User:Normandy333/Not Just Another Spaceship Mod
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Revision as of 04:00, 9 September 2007; view current revision
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| NJASSM | |
|---|---|
| [[Image:{{{image}}}|300px|]] {{{caption}}} | |
| Creator: | User:Normandy333 |
| System: | WxSand |
| Date of Release: | August 27, 2007 |
| Current Version: | v1.0 - Complete... For now. |
| Mod Type: | Up/Down Spaceship Combat |
| Forum Thread | |
| A guide to this mod may be found in the screenshots section of the FSG forums. | |
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, File subversion 2 #element element r g b gravity slip density conductivity visible group Lasers LaserGas LaserLens group Phasers PhaserCrystal group PlasmaCannons PlasmaGas PlasmaAccel PlasmaEI group AntiMatter MatterCloud AMAccel group IonCannons IonGas IonEI group PulsarCannons PulsarCannon group Shields ShieldGenerate S1 group Energy Cable PW1 ReactorCore ReactorRod AuxPC group Structural Hull Containment group Testing PW APW #Empty. element Empty 0 0 0 0.000000 0.000000 1.000000 0.000000 1 #ExplosionHelper element Explode 250 250 250 0.000001 1.000000 1.000000 0.000000 1 self 0.1 Explode 0.999 Empty 0.001 Destroy neighbor 1.0 Explode Hull 1.0 Empty Explode element Destroy 250 250 250 0.000001 1.000000 1.000000 0.000000 1 self 0.1 Destroy 1.0 Explode neighbor 0.4 Explode Empty 0.9 Empty Empty 0.1 Empty Explode pexplosion Explode ShieldGenerate 4 Explode neighbor 0.3 Explode Cable 1.0 Explode Explode hotneighbor 25 Explode Cable explosion Explode Cable 255 255 neighbor 1.0 Explode ReactorMedium 1.0 Explode Explode explosion Explode ReactorMedium 255 255 neighbor 1.0 Explode E1 1.0 Explode Explode explosion Explode E1 255 255 neighbor 1.0 Destroy Hull 1.0 Destroy Destroy explosion Destroy Hull 32 32 neighbor 1.0 Destroy Containment 1.0 Destroy Destroy neighbor 1.0 Explode LaserGas 1.0 Explode Explode pexplosion Explode LaserGas 64 Explode neighbor 1.0 Explode PlasmaGas 1.0 Explode Explode pexplosion Explode PlasmaGas 64 Explode neighbor 1.0 Explode MatterCloud 1.0 Explode Explode pexplosion Explode MatterCloud 64 Explode neighbor 1.0 Explode IonGas 1.0 Explode Explode pexplosion Explode IonGas 64 Explode neighbor 1.0 Explode AMAccel 1.0 Explode Explode pexplosion Explode AMAccel 64 Explode neighbor 1.0 Explode ReactorMedium 1.0 Explode Explode neighbor 1.0 Explode E1 1.0 Explode Explode #Laser. Destroys element Laser 255 0 0 1.000000 -1.00000 0.000000 1.200000 1 self 0.002 Laser 1.0 Empty neighbor 0.95 Laser Hull 1.0 Empty Hull hotneighbor -100 Laser Hull neighbor 1.0 Laser Shield 0.2 Empty Empty 0.7 Empty Shield 0.1 Empty Laser pexplosion Laser ShieldGenerate 2 Explode neighbor 0.1 Laser Cable 1.0 Empty Explode hotneighbor 25 Laser Cable neighbor 1.0 Laser LaserGas 1.0 Laser Explode neighbor 1.0 Laser PlasmaGas 1.0 Laser Explode neighbor 1.0 Laser IonGas 1.0 Laser Explode #Phaser. Destroys. element Phaser 0 255 255 1.000000 0.000000 0.900000 1.100000 1 self 0.0015 Phaser 1.0 Empty neighbor 0.8 Phaser Hull 1.0 Empty Hull neighbor 1.0 Phaser Shield 0.8 Empty Phaser 0.2 Empty Empty pexplosion Phaser ShieldGenerate 4 Explode neighbor 0.1 Phaser Cable 1.0 Empty Explode hotneighbor 25 Phaser Cable neighbor 0.07 Phaser Empty 1.0 Empty Phaser explosion Phaser Empty 64 0 neighbor 1.0 Phaser LaserGas 1.0 Phaser Explode neighbor 1.0 Phaser PlasmaGas 1.0 Phaser Explode neighbor 1.0 Phaser IonGas 1.0 Phaser Explode #Pulsar Cannon. Destroys. element PulseCannon 0 0 255 -0.70000 0.000000 0.900000 0.000000 1 element PC10 0 0 75 0.000000 0.000000 0.900000 0.000000 0 element PC11 0 0 105 0.000000 0.000000 0.900000 0.000000 0 element PC12 0 0 135 0.000000 0.000000 0.900000 0.000000 0 element PC13 0 0 165 0.000000 0.000000 0.900000 0.000000 0 element PC14 0 0 195 0.000000 0.000000 0.900000 0.000000 0 element PC15 0 0 225 0.000000 0.000000 0.900000 0.000000 0 element PC20 0 0 255 0.000000 0.000000 0.900000 0.000000 0 element PC21 30 30 255 0.000000 0.000000 0.900000 1.000000 0 element PC22 60 60 255 0.000000 0.000000 0.900000 1.000000 0 element PC23 90 90 255 0.000000 0.000000 0.900000 1.000000 0 element PC24 120 120 255 0.000000 0.000000 0.900000 1.000000 0 element PC25 150 150 255 0.000000 0.000000 0.900000 1.000000 0 element PC26 180 180 255 0.000000 0.000000 0.900000 1.000000 0 element PC27 210 210 255 0.000000 0.000000 0.900000 1.000000 0 element PC31 0 0 45 -0.00001 1.000000 0.900000 1.000000 0 pexplosion PulseCannon Hull 16 PC10 pexplosion PulseCannon Shield 16 PC10 neighbor 1.0 PC10 Empty 1.0 PC11 Empty neighbor 1.0 PC10 Hull 1.0 PC11 Hull neighbor 1.0 PC10 Shield 1.0 PC11 Shield neighbor 1.0 PC11 PC10 1.0 PC11 PC12 neighbor 1.0 PC12 PC10 1.0 PC12 PC13 neighbor 1.0 PC13 PC10 1.0 PC13 PC14 neighbor 1.0 PC14 PC10 1.0 PC14 PC15 neighbor 1.0 PC15 PC10 1.0 PC15 PC20 neighbor 1.0 PC20 PC15 1.0 PC20 PC21 neighbor 1.0 PC21 PC14 1.0 PC21 PC22 neighbor 1.0 PC22 PC13 1.0 PC22 PC23 neighbor 1.0 PC23 PC12 1.0 PC23 PC24 neighbor 1.0 PC24 PC11 1.0 PC24 PC25 neighbor 1.0 PC25 Empty 1.0 PC25 PC26 neighbor 1.0 PC25 Hull 1.0 PC25 PC26 neighbor 1.0 PC26 Empty 1.0 PC26 PC27 neighbor 1.0 PC26 Hull 1.0 PC26 PC27 neighbor 1.0 PC20 PC10 1.0 PC20 Empty neighbor 1.0 PC20 Empty 1.0 PC31 PC31 neighbor 0.07 PC31 PC10 1.0 PC31 PC31 neighbor 0.07 PC31 PC11 1.0 PC31 PC31 neighbor 0.07 PC31 PC12 1.0 PC31 PC31 neighbor 0.07 PC31 PC13 1.0 PC31 PC31 neighbor 0.07 PC31 PC14 1.0 PC31 PC31 neighbor 0.07 PC31 PC15 1.0 PC31 PC31 neighbor 0.07 PC31 PC20 1.0 PC31 PC31 neighbor 0.07 PC31 PC21 1.0 PC31 PC31 neighbor 0.07 PC31 PC22 1.0 PC31 PC31 neighbor 0.07 PC31 PC23 1.0 PC31 PC31 neighbor 0.07 PC31 PC24 1.0 PC31 PC31 neighbor 0.07 PC31 PC25 1.0 PC31 PC31 neighbor 0.07 PC31 PC26 1.0 PC31 PC31 neighbor 0.07 PC31 PC27 1.0 PC31 PC31 self 0.01 PC31 1.0 Empty #Ion Cannon. Destroys. element IonCannon 35 35 0 1.000000 1.000000 0.300000 2.000000 1 element IC1 255 255 0 0.000000 1.000000 0.200000 1.050000 0 element IC2 200 200 0 0.000000 1.000000 0.200000 1.050000 0 element IC3 145 145 0 0.000000 1.000000 0.200000 1.050000 0 element IC4 90 90 0 0.000000 1.000000 0.200000 1.050000 0 neighbor 0.02 IonCannon Empty 1.0 IonCannon IC1 neighbor 0.2 IonCannon Shield 1.0 IonCannon Empty neighbor 1.0 IC1 Empty 0.99 IC1 IC2 0.01 IC1 IC1 neighbor 1.0 IC2 Empty 0.99 IC2 IC3 0.01 IC2 IC2 neighbor 1.0 IC3 Empty 0.99 IC3 IC4 0.01 IC3 IC3 neighbor 0.01 IC4 Empty 1.0 IC4 IC4 neighbor 1.0 IC1 Shield 0.99 IC1 IC2 0.01 IC1 IC1 neighbor 1.0 IC2 Shield 0.99 IC2 IC3 0.01 IC2 IC2 neighbor 1.0 IC3 Shield 0.99 IC3 IC4 0.01 IC3 IC3 neighbor 0.01 IC4 Shield 1.0 IC4 IC4 neighbor 1.0 IC1 Containment 0.99 IC1 IC2 0.01 IC1 IC1 neighbor 1.0 IC2 Containment 0.99 IC2 IC3 0.01 IC2 IC2 neighbor 1.0 IC3 Containment 0.99 IC3 IC4 0.01 IC3 IC3 neighbor 0.01 IC4 Containment 1.0 IC4 IC4 self 0.08 IC1 1.0 Empty self 0.07 IC2 1.0 Empty self 0.06 IC3 1.0 Empty self 0.05 IC4 1.0 Empty self 0.0015 IonCannon 1.0 Empty #Plasma. Destroys. element PlasmaE 0 255 0 -0.80000 0.500000 0.900000 2.000000 1 neighbor 0.001 PlasmaE Empty 1.0 Plasma Plasma explosion PlasmaE Empty 16 16 element Plasma 0 10 0 -0.80000 0.500000 0.900000 0.800000 0 hotcolor Plasma 0 255 0 self 0.01 Plasma 1.0 Empty hotself 1 Plasma neighbor 1.0 PlasmaE Hull 1.0 Empty ExpHull neighbor 1.0 Plasma Shield 0.2 Empty Empty 0.7 Empty Shield 0.1 Empty Plasma neighbor 1.0 PlasmaE ShieldGenerate 1.0 Empty Explode neighbor 0.1 Plasma ShieldGenerate 1.0 Empty Explode neighbor 0.1 PlasmaE Cable 1.0 Empty Explode hotneighbor 25 PlasmaE Cable neighbor 1.0 Plasma LaserGas 1.0 Plasma Explode neighbor 1.0 Plasma PlasmaGas 1.0 Plasma Explode neighbor 1.0 Plasma IonGas 1.0 Plasma Explode #Anti-Matter. Destroys. element AntiMatter 255 0 255 -0.90000 0.500000 0.900000 0.900000 1 self 0.004 AntiMatter 1.0 Empty neighbor 1.0 AntiMatter Shield 0.2 Shield Shield 0.8 Empty Shield neighbor 1.0 AntiMatter Hull 0.1 Explode AntiMatter 0.3 ExpHull AntiMatter 0.2 Explode Explode 0.4 Explode ExpHull explosion AntiMatter Hull 24 24 neighbor 1.0 AntiMatter ShieldGenerate 1.0 Destroy Explode neighbor 1.0 AntiMatter Containment 1.0 Explode AntiMatter explosion AntiMatter Containment 16 16 neighbor 1.0 AntiMatter Cable 1.0 Empty AntiMatter explosion AntiMatter Cable 16 16 neighbor 1.0 Ins2 AntiMatter 1.0 Empty AntiMatter neighbor 1.0 AntiMatter LaserGas 1.0 AntiMatter Explode neighbor 1.0 AntiMatter PlasmaGas 1.0 AntiMatter Explode neighbor 1.0 AntiMatter IonGas 1.0 AntiMatter Explode #Used to carry energy around your ship. element Cable 100 100 100 0.000000 0.000000 1.000000 0.500000 1 hotcolor Cable 255 255 255 self 0.75 Cable 1.0 Cable hotself 1 Cable neighbor 1.00 Cable PW1 1.0 Cable Cable hotneighbor 5 Cable PW1 neighbor 1.0 Cable Empty 1.0 Cable Ins1 neighbor 1.0 Cable Hull 1.0 Cable Ins1 neighbor 1.0 Cable Containment 1.0 Cable Ins1 neighbor 1.0 Cable LaserGas 1.0 Cable Ins1 neighbor 1.0 Cable PlasmaAccel 1.0 Cable Ins1 element Ins1 50 0 0 0.000000 0.000000 1.000000 0.000000 0 neighbor 1.0 Ins1 Empty 1.0 Ins2 Empty neighbor 1.0 Ins1 Hull 1.0 Ins2 Hull neighbor 1.0 Ins1 Containment 1.0 Ins2 Containment neighbor 1.0 Ins1 Ins2 1.0 Ins2 Ins2 neighbor 1.0 Ins1 PlasmaAccel 1.0 HeatPad PlasmaAccel neighbor 1.0 Ins1 LaserGas 1.0 HeatPad LaserGas neighbor 1.0 Ins1 HeatPad 1.0 HeatPad HeatPad element Ins2 0 50 0 0.000000 0.000000 1.000000 0.000000 0 neighbor 1.0 Ins2 LaserGas 1.0 HeatPad LaserGas neighbor 1.0 Ins2 PlasmaAccel 1.0 HeatPad PlasmaAccel element HeatPad 255 50 50 0.000000 0.000000 1.000000 1.000000 0 #Burst of Power element PW 255 255 255 0.000000 0.000000 1.000000 0.000000 1 neighbor 1.0 PW Cable 1.0 PW1 PW1 element PW1 255 255 255 0.000000 0.000000 1.000000 0.000000 0 self 1.00 PW1 1.0 Cable hotself 3 PW1 neighbor 0.90 PW1 Cable 1.0 PW1 PW1 neighbor 0.90 PW1 APW1 1.0 PW1 Cable neighbor 0.90 PW1 APW2 1.0 PW1 Cable neighbor 0.02 PW1 PW1 1.0 PW2 PW1 element PW2 200 200 200 0.000000 0.000000 1.000000 1.700000 0 self 0.1 PW2 1.0 Cable hotself -9 PW2 neighbor 0.50 PW2 PW1 1.0 PW2 PW2 #Auxilary Power. It will create heat upon contact with certain materials. element APW 200 200 200 0.000000 0.000000 1.000000 0.000000 1 neighbor 1.0 APW Cable 1.0 APW1 APW1 element APW1 200 200 200 0.000000 0.000000 1.000000 0.000000 0 self 1.00 APW1 1.0 Cable hotself 3 APW1 neighbor 0.90 APW1 Cable 1.0 APW1 APW1 neighbor 0.02 APW1 APW1 1.0 APW2 APW1 element APW2 145 145 145 0.000000 0.000000 1.000000 0.000000 0 self 0.03 APW2 1.0 Cable neighbor 0.50 APW2 APW1 1.0 APW2 APW2 neighbor 1.0 APW1 HeatPad 1.0 APW2 HeatPad hotneighbor -50 APW1 HeatPad neighbor 1.0 APW2 HeatPad 1.0 Cable HeatPad hotneighbor -50 APW2 HeatPad neighbor 1.0 APW1 ReactorRod 1.0 APW2 ReactorRod hotneighbor -50 APW1 ReactorRod neighbor 1.0 APW2 ReactorRod 1.0 Cable ReactorRod hotneighbor -50 APW2 ReactorRod #Auxilary Power Core. It generates APW (Auxilary Power Waves) which heat things up, allowing for operation of certain weapons, as well as helping to jumpstart the main reactor core. element AuxPC 213 213 213 0.000000 0.000000 1.000000 0.100000 1 neighbor 0.5 AuxPC Cable 1.0 AuxPC APW1 self 1.0 AuxPC 1.0 Explode hotself 90 AuxPC neighbor 1.0 AuxPC Explode 1.0 Explode Explode #Basic construction unit of ships. Surround your ships in it. Be sure to not let it get hot. element Hull 50 50 50 0.000000 1.000000 2.000000 0.200000 1 element ExpHull 200 200 200 0.000000 0.000000 2.000000 0.200000 0 self 0.2 ExpHull 1.0 Hull self 1.0 Hull 1.0 ExpHull hotself 33 Hull pexplosion ExpHull ExpHull 8 Empty #Shield Generator. Connect it to some power and it will send out shield. element ShieldGenerate 111 111 111 0.000000 0.000000 1.000000 0.000000 1 element SW1 211 211 211 0.000000 0.000000 0.000000 0.000000 0 element SW2 197 197 197 0.000000 0.000000 0.000000 0.000000 0 element S1 197 197 197 0.000000 0.000000 0.000000 0.000000 1 element S2 183 183 183 0.000000 0.000000 0.000000 0.000000 0 element S3 169 169 169 0.000000 0.000000 0.000000 0.000000 0 element Shield 169 169 169 0.000001 0.000000 0.000000 0.000000 0 neighbor 0.9 S1 Empty 1.0 S2 S1 neighbor 0.9 S1 Shield 1.0 S2 S1 self 0.01 S1 1.0 Empty neighbor 0.9 S2 S2 1.0 S3 S2 self 0.2 S3 0.2 Shield 0.8 Empty self 0.2 S2 0.3 Shield 0.7 Empty neighbor 0.1 SW2 Empty 1.0 ShieldGenerate S1 neighbor 1.0 PW1 ShieldGenerate 1.0 PW2 SW1 neighbor 0.9 SW1 ShieldGenerate 1.0 SW1 SW1 neighbor 0.02 SW1 SW1 1.0 SW2 SW1 neighbor 0.5 SW2 SW1 1.0 SW2 SW2 self .07 SW2 1.0 ShieldGenerate #Containment Chamber. Protects stuff. 'Nuff said. element Containment 75 75 75 0.000000 1.000000 5.000000 0.000000 1 self 1.0 Containment 1.0 ExpHull hotself 99 Containment neighbor 1.0 Containment Shield 1.0 Containment Empty neighbor 1.0 Containment SW1 1.0 Containment ShieldGenerate neighbor 1.0 Containment SW2 1.0 Containment ShieldGenerate neighbor 1.0 Containment ShieldGenerate 1.0 Containment Empty neighbor 1.0 E1 Containment 1.0 ReactorMedium Containment hotneighbor 1 E1 Containment #Front piece of the wave blocker. Blocks waves going in one direction when used in tandem with the back piece. Only works for Power and Anti-Matter Accelerator waves. element WF 255 128 0 0.000000 0.000000 1.000000 0.000000 1 #Back piece of the wave blocker. Blocks waves going in one direction when used in tandem with the front piece. Only works for Power and Anti-Matter Accelerator waves. element WB 0 255 128 0.000000 0.000000 1.000000 0.000000 1 element BP1 255 128 0 0.000000 0.000000 1.000000 0.000000 0 element BP2 255 128 0 0.000000 0.000000 1.000000 0.000000 0 element FP1 255 0 128 0.000000 0.000000 1.000000 0.000000 0 element FP2 255 0 128 0.000000 0.000000 1.000000 0.000000 0 element FP3 255 0 128 0.000000 0.000000 1.000000 0.000000 0 neighbor .07 PW1 WF 1.0 PW2 FP1 neighbor .9 FP1 WF 1.0 FP1 FP1 neighbor .02 FP1 FP1 1.0 FP2 FP1 neighbor .5 FP2 FP1 1.0 FP2 FP2 self .07 FP2 1.0 FP3 neighbor 1.0 FP3 FP1 1.0 FP3 FP3 self .07 FP3 1.0 WF neighbor 1.0 FP1 WB 1.0 FP2 BP1 neighbor 1.0 FP2 WB 1.0 FP3 BP1 neighbor .9 BP1 WB 1.0 BP1 BP1 neighbor .02 BP1 BP1 1.0 BP2 BP1 neighbor .5 BP2 BP1 1.0 BP2 BP2 self .07 BP2 1.0 WB neighbor 1.0 BP1 Cable 1.0 BP2 PW1 neighbor 1.0 BP2 Cable 1.0 WB PW1 element BAP1 255 128 0 0.000000 0.000000 1.000000 0.000000 0 element BAP2 255 128 0 0.000000 0.000000 1.000000 0.000000 0 element FAP1 255 0 128 0.000000 0.000000 1.000000 0.000000 0 element FAP2 255 0 128 0.000000 0.000000 1.000000 0.000000 0 element FAP3 255 0 128 0.000000 0.000000 1.000000 0.000000 0 neighbor .07 APW1 WF 1.0 APW2 FAP1 neighbor .9 FAP1 WF 1.0 FAP1 FAP1 neighbor .02 FAP1 FAP1 1.0 FAP2 FAP1 neighbor .5 FAP2 FAP1 1.0 FAP2 FAP2 self .07 FAP2 1.0 FAP3 neighbor 1.0 FAP3 FAP1 1.0 FAP3 FAP3 self .07 FAP3 1.0 WF neighbor 1.0 FAP1 WB 1.0 FAP2 BAP1 neighbor 1.0 FAP2 WB 1.0 FAP3 BAP1 neighbor .9 BAP1 WB 1.0 BAP1 BAP1 neighbor .02 BAP1 BAP1 1.0 BAP2 BAP1 neighbor .5 BAP2 BAP1 1.0 BAP2 BAP2 self .07 BAP2 1.0 WB neighbor 1.0 BAP1 Cable 1.0 BAP2 APW1 neighbor 1.0 BAP2 Cable 1.0 WB APW1 #Laser Gas. When heated, it releases high-energy photons. These, when concentrated through a lens, cause huge damage. element LaserGas 25 0 0 0.000000 0.000000 1.000000 1.000000 1 hotcolor LaserGas 255 0 0 neighbor 1.0 LaserGas Empty 1.0 LaserGas LaserGas self 0.05 LaserGas 1.0 LaserGas1 hotself 66 LaserGas element LaserGas1 255 0 0 0.000000 0.000000 1.000000 1.000000 0 element LaserGas2 155 0 0 0.000000 0.000000 1.000000 1.000000 0 neighbor .9 LaserGas1 LaserGas 1.0 LaserGas1 LaserGas1 hotneighbor 6 LaserGas1 LaserGas neighbor .02 LaserGas1 LaserGas1 1.0 LaserGas2 LaserGas1 neighbor .5 LaserGas2 LaserGas1 1.0 LaserGas2 LaserGas2 self .07 LaserGas2 1.0 LaserGas #Lens used to focus the light created from heated LaserGas. element LaserLens 150 100 100 0.000000 0.000000 1.000000 0.000000 1 element LaserLensFire 255 100 100 0.000000 0.000000 1.000000 0.000000 0 neighbor 1.0 LaserGas1 LaserLens 1.0 LaserGas2 LaserLensFire neighbor 1.0 LaserGas2 LaserLens 1.0 LaserGas LaserLensFire neighbor 1.0 LaserLensFire LaserLens 1.0 LaserLens LaserLensFire neighbor 1.0 LaserLensFire Empty 1.0 LaserLens Laser #Phaser Crystal. When energy is applied, it excites atoms in the crystal which is then released in a burst of concentrated energy. element PhaserCrystal 50 50 100 0.000000 0.000000 0.000000 0.000000 1 element PP1 100 100 200 0.000000 0.000000 0.000000 0.000000 0 self 0.05 PP1 1.0 PC1b element PP2 100 100 200 0.000000 0.000000 0.000000 0.000000 0 self 0.05 PP2 1.0 PC2b element PP3 100 100 200 0.000000 0.000000 0.000000 0.000000 0 self 0.05 PP3 1.0 PC3b neighbor 1.0 PW1 PC1 1.0 PW2 PP1 neighbor 1.0 PW1 PC2 1.0 PW2 PP2 neighbor 1.0 PW1 PC3 1.0 PW2 PP3 neighbor 1.0 PP1 PC2 0.9 PC1b PP2 0.1 PP1 PP2 neighbor 1.0 PP2 PC3 0.9 PC2b PP3 0.1 PP2 PP3 neighbor 1.0 PP3 PC1 0.9 PC3b PP1 0.1 PP3 PP1 neighbor 1.0 PP1 Empty 1.0 PC1b Phaser neighbor 1.0 PP2 Empty 1.0 PC2b Phaser neighbor 1.0 PP3 Empty 1.0 PC3b Phaser element PC1 50 50 100 0.000000 0.000000 0.000000 0.000000 0 element PC2 50 50 150 0.000000 0.000000 0.000000 0.000000 0 element PC3 50 50 200 0.000000 0.000000 0.000000 0.000000 0 neighbor 1.0 PhaserCrystal Cable 1.0 PC1b Cable neighbor 1.0 PhaserCrystal PC1 1.0 PC2b PC1 neighbor 1.0 PhaserCrystal PC2 1.0 PC3b PC2 neighbor 1.0 PhaserCrystal PC3 1.0 PC1b PC3 element PC1b 50 50 100 0.000000 0.000000 0.000000 0.000000 0 self 1.0 PC1b 1.0 PC1 element PC2b 50 50 150 0.000000 0.000000 0.000000 0.000000 0 self 1.0 PC2b 1.0 PC2 element PC3b 50 50 200 0.000000 0.000000 0.000000 0.000000 0 self 1.0 PC3b 1.0 PC3 #Plasma Accelerator. When heated to a certain extent and given power, it will generate a burst of energy that runs through nearby gases, converting them almost to plasma. element PlasmaAccel 25 30 25 0.000000 1.000000 5.000000 0.600000 1 hotcolor PlasmaAccel 25 200 25 element LW1 10 255 10 0.000000 0.000000 0.000000 1.000000 0 element LW2 10 55 10 0.000000 0.000000 0.000000 1.000000 0 self 1.0 PlasmaAccel 1.0 LW1 hotself 60 PlasmaAccel neighbor .9 LW1 PlasmaAccel 1.0 LW1 LW1 neighbor .02 LW1 LW1 1.0 LW2 LW1 neighbor .5 LW2 LW1 1.0 LW2 LW2 self .07 LW2 1.0 PlasmaAccel #Plasma Gas. Heat to destroy! element PlasmaGas 25 35 25 0.000001 1.000000 1.000000 0.500000 1 hotcolor PlasmaGas 0 500 0 neighbor 1.0 PlasmaGas Empty 1.0 PlasmaGas PlasmaGas self 1.0 PlasmaGas 1.0 PlasmaGasA hotself 45 PlasmaGas element GW1 15 255 15 0.000000 0.000000 1.000000 1.000000 1 element GW2 15 55 15 0.000000 0.000000 1.000000 1.000000 0 neighbor .9 GW1 PlasmaGas 1.0 GW1 GW1 neighbor .9 GW1 PlasmaGasA 1.0 GW1 GW1 neighbor .02 GW1 GW1 1.0 GW2 GW1 neighbor .5 GW2 GW1 1.0 GW2 GW2 self .07 GW2 1.0 PlasmaGas hotself -25 GW2 neighbor 1.0 LW1 PlasmaGas 1.0 LW2 GW1 element PlasmaGasA 25 150 25 0.900000 1.000000 1.100000 0.100000 1 hotcolor PlasmaGasA 25 200 25 self 1.0 PlasmaGasA 1.0 PlasmaGas hotself 30 PlasmaGasA #Plasma Energy Intensifier. It concentrates the energy of hot gas, turning it into plasma. element PlasmaEI 25 60 25 0.000000 1.000000 1.000000 0.000001 1 element PlasmaEIFire 25 220 25 0.000000 1.000000 1.000000 0.000001 0 element PlasmaEIFire2 25 180 25 0.000000 1.000000 1.000000 0.000001 0 element PlasmaEIFire3 25 120 25 0.000000 1.000000 1.000000 0.000001 0 neighbor 1.0 PlasmaGas PlasmaEI 1.0 PlasmaGasA PlasmaEIFire hotneighbor 40 PlasmaGas PlasmaEI neighbor 1.0 PlasmaEIFire PlasmaEI 1.0 PlasmaEI PlasmaEIFire neighbor 1.0 PlasmaEIFire Empty 1.0 PlasmaEIFire2 PlasmaE neighbor 1.0 PlasmaEIFire2 Empty 0.5 PlasmaEIFire3 Plasma 0.5 PlasmaEIFire3 PlasmaE neighbor 1.0 PlasmaEIFire3 Empty 1.0 PlasmaEI Plasma #Anti-Matter. Place MatterCloud in Containment. Replace top of Containment chamber with AMAccel. Connect Cable to AMAccel. element MatterCloud 25 0 25 0.000000 1.000000 1.000000 0.000000 1 element AMAccel 60 0 60 1.000000 1.000000 1.000000 0.000000 1 element AMAccelO 160 0 160 1.000000 1.000000 1.000000 0.000000 0 element AMOn 100 0 100 1.000000 1.000000 1.000000 0.000000 0 element MCBuffet 25 0 25 0.000000 1.000000 1.000000 0.000000 0 neighbor 1.0 MatterCloud Containment 1.0 MCBuffet Containment neighbor 1.0 MCBuffet MC1 1.0 MCBuffet MatterCloud neighbor 1.0 Containment MC1 1.0 Containment Containment self 0.0005 MatterCloud 1.0 MC1 neighbor 1.0 PW1 AMAccel 1.0 PW1 AMOn neighbor 1.0 AMOn AMAccel 1.0 AMOn AMOn self 0.07 AMOn 1.0 AMAccelO neighbor 0.07 AMAccel AMAccelO 1.0 AMAccel AMAccel element MC2 225 0 225 -1.00000 1.000000 0.100000 0.000000 0 self 0.01 MC2 1.0 AntiMatter element MC1 200 0 200 -0.10000 1.000000 0.100000 0.000000 0 self 0.3 MC1 1.0 MatterCloud neighbor 0.1 MC1 MatterCloud 1.0 MC1 MC1 explosion MC1 MatterCloud 2 32 neighbor 0.07 AMAccelO MC1 1.0 AMAccel MC2 #Ion cannon. Make chamber of Containment. Tip with IonEI. Fill with IonGas. Connect to cable. element IonGas 50 50 0 -0.10000 1.000000 0.100000 0.000000 1 element IonEI 100 100 0 0.000000 0.000000 0.200000 0.000000 1 neighbor 1.0 IonGas Empty 1.0 IonGas IonGas element IGO 155 155 0 1.000000 1.000000 0.300000 0.000000 0 element IEIO 160 160 0 1.000000 1.000000 0.400000 0.000000 0 neighbor 1.0 IGO IonEI 1.0 IonGas IEIO neighbor 1.0 IEIO Empty 1.0 IonEI IonCannon element IW1 75 75 0 0.000000 1.000000 1.000000 0.000000 0 element IW2 100 100 0 0.000000 1.000000 1.000000 0.000000 0 element IW3 125 125 0 0.000000 1.000000 1.000000 0.000000 0 element IW4 150 150 0 0.000000 1.000000 1.000000 0.000000 0 neighbor 1.0 PW1 IonGas 1.0 PW2 IW1 neighbor .9 IW1 IonGas 1.0 IW1 IW1 neighbor .02 IW1 IW1 1.0 IW2 IW1 neighbor .5 IW2 IW1 1.0 IW2 IW2 self .07 IW2 1.0 IonGas neighbor 1.0 IW1 IonEI 1.0 IW3 IonEI neighbor .9 IW3 IonGas 1.0 IW3 IW3 neighbor .9 IW3 IW1 1.0 IW3 IW3 neighbor .9 IW3 IW2 1.0 IW3 IW3 neighbor .02 IW3 IW3 1.0 IW4 IW3 neighbor .5 IW4 IW3 1.0 IW4 IW4 self .07 IW4 0.97 IonGas 0.03 IGO #Pulsar Cannon. Simple, really (to compensate for the number of elements taken up by the weapon itself). Connect PulsarCannon to Cable. element PulsarCannon 0 0 55 0.000000 0.000000 1.000000 0.000000 1 element PCP 0 0 250 0.000000 0.000000 1.000000 0.000000 1 element PCW1 0 0 160 0.000000 1.000000 1.000000 0.000000 0 element PCW2 0 0 160 0.000000 1.000000 1.000000 0.000000 0 element PCW3 0 0 250 0.000000 1.000000 1.000000 0.000000 0 neighbor 1.0 PW1 PulsarCannon 1.0 PW2 PCW1 neighbor .9 PCW1 PulsarCannon 1.0 PCW1 PCW1 neighbor .9 PCW3 PulsarCannon 1.0 PCW1 PCW3 neighbor .9 PCW3 Empty 1.0 PCW2 PulseCannon neighbor .9 PCW1 PCP 0.5 PCW1 PCW3 0.5 PCW1 PCW1 neighbor .02 PCW1 PCW1 1.0 PCW2 PCW1 neighbor .5 PCW2 PCW1 1.0 PCW2 PCW2 self .06 PCW2 0.99 PulsarCannon 0.01 PCP #Reactor Core. Generates power from a quantum oddity that isn't very well understood. Be sure to keep it in containment! element ReactorCore 233 233 233 0.000000 0.000000 0.000000 0.000000 1 self 1.0 ReactorCore 0.2 E1 0.8 ReactorMedium element ReactorMedium 10 10 10 0.000001 0.000000 0.000000 1.000000 0 hotcolor ReactorMedium 500 500 500 element E1 255 255 255 -0.00001 1.000000 0.000001 0.250000 0 neighbor 1.0 E1 Hull 1.0 Destroy Destroy explosion E1 Hull 32 32 neighbor 0.005 E1 ReactorMedium 1.0 E1 E1 hotneighbor -15 E1 ReactorMedium explosion E1 ReactorMedium 16 16 neighbor 0.01 E1 E1 1.0 E1 ReactorMedium hotneighbor -5 E1 ReactorMedium explosion E1 E1 16 16 #Reactor Rod. Stick some into the reactor. It will generate a burst of power every time a certain temperature is reached. element ReactorRod 125 125 125 0.000000 0.000000 0.000000 0.750000 1 hotcolor ReactorRod 200 200 200 element RW1 250 250 250 0.000000 0.000000 0.000000 1.000000 0 element RW2 240 240 240 0.000000 0.000000 0.000000 1.000000 0 neighbor .9 RW1 ReactorRod 1.0 RW1 RW1 hotneighbor 10 RW1 ReactorRod neighbor .02 RW1 RW1 1.0 RW2 RW1 neighbor .5 RW2 RW1 1.0 RW2 RW2 self .07 RW2 1.0 ReactorRod neighbor 1.0 RW1 Cable 1.0 RW2 PW1 neighbor 1.0 ReactorRod E1 1.0 RW1 ReactorMedium hotneighbor -50 ReactorRod E1 neighbor 1.0 RW1 E1 1.0 RW1 ReactorMedium hotneighbor -50 RW1 E1 neighbor 1.0 RW2 E1 1.0 RW2 ReactorMedium hotneighbor -50 RW2 E1 neighbor 1.0 E1 Cable 1.0 Explode Explode #Engine. Just for continuity. You can connect it to a cable. The hotter sections (which will be next to the cable) will glow darker, giving the impression of a working engine. element Engine 0 200 200 0.000000 0.000000 0.000000 0.500000 1 hotcolor Engine 0 50 50 neighbor 1.0 Engine Destroy 1.0 Destroy Destroy neighbor 1.0 Engine Explode 1.0 Explode Explode
