User:Usmcrulz/mischief mod 1.0

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--Usmcrulz 13:42, 10 June 2007 (PDT)--Usmcrulz 13:42, 10 June 2007 (PDT)

Mischief Mod

How to set up a dry ice bomb.
Creator: USMCRULZ
System: WxSand
Date of Release: June 4, 2007
Current Version: v4.4
Mod Type: Mixing
Forum Thread
This mod is pretty much self explanitory. However, if you need any help, look on the forum page. If you have any ideas please post in the forum, and I will give you credit.




















#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, File subversion 2
#element element r g b gravity slip density conductivity visible
#self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...]
#hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element
#hotcolor element r g b
#neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...]
#hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element


group explosives/burnables    fuse  firecracker Fire lighter_fluid lighter_fluid_can gunpowder
group dry_ice_bombs dryice bottle Water cap
group coke_mentos coke bottle mento
group matchbox match stick strike
group lighters_beta  casing fluid_tank sparker pumpline lighter_fluid fluid_release push
group note_about_lighters note:
group neighbors_garden soil seed Water TreeSeed mulch GrassSeed
group Caution_Awesome_url lost www.lost.eu/51201
#Erases.
element	Empty	0	0	0	0.000000	1.000000	0.000000	0.000000	1
#Fire burns/ignites/heats things
element Fire 208 183 6 -1.000000	1.000000	0.000000	1.400000	1
#Dissolves other elements. Turns to steam when heated.
element	Water	32	32	255	0.700000	1.000000	0.800000	0.400000	1
hotcolor Water  200     200     255
self    0.001     Water   1.0     Steam
hotself 50     Water

#Will eventually condense.
element	Steam	85	85	255	-1.000000	1.000000	0.010000	0.000000	1
self	0.001000	Steam	1.0000	Water
element Fire2 211 44 1 -1.000000	1.000000	0.000000	1.100000	0
element Fire3 254 121 1 -1.000000	1.000000	0.000000	1.000000	0
neighbor .03 Fire Empty .5 Fire2 Empty .5 Fire3 Empty
self .08 Fire2 1.0 Empty
self .05 Fire3 1.0 Empty
neighbor .02 Fire Fire 1.0 Empty Empty
neighbor .5 Fire Fire 1.0 Empty Empty
self .08 Fire 1.0 Empty
neighbor .5 Fire3 Fire3 1.0 Fire2 Fire2
neighbor .5 Fire2 Fire2 1.0 Fire3 Fire3
neighbor .05 Fire Fire 1.0 Fire2 Fire2
neighbor .05 Fire Fire 1.0 Fire3 Fire3
neighbor .35 Fire fuse .5 Fire2 Fire2 .5 Fire3 Fire3
neighbor .35 Fire2 fuse .5 Fire3 Fire3 .5 Fire Fire
neighbor .35 Fire3 fuse 1.0 Fire2 Fire2
neighbor .35 Fire2 fuse .65 Fire3 Fire3 .35 Fire Fire
#place some spaced out on a fuse
element firecracker 230 10 10 0.000 0.000 1.000 .900 1
neighbor .0001 Fire firecracker 1.000 Fire Fire
pexplosion firecracker Fire 10 Fire
neighbor 1 firecracker Fire 1.0 Fire Fire
explosion firecracker Fire 200 -255
neighbor 1 firecracker Fire2 1 Fire2 Fire2
explosion firecracker Fire2 200 -255
neighbor 1 firecracker Fire3 1 Fire3 Fire3
explosion firecracker Fire3 200 -255
#Well, ever seen coyote and road runner? Same concept.
element fuse 55	55  55  0.000000	0.000000	1.000000	0.000000	1
neighbor .35 Fire fuse 1.0 Fire Fire
neighbor .35 Fire2 fuse .5 Fire2 Fire2 .5 Fire3 Fire3
#Used to hold things like dry ice, and water *hint* *hint*
element bottle 207 211 211 0 0 5 0 1
#One of the few elements that will sublimate
element dryice 171 214 248 1 0 1 0 1
element ice1 34 171 244 0 0 1 0 0
element ice2 50 171 244 0 0 1 0 0
element ice3 84 164 243 0 0 1 0 0
element ice4 12 85 158 0 0 1 0 0
element water1 32 32 255 .8 1 .5 .4
#If it falls down the steps in a crowded hallway, it turns into things like a guitar and CD's.
element cap 200 17 17 0 0 1 1 1
element CO2 20 20 20 -1 .5 .003 1.5 0
element cap2 200 17 17 0 0 1 1 0
self .05 water1 1.0 Empty
neighbor 1.0 dryice Empty 1.0 ice1 Empty
neighbor .002 ice1 Water 1.0 Empty Water
neighbor .002 ice2 Water 1.0 Empty Water
neighbor .5 ice1 Empty 1.0 ice1 ice2
neighbor .5 ice2 Empty 1.0 ice2 ice3
neighbor .5 ice3 Empty 1.0 ice3 ice4
neighbor .05 Water dryice 1.0 CO2 dryice
neighbor .05 Water ice1 1.0 CO2 ice1
neighbor .05 Water ice2 1.0 CO2 ice2
neighbor .05 Water ice3 1.0 CO2 ice3
neighbor .05 Water ice4 1.0 CO2 ice4
pexplosion cap2 Empty 500 water1
self .0001 cap 1.0 cap2
hotself 50 cap
# Be sure to grab your my_coke rewards points!
element coke 48 39 35 1 .5 .5 .2 1
element fizz 213 157 102 -1 0 1 0 0
element fizz1 213 157 102 -1 .3 1 0 0
element fizz2 213 157 102 -1 .3 1 0 0
element fizz3 213 157 102 -1 .3 1 0 0
element coke2 48 39 35 1 .5 .5 .2 0
element coke3 48 39 35 1 .5 .5 .2 0
neighbor .05 coke Empty 1.0 coke fizz
neighbor .0001 fizz Empty 1.0 fizz fizz1
self .0003 fizz1 1.0 fizz2
self .2  fizz 1.0 Empty
pexplosion fizz2 Empty 15 fizz
#Most likely the most violent candy. Tastes sort of minty BTW.
element mento 244 244 244 1 0 1 0 1
neighbor .5 mento coke 1.0 coke2 coke2
neighbor .05 fizz3 Empty 1.0 fizz3 fizz3
self .09 fizz3 1.0 Empty
neighbor .5 coke2 Empty 1.0 fizz3 Empty
neighbor 1.0 coke2 coke 1.0 coke2 coke2
#ooooh! Fire
element match 236 0 0 0 0 1 1 1
element match2 125 0 0 0 0 1 1 0
#Draw a line of this below the match head.
element stick 220 159 78 0 0 1 1 1
#to light a match.
element strike 255 255 255 1 .8 1 1 1
element burned_match 47 0 0 0 0 1 1 0
element burned_stick 50 33 10 0 0 1 1 0
element stick2 220 159 78 0 0 1 1 0
#Burns very hot for a short period of time. It is like a liquid fuse. Kinda
element lighter_fluid 220 220 218 1 .5 .5 1 1
#Continuous lighter_fluid
element lighter_fluid_can 150 150 145 0 0 1 1 1
self .02 strike 1.0 Empty
self .002 match2 1.0 burned_match
self .002 stick2 1.0 burned_stick
neighbor 1.0 match Fire 1.0 match2 Fire
neighbor 1.0 match Fire2 1.0 match2 Fire2
neighbor 1.0 match Fire3 1.0 match2 Fire3
neighbor 1.0 match2 Empty 1.0 match2 Fire
neighbor 1.0 match2 match 1.0 match2 match2
neighbor 1.0 strike match 1.0 match2 match2
neighbor 1.0 match2 stick 1.0 match2 stick2
neighbor 1.0 stick2 stick 1.0 stick2 stick2
neighbor 1.0 lighter_fluid Fire 1.0 Fire Fire
neighbor 1.0 lighter_fluid_can Empty 1.0 lighter_fluid_can lighter_fluid
neighbor .005 Water Fire 1.0 Water Empty
neighbor .005 Water Fire2 1.0 Water Empty
neighbor .005 Water Fire3 1.0 Water Empty
#Draw a lighter shape with this.
element casing 211 247 15 0 0 1 1 1
#carries lighter fluid to the sparker
element pumpline 150 0 0 0 0 1 1 1
#Lights the lighter fluid
element sparker 189 198 183 0 0 1 1 1
#Draw a circle inside your casing, and fill with lighter fluid
element fluid_tank 0 0 0 0 0 1 1 1
#"Push" it down to release gas into the pumpline.
element fluid_release 249 0 0 0 0 1 1 1
#To release gas into the lighter system.
element push 255 255 255 1 .5 1 1 1
element release2 249 0 0 0 0 1 1 0
element pump2 120 0 0 0 0 1 1 0
element tank2 15 15 15 0 0 1 1 0
element tank3 30 30 30 0 0 1 1 0
element fluid2 169 169 165 1 .5 .5 1 0
element sparker2 137 154 126 0 0 1 1 0
neighbor .7 push fluid_release 1.0 push release2
neighbor 1.0 release2 fluid_release 1.0 release2 release2
neighbor 1.0 release2 pumpline 1.0 release2 pump2
neighbor .5 pumpline pump2 1.0 pump2 pump2
neighbor 1.0 lighter_fluid fluid_tank 1.0 lighter_fluid tank2
neighbor 1.0 tank2 fluid_tank 1.0 tank2 tank2
neighbor 1.0 pump2 tank2 1.0 pump2 tank3
neighbor 1.0 tank3 tank2 1.0 tank3 tank3
neighbor 1.0 tank3 lighter_fluid 1.0 tank3 fluid2
neighbor .0001 fluid2 pumpline 1.0 Empty pump2
neighbor 1.0 pump2 sparker 1.0 pump2 sparker2
neighbor 1.0 sparker2 Empty 1.0 sparker2 Fire
neighbor 1.0 fluid2 lighter_fluid 1.0 fluid2 fluid2
neighbor 1.0 tank3 pumpline 1.0 tank3 pump2
neighbor 1.0 pump2 fluid_release 1.0 pumpline fluid_release
self .008 release2 1.0 fluid_release
self .06 push 1.0 Empty
neighbor 1.0 sparker2 sparker 1.0 sparker2 sparker2
#Lighters are a work in progress.  They will burn forever for now.
element note: 255 255 255 1 5 1 1 1
#Yay... it blows up. Fun. Right?
element gunpowder 91 91 91 1 .5 1 1 1
element powder2 157 157 157 1 .5 1 1 0
neighbor 1.0 gunpowder gunpowder 1.0 powder2 gunpowder
pexplosion gunpowder Fire 25 Fire2 Fire3
pexplosion gunpowder Fire2 25 Fire Fire2 Fire3
pexplosion gunpowder Fire3 25 Fire2 
neighbor .05 gunpowder Fire .5 Fire2 Fire2 .5 Fire3 Fire3
pexplosion powder2 Fire 5 Fire2
pexplosion powder2 Fire2 5 Fire2
pexplosion powder2 Fire3 5 Fire3
pexplosion Fire note: 2000 Fire
pexplosion Fire2 note: 2000 Fire2
pexplosion Fire3 note: 2000 Fire3 Fire3
neighbor 0.5 gunpowder Fire 1.0 Fire2 Fire3
explosion gunpowder Fire  255 255
neighbor 0.5 gunpowder Fire2 1.0 Fire2 Fire3
explosion gunpowder Fire2  255 255
neighbor 0.5 gunpowder Fire3 1.0 Fire2 Fire3
explosion gunpowder Fire3  255 255
#Place in watered mulch
element TreeSeed 153 102 10 1 1 1.1 1 1
element TreeGrow 90 50 0 -1 0 1 .9 0
element Tree1 90 50 1 0 0 0 0 0
element Tree2 90 50 2 0 0 3 1 0
element Tree3 90 50 3 0 0 3 1 0
element Tree4 90 50 4 0 0 3 1 0
element Tree5 90 51 0 0 0 3 1 0
element TreeLeaves 0 150 0 0 0 3 1 0
element TreeLeaves2 1 150 0 0 0 3 1 0
element TreeLeaves3 0 150 1 0 0 3 1 0
element TreeLeaves4 1 150 1 0 0 3 1 0
#plant trees in this. Water the mulch first
element mulch 35 35 35 1 .5 1.5 1 1
element mulch2 81 52 33 1 .5 1.5 1 0
element wateredmulch 25 25 25 1 .5 1.5 1 0
element wm2 71 42 23 1 .5 1.5 1 0
neighbor 1.0 mulch mulch 1.0 mulch mulch2
neighbor 1.0 wm2 TreeSeed 1.0 wm2 TreeGrow
neighbor 1 TreeGrow Empty 1 TreeGrow Tree1
neighbor 1 Tree1 Empty 1 Tree1 Tree2
neighbor 1.0 Water mulch 1.0 Water wateredmulch
neighbor 1.0 wateredmulch mulch 1.0 wateredmulch wateredmulch
neighbor 1.0 wateredmulch mulch2 1.0 wateredmulch wm2
neighbor 1.0 wm2 mulch2 1.0 wm2 wm2
self .005 TreeGrow 1 Tree3
self .005 Tree1 1 Tree2
neighbor 1 Tree1 Tree3 1 Tree4 Tree3
neighbor 1 Tree2 Tree3 1 Tree4 Tree3
neighbor 1 Tree1 Tree4 1 Tree5 Tree4
neighbor 1 Tree2 Tree4 1 Tree5 Tree4
neighbor 1 Tree4 Empty 1 Tree4 TreeLeaves
neighbor 1 Tree3 Empty 1 Tree3 TreeLeaves
neighbor 1 TreeLeaves Empty 1 TreeLeaves TreeLeaves2
explosion TreeLeaves Empty -160 -160
pexplosion TreeLeaves2 Empty 8 TreeLeaves3
neighbor 1 TreeLeaves2 soil 1 soil soil
neighbor .05 TreeLeaves3 Empty 1 TreeLeaves3 TreeLeaves3
neighbor 1 TreeLeaves3 Tree1 1 TreeLeaves4 Tree4
neighbor 1 TreeLeaves3 Tree2 1 TreeLeaves4 Tree4
neighbor 1 TreeLeaves3 Tree3 1 TreeLeaves4 Tree4
neighbor 1 TreeLeaves3 Tree4 1 TreeLeaves4 Tree4
neighbor 1 TreeLeaves4 TreeLeaves3 1 TreeLeaves4 TreeLeaves4
neighbor 1 TreeGrow Tree1 1 TreeGrow Empty
neighbor 1 TreeGrow Tree2 1 TreeGrow Empty
neighbor .005 TreeLeaves4 Tree4 1 TreeLeaves4 Tree5
neighbor 1 Tree5 Tree4 1 Tree5 Tree5
neighbor 1 TreeLeaves soil 1 soil soil

neighbor .3 Fire Tree1 1.0 Fire2 Fire3
neighbor .3 Fire2 Tree1 1.0 Fire3 Fire
neighbor .3 Fire3 Tree1 1.0 Fire Fire2

neighbor .3 Fire Tree2 1.0 Fire2 Fire3
neighbor .3 Fire2 Tree2 1.0 Fire3 Fire
neighbor .3 Fire3 Tree2 1.0 Fire Fire2

neighbor .3 Fire Tree3 1.0 Fire2 Fire3
neighbor .3 Fire2 Tree3 1.0 Fire3 Fire
neighbor .5 Fire3 Tree3 1.0 Fire Fire2

neighbor .3 Fire Tree4 1.0 Fire2 Fire3
neighbor .3 Fire2 Tree4 1.0 Fire3 Fire
neighbor .3 Fire3 Tree4 1.0 Fire Fire2

neighbor .3 Fire Tree5 1.0 Fire2 Fire3
neighbor .3 Fire2 Tree5 1.0 Fire3 Fire
neighbor .3 Fire3 Tree5 1.0 Fire Fire2

neighbor .8 Fire TreeLeaves 1.0 Fire2 Fire3
neighbor .8 Fire2 TreeLeaves 1.0 Fire3 Fire
neighbor .8 Fire3 TreeLeaves 1.0 Fire Fire2

neighbor .8 Fire TreeLeaves2 1.0 Fire2 Fire3
neighbor .8 Fire2 TreeLeaves2 1.0 Fire3 Fire
neighbor .8 Fire3 TreeLeaves2 1.0 Fire Fire2

neighbor .8 Fire TreeLeaves3 1.0 Fire2 Fire3
neighbor .8 Fire2 TreeLeaves3 1.0 Fire3 Fire
neighbor .8 Fire3 TreeLeaves3 1.0 Fire Fire2

neighbor .8 Fire TreeLeaves4 1.0 Fire2 Fire3
neighbor .8 Fire2 TreeLeaves4 1.0 Fire3 Fire
neighbor .8 Fire3 TreeLeaves4 1.0 Fire Fire2

neighbor .8 Fire TreeGrow 1.0 Fire2 Fire3
neighbor .8 Fire2 TreeGrow 1.0 Fire3 Fire
neighbor .8 Fire3 TreeGrow 1.0 Fire Fire2
element GrassSeed 154 102 10 1 1 .15.1 1 1
element Grass1 25 200 25 0 0 1 1 0
element Grass2 25 200 25 0 0 1 1 0
element Grass3 25 200 25 0 0 1 1 0
element Grass4 25 200 25 0 0 1 1 0
element Grass 25 200 25 0 0 1 1 0

neighbor 1 GrassSeed Water 1 Grass1 Water
neighbor 1.0 Water Grass 1 Empty Grass
neighbor 1.0 Water Grass1 1.0 Empty Grass1
neighbor 1 Grass1 Empty 1 Grass1 Grass2
neighbor 1 Grass2 Empty 1 Grass2 Grass3
neighbor 1 Grass3 Empty 1 Grass3 Grass4
self .02 Grass4 1 Grass
neighbor 1 Grass Grass1 1 Grass Grass
neighbor 1 Grass Grass2 1 Grass Grass
neighbor 1 Grass Grass3 1 Grass Grass
neighbor 1 Grass Grass4 1 Grass Grass

neighbor .35 Fire Grass 1.0 Fire2 Fire3
neighbor .35 Fire2 Grass 1.0 Fire3 Fire
neighbor .35 Fire3 Grass 1.0 Fire Fire2





#What your neighbor's planted their garden in.
element soil 158 84 29 1 .5 .4 1 1
#Seed's yay. Many colors( For best effect drop(tiny amount in little patches)from the top onto soil).
element seed 100 91 87 1 .5 .495 1 1
element seed2 250 80 105 1 .5 .495 1 0
element seed3 100 200 50 1 .5 .495 1 0
element seed4 180 20 30 1 .5 .495 1 0
element seed5 70 33 245 1 .5 .495 1 0
neighbor .0009 seed Empty .05 seed Empty .23 seed2 Empty .24 seed3 Empty .24 seed4 Empty .24 seed5 Empty



element s11 100 91 87 -1 .5 .3 1 0
element s22 250 80 105 -1 .5 .3 1 0
element s33 100 200 50 -1 .5 .3 1 0
element s44 180 20 30 -1 .5 .3 1 0
element s55 70 33 245 1 .5 .3 1 0
neighbor 1.0 Water seed 1.0 s11 s11
neighbor 1.0 Water seed2 1.0 s22 s22
neighbor 1.0 Water seed3 1.0 s33 s33
neighbor 1.0 Water seed4 1.0 s44 s44
neighbor 1.0 Water seed5 1.0 s55 s55

element Flower1 210 196 13 0 0 1 1 0
element Flower2 210 196 13 0 0 1 1 0
element Flower3 210 196 13 0 0 1 1 0
element Flower3 210 196 13 0 0 1 1 0
element Flower4 210 196 13 0 0 1 1 0
element Flower5 210 196 13 0 0 1 1 0
pexplosion s11 topsoil 5 Flower1
pexplosion s22 topsoil 5 Flower2
pexplosion s33 topsoil 5 Flower3
pexplosion s44 topsoil 5 Flower4
pexplosion s55 topsoil 5 Flower5

element f1 255 140 235 0 0 1 1 0
element f2 250 140 160 0 0 1 1 0
element f3 100 230 110 0 0 1 1 0
element f4 235 75 85 0 0 1 1 0
element f5 92 60 247 0 0 1 1 0

neighbor .08 Flower1 Empty 1.0 Flower1 f1
neighbor .08 Flower2 Empty 1.0 Flower2 f2
neighbor .08 Flower3 Empty 1.0 Flower3 f3
neighbor .08 Flower4 Empty 1.0 Flower4 f4
neighbor .08 Flower5 Empty 1.0 Flower5 f5

element f11 174 0 143 0 0 1 1 0
element f22 108 4 22 0 0 1 1 0
element f33 80 90 100 0 0 1 1 0
element f44 98 11 15 0 0 1 1 0
element f55 18 3 90 0 0 1 1 0

neighbor .08 f1 Empty 1.0 f1 f11
neighbor .08 f2 Empty 1.0 f2 f22
neighbor .08 f3 Empty 1.0 f3 f33
neighbor .08 f4 Empty 1.0 f4 f44
neighbor .08 f5 Empty 1.0 f5 f55
element topsoil 90 48 16 1 .5 .2 1 0
neighbor .08 soil Empty 1.0 soil topsoil

neighbor .5 Fire Flower1 .5 Fire2 Fire3 .5 Fire Fire2
neighbor .5 Fire2 Flower1 .5 Fire3 Fire2 .5 Fire Fire3
neighbor .5 Fire3 Flower1 .5 Fire2 Fire3 .5 Fire Fire2

neighbor .5 Fire Flower2 .5 Fire2 Fire3 .5 Fire Fire2
neighbor .5 Fire2 Flower2 .5 Fire3 Fire2 .5 Fire Fire3
neighbor .5 Fire3 Flower2 .5 Fire2 Fire3 .5 Fire Fire2

neighbor .5 Fire Flower3 .5 Fire2 Fire3 .5 Fire Fire2
neighbor .5 Fire2 Flower3 .5 Fire3 Fire2 .5 Fire Fire3
neighbor .5 Fire3 Flower3 .5 Fire2 Fire3 .5 Fire Fire2

neighbor .5 Fire Flower4 .5 Fire2 Fire3 .5 Fire Fire2
neighbor .5 Fire2 Flower4 .5 Fire3 Fire2 .5 Fire Fire3
neighbor .5 Fire3 Flower4 .5 Fire2 Fire3 .5 Fire Fire2

neighbor .5 Fire Flower5 .5 Fire2 Fire3 .5 Fire Fire2
neighbor .5 Fire2 Flower5 .5 Fire3 Fire2 .5 Fire Fire3
neighbor .5 Fire3 Flower5 .5 Fire2 Fire3 .5 Fire Fire2


neighbor .005 Fire f1 .5 Fire2 Fire3 .5 Fire Fire2
neighbor .005 Fire2 f1 .5 Fire3 Fire2 .5 Fire Fire3
neighbor .005 Fire3 f1 .5 Fire2 Fire3 .5 Fire Fire2

neighbor .5 Fire f2 .5 Fire2 Fire3 .5 Fire Fire2
neighbor .5 Fire2 f2 .5 Fire3 Fire2 .5 Fire Fire3
neighbor .5 Fire3 f2 .5 Fire2 Fire3 .5 Fire Fire2

neighbor .5 Fire f3 .5 Fire2 Fire3 .5 Fire Fire2
neighbor .5 Fire2 f3 .5 Fire3 Fire2 .5 Fire Fire3
neighbor .5 Fire3 f3 .5 Fire2 Fire3 .5 Fire Fire2

neighbor .5 Fire f4 .5 Fire2 Fire3 .5 Fire Fire2
neighbor .5 Fire2 f4 .5 Fire3 Fire2 .5 Fire Fire3
neighbor .5 Fire3 f4 .5 Fire2 Fire3 .5 Fire Fire2

neighbor .005 Fire f5 .5 Fire2 Fire3 .5 Fire Fire2
neighbor .005 Fire2 f5 .5 Fire3 Fire2 .5 Fire Fire3
neighbor .005 Fire3 f5 .5 Fire2 Fire3 .5 Fire Fire2

neighbor .5 Fire f11 .5 Fire2 Fire3 .5 Fire Fire2
neighbor .5 Fire2 f11 .5 Fire3 Fire2 .5 Fire Fire3
neighbor .5 Fire3 f11 .5 Fire2 Fire3 .5 Fire Fire2

neighbor .5 Fire f22 .5 Fire2 Fire3 .5 Fire Fire2
neighbor .5 Fire2 f22 .5 Fire3 Fire2 .5 Fire Fire3
neighbor .5 Fire3 f22 .5 Fire2 Fire3 .5 Fire Fire2

neighbor .5 Fire f33 .5 Fire2 Fire3 .5 Fire Fire2
neighbor .5 Fire2 f33 .5 Fire3 Fire2 .5 Fire Fire3
neighbor .5 Fire3 f33 .5 Fire2 Fire3 .5 Fire Fire2

neighbor .5 Fire f44 .5 Fire2 Fire3 .5 Fire Fire2
neighbor .5 Fire2 f44 .5 Fire3 Fire2 .5 Fire Fire3
neighbor .5 Fire3 f44 .5 Fire2 Fire3 .5 Fire Fire2

neighbor .5 Fire f55 .5 Fire2 Fire3 .5 Fire Fire2
neighbor .5 Fire2 f55 .5 Fire3 Fire2 .5 Fire Fire3
neighbor .5 Fire3 f55 .5 Fire2 Fire3 .5 Fire Fire2
#www.lost.eu/51201          Do it. Go there.
element lost 0 0 0 0 0 0 0 1
#click yes on the site and get a cookie
element www.lost.eu/51201 0 0 0 0 0 0 0 1
FSG Mod in Progress Image:Evolution-tasks.png
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