Bombs, bugs and BOOMS!

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Bombs, bugs and BOOMS!

An Oil Mine for the Bombs, bugs, and BOOMS! Mod.
Creator: Randomcraziness
System: WxSand
Date of Release: December 13, 2006
Current Version: v3.2
Mod Type: General
Forum Thread
This is a mod where lots of things can be made and used. Complicated circuits can also be made.




















WxSand Mod of the Month
February, 2007
#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, File subversion 2
#Bombs, bugs and booms! Version 3.0 for wxSand 4.3 and higher. Made by randomcraziness
#element element r g b gravity slip density conductivity visible
#self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...]
#hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element
#hotcolor element r g b
#neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...]
#hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element
group Waters  Water  Steam  Saltwater  Spout
group Sources Spout Well Mine Beach SprayCan FireExtinguisher Bomber AA-Gun Torch Blowtorch GasTap
group Destructive Fire BlueFire Oil ??? Wood??? Ink??? C4 Bomb AA-Shell Napalm BurningNapalm Gas Propane Gunpowder Torch Blowtorch TNT Chlorine
group Life Plant Wood Woodworm Locust Woodlocust Maggot Worm Seed Rotworm Superbug Treegrow Plankton Jellyfish Shark
group Woodcutting Wood Chainsaw Grinder Compressor Water Paper WaterRemover Chipboard Wood???	Ink??? RInk BInk YInk ElectricSaw ElectricGrinder
group Railways Note Rail Train Carriage Trainhouse
group Glassmaking Sand MoltenGlass Glass Mold MoldLid
group Oilming CrudeOil Oil BottomPipe TopPipeA TopPipeB Pressure Tar SolidTar ElectricPipe
group Random Note2 Starter Domino1 Domino2
group Electricity HeatConverter Wire CoatedWire Coating HeatPlate Stove Lightbulb SolarPanel Gate Oil-Generator Oil-Funnel BatteryAcid Recharger Uranium Seal ControlRod Dam Turbine Pipe
group Mining+Smithing Drill Rock IronOre Collector MinePipe MoltenIron Strengthener Iron Mold MoldLid

#Erases.
element	Empty	0	0	0	0.000000	1.000000	0.000000	0.000000	1
#A solid element which reacts with nothing.
element	Wall	128	128	128	0.000000	0.000000	1.000000	0.500000	1
hotcolor  Wall  200     55     55
#Burns other elements. Source of energy.
element	Fire	222	46	26	-1.000000	1.000000	0.000000	1.100000	1
self	0.050000	Fire	0.5000	Empty	0.5	Smoke
hotcolor Fire   230	90	20
neighbor 0.9	Fire	Water	1.0	Empty		Steam
neighbor 0.75	Fire	Oil	1.0	Fire		Fire
neighbor 0.9	Fire	Plant	1.0	Fire		Fire
neighbor 0.005	Fire	Cera	1.0	MoltenCera	Ember
neighbor 0.1	Fire	Wood	1.0	Charcoal		Ember
neighbor 0.3	Fire	Charcoal	1.0	Fire		Fire
neighbor 0.1	Fire	Woodworm	1.0	Fire	Fire
neighbor 0.1	Fire	Locust	1.0	Fire	Fire
neighbor 0.75	Fire	BugSpray	1.0	Fire	Fire
neighbor 0.1	Fire	Woodlocust	1.0	Fire	Fire
neighbor 0.3	Fire	DeadLocust	1.0	Fire	Fire
neighbor 0.3	Fire	DeadWoodworm	1.0	Fire	Fire
neighbor 0.3	Fire	DeadWoodlocust	1.0	Fire	Fire
neighbor 0.3	Fire	DeadMaggot	1.0	Fire	Fire
neighbor 0.1	Fire	Maggot		1.0	Fire	Fire
neighbor 0.1	Fire	Worm		1.0	Fire	Fire
neighbor 0.3	Fire	DeadWorm	1.0	Fire	Fire
neighbor 0.1	Fire	Rotworm		1.0	Fire	Fire
neighbor 0.3	Fire	DeadRotworm	1.0	Fire	Fire
neighbor 0.2	Fire	Bomber		1.0	Fire	Fire
neighbor 0.1	Fire	FelledTree	1.0	Fire	Ember
neighbor	0.2	Fire	Woodchips	1.0	Fire	Fire
neighbor	1	Fire	Paper		1.0	Fire	Fire	
neighbor	0.4	Fire	Chipboard	1.0	Fire	Ember
neighbor	1.0	Fire	Napalm		1.0	Fire	BurningNapalm
neighbor	1.0	Fire	Gas		1.0	Fire	Fire
neighbor	1	Fire	RPaper		1.0	Fire	Fire
neighbor	1	Fire	BPaper		1.0	Fire	Fire
neighbor	1	Fire	YPaper		1.0	Fire	Fire
neighbor	1	Fire	GPaper		1.0	Fire	Fire
neighbor	1	Fire	OPaper		1.0	Fire	Fire
neighbor	1	Fire	PPaper		1.0	Fire	Fire
neighbor	0.4	Fire	Chipboard1	1.0	Fire	Ember
neighbor	0.4	Fire	Chipboard2	1.0	Fire	Ember
neighbor	0.05	Fire	CrudeOil		1.0	Fire	Fire
neighbor	0.5	Fire	Tar	1.0	Fire	SolidTar			
#Even hotter than normal fire.
element	BlueFire	66	66	250	-1	1	0	1.5	1
hotcolor	BlueFire	66	66	170
self	0.03	BlueFire	1	Empty
neighbor 0.9	BlueFire	Water	1.0	Empty		Steam
neighbor 0.75	BlueFire	Oil	1.0	BlueFire		Fire
neighbor 1.0	BlueFire	Plant	1.0	BlueFire		Fire
neighbor 0.005	BlueFire	Cera	1.0	MoltenCera	Ember
neighbor 0.1	BlueFire	Wood	1.0	Charcoal		Ember
neighbor 0.3	BlueFire	Charcoal	1.0	BlueFire		Fire
neighbor 0.1	BlueFire	Woodworm	1.0	BlueFire	Fire
neighbor 0.1	BlueFire	Locust	1.0	BlueFire	BlueFire
neighbor 0.75	BlueFire	BugSpray	1.0	BlueFire	Fire
neighbor 0.1	BlueFire	Woodlocust	1.0	BlueFire	Fire
neighbor 0.3	BlueFire	DeadLocust	1.0	BlueFire	Fire
neighbor 0.3	BlueFire	DeadWoodworm	1.0	BlueFire	Fire
neighbor 0.3	BlueFire	DeadWoodlocust	1.0	BlueFire	Fire
neighbor 0.3	BlueFire	DeadMaggot	1.0	BlueFire	Fire
neighbor 0.1	BlueFire	Maggot		1.0	BlueFire	Fire
neighbor 0.1	BlueFire	Worm		1.0	BlueFire	Fire
neighbor 0.3	BlueFire	DeadWorm	1.0	BlueFire	Fire
neighbor 0.1	BlueFire	Rotworm		1.0	BlueFire	Fire
neighbor 0.3	BlueFire	DeadRotworm	1.0	BlueFire	Fire
neighbor 0.2	BlueFire	Bomber		1.0	BlueFire	Fire
neighbor 0.1	BlueFire	FelledTree	1.0	BlueFire	Ember
neighbor	0.2	BlueFire	Woodchips	1.0	BlueFire	Fire
neighbor	1	BlueFire	Paper		1.0	BlueFire	Fire
neighbor	0.4	BlueFire	Chipboard	1.0	BlueFire	Ember
neighbor	1.0	BlueFire	Napalm		1.0	BlueFire	BurningNapalm
neighbor	1.0	BlueFire	Gas		1.0	BlueFire	BlueFire
neighbor	1	BlueFire	RPaper		1.0	BlueFire	Fire
neighbor	1	BlueFire	YPaper		1.0	BlueFire	Fire
neighbor	1	BlueFire	BPaper		1.0	BlueFire	Fire
neighbor	1	BlueFire	OPaper		1.0	BlueFire	Fire
neighbor	1	BlueFire	GPaper		1.0	BlueFire	Fire
neighbor	1	BlueFire	PPaper		1.0	BlueFire	Fire
neighbor	0.4	BlueFire	Chipboard1	1.0	BlueFire	Ember
neighbor	0.4	BlueFire	Chipboard2	1.0	BlueFire	Ember
neighbor	0.05	BlueFire	CrudeOil		1.0	BlueFire	Fire
neighbor	0.5	BlueFire	Tar	1.0	BlueFire	SolidTar	
#Dissolves other elements. Turns to steam when heated. Destroys wells.
element	Water	32	32	255	0.700000	1.000000	0.500000	0.400000	1
hotcolor Water  200     200     255
self    0.001     Water   1.0     Steam
hotself 50     Water
neighbor 0.005	Water	Wood	1.0	Empty	Rot
#Grows in water.
element	Plant	32	204	32	0.000000	0.000000	1.000000	0.000000	1
neighbor 0.2	Plant	Water	1.0	Plant	Plant
#Destroys spout and can be heated to make glass.
element	Sand	238	204	128	0.900000	0.500000	0.900000	0.500000	1
hotcolor Sand 250 88 41
#Source of water. Is destroyed by sand.
element	Spout	10	100	10	0.000000	0.000000	1.000000	0.000000	1
neighbor 0.75	Spout	Empty	1.0	Spout		Water
neighbor 0.5	Spout	Sand	1.0	Empty		Empty
#Source of oil. Is destroyed by water.
element	Well	10	100	10	0.000000	0.000000	1.000000	0.000000	1
neighbor 0.75	Well	Empty	1.0	Well		Oil
neighbor 0.5	Well	Water	1.0	Empty		Empty
#Source of salt. Is destroyed by oil.
element	Mine	10	100	10	0.000000	0.000000	1.000000	0.000000	1
neighbor 0.75	Mine	Empty	1.0	Mine		Salt
neighbor 0.5	Mine	Oil	1.0	Empty		Empty
#Source of sand. Is destroyed by salt.
element	Beach	10	100	10	0.000000	0.000000	1.000000	0.000000	1
neighbor 0.75	Beach	Empty	1.0	Beach		Sand
neighbor 0.5	Beach	Salt	1.0	Empty		Empty
#Wax. Melts.
element	Cera	238	221	204	0.000000	0.000000	1.000000	0.000000	1
#Destroys everything except living things.
element	???	231	7	231	0.000000	1.000000	1.000000	0.000000	1
self	0.100000	???	1.0000	Leftover???
neighbor 1.0	???	Empty	1.0	???	???
neighbor 1.0	???	Wall	1.0	???	???
neighbor 1.0	???	Fire	1.0	???	???
neighbor 1.0	???	Water	1.0	???	???
neighbor	1.0	???	BlueFire	1.0	???	???
neighbor 1.0	???	Sand	1.0	???	???
neighbor 1.0	???	Spout	1.0	???	???
neighbor 1.0	???	Cera	1.0	???	???
neighbor 1.0	???	Oil	1.0	???	???
neighbor 1.0	???	Salt	1.0	???	???
neighbor 1.0	???	Ember	1.0	???	???
neighbor 1.0	???	MoltenCera	1.0	???	???
neighbor 1.0	???	Steam	1.0	???	???
neighbor 1.0	???	Saltwater	1.0	???	???
neighbor 1.0	???	Torch	1.0	???	???
neighbor 0.2	???	Leftover???	1.0	Leftover???	Leftover???
neighbor 1.0	???	C4	1.0	???	???
neighbor 1.0	???	Charcoal	1.0	???	???
neighbor 1.0	???	BugSpray	1.0	???	???
neighbor 1.0	???	Torch	1.0	???	???
neighbor 1.0	???	MaggotBomb	1.0	???	???
neighbor 1.0	???	Bomb	1.0	???	???
neighbor 1.0	???	InstaWall	1.0	???	???
neighbor 1.0	???	Soil	1.0	???	???
neighbor 1.0	???	HealthySoil	1.0	???	???
neighbor 1.0	???	Foam	1.0	???	???
neighbor 1.0	???	AA-Shell	1.0	???	???
neighbor 1.0	???	Well	1.0	???	???
neighbor 1.0	???	Mine	1.0	???	???
neighbor 1.0	???	Beach	1.0	???	???
neighbor	1.0	???	Blowtorch	1.0	???	???
neighbor 1.0	???	SprayCan	1.0	???	???
neighbor 1.0	???	FireExtinguisher	1.0	???	???
neighbor 1.0	???	Bomber	1.0	???	???
neighbor 1.0	???	AA-Gun	1.0	???	???
neighbor 1.0	???	Chainsaw	1.0	???	???
neighbor 1.0	???	Grinder	1.0	???	???
neighbor 1.0	???	Compressor	1.0	???	???
neighbor 1.0	???	Paper	1.0	???	???
neighbor 1.0	???	WaterRemover	1.0	???	???
neighbor 1.0	???	Chipboard1	1.0	???	???
neighbor 1.0	???	Chipboard2	1.0	???	???
neighbor 1.0	???	Wood???	1.0	???	???
neighbor 1.0	???	Ink???	1.0	???	???
neighbor 1.0	???	RInk	1.0	???	???
neighbor 1.0	???	BInk	1.0	???	???
neighbor 1.0	???	YInk	1.0	???	???
neighbor 1.0	???	GInk	1.0	???	???
neighbor 1.0	???	OInk	1.0	???	???
neighbor 1.0	???	PInk	1.0	???	???
neighbor 1.0	???	RPaper	1.0	???	???
neighbor 1.0	???	BPaper	1.0	???	???
neighbor 1.0	???	GPaper	1.0	???	???
neighbor 1.0	???	YPaper	1.0	???	???
neighbor 1.0	???	OPaper	1.0	???	???
neighbor 1.0	???	PPaper	1.0	???	???
neighbor 1.0	???	Napalm	1.0	???	???
neighbor 1.0	???	BurningNapalm	1.0	???	???
neighbor 1.0	???	Gas	1.0	???	???
neighbor 1.0	???	Propane	1.0	???	???
neighbor 1.0	???	Gunpowder	1.0	???	???
neighbor 1.0	???	Smoke	1.0	???	???
neighbor 1.0	???	GasTap	1.0	???	???
neighbor 1.0	???	Train	1.0	???	???
neighbor 1.0	???	Rail	1.0	???	???
neighbor 1.0	???	Carriage	1.0	???	???
neighbor 1.0	???	Trainhouse	1.0	???	???
neighbor 1.0	???	Mold	1.0	???	???
neighbor 1.0	???	MoldLid	1.0	???	???
neighbor 1.0	???	Pressure	1.0	???	???
neighbor 1.0	???	BottomPipe	1.0	???	???
neighbor 1.0	???	TopPipeA	1.0	???	???
neighbor 1.0	???	TopPipeB	1.0	???	???
neighbor 1.0	???	Glass	1.0	???	???
neighbor 1.0	???	MoltenGlass	1.0	???	???
neighbor 1.0	???	CrudeOil	1.0	???	???
neighbor 1.0	???	Tar	1.0	???	???
neighbor 1.0	???	SolidTar	1.0	???	???
neighbor 1.0	???	HeatConverter	1.0	???	???
neighbor 1.0	???	ChargedConverter	1.0	???	???
neighbor 1.0	???	Wire	1.0	???	???
neighbor 1.0	???	ChargedWire	1.0	???	???
neighbor 1.0	???	Coating	1.0	???	???
neighbor 1.0	???	HeatPlate	1.0	???	???
neighbor 1.0	???	HotPlate	1.0	???	???
neighbor 1.0	???	Stove	1.0	???	???
neighbor 1.0	???	SolarPanel	1.0	???	???
neighbor 1.0	???	ChargedPanel	1.0	???	???
neighbor 1.0	???	Lightbulb	1.0	???	???
neighbor 1.0	???	ChargedStove	1.0	???	???
neighbor 1.0	???	LightBulb	1.0	???	???
neighbor 1.0	???	LightBulb1	1.0	???	???
neighbor 1.0	???	LightBulb2	1.0	???	???
neighbor 1.0	???	LightBulb3	1.0	???	???
neighbor 1.0	???	LightBulb4	1.0	???	???
neighbor 1.0	???	LightBulb5	1.0	???	???
neighbor 1.0	???	LightBulb6	1.0	???	???
neighbor 1.0	???	LightBulb7	1.0	???	???
neighbor 1.0	???	LightBulb8	1.0	???	???
neighbor 1.0	???	LightBulb9	1.0	???	???
neighbor 1.0	???	LightBulb10	1.0	???	???
neighbor 1.0	???	LightBulb11	1.0	???	???
neighbor 1.0	???	LightBulb12	1.0	???	???
neighbor 1.0	???	LightBulb13	1.0	???	???
neighbor 1.0	???	LightBulb14	1.0	???	???
neighbor 1.0	???	LightBulb15	1.0	???	???
neighbor 1.0	???	LightBulb16	1.0	???	???
neighbor 1.0	???	LightBulb17	1.0	???	???
neighbor 1.0	???	LightBulb18	1.0	???	???
neighbor 1.0	???	LightBulb19	1.0	???	???
neighbor	1.0	???	Oil-Generator	1.0	???	???
neighbor	1.0	???	Oiled-Generator	1.0	???	???
neighbor	1.0	???	Oil-Funnel	1.0	???	???
neighbor	1.0	???	Oiled-Funnel	1.0	???	???
neighbor	1.0	???	Gate	1.0	???	???
neighbor	1.0	???	ChargedGate	1.0	???	???
neighbor	1.0	???	BatteryAcid	1.0	???	???
neighbor	1.0	???	DeadBatteryAcid	1.0	???	???
neighbor	1.0	???	Recharger	1.0	???	???
neighbor	1.0	???	Uranium	1.0	???	???
neighbor	1.0	???	ControlledUranium	1.0	???	???
neighbor	1.0	???	CriticalUranium	1.0	???	???
neighbor	1.0	???	Seal	1.0	???	???
neighbor	1.0	???	SealedWater	1.0	???	???
neighbor	1.0	???	ControlRod	1.0	???	???
neighbor	1.0	???	Pipe	1.0	???	???
neighbor	1.0	???	Dam	1.0	???	???
neighbor	1.0	???	Turbine	1.0	???	???
neighbor	1.0	???	WPipe	1.0	???	???
neighbor	1.0	???	WDam	1.0	???	???
neighbor	1.0	???	WTurbine	1.0	???	???
neighbor	1.0	???	ElectricSaw	1.0	???	???
neighbor	1.0	???	ElectricPipe	1.0	???	???
neighbor	1.0	???	ElectricGrinder	1.0	???	???
neighbor	1.0	???	Drill	1.0	???	???
neighbor	1.0	???	Rock	1.0	???	???
neighbor	1.0	???	IronOre	1.0	???	???
neighbor	1.0	???	MinedIronOre	1.0	???	???
neighbor	1.0	???	Collector	1.0	???	???
neighbor	1.0	???	ICollector	1.0	???	???
neighbor	1.0	???	MinePipe	1.0	???	???
neighbor	1.0	???	IMinePipe	1.0	???	???
neighbor	1.0	???	MoltenIron	1.0	???	???
neighbor	1.0	???	SMoltenIron	1.0	???	???
neighbor	1.0	???	Iron	1.0	???	???
#Burns. Destroys mines.
element	Oil	128	64	40	0.700000	1.000000	0.200000	0.200000	1
#Soluable in water. Destroys beaches.
element	Salt	255	255	255	0.900000	0.400000	0.900000	0.000000	1
#Burns for a little while.
element	Ember	200	50	50	0.000000	0.200000	1.000000	0.000000	1
self	0.002000	Ember	1.0000	Fire
neighbor 0.2		Ember	Empty	1.0	Ember	Fire
neighbor 0.9		Ember	Water	1.0	Empty	Steam
neighbor 0.75		Ember	Oil	1.0	Ember	Fire
neighbor 1.0		Ember	Plant	1.0	Ember	Fire
neighbor 0.005		Ember	Cera	1.0	MoltenCera	Ember
#Flowing cera. Will harden eventually.
element	MoltenCera	255	220	200	0.800000	1.000000	1.000000	0.000000	0
neighbor 0.01	MoltenCera	Wall	1.0	Cera	Wall
neighbor 0.01	MoltenCera	Water	1.0	Cera	Water
neighbor 0.01	MoltenCera	Sand	1.0	Cera	Sand
neighbor 0.01	MoltenCera	Spout	1.0	Cera	Spout
neighbor 0.01	MoltenCera	Cera	1.0	Cera	Cera
neighbor 0.01	MoltenCera	Oil	1.0	Cera	Oil
neighbor 0.01	MoltenCera	Salt	1.0	Cera	Salt
neighbor 0.01	MoltenCera	Saltwater	1.0	Cera	Saltwater
#Will eventually condense.
element	Steam	85	85	255	-1.000000	1.000000	0.010000	0.000000	1
self	0.001000	Steam	1.0000	Water
#Salt will slowly come out of solution.
element	Saltwater	0	0	150	0.700000	0.000000	0.500000	0.600000	1
self    0.00001         Saltwater       0.5   Water  0.5  Salt
neighbor 0.004	Water	Salt	1.0	Saltwater		Saltwater
neighbor 0.001	Saltwater	Saltwater	1.0	Salt		Steam
neighbor 0.04		Saltwater	Water		1.0	Water		Saltwater
neighbor 0.9		Saltwater	Fire		1.0	Salt		Steam
neighbor 0.9		Saltwater	BlueFire		1.0	Salt		Steam
hotneighbor   50      Saltwater	Saltwater
#Continuous fire.
element	Torch	100	0	0	0.000000	1.000000	1.000000	1.000000	1
neighbor 0.2	Torch	Empty	1.0	Torch		Fire
neighbor 0.2	Torch	Water	1.0	Torch		Steam
neighbor 0.2	Torch	Saltwater	0.5	Torch		Steam	0.5	Torch	Salt
neighbor 0.2	Torch	Oil	1.0	Torch		Fire
neighbor 0.2	Torch	Plant	1.0	Torch		Fire
neighbor 0.2	Torch	Cera	1.0	Torch		MoltenCera
#Continuous blue fire.
element	Blowtorch	0	0	149	0	1	1	1	1
neighbor 0.2	Blowtorch	Empty	1.0	Blowtorch		BlueFire
neighbor 0.2	Blowtorch	Water	1.0	Blowtorch		Steam
neighbor 0.2	Blowtorch	Saltwater	0.5	Blowtorch		Steam	0.5	Blowtorch	Salt
neighbor 0.2	Blowtorch	Oil	1.0	Blowtorch		Fire
neighbor 0.2	Blowtorch	Plant	1.0	Blowtorch		Fire
neighbor 0.2	Blowtorch	Cera	1.0	Blowtorch		MoltenCera
#A helper element.
element	Leftover???	200	0	0	0.000000	0.000000	1.000000	0.000000	0
self	0.005000	Leftover???	1.0000	Empty
#Plastic explosive.	
element	C4	250	242	156	0	0	1	0	1
pexplosion	Fire	C4	64	Fire
pexplosion	BlueFire	C4	64	Fire
#That stuff you get from trees.
element Wood	160	120	80	0	0	1	0	1
#Burnt wood. Burns quickly.
element Charcoal	90	90	90	0	0	1	0	1
#Eats wood and burns slowly. Slowly eats plants.
element Woodworm	250	250	200	0	1	1	0.5	1
neighbor 0.5	Woodworm	Wood	1.0	Empty		Woodworm
neighbor 0.5	Woodworm	Empty	1.0	Empty		Woodworm
neighbor 0.05	Woodworm	Plant	1.0	Empty		Woodworm
neighbor 1	Woodworm	Locust	1.0	Woodlocust	Woodlocust
#Eats plants and burns slowly. Slowly eats wood.
element Locust	60	190	30	0	1	1	0.5	1
neighbor 0.5	Locust	Plant	1.0	Empty	Locust
neighbor 0.5	Locust	Empty	1.0	Empty	Locust
neighbor 0.05	Locust	Wood	1.0	Empty	Locust
#Kills woodworms and locusts. Flammable.
element	BugSpray	100	130	90	-0.5	1	0	0	1
neighbor 1	BugSpray	Locust		1.0	BugSpray	DeadLocust
neighbor 1	BugSpray	Woodworm	1.0	BugSpray	DeadWoodworm
neighbor 0.001	BugSpray		Empty		1.0	Empty		Empty
neighbor 1	BugSpray	Woodlocust	1.0	BugSpray	DeadWoodlocust
neighbor 1	BugSpray	Maggot		1.0	BugSpray		DeadMaggot
neighbor 1	BugSpray	Worm		1.0	BugSpray	DeadWorm
neighbor 1	BugSpray	Rotworm		1.0	BugSpray	DeadRotworm
#It's a woodworm, but it's dead.
element DeadWoodworm	250	250	200	0.7	1	1	0.5	0
#It's a locust, but it's dead.
element DeadLocust	60	190	30	0.7	1	1	0.5	0
#The dreaded Woodlocust!
element Woodlocust	126	90	131	0	1	1	0.5	1
neighbor 0.5	Woodlocust	Plant	1.0	Empty	Woodlocust
neighbor 0.5	Woodlocust	Empty	1.0	Empty	Woodlocust
neighbor 0.5	Woodlocust	Wood	1.0	Empty	Woodlocust
neighbor 0.05	Woodlocust	Locust	1.0	Woodlocust	Woodlocust
neighbor 0.05	Woodlocust	Woodworm	1.0	Woodlocust	Woodlocust
#It's a woodlocust, but it's dead.
element DeadWoodlocust	126	90	131	0.7	1	1	0.5	0
#Rotten wood.
element Rot		130	147	49	0	1	1	0.5	0
neighbor	0.005	Rot	Wood	1.0	Rot	Rot
self	0.0001	Rot	1.0	Empty
neighbor 0.005	Rot	Fire	1.0	Fire	Fire
neighbor	0.005	Rot	BlueFire	1.0	Fire	BlueFire
#Eats dead insects.
element Maggot	255	255	255	0	0	1	0.5	1
neighbor 0.05	Maggot	DeadWoodworm	1.0	Maggot	Empty
neighbor 0.05	Maggot	DeadLocust	1.0	Maggot	Empty
neighbor 0.05	Maggot	DeadWoodlocust	1.0	Maggot	Empty
neighbor 0.05	Maggot	DeadMaggot	1.0	Maggot	Empty
neighbor 0.5	Maggot	Empty		1.0	Empty	Maggot
neighbor 0.05	Maggot	DeadWorm	1.0	Maggot	Empty
neighbor	0.05	Maggot	DeadRotworm	1.0	Maggot	Empty
element DeadMaggot	255	255	255	0.7	0	1	0.5	0
#A bomb of maggots.	
element	MaggotBomb	250	242	156	0	0	1	0	1
pexplosion	Fire	MaggotBomb	64	Maggot
pexplosion	BlueFire	MaggotBomb	64	Maggot
pexplosion	Maggot	MaggotBomb	64	Maggot
#Falling bomb.
element	Bomb	95	95	95	1	0	1	0	1
neighbor	1.0	Bomb	Bomb	1.0	Bomb	Empty
pexplosion	Wall	Bomb	8	Fire
pexplosion	Wood	Bomb	8	Fire
pexplosion	Cera	Bomb	8	Fire
pexplosion	Plant	Bomb	8	Fire
pexplosion	C4	Bomb	8	Fire
pexplosion	AA-Gun	Bomb	8	Fire
pexplosion	Soil	Bomb	8	Fire
pexplosion	HealthySoil	Bomb	8	Fire
pexplosion	Glass	Bomb	8	Fire
pexplosion	SprayCan	Bomb	8	Fire
pexplosion	Iron	Bomb	8	Fire
pexplosion	Rock	Bomb	8	Fire
#Just add water.
element	InstaWall		95	95	95	1	0	1	0	1
pexplosion	InstaWall		Water	32	Wall
#Plants grow in this.
element	Soil	200	180	130	1	0	0.4	0	1
neighbor 0.005	Soil	Plant	1.0	Plant	Plant
neighbor	1.0	Plant	Soil	0.3	PlantRootGrow	Soil	0.7	Plant	Soil
neighbor	1.0	Plant	HealthySoil	0.4	PlantRootGrow	Soil	0.6	Plant	HealthySoil
neighbor	1.0	Wood	Soil	0.3	WoodRootGrow	Soil	0.7	Wood	Soil
neighbor	1.0	Wood	HealthySoil	0.4	WoodRootGrow	Soil	0.6	Wood	HealthySoil
neighbor	1.0	PlantRootGrow	Soil	1.0	PlantRoot	PlantRootGrow
neighbor	1.0	WoodRootGrow	Soil	1.0	WoodRoot	WoodRootGrow
neighbor	1.0	PlantRootGrow	HealthySoil	1.0	PlantRoot	PlantRootGrow
neighbor	1.0	WoodRootGrow	HealthySoil	1.0	WoodRoot	WoodRootGrow
element	PlantRoot	32	204	32	0	0	1	0	0
element	WoodRoot	160	120	80	0	0	1	0	0
element	PlantRootGrow	200	180	130	0	0	0.45	0	0
element	WoodRootGrow	200	180	130	0	0	0.45	0	0
neighbor	0.9	Fire	PlantRoot	1.0	Fire	Fire
neighbor	0.1	Fire	WoodRoot	1.0	Fire	Ember
self	0.4	PlantRootGrow	1.0	Plant
self	0.4	WoodRootGrow	1.0	Wood
#Grows in soil.
element	Seed	250	250	230	1	0	1	0	1
neighbor	1.0	Seed	Seed	1.0	Seed	Empty
pexplosion	Soil	Seed	32	Plant
pexplosion	HealthySoil	Seed	32	Plant
#Healthier than normal soil.
element	HealthySoil	180	140	60	1	0	0.5	0	1
#Wriggly creatures.
element	Worm	250	160	175	0	0	1	0	1
neighbor 0.5	Worm	Empty	1.0	Empty	Worm
neighbor 0.4	Worm	Soil	1.0	HealthySoil	Worm
neighbor	0.5	Worm	HealthySoil	1.0	HealthySoil	Worm
#Dead worms.
element	DeadWorm	250	160	175	1	0	1	0	0
#Source of BugSpray. Explodes on contact with fire.
element	SprayCan	0	0	120	0	1	1	0	1
neighbor	1.0	SprayCan	Empty	1.0	SprayCan	BugSpray
pexplosion	SprayCan	Fire	64	Fire
pexplosion	SprayCan	BlueFire	64	Fire
#Extinguishes fire.
element Foam	255	255	255	1	0	0	0	1
neighbor 1.0 Foam		Fire	1.0	Foam	Empty
neighbor	1.0	Foam	BlueFire	1.0	Foam	Empty
#Source of foam.
element	FireExtinguisher	255	0	0	0	0	1	0	1
neighbor	0.75	FireExtinguisher	Empty	1.0	FireExtinguisher	Foam
#Makes soil healthy and eats bodies.
element Rotworm	100	90	10	0	0	0	0	1
neighbor	0.5	Rotworm		Empty	1.0	Empty		Rotworm
neighbor	0.5	Rotworm		Soil	1.0	HealthySoil	Rotworm
neighbor	0.5	Rotworm		HealthySoil	1.0	HealthySoil	Rotworm
neighbor	0.05	Rotworm		Worm	1.0	Rotworm		Rotworm
neighbor	0.05	Rotworm		Maggot	1.0	Rotworm		Rotworm
neighbor	0.05	Rotworm		DeadWorm	1.0	Empty		Rotworm
neighbor	0.05	Rotworm		DeadLocust	1.0	Empty		Rotworm
neighbor	0.05	Rotworm		DeadWoodworm	1.0	Empty		Rotworm
neighbor	0.05	Rotworm		DeadMaggot	1.0	Empty		Rotworm
neighbor	0.05	Rotworm		DeadWoodlocust	1.0	Empty		Rotworm
neighbor	0.05	Rotworm		DeadRotworm	1.0	Empty		Rotworm
element	DeadRotworm	100	90	10	1	0	0	0	0
#Source of bombs.
element	Bomber	100	140	60	0	0	1	0	1
#Source of AA Shells.
element 	AA-Gun	120	120	80	0	0	1	0	1
#Shoots down bombers.
element	AA-Shell	100	100	100	-1	1	0.8	0	1
neighbor 	1.0	AA-Shell	AA-Shell	1.0	AA-Shell	Empty
neighbor	0.001	AA-Gun	Empty	1.0	AA-Gun	AA-Shell
neighbor	1.0	AA-Shell	Bomber	1.0	Empty	ShotBomber
element	ShotBomber	100	140	60	0	0	1	0	0
self	0.2	ShotBomber	1.0	Empty
neighbor	1.0	ShotBomber	Bomber	0.99	ShotBomber	ShotBomber	0.01	ShotBomber	ShotBomberE
element	ShotBomberE	100	140	60	0	0	1	0	0
pexplosion ShotBomberE Empty 8 Fire
neighbor	0.001	Bomber	Empty	1.0	Bomber	Bomb
#All the bugs combined into one handy package, but it's called Superbug for a reason. It's immune to bugspray.
element	Superbug		75	135	70	0	1	0	0	1
neighbor	1.0	Superbug		Empty	1.0	Empty	Superbug
neighbor	0.05	Rotworm		Woodlocust	1.0	Superbug		Superbug
neighbor	0.05	Superbug		Rotworm	1.0	Superbug		Superbug
neighbor	0.05	Superbug		Woodlocust	1.0	Superbug		Superbug
neighbor	0.05	Superbug		Woodworm	1.0	Superbug		Superbug
neighbor	0.05	Superbug		Locust	1.0	Superbug		Superbug
neighbor	0.05	Superbug		Worm	1.0	Superbug		Superbug
neighbor	0.05	Superbug		Maggot	1.0	Superbug		Superbug
neighbor	0.5	Superbug		Plant	1.0	Empty		Superbug
neighbor	0.5	Superbug		Wood	1.0	Empty		Superbug
neighbor	0.05	Superbug		DeadWorm	1.0	Empty		Superbug
neighbor	0.05	Superbug		DeadLocust	1.0	Empty		Superbug
neighbor	0.05	Superbug		DeadWoodworm	1.0	Empty		Superbug
neighbor	0.05	Superbug		DeadMaggot	1.0	Empty		Superbug
neighbor	0.05	Superbug		DeadWoodlocust	1.0	Empty		Superbug
neighbor	0.05	Superbug		DeadRotworm	1.0	Empty		Superbug
#Add some above wood.
element	Treegrow		160	120	80	-1	0	0	0	1
element	Tree	160	120	80	1	0	0.5	0	0
neighbor	1.0	Treegrow		Empty	1.0	Treegrow		Tree
neighbor	0.2	Tree	Wood	1.0	Wood	Wood
self 0.01	Treegrow	 1.0	Empty
#Smokin'!
element	Smoke	50	50	50	-1	0	0	0	1
self	0.05	Smoke	1.0	Empty
#For cutting down trees.
element	Chainsaw	122	122	122	0	0	0	0	1
self	0.1	Chainsaw	1.0	Empty
#A tree that has fell.
element	FelledTree	160	120	80	1	0.5	0	0	0
neighbor	1.0	Chainsaw	Wood	1.0	Chainsaw	FelledTree
neighbor	1.0	FelledTree	Wood	1.0	FelledTree	FelledTree
#For grinding felled trees.
element	Grinder	113	140	104	0	0	1	0	1
element	WGrinder		113	140	104	0	0	0.9	0	0
element	Woodchips	162	135	79	1	0.6	0	0	0
neighbor	1	Grinder	FelledTree	1.0	WGrinder		Empty
neighbor	1	WGrinder		Empty	1.0	Grinder	Woodchips
neighbor	1	FelledTree	Woodchips	1.0	FelledTree	FelledTree
neighbor	0.25	Grinder	WGrinder	1.0	WGrinder	Grinder
#Compress to make paper.
element	Woodpulp	203	200	163	0.2	0	0.6	0	0
neighbor	1.0	Woodchips	Water	1.0	Woodpulp	Empty
#For crushing woodpulp.
element	Compressor	83	83	83	1	0	0	0	1
#Yay for paper!
element	Paper	242	240	255	0	0	0	0	1
neighbor	1.0	Compressor	Woodpulp	1.0	Compressor	Paper
neighbor	0.5	Paper	Woodpulp	1.0	Paper	Paper
neighbor	1.0	Compressor	Paper	1.0	Empty	Paper
#For removing water leftover by the pulping process.
element	WaterRemover	32	32	255	0	0	0	0	1
neighbor	1.0	WaterRemover	Water	1.0	WaterRemover	WaterRemover
self	0.1	WaterRemover	1.0	Empty
#Compressed woodchips.
element	Chipboard	209	182	71	0	0	0	0	1
neighbor	1.0	Compressor	Woodchips	1.0	Compressor	Chipboard
neighbor	1.0	Chipboard	Woodchips	0.5	Chipboard1	Chipboard1	0.5	Chipboard2	Chipboard2
neighbor	1.0	Chipboard1	Woodchips	0.5	Chipboard1	Chipboard1	0.5	Chipboard1	Chipboard2
neighbor	1.0	Chipboard2	Woodchips	0.5	Chipboard2	Chipboard1	0.5	Chipboard2	Chipboard2
neighbor	1.0	Compressor	Chipboard	1.0	Empty	Chipboard
neighbor	1.0	Compressor	Chipboard1	1.0	Empty	Chipboard1
neighbor	1.0	Compressor	Chipboard2	1.0	Empty	Chipboard2
self	1	Chipboard	0.5	Chipboard1	0.5	Chipboard2
element	Chipboard1	209	182	71	0	0	1	0	0
element	Chipboard2	180	126	73	0	0	1	0	0
#Yay for napalm!
element	Napalm	238	179	98	1	0	0.5	0	1
#For those too lazy to light it themselves.
element	BurningNapalm	248	124	88	1	0	0.5	0	1
neighbor	0.2	BurningNapalm	Empty	1.0	BurningNapalm	Fire
neighbor	0.1	BurningNapalm	Napalm	1.0	BurningNapalm	BurningNapalm
neighbor	0.01	BurningNapalm	Wall	1.0	BurningNapalm	Empty
self	0.001	BurningNapalm	1.0	Fire
#Flammable gas.
element	Gas	179	189	147	-1	1	0	0	1
#Can be used as a torch if lit.
element	GasTap	181	181	155	0	0	1	0	1
neighbor	0.4	GasTap	Empty	1.0	GasTap	Gas
#Highly explosive gas.
element	Propane	164	154	182	-1	0	0	0	1
pexplosion	Propane	Fire	64	Fire
pexplosion	Propane	BlueFire	64	BlueFire
#Quick burning powder.
element	Gunpowder	202	190	155	0.700000	1.000000	0.500000	0.400000	1
pexplosion	Gunpowder	Fire	4	Fire
pexplosion	Gunpowder	BlueFire	64	Fire
#To remove everything from the woodcutting process except the finished product.
element	Wood???	231	236	17	0	0	0	0	1
self	0.1	Wood???	1.0	Empty
neighbor	1	Wood	Wood???	1	Wood???	Wood???
neighbor	1	Woodchips	Wood???	1	Wood???	Wood???
neighbor	1	Woodpulp	Wood???	1	Wood???	Wood???
neighbor	1	Water	Wood???	1	Wood???	Wood???
neighbor	1	FelledTree	Wood???	1	Wood???	Wood???
neighbor	1	Grinder	Wood???	1	Wood???	Wood???
neighbor	1	Wall	Wood???	1	Wood???	Wood???
neighbor	1	Compressor	Wood???	1	Wood???	Wood???
neighbor	1	Chainsaw	Wood???	1	Wood???	Wood???
neighbor	1	WaterRemover	Wood???	1	Wood???	Wood???
#Blue ink for colouring paper.
element	BInk	31	108	224	1	1	0	0	1
#Red ink for colouring paper.
element	RInk	211	44	48	1	1	0	0	1
#Yellow ink for colouring paper.
element YInk	225	225	19	1	1	0	0	1
element	RPaper	255	74	74	0	0	1	0	0
element	BPaper	97	171	233	0	0	1	0	0
element	YPaper	252	255	147	0	0	1	0	0
element	PInk	173	0	175	1	1	0.2	0	0
element	GInk	37	164	23	1	1	0.2	0	0
element	OInk	254	155	22	1	1	0.2	0	0
element	PPaper	220	126	254	0	0	1	0	0
element	GPaper	125	255	148	0	0	1	0	0
element	OPaper	255	209	125	0	0	1	0	0
neighbor	1.0	BInk	Paper	1.0	BInk	BPaper
neighbor	1.0	RInk	Paper	1.0	RInk	RPaper
neighbor	1.0	YInk	Paper	1.0	YInk	YPaper
neighbor	1.0	PInk	Paper	1.0	PInk	PPaper
neighbor	1.0	OInk	Paper	1.0	OInk	OPaper
neighbor	1.0	GInk	Paper	1.0	GInk	GPaper
neighbor	1.0	BInk	RInk	1.0	PInk	PInk
neighbor	1.0	YInk	RInk	1.0	OInk	OInk
neighbor	1.0	YInk	BInk	1.0	GInk	GInk
neighbor	1.0	RPaper	Paper	1.0	RPaper	RPaper
neighbor	1.0	BPaper	Paper	1.0	BPaper	BPaper
neighbor	1.0	YPaper	Paper	1.0	YPaper	YPaper
neighbor	1.0	OPaper	Paper	1.0	OPaper	OPaper
neighbor	1.0	PPaper	Paper	1.0	PPaper	PPaper
neighbor	1.0	GPaper	Paper	1.0	GPaper	GPaper
neighbor	1.0	RInk	RPaper	1.0	Empty	RPaper
neighbor	1.0	BInk	BPaper	1.0	Empty	BPaper
neighbor	1.0	YInk	YPaper	1.0	Empty	YPaper
neighbor	1.0	OInk	OPaper	1.0	Empty	OPaper
neighbor	1.0	PInk	PPaper	1.0	Empty	PPaper
neighbor	1.0	GInk	GPaper	1.0	Empty	GPaper
#For removing all excess ink.
element	Ink???	231	236	17	0	0	0	0	1
self	0.1	Ink???	1.0	Empty
neighbor	1.0	Ink???	RInk	1.0	Ink???	Ink???
neighbor	1.0	Ink???	BInk	1.0	Ink???	Ink???
neighbor	1.0	Ink???	YInk	1.0	Ink???	Ink???
neighbor	1.0	Ink???	OInk	1.0	Ink???	Ink???
neighbor	1.0	Ink???	GInk	1.0	Ink???	Ink???
neighbor	1.0	Ink???	PInk	1.0	Ink???	Ink???
#This is just an alpha category. I may or may not chose to expand on it so don't get your hopes up.
element	Note	255	255	255	0	0	0	0	1
self 1.0	Note 1.0	Empty
#Trains run on this.
element	Rail	128	128	128	0	0	0	0	1
#Choo-choo! :D
element	Train	128	0	0	0	0	0	0	1
#Where all the people/cargo get put.
element 	Carriage		0	128	0	0	0	0	0	1
neighbor	1.0	Train	Rail	1.0	Train	Train
neighbor	1.0	Carriage	Train	1.0	Carriage	Carriage
#Creates one train when connected with rail.
element	Trainhouse	0	0	128	0	0	0	0	1
neighbor	1.0	Rail	Carriage	1.0	Rail	Rail
element	trainhouse	0	0	128	0	0	1	1.03	0
element	trainhouse2	0	0	128	0	0	1	0	0
element	trainhouse3	0	0	128	0	0	1	1.01	0
element	trainhouse4	0	0	128	0	0	1	0	0
self	1.0	trainhouse	1.0	trainhouse2
hotself	50	trainhouse
self	1.0	trainhouse3	1.0	trainhouse4
hotself	70	trainhouse3
neighbor	1.0	Trainhouse	Rail	1.0	trainhouse	Train
neighbor	1.0	trainhouse2	Train	1.0	trainhouse3	Carriage
neighbor	1.0	trainhouse4	Carriage	1.0	trainhouse4	Rail
neighbor	1.0	trainhouse	Trainhouse	1.0	trainhouse	trainhouse
neighbor	1.0	trainhouse2	trainhouse	1.0	trainhouse2	trainhouse
neighbor	1.0	trainhouse3	trainhouse2	1.0	trainhouse3	trainhouse3
neighbor	1.0	trainhouse4	trainhouse3	1.0	trainhouse4	trainhouse4
#Heats up quickly.
element	Glass	196	251	255	0	0	1	0.7	1
hotcolor	Glass	222	96	73
#Glass that has been melted.
element	MoltenGlass	255	58	36	1	0	0.4	1.3	1
self    0.001     Sand   1.0     MoltenGlass
hotself 60     Sand
#Good for holding molten glass.
element	Mold	100	100	100	0	0	1	0.9	1
#For cooling molten glass.
element	MoldLid	100	100	100	1	0	0	0.9	1
neighbor	0.1	MoldLid	MoltenGlass	1.0	MoldLid	Glass
neighbor	0.1	Glass	MoltenGlass	1.0	Glass	Glass
#For pressurizing the oil.
element	Pressure	70	50	70	1	0	0.59	0	1
neighbor	1.0	Pressure	Empty	1.0	Pressure	Pressure
#For pumping the oil into the pressure.
element	BottomPipe	120	80	100	0	0	1	0	1
element	OBottomPipe	120	80	100	0	0	0.6	0	0
neighbor	1.0	BottomPipe	OBottomPipe	1.0	OBottomPipe	BottomPipe
neighbor 1.0	BottomPipe	CrudeOil	1.0	OBottomPipe	Empty
neighbor	1.0	OBottomPipe	Pressure	1.0	BottomPipe	CrudeOil
#Helps take the oil to the surface.
element	TopPipeA	200	220	180	0	0	1	0	1
element	OTopPipeA	200	220	180	0	0	0.6	0	0
#Puts the oil on to the surface.
element	TopPipeB	160	140	150	0	0	1	0	1
element	OTopPipeB	160	140	150	0	0	0.6	0	0
neighbor	1.0	TopPipeA	CrudeOil	1.0	OTopPipeA	Pressure
neighbor	1.0	TopPipeB	OTopPipeA	1.0	OTopPipeB	TopPipeA
neighbor	1.0	OTopPipeB	Empty	1.0	TopPipeB	CrudeOil
neighbor	1.0	TopPipeA	OTopPipeA	1.0	OTopPipeA	TopPipeA
neighbor	1.0	TopPipeB	OTopPipeB	1.0	OTopPipeB	TopPipeB
#Oil that is pumped from the ground.
element	CrudeOil	90	64	35	1	0	0.4	0.6	1
#For making roads and roofs.
element	Tar	38	28	15	1	0	0.3	0.6	1
#Tar that has solidified.
element	SolidTar	38	28	15	0	0	1	0	1
self	0.05	CrudeOil	0.5	Tar	0.5	Oil
hotself	70	CrudeOil
neighbor	0.3	SolidTar	Tar	1.0	SolidTar	SolidTar
#These are just random elements I have made that either look cool, or have a cool effect. Feel free to expand on them, as long as I am given credit.
element	Note2	0	0	0	0	0	0	0	1
self	1.0	Note2	1.0	Empty
#To make a 'domino effect' just stack alternating lines of Domino1 and 2 vertically and use Starter to start it.
element	Starter	255	255	255	0	0	0	0	1
self	0.1	Starter	1.0	Empty
element   Domino1   255   0   0   0   0   0   0   1 
element   Domino2   0   255   0   0   0   0   0   1 
element   domino1   255   0   0   1   0   0   0   0 
element   Domino1S   255   0   0   0   0   0   0   0 
element   domino2   0   255   0   1   0   0   0   0 
element   Domino2S   0   255   0   0   0   0   0   0 
neighbor   1.0   Domino1S   domino1   1.0   Domino1S   Domino1S 
neighbor   1.0   Domino2S   domino2   1.0   Domino2S   Domino2S 
neighbor   1.0   domino1      Domino2   1.0   Domino1S   domino2 
neighbor   1.0   domino2      Domino1   1.0   Domino2S   domino1
neighbor   1.0   Starter      Domino2   1.0   Empty   domino2 
neighbor   1.0   Starter      Domino1   1.0   Empty   domino1 
neighbor   1.0   domino1   Domino1   1.0   domino1      domino1 
neighbor   1.0   domino2   Domino2   1.0   domino2      domino2
#Takes in heat and turns it into electricity.
element HeatConverter	102	89	0	0	0	1	0.9	1
element ChargedConverter	102	89	0	0	0	1	0.9	0
self	1.0	 HeatConverter	1.0	ChargedConverter
hotself	50	HeatConverter
#Transfers electricity.
element	Wire	184	129	0	0	0	1	0	1
#Wire that is coated.
element	CoatedWire	184	129	0	0	0	1	0	1
#To protect wire from the elements.
element	Coating	185	0	0	0	0	1	0	1
element	Coating2	185	0	0	0	0	0	1	0	0
neighbor	1.0	CoatedWire	Empty	1.0	Wire	Coating2
neighbor	0.5	Wire	CoatedWire	1.0	Wire	Wire
neighbor	1.0	Coating2	Empty	1.0	Coating2	Coating
#Wire that is charged with electricity.
element	ChargedWire	184	129	0	0	0	1	0	0
neighbor	0.1	Coating	Coating2	1.0	Coating	Coating
#A spark of electricity.
element	Spark	255	255	0	0	0	1	1.2	0
element	Spark2	255	255	0	0	0	1	1.2	0
self	1.0	Spark2	1.0	Empty
hotself	80	Spark2
self	0.1	Spark	1.0	Empty
neighbor	1.0	Spark	Empty	1.0	Spark2	Spark
neighbor	0.01	ChargedWire	Empty	1.0	ChargedWire	Spark
neighbor	1.0	ChargedWire	Wire	1.0	ChargedWire	ChargedWire
neighbor	1.0	ChargedConverter	Wire	1.0	ChargedConverter	ChargedWire
neighbor	1.0	Spark	Water	1.0	Fire	Fire
neighbor	1.0	Spark2	Water	1.0	Fire	Fire
neighbor	1.0	ChargedWire	Water	1.0	ChargedWire	Fire
#A plate, when charged heats up a lot.
element	HeatPlate	140	95	95	0	0	1	0	1
element	HotPlate		255	50	50	0	0	1	1.5	0
neighbor	1.0	ChargedWire	HeatPlate	1.0	ChargedWire	HotPlate
neighbor	1.0	HotPlate		HeatPlate	1.0	HotPlate		HotPlate
#When charged, it gives off blue fire.
element	Stove	51	51	51	0	0	1	0	1
element	ChargedStove	0	137	166	0	0	1	0	0
neighbor	1.0	ChargedStove	Empty	1.0	ChargedStove	BlueFire
neighbor	1.0	ChargedStove	Stove	1.0	ChargedStove	ChargedStove
neighbor	1.0	ChargedWire	Stove	1.0	ChargedWire	ChargedStove
element	Lightbulb	230	230	230	0	0	1	0	1
neighbor	1.0	ChargedWire	Lightbulb	1.0	ChargedWire	LightBulb
neighbor	1.0	LightBulb	Lightbulb	1.0	LightBulb	LightBulb
element	LightBulb	255	255	0	0	0	1	0	0
neighbor	1	LightBulb	Empty	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb2	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb3	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb4	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb5	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb6	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb7	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb8	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb9	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb10	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb11	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb12	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb13	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb14	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb15	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb16	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb17	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb18	1	LightBulb	LightBulb1
neighbor	1	LightBulb	LightBulb19	1	LightBulb	LightBulb1
element	LightBulb1	242	242	0	0	0	1	0	0
neighbor	1	LightBulb1	Empty	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb2	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb3	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb4	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb5	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb6	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb7	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb8	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb9	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb10	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb11	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb12	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb13	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb14	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb15	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb16	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb17	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb18	1	LightBulb1	LightBulb2
neighbor	1	LightBulb1	LightBulb19	1	LightBulb1	LightBulb2
element	LightBulb2	229	229	0	0	0	1	0	0
neighbor	1	LightBulb2	Empty	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb3	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb4	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb5	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb6	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb7	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb8	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb9	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb10	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb11	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb12	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb13	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb14	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb15	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb16	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb17	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb18	1	LightBulb2	LightBulb3
neighbor	1	LightBulb2	LightBulb19	1	LightBulb2	LightBulb3
element	LightBulb3	216	216	0	0	0	1	0	0
neighbor	1	LightBulb3	Empty	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb4	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb5	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb6	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb7	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb8	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb9	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb10	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb11	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb12	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb13	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb14	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb15	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb16	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb17	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb18	1	LightBulb3	LightBulb4
neighbor	1	LightBulb3	LightBulb19	1	LightBulb3	LightBulb4
element	LightBulb4	204	204	0	0	0	1	0	0
neighbor	1	LightBulb4	Empty	1	LightBulb4	LightBulb5
neighbor	1	LightBulb4	LightBulb5	1	LightBulb4	LightBulb5
neighbor	1	LightBulb4	LightBulb6	1	LightBulb4	LightBulb5
neighbor	1	LightBulb4	LightBulb7	1	LightBulb4	LightBulb5
neighbor	1	LightBulb4	LightBulb8	1	LightBulb4	LightBulb5
neighbor	1	LightBulb4	LightBulb9	1	LightBulb4	LightBulb5
neighbor	1	LightBulb4	LightBulb10	1	LightBulb4	LightBulb5
neighbor	1	LightBulb4	LightBulb11	1	LightBulb4	LightBulb5
neighbor	1	LightBulb4	LightBulb12	1	LightBulb4	LightBulb5
neighbor	1	LightBulb4	LightBulb13	1	LightBulb4	LightBulb5
neighbor	1	LightBulb4	LightBulb14	1	LightBulb4	LightBulb5
neighbor	1	LightBulb4	LightBulb15	1	LightBulb4	LightBulb5
neighbor	1	LightBulb4	LightBulb16	1	LightBulb4	LightBulb5
neighbor	1	LightBulb4	LightBulb17	1	LightBulb4	LightBulb5
neighbor	1	LightBulb4	LightBulb18	1	LightBulb4	LightBulb5
neighbor	1	LightBulb4	LightBulb19	1	LightBulb4	LightBulb5
element	LightBulb5	191	191	0	0	0	1	0	0
neighbor	1	LightBulb5	Empty	1	LightBulb5	LightBulb6
neighbor	1	LightBulb5	LightBulb6	1	LightBulb5	LightBulb6
neighbor	1	LightBulb5	LightBulb7	1	LightBulb5	LightBulb6
neighbor	1	LightBulb5	LightBulb8	1	LightBulb5	LightBulb6
neighbor	1	LightBulb5	LightBulb9	1	LightBulb5	LightBulb6
neighbor	1	LightBulb5	LightBulb10	1	LightBulb5	LightBulb6
neighbor	1	LightBulb5	LightBulb11	1	LightBulb5	LightBulb6
neighbor	1	LightBulb5	LightBulb12	1	LightBulb5	LightBulb6
neighbor	1	LightBulb5	LightBulb13	1	LightBulb5	LightBulb6
neighbor	1	LightBulb5	LightBulb14	1	LightBulb5	LightBulb6
neighbor	1	LightBulb5	LightBulb15	1	LightBulb5	LightBulb6
neighbor	1	LightBulb5	LightBulb16	1	LightBulb5	LightBulb6
neighbor	1	LightBulb5	LightBulb17	1	LightBulb5	LightBulb6
neighbor	1	LightBulb5	LightBulb18	1	LightBulb5	LightBulb6
neighbor	1	LightBulb5	LightBulb19	1	LightBulb5	LightBulb6
element	LightBulb6	178	178	0	0	0	1	0	0
neighbor	1	LightBulb6	Empty	1	LightBulb6	LightBulb7
neighbor	1	LightBulb6	LightBulb7	1	LightBulb6	LightBulb7
neighbor	1	LightBulb6	LightBulb8	1	LightBulb6	LightBulb7
neighbor	1	LightBulb6	LightBulb9	1	LightBulb6	LightBulb7
neighbor	1	LightBulb6	LightBulb10	1	LightBulb6	LightBulb7
neighbor	1	LightBulb6	LightBulb11	1	LightBulb6	LightBulb7
neighbor	1	LightBulb6	LightBulb12	1	LightBulb6	LightBulb7
neighbor	1	LightBulb6	LightBulb13	1	LightBulb6	LightBulb7
neighbor	1	LightBulb6	LightBulb14	1	LightBulb6	LightBulb7
neighbor	1	LightBulb6	LightBulb15	1	LightBulb6	LightBulb7
neighbor	1	LightBulb6	LightBulb16	1	LightBulb6	LightBulb7
neighbor	1	LightBulb6	LightBulb17	1	LightBulb6	LightBulb7
neighbor	1	LightBulb6	LightBulb18	1	LightBulb6	LightBulb7
neighbor	1	LightBulb6	LightBulb19	1	LightBulb6	LightBulb7
element	LightBulb7	165	165	0	0	0	1	0	0
neighbor	1	LightBulb7	Empty	1	LightBulb7	LightBulb8
neighbor	1	LightBulb7	LightBulb8	1	LightBulb7	LightBulb8
neighbor	1	LightBulb7	LightBulb9	1	LightBulb7	LightBulb8
neighbor	1	LightBulb7	LightBulb10	1	LightBulb7	LightBulb8
neighbor	1	LightBulb7	LightBulb11	1	LightBulb7	LightBulb8
neighbor	1	LightBulb7	LightBulb12	1	LightBulb7	LightBulb8
neighbor	1	LightBulb7	LightBulb13	1	LightBulb7	LightBulb8
neighbor	1	LightBulb7	LightBulb14	1	LightBulb7	LightBulb8
neighbor	1	LightBulb7	LightBulb15	1	LightBulb7	LightBulb8
neighbor	1	LightBulb7	LightBulb16	1	LightBulb7	LightBulb8
neighbor	1	LightBulb7	LightBulb17	1	LightBulb7	LightBulb8
neighbor	1	LightBulb7	LightBulb18	1	LightBulb7	LightBulb8
neighbor	1	LightBulb7	LightBulb19	1	LightBulb7	LightBulb8
element	LightBulb8	153	153	0	0	0	1	0	0
neighbor	1	LightBulb8	Empty	1	LightBulb8	LightBulb9
neighbor	1	LightBulb8	LightBulb9	1	LightBulb8	LightBulb9
neighbor	1	LightBulb8	LightBulb10	1	LightBulb8	LightBulb9
neighbor	1	LightBulb8	LightBulb11	1	LightBulb8	LightBulb9
neighbor	1	LightBulb8	LightBulb12	1	LightBulb8	LightBulb9
neighbor	1	LightBulb8	LightBulb13	1	LightBulb8	LightBulb9
neighbor	1	LightBulb8	LightBulb14	1	LightBulb8	LightBulb9
neighbor	1	LightBulb8	LightBulb15	1	LightBulb8	LightBulb9
neighbor	1	LightBulb8	LightBulb16	1	LightBulb8	LightBulb9
neighbor	1	LightBulb8	LightBulb17	1	LightBulb8	LightBulb9
neighbor	1	LightBulb8	LightBulb18	1	LightBulb8	LightBulb9
neighbor	1	LightBulb8	LightBulb19	1	LightBulb8	LightBulb9
element	LightBulb9	140	140	0	0	0	1	0	0
neighbor	1	LightBulb9	Empty	1	LightBulb9	LightBulb10
neighbor	1	LightBulb9	LightBulb10	1	LightBulb9	LightBulb10
neighbor	1	LightBulb9	LightBulb11	1	LightBulb9	LightBulb10
neighbor	1	LightBulb9	LightBulb12	1	LightBulb9	LightBulb10
neighbor	1	LightBulb9	LightBulb13	1	LightBulb9	LightBulb10
neighbor	1	LightBulb9	LightBulb14	1	LightBulb9	LightBulb10
neighbor	1	LightBulb9	LightBulb15	1	LightBulb9	LightBulb10
neighbor	1	LightBulb9	LightBulb16	1	LightBulb9	LightBulb10
neighbor	1	LightBulb9	LightBulb17	1	LightBulb9	LightBulb10
neighbor	1	LightBulb9	LightBulb18	1	LightBulb9	LightBulb10
neighbor	1	LightBulb9	LightBulb19	1	LightBulb9	LightBulb10
element	LightBulb10	127	127	0	0	0	1	0	0
neighbor	1	LightBulb10	Empty	1	LightBulb10	LightBulb11
neighbor	1	LightBulb10	LightBulb11	1	LightBulb10	LightBulb11
neighbor	1	LightBulb10	LightBulb12	1	LightBulb10	LightBulb11
neighbor	1	LightBulb10	LightBulb13	1	LightBulb10	LightBulb11
neighbor	1	LightBulb10	LightBulb14	1	LightBulb10	LightBulb11
neighbor	1	LightBulb10	LightBulb15	1	LightBulb10	LightBulb11
neighbor	1	LightBulb10	LightBulb16	1	LightBulb10	LightBulb11
neighbor	1	LightBulb10	LightBulb17	1	LightBulb10	LightBulb11
neighbor	1	LightBulb10	LightBulb18	1	LightBulb10	LightBulb11
neighbor	1	LightBulb10	LightBulb19	1	LightBulb10	LightBulb11
element	LightBulb11	114	114	0	0	0	1	0	0
neighbor	1	LightBulb11	Empty	1	LightBulb11	LightBulb12
neighbor	1	LightBulb11	LightBulb12	1	LightBulb11	LightBulb12
neighbor	1	LightBulb11	LightBulb13	1	LightBulb11	LightBulb12
neighbor	1	LightBulb11	LightBulb14	1	LightBulb11	LightBulb12
neighbor	1	LightBulb11	LightBulb15	1	LightBulb11	LightBulb12
neighbor	1	LightBulb11	LightBulb16	1	LightBulb11	LightBulb12
neighbor	1	LightBulb11	LightBulb17	1	LightBulb11	LightBulb12
neighbor	1	LightBulb11	LightBulb18	1	LightBulb11	LightBulb12
neighbor	1	LightBulb11	LightBulb19	1	LightBulb11	LightBulb12
element	LightBulb12	102	102	0	0	0	1	0	0
neighbor	1	LightBulb12	Empty	1	LightBulb12	LightBulb13
neighbor	1	LightBulb12	LightBulb13	1	LightBulb12	LightBulb13
neighbor	1	LightBulb12	LightBulb14	1	LightBulb12	LightBulb13
neighbor	1	LightBulb12	LightBulb15	1	LightBulb12	LightBulb13
neighbor	1	LightBulb12	LightBulb16	1	LightBulb12	LightBulb13
neighbor	1	LightBulb12	LightBulb17	1	LightBulb12	LightBulb13
neighbor	1	LightBulb12	LightBulb18	1	LightBulb12	LightBulb13
neighbor	1	LightBulb12	LightBulb19	1	LightBulb12	LightBulb13
element	LightBulb13	89	89	0	0	0	1	0	0
neighbor	1	LightBulb13	Empty	1	LightBulb13	LightBulb14
neighbor	1	LightBulb13	LightBulb14	1	LightBulb13	LightBulb14
neighbor	1	LightBulb13	LightBulb15	1	LightBulb13	LightBulb14
neighbor	1	LightBulb13	LightBulb16	1	LightBulb13	LightBulb14
neighbor	1	LightBulb13	LightBulb17	1	LightBulb13	LightBulb14
neighbor	1	LightBulb13	LightBulb18	1	LightBulb13	LightBulb14
neighbor	1	LightBulb13	LightBulb19	1	LightBulb13	LightBulb14
element	LightBulb14	76	76	0	0	0	1	0	0
neighbor	1	LightBulb14	Empty	1	LightBulb14	LightBulb15
neighbor	1	LightBulb14	LightBulb15	1	LightBulb14	LightBulb15
neighbor	1	LightBulb14	LightBulb16	1	LightBulb14	LightBulb15
neighbor	1	LightBulb14	LightBulb17	1	LightBulb14	LightBulb15
neighbor	1	LightBulb14	LightBulb18	1	LightBulb14	LightBulb15
neighbor	1	LightBulb14	LightBulb19	1	LightBulb14	LightBulb15
element	LightBulb15	63	63	0	0	0	1	0	0
neighbor	1	LightBulb15	Empty	1	LightBulb15	LightBulb16
neighbor	1	LightBulb15	LightBulb16	1	LightBulb15	LightBulb16
neighbor	1	LightBulb15	LightBulb17	1	LightBulb15	LightBulb16
neighbor	1	LightBulb15	LightBulb18	1	LightBulb15	LightBulb16
neighbor	1	LightBulb15	LightBulb19	1	LightBulb15	LightBulb16
element	LightBulb16	51	51	0	0	0	1	0	0
neighbor	1	LightBulb16	Empty	1	LightBulb16	LightBulb17
neighbor	1	LightBulb16	LightBulb17	1	LightBulb16	LightBulb17
neighbor	1	LightBulb16	LightBulb18	1	LightBulb16	LightBulb17
neighbor	1	LightBulb16	LightBulb19	1	LightBulb16	LightBulb17
element	LightBulb17	38	38	0	0	0	1	0	0
neighbor	1	LightBulb17	Empty	1	LightBulb17	LightBulb18
neighbor	1	LightBulb17	LightBulb18	1	LightBulb17	LightBulb18
neighbor	1	LightBulb17	LightBulb19	1	LightBulb17	LightBulb18
element	LightBulb18	25	25	0	0	0	1	0	0
neighbor	1	LightBulb18	Empty	1	LightBulb18	LightBulb19
neighbor	1	LightBulb18	LightBulb19	1	LightBulb18	LightBulb19
element	LightBulb19	12	12	0	0	0	1	0	0
#Absorbes light and turns it into electricity.
element	SolarPanel	0	18	140	0	0	1	0	1
element	ChargedPanel	0	18	140	0	0	1	0	0
neighbor	1.0	LightBulb	SolarPanel	1.0	LightBulb	ChargedPanel
neighbor	1.0	LightBulb1	SolarPanel	1.0	LightBulb1	ChargedPanel
neighbor	1.0	LightBulb2	SolarPanel	1.0	LightBulb2	ChargedPanel
neighbor	1.0	LightBulb3	SolarPanel	1.0	LightBulb3	ChargedPanel
neighbor	1.0	LightBulb4	SolarPanel	1.0	LightBulb4	ChargedPanel
neighbor	1.0	LightBulb5	SolarPanel	1.0	LightBulb5	ChargedPanel
neighbor	1.0	LightBulb6	SolarPanel	1.0	LightBulb6	ChargedPanel
neighbor	1.0	LightBulb7	SolarPanel	1.0	LightBulb7	ChargedPanel
neighbor	1.0	LightBulb8	SolarPanel	1.0	LightBulb8	ChargedPanel
neighbor	1.0	LightBulb9	SolarPanel	1.0	LightBulb9	ChargedPanel
neighbor	1.0	LightBulb10	SolarPanel	1.0	LightBulb10	ChargedPanel
neighbor	1.0	LightBulb11	SolarPanel	1.0	LightBulb11	ChargedPanel
neighbor	1.0	LightBulb12	SolarPanel	1.0	LightBulb12	ChargedPanel
neighbor	1.0	LightBulb13	SolarPanel	1.0	LightBulb13	ChargedPanel
neighbor	1.0	LightBulb14	SolarPanel	1.0	LightBulb14	ChargedPanel
neighbor	1.0	LightBulb15	SolarPanel	1.0	LightBulb15	ChargedPanel
neighbor	1.0	LightBulb16	SolarPanel	1.0	LightBulb16	ChargedPanel
neighbor	1.0	LightBulb17	SolarPanel	1.0	LightBulb17	ChargedPanel
neighbor	1.0	LightBulb18	SolarPanel	1.0	LightBulb18	ChargedPanel
neighbor	1.0	LightBulb19	SolarPanel	1.0	LightBulb19	ChargedPanel
neighbor	1.0	ChargedPanel	SolarPanel	1.0	ChargedPanel	ChargedPanel
neighbor	1.0	ChargedPanel	Wire		1.0	ChargedPanel	ChargedWire
#A easy source of electricity. Make sure it is enclosed.
element	BatteryAcid	15	117	0	1	1	0.5	0	1
element	DeadBatteryAcid	22	179	0	1	1	0.9	0	0
neighbor	1.0	BatteryAcid	Wire	1.0	DeadBatteryAcid	ChargedWire
neighbor	1.0	BatteryAcid	ChargedWire	1.0	DeadBatteryAcid	ChargedWire
#To recharge batteries, put some of this in the acid.
element	Recharger	54	152	84	0	0	1	0	1
neighbor	1.0	DeadBatteryAcid	Recharger	1.0	BatteryAcid	Recharger
#Turns oil into electricity. You can tell it is charged when it gives off smoke.
element	Oil-Generator	242	193	0	0	0	1	0	1
element	Oiled-Generator	242	193	0	0	0	1	0	0
#Pour oil into this. Make sure it is connected to a generator.
element	Oil-Funnel	193	155	0	0	0	1	0	1
element	Oiled-Funnel	193	155	0	0	0	1	0	0
neighbor	1.0	Oil	Oil-Funnel	1.0	Empty	Oiled-Funnel
neighbor	1.0	Oil	Oiled-Funnel	1.0	Empty	Oiled-Funnel
neighbor	1.0	Oiled-Funnel	Oil-Funnel	1.0	Oiled-Funnel	Oiled-Funnel
neighbor	1.0	Oiled-Funnel	Oil-Generator	1.0	Oiled-Funnel	Oiled-Generator
neighbor	1.0	Oiled-Generator	Oil-Generator	1.0	Oiled-Generator	Oiled-Generator
neighbor	1.0	Oiled-Generator	Wire	1.0	Oiled-Generator	ChargedWire
neighbor	0.1	Oiled-Generator	Empty	1.0	Oiled-Generator	Smoke
#When charged, it disentegrates.
element	Gate	182	27	199	0	0	1	0	1
element	ChargedGate	182	27	199	0	0	1	1.1	0
neighbor	1.0	ChargedWire	Gate	1.0	ChargedWire	ChargedGate
neighbor	1.0	ChargedGate	Gate	1.0	ChargedGate	ChargedGate
self	1.0	ChargedGate	1.0	Empty
hotself	50	ChargedGate
#Used in nuclear power. Make sure you have control rods connected to it!
element	Uranium	64	255	159	0	0	1	0	1
element	ControlledUranium	64	255	159	0	0	1	0	0
element	CriticalUranium	64	255	159	0	0	1	1.9	0
neighbor	1.0	ControlledUranium	Uranium	1.0	ControlledUranium	ControlledUranium
neighbor	1.0	ControlRod	Uranium	1.0	ControlRod	ControlledUranium
neighbor	1.0	SealedWater	ControlledUranium	1.0	SealedWater	CriticalUranium
neighbor	1.0	CriticalUranium	ControlledUranium	1.0	CriticalUranium	CriticalUranium
#For cooling the nuclear reaction.
element	ControlRod	0	138	138	0	0	1	0	1
#Nuclear asplosion!
pexplosion	SealedWater	Uranium	1024	Fire
#To keep the water in.
element	Seal	138	0	0	0	0	1	0	1
element	SealedWater	100	83	255	1	0.9	0.5	0.9	0
hotcolor	SealedWater	180	163	255
neighbor	1.0	Seal	Water	1.0	Seal	SealedWater
neighbor	1.0	SealedWater	Water	1.0	SealedWater	SealedWater
#For pumping water into a turbine.
element	Dam	84	126	89	0	0	1	0	1
element	WDam	84	126	89	0	0	0.5	0	0
neighbor	1.0	Dam	WDam	1.0	WDam	Dam
neighbor	1.0	Dam	Water	1.0	WDam	Empty
#Pushes water up and generates the power.
element	Turbine	142	188	129	0	0	1	0	1
element	WTurbine	142	188	129	0	0	0.5	0	0
neighbor	1.0	WTurbine	Wire	1.0	WTurbine	ChargedWire
neighbor	1.0	Turbine	WTurbine	1.0	WTurbine	Turbine
neighbor	1.0	WDam	Turbine	1.0	Dam	WTurbine
#Puts water back.
element	Pipe	106	120	119	0	0	0.5	0	1
element	WPipe	106	120	119	0	0	1	0	0
neighbor	1.0	Pipe	WPipe	1.0	WPipe	Pipe
neighbor	1.0	Pipe	WTurbine	1.0	WPipe	Turbine
neighbor	1.0	WPipe	Empty	1.0	Pipe	Water
#Charge up, and... TIMBER!
element	ElectricSaw	160	160	160	0	0	1	0	1
neighbor	1.0	ChargedWire	ElectricSaw	1.0	ChargedWire	Chainsaw
neighbor	1.0	Chainsaw	ElectricSaw	1.0	Chainsaw	Chainsaw
#Don't put your hand in it when charged.
element	ElectricGrinder	143	184	137	0	0	1	0	1
neighbor	1.0	ElectricGrinder	ChargedWire	1.0	Grinder	ChargedWire
neighbor	1.0	ElectricGrinder	Grinder	1.0	Grinder	Grinder
#Will start oilming when charged.
element	ElectricPipe	148	96	149	0	0	1	0	1
neighbor	1.0	ChargedWire	ElectricPipe	1.0	ChargedWire	BottomPipe
neighbor	1.0	BottomPipe	ElectricPipe	1.0	BottomPipe	BottomPipe
#Very strong material.
element	Rock	157	87	89	0	0	1	0	1
#Drills things.
element	Drill	89	140	155	0	0	1	0	1
element	DrilledRock	157	87	89	0	0	1	0	0
self	0.1	DrilledRock	1.0	Empty
neighbor	1.0	Drill	Rock	1.0	Drill	DrilledRock
neighbor	1.0	DrilledRock	Rock	1.0	DrilledRock	DrilledRock
#Iron ore that is found beneath the earth.
element	IronOre	71	97	135	0	0	1	0	1
element	MinedIronOre	71	97	135	0.9	0	0	0	0
hotcolor	MinedIronOre	243	77	58
self	1.0	MinedIronOre	1.0	MoltenIron
hotself	60	MinedIronOre	
neighbor	1.0	DrilledRock	IronOre	1.0	DrilledRock	MinedIronOre
neighbor	1.0	MinedIronOre	IronOre	1.0	MinedIronOre	MinedIronOre
#Collects mined material and puts it into a metal pipe.
element	Collector	36	102	121	0	0	0.7	0	1
element	ICollector	36	102	121	0	0	0.3	0	0
neighbor	1.0	MinedIronOre	Collector	1.0	Empty	ICollector
neighbor	1.0	ICollector	Collector	1.0	Collector	ICollector	
#Carries mined material to the surface.
element	MinePipe	100	100	200	0	0	0.9	0	1
element	IMinePipe	100	100	200	0	0	0.1	0	0
neighbor	1.0	MinePipe	IMinePipe	1.0	IMinePipe	MinePipe
neighbor	1.0	MinePipe	ICollector	1.0	IMinePipe	Collector
neighbor	1.0	IMinePipe	Empty	1.0	MinePipe		MinedIronOre
#Very, very hot iron.
element	MoltenIron	255	150	132	1	0	0.8	1.8	1
#Makes iron stronger.
element	Strengthener	242	60	141	1	0	1	0	1
element	SMoltenIron	255	150	162	1	0	0.8	1.8	0
#Strong metal that heats up slowly.
element	Iron	53	53	113	0	0	1	0.05	1
hotcolor	Iron	149	17	27
neighbor	1.0	Strengthener	MoltenIron	1.0	Empty	SMoltenIron
neighbor	1.0	Strengthener	SMoltenIron	1.0	Empty	SMoltenIron
neighbor	1.0	SMoltenIron	MoltenIron	1.0	SMoltenIron	SMoltenIron
neighbor	1.0	MoltenIron	MoldLid	1.0	IronOre	MoldLid
neighbor	1.0	SMoltenIron	MoldLid	1.0	Iron	MoldLid
neighbor	1.0	Iron	SMoltenIron	1.0	Iron	Iron
neighbor	1.0	IronOre	MoltenIron	1.0	IronOre	IronOre
FSG Mod Completed