User:Zanzarina/Flashback Mod

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39th Mod - Flashback Mod - August 14, 2008 - August 14, 2008

#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, file subversion 2
#Flashback Mod (39th mod)
#Created by sandcastle.
#Started August 14, 2008.
#Finished August 14, 2008.

group CircuitsDestruction Empty Wall Fire Refresh Firecracker Nuke Electricity BasicCon Orb1 Orb2 Tetrasulfide Blue19 Red14
group Hydrosulfide Empty Wall Fire Refresh Hydrosulfide
group Inferno Empty Wall Fire Refresh Detonator Gunpowder Fireworks AcetonePeroxide AlienBomb HMX
group Superart Empty Wall Fire Refresh ClayInfo Mold Clay Water ClayFill Kiln Dustex Mix
group Fireworks Empty Wall Fire Refresh GREENT1 PURPLET1 BLUET2 YELLOWT2 BLUESNOWT3 GREENSNOWT3 CYANT4 WHITET4 BLUET5
group Technetiumsulfide Empty Wall Fire Refresh Technetiumsulfide
group AmoebaSand Empty Wall Fire Refresh GreenA RedA BlueA Human Kyseephia
group ColorWar Empty Wall Fire Refresh Solid1 Solid2 Solid3 Solid4 Solid5 Solid6
group Puzzle1 Empty Wall Fire Refresh Chester'sFries
group Race Empty Wall Fire Refresh Track Start End RedS BlueS YellowS GreenS

#This is a flashback on the first ten mods from season 1, just a few elements that were in each mod. I didn't have room to do the other 10, nor do I want to make a new mod just for them...
element Empty 0 0 0 0 0 1 0 1

#Track for the race cars. Simply make four separate tracks that do not touch each other, each one having a different dock and have an end to each track! All four ends must touch.
element Track 70 70 70 0 0 1 0 1

#Activates all of the car docks, opening the door so the car zooms out. To make it a fair race y'all have ta pause the game, put start on all of them, then unpause.
element Start 255 10 255 0 0 1 0 1
neighbor 0.12 Start Empty 1.0 Empty Empty
self 0.0007 Start 1.0 Empty

#When the first car reaches this, obviously... that car wins the race.
element End 255 255 255 0 0 1 0 1

#Starting dock for the red car, pause the game, put start on all four of the docks, and unpause for them to all zoom off.
element RedS 128 10 10 0 0 1 0 1
neighbor 1.0 RedS Start 1.0 ActiveRed Start
neighbor 1.0 ActiveRed RedS 1.0 ActiveRed ActiveRed
element ActiveRed 128 10 10 0 0 1 1.01 0
hotcolor ActiveRed 255 10 10 
hotself 98 ActiveRed
self 0.99 ActiveRed 1.0 ActiveRed
neighbor 1.0 ActiveRed Track 1.0 Deactivered Redcar1
neighbor 1.0 Deactivered ActiveRed 1.0 Deactivered Deactivered
element Deactivered 128 14 14 0 0 1 0 0
self 0.01 Deactivered 1.0 Empty
element Redcar1 255 10 10 0 0 1 0 0
neighbor 1.0 Redcar1 Track 1.0 Redcar1 Redcar1
self 0.001 Redcar1 1.0 Redcar2
element Redcar2 71 71 71 0 0 1 0 0
neighbor 0.7 Redcar2 Redcar1 1.0 Redcar2 Redcar2
self 0.01 Redcar2 1.0 Track
neighbor 1.0 Redcar1 End 1.0 Redcar1 Redwin
element Redwin 255 10 10 0 0 1 0 0
pexplosion Redwin Track 10 Redwin
pexplosion Redwin Redcar1 10 Redwin
pexplosion Redwin End 10 Redwin
pexplosion Redwin Redcar2 10 Redwin
neighbor 1.0 Redwin Redwin 1.0 Redwin2 Redwin2
explosion Redwin Redwin 255 255
element Redwin2 255 11 11 0 0 1 0 0
neighbor 1.0 Redwin2 Empty 1.0 Empty Redwin2
neighbor 1.0 Redwin2 Track 1.0 Redwin2 Redwin
neighbor 1.0 Redwin3 Track 1.0 Redwin3 Redwin
neighbor 0.01 Redwin Empty 1.0 Redwin Redwin
pexplosion Redwin Redcar1 2 Redwin
pexplosion Redwin Redcar2 2 Redwin
pexplosion Redwin Bluecar2 2 Redwin
pexplosion Redwin Bluecar2 2 Redwin
pexplosion Redwin Greencar2 2 Redwin
pexplosion Redwin Greencar2 2 Redwin
pexplosion Redwin Yellowcar2 2 Redwin
pexplosion Redwin Yellowcar2 2 Redwin
pexplosion Bluewin Redcar1 2 Bluewin
pexplosion Bluewin Redcar2 2 Bluewin
pexplosion Bluewin Bluecar2 2 Bluewin
pexplosion Bluewin Bluecar2 2 Bluewin
pexplosion Bluewin Greencar2 2 Bluewin
pexplosion Bluewin Greencar2 2 Bluewin
pexplosion Bluewin Yellowcar2 2 Bluewin
pexplosion Bluewin Yellowcar2 2 Bluewin
pexplosion Greenwin Redcar1 2 Greenwin
pexplosion Greenwin Redcar2 2 Greenwin
pexplosion Greenwin Bluecar2 2 Greenwin
pexplosion Greenwin Bluecar2 2 Greenwin
pexplosion Greenwin Greencar2 2 Greenwin
pexplosion Greenwin Greencar2 2 Greenwin
pexplosion Greenwin Yellowcar2 2 Greenwin
pexplosion Greenwin Yellowcar2 2 Greenwin
pexplosion Yellowwin Redcar1 2 Yellowwin
pexplosion Yellowwin Redcar2 2 Yellowwin
pexplosion Yellowwin Bluecar2 2 Yellowwin
pexplosion Yellowwin Bluecar2 2 Yellowwin
pexplosion Yellowwin Greencar2 2 Yellowwin
pexplosion Yellowwin Greencar2 2 Yellowwin
pexplosion Yellowwin Yellowcar2 2 Yellowwin
pexplosion Yellowwin Yellowcar2 2 Yellowwin
self 0.05 Redwin2 0.03 Redwin3 0.97 Empty
pexplosion Redwin3 Empty 5 Redwin2
element Redwin3 255 12 12 0 0 1 0 0
self 0.01 Redwin3 1.0 Empty
pexplosion Redwin2 Redcar1 2 Redwin2
pexplosion Redwin2 Redcar2 2 Redwin2
pexplosion Redwin2 Bluecar2 2 Redwin2
pexplosion Redwin2 Bluecar2 2 Redwin2
pexplosion Redwin2 Greencar2 2 Redwin2
pexplosion Redwin2 Greencar2 2 Redwin2
pexplosion Redwin2 Yellowcar2 2 Redwin2
pexplosion Redwin2 Yellowcar2 2 Redwin2
pexplosion Bluewin2 Redcar1 2 Bluewin2
pexplosion Bluewin2 Redcar2 2 Bluewin2
pexplosion Bluewin2 Bluecar2 2 Bluewin2
pexplosion Bluewin2 Bluecar2 2 Bluewin2
pexplosion Bluewin2 Greencar2 2 Bluewin2
pexplosion Bluewin2 Greencar2 2 Bluewin2
pexplosion Bluewin2 Yellowcar2 2 Bluewin2
pexplosion Bluewin2 Yellowcar2 2 Bluewin2
pexplosion Greenwin2 Redcar1 2 Greenwin2
pexplosion Greenwin2 Redcar2 2 Greenwin2
pexplosion Greenwin2 Bluecar2 2 Greenwin2
pexplosion Greenwin2 Bluecar2 2 Greenwin2
pexplosion Greenwin2 Greencar2 2 Greenwin2
pexplosion Greenwin2 Greencar2 2 Greenwin2
pexplosion Greenwin2 Yellowcar2 2 Greenwin2
pexplosion Greenwin2 Yellowcar2 2 Greenwin2
pexplosion Yellowwin2 Redcar1 2 Yellowwin2
pexplosion Yellowwin2 Redcar2 2 Yellowwin2
pexplosion Yellowwin2 Bluecar2 2 Yellowwin2
pexplosion Yellowwin2 Bluecar2 2 Yellowwin2
pexplosion Yellowwin2 Greencar2 2 Yellowwin2
pexplosion Yellowwin2 Greencar2 2 Yellowwin2
pexplosion Yellowwin2 Yellowcar2 2 Yellowwin2
pexplosion Yellowwin2 Yellowcar2 2 Yellowwin2
pexplosion Redwin RedS 2 Redwin
pexplosion Redwin BlueS 2 Redwin
pexplosion Redwin GreenS 2 Redwin
pexplosion Redwin YellowS 2 Redwin
pexplosion Redwin2 RedS 2 Redwin2
pexplosion Redwin2 BlueS 2 Redwin2
pexplosion Redwin2 GreenS 2 Redwin2
pexplosion Redwin2 YellowS 2 Redwin2
pexplosion Bluewin RedS 2 Bluewin
pexplosion Bluewin BlueS 2 Bluewin
pexplosion Bluewin GreenS 2 Bluewin
pexplosion Bluewin YellowS 2 Bluewin
pexplosion Bluewin2 RedS 2 Bluewin2
pexplosion Bluewin2 BlueS 2 Bluewin2
pexplosion Bluewin2 GreenS 2 Bluewin2
pexplosion Bluewin2 YellowS 2 Bluewin2
pexplosion Greenwin RedS 2 Greenwin
pexplosion Greenwin BlueS 2 Greenwin
pexplosion Greenwin GreenS 2 Greenwin
pexplosion Greenwin YellowS 2 Greenwin
pexplosion Greenwin2 RedS 2 Greenwin2
pexplosion Greenwin2 BlueS 2 Greenwin2
pexplosion Greenwin2 GreenS 2 Greenwin2
pexplosion Greenwin2 YellowS 2 Greenwin2
pexplosion Yellowwin RedS 2 Yellowwin
pexplosion Yellowwin BlueS 2 Yellowwin
pexplosion Yellowwin GreenS 2 Yellowwin
pexplosion Yellowwin YellowS 2 Yellowwin
pexplosion Yellowwin2 RedS 2 Yellowwin2
pexplosion Yellowwin2 BlueS 2 Yellowwin2
pexplosion Yellowwin2 GreenS 2 Yellowwin2
pexplosion Yellowwin2 YellowS 2 Yellowwin2

#Starting dock for the blue car, pause the game, put start on all four of the docks, and unpause for them to all zoom off.
element BlueS 10 10 128 0 0 1 0 1
neighbor 1.0 BlueS Start 1.0 ActiveBlue Start
neighbor 1.0 ActiveBlue BlueS 1.0 ActiveBlue ActiveBlue
element ActiveBlue 10 10 288 0 0 1 1.01 0
hotcolor ActiveBlue 10 10 255 
hotself 98 ActiveBlue
self 0.99 ActiveBlue 1.0 ActiveBlue
neighbor 1.0 ActiveBlue Track 1.0 Deactiveblue Bluecar1
neighbor 1.0 Deactiveblue ActiveBlue 1.0 Deactiveblue Deactiveblue
element Deactiveblue 14 14 128 0 0 1 0 0
self 0.01 Deactiveblue 1.0 Empty
element Bluecar1 10 10 255 0 0 1 0 0
neighbor 1.0 Bluecar1 Track 1.0 Bluecar1 Bluecar1
self 0.001 Bluecar1 1.0 Bluecar2
element Bluecar2 71 71 71 0 0 1 0 0
neighbor 0.7 Bluecar2 Bluecar1 1.0 Bluecar2 Bluecar2
self 0.01 Bluecar2 1.0 Track
neighbor 1.0 Bluecar1 End 1.0 Bluecar1 Bluewin
element Bluewin 10 10 255 0 0 1 0 0
pexplosion Bluewin Track 10 Bluewin
pexplosion Bluewin Bluecar1 10 Bluewin
pexplosion Bluewin End 10 Bluewin
pexplosion Bluewin Bluecar2 10 Bluewin
neighbor 1.0 Bluewin Bluewin 1.0 Bluewin2 Bluewin2
explosion Bluewin Bluewin 255 255
element Bluewin2 11 11 255 0 0 1 0 0
neighbor 1.0 Bluewin2 Empty 1.0 Empty Bluewin2
neighbor 1.0 Bluewin2 Track 1.0 Bluewin2 Bluewin
neighbor 1.0 Bluewin3 Track 1.0 Bluewin3 Bluewin
neighbor 0.01 Bluewin Empty 1.0 Bluewin Bluewin
self 0.05 Bluewin2 0.03 Bluewin3 0.97 Empty
pexplosion Bluewin3 Empty 5 Bluewin2
element Bluewin3 12 12 255 0 0 1 0 0
self 0.01 Bluewin3 1.0 Empty

#Starting dock for the yellow car, pause the game, put start on all four of the docks, and unpause for them to all zoom off.
element YellowS 200 200 10 0 0 1 0 1
neighbor 1.0 YellowS Start 1.0 ActiveYellow Start
neighbor 1.0 ActiveYellow YellowS 1.0 ActiveYellow ActiveYellow
element ActiveYellow 128 128 10 0 0 1 1.01 0
hotcolor ActiveYellow 255 255 10 
hotself 98 ActiveYellow
self 0.99 ActiveYellow 1.0 ActiveYellow
neighbor 1.0 ActiveYellow Track 1.0 Deactiveyellow Yellowcar1
neighbor 1.0 Deactiveyellow ActiveYellow 1.0 Deactiveyellow Deactiveyellow
element Deactiveyellow 128 124 14 0 0 1 0 0
self 0.01 Deactiveyellow 1.0 Empty
element Yellowcar1 255 255 10 0 0 1 0 0
neighbor 1.0 Yellowcar1 Track 1.0 Yellowcar1 Yellowcar1
self 0.001 Yellowcar1 1.0 Yellowcar2
element Yellowcar2 71 71 71 0 0 1 0 0
neighbor 0.7 Yellowcar2 Yellowcar1 1.0 Yellowcar2 Yellowcar2
self 0.01 Yellowcar2 1.0 Track
neighbor 1.0 Yellowcar1 End 1.0 Yellowcar1 Yellowwin
element Yellowwin 255 255 10 0 0 1 0 0
pexplosion Yellowwin Track 10 Yellowwin
pexplosion Yellowwin Redcar1 10 Yellowwin
pexplosion Yellowwin End 10 Yellowwin
pexplosion Yellowwin Yellowcar2 10 Yellowwin
neighbor 1.0 Yellowwin Yellowwin 1.0 Yellowwin2 Yellowwin2
explosion Yellowwin Yellowwin 255 255
element Yellowwin2 255 255 11 0 0 1 0 0
neighbor 1.0 Yellowwin2 Empty 1.0 Empty Yellowwin2
neighbor 1.0 Yellowwin2 Track 1.0 Yellowwin2 Yellowwin
neighbor 1.0 Yellowwin3 Track 1.0 Yellowwin3 Yellowwin
neighbor 0.01 Yellowwin Empty 1.0 Yellowwin Yellowwin
self 0.05 Yellowwin2 0.03 Yellowwin3 0.97 Empty
pexplosion Yellowwin3 Empty 5 Yellowwin2
element Yellowwin3 255 255 12 0 0 1 0 0
self 0.01 Yellowwin3 1.0 Empty

#Starting dock for the green car, pause the game, put start on all four of the docks, and unpause for them to all zoom off.
element GreenS 10 128 10 0 0 1 0 1
neighbor 1.0 GreenS Start 1.0 ActiveGreen Start
neighbor 1.0 ActiveGreen GreenS 1.0 ActiveGreen ActiveGreen
element ActiveGreen 10 128 10 0 0 1 1.01 0
hotcolor ActiveGreen 10 255 10 
hotself 98 ActiveGreen
self 0.99 ActiveGreen 1.0 ActiveGreen
neighbor 1.0 ActiveGreen Track 1.0 Deactivegreen Greencar1
neighbor 1.0 Deactivegreen ActiveGreen 1.0 Deactivegreen Deactivegreen
element Deactivegreen 14 128 14 0 0 1 0 0
self 0.01 Deactivegreen 1.0 Empty
element Greencar1 10 255 10 0 0 1 0 0
neighbor 1.0 Greencar1 Track 1.0 Greencar1 Greencar1
self 0.001 Greencar1 1.0 Greencar2
element Greencar2 71 71 71 0 0 1 0 0
neighbor 0.7 Greencar2 Greencar1 1.0 Greencar2 Greencar2
self 0.01 Greencar2 1.0 Track
neighbor 1.0 Greencar1 End 1.0 Greencar1 Greenwin
element Greenwin 10 255 10 0 0 1 0 0
pexplosion Greenwin Track 10 Greenwin
pexplosion Greenwin Greencar1 10 Greenwin
pexplosion Greenwin End 10 Greenwin
pexplosion Greenwin Greencar2 10 Greenwin
neighbor 1.0 Greenwin Greenwin 1.0 Greenwin2 Greenwin2
explosion Greenwin Greenwin 255 255
element Greenwin2 11 255 11 0 0 1 0 0
neighbor 1.0 Greenwin2 Empty 1.0 Empty Greenwin2
neighbor 1.0 Greenwin2 Track 1.0 Greenwin2 Greenwin
neighbor 1.0 Greenwin3 Track 1.0 Greenwin3 Greenwin
neighbor 0.01 Greenwin Empty 1.0 Greenwin Greenwin
self 0.05 Greenwin2 0.03 Greenwin3 0.97 Empty
pexplosion Greenwin3 Empty 5 Greenwin2
element Greenwin3 12 255 12 0 0 1 0 0
self 0.01 Greenwin3 1.0 Empty

#For all of you LOSERS that couldn't get it right, this is what the finished product looked like...
element Chester'sFries 124 0 0 0 0 1 0 1
element Heatl 230 0 0 -1250 0.8 1 1.01 0
hotcolor Heatl 255 255 10
neighbor 1.0 Chester'sFries Chester'sFries 1.0 Empty Empty
neighbor 1.0 Chester'sFries Empty 1.0 Heatl Chester'sFries
self 0.12 Heatl 0.9 Empty 0.1 Steam
element Steam 199 199 199 -2000 0 1 1.09 0
hotself 80 Steam
self 0.7 Steam 1.0 Empty
self 0.0001 Chester'sFries 1.0 HeatBlock
element HeatBlock 180 1 0 0 0 1 0 0
element HeatBlock2 180 2 0 0 0 1 0 0
element HeatBlock3 180 3 0 0 0 1 0 0
element HeatBlock4 180 4 0 0 0 1 0 0
element HeatBlock5 180 5 0 0 0 1 0 0
element HeatBlock6 180 6 0 0 0 1 0 0
neighbor 1.0 HeatBlock Empty 1.0 HeatBlock HeatBlock2
neighbor 1.0 HeatBlock2 Empty 1.0 HeatBlock2 HeatBlock3
neighbor 1.0 HeatBlock3 Empty 1.0 HeatBlock3 HeatBlock4
neighbor 1.0 HeatBlock4 Empty 1.0 HeatBlock4 HeatBlock5
neighbor 1.0 HeatBlock5 Empty 1.0 HeatBlock5 HeatBlock6
neighbor 1.0 HeatBlock HeatBlock6 1.0 HeatBlock6 HeatBlock6
neighbor 1.0 HeatBlock2 HeatBlock6 1.0 HeatBlock6 HeatBlock6
neighbor 1.0 HeatBlock3 HeatBlock6 1.0 HeatBlock6 HeatBlock6
neighbor 1.0 HeatBlock4 HeatBlock6 1.0 HeatBlock6 HeatBlock6
neighbor 1.0 HeatBlock5 HeatBlock6 1.0 HeatBlock6 HeatBlock6
pexplosion HeatBlock4 HeatBlock5 2 HeatBlock
self 0.01 HeatBlock6 1.0 Heatl
neighbor 0.3 HeatBlock6 Heatl 1.0 Heatl Heatl

#Color war!
element Solid1 255 0 0 0 0 1 0 1
neighbor 1.0 Solid1 Solid2 0.5 Solid1 Solid1 0.5 Solid2 Solid2
neighbor 1.0 Solid1 Solid3 0.5 Solid1 Solid1 0.5 Solid3 Solid3
neighbor 1.0 Solid1 Solid4 0.5 Solid1 Solid1 0.5 Solid4 Solid4
neighbor 1.0 Solid1 Solid5 0.5 Solid1 Solid1 0.5 Solid5 Solid5
neighbor 1.0 Solid1 Solid6 0.5 Solid1 Solid1 0.5 Solid6 Solid6
neighbor 1.0 Solid2 Solid3 0.5 Solid2 Solid2 0.5 Solid3 Solid3
neighbor 1.0 Solid2 Solid4 0.5 Solid2 Solid2 0.5 Solid4 Solid4
neighbor 1.0 Solid2 Solid5 0.5 Solid2 Solid2 0.5 Solid5 Solid5
neighbor 1.0 Solid2 Solid6 0.5 Solid2 Solid2 0.5 Solid6 Solid6
neighbor 1.0 Solid3 Solid4 0.5 Solid3 Solid3 0.5 Solid4 Solid4
neighbor 1.0 Solid3 Solid5 0.5 Solid3 Solid3 0.5 Solid5 Solid5
neighbor 1.0 Solid3 Solid6 0.5 Solid3 Solid3 0.5 Solid6 Solid6
neighbor 1.0 Solid4 Solid5 0.5 Solid4 Solid4 0.5 Solid5 Solid5
neighbor 1.0 Solid4 Solid6 0.5 Solid4 Solid4 0.5 Solid6 Solid6
neighbor 1.0 Solid5 Solid6 0.5 Solid5 Solid5 0.5 Solid6 Solid6

#Color war!
element Solid2 0 255 0 0 0 1 0 1

#Color war!
element Solid3 0 0 255 0 0 1 0 1

#Color war!
element Solid4 255 0 255 0 0 1 0 1

#Color war!
element Solid5 255 255 0 0 0 1 0 1

#Color war!
element Solid6 0 255 255 0 0 1 0 1

#This is a human, the poor victim of the parasites you give it, each one nearly killing the human. :< Size 32 is recommended.
element Human 250 250 200 0 0 1 0 1

#A fictional parasite that I made up. It is a ticking time bomb in the human that, when the worm has eaten enough, it explodes. Patience please, it DOES work.
element Kyseephia 255 255 250 0 0 1 0 1
neighbor 1.0 Kyseephia Empty 0.8 Empty Kyseephia2 0.2 Kyseephia2 TailKY
neighbor 1.0 Kyseephia2 Empty 0.8 Empty Kyseephia 0.2 Kyseephia TailKY
neighbor 1.0 Kyseephia Kyseephia2 0.5 Kyseephia Kyseephia 0.5 Kyseephia2 Kyseephia2
element Kyseephia2 255 255 6 0 0 1 0 0
element TailKY 255 0 255 0 0 1 0 0
neighbor 1.0 TailKY Empty 0.95 Empty TailKY 0.05 TailKY TailKY
self 0.1 TailKY 1.0 Empty
neighbor 1.0 Kyseephia Human 1.0 Kyseephia KYInfect1
neighbor 1.0 KYBomb2 KYInfect1 1.0 KYBomb2 KYBomb2
neighbor 1.0 KYBomb2 KYBomb1 1.0 KYBomb2 KYBomb2
neighbor 1.0 KYBomb2 TailKY 1.0 KYBomb2 KYBomb2
neighbor 1.0 KYBomb2 Kyseephia 1.0 KYBomb2 KYBomb2
neighbor 0.0001 KYInfect1 Human 1.0 KYInfect1 KYBomb1
element KYInfect1 1 1 1 0 0 1 0 0
element KYBomb1 155 155 155 0 0 1 0 0
self 0.2 KYBomb1 1.0 KYBomb2
self 1.0 KYBomb2 0.9 KYBomb1 0.1 KYBomb3
self 1.0 KYBomb3 0.9 KYBomb2 0.1 KYBomb4
self 1.0 KYBomb4 0.9 KYBomb3 0.1 KYBomb5
neighbor 0.0001 KYBomb5 Human 1.0 KYBomb5 KYExplode
element KYBomb2 255 3 3 0 0 1 0 0
element KYBomb3 3 255 3 0 0 1 0 0
element KYBomb4 3 3 255 0 0 1 0 0
element KYBomb5 255 255 0 0 0 1 0 0
element KYExplode 11 11 11 0 0 1 0 0
pexplosion KYExplode Human 200 KYExplosion
element KYExplosion 255 255 10 0 0 1 1.09 0
hotcolor KYExplosion 10 10 255
hotself 97 KYExplosion
self 0.9 KYExplosion 0.4 KYExplosion 0.59 Fire 0.01 KYE
element KYE 97 97 97 0 0 1 0 0
pexplosion KYE Empty 10 KYExplosion
self 0.01 KYE 1.0 KYExplosion
neighbor 0.06 KYExplosion Human 1.0 KYExplosion KYInfect1

#The green amoeba! It grows rapidly but it is subject to getting diseases by coming in contact with other amoebas.
element GreenA 0 128 0 0 0 1 0 1
neighbor 0.5 GreenA Empty 1.0 GreenA GreenB
neighbor 0.5 GreenB Empty 1.0 GreenB GreenA
element GreenB 0 255 0 0 0 1 0 0
self 0.0001 GreenA 1.0 GreenC
pexplosion GreenC GreenA 3 GreenC
pexplosion GreenC GreenB 3 GreenC
neighbor 1.0 GreenC Empty 1.0 GreenC GreenD
element GreenC 0 177 0 0 0 1 0 0
element GreenD 255 255 251 0 0 1 0 0
self 0.1 GreenD 1.0 Empty
neighbor 0.001 GreenD GreenC 1.0 GreenD GreenD
neighbor 1.0 GreenC Fire 0.51 Fire Fire 0.49 GreenC GreenC
neighbor 1.0 GreenD Fire 1.0 Fire GreenD

#The red amoeba cannot be burnt or damaged by fire like the others, can take over the blue amoeba, but dies to the green amoeba. See the triangle yet?
element RedA 128 0 0 0 0 1 0 1
neighbor 0.5 RedA Empty 1.0 RedA RedB
neighbor 0.5 RedB Empty 1.0 RedB RedA
element RedB 255 0 0 0 0 1 0 0
self 0.00035 RedA 1.0 RedC
pexplosion RedC RedA 3 RedC
pexplosion RedC RedB 3 RedC
neighbor 1.0 RedC Empty 1.0 RedC RedD
element RedC 228 0 0 0 0 1 0 0
element RedD 255 255 251 0 0 1 0 0
self 0.1 RedD 1.0 Empty
neighbor 0.001 RedD RedC 1.0 RedD RedD
pexplosion RedC BlueD 2 RedC2
pexplosion RedC BlueC 2 RedC2
pexplosion RedD BlueD 2 RedC2
pexplosion RedD BlueC 2 RedC2
pexplosion RedC2 BlueC 9 RedC2
pexplosion RedC2 BlueD 9 RedC2
pexplosion RedA BlueA 9 RedC2
pexplosion RedA BlueB 9 RedC2
pexplosion RedB BlueA 9 RedC2
pexplosion RedB BlueB 9 RedC2
pexplosion RedC BlueA 9 RedC2
pexplosion RedC BlueB 9 RedC2
pexplosion RedD BlueA 9 RedC2
pexplosion RedD BlueB 9 RedC2
pexplosion RedC2 BlueA 9 RedC2
pexplosion RedC2 BlueB 9 RedC2
element RedC2 144 44 44 0 0 1 0 0
self 0.01 RedC2 0.55 Fire 0.45 RedA
pexplosion RedA GreenA 16 GreenC2
pexplosion RedA GreenB 16 GreenC2
pexplosion RedA GreenC 16 GreenC2
pexplosion RedA GreenD 16 GreenC2
pexplosion RedB GreenA 16 GreenC2
pexplosion RedB GreenB 16 GreenC2
pexplosion RedB GreenC 16 GreenC2
pexplosion RedB GreenD 16 GreenC2
pexplosion RedC GreenA 16 GreenC2
pexplosion RedC GreenB 16 GreenC2
pexplosion RedC GreenC 16 GreenC2
pexplosion RedC GreenD 16 GreenC2
pexplosion RedD GreenA 16 GreenC2
pexplosion RedD GreenB 16 GreenC2
pexplosion RedD GreenC 16 GreenC2
pexplosion RedD GreenD 16 GreenC2
element GreenC2 0 160 0 0 0 1 0 0
self 0.0005 GreenC2 1.0 Empty
neighbor 0.001 GreenC2 GreenC2 1.0 GreenC2 Empty
neighbor 1.0 GreenC2 Empty 1.0 GreenC3 GreenC2
neighbor 1.0 GreenC3 Empty 1.0 Empty GreenC3
element GreenC3 0 200 0 0 0 1 0 0
self 0.1 GreenC3 1.0 Empty
neighbor 1.0 RedA GreenC3 1.0 GreenC2 GreenC3
neighbor 1.0 RedB GreenC3 1.0 GreenC2 GreenC3
neighbor 1.0 RedC GreenC3 1.0 GreenC2 GreenC3
neighbor 1.0 RedD GreenC3 1.0 GreenC2 GreenC3

#The blue amoeba grows less than the green and red amoeba do, but the blue amoeba can kill the green. Mwahaha!
element BlueA 0 0 255 0 0 1 0 1
neighbor 0.5 BlueA Empty 1.0 BlueA BlueB
neighbor 0.5 BlueB Empty 1.0 BlueB BlueA
element BlueB 0 255 255 0 0 1 0 0
self 0.001 BlueA 1.0 BlueC
pexplosion BlueC BlueA 3 BlueC
pexplosion BlueC BlueB 3 BlueC
neighbor 1.0 BlueC Empty 1.0 BlueC BlueD
element BlueC 0 0 205 0 0 1 0 0
element BlueD 255 255 251 0 0 1 0 0
self 0.1 BlueD 1.0 Empty
neighbor 0.001 BlueD BlueC 1.0 BlueD BlueD
neighbor 1.0 BlueC Fire 0.51 Fire Fire 0.49 BlueC BlueC
neighbor 1.0 BlueD Fire 1.0 Fire BlueD
pexplosion BlueC GreenC 20 TB
pexplosion BlueC GreenD 20 TB
pexplosion BlueD GreenC 20 TB
pexplosion BlueD GreenD 20 TB
pexplosion TB GreenD 10 TB
neighbor 0.001 TB Water 0.45 TB TB 0.55 Water TB
neighbor 1.0 BlueC Water 0.3 BlueC BlueC 0.7 BlueC Empty
element TB 0 0 200 0 0 1 0 0
pexplosion TB GreenA 10 TB
self 0.01 TB 0.9 Empty 0.09 Water 0.01 BlueA
element Water 20 20 255 0.9 1 0.88 0 0

#Technetiumsulfide as it was known before it's volatile reaction...
element Technetiumsulfide 123 123 123 20 0 1 0.5 1
neighbor 0.3 Technetiumsulfide Empty 1.0 Technetiumsulfide Technetiumsteamup
element Technetiumsteamup 129 11 11 -20 0 1 0.5 0
self 0.08 Technetiumsteamup 1.0 Empty
neighbor 1.0 Technetiumsulfide Technetiumsteamup 1.0 Technetiumsteamup Technetiumsulfide

#A green colored firework that goes up in the air and makes an explosion of pexploding particles.
element GREENT1 0 0 0 -21 0 1 1.01 1
hotself 97 GREENT1
self 0.9 GREENT1 1.0 GREENT1-1
element GREENT1-1 0 255 0 0 0 1 0 0
neighbor 0.75 GREENT1-1 Empty 1.0 GREENT1-1 GREENT1-1
explosion GREENT1-1 Empty 255 255
pexplosion GREENT1-1 GREENT1-1 15 GREENT1-3
pexplosion GREENT1-1 Empty 15 GREENT1-3
element GREENT1-3 10 255 10 0 0 1 0 0
neighbor 1.0 GREENT1-3 Empty 1.0 Empty GREENT1-3
explosion GREENT1-3 Empty 255 255
self 0.1 GREENT1-3 1.0 Empty

#A purple colored firework that goes up in the air and makes an explosion of pexploding particles.
element PURPLET1 0 0 0 -21 0 1 1.01 1
hotself 97 PURPLET1
self 0.9 PURPLET1 1.0 PURPLET1-1
element PURPLET1-1 128 0 128 0 0 1 0 0
neighbor 0.75 PURPLET1-1 Empty 1.0 PURPLET1-1 PURPLET1-1
explosion PURPLET1-1 Empty 255 255
pexplosion PURPLET1-1 PURPLET1-1 15 PURPLET1-3
pexplosion PURPLET1-1 Empty 15 PURPLET1-3
element PURPLET1-3 128 10 128 0 0 1 0 0
neighbor 1.0 PURPLET1-3 Empty 1.0 Empty PURPLET1-3
explosion PURPLET1-3 Empty 255 255
self 0.1 PURPLET1-3 1.0 Empty

#A blue firework that makes invisible dust go up, pexplode, and then rain down with blue colors.
element BLUET2 1 1 1 -5550 0 1 1.01 1
hotself 96 BLUET2
self 0.9 BLUET2 1.0 BLUET2-1
pexplosion BLUET2-1 Empty 20 BLUET2-2
neighbor 0.2 BLUET2-1 Empty 1.0 BLUET2-1 BLUET2-1
explosion BLUET2-1 Empty 255 255
self 0.01 BLUET2-2 0.5 Empty 0.5 BLUET2-3
neighbor 0.06 BLUET2-2 Empty 1.0 Empty BLUET2-2
pexplosion BLUET2-3 Empty 5 BLUET2-2
element BLUET2-1 1 1 255 0 0 1 0 0
element BLUET2-2 1 1 255 20 0 1 0 0
element BLUET2-3 1 1 255 -90000 0 1 0 0
neighbor 0.5 BLUET2-2 BLUET2-2 1.0 Empty BLUET2-2

#A yellow firework that makes invisible dust go up, pexplode, and then rain down with yellow colors.
element YELLOWT2 1 1 1 -5550 0 1 1.01 1
hotself 96 YELLOWT2
self 0.9 YELLOWT2 1.0 YELLOWT2-1
pexplosion YELLOWT2-1 Empty 20 YELLOWT2-2
neighbor 0.2 YELLOWT2-1 Empty 1.0 YELLOWT2-1 YELLOWT2-1
explosion YELLOWT2-1 Empty 255 255
self 0.01 YELLOWT2-2 0.5 Empty 0.5 YELLOWT2-3
neighbor 0.06 YELLOWT2-2 Empty 1.0 Empty YELLOWT2-2
pexplosion YELLOWT2-3 Empty 5 YELLOWT2-2
element YELLOWT2-1 255 255 1 0 0 1 0 0
element YELLOWT2-2 255 255 1 20 0 1 0 0
element YELLOWT2-3 255 255 1 -90000 0 1 0 0
neighbor 0.5 YELLOWT2-2 YELLOWT2-2 1.0 Empty YELLOWT2-2

#A firework that releases blue and white type 3 fireworks.
element BLUESNOWT3 10 10 255 0 0 1 0 1
neighbor 1.0 BLUESNOWT3 BLUESNOWT3 0.5 BLUET3 BLUET3 0.5 WHITET3 WHITET3
explosion BLUESNOWT3 BLUESNOWT3 255 255
self 0.01 BLUESNOWT3 1.0 Empty
element WHITET3 255 255 255 0 0 1 0 0
neighbor 1.0 WHITET3 WHITET3 1.0 WHITET3-1 WHITET3-1
explosion WHITET3 WHITET3 255 255
self 0.1 WHITET3 1.0 Empty
element WHITET3-1 255 255 255 0 0 1 0 0 
self 0.01 WHITET3-1 1.0 Empty
neighbor 1.0 WHITET3-1 Empty 1.0 WHITET3-1 WHITET3-2
element WHITET3-2 255 255 255 0 0 0 0 0 
self 0.05 WHITET3-2 0.95 Empty 0.05 WHITET3-3
neighbor 1.0 WHITET3-2 Empty 1.0 Empty WHITET3-2
element WHITET3-3 0 0 0 0 0 0 0 0 
pexplosion WHITET3-3 Empty 5 WHITET3-2
element BLUET3 0 0 255 0 0 1 0 0
neighbor 1.0 BLUET3 BLUET3 1.0 BLUET3-1 BLUET3-1
explosion BLUET3 BLUET3 255 255
self 0.1 BLUET3 1.0 Empty
element BLUET3-1 0 0 255 0 0 1 0 0 
self 0.01 BLUET3-1 1.0 Empty
neighbor 1.0 BLUET3-1 Empty 1.0 BLUET3-1 BLUET3-2
element BLUET3-2 0 0 255 0 0 0 0 0 
self 0.05 BLUET3-2 0.95 Empty 0.05 BLUET3-3
neighbor 1.0 BLUET3-2 Empty 1.0 Empty BLUET3-2
element BLUET3-3 0 0 0 0 0 0 0 0 
pexplosion BLUET3-3 Empty 5 BLUET3-2

#A firework that releases green and white type 3 fireworks.
element GREENSNOWT3 10 255 10 0 0 1 0 1
neighbor 1.0 GREENSNOWT3 GREENSNOWT3 0.5 GREENT3 GREENT3 0.5 WHITET3 WHITET3
explosion GREENSNOWT3 GREENSNOWT3 255 255
self 0.01 GREENSNOWT3 1.0 Empty
element GREENT3 0 255 0 0 0 1 0 0
neighbor 1.0 GREENT3 GREENT3 1.0 GREENT3-1 GREENT3-1
explosion GREENT3 GREENT3 255 255
self 0.1 GREENT3 1.0 Empty
element GREENT3-1 0 255 0 0 0 1 0 0 
self 0.01 GREENT3-1 1.0 Empty
neighbor 1.0 GREENT3-1 Empty 1.0 GREENT3-1 GREENT3-2
element GREENT3-2 0 255 0 0 0 0 0 0 
self 0.05 GREENT3-2 0.95 Empty 0.05 GREENT3-3
neighbor 1.0 GREENT3-2 Empty 1.0 Empty GREENT3-2
element GREENT3-3 0 0 0 0 0 0 0 0 
pexplosion GREENT3-3 Empty 5 GREENT3-2

#Makes cyan rockets produced from a very explosive firework. The rocket formula was developed by chaosmonkey.
element CYANT4 1 1 1 -9000 0 1 0 1
self 0.0005 CYANT4 1.0 CYANT4-1
element CYANT4-1 2 2 2 0 0 1 0 0
pexplosion CYANT4-1 Empty 10 CYANT4-2
element CYANT4-2 3 3 3 0 0 1 0 0
neighbor 1.0 CYANT4-2 CYANT4-2 1.0 CYANT4-3 CYANT4-3
explosion CYANT4-1 CYANT4-1 255 255
self 0.01 CYANT4-1 1.0 Empty
element CYANT4-3 10 10 10 0 0 1 0 0
pexplosion CYANT4-3 Empty 2 CYANT4-4
element CYANT4-4 0 255 255 0 0 1 0 0
self 1.0 CYANT4-4 0.3 Empty 0.7 CYANT4-5
element CYANT4-5 0 250 255 1 0 1 1.1 0
element CYANT4-6 0 250 255 0 1 0 1.1 0
element CYANT4-7 0 250 255 0 1 0 1.1 0
self 0.5 CYANT4-5 0.5 CYANT4-6 0.5 CYANT4-7
self 0.2 CYANT4-6 1.0 Empty
neighbor 1.0 CYANT4-7 Empty 1.0 Empty CYANT4-7
pexplosion CYANT4-6 CYANT4-7 6 CYANT4-6
self 0.5 CYANT4-7 1.0 CYANT4-5
neighbor 1.0 CYANT4-6 CYANT4-7 1.0 CYANT4-7 CYANT4-6

#Makes white rockets produced from a very explosive firework. The rocket formula was developed by chaosmonkey.
element WHITET4 1 1 1 -9000 0 1 0 1
self 0.0005 WHITET4 1.0 WHITET4-1
element WHITET4-1 2 2 2 0 0 1 0 0
pexplosion WHITET4-1 Empty 10 WHITET4-2
element WHITET4-2 3 3 3 0 0 1 0 0
neighbor 1.0 WHITET4-2 WHITET4-2 1.0 WHITET4-3 WHITET4-3
explosion WHITET4-1 WHITET4-1 255 255
self 0.01 WHITET4-1 1.0 Empty
element WHITET4-3 10 10 10 0 0 1 0 0
pexplosion WHITET4-3 Empty 2 WHITET4-4
element WHITET4-4 255 255 255 0 0 1 0 0
self 1.0 WHITET4-4 0.3 Empty 0.7 WHITET4-5
element WHITET4-5 250 255 255 1 0 1 1.1 0
element WHITET4-6 250 255 255 0 1 0 1.1 0
element WHITET4-7 250 255 255 0 1 0 1.1 0
self 0.5 WHITET4-5 0.5 WHITET4-6 0.5 WHITET4-7
self 0.2 WHITET4-6 1.0 Empty
neighbor 1.0 WHITET4-7 Empty 1.0 Empty WHITET4-7
pexplosion WHITET4-6 WHITET4-7 6 WHITET4-6
self 0.5 WHITET4-7 1.0 WHITET4-5
neighbor 1.0 WHITET4-6 WHITET4-7 1.0 WHITET4-7 WHITET4-6

#Makes awesome strings of blue, resulting from an invisible firework.
element BLUET5 2 2 2 -9000 0 10 1.01 1
hotself 98 BLUET5
self 0.002 BLUET5 1.0 BLUET5-1
element BLUET5-1 1 1 1 0 0 1 0 0
self 1.0 BLUET5-1 0.97 BLUET5 0.03 BLUET5-2
element BLUET5-2 2 2 2 0 0 1 0 0
pexplosion BLUET5-2 Empty 75 BLUET5-3
element BLUET5-3 0 0 255 0 0 1 0 0
element BLUET5-4 4 4 244 0 0 1 0 0
element BLUET5-5 5 5 255 0 0 1 0 0
element BLUET5-6 7 7 237 -900 0 1 0 0
neighbor 1.0 BLUET5-3 Empty 1.0 BLUET5-4 BLUET5-3
neighbor 0.9 BLUET5-4 Empty 1.0 BLUET5-5 BLUET5-4
neighbor 0.2 BLUET5-4 BLUET5-4 1.0 BLUET5-4 Empty
neighbor 0.01 BLUET5-3 BLUET5-4 1.0 BLUET5-3 BLUET5-3
self 0.12 BLUET5-6 1.0 Empty
self 0.05 BLUET5-5 1.0 BLUET5-6
self 0.05 BLUET5-4 1.0 BLUET5-6
self 0.02 BLUET5-3 1.0 BLUET5-4
explosion BLUET5-3 Empty 75 75

#Gets rid of clay and clay fill. Very useful.
element Dustex 111 111 111 0 0 1 0 1
neighbor 1.0 Dustex Empty 0.97 Empty Dustex 0.03 Dustex Dustex
self 0.05 Dustex 1.0 Empty
pexplosion Dustex Clay 2 Dustex
pexplosion Dustex Clay2 2 Dustex
pexplosion Dustex Clay3 2 Dustex
pexplosion Dustex Clay4 2 Dustex
pexplosion Dustex Clay5 2 Dustex
pexplosion Dustex Clay6 2 Dustex
pexplosion Dustex Mold 2 Dustex
pexplosion Dustex Mold2 2 Dustex
pexplosion Dustex Mold3 2 Dustex
pexplosion Dustex Mix 2 Dustex
pexplosion Dustex ClayFill 10 Dustex

#Water. Must be added to the clay before the heating process occurs.
element Water 20 20 224 239 12.8 0.98 0.25 1

#Mix. Touch it to clay and water, and when both of the altered substances mix, they create a new one that changes the mold so it can be heated.
element Mix 190 0 190 -20 0 0.05 0 1
neighbor 0.25 Mix Empty 1.0 Mix Mix
self 0.535125 Mix 1.0 Empty
neighbor 1.0 Mix Clay 1.0 Mix Clay3
neighbor 1.0 Mix Clay2 1.0 Mix Clay3
neighbor 1.0 Mix Water 1.0 Mix Clay4
element Clay3 128 128 255 200 0 1 0.5 0
element Clay4 255 128 128 200 0 1 0.5 0
neighbor 1.0 Clay3 Clay4 1.0 Clay5 Clay5
neighbor 1.0 Clay3 Clay5 1.0 Clay5 Clay5
neighbor 1.0 Clay4 Clay5 1.0 Clay5 Clay5
element Clay5 250 160 160 200 0 1 0.5 0
neighbor 1.0 Clay3 Clay 1.0 Clay3 Clay3
neighbor 1.0 Clay3 Clay2 1.0 Clay3 Clay3
neighbor 1.0 Clay5 Clay 1.0 Clay5 Clay5
neighbor 1.0 Clay5 Clay2 1.0 Clay5 Clay5
neighbor 1.0 Clay5 Water 1.0 Clay5 Clay5
neighbor 1.0 Clay5 Mold 1.0 Clay5 Mold2
neighbor 1.0 Mold2 Mold 1.0 Mold2 Mold2
element Mold2 115 115 243 0 0 1 0 0

#Kiln. Draw it around the mold, and thn fill the mold with clay fill, water, and mix and watch the hardening happen. Once the mold is gone and all clay is gray, use destroy on kiln.
element Kiln 255 166 12 0 0 1 0 1
neighbor 0.001 Kiln Empty 1.0 Kiln HeatDust
element HeatDust 128 0 0 0 0 1 0 0
neighbor 1.0 HeatDust Empty 1.0 Empty HeatDust
self 0.025 HeatDust 0.93 Empty 0.07 Heat
element Heat 155 0 0 -1000 0 1 0 0
self 0.001 Heat 1.0 Empty
neighbor 1.0 Heat HeatDust 1.0 Heat Empty
neighbor 1.0 Heat Kiln 1.0 Kiln Heat
neighbor 1.0 Heat Mold2 1.0 Heat Mold3
neighbor 1.0 HeatDust Mold2 1.0 Heat Mold3
neighbor 1.0 Mold3 Mold2 1.0 Mold3 Mold3
element Mold3 174 251 176 0 0 1 0 0
self 0.01 Mold3 1.0 Empty
pexplosion Mold3 HeatDust 5 Mold3
pexplosion Mold3 Heat 5 Mold3
pexplosion Mold3 Kiln 5 Mold3
neighbor 1.0 Mold3 Empty 1.0 Empty Mold3
neighbor 1.0 Mold3 Clay5 1.0 Mold3 Clay6
pexplosion Clay6 Clay 2 Clay6
pexplosion Clay6 Clay2 2 Clay6
pexplosion Clay6 Clay3 2 Clay6
pexplosion Clay6 Clay4 2 Clay6
pexplosion Clay6 Clay5 2 Clay6
element Clay6 125 125 125 0 0 1 0 0

#To make things out of clay, you make a mold and then fill it with clay, or clay fill (make sure it doesn't leak) and then draw kiln around it and draw activate.
element ClayInfo 99 199 99 0 0 1 0 1
self 1.0 ClayInfo 1.0 Empty

#The mold, or outside casing for the clay. This gets incinerated and the clay gets hardened during the heating process.
element Mold 0 188 188 0 0 1 0 1

#Fills an area with clay, just like the canvas fills and paper fills.
element ClayFill 0 255 255 0 0 1 0 1
neighbor 0.8 ClayFill Empty 1.0 ClayFill ClayFill
self 0.1 ClayFill 0.5 Clay 0.5 Clay2
neighbor 1.0 ClayFill Mold 0.5 Clay Mold 0.5 Clay2 Mold

#Liquid clay. When you put this in the mold, before you heat it, you have to use water and the mix element.
element Clay 242 225 180 200 0 1 0 1
neighbor 0.04 Clay Empty 1.0 Empty Clay
self 0.01 Clay 1.0 Clay2
element Clay2 255 255 40 200 0 1 0 0
self 0.01 Clay2 1.0 Clay
neighbor 1.0 Clay Clay2 0.5 Clay Clay 0.5 Clay2 Clay2

#Detonator. A solid element that makes a purplish, black, and white explosuion when it is set off by fire. These blobs grow and are eventually consumed by blobs of fire.
element Detonator 160 32 240 0 0 1 0 1
neighbor 1.0 Detonator Fire 1.0 Dynamite2 Fire
pexplosion Detonator Dynamite2 2 Dynamite2
pexplosion Dynamite3 Detonator 17 Dynamite3
pexplosion Detonator Firea 20 Fire
element Firea 255 32 32 -950 5 1 1.01 0
self 0.26 Firea 1.0 Empty
hotcolor Firea 255 128 0
pexplosion Dynamite2 Empty 2 Dynamite3
element Dynamite2 160 33 240 0 0 1 0 0
element Dynamite3 139 137 137 0 0 1 1.01 0
neighbor 0.7 Dynamite3 Empty 0.99 Dynamite3 Dynamite3 0.01 Dynamite3 Dynamite3-1
hotcolor Dynamite3 176 48 96
element Dynamite3-1 0 0 0 0 0 0 0 0
self 1.0 Dynamite3-1 0.7 Dynamite3 0.3 Dynamite4
hotself -40 Dynamite3 
self 1.0 Dynamite3 1.0 Dynamite3
pexplosion Dynamite4 Dynamite3 20 Dynamite4
element Dynamite4 221 160 221 0 0 1 1.01 0
hotcolor Dynamite4 255 250 250 
neighbor 1.0 Dynamite4 Empty 0.25 Dynamite4 Fire 0.25 Dynamite4 Firea 0.5 Empty Dynamite4
pexplosion Dynamite4 Firea 40 Fire
pexplosion Dynamite4 Fire 40 Firea
neighbor 0.001 Dynamite3 Firea 1.0 Dynamite3 Dynamite5
pexplosion Dynamite5 Dynamite3 75 Dynamite3
self 0.7 Dynamite5 1.0 Empty
element Dynamite5 255 250 254 0 0 0 0 0

#Fireworks! They shoot a bunch of red, white, and blue dust into the air that are consumed by circular explosions of red white and blue. These are different from the other fireworks in the mod.
element Fireworks 238 30 238 0 0 1 0 1
neighbor 1.0 Fireworks Fire 1.0 Fireworks Fw2
pexplosion Fireworks Fw2 25 Fw2
pexplosion Fw2 Empty 1 Fw3
pexplosion Fw2 Fw3 1 Fw3
element Fw2 122 122 122 0 0 1 0 0
element Fw3 3 3 3 -950 0 10 0.5 0
self 0.0001 Fw3 0.8 Empty 0.2 Fw4
neighbor 1.0 Fw3 Fw4 0.33 Fw3 Fw5 0.33 Fw3 Fw6 0.34 Fw3 Fw7
pexplosion Fw5 Empty 20 Fw8
pexplosion Fw6 Empty 20 Fw9
pexplosion Fw7 Empty 20 Fw10
element Fw4 3 3 3 0 0 0 0 0
self 0.001 Fw4 0.9 Empty 0.033 Fw5 0.033 Fw6 0.034 Fw7
element Fw5 3 3 3 0 0 0 0 0
element Fw6 3 3 3 0 0 0 0 0
element Fw7 3 3 3 0 0 0 0 0
element Fw8 255 0 0 0 0 0 0 0
element Fw9 0 0 255 0 0 0 0 0
element Fw10 255 255 255 0 0 0 0 0
neighbor 1.0 Fw8 Empty 0.5 Empty Fw8 0.17 Fw8 Fw11 0.17 Fw8 Fw12 0.16 Fw8 Fw13
neighbor 1.0 Fw9 Empty 0.5 Empty Fw9 0.17 Fw9 Fw11 0.17 Fw9 Fw12 0.16 Fw9 Fw13
neighbor 1.0 Fw10 Empty 0.5 Empty Fw10 0.17 Fw10 Fw11 0.17 Fw10 Fw12 0.16 Fw10 Fw13
self 0.00095 Fw10 1.0 Fw14
self 0.00095 Fw8 1.0 Fw14
self 0.0095 Fw9 1.0 Fw14
element Fw11 255 0 0 -750 0 1 0 0
element Fw12 255 255 255 -750 0 1 0 0
element Fw13 0 0 255 -750 0 1 0 0
self 0.5 Fw11 1.0 Empty
self 0.5 Fw12 0.1 Empty 0.45 Fw11 0.45 Fw13
self 0.5 Fw13 1.0 Empty
element Fw14 0 0 0 0 0 0 0 0
pexplosion Fw14 Empty 15 Fw15
element Fw15 0 0 0 0 0 0 0 0
self 1.0 Fw15 0.34 Fw12 0.33 Fw11 0.33 Fw13

#A gray powder that, when it is set on fire, makes a big blue circle that sends out yellow and orange fireballs capable of causing mass destruction.
element Gunpowder 86 86 86 0.8 1 1 0 1
pexplosion Fire Gunpowder 100 G1
pexplosion Gunpowder G1 100 G1
pexplosion G1 Empty 20 G2
pexplosion G2 Empty 2 G3
pexplosion Gunpowder G2 100 G1
pexplosion Gunpowder G3 100 G1
self 0.9 G3 1.0 Empty
self 0.017 G2 1.0 G1
element G1 16 16 255 -100 0 0 0 0
element G2 255 255 16 -100 0 0 0 0
element G3 255 2 4 0 0 0 0 0]
neighbor 0.09 G3 Empty 1.0 G3 Fire

#Acetone peroxide! It's a white powdery explosive that explodes into a bunch of red, green, blue, and other colored bursts of energy! Unrealistic explosion but awesome!
element AcetonePeroxide 227 227 232 0.8 1 1 0 1
pexplosion AcetonePeroxide Fire 100 RGB1
pexplosion AcetonePeroxide RGB1 100 RGB1
element RGB1 255 16 16 0 0 1 1.02 0
hotcolor RGB1 16 255 16
hotself 98 RGB1
self 1.0 RGB1 1.0 RGB2
element RGB2 16 255 16 0 0 1 1.02 0
hotcolor RGB2 16 16 255
hotself 98 RGB2
self 1.0 RGB2 1.0 RGB3
element RGB3 16 16 255 0 0 1 1.02 0
hotcolor RGB3 255 16 16 
hotself 98 RGB3
self 1.0 RGB3 1.0 RGB1
neighbor 0.2 RGB1 Empty 0.99 RGB1 RGB2 0.01 RGB1 RGB4-1
neighbor 0.2 RGB2 Empty 0.99 RGB2 RGB3 0.01 RGB2 RGB4-1
neighbor 0.2 RGB3 Empty 0.99 RGB3 RGB1 0.01 RGB3 RGB4-1
element RGB4 255 255 254 -0.7 1 1 1.02 0
pexplosion RGB4 RGB1 36 RGB4
pexplosion RGB4 RGB2 36 RGB4
pexplosion RGB4 RGB3 36 RGB4
hotcolor RGB4 0 0 2
hotself 98 RGB4
self 0.2 RGB4 0.99 Empty 0.01 RGB5
element RGB4-1 0 0 6 0 0 0 0 0
self 1.0 RGB4-1 0.02 RGB4-2 0.32 RGB1 0.33 RGB2 0.33 RGB3
element RGB4-2 0 0 7 0 0 0 0 0
self 1.0 RGB4-2 0.47 RGB1 0.53 RGB4
neighbor 0.5 RGB4 Empty 0.5 Empty RGB4 0.25 RGB4 Fire 0.25 Fire RGB4
neighbor 0.26 RGB4 Fire 1.0 Fire Fire
element RGB5 200 200 200 0 0 1.02 0 0
pexplosion RGB5 RGB4 20 RGB5
self 0.5 RGB5 0.99 Empty 0.01 RGB4
neighbor 1.0 RGB5 Empty 1.0 Empty RGB5

#Makes an explosion of rockets that go up and emit some fire. They are called aliens, because that is the name of the factory that made this explosive.
element AlienBomb 124 15 15 200 0 1 0 1
pexplosion AlienBomb Wall 200 AB1
element AB1 10 10 10 0 0 1 0 0
pexplosion AB1 Empty 2 AB2
element AB2 255 255 251 0 0 1 0 0
self 1.0 AB2 0.3 Empty 0.7 Alien
element Alien 250 250 0 1 0 1 1.1 0
element Alien2 250 250 0 0 1 0 1.1 0
element Alien3 250 250 0 0 1 0 1.1 0
self 0.5 Alien 0.5 Alien2 0.5 Alien3
self 0.2 Alien2 1.0 Empty
neighbor 1.0 Alien3 Empty 1.0 Empty Alien3
pexplosion Alien2 Alien3 6 Alien2
self 0.5 Alien3 1.0 Alien
hotself 98 Alien3
neighbor 1.0 Alien2 Alien3 1.0 Alien3 Alien2
hotcolor Alien 255 0 0
hotcolor Alien2 255 128 0
hotcolor Alien3 255 0 0
neighbor 0.01 Alien2 Empty 1.0 Alien2 Fire

#HMX, commonly called octogen or the chemical name, cyclotetramethylene-tetranitramine. It is a high explosive liquid that in real life explodes at a velocity of 9,100 meters per second.
element HMX 0 0 2 0 0 0 0 1
self 1.0 HMX 0.5 HMX1 0.5 HMX2
element HMX1 85 107 47 2.1 2.9 0.99 0.91 0
element HMX2 152 251 152 2.1 2.9 0.99 0.91 0
self 0.1 HMX1 1.0 HMX2
self 0.11 HMX2 1.0 HMX1
neighbor 1.0 HMX1 HMX2 0.5 HMX1 HMX1 0.5 HMX2 HMX2
pexplosion HMX1 Fire 20 HMX3
pexplosion HMX2 Fire 20 HMX3
pexplosion HMX1 HMX3 20 HMX3
pexplosion HMX2 HMX3 20 HMX3
element HMX3 44 44 44 0 0 1 0 0
pexplosion HMX3 HMX5 20 HMX3
pexplosion HMX3 Empty 2 HMX4
pexplosion HMX3 HMX4 6 HMX3
self 0.008 HMX3 1.0 HMX5
element HMX4 0 233 233 0 0 1 0 0
element HMX5 0 0 0 0 0 0 0 0
self 0.01 HMX3 0.99 Empty 0.01 HMX6
self 0.01 HMX4 1.0 Empty
self 0.01 HMX5 1.0 Empty
element HMX6 0 0 7 0 0 0 0 0
self 1.0 HMX6 0.6 HMX3 0.4 HMX7
element HMX7 173 255 47 0.01 0 1 0 0
pexplosion HMX7 HMX 13 HMX7
pexplosion HMX7 HMX1 13 HMX7
pexplosion HMX7 HMX2 13 HMX7
pexplosion HMX7 HMX3 13 HMX7
pexplosion HMX7 HMX4 13 HMX7
pexplosion HMX7 HMX5 13 HMX7
pexplosion HMX7 HMX6 13 HMX7
neighbor 1.0 HMX7 Empty 1.0 Fire Fire
neighbor 1.0 HMX7 Fire 0.6001 Fire Fire 0.3999 Fire HMX7
explosion HMX7 Empty 255 255
explosion HMX7 Fire 255 255
neighbor 1.0 HMX7 Wall 1.0 HMX7 Fire

#Definitely not enough room here to put the whole thing, but this is what hydrosulfide looks like before it gets into the whole drawn-out mess of an explosion.
element Hydrosulfide 189 192 241 0.5 1 0.7 0.5 1
neighbor 1.0 Hydrosulfide Empty 1.0 Debris Hydrosulfide
element Debris 255 255 255 -10 0 1 0 0
self 0.11 Debris 1.0 Empty

#Wall.
element Wall 128 128 128 0 0 1 0 1

#Fire.
element Fire 255 0 0 -1250 0 1 8 1
self 0.12 Fire 1.0 Empty

#Clears the screen. I am the original person who came up with this idea, and at the time, it was for ES4.
element Refresh 55 55 55 0 0 1 0 1
pexplosion Refresh Refresh 1700 Empty
pexplosion Refresh Empty 1700 Empty
self 0.05 Refresh 1.0 Empty

#A firecracker. Setting it on fire will make, obviously, an explosion! Too bad there aren't any popping crackling sounds.
element Firecracker 206 16 206 0 0 1 0 1
neighbor 1.0 Firecracker Firem 1.0 Firem Firem
neighbor 1.0 Firecracker Fire 1.0 Firem Firem
explosion Firecracker Fire 240 240
neighbor 1.0 Firem Empty 1.0 Firem Fire
neighbor 1.0 Firem Fire 1.0 Fire Fire
self 0.001 Firem 1.0 Firemm
pexplosion Firem Firemm 76 Firemmm
element Firemm 0 0 2 0 0 0 0 0
self 0.05 Firemm 1.0 Empty
element Firemmm 209 13 13 0 0 0 0 0
neighbor 1.0 Firemmm Empty 1.0 Firemmm Fire
neighbor 1.0 Firemmm Fire 0.99 Fire Fire 0.01 Firem Firem
explosion Firemmm Fire 125 125
explosion Firemmm Firem 1 1
explosion Firem Fire 255 245
element Firem 255 12 0 0 0 0 0 0

#A nuke. Ultimate destruction. Set it on fire to activate, or drop it on a wall.
element Nuke 120 60 30 25 12 1 3 1
pexplosion Nuke Fire 200 C4
pexplosion Nuke Wall 200 C4
element C4 255 254 200 0.000001 0 1 0 0
self 0.05 C4 1.0 Fire
pexplosion C4 Fire 25 Bluefire2
pexplosion C4 Bluefire2 25 Yellowfire2
pexplosion C4 Yellowfire2 25 Greenfire2
pexplosion C4 Greenfire2 25 Fire
element Bluefire2 21 25 246 -750 1 1 0.5 0
element Yellowfire2 245 254 7 -750 1 1 0.5 0
element Greenfire2 6 255 6 -750 1 1 0.5 0
self 0.33 Bluefire2 0.9 Empty 0.094999999981 C4 0.000500000019 C5-1
self 0.33 Yellowfire2 0.9 Empty 0.094999999981 C4 0.00500000019 C5-1
self 0.33 Greenfire2 0.9 Empty 0.094999999981 C4 0.00500000019 C5-1
element C5-1 70 76 141 0 0 0 0 0
self 1.0 C5-1 0.94 C4 0.06 C5
element C5 246 255 252 30 0 25 0 0
pexplosion C5 Fire 40 C5
pexplosion C5 Yellowfire2 40 C5
pexplosion C5 Bluefire2 40 C5
pexplosion C5 Greenfire2 40 C5
pexplosion C5 C4 40 C5
self 0.2 C5 1.0 Empty
neighbor 0.05 C5 Empty 1.0 C5 C5

#Red14, another chemical activate by tetrasulfide, makes a weird explosion. Looks cool though!
element Red14 255 0 80 20 0.2 0.8 0.999999 1
hotcolor Red14 128 0 0
pexplosion Red14 Tetrasulfide 4 red14
pexplosion Red14 Dust 4 red14
pexplosion Red14 red14 4 red14
pexplosion red14 Tetrasulfide 4 red14
element red14 120 50 10 20 0.2 1 0.346 0
neighbor 0.3 red14 Empty 1.0 red14 Dots1
element Dots1 253 253 16 -0.5 0 0 0.1 0
element Dots2 15 225 5 37 0 0 0.1 0
self 0.2 Dots2 1.0 Empty
self 0.009 Dots1 1.0 Empty
neighbor 0.8 Dots1 Empty 1.0 Dots1 Dots2
neighbor 0.0001 Dots2 Empty 1.0 Dots2 Dots3
element Dots3 3 7 2 -1200 0 20 0 0
self 0.00022 Dots3 1.0 Dots4
element Dots4 3 7 5 0 0 0 0 0
pexplosion Dots4 Empty 16 Dots5
element Dots5 201 10 201 0 0 5 0 0
self 0.01 Dots5 1.0 Dots6
element Dots6 0 239 234 -10 0 1 0 0
neighbor 0.1 Dots6 Empty 1.0 Empty Dots6
neighbor 0.00006 Dots6 Empty 1.0 Dots6 Burst1
element Burst1 0 0 5 0 0 1 0 0
element Burst2 255 0 5 0 0 1 0 0
element Burst3 255 255 5 0 0 1 0 0
element Burst4 255 120 5 0 0 1 0 0
element Burst5 128 64 12 -80 0 1 0 0
pexplosion Burst1 Empty 75 Burst2
pexplosion Burst2 Empty 50 Burst3
pexplosion Burst3 Empty 10 Burst4
pexplosion Burst4 Empty 4 Burst5
pexplosion Burst5 Burst1 4 Burst5
pexplosion Burst5 Burst2 4 Burst5
pexplosion Burst5 Burst3 4 Burst5
pexplosion Burst5 Burst4 4 Burst5
self 0.0005 Burst5 0.96 Empty 0.04 Drop1
neighbor 1.0 Burst5 Empty 1.0 Burst5 Burst6
element Burst6 245 35 92 -50.66126 0 1 0.7 0
self 0.12 Burst6 0.94 Empty 0.03 Burst7 0.03 Drop1
neighbor 0.01 Burst5 Burst6 1.0 Burst6 Burst6
element Burst7 255 255 251 15214 0.7 1 0.55 0
neighbor 1.0 Burst7 Dots1 1.0 Burst7 Burst7
neighbor 1.0 Burst7 Dots2 1.0 Burst7 Burst7
neighbor 1.0 Burst7 red14 1.0 Burst8 red14
element Burst8 255 251 253 15214 0.7 1 0.55 0
neighbor 0.02 Burst7 Empty 1.0 Empty Empty
neighbor 1.0 Burst7 Dots1 1.0 Burst7 Burst7
neighbor 1.0 Burst7 Dots2 1.0 Burst7 Burst7
element Drop1 120 123 128 2550 0 1 0 0
neighbor 1.0 Drop1 Burst5 1.0 Drop1 Empty
neighbor 1.0 Drop1 Burst6 1.0 Drop1 Empty
neighbor 0.001 Drop1 Empty 1.0 Drop1 Drop2
neighbor 0.001 Drop2 Empty 1.0 Drop2 Drop1
self 0.02 Drop1 1.0 Empty
pexplosion Drop1 Drop2 14 Drop3
element Drop2 255 146 0 0 0 1 0 0
element Drop3 217 135 23 -50 0 1 0 0
self 0.05 Drop3 0.98 Empty 0.02 Drop1
pexplosion Drop3 red14 200 Drop4
pexplosion Drop3 red14 200 Drop4
pexplosion Drop4 Empty 1 Drop5
element Drop4 124 20 124 0 0 1 0 0
self 0.37 Drop5 0.5 Empty 0.5 Drop4
self 0.001 Drop4 1.0 Empty
element Drop5 20 20 242 -16.6 0 1 0 0
pexplosion Drop5 red14 200 Drop4
pexplosion Drop5 Burst7 200 Drop4
pexplosion Drop5 Burst8 200 Drop4
pexplosion Drop5 Dots1 200 Drop4
pexplosion Drop5 Dots2 200 Drop4

#An incredibly dangerous chemical called Blue19. When it touches tetrasulfide, it goes crazy.
element Blue19 27 27 133 0.9 1.2 0.95 0.75 1
hotcolor Blue19 0 255 255
pexplosion Blue19 Tetrasulfide 1 BT1
pexplosion Blue19 Dust 1 BT1
pexplosion Blue19 BT1 6 BT1
element BT1 0 128 255 0 0 1 0 0
neighbor 1.0 BT1 Empty 1.0 Empty BT1
self 0.0002 BT1 1.0 BT2
pexplosion BT2 Empty 20 BT3
pexplosion BT3 Empty 1 BT4
neighbor 1.0 BT4 Empty 1.0 Empty BT4
self 0.9 BT4 0.98 Empty 0.02 BT5
pexplosion BT4 Empty 1 BT4
element BT2 0 129 254 0 0 1 0 0
element BT3 250 250 241 0 0 1 0 0
element BT4 255 255 2 0 0 1 0 0
pexplosion BT4 BT1 20 BT3
pexplosion BT3 BT1 20 BT3
self 0.001 BT3 0.99 BT2 0.01 BT5
neighbor 1.0 BT2 BT3 1.0 BT2 Empty
element BT5 30 30 30 0 0 0 0 0
neighbor 1.0 BT5 BT4 1.0 BT5 Empty
neighbor 1.0 BT5 BT3 1.0 BT5 Empty
pexplosion BT5 Empty 47 BT3
pexplosion BT5 BT4 47 BT3
self 0.0022 BT5 1.0 BT6
pexplosion BT6 BT1 23 BT6
pexplosion BT6 BT2 23 BT6
pexplosion BT6 BT3 23 BT6
pexplosion BT6 BT4 23 BT6
pexplosion BT6 BT5 23 BT6
element BT6 128 12 1 -20.51837 0 0 0 0
self 0.2 BT6 1.0 Empty

#Tetrasulfide, the fifth type of sulfide in the series, meant to activate all chemicals in this.
element Tetrasulfide 0 209 209 25 0.925 1 0.5 1
neighbor 0.95 Tetrasulfide Empty 1.0 Dust Tetrasulfide
neighbor 1.0 Tetrasulfide Dust 1.0 Dust Tetrasulfide
element Dust 255 253 251 -500 0 1 0 0
self 0.09 Dust 1.0 Empty
self 0.1567 Tetrasulfide 1.0 Empty
neighbor 0.0046 Dust Wall 1.0 Tetrasulfide Tetrasulfide

#Well, the old electricity was really just a yellow fire, but this is what it looked like from Hidden Desert and thereafter.
element Electricity 255 255 33 0 0 1 0 1
neighbor 1.0 Electricity Empty 0.51 Electricity Electricity 0.49 Empty Empty
self 0.2 Electricity 1.0 Empty

#A faster connector than the main one. It is used the same way, with the same orbs, and explodes faster and more accurately.
element BasicCon 109 27 183 0 0 1 0 1
neighbor 1.0 BasicCon Electricity 1.0 BC1 Electricity
element BC1 109 27 184 0 0 1 0 0
neighbor 1.0 BasicCon BC1 1.0 BC1 BC1
neighbor 1.0 BC1 Orb1A 1.0 BC1 Fall1
neighbor 1.0 BC1 Orb2A 1.0 BC1 Fall2
pexplosion Fall1 Empty 2 Fall1
pexplosion Fall2 Empty 2 Fall2
self 0.5 Fall1 0.9 Empty 0.1 Electricity
self 0.5 Fall2 0.9 Empty 0.1 Electricity
pexplosion Fall1 Fall2 2 Fall3
pexplosion Fall1 Fall3 20 Fall3
pexplosion Fall2 Fall3 20 Fall3
self 0.3 Fall3 0.9 Empty 0.1 Electricity
element Fall1 243 226 18 0 0 1 0 0
element Fall2 208 208 255 0 0 1 0 0
element Fall3 255 0 128 0 0 1 0 0
pexplosion Fall3 BasicCon 50 Fall2
element Orb1 25 25 200 0 0 1 0 1
element Orb2 25 200 25 0 0 1 0 1
pexplosion Orb1 Orb1 16 Orb1A
pexplosion Orb1 Empty 16 Orb1A
pexplosion Orb2 Orb2 16 Orb2A
pexplosion Orb2 Empty 16 Orb2A
element Orb1A 25 24 200 0 0 1 0 0
element Orb2A 25 200 24 0 0 1 0 0
self 0.1 Orb1 1.0 Orb1A
self 0.1 Orb2 1.0 Orb2A