User:Geel9/randommod
From FSG Wiki
Revision as of 03:33, 30 September 2007; view current revision
←Older revision | Newer revision→
←Older revision | Newer revision→
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, File subversion 2 #element element r g b gravity slip density conductivity visible #self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...] #hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element #hotcolor element r g b #neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...] #hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2 #explosion neighbor1 neighbor2 xspeed<255 yspeed<255 #pexplosion neighbor1 neighbor2 diameter element group Waters Water Steam Saltwater Spout heatitup group Fires Fire Torch TNT Ember FallingEmber hellfirevolcano group Counters Clear #Erases. element Empty 0 0 0 0.000000 1.000000 0.000000 0.000000 1 #heats up everything! Like fire! element heatitup 225 0 0 -1.00000 1.000000 0.0000 9999.99999 1 self 0.050000 heatitup 1.0 Empty #lol! This is REALLY HOT! element hellfirevolcano 255 45 45 0.000 0.0000 9999.000 0.00 1 neighbor 0.75 hellfirevolcano Empty 1.0 hellfirevolcano heatitup #Eraser element. element Drain 10 10 10 0.000000 1.000000 0.000000 0.000000 1 neighbor 1.0 Drain Water 1.0 Drain Empty neighbor 1.0 Drain Dust 1.0 Drain Empty neighbor 1.0 Drain Oil 1.0 Drain Empty neighbor 1.0 Drain Steam 1.0 Drain Empty neighbor 1.0 Drain Sand 1.0 Drain Empty neighbor 1.0 Drain Salt 1.0 Drain Empty neighbor 1.0 Drain Saltwater 1.0 Drain Empty neighbor 1.0 Drain MoltenCera 1.0 Drain Empty neighbor 1.0 Drain FallingEmber 1.0 Drain Empty neighbor 1.0 Drain ExplodingTNT 1.0 Drain Empty #make a circle of this. element Grenadeshell 0 150 40 0.00000 0.0000 1.0000 0.000 1 #put a single pixel of this inside grenadeshell element Grenadefill 0 0 250 0.00000 0.0000 1.0000 0.000 1 pexplosion Grenadefill Fire 90 Fire neighbor 1.0 Grenadefill Empty 1.0 Grenadefill Grenadefill #put a 16-size line from inside the grenade to outside and light on fire. element Grenadepin 200 100 30 0.00000 0.0000 1.0000 0.000 1 neighbor 0.9 Grenadepin Fire 1.0 Fire Fire #A solid element which reacts with nothing. element Wall 128 128 128 0.000000 0.000000 1.000000 0.500000 1 hotcolor Wall 255 0 0 neighbor 1.0 Wall Empty 1.0 Wall Wall hotneighbor 90 Wall Empty #clearer element Clear pexplosion Clear Empty 2000 Empty #Does nothing. Useful for explosion aftermaths element Dust 128 128 128 0.900000 0.000000 1.000000 0.500000 1 neighbor 1.0 Dust Water 1.0 Water Water #Burns other elements. Source of energy. element Fire 247 63 63 -1.000000 1.000000 0.000000 1.100000 1 self 0.050000 Fire 1.0000 Empty hotcolor Fire 255 63 63 neighbor 0.9 Fire Water 1.0 Empty Steam neighbor 0.75 Fire Oil 1.0 Fire Fire neighbor 1.0 Fire Plant 1.0 Empty Empty neighbor 0.005 Fire Cera 1.0 MoltenCera Ember neighbor 0.9 Fire TNT 1.0 ExplodingTNT Fire explosion Fire Oil 10 10 explosion Fire TNT 100 100 #Explodes element TNT 50 50 50 0.000000 0.000000 1.000000 0.000000 1 element healwall 250 0 0 0.000000 0.000000 0.000000 0.000000 1 neighbor 1.0 healwall Empty 1.0 healwall healwall2 element healwall2 0 250 0 0.000000 0.000000 0.000000 0.000000 0 neighbor 1.0 healwall2 Empty 1.0 healwall2 healwall3 element healwall3 0 0 250 0.000000 0.000000 0.000000 0.000000 0 neighbor 1.0 healwall3 Empty 1.0 healwall3 healwall4 element healwall4 100 100 100 0.000000 0.000000 density 0.000000 0 neighbor 1.0 healwall4 Empty 1.0 healwall4 healwall5 element healwall5 140 104 120 0.000000 0.000000 0.000000 0.000000 0 neighbor 1.0 healwall5 Empty 1.0 healwall5 healwall6 element healwall6 173 231 90 0.000000 0.000000 0.000000 0.000000 0 neighbor 1.0 healwall6 Empty 1.0 healwall6 healwall7 element healwall7 250 0 132 0.000000 0.000000 0.000000 0.000000 0 neighbor 1.0 healwall7 Empty 1.0 healwall7 healwall8 element healwall8 250 0 193 0.000000 0.000000 0.000000 0.000000 0 neighbor 1.0 healwall8 Empty 1.0 healwall8 healwall9 element healwall9 250 0 139 0.000000 0.000000 0.000000 0.000000 0 neighbor 1.0 healwall9 Empty 1.0 healwall9 healwall10 element healwall10 250 0 121 0.000000 0.000000 0.000000 0.000000 0 neighbor 1.0 healwall10 Empty 1.0 healwall10 healwall11 element healwall11 250 0 50 0.000000 0.000000 0.000000 0.000000 0 #Explodes element ExplodingTNT 100 50 50 0.900000 1.000000 1.000000 0.000000 0 self 0.02000 ExplodingTNT 1.0000 Fire neighbor 0.9 ExplodingTNT TNT 1.0 ExplodingTNT ExplodingTNT neighbor 1.0 ExplodingTNT Wall 1.0 ExplodingTNT Dust explosion ExplodingTNT TNT 100 100 #Dissolves other elements. Turns to steam when heated. element Water 32 32 255 0.700000 1.000000 0.500000 0.400000 1 hotcolor Water 200 200 255 self 0.001 Water 1.0 Steam hotself 50 Water #Grows in water. element Plant 32 204 32 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.2 Plant Water 1.0 Plant Plant #Inert. element Sand 238 204 128 0.900000 0.500000 0.900000 0.000000 1 neighbor 1.0 Sand Water 1.0 Sand Sand #Source of water. element Spout 10 100 10 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.75 Spout Empty 1.0 Spout Water neighbor 0.5 Spout Sand 1.0 Empty Empty #Wax. Melts. element Cera 238 221 204 0.000000 0.000000 1.000000 0.000000 1 #Destroys almost everything. element ??? 231 7 231 0.000000 1.000000 1.000000 0.000000 1 self 0.100000 ??? 1.0000 Leftover??? neighbor 1.0 ??? Empty 1.0 ??? ??? neighbor 1.0 ??? Wall 1.0 ??? ??? neighbor 1.0 ??? Fire 1.0 ??? ??? neighbor 1.0 ??? Water 1.0 ??? ??? neighbor 1.0 ??? Sand 1.0 ??? ??? neighbor 1.0 ??? Spout 1.0 ??? ??? neighbor 1.0 ??? Cera 1.0 ??? ??? neighbor 1.0 ??? Oil 1.0 ??? ??? neighbor 1.0 ??? Salt 1.0 ??? ??? neighbor 1.0 ??? Ember 1.0 ??? ??? neighbor 1.0 ??? MoltenCera 1.0 ??? ??? neighbor 1.0 ??? Steam 1.0 ??? ??? neighbor 1.0 ??? Saltwater 1.0 ??? ??? neighbor 1.0 ??? Torch 1.0 ??? ??? neighbor 0.2 ??? Leftover??? 1.0 Leftover??? Leftover??? #Burns. element Oil 128 64 64 0.700000 1.000000 0.200000 0.000000 1 #Soluable in water. element Salt 255 255 255 0.900000 0.400000 0.900000 0.000000 1 #Burns for a little while. element Ember 200 50 50 0.000000 0.200000 1.000000 0.000000 1 self 0.002000 Ember 1.0000 Fire neighbor 0.2 Ember Empty 1.0 Ember Fire neighbor 0.9 Ember Water 1.0 Empty Steam neighbor 0.75 Ember Oil 1.0 Ember Fire neighbor 1.0 Ember Plant 1.0 Ember Fire neighbor 0.005 Ember Cera 1.0 MoltenCera Ember #Burns for a little while. element FallingEmber 200 50 50 1.000000 0.200000 1.000000 0.000000 1 self 0.002000 FallingEmber 1.0000 Fire neighbor 0.2 FallingEmber Empty 1.0 FallingEmber Fire neighbor 0.9 FallingEmber Water 1.0 Empty Steam neighbor 1.0 FallingEmber Oil 1.0 FallingEmber FallingEmber neighbor 1.0 FallingEmber Plant 1.0 FallingEmber Fire neighbor 0.005 FallingEmber Cera 1.0 MoltenCera Ember #Flowing cera. Will harden eventually. element MoltenCera 255 220 200 0.800000 1.000000 1.000000 0.000000 0 neighbor 0.01 MoltenCera Wall 1.0 Cera Wall neighbor 0.01 MoltenCera Water 1.0 Cera Water neighbor 0.01 MoltenCera Sand 1.0 Cera Sand neighbor 0.01 MoltenCera Spout 1.0 Cera Spout neighbor 0.01 MoltenCera Cera 1.0 Cera Cera neighbor 0.01 MoltenCera Oil 1.0 Cera Oil neighbor 0.01 MoltenCera Salt 1.0 Cera Salt neighbor 0.01 MoltenCera Saltwater 1.0 Cera Saltwater #Will eventually condense. element Steam 85 85 255 -1.000000 1.000000 0.010000 0.000000 1 self 0.001000 Steam 1.0000 Water #Salt will slowly come out of solution. element Saltwater 0 0 150 0.700000 0.000000 0.500000 0.600000 1 self 0.00001 Saltwater 0.5 Water 0.5 Salt neighbor 0.004 Water Salt 1.0 Saltwater Saltwater neighbor 0.001 Saltwater Saltwater 1.0 Salt Steam neighbor 0.04 Saltwater Water 1.0 Water Saltwater neighbor 0.9 Saltwater Fire 1.0 Salt Steam hotneighbor 50 Saltwater Saltwater #Continuous fire. element Torch 100 0 0 0.000000 1.000000 1.000000 1.000000 1 neighbor 0.2 Torch Empty 1.0 Torch Fire neighbor 0.2 Torch Water 1.0 Torch Steam neighbor 0.2 Torch Saltwater 0.5 Torch Steam 0.5 Torch Salt neighbor 0.2 Torch Oil 1.0 Torch Fire neighbor 0.2 Torch Plant 1.0 Torch Fire neighbor 0.2 Torch Cera 1.0 Torch MoltenCera #A helper element. element Leftover??? 200 0 0 0.000000 0.000000 1.000000 0.000000 0 self 0.005000 Leftover??? 1.0000 Empty
