User:Zanzarina/All Out War Mod
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All Out War Mod is the twenty fifth mod and, in my opinion, my best mod thus far. From July 12, 2008 to July 16, 2008. There are four teams, red, green, blue, and yellow. So here is what each type of weapon does:
How to set up teams: Draw a square of each team's barrier in size 8. On each side of each square put four size 8 dots of wall around it, but not touching it or each other. Draw a size 16 dot of each team's people in their respective "bases".
Gameplay: Each team is a victim of each weapon, starting at Red Team and going counterclockwise (or clockwise if you prefer). First team to have eight or less people loses. This is done until there is only one team left.
Cannon: Draw a Cannon Platform. Put Cannon Ball on this, it is a dark gray powder. Attach Cannon Release to the base of the cannon and then attach Cannon Fuse to Cannon Release. Set the Cannon Fuse on fire and watch it all happen.
Guns: There are four guns and they consist of sideways moving particles and their byproducts. All you have to do is draw a vertical line. Gun1 is a Needle Gun. It shoots needles that move sideways, upwards, and downwards. They damage things and kill people. Gun2 is a Fire Gun. Makes blocks of flame, shoots flame, burns people, a lot of things. Gun3 is a Pressure Gun that creates extreme low pressure generating explosions and debilitating headaches. Gun4 is a Trap Gun. When a person touches a trap, the trap disappears but the person does as well.
First Aid Kits: Use these only in emergencies. Duplicates a person twenty-fold. About twenty anyway. Size 4 dot only. Actually, 88 in a test that I just did. It makes 88 people from just one. You can only use them once, and only a size 4 dot. Results may vary of course.
Weapons: Needler fires needles. HeatBlaster gushes out superheated error that melts people instantaneously upon contact. Frigid does the same thing but with intense cold. ZapWall electrifies the walls and makes any person touching it get electrocuted. PlasmaRod shoots superheated ionized gas upwards from a rod. Enemies run around and kill people and set traps, the strongest of the ones in this group.
Everything else you'll just find out on your own.
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, file subversion 2 #All Out War Mod (25th Mod) #Created by sandcastle. #MAXED-OUT! 255 elements! 64.4 KB! #Started July 12, 2008. #Ended July 16, 2008. group People Empty Wall Refresh Fire Atoms RedPeople BluePeople GreenPeople YellowPeople group Barriers Empty Wall Refresh Fire Atoms RedWall BlueWall GreenWall YellowWall Gate group FirstAid Empty Wall Refresh Fire Atoms RedAidKit BlueAidKit GreenAidKit YellowAidKit group Weapons Empty Wall Refresh Fire Atoms Signal SignalWall Needler HeatBlaster Frigid ZapWall PlasmaRod Enemies group Explosives Empty Wall Refresh Fire Atoms Signal SignalWall SignalTorch Napalm C4H6Sk2O TNT Singe C25H10000 BurnWall group Nuclear\Missiles Empty Wall Refresh Fire Atoms Signal SignalWall UF6Tank AtomicBomb AtomicEnd NuclearExpander Nuke Meltdown Radiation NuclearStabilize AquaMissile BurnMissile group Guns\Cannon Empty Wall Refresh Fire Atoms Gun1 Gun2 Gun3 Gun4 CannonPlatform CannonBall CannonRelease CannonFuse group BiologicalWarfare Empty Wall Refresh Fire Atoms Virus CarpAnts DeadPig Plague Anthrax #All out war. I started an All Out War mod about a year ago, but I abandoned it. Now I'm starting over. There are four teams; red, yellow, blue, and green. They fight to the death! element Empty 0 0 0 0 0 1 0 1 #Small missiles that go up and eventually explode into steam that scalds people. They are heat-timed. element AquaMissile 0 255 255 -1 0 1 1.01 1 hotself 98 AquaMissile self 1.0 AquaMissile 1.0 AquaMissile2 element AquaMissile2 0 128 128 -1 0 1 1.01 0 hotself 98 AquaMissile2 self 1.0 AquaMissile2 1.0 AquaMissile! element AquaMissile! 0 64 64 0 0 1 0 0 pexplosion AquaMissile! Empty 13 Steam element Steam 0 128 128 -1 0 1 0 0 self 0.08 Steam 1.0 Empty neighbor 0.1 Steam RedPeople 0.9 Steam Empty 0.1 Steam Steam neighbor 0.1 Steam BluePeople 0.9 Steam Empty 0.1 Steam Steam neighbor 0.1 Steam GreenPeople 0.9 Steam Empty 0.1 Steam Steam neighbor 0.1 Steam YellowPeople 0.9 Steam Empty 0.1 Steam Steam #Small missiles that go up and burn people. Heat-timed. element BurnMissile 255 0 0 -1 0 1 1.01 1 hotself 98 BurnMissile self 1.0 BurnMissile 1.0 BurnMissile2 element BurnMissile2 128 0 0 -1 0 1 1.01 0 hotself 98 BurnMissile2 self 1.0 BurnMissile2 1.0 BurnMissile! element BurnMissile! 64 0 0 0 0 1 0 0 pexplosion BurnMissile! Empty 6 HFire #Equip inactive cannon balls on to this platform (make sure none of them fall off). Attach to the CannonRelease and attach that to the CannonFuse. Set the CannonFuse on fire. element CannonPlatform 255 255 0 0 0 1 0 1 neighbor 1.0 ValveOpen CannonPlatform 1.0 ValveOpen LaunchPlatform element LaunchPlatform 255 255 255 0 0 1 0 0 neighbor 0.5 LaunchPlatform CannonPlatform 1.0 LaunchPlatform LaunchPlatform self 0.01 LaunchPlatform 1.0 LaunchPlatform2 neighbor 0.35 LaunchPlatform LaunchPlatform2 1.0 LaunchPlatform2 LaunchPlatform2 self 0.01 LaunchPlatform2 1.0 CannonPlatform element LaunchPlatform2 255 255 0 0 0 1 0 0 #Inactive cannon balls. When activated, they will fly up and destroy everything in their path. element CannonBall 22 22 22 200 0 1 0 1 neighbor 1.0 LaunchPlatform CannonBall 1.0 LaunchPlatform ReadyCannon element ReadyCannon 0 0 0 -0.01 1 1 1.01 0 neighbor 1.0 CannonBall ReadyCannon 1.0 ReadyCannon ReadyCannon hotself 98 ReadyCannon self 1.0 ReadyCannon 0.3 CB1 0.7 Empty element CB1 0 0 0 -1 0 0 0 0 neighbor 0.99 CB1 Empty 1.0 CB1 CB1 pexplosion CB1 Empty 10 CB2 self 0.001 CB1 1.0 CB2 element CB2 255 0 0 2 0 1 1.09 0 hotself 98 CB2 self 1.0 CB2 1.0 CB3 element CB3 255 90 0 2 0 1 1.09 0 hotself 98 CB3 self 1.0 CB3 1.0 CB4 element CB4 255 255 0 2 0 1 1.09 0 hotself 98 CB4 self 1.0 CB4 0.9 Empty 0.1 CB2 #When heated by the burning cannon fuse, this rapidly releases gas and sets it on fire. This goes through the CannonPlatform and releases them at astonishing velocities. element CannonRelease 193 93 0 0 0 1 0 1 neighbor 1.0 BurnFuse CannonRelease 1.0 BurnFuse ValveOpen element ValveOpen 255 255 255 0 0 1 0 0 neighbor 0.5 ValveOpen CannonRelease 1.0 ValveOpen ValveOpen self 0.01 ValveOpen 1.0 Restore neighbor 0.35 Restore ValveOpen 1.0 Restore Restore element Restore 193 93 0 0 0 1 0 0 self 0.01 Restore 1.0 CannonRelease #Attach to the CannonRelease. When this is set on fire, the burning fuse activates the gas valve in the CannonRelease. element CannonFuse 0 255 255 0 0 1 0 1 neighbor 1.0 CannonFuse Fire 1.0 BurnFuse Fire self 0.4 BurnFuse 1.0 Fire element BurnFuse 0 128 128 0 0 1 0 0 #Fires bullets that leave traps behind. If the people touch the traps, they die. element Gun4 128 0 128 0 0 1 0 1 neighbor 1.0 Gun4 Empty 0.5 Gun4 TrapBullet 0.5 TrapBullet TrapBullet element TrapBullet 128 0 128 -0.01 1 1 0 0 neighbor 0.0001 TrapBullet Empty 1.0 TrapBullet XTrap self 0.01 TrapBullet 0.9 Empty 0.1 XTrap element XTrap 255 255 255 0 0 1 0 0 pexplosion XTrap RedPeople 4 Empty pexplosion XTrap BluePeople 4 Empty pexplosion XTrap GreenPeople 4 Empty pexplosion XTrap YellowPeople 4 Empty #Fires bullets that cause extreme low pressure, generating explosions and debilitating headaches in people that cause them to die. element Gun3 0 255 0 0 0 1 0 1 neighbor 1.0 Gun3 Empty 0.5 Gun3 PressureBullet 0.5 PressureBullet PressureBullet element PressureBullet 0 255 0 -0.01 1 1 0 0 self 0.01 PressureBullet 1.0 Pressure element Pressure 0 255 0 0 0 1 0 0 self 0.1 Pressure 0.45 PressureE 0.55 PressureD neighbor 1.0 PressureE Empty 0.98 Pressure Pressure 0.02 PressureE ExplosionPotential neighbor 1.0 PressureD Empty 1.0 Empty Empty neighbor 0.01 Pressure PressureD 0.98 PressureD PressureD 0.02 PressureD ExplosionPotential element ExplosionPotential 0 0 0 0 0 1 1.01 0 hotself 98 ExplosionPotential self 1.0 ExplosionPotential 0.9 Empty 0.1 Explosion element Explosion 0 0 0 0 0 1 0 0 pexplosion Explosion Empty 20 PressureExplosion element PressureExplosion 0 128 255 0 0 1 0 0 neighbor 0.01 PressureExplosion Empty 1.0 PressureExplosion PressureExplosion self 0.1 PressureExplosion 0.9 Empty 0.1 PressureBullet element PressureE 255 255 255 0 0 1 0 0 element PressureD 255 255 255 0 0 1 0 0 neighbor 0.001 PressureBullet Empty 1.0 PressureBullet Pressure pexplosion Pressure RedPeople 4 Empty pexplosion Pressure BluePeople 4 Empty pexplosion Pressure GreenPeople 4 Empty pexplosion Pressure YellowPeople 4 Empty pexplosion PressureD RedPeople 4 Empty pexplosion PressureD BluePeople 4 Empty pexplosion PressureD GreenPeople 4 Empty pexplosion PressureD YellowPeople 4 Empty pexplosion PressureE RedPeople 4 Empty pexplosion PressureE BluePeople 4 Empty pexplosion PressureE GreenPeople 4 Empty pexplosion PressureE YellowPeople 4 Empty pexplosion PressureExplosion RedPeople 4 Empty pexplosion PressureExplosion BluePeople 4 Empty pexplosion PressureExplosion GreenPeople 4 Empty pexplosion PressureExplosion YellowPeople 4 Empty pexplosion ExplosionPotential RedPeople 4 Empty pexplosion ExplosionPotential GreenPeople 4 Empty pexplosion ExplosionPotential BluePeople 4 Empty pexplosion ExplosionPotential YellowPeople 4 Empty pexplosion Explosion RedPeople 4 Empty pexplosion Explosion GreenPeople 4 Empty pexplosion Explosion BluePeople 4 Empty pexplosion Explosion YellowPeople 4 Empty #Fires blazing hot bullets that corrupt the walls of the base and some of the people. Should be placed within the enemy's base as this is not activated by a person or signal. element Gun2 255 0 0 0 0 1 0 1 neighbor 1.0 Gun2 Empty 0.5 Gun2 BlazeBullet 0.5 BlazeBullet BlazeBullet element BlazeBullet 255 0 0 -0.01 1 1 0 0 neighbor 0.001 BlazeBullet Empty 1.0 BlazeBullet HeatCrystal self 0.005 BlazeBullet 1.0 Fire neighbor 0.1 HeatCrystal RedWall 1.0 Empty HeatCrystal neighbor 0.1 HeatCrystal BlueWall 1.0 Empty HeatCrystal neighbor 0.1 HeatCrystal GreenWall 1.0 Empty HeatCrystal neighbor 0.1 HeatCrystal YellowWall 1.0 Empty HeatCrystal neighbor 0.1 HeatCrystal2 RedWall 1.0 Empty HeatCrystal2 neighbor 0.1 HeatCrystal2 BlueWall 1.0 Empty HeatCrystal2 neighbor 0.1 HeatCrystal2 GreenWall 1.0 Empty HeatCrystal2 neighbor 0.1 HeatCrystal2 YellowWall 1.0 Empty HeatCrystal2 neighbor 0.1 HeatCrystal3 RedWall 1.0 Empty HeatCrystal3 neighbor 0.1 HeatCrystal3 BlueWall 1.0 Empty HeatCrystal3 neighbor 0.1 HeatCrystal3 GreenWall 1.0 Empty HeatCrystal3 neighbor 0.1 HeatCrystal3 YellowWall 1.0 Empty HeatCrystal3 neighbor 0.1 HeatCrystal4 RedWall 1.0 Empty HeatCrystal4 neighbor 0.1 HeatCrystal4 BlueWall 1.0 Empty HeatCrystal4 neighbor 0.1 HeatCrystal4 GreenWall 1.0 Empty HeatCrystal4 neighbor 0.1 HeatCrystal4 YellowWall 1.0 Empty HeatCrystal4 neighbor 0.1 HeatCrystal5 RedWall 1.0 Empty HeatCrystal5 neighbor 0.1 HeatCrystal5 BlueWall 1.0 Empty HeatCrystal5 neighbor 0.1 HeatCrystal5 GreenWall 1.0 Empty HeatCrystal5 neighbor 0.1 HeatCrystal5 YellowWall 1.0 Empty HeatCrystal5 neighbor 0.1 HeatCrystal6 RedWall 1.0 Empty HeatCrystal6 neighbor 0.1 HeatCrystal6 BlueWall 1.0 Empty HeatCrystal6 neighbor 0.1 HeatCrystal6 GreenWall 1.0 Empty HeatCrystal6 neighbor 0.1 HeatCrystal6 YellowWall 1.0 Empty HeatCrystal6 neighbor 0.1 HeatCrystal7 RedWall 1.0 Empty HeatCrystal7 neighbor 0.1 HeatCrystal7 BlueWall 1.0 Empty HeatCrystal7 neighbor 0.1 HeatCrystal7 GreenWall 1.0 Empty HeatCrystal7 neighbor 0.1 HeatCrystal7 YellowWall 1.0 Empty HeatCrystal7 element HeatCrystal 255 15 0 0 0 1 0 0 element HeatCrystal2 255 30 0 0 0 1 0 0 element HeatCrystal3 255 45 0 0 0 1 0 0 element HeatCrystal4 255 60 0 0 0 1 0 0 element HeatCrystal5 255 75 0 0 0 1 0 0 element HeatCrystal6 255 90 0 0 0 1 0 0 neighbor 1.0 HeatCrystal Empty 1.0 HeatCrystal HeatCrystal2 neighbor 1.0 HeatCrystal2 Empty 1.0 HeatCrystal2 HeatCrystal3 neighbor 1.0 HeatCrystal3 Empty 1.0 HeatCrystal3 HeatCrystal4 neighbor 1.0 HeatCrystal4 Empty 1.0 HeatCrystal4 HeatCrystal5 neighbor 1.0 HeatCrystal5 Empty 1.0 HeatCrystal5 HeatCrystal6 neighbor 1.0 HeatCrystal HeatCrystal3 1.0 HeatCrystal HeatCrystal2 neighbor 1.0 HeatCrystal HeatCrystal4 1.0 HeatCrystal HeatCrystal2 neighbor 1.0 HeatCrystal HeatCrystal5 1.0 HeatCrystal HeatCrystal2 neighbor 1.0 HeatCrystal HeatCrystal6 1.0 HeatCrystal HeatCrystal2 neighbor 1.0 HeatCrystal2 HeatCrystal4 1.0 HeatCrystal2 HeatCrystal3 neighbor 1.0 HeatCrystal2 HeatCrystal5 1.0 HeatCrystal2 HeatCrystal3 neighbor 1.0 HeatCrystal2 HeatCrystal6 1.0 HeatCrystal2 HeatCrystal3 neighbor 1.0 HeatCrystal3 HeatCrystal5 1.0 HeatCrystal3 HeatCrystal4 neighbor 1.0 HeatCrystal3 HeatCrystal6 1.0 HeatCrystal3 HeatCrystal4 neighbor 1.0 HeatCrystal4 HeatCrystal6 1.0 HeatCrystal4 HeatCrystal5 neighbor 0.0001 HeatCrystal6 Empty 1.0 HeatCrystal6 HeatCrystal7 element HeatCrystal7 255 255 0 0 0 1 0 0 neighbor 1.0 HeatCrystal HeatCrystal7 1.0 HeatCrystal7 HeatCrystal7 neighbor 1.0 HeatCrystal2 HeatCrystal7 1.0 HeatCrystal7 HeatCrystal7 neighbor 1.0 HeatCrystal3 HeatCrystal7 1.0 HeatCrystal7 HeatCrystal7 neighbor 1.0 HeatCrystal4 HeatCrystal7 1.0 HeatCrystal7 HeatCrystal7 neighbor 1.0 HeatCrystal5 HeatCrystal7 1.0 HeatCrystal7 HeatCrystal7 neighbor 1.0 HeatCrystal6 HeatCrystal7 1.0 HeatCrystal7 HeatCrystal7 self 0.05 HeatCrystal7 0.9 Empty 0.1 Fire #Fires pointed debris and shrapnel all over the place. Knicks up walls. Should be placed within the enemy's base as this is not activated by a person or signal. element Gun1 193 193 193 0 0 1 0 1 neighbor 1.0 Gun1 Empty 0.5 Gun1 Debris 0.5 Debris Debris element Debris 193 193 193 -0.01 1 1 0 0 neighbor 0.001 Debris Empty 0.5 Debris Point 0.5 Debris PointD self 0.001 Debris 1.0 Empty element Point 193 193 193 -1 1 1 0 0 element PointD 193 193 193 1 1 1 0 0 neighbor 0.01 Point Empty 1.0 Point PointX neighbor 0.01 Point Empty 1.0 Point PointX element PointX 193 193 193 0 0 1 0 0 neighbor 1.0 PointX Empty 1.0 Empty PointX self 0.05 PointX 1.0 Empty neighbor 0.001 Point Wall 1.0 Point Damage neighbor 0.001 Point RedWall 1.0 Point Damage neighbor 0.001 Point BlueWall 1.0 Point Damage neighbor 0.001 Point GreenWall 1.0 Point Damage neighbor 0.001 Point YellowWall 1.0 Point Damage neighbor 0.001 PointD Wall 1.0 PointD Damage neighbor 0.001 PointD RedWall 1.0 PointD Damage neighbor 0.001 PointD BlueWall 1.0 PointD Damage neighbor 0.001 PointD GreenWall 1.0 PointD Damage neighbor 0.001 PointD YellowWall 1.0 PointD Damage neighbor 0.001 PointX Wall 1.0 PointX Damage neighbor 0.001 PointX RedWall 1.0 PointX Damage neighbor 0.001 PointX BlueWall 1.0 PointX Damage neighbor 0.001 PointX GreenWall 1.0 PointX Damage neighbor 0.001 PointX YellowWall 1.0 PointX Damage neighbor 0.001 Debris Wall 1.0 Debris Damage neighbor 0.001 Debris RedWall 1.0 Debris Damage neighbor 0.001 Debris BlueWall 1.0 Debris Damage neighbor 0.001 Debris GreenWall 1.0 Debris Damage neighbor 0.001 Debris YellowWall 1.0 Debris Damage element Damage 0 0 0 0 0 1 0 0 self 0.0001 Damage 1.0 Damage2 element Damage2 0 0 0 0 0 1 0 0 pexplosion Damage2 Empty 5 Empty neighbor 0.001 Point RedPeople 1.0 Point Point neighbor 0.001 Point BluePeople 1.0 Point Point neighbor 0.001 Point GreenPeople 1.0 Point Point neighbor 0.001 Point YellowPeople 1.0 Point Point neighbor 0.001 PointD RedPeople 1.0 PointD PointD neighbor 0.001 PointD BluePeople 1.0 PointD PointD neighbor 0.001 PointD GreenPeople 1.0 PointD PointD neighbor 0.001 PointD YellowPeople 1.0 PointD PointD neighbor 0.001 PointX RedPeople 1.0 PointX PointX neighbor 0.001 PointX BluePeople 1.0 PointX PointX neighbor 0.001 PointX GreenPeople 1.0 PointX PointX neighbor 0.001 PointX YellowPeople 1.0 PointX PointX self 0.01 PointD 1.0 Empty self 0.01 Point 1.0 Empty #Only one of these may be used per game, one First Aid Kit for each team, only a maximum of a size 4 dot. This adds to the amount of people there are when another person touches this. element RedAidKit 255 200 200 0 0 1 0 1 pexplosion RedAidKit RedPeople 10 RedPeople #Only one of these may be used per game, one First Aid Kit for each team, only a maximum of a size 4 dot. This adds to the amount of people there are when another person touches this. element BlueAidKit 200 200 255 0 0 1 0 1 pexplosion BlueAidKit BluePeople 10 BluePeople #Only one of these may be used per game, one First Aid Kit for each team, only a maximum of a size 4 dot. This adds to the amount of people there are when another person touches this. element GreenAidKit 200 255 200 0 0 1 0 1 pexplosion GreenAidKit GreenPeople 10 GreenPeople #Only one of these may be used per game, one First Aid Kit for each team, only a maximum of a size 4 dot. This adds to the amount of people there are when another person touches this. element YellowAidKit 255 255 200 0 0 1 0 1 pexplosion YellowAidKit YellowPeople 10 YellowPeople #Makes gravity go out of whack for a while in a crazy wave of U2Sk7O2 (diuranium heptasulfide dioxide). Some people die in this wave, but the main purpose is to alter the walls of the base. element NuclearStabilize 128 50 50 0 0 1 0 1 neighbor 1.0 NuclearStabilize GreenPeople 1.0 Stabilize GreenPeople neighbor 1.0 NuclearStabilize YellowPeople 1.0 Stabilize YellowPeople neighbor 1.0 NuclearStabilize BluePeople 1.0 Stabilize BluePeople neighbor 1.0 NuclearStabilize RedPeople 1.0 Stabilize RedPeople neighbor 1.0 NuclearStabilize GCSignal 1.0 Stabilize GCSignal neighbor 1.0 NuclearStabilize YCSignal 1.0 Stabilize YCSignal neighbor 1.0 NuclearStabilize BCSignal 1.0 Stabilize BCSignal neighbor 1.0 NuclearStabilize RCSignal 1.0 Stabilize RCSignal neighbor 1.0 NuclearStabilize Stabilize 1.0 Stabilize Stabilize element Stabilize 255 255 255 0 0 1 0 0 neighbor 1.0 Stabilize Empty 1.0 GravityStable Empty neighbor 1.0 Stabilize GravityStable 1.0 GravityStable GravityStable neighbor 1.0 NuclearStabilize GravityStable 1.0 GravityStable GravityStable element GravityStable 0 0 0 0.00001 0 1000 1.01 0 hotcolor GravityStable 255 255 255 neighbor 0.1 GravityStable Empty 1.0 GravityStable GravityStable hotself 98 GravityStable self 1.0 GravityStable 1.0 GravityStable2 neighbor 1.0 GravityStable GravityStable2 1.0 GravityStable2 GravityStable2 neighbor 1.0 GravityStable2 Empty 1.0 Empty GravityStable2 self 0.1 GravityStable2 1.0 Empty element GravityStable2 0 0 0 0.00001 0 1000 0 0 neighbor 1.0 GravityStable2 Stabilize 1.0 GravityStable2 GravityStable2 neighbor 0.001 GravityStable RedPeople 1.0 GravityStable GravityStable neighbor 0.001 GravityStable GreenPeople 1.0 GravityStable GravityStable neighbor 0.001 GravityStable YellowPeople 1.0 GravityStable GravityStable neighbor 0.001 GravityStable BluePeople 1.0 GravityStable GravityStable neighbor 0.001 GravityStable Wall 1.0 Empty Wall neighbor 0.001 GravityStable GreenWall 1.0 Empty GreenWall neighbor 0.001 GravityStable BlueWall 1.0 Empty BlueWall neighbor 0.001 GravityStable YellowWall 1.0 Empty YellowWall neighbor 0.001 GravityStable RedWall 1.0 Empty RedWall self 0.01 Stabilize 1.0 Empty #When touched by people or a signal, it sends invisible radiation out. This slowly dies to the radiartion however. The radiation kills people. element Radiation 238 207 128 0 0 1 0 1 neighbor 1.0 Radiation RedPeople 1.0 Radiation! RedPeople neighbor 1.0 Radiation BluePeople 1.0 Radiation! BluePeople neighbor 1.0 Radiation GreenPeople 1.0 Radiation! GreenPeople neighbor 1.0 Radiation YellowPeople 1.0 Radiation! YellowPeople neighbor 1.0 Radiation RCSignal 1.0 Radiation! RCSignal neighbor 1.0 Radiation BCSignal 1.0 Radiation! BCSignal neighbor 1.0 Radiation GCSignal 1.0 Radiation! GCSignal neighbor 1.0 Radiation YCSignal 1.0 Radiation! YCSignal neighbor 1.0 Radiation Radiation! 1.0 Radiation! Radiation! element Radiation! 0 100 0 0 0 1 0 0 neighbor 1.0 Radiation! Empty 1.0 Radiation! Radiate neighbor 1.0 Radiate Empty 1.0 Empty Radiate element Radiate 0 0 0 0 0 1 0 0 neighbor 0.1 Radiate RedPeople 1.0 Empty Empty neighbor 0.1 Radiate YellowPeople 1.0 Empty Empty neighbor 0.1 Radiate GreenPeople 1.0 Empty Empty neighbor 0.1 Radiate BluePeople 1.0 Empty Empty self 0.01 Radiation! 1.0 Empty #The Uranium-235 is going out of control! It not calming down! Sulfide just makes it worse! The Meltdown eventually dies, but the Sulfidic one is more effective. element Meltdown 77 77 77 0 0 1 0 1 neighbor 0.0001 Meltdown Empty 1.0 Meltdown Meltdown2 element Meltdown2 1 1 1 -1 0 1 1.01 0 hotself 98 Meltdown2 self 1.0 Meltdown2 1.0 Meltdown3 element Meltdown3 1 1 1 -1 0 1 1.01 0 hotself 98 Meltdown3 self 1.0 Meltdown3 1.0 Meltdown4 element Meltdown4 1 1 1 0 0 0 0 0 pexplosion Meltdown4 Empty 10 BFire element BFire 128 64 0 0 0 1 0 0 pexplosion BFire Empty 2 BFire neighbor 1.0 BFire Empty 1.0 BFire BFire2 neighbor 1.0 BFire2 Empty 1.0 BFire2 BFire3 pexplosion BFire BFire3 10 BFire3 pexplosion BFire2 BFire3 2 BFire3 pexplosion BFire2 Empty 6 Fire element BFire2 128 0 0 0 0 1 0 0 element BFire3 255 90 0 0 0 1 0 0 pexplosion BFire3 Fire 2 Fire neighbor 0.001 BFire RedPeople 1.0 BFire BFire neighbor 0.001 BFire BluePeople 1.0 BFire BFire neighbor 0.001 BFire GreenPeople 1.0 BFire BFire neighbor 0.001 BFire YellowPeople 1.0 BFire BFire neighbor 0.01 BFire2 RedPeople 1.0 BFire2 BFire neighbor 0.01 BFire2 BluePeople 1.0 BFire2 BFire neighbor 0.01 BFire2 GreenPeople 1.0 BFire2 BFire neighbor 0.01 BFire2 YellowPeople 1.0 BFire2 BFire neighbor 0.01 BFire3 RedPeople 1.0 BFire3 BFire neighbor 0.01 BFire3 BluePeople 1.0 BFire3 BFire neighbor 0.01 BFire3 GreenPeople 1.0 BFire3 BFire neighbor 0.01 BFire3 YellowPeople 1.0 BFire3 BFire self 0.001 Meltdown 1.0 Empty pexplosion Meltdown SulfideA 4 SMeltdown pexplosion Meltdown SulfideB 4 SMeltdown pexplosion Meltdown SMeltdown 4 SMeltdown element SMeltdown 99 99 99 0 0 1 0 0 neighbor 0.01 SMeltdown Empty 1.0 SMeltdown Meltdown2 #Nuke... When charged by Rawon atoms and then charged by Sulfide atoms, then dropped on any wall (except for SignalWall) it will explode. Once per game, max. of a size 4 dot. element Nuke 186 3 118 2 3 1 1 1 hotself 21 Nuke self 1.0 Nuke 1.0 Nuke hotcolor Nuke 255 255 255 neighbor 1.0 Nuke RawonA 1.0 RNuke RawonA neighbor 1.0 Nuke RawonB 1.0 RNuke RawonB neighbor 1.0 RNuke Nuke 1.0 RNuke RNuke element RNuke 118 3 186 2 3 1 1 0 hotself 21 RNuke self 1.0 RNuke 1.0 RNuke hotcolor RNuke 255 255 255 neighbor 1.0 RNuke SulfideA 1.0 Nuke! SulfideA neighbor 1.0 RNuke SulfideB 1.0 Nuke! SulfideB neighbor 1.0 RNuke Nuke! 1.0 Nuke! Nuke! neighbor 1.0 Nuke! Nuke 1.0 Nuke! RNuke element Nuke! 128 70 128 2 3 1 0.68 0 pexplosion Nuke! Wall 70 NEXP1 pexplosion Nuke! RedWall 70 NEXP1 pexplosion Nuke! GreenWall 70 NEXP1 pexplosion Nuke! YellowWall 70 NEXP1 pexplosion Nuke! BlueWall 70 NEXP1 element NEXP1 255 255 255 0 0 1 1.01 0 hotself -98 NEXP1 self 0.9988 NEXP1 0.99 NEXP1 0.01 NEXP6 pexplosion NEXP1 Empty 10 NEXP2 element NEXP2 0 0 0 0 0 1 1.01 0 hotself -98 NEXP2 self 0.999 NEXP2 1.0 NEXP2 hotcolor NEXP1 0 0 0 hotcolor NEXP2 255 255 255 pexplosion NEXP2 Empty 10 NEXP3 element NEXP3 0 255 255 0 0 1 1.01 0 hotself -98 NEXP3 self 0.999 NEXP3 0.99 NEXP3 0.01 NEXP6 hotcolor NEXP3 255 0 255 pexplosion NEXP3 Empty 10 NEXP1 pexplosion NEXP1 NEXP6? 6 NEXP6? pexplosion NEXP2 NEXP6? 6 NEXP6? pexplosion NEXP3 NEXP6? 6 NEXP6? element NEXP6? 2 1 2 0 0 1 1.01 0 element NEXP6 2 1 2 0 0 1 0 0 pexplosion NEXP6 NEXP6? 2 NEXP6? hotself 50 NEXP6? self 1.0 NEXP6? 1.0 NEXP6 pexplosion NEXP6 NEXP6 20 Fire neighbor 0.001 NEXP6 Empty 1.0 NEXP6 NEXP6 #When charged by Sk (Sulfide) atoms, this keeps expanding due to a bizzare boiling of the uranium, killing any people in it's path. It eventually collapses in on itself. element NuclearExpander 128 80 0 0 0 1 0 1 neighbor 1.0 NuclearExpander Empty 1.0 NuclearExpander NuclearExpander2 neighbor 1.0 NuclearExpander2 SulfideA 1.0 NuclearExpander3 SulfideA neighbor 1.0 NuclearExpander2 SulfideB 1.0 NuclearExpander3 SulfideB neighbor 1.0 NuclearExpander2 NuclearExpander3 1.0 NuclearExpander3 NuclearExpander3 neighbor 1.0 NuclearExpander NuclearExpander3 1.0 NuclearExpander NuclearExpander4 neighbor 1.0 NuclearExpander NuclearExpander4 1.0 NuclearExpander4 NuclearExpander4 neighbor 1.0 NuclearExpander2 NuclearExpander4 1.0 NuclearExpander4 NuclearExpander4 element NuclearExpander2 80 80 255 0 0 1 0 0 element NuclearExpander3 255 0 0 0 0 1 0 0 element NuclearExpander4 255 255 0 0 0 1 0 0 neighbor 1.0 NuclearExpander4 Empty 1.0 NuclearExpander4 NuclearExpander5 element NuclearExpander5 255 255 255 0 0 1 0 0 self 0.4 NuclearExpander5 1.0 Empty self 0.00005 NuclearExpander4 1.0 NuclearExpander6 self 0.0005 NuclearExpander6 1.0 NuclearExpander7 self 0.00005 NuclearExpander7 1.0 NuclearExpander8 neighbor 0.01 NuclearExpander4 NuclearExpander5 1.0 NuclearExpander4 NuclearExpander4 neighbor 1.0 NuclearExpander4 RedPeople 1.0 NuclearExpander4 Empty neighbor 1.0 NuclearExpander4 GreenPeople 1.0 NuclearExpander4 Empty neighbor 1.0 NuclearExpander4 YellowPeople 1.0 NuclearExpander4 Empty neighbor 1.0 NuclearExpander4 BluePeople 1.0 NuclearExpander4 Empty neighbor 1.0 NuclearExpander5 RedPeople 1.0 NuclearExpander5 Empty neighbor 1.0 NuclearExpander5 GreenPeople 1.0 NuclearExpander5 Empty neighbor 1.0 NuclearExpander5 YellowPeople 1.0 NuclearExpander5 Empty neighbor 1.0 NuclearExpander5 BluePeople 1.0 NuclearExpander5 Empty element NuclearExpander6 255 255 0 0 0 1 0 0 element NuclearExpander7 255 255 0 0 0 1 0 0 element NuclearExpander8 255 255 0 0 0 1 0 0 neighbor 1.0 NuclearExpander8 Empty 1.0 Empty NuclearExpander8 self 0.1 NuclearExpander8 1.0 Empty neighbor 1.0 NuclearExpander8 NuclearExpander 1.0 NuclearExpander8 NuclearExpander8 neighbor 1.0 NuclearExpander8 NuclearExpander2 1.0 NuclearExpander8 NuclearExpander8 neighbor 1.0 NuclearExpander8 NuclearExpander3 1.0 NuclearExpander8 NuclearExpander8 neighbor 1.0 NuclearExpander8 NuclearExpander4 1.0 NuclearExpander8 NuclearExpander8 neighbor 1.0 NuclearExpander8 NuclearExpander5 1.0 NuclearExpander8 NuclearExpander8 neighbor 1.0 NuclearExpander8 NuclearExpander6 1.0 NuclearExpander8 NuclearExpander8 neighbor 1.0 NuclearExpander8 NuclearExpander7 1.0 NuclearExpander8 NuclearExpander8 #AtomicEnd. When atomized by Rawon, it reacts. Only once per game, max of size 4 dot. NuclearExpander cannot be used after this has been used in the same area. element AtomicEnd 64 128 193 0 0 1 0 1 neighbor 1.0 AtomicEnd RawonA 1.0 AtomicEnd! RawonA neighbor 1.0 AtomicEnd RawonB 1.0 AtomicEnd! RawonB element AtomicEnd! 65 62 142 0.8 0.11 0.93 0.25 0 pexplosion AtomicEnd! RawonA 60 E-Wave pexplosion AtomicEnd! RawonB 60 E-Wave element E-Wave 4 143 2 0 0 1 1.01 0 pexplosion E-Wave Empty 1 E-Wave self 0.01 E-Wave 1.0 EWAVE pexplosion EWAVE E-Wave 1 EWAVE self 0.2 EWAVE 1.0 Pollution neighbor 0.2 Pollution E-Wave 1.0 Pollution Pollution hotneighbor 95 E-Wave Empty neighbor 0.001 E-Wave Empty 1.0 E-Wave F-Wave pexplosion E-Wave F-Wave 40 F-Wave self 0.01 F-Wave 1.0 Empty element EWAVE 255 255 254 0 0 1 0 0 neighbor 1.0 EWAVE E-Wave 1.0 E-Wave E-Wave explosion EWAVE E-Wave 254 254 pexplosion AtomicEnd E-Wave 40 E-Wave element F-Wave 0 0 9 0 0 0 0 0 neighbor 1.0 Pollution Empty 0.5 Pollution Pollution 0.5 Empty Empty self 0.4 Pollution 1.0 Empty element Pollution 0 255 0 0 0 1 0 0 #Charge it with sulfide atoms and then drop it on a wall or a wall of any base! If it is not charged with sulfide, it will not work. Only one 4 size dot per game. Can be held with SignalWall. element AtomicBomb 238 207 128 200 0 1 0 1 neighbor 1.0 AtomicBomb SulfideA 1.0 AtomizedBomb SulfideA neighbor 1.0 AtomicBomb SulfideB 1.0 AtomizedBomb SulfideB element AtomizedBomb 238 207 128 200 0 1 0 0 element AtomizedBomb! 255 255 255 200 0 1 0 0 self 0.01 AtomizedBomb 1.0 AtomizedBomb! self 0.04 AtomizedBomb! 1.0 AtomizedBomb neighbor 1.0 AtomizedBomb AtomizedBomb! 0.5 AtomizedBomb AtomizedBomb 0.5 AtomizedBomb! AtomizedBomb! neighbor 1.0 AtomicBomb AtomizedBomb 1.0 AtomizedBomb AtomizedBomb neighbor 1.0 AtomicBomb AtomizedBomb! 1.0 AtomizedBomb! AtomizedBomb! neighbor 1.0 AtomizedBomb Wall 1.0 Atomizer Wall neighbor 1.0 AtomizedBomb RedWall 1.0 Atomizer RedWall neighbor 1.0 AtomizedBomb BlueWall 1.0 Atomizer BlueWall neighbor 1.0 AtomizedBomb GreenWall 1.0 Atomizer GreenWall neighbor 1.0 AtomizedBomb YellowWall 1.0 Atomizer YellowWall neighbor 1.0 AtomizedBomb! Wall 1.0 Atomizer Wall neighbor 1.0 AtomizedBomb! RedWall 1.0 Atomizer RedWall neighbor 1.0 AtomizedBomb! BlueWall 1.0 Atomizer BlueWall neighbor 1.0 AtomizedBomb! GreenWall 1.0 Atomizer GreenWall neighbor 1.0 AtomizedBomb! YellowWall 1.0 Atomizer YellowWall element Atomizer 255 0 0 0 0 1 0 0 element Atomizer! 0 255 0 0 0 1 0 0 element Atomizer? 0 255 255 0 0 1 0 0 neighbor 1.0 AtomizedBomb Atomizer 1.0 Atomizer Atomizer neighbor 1.0 AtomizedBomb Atomizer! 1.0 Atomizer! Atomizer! neighbor 1.0 AtomizedBomb Atomizer? 1.0 Atomizer? Atomizer? neighbor 1.0 AtomizedBomb! Atomizer 1.0 Atomizer Atomizer neighbor 1.0 AtomizedBomb! Atomizer! 1.0 Atomizer! Atomizer! neighbor 1.0 AtomizedBomb! Atomizer? 1.0 Atomizer? Atomizer? neighbor 1.0 Atomizer AtomicBomb 1.0 Atomizer Empty neighbor 1.0 Atomizer! AtomicBomb 1.0 Atomizer! Empty neighbor 1.0 Atomizer? AtomicBomb 1.0 Atomizer? Empty self 0.2 Atomizer 1.0 Atomizer! self 0.2 Atomizer! 1.0 Atomizer? self 0.2 Atomizer? 1.0 Atomizer neighbor 0.0001 Atomizer Empty 1.0 Atomizer AB1 neighbor 0.0001 Atomizer! Empty 1.0 Atomizer! AB1 element AB1 0 0 0 0 0 1 0 0 element AB2 50 50 50 0 0 1 0 0 element AB3 100 100 100 0 0 1 0 0 element AB4 150 150 150 0 0 1 0 0 element AB5 200 200 200 0 0 1 0 0 element AB6 255 255 255 0 0 1 0 0 neighbor 0.001 AB1 Empty 1.0 AB1 AB2 neighbor 0.001 AB2 Empty 1.0 AB2 AB3 neighbor 0.001 AB3 Empty 1.0 AB3 AB4 neighbor 0.001 AB4 Empty 1.0 AB4 AB5 neighbor 0.001 AB5 Empty 1.0 AB5 AB6 neighbor 0.0001 AB6 Empty 1.0 AB6 ABEXP1 element ABEXP1 128 0 0 0 0 1 1.01 0 pexplosion ABEXP1 AB1 10 ABEXP1 pexplosion ABEXP1 AB2 10 ABEXP1 pexplosion ABEXP1 AB3 10 ABEXP1 pexplosion ABEXP1 AB4 10 ABEXP1 pexplosion ABEXP1 AB5 10 ABEXP1 pexplosion ABEXP1 AB6 10 ABEXP1 pexplosion ABEXP1 Atomizer 10 ABEXP1 pexplosion ABEXP1 Atomizer! 10 ABEXP1 pexplosion ABEXP1 Atomizer? 10 ABEXP1 pexplosion ABEXP1 Empty 20 ABEXP2 pexplosion ABEXP2 Empty 20 ABEXP1 hotcolor ABEXP1 128 0 128 hotself -10 ABEXP1 self 1.0 ABEXP1 1.0 ABEXP1 element ABEXP2 255 90 0 0 0 1 1.01 0 hotcolor ABEXP2 238 207 128 hotself -10 ABEXP2 self 1.0 ABEXP2 0.99 ABEXP2 0.01 ABEXP3 element ABEXP3 255 90 0 0 0 1 1.01 0 hotcolor ABEXP3 238 207 128 hotself 98 ABEXP3 self 1.0 ABEXP3 0.99 ABEXP2 0.01 ABEXP4! self 1.0 ABEXP4! 0.99 ABEXP4! 0.01 ABEXP4? element ABEXP4? 0 0 0 0 0 1 0 0 self 1.0 ABEXP4? 0.75 ABEXP4! 0.25 ABEXP4 element ABEXP4 0 0 0 0 0 1 0 0 element ABEXP4! 255 90 0 0 1 1.01 0 hotcolor ABEXP4! 238 207 128 pexplosion ABEXP4 ABEXP1 8 ABEXP4 pexplosion ABEXP4 ABEXP2 8 ABEXP4 pexplosion ABEXP4 ABEXP3 8 ABEXP4 pexplosion ABEXP4 ABEXP4! 8 ABEXP4 self 0.2 ABEXP4 1.0 Empty neighbor 1.0 ABEXP4 Empty 1.0 Empty ABEXP4 #Uranium hexafluoride is a gas that is used for making nuclear energy. It isn't really toxic, but in this mod, it is toxic to humans. The tank is opened by Rawon atoms. Only size 8 dot per attack. element UF6Tank 255 0 255 0 0 1 0 1 neighbor 1.0 UF6Tank Empty 1.0 UF6Tank UF6Tank2 neighbor 1.0 UF6Tank2 Empty 1.0 UF6Tank2 UF6Tank3 neighbor 1.0 UF6Tank3 Empty 1.0 UF6Tank3 UF6Tank4 element UF6Tank2 128 128 128 0 0 1 0 0 element UF6Tank3 128 128 128 0 0 1 0 0 element UF6Tank4 128 128 128 0 0 1 0 0 neighbor 0.01 UF6Tank UF6Tank2 1.0 UF6Tank UF6Tank5 neighbor 0.01 UF6Tank UF6Tank5 1.0 UF6Tank5 UF6Tank5 element UF6Tank5 128 0 128 0 0 1 0 0 neighbor 1.0 UF6Tank4 RawonA 1.0 UF6Tank6 RawonA neighbor 1.0 UF6Tank4 RawonB 1.0 UF6Tank6 RawonB neighbor 1.0 UF6Tank UF6Tank6 1.0 UF6Tank6 UF6Tank6 neighbor 1.0 UF6Tank2 UF6Tank6 1.0 UF6Tank6 UF6Tank6 neighbor 1.0 UF6Tank3 UF6Tank6 1.0 UF6Tank6 UF6Tank6 neighbor 1.0 UF6Tank4 UF6Tank6 1.0 UF6Tank6 UF6Tank6 neighbor 1.0 UF6Tank5 UF6Tank6 1.0 UF6 UF6Tank6 self 0.1 UF6Tank6 1.0 Empty element UF6Tank6 128 0 0 0 0 1 0 0 neighbor 1.0 UF6Tank5 UF6 1.0 UF6 UF6 element UF6 128 0 64 0 0 1 0 0 neighbor 1.0 UF6 Empty 1.0 UF6! UF6 neighbor 1.0 UF6! Empty 1.0 Empty UF6! self 0.12 UF6! 1.0 Empty self 0.001 UF6 1.0 UF6! element UF6! 64 0 128 0 0 1 0 0 neighbor 0.001 UF6 RedPeople 1.0 UF6 RPeople neighbor 0.001 UF6 BluePeople 1.0 UF6 RPeople neighbor 0.001 UF6 GreenPeople 1.0 UF6 RPeople neighbor 0.001 UF6 YellowPeople 1.0 UF6 RPeople neighbor 0.001 UF6! RedPeople 1.0 UF6! RPeople neighbor 0.001 UF6! BluePeople 1.0 UF6! RPeople neighbor 0.001 UF6! GreenPeople 1.0 UF6! RPeople neighbor 0.001 UF6! YellowPeople 1.0 UF6! RPeople element RPeople 0 255 0 0 0 1 0 0 element RPeople! 255 255 255 0 0 1 0 0 neighbor 1.0 RPeople Empty 1.0 RPeople! RPeople neighbor 1.0 RPeople! Empty 1.0 Empty RPeople! self 0.12 RPeople! 1.0 Empty self 0.005 RPeople 1.0 RPeople! neighbor 0.01 RPeople! RedPeople 1.0 RPeople! RPeople neighbor 0.01 RPeople! GreenPeople 1.0 RPeople! RPeople neighbor 0.01 RPeople! BluePeople 1.0 RPeople! RPeople neighbor 0.01 RPeople! YellowPeople 1.0 RPeople! RPeople #Burns the walls of the base! Only two attacks per base, max of sixe 8 dot each. The people inside the base slowly die. element BurnWall 255 233 211 0 0 1 0 1 neighbor 1.0 BurnWall RedWall 1.0 BurningRWall BurningRWall neighbor 1.0 BurnWall BlueWall 1.0 BurningBWall BurningBWall neighbor 1.0 BurnWall GreenWall 1.0 BurningGWall BurningGWall neighbor 1.0 BurnWall YellowWall 1.0 BurningYWall BurningYWall neighbor 1.0 BurnWall BurningYWall 1.0 BurningYWall BurningYWall neighbor 1.0 BurnWall BurningGWall 1.0 BurningGWall BurningGWall neighbor 1.0 BurnWall BurningBWall 1.0 BurningBWall BurningBWall neighbor 1.0 BurnWall BurningRWall 1.0 BurningRWall BurningRWall neighbor 1.0 RedWall BurningRWall 1.0 BurningRWall BurningRWall neighbor 1.0 BlueWall BurningBWall 1.0 BurningBWall BurningBWall neighbor 1.0 GreenWall BurningGWall 1.0 BurningGWall BurningGWall neighbor 1.0 YellowWall BurningYWall 1.0 BurningYWall BurningYWall self 0.0006 BurningRWall 1.0 BurningRWall2 self 0.0006 BurningRWall2 1.0 BurningRWall3 self 0.0006 BurningBWall 1.0 BurningBWall2 self 0.0006 BurningBWall2 1.0 BurningBWall3 self 0.0006 BurningGWall 1.0 BurningGWall2 self 0.0006 BurningGWall2 1.0 BurningGWall3 self 0.0006 BurningYWall 1.0 BurningYWall2 self 0.0006 BurningYWall2 1.0 BurningYWall3 neighbor 1.0 BurningRWall3 BurningRWall 1.0 BurningRWall3 BurningRWall3 neighbor 1.0 BurningBWall3 BurningBWall 1.0 BurningBWall3 BurningBWall3 neighbor 1.0 BurningGWall3 BurningGWall 1.0 BurningGWall3 BurningGWall3 neighbor 1.0 BurningYWall3 BurningYWall 1.0 BurningYWall3 BurningYWall3 neighbor 1.0 BurningRWall3 BurningRWall2 1.0 BurningRWall3 BurningRWall3 neighbor 1.0 BurningBWall3 BurningBWall2 1.0 BurningBWall3 BurningBWall3 neighbor 1.0 BurningGWall3 BurningGWall2 1.0 BurningGWall3 BurningGWall3 neighbor 1.0 BurningYWall3 BurningYWall2 1.0 BurningYWall3 BurningYWall3 element BurningRWall 255 128 128 0 0 1 0 0 element BurningRWall2 255 128 128 0 0 1 0 0 element BurningRWall3 255 128 128 0 0 1 0 0 element BurningBWall 128 128 255 0 0 1 0 0 element BurningBWall2 128 128 255 0 0 1 0 0 element BurningBWall3 128 128 255 0 0 1 0 0 element BurningGWall 128 255 128 0 0 1 0 0 element BurningGWall2 128 255 128 0 0 1 0 0 element BurningGWall3 128 255 128 0 0 1 0 0 element BurningYWall 255 255 128 0 0 1 0 0 element BurningYWall2 255 255 128 0 0 1 0 0 element BurningYWall3 255 255 128 0 0 1 0 0 self 0.01 BurningRWall3 1.0 RedWall self 0.01 BurningBWall3 1.0 BlueWall self 0.01 BurningGWall3 1.0 GreenWall self 0.01 BurningYWall3 1.0 YellowWall neighbor 0.03 BurningRWall3 RedWall 1.0 RedWall RedWall neighbor 0.03 BurningBWall3 BlueWall 1.0 BlueWall BlueWall neighbor 0.03 BurningGWall3 GreenWall 1.0 GreenWall GreenWall neighbor 0.03 BurningYWall3 YellowWall 1.0 YellowWall YellowWall neighbor 1.0 BurningRWall Empty 1.0 BurningRWall Fire neighbor 1.0 BurningGWall Empty 1.0 BurningGWall Fire neighbor 1.0 BurningBWall Empty 1.0 BurningBWall Fire neighbor 1.0 BurningYWall Empty 1.0 BurningYWall Fire neighbor 1.0 BurningRWall2 Empty 1.0 BurningRWall2 Fire neighbor 1.0 BurningGWall2 Empty 1.0 BurningGWall2 Fire neighbor 1.0 BurningBWall2 Empty 1.0 BurningBWall2 Fire neighbor 1.0 BurningYWall2 Empty 1.0 BurningYWall2 Fire neighbor 1.0 BurningRWall3 Empty 1.0 BurningRWall3 Fire neighbor 1.0 BurningGWall3 Empty 1.0 BurningGWall3 Fire neighbor 1.0 BurningBWall3 Empty 1.0 BurningBWall3 Fire neighbor 1.0 BurningYWall3 Empty 1.0 BurningYWall3 Fire #The ultimate hydrocarbon. 25 carbon atoms... 10,000... hydrogen... atoms.... It may be a wise to call it powerful. 4 size dot per game permitted. element C25H10000 255 255 200 -0.01 1 1 0.5 1 pexplosion C25H10000 Fire 100 BuFire element BuFire 10 10 10 0 0 1 0 0 pexplosion BuFire BuFire 2 BuFire pexplosion BuFire Fire 6 Fire pexplosion BuFire Empty 2 BuFire self 0.01 BuFire 1.0 Fire #Incinerates. Max of size 8 dot per attack permitted. element Singe 128 0 0 -10 0 0 0 1 neighbor 0.98 Singe Empty 1.0 Singe Singe neighbor 1.0 Singe Burning 1.0 Singe Burning pexplosion Singe Empty 15 Burning element Burning 255 0 0 0.001 0 1 0 0 neighbor 0.3 Burning Empty 1.0 Empty Empty neighbor 1.0 Burning RedPeople 1.0 Burning Burning neighbor 1.0 Burning GreenPeople 1.0 Burning Burning neighbor 1.0 Burning YellowPeople 1.0 Burning Burning neighbor 1.0 Burning BluePeople 1.0 Burning Burning #Trinitrotoluene. C7H5N3O6. Yay... Size 4 dot is maximum size permitted. element TNT 255 255 0 0 0 1 0 1 pexplosion TNT Fire 36 Firex element Firex 255 0 0 0 0 1 0 0 neighbor 1.0 Firex Empty 1.0 Firex Firex2 neighbor 1.0 Firex Fire 1.0 Firex2 Firex explosion Firex Fire 255 255 element Firex2 255 0 0 0 0 1 0 0 pexplosion Firex2 Empty 10 Fire element Detonator 255 255 255 0 0 1 0 0 pexplosion Detonator Fire 10 EFire pexplosion Detonator EFire 10 EFire element EFire 255 75 0 0 0 1 0 0 pexplosion EFire Empty 2 EFire self 0.01 EFire 1.0 EFire2 element EFire2 255 0 0 0 0 1 1.04 0 hotcolor EFire2 0 0 255 hotself 98 EFire2 self 1.0 EFire2 1.0 EFire3 pexplosion EFire3 EFire 8 EFire3 pexplosion EFire3 EFire2 8 EFire3 neighbor 0.1 EFire2 Empty 1.0 EFire2 EFire2 neighbor 0.1 EFire2 EFire 1.0 EFire2 EFire2 self 0.2 EFire3 1.0 Empty element EFire3 0 0 0 0 0 1 0 0 #Tetracarbon hexahydrogen disulfide oxide. Dangerous, yes. The hydrogen and oxygen catch fire, but then when the heated carbon touches the sulfide, it's over. Size 8 dot per attack. element C4H6Sk2O 10 10 10 0 0 1 0 1 self 1.0 C4H6Sk2O 1.0 Chsko element Chsko 0 255 0 -1 0.5 1 1 0 neighbor 0.0001 Chsko Empty 1.0 Chsko Chsko self 0.001 Chsko 1.0 Chsko2 hotcolor Chsko 128 0 128 element Chsko2 0 255 0 0 0 1 1.38 0 hotself 50 Chsko2 self 0.3 Chsko2 1.0 Empty hotneighbor 98 Chsko Chsko neighbor 1.0 Chsko Chsko 1.0 Chsko3 Chsko3 element Chsko3 128 0 128 1 0.5 1 1 0 neighbor 0.0001 Chsko3 Empty 1.0 Chsko3 Chsko3 self 0.001 Chsko3 1.0 Chsko4 hotcolor Chsko3 0 255 0 element Chsko4 128 0 128 0 0 1 1.38 0 hotself 50 Chsko4 self 0.3 Chsko4 1.0 Empty hotneighbor 98 Chsko3 Chsko3 neighbor 1.0 Chsko3 Chsko3 1.0 Chsko Chsko pexplosion Chsko Fire 50 Chboom pexplosion Chsko2 Fire 50 Chboom pexplosion Chsko3 Fire 50 Chboom pexplosion Chsko4 Fire 50 Chboom element Chboom 255 0 255 0 0 1 1.01 0 hotcolor Chboom 0 255 255 hotneighbor 98 Chboom Chsko hotneighbor 98 Chboom Chsko2 hotneighbor 98 Chboom Chsko3 hotneighbor 98 Chboom Chsko4 neighbor 0.0001 Chboom Empty 1.0 Chboom ChScan element ChScan 0 0 0 0 0 1 0 0 neighbor 0.21 ChScan Empty 1.0 ChScan ChScan self 0.01 ChScan 1.0 ChScan2 element ChScan2 0 0 0 0 0 1 0 0 neighbor 1.0 ChScan ChScan2 1.0 ChScan2 ChScan2 self 0.35 ChScan2 1.0 Empty neighbor 1.0 ChScan Chsko 1.0 ChScan Chboom neighbor 1.0 ChScan Chsko2 1.0 ChScan Chboom neighbor 1.0 ChScan Chsko3 1.0 ChScan Chboom neighbor 1.0 ChScan Chsko4 1.0 ChScan Chboom neighbor 1.0 ChScan2 Chsko 1.0 ChScan2 Chboom neighbor 1.0 ChScan2 Chsko2 1.0 ChScan2 Chboom neighbor 1.0 ChScan2 Chsko3 1.0 ChScan2 Chboom neighbor 1.0 ChScan2 Chsko4 1.0 ChScan2 Chboom neighbor 1.0 Chboom Chsko 1.0 Chboom Fire neighbor 1.0 Chboom Chsko2 1.0 Chboom Fire neighbor 1.0 Chboom Chsko3 1.0 Chboom Fire neighbor 1.0 Chboom Chsko4 1.0 Chboom Fire neighbor 1.0 Chboom2 Chsko 1.0 Chboom Fire neighbor 1.0 Chboom2 Chsko2 1.0 Chboom Fire neighbor 1.0 Chboom2 Chsko3 1.0 Chboom Fire neighbor 1.0 Chboom2 Chsko4 1.0 Chboom Fire neighbor 1.0 Chboom3 Chsko 1.0 Chboom Fire neighbor 1.0 Chboom3 Chsko2 1.0 Chboom Fire neighbor 1.0 Chboom3 Chsko3 1.0 Chboom Fire neighbor 1.0 Chboom3 Chsko4 1.0 Chboom Fire neighbor 1.0 Chboom4 Chsko 1.0 Chboom Fire neighbor 1.0 Chboom4 Chsko2 1.0 Chboom Fire neighbor 1.0 Chboom4 Chsko3 1.0 Chboom Fire neighbor 1.0 Chboom4 Chsko4 1.0 Chboom Fire neighbor 1.0 Chboom5 Chsko 1.0 Chboom Fire neighbor 1.0 Chboom5 Chsko2 1.0 Chboom Fire neighbor 1.0 Chboom5 Chsko3 1.0 Chboom Fire neighbor 1.0 Chboom5 Chsko4 1.0 Chboom Fire hotself 98 Chboom self 0.099 Chboom 0.2 Empty 0.8 Chboom2 element Chboom2 255 0 0 0 0 1 0 0 self 0.2 Chboom2 1.0 Chboom3 element Chboom3 0 255 0 0 0 1 0 0 self 0.2 Chboom3 1.0 Chboom4 element Chboom4 255 255 0 0 0 1 0 0 self 0.2 Chboom4 1.0 Chboom5 element Chboom5 0 0 255 0 0 1 0 0 self 0.13 Chboom5 1.0 Empty #When it recieves a signal, it lights up. element SignalTorch 128 0 0 0 0 1 0 1 neighbor 1.0 SignalTorch BCSignal 1.0 Torch BCSignal neighbor 1.0 SignalTorch GCSignal 1.0 Torch GCSignal neighbor 1.0 SignalTorch RCSignal 1.0 Torch RCSignal neighbor 1.0 SignalTorch YCSignal 1.0 Torch YCSignal element Torch 128 0 0 0 0 1 0 0 neighbor 1.0 Torch Empty 1.0 Torch Fire neighbor 1.0 SignalTorch Torch 1.0 Torch Torch #Everything in this group is activated by fire or a signal. It should be activated within an enemy base. Only a size 16 dot per attack. element Napalm 255 93 0 20 4 1 0.5 1 neighbor 0.00002 Napalm Napalm 1.0 Napalm Empty neighbor 0.00004 Napalm Empty 1.0 Napalm Napalm pexplosion Napalm Fire 15 NFire1 neighbor 1.0 Napalm YCSignal 1.0 Fire YCSignal neighbor 1.0 Napalm GCSignal 1.0 Fire GCSignal neighbor 1.0 Napalm BCSignal 1.0 Fire BCSignal neighbor 1.0 Napalm RCSignal 1.0 Fire RCSignal element NFire1 255 0 0 -10 0 2 0 0 pexplosion NFire1 NFire1 2 Empty pexplosion NFire1 Empty 2 NFire2 element NFire2 255 90 0 -10 0 2 0 0 pexplosion NFire2 Empty 4 Fire pexplosion NFire2 NFire2 2 NFire2 pexplosion NFire2 NFire1 2 Fire self 0.2 NFire2 1.0 NFire3 pexplosion NFire3 NFire3 3 NFire3 pexplosion NFire3 Fire 2 Fire self 0.2 NFire3 1.0 Fire element NFire3 255 255 0 -10 0 2 0 0 neighbor 1.0 NFire2 NFire3 1.0 NFire3 NFire3 explosion NFire2 NFire3 55 55 #Enemy soldiers, released into the other's bases at the command of a person or signal! They keep killing and killing, but eventually die. They plant traps! Only a size 8 dot per team is permitted. element Enemies 44 44 44 0 0 1 0 1 neighbor 1.0 Enemies RedPeople 1.0 Enemy RedPeople neighbor 1.0 Enemies BluePeople 1.0 Enemy BluePeople neighbor 1.0 Enemies GreenPeople 1.0 Enemy GreenPeople neighbor 1.0 Enemies YellowPeople 1.0 Enemy YellowPeople element Enemy 128 0 128 0 0 1 0 0 neighbor 1.0 Enemies Enemy 1.0 Enemy Enemy neighbor 0.24 Enemy RedPeople 1.0 Enemy Empty neighbor 0.24 Enemy BluePeople 1.0 Enemy Empty neighbor 0.24 Enemy GreenPeople 1.0 Enemy Empty neighbor 0.24 Enemy YellowPeople 1.0 Enemy Empty neighbor 0.151 Enemy RedWall 1.0 Enemy RTrap neighbor 0.151 Enemy BlueWall 1.0 Enemy BTrap neighbor 0.151 Enemy GreenWall 1.0 Enemy GTrap neighbor 0.151 Enemy YellowWall 1.0 Enemy YTrap element RTrap 255 255 255 0 0 1 0 0 element BTrap 255 255 255 0 0 1 0 0 element GTrap 255 255 255 0 0 1 0 0 element YTrap 255 255 255 0 0 1 0 0 neighbor 1.0 Enemy Empty 1.0 Empty Enemy self 0.001 Enemy 1.0 Empty neighbor 1.0 RTrap RedPeople 1.0 RedWall Empty neighbor 1.0 BTrap BluePeople 1.0 BlueWall Empty neighbor 1.0 GTrap GreenPeople 1.0 GreenWall Empty neighbor 1.0 YTrap YellowPeople 1.0 YellowWall Empty #Plasma rod. Activated by person or signal. element PlasmaRod 255 90 0 0 0 1 0 1 neighbor 1.0 PlasmaRod RedPeople 1.0 PlasmaRod! RedPeople neighbor 1.0 PlasmaRod BluePeople 1.0 PlasmaRod! BluePeople neighbor 1.0 PlasmaRod GreenPeople 1.0 PlasmaRod! GreenPeople neighbor 1.0 PlasmaRod YellowPeople 1.0 PlasmaRod! YellowPeople neighbor 1.0 PlasmaRod RCSignal 1.0 PlasmaRod! RCSignal neighbor 1.0 PlasmaRod BCSignal 1.0 PlasmaRod! BCSignal neighbor 1.0 PlasmaRod GCSignal 1.0 PlasmaRod! GCSignal neighbor 1.0 PlasmaRod YCSignal 1.0 PlasmaRod! YCSignal element PlasmaRod! 255 166 0 0 0 1 1.01 0 neighbor 1.0 PlasmaRod! PlasmaRod 1.0 PlasmaRod! PlasmaRod! neighbor 0.1 PlasmaRod! Empty 1.0 PlasmaRod! Plasma element Plasma 255 90 0 -0.001 0 1 0 0 self 0.006 Plasma 1.0 Empty neighbor 1.0 Plasma Empty 1.0 Plasma Plasma2 neighbor 1.0 Plasma Plasma2 1.0 Plasma2 Plasma neighbor 1.0 Plasma2 Empty 1.0 Empty Empty element Plasma2 255 90 0 -0.001 0 1 0 0 neighbor 0.051 Plasma RedPeople 0.05 Plasma Plasma 0.95 Plasma Empty neighbor 0.051 Plasma BluePeople 0.05 Plasma Plasma 0.95 Plasma Empty neighbor 0.051 Plasma GreenPeople 0.05 Plasma Plasma 0.95 Plasma Empty neighbor 0.051 Plasma YellowPeople 0.05 Plasma Plasma 0.95 Plasma Empty self 0.005 PlasmaRod! 1.0 Empty hotself 98 PlasmaRod! #Gives a high voltage shock to the wall around the base when activated by a person or signal. Anyone touching it gets electrocuted. The ZapWall dies down eventually. element ZapWall 193 193 193 0 0 1 0 1 neighbor 1.0 ZapWall RedPeople 1.0 Zapwall RedPeople neighbor 1.0 ZapWall GreenPeople 1.0 Zapwall GreenPeople neighbor 1.0 ZapWall BluePeople 1.0 Zapwall BluePeople neighbor 1.0 ZapWall YellowPeople 1.0 Zapwall YellowPeople neighbor 1.0 ZapWall RCSignal 1.0 Zapwall RCSignal neighbor 1.0 ZapWall BCSignal 1.0 Zapwall BCSignal neighbor 1.0 ZapWall GCSignal 1.0 Zapwall GCSignal neighbor 1.0 ZapWall YCSignal 1.0 Zapwall YCSignal element Zapwall 64 64 65 0 0 1 1.01 0 neighbor 1.0 ZapWall Zapwall 1.0 Zapwall Zapwall neighbor 1.0 Zapwall RedWall 0.99 Zapwall Zapwall 0.01 Zapwall RedSet neighbor 1.0 Zapwall GreenWall 0.99 Zapwall Zapwall 0.01 ZapWall GreenSet neighbor 1.0 Zapwall BlueWall 0.99 Zapwall Zapwall 0.01 ZapWall BlueSet neighbor 1.0 Zapwall YellowWall 0.99 Zapwall Zapwall 0.01 ZapWall YellowSet neighbor 1.0 Zapwall RedPeople 1.0 Zapwall ZPeople neighbor 1.0 Zapwall BluePeople 1.0 Zapwall ZPeople neighbor 1.0 Zapwall GreenPeople 1.0 Zapwall ZPeople neighbor 1.0 Zapwall YellowPeople 1.0 Zapwall ZPeople neighbor 1.0 Zapwall2 RedPeople 1.0 Zapwall2 ZPeople neighbor 1.0 Zapwall2 BluePeople 1.0 Zapwall2 ZPeople neighbor 1.0 Zapwall2 GreenPeople 1.0 Zapwall2 ZPeople neighbor 1.0 Zapwall2 YellowPeople 1.0 Zapwall2 ZPeople element ZPeople 255 255 0 0 0 1 0 0 neighbor 0.95 ZPeople Empty 1.0 ZPeople ZPeople self 0.709 ZPeople 1.0 Empty neighbor 0.25 ZPeople RedPeople 1.0 ZPeople ZPeople neighbor 0.25 ZPeople GreenPeople 1.0 ZPeople ZPeople neighbor 0.25 ZPeople BluePeople 1.0 ZPeople ZPeople neighbor 0.25 ZPeople YellowPeople 1.0 ZPeople ZPeople element RedSet 64 64 64 0 0 1 0 0 element BlueSet 64 64 64 0 0 1 0 0 element GreenSet 64 64 64 0 0 1 0 0 element YellowSet 64 64 64 0 0 1 0 0 element RedSet2 64 64 64 0 0 1 0 0 element BlueSet2 64 64 64 0 0 1 0 0 element GreenSet2 64 64 64 0 0 1 0 0 element YellowSet2 64 64 64 0 0 1 0 0 hotself 90 Zapwall self 1.0 Zapwall 0.97 Zapwall 0.03 Zapwall2 element Zapwall2 193 193 193 0 0 1 1.01 0 hotself 98 Zapwall2 self 1.0 Zapwall2 0.4 Zapwall2 0.6 Zapwall3 element Zapwall3 193 193 193 0 0 1 0 0 neighbor 1.0 Zapwall Zapwall3 1.0 Zapwall3 Zapwall3 neighbor 1.0 Zapwall2 Zapwall3 1.0 Zapwall3 Zapwall3 pexplosion Zapwall Zapwall3 2 Zapwall3 pexplosion Zapwall2 Zapwall3 2 Zapwall3 neighbor 1.0 Zapwall3 RedSet 1.0 RedSet RedSet2 neighbor 1.0 Zapwall3 BlueSet 1.0 BlueSet BlueSet2 neighbor 1.0 Zapwall3 GreenSet 1.0 GreenSet GreenSet2 neighbor 1.0 Zapwall3 YellowSet 1.0 YellowSet YellowSet2 neighbor 0.1 Zapwall3 RedSet2 1.0 Zapwall3 RedWall neighbor 0.1 Zapwall3 GreenSet2 1.0 Zapwall3 GreenWall neighbor 0.1 Zapwall3 BlueSet2 1.0 Zapwall3 BlueWall neighbor 0.1 Zapwall3 YellowSet2 1.0 Zapwall3 YellowWall neighbor 0.1 Zapwall3 YellowWall 1.0 YellowWall YellowWall neighbor 0.1 Zapwall3 RedWall 1.0 RedWall RedWall neighbor 0.1 Zapwall3 GreenWall 1.0 GreenWall GreenWall neighbor 0.1 Zapwall3 BlueWall 1.0 BlueWall BlueWall neighbor 0.1 RedSet2 RedWall 1.0 RedWall RedWall neighbor 0.1 GreenSet2 GreenWall 1.0 GreenWall GreenWall neighbor 0.1 BlueSet2 BlueWall 1.0 BlueWall BlueWall neighbor 0.1 YellowSet2 YellowWall 1.0 YellowWall YellowWall #A wall that disappears when it receives a signal. Useful for saving a weapon lodged in another team's base for when you really want to use it. element SignalWall 255 0 255 0 0 1 0 1 neighbor 1.0 SignalWall BCSignal 1.0 SignalWall! BCSignal neighbor 1.0 SignalWall GCSignal 1.0 SignalWall! GCSignal neighbor 1.0 SignalWall RCSignal 1.0 SignalWall! RCSignal neighbor 1.0 SignalWall YCSignal 1.0 SignalWall! YCSignal element SignalWall! 1 0 1 0 0 1 0 0 pexplosion SignalWall SignalWall! 2 SignalWall! self 0.2 SignalWall! 1.0 Empty #This unleashes an arctic blast that freezes people in their tracks. When they are frozen, they have to sit undisturbed for a while. If not, they die. Can only be used once in the game. element Frigid 200 255 255 0 0 1 0 1 neighbor 1.0 Frigid RedPeople 1.0 Frigid! RedPeople neighbor 1.0 Frigid GreenPeople 1.0 Frigid! GreenPeople neighbor 1.0 Frigid BluePeople 1.0 Frigid! BluePeople neighbor 1.0 Frigid YellowPeople 1.0 Frigid! YellowPeople neighbor 1.0 Frigid BCSignal 1.0 Frigid! BCSignal neighbor 1.0 Frigid GCSignal 1.0 Frigid! GCSignal neighbor 1.0 Frigid RCSignal 1.0 Frigid! RCSignal neighbor 1.0 Frigid YCSignal 1.0 Frigid! YCSignal element Frigid! 100 128 128 0 0 1 0 0 neighbor 1.0 Frigid Frigid! 1.0 Frigid! Frigid! neighbor 1.0 Frigid! Empty 1.0 Frigid! Freezer element Freezer 200 255 255 0 0 1 1.01 0 neighbor 0.16 Freezer Empty 1.0 Freezer Freezer hotcolor Freezer 0 0 255 hotself 98 Freezer self 1.0 Freezer 1.0 Freezed element Freezed 255 255 255 0 0 1 0 0 neighbor 1.0 Freezer Freezed 1.0 Freezed Freezed neighbor 1.0 Freezed Frigid! 1.0 Freezed Freezed neighbor 1.0 Freezed Empty 1.0 Empty Freezed self 0.1 Freezed 1.0 Empty neighbor 1.0 Freezer RedPeople 1.0 Freezer FrozenRPeople neighbor 1.0 Freezer GreenPeople 1.0 Freezer FrozenGPeople neighbor 1.0 Freezer BluePeople 1.0 Freezer FrozenBPeople neighbor 1.0 Freezer YellowPeople 1.0 Freezer FrozenYPeople element FrozenBPeople 128 128 255 0 0 1 0 0 element FrozenGPeople 128 255 128 0 0 1 0 0 element FrozenRPeople 255 128 128 0 0 1 0 0 element FrozenYPeople 255 255 128 0 0 1 0 0 self 0.001 FrozenRPeople 1.0 RedPeople self 0.001 FrozenGPeople 1.0 GreenPeople self 0.001 FrozenBPeople 1.0 BluePeople self 0.001 FrozenYPeople 1.0 YellowPeople neighbor 0.1 FrozenRPeople RedPeople 1.0 Empty Empty neighbor 0.1 FrozenGPeople GreenPeople 1.0 Empty Empty neighbor 0.1 FrozenBPeople BluePeople 1.0 Empty Empty neighbor 0.1 FrozenYPeople YellowPeople 1.0 Empty Empty #The endospores of the bacterium Anthracius bacillus. Bad. Looks like a sponge. Everything it touches, it infects. It kills the people in a deadly virus. Dies eventually. element Anthrax 255 255 0 0 0 1 0 1 neighbor 1.0 Anthrax Anthrax 1.0 Anthrax Empty self 0.0005 Anthrax 1.0 Empty neighbor 1.0 Anthrax Wall 1.0 Wall Anthrax neighbor 1.0 Anthrax RedWall 1.0 RedWall Anthrax neighbor 1.0 Anthrax BlueWall 1.0 BlueWall Anthrax neighbor 1.0 Anthrax GreenWall 1.0 GreenWall Anthrax neighbor 1.0 Anthrax YellowWall 1.0 YellowWall Anthrax neighbor 1.0 Anthrax RedPeople 1.0 Anthrax APeople neighbor 1.0 Anthrax GreenPeople 1.0 Anthrax APeople neighbor 1.0 Anthrax YellowPeople 1.0 Anthrax APeople neighbor 1.0 Anthrax BluePeople 1.0 Anthrax APeople neighbor 1.0 RedPeople APeople 1.0 APeople APeople neighbor 1.0 GreenPeople APeople 1.0 APeople APeople neighbor 1.0 BluePeople APeople 1.0 APeople APeople neighbor 1.0 YellowPeople APeople 1.0 APeople APeople self 0.062 APeople 1.0 Empty neighbor 1.0 APeople Empty 1.0 Empty APeople element APeople 255 255 255 0 0 1 0 0 neighbor 1.0 DiseaseSpread Anthrax 1.0 Anthrax Anthrax #A plague is any widespread disease that spreads quickly. It spreads rapidly around dead pigs. Infects people. People spread the disease to other people. Infected die once this dies (max of 4 dot) element Plague 0 64 64 0 0 1 0 1 neighbor 1.0 Plague DiseaseSpread 1.0 Plague Plague pexplosion Plague DiseaseSpread 2 Plague? element Plague? 3 3 3 0 0 1 0 0 self 1.0 Plague? 0.5 Empty 0.5 Plague neighbor 1.0 Plague DeadPig 1.0 Empty Plague neighbor 1.0 Plague Maggots 1.0 Plague InfectedMaggot neighbor 1.0 Plague Maggots2 1.0 Plague InfectedMaggot element InfectedMaggot 255 90 0 -0.001 0 1 0 0 self 0.0006 InfectedMaggot 1.0 Empty neighbor 1.0 InfectedMaggot Empty 1.0 InfectedMaggot InfectedMaggot2 neighbor 1.0 InfectedMaggot InfectedMaggot2 1.0 InfectedMaggot2 InfectedMaggot neighbor 1.0 InfectedMaggot2 Empty 1.0 Empty Empty element InfectedMaggot2 255 90 0 -0.001 0 1 0 0 neighbor 1.0 Plague RedPeople 1.0 Plague InfectedPeople neighbor 1.0 Plague BluePeople 1.0 Plague InfectedPeople neighbor 1.0 Plague GreenPeople 1.0 Plague InfectedPeople neighbor 1.0 Plague YellowPeople 1.0 Plague InfectedPeople neighbor 1.0 Plague2 RedPeople 1.0 Plague InfectedPeople neighbor 1.0 Plague2 BluePeople 1.0 Plague InfectedPeople neighbor 1.0 Plague2 GreenPeople 1.0 Plague InfectedPeople neighbor 1.0 Plague2 YellowPeople 1.0 Plague InfectedPeople neighbor 1.0 Plague3 RedPeople 1.0 Plague InfectedPeople neighbor 1.0 Plague3 BluePeople 1.0 Plague InfectedPeople neighbor 1.0 Plague3 GreenPeople 1.0 Plague InfectedPeople neighbor 1.0 Plague3 YellowPeople 1.0 Plague InfectedPeople neighbor 0.001 RedPeople InfectedPeople 1.0 InfectedPeople InfectedPeople neighbor 0.001 GreenPeople InfectedPeople 1.0 InfectedPeople InfectedPeople neighbor 0.001 YellowPeople InfectedPeople 1.0 InfectedPeople InfectedPeople neighbor 0.001 BluePeople InfectedPeople 1.0 InfectedPeople InfectedPeople element InfectedPeople 0 255 255 0 0 1 0 0 neighbor 1.0 InfectedPeople Empty 1.0 Empty InfectedPeople self 0.9 Plague 0.99 Plague 0.01 Plague2 self 0.9 Plague2 0.49 Plague2 0.5 Plague 0.01 Plague3 self 0.9 Plague3 0.3 Plague3 0.3 Plague2 0.35 Plague 0.05 Plague4 element Plague2 0 64 0 0 0 1 0 0 element Plague3 64 64 0 0 0 1 0 0 element Plague4 64 0 0 0 0 1 0 0 neighbor 1.0 Plague Plague4 1.0 Plague4 Plague4 neighbor 1.0 Plague2 Plague4 1.0 Plague4 Plague4 neighbor 1.0 Plague3 Plague4 1.0 Plague4 Plague4 neighbor 1.0 Plague4 Plague4 1.0 Plague4 Plague4 neighbor 1.0 Plague Plague5 1.0 Plague4 Plague4 neighbor 1.0 Plague2 Plague5 1.0 Plague4 Plague4 neighbor 1.0 Plague3 Plague5 1.0 Plague4 Plague4 neighbor 1.0 Plague4 Plague5 1.0 Plague4 Plague4 neighbor 1.0 Plague Plague6 1.0 Plague4 Plague4 neighbor 1.0 Plague2 Plague6 1.0 Plague4 Plague4 neighbor 1.0 Plague3 Plague6 1.0 Plague4 Plague4 neighbor 1.0 Plague4 Plague6 1.0 Plague4 Plague4 neighbor 1.0 Plague Plague7 1.0 Plague4 Plague4 neighbor 1.0 Plague2 Plague7 1.0 Plague4 Plague4 neighbor 1.0 Plague3 Plague7 1.0 Plague4 Plague4 neighbor 1.0 Plague4 Plague7 1.0 Plague4 Plague4 neighbor 1.0 Plague4 Empty 1.0 Plague4 Plague4 neighbor 1.0 Plague4 InfectedPeople 1.0 Plague4 Plague4 pexplosion Plague7 Plague4 6 Plague5 neighbor 1.0 Plague7 Empty 1.0 Empty Plague7 self 0.01 Plague4 1.0 Plague5 self 0.05 Plague5 1.0 Plague6 self 0.05 Plague6 1.0 Plague7 self 0.03 Plague7 0.8 Empty 0.2 Plague8 element Plague8 64 0 0 -1000 0 1 0 0 self 0.03 Plague8 0.8 Empty 0.2 Plague9 element Plague9 64 0 0 1000 0 1 0 0 pexplosion Plague9 Plague4 6 Plague5 self 0.03 Plague9 1.0 Empty pexplosion Plague8 Plague4 6 Plague5 element Plague5 64 0 0 0 0 1 0 0 element Plague6 64 0 0 0 0 1 0 0 element Plague7 64 0 0 0 0 1 0 0 neighbor 1.0 Plague7 Plague5 1.0 Plague7 Plague6 neighbor 1.0 Plague7 Plague4 1.0 Plague7 Plague6 neighbor 1.0 Plague5 Plague4 1.0 Plague5 Plague5 neighbor 1.0 Plague6 Plague4 1.0 Plague6 Plague5 #Carpenter ants! Lovely ants that chew and feed at walls and wood! Put these in the walls of a base. Whenever they touch a person, the person turns into a carpenter ant. element CarpAnts 255 166 0 0 0 1 0 1 neighbor 1.0 CarpAnts RedWall 1.0 RedWall CarpAnts neighbor 1.0 CarpAnts BlueWall 1.0 BlueWall CarpAnts neighbor 1.0 CarpAnts GreenWall 1.0 GreenWall CarpAnts neighbor 1.0 CarpAnts YellowWall 1.0 YellowWall CarpAnts pexplosion CarpAnts RedPeople 2 CarpAnts pexplosion CarpAnts BluePeople 2 CarpAnts pexplosion CarpAnts GreenPeople 2 CarpAnts pexplosion CarpAnts YellowPeople 2 CarpAnts self 0.005 CarpAnts 1.0 CarpAnts2 element CarpAnts2 255 166 0 0 0 1 0 0 neighbor 1.0 CarpAnts2 RedWall 1.0 RedWall RedWall neighbor 1.0 CarpAnts2 BlueWall 1.0 BlueWall BlueWall neighbor 1.0 CarpAnts2 GreenWall 1.0 GreenWall GreenWall neighbor 1.0 CarpAnts2 YellowWall 1.0 YellowWall YellowWall #Dead pig! Dead animal! It helps spread disease, attracts maggots, and produces ammonia. Ammonia is toxic to the humans. element DeadPig 255 200 255 0 0 1 0 1 neighbor 1.0 DeadPig Empty 0.95 DeadPig Empty 0.03 DeadPig Maggots 0.01 DeadPig DiseaseSpread 0.01 DeadPig Ammonia element Ammonia 255 255 255 -0.01 0 1 0 0 self 0.005 Ammonia 1.0 Empty neighbor 1.0 DeadPig Maggots 1.0 DeadPig Empty neighbor 1.0 DeadPig Maggots2 1.0 DeadPig Empty element DiseaseSpread 1 4 1 0 0 1 0 0 neighbor 1.0 DiseaseSpread Empty 1.0 Empty DiseaseSpread element Maggots 12 64 64 -0.01 1 1 0 0 self 0.01 Maggots 0.9 Maggots2 0.1 Empty element Maggots2 12 64 64 0 0 1 0 0 neighbor 1.0 Maggots2 Empty 1.0 Empty Maggots2 self 0.01 Maggots2 0.9 Maggots 0.1 Empty self 0.001 DiseaseSpread 1.0 Empty neighbor 1.0 DiseaseSpread Maggots2 1.0 Maggots2 DiseaseSpread #Feeds on people. Will die with time. A LONG time though. Ony a size 4 dot per attack is allowed. element Virus 0 255 0 0 0 1 1.01 1 neighbor 1.0 Virus GreenPeople 1.0 Virus Virus neighbor 1.0 Virus BluePeople 1.0 Virus Virus neighbor 1.0 Virus RedPeople 1.0 Virus Virus neighbor 1.0 Virus YellowPeople 1.0 Virus Virus neighbor 1.0 Virus2 GreenPeople 1.0 Virus Virus neighbor 1.0 Virus2 BluePeople 1.0 Virus Virus neighbor 1.0 Virus2 RedPeople 1.0 Virus Virus neighbor 1.0 Virus2 YellowPeople 1.0 Virus Virus neighbor 0.001 Virus3 GreenPeople 1.0 Virus Virus neighbor 0.001 Virus3 BluePeople 1.0 Virus Virus neighbor 0.001 Virus3 RedPeople 1.0 Virus Virus neighbor 0.001 Virus3 YellowPeople 1.0 Virus Virus hotself 98 Virus self 1.0 Virus 0.99 Virus 0.01 Virus2 element Virus2 0 255 0 0 0 1 1.1 0 hotself 98 Virus2 self 1.0 Virus2 0.9 Virus 0.1 Virus3 element Virus3 0 255 0 0 0 1 0 0 pexplosion Virus Virus3 4 Virus3 pexplosion Virus2 Virus3 4 Virus3 self 0.05 Virus3 1.0 Empty #Blasts intense heat waves that instantly incinerate anyone that they touch. Slowly loses power. Activated by people or signal. element HeatBlaster 128 64 64 0 0 1 0 1 neighbor 1.0 HeatBlaster YellowPeople 1.0 Blasting YellowPeople neighbor 1.0 HeatBlaster GreenPeople 1.0 Blasting GreenPeople neighbor 1.0 HeatBlaster RedPeople 1.0 Blasting RedPeople neighbor 1.0 HeatBlaster BluePeople 1.0 Blasting BluePeople neighbor 1.0 HeatBlaster BCSignal 1.0 Blasting BCSignal neighbor 1.0 HeatBlaster GCSignal 1.0 Blasting GCSignal neighbor 1.0 HeatBlaster RCSignal 1.0 Blasting RCSignal neighbor 1.0 HeatBlaster YCSignal 1.0 Blasting YCSignal neighbor 1.0 HeatBlaster Blasting 1.0 Blasting Blasting element Blasting 255 128 128 0 0 1 0 0 pexplosion Blasting HeatBlaster 4 Blasting neighbor 1.0 Blasting Empty 0.9 Blasting HeatWave 0.1 HeatWave HeatWave element HeatWave 128 0 0 0 0 1 0 0 element HeatWave2 255 0 0 0 0 1 0 0 neighbor 0.4 HeatWave Empty 1.0 HeatWave HeatWave self 0.1 HeatWave 1.0 HeatWave2 neighbor 1.0 HeatWave2 HeatWave 1.0 HeatWave2 HeatWave2 self 0.15 HeatWave2 1.0 Empty neighbor 1.0 Blasting HeatWave2 1.0 Blasting Empty pexplosion HeatWave RedPeople 4 HFire pexplosion HeatWave BluePeople 4 HFire pexplosion HeatWave GreenPeople 4 HFire pexplosion HeatWave YellowPeople 4 HFire pexplosion YellowPeople Fire 2 HFire pexplosion RedPeople Fire 2 HFire pexplosion GreenPeople Fire 2 HFire pexplosion BluePeople Fire 2 HFire element HFire 128 0 0 0 0 1 1.1 0 hotself 50 HFire self 1.0 HFire 1.0 Fire #Automatically clears the screen. element Refresh 129 39 64 0 0 1 0 1 pexplosion Refresh Refresh 1700 Empty pexplosion Refresh Empty 1700 Empty self 0.05 Refresh 1.0 Empty #When a person touches this, it sends a signal. When the signal touches a weapon that needs to be activated by a person, it will be activated. This makes the team activating it less harmed. element Signal 255 255 255 0 0 1 0 1 neighbor 1.0 Signal RedPeople 1.0 RCSignal RedPeople element RCSignal 255 0 0 0 0 1 0 0 neighbor 0.5 Signal RCSignal 1.0 RCSignal RCSignal self 0.01 RCSignal 1.0 RCSignal2 neighbor 0.35 RCSignal2 RCSignal 1.0 RCSignal2 RCSignal2 self 0.05 RCSignal2 1.0 Signal element RCSignal2 255 255 255 0 0 1 0 0 neighbor 1.0 Signal BluePeople 1.0 BCSignal BluePeople element BCSignal 0 0 255 0 0 1 0 0 neighbor 0.5 Signal BCSignal 1.0 BCSignal BCSignal self 0.01 BCSignal 1.0 BCSignal2 neighbor 0.35 BCSignal2 BCSignal 1.0 BCSignal2 BCSignal2 self 0.05 BCSignal2 1.0 Signal element BCSignal2 255 255 255 0 0 1 0 0 neighbor 1.0 Signal GreenPeople 1.0 GCSignal GreenPeople element GCSignal 0 255 0 0 0 1 0 0 neighbor 0.5 Signal GCSignal 1.0 GCSignal GCSignal self 0.01 GCSignal 1.0 GCSignal2 neighbor 0.35 GCSignal2 GCSignal 1.0 GCSignal2 GCSignal2 self 0.05 GCSignal2 1.0 Signal element GCSignal2 255 255 255 0 0 1 0 0 neighbor 1.0 Signal YellowPeople 1.0 YCSignal YellowPeople element YCSignal 255 255 0 0 0 1 0 0 neighbor 0.5 Signal YCSignal 1.0 YCSignal YCSignal self 0.01 YCSignal 1.0 YCSignal2 neighbor 0.35 YCSignal2 YCSignal 1.0 YCSignal2 YCSignal2 self 0.05 YCSignal2 1.0 Signal element YCSignal2 255 255 255 0 0 1 0 0 #When this device is touched by a person, it fires visible particles that will eventually explode into needles. Credit to Kidsune's element in his Weapons Mod for BS1 for encouraging me tomakethis element Needler 193 193 193 0 0 1 0 1 neighbor 1.0 Needler RedPeople 1.0 NReady RedPeople neighbor 1.0 Needler BluePeople 1.0 NReady BluePeople neighbor 1.0 Needler GreenPeople 1.0 NReady GreenPeople neighbor 1.0 Needler YellowPeople 1.0 NReady YellowPeople neighbor 1.0 Needler RCSignal 1.0 NReady RCSignal neighbor 1.0 Needler BCSignal 1.0 NReady BCSignal neighbor 1.0 Needler GCSignal 1.0 NReady GCSignal neighbor 1.0 Needler YCSignal 1.0 NReady YCSignal element NReady 2 1 2 0 0 1 0 0 neighbor 1.0 Needle NReady 1.0 Needle NReady2 pexplosion NReady NReady2 2 NReady2 neighbor 1.0 Needler NReady 1.0 NReady NReady neighbor 0.1 NReady Empty 1.0 Empty NReady self 0.001 NReady 1.0 NReady2 element NReady2 1 1 1 0 0 1 1.01 0 hotself 98 NReady2 self 1.0 NReady2 1.0 NeedlePack element NeedlePack 193 193 193 0 0 1 0 0 pexplosion NeedlePack Empty 20 Needle neighbor 1.0 NeedlePack Empty 1.0 NeedlePack NeedlePack self 0.1 NeedlePack 1.0 Needle element Needle 193 193 193 -0.01 1 1 0 0 neighbor 0.01 Needle Empty 1.0 Empty Needle explosion Needle Empty 255 0 pexplosion Needle Wall 4 Empty pexplosion Needle RedWall 4 Empty pexplosion Needle BlueWall 4 Empty pexplosion Needle GreenWall 4 Empty pexplosion Needle YellowWall 4 Empty self 0.01 Needle 1.0 Empty #Gate. Only lets some people through. element Gate 128 128 128 0 0 1 0 1 neighbor 1.0 Gate Gate 0.5 Gate Gate 0.5 Gate Empty self 0.1 Gate 1.0 GateWall element GateWall 128 128 128 0 0 1 0 0 #Protection wall for those of the red team. People from the other teams that touch this die (have a slow chance of doing so). element RedWall 128 0 0 0 0 1 0 1 neighbor 0.01 RedWall BluePeople 1.0 RedWall Empty neighbor 0.01 RedWall GreenPeople 1.0 RedWall Empty neighbor 0.01 RedWall YellowPeople 1.0 RedWall Empty #Protection wall for those of the blue team. People from the other teams that touch this die (have a slow chance of doing so). element BlueWall 0 0 128 0 0 1 0 1 neighbor 0.01 BlueWall RedPeople 1.0 BlueWall Empty neighbor 0.01 BlueWall GreenPeople 1.0 BlueWall Empty neighbor 0.01 BlueWall YellowPeople 1.0 BlueWall Empty #Protection wall for those of the green team. People from the other teams that touch this die (have a slow chance of doing so). element GreenWall 0 128 0 0 0 1 0 1 neighbor 0.01 GreenWall RedPeople 1.0 GreenWall Empty neighbor 0.01 GreenWall BluePeople 1.0 GreenWall Empty neighbor 0.01 GreenWall YellowPeople 1.0 GreenWall Empty #Protection wall for those of the yellow team. People from the other teams that touch this die (have a slow chance of doing so). element YellowWall 128 128 0 0 0 1 0 1 neighbor 0.01 YellowWall RedPeople 1.0 YellowPeople Empty neighbor 0.01 YellowWall BluePeople 1.0 YellowPeople Empty neighbor 0.01 YellowWall GreenPeople 1.0 YellowPeople Empty #People of the red team. When all of them die, or there are 4 or less remaining, red team has lost. Only a size 32 dot of these is allowed. element RedPeople 255 0 0 0 0 1 0 1 neighbor 1.0 RedPeople Empty 0.5 RedPeople Empty 0.5 Empty RedPeople neighbor 1.0 RedPeople BluePeople 1.0 Empty Empty neighbor 1.0 RedPeople GreenPeople 1.0 Empty Empty neighbor 1.0 RedPeople YellowPeople 1.0 Empty Empty neighbor 1.0 BluePeople GreenPeople 1.0 Empty Empty neighbor 1.0 BluePeople YellowPeople 1.0 Empty Empty neighbor 1.0 GreenPeople YellowPeople 1.0 Empty Empty #People of the blue team. When all of them die, or there are 4 or less remaining, blue team has lost. Only a size 32 dot of these is allowed. element BluePeople 0 0 255 0 0 1 0 1 neighbor 1.0 BluePeople Empty 0.5 BluePeople Empty 0.5 Empty BluePeople #People of the green team. When all of them die, or there are 4 or less remaining, green team has lost. Only a size 32 dot of these is allowed. element GreenPeople 0 255 0 0 0 1 0 1 neighbor 1.0 GreenPeople Empty 0.5 GreenPeople Empty 0.5 Empty GreenPeople #People of the yellow team. When all of them die, or there are 4 or less remaining, yellow team has lost. Only a size 32 dot of these is allowed. element YellowPeople 255 255 0 0 0 1 0 1 neighbor 1.0 YellowPeople Empty 0.5 YellowPeople Empty 0.5 Empty YellowPeople #Wall. Every base must consist of a square of the base's color of wall using a pen size 8, with pen size 8 dots of wall around it. There should be 16 dots, 4 on each side of the square. element Wall 128 128 128 0 0 1 0 1 #Fire. Needed for the Explosives group. element Fire 255 0 0 -1250 0 1 8 1 self 0.12 Fire 1.0 Empty #Atoms. These are Sk4Rw3 atoms (tetrasulfide trirawon). They are incredibly dangerous and are needed for the Nuclear group. element Atoms 128 0 128 -1000 0 1 0 1 self 0.2 Atoms 0.02 Atoms 0.14 SulfideA 0.14 SulfideA 0.14 SulfideA 0.14 SulfideA 0.14 RawonA 0.14 RawonA 0.14 RawonA neighbor 1.0 SulfideA Empty 1.0 SulfideB SulfideA neighbor 1.0 SulfideB Empty 1.0 Empty SulfideB self 0.2 SulfideB 1.0 Empty self 0.01 SulfideA 1.0 SulfideB element SulfideA 116 0 106 0 0 1 0 0 element SulfideB 116 0 106 0 0 1 0 0 neighbor 1.0 RawonA Empty 1.0 RawonB RawonA neighbor 1.0 RawonB Empty 1.0 Empty RawonB self 0.2 RawonB 1.0 Empty self 0.01 RawonA 1.0 RawonB element RawonA 255 90 0 0 0 1 0 0 element RawonB 255 90 0 0 0 1 0 0
