User:Samanoskeake/Dangers, Delinquents, and Delicacies Mod
From FSG Wiki
[edit]
Description
This is a basic mod that includes everything you need to have fun.
#Dangers, Delinquents, and Delicacies V 2.2
#File subversion 2
#element element r g b gravity slip density conductivity visible
#self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...]
#hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element
#hotcolor element r g b
#neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...]
#hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element
group Dangers! Fire Torch Falling_Flame Blue_Fire Nuke C4 T-98D White_Flame Blue_Fire_Torch Boom_Powder Powder_Hole Fuse
group Walls Brick_Wall Stone_Wall Flesh_Wall Granite_Wall Super_Wall Wooden_Wall Ground Glass New_Super_Wall
group Cleanup_Tools Eraser Wall_Killer Super_Wall_Killer New_Super_Wall_Killer
group Elements! Sand Water Ice Plant Symbiote Super_Water Water_Spout
group Foods ~REVISED~ Bread Dough Cake_Dough Cake Pretzel_Dough Pretzel Sugar Cake_Icing Burnt_Meat Cooked_Meat Raw_Meat Salt Tomato_Paste Ketchup
group Chemistry ~GASES~ Nitrogen_Sulfrate Chlorium_Sulfrate Sectius_Chorifine Garicide_Phosfurate Sodium_Cloraflate ~POWDERS~ Potassium_Sectoside Gastric_Solution Hexium_Soraflide Glucious
group Chemistry_II ~LIQUIDS~ Chlorifillic_Acid Alssamic_Foloment Elsintium_Flouride Vampiric_Acid_Carbonite Water_Fossfurrus Carbonized_Hexium Glucose_Compound
group Chemistry_III ~SOLIDS~ Dry_Ice Sulfrate_Phosphuras ~PLASMA~ Elsetium_Nitrate
group Spells ~REVISED~ Water_Spell Earth_Spell Fire_Spell Nature_Spell Grow_Spell Dough_Riser_Spell Sunlight Moonlight
group Psycadelic! Blue Red Green Yellow
group Bloods Blood Mixed_Bloods Creature_Blood
group Fireworks! Yellow_Fireworks Purple_Fireworks Green_Fireworks Red_Fireworks Rainbow_Fireworks Shiny_Fireworks Blue_Fireworks Rain_Fireworks
group Fireworks_Launchers Red_Fireworks_Launcher Green_Fireworks_Launcher Blue_Fireworks_Launcher Purple_Fireworks_Launcher
group Fireworks_Launchers_II Yellow_Fireworks_Launcher Shiny_Fireworks_Launcher Rainbow_Fireworks_Launcher
group Drinks Lemon_Juice Grapes Grape_Smasher Coke_Syrup Caffeine Carbonation Coke_Tap CherryExtract ArtificialFlavor
group Grenades Grenade_Shell Frag_Fill Burn_Fill Omega_Fill Pin Pull Chemical_Delay Detonator
#Erases.
element Eraser 0 0 0 0.000000 1.000000 0.000000 0.000000 1
#Wall made of bricks!
element Brick_Wall 178 34 34 0.000000 0.000000 1.000000 0.500000 1
hotself 70 Brick_Wall
hotcolor Brick_Wall 220 0 0
neighbor 10 Brick_Wall Symbiote 1 Symbiote_Wall Symbiote_Wall
#Wall made of Stone!
element Stone_Wall 105 105 105 0.000000 0.000000 1.000000 0.500000 1
hotself 70 Stone_Wall
hotcolor Stone_Wall 250 0 0
neighbor 10 Stone_Wall Symbiote 1 Symbiote_Wall Symbiote_Wall
#Wall made of Human Flesh!
element Flesh_Wall 255 218 185 0.000000 0.000000 1.000000 0.500000 1
hotself 70 Flesh_Wall
hotcolor Flesh_Wall 100 0 0
neighbor 10 Flesh_Wall Symbiote 1 Symbiote_Wall Symbiote_Wall
#Wall made of Granite!
element Granite_Wall 25 25 112 0.000000 0.000000 1.000000 0.500000 1
hotself 70 Granite_Wall
hotcolor Granite_Wall 0 0 255
neighbor 10 Granite_Wall Symbiote 1 Symbiote_Wall Symbiote_Wall
#Wall made of indestructable Metals! (It can be destroyed by explosions, because the explosion overlaps the wall.)
element Super_Wall 255 255 255 0.000000 0.000000 100.000000 0.100000 1
neighbor 1 Super_Wall Symbiote 1 Symbiote_Wall Symbiote_Wall
neighbor 1 Super_Wall Fire 1 Super_Wall Eraser
hotcolor Super_Wall
hotself 100 Super_Wall 220 0 0
#Fire! Burn the world kid!
element Fire 247 63 63 -2.000000 1.000000 0.000000 1.100000 1
hotcolor Fire 255 105 55
self .01 Fire 1 Eraser
neighbor .1 Fire Wooden_Wall 1 Eraser Torch
##
element Ash 211 211 211 1.000000 1.000000 1.000000 1.000000 0
##
element Stone_Powder 108 123 139 1.000000 1.000000 1.000000 1.000000 0
##
element Burnt_Flesh 255 69 0 0.000000 0.000000 0.000000 0.100000 0
#Can't have a sand game without it!
element Sand 255 255 155 1.0 0.0 1.0 0.0 1
neighbor 1 Fire Sand 1 Fire Glass
neighbor 1 Blue_Fire Sand 1 Blue_Fire Glass
neighbor 1 Sand Symbiote 1 Symbiote_Sand Symbiote_Sand
#Shiny. Test Tube Material. Cup material too.
element Glass 215 215 255 0.000000 0.000000 1.000000 0.000000 1
neighbor 1 Glass Symbiote 1 Symbiote_Glass Symbiote_Glass
self 0.1 Glass 1 hotglass
hotself 50 Glass
##
element hotglass 255 215 255 0.000000 0.000000 1.000000 2.000000 0
#Burning on and on.
element Torch 210 0 0 0.0 0.0 1.0 0.5 1
neighbor 1 Torch Eraser 1 Torch Fire
self .001 Torch 1 Ash
#It's falling fire! AHH!
element Falling_Flame 247 63 63 2.000000 1.000000 0.000000 1.100000 1
hotcolor Falling_Flame 255 105 55
self .1 Falling_Flame 1 Eraser
neighbor 1 Falling_Flame Brick_Wall 1 Eraser Ash
neighbor 1 Falling_Flame Stone_Wall 1 Eraser Stone_Powder
neighbor 1 Falling_Flame Flesh_Wall 1 Eraser Burnt_Flesh
neighbor 1 Falling_Flame Granite_Wall 1 Eraser Ash
neighbor 1 Falling_Flame Super_Wall 1 Eraser Super_Wall
neighbor 1 Falling_Flame Wooden_Wall 1 Torch Torch
#Bababoom. (you can use it in a bomb)
element C4 255 255 219 0.0 0.0 1.0 0.0 1
neighbor 1 C4 Fire 0.33 c41 Fire 0.33 c42 Fire 0.33 c43 Fire 0.01 C4 Fire
neighbor 1 C4 Falling_Flame 0.33 c41 Fire 0.33 c42 Fire 0.33 c43 Fire 0.01 C4 Falling_Flame
##
element c41 255 255 219 0.0 0.0 1.0 0.0 0
##
element c42 255 255 219 0.0 0.0 1.0 0.0 0
##
element c43 255 255 219 0.0 0.0 1.0 0.0 0
pexplosion c41 Fire 100 refire
pexplosion c42 Fire 100 ofire
pexplosion c43 Fire 100 yfire
##
element refire 255 0 0 -1.0 1.0 0.0 0.5 0
##
element ofire 255 172 0 -1.0 1.0 0.0 0.5 0
##
element yfire 255 255 0 -1.0 1.0 0.0 0.5 0
self 0.1 refire 1 Fire
self 0.1 ofire 1 Fire
self 0.1 yfire 1 Fire
#Careful what you put this with...it'll blow up to almost anything, except new super wall!
element Nuke 90 90 115 1.0 0.0 1.0 0.5 1
self .01 Nuke 1 Eraser
neighbor 1 Nuke C4 1 Fire Fire
pexplosion Nuke C4 500 Fire
neighbor 1 Nuke Brick_Wall 1 Fire Fire
neighbor 1 Nuke Stone_Wall 1 C4 Fire
neighbor 1 Nuke Flesh_Wall 1 Fire Burnt_Flesh
neighbor 1 Nuke Granite_Wall 1 Fire Stone_Powder
pexplosion Nuke Brick_Wall 500 Fire
pexplosion Nuke Stone_Wall 500 Fire
pexplosion Nuke Flesh_Wall 500 Fire
pexplosion Nuke Granite_Wall 500 Fire
pexplosion Nuke Super_Wall 500 Fire
explosion Nuke Super_Wall 500 Fire
explosion Nuke Brick_Wall 500 Fire
explosion Nuke Stone_Wall 500 Fire
explosion Nuke Fire 500 Fire
explosion Nuke Falling_Flame 500 Fire
explosion Nuke Torch 500 Fire
pexplosion Nuke Fire 500 Fire
pexplosion Nuke Torch 500 Fire
pexplosion Nuke Falling_Flame 500 Fire
#A wood wall!?
element Wooden_Wall 139 69 19 0.000000 0.000000 0.000000 1
neighbor 1 Wooden_Wall Blue_Fire 1 Blue_Fire_Torch Blue_Fire_Torch
#It's HOTT!-er.
element Blue_Fire 66 66 250 -1 1 0 1.5 1
hotcolor Blue_Fire 66 66 170
self 0.03 Blue_Fire 1 Eraser
neighbor .1 Blue_Fire Wooden_Wall 1 Blue_Fire_Torch Blue_Fire_Torch
neighbor .1 Blue_Fire Brick_Wall 1 Eraser Ash
neighbor .1 Blue_Fire Stone_Wall 1 Eraser Stone_Powder
neighbor .1 Blue_Fire Flesh_Wall 1 Eraser Burnt_Flesh
neighbor .1 Blue_Fire Granite_Wall 1 Eraser Ash
#A crazy unstable element! Don't mix it with water! Idea by Reid2730.
element T-98D 0 255 0 1.000000 1.000000 1.000000 0.500000 1
pexplosion T-98D Water 1000 Blue_Fire
neighbor 1 T-98D Fire 1 Eraser Ash
neighbor 1 T-98D Blue_Fire 1 Eraser Ash
#Watery!
element Water 0 0 255 1.000000 1.000000 1.000000 0.500000 1
neighbor 1 Water Water_Fossfurrus 1 Sand Sand
neighbor 1 Water Fire 1 Steam Eraser
neighbor 1 Water Ground 1 Mud Mud
neighbor 1 Water Symbiote 1 Symbiote_Water Symbiote_Water
neighbor 1 Water Sand 1 Sand Sand
neighbor 1 Water Smashed_Grapes 1 Wine Wine
neighbor 1 Water Wine 1 Wine Wine
hotcolor Water 30 144 255
hotself 50 Water
self 0.001 Water 1.0 Steam
##
element saltwater 50 50 255 1.000000 1.000000 1.000000 0.500000 0
#You can put it in water I guess...maybe put it in food.
element Salt 255 255 255 1.000000 0.000000 1.000000 0.000000 1
neighbor 1 Salt Water 1 saltwater saltwater
##
element Steam 85 85 255 -1.000000 1.000000 0.010000 0.000000 0
self 0.001000 Steam 1.0000 Water
#Doughy! (80 Degrees 10 mins)
element Dough 238 204 128 0.400000 0.000000 1.000000 0.400000 1
neighbor 0.001 Dough Bread 1.0 Bread Bread
neighbor 0.001 Dough Salt 1.0 Pretzel_Dough Pretzel_Dough
neighbor 0.001 Dough Sugar 1.0 Cake_Dough Cake_Dough
neighbor 1 Dough Earth_Spell 1 Ground Ground
neighbor 1 Dough Water_Spell 1 Water Water
neighbor 1 Dough Symbiote 1 Symbiote_Bread Symbiote_Bread
neighbor 1 Dough Nature_Spell 1 Plant Plant
neighbor 1 Dough Fire_Spell 1 Fire Fire
neighbor 1 Dough Grow_Spell 1 Plant Plant
neighbor 1 Dough Plant 1 Plant Plant
neighbor 1 Dough Sunlight 1 Bread Bread
neighbor 1 Dough Moonlight 1 Dough Dough
neighbor 1 Dough Dough_Riser_Spell 1 Bread Bread
self 0.001 Dough 1.0 Bread
hotself 50 Dough
#This is a hardened dough!
element Bread 213 189 103 0.000000 0.000000 10.000000 0.000000 1
neighbor 1 Bread Dough_Riser_Spell 1 Bread Bread
neighbor 1 Bread Dough 1 Bread Bread
neighbor 1 Bread Earth_Spell 1 Ground Ground
neighbor 1 Bread Water_Spell 1 Water Water
neighbor 1 Bread Symbiote 1 Symbiote_Bread Symbiote_Bread
neighbor 1 Bread Nature_Spell 1 Plant Plant
neighbor 1 Bread Fire_Spell 1 Fire Fire
neighbor 1 Bread Grow_Spell 1 Plant Plant
neighbor 1 Bread Plant 1 Plant Plant
neighbor 1 Bread Sunlight 1 Fire Fire
neighbor 1 Bread Moonlight 1 Dough Dough
#Pretzel dough (80 Degrees, 10 mins.
element Pretzel_Dough 255 234 158 0.400000 0.000000 0.000000 0.400000 1
neighbor 0.001 Pretzel_Dough Pretzel 1.0 Pretzel Pretzel
neighbor 0.1 Pretzel_Dough Dough 1.0 Pretzel_Dough Pretzel_Dough
neighbor 0.1 Pretzel_Dough Salt 1.0 Pretzel_Dough Pretzel_Dough
neighbor 1 Pretzel_Dough Earth_Spell 1 Bread Bread
neighbor 1 Pretzel_Dough Water_Spell 1 Dough Dough
neighbor 1 Pretzel_Dough Symbiote 1 Symbiote_Bread Symbiote_Bread
neighbor 1 Pretzel_Dough Nature_Spell 1 Plant Plant
neighbor 1 Pretzel_Dough Fire_Spell 1 Fire Fire
neighbor 1 Pretzel_Dough Grow_Spell 1 Plant Plant
neighbor 1 Pretzel_Dough Plant 1 Plant Plant
neighbor 1 Pretzel_Dough Sunlight 1 Pretzel Pretzel
neighbor 1 Pretzel_Dough Moonlight 1 Dough Dough
self 0.001 Pretzel_Dough 1.0 Pretzel
hotself 50 Pretzel_Dough
#Cake dough. (Gotta bake it at 80 degrees for like 10 mins.)
element Cake_Dough 245 234 58 0.400000 0.000000 0.000000 0.400000 1
neighbor 0.001 Cake_Dough Cake 1.0 Cake Cake
neighbor 0.1 Cake_Dough Dough 1.0 Cake_Dough Cake_Dough
neighbor 0.1 Cake_Dough Sugar 1.0 Cake_Dough Cake_Dough
neighbor 1 Cake_Dough Earth_Spell 1 Ground Ground
neighbor 1 Cake_Dough Water_Spell 1 Water Water
neighbor 1 Cake_Dough Symbiote 1 Symbiote_Bread Symbiote_Bread
neighbor 1 Cake_Dough Nature_Spell 1 Plant Plant
neighbor 1 Cake_Dough Fire_Spell 1 Fire Fire
neighbor 1 Cake_Dough Grow_Spell 1 Plant Plant
neighbor 1 Cake_Dough Plant 1 Plant Plant
neighbor 1 Cake_Dough Sunlight 1 Cake Cake
neighbor 1 Cake_Dough Moonlight 1 Dough Dough
self 0.001 Cake_Dough 1 Cake
hotself 50 Cake_Dough
#You can put Cake Icing on this and make a delicous birthday treat!
element Cake 255 255 0 0.000000 0.000000 10.000000 0.500000 1
#Well...I guess it's pretty salty eh?
element Pretzel 113 89 3 0.000000 0.000000 10.000000 0.500000 1
#It's used for cooking and it tastes good!
element Sugar 210 210 210 0.900000 0.500000 0.100000 0.000000 1
neighbor 0.1 Sugar Water 1.0 Cake_Icing Cake_Icing
#YUM! Place on cakes for a delicous birthday treat!
element Cake_Icing 200 200 200 0.900000 0.500000 0.100000 0.000000 1
neighbor 0.1 Cake_Icing Water 1.0 Cake_Icing Cake_Icing
neighbor 0.1 Cake_Icing Sugar 1.0 Cake_Icing Cake_Icing
#Tomato PASTE! (Put it with water to make ketchup.)
element Tomato_Paste 100 10 10 0.700000 0.300000 1.000000 0.400000 1
neighbor 0.2 Tomato_Paste Water 1.0 Ketchup Ketchup
#For french fries! Since there's no french fries, put it on your cake or something. Oh! Put it on cooked meat!
element Ketchup 200 10 10 0.700000 1.000000 1.000000 0.400000 1
neighbor 0.2 Ketchup Water 1.0 Ketchup Ketchup
neighbor 0.2 Ketchup Tomato_Paste 1.0 Ketchup Ketchup
#Good for burgers. (Cook it in a pan made out of stone, then remove the stone, and put ketchup on your cooked burger.
element Raw_Meat 225 100 100 0.000000 0.000000 10.000000 0.500000 1
self 0.001 Raw_Meat 1 Cooked_Meat
hotself 50 Raw_Meat
neighbor 1 Raw_Meat Water 1 Raw_Meat Grease_Bubble
#Cook-ED!
element Cooked_Meat 139 69 19 0.000000 0.000000 10.000000 0.500000 1
self 0.001 Cooked_Meat 1.0 Burnt_Meat
hotself 99 Cooked_Meat
##
element Burnt_Meat 125 0 0 0.000000 0.000000 10.000000 0.000000 0
#Bluey.
element Blue_Fire_Torch 0 0 255 0.0 0.0 1.0 0.5 1
neighbor 1 Blue_Fire_Torch Eraser 1 Blue_Fire_Torch Blue_Fire
self .001 Blue_Fire_Torch 1 Eraser
#Be really careful! This is unstable! (1 Size Pixel works out great!)
element Boom_Powder 0 255 0 1.000000 1.000000 1.000000 0.500000 1
pexplosion Boom_Powder Water 100 White_Flame
pexplosion Boom_Powder Fire 25 Water
pexplosion Boom_Powder Brick_Wall 50 Fire
pexplosion Boom_Powder Stone_Wall 50 Blue_Fire
pexplosion Boom_Powder Flesh_Wall 50 ofire
pexplosion Boom_Powder Granite_Wall 50 yfire
pexplosion Boom_Powder Blue_Fire 25 Eraser Ash
pexplosion Boom_Powder Sand 250 ofire
#White fire! (Credit to Matt Applebury for this idea!)
element White_Flame 255 255 255 -2.000000 1.000000 0.000000 1.100000 1
self .01 White_Flame 1 Eraser
#THE most unstable element in the universe....DO NOT LET IT OUT OF WATER.
element Gastric_Solution 255 255 255 1.000000 0.000000 1.000000 0.000000 1
neighbor 1 Gastric_Solution Water 1 Gastric_Solution Water
pexplosion Gastric_Solution Eraser 5000 White_Flame
#This explodes on cantact with Chlorium_Sulfrate. (It's twin chemical)
element Nitrogen_Sulfrate 147 112 219 -1.000000 1.500000 0.500000 0.000000 1
pexplosion Nitrogen_Sulfrate Chlorium_Sulfrate 600 ofire
#This explodes on contact with Nitrogen_Sulfrate. (It's twin chemical)
element Chlorium_Sulfrate 191 239 255 -1.000000 1.500000 0.500000 0.000000 1
#It explodes when touching walls and fire. It doesn't explode with glass.
element Sectius_Chorifine 102 205 0 -1.000000 1.500000 0.500000 0.000000 1
pexplosion Sectius_Chorifine Brick_Wall 1000 Blue_Fire
pexplosion Sectius_Chorifine Stone_Wall 1000 yfire
pexplosion Sectius_Chorifine Flesh_Wall 1000 ofire
pexplosion Sectius_Chorifine Granite_Wall 1000 Fire
pexplosion Sectius_Chorifine Sand 1000 White_Flame
pexplosion Sectius_Chorifine Glass 100 Green_Flame
pexplosion Sectius_Chorifine Water 1000 Blue_Fire
pexplosion Sectius_Chorifine Fire 100 Eraser
#~GASES~ (DO NOT USE)
element ~GASES~ 0 0 0 0.0 1.0 0.0 1
#~POWDERS~ (DO NOT USE)
element ~POWDERS~ 0 0 0 0.0 1.0 0.0 1
#Potassium explodes on contact with water. (If you mix this with Hexium_Sorflide, it makes poisoned ice)
element Potassium_Sectoside 205 173 0 1.000000 1.000000 1.000000 0.500000 1
pexplosion Potassium_Sectoside Water 460 White_Flame
neighbor 1000 Potassium_Sectoside Hexium_Soraflide 1 Poisoned_Ice Poisoned_Ice
#Drops Boom Powder.
element Powder_Hole 245 245 245 0.000000 0.000000 1.000000 0.000000 1
neighbor 0.75 Powder_Hole Eraser 1.0 Powder_Hole Boom_Powder
neighbor 0.5 Powder_Hole Sand 1.0 Eraser Eraser
##
element Grease_Bubble 212 212 212 -1.000000 1.500000 0.500000 0.000000 0
#Explodes on contact with wood.
element Garicide_Phosfurate 230 230 250 -1.0 1.2 0.5 0.0 1
pexplosion Garicide_Phosfurate Wooden_Wall 235 Blue_Fire
#Explodes on contact with salt and tomato based product.
element Sodium_Cloraflate 112 128 144 -1.0 1.2 0.5 0.0 1
pexplosion Sodium_Cloraflate Salt 45 yfire
pexplosion Sodium_Cloraflate Ketchup 67 Fire
pexplosion Sodium_Cloraflate Tomato_Paste 67 White_Flame
#This and Potassium_Sectoside make poisoned ice!
element Hexium_Soraflide 240 255 240 1.0 1.0 1.0 0.5 1
neighbor .1 Hexium_Soraflide Potassium_Sectoside 1 Poisoned_Ice Poisoned_Ice
#Frozen Water!
element Ice 135 206 250 0.0 0.0 0.0 0.5 1
neighbor 1 Ice Fire 1 Water Eraser
neighbor 1 Ice Blue_Fire 1 Water Eraser
self .0001 Ice 1 Water
#Destroys all walls. (Except Superwall and New Super Wall)
element Wall_Killer 255 0 0 0.0 0.0 0.0 0.0 1
element Wall_Killer?? 255 255 255 0.0 0.0 0.0 0.0 0
element Wall_Killer? 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer!!! 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer!! 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer! 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer?! 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer?!? 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer?!?! 0 0 0 0.0 0.0 0.0 0.0 0
neighbor 1 Wall_Killer Eraser 1 Wall_Killer Wall_Killer
self 0.05 Wall_Killer 1 Wall_Killer??
self 0.05 Wall_Killer?? 1 Wall_Killer?
self 0.05 Wall_Killer? 1 Wall_Killer!!!
self 0.05 Wall_Killer!!! 1 Wall_Killer!!
self 0.05 Wall_Killer!! 1 Wall_Killer!
self 0.05 Wall_Killer! 1 Wall_Killer?!
self 0.05 Wall_Killer?! 1 Wall_Killer?!?
self 0.05 Wall_Killer?!? 1 Wall_Killer?!?!
self 0.01 Wall_Killer?!?! 1 Eraser
neighbor 1 Wall_Killer Brick_Wall 1 Wall_Killer Wall_Killer
neighbor 1 Wall_Killer Ground 1 Wall_Killer Wall_Killer
neighbor 1 Wall_Killer Stone_Wall 1 Wall_Killer Wall_Killer
neighbor 1 Wall_Killer Flesh_Wall 1 Wall_Killer Wall_Killer
neighbor 1 Wall_Killer Granite_Wall 1 Wall_Killer Wall_Killer
neighbor 1 Wall_Killer Super_Wall 1 Wall_Killer Wall_Killer
neighbor 1 Wall_Killer Wooden_Wall 1 Wall_Killer Wall_Killer
neighbor 1 Wall_Killer Glass 1 Wall_Killer Wall_Killer
neighbor 1 Wall_Killer Wall_Killer?? 1 Wall_Killer?? Wall_Killer??
neighbor 1 Wall_Killer?? Wall_Killer? 1 Wall_Killer? Wall_Killer?
#Put this baby on the ground then throw some sunlight on it...it's so fun.
element Fire_Spell 150 120 120 1.0 0.0 0.9 0.0 1
pexplosion Fire_Spell Sunlight 100 Fire
#Put this little spell on the ground then spray it with moonlight.
element Water_Spell 120 120 150 1.0 0.0 0.5 0.0 1
pexplosion Water_Spell Moonlight 100 Water
neighbor 1 Water_Spell Bread 1 Water Water
neighbor 1 Water_Spell Water 1 Water Water
#If you put sunlight on this, you'll get a tower! (kind of)
element Earth_Spell 150 100 100 1.0 0.0 0.9 0.0 1
element earune 150 100 100 0.0 0.0 1.0 0.0 0
neighbor 1 Earth_Spell Sunlight 1 Ground earune
explosion Earth_Spell Sunlight 0 255
neighbor 1 earune Eraser 1 Ground earune
explosion earune Eraser 0 255
neighbor 1 earune Earth_Spell 1 earune earune
neighbor 1 earune Ground 1 Ground earune
explosion earune Ground 0 255
neighbor 1 Earth_Spell Bread 1 Ground Ground
neighbor 1 Earth_Spell Ground 1 Ground Ground
#Fire and Earth are what sunlight like! (Put it on the fire and earth spells) (32 Pixel sized dot)
element Sunlight 255 255 0 0.7 1.0 0.0 0.0 1
element sunlite 255 255 0 0.7 1.0 0.0 0.0 0
neighbor 0.5 Sunlight Eraser 1 Sunlight sunlite
neighbor 1 Sunlight Bread 1 Sunlight Sunlight
self 0.1 sunlite 1 Eraser
#This hot moon likes long walks on the beach, and a tall, long, glass of water. {Put it on the water spell)
element Moonlight 255 255 255 0.7 1.0 0.0 0.0 1
element moonlite 255 255 255 0.7 1.0 0.0 0.0 0
neighbor 0.5 Moonlight Eraser 1 Moonlight moonlite
neighbor 1 Moonlight Bread 1 Dough Dough
self 0.1 moonlite 1 Eraser
element E+F 150 110 110 1.0 0.0 1.0 0.0 0
element E+W 100 100 150 1.0 0.0 1.0 0.0 0
element E+A 150 130 130 1.0 0.0 1.0 0.0 0
element F+W 255 155 255 1.0 0.0 1.0 0.0 0
element F+A 255 155 155 1.0 0.0 1.0 0.0 0
element A+W 155 155 255 1.0 0.0 1.0 0.0 0
neighbor 1 Earth_Spell Fire_Spell 1 E+F E+F
neighbor 1 Earth_Spell Water_Spell 1 E+W E+W
neighbor 1 Fire_Spell Water_Spell 1 F+W F+W
neighbor 1 E+F Earth_Spell 1 E+F E+F
neighbor 1 E+F Fire_Spell 1 E+F E+F
neighbor 1 E+W Earth_Spell 1 E+W E+W
neighbor 1 E+W Water_Spell 1 E+W E+W
neighbor 1 E+A Earth_Spell 1 E+A E+A
neighbor 1 F+W Fire_Spell 1 F+W F+W
neighbor 1 F+W Water_Spell 1 F+W F+W
neighbor 1 F+A Fire_Spell 1 F+A F+A
neighbor 1 A+W Water_Spell 1 A+W A+W
neighbor 1 E+F Sunlight 1 oTorch oTorch
explosion E+F Sunlight 0 255
neighbor 1 E+F oTorch 1 oTorch oTorch
explosion E+F oTorch 0 255
neighbor 1 oTorch Eraser 1 Eraser oTorch
explosion oTorch Eraser 0 255
element oTorch 255 0 0 0.0 0.0 1.0 0.0 0
self 0.01 oTorch 1 Torch
neighbor 1 E+W Moonlight 1 Mud Mud
explosion E+W Moonlight 255 255
neighbor 1 E+W Mud 1 Mud Mud
explosion E+W Mud 255 255
neighbor 1 E+A Sunlight 1 Dust Dust
explosion E+A Sunlight 255 255
neighbor 1 E+A Dust 1 Dust Dust
explosion E+A Dust 255 255
neighbor 1 F+W Moonlight 1 Steam Steam
neighbor 1 F+W Steam 1 Steam Steam
neighbor 1 Sunlight F+A 1 Eraser fireairrune
neighbor 1 F+A fireairrune 1 fireairrune fireairrune
neighbor 1 fireairrune Eraser 1 fireairune fsound
neighbor 1 fireairune fsound 1 Eraser Fire
neighbor 1 fsound Fire 1 fsound fsound
element fireairune 135 135 135 0.0 0.0 0.0 0.0 0
element fireairrune 135 135 135 0.0 0.0 0.0 0.0 0
element fsound 255 0 0 0.0 0.0 0.0 0.0 0
neighbor 1 fsound Eraser 1 Fire fsound
explosion fsound Eraser 0 255
neighbor 1 A+W Moonlight 1 Water Steam
explosion A+W Moonlight 255 255
neighbor 1 A+W Water 0.5 Steam Water 0.5 Water Water
explosion A+W Water 255 255
neighbor 1 A+W Steam 0.5 Steam Steam 0.5 Water Steam
explosion A+W Steam 255 255
element Mud 120 0 0 1.0 0.0 1.0 0.0 0
neighbor 1 Mud Symbiote 1 Symbiote_Mud Symbiote_Mud
element Steam 155 155 255 -1.0 1.0 0.0 0.0 0
element Dust 120 120 115 0.3 1.0 0.0 0.0 0
#Groundy.
element Ground 139 69 19 0.0 0.0 1.0 0.5 1
neighbor 1 Ground Water 1 Mud Mud
neighbor 1 Ground Symbiote 1 Symbiote_Ground Symbiote_Ground
#Naturey and spell-like. It needs no activation from moonlight or sunlight. (Idea by Dark_Reaper)
element Nature_Spell 0 200 0 -1.000000 1.000000 9.999999 1.000000 1
neighbor 1.0 Nature_Spell Eraser 1.0 Nature_Spell Plant
neighbor 1.0 Nature_Spell Fire 1.0 Fire Fire
#Plantey.
element Plant 0 255 0 0.000000 0.000000 1.000000 1.000000 1
neighbor 0.5 Plant Water 1.0 Plant Plant
neighbor 0.7 Plant Fire 1.0 Fire Fire
neighbor 1 Plant Symbiote 1 Symbiote_Plant Symbiote_Plant
#This thing grows like, plants and stuff on walls! (Idea by Dark_Reaper)
element Grow_Spell 0 200 0 0.900000 1.000000 1.000000 1.000000 1
neighbor 1.0 Grow_Spell Brick_Wall 1.0 Vine Brick_Wall
neighbor 1.0 Grow_Spell Stone_Wall 1.0 Vine Stone_Wall
neighbor 1.0 Grow_Spell Granite_Wall 1.0 Vine Granite_Wall
neighbor 1.0 Grow_Spell Super_Wall 1.0 Vine Super_Wall
neighbor 1.0 Grow_Spell Wooden_Wall 1.0 Vine Wooden_Wall
neighbor 1.0 Grow_Spell Glass 1.0 Vine Glass
neighbor 1.0 Grow_Spell Plant 1.0 Vine Plant
neighbor 1.0 Grow_Spell Ground 1.0 Vine Ground
neighbor 1.0 Grow_Spell Vine 1.0 Vine Vine
neighbor 0.1 Grow_Spell Fire 1.0 Fire Fire
##
element Vine 0 150 0 0.000000 0.000000 1.000000 1.000000 0
neighbor 0.01 Vine Brick_Wall 1.0 Vine Vine
neighbor 0.01 Vine Stone_Wall 1.0 Vine Vine
neighbor 0.01 Vine Granite_Wall 1.0 Vine Vine
neighbor 0.01 Vine Super_Wall 1.0 Vine Vine
neighbor 0.01 Vine Wooden_Wall 1.0 Vine Vine
neighbor 0.01 Vine Wooden_Wall 1.0 Vine Vine
neighbor 0.01 Vine Glass 1.0 Vine Vine
neighbor 0.01 Vine Plant 1.0 Vine Vine
neighbor 0.1 Vine Fire 1.0 Fire Fire
#Science experiment! - Put this in poisoned water to get toxic ice! Or put it on wood to burn it.(Toxic water kills plants)
element Chlorifillic_Acid 60 179 113 1.0 1.5 1.0 1.0 1
neighbor 1 Chlorifillic_Acid Wooden_Wall 1 Chlorifillic_Acid Eraser
pexplosion Chlorifillic_Acid Poisoned_Water 150 Toxic_Ice
##
element Poisoned_Ice 127 255 212 0.0 0.0 0.0 0.0 0
neighbor 1 Poisoned_Ice Fire 1 Poisoned_Water Eraser
neighbor 1 Poisoned_Ice Blue_Fire 1 Poisoned_Water Eraser
neighbor 1 Poisoned_Ice Hexium_Soraflide 1 Poisoned_Ice Poisoned_Ice
neighbor 1 Poisoned_Ice Potassium_Sectoside 1 Poisoned_Ice Poisoned_Ice
self .0001 Poisoned_Ice 1 Poisoned_Water
#Put this in water and then put blood in the water!
element Poisoned_Water 0 255 127 1.0 1.0 1.0 0.5 0
neighbor 1 Poisoned_Water Blood 1 Poisoned_Blood Poisoned_Blood
neighbor 1 Poisoned_Water Water 1 Poisoned_Water Poisoned_Water
##
element Toxic_Ice 0 255 0 0.0 0.0 0.0 0.0 0
neighbor 1 Toxic_Ice Fire 1 Toxic_Water Eraser
neighbor 1 Toxic_Ice Blue_Fire 1 Toxic_Water Eraser
neighbor 1 Toxic_Ice Hexium_Soraflide 1 Toxic_Ice Toxic_Ice
neighbor 1 Toxic_Ice Potassium_Sectoside 1 Toxic_Ice Toxic_Ice
self .0001 Toxic_Ice 1 Toxic_Water
##
element Toxic_Water 0 250 154 1.0 1.0 1.0 0.5 0
neighbor 1 Toxic_Water Plant 1 Toxic_Water Eraser
neighbor 1 Toxic_Water Vine 1 Toxic_Water Eraser
neighbor 1 Toxic_Water Water 1 Toxic_Water Toxic_Water
neighbor 1 Toxic_Water Grow_Spell 1 Toxic_Water Eraser
neighbor 1 Toxic_Water Nature_Spell 1 Toxic_Water Eraser
#(DO NOT USE)
element ~LIQUIDS~ 0 0 0 0.0 0.0 0.0 0.0 1
#Attaches itself and deforms things. Any size.
element Symbiote 255 255 255 1.0 1.0 0.5 1.0 1
neighbor 1 Symbiote Brick_Wall 1 Symbiote_Wall Symbiote_Wall
neighbor 1 Symbiote Stone_Wall 1 Symbiote_Wall Symbiote_Wall
neighbor 1 Symbiote Flesh_Wall 1 Symbiote_Wall Symbiote_Wall
neighbor 1 Symbiote Granite_Wall 1 Symbiote_Wall Symbiote_Wall
neighbor 1 Symbiote Super_Wall 1 Symbiote_Wall Symbiote_Wall
neighbor 1 Symbiote Wooden_Wall 1 Symbiote_Wall Symbiote_Wall
neighbor 1 Symbiote Ground 1 Symbiote_Ground Symbiote_Ground
neighbor 1 Symbiote Glass 1 Symbiote_Glass Symbiote_Glass
neighbor 1 Symbiote Water 1 Symbiote_Water Symbiote_Water
neighbor 1 Symbiote Sand 1 Symbiote_Sand Symbiote_Sand
neighbor 1 Symbiote Plant 1 Symbiote_Plant Symbiote_Plant
neighbor 1 Symbiote Fire 1 Eraser Fire
neighbor 1 Symbiote Blue_Fire 1 Eraser Blue_Fire
neighbor 1 Symbiote White_Flame 1 Eraser White_Flame
neighbor 1 Symbiote Symbiote_Wall 1 Symbiote_Wall Symbiote_Wall
neighbor 1 Symbiote Symbiote_Ground 1 Symbiote_Ground Symbiote_Ground
neighbor 1 Symbiote Symbiote_Glass 1 Symbiote_Glass Symbiote_Glass
neighbor 1 Symbiote Symbiote_Water 1 Symbiote_Water Symbiote_Water
neighbor 1 Symbiote Symbiote_Sand 1 Symbiote_Sand Symbiote_Sand
neighbor 1 Symbiote Symbiote_Plant 1 Symbiote_Plant Symbiote_Plant
neighbor 1 Symbiote Symbiote_Bread 1 Symbiote_Bread Symbiote_Bread
self .01 Symbiote 1 Symbiote
##
element Symbiote_Ground 139 102 139 0.0 0.0 1.0 0.0 0
neighbor 1 Symbiote_Ground Water 1 Symbiote_Water Eraser
neighbor 1 Symbiote_Ground Sand 1 Symbiote_Sand Eraser
neighbor 1 Symbiote_Ground Fire 1 Ground Fire
neighbor 1 Symbiote_Ground Blue_Fire 1 Ground Blue_Fire
neighbor 1 Symbiote_Ground White_Flame 1 White_Flame White_Flame
neighbor 1 Symbiote_Ground Ground 1 Symbiote_Ground Symbiote_Ground
neighbor 1 Symbiote_Ground Blood 1 Symbiote_Ground Symbiote_Ground
self .01 Symbiote_Ground 1 Symbiote_Ground
##
element Symbiote_Glass 125 38 205 0.0 0.0 1.0 0.0 0
neighbor 1 Symbiote_Glass Water 1 Symbiote_Water Eraser
neighbor 1 Symbiote_Glass Sand 1 Symbiote_Sand Eraser
neighbor 1 Symbiote_Glass Fire 1 Glass Fire
neighbor 1 Symbiote_Glass Blue_Fire 1 Glass Blue_Fire
neighbor 1 Symbiote_Glass White_Flame 1 White_Flame White_Flame
neighbor 1 Symbiote_Glass Glass 1 Symbiote_Glass Symbiote_Glass
neighbor 1 Symbiote_Glass Blood 1 Symbiote_Glass Symbiote_Glass
self .01 Symbiote_Glass 1 Symbiote_Glass
##
element Symbiote_Wall 85 26 139 0.0 0.0 1.0 0.0 0
neighbor 1 Symbiote_Wall Water 1 Symbiote_Water Eraser
neighbor 1 Symbiote_Wall Sand 1 Symbiote_Sand Eraser
neighbor 1 Symbiote_Wall Fire 1 Fire Fire
neighbor 1 Symbiote_Wall Blue_Fire 1 Blue_Fire Blue_Fire
neighbor 1 Symbiote_Wall White_Flame 1 White_Flame White_Flame
neighbor 1 Symbiote_Wall Brick_Wall 1 Symbiote_Wall Symbiote_Wall
neighbor 1 Symbiote_Wall Stone_Wall 1 Symbiote_Wall Symbiote_Wall
neighbor 1 Symbiote_Wall Flesh_Wall 1 Symbiote_Wall Symbiote_Wall
neighbor 1 Symbiote_Wall Granite_Wall 1 Symbiote_Wall Symbiote_Wall
neighbor 1 Symbiote_Wall Wooden_Wall 1 Symbiote_Wall Symbiote_Wall
neighbor 1 Symbiote_Wall Blood 1 Symbiote_Wall Symbiote_Wall
self .01 Symbiote_Wall 1 Symbiote_Wall
##
element Symbiote_Water 122 55 139 1.0 1.0 1.0 0.5 0
neighbor 1 Symbiote_Water Sand 1 Symbiote_Mud Symbiote_Mud
neighbor 1 Symbiote_Water Water 1 Symbiote_Water Symbiote_Water
neighbor 1 Symbiote_Water Fire 1 Water Fire
neighbor 1 Symbiote_Water Blue_Fire 1 Water Blue_Fire
neighbor 1 Symbiote_Water White_Flame 1 White_Flame White_Flame
neighbor 1 Symbiote_Water Blood 1 Symbiote_Water Symbiote_Water
self .01 Symbiote_Water 1 Symbiote_Water
##
element Symbiote_Sand 255 187 255 1.0 0.0 1.0 0.0 0
neighbor 1 Symbiote_Sand Water 1 Symbiote_Mud Symbiote_Mud
neighbor 1 Symbiote_Sand Fire 1 Sand Fire
neighbor 1 Symbiote_Sand Blue_Fire 1 Sand Blue_Fire
neighbor 1 Symbiote_Sand White_Flame 1 White_Flame White_Flame
neighbor 1 Symbiote_Sand Sand 1 Symbiote_Sand Symbiote_Sand
neighbor 1 Symbiote_Sand Blood 1 Symbiote_Sand Symbiote_Sand
self .01 Symbiote_Sand 1 Symbiote_Sand
##
element Symbiote_Mud 139 0 139 1.0 1.0 1.0 0.5 0
neighbor 1 Symbiote_Mud Fire 1 Mud Fire
neighbor 1 Symbiote_Mud Blue_Fire 1 Mud Blue_Fire
neighbor 1 Symbiote_Mud White_Flame 1 White_Flame White_Flame
neighbor 1 Symbiote_Mud Mud 1 Symbiote_Mud Symbiote_Mud
neighbor 1 Symbiote_Mud Blood 1 Symbiote_Mud Symbiote_Mud
self .01 Symbiote_Mud 1 Symbiote_Mud
##
element Symbiote_Plant 255 131 250 0.0 0.0 1.0 1.0 0
neighbor 0.5 Symbiote_Plant Symbiote_Water 1.0 Symbiote_Plant Symbiote_Plant
neighbor 0.7 Symbiote_Plant Fire 1.0 Fire Fire
neighbor 1 Symbiote_Plant Blue_Fire 1 Blue_Fire Blue_Fire
neighbor 1 Symbiote_Plant White_Flame 1 White_Flame White_Flame
neighbor 1 Symbiote_Plant Plant 1 Symbiote_Plant Symbiote_Plant
neighbor 1 Symbiote_Plant Blood 1 Symbiote_Plant Symbiote_Plant
self .01 Symbiote_Plant 1 Symbiote_Plant
#If you put this with an untransformed symbiote, expect fireworks.
element Alssamic_Foloment 255 127 0 1.0 0.0 1.0 0.0 1
pexplosion Alssamic_Foloment Symbiote 500 Fire
#Unchangable by Symbiotes.
element New_Super_Wall 238 0 0 0.0 0.0 1.5 0.5 1
#Makes dough into bread! AMAZING! (Idea by Bletotum) Put this down first then drop dough into it, and you have a loaf of bread!
element Dough_Riser_Spell 205 102 29 1.0 0.0 1.0 0.0 1
neighbor 1 Dough_Riser_Spell Dough 1 Bread Bread
#This chemical creates symbiotes on contact with the ground, and when it touches symbiotes it explodes into a radiated water.
element Elsintium_Flouride 255 255 0 1.0 1.0 1.0 0.5 1
neighbor 1 Elsintium_Flouride Ground 1 Symbiote Symbiote
pexplosion Elsintium_Flouride Symbiote 75 Poisoned_Water
# Blood drippy! (Idea by Matt Applebury!)
element Blood 230 0 0 1.0 1.0 1.0 0.5 1
neighbor 1 Blood Water 1 Blood Blood
neighbor 1 Blood Poisoned_Water 1 Poisoned_Blood Poisoned_Blood
neighbor 1 Blood Poisoned_Blood 1 Poisoned_Blood Poisoned_Blood
neighbor 1 Blood Mixed_Bloods 1 Mixed_Bloods Mixed_Bloods
##
element Poisoned_Blood 230 100 0 1.0 1.0 1.0 0.5 0
neighbor 1 Poisoned_Blood Water 1 Blood Blood
neighbor 1 Poisoned_Blood Water 1 Water Water
neighbor 1 Poisoned_Blood Mixed_Bloods 1 Poisoned_Blood Poisoned_Blood
#Drop this on the blue when you've putten yellow on it.
element Red 255 0 0 1.0 1.0 1.0 0.5 1
neighbor 1 Red Blue 1 Red Red
neighbor 1 Red Yellow 1 Green Green
neighbor 1 Red Green 1 Green Green
#Put this in a cup, then drop some yellow on it, then drop some red. It's really cool.
element Blue 0 0 255 1.0 1.0 1.0 0.5 1
#No need to use.
element Green 0 255 0 1.0 1.0 1.0 0.5 1
neighbor 1 Green Blue 1 Red Red
neighbor 1 Green Blue 1 Blue Blue
#Put some of this on blue.
element Yellow 255 255 0
neighbor 1 Yellow Red 1 Green Green
#Creatures are dieing for this! (Mix it with normal blood to make mixed bloods.)
element Creature_Blood 104 34 139 1.0 1.0 1.0 0.5 1
neighbor 1 Creature_Blood Water 1 Creature_Blood Creature_Blood
neighbor 1 Creature_Blood Blood 1 Mixed_Bloods Mixed_Bloods
neighbor 1 Creature_Blood Poisoned_Blood 1 Poisoned_Creature_Blood Poisoned_Creature_Blood
neighbor 1 Creature_Blood Mixed_Bloods 1 Mixed_Bloods Mixed_Bloods
##
element Mixed_Bloods 255 48 48 1.0 1.0 1.0 0.5 0
neighbor 1 Mixed_Bloods Water 1 Blood Blood
neighbor 1 Mixed_Bloods Poisoned_Water 1 Poisoned_Blood Poisoned_Blood
neighbor 1 Mixed_Bloods Blood 1 Mixed_Bloods Mixed_Bloods
neighbor 1 Mixed_Bloods Creature_Blood 1 Mixed_Bloods Mixed_Bloods
##
element Poisoned_Creature_Blood 255 20 147 1.0 1.0 1.0 0.5 0
neighbor 1 Poisoned_Creature_Blood Creature_Blood 1 Poisoned_Creature_Blood Poisoned_Creature_Blood
neighbor 1 Poisoned_Creature_Blood Water 1 Poisoned_Creature_Blood Poisoned_Creature_Blood
#This chemical cannot be touched by sunlight safely, it's better in the moonlight.
element Vampiric_Acid_Carbonite 255 160 122 1.0 1.0 1.0 0.5 1
neighbor 1 Vampiric_Acid_Carbonite Sunlight 1 Vampiric_Acid_Carbonite Blue_Fire
pexplosion Vampiric_Acid_Carbonite Blue_Fire 500 White_Flame
neighbor 1 Vampiric_Acid_Carbonite Moonlight 1 Vampiric_Acid_Carbonite Vampiric_Acid_Carbonite
neighbor 1 Vampiric_Acid_Carbonite Water 1 Water Water
neighbor 1 Vampiric_Acid_Carbonite Sand 1 Sand Sand
neighbor 1 Vampiric_Acid_Carbonite Blood 1 Blood Blood
neighbor 1 Vampiric_Acid_Carbonite Creature_Blood 1 Creature_Blood Creature_Blood
neighbor 1 Vampiric_Acid_Carbonite Mixed_Bloods 1 Vampiric_Acid_Carbonite Vampiric_Acid_Carbonite
neighbor 1 Vampiric_Acid_Carbonite Ice 1 Ice Ice
neighbor 1 Vampiric_Acid_Carbonite Plant 1 Plant Plant
neighbor 1 Vampiric_Acid_Carbonite Symbiote 1 Symbiote Symbiote
#Water_Fossfurrus creates a chemical reaction when it touches water, making sand.
element Water_Fossfurrus 255 0 255 1.0 1.0 1.0 0.5 1
neighbor 1 Water_Fossfurrus Water 1 Sand Sand
neighbor 1 Water_Fossfurrus Sand 1 Sand Sand
#Glucious + Water = POISON!
element Glucious 0 255 255 1.0 1.0 1.0 0.5 1
neighbor 1 Glucious Water 1 Poisoned_Water Poisoned_Blood
#Super explosive H2O! (I don't even know why I made this)
element Super_Water 30 155 255 1.0 1.0 1.0 0.5 1
pexplosion Super_Water Water 500 Water
pexplosion Super_Water Poisoned_Water 500 Poisoned_Water
pexplosion Super_Water Blood 500 Blood
pexplosion Super_Water Poisoned_Blood 500 Poisoned_Blood
pexplosion Super_Water Creature_Blood 500 Creature_Blood
pexplosion Super_Water Poisoned_Creature_Blood 500 Poisoned_Creature_Blood
#Kills new super walls!
element New_Super_Wall_Killer 255 255 255 0.0 0.0 0.0 0.0 1
element Wall_Killer?? 155 155 155 0.0 0.0 0.0 0.0 0
element Wall_Killer? 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer!!! 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer!! 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer! 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer?! 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer?!? 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer?!?! 0 0 0 0.0 0.0 0.0 0.0 0
neighbor 1 New_Super_Wall_Killer Eraser 1 New_Super_Wall_Killer New_Super_Wall_Killer
self 0.05 New_Super_Wall_Killer 1 Wall_Killer??
self 0.05 Wall_Killer?? 1 Wall_Killer?
self 0.05 Wall_Killer? 1 Wall_Killer!!!
self 0.05 Wall_Killer!!! 1 Wall_Killer!!
self 0.05 Wall_Killer!! 1 Wall_Killer!
self 0.05 Wall_Killer! 1 Wall_Killer?!
self 0.05 Wall_Killer?! 1 Wall_Killer?!?
self 0.05 Wall_Killer?!? 1 Wall_Killer?!?!
self 0.01 Wall_Killer?!?! 1 Eraser
neighbor 1 New_Super_Wall_Killer New_Super_Wall 1 New_Super_Wall_Killer New_Super_Wall_Killer
neighbor 1 New_Super_Wall_Killer Wall_Killer?? 1 Wall_Killer?? Wall_Killer??
neighbor 1 Wall_Killer?? Wall_Killer? 1 Wall_Killer? Wall_Killer?
#Kills Super Walls!!!
element Super_Wall_Killer 255 215 0 0.0 0.0 0.0 0.0 1
element Wall_Killer?? 0 255 255 0.0 0.0 0.0 0.0 0
element Wall_Killer? 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer!!! 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer!! 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer! 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer?! 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer?!? 0 0 0 0.0 0.0 0.0 0.0 0
element Wall_Killer?!?! 0 0 0 0.0 0.0 0.0 0.0 0
neighbor 1 Super_Wall_Killer Eraser 1 Super_Wall_Killer Super_Wall_Killer
self 0.05 Super_Wall_Killer 1 Wall_Killer??
self 0.05 Wall_Killer?? 1 Wall_Killer?
self 0.05 Wall_Killer? 1 Wall_Killer!!!
self 0.05 Wall_Killer!!! 1 Wall_Killer!!
self 0.05 Wall_Killer!! 1 Wall_Killer!
self 0.05 Wall_Killer! 1 Wall_Killer?!
self 0.05 Wall_Killer?! 1 Wall_Killer?!?
self 0.05 Wall_Killer?!? 1 Wall_Killer?!?!
self 0.01 Wall_Killer?!?! 1 Eraser
neighbor 1 Super_Wall_Killer Super_Wall 1 Super_Wall_Killer Super_Wall_Killer
neighbor 1 Super_Wall_Killer Wall_Killer?? 1 Wall_Killer?? Wall_Killer??
neighbor 1 Wall_Killer?? Wall_Killer? 1 Wall_Killer? Wall_Killer?
#Use size 4 pixels for the best effect!
element Red_Fireworks 255 0 0 -1 1 0.01 1.01 1
hotcolor Red_Fireworks 0 0 0
hotself 90 Red_Fireworks
self 0.0005 Red_Fireworks 0.5 Red_Fireworks 0.5 RFW
##
element RFW 255 0 0 0 0 0 0 0
pexplosion RFW Eraser 45 RFW2
pexplosion RFW RFW 45 RFW2
##
element RFW2 255 0 0 0.05 1 0 1.01 0
hotcolor RFW2 0 0 0
self 0.2 RFW2 1 RFW3
##
element RFW3 255 0 0 1 1 0 0 0
self 0.01 RFW3 0.1 Eraser 0.9 RFW2
#Greeny!
element Green_Fireworks 0 255 0 -1 1 0.01 1.01 1
hotcolor Green_Fireworks 0 0 0
hotself 90 Green_Fireworks
self 0.0005 Green_Fireworks 0.5 Green_Fireworks 0.5 GFW
##
element GFW 0 255 0 0 0 0 0 0
pexplosion GFW GFW 45 GFW2
pexplosion GFW Eraser 45 GFW2
##
element GFW2 0 255 0 0.05 1 0 1.01 0
hotcolor GFW2 0 0 0
self 0.2 GFW2 1 GFW3
##
element GFW3 0 0 0 1 1 0 0 0
self 0.01 GFW3 0.1 Eraser 0.9 GFW2
#Purply!
element Purple_Fireworks 145 44 238 -1 1 0.01 1.01 1
hotcolor Purple_Fireworks 0 0 0
hotself 90 Purple_Fireworks
self 0.0005 Purple_Fireworks 0.5 Purple_Fireworks 0.5 PFW
##
element PFW 145 44 238 0 0 0 0 0
pexplosion PFW PFW 45 PFW2
pexplosion PFW Eraser 45 PFW2
##
element PFW2 145 44 238 0.05 1 0 1.01 0
hotcolor PFW2 0 0 0
self 0.2 PFW2 1 PFW3
##
element PFW3 0 0 0 1 1 0 0 0
self 0.01 PFW3 0.1 Eraser 0.9 PFW2
#Yellowey?
element Yellow_Fireworks 255 255 0 -1 1 0.01 1.01 1
hotcolor Yellow_Fireworks 0 0 0
hotself 90 Yellow_Fireworks
self 0.0005 Yellow_Fireworks 0.5 Yellow_Fireworks 0.5 YFW
##
element YFW 255 255 0 0 0 0 0 0
pexplosion YFW YFW 45 YFW2
pexplosion YFW Eraser 45 YFW2
##
element YFW2 255 255 0 0.05 1 0 1.01 0
hotcolor YFW2 0 0 0
self 0.2 YFW2 1 YFW3
##
element YFW3 0 0 0 1 1 0 0 0
self 0.01 YFW3 0.1 Eraser 0.9 YFW2
element Shiny_Fireworks 255 255 253 -1 1 0.01 1.01 1
hotcolor Shiny_Fireworks 255 255 200
neighbor 0.05 Shiny_Fireworks Eraser 1 LeftoverFW Shiny_Fireworks
self 0.05 Shiny_Fireworks 1 SFW2
hotself 90 Shiny_Fireworks
element SFW2 255 255 252 -0.2 1 0.01 1.01 0
hotcolor SFW2 30 30 30
neighbor 0.2 SFW2 Eraser 0.5 Eraser SFW2 0.5 SFW3 SFW2
self 0.01 SFW2 1 Eraser
hotself 60 SFW2
element SFW3 230 230 230 0.01 0.1 0.01 1.01 0
hotcolor SFW3 30 30 29
neighbor 0.99 SFW3 Eraser 0.95 Eraser SFW3 0.05 Eraser SFW4
element SFW4 0 1 0 0 0 0 0 0
pexplosion SFW4 SFW4 4 SFW5
pexplosion SFW4 Eraser 4 SFW5
element SFW5 220 220 221 0 0 0 0 0
self 0.49 SFW5 1 Eraser
element LeftoverFW 255 255 254 0 0 0 1.02 0
hotcolor LeftoverFW 0 0 0
hotself 50 LeftoverFW
self 0.05 LeftoverFW 0.6 SFW5 0.39 LeftoverFW 0.01 SFW4
#WOOTAH!
element Rainbow_Fireworks 255 255 255 -1 1 1 1.01 1
hotcolor Rainbow_Fireworks 25 25 25
hotself 90 Rainbow_Fireworks
self 0.0005 Rainbow_Fireworks 0.5 Rainbow_Fireworks 0.5 Blast6
element GBBlast 255 0 0 0 0 0 2 0
element BBBlast 0 0 255 0 0 0 2 0
element GBlast 0 255 0 0 0 0 2 0
element BBlast 0 0 150 0 0 0 2 0
self 0.4 GBBlast 1 Eraser
self 0.4 BBBlast 1 Eraser
self 0.4 GBlast 1 Eraser
self 0.4 BBlast 1 Eraser
element GBBlast2 255 255 255 0 0 0 2 0
pexplosion GBBlast2 GBBlast2 5 GBBlast
pexplosion GBBlast2 Eraser 5 GBBlast
element BBBlast2 255 255 0 0 0 0 2 0
pexplosion BBBlast2 BBBlast2 5 BBBlast
pexplosion BBBlast2 Eraser 5 BBBlast
element GBlast2 255 255 0 0 0 0 2 0
pexplosion GBlast2 GBlast2 5 GBlast
pexplosion GBlast2 Eraser 5 GBlast
element BBlast2 0 0 255 0 0 0 2 0
pexplosion BBlast2 BBlast2 5 BBlast
pexplosion BBlast2 Eraser 5 BBlast
element Blast3 20 20 20 0 0 0 2 0
neighbor 1 Blast3 Eraser 1 Eraser Blast3
self 0.05 Blast3 0.25 GBBlast2 0.25 BBBlast2 0.25 GBlast2 0.25 BBlast2
element Blast4 20 20 20 0 0 0 2 0
neighbor 1 Blast4 Eraser 0.2 Blast3 Blast4 0.01 Blast3 Blast3 0.79 Eraser Blast4
self 0.001 Blast4 1 Blast3
element Blast5 40 40 40 -1 0 0 2 0
neighbor 1 Blast5 Eraser 1 Blast4 Blast5
self 0.01 Blast5 1 Blast4
element Blast6 0 0 0 0 0 0 0 0
pexplosion Blast6 Blast6 8 Blast5
pexplosion Blast6 Eraser 8 Blast5
element Blue_Fireworks 0 0 255 -1 1 0.01 1.01 1
hotcolor Blue_Fireworks 0 0 0
hotself 90 Blue_Fireworks
self 0.0005 Blue_Fireworks 0.5 Blue_Fireworks 0.5 BFW
##
element BFW 0 0 255 0 0 0 0 0
pexplosion BFW Eraser 45 BFW2
pexplosion BFW BFW 45 BFW2
##
element BFW2 0 0 255 0.05 1 0 1.01 0
hotcolor BFW2 0 0 0
self 0.2 BFW2 1 BFW3
##
element BFW3 0 0 0 1 1 0 0 0
self 0.01 BFW3 0.1 Eraser 0.9 BFW2
#It's ACTUAL rain! (Not really they just look cool)
element Rain_Fireworks 0 0 255 -1 1 0.01 1.01 1
hotcolor Rain_Fireworks 0 0 200
neighbor 0.05 Rain_Fireworks Eraser 1 LeftoverFW Rain_Fireworks
self 0.05 Rain_Fireworks 1 RFW2
hotself 90 Rain_Fireworks
element RFW2 0 0 255 -0.2 1 0.01 1.01 0
hotcolor RFW2 30 30 30
neighbor 0.2 RFW2 Eraser 0.5 Eraser RFW2 0.5 RFW3 RFW2
self 0.01 RFW2 1 Eraser
hotself 60 RFW2
element RFW3 0 245 255 0.01 0.1 0.01 1.01 0
hotcolor RFW3 30 30 29
neighbor 0.99 RFW3 Eraser 0.95 Eraser RFW3 0.05 Eraser RFW4
element RFW4 0 1 0 0 0 0 0 0
pexplosion RFW4 RFW4 4 RFW5
pexplosion RFW4 Eraser 4 RFW5
element RFW5 0 245 255 0 0 0 0 0
self 0.49 RFW5 1 Eraser
element LeftoverFW 255 255 254 0 0 0 1.02 0
hotcolor LeftoverFW 0 0 0
hotself 50 LeftoverFW
self 0.05 LeftoverFW 0.6 RFW5 0.39 LeftoverFW 0.01 RFW4
#If you put this in water, you can make lemonade!
element Lemon_Juice 255 255 1 1 1 0.5 0 1
neighbor 1 Lemon_Juice Water 1 Lemonade Lemonade
neighbor 1 Lemon_Juice Lemonade 1 Lemonade Lemonade
neighbor 1 Lemon_Juice Wine 1 Lemon_Wine Lemon_Wine
neighbor 1 Lemon_Juice Lemon_Wine 1 Lemon_Wine Lemon_Wine
element Lemonade 255 255 0 1 1 0 0 0
neighbor 1 Lemonade Water 1 Lemonade Lemonade
#Mmmm Grapey! Wine can be made by smashing grapes then adding water!
element Grapes 255 0 255 1 1 1 0.5 1
neighbor 1 Grapes Smashed_Grapes 1 Smashed_Grapes Smashed_Grapes
#Smash-like!
element Grape_Smasher 25 25 25 1.0 0.0 1.0 0.5 1
neighbor 1 Grape_Smasher Grapes 1 Smashed_Grapes Smashed_Grapes
self .01 Grape_Smasher 1 Eraser
##
element Smashed_Grapes 240 25 240 1 1 1 0.5 0
neighbor 1 Smashed_Grapes Water 1 Wine Wine
neighbor 1 Smashed_Grapes Grapes 1 Smashed_Grapes Smashed_Grapes
neighbor 1 Smashed_Grapes ArtificialFlavor 1 GrapeSyrup GrapeSyrup
neighbor 1 Smashed_Grapes GrapeSyrup 1 GrapeSyrup GrapeSyrup
##
element Wine 186 85 211 1 1 1 0.5 0
neighbor 1 Wine Smashed_Grapes 1 Wine Wine
neighbor 1 Wine Lemon_Juice 1 Lemon_Wine Lemon_Wine
neighbor 1 Wine Lemonade 1 Lemon_Wine Lemon_Wine
##
element Lemon_Wine 255 255 0 1 1 1 0.5 0
neighbor 1 Lemon_Wine Smashed_Grapes 1 Wine Wine
neighbor 1 Lemon_Wine Water 1 Lemonade Lemonade
neighbor 1 Lemon_Wine Wine 1 Lemon_Wine Lemon_Wine
#This is the casing of your grenade, use size 32 to make it up and down. Works great. (Basically make a blob.)
element Grenade_Shell 0 155 0 0.0 0.0 1.0 0.5 1
#This is just a normal explosion filling.
element Frag_Fill 255 255 0 0.0 0.0 1.0 0.5 1
neighbor 1 Frag_Fill Grenade_Shell 1 Frag_Fill Frag_Fill
#This is burning filling. (Basically a dud)
element Burn_Fill 155 0 155 0.0 0.0 1.0 0.5 1
element implode 255 155 55 0.0 0.0 1.0 0.5 0
neighbor 1 implode Burn_Fill 1 implode implode
neighbor 1 implode detonate 1 implode implode
neighbor 1 implode Detonator 1 implode implode
neighbor 1 implode Eraser 1 Eraser Eraser
neighbor 1 implode chemdel 1 implode implode
neighbor 1 implode Chemical_Delay 1 implode implode
neighbor 1 Burn_Fill Grenade_Shell 1 Burn_Fill Burn_Fill
#This is an inferno filling. Becareful how you use it.
element Omega_Fill 155 0 0 0.0 0.0 1.0 0.5 1
element inferno 255 155 55 -1.0 0.0 0.0 1.5 0
element upfire2 255 155 55 0.0 0.0 0.0 1.5 0
neighbor 1 Omega_Fill Grenade_Shell 1 Omega_Fill Omega_Fill
neighbor 1 upfire2 Eraser 1 upfire2 Eraser
explosion upfire2 Eraser 0 255
neighbor 1 inferno Omega_Fill 0.3 inferno inferno 0.7 Eraser inferno
pexplosion inferno chemdel 50 upfire2
neighbor 1 inferno detonate 1 inferno inferno
neighbor 1 upfire2 Omega_Fill 0.3 inferno inferno 0.7 Eraser inferno
neighbor 1 upfire2 Plant 1 Fire Fire
neighbor 1 upfire2 C4 1 Fire C4
neighbor 1 upfire2 Fire 0.1 inferno inferno 0.75 Fire upfire2 0.15 Fire inferno
#Connect to the chemical delay.
element Pin 150 155 150 0.0 0.0 1.0 0.5 1
element pin2 255 155 150 -1.0 0.0 1.0 0.5 0
neighbor 1 pin2 Pin 1 pin2 pin2
self 0.1 pin2 1 Eraser
#Put it on the detonator! (Need for explosions)
element Chemical_Delay 50 0 150 0.0 0.0 1.0 0.5 1
element chemdel 150 0 50 0.0 0.0 1.0 0.5 0
neighbor 1 pin2 Chemical_Delay 1 Eraser chemdel
neighbor 1 Chemical_Delay chemdel 1 chemdel chemdel
self 0.1 chemdel 1 Chemical_Delay
#BOOM! (Connect this to the pin)
element Detonator 255 0 255 0.0 0.0 1.0 0.5 1
element detonate 255 0 255 0.0 0.0 1.0 0.5 0
neighbor 1 chemdel Detonator 1 chemdel detonate
pexplosion detonate Frag_Fill 450 Fire
neighbor 1 detonate Burn_Fill 1 implode implode
neighbor 1 detonate Omega_Fill 1 inferno inferno
neighbor 1 inferno Eraser 1 inferno upfire2
self 0.001 upfire2 1 inferno
#Pulls the pin. Watch your friends burn.
element Pull 0 0 0 0.0 0.0 0.0 0.0 1
self 0.1 Pull 1 Eraser
neighbor 1 Pull Pin 1 Eraser pin2
#Coca_Cola syrup! (Caffeine not included) Add Caffeine then put carbonation in.
element Coke_Syrup 139 90 43 1 1 1 0.5 1
neighbor 1 Coke_Syrup Caffeine 1 Caffinated_Syrup Caffinated_Syrup
#I feel awake already. (For drinks.)
element Caffeine 255 255 255 1 1 1 0.5 1
neighbor 1 Caffeine Coke_Syrup 1 Caffinated_Syrup Caffinated_Syrup
##
element Caffinated_Syrup 160 82 45 1 1 1 0.5 0
neighbor 1 Caffinated_Syrup Coke_Syrup 1 Caffinated_Syrup Caffinated_Syrup
neighbor 1 Caffinated_Syrup Caffeine 1 Caffinated_Syrup Caffinated_Syrup
#Carbonationey. (also for drinks.)
element Carbonation 248 255 255 1 1 1 0.5 1
neighbor 1 Carbonation Caffinated_Syrup 1 Coca-Cola Coca-Cola
self .01 Carbonation 1 Eraser
##
element Coca-Cola 139 69 19 1 1 1 0.5 0
neighbor 1 Coca-Cola Carbonation 1 Coca-Cola Coca-Cola
neighbor 1 Coca-Cola Caffinated_Syrup 1 Coca-Cola Coca-Cola
neighbor 1 Coca-Cola Coke_Syrup 1 Coca-Cola Coca-Cola
neighbor 1 Coca-Cola Caffeine 1 Coca-Cola Coca-Cola
neighbor 1 Coca-Cola Ice 1 Frozen_Coca-Cola Frozen_Coca-Cola
neighbor 1 Coca-Cola Poisoned_Ice 1 Poisoned_Fro_Coca-Cola Poisoned_Fro_Coca-Cola
neighbor 1 Coca-Cola Poisoned_Water 1 Poisoned_Coca-Cola Poisoned_Coca-Cola
neighbor 1 Coca-Cola Poisoned_Coca-Cola 1 Poisoned_Coca-Cola Poisoned_Coca-Cola
self 0.0001 Coca-Cola 1 Carbonation_Bubble
#
element Poisoned_Fro_Coca-Cola 159 89 39 0.0 0.0 1.0 0.5 0
neighbor 1 Poisoned_Fro_Coca-Cola Poisoned_Ice 1 Poisoned_Fro_Coca-Cola Poisoned_Fro_Coca-Cola
neighbor 1 Poisoned_Fro_Coca-Cola Coca-Cola 1 Poisoned_Fro_Coca-Cola Poisoned_Fro_Coca-Cola
self .01 Poisoned_Fro_Coca-Cola 1 Poisoned_Coca-Cola
#
element Poisoned_Coca-Cola 200 99 49 1 1 1 0.5 0
self 0.0001 Poisoned_Coca-Cola 1 Carbonation_Bubble
neighbor 1 Poisoned_Coca-Cola Poisoned_Water 1 Poisoned_Coca-Cola Poisoned_Coca-Cola
neighbor 1 Poisoned_Coca-Cola Water 1 Coca-Cola Coca-Cola
#
element Frozen_Coca-Cola 149 79 29 0.0 0.0 1.0 0.5 0
neighbor 1 Frozen_Coca-Cola Coca-Cola 1 Frozen_Coca-Cola Frozen_Coca-Cola
neighbor 1 Frozen_Coca-Cola Carbonation_Bubble 1 Frozen_Coca-Cola Frozen_Coca-Cola
##
element Carbonation_Bubble 255 255 255 -1 1 0 .5 0
#Don't...uh...mix this up with Dry Ice...(do it) You have to erase the after effect...
element Carbonized_Hexium 205 38 38 1 1 1 0.5 1
pexplosion Carbonized_Hexium Dry_Ice 1 upfire2 upfire2
#If you put water on it, it makes pixelized smoke.
element Dry_Ice 255 255 255 0 0 1 0.5 1
pexplosion Dry_Ice Carbonized_Hexium 1 upfire2 upfire2
neighbor 1 Dry_Ice Water 1 Dry_Ice Carbonation_Bubble
self .001 Dry_Ice 1 Carbonation_Bubble
#Don't drink and drive! (This is just something that drops water.
element Water_Spout 255 255 255 0.0 0.0 1.0 0.5 1
neighbor .1 Water_Spout Eraser .9 Water_Spout Water .1 Water Water
#DO NOT USE!
element ~SOLIDS~ 0 0 0 0.0 0.0 0.0 0.0 1
#It has nitrate in the title, right? (Put it with a Glucose compound, it makes Mixed Elsetium, which is highly explosive)
element Elsetium_Nitrate 0 205 0 1 1 1 0.5 1
neighbor 1 Elsetium_Nitrate Glucose_Compound 1 Mixed_Elsetium Mixed_Elsetium
#Mix this and Elsetium_Nitrate to creat Mixed_Elsetium, which can only be made in a test tube, and is highly explosive.
element Glucose_Compound 255 236 139 1 1 1 0.5 1
neighbor 1 Glucose_Compound Elsetium_Nitrate 1 Mixed_Elsetium Mixed_Elsetium
##
element Mixed_Elsetium 202 255 112 1 1 1 0.5 0
neighbor 1 Mixed_Elsetium Glucose_Compound 1 Mixed_Elsetium Mixed_Elsetium
neighbor 1 Mixed_Elsetium Elsetium_Nitrate 1 Mixed_Elsetium Mixed_Elsetium
pexplosion Mixed_Elsetium Water 25 Green_Flame
pexplosion Mixed_Elsetium Fire 25 White_Flame_Torch
pexplosion Mixed_Elsetium Brick_Wall 25 Green_Flame_Torch
pexplosion Mixed_Elsetium Stone_Wall 25 Blue_Fire_Torch
pexplosion Mixed_Elsetium Flesh_Wall 25 ofire
pexplosion Mixed_Elsetium Granite_Wall 25 yfire
pexplosion Mixed_Elsetium Blue_Fire 25 Green_Flame
pexplosion Mixed_Elsetium Sand 25 Blue_Fire
element Green_Flame 0 255 0 -1 1 0 1.5 0
hotcolor Green_Flame 0 255 0
self 0.03 Green_Flame 1 Eraser
element Green_Flame_Torch 0 0 255 0.0 0.0 1.0 0.5 0
neighbor 1 Green_Flame_Torch Eraser 1 Green_Flame_Torch Green_Flame
self .001 Green_Flame_Torch 1 Eraser
element White_Flame_Torch 0 0 255 0.0 0.0 1.0 0.5 0
neighbor 1 White_Flame_Torch Eraser 1 White_Flame_Torch White_Flame
self .001 White_Flame_Torch 1 Eraser
#Connect this to the inside of your bomb all the way outside it, then light the fuse and watch the fireworks.
element Fuse 150 150 150 0.0 0.0 1.0 0.0 1
neighbor 1 Fuse Fire 1 Fire Fire
explosion Fuse Fire 150 150
neighbor 1 Fuse Blue_Fire 1 Blue_Fire Blue_Fire
explosion Fuse Blue_Fire 150 150
neighbor 1 Fuse Falling_Flame 1 Fire Fire
explosion Fuse Falling_Flame 150 150
neighbor 1 Fuse White_Flame 1 White_Flame White_Flame
explosion Fuse White_Flame 150 150
#DO NOT USE!
element ~PLASMA~ 0 0 0 0.0 0.0 0.0 0.0 1
element Symbiote_Bread 160 32 240 0 0 1 0.5 0
neighbor 1 Symbiote_Bread Bread 1 Symbiote_Bread Symbiote_Bread
neighbor 1 Symbiote_Bread Symbiote 1 Symbiote_Bread Symbiote_Bread
neighbor 1 Symbiote_Bread Blood 1 Symbiote_Bread Symbiote_Bread
self .01 Symbiote_Bread 1 Symbiote_Bread
#Launches bluish fireworks.
element Red_Fireworks_Launcher 210 0 0 0.0 0.0 1.0 0.5 1
neighbor 1 Red_Fireworks_Launcher Eraser 1 Red_Fireworks_Launcher Red_Fireworks
#Launches....well....duh
element Green_Fireworks_Launcher 210 0 0 0.0 0.0 1.0 0.5 1
neighbor 1 Green_Fireworks_Launcher Eraser 1 Green_Fireworks_Launcher Green_Fireworks
#Purple!
element Purple_Fireworks_Launcher 210 0 0 0.0 0.0 1.0 0.5 1
neighbor 1 Purple_Fireworks_Launcher Eraser 1 Purple_Fireworks_Launcher Purple_Fireworks
#Yeah! Yellow!
element Yellow_Fireworks_Launcher 210 0 0 0.0 0.0 1.0 0.5 1
neighbor 1 Yellow_Fireworks_Launcher Eraser 1 Yellow_Fireworks_Launcher Yellow_Fireworks
#Blue Launcher!
element Blue_Fireworks_Launcher 210 0 0 0.0 0.0 1.0 0.5 1
neighbor 1 Blue_Fireworks_Launcher Eraser 1 Blue_Fireworks_Launcher Blue_Fireworks
#This, shoots shiny sparkles into the air.
element Shiny_Fireworks_Launcher 210 0 0 0.0 0.0 1.0 0.5 1
neighbor 1 Shiny_Fireworks_Launcher Eraser 1 Shiny_Fireworks_Launcher Shiny_Fireworks
#This shoots rainbow colored blasts into the air.
element Rainbow_Fireworks_Launcher 210 0 0 0.0 0.0 1.0 0.5 1
neighbor 1 Rainbow_Fireworks_Launcher Eraser 1 Rainbow_Fireworks_Launcher Rainbow_Fireworks
#Coca-Cola running tap!
element Coke_Tap 240 240 240 0.0 0.0 1.0 0.5 1
neighbor 1 Coke_Tap Eraser 1 Coke_Tap Coca-Cola
#Sulfrate? PHOSPHURAS?! (Attach a fuse and sit back for the show.
element Sulfrate_Phosphuras 210 0 210 0.0 1.0 1.0 0.5 1
pexplosion Sulfrate_Phosphuras Fire 500 Nuke
pexplosion Sulfrate_Phosphuras White_Flame 1 Gastric_Solution
pexplosion Sulfrate_Phosphuras Blue_Fire 450 Fire
#Revision Idea by Ra_Tukt.
element ~REVISED~ 0 0 0 0.0 0.0 0.0 0.0 1
#Cherrylicous! (Artificial Flavors + Carbonation makes Cherry Soda!)
element CherryExtract 140 10 10 1.0 1.0 1.0 0.5 1
neighbor 1 CherryExtract ArtificialFlavor 1 CherrySyrup CherrySyrup
neighbor 1 CherryExtract CherrySyrup 1 CherrySyrup CherrySyrup
element CherrySyrup 100 20 20 1.0 1.0 1.0 0.5 0
neighbor 1 CherrySyrup Carbonation 1 CherrySoda CherrySoda
neighbor 1 CherrySyrup CherrySoda 1 CherrySoda CherrySoda
neighbor 1 CherrySyrup ArtificialFlavor 1 CherrySyrup CherrySyrup
#This is used for fruit drinks. (Put this with smashed grapes, then add some carbonation.)
element ArtificialFlavor 255 228 225 1.0 1.0 1.0 0.5 1
self .01 ArtificialFlavor 1 Eraser
element CherrySoda 250 10 10 1.0 1.0 1.0 0.5 0
neighbor 1 CherrySoda ArtificialFlavor 1 CherrySoda CherrySoda
neighbor 1 CherrySoda Carbonation 1 CherrySoda CherrySoda
self .0001 CherrySoda 1 Carbonation_Bubble
element GrapeSyrup 155 48 255 1.0 1.0 1.0 0.5 0
neighbor 1 GrapeSyrup Carbonation 1 GrapeSoda GrapeSoda
neighbor 1 GrapeSyrup GrapeSoda 1 GrapeSoda GrapeSoda
neighbor 1 GrapeSyrup ArtificialFlavor 1 GrapeSyrup GrapeSyrup
element GrapeSoda 85 26 139 1.0 1.0 1.0 0.5 0
neighbor 1 GrapeSoda Grapes 1 GrapeSoda GrapeSoda
neighbor 1 GrapeSoda Grape_Smasher 1 GrapeSoda GrapeSoda
neighbor 1 GrapeSoda Smashed_Grapes 1 GrapeSoda GrapeSoda
neighbor 1 GrapeSoda GrapeSyrup 1 GrapeSoda GrapeSoda
neighbor 1 GrapeSoda Carbonation 1 GrapeSoda GrapeSoda
self .0001 GrapeSoda 1 Carbonation_Bubble
