User:Usmcrulz/mischief mod 1.0
From FSG Wiki
--Usmcrulz 13:42, 10 June 2007 (PDT)--Usmcrulz 13:42, 10 June 2007 (PDT)
| Mischief Mod | |
|---|---|
| How to set up a dry ice bomb. | |
| Creator: | USMCRULZ |
| System: | WxSand |
| Date of Release: | June 4, 2007 |
| Current Version: | v4.4 |
| Mod Type: | Mixing |
| Forum Thread | |
| This mod is pretty much self explanitory. However, if you need any help, look on the forum page. If you have any ideas please post in the forum, and I will give you credit. | |
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, File subversion 2 #element element r g b gravity slip density conductivity visible #self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...] #hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element #hotcolor element r g b #neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...] #hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2 #explosion neighbor1 neighbor2 xspeed<255 yspeed<255 #pexplosion neighbor1 neighbor2 diameter element group explosives/burnables fuse firecracker Fire lighter_fluid lighter_fluid_can gunpowder group dry_ice_bombs dryice bottle Water cap group coke_mentos coke bottle mento group matchbox match stick strike group lighters_beta casing fluid_tank sparker pumpline lighter_fluid fluid_release push group note_about_lighters note: group neighbors_garden soil seed Water TreeSeed mulch GrassSeed group Caution_Awesome_url lost www.lost.eu/51201 #Erases. element Empty 0 0 0 0.000000 1.000000 0.000000 0.000000 1 #Fire burns/ignites/heats things element Fire 208 183 6 -1.000000 1.000000 0.000000 1.400000 1 #Dissolves other elements. Turns to steam when heated. element Water 32 32 255 0.700000 1.000000 0.800000 0.400000 1 hotcolor Water 200 200 255 self 0.001 Water 1.0 Steam hotself 50 Water #Will eventually condense. element Steam 85 85 255 -1.000000 1.000000 0.010000 0.000000 1 self 0.001000 Steam 1.0000 Water element Fire2 211 44 1 -1.000000 1.000000 0.000000 1.100000 0 element Fire3 254 121 1 -1.000000 1.000000 0.000000 1.000000 0 neighbor .03 Fire Empty .5 Fire2 Empty .5 Fire3 Empty self .08 Fire2 1.0 Empty self .05 Fire3 1.0 Empty neighbor .02 Fire Fire 1.0 Empty Empty neighbor .5 Fire Fire 1.0 Empty Empty self .08 Fire 1.0 Empty neighbor .5 Fire3 Fire3 1.0 Fire2 Fire2 neighbor .5 Fire2 Fire2 1.0 Fire3 Fire3 neighbor .05 Fire Fire 1.0 Fire2 Fire2 neighbor .05 Fire Fire 1.0 Fire3 Fire3 neighbor .35 Fire fuse .5 Fire2 Fire2 .5 Fire3 Fire3 neighbor .35 Fire2 fuse .5 Fire3 Fire3 .5 Fire Fire neighbor .35 Fire3 fuse 1.0 Fire2 Fire2 neighbor .35 Fire2 fuse .65 Fire3 Fire3 .35 Fire Fire #place some spaced out on a fuse element firecracker 230 10 10 0.000 0.000 1.000 .900 1 neighbor .0001 Fire firecracker 1.000 Fire Fire pexplosion firecracker Fire 10 Fire neighbor 1 firecracker Fire 1.0 Fire Fire explosion firecracker Fire 200 -255 neighbor 1 firecracker Fire2 1 Fire2 Fire2 explosion firecracker Fire2 200 -255 neighbor 1 firecracker Fire3 1 Fire3 Fire3 explosion firecracker Fire3 200 -255 #Well, ever seen coyote and road runner? Same concept. element fuse 55 55 55 0.000000 0.000000 1.000000 0.000000 1 neighbor .35 Fire fuse 1.0 Fire Fire neighbor .35 Fire2 fuse .5 Fire2 Fire2 .5 Fire3 Fire3 #Used to hold things like dry ice, and water *hint* *hint* element bottle 207 211 211 0 0 5 0 1 #One of the few elements that will sublimate element dryice 171 214 248 1 0 1 0 1 element ice1 34 171 244 0 0 1 0 0 element ice2 50 171 244 0 0 1 0 0 element ice3 84 164 243 0 0 1 0 0 element ice4 12 85 158 0 0 1 0 0 element water1 32 32 255 .8 1 .5 .4 #If it falls down the steps in a crowded hallway, it turns into things like a guitar and CD's. element cap 200 17 17 0 0 1 1 1 element CO2 20 20 20 -1 .5 .003 1.5 0 element cap2 200 17 17 0 0 1 1 0 self .05 water1 1.0 Empty neighbor 1.0 dryice Empty 1.0 ice1 Empty neighbor .002 ice1 Water 1.0 Empty Water neighbor .002 ice2 Water 1.0 Empty Water neighbor .5 ice1 Empty 1.0 ice1 ice2 neighbor .5 ice2 Empty 1.0 ice2 ice3 neighbor .5 ice3 Empty 1.0 ice3 ice4 neighbor .05 Water dryice 1.0 CO2 dryice neighbor .05 Water ice1 1.0 CO2 ice1 neighbor .05 Water ice2 1.0 CO2 ice2 neighbor .05 Water ice3 1.0 CO2 ice3 neighbor .05 Water ice4 1.0 CO2 ice4 pexplosion cap2 Empty 500 water1 self .0001 cap 1.0 cap2 hotself 50 cap # Be sure to grab your my_coke rewards points! element coke 48 39 35 1 .5 .5 .2 1 element fizz 213 157 102 -1 0 1 0 0 element fizz1 213 157 102 -1 .3 1 0 0 element fizz2 213 157 102 -1 .3 1 0 0 element fizz3 213 157 102 -1 .3 1 0 0 element coke2 48 39 35 1 .5 .5 .2 0 element coke3 48 39 35 1 .5 .5 .2 0 neighbor .05 coke Empty 1.0 coke fizz neighbor .0001 fizz Empty 1.0 fizz fizz1 self .0003 fizz1 1.0 fizz2 self .2 fizz 1.0 Empty pexplosion fizz2 Empty 15 fizz #Most likely the most violent candy. Tastes sort of minty BTW. element mento 244 244 244 1 0 1 0 1 neighbor .5 mento coke 1.0 coke2 coke2 neighbor .05 fizz3 Empty 1.0 fizz3 fizz3 self .09 fizz3 1.0 Empty neighbor .5 coke2 Empty 1.0 fizz3 Empty neighbor 1.0 coke2 coke 1.0 coke2 coke2 #ooooh! Fire element match 236 0 0 0 0 1 1 1 element match2 125 0 0 0 0 1 1 0 #Draw a line of this below the match head. element stick 220 159 78 0 0 1 1 1 #to light a match. element strike 255 255 255 1 .8 1 1 1 element burned_match 47 0 0 0 0 1 1 0 element burned_stick 50 33 10 0 0 1 1 0 element stick2 220 159 78 0 0 1 1 0 #Burns very hot for a short period of time. It is like a liquid fuse. Kinda element lighter_fluid 220 220 218 1 .5 .5 1 1 #Continuous lighter_fluid element lighter_fluid_can 150 150 145 0 0 1 1 1 self .02 strike 1.0 Empty self .002 match2 1.0 burned_match self .002 stick2 1.0 burned_stick neighbor 1.0 match Fire 1.0 match2 Fire neighbor 1.0 match Fire2 1.0 match2 Fire2 neighbor 1.0 match Fire3 1.0 match2 Fire3 neighbor 1.0 match2 Empty 1.0 match2 Fire neighbor 1.0 match2 match 1.0 match2 match2 neighbor 1.0 strike match 1.0 match2 match2 neighbor 1.0 match2 stick 1.0 match2 stick2 neighbor 1.0 stick2 stick 1.0 stick2 stick2 neighbor 1.0 lighter_fluid Fire 1.0 Fire Fire neighbor 1.0 lighter_fluid_can Empty 1.0 lighter_fluid_can lighter_fluid neighbor .005 Water Fire 1.0 Water Empty neighbor .005 Water Fire2 1.0 Water Empty neighbor .005 Water Fire3 1.0 Water Empty #Draw a lighter shape with this. element casing 211 247 15 0 0 1 1 1 #carries lighter fluid to the sparker element pumpline 150 0 0 0 0 1 1 1 #Lights the lighter fluid element sparker 189 198 183 0 0 1 1 1 #Draw a circle inside your casing, and fill with lighter fluid element fluid_tank 0 0 0 0 0 1 1 1 #"Push" it down to release gas into the pumpline. element fluid_release 249 0 0 0 0 1 1 1 #To release gas into the lighter system. element push 255 255 255 1 .5 1 1 1 element release2 249 0 0 0 0 1 1 0 element pump2 120 0 0 0 0 1 1 0 element tank2 15 15 15 0 0 1 1 0 element tank3 30 30 30 0 0 1 1 0 element fluid2 169 169 165 1 .5 .5 1 0 element sparker2 137 154 126 0 0 1 1 0 neighbor .7 push fluid_release 1.0 push release2 neighbor 1.0 release2 fluid_release 1.0 release2 release2 neighbor 1.0 release2 pumpline 1.0 release2 pump2 neighbor .5 pumpline pump2 1.0 pump2 pump2 neighbor 1.0 lighter_fluid fluid_tank 1.0 lighter_fluid tank2 neighbor 1.0 tank2 fluid_tank 1.0 tank2 tank2 neighbor 1.0 pump2 tank2 1.0 pump2 tank3 neighbor 1.0 tank3 tank2 1.0 tank3 tank3 neighbor 1.0 tank3 lighter_fluid 1.0 tank3 fluid2 neighbor .0001 fluid2 pumpline 1.0 Empty pump2 neighbor 1.0 pump2 sparker 1.0 pump2 sparker2 neighbor 1.0 sparker2 Empty 1.0 sparker2 Fire neighbor 1.0 fluid2 lighter_fluid 1.0 fluid2 fluid2 neighbor 1.0 tank3 pumpline 1.0 tank3 pump2 neighbor 1.0 pump2 fluid_release 1.0 pumpline fluid_release self .008 release2 1.0 fluid_release self .06 push 1.0 Empty neighbor 1.0 sparker2 sparker 1.0 sparker2 sparker2 #Lighters are a work in progress. They will burn forever for now. element note: 255 255 255 1 5 1 1 1 #Yay... it blows up. Fun. Right? element gunpowder 91 91 91 1 .5 1 1 1 element powder2 157 157 157 1 .5 1 1 0 neighbor 1.0 gunpowder gunpowder 1.0 powder2 gunpowder pexplosion gunpowder Fire 25 Fire2 Fire3 pexplosion gunpowder Fire2 25 Fire Fire2 Fire3 pexplosion gunpowder Fire3 25 Fire2 neighbor .05 gunpowder Fire .5 Fire2 Fire2 .5 Fire3 Fire3 pexplosion powder2 Fire 5 Fire2 pexplosion powder2 Fire2 5 Fire2 pexplosion powder2 Fire3 5 Fire3 pexplosion Fire note: 2000 Fire pexplosion Fire2 note: 2000 Fire2 pexplosion Fire3 note: 2000 Fire3 Fire3 neighbor 0.5 gunpowder Fire 1.0 Fire2 Fire3 explosion gunpowder Fire 255 255 neighbor 0.5 gunpowder Fire2 1.0 Fire2 Fire3 explosion gunpowder Fire2 255 255 neighbor 0.5 gunpowder Fire3 1.0 Fire2 Fire3 explosion gunpowder Fire3 255 255 #Place in watered mulch element TreeSeed 153 102 10 1 1 1.1 1 1 element TreeGrow 90 50 0 -1 0 1 .9 0 element Tree1 90 50 1 0 0 0 0 0 element Tree2 90 50 2 0 0 3 1 0 element Tree3 90 50 3 0 0 3 1 0 element Tree4 90 50 4 0 0 3 1 0 element Tree5 90 51 0 0 0 3 1 0 element TreeLeaves 0 150 0 0 0 3 1 0 element TreeLeaves2 1 150 0 0 0 3 1 0 element TreeLeaves3 0 150 1 0 0 3 1 0 element TreeLeaves4 1 150 1 0 0 3 1 0 #plant trees in this. Water the mulch first element mulch 35 35 35 1 .5 1.5 1 1 element mulch2 81 52 33 1 .5 1.5 1 0 element wateredmulch 25 25 25 1 .5 1.5 1 0 element wm2 71 42 23 1 .5 1.5 1 0 neighbor 1.0 mulch mulch 1.0 mulch mulch2 neighbor 1.0 wm2 TreeSeed 1.0 wm2 TreeGrow neighbor 1 TreeGrow Empty 1 TreeGrow Tree1 neighbor 1 Tree1 Empty 1 Tree1 Tree2 neighbor 1.0 Water mulch 1.0 Water wateredmulch neighbor 1.0 wateredmulch mulch 1.0 wateredmulch wateredmulch neighbor 1.0 wateredmulch mulch2 1.0 wateredmulch wm2 neighbor 1.0 wm2 mulch2 1.0 wm2 wm2 self .005 TreeGrow 1 Tree3 self .005 Tree1 1 Tree2 neighbor 1 Tree1 Tree3 1 Tree4 Tree3 neighbor 1 Tree2 Tree3 1 Tree4 Tree3 neighbor 1 Tree1 Tree4 1 Tree5 Tree4 neighbor 1 Tree2 Tree4 1 Tree5 Tree4 neighbor 1 Tree4 Empty 1 Tree4 TreeLeaves neighbor 1 Tree3 Empty 1 Tree3 TreeLeaves neighbor 1 TreeLeaves Empty 1 TreeLeaves TreeLeaves2 explosion TreeLeaves Empty -160 -160 pexplosion TreeLeaves2 Empty 8 TreeLeaves3 neighbor 1 TreeLeaves2 soil 1 soil soil neighbor .05 TreeLeaves3 Empty 1 TreeLeaves3 TreeLeaves3 neighbor 1 TreeLeaves3 Tree1 1 TreeLeaves4 Tree4 neighbor 1 TreeLeaves3 Tree2 1 TreeLeaves4 Tree4 neighbor 1 TreeLeaves3 Tree3 1 TreeLeaves4 Tree4 neighbor 1 TreeLeaves3 Tree4 1 TreeLeaves4 Tree4 neighbor 1 TreeLeaves4 TreeLeaves3 1 TreeLeaves4 TreeLeaves4 neighbor 1 TreeGrow Tree1 1 TreeGrow Empty neighbor 1 TreeGrow Tree2 1 TreeGrow Empty neighbor .005 TreeLeaves4 Tree4 1 TreeLeaves4 Tree5 neighbor 1 Tree5 Tree4 1 Tree5 Tree5 neighbor 1 TreeLeaves soil 1 soil soil neighbor .3 Fire Tree1 1.0 Fire2 Fire3 neighbor .3 Fire2 Tree1 1.0 Fire3 Fire neighbor .3 Fire3 Tree1 1.0 Fire Fire2 neighbor .3 Fire Tree2 1.0 Fire2 Fire3 neighbor .3 Fire2 Tree2 1.0 Fire3 Fire neighbor .3 Fire3 Tree2 1.0 Fire Fire2 neighbor .3 Fire Tree3 1.0 Fire2 Fire3 neighbor .3 Fire2 Tree3 1.0 Fire3 Fire neighbor .5 Fire3 Tree3 1.0 Fire Fire2 neighbor .3 Fire Tree4 1.0 Fire2 Fire3 neighbor .3 Fire2 Tree4 1.0 Fire3 Fire neighbor .3 Fire3 Tree4 1.0 Fire Fire2 neighbor .3 Fire Tree5 1.0 Fire2 Fire3 neighbor .3 Fire2 Tree5 1.0 Fire3 Fire neighbor .3 Fire3 Tree5 1.0 Fire Fire2 neighbor .8 Fire TreeLeaves 1.0 Fire2 Fire3 neighbor .8 Fire2 TreeLeaves 1.0 Fire3 Fire neighbor .8 Fire3 TreeLeaves 1.0 Fire Fire2 neighbor .8 Fire TreeLeaves2 1.0 Fire2 Fire3 neighbor .8 Fire2 TreeLeaves2 1.0 Fire3 Fire neighbor .8 Fire3 TreeLeaves2 1.0 Fire Fire2 neighbor .8 Fire TreeLeaves3 1.0 Fire2 Fire3 neighbor .8 Fire2 TreeLeaves3 1.0 Fire3 Fire neighbor .8 Fire3 TreeLeaves3 1.0 Fire Fire2 neighbor .8 Fire TreeLeaves4 1.0 Fire2 Fire3 neighbor .8 Fire2 TreeLeaves4 1.0 Fire3 Fire neighbor .8 Fire3 TreeLeaves4 1.0 Fire Fire2 neighbor .8 Fire TreeGrow 1.0 Fire2 Fire3 neighbor .8 Fire2 TreeGrow 1.0 Fire3 Fire neighbor .8 Fire3 TreeGrow 1.0 Fire Fire2 element GrassSeed 154 102 10 1 1 .15.1 1 1 element Grass1 25 200 25 0 0 1 1 0 element Grass2 25 200 25 0 0 1 1 0 element Grass3 25 200 25 0 0 1 1 0 element Grass4 25 200 25 0 0 1 1 0 element Grass 25 200 25 0 0 1 1 0 neighbor 1 GrassSeed Water 1 Grass1 Water neighbor 1.0 Water Grass 1 Empty Grass neighbor 1.0 Water Grass1 1.0 Empty Grass1 neighbor 1 Grass1 Empty 1 Grass1 Grass2 neighbor 1 Grass2 Empty 1 Grass2 Grass3 neighbor 1 Grass3 Empty 1 Grass3 Grass4 self .02 Grass4 1 Grass neighbor 1 Grass Grass1 1 Grass Grass neighbor 1 Grass Grass2 1 Grass Grass neighbor 1 Grass Grass3 1 Grass Grass neighbor 1 Grass Grass4 1 Grass Grass neighbor .35 Fire Grass 1.0 Fire2 Fire3 neighbor .35 Fire2 Grass 1.0 Fire3 Fire neighbor .35 Fire3 Grass 1.0 Fire Fire2 #What your neighbor's planted their garden in. element soil 158 84 29 1 .5 .4 1 1 #Seed's yay. Many colors( For best effect drop(tiny amount in little patches)from the top onto soil). element seed 100 91 87 1 .5 .495 1 1 element seed2 250 80 105 1 .5 .495 1 0 element seed3 100 200 50 1 .5 .495 1 0 element seed4 180 20 30 1 .5 .495 1 0 element seed5 70 33 245 1 .5 .495 1 0 neighbor .0009 seed Empty .05 seed Empty .23 seed2 Empty .24 seed3 Empty .24 seed4 Empty .24 seed5 Empty element s11 100 91 87 -1 .5 .3 1 0 element s22 250 80 105 -1 .5 .3 1 0 element s33 100 200 50 -1 .5 .3 1 0 element s44 180 20 30 -1 .5 .3 1 0 element s55 70 33 245 1 .5 .3 1 0 neighbor 1.0 Water seed 1.0 s11 s11 neighbor 1.0 Water seed2 1.0 s22 s22 neighbor 1.0 Water seed3 1.0 s33 s33 neighbor 1.0 Water seed4 1.0 s44 s44 neighbor 1.0 Water seed5 1.0 s55 s55 element Flower1 210 196 13 0 0 1 1 0 element Flower2 210 196 13 0 0 1 1 0 element Flower3 210 196 13 0 0 1 1 0 element Flower3 210 196 13 0 0 1 1 0 element Flower4 210 196 13 0 0 1 1 0 element Flower5 210 196 13 0 0 1 1 0 pexplosion s11 topsoil 5 Flower1 pexplosion s22 topsoil 5 Flower2 pexplosion s33 topsoil 5 Flower3 pexplosion s44 topsoil 5 Flower4 pexplosion s55 topsoil 5 Flower5 element f1 255 140 235 0 0 1 1 0 element f2 250 140 160 0 0 1 1 0 element f3 100 230 110 0 0 1 1 0 element f4 235 75 85 0 0 1 1 0 element f5 92 60 247 0 0 1 1 0 neighbor .08 Flower1 Empty 1.0 Flower1 f1 neighbor .08 Flower2 Empty 1.0 Flower2 f2 neighbor .08 Flower3 Empty 1.0 Flower3 f3 neighbor .08 Flower4 Empty 1.0 Flower4 f4 neighbor .08 Flower5 Empty 1.0 Flower5 f5 element f11 174 0 143 0 0 1 1 0 element f22 108 4 22 0 0 1 1 0 element f33 80 90 100 0 0 1 1 0 element f44 98 11 15 0 0 1 1 0 element f55 18 3 90 0 0 1 1 0 neighbor .08 f1 Empty 1.0 f1 f11 neighbor .08 f2 Empty 1.0 f2 f22 neighbor .08 f3 Empty 1.0 f3 f33 neighbor .08 f4 Empty 1.0 f4 f44 neighbor .08 f5 Empty 1.0 f5 f55 element topsoil 90 48 16 1 .5 .2 1 0 neighbor .08 soil Empty 1.0 soil topsoil neighbor .5 Fire Flower1 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire2 Flower1 .5 Fire3 Fire2 .5 Fire Fire3 neighbor .5 Fire3 Flower1 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire Flower2 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire2 Flower2 .5 Fire3 Fire2 .5 Fire Fire3 neighbor .5 Fire3 Flower2 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire Flower3 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire2 Flower3 .5 Fire3 Fire2 .5 Fire Fire3 neighbor .5 Fire3 Flower3 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire Flower4 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire2 Flower4 .5 Fire3 Fire2 .5 Fire Fire3 neighbor .5 Fire3 Flower4 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire Flower5 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire2 Flower5 .5 Fire3 Fire2 .5 Fire Fire3 neighbor .5 Fire3 Flower5 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .005 Fire f1 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .005 Fire2 f1 .5 Fire3 Fire2 .5 Fire Fire3 neighbor .005 Fire3 f1 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire f2 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire2 f2 .5 Fire3 Fire2 .5 Fire Fire3 neighbor .5 Fire3 f2 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire f3 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire2 f3 .5 Fire3 Fire2 .5 Fire Fire3 neighbor .5 Fire3 f3 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire f4 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire2 f4 .5 Fire3 Fire2 .5 Fire Fire3 neighbor .5 Fire3 f4 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .005 Fire f5 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .005 Fire2 f5 .5 Fire3 Fire2 .5 Fire Fire3 neighbor .005 Fire3 f5 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire f11 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire2 f11 .5 Fire3 Fire2 .5 Fire Fire3 neighbor .5 Fire3 f11 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire f22 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire2 f22 .5 Fire3 Fire2 .5 Fire Fire3 neighbor .5 Fire3 f22 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire f33 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire2 f33 .5 Fire3 Fire2 .5 Fire Fire3 neighbor .5 Fire3 f33 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire f44 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire2 f44 .5 Fire3 Fire2 .5 Fire Fire3 neighbor .5 Fire3 f44 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire f55 .5 Fire2 Fire3 .5 Fire Fire2 neighbor .5 Fire2 f55 .5 Fire3 Fire2 .5 Fire Fire3 neighbor .5 Fire3 f55 .5 Fire2 Fire3 .5 Fire Fire2 #www.lost.eu/51201 Do it. Go there. element lost 0 0 0 0 0 0 0 1 #click yes on the site and get a cookie element www.lost.eu/51201 0 0 0 0 0 0 0 1
| FSG Mod in Progress | |
|---|---|
| This mod is currently in progress and will be updated constantly, to keep up on recent updates please check the forum thread. If this mod has not been updated recently please contact its creator and either have him change its status or continue with the mod. If he does not reply within 5 days and has no reason for his absence please change the status to abandoned. |
