User:Zanzarina/Fiftieth Dimension Mod
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This mod, started on June 7, 2008 and finished on June 19, 2008, which is also my nineteenth mod by the way, is the sequel to my Fifth Dimension Mod for Enigma Sand 4. There are a few things you should know for maximum results. There are these five blasts, the Alpha Blast, Beta Blast, Gamma Blast, Omega Blast, and Pi Blast. They are all made possible with Morph Machines and creatures. Morph Machines twist the DNA of these strange creatures only perceivable to the eye whilst in the fiftieth dimension. Creatures are capable of causing chaos in the form of these five blasts, or other not-so-significant ones. Unstabilizing these blasts makes it even more amazing.
Alpha Blast: When Ionaxx touches Morph Machine 7 and that result touches Defragmentation, it makes this amazing wave that moves across the screen and then downward and destroys most of everything. To make it unstable, just use Unstabilize.
Beta Blast: Creanto touches Morph Machine 5 and then Water. If that result moves upward and touches Morph Machine 7, it creates the Beta Blast. If the Beta Blast touches Unstabilize, it, of couse, makes the Unstable Beta Blast.
Gamma Blast: When Folacc touches Morph Machine 5 and then that result touches Morph Machine 7, you get the Gamma Blast. Plus Unstabilize for UGB.
Omega Blast: This is the most complicated attack to get. Umagavice has to touch Morph Machine 7, and that has to touch Creanto which has touched Morph Machine 6, and the result of those two has to touch MM5 Umagavice. Omega Blast cannot be unstabilized.
Pi Blast: Pipsedu has to touch Morph Machine 8, which can only be created when Vatufre touches Morph Machine 6 and that changed Morph Machine 6 touches Morph Machine 7.
Why are the morph machines named 5, 6, 7, and 8 instead of 1, 2, 3, and 4? Because Morph Machines 1, 2, 3, and 4 were in Fifth Dimension Mod for Enigma Sand 4.
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, file subversion 2 #Fiftieth Dimension Mod #195 elements. 77.25% maxed out. 64.9 KB size. #Created by sandcastle. #Started June 7, 2008. #Finished June 19, 2008. group Stuff Empty Wall Electricity Refresh Acid AcidWall Defragmentation Earthquake Fire Ground Immune Mineral Oil Replicator Salt Sand Selfdestruct Unstabilize VisibilityZero WallGon Water group MorphMachines Empty Wall Electricity Refresh MorphMachine5 MorphMachine6 MorphMachine7 Diffuse Powderize Solidify group Circuits Empty Wall Electricity Refresh Wire1 Wire2 Wire3 Microfarads Picofarads OutputTransformer InputTransformer SparkTube Sparks Surge CrazyZapper Relay Missiles ElecWeed group Creatures Empty Wall Electricity Refresh Pipsedu Vatufre Ionaxx Creanto Folacc Umagavice Nuleca group Convenience Empty Wall Electricity Refresh BigBlank SuperBlank HyperBlank BigBarrier SuperBarrier HyperBarrier #50th dimension! Is it even possible!? element Empty 0 0 0 0 0 1 0 1 #Acid cannot dissolve this, but this can be copied by replicator. element AcidWall 128 45 169 0 0 1 0 1 neighbor 0.0075 AcidWall Acid 1.0 AcidWall Empty neighbor 1.0 AcidWall Replicator 1.0 AcidWall AcidWall #Replicator cannot copy this, but acid can dissolve this. element Immune 169 45 128 0 0 1 0 1 neighbor 0.0075 Immune Replicator 1.0 Immune Empty neighbor 1.0 Immune Acid 0.95 Empty Acid 0.05 Acid Acid neighbor 1.0 Acid Replicator 1.0 Empty Empty #Nuh. It's sand... This was a big deal in Hidden Desert, but in a Fiftieth Dimension... not so much. Put this in a wall container and add heat to the bottom to make it bubble. element Sand 237 208 128 2 1.1 1 0.9 1 neighbor 0.0001 Sand Empty 1.0 Sand SandU hotneighbor 88 Sand Wall neighbor 0.1 Sand Wall 1.0 SandBubble Wall element SandBubble 255 255 255 -100 0 0 0 0 pexplosion SandBubble Empty 7 Sand element SandU 0 0 1 -1000 0 1 0 0 self 0.001 SandU 1.0 Sand #Watre. I didn't spell that wrong. Creanto loves this. Shoots... happiness into the air. element Water 0 0 233 200 30 1 1 1 hotself 98 Water self 0.2 Water 1.0 Steam element Steam 0 128 128 -1000 0 0.8 0 0 self 0.005 Steam 0.9 Empty 0.1 Water neighbor 1.0 Water Creanto 1.0 Water Happiness element Happiness 255 0 0 -1000 0 1 0 0 element Happiness2 255 255 0 -1000 0 1 0 0 element Happiness3 0 0 255 -1000 0 1 0 0 neighbor 0.01 Happiness Empty 1.0 Happiness Happiness2 neighbor 0.1 Happiness2 Empty 1.0 Happiness2 Happiness3 neighbor 0.1 Happiness3 Empty 1.0 Empty Empty neighbor 0.01 Happiness Happiness2 1.0 Happiness2 Happiness2 neighbor 0.01 Happiness2 Happiness3 1.0 Happiness3 Happiness3 #Oil. Fire. Yeah, well. Boring. element Oil 128 64 0 200 0.01 1 1.00000001 1 hotself 98 Oil self 1.0 Oil 1.0 Fire #SATL! DIDN'T SPELL THAT WONG! element Salt 255 255 255 6.25 5.525 1.000000000005 0.95 1 #Fiore. element Fire 255 0 0 -1250 0 1 8 1 self 0.12 Fire 1.0 Empty #This is similar to the crystal in Burning Sand. Normally, my Crystal is the source for Salt, so I am just calling this Mineral. There is no point to this element. It dies with electricity. element Mineral 220 220 220 0 0 1 0 1 self 0.02 Mineral 1.0 Mineral2 element Mineral2 220 220 220 0 0 1 0 0 self 0.7 Mineral2 1.0 Mineral neighbor 1.0 Mineral2 Empty 1.0 Mineral Mineral neighbor 1.0 Mineral Electricity 1.0 Electricity Electricity neighbor 1.0 Mineral2 Electricity 1.0 Electricity Electricity #YOU CAN NO SEE IT!! Unless you use Electricity. element VisibilityZero 1 0 0 0 0 1 0 1 neighbor 1.0 VisibilityZero Electricity 1.0 Visible Electricity neighbor 1.0 VisibilityZero Visible 1.0 Visible Visible element Visible 255 64 222 0 0 1 0 0 #Grows in Electricity, dies with a current from Wire3. element ElecWeed 0 128 0 0 0 1 0 1 neighbor 1.0 ElecWeed Electricity 1.0 ElecWeed ElecWeed neighbor 1.0 ElecWeed Current 1.0 DieWeed Current pexplosion DieWeed ElecWeed 4 DieWeed element DieWeed 255 128 255 0 0 1 0 0 neighbor 1.0 DieWeed Empty 0.51 Empty Empty 0.49 DieWeed DieWeed self 0.1 DieWeed 1.0 Empty #Gets rid of Wall. Convenient when you have solidified fallen MM5, MM6, or MM7 powder in a container and you want to get rid of the wall. element WallGon 255 93 0 0 0 1 0 1 self 0.05 WallGon 1.0 Empty pexplosion WallGon Wall 2 WallGon #Turns MM5, MM6, or MM7 into a useless powder that none of the creatures can use. The advantage is that it falls. Also, using Solidify on this powder converts it back to it's original state. element Powderize 149 44 108 2 2 1 0 1 self 0.06 Powderize 1.0 Empty neighbor 1.0 Powderize MorphMachine5 1.0 Powderize MM5Powder neighbor 1.0 Powderize MorphMachine6 1.0 Powderize MM6Powder neighbor 1.0 Powderize MorphMachine7 1.0 Powderize MM7Powder element MM5Powder 255 255 255 200 400 1 0.5 0 element MM6Powder 255 255 255 200 400 1 0.5 0 element MM7Powder 255 255 255 200 400 1 0.5 0 neighbor 1.0 MM5Powder MorphMachine5 1.0 MM5Powder MM5Powder neighbor 1.0 MM6Powder MorphMachine6 1.0 MM6Powder MM6Powder neighbor 1.0 MM7Powder MorphMachine7 1.0 MM7Powder MM7Powder #Turns the useless MM5, MM6, or MM7 powder back into the solid form. element Solidify 108 44 149 0 0 1 0 1 neighbor 1.0 Solidify MM5Powder 1.0 Solidify2 BacktoMM5 neighbor 1.0 Solidify MM6Powder 1.0 Solidify2 BacktoMM6 neighbor 1.0 Solidify MM7Powder 1.0 Solidify2 BacktoMM7 element Solidify2 108 44 149 0 0 1 0 0 neighbor 1.0 Solidify Solidify2 1.0 Solidify2 Solidify2 self 0.09 Solidify2 1.0 Empty neighbor 1.0 MM5Powder BacktoMM5 1.0 BacktoMM5 BacktoMM5 neighbor 1.0 MM6Powder BacktoMM6 1.0 BacktoMM6 BacktoMM6 neighbor 1.0 MM7Powder BacktoMM7 1.0 BacktoMM7 BacktoMM7 self 0.01 BacktoMM5 1.0 MorphMachine5 self 0.01 BacktoMM6 1.0 MorphMachine6 self 0.01 BacktoMM7 1.0 MorphMachine7 element BacktoMM5 0 0 255 0 0 1 0 0 element BacktoMM6 0 0 255 0 0 1 0 0 element BacktoMM7 0 0 255 0 0 1 0 0 #When this powder is charged, it releases electrifying missiles that destroy Wall and spread electricity. Think of it as an electrical Owko. element Missiles 228 174 12 2 3 1 1 1 neighbor 1.0 Missiles Electricity 1.0 M1 Electricity neighbor 1.0 Missiles Current 1.0 M1 Current neighbor 1.0 Missiles M1 1.0 M1 M1 element M1 178 124 0 2 3 1 0.5 0 self 0.005 M2 1.0 M3 neighbor 0.01 M1 Empty 0.4 M2 M2 0.6 Empty Empty element M2 255 255 255 -1000 0 1 0 0 neighbor 1.0 M2 Missiles 1.0 M2 Electricity neighbor 1.0 M3 Missiles 1.0 M3 Electricity neighbor 0.05 M2 Empty 0.7 M2 M3 0.3 M2 Electricity element M3 128 0 0 0 0 1 0 0 neighbor 1.0 M3 Empty 1.0 Empty M3 self 0.05 M3 1.0 Empty neighbor 1.0 M2 Wall 1.0 Empty Empty pexplosion M2 Wall 4 Empty #Works with Wire3. The first time the current hits it, it does nothing, but it allows a current to move pass the second time around. element Relay 64 128 255 0 0 1 0 1 neighbor 1.0 Relay Current 1.0 Relait Current element Relait 255 255 255 0 0 1 0 0 neighbor 1.0 Relay Relait 1.0 Relait Relait neighbor 1.0 Relait Current 1.0 Relait Static self 0.03 Relait 1.0 Wire3 #Burns through everything. element Acid 200 255 64 200 45 1 0.9 1 neighbor 1.0 Acid Sand 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid SandBubble 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid SandU 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Water 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Steam 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Happiness 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Happiness2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Oil 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Salt 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Fire 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Mineral 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Mineral2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid VisibilityZero 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Visible 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ElecWeed 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid DieWeed 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid WallGon 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Powderize 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM5Powder 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM6Powder 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM7Powder 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Solidify 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Solidify2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BacktoMM5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BacktoMM6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Missiles 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid M1 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid M2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid M3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Relay 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Relait 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Nuleca 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Nuleca2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Nuleca3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Null 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Null2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Null3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Null4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM8Nuleca 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM8Nuleca2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM8Nuleca3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Umagavice 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Umagavice2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM7Umagavice 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM5Umagavice 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM5Umagavice2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM5\7Umagavice 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Omega 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Omega2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Omega3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Omega4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Omega5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Omega6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Omega7 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Omega8 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Omega9 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Omega10 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Omega11 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Omega12 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Omega13 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Folacc 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Folacc2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM5Folacc 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid DeathF? 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid DeathF?? 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM5FolaccDeath 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM5Folacc2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Gamma 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Gamma2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Gamma3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Creanto 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Creanto2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM5Creanto 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM5Creanto! 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM5WCreanto 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid CreantoWater 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid TransformedCreanto 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM6Creanto 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Ground 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Soil 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Rock 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Tremor 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Beta 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Beta2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Beta3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Beta4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Beta5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Beta6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Beta7 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Beta8 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Beta9 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Beta9? 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Firexx 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid HeatWave 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Firex2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Firex5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Firex6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta3? 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta3. 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ER 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta7 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta8 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta9 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta10 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta11 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta12 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta13 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta14 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta15 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta6, 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta7, 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta8, 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta9, 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta10, 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta11, 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta12, 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta13, 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta14, 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableBeta15, 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM8Creanto 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM8Creanto2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM8Creanto4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM8Creanto5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM8Creanto6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM8Creanto8 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM8Creanto7 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM8Creanto3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid SparkTube 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid CrazyZapper 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ElectricityR 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ElectricityW 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ElectricityZ 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ElekBomb 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Surge 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Firex 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Firet 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Fired 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Firee 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Firef 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Ionaxx 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Ionaxx2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM7Ionaxx 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Alpha 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Alpha2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Alpha3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Alpha4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Unstabilize 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableGamma 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableGamma2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid UnstableGamma3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Pipsedu 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Pipsedu2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PWall 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MM8Pipsedu 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Pi 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Pi2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Pi3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Pi4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Pi5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Pi6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Pi7 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Pi8 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Vatufre 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Vatufre2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid VatufreDeath 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MorphMachine6? 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MorphMachine6?? 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MorphMachine6??? 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MorphMachine8 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MorphMachine8! 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Sparks 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Earthquake 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid EQ1 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid EQ2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid EQ3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid EQ3? 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid EmptyR 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid EQ5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid EQ6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid EQ7 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid EQ8 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Defragmentation 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Selfdestruct 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid SF2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid SF3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Diffuse 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Wall 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Refresh 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BigBlank 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid SuperBlank 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid HyperBlank 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BigBarrier 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid SuperBarrier 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid HyperBarrier 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid OutputTransformer 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Sbomm 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Sbom 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid InputTransformer 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid IPT 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid IPT2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid IPT3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid IPT4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid IPT5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Wire1 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Wire2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Wire2! 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Wire3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Current 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Static 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Electricity 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MorphMachine5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MorphMachine6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MorphMachine7 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Microfarads 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Picofarads 0.95 Acid Empty 0.05 Acid Acid #Copies everything. element Replicator 200 131 226 200 400 1 0.9 1 neighbor 1.0 Replicator Sand 1.0 Sand Sand neighbor 1.0 Replicator SandBubble 1.0 SandBubble SandBubble neighbor 1.0 Replicator SandU 1.0 SandU SandU neighbor 1.0 Replicator Water 1.0 Water Water neighbor 1.0 Replicator Steam 1.0 Steam Steam neighbor 1.0 Replicator Happiness 1.0 Happiness Happiness neighbor 1.0 Replicator Happiness2 1.0 Happiness2 Happiness2 neighbor 1.0 Replicator Happiness3 1.0 Happiness3 Happiness3 neighbor 1.0 Replicator Oil 1.0 Oil Oil neighbor 1.0 Replicator Salt 1.0 Salt Salt neighbor 1.0 Replicator Fire 1.0 Fire Fire neighbor 1.0 Replicator Mineral 1.0 Mineral Mineral neighbor 1.0 Replicator Mineral2 1.0 Mineral2 Mineral2 neighbor 1.0 Replicator VisibilityZero 1.0 VisibilityZero VisibilityZero neighbor 1.0 Replicator Visible 1.0 Visible Visible neighbor 1.0 Replicator ElecWeed 1.0 ElecWeed ElecWeed neighbor 1.0 Replicator DieWeed 1.0 DieWeed DieWeed neighbor 1.0 Replicator WallGon 1.0 WallGon WallGon neighbor 1.0 Replicator Powderize 1.0 Powderize Powderize neighbor 1.0 Replicator MM5Powder 1.0 MM5Powder MM5Powder neighbor 1.0 Replicator MM6Powder 1.0 MM6Powder MM6Powder neighbor 1.0 Replicator MM7Powder 1.0 MM7Powder MM7Powder neighbor 1.0 Replicator Solidify 1.0 Solidify Solidify neighbor 1.0 Replicator Solidify2 1.0 Solidify2 Solidify2 neighbor 1.0 Replicator BacktoMM5 1.0 BacktoMM5 BacktoMM5 neighbor 1.0 Replicator BacktoMM6 1.0 BacktoMM6 BacktoMM6 neighbor 1.0 Replicator Missiles 1.0 Missiles Missiles neighbor 1.0 Replicator M1 1.0 M1 M1 neighbor 1.0 Replicator M2 1.0 M2 M2 neighbor 1.0 Replicator M3 1.0 M3 M3 neighbor 1.0 Replicator Relay 1.0 Relay Relay neighbor 1.0 Replicator Relait 1.0 Relait Relait neighbor 1.0 Replicator Nuleca 1.0 Nuleca Nuleca neighbor 1.0 Replicator Nuleca2 1.0 Nuleca2 Nuleca2 neighbor 1.0 Replicator Nuleca3 1.0 Nuleca3 Nuleca3 neighbor 1.0 Replicator Null 1.0 Null Null neighbor 1.0 Replicator Null2 1.0 Null2 Null2 neighbor 1.0 Replicator Null3 1.0 Null3 Null3 neighbor 1.0 Replicator Null4 1.0 Null4 Null4 neighbor 1.0 Replicator MM8Nuleca 1.0 MM8Nuleca MM8Nuleca neighbor 1.0 Replicator MM8Nuleca2 1.0 MM8Nuleca2 MM8Nuleca2 neighbor 1.0 Replicator MM8Nuleca3 1.0 MM8Nuleca3 MM8Nuleca3 neighbor 1.0 Replicator Umagavice 1.0 Umagavice Umagavice neighbor 1.0 Replicator Umagavice2 1.0 Umagavice2 Umagavice2 neighbor 1.0 Replicator MM7Umagavice 1.0 MM7Umagavice MM7Umagavice neighbor 1.0 Replicator MM5Umagavice 1.0 MM5Umagavice MM5Umagavice neighbor 1.0 Replicator MM5Umagavice2 1.0 MM5Umagavice2 MM5Umagavice2 neighbor 1.0 Replicator MM5\7Umagavice 1.0 MM5\7Umagavice MM5\7Umagavice neighbor 1.0 Replicator Omega 1.0 Omega Omega neighbor 1.0 Replicator Omega2 1.0 Omega2 Omega2 neighbor 1.0 Replicator Omega3 1.0 Omega3 Omega3 neighbor 1.0 Replicator Omega4 1.0 Omega4 Omega4 neighbor 1.0 Replicator Omega5 1.0 Omega5 Omega5 neighbor 1.0 Replicator Omega6 1.0 Omega6 Omega6 neighbor 1.0 Replicator Omega7 1.0 Omega7 Omega7 neighbor 1.0 Replicator Omega8 1.0 Omega8 Omega8 neighbor 1.0 Replicator Omega9 1.0 Omega9 Omega9 neighbor 1.0 Replicator Omega10 1.0 Omega10 Omega10 neighbor 1.0 Replicator Omega11 1.0 Omega11 Omega11 neighbor 1.0 Replicator Omega12 1.0 Omega12 Omega12 neighbor 1.0 Replicator Omega13 1.0 Omega13 Omega13 neighbor 1.0 Replicator Folacc 1.0 Folacc Folacc neighbor 1.0 Replicator Folacc2 1.0 Folacc2 Folacc2 neighbor 1.0 Replicator MM5Folacc 1.0 MM5Folacc MM5Folacc neighbor 1.0 Replicator DeathF? 1.0 DeathF? DeathF? neighbor 1.0 Replicator DeathF?? 1.0 DeathF?? DeathF?? neighbor 1.0 Replicator MM5FolaccDeath 1.0 MM5FolaccDeath MM5FolaccDeath neighbor 1.0 Replicator MM5Folacc2 1.0 MM5Folacc2 MM5Folacc2 neighbor 1.0 Replicator Gamma 1.0 Gamma Gamma neighbor 1.0 Replicator Gamma2 1.0 Gamma2 Gamma2 neighbor 1.0 Replicator Gamma3 1.0 Gamma3 Gamma3 neighbor 1.0 Replicator Creanto 1.0 Creanto Creanto neighbor 1.0 Replicator Creanto2 1.0 Creanto2 Creanto2 neighbor 1.0 Replicator MM5Creanto 1.0 MM5Creanto MM5Creanto neighbor 1.0 Replicator MM5Creanto! 1.0 MM5Creanto! MM5Creanto! neighbor 1.0 Replicator MM5WCreanto 1.0 MM5WCreanto MM5WCreanto neighbor 1.0 Replicator CreantoWater 1.0 CreantoWater CreantoWater neighbor 1.0 Replicator TransformedCreanto 1.0 TransformedCreanto TransformedCreanto neighbor 1.0 Replicator MM6Creanto 1.0 MM6Creanto MM6Creanto neighbor 1.0 Replicator Ground 1.0 Ground Ground neighbor 1.0 Replicator Rock 1.0 Rock Rock neighbor 1.0 Replicator Soil 1.0 Soil Soil neighbor 1.0 Replicator Tremor 1.0 Tremor Tremor neighbor 1.0 Replicator Beta 1.0 Beta Beta neighbor 1.0 Replicator Beta2 1.0 Beta2 Beta2 neighbor 1.0 Replicator Beta3 1.0 Beta3 Beta3 neighbor 1.0 Replicator Beta4 1.0 Beta4 Beta4 neighbor 1.0 Replicator Beta5 1.0 Beta5 Beta5 neighbor 1.0 Replicator Beta6 1.0 Beta6 Beta6 neighbor 1.0 Replicator Beta7 1.0 Beta7 Beta7 neighbor 1.0 Replicator Beta8 1.0 Beta8 Beta8 neighbor 1.0 Replicator Beta9 1.0 Beta9 Beta9 neighbor 1.0 Replicator Beta9? 1.0 Beta9? Beta9? neighbor 1.0 Replicator Firexx 1.0 Firexx Firexx neighbor 1.0 Replicator HeatWave 1.0 HeatWave HeatWave neighbor 1.0 Replicator Firex2 1.0 Firex2 Firex2 neighbor 1.0 Replicator Firex5 1.0 Firex5 Firex5 neighbor 1.0 Replicator Firex6 1.0 Firex6 Firex6 neighbor 1.0 Replicator UnstableBeta 1.0 UnstableBeta UnstableBeta neighbor 1.0 Replicator UnstableBeta3? 1.0 UnstableBeta3? UnstableBeta3? neighbor 1.0 Replicator UnstableBeta3. 1.0 UnstableBeta3. UnstableBeta3. neighbor 1.0 Replicator UnstableBeta2 1.0 UnstableBeta2 UnstableBeta2 neighbor 1.0 Replicator UnstableBeta3 1.0 UnstableBeta3 UnstableBeta3 neighbor 1.0 Replicator UnstableBeta4 1.0 UnstableBeta4 UnstableBeta4 neighbor 1.0 Replicator UnstableBeta5 1.0 UnstableBeta5 UnstableBeta5 neighbor 1.0 Replicator ER 1.0 ER ER neighbor 1.0 Replicator UnstableBeta6 1.0 UnstableBeta6 UnstableBeta6 neighbor 1.0 Replicator UnstableBeta7 1.0 UnstableBeta7 UnstableBeta7 neighbor 1.0 Replicator UnstableBeta8 1.0 UnstableBeta8 UnstableBeta8 neighbor 1.0 Replicator UnstableBeta9 1.0 UnstableBeta9 UnstableBeta9 neighbor 1.0 Replicator UnstableBeta10 1.0 UnstableBeta10 UnstableBeta10 neighbor 1.0 Replicator UnstableBeta11 1.0 UnstableBeta11 UnstableBeta11 neighbor 1.0 Replicator UnstableBeta12 1.0 UnstableBeta12 UnstableBeta12 neighbor 1.0 Replicator UnstableBeta13 1.0 UnstableBeta13 UnstableBeta13 neighbor 1.0 Replicator UnstableBeta14 1.0 UnstableBeta14 UnstableBeta14 neighbor 1.0 Replicator UnstableBeta15 1.0 UnstableBeta15 UnstableBeta15 neighbor 1.0 Replicator UnstableBeta6, 1.0 UnstableBeta6, UnstableBeta6, neighbor 1.0 Replicator UnstableBeta7, 1.0 UnstableBeta7, UnstableBeta7, neighbor 1.0 Replicator UnstableBeta8, 1.0 UnstableBeta8, UnstableBeta8, neighbor 1.0 Replicator UnstableBeta9, 1.0 UnstableBeta9, UnstableBeta9, neighbor 1.0 Replicator UnstableBeta10, 1.0 UnstableBeta10, UnstableBeta10, neighbor 1.0 Replicator UnstableBeta11, 1.0 UnstableBeta11, UnstableBeta11, neighbor 1.0 Replicator UnstableBeta12, 1.0 UnstableBeta12, UnstableBeta12, neighbor 1.0 Replicator UnstableBeta13, 1.0 UnstableBeta13, UnstableBeta13, neighbor 1.0 Replicator UnstableBeta14, 1.0 UnstableBeta14, UnstableBeta14, neighbor 1.0 Replicator UnstableBeta15, 1.0 UnstableBeta15, UnstableBeta15, neighbor 1.0 Replicator MM8Creanto 1.0 MM8Creanto MM8Creanto neighbor 1.0 Replicator MM8Creanto2 1.0 MM8Creanto2 MM8Creanto2 neighbor 1.0 Replicator MM8Creanto3 1.0 MM8Creanto3 MM8Creanto3 neighbor 1.0 Replicator MM8Creanto4 1.0 MM8Creanto4 MM8Creanto4 neighbor 1.0 Replicator MM8Creanto5 1.0 MM8Creanto5 MM8Creanto5 neighbor 1.0 Replicator MM8Creanto6 1.0 MM8Creanto6 MM8Creanto6 neighbor 1.0 Replicator MM8Creanto7 1.0 MM8Creanto7 MM8Creanto7 neighbor 1.0 Replicator MM8Creanto8 1.0 MM8Creanto8 MM8Creanto8 neighbor 1.0 Replicator SparkTube 1.0 SparkTube SparkTube neighbor 1.0 Replicator CrazyZapper 1.0 CrazyZapper CrazyZapper neighbor 1.0 Replicator ElectricityR 1.0 ElectricityR ElectricityR neighbor 1.0 Replicator ElectricityW 1.0 ElectricityW ElectricityW neighbor 1.0 Replicator ElectricityZ 1.0 Electricity ElectricityZ neighbor 1.0 Replicator ElekBomb 1.0 ElekBomb ElekBomb neighbor 1.0 Replicator Surge 1.0 Surge Surge neighbor 1.0 Replicator Firex 1.0 Firex Firex neighbor 1.0 Replicator Firet 1.0 Firet Firet neighbor 1.0 Replicator Fired 1.0 Fired Fired neighbor 1.0 Replicator Firee 1.0 Firee Firee neighbor 1.0 Replicator Firef 1.0 Firef Firef neighbor 1.0 Replicator Ionaxx 1.0 Ionaxx Ionaxx neighbor 1.0 Replicator Ionaxx2 1.0 Ionaxx2 Ionaxx2 neighbor 1.0 Replicator MM7Ionaxx 1.0 MM7Ionaxx MM7Ionaxx neighbor 1.0 Replicator Alpha 1.0 Alpha Alpha neighbor 1.0 Replicator Alpha2 1.0 Alpha2 Alpha2 neighbor 1.0 Replicator Alpha3 1.0 Alpha3 Alpha3 neighbor 1.0 Replicator Alpha4 1.0 Alpha4 Alpha4 neighbor 1.0 Replicator Unstabilize 1.0 Unstabilize Unstabilize neighbor 1.0 Replicator UnstableGamma 1.0 UnstableGamma UnstableGamma neighbor 1.0 Replicator UnstableGamma2 1.0 UnstableGamma2 UnstableGamma2 neighbor 1.0 Replicator UnstableGamma3 1.0 UnstableGamma3 UnstableGamma3 neighbor 1.0 Replicator Pipsedu 1.0 Pipsedu Pipsedu neighbor 1.0 Replicator Pipsedu2 1.0 Pipsedu2 Pipsedu2 neighbor 1.0 Replicator PWall 1.0 PWall PWall neighbor 1.0 Replicator MM8Pipsedu 1.0 MM8Pipsedu MM8Pipsedu neighbor 1.0 Replicator Pi 1.0 Pi Pi neighbor 1.0 Replicator Pi2 1.0 Pi2 Pi2 neighbor 1.0 Replicator Pi3 1.0 Pi3 Pi3 neighbor 1.0 Replicator Pi4 1.0 Pi4 Pi4 neighbor 1.0 Replicator Pi5 1.0 Pi5 Pi5 neighbor 1.0 Replicator Pi6 1.0 Pi6 Pi6 neighbor 1.0 Replicator Pi7 1.0 Pi7 Pi7 neighbor 1.0 Replicator Pi8 1.0 Pi8 Pi8 neighbor 1.0 Replicator Vatufre 1.0 Vatufre Vatufre neighbor 1.0 Replicator Vatufre2 1.0 Vatufre2 Vatufre2 neighbor 1.0 Replicator VatufreDeath 1.0 VatufreDeath VatufreDeath neighbor 1.0 Replicator MorphMachine6? 1.0 MorphMachine6? MorphMachine6? neighbor 1.0 Replicator MorphMachine6?? 1.0 MorphMachine6?? MorphMachine6?? neighbor 1.0 Replicator MorphMachine6??? 1.0 MorphMachine6??? MorphMachine6??? neighbor 1.0 Replicator MorphMachine8 1.0 MorphMachine8 MorphMachine8 neighbor 1.0 Replicator MorphMachine8! 1.0 MorphMachine8! MorphMachine8! neighbor 1.0 Replicator Sparks 1.0 Sparks Sparks neighbor 1.0 Replicator Earthquake 1.0 Earthquake Earthquake neighbor 1.0 Replicator EQ1 1.0 EQ1 EQ1 neighbor 1.0 Replicator EQ2 1.0 EQ2 EQ2 neighbor 1.0 Replicator EQ3 1.0 EQ3 EQ3 neighbor 1.0 Replicator EQ3? 1.0 EQ3? EQ3? neighbor 1.0 Replicator EmptyR 1.0 EmptyR EmptyR neighbor 1.0 Replicator EQ5 1.0 EQ5 EQ5 neighbor 1.0 Replicator EQ6 1.0 EQ6 EQ6 neighbor 1.0 Replicator EQ7 1.0 EQ7 EQ7 neighbor 1.0 Replicator EQ8 1.0 EQ8 EQ8 neighbor 1.0 Replicator Defragmentation 1.0 Defragmentation Defragmentation neighbor 1.0 Replicator Selfdestruct 1.0 Selfdestruct Selfdestruct neighbor 1.0 Replicator SF2 1.0 SF2 SF2 neighbor 1.0 Replicator SF3 1.0 SF3 SF3 neighbor 1.0 Replicator Diffuse 1.0 Diffuse Diffuse neighbor 1.0 Replicator Wall 1.0 Wall Wall neighbor 1.0 Replicator Refresh 1.0 Refresh Refresh neighbor 1.0 Replicator BigBlank 1.0 BigBlank BigBlank neighbor 1.0 Replicator SuperBlank 1.0 SuperBlank SuperBlank neighbor 1.0 Replicator HyperBlank 1.0 HyperBlank HyperBlank neighbor 1.0 Replicator BigBarrier 1.0 BigBarrier BigBarrier neighbor 1.0 Replicator SuperBarrier 1.0 SuperBarrier SuperBarrier neighbor 1.0 Replicator HyperBarrier 1.0 HyperBarrier HyperBarrier neighbor 1.0 Replicator OutputTransformer 1.0 OutputTransformer OutputTransformer neighbor 1.0 Replicator Sbomm 1.0 Sbomm Sbomm neighbor 1.0 Replicator Sbom 1.0 Sbom Sbom neighbor 1.0 Replicator InputTransformer 1.0 InputTransformer InputTransformer neighbor 1.0 Replicator IPT 1.0 IPT IPT neighbor 1.0 Replicator IPT2 1.0 IPT2 IPT2 neighbor 1.0 Replicator IPT3 1.0 IPT3 IPT3 neighbor 1.0 Replicator IPT4 1.0 IPT4 IPT4 neighbor 1.0 Replicator IPT5 1.0 IPT5 IPT5 neighbor 1.0 Replicator Wire1 1.0 Wire1 Wire1 neighbor 1.0 Replicator Wire2 1.0 Wire2 Wire2 neighbor 1.0 Replicator Wire2! 1.0 Wire2! Wire2! neighbor 1.0 Replicator Wire3 1.0 Wire3 Wire3 neighbor 1.0 Replicator Current 1.0 Current Current neighbor 1.0 Replicator Static 1.0 Static Static neighbor 1.0 Replicator Electricity 1.0 Electricity Electricity neighbor 1.0 Replicator MorphMachine5 1.0 MorphMachine5 MorphMachine5 neighbor 1.0 Replicator MorphMachine6 1.0 MorphMachine6 MorphMachine6 neighbor 1.0 Replicator MorphMachine7 1.0 MorphMachine7 MorphMachine7 neighbor 1.0 Replicator Microfarads 1.0 Microfarads Microfarads neighbor 1.0 Replicator Picofarads 1.0 Picofarads Picofarads #NYOO-LUH-CAH. Is compatible with MM8. Not compatible with MM6 or MM7. element Nuleca 255 25 36 2000 0 1 0 1 neighbor 0.2 Nuleca Empty 0.5 Nuleca2 Empty 0.5 Empty Nuleca neighbor 1.0 Nuleca Nuleca2 1.0 Nuleca2 Nuleca2 neighbor 0.2 Nuleca2 Empty 0.5 Nuleca3 Empty 0.5 Empty Nuleca2 neighbor 1.0 Nuleca2 Nuleca3 1.0 Nuleca3 Nuleca3 neighbor 0.2 Nuleca3 Empty 0.5 Nuleca Empty 0.5 Empty Nuleca3 neighbor 1.0 Nuleca3 Nuleca 1.0 Nuleca Nuleca element Nuleca2 19 203 48 -20000 0 1 0 0 element Nuleca3 255 255 255 -0.001 1 1 0 0 neighbor 1.0 Nuleca MorphMachine5 1.0 Null MorphMachine5 neighbor 1.0 Nuleca2 MorphMachine5 1.0 Null MorphMachine5 neighbor 1.0 Nuleca3 MorphMachine5 1.0 Null MorphMachine5 pexplosion Null Nuleca 250 Null2 pexplosion Null Nuleca2 250 Null2 pexplosion Null Nuleca3 250 Null2 element Null 255 255 0 0 0 1 0 0 element Null2 255 255 4 0 0 1 0 0 self 0.001 Null 1.0 Null2 pexplosion Null Null2 250 Null2 neighbor 1.0 Null Empty 1.0 Empty Null neighbor 1.0 Null2 Empty 1.0 Null2 Null3 element Null3 0 255 0 0 0 1 0 0 pexplosion Null3 Empty 2 Null3 self 0.0008 Null3 1.0 Null4 element Null4 2 2 2 0 0 1 0 0 self 0.7 Null4 1.0 Empty pexplosion Null3 Null4 6 Null4 neighbor 1.0 Nuleca MorphMachine8 1.0 MM8Nuleca MorphMachine8 neighbor 1.0 Nuleca2 MorphMachine8 1.0 MM8Nuleca MorphMachine8 neighbor 1.0 Nuleca3 MorphMachine8 1.0 MM8Nuleca MorphMachine8 pexplosion Nuleca MM8Nuleca 250 MM8Nuleca pexplosion Nuleca2 MM8Nuleca 250 MM8Nuleca pexplosion Nuleca3 MM8Nuleca 250 MM8Nuleca element MM8Nuleca 255 128 85 -1000 0 1 0 0 self 0.01 MM8Nuleca 0.99 Empty 0.01 MM8Nuleca2 element MM8Nuleca2 2 2 2 0 0 1 0 0 pexplosion MM8Nuleca2 Empty 33 MM8Nuleca3 element MM8Nuleca3 255 255 0 200 0 1 0 0 neighbor 0.1 MM8Nuleca3 Empty 0.5 MM8Nuleca3 MM8Nuleca3 0.5 Empty Empty self 0.1 MM8Nuleca3 1.0 Empty #OOO-MAG-UH-VYS. If MM7 Umagavice touches MM6 Creanto and that result touches MM5 Umagavice, Omega Blast occurs. Not compatible with MM6. element Umagavice 50 100 75 23175 62 1 1.09 1 neighbor 0.09 Umagavice Empty 0.99 Empty Umagavice 0.01 Umagavice Umagavice2 element Umagavice2 255 255 255 20 0 0.9 0 0 hotneighbor 65 Umagavice Umagavice2 neighbor 0.7 Umagavice Umagavice2 1.0 Umagavice2 Umagavice2 self 0.4 Umagavice2 1.0 Umagavice hotself 98 Umagavice self 1.0 Umagavice 1.0 Umagavice neighbor 1.0 Umagavice MorphMachine7 1.0 MM7Umagavice MorphMachine7 neighbor 1.0 Umagavice2 MorphMachine7 1.0 MM7Umagavice MorphMachine7 neighbor 1.0 Umagavice MM7Umagavice 1.0 MM7Umagavice MM7Umagavice neighbor 1.0 Umagavice2 MM7Umagavice 1.0 MM7Umagavice MM7Umagavice element MM7Umagavice 255 255 0 0 0 1 0 0 neighbor 1.0 Umagavice MorphMachine5 1.0 MM5Umagavice MorphMachine5 neighbor 1.0 Umagavice2 MorphMachine5 1.0 MM5Umagavice MorphMachine5 neighbor 1.0 Umagavice MM5Umagavice 1.0 MM5Umagavice MM5Umagavice neighbor 1.0 Umagavice2 MM5Umagavice 1.0 MM5Umagavice MM5Umagavice element MM5Umagavice 2 3 4 -1 0 1 0 0 neighbor 1.0 MM5Umagavice Empty 1.0 MM5Umagavice MM5Umagavice neighbor 1.0 MM5Umagavice MM5Umagavice2 1.0 MM5Umagavice MM5Umagavice2 pexplosion MM5Umagavice Empty 30 MM5Umagavice2 element MM5Umagavice2 200 255 255 0 0 1 0 0 neighbor 0.099 MM5Umagavice2 Empty 1.0 Empty Empty neighbor 1.0 Umagavice MM5Umagavice 1.0 MM5Umagavice MM5Umagavice neighbor 1.0 Umagavice2 MM5Umagavice 1.0 MM5Umagavice MM5Umagavice neighbor 1.0 MM5Umagavice2 MM7Umagavice 1.0 MM5\7Umagavice MM5\7Umagavice neighbor 1.0 MM6Creanto MM7Umagavice 1.0 MM6Creanto MM6Creanto self 0.0001 MM5Umagavice 1.0 Empty element MM5\7Umagavice 0 128 0 0 0 1 0 0 neighbor 1.0 MM5\7Umagavice MM6Creanto 1.0 Omega Omega element Omega 255 255 255 0 0 1 0 0 pexplosion Omega Umagavice 10 Omega pexplosion Omega Umagavice2 10 Omega pexplosion Omega MM5Umagavice 10 Omega pexplosion Omega MM5Umagavice2 10 Omega pexplosion Omega MM6Creanto 10 Omega pexplosion Omega Creanto 10 Omega pexplosion Omega Creanto2 10 Omega pexplosion Omega MM7Umagavice 10 Omega pexplosion Omega MorphMachine5 10 Omega pexplosion Omega MorphMachine6 10 Omega pexplosion Omega MorphMachine7 10 Omega pexplosion Omega MM5\7Umagavice 10 Omega pexplosion Omega2 Umagavice 10 Omega2 pexplosion Omega2 Umagavice2 10 Omega2 pexplosion Omega2 MM5Umagavice 10 Omega2 pexplosion Omega2 MM5Umagavice2 10 Omega2 pexplosion Omega2 MM6Creanto 10 Omega2 pexplosion Omega2 Creanto 10 Omega2 pexplosion Omega2 Creanto2 10 Omega2 pexplosion Omega2 MM7Umagavice 10 Omega2 pexplosion Omega2 MorphMachine5 10 Omega2 pexplosion Omega2 MorphMachine6 10 Omega2 pexplosion Omega2 MorphMachine7 10 Omega2 pexplosion Omega2 MM5\7Umagavice 10 Omega2 self 0.99 Omega 1.0 Omega2 self 0.99 Omega2 1.0 Omega neighbor 0.01 Omega Empty 1.0 Omega Omega3 neighbor 0.01 Omega2 Empty 1.0 Omega2 Omega3 self 0.99 Omega3 1.0 Omega3 neighbor 0.01 Omega3 Empty 1.0 Omega3 Omega4 self 0.99 Omega4 1.0 Omega4 neighbor 0.01 Omega4 Empty 1.0 Omega4 Omega5 self 0.99 Omega5 1.0 Omega5 neighbor 0.01 Omega5 Empty 1.0 Omega5 Omega6 element Omega3 255 0 0 0 0 1 0 0 element Omega4 0 255 0 0 0 1 0 0 element Omega5 0 0 255 0 0 1 0 0 element Omega2 255 128 128 0 0 1 0 0 element Omega6 0 255 255 -1 0 1 0 0 pexplosion Omega6 Omega 100 Omega6 pexplosion Omega6 Omega2 100 Omega6 pexplosion Omega6 Omega3 100 Omega6 pexplosion Omega6 Omega4 100 Omega6 pexplosion Omega6 Omega5 100 Omega6 neighbor 1.0 Omega6 Omega6 1.0 Omega6 Empty pexplosion Omega6 Empty 16 Omega7 neighbor 1.0 Omega6 Empty 1.0 Omega6 Omega6 neighbor 1.0 Omega6 Omega7 1.0 Omega6 Omega7 neighbor 0.06 Omega7 Empty 1.0 Empty Empty element Omega7 0 1 0 0 0 1 0 0 self 0.2 Omega6 1.0 Omega8 self 1.0 Omega8 0.99 Omega6 0.01 Omega9 element Omega9 0 0 0 0 0 1 0 0 self 1.0 Omega9 0.5 Omega6 0.25 Omega8 0.25 Omega10 element Omega8 0 0 0 0 1 0 0 element Omega10 4 4 4 0 0 1 0 0 pexplosion Omega10 Omega7 1700 Omega11 pexplosion Omega10 Omega6 1700 Omega11 pexplosion Omega10 Empty 1700 Omega11 element Omega11 255 255 0 0 0 1 0 0 neighbor 1.0 Omega11 Empty 1.0 Empty Empty self 0.001 Omega11 0.99 Omega10 0.01 Omega12 pexplosion Omega12 Omega11 1000 Omega12 element Omega12 255 255 0 0 0 1 0 0 pexplosion Omega12 Empty 1700 Omega13 element Omega13 255 128 0 0 0 1 0 0 neighbor 1.0 Omega13 Empty 1.0 Empty Empty #FOLACC FOLACC FOLACC!!! If Folacc's reaction with MorphMachine5 touches MorphMachine7, it creates Gamma Blast. Not compatible with MM6 or MM7. element Folacc 150 100 50 100 0 0.9 0 1 neighbor 0.3 Folacc Empty 1.0 Folacc Folacc2 element Folacc2 150 100 50 100 0 1 0 0 self 0.3 Folacc2 1.0 Empty neighbor 1.0 Folacc MorphMachine5 1.0 MM5Folacc MorphMachine5 element MM5Folacc 99 99 99 0 0 1 0 0 neighbor 1.0 MM5Folacc Folacc 1.0 MM5Folacc MM5Folacc neighbor 1.0 MM5Folacc2 Folacc 1.0 MM5Folacc2 MM5Folacc2 self 0.78 MM5Folacc2 0.99 Empty 0.01 DeathF? element DeathF? 5 5 5 0 0 1 0 0 self 1.0 DeathF? 0.99 Empty 0.01 DeathF?? element DeathF?? 5 5 5 0 0 1 0 0 self 1.0 DeathF?? 0.9 Empty 0.1 MM5FolaccDeath element MM5FolaccDeath 0 255 255 0 0 1 0 0 neighbor 1.0 MM5FolaccDeath Empty 1.0 Empty MM5FolaccDeath self 0.05 MM5FolaccDeath 1.0 Empty pexplosion MM5Folacc MM5FolaccDeath 2 MM5FolaccDeath pexplosion MM5Folacc2 MM5FolaccDeath 2 MM5FolaccDeath neighbor 1.0 MM5Folacc Empty 1.0 MM5Folacc MM5Folacc2 neighbor 1.0 MM5Folacc MM5Folacc2 1.0 MM5Folacc2 MM5Folacc2 element MM5Folacc2 133 133 133 0 0 1 0 0 neighbor 1.0 MM5Folacc2 Empty 1.0 MM5Folacc Empty neighbor 1.0 MM5Folacc MorphMachine7 1.0 MM5Folacc Gamma neighbor 1.0 MM5Folacc2 MorphMachine7 1.0 MM5Folacc2 Gamma neighbor 1.0 MM5FolaccDeath MorphMachine7 1.0 MM5FolaccDeath Gamma element Gamma 144 0 0 -1000 0 10 0 0 neighbor 0.1001 Gamma Empty 1.0 Gamma Gamma self 0.001 Gamma 1.0 Gamma2 element Gamma2 233 233 233 0 0 1 0 0 pexplosion Gamma Gamma2 20 Gamma3 element Gamma3 255 255 255 0 0 1 0 0 self 0.7 Gamma3 1.0 Empty #MY NAME-A CREANTO. If Creanto's reaction with MorphMachine5 touches water and then MorphMachine7, it will create the Beta Blast. Creanto is compatible with MM8. Not compatible with MM7. element Creanto 240 177 209 -0.00001 10 0.9 0 1 self 0.2 Creanto 1.0 Creanto2 self 0.2 Creanto2 1.0 Creanto element Creanto2 240 77 109 10 10 1 0 0 neighbor 1.0 Creanto MorphMachine5 1.0 MM5Creanto MorphMachine5 neighbor 1.0 Creanto2 MorphMachine5 1.0 MM5Creanto MorphMachine5 neighbor 1.0 Creanto MM5Creanto 1.0 MM5Creanto MM5Creanto neighbor 1.0 Creanto2 MM5Creanto 1.0 MM5Creanto MM5Creanto neighbor 1.0 Creanto MM5Creanto! 1.0 MM5Creanto! MM5Creanto! neighbor 1.0 Creanto2 MM5Creanto! 1.0 MM5Creanto! MM5Creanto! element MM5Creanto 209 177 240 200 0 1 0 0 element MM5Creanto! 109 77 140 200 0 1 0 0 neighbor 1.0 MM5Creanto MM5Creanto! 1.0 MM5Creanto MM5Creanto self 0.45 MM5Creanto 1.0 MM5Creanto! self 0.01 MM5Creanto! 1.0 MM5Creanto neighbor 1.0 MM5Creanto Water 1.0 MM5WCreanto Water neighbor 1.0 MM5Creanto! Water 1.0 MM5WCreanto Water neighbor 1.0 MM5Creanto MM5WCreanto 1.0 MM5WCreanto MM5WCreanto element 1.0 MM5Creanto MM5WCreanto! 1.0 MM5WCreanto MM5WCreanto element MM5WCreanto 255 233 211 20 440 1 0 0 neighbor 1.0 MM5WCreanto Water 1.0 MM5WCreanto CreantoWater neighbor 1.0 MM5WCreanto CreantoWater 1.0 CreantoWater MM5WCreanto element CreantoWater 128 128 0 200 2 1 0.5 0 neighbor 1.0 MM5WCreanto Empty 1.0 TransformedCreanto Empty element TransformedCreanto 125 25 125 -20 0 0 0 0 neighbor 1.0 MM5WCreanto MorphMachine5 1.0 MM5WCreanto Ground neighbor 1.0 MM5WCreanto Wall 1.0 MM5Creanto Ground neighbor 1.0 Creanto MorphMachine6 1.0 MM6Creanto MorphMachine6 neighbor 1.0 Creanto2 MorphMachine6 1.0 MM6Creanto MorphMachine6 neighbor 1.0 Creanto MM6Creanto 1.0 MM6Creanto MM6Creanto neighbor 1.0 Creanto2 MM6Creanto 1.0 MM6Creanto MM6Creanto element MM6Creanto 77 77 77 0 0 1 0 0 neighbor 1.0 MM6Creanto Empty 0.5000001 MM6Creanto MM6Creanto 0.4999999 Empty Empty #Ground. Eventually forms a strong outer coating named rock, that has a density of 2. element Ground 199 177 155 0 0 1 0 1 neighbor 1.0 Ground Wall 1.0 Ground Ground neighbor 1.0 Ground MorphMachine5 1.0 Ground Ground neighbor 1.0 Ground MorphMachine6 1.0 Ground Ground neighbor 1.0 Ground MorphMachine7 1.0 Ground Ground neighbor 0.001 Ground Empty 1.0 Ground Soil element Soil 158 94 30 200 0 1 0 0 neighbor 0.2 Ground Soil 1.0 Ground Rock element Rock 155 133 111 0 0 2 0 0 self 0.01 Soil 1.0 Empty neighbor 1.0 TransformedCreanto MorphMachine7 1.0 TransformedCreanto Tremor element Tremor 255 255 255 0 0 1 0 0 neighbor 1.0 Tremor MorphMachine7 1.0 Tremor Tremor self 0.01 Tremor 1.0 Beta neighbor 0.6 Beta Tremor 1.0 Beta Beta element Beta 255 0 128 0 0 1 0 0 self 0.00009 Beta 1.0 Beta2 self 0.00009 Beta2 1.0 Beta3 element Beta2 128 0 255 0 0 1 0 0 element Beta3 0 0 255 0 0 1 0 0 pexplosion Beta3 Beta 4 Beta3 pexplosion Beta3 Beta2 4 Beta3 neighbor 1.0 Beta TransformedCreanto 1.0 Beta Empty neighbor 1.0 Beta2 TransformedCreanto 1.0 Beta2 Empty neighbor 1.0 Beta3 TransformedCreanto 1.0 Beta3 Empty pexplosion Beta3 Empty 40 Beta4 pexplosion Beta4 Empty 40 Beta5 pexplosion Beta5 Empty 40 Beta6 pexplosion Beta6 Empty 40 Beta7 pexplosion Beta7 Empty 40 Beta8 element Beta4 0 0 200 0 0 1 0 0 element Beta5 0 200 0 0 0 1 0 0 element Beta6 200 200 200 0 0 1 0 0 element Beta7 0 0 200 0 0 1 0 0 element Beta8 128 0 0 0 0 1 0 0 neighbor 0.3 Beta8 Empty 0.51 Empty Empty 0.49 Beta8 Beta8 self 0.00002 Beta8 1.0 Beta9? self 0.00002 Beta9? 1.0 Beta9 element Beta9? 255 255 255 0 0 1 0 0 element Beta9 255 128 0 -0.0001 1 1 0 0 self 0.01 Beta9 1.0 Firexx pexplosion Beta Beta9 4 Beta9 pexplosion Beta2 Beta9 4 Beta9 pexplosion Beta3 Beta9 4 Beta9 pexplosion Beta4 Beta9 4 Beta9 pexplosion Beta5 Beta9 4 Beta9 self 0.1 HeatWave 1.0 Empty pexplosion Beta6 Beta9 4 Beta9 pexplosion Beta7 Beta9 4 Beta9 pexplosion Beta8 Beta9 4 Beta9 element Firexx 80 0 9 -200 0 1 1.03 0 neighbor 0.7 Firexx Empty 0.5 Firexx Fire 0.5 Empty Firexx self 0.046 Firexx 0.55 HeatWave 0.45 Firex2 self 0.046 Firex2 0.55 HeatWave 0.45 Firexx element HeatWave 176 224 230 0.5 0.8 1 0 0 neighbor 1.0 HeatWave Fire 1.0 Firexx Firexx neighbor 1.0 HeatWave Firexx 1.0 Firexx Firexx neighbor 1.0 HeatWave Firex2 1.0 Firex2 Firex2 explosion HeatWave Firexx 0 255 explosion HeatWave Firex2 0 255 element Firex2 80 0 10 200 0 1 1.03 0 neighbor 0.03 Firex2 Firexx 0.8 Firex2 Firex2 0.2 Firexx Firexx neighbor 0.9 Firexx Fire 1.0 Fire Firexx neighbor 0.9 Firex2 Fire 1.0 Fire Firex2 neighbor 0.7 Firex2 Empty 0.5 Firex2 Fire 0.5 Empty Firex2 hotcolor Firexx 255 255 12 hotcolor Firex2 255 255 6 hotneighbor 97 Firexx Firex2 neighbor 0.0001 Firexx Firex2 1.0 Firexx Firex5 pexplosion Firex5 Firexx 42 Firex5 pexplosion Firex5 Firex2 42 Firex5 element Firex5 255 166 0 0 0 1 0 0 self 0.2 Firex5 0.9 Fire 0.1 Firex6 neighbor 1.0 Firex6 Firexx 1.0 Firex5 Firex5 neighbor 1.0 Firex6 Firex2 1.0 Firex5 Firex5 self 0.01 Firex6 0.76 Fire 0.24 Firex5 neighbor 1.0 Firex6 Empty 0.999 Empty Firex6 0.001 Firex6 Firex6 element Firex6 2 5 2 0 0 0 0 0 pexplosion Beta Unstabilize 1700 UnstableBeta pexplosion Beta2 Unstabilize 1700 UnstableBeta pexplosion Beta3 Unstabilize 1700 UnstableBeta pexplosion Beta4 Unstabilize 1700 UnstableBeta pexplosion Beta5 Unstabilize 1700 UnstableBeta pexplosion Beta6 Unstabilize 1700 UnstableBeta pexplosion Beta7 Unstabilize 1700 UnstableBeta pexplosion Beta8 Unstabilize 1700 UnstableBeta element UnstableBeta 255 255 0 0 0 1 0 0 self 1.0 UnstableBeta 0.991 UnstableBeta2 0.009 UnstableBeta3? element UnstableBeta3? 1 1 1 0 0 1 0 0 self 1.0 UnstableBeta3? 0.95 UnstableBeta2 0.05 UnstableBeta3. element UnstableBeta3. 18 18 18 0 0 1 0 0 hotneighbor 97 UnstableBeta3. UnstableBeta2 neighbor 1.0 UnstableBeta3. UnstableBeta2 1.0 UnstableBeta3 UnstableBeta2 element UnstableBeta2 1 1 1 0 0 1 1.01 0 element UnstableBeta3 255 255 255 0 0 1 19 0 hotcolor UnstableBeta2 255 128 0 hotself 98 UnstableBeta2 self 1.0 UnstableBeta2 1.0 Empty pexplosion UnstableBeta3 Empty 40 UnstableBeta4 element UnstableBeta4 1 2 2 20 0 20 0 0 element UnstableBeta5 1 1 1-10 0 0 0 0 neighbor 0.01 UnstableBeta4 Empty 1.0 UnstableBeta4 UnstableBeta5 self 0.01 UnstableBeta5 0.1 UnstableBeta6 0.1 UnstableBeta7 0.1 UnstableBeta8 0.1 UnstableBeta9 0.1 UnstableBeta10 0.1 UnstableBeta11 0.1 UnstableBeta12 0.1 UnstableBeta13 0.1 UnstableBeta14 0.1 ER element ER 4 4 4 0 0 1 0 0 pexplosion UnstableBeta6 Empty 20 UnstableBeta6, pexplosion UnstableBeta7 Empty 20 UnstableBeta7, pexplosion UnstableBeta8 Empty 20 UnstableBeta8, pexplosion UnstableBeta9 Empty 20 UnstableBeta9, pexplosion UnstableBeta10 Empty 20 UnstableBeta10, pexplosion UnstableBeta11 Empty 20 UnstableBeta11, pexplosion UnstableBeta12 Empty 20 UnstableBeta12, pexplosion UnstableBeta13 Empty 20 UnstableBeta13, pexplosion UnstableBeta14 Empty 20 UnstableBeta14, pexplosion UnstableBeta15 Empty 20 UnstableBeta15, element UnstableBeta6 255 0 0 0 0 1 0 0 element UnstableBeta7 0 255 0 0 0 1 0 0 element UnstableBeta8 0 0 255 0 0 1 0 0 element UnstableBeta9 255 255 0 0 0 1 0 0 element UnstableBeta10 255 0 255 0 0 1 0 0 element UnstableBeta11 0 255 255 0 0 1 0 0 element UnstableBeta12 255 255 255 0 0 1 0 0 element UnstableBeta13 128 128 128 0 0 1 0 0 element UnstableBeta14 22 22 22 0 0 1 0 0 element UnstableBeta15 255 128 0 0 0 1 0 0 element UnstableBeta6, 255 0 0 -10 0 1 0 0 element UnstableBeta7, 0 255 0 -10 0 1 0 0 element UnstableBeta8, 0 0 255 -10 0 1 0 0 element UnstableBeta9, 255 255 0 -10 0 1 0 0 element UnstableBeta10, 255 0 255 -10 0 1 0 0 element UnstableBeta11, 0 255 255 -10 0 1 0 0 element UnstableBeta12, 255 255 255 -10 0 1 0 0 element UnstableBeta13, 128 128 128 -10 0 1 0 0 element UnstableBeta14, 22 22 22 -10 0 1 0 0 element UnstableBeta15, 255 128 0 -10 0 1 0 0 self 0.1 UnstableBeta6, 1.0 Empty self 0.1 UnstableBeta7, 1.0 Empty self 0.1 UnstableBeta8, 1.0 Empty self 0.1 UnstableBeta9, 1.0 Empty self 0.1 UnstableBeta10, 1.0 Empty self 0.1 UnstableBeta11, 1.0 Empty self 0.1 UnstableBeta12, 1.0 Empty self 0.1 UnstableBeta13, 1.0 Empty self 0.1 UnstableBeta14, 1.0 Empty self 0.1 UnstableBeta15, 1.0 Empty self 1.0 ER 1.0 UnstableBeta5 neighbor 1.0 Creanto MorphMachine8 1.0 MM8Creanto MorphMachine8 neighbor 1.0 Creanto2 MorphMachine8 1.0 MM8Creanto MorphMachine8 neighbor 1.0 Creanto MM8Creanto 1.0 MM8Creanto MM8Creanto neighbor 1.0 Creanto2 MM8Creanto 1.0 MM8Creanto MM8Creanto element MM8Creanto 66 66 66 0 0 1 0 0 self 1.0 MM8Creanto 0.5 MM8Creanto2 0.5 MM8Creanto3 element MM8Creanto2 66 66 66 0 0 1 0 0 self 1.0 MM8Creanto2 1.0 Empty neighbor 1.0 MM8Creanto3 Empty 0.99 MM8Creanto MM8Creanto 0.01 MM8Creanto MM8Creanto4 self 1.0 MM8Creanto4 0.6 MM8Creanto 0.4 MM8Creanto5 self 1.0 MM8Creanto5 0.99 MM8Creanto 0.01 MM8Creanto6 element MM8Creanto4 4 4 4 0 0 1 0 0 element MM8Creanto5 4 4 4 0 0 1 0 0 element MM8Creanto6 0 0 100 0 0 1 0 0 pexplosion MM8Creanto6 Empty 20 MM8Creanto6 pexplosion MM8Creanto6 MM8Creanto6 15 Empty self 0.6 MM8Creanto6 1.0 MM8Creanto8 element MM8Creanto8 255 255 0 0 0 1 0 0 neighbor 1.0 MM8Creanto8 Empty 1.0 Empty MM8Creanto8 explosion MM8Creanto8 Empty 255 0 self 0.01 MM8Creanto8 1.0 Empty pexplosion MM8Creanto8 MM8Creanto6 69 MM8Creanto8 element MM8Creanto7 6 6 5 0 0 1 0 0 element MM8Creanto3 66 66 66 0 0 1 0 0 #When this touches electricity, it lets loose a massive amount of sparks. element SparkTube 160 160 100 0 4 1 0.8975 1 pexplosion SparkTube Electricity 20 Sparks pexplosion Sparks SparkTube 20 Sparks pexplosion SparkTube Current 20 Sparks #CRAZY ZAPPER! Just add electricity. element CrazyZapper 193 64 0 0 0 1 0 1 neighbor 1.0 CrazyZapper Electricity 1.0 ElectricityR ElectricityR neighbor 1.0 CrazyZapper Current 1.0 ElectricityR Current neighbor 1.0 CrazyZapper ElectricityR 1.0 ElectricityR ElectricityR neighbor 1.0 ElectricityR Empty 1.0 ElectricityW ElectricityW explosion ElectricityR Empty 255 255 neighbor 1.0 ElectricityW Empty 1.0 ElectricityZ ElectricityZ explosion ElectricityW Empty 255 255 neighbor 1.0 ElectricityZ Empty 0.35 ElekBomb ElectricityZ 0.65 ElectricityZ ElectricityZ self 0.001 ElectricityZ 1.0 ElekBomb neighbor 1.0 ElectricityR Wall 1.0 Wall ElectricityR neighbor 1.0 ElectricityW Wall 1.0 Wall ElectricityW neighbor 1.0 ElectricityZ Wall 1.0 Wall ElectricityZ pexplosion ElekBomb Wall 4 Electricity explosion ElectricityR Wall 255 255 explosion ElectricityW Wall 255 255 explosion ElectricityZ Wall 255 255 explosion ElectricityZ Empty 255 255 pexplosion ElectricityR ElectricityW 4 ElectricityW pexplosion ElectricityW ElectricityZ 4 ElectricityZ pexplosion ElectricityZ ElekBomb 4 ElekBomb pexplosion ElekBomb Electricity 4 Electricity pexplosion ElekBomb ElekBomb 4 Electricity pexplosion ElekBomb Empty 4 Electricity element ElectricityR 255 255 20 0 0 1 0 0 element ElectricityW 255 255 20 0 0 1 0 0 element ElectricityZ 255 255 20 0 0 1 0 0 element ElekBomb 255 255 25 0 0 1 0 0 explosion CrazyZapper ElectricityR 255 255 #Surge of electricity. Add electricity to make it work. element Surge 200 125 30 200 0 1 0.5 1 pexplosion Surge Electricity 250 Firex pexplosion Surge Current 250 Firex self 0.2 Firex 1.0 Firet pexplosion Firex Firet 100 Fired element Firex 255 255 11 -0.7 0.7 1 0 0 self 0.2 Firet 1.0 Empty element Firet 255 255 12 -0.7 0.7 1 0 0 pexplosion Fired Empty 70 Firee pexplosion Firee Empty 30 Firef element Fired 255 255 13 -0.7 0.7 1 0 0 element Firee 255 255 14 -0.7 0.7 1 0 0 element Firef 255 255 15 -0.7 0.7 1 0 0 self 0.3 Fired 1.0 Empty self 0.3 Firee 1.0 Empty self 0.3 Firef 1.0 Electricity #Ionaxx!? If it's reaction with MorphMachine7 touches Defragmentation, it will create the Alpha Blast. Ionaxx not compatible with MM5 or MM6. element Ionaxx 128 0 128 -1000 0 0.9 0 1 neighbor 1.0 Ionaxx Empty 1.0 Ionaxx Ionaxx2 element Ionaxx2 255 255 255 200 0 1 0 0 self 0.2 Ionaxx2 1.0 Empty neighbor 1.0 Ionaxx Ionaxx2 0.501 Ionaxx Ionaxx 0.499 Ionaxx2 Ionaxx2 neighbor 1.0 Ionaxx MorphMachine7 1.0 MM7Ionaxx MorphMachine7 neighbor 1.0 Ionaxx2 MorphMachine7 1.0 MM7Ionaxx MorphMachine7 neighbor 1.0 Ionaxx MM7Ionaxx 1.0 MM7Ionaxx MM7Ionaxx neighbor 1.0 Ionaxx2 MM7Ionaxx 1.0 MM7Ionaxx MM7Ionaxx element MM7Ionaxx 54 128 36 200 0 1 0 0 self 0.005 MM7Ionaxx 1.0 Empty neighbor 0.0001 MM7Ionaxx Empty 1.0 MM7Ionaxx MM7Ionaxx pexplosion MM7Ionaxx Defragmentation 200 Alpha element Alpha 0 0 0 0 0 1 0 0 pexplosion Alpha Empty 2 Alpha2 element Alpha2 40 240 240 0 0 1 0 0 pexplosion Alpha2 Empty 2 Alpha neighbor 1.0 Alpha2 Alpha 1.0 Alpha2 Alpha2 pexplosion Alpha4 Alpha2 6 Alpha4 pexplosion Alpha4 Alpha 6 Alpha2 self 0.01 Alpha2 1.0 Alpha3 self 0.01 Alpha3 1.0 Alpha4 self 0.05 Alpha4 1.0 Empty neighbor 0.95 Alpha3 Alpha2 1.0 Alpha3 Alpha3 element Alpha3 0 0 0 0 0 1 0 0 element Alpha4 0 0 0 0 0 1 0 0 neighbor 1.0 Alpha Wall 1.0 Alpha Alpha neighbor 1.0 Alpha2 Wall 1.0 Alpha2 Alpha neighbor 1.0 Alpha3 Wall 1.0 Alpha3 Alpha neighbor 1.l0 Alpha4 Wall 1.0 Alpha4 Alpha #Unstablizes blasts like gamma blast for stronger results. Omega Blast is the only blast that cannot be unsatbilized. element Unstabilize 255 255 0 0 0 1 0 1 neighbor 1.0 Gamma Unstabilize 1.0 UnstableGamma Unstabilize neighbor 1.0 Gamma2 Unstabilize 1.0 UnstableGamma Unstabilize neighbor 1.0 Gamma3 Unstabilize 1.0 UnstableGamma Unstabilize element UnstableGamma 255 255 144 0 0 1 0 0 pexplosion UnstableGamma Gamma 20 UnstableGamma pexplosion UnstableGamma Gamma2 20 UnstableGamma pexplosion UnstableGamma Gamma3 20 UnstableGamma self 0.05 UnstableGamma 1.0 Empty neighbor 0.001 UnstableGamma Empty 1.0 UnstableGamma UnstableGamma2 self 0.001 UnstableGamma2 1.0 UnstableGamma3 element UnstableGamma3 255 255 255 0 0 1 0 0 pexplosion UnstableGamma UnstableGamma3 60 UnstableGamma3 pexplosion UnstableGamma2 UnstableGamma3 60 UnstableGamma3 neighbor 0.99 UnstableGamma3 Empty 1.0 Empty Empty element UnstableGamma2 255 255 144 0 0 1 0 0 pexplosion UnstableGamma2 Empty 40 UnstableGamma #Pipsedu! If MorphMachine8 and Pipsedu meet, it will cause the mighty Pi Blast to occur. If Pipsedu touches wall, it makes a weak source for it. Not compatible with MM5, MM6, or MM7. element Pipsedu 99 99 99 0 0 1 0 1 element Pipsedu2 255 255 255 0 0 1 0 0 neighbor 1.0 Pipsedu Empty 0.59 Pipsedu Pipsedu2 0.41 Pipsedu Pipsedu neighbor 1.0 Pipsedu Pipsedu2 1.0 Pipsedu2 Pipsedu2 neighbor 1.0 Pipsedu2 Empty 1.0 Empty Empty neighbor 1.0 Pipsedu MorphMachine8 1.0 MM8Pipsedu MorphMachine8 neighbor 1.0 Pipsedu2 MorphMachine8 1.0 MM8Pipsedu MorphMachine8 neighbor 0.01 Pipsedu Wall 1.0 Pipsedu PWall element PWall 0 33 0 0 0 1 0 0 neighbor 1.0 PWall Empty 1.0 PWall Pipsedu self 0.005 PWall 1.0 Wall neighbor 1.0 Pipsedu MM8Pipsedu 1.0 MM8Pipsedu MM8Pipsedu neighbor 1.0 Pipsedu2 MM8Pipsedu 1.0 MM8Pipsedu MM8Pipsedu element MM8Pipsedu 255 166 220 0 0 1 0 0 neighbor 1.0 MM8Pipsedu Pi 1.0 Pi Pi neighbor 1.0 MM8Pipsedu Empty 1.0 MM8Pipsedu Pi element Pi 60 60 100 0 0 1 0 0 pexplosion Pi Empty 2 Pi neighbor 1.0 Pi Empty 1.0 Pi Pi2 pexplosion Pi2 Empty 2 Pi2 neighbor 1.0 Pi2 Empty 1.0 Pi2 Pi3 pexplosion Pi3 Empty 3 Pi3 neighbor 1.0 Pi3 Empty 1.0 Pi3 Pi4 pexplosion Pi4 Empty 2 Pi4 neighbor 1.0 Pi4 Empty 1.0 Pi4 Pi5 pexplosion Pi5 Empty 2 Pi5 neighbor 1.0 Pi5 Empty 1.0 Pi5 Pi6 pexplosion Pi6 Empty 2 Pi6 neighbor 1.0 Pi6 Empty 1.0 Pi6 Pi7 pexplosion Pi7 Empty 10 Empty element Pi6 100 100 60 0 0 1 0 0 element Pi7 60 100 100 0 0 1 0 0 element Pi2 60 100 60 0 0 1 0 0 element Pi3 100 60 60 0 0 1 0 0 element Pi4 100 60 100 0 0 1 0 0 element Pi5 255 255 255 0 0 1 0 0 pexplosion Pi Unstabilize 1700 Pi8 pexplosion Pi2 Unstabilize 1700 Pi8 pexplosion Pi3 Unstabilize 1700 Pi8 pexplosion Pi4 Unstabilize 1700 Pi8 pexplosion Pi5 Unstabilize 1700 Pi8 pexplosion Pi6 Unstabilize 1700 Pi8 pexplosion Pi7 Unstabilize 1700 Pi8 pexplosion Alpha Unstabilize 1700 Pi8 element Pi8 233 233 233 0 0 1 0 0 self 1.0 Pi8 1.0 Empty #VATUFRE!? Vatufre and MorphMachine6 makes something. When that touches MorphMachine7, MorphMachine8 is the result. Not compatible with MM5 or MM6. element Vatufre 255 255 255 45 0 1 0 1 neighbor 0.99 Vatufre Empty 1.0 Vatufre2 Vatufre neighbor 0.99 Vatufre Vatufre2 1.0 Vatufre2 Vatufre element Vatufre2 255 0 255 0 0 0 0 0 self 0.05 Vatufre2 1.0 Empty neighbor 1.0 Vatufre MorphMachine6 1.0 VatufreDeath MorphMachine6? neighbor 1.0 Vatufre2 MorphMachine6 1.0 VatufreDeath MorphMachine6? neighbor 1.0 Vatufre VatufreDeath 1.0 VatufreDeath VatufreDeath neighbor 1.0 Vatufre2 VatufreDeath 1.0 VatufreDeath VatufreDeath element VatufreDeath 255 255 0 0 0 1 0 0 neighbor 1.0 VatufreDeath Empty 1.0 VatufreDeath VatufreDeath self 0.71101 VatufreDeath 1.0 Empty element MorphMachine6? 255 0 0 0 0 1 0 0 self 0.01 MorphMachine6? 1.0 MorphMachine6?? self 0.01 MorphMachine6?? 1.0 MorphMachine6??? self 0.01 MorphMachine6??? 1.0 MorphMachine6? element MorphMachine6?? 255 255 0 0 0 1 0 0 element MorphMachine6??? 0 0 255 0 0 1 0 0 neighbor 1.0 MorphMachine6? MorphMachine6?? 1.0 MorphMachine6?? MorphMachine6?? neighbor 1.0 MorphMachine6?? MorphMachine6??? 1.0 MorphMachine6??? MorphMachine6??? neighbor 1.0 MorphMachine6??? MorphMachine6? 1.0 MorphMachine6? MorphMachine6? neighbor 1.0 MorphMachine6? MorphMachine6 1.0 MorphMachine6? MorphMachine6? neighbor 1.0 MorphMachine6?? MorphMachine6 1.0 MorphMachine6?? MorphMachine6?? neighbor 1.0 MorphMachine6??? MorphMachine6 1.0 MorphMachine6??? MorphMachine6??? neighbor 1.0 MorphMachine6? MorphMachine7 1.0 MorphMachine8 MorphMachine8 neighbor 1.0 MorphMachine6?? MorphMachine7 1.0 MorphMachine8 MorphMachine8 neighbor 1.0 MorphMachine6??? MorphMachine7 1.0 MorphMachine8 MorphMachine8 neighbor 1.0 MorphMachine6? MorphMachine8 1.0 MorphMachine8 MorphMachine8 neighbor 1.0 MorphMachine6?? MorphMachine8 1.0 MorphMachine8 MorphMachine8 neighbor 1.0 MorphMachine6??? MorphMachine8 1.0 MorphMachine8 MorphMachine8 neighbor 1.0 MorphMachine7 MorphMachine8 1.0 MorphMachine8 MorphMachine8 neighbor 1.0 MorphMachine5 MorphMachine8 1.0 MorphMachine8 MorphMachine8 neighbor 1.0 MorphMachine6 MorphMachine8 1.0 MorphMachine8 MorphMachine8 element MorphMachine8 0 0 128 0 0 1 0 0 self 0.01 MorphMachine8 1.0 MorphMachine8! self 0.7 MorphMachine8! 1.0 MorphMachine8 element MorphMachine8! 0 128 0 0 0 1 0 0 neighbor 0.001 MorphMachine8! Empty 1.0 MorphMachine8! MorphMachine8 neighbor 0.01 Solidify Empty 1.0 Empty Empty #Spreads electricity around. element Sparks 255 255 0 -900 0 1 0 1 neighbor 1.0 Sparks Empty 1.0 Electricity Sparks neighbor 1.0 Electricity Sparks 1.0 Sparks Electricity self 0.005 Sparks 1.0 Electricity #Sprinkle some of this on wall for an earthquake with a magnitude of FIFTY BILLION on the Richter scale. element Earthquake 255 0 255 20 0 1 0 1 neighbor 1.0 Earthquake Empty 0.55 Empty Empty 0.45 Earthquake Earthquake pexplosion Earthquake Wall 200 EQ1 element EQ1 200 128 0 0 0 1 0 0 neighbor 1.0 EQ1 Earthquake 1.0 EQ1 EQ1 pexplosion EQ3 EmptyR 300 EQ3 element EQ3 44 44 44 0 0 1 0 0 pexplosion Earthquake EQ3 300 EQ3 pexplosion EQ1 EQ3 300 EQ3 pexplosion EQ2 EQ3 300 EQ3 self 0.0001 EQ1 1.0 EQ2 element EQ2 255 255 255 0 0 1 0 0 neighbor 1.0 EQ2 EQ1 0.994999 EmptyR EQ2 0.005001 EQ2 EQ3? element EQ3? 2 2 2 0 0 1 0 0 self 1.0 EQ3? 0.96 EQ1 0.04 EQ3 neighbor 1.0 EmptyR Empty 1.0 Empty Empty element EmptyR 4 4 4 0 0 1 0 0 neighbor 1.0 EQ2 Empty 1.0 Empty Empty neighbor 1.0 EQ3 Empty 1.0 EQ3 EQ5 element EQ5 255 33 33 0 0 1 0 0 pexplosion EQ5 Empty 2 EQ6 pexplosion EQ6 Empty 4 EQ7 pexplosion EQ7 Empty 2 EQ5 element EQ6 33 33 255 0 0 1 0 0 element EQ7 33 255 33 0 0 1 0 0 self 0.01 EQ7 1.0 EQ8 self 0.05 EQ8 1.0 Empty pexplosion EQ8 EQ5 3 EQ7 pexplosion EQ8 EQ6 3 EQ7 pexplosion EQ8 EQ7 8 EQ8 element EQ8 2 1 3 0 0 1 0 0 #Small brown particles that eventually fade away. element Defragmentation 100 50 5 0 0 1 0 1 neighbor 0.0001 Defragmentation Empty 1.0 Empty Defragmentation self 0.05 Defragmentation 1.0 Empty #Eventually covers the screen in defragmentation. element Selfdestruct 64 64 0 0 0 1 0 1 self 0.001 Selfdestruct 1.0 SF2 self 0.001 SF2 1.0 SF3 element SF2 64 64 0 0 0 1 0 0 element SF3 64 64 2 0 0 1 0 0 pexplosion SF3 Empty 1700 Defragmentation #Gets rid of MM5, MM6, and MM7. MM8 is invincible to this. element Diffuse 0 0 255 0 0 1 0 1 neighbor 1.0 Diffuse Empty 0.51 Diffuse Diffuse 0.49 Empty Empty self 0.15 Diffuse 1.0 Empty pexplosion MorphMachine5 Diffuse 4 Diffuse pexplosion MorphMachine6 Diffuse 4 Diffuse pexplosion MorphMachine7 Diffuse 4 Diffuse #A gray solid barrier. element Wall 128 128 128 0 0 1 1 1 hotcolor Wall 255 0 0 #Automatically clears the screen. element Refresh 255 144 0 0 0 1 0 1 pexplosion Refresh Empty 1700 Empty pexplosion Refresh Refresh 1700 Empty self 0.05 Refresh 1.0 Empty #Automatically draws size 32 of emptiness. element BigBlank 88 88 88 0 0 1 0 1 pexplosion BigBlank BigBlank 32 Empty pexplosion BigBlank Empty 32 Empty #Automatically draws size 55 of emptiness. element SuperBlank 88 88 88 0 0 1 0 1 pexplosion SuperBlank SuperBlank 55 Empty pexplosion SuperBlank Empty 55 Empty #Automatically draws size 98 of emptiness. element HyperBlank 88 88 88 0 0 1 0 1 pexplosion HyperBlank HyperBlank 98 Empty pexplosion HyperBlank Empty 98 Empty #Auotmatically draws a size 32 wall. element BigBarrier 193 193 193 0 0 1 0 1 pexplosion BigBarrier BigBarrier 32 Wall pexplosion BigBarrier Empty 32 Wall self 0.05 BigBarrier 1.0 Wall #Auotmatically draws a size 55 wall. element SuperBarrier 193 193 193 0 0 1 0 1 pexplosion SuperBarrier SuperBarrier 55 Wall pexplosion SuperBarrier Empty 55 Wall self 0.05 SuperBarrier 1.0 Wall #Auotmatically draws a size 98 wall. element HyperBarrier 193 193 193 0 0 1 0 1 pexplosion HyperBarrier HyperBarrier 98 Wall pexplosion HyperBarrier Empty 98 Wall self 0.05 HyperBarrier 1.0 Wall #Just like in Hidden Desert, perhaps better. I don't think you'll notice the difference. element OutputTransformer 255 128 255 0 0 1 0 1 neighbor 1.0 OutputTransformer Electricity 1.0 Sbom Electricity neighbor 1.0 OutputTransformer Current 1.0 Sbom Current element Sbomm 255 128 255 0 0 1 0 0 self 0.0095 Sbom 1.0 Sbomm pexplosion Sbomm Empty 20 Electricity element Sbom 255 128 255 0 0 1 0 0 #Personally, I think this is my single best element ever created. It's a very realistic explsion. De ja vu, yes? I love this element... element InputTransformer 0 128 193 0 0 5 0 1 neighbor 1.0 InputTransformer Electricity 1.0 IPT Electricity neighbor 1.0 InputTransformer Current 1.0 IPT Current element IPT 0 127 193 0 0 5 0 0 self 0.063 IPT 1.0 IPT2 element IPT2 0 2 1 0 0 5 0 0 neighbor 1.0 IPT2 Empty 1.0 IPT3 IPT2 self 0.01 IPT2 1.0 IPT3 self 0.02 IPT3 1.0 IPT4 element IPT3 4 0 0 0 0 5 0 0 element IPT4 2 2 2 0 0 5 0 0 self 0.001 IPT4 1.0 IPT5 pexplosion IPT4 IPT5 4 IPT5 element IPT5 8 0 0 0 0 5 0 0 self 0.7 IPT5 1.0 Electricity #Carries electricity through it while the wire gets destroyed. element Wire1 193 193 193 0 0 1 0 1 pexplosion Wire1 Electricity 4 Electricity pexplosion Wire1 Current 4 Electricity #Carries electricity through it while the wire slowly turns into a continuous source for electricity. element Wire2 192 192 192 0 0 1 0 1 neighbor 1.0 Wire2 Electricity 1.0 Wire2! Electricity neighbor 1.0 Wire2 Current 1.0 Wire2! Current neighbor 0.01 Wire2 Wire2! 1.0 Wire2! Wire2 self 0.3 Wire2! 1.0 Wire2 element Wire2! 191 191 191 0 0 1 0 0 neighbor 1.0 Wire2! Empty 1.0 Wire2! Electricity #Carries an electrical current through it that leaves the wire completly unscaved. element Wire3 90 90 90 0 0 1 0 1 neighbor 1.0 Wire3 Electricity 1.0 Current Electricity element Current 255 255 1 0 0 1 0 0 neighbor 0.5 Wire3 Current 1.0 Current Current self 0.01 Current 1.0 Static neighbor 0.35 Static Current 1.0 Static Static self 0.05 Static 1.0 Wire3 element Static 89 89 89 0 0 1 0 0 #Eelecktrisitee. element Electricity 255 255 33 0 0 1 0 1 self 0.2 Electricity 1.0 Empty neighbor 1.0 Electricity Empty 0.49 Electricity Electricity 0.51 Empty Empty #WHY IS MORPH MACHINE 4 GONE!??! Actually, it isn't. In ES4, MM 1-3 were in the menu, but MM4 was achieved by a morphing of several creatures, so this starts with MM5. MMs do random things. element MorphMachine5 128 0 255 0 0 1 0 1 #Instead of ana blast, kata blast, delta blast, and epsilon blast, there is alpha blast, beta blast, gamma blast, omega blast, and pi blast. Don't worry, under the Blast group, there IsInfoOnHow2Get element MorphMachine6 0 255 128 0 0 1 0 1 #Morph Machine 7... WOW! If Vatufre touches MM6 and that touches MM7, the result is MM8. MM8 and Pipsedu make Pi Blast. element MorphMachine7 255 0 128 0 0 1 0 1 #All who played Hidden Desert and my Electricity Mod for ES4 know what microfarads are and what they do in my mods. I'm not going to waste my time, although it would be shorter than this explanation element Microfarads 100 100 100 200 0 1 0.5 1 neighbor 1.0 Microfarads Electricity 1.0 Electricity Electricity neighbor 1.0 Microfarads Current 1.0 Electricity Current #PICOFARADS! One million microfarads equals one picofarad, obviously this means this will be a bigger electrical surge, moron! element Picofarads 128 255 0 200 1 1 0.5 1 pexplosion Picofarads Electricity 20 Electricity pexplosion Picofarads Current 20 Electricity
