User:Zanzarina/Circuits of Destruction Mod

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The Circuits of Destruction Mod is the first of my many mods. It was a project started on August 23, 2007 and finished on September 2, 2007. A couple of things that you should know about the Circuits of Destruction of Mod:

Here is a brief explanation of the various circuit parts you will find in this mod. \

Energy: There are three forms of energy; fire which is used in setting off explosives, electricity which is used in activated circuits, and tetrasulfide which causes a chemical reaction with chemicals triggering more elaborate and intense explosions.

Wires and Converters: There are two wires, creatively named Wire1 and Wire2. Wire1 simply is taken over by electricity and Wire2 slowly becomes source for electricity when exposed to it. MK56 is a device that destroys all devices transmitting electricity. Converter1 is activated by fire or electricity and is taken over by electricity. Converter2 is activated by fire or electricity and is taken over by fire. Converter3 is activated by fire, electricity, or tetrasulfide and is taken over by tetrasulfide. Converters are useful in the way that an explosive can set off an electrically activated circuit.

MK56: MK56 only works when activated by electricity and destroys things in a white powdery wave.

Signals: Beam1 and Beam2 are signals. When Beam1 is activated by electricity, it sends out an invisible signal. When that signal touches Beam2, it destroys itself and Beam1 and tells Beam2 to send out electricity.

Transformers: OutputTransformer is taken over simply by a pexplosion of eletcricity. InputTransformer has a more violent and complex reaction with electricity, but they both serve the same purpose.

Connectors: There are two connectors; a basic connector and a complex connector. They both work differently. With the basic connector, you simply need to draw two lines of the connector and add one of each orb. Expose each basic connector to electricity and you will see that they are transmitting destructive waves. When the waves touch each other, they will both die in an electrical explosion. The complex connector works in the same way, but Orb1 has to be beneath Orb2 at a fairly close distance in order for it to work. The connectors are just an interesting part of the circuit and serve no real purpose.

Resistors: There are two resistors which do not allow electricity to flow through them. They are used when you do not want electricity to touch a certain area, you just guard it with a resistor or two. Resistor1 is very weak and turns electricity in the vicinity to a useless orange powder that dissipates rather quickly. Resistor2 is incredibly strong and takes over electricity and grows. When it takes over active Wire2, it eats and tears away at the wire.

Infusers: There are six infusers, red, green, blue, yellow, detonation infusers, and spectrum infusers. They are all activated by electricity and consist of little spherical balls transmitted through the air that produce a byproduct (with the exception of the yellow infuser). Infusers destroy blocks of the corresponding color. The byproduct of red infusers is fire, the byproduct of blue infusers is tetrasulfide, and the byproduct of green infusers is electricity. The brown DetInfuser destroys all infusers. The sixth type of infuser is a spectrum infuser. Activated the same way, they are in some aspect a virus that takes over all infusers, destroys all blocks, unlocks locks, and gets rid of keys. SpectrumEnd is the only way to kill them without using Refresh, and even then that isn't a reliable way to get rid of them.

Blocks: Barriers that can be destroyed by infusers of the corresponding color (e.g. red infusers destroy red blocks, but cannot damage green blocks). Infuser and block combinations are used in triggering bombs from remote distances.

Keys and Locks: There is a Key and a Lock. Only a yellow infuser can open locks. When a yellow infuser touches a Key, it sends out an invisible signal. If that signal touches Lock, it makes it disappear. These are more practical for setting off explosives than using regular blocks.

Integrated Circuit: A circuit that undergoes a complicated cycle of evolution that ultimately results in vine-like protrusions of wire and steel that produce electricity.

Capacitor: Activated by electricity to store energy, and then it is released by a signal that moves through it, lit by fire. Useful for setting of circuits with fire or explosives.

Transistor: Produces long lasting mobile sparks when activated by electricity.

#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, File subversion 2
#Circuits of Destruction Mod.
#Created by pyromaniac.
#Started August 23, 2007.
#Finished September 2, 2007.

group Explosives Empty Refresh Wall Fire Torch VoltSource Nitro Napalm Gunpowder Slime Firework Owko C-4 Nuke PETN TNT Firecracker
group Circuits Empty Refresh Wall Electricity MK56 Wire1 Wire2 Beam1 Beam2 OutputTransformer Conversion1 Conversion2 Connector Orb1 Orb2 BasicCon InputTransformer Resistor Resistor2
group Circuits2 Empty Refresh Wall Electricity Conversion3 RedInfuser BlueInfuser GreenInfuser YellowInfuser DetInfuser RedBlock BlueBlock GreenBlock YellowBlock Key Lock Spectrum SpectrumEnd
group Circuits3 Empty Refresh Wall Electricity IntegratedCircuit Capacitor Transistor
group Chemicals Empty Refresh Wall Tetrasulfide Tetraleak Black25 Blue19 Red14 Yellow15 Green26 Orange38 Purple42 White64
group Randoms Empty Refresh Wall Dissolve Sand Extinguisher Acid Acidwall Comet

#The background to this mod, ..., yeah.
element Empty 0 0 0 0 0 1 0 1

#A transistor. Really it doesn't do anything that relates to real life, it just does random stuff. Moves around the field displaying electricity when shock is applied.
element Transistor 66 66 66 0 0 1 0 1
neighbor 1.0 Transistor Electricity 1.0 transistor transistor
element transistor 33 33 33 0 0 1 0 0
neighbor 1.0 transistor Empty 0.8 Electricity transistor 0.19 transistor Electricity 0.01 Electricity Electricity

#Yellow dust that falls and leaves a firey trail. A useful substance in triggering explosives and such.
element Comet 239 240 21 20000 10 1 0.8 1
neighbor 0.95 Comet Empty 1.0 Comet Fire
neighbor 0.3 Comet Fire 1.0 Comet Empty

#A firecracker. Setting it on fire will make, obviously, an explosion! Too bad there aren't any popping crackling sounds.
element Firecracker 206 16 206 0 0 1 0 1
neighbor 1.0 Firecracker Firem 1.0 Firem Firem
neighbor 1.0 Firecracker Fire 1.0 Firem Firem
explosion Firecracker Fire 240 240
neighbor 1.0 Firem Empty 1.0 Firem Fire
neighbor 1.0 Firem Fire 1.0 Fire Fire
self 0.001 Firem 1.0 Firemm
pexplosion Firem Firemm 76 Firemmm
element Firemm 0 0 2 0 0 0 0 0
self 0.05 Firemm 1.0 Empty
element Firemmm 209 13 13 0 0 0 0 0
neighbor 1.0 Firemmm Empty 1.0 Firemmm Fire
neighbor 1.0 Firemmm Fire 0.99 Fire Fire 0.01 Firem Firem
explosion Firemmm Fire 125 125
explosion Firemmm Firem 1 1
explosion Firem Fire 255 245
element Firem 255 12 0 0 0 0 0 0

#White64. Completely random explosion of green, red, and blue, but it is going so fast it is hard to see. It WILL NOT stop until it has reached the top. Strongest chenical of all of these.
element White64 229 229 225 175.6 22.1 0.94 0.51 1
pexplosion White64 Tetrasulfide 20 W64-1
pexplosion White64 W64-1 20 W64-1
pexplosion W64-1 Empty 5 W64-2
pexplosion W64-2 Empty 5 W64-3
pexplosion W64-3 Empty 5 W64-1
pexplosion W64-1 W64-2 14 Empty
element W64-1 236 10 10 0 0 1 0 0
element W64-2 10 236 10 0 0 1 0 0
element W64-3 10 10 236 0 0 1 0 0
self 0.001 W64-2 1.0 Tetrasulfide

#Purple42, the third most deadly of all the chemicals. Use tetrasulfide with this and you have yourself a virus that will eventually end. Results in fire, electricity, and tetrasulfide as well.
element Purple42 144 26 144 175.6 22.1 0.94 0.51 1
pexplosion Purple42 Tetrasulfide 2 P42-1
pexplosion Purple42 P42-1 2 P42-1
pexplosion P42-1 Empty 5 P42-2
pexplosion P42-2 Empty 5 P42-1
pexplosion P42-1 P42-2 5 Empty
element P42-1 255 254 249 0 0 1 0 0
element P42-2 245 12 12 0 0 1 0 0
self 0.002 P42-1 1.0 P42-3
self 1.0 P42-3 0.99 P42-1 0.01 P42-4-2
self 1.0 P42-4-2 0.99 P42-1 0.01 P42-4
element P42-4-2 0 0 1 0 0 1 0 0
element P42-3 12 17 18 0 0 1 0 0
element P42-4 12 248 19 -150 150 150 150 0
pexplosion P42-4 P42-3 55 P42-4
pexplosion P42-4 P42-2 55 P42-4
pexplosion P42-4 P42-1 55 P42-4
self 0.26 P42-4 1.0 Empty
neighbor 0.000018 P42-1 Empty 1.0 P42-4 P42-4
neighbor 0.03 P42-4 Empty 0.34 P42-4 Fire 0.33 P42-4 Electricity 0.33 P42-4 Tetrasulfide

#A chemical that explodes into a mass of cyan dust that moves down when it comes in contact with tetrasulfide.
element Orange38 250 160 20 200 2 1 0.75 1
pexplosion Orange38 Tetrasulfide 10 5NC
pexplosion Orange38 5NC 10 5NC
element 5NC 0 0 16 -1000000 0 1 0 0
self 0.00002 5NC 1.0 5ND
self 1.0 5ND 0.9 5NC 0.1 ClusterEnd
element 5ND 0 7 16 -10000 0 1 0 0
pexplosion ClusterEnd 5NC 125 ClusterEnd

element ClusterEnd 255 0 255 0 0 0 0 0
self 0.001 ClusterEnd 1.0 CE2
neighbor 1.0 CE2 ClusterEnd 1.0 CE3 CE3
pexplosion CE3 CE2 75 CE3
pexplosion CE3 Empty 50 CE3
pexplosion CE3 CE4 45 CE4
pexplosion CE4 ClusterEnd 80 CE4
self 0.1 CE4 0.6 Empty 0.4 Tetrasulfide
self 0.001 CE3 1.0 CE4
element CE4 0 245 245 -10000 0 0 0 0
element CE3 0 0 7 -100 0 0 0 0
element CE2 88 88 88 -100 0 0 0 0

#A chemical that explodes into tetrasulfide.
element Green26 20 180 20 200 10 1 0.5 1
pexplosion Green26 Tetrasulfide 50 Tetrasulfide

#A weaker PETN.
element TNT 128 0 64 0 0 1 0 1
pexplosion TNT Fire 36 Firescape
pexplosion TNT Firescape 36 Firescape

#Use electricity to activate it, and then use fire to send surges of electricity through it.
element Capacitor 45 109 215 0 0 1 0 1
pexplosion Capacitor Electricity 1 capacitor
neighbor 1.0 capacitor Fire 1.0 CAPA1 Fire
pexplosion Capacitor capacitor 1 capacitor
element capacitor 85 170 255 0 0 1 0 0
neighbor 0.9 CAPA1 capacitor 1.0 CAPA1 CAPA1
self 0.01 CAPA1 1.0 CAPA2
neighbor 0.7 CAPA2 CAPA1 1.0 CAPA2 CAPA2
self 0.05 CAPA2 1.0 capacitor
element CAPA1 255 255 254 0 0 1 0 0
element CAPA2 85 171 255 0 0 1 0 0
element CAPA3 246 23 23 0 0 1 0 0
element CAPA4 85 170 252 0 0 1 0 0
neighbor 0.01 CAPA2 capacitor 1.0 CAPA3 capacitor
neighbor 0.9 CAPA3 capacitor 1.0 CAPA3 CAPA3
neighbor 0.9 CAPA3 CAPA2 1.0 CAPA3 CAPA3
neighbor 1.0 CAPA3 Empty 1.0 CAPA3 Electricity
self 0.01 CAPA3 1.0 CAPA4
neighbor 0.7 CAPA4 CAPA3 1.0 CAPA4 CAPA4
self 0.01 CAPA4 1.0 capacitor

#An integrated circuit, which some people call "computer chips". In this mod, it's just a really complicated way to make electricity. To kill use MK56. Or, you could use tetrasulfide instead.
element IntegratedCircuit 11 11 11 0 0 1 0 1
neighbor 1.0 IntegratedCircuit Empty 0.55 IntegratedCircuit IC2 0.45 IntegratedCircuit Pin
element IC2 0 8 0 0 0 1 0 0
element Pin 233 233 233 0 0 1 0 0
neighbor 1.0 Pin Empty 0.91 PinB Pin 0.09 PinB PinB
element PinB 234 234 235 0 0 1 0 0
neighbor 1.0 PinB Electricity 1.0 PinC Electricity
neighbor 0.004 PinB PinC 1.0 PinC PinC
element PinC 0 255 251 0 0 1 0 0
neighbor 1.0 PinC IntegratedCircuit 1.0 PinC INCI2
element INCI2 248 248 12 0 0 1 0 0
element INCI3 0 2 8 0 0 1 0 0
neighbor 0.9 INCI2 IntegratedCircuit 1.0 INCI2 INCI2
self 0.01 INCI2 1.0 INCI3
neighbor 0.6 INCI3 INCI2 1.0 INCI3 INCI3
self 0.01 INCI3 1.0 IntegratedCircuit
neighbor 1.0 INCI2 PinC 1.0 INCI2 PinD
neighbor 1.0 PinD PinC 1.0 PinD PinD
neighbor 1.0 PinD PinB 1.0 PinD PinD
element PinD 233 234 234 0 0 1 0 0
neighbor 1.0 INCI2 PinB 1.0 INCI2 PinC
neighbor 1.0 PinD IntegratedCircuit 1.0 PinD PinE
element PinE 235 236 231 0 0 1 0 0
neighbor 0.0001 PinE IntegratedCircuit 1.0 PinE INCI4
neighbor 1.0 INCI4 IntegratedCircuit 1.0 INCI4 INCI4
element INCI4 255 0 1 0 0 0 0 0
neighbor 1.0 INCI4 PinE 1.0 INCI4 PinF
element PinF 252 240 205 0 0 1 0 0
self 0.5 PinF 1.0 Electricity
pexplosion PinF PinD 8 SSStatic
element SSStatic 0 240 247 0 0 0 0 0
neighbor 1.0 SSStatic Empty 0.9 IntegratedCircuit SSStatic 0.1 IntegratedCircuit IntegratedCircuit
neighbor 1.0 SSStatic PinD 0.99 SSStatic Empty 0.01 SSStatic PinG
self 0.01 SSStatic 1.0 Electricity
pexplosion PinG SSStatic 20 Empty
element PinG 245 245 206 0 0 1 0 0
self 0.0002 INCI4 1.0 INCI5-1
self 1.0 INCI5-1 0.9 INCI4 0.1 INCI5-2
self 1.0 INCI5-2 0.9 INCI4 0.1 INCI5
element INCI5-2 0 0 2 0 0 1 0 0
element INCI5-1 0 0 1 0 0 1 0 0
pexplosion INCI4 INCI5 50 INCI5
pexplosion INCI5 SSStatic 50 INCI5
pexplosion INCI5 PinE 50 INCI5
pexplosion INCI5 PinF 50 INCI5
pexplosion INCI5 PinG 50 INCI5
pexplosion INCI5 PinD 50 INCI5
element INCI5 255 144 13 0 0 1 0 0
neighbor 1.0 INCI5 Empty 1.0 INCI5 PinH
neighbor 1.0 INCI5 PinH 1.0 INCI6 PinH
neighbor 1.0 INCI5 INCI6 1.0 INCI5-3 INCI6
neighbor 0.45 INCI5 INCI5-3 1.0 INCI5-3 INCI5-3
element INCI5-3 12 12 12 0 0 1 0 0
element INCI6 255 126 12 0 0 1 0 0
self 0.01 INCI5-3 1.0 Empty
neighbor 1.0 PinH Empty 0.95 PinI PinH 0.05 PinI PinI
element PinH 255 254 250 0 0 1 0 0
element PinI 254 252 254 0 0 1 0 0
neighbor 1.0 PinI Empty 1.0 PinI Electricity
neighbor 1.0 IntegratedCircuit Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 SSStatic Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI2 Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI3 Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI4 Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI5 Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 Pin Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinB Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinC Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinD Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinE Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinF Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinG Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinH Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI5-1 Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI5-2 Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI5-3 Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI6 Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinI Tetrasulfide 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI5-3 Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI6 Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinI Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 IntegratedCircuit Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 SSStatic Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI2 Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI3 Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI4 Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI5 Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 Pin Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinB Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinC Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinD Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinE Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinF Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinG Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 PinH Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI5-1 Dust 1.0 Tetrasulfide Tetrasulfide
neighbor 1.0 INCI5-2 Dust 1.0 Tetrasulfide Tetrasulfide
explosion IntegratedCircuit Tetrasulfide 80 80
explosion INCI2 Tetrasulfide 80 80
explosion INCI3 Tetrasulfide 80 80
explosion INCI4 Tetrasulfide 80 80
explosion INCI5 Tetrasulfide 80 80
explosion INCI5-1 Tetrasulfide 80 80
explosion INCI5-2 Tetrasulfide 80 80
explosion Pin Tetrasulfide 80 80
explosion PinB Tetrasulfide 80 80
explosion PinC Tetrasulfide 80 80
explosion PinD Tetrasulfide 80 80
explosion PinE Tetrasulfide 80 80
explosion PinF Tetrasulfide 80 80
explosion PinG Tetrasulfide 80 80
explosion PinH Tetrasulfide 80 80
explosion PinI Tetrasulfide 80 80
explosion INCI5-3 Tetrasulfide 80 80
explosion INCI6 Tetrasulfide 80 80

#Pentaerythritol tetranitrate, one of the strongest explosives in real life, and that holds true in this mod.
element PETN 25 128 35 0 0 1 0 1
pexplosion PETN Fire 275 Firescape
element Firescape 0 0 7 0 0 1 0 0
neighbor 1.0 Firescape Empty 1.0 Fire Firescape
self 0.05 Firescape 1.0 DF
pexplosion Firescape DF 10 Fire
pexplosion DF Fire 5 Firescape
element DF 0 7 6 0 0 1 0 0
self 0.05 DF 1.0 Empty

#A solid barrier.
element Wall 128 128 128 0 0 1 0 1

#A nuke. Ultimate destruction. Set it on fire to activate, or drop it on a wall.
element Nuke 120 60 30 25 12 1 3 1
pexplosion Nuke Fire 200 C4
pexplosion Nuke Wall 200 C4
element C4 255 254 200 0.000001 0 1 0 0
self 0.05 C4 1.0 Fire
pexplosion C4 Fire 25 Bluefire2
pexplosion C4 Bluefire2 25 Yellowfire2
pexplosion C4 Yellowfire2 25 Greenfire2
pexplosion C4 Greenfire2 25 Fire
element Bluefire2 21 25 246 -750 1 1 0.5 0
element Yellowfire2 245 254 7 -750 1 1 0.5 0
element Greenfire2 6 255 6 -750 1 1 0.5 0
self 0.33 Bluefire2 0.9 Empty 0.094999999981 C4 0.000500000019 C5-1
self 0.33 Yellowfire2 0.9 Empty 0.094999999981 C4 0.00500000019 C5-1
self 0.33 Greenfire2 0.9 Empty 0.094999999981 C4 0.00500000019 C5-1
element C5-1 70 76 141 0 0 0 0 0
self 1.0 C5-1 0.94 C4 0.06 C5
element C5 246 255 252 30 0 25 0 0
pexplosion C5 Fire 40 C5
pexplosion C5 Yellowfire2 40 C5
pexplosion C5 Bluefire2 40 C5
pexplosion C5 Greenfire2 40 C5
pexplosion C5 C4 40 C5
self 0.2 C5 1.0 Empty
neighbor 0.05 C5 Empty 1.0 C5 C5

#A plastic explosive that explodes when it is exposed to fire. It occasionally burns with blue fire; if that blue fire touches owko, it's all over.
element C-4 255 255 200 0.000001 0 1 0 1
pexplosion C-4 Fire 25 Bluefire
pexplosion C-4 Bluefire 25 Yellowfire
pexplosion C-4 Yellowfire 25 Greenfire
pexplosion C-4 Greenfire 25 Fire
element Bluefire 25 25 246 -750 1 1 0.5 0
element Yellowfire 245 254 6 -750 1 1 0.5 0
element Greenfire 5 255 6 -750 1 1 0.5 0
self 0.33 Bluefire 0.979 Empty 0.021 C-4
self 0.33 Yellowfire 0.979 Empty 0.021 C-4
self 0.33 Greenfire 0.979 Empty 0.021 C-4
pexplosion Owko Bluefire 1700 Bluefire

#Owko. Setting it on fire makes this firey mass above the owko, selfdestructing, and then all of a sudden it will explode into an orange dust causing major damage to nearby walls.
element Owko 114 115 77 3.2 0.9 0.85 0.7 1
pexplosion Owko Fire 5 dOwko
pexplosion Owko dOwko 5 dOwko
element dOwko 114 115 116 3.2 0.9 0.85 0.7 0
self 0.001 dOwko 1.0 Empty
neighbor 0.2 dOwko Empty 1.0 dOwko eOwko
neighbor 0.001 dOwko eOwko 1.0 dOwko dOwko
element eOwko 2 8 0 0 0 0 0 0
neighbor 1.0 eOwko Empty 1.0 eOwko Stream1
element Stream1 246 124 12 -50000 0.8 1 0.1 0
neighbor 0.5 Stream1 Empty 1.0 Fire Stream1
self 0.0007 Stream1 0.95 Empty 0.05 Stream2
self 0.00001 dOwko 1.0 fOwko
pexplosion fOwko eOwko 20 fOwko
pexplosion fOwko dOwko 20 fOwko
self 0.5 fOwko 1.0 Fire
element fOwko 255 254 18 0 0 0 0 0
element Stream2 246 124 12 0 0 0 0 0
pexplosion Stream1 Stream2 16 Fire
self 0.098 Stream2 0.5 Fire 0.5 Stream3
element Stream3 255 188 19 -40510 0 0 0 0
pexplosion Stream3 Stream2 14 Stream3
pexplosion Stream3 Stream1 14 Stream3
pexplosion Stream3 dOwko 14 Stream3
pexplosion Stream3 eOwko 14 Stream3
pexplosion Stream3 fOwko 14 Stream3
self 0.065 Stream3 0.75 Fire 0.25 Empty
neighbor 0.017 Stream3 Empty 0.95 Stream3 Stream3 0.05 Fire Stream3
pexplosion Stream3 Wall 45 Fire

#Continuous source of fire, unless of course, it gets destroyed.
element Torch 120 23 23 0 0 1.1 0.957302 1
neighbor 1.0 Torch Empty 1.0 Torch Fire
neighbor 1.0 Torch Wall 1.0 Torch Fire

#Continuous source of electricity, unless of course, it gets destroyed.
element VoltSource 123 123 23 0 0 1.9060215 0.957303 1
neighbor 1.0 VoltSource Empty 1.0 VoltSource Electricity
neighbor 1.0 VoltSource Wall 1.0 VoltSource Electricity

#Continuous source of tetrasulfide, unless of course, it gets destroyed.
element Tetraleak 0 210 210 0 0 1.2 0.9 1
neighbor 1.0 Tetraleak Empty 1.0 Tetraleak Tetrasulfide
neighbor 1.0 Tetraleak Wall 1.0 Tetraleak Tetrasulfide

#A chemical that looks like a red, white, and blue firework that must be activated by tetrasulfide.
element Yellow15 233 233 3 5.607 0.9 0.95 1.005 1
neighbor 1.0 Yellow15 Tetrasulfide 1.0 Fw2 Tetrasulfide
hotcolor Yellow15 255 255 255
pexplosion Yellow15 Fw2 25 Fw2
pexplosion Fw2 Empty 1 Fw3
pexplosion Fw2 Fw3 1 Fw3
element Fw2 122 122 122 0 0 1 0 0
element Fw3 3 3 3 -950 0 10 0.5 0
self 0.0001 Fw3 0.8 Empty 0.2 Fw4
neighbor 1.0 Fw3 Fw4 0.33 Fw3 Fw5 0.33 Fw3 Fw6 0.34 Fw3 Fw7
pexplosion Fw5 Empty 20 Fw8
pexplosion Fw6 Empty 20 Fw9
pexplosion Fw7 Empty 20 Fw10
element Fw4 3 3 3 0 0 0 0 0
self 0.001 Fw4 0.9 Empty 0.033 Fw5 0.033 Fw6 0.034 Fw7
element Fw5 3 3 3 0 0 0 0 0
element Fw6 3 3 3 0 0 0 0 0
element Fw7 3 3 3 0 0 0 0 0
element Fw8 255 0 0 0 0 0 0 0
element Fw9 0 0 255 0 0 0 0 0
element Fw10 255 255 255 0 0 0 0 0
neighbor 1.0 Fw8 Empty 0.5 Empty Fw8 0.17 Fw8 Fw11 0.17 Fw8 Fw12 0.16 Fw8 Fw13
neighbor 1.0 Fw9 Empty 0.5 Empty Fw9 0.17 Fw9 Fw11 0.17 Fw9 Fw12 0.16 Fw9 Fw13
neighbor 1.0 Fw10 Empty 0.5 Empty Fw10 0.17 Fw10 Fw11 0.17 Fw10 Fw12 0.16 Fw10 Fw13
self 0.00095 Fw10 1.0 Fw14
self 0.00095 Fw8 1.0 Fw14
self 0.0095 Fw9 1.0 Fw14
element Fw11 255 0 0 -750 0 1 0 0
element Fw12 255 255 255 -750 0 1 0 0
element Fw13 0 0 255 -750 0 1 0 0
self 0.5 Fw11 1.0 Empty
self 0.5 Fw12 0.1 Empty 0.45 Fw11 0.45 Fw13
self 0.5 Fw13 1.0 Empty
element Fw14 0 0 0 0 0 0 0 0
pexplosion Fw14 Empty 15 Fw15
element Fw15 0 0 0 0 0 0 0 0
self 1.0 Fw15 0.34 Fw12 0.33 Fw11 0.33 Fw13

#Red14, another chemical activate by tetrasulfide, makes a weird explosion. Looks cool though!
element Red14 255 0 80 20 0.2 0.8 0.999999 1
hotcolor Red14 128 0 0
pexplosion Red14 Tetrasulfide 4 red14
pexplosion Red14 Dust 4 red14
pexplosion Red14 red14 4 red14
pexplosion red14 Tetrasulfide 4 red14
element red14 120 50 10 20 0.2 1 0.346 0
neighbor 0.3 red14 Empty 1.0 red14 Dots1
element Dots1 253 253 16 -0.5 0 0 0.1 0
element Dots2 15 225 5 37 0 0 0.1 0
self 0.2 Dots2 1.0 Empty
self 0.009 Dots1 1.0 Empty
neighbor 0.8 Dots1 Empty 1.0 Dots1 Dots2
neighbor 0.0001 Dots2 Empty 1.0 Dots2 Dots3
element Dots3 3 7 2 -1200 0 20 0 0
self 0.00022 Dots3 1.0 Dots4
element Dots4 3 7 5 0 0 0 0 0
pexplosion Dots4 Empty 16 Dots5
element Dots5 201 10 201 0 0 5 0 0
self 0.01 Dots5 1.0 Dots6
element Dots6 0 239 234 -10 0 1 0 0
neighbor 0.1 Dots6 Empty 1.0 Empty Dots6
neighbor 0.00006 Dots6 Empty 1.0 Dots6 Burst1
element Burst1 0 0 5 0 0 1 0 0
element Burst2 255 0 5 0 0 1 0 0
element Burst3 255 255 5 0 0 1 0 0
element Burst4 255 120 5 0 0 1 0 0
element Burst5 128 64 12 -80 0 1 0 0
pexplosion Burst1 Empty 75 Burst2
pexplosion Burst2 Empty 50 Burst3
pexplosion Burst3 Empty 10 Burst4
pexplosion Burst4 Empty 4 Burst5
pexplosion Burst5 Burst1 4 Burst5
pexplosion Burst5 Burst2 4 Burst5
pexplosion Burst5 Burst3 4 Burst5
pexplosion Burst5 Burst4 4 Burst5
self 0.0005 Burst5 0.96 Empty 0.04 Drop1
neighbor 1.0 Burst5 Empty 1.0 Burst5 Burst6
element Burst6 245 35 92 -50.66126 0 1 0.7 0
self 0.12 Burst6 0.94 Empty 0.03 Burst7 0.03 Drop1
neighbor 0.01 Burst5 Burst6 1.0 Burst6 Burst6
element Burst7 255 255 251 15214 0.7 1 0.55 0
neighbor 1.0 Burst7 Dots1 1.0 Burst7 Burst7
neighbor 1.0 Burst7 Dots2 1.0 Burst7 Burst7
neighbor 1.0 Burst7 red14 1.0 Burst8 red14
element Burst8 255 251 253 15214 0.7 1 0.55 0
neighbor 0.02 Burst7 Empty 1.0 Empty Empty
neighbor 1.0 Burst7 Dots1 1.0 Burst7 Burst7
neighbor 1.0 Burst7 Dots2 1.0 Burst7 Burst7
element Drop1 120 123 128 2550 0 1 0 0
neighbor 1.0 Drop1 Burst5 1.0 Drop1 Empty
neighbor 1.0 Drop1 Burst6 1.0 Drop1 Empty
neighbor 0.001 Drop1 Empty 1.0 Drop1 Drop2
neighbor 0.001 Drop2 Empty 1.0 Drop2 Drop1
self 0.02 Drop1 1.0 Empty
pexplosion Drop1 Drop2 14 Drop3
element Drop2 255 146 0 0 0 1 0 0
element Drop3 217 135 23 -50 0 1 0 0
self 0.05 Drop3 0.98 Empty 0.02 Drop1
pexplosion Drop3 red14 200 Drop4
pexplosion Drop3 red14 200 Drop4
pexplosion Drop4 Empty 1 Drop5
element Drop4 124 20 124 0 0 1 0 0
self 0.37 Drop5 0.5 Empty 0.5 Drop4
self 0.001 Drop4 1.0 Empty
element Drop5 20 20 242 -16.6 0 1 0 0
pexplosion Drop5 red14 200 Drop4
pexplosion Drop5 Burst7 200 Drop4
pexplosion Drop5 Burst8 200 Drop4
pexplosion Drop5 Dots1 200 Drop4
pexplosion Drop5 Dots2 200 Drop4

#Ends the spectrum virus. DO NOT USE UNLESS THERE IS SPECTRUM MATERIAL ON THE FIELD. If you want it gone, just use spectrum.
element SpectrumEnd 122 128 129 0 0 1 0 1
neighbor 0.9 SpectrumEnd Empty 1.0 SpectrumEnd SpectrumEnd
neighbor 1.0 SpectrumEnd Spectrum 1.0 SpectrumE SpectrumEnd
neighbor 1.0 SpectrumEnd SpectrumInfuser 1.0 SpectrumE SpectrumEnd
neighbor 1.0 SpectrumEnd InfuserSpectrum 1.0 SpectrumE SpectrumEnd
neighbor 1.0 SpectrumEnd SpectrumWave 1.0 SpectrumE SpectrumEnd
neighbor 1.0 SpectrumEnd SpWaveEnd 1.0 SpectrumE SpectrumEnd
neighbor 1.0 SpectrumEnd SpDust 1.0 SpectrumE SpectrumEnd
pexplosion SpectrumE Spectrum 4 SpectrumE
pexplosion SpectrumE SpectrumWave 4 SpectrumE
pexplosion SpectrumE InfuserSpectrum 4 SpectrumE
pexplosion SpectrumE SpectrumInfuser 4 SpectrumE
pexplosion SpectrumE SpDust 4 SpectrumE
pexplosion SpectrumE SpectrumEnd 4 SpectrumE
pexplosion SpectrumE SpWaveEnd 4 SpectrumE
element SpectrumE 20 255 20 0 0 1 0 0
neighbor 1.0 SpectrumE Empty 1.0 Empty SpectrumE
self 0.046 SpectrumE 0.8 Empty 0.2 Electricity

#When it is activated by any moving infuser, it sends off dust that travels around, turning infusers into spectrum infusers, capable of breaking all four blocks, and smash through locks and keys.
element Spectrum 240 0 240 0 0 2 0 1
neighbor 1.0 Spectrum InfuserRed 1.0 SpDust InfuserRed
neighbor 1.0 Spectrum InfuserGreen 1.0 SpDust InfuserGreen
neighbor 1.0 Spectrum InfuserYellow 1.0 SpDust InfuserYellow
neighbor 1.0 Spectrum InfuserBlue 1.0 SpDust InfuserBlue
pexplosion SpDust Spectrum 6 SpDust
neighbor 1.0 SpDust Empty 1.0 Empty SpDust
element SpDust 5 10 5 0.01 0 1 0 0
self 0.00002 SpDust 1.0 InfuserSpectrum
element InfuserSpectrum 185 15 185 0 0 1 0 0
neighbor 0.92 InfuserSpectrum Empty 1.0 InfuserSpectrum InfuserSpectrum
self 0.696 InfuserSpectrum 0.5 Empty 0.5 SpectrumWave
neighbor 1.0 YellowBlock InfuserSpectrum 0.55 Empty InfuserSpectrum 0.45 InfuserSpectrum InfuserSpectrum
neighbor 1.0 RedBlock InfuserSpectrum 0.55 Empty InfuserSpectrum 0.45 InfuserSpectrum InfuserSpectrum
neighbor 1.0 BlueBlock InfuserSpectrum 0.55 Empty InfuserSpectrum 0.45 InfuserSpectrum InfuserSpectrum
neighbor 1.0 GreenBlock InfuserSpectrum 0.55 Empty InfuserSpectrum 0.45 InfuserSpectrum InfuserSpectrum
neighbor 1.0 Key InfuserSpectrum 0.85 Empty InfuserSpectrum 0.15 InfuserSpectrum InfuserSpectrum
neighbor 1.0 Lock InfuserSpectrum 0.85 Empty InfuserSpectrum 0.15 InfuserSpectrum InfuserSpectrum
neighbor 0.3 InfuserSpectrum InfuserRed 1.0 InfuserSpectrum InfuserSpectrum
neighbor 0.3 InfuserSpectrum InfuserGreen 1.0 InfuserSpectrum InfuserSpectrum
neighbor 0.3 InfuserSpectrum InfuserBlue 1.0 InfuserSpectrum InfuserSpectrum
neighbor 0.3 InfuserSpectrum InfuserYellow 1.0 InfuserSpectrum InfuserSpectrum
neighbor 1.0 InfuserSpectrum RedInfuser 1.0 InfuserSpectrum SpectrumInfuser
neighbor 1.0 InfuserSpectrum GreenInfuser 1.0 InfuserSpectrum SpectrumInfuser
neighbor 1.0 InfuserSpectrum BlueInfuser 1.0 InfuserSpectrum SpectrumInfuser
neighbor 1.0 InfuserSpectrum YellowInfuser 1.0 InfuserSpectrum SpectrumInfuser
neighbor 1.0 SpectrumInfuser RedInfuser 1.0 SpectrumInfuser SpectrumInfuser
neighbor 1.0 InfuserSpectrum GreenInfuser 1.0 InfuserSpectrum SpectrumInfuser
neighbor 1.0 InfuserSpectrum BlueInfuser 1.0 InfuserSpectrum SpectrumInfuser
neighbor 1.0 InfuserSpectrum YellowInfuser 1.0 InfuserSpectrum SpectrumInfuser
element SpectrumInfuser 160 0 160 0 0 2 0 0
neighbor 1.0 SpectrumInfuser Empty 1.0 SpectrumInfuser InfuserSpectrum

element SpectrumWave 255 255 253 0 0 1 0 0
neighbor 0.081 SpectrumWave Empty 1.0 SpectrumWave SpectrumWave
self 0.01 SpectrumWave 1.0 SpWaveEnd
pexplosion SpWaveEnd SpectrumWave 2 SpWaveEnd
element SpWaveEnd 17 27 235 0 0 1 0 0
self 0.08 SpWaveEnd 0.9 Empty 0.09 InfuserSpectrum 0.01 SpectrumInfuser
neighbor 0.001 SpWaveEnd Empty 1.0 Empty SpWaveEnd
neighbor 0.8 InfuserSpectrum SpectrumWave 1.0 InfuserSpectrum InfuserSpectrum
neighbor 0.8 InfuserSpectrum SpWaveEnd 1.0 InfuserSpectrum InfuserSpectrum

#A red block. Red infuser break through it. Infusers that touch any of the four blocks may disappear, or may be placed somewhere else.
element RedBlock 128 24 24 0 0 2 0 1
neighbor 1.0 RedBlock InfuserRed 0.85 Empty InfuserRed 0.15 InfuserRed InfuserRed
#A green block. Green infuser break through it. Infusers that touch any of the four blocks may disappear, or may be placed somewhere else.
element GreenBlock 24 75 24 0 0 2 0 1
neighbor 1.0 GreenBlock InfuserGreen 0.85 Empty InfuserGreen 0.15 InfuserGreen InfuserGreen
#A blue block. Blue infuser break through it. Infusers that touch any of the four blocks may disappear, or may be placed somewhere else. Redinfusers touching this block cause an explosion.
element BlueBlock 24 24 128 0 0 2 0 1
neighbor 1.0 BlueBlock InfuserBlue 0.85 Empty InfuserBlue 0.15 InfuserBlue InfuserBlue
pexplosion BlueBlock InfuserRed 20 Tetrasulfide
#A yellow block. Yellow infuser break through it. Infusers that touch any of the four blocks may disappear, or may be placed somewhere else.
element YellowBlock 193 193 24 0 0 2 0 1
neighbor 1.0 YellowBlock InfuserYellow 0.85 Empty InfuserYellow 0.15 InfuserYellow InfuserYellow

#Once a yellow infuser touches a key, it sends a remote signal capable of opening all connected lock, but the distance of the wave only goes so far.
element Key 128 128 12 0 0 1 0 1
neighbor 1.0 Key InfuserYellow 1.0 Key SignalWave
element SignalWave 3 10 3 0 0 1 0 0
neighbor 0.335 SignalWave Empty 1.0 SignalWave SignalWave
self 0.01 SignalWave 1.0 SignalDust
element SignalDust 7 7 1 0 0 1 0 0
neighbor 0.85 SignalDust SignalWave 1.0 SignalDust SignalDust
self 0.05 SignalDust 1.0 Empty

#A lock. Prevents infusers from going past these, unless a yellow infuser receives a key.
element Lock 128 12 128 0 0 1 0 1
neighbor 1.0 Lock SignalWave 1.0 LockOpen LockOpen
neighbor 1.0 Lock SignalDust 1.0 LockOpen LockOpen
element LockOpen 0 3 7 0 0 1 0 0
self 0.02 LockOpen 1.0 Empty
pexplosion LockOpen Lock 2 LockOpen

#Destroys infusers, and the things creating them, active or inactive.
element DetInfuser 190 110 15 0 0 1 0 1
pexplosion DetInfuser RedInfuser 5 DetInfuser
pexplosion DetInfuser GreenInfuser 5 DetInfuser
pexplosion DetInfuser BlueInfuser 5 DetInfuser
pexplosion DetInfuser YellowInfuser 5 DetInfuser
pexplosion DetInfuser RI 5 DetInfuser
pexplosion DetInfuser BI 5 DetInfuser
pexplosion DetInfuser GI 5 DetInfuser
pexplosion DetInfuser YI 5 DetInfuser
pexplosion DetInfuser InfuserRed 5 DetInfuser
pexplosion DetInfuser InfuserGreen 5 DetInfuser
pexplosion DetInfuser InfuserBlue 5 DetInfuser
pexplosion DetInfuser InfuserYellow 5 DetInfuser
self 0.12 DetInfuser 1.0 Empty
neighbor 0.04 DetInfuser Empty 0.9 DetInfuser DetInfuser 0.1 Empty DetInfuser

#When electricity goes through it, it starts emitting red infusers, which destroy red blocks, and may activate things reacting with fire.
element RedInfuser 220 20 20 0 0 1 0 1
neighbor 1.0 RedInfuser Electricity 1.0 RI Electricity
neighbor 1.0 RedInfuser RI 1.0 RI RI
element RI 220 21 21 0 0 1 0 0
neighbor 1.0 RI Empty 1.0 RI InfuserRed

#When electricity goes through it, it starts emitting blue infusers, which destroy blue blocks, and may activate things reacting with tetrasulfide.
element BlueInfuser 20 20 220 0 0 1 0 1
neighbor 1.0 BlueInfuser Electricity 1.0 BI Electricity
neighbor 1.0 BlueInfuser BI 1.0 BI BI
element BI 21 21 220 0 0 1 0 0
neighbor 1.0 BI Empty 1.0 BI InfuserBlue

#When electricity goes through it, it starts emitting green infusers, which destroy green blocks, and may activate things reacting with electricity.
element GreenInfuser 20 120 20 0 0 1 0 1
neighbor 1.0 GreenInfuser Electricity 1.0 GI Electricity
neighbor 1.0 GreenInfuser GI 1.0 GI GI
element GI 21 121 21 0 0 1 0 0
neighbor 1.0 GI Empty 1.0 GI InfuserGreen

#When electricity goes through it, it starts emitting yellow infusers, which destroy yellow blocks, and once they obtain keys they can open locks.
element YellowInfuser 220 220 20 0 0 1 0 1
neighbor 1.0 YellowInfuser Electricity 1.0 YI Electricity
neighbor 1.0 YellowInfuser YI 1.0 YI YI
element YI 220 221 21 0 0 1 0 0
neighbor 1.0 YI Empty 1.0 YI InfuserYellow

element InfuserRed 235 15 15 0 0 1 0 0
neighbor 0.91 InfuserRed Empty 1.0 InfuserRed InfuserRed
self 0.67 InfuserRed 0.9 Empty 0.1 Fire

element InfuserGreen 15 235 15 0 0 1 0 0
neighbor 0.91 InfuserGreen Empty 1.0 InfuserGreen InfuserGreen
self 0.67 InfuserGreen 0.9 Empty 0.1 Electricity

element InfuserBlue 15 15 235 0 0 1 0 0
neighbor 0.9 InfuserBlue Empty 1.0 InfuserBlue InfuserBlue
self 0.696 InfuserBlue 0.99 Empty 0.01 Tetrasulfide

element InfuserYellow 235 235 15 0 0 1 0 0
neighbor 0.9 InfuserYellow Empty 1.0 InfuserYellow InfuserYellow
self 0.696 InfuserYellow 1.0 Empty
neighbor 1.0 RI YellowInfuser 1.0 Electricity Electricity
neighbor 1.0 RI GreenInfuser 1.0 Electricity Electricity
neighbor 1.0 RI BlueInfuser 1.0 Electricity Electricity
neighbor 1.0 YI BlueInfuser 1.0 Electricity Electricity
neighbor 1.0 YI GreenInfuser 1.0 Electricity Electricity
neighbor 1.0 GI BlueInfuser 1.0 Electricity Electricity

#An incredibly dangerous chemical called Blue19. When it touches tetrasulfide, it goes crazy.
element Blue19 27 27 133 0.9 1.2 0.95 0.75 1
hotcolor Blue19 0 255 255
pexplosion Blue19 Tetrasulfide 1 BT1
pexplosion Blue19 Dust 1 BT1
pexplosion Blue19 BT1 6 BT1
element BT1 0 128 255 0 0 1 0 0
neighbor 1.0 BT1 Empty 1.0 Empty BT1
self 0.0002 BT1 1.0 BT2
pexplosion BT2 Empty 20 BT3
pexplosion BT3 Empty 1 BT4
neighbor 1.0 BT4 Empty 1.0 Empty BT4
self 0.9 BT4 0.98 Empty 0.02 BT5
pexplosion BT4 Empty 1 BT4
element BT2 0 129 254 0 0 1 0 0
element BT3 250 250 241 0 0 1 0 0
element BT4 255 255 2 0 0 1 0 0
pexplosion BT4 BT1 20 BT3
pexplosion BT3 BT1 20 BT3
self 0.001 BT3 0.99 BT2 0.01 BT5
neighbor 1.0 BT2 BT3 1.0 BT2 Empty
element BT5 30 30 30 0 0 0 0 0
neighbor 1.0 BT5 BT4 1.0 BT5 Empty
neighbor 1.0 BT5 BT3 1.0 BT5 Empty
pexplosion BT5 Empty 47 BT3
pexplosion BT5 BT4 47 BT3
self 0.0022 BT5 1.0 BT6
pexplosion BT6 BT1 23 BT6
pexplosion BT6 BT2 23 BT6
pexplosion BT6 BT3 23 BT6
pexplosion BT6 BT4 23 BT6
pexplosion BT6 BT5 23 BT6
element BT6 128 12 1 -20.51837 0 0 0 0
self 0.2 BT6 1.0 Empty

#The third conversion circuit. Converts electricity and fire into tetrasulfide and burns away with tetrasulfide.
element Conversion3 0 128 19 0 0 1 0 1
neighbor 1.0 Conversion3 Fire 1.0 Conversion3 Tetrasulfide
neighbor 1.0 Conversion3 Electricity 1.0 Conversion3 Tetrasulfide
neighbor 1.0 Conversion3 Tetrasulfide 1.0 Tetrasulfide Tetrasulfide

#Tetrasulfide, the fifth type of sulfide in the series, meant to activate all chemicals in this. The Conversion3 under Circuits2 group turns electricity and fire into Tetrasulfide.
element Tetrasulfide 0 209 209 25 0.925 1 0.5 1
neighbor 0.95 Tetrasulfide Empty 1.0 Dust Tetrasulfide
neighbor 1.0 Tetrasulfide Dust 1.0 Dust Tetrasulfide
element Dust 255 253 251 -500 0 1 0 0
self 0.09 Dust 1.0 Empty
self 0.1567 Tetrasulfide 1.0 Empty
neighbor 0.0046 Dust Wall 1.0 Tetrasulfide Tetrasulfide

#A falling chemical that makes a mass of nitro, and then makes it all explode at once, possibly causing the whole screen to go up in flames. Only use if you are a true pyromaniac.
element Black25 4 4 4 0.8 0.8 0.8 1 1
hotcolor Black25 255 255 255
pexplosion Black25 Tetrasulfide 600 Nitrod
pexplosion Black25 Nitrod 10 Tetrasulfide
neighbor 1.0 Tetrasulfide Nitrod 1.0 Tetrasulfide Fire
element Nitrod 0 0 9 0 0 0 0 0
self 1.0 Nitrod 0.99 Nitro 0.01 Tetrasulfide
pexplosion Black25 Dust 600 Nitrod

#Something that grows when it comes in contact with electricity, then it fades back down to it's original state (mostly). It can't totally protect against electrical pexplosions.
element Resistor 245 215 40 0 0 2.5 0 1
neighbor 1.0 Resistor Electricity 1.0 Resistor R2
neighbor 1.0 R2 Electricity 1.0 R2 R2
neighbor 0.0001 R2 Empty 1.0 R2 R3
neighbor 0.0001 R2 Resistor 1.0 R2 R3
pexplosion R2 R3 3 R3
neighbor 1.0 R3 Electricity 1.0 R3 R2
element R2 245 215 41 0 0 2.5 0 0
element R3 245 216 42 0 0 2.5 0 0
neighbor 0.007 R2 R3 1.0 Resistor Resistor
self 0.035 R3 1.0 Empty
self 0.035 R2 1.0 Empty
neighbor 0.001 R3 Empty 1.0 Empty R3
neighbor 1.0 Resistor Fire 1.0 RFIRE RFIRE
neighbor 1.0 Resistor RFIRE 1.0 RFIRE RFIRE
element RFIRE 245 200 46 0 0 2.5 0 0
neighbor 1.0 RFIRE Resistor3 1.0 RFIRE RFIRE
pexplosion RFIRE Resistor2 20 RFIRE
self 0.3 RFIRE 1.0 Empty

#Super resistor. It doesn't return to it's original size, but is excellent at blocking electricity. This dies if it touches a burning regular resistor.
element Resistor2 20 250 120 0 0 2.5 0 1
neighbor 0.1 Resistor2 Empty 0.58 Resistor2 Resistor2 0.42 Resistor3 Resistor3
element Resistor3 20 251 121 0 0 2.5 0 0
pexplosion Resistor3 Electricity 4 Resistor2
pexplosion Resistor2 Electricity 4 Resistor2
self 0.001 Resistor2 1.0 Thorga
neighbor 0.0095 Thorga Resistor2 1.0 Thorga Thorga
neighbor 1.0 Thorga Resistor 1.0 Thorga Electricity
pexplosion Thorga Empty 1 Empty
self 0.005 Thorga 1.0 Empty
element Thorga 222 22 222 0 0 1 0 0

#Input Transformer. When electricity is applied to it, it explodes and then an electrical aftereffect takes over the explosion.
element InputTransformer 255 62 62 0 0 1 0 1
pexplosion InputTransformer Electricity 80 IT2
pexplosion InputTransformer IT2 80 IT2
element IT2 240 240 241 0 0 1 0 0
pexplosion IT2 Empty 60 IT3
element IT3 240 241 240 0 0 1 0 0
pexplosion IT3 Empty 35 IT4
element IT4 245 241 240 0 0 1 0 0
pexplosion IT4 Empty 15 IT5
element IT5 102 255 255 0 0 1 0 0
pexplosion IT5 Empty 6 Electricity
pexplosion InputTransformer IT3 100 IT2
pexplosion InputTransformer IT4 100 IT2
pexplosion InputTransformer IT5 100 IT2
pexplosion Electricity IT2 1 Electricity
pexplosion Electricity IT3 1 Electricity
pexplosion Electricity IT4 1 Electricity
self 0.15 IT2 1.0 IT5
pexplosion IT2 IT5 16 Electricity

#Makes a firework when lit with fire.
element Firework 0 145 142 0 0 1 0 1
pexplosion Firework Fire 5 F2
pexplosion Firework F2 5 F2
element F2 0 2 0 -500 0.1 0.8 0.5 0
self 0.2 F2 1.0 F3
neighbor 0.0000167 F2 Empty 1.0 F2 F4
neighbor 0.0000167 F3 Empty 1.0 F3 F4
element F3 0 2 1 -0.5 0.1 0.8 0.5 0
self 0.7 F3 1.0 F2
element F4 3 5 5 0 0 0 0 0
neighbor 1.0 F4 Empty 0.25 F4 F5 0.25 F4 F6 0.25 F4 F7 0.25 F4 F8
pexplosion F4 F5 25 F20
pexplosion F4 F6 25 F24
pexplosion F4 F7 25 F28
pexplosion F4 F8 25 F32
element F5 0 0 2 0 0 0 0 0
element F6 4 0 2 0 0 0 0 0
element F7 0 4 2 0 0 0 0 0
element F8 0 2 4 0 0 0 0 0
element F20 126 20 126 25 0 1 0 0
element F24 20 246 10 25 0 1 0 0
element F28 17 37 247 25 0 1 0 0
element F32 247 252 13 25 0 1 0 0
neighbor 0.004 F20 Empty 1.0 F20 F20
neighbor 0.004 F24 Empty 1.0 F24 F24
neighbor 0.004 F28 Empty 1.0 F28 F28
neighbor 0.004 F32 Empty 1.0 F32 F32
self 0.05 F20 0.28 Empty 0.025 F3 0.46 F21 0.235 Fire
self 0.05 F24 0.28 Empty 0.025 F3 0.46 F25 0.235 Fire
self 0.05 F28 0.28 Empty 0.025 F3 0.46 F29 0.235 Fire
self 0.05 F32 0.28 Empty 0.025 F3 0.46 F33 0.235 Fire
element F21 126 20 127 -250 0 1 0 0
element F25 20 245 16 -250 0 1 0 0
element F29 17 36 245 -250 0 1 0 0
element F33 246 252 17 -250 0 1 0 0
self 0.18 F21 0.54 F20 0.46 Empty
self 0.18 F25 0.54 F24 0.46 Empty
self 0.18 F29 0.54 F28 0.46 Empty
self 0.18 F33 0.54 F32 0.46 Empty
neighbor 0.0035 F21 Empty 1.0 F21 F21
neighbor 0.0035 F25 Empty 1.0 F25 F25
neighbor 0.0035 F29 Empty 1.0 F29 F29
neighbor 0.0035 F33 Empty 1.0 F33 F33

#Dissolves some things in the mod, such as basic things, except waves from an active MK56, a block, or an activated MK56.
element Dissolve 128 64 33 0 0 10 0 1
neighbor 1.0 Dissolve Connector 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Con2 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Static1 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Static2 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Static3 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Static4 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Static5 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Static6 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Static7 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Static8 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Static9 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Static10 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve IntegratedCircuit 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Static11 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Conversion1 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Conversion2 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Fire 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Electricity 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve OutputTransformer 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Napalm 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Nitro 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Slime 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Gunpowder 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Beam1 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Beam2 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Wire1 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Wire2 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Orb1 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Orb1A 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Orb1B 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Orb2 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Orb2A 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Orb2B 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Firework 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Owko 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve C-4 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Nuke 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve PETN 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Extinguisher 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve InfuserRed 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve InfuserBlue 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve InfuserGreen 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve InfuserYellow 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Pin 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve PinB 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve PinC 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve PinD 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve PinE 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve PinF 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve PinG 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve PinH 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve PinI 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Acid 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve YellowInfuser 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve BlueInfuser 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve RedInfuser 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve GreenInfuser 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Capacitor 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve CAPA1 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve CAPA2 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve CAPA3 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve CAPA4 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve capacitor 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve SpectrumEnd 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Orange38 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Purple42 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve White64 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve TNT 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Firecracker 1.0 Dissolve Dissolve
pexplosion Fall1 Dissolve 15 Dissolve
pexplosion Fall2 Dissolve 15 Dissolve
neighbor 1.0 Dissolve Fall3 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve BasicCon 1.0 Dissolve Dissolve
neighbor 1.0 Dissolve Sand 1.0 Dissolve Dissolve
self 0.04 Dissolve 0.99 Empty 0.01 DBLAST
element DBLAST 0 4 0 0 0 0 0 0
pexplosion DBLAST Dissolve 8 Dissolve
pexplosion DBLAST Empty 8 Dissolve

#Acid. It burns through almost EVERYTHING. The main thing it is immune to is Acidwall. Acid can be dissolved with Dissolve.
element Acid 24 24 130 20 0.1 1 0.3 1
neighbor 0.95 Acid Connector 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Static1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Static2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Static3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Static4 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Static5 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Static6 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Static7 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Static8 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Static9 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Static10 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Static11 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Con2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BasicCon 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid IntegratedCircuit 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid INCI2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid INCI3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid INCI4 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid INCI5 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid INCI5-1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid INCI5-2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid INCI5-3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Electricity 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fire 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Tetrasulfide 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Torch 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid VoltSource 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Tetraleak 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Pin 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid PinB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid PinC 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid PinD 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid PinE 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid PinF 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid PinG 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid PinH 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid PinI 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Gunpowder 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Owko 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Nitro 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Napalm 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid C-4 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Beam1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Beam2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Wire1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Wire2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Capacitor 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Beam1B 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Beam2B 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Beam1Waves 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Beam1End 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid OutputTransformer 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid InputTransformer 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Conversion1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Conversion2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Conversion3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Firework 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Firecracker 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid F2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid F3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid F4 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid F5 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid F6 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid F7 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid F8 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid F20 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid F24 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid F28 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid F32 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Blue19 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Black25 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Red14 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Yellow15 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid White64 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sand 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Extinguisher 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Orange38 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Purple42 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid YellowInfuser 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid RedInfuser 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid GreenInfuser 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BlueInfuser 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid InfuserRed 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid InfuserBlue 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid InfuserGreen 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid InfuserYellow 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid YI 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BI 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid RI 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid GI 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid MK56 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Virus 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Virud 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid F21 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid F25 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid F29 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid F33 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid IT2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid IT3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid IT4 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid IT5 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid CAPA1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid CAPA2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid CAPA3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid CAPA4 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid capacitor 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fall1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fall2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fall3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Resistor 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid R2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid R3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Orb1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Orb2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Slime 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Nuke 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid PETN 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid TNT 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Resistor2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Resistor3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Thorga 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid DetInfuser 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid RedBlock 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BlueBlock 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid GreenBlock 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid YellowBlock 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Key 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Lock 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Spectrum 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid SpectrumEnd 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BT1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BT2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BT3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BT4 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BT5 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BT6 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid SignalWave 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid SignalDust 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid InfuserSpectrum 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid LockOpen 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid SpWaveEnd 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid SpectrumInfuser 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Orb1A 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Orb1B 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Orb2A 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Orb2B 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Orb1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Orb2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid SpectrumE 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid red14 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Dots1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Dots2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Dots3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Dots4 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Dots5 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Dots6 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Burst1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Burst2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Burst3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Burst4 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Burst5 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Burst6 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Burst7 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Burst8 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Drop1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Drop2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Drop3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Drop4 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Drop5 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fw2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fw3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fw4 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fw5 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fw6 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fw7 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fw8 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fw9 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fw10 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fw11 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fw12 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fw13 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fw14 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fw15 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid RFIRE 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Nitrod 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid dOwko 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid eOwko 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid fOwko 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Stream1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Stream2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Stream3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Bluefire 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Bluefire2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Greenfire 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Greenfire2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Yellowfire 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Yellowfire2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid C4 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid C5 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid DF 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Firescape 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid SSStatic 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid INCI6 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid CE2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid CE3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid CE4 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ClusterEnd 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid W64-1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid W64-2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid W64-3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Firem 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Firemm 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Firemmm 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Dust 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid P42-1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid P42-2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid P42-3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Napalm3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Napalm2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid G1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid G3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid G2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Wall 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Comet 0.95 Acid Empty 0.05 Acid Acid

#An acid wall, impermeable to a burn from acid. This is the only thing that can hold acid, and doens't melt away with dissolve.
element Acidwall 137 137 137 0 0 2 0 1

#A faster connector than the main one. It is used the same way, with the same orbs, and explodes faster and more accurately.
element BasicCon 109 27 183 0 0 1 0 1
neighbor 1.0 BasicCon Electricity 1.0 BC1 Electricity
element BC1 109 27 184 0 0 1 0 0
neighbor 1.0 BasicCon BC1 1.0 BC1 BC1
neighbor 1.0 BC1 Orb1A 1.0 BC1 Fall1
neighbor 1.0 BC1 Orb2A 1.0 BC1 Fall2
pexplosion Fall1 Empty 2 Fall1
pexplosion Fall2 Empty 2 Fall2
self 0.5 Fall1 0.9 Empty 0.1 Electricity
self 0.5 Fall2 0.9 Empty 0.1 Electricity
pexplosion Fall1 Fall2 2 Fall3
pexplosion Fall1 Fall3 20 Fall3
pexplosion Fall2 Fall3 20 Fall3
self 0.3 Fall3 0.9 Empty 0.1 Electricity
element Fall1 243 226 18 0 0 1 0 0
element Fall2 208 208 255 0 0 1 0 0
element Fall3 255 0 128 0 0 1 0 0
pexplosion Fall3 BasicCon 50 Fall2

#Refreshes the screen. Which is good, so you don't have to click refresh and reload.
element Refresh 18 19 20 0 0 0 0 1
pexplosion Refresh Refresh 1800 Empty
pexplosion Refresh Empty 1800 Empty

#Connector. Draw it so that orb1 and orb2 are connected to the connector, but also so that orb2 is above orb1, or else what happens will not work. Then zap the connector.
element Connector 0 128 129 0 0 1 0 1
element Orb1 25 25 200 0 0 1 0 1
element Orb2 25 200 25 0 0 1 0 1
pexplosion Orb1 Orb1 16 Orb1A
pexplosion Orb1 Empty 16 Orb1A
pexplosion Orb2 Orb2 16 Orb2A
pexplosion Orb2 Empty 16 Orb2A
element Orb1A 25 24 200 0 0 1 0 0
element Orb2A 25 200 24 0 0 1 0 0
self 0.1 Orb1 1.0 Orb1A
self 0.1 Orb2 1.0 Orb2A
neighbor 0.55 Electricity Connector 1.0 Electricity Con2
neighbor 1.0 Con2 Connector 1.0 Con2 Con2
neighbor 1.0 Con2 Orb1A 1.0 Con2 Orb1B
neighbor 1.0 Con2 Orb2A 1.0 Con2 Orb2B
neighbor 1.0 Orb2B Orb2A 1.0 Orb2B Orb2B
neighbor 1.0 Orb1B Orb1A 1.0 Orb1B Orb1B
element Orb1B 25 24 140 0 0 1 0 0
element Orb2B 25 140 25 0 0 1 0 0
element Con2 0 75 75 0 0 1 0 0
neighbor 0.4 Orb2B Empty 1.0 Orb2B Static2
neighbor 0.4 Orb1B Empty 1.0 Orb1B Static1
element Static1 0 237 237 -450 0 1 0.9 0
element Static2 0 236 236 450 0 1 0.9 0
neighbor 1.0 Con2 Static1 1.0 Con2 Empty
neighbor 1.0 Con2 Static2 1.0 Con2 Empty
neighbor 1.0 Static1 Empty 1.0 Static1 Static3
neighbor 1.0 Static2 Empty 1.0 Static2 Static4
element Static3 250 130 20 10000 0 1 0 0
element Static4 193 193 192 -10000 0 1 0 0
self 0.004 Static1 0.65 Empty 0.35 Electricity
self 0.004 Static2 0.65 Empty 0.35 Electricity
self 0.07 Static3 0.8 Empty 0.2 Electricity
self 0.07 Static4 0.8 Empty 0.2 Electricity
neighbor 0.0001 Static1 Static4 1.0 Static5 Static5
neighbor 0.0001 Static2 Static3 1.0 Static5 Static5
element Static5 251 247 238 0 0 0 0 0
pexplosion Static5 Empty 75 Static6
pexplosion Static6 Empty 20 Static7
pexplosion Static7 Empty 10 Static8
pexplosion Static8 Empty 1 Empty
element Static6 0 255 251 32760 0 0 0 0
element Static7 0 251 254 32760 0 0 0 0
element Static8 17 248 251 32760 0 0 0 0
self 0.2 Static5 0.5 Electricity 0.5 Static9
self 0.2 Static6 0.5 Electricity 0.5 Static9
self 0.2 Static7 0.5 Electricity 0.5 Static9
self 0.2 Static8 0.5 Electricity 0.5 Static9
pexplosion Static5 Electricity 2 Static5
pexplosion Static6 Electricity 2 Static6
pexplosion Static7 Electricity 2 Static7
pexplosion Static8 Electricity 2 Static8
element Static9 0 240 248 0 0 0 0 0
neighbor 0.75 Static9 Electricity 1.0 Static9 Static9
self 0.01 Static9 1.0 Empty
neighbor 0.00002967 Static1 Static9 1.0 Static10 Static10
neighbor 0.00002967 Static3 Static9 1.0 Static10 Static10
neighbor 0.00002967 Static2 Static9 1.0 Static10 Static10
neighbor 0.00002967 Static4 Static9 1.0 Static10 Static10
element Static10 0 0 6 0 0 0 0 0
pexplosion Static10 Static9 100 Static10
self 0.05 Static10 0.3 Empty 0.25 Electricity 0.25 Fire 0.2 Static11
pexplosion Static11 Static1 16 Static11
pexplosion Static11 Static2 16 Static11
pexplosion Static11 Static3 16 Static11
pexplosion Static11 Static4 16 Static11
pexplosion Static11 Static5 16 Static11
pexplosion Static11 Static6 16 Static11
pexplosion Static11 Static7 16 Static11
pexplosion Static11 Static8 16 Static11
pexplosion Static11 Static9 16 Static11
pexplosion Static11 Con2 16 Static11
pexplosion Static11 Orb1B 16 Static11
pexplosion Static11 Orb2B 16 Static11
element Static11 255 11 255 0 0 0 0 0
self 0.1 Static11 0.33 Empty 0.33 Fire 0.33 Electricity

#Draw beam1 somewhere, and beam2 somewhere, but do not make it so if beam1 were a virus, it would not touch beam2.
element Beam1 123 12 1 0 0 1 0 1
#Make sure also, that you don't draw just one of the beams, and then activate it with electricity, or it will slow the game down massively.
element Beam2 123 23 3 0 0 1 0 1
neighbor 1.0 Beam1 Electricity 1.0 Beam1B Electricity
element Beam1B 8 8 126 0 0 1 0 0
neighbor 1.0 Beam1B Beam1 1.0 Beam1B Beam1B
pexplosion Beam1B Beam1 1 Beam1B
neighbor 1.0 Beam1B Empty 1.0 Beam1B Beam1Waves
element Beam1Waves 1 2 3 0 0 0 0 0
neighbor 0.75 Beam1Waves Empty 1.0 Beam1Waves Beam1Waves
neighbor 1.0 Beam1Waves Beam2 1.0 Beam1End Beam2B
element Beam1End 0 255 0 0 0 1 0 0
neighbor 0.5 Beam1End Empty 1.0 Empty Beam1End
pexplosion Beam1Waves Beam1End 2 Beam1End
pexplosion Beam1End Beam1B 10 Beam1End
self 0.2 Beam1End 1.0 Empty
element Beam2B 8 8 251 0 0 1 0 0
neighbor 1.0 Beam2B Beam2 1.0 Beam2B Beam2B
neighbor 1.0 Beam2B Beam1Waves 1.0 Beam2B Beam1End
self 0.001 Beam2B 1.0 Electricity

#Makes pexplosions of electricity running through this output transformer.
element OutputTransformer 255 200 175 0 0 1 0 1
pexplosion OutputTransformer Electricity 25 Electricity

#Sparks with fire and electricity, but the result of the burning away is electricity.
element Conversion1 205 245 200 0 0 1 0 1
neighbor 1.0 Conversion1 Fire 1.0 Conversion1 Electricity
neighbor 0.75 Conversion1 Electricity 1.0 Electricity Electricity

#Sparks with fire and electricity, but the result of the burning away is fire.
element Conversion2 245 205 205 0 0 1 0 1
neighbor 1.0 Conversion2 Electricity 1.0 Conversion2 Fire
neighbor 0.75 Conversion2 Fire 1.0 Fire Fire

#Ooh... staticey...
element Electricity 240 240 20 -0.7 0.8 1 0.7 1
self 0.1 Electricity 1.0 Empty
neighbor 0.01 Electricity Empty 0.5 Electricity Electricity 0.5 Empty Electricity

#Any other electrical appratus that touches the waves will blow up.
element MK56 215 215 215 0 0 1 0 1
neighbor 1.0 Electricity MK56 1.0 Electricity AWire
neighbor 1.0 MK56 AWire 1.0 AWire AWire
pexplosion Virus Wire1 20 Electricity
pexplosion Virud Wire1 20 Electricity
pexplosion Virus Wire2 20 Electricity
pexplosion Virud Wire2 20 Electricity
pexplosion Virus Wire2B 20 Electricity
pexplosion Virud Wire2B 20 Electricity
pexplosion Virus Wire2C 20 Electricity
pexplosion Virud Wire2C 20 Electricity
pexplosion Virus Beam1 20 Electricity
pexplosion Virud Beam1 20 Electricity
pexplosion Virus Beam2 20 Electricity
pexplosion Virud Beam2 20 Electricity
pexplosion Virus OutputTransformer 20 Electricity
pexplosion Virud OutputTransformer 20 Electricity
pexplosion Virus Conversion1 20 Electricity
pexplosion Virud Conversion1 20 Electricity
pexplosion Virus Conversion2 20 Electricity
pexplosion Virud Conversion2 20 Electricity
pexplosion Virus Beam2B 20 Electricity
pexplosion Virud Beam2B 20 Electricity
pexplosion Virus Beam1B 20 Electricity
pexplosion Virud Beam1B 20 Electricity
pexplosion Virus InputTransformer 20 Virus
pexplosion Virud InputTransformer 20 Virus
pexplosion Virus Connector 20 Virus
pexplosion Virud Connector 20 Virus
pexplosion Virus Electricity 20 Virus
pexplosion Virud Electricity 20 Virus
pexplosion Virus InfuserGreen 20 Virus
pexplosion Virud InfuserGreen 20 Virus
pexplosion Virus InfuserRed 20 Virus
pexplosion Virud InfuserRed 20 Virus
pexplosion Virus InfuserYellow 20 Virus
pexplosion Virud InfuserYellow 20 Virus
pexplosion Virus InfuserBlue 20 Virus
pexplosion Virud InfuserBlue 20 Virus
pexplosion Virus BlueInfuser 20 Virus
pexplosion Virud BlueInfuser 20 Virus
pexplosion Virus RedInfuser 20 Virus
pexplosion Virud RedInfuser 20 Virus
pexplosion Virus GreenInfuser 20 Virus
pexplosion Virud GreenInfuser 20 Virus
pexplosion Virus YellowInfuser 20 Virus
pexplosion Virud YellowInfuser 20 Virus

#A wire that brings electricity through it, but dies afterwards, which is the difference between this and wire2.
element Wire1 180 180 180 0 0 1 0 1
pexplosion Wire1 Electricity 2 Electricity

#A wire that becomes a source for electricity, but only in some spots, not damaging the wire though.
element Wire2 185 185 185 0 0 1 0 1
pexplosion Wire2 Electricity 1 Wire2B
pexplosion Wire2 Wire2B 1 Wire2B
element Wire2B 186 186 187 0 0 1 0 0
self 0.001 Wire2B 1.0 Wire2C
pexplosion Wire2C Wire2B 1 Wire2C
element Wire2C 186 187 186 0 0 1 0 0
neighbor 1.0 Wire2C Empty 1.0 Wire2C Electricity
self 0.001 Wire2C 1.0 Wire2

element AWire 215 214 213 0 0 1 0 0
neighbor 1.0 AWire Empty 0.99 AWire Virus 0.01 Virus Virus

#Oooh... burney...
element Fire 255 50 50 -0.700000 0.700000 1 0 1
self 0.10 Fire 1.0 Empty

#A green powder that makes a mass explosion of fire, when it touches fire or tetrasulfide.
element Nitro 0 100 0 0.800000 1.000000 1 0 1
pexplosion Nitro Fire 250 Firex
self 0.2 Firex 1.0 Firet
pexplosion Firex Firet 100 Fired
neighbor 1.0 Nitro Tetrasulfide 1.0 Fire Nitro
element Firex 255 11 11 -0.7 0.7 1 0 0
self 0.2 Firet 1.0 Empty
element Firet 255 12 12 -0.7 0.7 1 0 0
pexplosion Fired Empty 70 Firee
pexplosion Firee Empty 30 Firef
element Fired 255 13 13 -0.7 0.7 1 0 0
element Firee 255 14 14 -0.7 0.7 1 0 0
element Firef 255 15 15 -0.7 0.7 1 0 0
self 0.3 Fired 1.0 Empty
self 0.3 Firee 1.0 Empty
self 0.3 Firef 0.95 Empty 0.05 Fire

#When it is set on fire, it makes a whole bunch of pink dust that flies up and has a chance of selfdestructing into fire. The weakest explosive in this mod though.
element Napalm 255 150 145 1.000000 1.000000 1 0 1
element Napalm2 255 150 145 -100 1.000000 1 0 0
pexplosion Napalm Fire 30 Napalm2
pexplosion Napalm Napalm2 30 Napalm2
neighbor 0.5 Napalm2 Empty 1.0 Napalm2 Fire
neighbor 0.9 Napalm Napalm2 1.0 Napalm2 Napalm2
self 0.0001 Napalm2 1.0 Napalm3
element Napalm3 255 150 146 1 1 1 1 0
pexplosion Napalm3 Empty 20 Fire
pexplosion Napalm3 Napalm2 20 Fire

#A gray powder that, when it is set on fire, makes a big blue circle that sends out yellow and orange fireballs capable of causing mass destruction.
element Gunpowder 86 86 86 0.8 1 1 0 1
pexplosion Fire Gunpowder 100 G1
pexplosion Gunpowder G1 100 G1
pexplosion G1 Empty 20 G2
pexplosion G2 Empty 2 G3
pexplosion Gunpowder G2 100 G1
pexplosion Gunpowder G3 100 G1
self 0.9 G3 1.0 Empty
self 0.017 G2 1.0 G1
element G1 16 16 255 -100 0 0 0 0
element G2 255 255 16 -100 0 0 0 0
element G3 255 2 4 0 0 0 0 0]
neighbor 0.09 G3 Empty 1.0 G3 Fire

#When this rather odd slime is set on fire, it makes a huge white burst that decays from the inside-out AND the outside-in.
element Slime 0 136 0 20 40 0.8 0 1
neighbor 1.0 Slime Fire 1.0 Slime Slimeh
neighbor 1.0 Slimeh Slime 1.0 Slimeh Slimei
neighbor 1.0 Slimei Slime 1.0 Slimei Slimeh
element Slimeh 0 128 0 0 0 0.8 100 0
element Slimei 129 129 0 0 0 0.8 100 0
element Slimej 0 130 0 0 0 0.8 5 0
neighbor 1.0 Slimeh Slimei 1.0 Slimej Slimej
pexplosion Slimej Empty 400 Slimex
pexplosion Slimex Empty 1 Slimey
self 1.0 Slimey 1.0 Empty
element Slimex 245 251 253 0 0 0 0 0
element Slimey 7 17 27 0 0 0 0 0
self 0.0001 Slimex 1.0 Slimez
pexplosion Slimez Slimex 1 Slimey
pexplosion Slimez Slimey 2 Empty
element Slimez 255 107 8 0 0 0 0 0
self 0.002 Slimez 1.0 Slimej

#...What?
element Virus 251 251 248 0 0 1 0 0
neighbor 0.8 Virus Empty 0.8 Virus Virus 0.2 Virus Virud
self 0.05 Virus 1.0 Virud
neighbor 1.0 Virud Virus 1.0 Virud Virud
self 0.07 Virud 1.0 Empty
element Virud 251 252 248 0 0 1 0 0

#Useless. Sand is, in the falling sand games.
element Sand 240 233 145 11.7 0.1 0.95 0.95 1
neighbor 0.007 Sand Empty 1.0 Empty Sand

#Doesn't work too well, but tries to extinguish fires. It isn't very helpful during explosions. If it is put on a torch, the torch will be destroyed.
element Extinguisher 194 193 192 45 0 1 0 1
neighbor 1.0 Extinguisher Fire 0.95 Extinguisher Foam 0.05 Extinguisher Extinguisher
element Foam 249 249 248 0 0 1 0 0
pexplosion Foam Fire 4 Foam
self 0.07 Foam 1.0 Empty
neighbor 0.001 Foam Empty 0.9 Foam Foam 0.1 Empty Empty