueArmor 1 Exp4 Exp3 neighbor 1 Exp4 Engine 1 Exp4 Exp3 neighbor 1 Exp4 Broken 1 Exp4 Exp3 neighbor 1 Exp4 RedSoldier 1 Exp3 DeadMan neighbor 1 Exp4 BlueSoldier 1 Exp3 DeadMan neighbor 1 Exp4 DeadMan 1 Exp4 Exp3 element DeadExp 247 63 63 0 0 1 0 0 self .2 DeadExp 1 Empty neighbor 1 DeadExp Exp1 1 DeadExp DeadExp neighbor 1 DeadExp Exp2 1 DeadExp DeadExp neighbor 1 DeadExp Exp3 1 DeadExp DeadExp neighbor 1 DeadExp Exp4 1 DeadExp DeadExp #DAMAGES SECTION --------------------------------------------------------- element Damage1 55 0 0 0 0 1 0 0 neighbor 1 Damage1 RedMetal 1 Empty Empty neighbor 1 Damage1 BlueMetal 1 Empty Empty neighbor 1 Damage1 RedArmor 1 Empty Empty neighbor 1 Damage1 BlueArmor 1 Empty Empty neighbor 1 Damage1 Engine 1 Empty Broken neighbor 1 Damage1 Broken 1 Empty Empty self .05 Damage1 1 Empty element Damage2 155 0 0 0 0 1 0 0 neighbor 1 Damage2 RedMetal 1 Empty Damage1 neighbor 1 Damage2 BlueMetal 1 Empty Damage1 neighbor 1 Damage2 RedArmor 1 Empty Damage1 neighbor 1 Damage2 BlueArmor 1 Empty Damage1 neighbor 1 Damage2 Engine 1 Empty Broken neighbor 1 Damage2 Broken 1 Empty Damage1 self .05 Damage2 1 Empty element Damage3 255 0 0 0 0 1 0 0 neighbor 1 Damage3 RedMetal 1 Empty Damage2 neighbor 1 Damage3 BlueMetal 1 Empty Damage2 neighbor 1 Damage3 RedArmor 1 Empty Damage1 neighbor 1 Damage3 BlueArmor 1 Empty Damage1 neighbor 1 Damage3 Engine 1 Empty Broken neighbor 1 Damage3 Broken 1 Empty Damage2 self .05 Damage3 1 Empty element Damage4 255 0 0 0 0 1 0 0 neighbor 1 Damage4 RedMetal 1 Empty Damage3 neighbor 1 Damage4 BlueMetal 1 Empty Damage3 neighbor 1 Damage4 RedArmor 1 Empty Damage1 neighbor 1 Damage4 BlueArmor 1 Empty Damage1 neighbor 1 Damage4 Engine 1 Empty Broken neighbor 1 Damage4 Broken 1 Empty Damage3 self .05 Damage4 1 Empty element Damage5 255 0 0 0 0 1 0 0 neighbor 1 Damage5 RedMetal 1 Empty Damage4 neighbor 1 Damage5 BlueMetal 1 Empty Damage4 neighbor 1 Damage5 RedArmor 1 Empty Damage1 neighbor 1 Damage5 BlueArmor 1 Empty Damage1 neighbor 1 Damage5 Engine 1 Empty Broken neighbor 1 Damage5 Broken 1 Empty Damage4 self .05 Damage5 1 Empty element Damage6 255 0 0 0 0 1 0 0 neighbor 1 Damage6 RedMetal 1 Empty Damage5 neighbor 1 Damage6 BlueMetal 1 Empty Damage5 neighbor 1 Damage6 RedArmor 1 Empty Damage1 neighbor 1 Damage6 BlueArmor 1 Empty Damage1 neighbor 1 Damage6 Engine 1 Empty Broken neighbor 1 Damage6 Broken 1 Empty Damage5 self .05 Damage6 1 Empty
