EnigmaSand3 Elements

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EnigmaSand allows Media:Example.oggfor custom elements to be created easily. To share the you made elements with other people, simply add them to this page. If you want to know more about creating your own elements, read this page.

Copy the contMedia:Example.oggImage:Example.jpgImage:Example.jpg

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Headline text


Image:Example.jpg--Poop 08:06, 23 September 2007 (PDT)Insert non-formatted text here

ents of the ES3 default physics file to default.xml if your game crashes and you forgot to make a backup.

Media:Example.oggInsert non-formatted text herelink title= Fire = Elements that revolve around fire.

Smoking fire

<element name="FIRE" color="ffff4040" dens="0.01">
<gravity g="-0.15" r="0.05"/><self chance="0.1" result="BLANK"/>
<self chance="0.001" result="SMOKE"/>
</element>

<element name="SMOKE" color="ff999999" dens="0.01">
<gravity g="-0.6" r="1"/>
</element>

Fuse

<element name="FUSE" color="ffffffcc">
<reaction chance="0.75" trigger="FIRE" res1="1.0" ares1="BURNINGFUSE" bres1="BLANK"/>
</element>

<element name="BURNINGFUSE" color="ffcccc99" menu="NO">
<reaction chance="0.75" trigger="BLANK" res1="1.0" ares1="BURNINGFUSE" bres1="FIRE"/>
<reaction chance="0.5" trigger="FUSE" res1="1.0" ares1="BURNINGFUSE" bres1="BURNINGFUSE"/>
</element>

Smoke Bomb

<element name="SMBOMB" color="ff336633" dens="1.8">
<gravity g="1" r="0.01"/>
<reaction chance="1" trigger="BLANK" res1="1.0" ares1="SMBOMB" bres1="SMOKE"/>
<explosion chance="1" trigger="FIRE" res1="1.0" type="0" sizex="10" result="SMOKE"/>
<explosion chance="1" trigger="FIRE" res1="1.0" type="1" sizex="6" result="SMOKE"/>
</element>Media:Example.ogg<math>Insert formula here</math>

Fireworks

They explode in a shower of sparkles.

<element name="FIREWORKS" color="fffffe">
<gravity g="-.5" r="0" />
<explosion chance="0.0001" trigger="BLANK" type="0" sizex="2" result="SPARKLE"/>
<explosion chance="1" trigger="SPARKLE" type="0" sizex="2" result="SPARKLE2"/>
<explosion chance="1" trigger="SPARKLE2" type="0" sizex="2" result="SPARKLE"/>
</element>
<element name="SPARKLE" menu="0" color="ff0001">
<gravity g="0.3" r="0.4"/>
<self chance=".5" result="SPARKLE2"/>
<self chance=".1" result="BLANK"/>
</element>
<element name="SPARKLE2" menu="0" color="0000fe">
<gravity g="0.3" r="0.4"/>
<self chance=".5" result="SPARKLE"/>
<self chance=".1" result="BLANK"/>
</element>

Air

Gaseous elements that have a negative gravity value and thus rise up instead of fall down.

Methane and burner

<element name="METHANE" color="FF202020" dens="0.01" menu="0">
<gravity g="-0.100" r="0.9"/>
<reaction chance="0.100" trigger="SPARK" res1="1.0" ares1="FIRE" bres1="FIRE"/>
<reaction chance="0.100" trigger="FIRE" res1="1.0" ares1="FIRE" bres1="FIRE"/>
</element>
<element name="BURNER" color="FF703030">
<reaction chance="0.05" trigger="BLANK" res1="1.0" ares1="BURNER" bres1="METHANE"/>
</element>

Water

Elements that revolve around water.

Steaming water

<element name="WATER" color="ff2020ff" dens="1.0">
<gravity g="0.95" r="1.0"/>
<reaction chance="0.95" trigger="FIRE" res1="1.0" ares1="STEAM" bres1="BLANK"/>
</element>
<element name="STEAM" color="ff9999ff" dens="0.001" menu="NO">
<gravity g="-0.8" r="1"/>
<self chance="0.000001" result="BLANK"/>
<reaction chance="1.0" trigger="WALL" res1="1.0" ares1="WATER" bres1="WALL"/>
</element>

Salt water

<element name="SALT" color="ffffffff" dens="1.2">
<gravity g="0.95" r="0.25"/>
<reaction chance="0.3" trigger="WATER" res1="1.0" ares1="BLANK" bres1="SALTWATER"/>
</element>
<element name="SALTWATER" color="ff4080ff" menu="0" dens="1.1">
<gravity g="0.95" r="0.45"/>
</element>

Rain cloud

<element name="CLOUD" color="ffccddff">
<reaction chance="0.01" trigger="BLANK" res1="1.0" ares1="WATER" bres1="BLANK"/>
</element>

Earth

These elements are related to the earth.

Sand

<element name="SAND" color="FFEECC80" dens="1.4">
<gravity g="0.95" r="0.25"/>
</element>

Dirt and mud

<element name="DIRT" color="FFAA9922" dens="1.01">
<gravity g="0.95" r="0.25"/>
<reaction chance="0.3" trigger="WATER" res1="1.0" ares1="BLANK" bres1="MUD"/>
</element>
<element name="MUD" color="FF886622" dens="1.4" menu="0">
<gravity g="0.95" r="0.25"/>
</element>

Oil

<element name="OIL" color="ff804040" dens="0.9">
<gravity g="0.95" r="0.95"/>
<reaction chance="0.6" trigger="FIRE" res1="1.0" ares1="FIRE" bres1="FIRE"/>
</element>

Metals

All metallic elements are listed here.

Steel

Steel which can be heated by having a fire burning under it. Methane burners can be combined with this element to create a stove.

<element name="STEEL" color="FFAAAAAA">
<reaction chance="0.95" trigger="FIRE" res1="1.0" ares1="HOTSTEEL" bres1="FIRE"/>
</element>
<element name="HOTSTEEL" color="FFDD8888" menu="0">
<self chance="0.015" result="STEEL"/>
<reaction chance="0.02" trigger="STEEL" res1="0.95" ares1="HOTSTEEL" bres1="HOTSTEEL" 
res2="0.05" ares2="STEEL" bres2="STEEL"/>
<reaction chance="0.05" trigger="BLANK" res1="1.0" ares1="STEEL" bres1="BLANK"/>
</element>

Copper

A live copper wire will produce sparks that will light oil when in contact with oxygen(blank). Simple but effective.

<element name="COPPER" color="ffcc9900"> 
<reaction chance="0.8" trigger="ELECTRICITY" res1="1.0" ares1="COPPER2" bres1="BLANK"/> 
</element>

<element name="COPPER2" color="ffff9900" menu="0"> 
<reaction chance="1" trigger="COPPER" res1="1.0" ares1="COPPER2" bres1="COPPER2"/>
<reaction chance="0.1" trigger="BLANK" res1="1.0" ares1="COPPER2" bres1="SPARK"/>
<self chance="1" result="IDLECOPPER"/> 
</element>

<element name="IDLECOPPER" color="ffcc9966" menu="0"> 
<self chance="0.04" result="COPPER"/> 
</element>

<element name="ELECTRICITY" color="ffccffff" dens="0.01"> 
<self chance="0.1" result="BLANK"/> 
</element>

<element name="SPARK" color="ff00ffff" dens="0.01" menu="0"> 
<gravity g="0.30" r="0.05"/> 
<self chance="0.1" result="BLANK"/>
<reaction chance="0.6" trigger="OIL" res1="1.0" ares1="FIRE" bres1="FIRE"/>  
</element>

Sodium

<element name="SODIUM" color="FFEEEEEE">
<reaction chance="0.1" trigger="WATER" res1="0.5" ares1="SODIUM" bres1="FIRE" 
res2="0.5" ares2="BLANK" bres2="FIRE"/>
</element>

Organic

All organic elements are listed in here, including plants, fungi and animals.

Fresh water algue

Plant that grows in water and will die if exposed to salt.

<element name="ALGUE" color="ff20cc20">
<reaction chance="0.3" trigger="FIRE" res1="1.0" ares1="FIRE" bres1="FIRE"/>
<reaction chance="0.005" trigger="SALT" res1="1.0" ares1="BLANK" bres1="SALT"/>
<reaction chance="0.0025" trigger="SALTWATER" res1="1.0" ares1="BLANK" bres1="SALT"/>
<reaction chance="1.0" trigger="WATER" res1="1.0" ares1="ALGUE" bres1="ALGUE"/>
</element>

Fungus and mushroom

Pretty realistic fungus that grows in mud and spawns mushrooms when it comes in contact with air, these mushrooms in turn produce spores that form fungus when exposed to water.

<element name="SPORES" color="FF446620" dens="1">
<gravity g="0.95" r="0.25"/>
<self chance="0.005" result="DIRT"/>
<reaction chance="0.1" trigger="WATER" res1="1.0" ares1="FUNGUS" bres1="FUNGUS"/>
</element>
<element name="FUNGUS" color="FFCCCCCC" menu="0">
<reaction chance="0.01" trigger="BLANK" res1="1.0" ares1="MUSHROOM" bres1="MUSHROOM"/>
<reaction chance="0.1" trigger="MUD" res1="1.0" ares1="FUNGUS" bres1="FUNGUS"/>
</element>
<element name="MUSHROOM" color="FFFFEEEE" menu="0">
<reaction chance="0.05" trigger="BLANK" res1="0.9" ares1="MUSHROOM" bres1="MUSHROOM" 
res2="0.1" ares2="MUSHROOM" bres2="SPORES"/>
<reaction chance="0.01" trigger="WATER" res1="1.0" ares1="MUSHROOM" bres1="BLANK"/>
</element>

Flies

Miraculously create a swarm of flies that will feed on mushrooms, and burn slowly when set on fire.

<element name="FLY" color="ff666633">
<reaction chance="0.75" trigger="BLANK" res1="1.0" ares1="BLANK" bres1="FLY"/>
<reaction chance="0.05" trigger="MUSHROOM" res1="1.0" ares1="FLY" bres1="FLY"/>
<reaction chance="0.3" trigger="FIRE" res1="1.0" ares1="FIRE" bres1="FIRE"/>
</element>

Magic Porridge

Straight from the Magic Porridge Pot. Best left to ? Eraser.

<element name="PORRIDGE" color="ffffffdd" dens="1.5">
<gravity g="0.95" r="0.1" />
<reaction chance="0.05" trigger="BLANK" res1="1.0" ares1="PORRIDGE" bres1="PORRIDGE" />
</element>


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