User:Whatsup255
From FSG Wiki
MY ZOMBIE MOD <pre> #wxSand: Owen Piette's Falling Sand Game #Version 4.4, File subversion 2 group Misc. fire empty group weapons weapons weaponstorage group walls/fences wall fwall electricfence clfence group explosives nuke oilbarrel mine group city building house barracks policehq hospital group humans human cop soldier doctor scientist humana swat bomber group vehicles demotruck car group zombies zombie advzombie crusher group Zcity lab mutator sewer group Zdefences brokenfence trashywall bonewall bloodpool trap group Aliens aportal acable apower alien ealien group difftime knight timeportal #Where people walk. element empty 0 0 0 0 0 0 0 1 #What lives in your city. element human 200 200 200 0 0 0 0 1 #A flesheater, slow, but if he bites a human they might become a zombie, thus spreading the virus. element zombie 0 255 0 0 0 0 0 1 #A simple person, tries to keep order in city. element cop 0 0 255 0 0 0 0 1 #A soldier hired by the city to protect the people from zombie attacks. element soldier 128 128 64 0 0 0 0 1 #A simple chain link fence. element clfence 125 125 125 0 0 0 0 1 #A building in your city, quite common. element building 245 245 245 0 0 0 0 1 element infhuman 100 150 100 0 0 0 0 0 element blood 255 0 0 0 0 0 0 0 #A house, people live in these. element house 150 150 150 0 0 0 0 1 #A simple recruiter, if someone steps on it, they will be trained and become a soldier element barracks 200 255 200 0 0 0 0 1 #Police are trained here, works in the same way as the baracks. element policehq 200 200 255 0 0 0 0 1 neighbor 1 human empty 0.5 empty human 0.5 human empty neighbor 1 soldier empty 0.5 empty soldier 0.5 soldier empty neighbor 1 zombie empty 0.4 empty zombie 0.6 zombie empty neighbor 1 human zombie 0.6 infhuman zombie 0.4 blood zombie neighbor 1 zombie soldier 0.6 blood soldier 0.3 zombie blood 0.1 zombie soldier self 0.001 infhuman 0.9 zombie 0.1 blood neighbor 1 cop empty 0.5 empty cop 0.5 cop empty neighbor 1 infhuman empty 0.45 empty infhuman 0.55 infhuman empty neighbor 1 cop zombie 0.4 cop blood 0.5 blood zombie 0.1 cop zombie #If he touches an infected human he has a slight chance of healing them. element doctor 255 255 255 0 0 0 0 1 neighbor 1 doctor infhuman 0.3 doctor human 0.7 doctor infhuman neighbor 1 zombie doctor 0.6 zombie doctor 0.3 zombie zombie 0.1 zombie blood neighbor 0.1 zombie clfence 1 zombie empty neighbor 0.05 zombie building 1 zombie empty neighbor 0.08 zombie house 1 zombie empty neighbor 0.06 zombie barracks 1 zombie empty neighbor 0.07 zombie policehq 1 zombie empty neighbor 1 human barracks 1 soldier barracks neighbor 1 human policehq 1 cop policehq neighbor 1 doctor empty 0.5 doctor empty 0.5 empty doctor #Slightly stronger than a chain link fence. element wall 100 100 100 0 0 0 0 1 neighbor 0.07 zombie wall 1 zombie empty #A very strong fortified wall. element fwall 75 75 75 0 0 0 0 1 neighbor 0.03 zombie fwall 1 zombie empty neighbor 0.001 house empty 0.99 house empty 0.01 house human #Can train normal humans into becoming doctors and can treat infected humans element hospital 228 228 228 0 0 0 0 1 neighbor 0.05 zombie hospital 1 zombie empty neighbor 1 infhuman hospital 0.8 human hospital 0.2 infhuman hospital neighbor 1 human hospital 1 doctor hospital #The inventors of the virus. place one of these in your city and wait for virus to kill all of the humans. element scientist 40 40 40 0 0 0 0 1 neighbor 1 scientist human 1 sscientist zombie element sscientist 41 41 41 0 0 0 0 0 neighbor 1 scientist empty 0.3 empty scientist 0.7 scientist empty neighbor 1 sscientist empty 0.5 sscientist empty 0.5 empty sscientist self 0.01 blood 1 empty neighbor 1 zombie scientist 0.2 zombie blood 0.8 zombie infhuman #An advanced zombie. Smarter, faster, and stronger than the basic zombie. Also can't be damaged by bullets. element advzombie 100 200 100 0 0 0 0 1 neighbor 0.8 advzombie empty 0.6 empty advzombie 0.4 advzombie empty neighbor 1 advzombie human 0.9 advzombie blood 0.1 advzombie infhuman neighbor 1 advzombie cop 0.9 advzombie blood 0.09 advzombie infhuman 0.01 blood cop neighbor 1 advzombie soldier 0.8 advzombie blood 0.15 advzombie infhuman 0.05 blood soldier neighbor 1 advzombie clfence 0.99 advzombie empty 0.01 advzombie clfence neighbor 1 advzombie building 0.5 advzombie empty 0.5 advzombie building neighbor 1 advzombie house 0.7 advzombie empty 0.3 advzombie house neighbor 1 advzombie barracks 0.4 advzombie empty 0.6 advzombie barracks neighbor 1 advzombie policehq 0.5 advzombie empty 0.5 advzombie policehq neighbor 1 advzombie doctor 0.9 advzombie blood 0.1 advzombie infhuman neighbor 1 advzombie wall 0.7 advzombie empty 0.3 advzombie wall neighbor 1 advzombie fwall 0.3 advzombie empty 0.7 advzombie fwall neighbor 1 advzombie hospital 0.6 advzombie empty 0.4 advzombie hospital neighbor 1 advzombie scientist 0.9 advzombie blood 0.1 advzombie infhuman neighbor 1 advzombie sscientist 0.9 advzombie blood 0.1 advzombie infhuman #If broken makes oil that can be blown up with fire. element oilbarrel 123 124 125 0 0 0 0 1 element oilbarrel2 123 124 125 0 0 0 0 0 element oil 79 79 79 0 0 0 0 0 element oilstop 79 79 79 0 0 0 0 0 neighbor 1 oilbarrel empty 1 oilbarrel wall self 0.01 oilbarrel 1 oilbarrel2 neighbor 1 oilbarrel2 empty 1 oilbarrel2 oil neighbor 1 oil empty 0.8 oil oil 0.2 oil oilstop pexplosion fire oil 25 fire pexplosion oilstop fire 25 fire #Burns. element fire 255 0 0 0 0 0 0 1 element smoke 82 83 82 0 0 0 0 0 self 0.2 fire 1 smoke self 0.4 smoke 1 empty neighbor 1 fire human 1 fire fperson neighbor 1 fire zombie 1 fire fzombie neighbor 1 fire cop 1 fire fperson neighbor 1 fire soldier 1 fire fperson neighbor 1 fire doctor 1 fire fperson neighbor 1 fire scientist 1 fire fperson neighbor 1 fire sscientist 1 fire fperson element fperson 85 86 84 0 0 0 0 0 neighbor 1 fperson empty 0.5 fire fperson 0.5 fperson empty element fzombie 0 200 0 0 0 0 0 0 neighbor 1 fzombie empty 0.5 fire fzombie 0.5 fzombie empty self 0.1 fperson 1 fire neighbor 1000 oilstop oil 1 oilstop oilstop self 0.1 oil 1 oilstop #Destroys all when touched by fire. element nuke 89 89 87 0 0 0 0 1 pexplosion fire nuke 10000 fire element field 0 0 0 0 0 0 0 0 neighbor 1 zombie empty 1 zombie field neighbor 1 field empty 1 field field2 element field2 0 0 0 0 0 0 0 0 neighbor 0.8 humana field2 1 humana bullet2 element bullet 255 255 0 0 0 0 0 0 element bullet2 254 0 0 0 0 0 0 0 neighbor 1 humana field2 1 humana bullet neighbor 1 bullet field 1 empty bullet2 neighbor 1 bullet2 zombie 0.9 empty blood 0.1 empty zombie #An armed human, has a chance of taking the zombies down. element humana 202 201 201 0 0 0 0 1 #If humans pick these up they can kill zombies. element weapons 176 169 189 0 0 0 0 1 neighbor 1 human weapons 1 humana empty neighbor 1 soldier field2 0.6 soldier bullet 0.4 empty soldier neighbor 1 cop field2 0.4 cop bullet 0.6 empty cop neighbor 1 cop field 1 empty cop neighbor 1 soldier field 1 empty soldier self 0.5 bullet 1 empty self 0.5 bullet2 1 empty neighbor 1 zombie field 1 empty zombie neighbor 1 zombie field2 1 empty zombie neighbor 1 humana empty 0.5 empty humana 0.5 humana empty #A simple weapon producer element weaponstorage 237 238 235 neighbor 1 weaponstorage empty 1 weaponstorage weapons neighbor 1 zombie weapons 1 empty zombie neighbor 1 zombie weaponstorage 1 empty zombie neighbor 1 human field 1 empty human neighbor 1 human field2 1 empty human neighbor 1 cop field 1 empty cop neighbor 1 cop field2 1 empty cop neighbor 1 doctor field 1 empty doctor neighbor 1 doctor field2 1 empty doctor neighbor 1 scientist field 1 empty scientist neighbor 1 scientist field2 1 empty scientist neighbor 1 sscientist field 1 empty sscientist neighbor 1 sscientist field2 1 empty sscientist neighbor 1 humana field 1 empty humana neighbor 1 humana field2 1 empty humana #An advanced form of police. element swat 0 0 254 0 0 0 0 1 #A soldier that can blow up zombies, alone with himself. element bomber 127 127 63 0 0 0 0 1 neighbor 1 swat empty 0.5 empty swat 0.5 swat empty neighbor 1 bomber empty 0.5 empty bomber 0.5 bomber empty pexplosion bomber field2 6 fire neighbor 1 swat field2 0.8 swat bullet 0.2 empty swat neighbor 1 swat field 1 empty swat neighbor 1 swat zombie 0.5 blood zombie 0.5 swat blood neighbor 1 cop weapons 1 swat empty neighbor 1 soldier weapons 1 bomber empty neighbor 1 humana advzombie 0.9 blood advzombie 0.1 humana blood neighbor 1 swat advzombie 0.8 blood advzombie 0.2 swat blood pexplosion bomber advzombie 6 fire #Slight protection, if a zombie touches this it will explode element mine 134 133 131 0 0 0 0 1 pexplosion mine zombie 10 fire pexplosion mine advzombie 12 fire #Offers moderate protection aginst zombie attacks. element electricfence 0 1 255 0 0 0 0 1 element ef2 100 100 254 0 0 0 0 0 element ef3 200 200 253 0 0 0 0 0 self 0.9 electricfence 0.5 ef2 0.5 ef3 self 0.9 ef2 0.5 electricfence 0.5 ef3 self 0.9 ef3 0.5 electricfence 0.5 ef2 neighbor 1 electricfence zombie 0.9 electricfence fzombie 0.1 empty zombie neighbor 1 ef2 zombie 0.9 ef2 fzombie 0.1 empty zombie neighbor 1 ef3 zombie 0.9 ef3 fzombie 0.1 empty zombie neighbor 1 electricfence advzombie 0.7 electricfence fzombie 0.3 empty advzombie neighbor 1 ef2 advzombie 0.7 ef2 fzombie 0.3 empty advzombie neighbor 1 ef3 advzombie 0.7 ef3 fzombie 0.3 empty advzombie self 0.1 fzombie 0.6 empty 0.6 fzombie #A zombie that can plow through walls and buildings, has mutated flesh that lets him demolish electric fences. yet, he is defenseless and slow. element crusher 19 245 16 0 0 0 0 1 neighbor 1 crusher empty 1 crusher field neighbor 1 crusher bullet2 1 blood empty neighbor 1 crusher soldier 1 blood soldier neighbor 1 crusher swat 1 blood swat neighbor 1 crusher cop 1 blood cop neighbor 1 crusher building 1 empty crusher neighbor 1 crusher house 1 empty crusher neighbor 1 crusher barracks 1 empty crusher neighbor 1 crusher policehq 1 empty crusher neighbor 1 crusher hospital 1 empty crusher neighbor 1 crusher wall 1 empty crusher neighbor 1 crusher fwall 1 empty crusher neighbor 1 crusher electricfence 1 empty crusher neighbor 1 crusher ef2 1 empty crusher neighbor 1 crusher ef3 1 empty crusher neighbor 1 crusher clfence 1 empty crusher neighbor 0.25 crusher field 0.3 field crusher 0.7 crusher field neighbor 0.25 crusher field2 0.3 field2 crusher 0.7 crusher field2 #The most basic zombie defence. element brokenfence 107 108 104 0 0 0 0 1 #A moderate zombie defence. element trashywall 118 114 119 0 0 0 0 1 #A strong zombie defence. element bonewall 128 120 132 0 0 0 0 1 neighbor 1 soldier brokenfence 0.8 soldier empty 0.2 soldier brokenfence neighbor 1 soldier trashywall 0.5 soldier empty 0.5 soldier trashywall neighbor 1 soldier bonewall 0.2 soldier empty 0.8 soldier bonewall pexplosion bomber brokenfence 8 fire pexplosion bomber trashywall 6 fire pexplosion bomber bonewall 4 fire #Zombies are produced here element lab 101 104 109 0 0 0 0 1 neighbor 1 lab empty 0.98 lab empty 0.02 lab zombie neighbor 1 lab soldier 0.5 empty soldier 0.5 lab soldier pexplosion lab bomber 8 fire #Turns zombie into advanced zombie. element mutator 96 89 99 0 0 0 0 1 neighbor 1 mutator zombie 1 mutator advzombie neighbor 1 mutator soldier 0.6 empty soldier 0.4 mutator soldier pexplosion mutator bomber 9 fire #Crushers can be trained here. element sewer 97 129 100 0 0 0 0 1 neighbor 1 sewer zombie 1 sewer crusher neighbor 1 sewer soldier 0.6 empty soldier 0.4 sewer soldier pexplosion sewer bomber 9 fire #The strongest zombie defence. element bloodpool 255 2 4 0 0 0 0 1 neighbor 1 soldier bloodpool 0.9 empty bloodpool 0.1 soldier empty neighbor 1 bomber bloodpool 0.95 empty bloodpool 0.05 bomber empty #A trap, victim falls into a bloody pit if he/she steps on this. element trap 13 19 23 0 0 0 0 1 pexplosion trap human 15 blood pexplosion trap cop 15 blood pexplosion trap soldier 15 blood pexplosion trap doctor 15 blood pexplosion trap scientist 15 blood pexplosion trap sscientist 15 blood pexplosion trap humana 15 blood pexplosion trap swat 15 blood pexplosion trap bomber 15 blood #Boom!!! element demotruck 100 134 99 0 0 0 0 1 element metal 100 135 101 0 0 0 0 0 self 0.9 metal 1 empty neighbor 1 demotruck empty 0.4 metal demotruck 0.6 demotruck metal neighbor 1 demotruck metal 0.4 demotruck metal 0.6 demotruck metal pexplosion metal lab 50 fire pexplosion metal mutator 50 fire pexplosion metal sewer 50 fire pexplosion metal brokenfence 60 fire pexplosion metal trashywall 50 fire pexplosion metal bonewall 40 fire pexplosion metal bloodpool 35 fire pexplosion metal trap 15 blood pexplosion metal zombie 35 fire pexplosion metal advzombie 40 fire pexplosion metal crusher 45 fire neighbor 1 zombie demotruck 1 zombie empty neighbor 1 demotruck advzombie 1 empty advzombie neighbor 1 crusher demotruck 0.9 crusher empty 0.1 empty demotruck neighbor 1 advzombie field 1 advzombie empty neighbor 1 advzombie field2 1 advzombie empty pexplosion demotruck fire 75 fire element ffire 248 18 17 0 0 0 0 0 neighbor 1 ffire empty 1 smoke ffire self 0.5 ffire 0.75 ffire 0.25 smoke neighbor 1 fire empty 0.6 empty ffire 0.4 empty fire #A teleporter from the alien planet to earth. Its energy depletes fast though, And it can spawn evil aliens... too bad..... element aportal 0 125 0 0 0 0 0 1 #Can not attack structures, hard to kill, helps humans. If he gets bit he immediately turns into an evil alien. element alien 100 200 100 0 0 0 0 1 neighbor 0.001 aportal empty 0.9 aportal empty 0.09 aportal alien 0.01 aportal ealien neighbor 0.5 alien empty 1 empty alien self 0.01 aportal 0.3 adead 0.7 aportal element adead 40 56 43 0 0 0 0 0 #A cable that is used to power the alien teleporter. element acable 200 202 196 0 0 0 0 1 #A device created by the aliens used to generate power. element apower 190 210 192 0 0 0 0 1 element surge 255 245 244 0 0 0 0 0 element telesurge 255 244 245 0 0 0 0 0 element surge2 255 245 243 0 0 0 0 0 element telesurge2 255 243 246 0 0 0 0 0 neighbor 0.001 apower acable 1 apower surge neighbor 1 surge acable 1 surge surge neighbor 0.1 apower surge 1 apower surge2 neighbor 1 surge2 surge 1 surge2 surge2 self 0.1 surge2 1 acable neighbor 1 surge adead 1 surge telesurge neighbor 1 telesurge adead 1 telesurge telesurge neighbor 1 surge2 telesurge 1 surge2 telesurge2 neighbor 1 telesurge aportal 1 telesurge telesurge neighbor 1 telesurge telesurge2 1 telesurge2 telesurge2 self 0.1 telesurge2 1 aportal #An evil alien who wants humanity erased from existance. element ealien 255 209 198 0 0 0 0 1 neighbor 0.5 ealien empty 1 empty ealien neighbor 1 alien field2 1 empty alien neighbor 1 alien field 1 empty alien neighbor 1 alien zombie 0.9 alien fzombie 0.1 ealien zombie neighbor 1 ealien alien 0.45 ealien ealien 0.45 alien alien 0.05 blood alien 0.05 ealien blood neighbor 1 advzombie alien 0.8 fzombie alien 0.2 advzombie advzombie neighbor 1 crusher alien 1 fzombie alien neighbor 1 ealien human 1 ealien blood neighbor 1 ealien soldier 0.8 ealien blood 0.2 blood soldier neighbor 1 ealien cop 0.9 ealien blood 0.1 blood cop pexplosion bomber ealien 6 fire neighbor 1 ealien swat 0.8 ealien blood 0.2 blood swat neighbor 1 ealien doctor 1 ealien blood neighbor 1 ealien sscientist 1 ealien blood neighbor 1 ealien scientist 1 ealien blood neighbor 1 ealien humana 0.9 ealien blood 0.1 blood human neighbor 1 ealien field 1 ealien empty neighbor 1 ealien field2 1 ealien empty #Ummm.... spawns knights....... LOL element timeportal 20 20 80 0 0 0 0 1 #Cut Those zombies! element knight 123 122 120 0 0 0 0 1 neighbor 0.4 knight empty 1 empty knight neighbor 1 knight zombie 0.6 knight blood 0.3 infhuman zombie 0.1 blood zombie neighbor 1 knight advzombie 0.5 knight blood 0.4 infhuman advzombie 0.1 blood advzombie neighbor 1 knight crusher 0.8 knight blood 0.2 knight crusher #Wow... Ummm... It runs over zombies, gets blown up, and all that stuff. element car 201 202 193 0 0 0 0 1 element cframe 201 202 193 0 0 0 0 0 neighbor 1 car empty 0.5 car cframe 0.5 cframe car self 0.6 cframe 1 empty neighbor 1 zombie car 0.1 car blood 0.2 zombie fire 0.5 zombie human 0.2 zombie car neighbor 1 zombie cframe 0.9 empty zombie 0.1 blood cframe neighbor 1 advzombie cframe 1 empty advzombie neighbor 1 advzombie car 0.5 advzombie fire 0.5 advzombie human pexplosion metal ealien 20 fire neighbor 1 ealien cframe 1 ffire ealien neighbor 1 ealien car 0.9 ealien fire 0.05 blood car 0.05 ealien human neighbor 1 ffire wall 1 empty wfire neighbor 1 wfire wall 0.5 burnt wfire 0.5 burnt2 wfire element wfire 255 0 0 0 0 0 0 0 element burnt 60 50 50 0 0 0 0 0 element burnt2 255 0 0 0 0 0 0 0 self 0.1 burnt 0.95 burnt2 0.05 smoke self 0.1 burnt2 0.95 burnt 0.05 smoke neighbor 1 burnt empty 0.5 burnt smoke 0.5 burnt empty neighbor 1 burnt2 empty 0.5 burnt2 smoke 0.5 burnt2 empty self 0.01 wfire 1 empty neighbor 1 ffire fwall 1 empty wfire neighbor 1 wfire fwall 1 burnt wfire pexplosion electricfence ffire 20 fire neighbor 1 ffire house 1 empty wfire neighbor 1 wfire house 1 burnt wfire neighbor 1 ffire building 1 empty wfire neighbor 1 wfire building 1 burnt wfire neighbor 1 ffire barracks 1 empty wfire neighbor 1 wfire barracks 1 burnt wfire neighbor 1 ffire hospital 1 empty wfire neighbor 1 wfire hospital 1 burnt wfire neighbor 1 ffire policehq 1 empty wfire neighbor 1 wfire policehq 1 burnt wfire neighbor 1 ffire brokenfence 1 empty wfire neighbor 1 wfire brokenfence 1 burnt wfire neighbor 1 ffire trashywall 1 empty wfire neighbor 1 wfire trashywall 1 burnt wfire neighbor 1 ffire bonewall 1 blood wfire neighbor 1 wfire bonewall 1 blood wfire neighbor 1 ffire lab 1 empty wfire neighbor 1 wfire lab 1 burnt wfire neighbor 1 ffire sewer 1 empty wfire neighbor 1 wfire sewer 1 burnt wfire neighbor 1 ffire mutator 1 empty wfire neighbor 1 wfire mutator 1 burnt wfire pexplosion zombie acable 5 fire pexplosion advzombie acable 5 fire pexplosion crusher acable 5 fire pexplosion zombie aportal 5 fire pexplosion advzombie aportal 5 fire pexplosion crusher aportal 5 fire pexplosion zombie aportal 5 fire pexplosion advzombie aportal 5 fire pexplosion crusher apower 5 fire pexplosion zombie adead 4 fire pexplosion advzombie adead 4 fire pexplosion crusher adead 4 fire element aexp 5 5 5 0 0 0 0 0 neighbor 1 ffire acable 0.1 empty aexp 0.9 empty empty neighbor 1 ffire aportal 0.1 empty aexp 0.9 empty empty neighbor 1 ffire apower 0.1 empty aexp 0.9 empty empty neighbor 1 ffire adead 0.1 empty aexp 0.9 empty empty pexplosion aexp empty 3 fire neighbor 1 knight field2 1 empty knight neighbor 1 knight field 1 empty knight </pre>
