User talk:Whatsup255

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  1. wxSand: Owen Piette's Falling Sand Game
  2. Version 4.4, File subversion 2

group misc fire empty group walls/fences wall fwall electricfence clfence group explosives nuke oilbarrel mine group city building house barracks policehq hospital group humans human cop soldier doctor scientist humana swat bomber group zombies zombie advzombie

  1. Where people walk.

element empty 0 0 0 0 0 0 0 1

  1. What lives in your city.

element human 200 200 200 0 0 0 0 1

  1. A flesheater, slow, but if he bites a human they might become a zombie, thus

spreading the virus. element zombie 0 255 0 0 0 0 0 1

  1. A simple person, tries to keep order in city.

element cop 0 0 255 0 0 0 0 1

  1. A soldier hired by the city to protect the people from zombie attacks.

element soldier 128 128 64 0 0 0 0 1

  1. A simple chain link fence.

element clfence 125 125 125 0 0 0 0 1

  1. A building in your city, quite common.

element building 245 245 245 0 0 0 0 1 element infhuman 100 150 100 0 0 0 0 0 element blood 255 0 0 0 0 0 0 0

  1. A house, people live in these.

element house 150 150 150 0 0 0 0 1

  1. A simple recruiter, if someone steps on it, they will be trained and become a soldier

element barracks 200 255 200 0 0 0 0 1

  1. Police are trained here, works in the same way as the baracks.

element policehq 200 200 255 0 0 0 0 1 neighbor 1 human empty 0.5 empty human 0.5 human empty neighbor 1 soldier empty 0.5 empty soldier 0.5 soldier empty neighbor 1 zombie empty 0.4 empty zombie 0.6 zombie empty neighbor 1 human zombie 0.6 infhuman zombie 0.4 blood zombie neighbor 1 zombie soldier 0.6 blood soldier 0.3 zombie blood 0.1 zombie soldier self 0.001 infhuman 0.9 zombie 0.1 blood neighbor 1 cop empty 0.5 empty cop 0.5 cop empty neighbor 1 infhuman empty 0.45 empty infhuman 0.55 infhuman empty neighbor 1 cop zombie 0.4 cop blood 0.5 blood zombie 0.1 cop zombie

  1. If he touches an infected human he has a slight chance of healing them.

element doctor 255 255 255 0 0 0 0 1 neighbor 1 doctor infhuman 0.3 doctor human 0.7 doctor infhuman neighbor 1 zombie doctor 0.6 zombie doctor 0.3 zombie zombie 0.1 zombie blood neighbor 0.1 zombie clfence 1 zombie empty neighbor 0.05 zombie building 1 zombie empty neighbor 0.08 zombie house 1 zombie empty neighbor 0.06 zombie barracks 1 zombie empty neighbor 0.07 zombie policehq 1 zombie empty neighbor 1 human barracks 1 soldier barracks neighbor 1 human policehq 1 cop policehq neighbor 1 doctor empty 0.5 doctor empty 0.5 empty doctor

  1. Slightly stronger than a chain link fence.

element wall 100 100 100 0 0 0 0 1 neighbor 0.07 zombie wall 1 zombie empty

  1. A very strong fortified wall.

element fwall 75 75 75 0 0 0 0 1 neighbor 0.03 zombie fwall 1 zombie empty neighbor 0.001 house empty 0.99 house empty 0.01 house human

  1. Can train normal humans into becoming doctors and can treat infected humans

element hospital 228 228 228 0 0 0 0 1 neighbor 0.05 zombie hospital 1 zombie empty neighbor 1 infhuman hospital 0.8 human hospital 0.2 infhuman hospital neighbor 1 human hospital 1 doctor hospital

  1. The inventors of the virus. place one of these in your city and wait for virus to kill all

of the humans. element scientist 40 40 40 0 0 0 0 1 neighbor 1 scientist human 1 sscientist zombie element sscientist 41 41 41 0 0 0 0 0 neighbor 1 scientist empty 0.3 empty scientist 0.7 scientist empty neighbor 1 sscientist empty 0.5 sscientist empty 0.5 empty sscientist self 0.001 blood 1 empty neighbor 1 zombie scientist 0.2 zombie blood 0.8 zombie infhuman

  1. An advanced zombie. Smarter, faster, and stronger than the basic zombie.

element advzombie 100 200 100 0 0 0 0 1 neighbor 0.8 advzombie empty 0.6 empty advzombie 0.4 advzombie empty neighbor 1 advzombie human 0.9 advzombie blood 0.1 advzombie infhuman neighbor 1 advzombie cop 0.9 advzombie blood 0.09 advzombie infhuman 0.01 blood

cop neighbor 1 advzombie soldier 0.8 advzombie blood 0.15 advzombie infhuman 0.05

blood soldier neighbor 1 advzombie clfence 0.99 advzombie empty 0.01 advzombie clfence neighbor 1 advzombie building 0.5 advzombie empty 0.5 advzombie building neighbor 1 advzombie house 0.7 advzombie empty 0.3 advzombie house neighbor 1 advzombie barracks 0.4 advzombie empty 0.6 advzombie barracks neighbor 1 advzombie policehq 0.5 advzombie empty 0.5 advzombie policehq neighbor 1 advzombie doctor 0.9 advzombie blood 0.1 advzombie infhuman neighbor 1 advzombie wall 0.7 advzombie empty 0.3 advzombie wall neighbor 1 advzombie fwall 0.3 advzombie empty 0.7 advzombie fwall neighbor 1 advzombie hospital 0.6 advzombie empty 0.4 advzombie hospital neighbor 1 advzombie scientist 0.9 advzombie blood 0.1 advzombie infhuman neighbor 1 advzombie sscientist 0.9 advzombie blood 0.1 advzombie infhuman

  1. If broken makes oil that can be blown up with fire.

element oilbarrel 123 124 125 0 0 0 0 1 element oilbarrel2 123 124 125 0 0 0 0 0 element oil 79 79 79 0 0 0 0 0 element oilstop 79 79 79 0 0 0 0 0 neighbor 1 oilbarrel empty 1 oilbarrel wall self 0.01 oilbarrel 1 oilbarrel2 neighbor 1 oilbarrel2 empty 1 oilbarrel2 oil neighbor 1 oil empty 0.8 oil oil 0.2 oil oilstop pexplosion fire oil 25 fire pexplosion oilstop fire 25 fire

  1. Burns.

element fire 255 0 0 0 0 0 0 1 element smoke 82 83 82 0 0 0 0 0 self 0.5 fire 1 smoke self 0.4 smoke 1 empty neighbor 1 fire human 1 fire fperson neighbor 1 fire zombie 1 fire fzombie neighbor 1 fire cop 1 fire fperson neighbor 1 fire soldier 1 fire fperson neighbor 1 fire doctor 1 fire fperson neighbor 1 fire scientist 1 fire fperson neighbor 1 fire sscientist 1 fire fperson element fperson 85 86 84 0 0 0 0 0 neighbor 1 fperson empty 0.5 fire fperson 0.5 fperson empty element fzombie 0 200 0 0 0 0 0 0 neighbor 1 fzombie empty 0.5 fire fzombie 0.5 fzombie empty self 0.1 fperson 1 fire neighbor 1000 oilstop oil 1 oilstop oilstop self 0.1 oil 1 oilstop

  1. Destroys all when touched by fire.

element nuke 89 89 87 0 0 0 0 1 pexplosion fire nuke 1000 fire element field 0 0 0 0 0 0 0 0 neighbor 1 zombie empty 1 zombie field neighbor 1 field empty 1 field field2 element field2 0 0 0 0 0 0 0 0 neighbor 0.8 humana field2 1 humana bullet2 element bullet 255 255 0 0 0 0 0 0 element bullet2 254 0 0 0 0 0 0 0 neighbor 1 humana field2 1 humana bullet neighbor 1 bullet field 1 empty bullet2 neighbor 1 bullet2 zombie 0.9 empty blood 0.1 empty zombie

  1. An armed human, has a chance of taking the zombies down.

element humana 202 201 201 0 0 0 0 1

  1. If humans pick these up they can kill zombies.

element weapons 176 169 189 0 0 0 0 1 neighbor 1 human weapons 1 humana empty neighbor 1 soldier field2 0.6 soldier bullet 0.4 empty soldier neighbor 1 cop field2 0.4 cop bullet 0.6 empty cop neighbor 1 cop field 1 empty cop neighbor 1 soldier field 1 empty soldier self 0.5 bullet 1 empty self 0.5 bullet2 1 empty neighbor 1 zombie field 1 empty zombie neighbor 1 zombie field2 1 empty zombie neighbor 1 humana empty 0.5 empty humana 0.5 humana empty

  1. A simple weapon producer

element weaponstorage 237 238 235 neighbor 1 weaponstorage empty 1 weaponstorage weapons neighbor 1 zombie weapons 1 empty zombie neighbor 1 zombie weaponstorage 1 empty zombie neighbor 1 human field 1 empty human neighbor 1 human field2 1 empty human neighbor 1 cop field 1 empty cop neighbor 1 cop field2 1 empty cop neighbor 1 doctor field 1 empty doctor neighbor 1 doctor field2 1 empty doctor neighbor 1 scientist field 1 empty scientist neighbor 1 scientist field2 1 empty scientist neighbor 1 sscientist field 1 empty sscientist neighbor 1 sscientist field2 1 empty sscientist neighbor 1 humana field 1 empty humana neighbor 1 humana field2 1 empty humana

  1. An advanced form of police.

element swat 0 0 254 0 0 0 0 1

  1. A soldier that can blow up zombies, alone with himself.

element bomber 127 127 63 0 0 0 0 1 neighbor 1 swat empty 0.5 empty swat 0.5 swat empty neighbor 1 bomber empty 0.5 empty bomber 0.5 bomber empty pexplosion bomber field2 6 fire neighbor 1 swat field2 0.8 swat bullet 0.2 empty swat neighbor 1 swat field 1 empty swat neighbor 1 swat zombie 0.5 blood zombie 0.5 swat blood neighbor 1 cop weapons 1 swat empty neighbor 1 soldier weapons 1 bomber empty neighbor 1 humana advzombie 0.9 blood advzombie 0.1 humana blood neighbor 1 swat advzombie 0.8 blood advzombie 0.2 swat blood pexplosion bomber advzombie 6 fire

  1. Slight protection, if a zombie touches this it will explode

element mine 134 133 131 0 0 0 0 1 pexplosion mine zombie 10 fire pexplosion mine advzombie 12 fire

  1. Offers moderate protection aginst zombie attacks.

element electricfence 0 1 255 0 0 0 0 1 element ef2 100 100 254 0 0 0 0 0 element ef3 200 200 253 0 0 0 0 0 self 0.9 electricfence 0.5 ef2 0.5 ef3 self 0.9 ef2 0.5 electricfence 0.5 ef3 self 0.9 ef3 0.5 electricfence 0.5 ef2 neighbor 1 electricfence zombie 0.9 electricfence fzombie 0.1 empty zombie neighbor 1 ef2 zombie 0.9 ef2 fzombie 0.1 empty zombie neighbor 1 ef3 zombie 0.9 ef3 fzombie 0.1 empty zombie neighbor 1 electricfence advzombie 0.7 electricfence fzombie 0.3 empty advzombie neighbor 1 ef2 advzombie 0.7 ef2 fzombie 0.3 empty advzombie neighbor 1 ef3 advzombie 0.7 ef3 fzombie 0.3 empty advzombie self 0.1 fzombie 0.6 empty 0.6 fzombie