User:Madk/Binary Odyssey
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Update log: Added single pixel half adder
#subversion 2 #Binary Odyssey - version 0.1 group Basic Empty greenWall goldWall silverWall whiteWall redWall group Wires Wire0 Wire1 Wire2 Wire3 Wire4 Wire5 I I2 o o2 H2 L2 group Circutry Split Resistor Resist2 CrossA1 CrossA2 CrossB1 CrossB2 group Input Button Push group Display LED0 LED1 LEDi group Memory ROM_H ROM_L ROM2_1 ROM2_0 RAM_1 RAM_0 group Functions NOT NAND NOR XOR HalfAdder #Emptiness, does absolutely nothing. element Empty 0 0 0 0 0 0 0 1 #A green wall for making things pretty element greenWall 30 85 32 0 0 1 0 1 #A gold colored wall element goldWall 240 231 44 0 0 1 0 1 #A silver wall element silverWall 150 152 168 0 0 1 0 1 #A light colored wall element whiteWall 240 255 240 0 0 1 0 1 #Because there needs to be a colorful wall element redWall 200 43 40 0 0 1 0 1 #Carries signals. Acts as an input. element Wire0 64 64 64 0 0 1 0 1 #Carries signals. element Wire1 128 128 128 0 0 1 0 1 #Carries signals. Acts as an output. element Wire2 192 192 192 0 0 1 0 1 #An alternative to Wire2 that does not act as an output element Wire3 255 255 255 0 0 1 0 1 #An alternative to Wire2 that does not continue signals through a wire element Wire4 240 240 240 0 0 1 0 1 #An alternative to Wire0 that does not continue signals through a wire element Wire5 86 86 86 0 0 1 0 1 #High voltage element H0 255 255 0 0 0 1 0 0 element H1 255 255 1 0 0 1 0 0 element H2 255 255 2 0 0 1 0 1 element H3 255 255 3 0 0 1 0 0 element H4 255 255 4 0 0 1 0 0 element H5 255 255 5 0 0 1 0 0 neighbor 1 H0 Wire1 1 Wire0 H1 neighbor 1 H1 Wire2 1 Wire1 H2 neighbor 1 H2 Wire0 1 Wire2 H0 neighbor 1 H3 Wire0 1 Wire3 H0 #Low voltage element L0 0 255 255 0 0 1 0 0 element L1 1 255 255 0 0 1 0 0 element L2 2 255 255 0 0 1 0 1 element L3 3 255 255 0 0 1 0 0 element L4 4 255 255 0 0 1 0 0 element L5 5 255 255 0 0 1 0 0 ## neighbor 1 L0 Wire1 1 Wire0 L1 neighbor 1 L1 Wire2 1 Wire1 L2 neighbor 1 L2 Wire0 1 Wire2 L0 neighbor 1 L3 Wire0 1 Wire3 L0 #Recieves a signal from a wire and transmits it to a device. element I 0 210 210 0 0 1 0 1 #Some components need two separate inputs. Behold input no. 2 element I2 140 210 210 0 0 1 0 1 #Recieves a signal from a device and outputs it to Wire0 element o 0 163 163 0 0 1 0 1 #Some devices require two outpus. Here is output no. 2 element o2 140 163 163 0 0 1 0 1 ## element iH 4 200 200 0 0 1 0 0 element iH2 94 200 200 0 0 1 0 0 element iL 2 200 200 0 0 1 0 0 element iL2 92 200 200 0 0 1 0 0 element oH 4 200 200 0 0 1 0 0 element oH2 94 200 200 0 0 1 0 0 element oL 2 200 200 0 0 1 0 0 element oL2 92 200 200 0 0 1 0 0 neighbor 1 I H2 1 iH Wire2 neighbor 1 I H4 1 iH Wire4 neighbor 1 I2 H2 1 iH2 Wire2 neighbor 1 I2 H4 1 iH2 Wire4 neighbor 1 I L2 1 iL Wire2 neighbor 1 I L4 1 iL Wire4 neighbor 1 I2 L2 1 iL2 Wire2 neighbor 1 I2 L4 1 iL2 Wire4 neighbor 1 oH Wire0 1 o H0 neighbor 1 oH2 Wire0 1 o2 H0 neighbor 1 oL Wire0 1 o L0 neighbor 1 oL2 Wire0 1 o2 L0 neighbor 1 oH Wire5 1 o H5 neighbor 1 oH2 Wire5 1 o2 H5 neighbor 1 oL Wire5 1 o L5 neighbor 1 oL2 Wire5 1 o2 L5 neighbor 1 oH I 1 o iH neighbor 1 oL I 1 o iL neighbor 1 oH2 I2 1 o2 iH2 neighbor 1 oL2 I2 1 o2 iL2 #recieves a signal and duplicates it into 2 outputs element Split 200 0 200 0 0 1 0 1 element sp0 200 1 200 0 0 1 0 0 element sp1 201 1 201 0 0 1 0 0 element sp02 200 2 200 0 0 1 0 0 element sp12 201 2 201 0 0 1 0 0 neighbor 1 Split iH 1 sp1 I neighbor 1 Split iL 1 sp0 I neighbor 1 sp0 o 1 sp02 oL neighbor 1 sp1 o 1 sp12 oH neighbor 1 sp02 o2 1 Split oL2 neighbor 1 sp12 o2 1 Split oH2 #A logic gate, it converts H to L and turns L to H element NOT 240 130 72 0 0 1 0 1 element no1 250 130 72 0 0 1 0 0 element no0 230 130 72 0 0 1 0 0 neighbor 1 NOT iH 1 no1 I neighbor 1 NOT iL 1 no0 I neighbor 1 no1 o 1 NOT oL neighbor 1 no0 o 1 NOT oH #Single pixel half adder. Outputs Carry through o and Sum through o2 element HalfAdder 156 152 21 0 0 1 0 1 element hadd0_ 131 132 42 0 0 1 0 0 element hadd1_ 131 132 41 0 0 1 0 0 element hadd11 132 132 41 0 0 1 0 0 element hadd00 133 132 41 0 0 1 0 0 element hadd10 134 132 41 0 0 1 0 0 element hadd11_2 137 132 41 0 0 1 0 0 element hadd00_2 138 132 41 0 0 1 0 0 element hadd10_2 139 132 41 0 0 1 0 0 neighbor 1 HalfAdder iH 1 hadd1_ I neighbor 1 HalfAdder iL 1 hadd0_ I neighbor 1 hadd1_ iH2 1 hadd11 I2 neighbor 1 hadd1_ iL2 1 hadd10 I2 neighbor 1 hadd0_ iH2 1 hadd10 I2 neighbor 1 hadd0_ iL2 1 hadd00 I2 neighbor 1 hadd11 o 1 hadd11_2 oH neighbor 1 hadd00 o 1 hadd00_2 oL neighbor 1 hadd10 o 1 hadd10_2 oL neighbor 1 hadd11_2 o2 1 HalfAdder oL2 neighbor 1 hadd00_2 o2 1 HalfAdder oL2 neighbor 1 hadd10_2 o2 1 HalfAdder oH2 #A logic gate. Requires 2 inputs. 1+1=0 0+0=1 1+0=1 element NAND 0 200 0 0 0 1 0 1 element nan0_ 1 200 0 0 0 1 0 0 element nan1_ 1 200 0 0 0 1 0 0 element nan11 2 200 0 0 0 1 0 0 element nan00 3 200 0 0 0 1 0 0 element nan10 4 200 0 0 0 1 0 0 neighbor 1 NAND iH 1 nan1_ I neighbor 1 NAND iL 1 nan0_ I neighbor 1 nan1_ iH2 1 nan11 I2 neighbor 1 nan1_ iL2 1 nan10 I2 neighbor 1 nan0_ iH2 1 nan10 I2 neighbor 1 nan0_ iL2 1 nan00 I2 neighbor 1 nan11 o 1 NAND oL neighbor 1 nan00 o 1 NAND oH neighbor 1 nan10 o 1 NAND oH #A logic gate. Requires 2 inputs. 1+1=0 0+0=1 1+0=0 element NOR 0 90 200 0 0 1 0 1 element nor0_ 1 90 200 0 0 1 0 0 element nor1_ 1 90 200 0 0 1 0 0 element nor11 2 90 200 0 0 1 0 0 element nor00 3 90 200 0 0 1 0 0 element nor10 4 90 200 0 0 1 0 0 neighbor 1 NOR iH 1 nor1_ I neighbor 1 NOR iL 1 nor0_ I neighbor 1 nor1_ iH2 1 nor11 I2 neighbor 1 nor1_ iL2 1 nor10 I2 neighbor 1 nor0_ iH2 1 nor10 I2 neighbor 1 nor0_ iL2 1 nor00 I2 neighbor 1 nor11 o 1 NOR oL neighbor 1 nor00 o 1 NOR oH neighbor 1 nor10 o 1 NOR oL #A logic gate. Requires 2 inputs. 1+1=0 0+0=0 1+0=1 element XOR 150 80 240 0 0 1 0 1 element xor0_ 151 80 240 0 0 1 0 0 element xor1_ 151 80 240 0 0 1 0 0 element xor11 152 80 240 0 0 1 0 0 element xor00 153 80 240 0 0 1 0 0 element xor10 154 80 240 0 0 1 0 0 neighbor 1 XOR iH 1 xor1_ I neighbor 1 XOR iL 1 xor0_ I neighbor 1 xor1_ iH2 1 xor11 I2 neighbor 1 xor1_ iL2 1 xor10 I2 neighbor 1 xor0_ iH2 1 xor10 I2 neighbor 1 xor0_ iL2 1 xor00 I2 neighbor 1 xor11 o 1 XOR oL neighbor 1 xor00 o 1 XOR oL neighbor 1 xor10 o 1 XOR oH #It constantly outputs the stored signal element ROM_H 148 124 60 0 0 1 0 1 element ROM_L 128 104 0 0 0 1 0 1 element ROMh 150 124 60 0 0 1 0 0 element ROMl 130 104 60 0 0 1 0 0 neighbor 1 ROM_H o 1 ROMh oH neighbor 1 ROM_L o 1 ROMl oL self 1 ROMh 1 ROM_H self 1 ROMl 1 ROM_L neighbor 1 ROM_H o2 1 ROMh oH2 neighbor 1 ROM_L o2 1 ROMl oL2 #Press it with push and it will output one signal of high voltage element Button 215 215 215 0 0 1 0 1 element bp 220 220 220 0 0 1 0 0 element b0 210 210 210 0 0 1 0 0 neighbor 1 bp Button 1 bp bp neighbor 1 b0 bp 1 b0 b0 self 0.2 b0 1 Button neighbor 1 bp o 1 b0 oH #Use it to press buttons. element Push 0 0 0 0 0 1 0 1 neighbor 1 Push Button 1 bp bp #A single pixel LED that lights up on H signal and turns off on L signal. element LED0 96 3 3 0 0 1 0 1 element LED1 255 80 80 0 0 1 0 1 neighbor 1 LED0 H2 1 LED1 H2_ neighbor 1 LED1 L2 1 LED0 L2_ element H2_ 240 240 100 0 0 1 0 0 element L2_ 100 240 240 0 0 1 0 0 self 0.5 H2_ 1 H2 self 0.5 L2_ 1 L2 neighbor 1 H2_ LED0 1 H2_ LED1 neighbor 1 L2_ LED1 1 L2_ LED0 #An optional output for LEDs since cyan doesn't look too good with red. Does not eliminate the signal. element LEDi 130 90 90 0 0 1 0 1 element LiH 130 92 90 0 0 1 0 0 element LiL 130 91 90 0 0 1 0 0 neighbor 1 LEDi H2 1 LiH H2 neighbor 1 LEDi H4 1 LiH H4 neighbor 1 LEDi L2 1 LiL L2 neighbor 1 LEDi L4 1 LiL L4 neighbor 1 LEDi L2_ 1 LiL L2_ neighbor 1 LEDi H2_ 1 LiH H2_ neighbor 1 LiH LED0 1 LEDi LED1 neighbor 1 LiH LED1 1 LEDi LED1 neighbor 1 LiL LED0 1 LEDi LED0 neighbor 1 LiL LED1 1 LEDi LED0 neighbor 1 oH LEDi 1 o LiH neighbor 1 oL LEDi 1 o LiL neighbor 1 oH2 LEDi 1 o2 LiH neighbor 1 oL2 LEDi 1 o2 LiL #eliminates all signals it comes into contact to from Wire1 element Resistor 100 0 100 0 0 1 0 1 neighbor 1 Resistor H1 1 Resistor Wire1 neighbor 1 Resistor L1 1 Resistor Wire1 #Eliminates a signal from Wire1 if it has recieved an input H element Resist2 120 43 120 0 0 1 0 1 element res2 122 45 122 0 0 1 0 0 neighbor 1 Resist2 iH 1 res2 I neighbor 1 Resist2 iL 1 Resist2 I neighbor 1 res2 H1 1 Resist2 Wire1 neighbor 1 res2 L1 1 Resist2 Wire1 #Allows for the crossing of 2 wires. CrossA uses I and o, CrossB uses I2 and o2. element CrossA1 0 40 255 0 0 1 0 1 element CrossB1 0 140 255 0 0 1 0 1 element CrossA2 0 90 255 0 0 1 0 1 element CrossB2 0 190 255 0 0 1 0 1 element CrossA1_L 1 40 255 0 0 1 0 0 element CrossA1_H 2 40 255 0 0 1 0 0 element CrossB1_L 1 140 255 0 0 1 0 0 element CrossB1_H 2 140 255 0 0 1 0 0 element CrossA2_L 1 90 255 0 0 1 0 0 element CrossA2_H 2 90 255 0 0 1 0 0 element CrossB2_L 1 190 255 0 0 1 0 0 element CrossB2_H 2 190 255 0 0 1 0 0 neighbor 1 CrossA1 iH 1 CrossA1_H I neighbor 1 CrossA1 iL 1 CrossA1_L I neighbor 1 CrossB1 iH2 1 CrossB1_H I2 neighbor 1 CrossB1 iL2 1 CrossB1_L I2 neighbor 1 CrossA1_H CrossA2 1 CrossA1 CrossA2_H neighbor 1 CrossA1_L CrossA2 1 CrossA1 CrossA2_L neighbor 1 CrossB1_H CrossB2 1 CrossB1 CrossB2_H neighbor 1 CrossB1_L CrossB2 1 CrossB1 CrossB2_L neighbor 1 CrossA2_H o 1 CrossA2 oH neighbor 1 CrossA2_L o 1 CrossA2 oL neighbor 1 CrossB2_H o2 1 CrossB2 oH2 neighbor 1 CrossB2_L o2 1 CrossB2 oL2 #When it recieves a signal from I2 it outputs the saved value. When it recieves an H signal from I it holds that value. element RAM_0 120 120 20 0 0 1 0 1 element RAM_1 130 130 70 0 0 1 0 1 element ram0 120 120 22 0 0 1 0 0 element ram1 130 130 72 0 0 1 0 0 neighbor 1 RAM_0 iH 1 RAM_1 I neighbor 1 RAM_0 iL 1 RAM_0 I neighbor 1 RAM_1 iH 1 RAM_1 I neighbor 1 RAM_1 iL 1 RAM_0 I neighbor 1 RAM_0 iH2 1 ram0 I2 neighbor 1 RAM_1 iH2 1 ram1 I2 neighbor 1 RAM_0 iL2 1 RAM_0 I2 neighbor 1 RAM_1 iL2 1 RAM_1 I2 neighbor 1 ram0 o 1 RAM_0 oL neighbor 1 ram1 o 1 RAM_1 oH #A different kind of ROM, it only outputs a signal when it recieves a H signal through I element ROM2_0 98 40 0 0 0 1 0 1 element ROM2_1 134 55 32 0 0 1 0 1 element r20 98 40 4 0 0 1 0 0 element r21 98 55 36 0 0 1 0 0 neighbor 1 ROM2_0 iH 1 r20 I neighbor 1 ROM2_1 iH 1 r21 I neighbor 1 ROM2_0 iL 1 ROM2_0 I neighbor 1 ROM2_1 iL 1 ROM2_1 I neighbor 1 r20 o 1 ROM2_0 oL neighbor 1 r20 o2 1 ROM2_0 oL2 neighbor 1 r21 o 1 ROM2_1 oH neighbor 1 r21 o2 1 ROM2_1 oH2 #subversion 2 #Binary Odyssey - version 0.1 group Basic Empty greenWall goldWall silverWall whiteWall redWall group Wires Wire0 Wire1 Wire2 Wire3 Wire4 Wire5 I I2 o o2 H2 L2 group Circutry Split Resistor Resist2 CrossA1 CrossA2 CrossB1 CrossB2 group Input Button Push group Display LED0 LED1 LEDi group Memory ROM_H ROM_L ROM2_1 ROM2_0 RAM_1 RAM_0 group Functions NOT NAND NOR XOR HalfAdder #Emptiness, does absolutely nothing. element Empty 0 0 0 0 0 0 0 1 #A green wall for making things pretty element greenWall 30 85 32 0 0 1 0 1 #A gold colored wall element goldWall 240 231 44 0 0 1 0 1 #A silver wall element silverWall 150 152 168 0 0 1 0 1 #A light colored wall element whiteWall 240 255 240 0 0 1 0 1 #Because there needs to be a colorful wall element redWall 200 43 40 0 0 1 0 1 #Carries signals. Acts as an input. element Wire0 64 64 64 0 0 1 0 1 #Carries signals. element Wire1 128 128 128 0 0 1 0 1 #Carries signals. Acts as an output. element Wire2 192 192 192 0 0 1 0 1 #An alternative to Wire2 that does not act as an output element Wire3 255 255 255 0 0 1 0 1 #An alternative to Wire2 that does not continue signals through a wire element Wire4 240 240 240 0 0 1 0 1 #An alternative to Wire0 that does not continue signals through a wire element Wire5 86 86 86 0 0 1 0 1 #High voltage element H0 255 255 0 0 0 1 0 0 element H1 255 255 1 0 0 1 0 0 element H2 255 255 2 0 0 1 0 1 element H3 255 255 3 0 0 1 0 0 element H4 255 255 4 0 0 1 0 0 element H5 255 255 5 0 0 1 0 0 neighbor 1 H0 Wire1 1 Wire0 H1 neighbor 1 H1 Wire2 1 Wire1 H2 neighbor 1 H2 Wire0 1 Wire2 H0 neighbor 1 H3 Wire0 1 Wire3 H0 #Low voltage element L0 0 255 255 0 0 1 0 0 element L1 1 255 255 0 0 1 0 0 element L2 2 255 255 0 0 1 0 1 element L3 3 255 255 0 0 1 0 0 element L4 4 255 255 0 0 1 0 0 element L5 5 255 255 0 0 1 0 0 ## neighbor 1 L0 Wire1 1 Wire0 L1 neighbor 1 L1 Wire2 1 Wire1 L2 neighbor 1 L2 Wire0 1 Wire2 L0 neighbor 1 L3 Wire0 1 Wire3 L0 #Recieves a signal from a wire and transmits it to a device. element I 0 210 210 0 0 1 0 1 #Some components need two separate inputs. Behold input no. 2 element I2 140 210 210 0 0 1 0 1 #Recieves a signal from a device and outputs it to Wire0 element o 0 163 163 0 0 1 0 1 #Some devices require two outpus. Here is output no. 2 element o2 140 163 163 0 0 1 0 1 ## element iH 4 200 200 0 0 1 0 0 element iH2 94 200 200 0 0 1 0 0 element iL 2 200 200 0 0 1 0 0 element iL2 92 200 200 0 0 1 0 0 element oH 4 200 200 0 0 1 0 0 element oH2 94 200 200 0 0 1 0 0 element oL 2 200 200 0 0 1 0 0 element oL2 92 200 200 0 0 1 0 0 neighbor 1 I H2 1 iH Wire2 neighbor 1 I H4 1 iH Wire4 neighbor 1 I2 H2 1 iH2 Wire2 neighbor 1 I2 H4 1 iH2 Wire4 neighbor 1 I L2 1 iL Wire2 neighbor 1 I L4 1 iL Wire4 neighbor 1 I2 L2 1 iL2 Wire2 neighbor 1 I2 L4 1 iL2 Wire4 neighbor 1 oH Wire0 1 o H0 neighbor 1 oH2 Wire0 1 o2 H0 neighbor 1 oL Wire0 1 o L0 neighbor 1 oL2 Wire0 1 o2 L0 neighbor 1 oH Wire5 1 o H5 neighbor 1 oH2 Wire5 1 o2 H5 neighbor 1 oL Wire5 1 o L5 neighbor 1 oL2 Wire5 1 o2 L5 neighbor 1 oH I 1 o iH neighbor 1 oL I 1 o iL neighbor 1 oH2 I2 1 o2 iH2 neighbor 1 oL2 I2 1 o2 iL2 #recieves a signal and duplicates it into 2 outputs element Split 200 0 200 0 0 1 0 1 element sp0 200 1 200 0 0 1 0 0 element sp1 201 1 201 0 0 1 0 0 element sp02 200 2 200 0 0 1 0 0 element sp12 201 2 201 0 0 1 0 0 neighbor 1 Split iH 1 sp1 I neighbor 1 Split iL 1 sp0 I neighbor 1 sp0 o 1 sp02 oL neighbor 1 sp1 o 1 sp12 oH neighbor 1 sp02 o2 1 Split oL2 neighbor 1 sp12 o2 1 Split oH2 #A logic gate, it converts H to L and turns L to H element NOT 240 130 72 0 0 1 0 1 element no1 250 130 72 0 0 1 0 0 element no0 230 130 72 0 0 1 0 0 neighbor 1 NOT iH 1 no1 I neighbor 1 NOT iL 1 no0 I neighbor 1 no1 o 1 NOT oL neighbor 1 no0 o 1 NOT oH #Single pixel half adder. Outputs Carry through o and Sum through o2 element HalfAdder 156 152 21 0 0 1 0 1 element hadd0_ 131 132 42 0 0 1 0 0 element hadd1_ 131 132 41 0 0 1 0 0 element hadd11 132 132 41 0 0 1 0 0 element hadd00 133 132 41 0 0 1 0 0 element hadd10 134 132 41 0 0 1 0 0 element hadd11_2 137 132 41 0 0 1 0 0 element hadd00_2 138 132 41 0 0 1 0 0 element hadd10_2 139 132 41 0 0 1 0 0 neighbor 1 HalfAdder iH 1 hadd1_ I neighbor 1 HalfAdder iL 1 hadd0_ I neighbor 1 hadd1_ iH2 1 hadd11 I2 neighbor 1 hadd1_ iL2 1 hadd10 I2 neighbor 1 hadd0_ iH2 1 hadd10 I2 neighbor 1 hadd0_ iL2 1 hadd00 I2 neighbor 1 hadd11 o 1 hadd11_2 oH neighbor 1 hadd00 o 1 hadd00_2 oL neighbor 1 hadd10 o 1 hadd10_2 oL neighbor 1 hadd11_2 o2 1 HalfAdder oL2 neighbor 1 hadd00_2 o2 1 HalfAdder oL2 neighbor 1 hadd10_2 o2 1 HalfAdder oH2 #A logic gate. Requires 2 inputs. 1+1=0 0+0=1 1+0=1 element NAND 0 200 0 0 0 1 0 1 element nan0_ 1 200 0 0 0 1 0 0 element nan1_ 1 200 0 0 0 1 0 0 element nan11 2 200 0 0 0 1 0 0 element nan00 3 200 0 0 0 1 0 0 element nan10 4 200 0 0 0 1 0 0 neighbor 1 NAND iH 1 nan1_ I neighbor 1 NAND iL 1 nan0_ I neighbor 1 nan1_ iH2 1 nan11 I2 neighbor 1 nan1_ iL2 1 nan10 I2 neighbor 1 nan0_ iH2 1 nan10 I2 neighbor 1 nan0_ iL2 1 nan00 I2 neighbor 1 nan11 o 1 NAND oL neighbor 1 nan00 o 1 NAND oH neighbor 1 nan10 o 1 NAND oH #A logic gate. Requires 2 inputs. 1+1=0 0+0=1 1+0=0 element NOR 0 90 200 0 0 1 0 1 element nor0_ 1 90 200 0 0 1 0 0 element nor1_ 1 90 200 0 0 1 0 0 element nor11 2 90 200 0 0 1 0 0 element nor00 3 90 200 0 0 1 0 0 element nor10 4 90 200 0 0 1 0 0 neighbor 1 NOR iH 1 nor1_ I neighbor 1 NOR iL 1 nor0_ I neighbor 1 nor1_ iH2 1 nor11 I2 neighbor 1 nor1_ iL2 1 nor10 I2 neighbor 1 nor0_ iH2 1 nor10 I2 neighbor 1 nor0_ iL2 1 nor00 I2 neighbor 1 nor11 o 1 NOR oL neighbor 1 nor00 o 1 NOR oH neighbor 1 nor10 o 1 NOR oL #A logic gate. Requires 2 inputs. 1+1=0 0+0=0 1+0=1 element XOR 150 80 240 0 0 1 0 1 element xor0_ 151 80 240 0 0 1 0 0 element xor1_ 151 80 240 0 0 1 0 0 element xor11 152 80 240 0 0 1 0 0 element xor00 153 80 240 0 0 1 0 0 element xor10 154 80 240 0 0 1 0 0 neighbor 1 XOR iH 1 xor1_ I neighbor 1 XOR iL 1 xor0_ I neighbor 1 xor1_ iH2 1 xor11 I2 neighbor 1 xor1_ iL2 1 xor10 I2 neighbor 1 xor0_ iH2 1 xor10 I2 neighbor 1 xor0_ iL2 1 xor00 I2 neighbor 1 xor11 o 1 XOR oL neighbor 1 xor00 o 1 XOR oL neighbor 1 xor10 o 1 XOR oH #It constantly outputs the stored signal element ROM_H 148 124 60 0 0 1 0 1 element ROM_L 128 104 0 0 0 1 0 1 element ROMh 150 124 60 0 0 1 0 0 element ROMl 130 104 60 0 0 1 0 0 neighbor 1 ROM_H o 1 ROMh oH neighbor 1 ROM_L o 1 ROMl oL self 1 ROMh 1 ROM_H self 1 ROMl 1 ROM_L neighbor 1 ROM_H o2 1 ROMh oH2 neighbor 1 ROM_L o2 1 ROMl oL2 #Press it with push and it will output one signal of high voltage element Button 215 215 215 0 0 1 0 1 element bp 220 220 220 0 0 1 0 0 element b0 210 210 210 0 0 1 0 0 neighbor 1 bp Button 1 bp bp neighbor 1 b0 bp 1 b0 b0 self 0.2 b0 1 Button neighbor 1 bp o 1 b0 oH #Use it to press buttons. element Push 0 0 0 0 0 1 0 1 neighbor 1 Push Button 1 bp bp #A single pixel LED that lights up on H signal and turns off on L signal. element LED0 96 3 3 0 0 1 0 1 element LED1 255 80 80 0 0 1 0 1 neighbor 1 LED0 H2 1 LED1 H2_ neighbor 1 LED1 L2 1 LED0 L2_ element H2_ 240 240 100 0 0 1 0 0 element L2_ 100 240 240 0 0 1 0 0 self 0.5 H2_ 1 H2 self 0.5 L2_ 1 L2 neighbor 1 H2_ LED0 1 H2_ LED1 neighbor 1 L2_ LED1 1 L2_ LED0 #An optional output for LEDs since cyan doesn't look too good with red. Does not eliminate the signal. element LEDi 130 90 90 0 0 1 0 1 element LiH 130 92 90 0 0 1 0 0 element LiL 130 91 90 0 0 1 0 0 neighbor 1 LEDi H2 1 LiH H2 neighbor 1 LEDi H4 1 LiH H4 neighbor 1 LEDi L2 1 LiL L2 neighbor 1 LEDi L4 1 LiL L4 neighbor 1 LEDi L2_ 1 LiL L2_ neighbor 1 LEDi H2_ 1 LiH H2_ neighbor 1 LiH LED0 1 LEDi LED1 neighbor 1 LiH LED1 1 LEDi LED1 neighbor 1 LiL LED0 1 LEDi LED0 neighbor 1 LiL LED1 1 LEDi LED0 neighbor 1 oH LEDi 1 o LiH neighbor 1 oL LEDi 1 o LiL neighbor 1 oH2 LEDi 1 o2 LiH neighbor 1 oL2 LEDi 1 o2 LiL #eliminates all signals it comes into contact to from Wire1 element Resistor 100 0 100 0 0 1 0 1 neighbor 1 Resistor H1 1 Resistor Wire1 neighbor 1 Resistor L1 1 Resistor Wire1 #Eliminates a signal from Wire1 if it has recieved an input H element Resist2 120 43 120 0 0 1 0 1 element res2 122 45 122 0 0 1 0 0 neighbor 1 Resist2 iH 1 res2 I neighbor 1 Resist2 iL 1 Resist2 I neighbor 1 res2 H1 1 Resist2 Wire1 neighbor 1 res2 L1 1 Resist2 Wire1 #Allows for the crossing of 2 wires. CrossA uses I and o, CrossB uses I2 and o2. element CrossA1 0 40 255 0 0 1 0 1 element CrossB1 0 140 255 0 0 1 0 1 element CrossA2 0 90 255 0 0 1 0 1 element CrossB2 0 190 255 0 0 1 0 1 element CrossA1_L 1 40 255 0 0 1 0 0 element CrossA1_H 2 40 255 0 0 1 0 0 element CrossB1_L 1 140 255 0 0 1 0 0 element CrossB1_H 2 140 255 0 0 1 0 0 element CrossA2_L 1 90 255 0 0 1 0 0 element CrossA2_H 2 90 255 0 0 1 0 0 element CrossB2_L 1 190 255 0 0 1 0 0 element CrossB2_H 2 190 255 0 0 1 0 0 neighbor 1 CrossA1 iH 1 CrossA1_H I neighbor 1 CrossA1 iL 1 CrossA1_L I neighbor 1 CrossB1 iH2 1 CrossB1_H I2 neighbor 1 CrossB1 iL2 1 CrossB1_L I2 neighbor 1 CrossA1_H CrossA2 1 CrossA1 CrossA2_H neighbor 1 CrossA1_L CrossA2 1 CrossA1 CrossA2_L neighbor 1 CrossB1_H CrossB2 1 CrossB1 CrossB2_H neighbor 1 CrossB1_L CrossB2 1 CrossB1 CrossB2_L neighbor 1 CrossA2_H o 1 CrossA2 oH neighbor 1 CrossA2_L o 1 CrossA2 oL neighbor 1 CrossB2_H o2 1 CrossB2 oH2 neighbor 1 CrossB2_L o2 1 CrossB2 oL2 #When it recieves a signal from I2 it outputs the saved value. When it recieves an H signal from I it holds that value. element RAM_0 120 120 20 0 0 1 0 1 element RAM_1 130 130 70 0 0 1 0 1 element ram0 120 120 22 0 0 1 0 0 element ram1 130 130 72 0 0 1 0 0 neighbor 1 RAM_0 iH 1 RAM_1 I neighbor 1 RAM_0 iL 1 RAM_0 I neighbor 1 RAM_1 iH 1 RAM_1 I neighbor 1 RAM_1 iL 1 RAM_0 I neighbor 1 RAM_0 iH2 1 ram0 I2 neighbor 1 RAM_1 iH2 1 ram1 I2 neighbor 1 RAM_0 iL2 1 RAM_0 I2 neighbor 1 RAM_1 iL2 1 RAM_1 I2 neighbor 1 ram0 o 1 RAM_0 oL neighbor 1 ram1 o 1 RAM_1 oH #A different kind of ROM, it only outputs a signal when it recieves a H signal through I element ROM2_0 98 40 0 0 0 1 0 1 element ROM2_1 134 55 32 0 0 1 0 1 element r20 98 40 4 0 0 1 0 0 element r21 98 55 36 0 0 1 0 0 neighbor 1 ROM2_0 iH 1 r20 I neighbor 1 ROM2_1 iH 1 r21 I neighbor 1 ROM2_0 iL 1 ROM2_0 I neighbor 1 ROM2_1 iL 1 ROM2_1 I neighbor 1 r20 o 1 ROM2_0 oL neighbor 1 r20 o2 1 ROM2_0 oL2 neighbor 1 r21 o 1 ROM2_1 oH neighbor 1 r21 o2 1 ROM2_1 oH2
