User:Ra tukt/Nature Torture

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Media:Example.oggMedia:Example.oggInsert non-formatted text here--Tigg3r 06:44, 29 September 2007 (PDT)--Tigg3r 06:44, 29 September 2007 (PDT)Italic textBold text== Ra_tukt's Nature Torture! == I have now moved on to Version 3.7 I have Included

Better clouds Better posion Acid

My mod is alot bigger now ,but I would still like comments or suggestions. The mod is a mix between torture mod and a nature mod.

Future installments will include:

More things to hurt people in general.


Before the red sulfer explodes[IMG]Before.png[/IMG]


After it explodes [IMG]After.png[/IMG]


#wxSand: Owen Piette's Falling Sand Game 
#subversion 2 
#V 3.7 Nature Tour. Mod 
#element R G B Gravity Slip Density Conductivity Visible 
group Empty Empty Bin
group Water WildWater Wave Cyclone FireWater CalmWater
group Clouds RainCloud RockCloud GlassCloud LavaCloud AcidRainCloud
group Fire Fire LavaSpout FireWater Torch
group FirstAid SkinGraph CPR Bandage BandBGone
group Glass Glass BrokenGlass Hammer GlassTree
group House Wood WetWood BrickHouse Wall
group Solids Sand Island Rock LooseRock Glass 
group Plants Tree Plant Bush DeadTree GlassTree 
group Person Person Brain Nose LungTube Lungs Mouth Blood
group Sulfer SulfuricWater SulfuricGas SulferSource
group Posion  PosionGas PosionFood PosionDart PosionWater
group Virusis ChVirus UckVirus NorVirus RisVirus 
group Chemicals CREDIT FW.B.A  H.B.A   S.B.A  SU.B.A  G.B.A   P.B.A   PL.B.A Acid
#Clears stuff 
element Empty 0 0 0 0 0 0 0 1 

element AcidRainCloud 300 300 300 -1 -1 0 1 1
neighbor 1 AcidRainCloud Empty 1 AcidRainCloud AcidWater
neighbor 1 Acid DeadPerson 1 Acid Empty
neighbor 1 AcidWater DeadPerson 1 AcidWater Empty


element LavaCloud 300 300 300 -1 -1 0 1 1
neighbor 0.01 LavaCloud Empty 1 LavaCloud Lava

element AcidWater 0 153 150 1 1 1 1 0
neighbor 1 Acid WildWater 1 AcidWater AcidWater
neighbor 1 Acid Water2 1 AcidWater AcidWater
neighbor 1 Acid Water3 1 AcidWater AcidWater
neighbor 1 Acid CalmWater 1 AcidWater AcidWater

neighbor 1 AcidWater WildWater 1 AcidWater AcidWater
neighbor 1 AcidWater Water2 1 AcidWater AcidWater
neighbor 1 AcidWater Water3 1 AcidWater AcidWater
neighbor 1 AcidWater CalmWater 1 AcidWater AcidWater

neighbor 1 Plant Acid 1 Empty Acid 
neighbor 1 UglyPlant Acid 1 Empty Acid 
neighbor 1 DeadTree Acid 1 Empty Acid 
neighbor 1 Bush Acid 1 Empty Acid 
neighbor 1 GlassTree Acid 1 Empty Acid 

neighbor 1 Glass Acid 1 BrokenGlass Acid 
neighbor 1 BrokenGlass Acid 1 Empty Acid
neighbor 1 Wood Acid 1 Fire Acid
neighbor 1 WetWood Acid 1 Fire Acid
neighbor 0.01 BrickHouse Acid 1 Empty Acid
neighbor 0.01 Rock Acid 1 Fire5 Acid
neighbor 1 Sand Acid 1 Empty Acid
neighbor 1 Island Acid 1 Empty Acid
neighbor 1 LooseRock Acid 1 Empty Acid

neighbor 1 Glass AcidWater 1 BrokenGlass AcidWater 
neighbor 1 BrokenGlass AcidWater 1 Empty AcidWater
neighbor 1 Wood AcidWater 1 Fire AcidWater
neighbor 1 WetWood AcidWater 1 Fire AcidWater
neighbor 0.01 BrickHouse AcidWater 1 Empty AcidWater
neighbor 0.01 Rock AcidWater 1 Fire5 AcidWater
neighbor 1 Sand AcidWater 1 Empty AcidWater
neighbor 1 Island AcidWater 1 Empty AcidWater
neighbor 1 LooseRock AcidWater 1 Empty AcidWater

neighbor 1 Nose Acid 1 Empty Acid
neighbor 1 LungTube Acid 1 Empty Acid
neighbor 1 Lungs Acid 1 Empty Acid
neighbor 1 Brain Acid 1 Empty Acid

neighbor 1 Nose AcidWater 1 Empty AcidWater
neighbor 1 LungTube AcidWater 1 Empty AcidWater
neighbor 1 Lungs AcidWater 1 Empty AcidWater
neighbor 1 Brain AcidWater 1 Empty AcidWater
neighbor 1 Mouth Acid 1 Empty Acid
neighbor 1 Mouth AcidWater 1 Empty AcidWater

neighbor 1 Tree AcidWater 1 Empty AcidWater
neighbor 1 Plant AcidWater 1 Empty AcidWater 
neighbor 1 UglyPlant AcidWater 1 Empty AcidWater 
neighbor 1 DeadTree AcidWater 1 Empty AcidWater 
neighbor 1 Bush AcidWater 1 Empty AcidWater 
neighbor 1 GlassTree AcidWater 1 Empty AcidWater 

neighbor 1 Person2 AcidWater 1 Empty AcidWater
neighbor 1 Skin AcidWater 1 Empty AcidWater
neighbor 1 Skin2 AcidWater 1 Empty AcidWater
neighbor 1 Skin3 AcidWater 1 Empty AcidWater
neighbor 1 Skin3+ AcidWater 1 Empty AcidWater


element Acid 0 153 0 1 1 1 1 1
neighbor 1 Person2 Acid 1 Empty Acid
neighbor 1 Skin Acid 1 Empty Acid
neighbor 1 Skin2 Acid 1 Empty Acid
neighbor 1 Skin3 Acid 1 Empty Acid
neighbor 1 Skin3+ Acid 1 Empty Acid


neighbor 1 Bandage Fire 1 Fire Fire
neighbor 1 Bandage Fire2 1 Fire2 Fire2
neighbor 1 Bandage Fire3 1 Fire3 Fire3

#Posion Plants
element PosionWater 0 255 255 1 1 1 1 1
neighbor 1 Tree PosionWater 1 DeadTree Empty
neighbor 1 Bush PosionWater 1 DeadTree Empty
neighbor 1 Plant  PosionWater 1 UglyPlant Empty
neighbor 1 DeadTree Tree 1 DeadTree DeadTree

#Plant,Pain,and satasfaction.
element PL.B.A 296 98 41 1 1 1 1 1
neighbor 1 Plant PL.B.A 1 Lava Empty
neighbor 1 Tree PL.B.A 1 Plant Empty
neighbor 1 Bush PL.B.A 1 Fire Empty  
neighbor 1 DeadTree PL.B.A 1 Blood Empty

#Apply directly to the body
element PosionDart  0 292  0 1 1 0 1 1
neighbor 1 PosionDart Person2 1 Empty PosionedPerson

#Evil. Use to kill the king.
element PosionFood 0 291 0 1 1 0 1 1
element PosionedMouth 0 290  0 0 0 100 0 0
neighbor 1 PosionFood Mouth 1 Empty  PosionedMouth
neighbor 1 PosionedMouth Mouth 1 PosionedMouth PosionedMouth
neighbor 1 PosionedMouth Person2 1 PosionedMouth PosionedPerson

neighbor 1 PosionedPerson Skin 1 PosionedPerson Blood
neighbor 1 PosionedPerson Skin2 1 PosionedPerson Blood
neighbor 1 PosionedPerson Skin3 1 PosionedPerson Blood
neighbor 1 PosionedPerson Skin3+ 1 PosionedPerson Blood

#I thank samanoskeake for the idea! Look at his dd&d Mod it's awesome! 
element CREDIT 0 0 0 0 0 0 0 1 

#Put on people It's fun!
element P.B.A 297 98 41 1 1 1 1 1
neighbor 1 P.B.A Person2 1 Empty Blood

neighbor 1 P.B.A Skin 1 Empty Blood
neighbor 1 P.B.A Skin2 1 Empty Blood
neighbor 1 P.B.A Skin3 1 Empty Blood
neighbor 1 P.B.A Skin3+ 1 Empty Blood

neighbor 1 P.B.A Mouth 1 Empty Fire
neighbor 1 P.B.A Brain 1 Empty Fire
neighbor 1 P.B.A Nose 1 Empty Fire

neighbor 1 P.B.A LungTube 1 P.B.A Fire
neighbor 1 P.B.A Lungs 1 Empty Fire

neighbor 1 Fire Brain 1 Fire Fire
neighbor 1 Fire2 Brain 1 Fire2 Fire2
neighbor 1 Fire3 Brain 1 Fire3 Fire3

neighbor 1 Fire Nose 1 Fire Fire
neighbor 1 Fire2 Nose 1 Fire2 Fire2
neighbor 1 Fire3 Nose 1 Fire3 Fire3

neighbor 1 Fire LungTube 1 Fire Fire
neighbor 1 Fire2 LungTube 1 Fire2 Fire2
neighbor 1 Fire3 LungTube 1 Fire3 Fire3

neighbor 1 Fire Lungs 1 Fire Fire 
neighbor 1 Fire2 Lungs 1 Fire2 Fire2 
neighbor 1 Fire3 Lungs 1 Fire3 Fire3

 
#Don't put on ANY glass like objects (Rules ARE meant to be broken though.)
element G.B.A 220 98 41 100 100 1000 1 1
neighbor 1 Glass G.B.A 1 Sand Empty
neighbor 1 BrokenGlass G.B.A 1 Wall Empty
neighbor 1 GlassTree G.B.A 1 Fire Empty

neighbor 0.1 Fire GlassTree 1 Fire Fire
neighbor 0.1 Fire2 GlassTree 1 Fire2 Fire2
neighbor 0.1 Fire3 GlassTree 1 Fire3 Fire3

#Don"t Put on anything sulfer Related. *HINT!!!*
element SU.B.A 220 98 40 -1 -1 0 1 1
neighbor 1 SU.B.A SulfuricWater 1 Empty WildWater
neighbor 1 SU.B.A SulfuricGas 1 Empty Glass
neighbor 1 SU.B.A SulferSource 1 Empty LavaSpout
 
#Don't put on anything in the Solids group (Just kidding DO IT!!!)
element S.B.A 219 98 40 1 1 0 1 1
neighbor 1 S.B.A Rock 1 Empty LooseRock
neighbor 1 S.B.A Sand 1 Empty Fire5
neighbor 1 S.B.A Island 1 Empty Sand
neighbor 1 S.B.A Glass 1 Empty BrokenGlass

#Don't put on houses
element H.B.A 219 100 40 1 1 0 1 1

neighbor 1 BrickHouse H.B.A 1 Rubble Empty
neighbor 1 Wood H.B.A 1 RubbleWood Empty
neighbor 1 WetWood H.B.A 1 RubbleWood Empty
neighbor 1 Wall H.B.A 1 Empty Empty


#Be careful with this around Fire or Water!
element FW.B.A 219 99 40 1 1 0 1 1
neighbor 1 FW.B.A  WildWater  1 Empty Fire
neighbor 1 FW.B.A  CalmWater  1 Empty Fire
neighbor 1 FW.B.A  Water2  1 Empty Fire
neighbor 1 FW.B.A  Water3  1 Empty Fire

neighbor 1 FW.B.A  Fire  1 Empty  WildWater
neighbor 1 FW.B.A  Fire2  1 Empty  WildWater
neighbor 1 FW.B.A  Fire3  1 Empty WildWater


neighbor 1 ChuckVirus NorrisVirus 1 ChuckNorrisVirus ChuckNorrisVirus
neighbor 1 ChuckNorrisVirus NorrisVirus 1 ChuckNorrisVirus ChuckNorrisVirus
neighbor 1 ChuckNorrisVirus ChuckVirus 1 ChuckNorrisVirus ChuckNorrisVirus
element ChuckNorrisVirus 50 50 50 1 1 1 1 0

neighbor 1 NorVirus RisVirus 1 NorrisVirus NorrisVirus
element NorrisVirus 41 100 300 1 1 1 1 0
neighbor 1 NorrisVirus Person2 1 Empty Person11 
element Person11 255 254 255 0 0 100 0 0

neighbor 1 ChuckNorrisVirus Person2 1 Empty Person12
element Person12 51 51 51 0 0 100 0 0
neighbor 1 Person12 Person2 1 Person12 Person12
neighbor 1 Person12 Brain 1 Person12 Brain6

pexplosion  Person12 Brain 200 Blood
neighbor 1 BrokenGlass DeadBrain 1 BrokenGlass Blood
neighbor 1 BrokenGlass Brain 1 BrokenGlass Blood
neighbor 1 DeadBrain Brain 1 DeadBrain DeadBrain

neighbor 1 Person11 Person2 1 Person11 Person11
neighbor 1 NorrisVirus RisVirus 1 NorrisVirus NorrisVirus
neighbor 1 NorrisVirus NorVirus 1 NorrisVirus NorrisVirus
neighbor 1 Person11 Skin 1 Person11 Person11


neighbor 1 Person11 Skin2 1 Person11 Person11
neighbor 1 Person11 Skin3 1 Person11 Person11
neighbor 1 Person11 Skin3+ 1 Person11 Person11
neighbor 1 Person11 Brain 1 Glass Glass

neighbor 1 Person11 Glass 1 Glass Glass
neighbor 1 Person11 Mouth 1 Person11 Mouth5
neighbor 1 Person11 Mouth5 1 Person11 Glass
neighbor 1 Glass Mouth5 1 Glass Glass


#It'll try to rock you like a hurricane, but just remind it that it's not a scorpion! 
element WildWater 0 0 150 8 5 1 1 1 
element Water2 0 0 100 8 5 1 1 0 
element Water3 0 0 50 8 5 1 1 0 

neighbor 1 Mouth Person9 1 Mouth5 Person9
element Mouth5 151 0 0 0 0 100 0 0
neighbor 1 Mouth5 Mouth 1 Mouth5 Mouth5
neighbor 1 Person9 Mouth5 1 Person9 WildWater

neighbor 1 Person10 DrownedPerson 1 Person10 Person10
neighbor 1 Person10 Mouth 1 Person10 Mouth5
neighbor 1 Person10 Mouth5 1 Person10 WildWater
neighbor 1 WildWater Mouth5 1 WildWater WildWater 


neighbor 1 DrownedPerson Person9 1 Person9 Person9
#Apply directly to body.
element RisVirus 269 175 85 1 1 1 1 1
neighbor 1 RisVirus Person2 1 Empty Person10
element Person10 0 0 150 0 0 100 0 0

neighbor 1 Person10 Person2 1 Person10 Person10
neighbor 1 Person10 Brain 0.5 Person10 Brain6 0.5 WildWater WildWater
neighbor 1 Person10 Skin 1 Person10  Person10 
neighbor 1 Person10 Skin2 1 Person10 Person10

neighbor 1 Person10 Skin3 1 Person10 Person10
neighbor 1 Person10 Skin3+ 1 Person10 Person10
neighbor 1 Person10 Empty 1 Person10 WildWater

#Apply directly to the Body,and wait.
element NorVirus 10 39 28 1 1 1 1 1
neighbor 1 NorVirus Person2 1  Empty Person9
element Person9 245 245 245 0 0 100 0 0

neighbor 1 Person9 Person2 1 Person9 Person9
neighbor 1 Person9 Brain 0.5 Person9 Brain6 0.5 WildWater WildWater
element Brain6 149 98 54 1 1 1 1 0
neighbor 1 Brain6 WildWater 1 WildWater WildWater 
  

neighbor 1 Torch7 Skin 1 Torch Fire
neighbor 1 Torch7 Skin2 1 Torch Fire
neighbor 1 Torch7 Skin3 1 Torch Fire
neighbor 1 Torch7 Skin3+ 1 Torch Fire

neighbor 1 Brain Brain6 1 Brain6 Brain6
self 0.01 Torch7 1 Empty
neighbor 1 ChuckVirus ChVirus 1 ChuckVirus ChuckVirus 
neighbor 1 ChuckVirus UckVirus 1 ChuckVirus ChuckVirus 

neighbor 1 ChVirus  UckVirus  1 ChuckVirus ChuckVirus
element ChuckVirus 219 300 100 1 1 1 1 0
neighbor 1 ChuckVirus Person2 1 Empty Person8
neighbor 1 Person8  Person2  1 Person8  Person8
element Person8 260 200 200 0 0 100 0 0

neighbor 01 Person8 Brain 1 Torch7 Torch7
neighbor 1 Person8 Torch7 1 Torch7 Torch7
element Torch7 250 1 1 0 0 100 0 0
neighbor 1 Torch7 Empty 1 Torch7 Fire 

# Don't mix. Apply Directly to the legs
element UckVirus 300 190 281 1 1 1 1 1
neighbor 1 UckVirus Person2  1 Empty Person7
neighbor 1 Person7 Person2 1 Person7 Person7
neighbor 1 Person7 Brain 1 Person7 Brain9

element Brain9 149 99 54 1 1 1 1 0
element Person7 270 270 300 0 0 100 0 0
pexplosion Brain9 Person7 200 Fire  
 
 
# Don't mix. Apply Directly to the Body
element ChVirus 123 102 249 1 1 1 1 1 
neighbor 1 ChVirus Person2 1 Empty Person6
element Person6 235 234 236 0 0 100 0 0
neighbor 1 Person6 Empty 1 Person6  Fire 
neighbor 1 Person6 Person2 1 Person6 Person6 

neighbor 0.1 Person6 Skin 1 Person6 Fire
neighbor 0.1 Person6 Skin2 1 Person6 Fire
neighbor 0.1 Person6 Skin3 1 Person6 Fire
neighbor 0.1 Person6 Skin3+ 1 Person6 Fire


element Wall 150 170 150 0 0 100 0 1
neighbor 1 Lava Skin 1 Lava Empty 
neighbor 1 Lava Skin2 1 Lava Empty 
neighbor 1 Lava Skin3 1 Lava Empty
neighbor 1 Lava Skin3+ 1 Lava Empty 


neighbor 1 WildWater WildWater 1 WildWater Water2 
neighbor 1 Water2 Water2 1 Water3 Water2 
neighbor 1 Water3 Water3 1 WildWater Water3 
neighbor 1 CalmWater Wave 1 WildWater Wave 

neighbor 1 WildWater Wave 1 Wave WildWater 
neighbor 1 Water2 Wave 1 Wave Water2 
neighbor 1 Water3 Wave 1 Wave Water3 

#Calm water is very safe,no tsunamis here. 
element CalmWater 30 30 200 5 5 15 1 1 
neighbor 0.01 WildWater Water3  1 CalmWater Water3 
#Put it in the bottem of the CalmWater to rile it all up. 
element Wave 0 0 200 20 5 10 1 1 

# Compacted Sand use it for the base and sides 
element Island 238   206 128 0 0 20 0 1 
# You could put it on top of your island or not, the fate of the island is in your hands! 
element Sand 238 204 128 0.9 0.5 0.9 0 1 

#Grows a plant 
element Tree 150 100 50 0 0 20 0 1 
neighbor 1 Tree WildWater 1 Tree Plant 
element Plant 0 150 0 0 0 20 0 1 

neighbor 1 WildWater Plant 1 Plant Plant 
neighbor 1 CalmWater Sand 1 CalmWater QuickSand 
neighbor 1 QuickSand QuickSand 1 Sand QuickSand 
neighbor 1 BrokenGlass Glass 1 BrokenGlass BrokenGlass

#It's a secret Shhhh! 
element QuickSand 200 150 100 1 1 1 0 0 
#Like a tornado with a bad temper. Works best with size 16 
element Cyclone 0 0 150  0.00000000001 9000 0.000000000000000001 1 1 

#Sgraggly little thing
element Bush 150 100 50 0  0 20 0 1 
neighbor 1 Bush Water3 1 Bush Plant2 
element Plant2 0 200 0 0 0 20 0 0 

neighbor 1 Plant2 Water2 1 Plant2 Plant2 
neighbor 1 CalmWater Cyclone 1 WildWater Cyclone 
neighbor 1 Island Cyclone 1 Sand Cyclone 
neighbor 1 Plant Cyclone 1 Empty Cyclone 

#A more soild foundation than an island made of sand 
element Rock  100 50 50 0 0 100 0.5 1
hotcolor Rock 160 0 0
self    0.001     Rock   1.0     CharredRock
hotself  70     Rock

element CharredRock 255 0 0 0 0 100 1 0
self 0.001 CharredRock 1 Rock

neighbor 1 LooseRock Skin2 1 Empty Blood 
neighbor 1 LooseRock Skin3 1 Empty Blood 
neighbor 1 LooseRock Skin3+ 1 Empty Blood 

neighbor 1 Cyclone Plant2 1 Cyclone Empty 
element Person 255 255 255 0 0 100 0.5 1 
element Blood 150 0 0 1 9 0.3 0 1 

neighbor 1 Cyclone Person2 1 Cyclone Blood 
neighbor 1 Blood WildWater 1 Empty BloodyWater 
neighbor 1 Blood Water2 1 Empty BloodyWater 

neighbor 1 Blood  Water3 1 Empty BloodyWater 
neighbor 1 Blood CalmWater 1 Empty BloodyWater 
element BloodyWater 200 50 50 1 100 0.1 0.9 0 
neighbor 1 LooseRock Person2 1 Empty Blood 

element LooseRock 150 100 100 3 0 20 0 1 
#Poor tree It has died,can nothing bring it back *HintHint* 
element DeadTree 200 200 200 0 0 20 0 1 
neighbor 1 DeadTree Blood 1 DeadTree UglyPlant 

# Poor plant I feel sorry for its time on earth. 
element UglyPlant 150 300 150 0 0 20 0 0  
neighbor 1 Blood UglyPlant 1 UglyPlant UglyPlant 
element Blood2 149 0 0 1 9 0.3 0 0 
element Blood3 151 0 0 1 9 0.3 0 0 

neighbor 1 BrokenGlass Skin2 1 Empty Blood 
neighbor 1 BrokenGlass Skin3 1 Empty Blood 
neighbor 1 BrokenGlass Skin3+ 1 Empty Blood 

neighbor 0.7 Lava Person 1 Lava Fire

neighbor 1 Blood Blood 1 Blood Blood2 
neighbor 1 Blood2 Blood2 1 Blood2 Blood3 
neighbor 1 Blood3 Blood3 1 Blood3 Blood

#Burns
element Fire 255 0 0 -4 0 0 1 1
hotcolor Fire 255 0 0
hotself 0 Fire
element Fire2 255 255 0 -4 0 0 1 0
hotcolor Fire2 255 150 0

neighbor 0.8 SulfuricGas Fire 1 Boom3 Boom3
neighbor 1 SulfuricGas Boom3 1 Boom3 Boom3

element	Boom3	247	63	63 -1 1 0	1.1 0
self	0.555	Boom3	1	Empty
neighbor	0.5	Boom3	Empty	1 Boom3	Boom3
neighbor	0.5	Boom3	Boom3	1 Boom4	Boom4
pexplosion Boom3 Fire 3 Fire7
pexplosion Boom4 Fire 3 Fire8
element	Boom4	255	255	0 -1 1 0	1.10 0
self	0.8           Boom4 1 Empty
neighbor	0.5           Boom4 Empty 1	Empty Boom4
neighbor	0.9           Boom4 Boom4 1 Fire Fire

element Fire3 255 100 0 -4 0 0 1 0
hotcolor Fire3 255 50 0
element Fire4 150 50 50 -4 0 0 1 0
element Fire5 100 50 50 -4 0 0 1 0

element Fire6 0 0 100 -4 0 0 1 0
element Fire7 15 0 0 -4 0 0 1 0
element Fire8 255 255 0  -4 0 0 1 0

neighbor 1 Fire Fire .5 Fire2 Fire2 .5 Fire Fire
neighbor 1 Fire2 Fire2 .5 Fire3 Fire3 .5 Fire2 Fire2
neighbor 1 Fire3 Fire3 .5 Fire4 Fire4 .5 Fire3 Fire3
neighbor 1 Fire4 Fire4 0.5 Fire5 Fire5 0.5 Fire4 Fire4

neighbor 1 Fire5 Fire5 0.5 Fire5 Fire5 0.5 Fire6 Fire6
neighbor 1 Fire6 Fire6 0.5 Fire6 Fire6 0.5 Fire7 Fire7
neighbor 1 Fire7 Fire7 0.5 Fire8 Fire8 0.5 Fire7 Fire7
neighbor 1 Fire8 Fire8 0.5 Fire8 Fire8 0.5 Fire Fire

self 0.1 Fire6 1 Empty 
self 0.01 Fire4 1 Empty
self 0.01 Fire5 1 Empty
self 0.1 Fire7 1 Empty
self 0.1 Fire8 1 Empty

#Fire Source
element	Torch	101 0 0	0 1 100 1	1
neighbor 0.2	Torch	Empty	1.0	Torch		Fire
self 0.1 Torch 1 Torch2

element Torch2 200 100 0 0 1 100  1 0
neighbor 0.2	Torch2	Empty	1.0	Torch2		Fire
self 0.1 Torch2 1 Torch

neighbor 0.1 Fire Plant 1 Ash Fire
neighbor 0.1 Fire2 Plant 1 Ash Fire2
neighbor 0.1 Fire3 Plant 1 Ash Fire3

neighbor 0.1 Fire Brain 1 Fire Fire
neighbor 0.1 Fire2 Brain 1 Fire2 Fire2
neighbor 0.1 Fire3 Brain 1 Fire3 Fire3

neighbor 0.1 Fire Skin 1 Fire Fire
neighbor 0.1 Fire2 Skin 1 Fire2 Fire2
neighbor 0.1 Fire3 Skin 1 Fire3 Fire3


neighbor 0.1 Fire Skin2 1 Fire Fire
neighbor 0.1 Fire2 Skin2 1 Fire2 Fire2
neighbor 0.1 Fire3 Skin2 1 Fire3 Fire3


neighbor 0.1 Fire Skin3 1 Fire Fire
neighbor 0.1 Fire2 Skin3 1 Fire2 Fire2
neighbor 0.1 Fire3 Skin3 1 Fire3 Fire3


neighbor 0.1 Fire Skin3+ 1 Fire Fire
neighbor 0.1 Fire2 Skin3+ 1 Fire2 Fire2
neighbor 0.1 Fire3 Skin3+ 1 Fire3 Fire3

element Ash 100 100 100 1 1 1 0 0

neighbor 0.1 Fire Tree 0.5 Ash Fire  0.5 Empty Fire
neighbor 0.1 Fire2 Tree 0.5 Ash Fire2 0.5 Empty Fire2
neighbor 0.1 Fire3 Tree 0.5 Ash Fire3 0.5 Empty Fire3

neighbor 0.05 Fire Empty 1 Empty Empty
neighbor 0.05 Fire2 Empty 1 Empty Empty
neighbor 0.05 Fire3 Empty 1 Empty Empty

neighbor 0.3 Fire Person2 1 Fire Fire
neighbor 0.3 Fire2 Person2 1 Fire2 Fire2
neighbor 0.3 Fire3 Person2 1 Fire3 Fire3

neighbor 0.1 Fire DeadTree 1 Ash Fire
neighbor 0.1 Fire2 DeadTree 1 Ash Fire2
neighbor 0.1 Fire3 DeadTree 1 Ash Fire3

neighbor 0.1 Fire UglyPlant 1 Ash Fire
neighbor 0.1 Fire2 UglyPlant 1 Ash Fire2
neighbor 0.1 Fire3 UglyPlant 1 Ash Fire3


neighbor 1 Fire WildWater 1 Empty WildWater
neighbor 1 Fire2 WildWater 1 Empty WildWater
neighbor 1 Fire3 WildWater 1 Empty WildWater

neighbor 1 Fire Water2 1 Empty Water2
neighbor 1 Fire2 Water2 1 Empty Water2
neighbor 1 Fire3 Water2 1 Empty Water2

neighbor 1 Fire Water3 1 Empty Water3
neighbor 1 Fire2 Water3 1 Empty Water3
neighbor 1 Fire3 Water3 1 Empty Water3

neighbor 1 Water3 Lava 1 Rock Rock
neighbor 1 Water2 Lava 1 Rock Rock
neighbor 1 WildWater Lava 1 Rock Rock
neighbor 1 CalmWater Lava 1 Rock Rock

neighbor 0.1 Fire Bush 1 Ash Fire
neighbor 0.1 Fire2 Bush 1 Ash Fire2
neighbor 0.1 Fire3 Bush 1 Ash Fire3

#Use it to make a wooden house,very flammable However.
element Wood 150 100 50 0 0 30 0 1
#It's wet!
element WetWood 105 98 15 0 0 30 0 1

neighbor 0.1 Fire Wood 1 Ash Fire
neighbor 0.1 Fire2 Wood 1 Ash Fire2
neighbor 0.1 Fire3 Wood 1 Ash Fire3

neighbor 0.01 WildWater Wood 1 Empty WetWood
neighbor 0.01 Water2 Wood 1 Empty WetWood
neighbor 0.01 Water3 Wood 1 Empty WetWood

neighbor 0.01 CalmWater Wood 1 Empty WetWood 
neighbor 0.01 WetWood Wood 1 WetWood WetWood
neighbor 0.001 WetWood Empty 1 WetWood WildWater

neighbor 0.001 Fire WetWood 1 Ash Fire
neighbor 0.001 Fire2 WetWood 1 Ash Fire2
neighbor 0.001 Fire3 WetWood 1 Ash Fire3

#Put it in a cave so that the fumes from it will collect at the top
element SulferSource 150 100 200 0 0 20 0 1
neighbor 1 SulferSource Empty 1 SulferSource SulfuricWater

#Use If you don't want a sulfer source
element SulfuricWater 255 300 0 11 1 1 1
neighbor 0.01 SulfuricWater Empty 1 SulfuricWater SulfuricGas  
 #Use if you don't want to bother with SulfuricWater
element SulfuricGas  230 260 0 -1 -1  0 1 1

self 0.01 Fire 1 Empty

#Shiny Good for breaking,and in some circles eating.
element Glass   215 215 255 	0 0 50  0  1
self 0.1 Glass 1 hotglass
hotself 50 Glass
##
element hotglass 255 215 255 0 0 1 2  0

#A house made of bricks!
element BrickHouse  178 34 34  0 0 50 0.5 1
hotself 50 BrickHouse 220 0 0
hotcolor BrickHouse 250 0 0

#Good for breaking things
element Hammer 0 0 0 0 0 0 0 1
neighbor 1 Hammer Glass 1 Hammer BrokenGlass
self 0.5 Hammer 1 Empty 

#Pointy
element BrokenGlass 215 215 254 1 1 10 1 1 
neighbor 1 BrokenGlass Person2 1 Blood Empty
#Grows Glass,But how?

element GlassTree 150 100 51 0 0 51 0 1
neighbor 1 GlassTree Sand 1 GlassTree Glass2
element Glass2 215 215 254 	0 0 10  0 0
neighbor 1 Glass2 Sand 1 Glass2 Glass2  

#Great for a molotov Cocktail,Who was molotov anyway? He made a mean cocktail !
element FireWater 50 0 150 8 5 1 1 1
neighbor 1 FireWater Empty 1 FireWater Fire

#RainClouds I'll leave you to figure it out.
element RainCloud 300 300 300 0 0 0 1 1
neighbor 1 RainCloud Empty 1 RainCloud WildWater

#Rains Glass Ouch!
element GlassCloud 300 300 300 0 0 0 1 1
neighbor 1 GlassCloud Empty 1 GlassCloud BrokenGlass

#Rains Rocks That will leave a mark!
element RockCloud 300 300 300 0 0 0 1 1
neighbor 0.01 RockCloud Empty 1 RockCloud LooseRock 
element  Rubble 178 33 34 1 1 1 1 0
element  RubbleWood 150 100 51 1 1 1 1 0
neighbor 1 LooseRock BrickHouse 1 Rubble Empty

neighbor 1 LooseRock Wood 1 RubbleWood Empty
neighbor 1 LooseRock WetWood 1 RubbleWood Empty
neighbor 1 LooseRock Glass 1 LooseRock BrokenGlass

element Brain 100 120 30 0 0 30 0 1
neighbor 1 Brain Empty 1 DeadBrain Blood
element DeadBrain 100 50 0 0 0 30 0 0

element Skin 150 120 80 0 0 100 0 0
neighbor .1 Skin Empty 1 Skin Skin2

element Skin2 150 120 83 0 0 100 0 0
neighbor .1 Skin2 Person 1 Skin Person

element Skin3 150 120 82 0 0 100 0 0
neighbor 1 Skin3 Empty 1 Skin3+ Empty
neighbor .05	Skin3	Skin2	1	Skin3	Empty

element LavaSpout 255 70 70 0 0 100 0 1
neighbor 1 LavaSpout Empty 1 LavaSpout Lava

element  Skin3+ 150 120 81 0 0 100 0 0

neighbor .05	Skin3+	Skin2	1	Skin3+	Empty
neighbor 1 Person Empty 1 Person Skin

neighbor 1 Lava Person2 1 Person2 Lava 
neighbor 1 Lava Empty 1 Lava Fire
element Person2 245 245 245 0 0 100 0.5 0

neighbor 0.01 Person Skin 1 Person2 Skin
neighbor 1 Person2 Empty 1 Person2 Blood
neighbor 0.1 Person Person2 1 Person2 Person2

neighbor 1 DeadBrain  Brain 1 DeadBrain  DeadBrain
neighbor 1 DeadBrain Person2 1 DeadBrain DeadPerson
neighbor 1 DeadPerson Person2 1 DeadPerson DeadPerson

element  DeadPerson 200 200 200 0 0 100 0.5 0
element Lava  255 100  0  1 0 1 9  0
element DrownedPerson 200 201 200 0 0 100 0.5 0
element Mouth 151 0 0 0 0 30 0 1
element Mouth2 135 0 0 0 0 30 0 0

neighbor 1 BrokenGlass Mouth 1 BrokenGlass  Blood
neighbor 1 Mouth Fire 1 Fire Fire
neighbor 1 Mouth Fire2 1 Fire2 Fire2
neighbor 1 Mouth Fire3 1 Fire3 Fire3

neighbor 1 Mouth LooseRock 1 Blood LooseRock

neighbor 0.01 Mouth Mouth2 1 Mouth2 Mouth2
neighbor 1 Mouth2 Person2 1 Mouth2 DrownedPerson  
neighbor 1 Person2 DrownedPerson 1 DrownedPerson DrownedPerson
neighbor 1 Mouth WildWater 1 Mouth2 WildWater 

neighbor 1 Mouth Water2 1 Mouth2 Water2 
neighbor 1 Mouth  Water3 1 Mouth2 Water3 
neighbor 1 Mouth CalmWater 1 Mouth2 CalmWater 
neighbor 1 Mouth2 CPR 1 Mouth3 Empty

element  Mouth3 180 0 0 0 0 50 0 0

neighbor 0.001 Mouth3 Empty 1 Mouth Empty
neighbor 0.1 Mouth3 DrownedPerson 1 Mouth3 Person5

element Person5 256 256 256 0 0 50 0 0

neighbor 1 Mouth3 Mouth2 1 Mouth3 Mouth3
neighbor 0.5 Person5 DrownedPerson 1 Person5 Person5
neighbor 1 Mouth3 Person5 1 Mouth3 Person2 
neighbor 0.1 Person5 Person2 1 Person2 Person2

neighbor 0.8 Mouth Mouth3 1 Mouth Mouth
neighbor 0.7 Empty Mouth3  1 Empty Mouth
neighbor 1 CPR Mouth2 1 Empty Mouth3
neighbor 1 BrokenGlass Skin 1 BrokenGlass Blood
#Saves lives every day.
element CPR 252 252 252 1 1 1 0 1

neighbor 1 Brain DrownedPerson 1 DeadBrain DrownedPerson
neighbor 1 DeadBrain Person5 1 Brain Person5
neighbor 1 DeadPerson Person5 1 Person5 Person5
neighbor 0.5 DeadBrain Brain 1 Brain Brain 

#Messy,but effective. Put on Wounds
element SkinGraph 230 230 232 1 1 1 1 1
neighbor 1 SkinGraph Person2 1  Skin Person2

#Not Messy,but leaves a scab
element Bandage 231 230 232 0 0 100 0 1
element Bandage2  231 231 232 0 0 100 0 0
neighbor 1 Bandage Person2 1 Scab  Scab

element Scab 106 98 16 0 0 100 0 0
neighbor 1 Bandage Empty 1 Bandage2 Empty
neighbor 1 Bandage2 Bandage 1 Bandage2 Bandage2 
self 0.001 Scab 1 Empty
neighbor 1 Scab Person2 1 Scab Person

#Apply Directly to Bandages
element BandBGone 203 210 201 1 1 1 1 1
self 0.1 BandBGone 1 Empty
neighbor 1 BandBGone Bandage2 1 BandBGone BandBGone
neighbor 1 Scab Bandage 1 Scab Scab



#Erases everything that it touches. Line the bottom of your sandbox with it to clean up everything .
element Bin 0 0 50 0 0 100 0 1

neighbor 1 Bin Blood 1 Bin Empty
neighbor 1 Bin WildWater 1 Bin Empty
neighbor 1 Bin Water2 1 Bin Empty
neighbor 1 Bin Water3 1 Bin Empty
neighbor 1 Bin Fire 1 Bin Empty

neighbor 1 Bin Sand 1 Bin Empty
neighbor 1 Bin Lava 1 Bin Empty
neighbor 1 Bin SulfuricGas 1 Bin Empty
neighbor 1 Bin SulfuricWater 1 Bin Empty
neighbor 1 Bin Ash 1 Bin Empty

neighbor 1 Bin BloodyWater 1 Bin Empty
neighbor 1 Bin CalmWater 1 Bin Empty
neighbor 1 Bin LooseRock 1 Bin Empty 
neighbor 1 Bin SkinGraph 1 Bin Empty   



#1. Reach for your face 2. Find Mouth 3. Move hand up until on nose 
element Nose 180 130 80 0 0 100 0 1
neighbor 1 PosionGas Nose 1 Empty Nose2
element PosionGas 10 10 50 -1 -1 0 0 1
element Nose2 181 131 81 0 0 100 0 0
#Use to connect The nose to the lungs.
element LungTube 226 35 198 0 0 100 0 1
#Look it up on SearchnowFindLater. They come in PAIRS. JUST 2.!!!
element Lungs 225 35 198 0 0 100 0 1
neighbor 1 Nose2 LungTube 1 Nose2 PosionedLungTube


element PosionedLungTube 100 70 0 1 1 100 0 0
neighbor 1 PosionedLungTube LungTube 1 PosionedLungTube PosionedLungTube
neighbor 1 PosionedLungTube Lungs 1 PosionedLungTube PosionedLungs
neighbor 1 PosionedLungs Lungs 1 PosionedLungs PosionedLungs

element PosionedLungs 144 0 117 1 1 100 0 0

element PosionedPerson 0 151 0 0 0 100 0 0

neighbor 1 PosionedLungs Person2 1 PosionedLungs PosionedPerson
neighbor 1 PosionedPerson Person2 1 PosionedPerson PosionedPerson

Personal tools