User:Zanzarina/Fiftieth Dimension Mod

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This mod, started on June 7, 2008 and finished on June 19, 2008, which is also my nineteenth mod by the way, is the sequel to my Fifth Dimension Mod for Enigma Sand 4. There are a few things you should know for maximum results. There are these five blasts, the Alpha Blast, Beta Blast, Gamma Blast, Omega Blast, and Pi Blast. They are all made possible with Morph Machines and creatures. Morph Machines twist the DNA of these strange creatures only perceivable to the eye whilst in the fiftieth dimension. Creatures are capable of causing chaos in the form of these five blasts, or other not-so-significant ones. Unstabilizing these blasts makes it even more amazing.

Alpha Blast: When Ionaxx touches Morph Machine 7 and that result touches Defragmentation, it makes this amazing wave that moves across the screen and then downward and destroys most of everything. To make it unstable, just use Unstabilize.

Beta Blast: Creanto touches Morph Machine 5 and then Water. If that result moves upward and touches Morph Machine 7, it creates the Beta Blast. If the Beta Blast touches Unstabilize, it, of couse, makes the Unstable Beta Blast.

Gamma Blast: When Folacc touches Morph Machine 5 and then that result touches Morph Machine 7, you get the Gamma Blast. Plus Unstabilize for UGB.

Omega Blast: This is the most complicated attack to get. Umagavice has to touch Morph Machine 7, and that has to touch Creanto which has touched Morph Machine 6, and the result of those two has to touch MM5 Umagavice. Omega Blast cannot be unstabilized.

Pi Blast: Pipsedu has to touch Morph Machine 8, which can only be created when Vatufre touches Morph Machine 6 and that changed Morph Machine 6 touches Morph Machine 7.

Why are the morph machines named 5, 6, 7, and 8 instead of 1, 2, 3, and 4? Because Morph Machines 1, 2, 3, and 4 were in Fifth Dimension Mod for Enigma Sand 4.

#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, file subversion 2
#Fiftieth Dimension Mod
#195 elements. 77.25% maxed out. 64.9 KB size.
#Created by sandcastle.
#Started June 7, 2008.
#Finished June 19, 2008.

group Stuff Empty Wall Electricity Refresh Acid AcidWall Defragmentation Earthquake Fire Ground Immune Mineral Oil Replicator Salt Sand Selfdestruct Unstabilize VisibilityZero WallGon Water
group MorphMachines Empty Wall Electricity Refresh MorphMachine5 MorphMachine6 MorphMachine7 Diffuse Powderize Solidify
group Circuits Empty Wall Electricity Refresh Wire1 Wire2 Wire3 Microfarads Picofarads OutputTransformer InputTransformer SparkTube Sparks Surge CrazyZapper Relay Missiles ElecWeed
group Creatures Empty Wall Electricity Refresh Pipsedu Vatufre Ionaxx Creanto Folacc Umagavice Nuleca
group Convenience Empty Wall Electricity Refresh BigBlank SuperBlank HyperBlank BigBarrier SuperBarrier HyperBarrier

#50th dimension! Is it even possible!?
element Empty 0 0 0 0 0 1 0 1

#Acid cannot dissolve this, but this can be copied by replicator.
element AcidWall 128 45 169 0 0 1 0 1
neighbor 0.0075 AcidWall Acid 1.0 AcidWall Empty
neighbor 1.0 AcidWall Replicator 1.0 AcidWall AcidWall

#Replicator cannot copy this, but acid can dissolve this.
element Immune 169 45 128 0 0 1 0 1
neighbor 0.0075 Immune Replicator 1.0 Immune Empty
neighbor 1.0 Immune Acid 0.95 Empty Acid 0.05 Acid Acid
neighbor 1.0 Acid Replicator 1.0 Empty Empty

#Nuh. It's sand... This was a big deal in Hidden Desert, but in a Fiftieth Dimension... not so much. Put this in a wall container and add heat to the bottom to make it bubble.
element Sand 237 208 128 2 1.1 1 0.9 1
neighbor 0.0001 Sand Empty 1.0 Sand SandU
hotneighbor 88 Sand Wall
neighbor 0.1 Sand Wall 1.0 SandBubble Wall
element SandBubble 255 255 255 -100 0 0 0 0
pexplosion SandBubble Empty 7 Sand
element SandU 0 0 1 -1000 0 1 0 0
self 0.001 SandU 1.0 Sand

#Watre. I didn't spell that wrong. Creanto loves this. Shoots... happiness into the air.
element Water 0 0 233 200 30 1 1 1
hotself 98 Water
self 0.2 Water 1.0 Steam
element Steam 0 128 128 -1000 0 0.8 0 0
self 0.005 Steam 0.9 Empty 0.1 Water
neighbor 1.0 Water Creanto 1.0 Water Happiness
element Happiness 255 0 0 -1000 0 1 0 0
element Happiness2 255 255 0 -1000 0 1 0 0
element Happiness3 0 0 255 -1000 0 1 0 0
neighbor 0.01 Happiness Empty 1.0 Happiness Happiness2
neighbor 0.1 Happiness2 Empty 1.0 Happiness2 Happiness3
neighbor 0.1 Happiness3 Empty 1.0 Empty Empty
neighbor 0.01 Happiness Happiness2 1.0 Happiness2 Happiness2
neighbor 0.01 Happiness2 Happiness3 1.0 Happiness3 Happiness3

#Oil. Fire. Yeah, well. Boring.
element Oil 128 64 0 200 0.01 1 1.00000001 1
hotself 98 Oil
self 1.0 Oil 1.0 Fire

#SATL! DIDN'T SPELL THAT WONG!
element Salt 255 255 255 6.25 5.525 1.000000000005 0.95 1

#Fiore.
element Fire 255 0 0 -1250 0 1 8 1
self 0.12 Fire 1.0 Empty

#This is similar to the crystal in Burning Sand. Normally, my Crystal is the source for Salt, so I am just calling this Mineral. There is no point to this element. It dies with electricity.
element Mineral 220 220 220 0 0 1 0 1
self 0.02 Mineral 1.0 Mineral2
element Mineral2 220 220 220 0 0 1 0 0
self 0.7 Mineral2 1.0 Mineral
neighbor 1.0 Mineral2 Empty 1.0 Mineral Mineral
neighbor 1.0 Mineral Electricity 1.0 Electricity Electricity
neighbor 1.0 Mineral2 Electricity 1.0 Electricity Electricity

#YOU CAN NO SEE IT!! Unless you use Electricity.
element VisibilityZero 1 0 0 0 0 1 0 1
neighbor 1.0 VisibilityZero Electricity 1.0 Visible Electricity
neighbor 1.0 VisibilityZero Visible 1.0 Visible Visible
element Visible 255 64 222 0 0 1 0 0

#Grows in Electricity, dies with a current from Wire3.
element ElecWeed 0 128 0 0 0 1 0 1
neighbor 1.0 ElecWeed Electricity 1.0 ElecWeed ElecWeed
neighbor 1.0 ElecWeed Current 1.0 DieWeed Current
pexplosion DieWeed ElecWeed 4 DieWeed
element DieWeed 255 128 255 0 0 1 0 0
neighbor 1.0 DieWeed Empty 0.51 Empty Empty 0.49 DieWeed DieWeed
self 0.1 DieWeed 1.0 Empty

#Gets rid of Wall. Convenient when you have solidified fallen MM5, MM6, or MM7 powder in a container and you want to get rid of the wall.
element WallGon 255 93 0 0 0 1 0 1
self 0.05 WallGon 1.0 Empty
pexplosion WallGon Wall 2 WallGon

#Turns MM5, MM6, or MM7 into a useless powder that none of the creatures can use. The advantage is that it falls. Also, using Solidify on this powder converts it back to it's original state.
element Powderize 149 44 108 2 2 1 0 1
self 0.06 Powderize 1.0 Empty
neighbor 1.0 Powderize MorphMachine5 1.0 Powderize MM5Powder
neighbor 1.0 Powderize MorphMachine6 1.0 Powderize MM6Powder
neighbor 1.0 Powderize MorphMachine7 1.0 Powderize MM7Powder
element MM5Powder 255 255 255 200 400 1 0.5 0
element MM6Powder 255 255 255 200 400 1 0.5 0
element MM7Powder 255 255 255 200 400 1 0.5 0
neighbor 1.0 MM5Powder MorphMachine5 1.0 MM5Powder MM5Powder
neighbor 1.0 MM6Powder MorphMachine6 1.0 MM6Powder MM6Powder
neighbor 1.0 MM7Powder MorphMachine7 1.0 MM7Powder MM7Powder

#Turns the useless MM5, MM6, or MM7 powder back into the solid form.
element Solidify 108 44 149 0 0 1 0 1
neighbor 1.0 Solidify MM5Powder 1.0 Solidify2 BacktoMM5
neighbor 1.0 Solidify MM6Powder 1.0 Solidify2 BacktoMM6
neighbor 1.0 Solidify MM7Powder 1.0 Solidify2 BacktoMM7
element Solidify2 108 44 149 0 0 1 0 0
neighbor 1.0 Solidify Solidify2 1.0 Solidify2 Solidify2
self 0.09 Solidify2 1.0 Empty
neighbor 1.0 MM5Powder BacktoMM5 1.0 BacktoMM5 BacktoMM5
neighbor 1.0 MM6Powder BacktoMM6 1.0 BacktoMM6 BacktoMM6
neighbor 1.0 MM7Powder BacktoMM7 1.0 BacktoMM7 BacktoMM7
self 0.01 BacktoMM5 1.0 MorphMachine5
self 0.01 BacktoMM6 1.0 MorphMachine6
self 0.01 BacktoMM7 1.0 MorphMachine7
element BacktoMM5 0 0 255 0 0 1 0 0
element BacktoMM6 0 0 255 0 0 1 0 0
element BacktoMM7 0 0 255 0 0 1 0 0

#When this powder is charged, it releases electrifying missiles that destroy Wall and spread electricity. Think of it as an electrical Owko.
element Missiles 228 174 12 2 3 1 1 1
neighbor 1.0 Missiles Electricity 1.0 M1 Electricity
neighbor 1.0 Missiles Current 1.0 M1 Current
neighbor 1.0 Missiles M1 1.0 M1 M1
element M1 178 124 0 2 3 1 0.5 0
self 0.005 M2 1.0 M3
neighbor 0.01 M1 Empty 0.4 M2 M2 0.6 Empty Empty
element M2 255 255 255 -1000 0 1 0 0
neighbor 1.0 M2 Missiles 1.0 M2 Electricity
neighbor 1.0 M3 Missiles 1.0 M3 Electricity
neighbor 0.05 M2 Empty 0.7 M2 M3 0.3 M2 Electricity
element M3 128 0 0 0 0 1 0 0
neighbor 1.0 M3 Empty 1.0 Empty M3
self 0.05 M3 1.0 Empty
neighbor 1.0 M2 Wall 1.0 Empty Empty
pexplosion M2 Wall 4 Empty

#Works with Wire3. The first time the current hits it, it does nothing, but it allows a current to move pass the second time around.
element Relay 64 128 255 0 0 1 0 1
neighbor 1.0 Relay Current 1.0 Relait Current
element Relait 255 255 255 0 0 1 0 0
neighbor 1.0 Relay Relait 1.0 Relait Relait
neighbor 1.0 Relait Current 1.0 Relait Static
self 0.03 Relait 1.0 Wire3

#Burns through everything.
element Acid 200 255 64 200 45 1 0.9 1
neighbor 1.0 Acid Sand 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid SandBubble 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid SandU 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Water 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Steam 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Happiness 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Happiness2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Oil 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Salt 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Fire 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Mineral 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Mineral2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid VisibilityZero 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Visible 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ElecWeed 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid DieWeed 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid WallGon 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Powderize 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM5Powder 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM6Powder 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM7Powder 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Solidify 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Solidify2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BacktoMM5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BacktoMM6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Missiles 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid M1 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid M2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid M3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Relay 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Relait 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Nuleca 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Nuleca2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Nuleca3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Null 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Null2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Null3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Null4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM8Nuleca 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM8Nuleca2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM8Nuleca3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Umagavice 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Umagavice2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM7Umagavice 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM5Umagavice 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM5Umagavice2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM5\7Umagavice 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Omega 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Omega2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Omega3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Omega4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Omega5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Omega6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Omega7 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Omega8 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Omega9 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Omega10 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Omega11 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Omega12 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Omega13 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Folacc 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Folacc2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM5Folacc 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid DeathF? 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid DeathF?? 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM5FolaccDeath 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM5Folacc2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Gamma 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Gamma2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Gamma3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Creanto 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Creanto2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM5Creanto 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM5Creanto! 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM5WCreanto 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid CreantoWater 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid TransformedCreanto 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM6Creanto 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Ground 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Soil 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Rock 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Tremor 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Beta 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Beta2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Beta3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Beta4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Beta5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Beta6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Beta7 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Beta8 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Beta9 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Beta9? 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Firexx 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid HeatWave 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Firex2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Firex5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Firex6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta3? 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta3. 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ER 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta7 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta8 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta9 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta10 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta11 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta12 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta13 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta14 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta15 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta6, 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta7, 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta8, 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta9, 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta10, 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta11, 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta12, 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta13, 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta14, 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableBeta15, 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM8Creanto 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM8Creanto2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM8Creanto4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM8Creanto5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM8Creanto6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM8Creanto8 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM8Creanto7 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM8Creanto3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid SparkTube 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid CrazyZapper 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ElectricityR 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ElectricityW 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ElectricityZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ElekBomb 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Surge 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Firex 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Firet 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Fired 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Firee 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Firef 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Ionaxx 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Ionaxx2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM7Ionaxx 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Alpha 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Alpha2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Alpha3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Alpha4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Unstabilize 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableGamma 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableGamma2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid UnstableGamma3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Pipsedu 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Pipsedu2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PWall 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MM8Pipsedu 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Pi 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Pi2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Pi3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Pi4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Pi5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Pi6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Pi7 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Pi8 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Vatufre 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Vatufre2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid VatufreDeath 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MorphMachine6? 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MorphMachine6?? 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MorphMachine6??? 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MorphMachine8 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MorphMachine8! 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Sparks 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Earthquake 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid EQ1 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid EQ2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid EQ3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid EQ3? 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid EmptyR 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid EQ5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid EQ6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid EQ7 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid EQ8 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Defragmentation 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Selfdestruct 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid SF2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid SF3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Diffuse 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Wall 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Refresh 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BigBlank 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid SuperBlank 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid HyperBlank 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BigBarrier 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid SuperBarrier 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid HyperBarrier 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid OutputTransformer 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Sbomm 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Sbom 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid InputTransformer 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid IPT 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid IPT2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid IPT3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid IPT4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid IPT5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Wire1 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Wire2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Wire2! 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Wire3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Current 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Static 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Electricity 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MorphMachine5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MorphMachine6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MorphMachine7 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Microfarads 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Picofarads 0.95 Acid Empty 0.05 Acid Acid

#Copies everything.
element Replicator 200 131 226 200 400 1 0.9 1
neighbor 1.0 Replicator Sand 1.0 Sand Sand
neighbor 1.0 Replicator SandBubble 1.0 SandBubble SandBubble 
neighbor 1.0 Replicator SandU 1.0 SandU SandU
neighbor 1.0 Replicator Water 1.0 Water Water
neighbor 1.0 Replicator Steam 1.0 Steam Steam
neighbor 1.0 Replicator Happiness 1.0 Happiness Happiness
neighbor 1.0 Replicator Happiness2 1.0 Happiness2 Happiness2
neighbor 1.0 Replicator Happiness3 1.0 Happiness3 Happiness3
neighbor 1.0 Replicator Oil 1.0 Oil Oil
neighbor 1.0 Replicator Salt 1.0 Salt Salt
neighbor 1.0 Replicator Fire 1.0 Fire Fire 
neighbor 1.0 Replicator Mineral 1.0 Mineral Mineral
neighbor 1.0 Replicator Mineral2 1.0 Mineral2 Mineral2
neighbor 1.0 Replicator VisibilityZero 1.0 VisibilityZero VisibilityZero
neighbor 1.0 Replicator Visible 1.0 Visible Visible
neighbor 1.0 Replicator ElecWeed 1.0 ElecWeed ElecWeed
neighbor 1.0 Replicator DieWeed 1.0 DieWeed DieWeed
neighbor 1.0 Replicator WallGon 1.0 WallGon WallGon
neighbor 1.0 Replicator Powderize 1.0 Powderize Powderize
neighbor 1.0 Replicator MM5Powder 1.0 MM5Powder MM5Powder
neighbor 1.0 Replicator MM6Powder 1.0 MM6Powder MM6Powder
neighbor 1.0 Replicator MM7Powder 1.0 MM7Powder MM7Powder
neighbor 1.0 Replicator Solidify 1.0 Solidify Solidify
neighbor 1.0 Replicator Solidify2 1.0 Solidify2 Solidify2
neighbor 1.0 Replicator BacktoMM5 1.0 BacktoMM5 BacktoMM5
neighbor 1.0 Replicator BacktoMM6 1.0 BacktoMM6 BacktoMM6
neighbor 1.0 Replicator Missiles 1.0 Missiles Missiles
neighbor 1.0 Replicator M1 1.0 M1 M1
neighbor 1.0 Replicator M2 1.0 M2 M2
neighbor 1.0 Replicator M3 1.0 M3 M3
neighbor 1.0 Replicator Relay 1.0 Relay Relay
neighbor 1.0 Replicator Relait 1.0 Relait Relait
neighbor 1.0 Replicator Nuleca 1.0 Nuleca Nuleca
neighbor 1.0 Replicator Nuleca2 1.0 Nuleca2 Nuleca2
neighbor 1.0 Replicator Nuleca3 1.0 Nuleca3 Nuleca3
neighbor 1.0 Replicator Null 1.0 Null Null
neighbor 1.0 Replicator Null2 1.0 Null2 Null2
neighbor 1.0 Replicator Null3 1.0 Null3 Null3
neighbor 1.0 Replicator Null4 1.0 Null4 Null4
neighbor 1.0 Replicator MM8Nuleca 1.0 MM8Nuleca MM8Nuleca
neighbor 1.0 Replicator MM8Nuleca2 1.0 MM8Nuleca2 MM8Nuleca2
neighbor 1.0 Replicator MM8Nuleca3 1.0 MM8Nuleca3 MM8Nuleca3
neighbor 1.0 Replicator Umagavice 1.0 Umagavice Umagavice
neighbor 1.0 Replicator Umagavice2 1.0 Umagavice2 Umagavice2
neighbor 1.0 Replicator MM7Umagavice 1.0 MM7Umagavice MM7Umagavice
neighbor 1.0 Replicator MM5Umagavice 1.0 MM5Umagavice MM5Umagavice
neighbor 1.0 Replicator MM5Umagavice2 1.0 MM5Umagavice2 MM5Umagavice2
neighbor 1.0 Replicator MM5\7Umagavice 1.0 MM5\7Umagavice MM5\7Umagavice
neighbor 1.0 Replicator Omega 1.0 Omega Omega
neighbor 1.0 Replicator Omega2 1.0 Omega2 Omega2
neighbor 1.0 Replicator Omega3 1.0 Omega3 Omega3
neighbor 1.0 Replicator Omega4 1.0 Omega4 Omega4
neighbor 1.0 Replicator Omega5 1.0 Omega5 Omega5
neighbor 1.0 Replicator Omega6 1.0 Omega6 Omega6
neighbor 1.0 Replicator Omega7 1.0 Omega7 Omega7
neighbor 1.0 Replicator Omega8 1.0 Omega8 Omega8
neighbor 1.0 Replicator Omega9 1.0 Omega9 Omega9
neighbor 1.0 Replicator Omega10 1.0 Omega10 Omega10
neighbor 1.0 Replicator Omega11 1.0 Omega11 Omega11
neighbor 1.0 Replicator Omega12 1.0 Omega12 Omega12
neighbor 1.0 Replicator Omega13 1.0 Omega13 Omega13
neighbor 1.0 Replicator Folacc 1.0 Folacc Folacc
neighbor 1.0 Replicator Folacc2 1.0 Folacc2 Folacc2
neighbor 1.0 Replicator MM5Folacc 1.0 MM5Folacc MM5Folacc
neighbor 1.0 Replicator DeathF? 1.0 DeathF? DeathF?
neighbor 1.0 Replicator DeathF?? 1.0 DeathF?? DeathF??
neighbor 1.0 Replicator MM5FolaccDeath 1.0 MM5FolaccDeath MM5FolaccDeath
neighbor 1.0 Replicator MM5Folacc2 1.0 MM5Folacc2 MM5Folacc2
neighbor 1.0 Replicator Gamma 1.0 Gamma Gamma
neighbor 1.0 Replicator Gamma2 1.0 Gamma2 Gamma2
neighbor 1.0 Replicator Gamma3 1.0 Gamma3 Gamma3
neighbor 1.0 Replicator Creanto 1.0 Creanto Creanto
neighbor 1.0 Replicator Creanto2 1.0 Creanto2 Creanto2
neighbor 1.0 Replicator MM5Creanto 1.0 MM5Creanto MM5Creanto
neighbor 1.0 Replicator MM5Creanto! 1.0 MM5Creanto! MM5Creanto!
neighbor 1.0 Replicator MM5WCreanto 1.0 MM5WCreanto MM5WCreanto
neighbor 1.0 Replicator CreantoWater 1.0 CreantoWater CreantoWater
neighbor 1.0 Replicator TransformedCreanto 1.0 TransformedCreanto TransformedCreanto
neighbor 1.0 Replicator MM6Creanto 1.0 MM6Creanto MM6Creanto
neighbor 1.0 Replicator Ground 1.0 Ground Ground
neighbor 1.0 Replicator Rock 1.0 Rock Rock
neighbor 1.0 Replicator Soil 1.0 Soil Soil
neighbor 1.0 Replicator Tremor 1.0 Tremor Tremor
neighbor 1.0 Replicator Beta 1.0 Beta Beta
neighbor 1.0 Replicator Beta2 1.0 Beta2 Beta2
neighbor 1.0 Replicator Beta3 1.0 Beta3 Beta3
neighbor 1.0 Replicator Beta4 1.0 Beta4 Beta4
neighbor 1.0 Replicator Beta5 1.0 Beta5 Beta5
neighbor 1.0 Replicator Beta6 1.0 Beta6 Beta6
neighbor 1.0 Replicator Beta7 1.0 Beta7 Beta7
neighbor 1.0 Replicator Beta8 1.0 Beta8 Beta8
neighbor 1.0 Replicator Beta9 1.0 Beta9 Beta9
neighbor 1.0 Replicator Beta9? 1.0 Beta9? Beta9?
neighbor 1.0 Replicator Firexx 1.0 Firexx Firexx
neighbor 1.0 Replicator HeatWave 1.0 HeatWave HeatWave
neighbor 1.0 Replicator Firex2 1.0 Firex2 Firex2
neighbor 1.0 Replicator Firex5 1.0 Firex5 Firex5
neighbor 1.0 Replicator Firex6 1.0 Firex6 Firex6
neighbor 1.0 Replicator UnstableBeta 1.0 UnstableBeta UnstableBeta
neighbor 1.0 Replicator UnstableBeta3? 1.0 UnstableBeta3? UnstableBeta3?
neighbor 1.0 Replicator UnstableBeta3. 1.0 UnstableBeta3. UnstableBeta3.
neighbor 1.0 Replicator UnstableBeta2 1.0 UnstableBeta2 UnstableBeta2
neighbor 1.0 Replicator UnstableBeta3 1.0 UnstableBeta3 UnstableBeta3
neighbor 1.0 Replicator UnstableBeta4 1.0 UnstableBeta4 UnstableBeta4
neighbor 1.0 Replicator UnstableBeta5 1.0 UnstableBeta5 UnstableBeta5
neighbor 1.0 Replicator ER 1.0 ER ER
neighbor 1.0 Replicator UnstableBeta6 1.0 UnstableBeta6 UnstableBeta6
neighbor 1.0 Replicator UnstableBeta7 1.0 UnstableBeta7 UnstableBeta7
neighbor 1.0 Replicator UnstableBeta8 1.0 UnstableBeta8 UnstableBeta8
neighbor 1.0 Replicator UnstableBeta9 1.0 UnstableBeta9 UnstableBeta9
neighbor 1.0 Replicator UnstableBeta10 1.0 UnstableBeta10 UnstableBeta10
neighbor 1.0 Replicator UnstableBeta11 1.0 UnstableBeta11 UnstableBeta11
neighbor 1.0 Replicator UnstableBeta12 1.0 UnstableBeta12 UnstableBeta12
neighbor 1.0 Replicator UnstableBeta13 1.0 UnstableBeta13 UnstableBeta13
neighbor 1.0 Replicator UnstableBeta14 1.0 UnstableBeta14 UnstableBeta14
neighbor 1.0 Replicator UnstableBeta15 1.0 UnstableBeta15 UnstableBeta15
neighbor 1.0 Replicator UnstableBeta6, 1.0 UnstableBeta6, UnstableBeta6,
neighbor 1.0 Replicator UnstableBeta7, 1.0 UnstableBeta7, UnstableBeta7,
neighbor 1.0 Replicator UnstableBeta8, 1.0 UnstableBeta8, UnstableBeta8,
neighbor 1.0 Replicator UnstableBeta9, 1.0 UnstableBeta9, UnstableBeta9,
neighbor 1.0 Replicator UnstableBeta10, 1.0 UnstableBeta10, UnstableBeta10,
neighbor 1.0 Replicator UnstableBeta11, 1.0 UnstableBeta11, UnstableBeta11,
neighbor 1.0 Replicator UnstableBeta12, 1.0 UnstableBeta12, UnstableBeta12,
neighbor 1.0 Replicator UnstableBeta13, 1.0 UnstableBeta13, UnstableBeta13,
neighbor 1.0 Replicator UnstableBeta14, 1.0 UnstableBeta14, UnstableBeta14,
neighbor 1.0 Replicator UnstableBeta15, 1.0 UnstableBeta15, UnstableBeta15,
neighbor 1.0 Replicator MM8Creanto 1.0 MM8Creanto MM8Creanto
neighbor 1.0 Replicator MM8Creanto2 1.0 MM8Creanto2 MM8Creanto2
neighbor 1.0 Replicator MM8Creanto3 1.0 MM8Creanto3 MM8Creanto3
neighbor 1.0 Replicator MM8Creanto4 1.0 MM8Creanto4 MM8Creanto4
neighbor 1.0 Replicator MM8Creanto5 1.0 MM8Creanto5 MM8Creanto5
neighbor 1.0 Replicator MM8Creanto6 1.0 MM8Creanto6 MM8Creanto6
neighbor 1.0 Replicator MM8Creanto7 1.0 MM8Creanto7 MM8Creanto7
neighbor 1.0 Replicator MM8Creanto8 1.0 MM8Creanto8 MM8Creanto8
neighbor 1.0 Replicator SparkTube 1.0 SparkTube SparkTube
neighbor 1.0 Replicator CrazyZapper 1.0 CrazyZapper CrazyZapper
neighbor 1.0 Replicator ElectricityR 1.0 ElectricityR ElectricityR
neighbor 1.0 Replicator ElectricityW 1.0 ElectricityW ElectricityW
neighbor 1.0 Replicator ElectricityZ 1.0 Electricity ElectricityZ
neighbor 1.0 Replicator ElekBomb 1.0 ElekBomb ElekBomb
neighbor 1.0 Replicator Surge 1.0 Surge Surge
neighbor 1.0 Replicator Firex 1.0 Firex Firex
neighbor 1.0 Replicator Firet 1.0 Firet Firet
neighbor 1.0 Replicator Fired 1.0 Fired Fired
neighbor 1.0 Replicator Firee 1.0 Firee Firee
neighbor 1.0 Replicator Firef 1.0 Firef Firef
neighbor 1.0 Replicator Ionaxx 1.0 Ionaxx Ionaxx
neighbor 1.0 Replicator Ionaxx2 1.0 Ionaxx2 Ionaxx2
neighbor 1.0 Replicator MM7Ionaxx 1.0 MM7Ionaxx MM7Ionaxx
neighbor 1.0 Replicator Alpha 1.0 Alpha Alpha
neighbor 1.0 Replicator Alpha2 1.0 Alpha2 Alpha2
neighbor 1.0 Replicator Alpha3 1.0 Alpha3 Alpha3
neighbor 1.0 Replicator Alpha4 1.0 Alpha4 Alpha4
neighbor 1.0 Replicator Unstabilize 1.0 Unstabilize Unstabilize
neighbor 1.0 Replicator UnstableGamma 1.0 UnstableGamma UnstableGamma
neighbor 1.0 Replicator UnstableGamma2 1.0 UnstableGamma2 UnstableGamma2
neighbor 1.0 Replicator UnstableGamma3 1.0 UnstableGamma3 UnstableGamma3
neighbor 1.0 Replicator Pipsedu 1.0 Pipsedu Pipsedu
neighbor 1.0 Replicator Pipsedu2 1.0 Pipsedu2 Pipsedu2
neighbor 1.0 Replicator PWall 1.0 PWall PWall
neighbor 1.0 Replicator MM8Pipsedu 1.0 MM8Pipsedu MM8Pipsedu
neighbor 1.0 Replicator Pi 1.0 Pi Pi
neighbor 1.0 Replicator Pi2 1.0 Pi2 Pi2
neighbor 1.0 Replicator Pi3 1.0 Pi3 Pi3
neighbor 1.0 Replicator Pi4 1.0 Pi4 Pi4
neighbor 1.0 Replicator Pi5 1.0 Pi5 Pi5
neighbor 1.0 Replicator Pi6 1.0 Pi6 Pi6
neighbor 1.0 Replicator Pi7 1.0 Pi7 Pi7
neighbor 1.0 Replicator Pi8 1.0 Pi8 Pi8
neighbor 1.0 Replicator Vatufre 1.0 Vatufre Vatufre
neighbor 1.0 Replicator Vatufre2 1.0 Vatufre2 Vatufre2
neighbor 1.0 Replicator VatufreDeath 1.0 VatufreDeath VatufreDeath
neighbor 1.0 Replicator MorphMachine6? 1.0 MorphMachine6? MorphMachine6?
neighbor 1.0 Replicator MorphMachine6?? 1.0 MorphMachine6?? MorphMachine6??
neighbor 1.0 Replicator MorphMachine6??? 1.0 MorphMachine6??? MorphMachine6???
neighbor 1.0 Replicator MorphMachine8 1.0 MorphMachine8 MorphMachine8
neighbor 1.0 Replicator MorphMachine8! 1.0 MorphMachine8! MorphMachine8!
neighbor 1.0 Replicator Sparks 1.0 Sparks Sparks
neighbor 1.0 Replicator Earthquake 1.0 Earthquake Earthquake
neighbor 1.0 Replicator EQ1 1.0 EQ1 EQ1
neighbor 1.0 Replicator EQ2 1.0 EQ2 EQ2
neighbor 1.0 Replicator EQ3 1.0 EQ3 EQ3
neighbor 1.0 Replicator EQ3? 1.0 EQ3? EQ3?
neighbor 1.0 Replicator EmptyR 1.0 EmptyR EmptyR
neighbor 1.0 Replicator EQ5 1.0 EQ5 EQ5
neighbor 1.0 Replicator EQ6 1.0 EQ6 EQ6
neighbor 1.0 Replicator EQ7 1.0 EQ7 EQ7
neighbor 1.0 Replicator EQ8 1.0 EQ8 EQ8
neighbor 1.0 Replicator Defragmentation 1.0 Defragmentation Defragmentation
neighbor 1.0 Replicator Selfdestruct 1.0 Selfdestruct Selfdestruct
neighbor 1.0 Replicator SF2 1.0 SF2 SF2
neighbor 1.0 Replicator SF3 1.0 SF3 SF3
neighbor 1.0 Replicator Diffuse 1.0 Diffuse Diffuse
neighbor 1.0 Replicator Wall 1.0 Wall Wall
neighbor 1.0 Replicator Refresh 1.0 Refresh Refresh
neighbor 1.0 Replicator BigBlank 1.0 BigBlank BigBlank
neighbor 1.0 Replicator SuperBlank 1.0 SuperBlank SuperBlank
neighbor 1.0 Replicator HyperBlank 1.0 HyperBlank HyperBlank
neighbor 1.0 Replicator BigBarrier 1.0 BigBarrier BigBarrier
neighbor 1.0 Replicator SuperBarrier 1.0 SuperBarrier SuperBarrier
neighbor 1.0 Replicator HyperBarrier 1.0 HyperBarrier HyperBarrier
neighbor 1.0 Replicator OutputTransformer 1.0 OutputTransformer OutputTransformer
neighbor 1.0 Replicator Sbomm 1.0 Sbomm Sbomm
neighbor 1.0 Replicator Sbom 1.0 Sbom Sbom
neighbor 1.0 Replicator InputTransformer 1.0 InputTransformer InputTransformer
neighbor 1.0 Replicator IPT 1.0 IPT IPT
neighbor 1.0 Replicator IPT2 1.0 IPT2 IPT2
neighbor 1.0 Replicator IPT3 1.0 IPT3 IPT3
neighbor 1.0 Replicator IPT4 1.0 IPT4 IPT4
neighbor 1.0 Replicator IPT5 1.0 IPT5 IPT5
neighbor 1.0 Replicator Wire1 1.0 Wire1 Wire1
neighbor 1.0 Replicator Wire2 1.0 Wire2 Wire2
neighbor 1.0 Replicator Wire2! 1.0 Wire2! Wire2!
neighbor 1.0 Replicator Wire3 1.0 Wire3 Wire3
neighbor 1.0 Replicator Current 1.0 Current Current
neighbor 1.0 Replicator Static 1.0 Static Static
neighbor 1.0 Replicator Electricity 1.0 Electricity Electricity
neighbor 1.0 Replicator MorphMachine5 1.0 MorphMachine5 MorphMachine5
neighbor 1.0 Replicator MorphMachine6 1.0 MorphMachine6 MorphMachine6
neighbor 1.0 Replicator MorphMachine7 1.0 MorphMachine7 MorphMachine7
neighbor 1.0 Replicator Microfarads 1.0 Microfarads Microfarads
neighbor 1.0 Replicator Picofarads 1.0 Picofarads Picofarads

#NYOO-LUH-CAH. Is compatible with MM8. Not compatible with MM6 or MM7.
element Nuleca 255 25 36 2000 0 1 0 1
neighbor 0.2 Nuleca Empty 0.5 Nuleca2 Empty 0.5 Empty Nuleca
neighbor 1.0 Nuleca Nuleca2 1.0 Nuleca2 Nuleca2
neighbor 0.2 Nuleca2 Empty 0.5 Nuleca3 Empty 0.5 Empty Nuleca2
neighbor 1.0 Nuleca2 Nuleca3 1.0 Nuleca3 Nuleca3
neighbor 0.2 Nuleca3 Empty 0.5 Nuleca Empty 0.5 Empty Nuleca3
neighbor 1.0 Nuleca3 Nuleca 1.0 Nuleca Nuleca
element Nuleca2 19 203 48 -20000 0 1 0 0
element Nuleca3 255 255 255 -0.001 1 1 0 0
neighbor 1.0 Nuleca MorphMachine5 1.0 Null MorphMachine5
neighbor 1.0 Nuleca2 MorphMachine5 1.0 Null MorphMachine5
neighbor 1.0 Nuleca3 MorphMachine5 1.0 Null MorphMachine5
pexplosion Null Nuleca 250 Null2
pexplosion Null Nuleca2 250 Null2
pexplosion Null Nuleca3 250 Null2
element Null 255 255 0 0 0 1 0 0
element Null2 255 255 4 0 0 1 0 0
self 0.001 Null 1.0 Null2
pexplosion Null Null2 250 Null2
neighbor 1.0 Null Empty 1.0 Empty Null
neighbor 1.0 Null2 Empty 1.0 Null2 Null3
element Null3 0 255 0 0 0 1 0 0
pexplosion Null3 Empty 2 Null3
self 0.0008 Null3 1.0 Null4
element Null4 2 2 2 0 0 1 0 0
self 0.7 Null4 1.0 Empty
pexplosion Null3 Null4 6 Null4
neighbor 1.0 Nuleca MorphMachine8 1.0 MM8Nuleca MorphMachine8
neighbor 1.0 Nuleca2 MorphMachine8 1.0 MM8Nuleca MorphMachine8
neighbor 1.0 Nuleca3 MorphMachine8 1.0 MM8Nuleca MorphMachine8
pexplosion Nuleca MM8Nuleca 250 MM8Nuleca
pexplosion Nuleca2 MM8Nuleca 250 MM8Nuleca
pexplosion Nuleca3 MM8Nuleca 250 MM8Nuleca
element MM8Nuleca 255 128 85 -1000 0 1 0 0
self 0.01 MM8Nuleca 0.99 Empty 0.01 MM8Nuleca2
element MM8Nuleca2 2 2 2 0 0 1 0 0
pexplosion MM8Nuleca2 Empty 33 MM8Nuleca3
element MM8Nuleca3 255 255 0 200 0 1 0 0
neighbor 0.1 MM8Nuleca3 Empty 0.5 MM8Nuleca3 MM8Nuleca3 0.5 Empty Empty
self 0.1 MM8Nuleca3 1.0 Empty

#OOO-MAG-UH-VYS. If MM7 Umagavice touches MM6 Creanto and that result touches MM5 Umagavice, Omega Blast occurs. Not compatible with MM6.
element Umagavice 50 100 75 23175 62 1 1.09 1
neighbor 0.09 Umagavice Empty 0.99 Empty Umagavice 0.01 Umagavice Umagavice2
element Umagavice2 255 255 255 20 0 0.9 0 0
hotneighbor 65 Umagavice Umagavice2
neighbor 0.7 Umagavice Umagavice2 1.0 Umagavice2 Umagavice2
self 0.4 Umagavice2 1.0 Umagavice
hotself 98 Umagavice
self 1.0 Umagavice 1.0 Umagavice
neighbor 1.0 Umagavice MorphMachine7 1.0 MM7Umagavice MorphMachine7
neighbor 1.0 Umagavice2 MorphMachine7 1.0 MM7Umagavice MorphMachine7
neighbor 1.0 Umagavice MM7Umagavice 1.0 MM7Umagavice MM7Umagavice
neighbor 1.0 Umagavice2 MM7Umagavice 1.0 MM7Umagavice MM7Umagavice
element MM7Umagavice 255 255 0 0 0 1 0 0
neighbor 1.0 Umagavice MorphMachine5 1.0 MM5Umagavice MorphMachine5
neighbor 1.0 Umagavice2 MorphMachine5 1.0 MM5Umagavice MorphMachine5
neighbor 1.0 Umagavice MM5Umagavice 1.0 MM5Umagavice MM5Umagavice
neighbor 1.0 Umagavice2 MM5Umagavice 1.0 MM5Umagavice MM5Umagavice
element MM5Umagavice 2 3 4 -1 0 1 0 0
neighbor 1.0 MM5Umagavice Empty 1.0 MM5Umagavice MM5Umagavice
neighbor 1.0 MM5Umagavice MM5Umagavice2 1.0 MM5Umagavice MM5Umagavice2
pexplosion MM5Umagavice Empty 30 MM5Umagavice2
element MM5Umagavice2 200 255 255 0 0 1 0 0
neighbor 0.099 MM5Umagavice2 Empty 1.0 Empty Empty
neighbor 1.0 Umagavice MM5Umagavice 1.0 MM5Umagavice MM5Umagavice
neighbor 1.0 Umagavice2 MM5Umagavice 1.0 MM5Umagavice MM5Umagavice
neighbor 1.0 MM5Umagavice2 MM7Umagavice 1.0 MM5\7Umagavice MM5\7Umagavice
neighbor 1.0 MM6Creanto MM7Umagavice 1.0 MM6Creanto MM6Creanto
self 0.0001 MM5Umagavice 1.0 Empty
element MM5\7Umagavice 0 128 0 0 0 1 0 0
neighbor 1.0 MM5\7Umagavice MM6Creanto 1.0 Omega Omega
element Omega 255 255 255 0 0 1 0 0
pexplosion Omega Umagavice 10 Omega
pexplosion Omega Umagavice2 10 Omega
pexplosion Omega MM5Umagavice 10 Omega
pexplosion Omega MM5Umagavice2 10 Omega
pexplosion Omega MM6Creanto 10 Omega
pexplosion Omega Creanto 10 Omega
pexplosion Omega Creanto2 10 Omega
pexplosion Omega MM7Umagavice 10 Omega
pexplosion Omega MorphMachine5 10 Omega
pexplosion Omega MorphMachine6 10 Omega
pexplosion Omega MorphMachine7 10 Omega
pexplosion Omega MM5\7Umagavice 10 Omega
pexplosion Omega2 Umagavice 10 Omega2
pexplosion Omega2 Umagavice2 10 Omega2
pexplosion Omega2 MM5Umagavice 10 Omega2
pexplosion Omega2 MM5Umagavice2 10 Omega2
pexplosion Omega2 MM6Creanto 10 Omega2
pexplosion Omega2 Creanto 10 Omega2
pexplosion Omega2 Creanto2 10 Omega2
pexplosion Omega2 MM7Umagavice 10 Omega2
pexplosion Omega2 MorphMachine5 10 Omega2
pexplosion Omega2 MorphMachine6 10 Omega2
pexplosion Omega2 MorphMachine7 10 Omega2
pexplosion Omega2 MM5\7Umagavice 10 Omega2
self 0.99 Omega 1.0 Omega2
self 0.99 Omega2 1.0 Omega
neighbor 0.01 Omega Empty 1.0 Omega Omega3
neighbor 0.01 Omega2 Empty 1.0 Omega2 Omega3
self 0.99 Omega3 1.0 Omega3
neighbor 0.01 Omega3 Empty 1.0 Omega3 Omega4
self 0.99 Omega4 1.0 Omega4
neighbor 0.01 Omega4 Empty 1.0 Omega4 Omega5
self 0.99 Omega5 1.0 Omega5
neighbor 0.01 Omega5 Empty 1.0 Omega5 Omega6
element Omega3 255 0 0 0 0 1 0 0
element Omega4 0 255 0 0 0 1 0 0
element Omega5 0 0 255 0 0 1 0 0
element Omega2 255 128 128 0 0 1 0 0
element Omega6 0 255 255 -1 0 1 0 0
pexplosion Omega6 Omega 100 Omega6
pexplosion Omega6 Omega2 100 Omega6
pexplosion Omega6 Omega3 100 Omega6
pexplosion Omega6 Omega4 100 Omega6
pexplosion Omega6 Omega5 100 Omega6
neighbor 1.0 Omega6 Omega6 1.0 Omega6 Empty
pexplosion Omega6 Empty 16 Omega7
neighbor 1.0 Omega6 Empty 1.0 Omega6 Omega6
neighbor 1.0 Omega6 Omega7 1.0 Omega6 Omega7
neighbor 0.06 Omega7 Empty 1.0 Empty Empty
element Omega7 0 1 0 0 0 1 0 0
self 0.2 Omega6 1.0 Omega8
self 1.0 Omega8 0.99 Omega6 0.01 Omega9
element Omega9 0 0 0 0 0 1 0 0
self 1.0 Omega9 0.5 Omega6 0.25 Omega8 0.25 Omega10
element Omega8 0 0 0 0 1 0 0
element Omega10 4 4 4 0 0 1 0 0
pexplosion Omega10 Omega7 1700 Omega11
pexplosion Omega10 Omega6 1700 Omega11
pexplosion Omega10 Empty 1700 Omega11
element Omega11 255 255 0 0 0 1 0 0
neighbor 1.0 Omega11 Empty 1.0 Empty Empty
self 0.001 Omega11 0.99 Omega10 0.01 Omega12
pexplosion Omega12 Omega11 1000 Omega12
element Omega12 255 255 0 0 0 1 0 0
pexplosion Omega12 Empty 1700 Omega13
element Omega13 255 128 0 0 0 1 0 0
neighbor 1.0 Omega13 Empty 1.0 Empty Empty

#FOLACC FOLACC FOLACC!!! If Folacc's reaction with MorphMachine5 touches MorphMachine7, it creates Gamma Blast. Not compatible with MM6 or MM7.
element Folacc 150 100 50 100 0 0.9 0 1
neighbor 0.3 Folacc Empty 1.0 Folacc Folacc2
element Folacc2 150 100 50 100 0 1 0 0
self 0.3 Folacc2 1.0 Empty
neighbor 1.0 Folacc MorphMachine5 1.0 MM5Folacc MorphMachine5
element MM5Folacc 99 99 99 0 0 1 0 0
neighbor 1.0 MM5Folacc Folacc 1.0 MM5Folacc MM5Folacc
neighbor 1.0 MM5Folacc2 Folacc 1.0 MM5Folacc2 MM5Folacc2
self 0.78 MM5Folacc2 0.99 Empty 0.01 DeathF?
element DeathF? 5 5 5 0 0 1 0 0
self 1.0 DeathF? 0.99 Empty 0.01 DeathF??
element DeathF?? 5 5 5 0 0 1 0 0
self 1.0 DeathF?? 0.9 Empty 0.1 MM5FolaccDeath
element MM5FolaccDeath 0 255 255 0 0 1 0 0
neighbor 1.0 MM5FolaccDeath Empty 1.0 Empty MM5FolaccDeath
self 0.05 MM5FolaccDeath 1.0 Empty
pexplosion MM5Folacc MM5FolaccDeath 2 MM5FolaccDeath
pexplosion MM5Folacc2 MM5FolaccDeath 2 MM5FolaccDeath
neighbor 1.0 MM5Folacc Empty 1.0 MM5Folacc MM5Folacc2
neighbor 1.0 MM5Folacc MM5Folacc2 1.0 MM5Folacc2 MM5Folacc2
element MM5Folacc2 133 133 133 0 0 1 0 0
neighbor 1.0 MM5Folacc2 Empty 1.0 MM5Folacc Empty
neighbor 1.0 MM5Folacc MorphMachine7 1.0 MM5Folacc Gamma
neighbor 1.0 MM5Folacc2 MorphMachine7 1.0 MM5Folacc2 Gamma
neighbor 1.0 MM5FolaccDeath MorphMachine7 1.0 MM5FolaccDeath Gamma
element Gamma 144 0 0 -1000 0 10 0 0
neighbor 0.1001 Gamma Empty 1.0 Gamma Gamma
self 0.001 Gamma 1.0 Gamma2
element Gamma2 233 233 233 0 0 1 0 0
pexplosion Gamma Gamma2 20 Gamma3
element Gamma3 255 255 255 0 0 1 0 0
self 0.7 Gamma3 1.0 Empty

#MY NAME-A CREANTO. If Creanto's reaction with MorphMachine5 touches water and then MorphMachine7, it will create the Beta Blast. Creanto is compatible with MM8. Not compatible with MM7.
element Creanto 240 177 209 -0.00001 10 0.9 0 1
self 0.2 Creanto 1.0 Creanto2
self 0.2 Creanto2 1.0 Creanto
element Creanto2 240 77 109 10 10 1 0 0
neighbor 1.0 Creanto MorphMachine5 1.0 MM5Creanto MorphMachine5
neighbor 1.0 Creanto2 MorphMachine5 1.0 MM5Creanto MorphMachine5
neighbor 1.0 Creanto MM5Creanto 1.0 MM5Creanto MM5Creanto
neighbor 1.0 Creanto2 MM5Creanto 1.0 MM5Creanto MM5Creanto
neighbor 1.0 Creanto MM5Creanto! 1.0 MM5Creanto! MM5Creanto!
neighbor 1.0 Creanto2 MM5Creanto! 1.0 MM5Creanto! MM5Creanto!
element MM5Creanto 209 177 240 200 0 1 0 0
element MM5Creanto! 109 77 140 200 0 1 0 0
neighbor 1.0 MM5Creanto MM5Creanto! 1.0 MM5Creanto MM5Creanto
self 0.45 MM5Creanto 1.0 MM5Creanto!
self 0.01 MM5Creanto! 1.0 MM5Creanto
neighbor 1.0 MM5Creanto Water 1.0 MM5WCreanto Water
neighbor 1.0 MM5Creanto! Water 1.0 MM5WCreanto Water
neighbor 1.0 MM5Creanto MM5WCreanto 1.0 MM5WCreanto MM5WCreanto
element 1.0 MM5Creanto MM5WCreanto! 1.0 MM5WCreanto MM5WCreanto
element MM5WCreanto 255 233 211 20 440 1 0 0
neighbor 1.0 MM5WCreanto Water 1.0 MM5WCreanto CreantoWater
neighbor 1.0 MM5WCreanto CreantoWater 1.0 CreantoWater MM5WCreanto
element CreantoWater 128 128 0 200 2 1 0.5 0
neighbor 1.0 MM5WCreanto Empty 1.0 TransformedCreanto Empty
element TransformedCreanto 125 25 125 -20 0 0 0 0
neighbor 1.0 MM5WCreanto MorphMachine5 1.0 MM5WCreanto Ground
neighbor 1.0 MM5WCreanto Wall 1.0 MM5Creanto Ground
neighbor 1.0 Creanto MorphMachine6 1.0 MM6Creanto MorphMachine6
neighbor 1.0 Creanto2 MorphMachine6 1.0 MM6Creanto MorphMachine6
neighbor 1.0 Creanto MM6Creanto 1.0 MM6Creanto MM6Creanto
neighbor 1.0 Creanto2 MM6Creanto 1.0 MM6Creanto MM6Creanto
element MM6Creanto 77 77 77 0 0 1 0 0
neighbor 1.0 MM6Creanto Empty 0.5000001 MM6Creanto MM6Creanto 0.4999999 Empty Empty

#Ground. Eventually forms a strong outer coating named rock, that has a density of 2.
element Ground 199 177 155 0 0 1 0 1
neighbor 1.0 Ground Wall 1.0 Ground Ground
neighbor 1.0 Ground MorphMachine5 1.0 Ground Ground
neighbor 1.0 Ground MorphMachine6 1.0 Ground Ground
neighbor 1.0 Ground MorphMachine7 1.0 Ground Ground
neighbor 0.001 Ground Empty 1.0 Ground Soil
element Soil 158 94 30 200 0 1 0 0
neighbor 0.2 Ground Soil 1.0 Ground Rock
element Rock 155 133 111 0 0 2 0 0
self 0.01 Soil 1.0 Empty
neighbor 1.0 TransformedCreanto MorphMachine7 1.0 TransformedCreanto Tremor
element Tremor 255 255 255 0 0 1 0 0
neighbor 1.0 Tremor MorphMachine7 1.0 Tremor Tremor
self 0.01 Tremor 1.0 Beta
neighbor 0.6 Beta Tremor 1.0 Beta Beta
element Beta 255 0 128 0 0 1 0 0
self 0.00009 Beta 1.0 Beta2
self 0.00009 Beta2 1.0 Beta3
element Beta2 128 0 255 0 0 1 0 0
element Beta3 0 0 255 0 0 1 0 0
pexplosion Beta3 Beta 4 Beta3
pexplosion Beta3 Beta2 4 Beta3
neighbor 1.0 Beta TransformedCreanto 1.0 Beta Empty
neighbor 1.0 Beta2 TransformedCreanto 1.0 Beta2 Empty
neighbor 1.0 Beta3 TransformedCreanto 1.0 Beta3 Empty
pexplosion Beta3 Empty 40 Beta4
pexplosion Beta4 Empty 40 Beta5
pexplosion Beta5 Empty 40 Beta6
pexplosion Beta6 Empty 40 Beta7
pexplosion Beta7 Empty 40 Beta8
element Beta4 0 0 200 0 0 1 0 0
element Beta5 0 200 0 0 0 1 0 0
element Beta6 200 200 200 0 0 1 0 0
element Beta7 0 0 200 0 0 1 0 0
element Beta8 128 0 0 0 0 1 0 0
neighbor 0.3 Beta8 Empty 0.51 Empty Empty 0.49 Beta8 Beta8
self 0.00002 Beta8 1.0 Beta9?
self 0.00002 Beta9? 1.0 Beta9
element Beta9? 255 255 255 0 0 1 0 0
element Beta9 255 128 0 -0.0001 1 1 0 0
self 0.01 Beta9 1.0 Firexx
pexplosion Beta Beta9 4 Beta9
pexplosion Beta2 Beta9 4 Beta9
pexplosion Beta3 Beta9 4 Beta9
pexplosion Beta4 Beta9 4 Beta9
pexplosion Beta5 Beta9 4 Beta9
self 0.1 HeatWave 1.0 Empty
pexplosion Beta6 Beta9 4 Beta9
pexplosion Beta7 Beta9 4 Beta9
pexplosion Beta8 Beta9 4 Beta9
element Firexx 80 0 9 -200 0 1 1.03 0
neighbor 0.7 Firexx Empty 0.5 Firexx Fire 0.5 Empty Firexx
self 0.046 Firexx 0.55 HeatWave 0.45 Firex2
self 0.046 Firex2 0.55 HeatWave 0.45 Firexx
element HeatWave 176 224 230 0.5 0.8 1 0 0
neighbor 1.0 HeatWave Fire 1.0 Firexx Firexx
neighbor 1.0 HeatWave Firexx 1.0 Firexx Firexx
neighbor 1.0 HeatWave Firex2 1.0 Firex2 Firex2
explosion HeatWave Firexx 0 255
explosion HeatWave Firex2 0 255
element Firex2 80 0 10 200 0 1 1.03 0
neighbor 0.03 Firex2 Firexx 0.8 Firex2 Firex2 0.2 Firexx Firexx
neighbor 0.9 Firexx Fire 1.0 Fire Firexx
neighbor 0.9 Firex2 Fire 1.0 Fire Firex2
neighbor 0.7 Firex2 Empty 0.5 Firex2 Fire 0.5 Empty Firex2
hotcolor Firexx 255 255 12
hotcolor Firex2 255 255 6
hotneighbor 97 Firexx Firex2
neighbor 0.0001 Firexx Firex2 1.0 Firexx Firex5
pexplosion Firex5 Firexx 42 Firex5
pexplosion Firex5 Firex2 42 Firex5
element Firex5 255 166 0 0 0 1 0 0
self 0.2 Firex5 0.9 Fire 0.1 Firex6
neighbor 1.0 Firex6 Firexx 1.0 Firex5 Firex5
neighbor 1.0 Firex6 Firex2 1.0 Firex5 Firex5
self 0.01 Firex6 0.76 Fire 0.24 Firex5
neighbor 1.0 Firex6 Empty 0.999 Empty Firex6 0.001 Firex6 Firex6
element Firex6 2 5 2 0 0 0 0 0
pexplosion Beta Unstabilize 1700 UnstableBeta
pexplosion Beta2 Unstabilize 1700 UnstableBeta
pexplosion Beta3 Unstabilize 1700 UnstableBeta
pexplosion Beta4 Unstabilize 1700 UnstableBeta
pexplosion Beta5 Unstabilize 1700 UnstableBeta
pexplosion Beta6 Unstabilize 1700 UnstableBeta
pexplosion Beta7 Unstabilize 1700 UnstableBeta
pexplosion Beta8 Unstabilize 1700 UnstableBeta
element UnstableBeta 255 255 0 0 0 1 0 0
self 1.0 UnstableBeta 0.991 UnstableBeta2 0.009 UnstableBeta3?
element UnstableBeta3? 1 1 1 0 0 1 0 0
self 1.0 UnstableBeta3? 0.95 UnstableBeta2 0.05 UnstableBeta3.
element UnstableBeta3. 18 18 18 0 0 1 0 0
hotneighbor 97 UnstableBeta3. UnstableBeta2
neighbor 1.0 UnstableBeta3. UnstableBeta2 1.0 UnstableBeta3 UnstableBeta2
element UnstableBeta2 1 1 1 0 0 1 1.01 0
element UnstableBeta3 255 255 255 0 0 1 19 0
hotcolor UnstableBeta2 255 128 0
hotself 98 UnstableBeta2
self 1.0 UnstableBeta2 1.0 Empty
pexplosion UnstableBeta3 Empty 40 UnstableBeta4
element UnstableBeta4 1 2 2 20 0 20 0 0
element UnstableBeta5 1 1 1-10 0 0 0 0
neighbor 0.01 UnstableBeta4 Empty 1.0 UnstableBeta4 UnstableBeta5
self 0.01 UnstableBeta5 0.1 UnstableBeta6 0.1 UnstableBeta7 0.1 UnstableBeta8 0.1 UnstableBeta9 0.1 UnstableBeta10 0.1 UnstableBeta11 0.1 UnstableBeta12 0.1 UnstableBeta13 0.1 UnstableBeta14 0.1 ER
element ER 4 4 4 0 0 1 0 0
pexplosion UnstableBeta6 Empty 20 UnstableBeta6,
pexplosion UnstableBeta7 Empty 20 UnstableBeta7,
pexplosion UnstableBeta8 Empty 20 UnstableBeta8,
pexplosion UnstableBeta9 Empty 20 UnstableBeta9,
pexplosion UnstableBeta10 Empty 20 UnstableBeta10,
pexplosion UnstableBeta11 Empty 20 UnstableBeta11,
pexplosion UnstableBeta12 Empty 20 UnstableBeta12,
pexplosion UnstableBeta13 Empty 20 UnstableBeta13,
pexplosion UnstableBeta14 Empty 20 UnstableBeta14,
pexplosion UnstableBeta15 Empty 20 UnstableBeta15,
element UnstableBeta6 255 0 0 0 0 1 0 0
element UnstableBeta7 0 255 0 0 0 1 0 0
element UnstableBeta8 0 0 255 0 0 1 0 0
element UnstableBeta9 255 255 0 0 0 1 0 0
element UnstableBeta10 255 0 255 0 0 1 0 0
element UnstableBeta11 0 255 255 0 0 1 0 0
element UnstableBeta12 255 255 255 0 0 1 0 0
element UnstableBeta13 128 128 128 0 0 1 0 0
element UnstableBeta14 22 22 22 0 0 1 0 0
element UnstableBeta15 255 128 0 0 0 1 0 0
element UnstableBeta6, 255 0 0 -10 0 1 0 0
element UnstableBeta7, 0 255 0 -10 0 1 0 0
element UnstableBeta8, 0 0 255 -10 0 1 0 0
element UnstableBeta9, 255 255 0 -10 0 1 0 0
element UnstableBeta10, 255 0 255 -10 0 1 0 0
element UnstableBeta11, 0 255 255 -10 0 1 0 0
element UnstableBeta12, 255 255 255 -10 0 1 0 0
element UnstableBeta13, 128 128 128 -10 0 1 0 0
element UnstableBeta14, 22 22 22 -10 0 1 0 0
element UnstableBeta15, 255 128 0 -10 0 1 0 0
self 0.1 UnstableBeta6, 1.0 Empty
self 0.1 UnstableBeta7, 1.0 Empty
self 0.1 UnstableBeta8, 1.0 Empty
self 0.1 UnstableBeta9, 1.0 Empty
self 0.1 UnstableBeta10, 1.0 Empty
self 0.1 UnstableBeta11, 1.0 Empty
self 0.1 UnstableBeta12, 1.0 Empty
self 0.1 UnstableBeta13, 1.0 Empty
self 0.1 UnstableBeta14, 1.0 Empty
self 0.1 UnstableBeta15, 1.0 Empty
self 1.0 ER 1.0 UnstableBeta5

neighbor 1.0 Creanto MorphMachine8 1.0 MM8Creanto MorphMachine8
neighbor 1.0 Creanto2 MorphMachine8 1.0 MM8Creanto MorphMachine8
neighbor 1.0 Creanto MM8Creanto 1.0 MM8Creanto MM8Creanto
neighbor 1.0 Creanto2 MM8Creanto 1.0 MM8Creanto MM8Creanto
element MM8Creanto 66 66 66 0 0 1 0 0
self 1.0 MM8Creanto 0.5 MM8Creanto2 0.5 MM8Creanto3
element MM8Creanto2 66 66 66 0 0 1 0 0
self 1.0 MM8Creanto2 1.0 Empty
neighbor 1.0 MM8Creanto3 Empty 0.99 MM8Creanto MM8Creanto 0.01 MM8Creanto MM8Creanto4
self 1.0 MM8Creanto4 0.6 MM8Creanto 0.4 MM8Creanto5
self 1.0 MM8Creanto5 0.99 MM8Creanto 0.01 MM8Creanto6
element MM8Creanto4 4 4 4 0 0 1 0 0
element MM8Creanto5 4 4 4 0 0 1 0 0
element MM8Creanto6 0 0 100 0 0 1 0 0
pexplosion MM8Creanto6 Empty 20 MM8Creanto6
pexplosion MM8Creanto6 MM8Creanto6 15 Empty
self 0.6 MM8Creanto6 1.0 MM8Creanto8
element MM8Creanto8 255 255 0 0 0 1 0 0
neighbor 1.0 MM8Creanto8 Empty 1.0 Empty MM8Creanto8
explosion MM8Creanto8 Empty 255 0
self 0.01 MM8Creanto8 1.0 Empty
pexplosion MM8Creanto8 MM8Creanto6 69 MM8Creanto8
element MM8Creanto7 6 6 5 0 0 1 0 0
element MM8Creanto3 66 66 66 0 0 1 0 0

#When this touches electricity, it lets loose a massive amount of sparks.
element SparkTube 160 160 100 0 4 1 0.8975 1
pexplosion SparkTube Electricity 20 Sparks
pexplosion Sparks SparkTube 20 Sparks
pexplosion SparkTube Current 20 Sparks

#CRAZY ZAPPER! Just add electricity.
element CrazyZapper 193 64 0 0 0 1 0 1
neighbor 1.0 CrazyZapper Electricity 1.0 ElectricityR ElectricityR
neighbor 1.0 CrazyZapper Current 1.0 ElectricityR Current
neighbor 1.0 CrazyZapper ElectricityR 1.0 ElectricityR ElectricityR
neighbor 1.0 ElectricityR Empty 1.0 ElectricityW ElectricityW
explosion ElectricityR Empty 255 255
neighbor 1.0 ElectricityW Empty 1.0 ElectricityZ ElectricityZ
explosion ElectricityW Empty 255 255
neighbor 1.0 ElectricityZ Empty 0.35 ElekBomb ElectricityZ 0.65 ElectricityZ ElectricityZ
self 0.001 ElectricityZ 1.0 ElekBomb
neighbor 1.0 ElectricityR Wall 1.0 Wall ElectricityR
neighbor 1.0 ElectricityW Wall 1.0 Wall ElectricityW
neighbor 1.0 ElectricityZ Wall 1.0 Wall ElectricityZ
pexplosion ElekBomb Wall 4 Electricity
explosion ElectricityR Wall 255 255
explosion ElectricityW Wall 255 255
explosion ElectricityZ Wall 255 255
explosion ElectricityZ Empty 255 255
pexplosion ElectricityR ElectricityW 4 ElectricityW
pexplosion ElectricityW ElectricityZ 4 ElectricityZ
pexplosion ElectricityZ ElekBomb 4 ElekBomb
pexplosion ElekBomb Electricity 4 Electricity
pexplosion ElekBomb ElekBomb 4 Electricity
pexplosion ElekBomb Empty 4 Electricity
element ElectricityR 255 255 20 0 0 1 0 0
element ElectricityW 255 255 20 0 0 1 0 0
element ElectricityZ 255 255 20 0 0 1 0 0
element ElekBomb 255 255 25 0 0 1 0 0
explosion CrazyZapper ElectricityR 255 255

#Surge of electricity. Add electricity to make it work.
element Surge 200 125 30 200 0 1 0.5 1
pexplosion Surge Electricity 250 Firex
pexplosion Surge Current 250 Firex
self 0.2 Firex 1.0 Firet
pexplosion Firex Firet 100 Fired
element Firex 255 255 11 -0.7 0.7 1 0 0
self 0.2 Firet 1.0 Empty
element Firet 255 255 12 -0.7 0.7 1 0 0
pexplosion Fired Empty 70 Firee
pexplosion Firee Empty 30 Firef
element Fired 255 255 13 -0.7 0.7 1 0 0
element Firee 255 255 14 -0.7 0.7 1 0 0
element Firef 255 255 15 -0.7 0.7 1 0 0
self 0.3 Fired 1.0 Empty
self 0.3 Firee 1.0 Empty
self 0.3 Firef 1.0 Electricity

#Ionaxx!? If it's reaction with MorphMachine7 touches Defragmentation, it will create the Alpha Blast. Ionaxx not compatible with MM5 or MM6.
element Ionaxx 128 0 128 -1000 0 0.9 0 1
neighbor 1.0 Ionaxx Empty 1.0 Ionaxx Ionaxx2
element Ionaxx2 255 255 255 200 0 1 0 0
self 0.2 Ionaxx2 1.0 Empty
neighbor 1.0 Ionaxx Ionaxx2 0.501 Ionaxx Ionaxx 0.499 Ionaxx2 Ionaxx2
neighbor 1.0 Ionaxx MorphMachine7 1.0 MM7Ionaxx MorphMachine7
neighbor 1.0 Ionaxx2 MorphMachine7 1.0 MM7Ionaxx MorphMachine7
neighbor 1.0 Ionaxx MM7Ionaxx 1.0 MM7Ionaxx MM7Ionaxx
neighbor 1.0 Ionaxx2 MM7Ionaxx 1.0 MM7Ionaxx MM7Ionaxx
element MM7Ionaxx 54 128 36 200 0 1 0 0
self 0.005 MM7Ionaxx 1.0 Empty
neighbor 0.0001 MM7Ionaxx Empty 1.0 MM7Ionaxx MM7Ionaxx
pexplosion MM7Ionaxx Defragmentation 200 Alpha
element Alpha 0 0 0 0 0 1 0 0
pexplosion Alpha Empty 2 Alpha2
element Alpha2 40 240 240 0 0 1 0 0
pexplosion Alpha2 Empty 2 Alpha
neighbor 1.0 Alpha2 Alpha 1.0 Alpha2 Alpha2
pexplosion Alpha4 Alpha2 6 Alpha4
pexplosion Alpha4 Alpha 6 Alpha2
self 0.01 Alpha2 1.0 Alpha3
self 0.01 Alpha3 1.0 Alpha4
self 0.05 Alpha4 1.0 Empty
neighbor 0.95 Alpha3 Alpha2 1.0 Alpha3 Alpha3
element Alpha3 0 0 0 0 0 1 0 0
element Alpha4 0 0 0 0 0 1 0 0
neighbor 1.0 Alpha Wall 1.0 Alpha Alpha
neighbor 1.0 Alpha2 Wall 1.0 Alpha2 Alpha
neighbor 1.0 Alpha3 Wall 1.0 Alpha3 Alpha
neighbor 1.l0 Alpha4 Wall 1.0 Alpha4 Alpha

#Unstablizes blasts like gamma blast for stronger results. Omega Blast is the only blast that cannot be unsatbilized.
element Unstabilize 255 255 0 0 0 1 0 1
neighbor 1.0 Gamma Unstabilize 1.0 UnstableGamma Unstabilize
neighbor 1.0 Gamma2 Unstabilize 1.0 UnstableGamma Unstabilize
neighbor 1.0 Gamma3 Unstabilize 1.0 UnstableGamma Unstabilize
element UnstableGamma 255 255 144 0 0 1 0 0
pexplosion UnstableGamma Gamma 20 UnstableGamma
pexplosion UnstableGamma Gamma2 20 UnstableGamma
pexplosion UnstableGamma Gamma3 20 UnstableGamma
self 0.05 UnstableGamma 1.0 Empty
neighbor 0.001 UnstableGamma Empty 1.0 UnstableGamma UnstableGamma2
self 0.001 UnstableGamma2 1.0 UnstableGamma3
element UnstableGamma3 255 255 255 0 0 1 0 0
pexplosion UnstableGamma UnstableGamma3 60 UnstableGamma3
pexplosion UnstableGamma2 UnstableGamma3 60 UnstableGamma3
neighbor 0.99 UnstableGamma3 Empty 1.0 Empty Empty
element UnstableGamma2 255 255 144 0 0 1 0 0
pexplosion UnstableGamma2 Empty 40 UnstableGamma

#Pipsedu! If MorphMachine8 and Pipsedu meet, it will cause the mighty Pi Blast to occur. If Pipsedu touches wall, it makes a weak source for it. Not compatible with MM5, MM6, or MM7.
element Pipsedu 99 99 99 0 0 1 0 1
element Pipsedu2 255 255 255 0 0 1 0 0
neighbor 1.0 Pipsedu Empty 0.59 Pipsedu Pipsedu2 0.41 Pipsedu Pipsedu
neighbor 1.0 Pipsedu Pipsedu2 1.0 Pipsedu2 Pipsedu2
neighbor 1.0 Pipsedu2 Empty 1.0 Empty Empty
neighbor 1.0 Pipsedu MorphMachine8 1.0 MM8Pipsedu MorphMachine8
neighbor 1.0 Pipsedu2 MorphMachine8 1.0 MM8Pipsedu MorphMachine8
neighbor 0.01 Pipsedu Wall 1.0 Pipsedu PWall
element PWall 0 33 0 0 0 1 0 0
neighbor 1.0 PWall Empty 1.0 PWall Pipsedu
self 0.005 PWall 1.0 Wall
neighbor 1.0 Pipsedu MM8Pipsedu 1.0 MM8Pipsedu MM8Pipsedu
neighbor 1.0 Pipsedu2 MM8Pipsedu 1.0 MM8Pipsedu MM8Pipsedu
element MM8Pipsedu 255 166 220 0 0 1 0 0
neighbor 1.0 MM8Pipsedu Pi 1.0 Pi Pi
neighbor 1.0 MM8Pipsedu Empty 1.0 MM8Pipsedu Pi
element Pi 60 60 100 0 0 1 0 0
pexplosion Pi Empty 2 Pi
neighbor 1.0 Pi Empty 1.0 Pi Pi2
pexplosion Pi2 Empty 2 Pi2
neighbor 1.0 Pi2 Empty 1.0 Pi2 Pi3
pexplosion Pi3 Empty 3 Pi3
neighbor 1.0 Pi3 Empty 1.0 Pi3 Pi4
pexplosion Pi4 Empty 2 Pi4
neighbor 1.0 Pi4 Empty 1.0 Pi4 Pi5
pexplosion Pi5 Empty 2 Pi5
neighbor 1.0 Pi5 Empty 1.0 Pi5 Pi6
pexplosion Pi6 Empty 2 Pi6
neighbor 1.0 Pi6 Empty 1.0 Pi6 Pi7
pexplosion Pi7 Empty 10 Empty
element Pi6 100 100 60 0 0 1 0 0
element Pi7 60 100 100 0 0 1 0 0
element Pi2 60 100 60 0 0 1 0 0
element Pi3 100 60 60 0 0 1 0 0
element Pi4 100 60 100 0 0 1 0 0
element Pi5 255 255 255 0 0 1 0 0
pexplosion Pi Unstabilize 1700 Pi8
pexplosion Pi2 Unstabilize 1700 Pi8
pexplosion Pi3 Unstabilize 1700 Pi8
pexplosion Pi4 Unstabilize 1700 Pi8
pexplosion Pi5 Unstabilize 1700 Pi8
pexplosion Pi6 Unstabilize 1700 Pi8
pexplosion Pi7 Unstabilize 1700 Pi8
pexplosion Alpha Unstabilize 1700 Pi8
element Pi8 233 233 233 0 0 1 0 0
self 1.0 Pi8 1.0 Empty

#VATUFRE!? Vatufre and MorphMachine6 makes something. When that touches MorphMachine7, MorphMachine8 is the result. Not compatible with MM5 or MM6.
element Vatufre 255 255 255 45 0 1 0 1
neighbor 0.99 Vatufre Empty 1.0 Vatufre2 Vatufre
neighbor 0.99 Vatufre Vatufre2 1.0 Vatufre2 Vatufre
element Vatufre2 255 0 255 0 0 0 0 0
self 0.05 Vatufre2 1.0 Empty
neighbor 1.0 Vatufre MorphMachine6 1.0 VatufreDeath MorphMachine6?
neighbor 1.0 Vatufre2 MorphMachine6 1.0 VatufreDeath MorphMachine6?
neighbor 1.0 Vatufre VatufreDeath 1.0 VatufreDeath VatufreDeath
neighbor 1.0 Vatufre2 VatufreDeath 1.0 VatufreDeath VatufreDeath
element VatufreDeath 255 255 0 0 0 1 0 0
neighbor 1.0 VatufreDeath Empty 1.0 VatufreDeath VatufreDeath
self 0.71101 VatufreDeath 1.0 Empty
element MorphMachine6? 255 0 0 0 0 1 0 0
self 0.01 MorphMachine6? 1.0 MorphMachine6??
self 0.01 MorphMachine6?? 1.0 MorphMachine6???
self 0.01 MorphMachine6??? 1.0 MorphMachine6?
element MorphMachine6?? 255 255 0 0 0 1 0 0
element MorphMachine6??? 0 0 255 0 0 1 0 0
neighbor 1.0 MorphMachine6? MorphMachine6?? 1.0 MorphMachine6?? MorphMachine6??
neighbor 1.0 MorphMachine6?? MorphMachine6??? 1.0 MorphMachine6??? MorphMachine6???
neighbor 1.0 MorphMachine6??? MorphMachine6? 1.0 MorphMachine6? MorphMachine6?
neighbor 1.0 MorphMachine6? MorphMachine6 1.0 MorphMachine6? MorphMachine6?
neighbor 1.0 MorphMachine6?? MorphMachine6 1.0 MorphMachine6?? MorphMachine6??
neighbor 1.0 MorphMachine6??? MorphMachine6 1.0 MorphMachine6??? MorphMachine6???
neighbor 1.0 MorphMachine6? MorphMachine7 1.0 MorphMachine8 MorphMachine8
neighbor 1.0 MorphMachine6?? MorphMachine7 1.0 MorphMachine8 MorphMachine8
neighbor 1.0 MorphMachine6??? MorphMachine7 1.0 MorphMachine8 MorphMachine8
neighbor 1.0 MorphMachine6? MorphMachine8 1.0 MorphMachine8 MorphMachine8
neighbor 1.0 MorphMachine6?? MorphMachine8 1.0 MorphMachine8 MorphMachine8
neighbor 1.0 MorphMachine6??? MorphMachine8 1.0 MorphMachine8 MorphMachine8
neighbor 1.0 MorphMachine7 MorphMachine8 1.0 MorphMachine8 MorphMachine8
neighbor 1.0 MorphMachine5 MorphMachine8 1.0 MorphMachine8 MorphMachine8
neighbor 1.0 MorphMachine6 MorphMachine8 1.0 MorphMachine8 MorphMachine8
element MorphMachine8 0 0 128 0 0 1 0 0
self 0.01 MorphMachine8 1.0 MorphMachine8!
self 0.7 MorphMachine8! 1.0 MorphMachine8
element MorphMachine8! 0 128 0 0 0 1 0 0
neighbor 0.001 MorphMachine8! Empty 1.0 MorphMachine8! MorphMachine8
neighbor 0.01 Solidify Empty 1.0 Empty Empty

#Spreads electricity around.
element Sparks 255 255 0 -900 0 1 0 1
neighbor 1.0 Sparks Empty 1.0 Electricity Sparks
neighbor 1.0 Electricity Sparks 1.0 Sparks Electricity
self 0.005 Sparks 1.0 Electricity

#Sprinkle some of this on wall for an earthquake with a magnitude of FIFTY BILLION on the Richter scale.
element Earthquake 255 0 255 20 0 1 0 1
neighbor 1.0 Earthquake Empty 0.55 Empty Empty 0.45 Earthquake Earthquake
pexplosion Earthquake Wall 200 EQ1
element EQ1 200 128 0 0 0 1 0 0
neighbor 1.0 EQ1 Earthquake 1.0 EQ1 EQ1
pexplosion EQ3 EmptyR 300 EQ3
element EQ3 44 44 44 0 0 1 0 0
pexplosion Earthquake EQ3 300 EQ3
pexplosion EQ1 EQ3 300 EQ3
pexplosion EQ2 EQ3 300 EQ3
self 0.0001 EQ1 1.0 EQ2
element EQ2 255 255 255 0 0 1 0 0
neighbor 1.0 EQ2 EQ1 0.994999 EmptyR EQ2 0.005001 EQ2 EQ3?
element EQ3? 2 2 2 0 0 1 0 0
self 1.0 EQ3? 0.96 EQ1 0.04 EQ3
neighbor 1.0 EmptyR Empty 1.0 Empty Empty
element EmptyR 4 4 4 0 0 1 0 0
neighbor 1.0 EQ2 Empty 1.0 Empty Empty
neighbor 1.0 EQ3 Empty 1.0 EQ3 EQ5
element EQ5 255 33 33 0 0 1 0 0
pexplosion EQ5 Empty 2 EQ6
pexplosion EQ6 Empty 4 EQ7
pexplosion EQ7 Empty 2 EQ5
element EQ6 33 33 255 0 0 1 0 0
element EQ7 33 255 33 0 0 1 0 0
self 0.01 EQ7 1.0 EQ8
self 0.05 EQ8 1.0 Empty
pexplosion EQ8 EQ5 3 EQ7
pexplosion EQ8 EQ6 3 EQ7
pexplosion EQ8 EQ7 8 EQ8
element EQ8 2 1 3 0 0 1 0 0

#Small brown particles that eventually fade away.
element Defragmentation 100 50 5 0 0 1 0 1
neighbor 0.0001 Defragmentation Empty 1.0 Empty Defragmentation
self 0.05 Defragmentation 1.0 Empty

#Eventually covers the screen in defragmentation.
element Selfdestruct 64 64 0 0 0 1 0 1
self 0.001 Selfdestruct 1.0 SF2
self 0.001 SF2 1.0 SF3
element SF2 64 64 0 0 0 1 0 0
element SF3 64 64 2 0 0 1 0 0
pexplosion SF3 Empty 1700 Defragmentation

#Gets rid of MM5, MM6, and MM7. MM8 is invincible to this.
element Diffuse 0 0 255 0 0 1 0 1
neighbor 1.0 Diffuse Empty 0.51 Diffuse Diffuse 0.49 Empty Empty
self 0.15 Diffuse 1.0 Empty
pexplosion MorphMachine5 Diffuse 4 Diffuse
pexplosion MorphMachine6 Diffuse 4 Diffuse
pexplosion MorphMachine7 Diffuse 4 Diffuse

#A gray solid barrier.
element Wall 128 128 128 0 0 1 1 1
hotcolor Wall 255 0 0

#Automatically clears the screen.
element Refresh 255 144 0 0 0 1 0 1
pexplosion Refresh Empty 1700 Empty
pexplosion Refresh Refresh 1700 Empty
self 0.05 Refresh 1.0 Empty

#Automatically draws size 32 of emptiness.
element BigBlank 88 88 88 0 0 1 0 1
pexplosion BigBlank BigBlank 32 Empty
pexplosion BigBlank Empty 32 Empty

#Automatically draws size 55 of emptiness.
element SuperBlank 88 88 88 0 0 1 0 1
pexplosion SuperBlank SuperBlank 55 Empty
pexplosion SuperBlank Empty 55 Empty

#Automatically draws size 98 of emptiness.
element HyperBlank 88 88 88 0 0 1 0 1
pexplosion HyperBlank HyperBlank 98 Empty
pexplosion HyperBlank Empty 98 Empty

#Auotmatically draws a size 32 wall.
element BigBarrier 193 193 193 0 0 1 0 1
pexplosion BigBarrier BigBarrier 32 Wall
pexplosion BigBarrier Empty 32 Wall
self 0.05 BigBarrier 1.0 Wall

#Auotmatically draws a size 55 wall.
element SuperBarrier 193 193 193 0 0 1 0 1
pexplosion SuperBarrier SuperBarrier 55 Wall
pexplosion SuperBarrier Empty 55 Wall
self 0.05 SuperBarrier 1.0 Wall

#Auotmatically draws a size 98 wall.
element HyperBarrier 193 193 193 0 0 1 0 1
pexplosion HyperBarrier HyperBarrier 98 Wall
pexplosion HyperBarrier Empty 98 Wall
self 0.05 HyperBarrier 1.0 Wall

#Just like in Hidden Desert, perhaps better. I don't think you'll notice the difference.
element OutputTransformer 255 128 255 0 0 1 0 1
neighbor 1.0 OutputTransformer Electricity 1.0 Sbom Electricity
neighbor 1.0 OutputTransformer Current 1.0 Sbom Current
element Sbomm 255 128 255 0 0 1 0 0
self 0.0095 Sbom 1.0 Sbomm
pexplosion Sbomm Empty 20 Electricity
element Sbom 255 128 255 0 0 1 0 0

#Personally, I think this is my single best element ever created. It's a very realistic explsion. De ja vu, yes? I love this element...
element InputTransformer 0 128 193 0 0 5 0 1
neighbor 1.0 InputTransformer Electricity 1.0 IPT Electricity
neighbor 1.0 InputTransformer Current 1.0 IPT Current
element IPT 0 127 193 0 0 5 0 0
self 0.063 IPT 1.0 IPT2
element IPT2 0 2 1 0 0 5 0 0
neighbor 1.0 IPT2 Empty 1.0 IPT3 IPT2
self 0.01 IPT2 1.0 IPT3
self 0.02 IPT3 1.0 IPT4
element IPT3 4 0 0 0 0 5 0 0
element IPT4 2 2 2 0 0 5 0 0
self 0.001 IPT4 1.0 IPT5
pexplosion IPT4 IPT5 4 IPT5
element IPT5 8 0 0 0 0 5 0 0
self 0.7 IPT5 1.0 Electricity

#Carries electricity through it while the wire gets destroyed.
element Wire1 193 193 193 0 0 1 0 1
pexplosion Wire1 Electricity 4 Electricity
pexplosion Wire1 Current 4 Electricity

#Carries electricity through it while the wire slowly turns into a continuous source for electricity.
element Wire2 192 192 192 0 0 1 0 1
neighbor 1.0 Wire2 Electricity 1.0 Wire2! Electricity
neighbor 1.0 Wire2 Current 1.0 Wire2! Current
neighbor 0.01 Wire2 Wire2! 1.0 Wire2! Wire2
self 0.3 Wire2! 1.0 Wire2
element Wire2! 191 191 191 0 0 1 0 0
neighbor 1.0 Wire2! Empty 1.0 Wire2! Electricity

#Carries an electrical current through it that leaves the wire completly unscaved.
element Wire3 90 90 90 0 0 1 0 1
neighbor 1.0 Wire3 Electricity 1.0 Current Electricity
element Current 255 255 1 0 0 1 0 0
neighbor 0.5 Wire3 Current 1.0 Current Current
self 0.01 Current 1.0 Static
neighbor 0.35 Static Current 1.0 Static Static
self 0.05 Static 1.0 Wire3
element Static 89 89 89 0 0 1 0 0

#Eelecktrisitee.
element Electricity 255 255 33 0 0 1 0 1
self 0.2 Electricity 1.0 Empty
neighbor 1.0 Electricity Empty 0.49 Electricity Electricity 0.51 Empty Empty

#WHY IS MORPH MACHINE 4 GONE!??! Actually, it isn't. In ES4, MM 1-3 were in the menu, but MM4 was achieved by a morphing of several creatures, so this starts with MM5. MMs do random things.
element MorphMachine5 128 0 255 0 0 1 0 1

#Instead of ana blast, kata blast, delta blast, and epsilon blast, there is alpha blast, beta blast, gamma blast, omega blast, and pi blast. Don't worry, under the Blast group, there IsInfoOnHow2Get
element MorphMachine6 0 255 128 0 0 1 0 1

#Morph Machine 7... WOW! If Vatufre touches MM6 and that touches MM7, the result is MM8. MM8 and Pipsedu make Pi Blast.
element MorphMachine7 255 0 128 0 0 1 0 1

#All who played Hidden Desert and my Electricity Mod for ES4 know what microfarads are and what they do in my mods. I'm not going to waste my time, although it would be shorter than this explanation
element Microfarads 100 100 100 200 0 1 0.5 1
neighbor 1.0 Microfarads Electricity 1.0 Electricity Electricity
neighbor 1.0 Microfarads Current 1.0 Electricity Current

#PICOFARADS! One million microfarads equals one picofarad, obviously this means this will be a bigger electrical surge, moron!
element Picofarads 128 255 0 200 1 1 0.5 1
pexplosion Picofarads Electricity 20 Electricity
pexplosion Picofarads Current 20 Electricity
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