User:Zanzarina/Flashback Mod
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39th Mod - Flashback Mod - August 14, 2008 - August 14, 2008
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, file subversion 2 #Flashback Mod (39th mod) #Created by sandcastle. #Started August 14, 2008. #Finished August 14, 2008. group CircuitsDestruction Empty Wall Fire Refresh Firecracker Nuke Electricity BasicCon Orb1 Orb2 Tetrasulfide Blue19 Red14 group Hydrosulfide Empty Wall Fire Refresh Hydrosulfide group Inferno Empty Wall Fire Refresh Detonator Gunpowder Fireworks AcetonePeroxide AlienBomb HMX group Superart Empty Wall Fire Refresh ClayInfo Mold Clay Water ClayFill Kiln Dustex Mix group Fireworks Empty Wall Fire Refresh GREENT1 PURPLET1 BLUET2 YELLOWT2 BLUESNOWT3 GREENSNOWT3 CYANT4 WHITET4 BLUET5 group Technetiumsulfide Empty Wall Fire Refresh Technetiumsulfide group AmoebaSand Empty Wall Fire Refresh GreenA RedA BlueA Human Kyseephia group ColorWar Empty Wall Fire Refresh Solid1 Solid2 Solid3 Solid4 Solid5 Solid6 group Puzzle1 Empty Wall Fire Refresh Chester'sFries group Race Empty Wall Fire Refresh Track Start End RedS BlueS YellowS GreenS #This is a flashback on the first ten mods from season 1, just a few elements that were in each mod. I didn't have room to do the other 10, nor do I want to make a new mod just for them... element Empty 0 0 0 0 0 1 0 1 #Track for the race cars. Simply make four separate tracks that do not touch each other, each one having a different dock and have an end to each track! All four ends must touch. element Track 70 70 70 0 0 1 0 1 #Activates all of the car docks, opening the door so the car zooms out. To make it a fair race y'all have ta pause the game, put start on all of them, then unpause. element Start 255 10 255 0 0 1 0 1 neighbor 0.12 Start Empty 1.0 Empty Empty self 0.0007 Start 1.0 Empty #When the first car reaches this, obviously... that car wins the race. element End 255 255 255 0 0 1 0 1 #Starting dock for the red car, pause the game, put start on all four of the docks, and unpause for them to all zoom off. element RedS 128 10 10 0 0 1 0 1 neighbor 1.0 RedS Start 1.0 ActiveRed Start neighbor 1.0 ActiveRed RedS 1.0 ActiveRed ActiveRed element ActiveRed 128 10 10 0 0 1 1.01 0 hotcolor ActiveRed 255 10 10 hotself 98 ActiveRed self 0.99 ActiveRed 1.0 ActiveRed neighbor 1.0 ActiveRed Track 1.0 Deactivered Redcar1 neighbor 1.0 Deactivered ActiveRed 1.0 Deactivered Deactivered element Deactivered 128 14 14 0 0 1 0 0 self 0.01 Deactivered 1.0 Empty element Redcar1 255 10 10 0 0 1 0 0 neighbor 1.0 Redcar1 Track 1.0 Redcar1 Redcar1 self 0.001 Redcar1 1.0 Redcar2 element Redcar2 71 71 71 0 0 1 0 0 neighbor 0.7 Redcar2 Redcar1 1.0 Redcar2 Redcar2 self 0.01 Redcar2 1.0 Track neighbor 1.0 Redcar1 End 1.0 Redcar1 Redwin element Redwin 255 10 10 0 0 1 0 0 pexplosion Redwin Track 10 Redwin pexplosion Redwin Redcar1 10 Redwin pexplosion Redwin End 10 Redwin pexplosion Redwin Redcar2 10 Redwin neighbor 1.0 Redwin Redwin 1.0 Redwin2 Redwin2 explosion Redwin Redwin 255 255 element Redwin2 255 11 11 0 0 1 0 0 neighbor 1.0 Redwin2 Empty 1.0 Empty Redwin2 neighbor 1.0 Redwin2 Track 1.0 Redwin2 Redwin neighbor 1.0 Redwin3 Track 1.0 Redwin3 Redwin neighbor 0.01 Redwin Empty 1.0 Redwin Redwin pexplosion Redwin Redcar1 2 Redwin pexplosion Redwin Redcar2 2 Redwin pexplosion Redwin Bluecar2 2 Redwin pexplosion Redwin Bluecar2 2 Redwin pexplosion Redwin Greencar2 2 Redwin pexplosion Redwin Greencar2 2 Redwin pexplosion Redwin Yellowcar2 2 Redwin pexplosion Redwin Yellowcar2 2 Redwin pexplosion Bluewin Redcar1 2 Bluewin pexplosion Bluewin Redcar2 2 Bluewin pexplosion Bluewin Bluecar2 2 Bluewin pexplosion Bluewin Bluecar2 2 Bluewin pexplosion Bluewin Greencar2 2 Bluewin pexplosion Bluewin Greencar2 2 Bluewin pexplosion Bluewin Yellowcar2 2 Bluewin pexplosion Bluewin Yellowcar2 2 Bluewin pexplosion Greenwin Redcar1 2 Greenwin pexplosion Greenwin Redcar2 2 Greenwin pexplosion Greenwin Bluecar2 2 Greenwin pexplosion Greenwin Bluecar2 2 Greenwin pexplosion Greenwin Greencar2 2 Greenwin pexplosion Greenwin Greencar2 2 Greenwin pexplosion Greenwin Yellowcar2 2 Greenwin pexplosion Greenwin Yellowcar2 2 Greenwin pexplosion Yellowwin Redcar1 2 Yellowwin pexplosion Yellowwin Redcar2 2 Yellowwin pexplosion Yellowwin Bluecar2 2 Yellowwin pexplosion Yellowwin Bluecar2 2 Yellowwin pexplosion Yellowwin Greencar2 2 Yellowwin pexplosion Yellowwin Greencar2 2 Yellowwin pexplosion Yellowwin Yellowcar2 2 Yellowwin pexplosion Yellowwin Yellowcar2 2 Yellowwin self 0.05 Redwin2 0.03 Redwin3 0.97 Empty pexplosion Redwin3 Empty 5 Redwin2 element Redwin3 255 12 12 0 0 1 0 0 self 0.01 Redwin3 1.0 Empty pexplosion Redwin2 Redcar1 2 Redwin2 pexplosion Redwin2 Redcar2 2 Redwin2 pexplosion Redwin2 Bluecar2 2 Redwin2 pexplosion Redwin2 Bluecar2 2 Redwin2 pexplosion Redwin2 Greencar2 2 Redwin2 pexplosion Redwin2 Greencar2 2 Redwin2 pexplosion Redwin2 Yellowcar2 2 Redwin2 pexplosion Redwin2 Yellowcar2 2 Redwin2 pexplosion Bluewin2 Redcar1 2 Bluewin2 pexplosion Bluewin2 Redcar2 2 Bluewin2 pexplosion Bluewin2 Bluecar2 2 Bluewin2 pexplosion Bluewin2 Bluecar2 2 Bluewin2 pexplosion Bluewin2 Greencar2 2 Bluewin2 pexplosion Bluewin2 Greencar2 2 Bluewin2 pexplosion Bluewin2 Yellowcar2 2 Bluewin2 pexplosion Bluewin2 Yellowcar2 2 Bluewin2 pexplosion Greenwin2 Redcar1 2 Greenwin2 pexplosion Greenwin2 Redcar2 2 Greenwin2 pexplosion Greenwin2 Bluecar2 2 Greenwin2 pexplosion Greenwin2 Bluecar2 2 Greenwin2 pexplosion Greenwin2 Greencar2 2 Greenwin2 pexplosion Greenwin2 Greencar2 2 Greenwin2 pexplosion Greenwin2 Yellowcar2 2 Greenwin2 pexplosion Greenwin2 Yellowcar2 2 Greenwin2 pexplosion Yellowwin2 Redcar1 2 Yellowwin2 pexplosion Yellowwin2 Redcar2 2 Yellowwin2 pexplosion Yellowwin2 Bluecar2 2 Yellowwin2 pexplosion Yellowwin2 Bluecar2 2 Yellowwin2 pexplosion Yellowwin2 Greencar2 2 Yellowwin2 pexplosion Yellowwin2 Greencar2 2 Yellowwin2 pexplosion Yellowwin2 Yellowcar2 2 Yellowwin2 pexplosion Yellowwin2 Yellowcar2 2 Yellowwin2 pexplosion Redwin RedS 2 Redwin pexplosion Redwin BlueS 2 Redwin pexplosion Redwin GreenS 2 Redwin pexplosion Redwin YellowS 2 Redwin pexplosion Redwin2 RedS 2 Redwin2 pexplosion Redwin2 BlueS 2 Redwin2 pexplosion Redwin2 GreenS 2 Redwin2 pexplosion Redwin2 YellowS 2 Redwin2 pexplosion Bluewin RedS 2 Bluewin pexplosion Bluewin BlueS 2 Bluewin pexplosion Bluewin GreenS 2 Bluewin pexplosion Bluewin YellowS 2 Bluewin pexplosion Bluewin2 RedS 2 Bluewin2 pexplosion Bluewin2 BlueS 2 Bluewin2 pexplosion Bluewin2 GreenS 2 Bluewin2 pexplosion Bluewin2 YellowS 2 Bluewin2 pexplosion Greenwin RedS 2 Greenwin pexplosion Greenwin BlueS 2 Greenwin pexplosion Greenwin GreenS 2 Greenwin pexplosion Greenwin YellowS 2 Greenwin pexplosion Greenwin2 RedS 2 Greenwin2 pexplosion Greenwin2 BlueS 2 Greenwin2 pexplosion Greenwin2 GreenS 2 Greenwin2 pexplosion Greenwin2 YellowS 2 Greenwin2 pexplosion Yellowwin RedS 2 Yellowwin pexplosion Yellowwin BlueS 2 Yellowwin pexplosion Yellowwin GreenS 2 Yellowwin pexplosion Yellowwin YellowS 2 Yellowwin pexplosion Yellowwin2 RedS 2 Yellowwin2 pexplosion Yellowwin2 BlueS 2 Yellowwin2 pexplosion Yellowwin2 GreenS 2 Yellowwin2 pexplosion Yellowwin2 YellowS 2 Yellowwin2 #Starting dock for the blue car, pause the game, put start on all four of the docks, and unpause for them to all zoom off. element BlueS 10 10 128 0 0 1 0 1 neighbor 1.0 BlueS Start 1.0 ActiveBlue Start neighbor 1.0 ActiveBlue BlueS 1.0 ActiveBlue ActiveBlue element ActiveBlue 10 10 288 0 0 1 1.01 0 hotcolor ActiveBlue 10 10 255 hotself 98 ActiveBlue self 0.99 ActiveBlue 1.0 ActiveBlue neighbor 1.0 ActiveBlue Track 1.0 Deactiveblue Bluecar1 neighbor 1.0 Deactiveblue ActiveBlue 1.0 Deactiveblue Deactiveblue element Deactiveblue 14 14 128 0 0 1 0 0 self 0.01 Deactiveblue 1.0 Empty element Bluecar1 10 10 255 0 0 1 0 0 neighbor 1.0 Bluecar1 Track 1.0 Bluecar1 Bluecar1 self 0.001 Bluecar1 1.0 Bluecar2 element Bluecar2 71 71 71 0 0 1 0 0 neighbor 0.7 Bluecar2 Bluecar1 1.0 Bluecar2 Bluecar2 self 0.01 Bluecar2 1.0 Track neighbor 1.0 Bluecar1 End 1.0 Bluecar1 Bluewin element Bluewin 10 10 255 0 0 1 0 0 pexplosion Bluewin Track 10 Bluewin pexplosion Bluewin Bluecar1 10 Bluewin pexplosion Bluewin End 10 Bluewin pexplosion Bluewin Bluecar2 10 Bluewin neighbor 1.0 Bluewin Bluewin 1.0 Bluewin2 Bluewin2 explosion Bluewin Bluewin 255 255 element Bluewin2 11 11 255 0 0 1 0 0 neighbor 1.0 Bluewin2 Empty 1.0 Empty Bluewin2 neighbor 1.0 Bluewin2 Track 1.0 Bluewin2 Bluewin neighbor 1.0 Bluewin3 Track 1.0 Bluewin3 Bluewin neighbor 0.01 Bluewin Empty 1.0 Bluewin Bluewin self 0.05 Bluewin2 0.03 Bluewin3 0.97 Empty pexplosion Bluewin3 Empty 5 Bluewin2 element Bluewin3 12 12 255 0 0 1 0 0 self 0.01 Bluewin3 1.0 Empty #Starting dock for the yellow car, pause the game, put start on all four of the docks, and unpause for them to all zoom off. element YellowS 200 200 10 0 0 1 0 1 neighbor 1.0 YellowS Start 1.0 ActiveYellow Start neighbor 1.0 ActiveYellow YellowS 1.0 ActiveYellow ActiveYellow element ActiveYellow 128 128 10 0 0 1 1.01 0 hotcolor ActiveYellow 255 255 10 hotself 98 ActiveYellow self 0.99 ActiveYellow 1.0 ActiveYellow neighbor 1.0 ActiveYellow Track 1.0 Deactiveyellow Yellowcar1 neighbor 1.0 Deactiveyellow ActiveYellow 1.0 Deactiveyellow Deactiveyellow element Deactiveyellow 128 124 14 0 0 1 0 0 self 0.01 Deactiveyellow 1.0 Empty element Yellowcar1 255 255 10 0 0 1 0 0 neighbor 1.0 Yellowcar1 Track 1.0 Yellowcar1 Yellowcar1 self 0.001 Yellowcar1 1.0 Yellowcar2 element Yellowcar2 71 71 71 0 0 1 0 0 neighbor 0.7 Yellowcar2 Yellowcar1 1.0 Yellowcar2 Yellowcar2 self 0.01 Yellowcar2 1.0 Track neighbor 1.0 Yellowcar1 End 1.0 Yellowcar1 Yellowwin element Yellowwin 255 255 10 0 0 1 0 0 pexplosion Yellowwin Track 10 Yellowwin pexplosion Yellowwin Redcar1 10 Yellowwin pexplosion Yellowwin End 10 Yellowwin pexplosion Yellowwin Yellowcar2 10 Yellowwin neighbor 1.0 Yellowwin Yellowwin 1.0 Yellowwin2 Yellowwin2 explosion Yellowwin Yellowwin 255 255 element Yellowwin2 255 255 11 0 0 1 0 0 neighbor 1.0 Yellowwin2 Empty 1.0 Empty Yellowwin2 neighbor 1.0 Yellowwin2 Track 1.0 Yellowwin2 Yellowwin neighbor 1.0 Yellowwin3 Track 1.0 Yellowwin3 Yellowwin neighbor 0.01 Yellowwin Empty 1.0 Yellowwin Yellowwin self 0.05 Yellowwin2 0.03 Yellowwin3 0.97 Empty pexplosion Yellowwin3 Empty 5 Yellowwin2 element Yellowwin3 255 255 12 0 0 1 0 0 self 0.01 Yellowwin3 1.0 Empty #Starting dock for the green car, pause the game, put start on all four of the docks, and unpause for them to all zoom off. element GreenS 10 128 10 0 0 1 0 1 neighbor 1.0 GreenS Start 1.0 ActiveGreen Start neighbor 1.0 ActiveGreen GreenS 1.0 ActiveGreen ActiveGreen element ActiveGreen 10 128 10 0 0 1 1.01 0 hotcolor ActiveGreen 10 255 10 hotself 98 ActiveGreen self 0.99 ActiveGreen 1.0 ActiveGreen neighbor 1.0 ActiveGreen Track 1.0 Deactivegreen Greencar1 neighbor 1.0 Deactivegreen ActiveGreen 1.0 Deactivegreen Deactivegreen element Deactivegreen 14 128 14 0 0 1 0 0 self 0.01 Deactivegreen 1.0 Empty element Greencar1 10 255 10 0 0 1 0 0 neighbor 1.0 Greencar1 Track 1.0 Greencar1 Greencar1 self 0.001 Greencar1 1.0 Greencar2 element Greencar2 71 71 71 0 0 1 0 0 neighbor 0.7 Greencar2 Greencar1 1.0 Greencar2 Greencar2 self 0.01 Greencar2 1.0 Track neighbor 1.0 Greencar1 End 1.0 Greencar1 Greenwin element Greenwin 10 255 10 0 0 1 0 0 pexplosion Greenwin Track 10 Greenwin pexplosion Greenwin Greencar1 10 Greenwin pexplosion Greenwin End 10 Greenwin pexplosion Greenwin Greencar2 10 Greenwin neighbor 1.0 Greenwin Greenwin 1.0 Greenwin2 Greenwin2 explosion Greenwin Greenwin 255 255 element Greenwin2 11 255 11 0 0 1 0 0 neighbor 1.0 Greenwin2 Empty 1.0 Empty Greenwin2 neighbor 1.0 Greenwin2 Track 1.0 Greenwin2 Greenwin neighbor 1.0 Greenwin3 Track 1.0 Greenwin3 Greenwin neighbor 0.01 Greenwin Empty 1.0 Greenwin Greenwin self 0.05 Greenwin2 0.03 Greenwin3 0.97 Empty pexplosion Greenwin3 Empty 5 Greenwin2 element Greenwin3 12 255 12 0 0 1 0 0 self 0.01 Greenwin3 1.0 Empty #For all of you LOSERS that couldn't get it right, this is what the finished product looked like... element Chester'sFries 124 0 0 0 0 1 0 1 element Heatl 230 0 0 -1250 0.8 1 1.01 0 hotcolor Heatl 255 255 10 neighbor 1.0 Chester'sFries Chester'sFries 1.0 Empty Empty neighbor 1.0 Chester'sFries Empty 1.0 Heatl Chester'sFries self 0.12 Heatl 0.9 Empty 0.1 Steam element Steam 199 199 199 -2000 0 1 1.09 0 hotself 80 Steam self 0.7 Steam 1.0 Empty self 0.0001 Chester'sFries 1.0 HeatBlock element HeatBlock 180 1 0 0 0 1 0 0 element HeatBlock2 180 2 0 0 0 1 0 0 element HeatBlock3 180 3 0 0 0 1 0 0 element HeatBlock4 180 4 0 0 0 1 0 0 element HeatBlock5 180 5 0 0 0 1 0 0 element HeatBlock6 180 6 0 0 0 1 0 0 neighbor 1.0 HeatBlock Empty 1.0 HeatBlock HeatBlock2 neighbor 1.0 HeatBlock2 Empty 1.0 HeatBlock2 HeatBlock3 neighbor 1.0 HeatBlock3 Empty 1.0 HeatBlock3 HeatBlock4 neighbor 1.0 HeatBlock4 Empty 1.0 HeatBlock4 HeatBlock5 neighbor 1.0 HeatBlock5 Empty 1.0 HeatBlock5 HeatBlock6 neighbor 1.0 HeatBlock HeatBlock6 1.0 HeatBlock6 HeatBlock6 neighbor 1.0 HeatBlock2 HeatBlock6 1.0 HeatBlock6 HeatBlock6 neighbor 1.0 HeatBlock3 HeatBlock6 1.0 HeatBlock6 HeatBlock6 neighbor 1.0 HeatBlock4 HeatBlock6 1.0 HeatBlock6 HeatBlock6 neighbor 1.0 HeatBlock5 HeatBlock6 1.0 HeatBlock6 HeatBlock6 pexplosion HeatBlock4 HeatBlock5 2 HeatBlock self 0.01 HeatBlock6 1.0 Heatl neighbor 0.3 HeatBlock6 Heatl 1.0 Heatl Heatl #Color war! element Solid1 255 0 0 0 0 1 0 1 neighbor 1.0 Solid1 Solid2 0.5 Solid1 Solid1 0.5 Solid2 Solid2 neighbor 1.0 Solid1 Solid3 0.5 Solid1 Solid1 0.5 Solid3 Solid3 neighbor 1.0 Solid1 Solid4 0.5 Solid1 Solid1 0.5 Solid4 Solid4 neighbor 1.0 Solid1 Solid5 0.5 Solid1 Solid1 0.5 Solid5 Solid5 neighbor 1.0 Solid1 Solid6 0.5 Solid1 Solid1 0.5 Solid6 Solid6 neighbor 1.0 Solid2 Solid3 0.5 Solid2 Solid2 0.5 Solid3 Solid3 neighbor 1.0 Solid2 Solid4 0.5 Solid2 Solid2 0.5 Solid4 Solid4 neighbor 1.0 Solid2 Solid5 0.5 Solid2 Solid2 0.5 Solid5 Solid5 neighbor 1.0 Solid2 Solid6 0.5 Solid2 Solid2 0.5 Solid6 Solid6 neighbor 1.0 Solid3 Solid4 0.5 Solid3 Solid3 0.5 Solid4 Solid4 neighbor 1.0 Solid3 Solid5 0.5 Solid3 Solid3 0.5 Solid5 Solid5 neighbor 1.0 Solid3 Solid6 0.5 Solid3 Solid3 0.5 Solid6 Solid6 neighbor 1.0 Solid4 Solid5 0.5 Solid4 Solid4 0.5 Solid5 Solid5 neighbor 1.0 Solid4 Solid6 0.5 Solid4 Solid4 0.5 Solid6 Solid6 neighbor 1.0 Solid5 Solid6 0.5 Solid5 Solid5 0.5 Solid6 Solid6 #Color war! element Solid2 0 255 0 0 0 1 0 1 #Color war! element Solid3 0 0 255 0 0 1 0 1 #Color war! element Solid4 255 0 255 0 0 1 0 1 #Color war! element Solid5 255 255 0 0 0 1 0 1 #Color war! element Solid6 0 255 255 0 0 1 0 1 #This is a human, the poor victim of the parasites you give it, each one nearly killing the human. :< Size 32 is recommended. element Human 250 250 200 0 0 1 0 1 #A fictional parasite that I made up. It is a ticking time bomb in the human that, when the worm has eaten enough, it explodes. Patience please, it DOES work. element Kyseephia 255 255 250 0 0 1 0 1 neighbor 1.0 Kyseephia Empty 0.8 Empty Kyseephia2 0.2 Kyseephia2 TailKY neighbor 1.0 Kyseephia2 Empty 0.8 Empty Kyseephia 0.2 Kyseephia TailKY neighbor 1.0 Kyseephia Kyseephia2 0.5 Kyseephia Kyseephia 0.5 Kyseephia2 Kyseephia2 element Kyseephia2 255 255 6 0 0 1 0 0 element TailKY 255 0 255 0 0 1 0 0 neighbor 1.0 TailKY Empty 0.95 Empty TailKY 0.05 TailKY TailKY self 0.1 TailKY 1.0 Empty neighbor 1.0 Kyseephia Human 1.0 Kyseephia KYInfect1 neighbor 1.0 KYBomb2 KYInfect1 1.0 KYBomb2 KYBomb2 neighbor 1.0 KYBomb2 KYBomb1 1.0 KYBomb2 KYBomb2 neighbor 1.0 KYBomb2 TailKY 1.0 KYBomb2 KYBomb2 neighbor 1.0 KYBomb2 Kyseephia 1.0 KYBomb2 KYBomb2 neighbor 0.0001 KYInfect1 Human 1.0 KYInfect1 KYBomb1 element KYInfect1 1 1 1 0 0 1 0 0 element KYBomb1 155 155 155 0 0 1 0 0 self 0.2 KYBomb1 1.0 KYBomb2 self 1.0 KYBomb2 0.9 KYBomb1 0.1 KYBomb3 self 1.0 KYBomb3 0.9 KYBomb2 0.1 KYBomb4 self 1.0 KYBomb4 0.9 KYBomb3 0.1 KYBomb5 neighbor 0.0001 KYBomb5 Human 1.0 KYBomb5 KYExplode element KYBomb2 255 3 3 0 0 1 0 0 element KYBomb3 3 255 3 0 0 1 0 0 element KYBomb4 3 3 255 0 0 1 0 0 element KYBomb5 255 255 0 0 0 1 0 0 element KYExplode 11 11 11 0 0 1 0 0 pexplosion KYExplode Human 200 KYExplosion element KYExplosion 255 255 10 0 0 1 1.09 0 hotcolor KYExplosion 10 10 255 hotself 97 KYExplosion self 0.9 KYExplosion 0.4 KYExplosion 0.59 Fire 0.01 KYE element KYE 97 97 97 0 0 1 0 0 pexplosion KYE Empty 10 KYExplosion self 0.01 KYE 1.0 KYExplosion neighbor 0.06 KYExplosion Human 1.0 KYExplosion KYInfect1 #The green amoeba! It grows rapidly but it is subject to getting diseases by coming in contact with other amoebas. element GreenA 0 128 0 0 0 1 0 1 neighbor 0.5 GreenA Empty 1.0 GreenA GreenB neighbor 0.5 GreenB Empty 1.0 GreenB GreenA element GreenB 0 255 0 0 0 1 0 0 self 0.0001 GreenA 1.0 GreenC pexplosion GreenC GreenA 3 GreenC pexplosion GreenC GreenB 3 GreenC neighbor 1.0 GreenC Empty 1.0 GreenC GreenD element GreenC 0 177 0 0 0 1 0 0 element GreenD 255 255 251 0 0 1 0 0 self 0.1 GreenD 1.0 Empty neighbor 0.001 GreenD GreenC 1.0 GreenD GreenD neighbor 1.0 GreenC Fire 0.51 Fire Fire 0.49 GreenC GreenC neighbor 1.0 GreenD Fire 1.0 Fire GreenD #The red amoeba cannot be burnt or damaged by fire like the others, can take over the blue amoeba, but dies to the green amoeba. See the triangle yet? element RedA 128 0 0 0 0 1 0 1 neighbor 0.5 RedA Empty 1.0 RedA RedB neighbor 0.5 RedB Empty 1.0 RedB RedA element RedB 255 0 0 0 0 1 0 0 self 0.00035 RedA 1.0 RedC pexplosion RedC RedA 3 RedC pexplosion RedC RedB 3 RedC neighbor 1.0 RedC Empty 1.0 RedC RedD element RedC 228 0 0 0 0 1 0 0 element RedD 255 255 251 0 0 1 0 0 self 0.1 RedD 1.0 Empty neighbor 0.001 RedD RedC 1.0 RedD RedD pexplosion RedC BlueD 2 RedC2 pexplosion RedC BlueC 2 RedC2 pexplosion RedD BlueD 2 RedC2 pexplosion RedD BlueC 2 RedC2 pexplosion RedC2 BlueC 9 RedC2 pexplosion RedC2 BlueD 9 RedC2 pexplosion RedA BlueA 9 RedC2 pexplosion RedA BlueB 9 RedC2 pexplosion RedB BlueA 9 RedC2 pexplosion RedB BlueB 9 RedC2 pexplosion RedC BlueA 9 RedC2 pexplosion RedC BlueB 9 RedC2 pexplosion RedD BlueA 9 RedC2 pexplosion RedD BlueB 9 RedC2 pexplosion RedC2 BlueA 9 RedC2 pexplosion RedC2 BlueB 9 RedC2 element RedC2 144 44 44 0 0 1 0 0 self 0.01 RedC2 0.55 Fire 0.45 RedA pexplosion RedA GreenA 16 GreenC2 pexplosion RedA GreenB 16 GreenC2 pexplosion RedA GreenC 16 GreenC2 pexplosion RedA GreenD 16 GreenC2 pexplosion RedB GreenA 16 GreenC2 pexplosion RedB GreenB 16 GreenC2 pexplosion RedB GreenC 16 GreenC2 pexplosion RedB GreenD 16 GreenC2 pexplosion RedC GreenA 16 GreenC2 pexplosion RedC GreenB 16 GreenC2 pexplosion RedC GreenC 16 GreenC2 pexplosion RedC GreenD 16 GreenC2 pexplosion RedD GreenA 16 GreenC2 pexplosion RedD GreenB 16 GreenC2 pexplosion RedD GreenC 16 GreenC2 pexplosion RedD GreenD 16 GreenC2 element GreenC2 0 160 0 0 0 1 0 0 self 0.0005 GreenC2 1.0 Empty neighbor 0.001 GreenC2 GreenC2 1.0 GreenC2 Empty neighbor 1.0 GreenC2 Empty 1.0 GreenC3 GreenC2 neighbor 1.0 GreenC3 Empty 1.0 Empty GreenC3 element GreenC3 0 200 0 0 0 1 0 0 self 0.1 GreenC3 1.0 Empty neighbor 1.0 RedA GreenC3 1.0 GreenC2 GreenC3 neighbor 1.0 RedB GreenC3 1.0 GreenC2 GreenC3 neighbor 1.0 RedC GreenC3 1.0 GreenC2 GreenC3 neighbor 1.0 RedD GreenC3 1.0 GreenC2 GreenC3 #The blue amoeba grows less than the green and red amoeba do, but the blue amoeba can kill the green. Mwahaha! element BlueA 0 0 255 0 0 1 0 1 neighbor 0.5 BlueA Empty 1.0 BlueA BlueB neighbor 0.5 BlueB Empty 1.0 BlueB BlueA element BlueB 0 255 255 0 0 1 0 0 self 0.001 BlueA 1.0 BlueC pexplosion BlueC BlueA 3 BlueC pexplosion BlueC BlueB 3 BlueC neighbor 1.0 BlueC Empty 1.0 BlueC BlueD element BlueC 0 0 205 0 0 1 0 0 element BlueD 255 255 251 0 0 1 0 0 self 0.1 BlueD 1.0 Empty neighbor 0.001 BlueD BlueC 1.0 BlueD BlueD neighbor 1.0 BlueC Fire 0.51 Fire Fire 0.49 BlueC BlueC neighbor 1.0 BlueD Fire 1.0 Fire BlueD pexplosion BlueC GreenC 20 TB pexplosion BlueC GreenD 20 TB pexplosion BlueD GreenC 20 TB pexplosion BlueD GreenD 20 TB pexplosion TB GreenD 10 TB neighbor 0.001 TB Water 0.45 TB TB 0.55 Water TB neighbor 1.0 BlueC Water 0.3 BlueC BlueC 0.7 BlueC Empty element TB 0 0 200 0 0 1 0 0 pexplosion TB GreenA 10 TB self 0.01 TB 0.9 Empty 0.09 Water 0.01 BlueA element Water 20 20 255 0.9 1 0.88 0 0 #Technetiumsulfide as it was known before it's volatile reaction... element Technetiumsulfide 123 123 123 20 0 1 0.5 1 neighbor 0.3 Technetiumsulfide Empty 1.0 Technetiumsulfide Technetiumsteamup element Technetiumsteamup 129 11 11 -20 0 1 0.5 0 self 0.08 Technetiumsteamup 1.0 Empty neighbor 1.0 Technetiumsulfide Technetiumsteamup 1.0 Technetiumsteamup Technetiumsulfide #A green colored firework that goes up in the air and makes an explosion of pexploding particles. element GREENT1 0 0 0 -21 0 1 1.01 1 hotself 97 GREENT1 self 0.9 GREENT1 1.0 GREENT1-1 element GREENT1-1 0 255 0 0 0 1 0 0 neighbor 0.75 GREENT1-1 Empty 1.0 GREENT1-1 GREENT1-1 explosion GREENT1-1 Empty 255 255 pexplosion GREENT1-1 GREENT1-1 15 GREENT1-3 pexplosion GREENT1-1 Empty 15 GREENT1-3 element GREENT1-3 10 255 10 0 0 1 0 0 neighbor 1.0 GREENT1-3 Empty 1.0 Empty GREENT1-3 explosion GREENT1-3 Empty 255 255 self 0.1 GREENT1-3 1.0 Empty #A purple colored firework that goes up in the air and makes an explosion of pexploding particles. element PURPLET1 0 0 0 -21 0 1 1.01 1 hotself 97 PURPLET1 self 0.9 PURPLET1 1.0 PURPLET1-1 element PURPLET1-1 128 0 128 0 0 1 0 0 neighbor 0.75 PURPLET1-1 Empty 1.0 PURPLET1-1 PURPLET1-1 explosion PURPLET1-1 Empty 255 255 pexplosion PURPLET1-1 PURPLET1-1 15 PURPLET1-3 pexplosion PURPLET1-1 Empty 15 PURPLET1-3 element PURPLET1-3 128 10 128 0 0 1 0 0 neighbor 1.0 PURPLET1-3 Empty 1.0 Empty PURPLET1-3 explosion PURPLET1-3 Empty 255 255 self 0.1 PURPLET1-3 1.0 Empty #A blue firework that makes invisible dust go up, pexplode, and then rain down with blue colors. element BLUET2 1 1 1 -5550 0 1 1.01 1 hotself 96 BLUET2 self 0.9 BLUET2 1.0 BLUET2-1 pexplosion BLUET2-1 Empty 20 BLUET2-2 neighbor 0.2 BLUET2-1 Empty 1.0 BLUET2-1 BLUET2-1 explosion BLUET2-1 Empty 255 255 self 0.01 BLUET2-2 0.5 Empty 0.5 BLUET2-3 neighbor 0.06 BLUET2-2 Empty 1.0 Empty BLUET2-2 pexplosion BLUET2-3 Empty 5 BLUET2-2 element BLUET2-1 1 1 255 0 0 1 0 0 element BLUET2-2 1 1 255 20 0 1 0 0 element BLUET2-3 1 1 255 -90000 0 1 0 0 neighbor 0.5 BLUET2-2 BLUET2-2 1.0 Empty BLUET2-2 #A yellow firework that makes invisible dust go up, pexplode, and then rain down with yellow colors. element YELLOWT2 1 1 1 -5550 0 1 1.01 1 hotself 96 YELLOWT2 self 0.9 YELLOWT2 1.0 YELLOWT2-1 pexplosion YELLOWT2-1 Empty 20 YELLOWT2-2 neighbor 0.2 YELLOWT2-1 Empty 1.0 YELLOWT2-1 YELLOWT2-1 explosion YELLOWT2-1 Empty 255 255 self 0.01 YELLOWT2-2 0.5 Empty 0.5 YELLOWT2-3 neighbor 0.06 YELLOWT2-2 Empty 1.0 Empty YELLOWT2-2 pexplosion YELLOWT2-3 Empty 5 YELLOWT2-2 element YELLOWT2-1 255 255 1 0 0 1 0 0 element YELLOWT2-2 255 255 1 20 0 1 0 0 element YELLOWT2-3 255 255 1 -90000 0 1 0 0 neighbor 0.5 YELLOWT2-2 YELLOWT2-2 1.0 Empty YELLOWT2-2 #A firework that releases blue and white type 3 fireworks. element BLUESNOWT3 10 10 255 0 0 1 0 1 neighbor 1.0 BLUESNOWT3 BLUESNOWT3 0.5 BLUET3 BLUET3 0.5 WHITET3 WHITET3 explosion BLUESNOWT3 BLUESNOWT3 255 255 self 0.01 BLUESNOWT3 1.0 Empty element WHITET3 255 255 255 0 0 1 0 0 neighbor 1.0 WHITET3 WHITET3 1.0 WHITET3-1 WHITET3-1 explosion WHITET3 WHITET3 255 255 self 0.1 WHITET3 1.0 Empty element WHITET3-1 255 255 255 0 0 1 0 0 self 0.01 WHITET3-1 1.0 Empty neighbor 1.0 WHITET3-1 Empty 1.0 WHITET3-1 WHITET3-2 element WHITET3-2 255 255 255 0 0 0 0 0 self 0.05 WHITET3-2 0.95 Empty 0.05 WHITET3-3 neighbor 1.0 WHITET3-2 Empty 1.0 Empty WHITET3-2 element WHITET3-3 0 0 0 0 0 0 0 0 pexplosion WHITET3-3 Empty 5 WHITET3-2 element BLUET3 0 0 255 0 0 1 0 0 neighbor 1.0 BLUET3 BLUET3 1.0 BLUET3-1 BLUET3-1 explosion BLUET3 BLUET3 255 255 self 0.1 BLUET3 1.0 Empty element BLUET3-1 0 0 255 0 0 1 0 0 self 0.01 BLUET3-1 1.0 Empty neighbor 1.0 BLUET3-1 Empty 1.0 BLUET3-1 BLUET3-2 element BLUET3-2 0 0 255 0 0 0 0 0 self 0.05 BLUET3-2 0.95 Empty 0.05 BLUET3-3 neighbor 1.0 BLUET3-2 Empty 1.0 Empty BLUET3-2 element BLUET3-3 0 0 0 0 0 0 0 0 pexplosion BLUET3-3 Empty 5 BLUET3-2 #A firework that releases green and white type 3 fireworks. element GREENSNOWT3 10 255 10 0 0 1 0 1 neighbor 1.0 GREENSNOWT3 GREENSNOWT3 0.5 GREENT3 GREENT3 0.5 WHITET3 WHITET3 explosion GREENSNOWT3 GREENSNOWT3 255 255 self 0.01 GREENSNOWT3 1.0 Empty element GREENT3 0 255 0 0 0 1 0 0 neighbor 1.0 GREENT3 GREENT3 1.0 GREENT3-1 GREENT3-1 explosion GREENT3 GREENT3 255 255 self 0.1 GREENT3 1.0 Empty element GREENT3-1 0 255 0 0 0 1 0 0 self 0.01 GREENT3-1 1.0 Empty neighbor 1.0 GREENT3-1 Empty 1.0 GREENT3-1 GREENT3-2 element GREENT3-2 0 255 0 0 0 0 0 0 self 0.05 GREENT3-2 0.95 Empty 0.05 GREENT3-3 neighbor 1.0 GREENT3-2 Empty 1.0 Empty GREENT3-2 element GREENT3-3 0 0 0 0 0 0 0 0 pexplosion GREENT3-3 Empty 5 GREENT3-2 #Makes cyan rockets produced from a very explosive firework. The rocket formula was developed by chaosmonkey. element CYANT4 1 1 1 -9000 0 1 0 1 self 0.0005 CYANT4 1.0 CYANT4-1 element CYANT4-1 2 2 2 0 0 1 0 0 pexplosion CYANT4-1 Empty 10 CYANT4-2 element CYANT4-2 3 3 3 0 0 1 0 0 neighbor 1.0 CYANT4-2 CYANT4-2 1.0 CYANT4-3 CYANT4-3 explosion CYANT4-1 CYANT4-1 255 255 self 0.01 CYANT4-1 1.0 Empty element CYANT4-3 10 10 10 0 0 1 0 0 pexplosion CYANT4-3 Empty 2 CYANT4-4 element CYANT4-4 0 255 255 0 0 1 0 0 self 1.0 CYANT4-4 0.3 Empty 0.7 CYANT4-5 element CYANT4-5 0 250 255 1 0 1 1.1 0 element CYANT4-6 0 250 255 0 1 0 1.1 0 element CYANT4-7 0 250 255 0 1 0 1.1 0 self 0.5 CYANT4-5 0.5 CYANT4-6 0.5 CYANT4-7 self 0.2 CYANT4-6 1.0 Empty neighbor 1.0 CYANT4-7 Empty 1.0 Empty CYANT4-7 pexplosion CYANT4-6 CYANT4-7 6 CYANT4-6 self 0.5 CYANT4-7 1.0 CYANT4-5 neighbor 1.0 CYANT4-6 CYANT4-7 1.0 CYANT4-7 CYANT4-6 #Makes white rockets produced from a very explosive firework. The rocket formula was developed by chaosmonkey. element WHITET4 1 1 1 -9000 0 1 0 1 self 0.0005 WHITET4 1.0 WHITET4-1 element WHITET4-1 2 2 2 0 0 1 0 0 pexplosion WHITET4-1 Empty 10 WHITET4-2 element WHITET4-2 3 3 3 0 0 1 0 0 neighbor 1.0 WHITET4-2 WHITET4-2 1.0 WHITET4-3 WHITET4-3 explosion WHITET4-1 WHITET4-1 255 255 self 0.01 WHITET4-1 1.0 Empty element WHITET4-3 10 10 10 0 0 1 0 0 pexplosion WHITET4-3 Empty 2 WHITET4-4 element WHITET4-4 255 255 255 0 0 1 0 0 self 1.0 WHITET4-4 0.3 Empty 0.7 WHITET4-5 element WHITET4-5 250 255 255 1 0 1 1.1 0 element WHITET4-6 250 255 255 0 1 0 1.1 0 element WHITET4-7 250 255 255 0 1 0 1.1 0 self 0.5 WHITET4-5 0.5 WHITET4-6 0.5 WHITET4-7 self 0.2 WHITET4-6 1.0 Empty neighbor 1.0 WHITET4-7 Empty 1.0 Empty WHITET4-7 pexplosion WHITET4-6 WHITET4-7 6 WHITET4-6 self 0.5 WHITET4-7 1.0 WHITET4-5 neighbor 1.0 WHITET4-6 WHITET4-7 1.0 WHITET4-7 WHITET4-6 #Makes awesome strings of blue, resulting from an invisible firework. element BLUET5 2 2 2 -9000 0 10 1.01 1 hotself 98 BLUET5 self 0.002 BLUET5 1.0 BLUET5-1 element BLUET5-1 1 1 1 0 0 1 0 0 self 1.0 BLUET5-1 0.97 BLUET5 0.03 BLUET5-2 element BLUET5-2 2 2 2 0 0 1 0 0 pexplosion BLUET5-2 Empty 75 BLUET5-3 element BLUET5-3 0 0 255 0 0 1 0 0 element BLUET5-4 4 4 244 0 0 1 0 0 element BLUET5-5 5 5 255 0 0 1 0 0 element BLUET5-6 7 7 237 -900 0 1 0 0 neighbor 1.0 BLUET5-3 Empty 1.0 BLUET5-4 BLUET5-3 neighbor 0.9 BLUET5-4 Empty 1.0 BLUET5-5 BLUET5-4 neighbor 0.2 BLUET5-4 BLUET5-4 1.0 BLUET5-4 Empty neighbor 0.01 BLUET5-3 BLUET5-4 1.0 BLUET5-3 BLUET5-3 self 0.12 BLUET5-6 1.0 Empty self 0.05 BLUET5-5 1.0 BLUET5-6 self 0.05 BLUET5-4 1.0 BLUET5-6 self 0.02 BLUET5-3 1.0 BLUET5-4 explosion BLUET5-3 Empty 75 75 #Gets rid of clay and clay fill. Very useful. element Dustex 111 111 111 0 0 1 0 1 neighbor 1.0 Dustex Empty 0.97 Empty Dustex 0.03 Dustex Dustex self 0.05 Dustex 1.0 Empty pexplosion Dustex Clay 2 Dustex pexplosion Dustex Clay2 2 Dustex pexplosion Dustex Clay3 2 Dustex pexplosion Dustex Clay4 2 Dustex pexplosion Dustex Clay5 2 Dustex pexplosion Dustex Clay6 2 Dustex pexplosion Dustex Mold 2 Dustex pexplosion Dustex Mold2 2 Dustex pexplosion Dustex Mold3 2 Dustex pexplosion Dustex Mix 2 Dustex pexplosion Dustex ClayFill 10 Dustex #Water. Must be added to the clay before the heating process occurs. element Water 20 20 224 239 12.8 0.98 0.25 1 #Mix. Touch it to clay and water, and when both of the altered substances mix, they create a new one that changes the mold so it can be heated. element Mix 190 0 190 -20 0 0.05 0 1 neighbor 0.25 Mix Empty 1.0 Mix Mix self 0.535125 Mix 1.0 Empty neighbor 1.0 Mix Clay 1.0 Mix Clay3 neighbor 1.0 Mix Clay2 1.0 Mix Clay3 neighbor 1.0 Mix Water 1.0 Mix Clay4 element Clay3 128 128 255 200 0 1 0.5 0 element Clay4 255 128 128 200 0 1 0.5 0 neighbor 1.0 Clay3 Clay4 1.0 Clay5 Clay5 neighbor 1.0 Clay3 Clay5 1.0 Clay5 Clay5 neighbor 1.0 Clay4 Clay5 1.0 Clay5 Clay5 element Clay5 250 160 160 200 0 1 0.5 0 neighbor 1.0 Clay3 Clay 1.0 Clay3 Clay3 neighbor 1.0 Clay3 Clay2 1.0 Clay3 Clay3 neighbor 1.0 Clay5 Clay 1.0 Clay5 Clay5 neighbor 1.0 Clay5 Clay2 1.0 Clay5 Clay5 neighbor 1.0 Clay5 Water 1.0 Clay5 Clay5 neighbor 1.0 Clay5 Mold 1.0 Clay5 Mold2 neighbor 1.0 Mold2 Mold 1.0 Mold2 Mold2 element Mold2 115 115 243 0 0 1 0 0 #Kiln. Draw it around the mold, and thn fill the mold with clay fill, water, and mix and watch the hardening happen. Once the mold is gone and all clay is gray, use destroy on kiln. element Kiln 255 166 12 0 0 1 0 1 neighbor 0.001 Kiln Empty 1.0 Kiln HeatDust element HeatDust 128 0 0 0 0 1 0 0 neighbor 1.0 HeatDust Empty 1.0 Empty HeatDust self 0.025 HeatDust 0.93 Empty 0.07 Heat element Heat 155 0 0 -1000 0 1 0 0 self 0.001 Heat 1.0 Empty neighbor 1.0 Heat HeatDust 1.0 Heat Empty neighbor 1.0 Heat Kiln 1.0 Kiln Heat neighbor 1.0 Heat Mold2 1.0 Heat Mold3 neighbor 1.0 HeatDust Mold2 1.0 Heat Mold3 neighbor 1.0 Mold3 Mold2 1.0 Mold3 Mold3 element Mold3 174 251 176 0 0 1 0 0 self 0.01 Mold3 1.0 Empty pexplosion Mold3 HeatDust 5 Mold3 pexplosion Mold3 Heat 5 Mold3 pexplosion Mold3 Kiln 5 Mold3 neighbor 1.0 Mold3 Empty 1.0 Empty Mold3 neighbor 1.0 Mold3 Clay5 1.0 Mold3 Clay6 pexplosion Clay6 Clay 2 Clay6 pexplosion Clay6 Clay2 2 Clay6 pexplosion Clay6 Clay3 2 Clay6 pexplosion Clay6 Clay4 2 Clay6 pexplosion Clay6 Clay5 2 Clay6 element Clay6 125 125 125 0 0 1 0 0 #To make things out of clay, you make a mold and then fill it with clay, or clay fill (make sure it doesn't leak) and then draw kiln around it and draw activate. element ClayInfo 99 199 99 0 0 1 0 1 self 1.0 ClayInfo 1.0 Empty #The mold, or outside casing for the clay. This gets incinerated and the clay gets hardened during the heating process. element Mold 0 188 188 0 0 1 0 1 #Fills an area with clay, just like the canvas fills and paper fills. element ClayFill 0 255 255 0 0 1 0 1 neighbor 0.8 ClayFill Empty 1.0 ClayFill ClayFill self 0.1 ClayFill 0.5 Clay 0.5 Clay2 neighbor 1.0 ClayFill Mold 0.5 Clay Mold 0.5 Clay2 Mold #Liquid clay. When you put this in the mold, before you heat it, you have to use water and the mix element. element Clay 242 225 180 200 0 1 0 1 neighbor 0.04 Clay Empty 1.0 Empty Clay self 0.01 Clay 1.0 Clay2 element Clay2 255 255 40 200 0 1 0 0 self 0.01 Clay2 1.0 Clay neighbor 1.0 Clay Clay2 0.5 Clay Clay 0.5 Clay2 Clay2 #Detonator. A solid element that makes a purplish, black, and white explosuion when it is set off by fire. These blobs grow and are eventually consumed by blobs of fire. element Detonator 160 32 240 0 0 1 0 1 neighbor 1.0 Detonator Fire 1.0 Dynamite2 Fire pexplosion Detonator Dynamite2 2 Dynamite2 pexplosion Dynamite3 Detonator 17 Dynamite3 pexplosion Detonator Firea 20 Fire element Firea 255 32 32 -950 5 1 1.01 0 self 0.26 Firea 1.0 Empty hotcolor Firea 255 128 0 pexplosion Dynamite2 Empty 2 Dynamite3 element Dynamite2 160 33 240 0 0 1 0 0 element Dynamite3 139 137 137 0 0 1 1.01 0 neighbor 0.7 Dynamite3 Empty 0.99 Dynamite3 Dynamite3 0.01 Dynamite3 Dynamite3-1 hotcolor Dynamite3 176 48 96 element Dynamite3-1 0 0 0 0 0 0 0 0 self 1.0 Dynamite3-1 0.7 Dynamite3 0.3 Dynamite4 hotself -40 Dynamite3 self 1.0 Dynamite3 1.0 Dynamite3 pexplosion Dynamite4 Dynamite3 20 Dynamite4 element Dynamite4 221 160 221 0 0 1 1.01 0 hotcolor Dynamite4 255 250 250 neighbor 1.0 Dynamite4 Empty 0.25 Dynamite4 Fire 0.25 Dynamite4 Firea 0.5 Empty Dynamite4 pexplosion Dynamite4 Firea 40 Fire pexplosion Dynamite4 Fire 40 Firea neighbor 0.001 Dynamite3 Firea 1.0 Dynamite3 Dynamite5 pexplosion Dynamite5 Dynamite3 75 Dynamite3 self 0.7 Dynamite5 1.0 Empty element Dynamite5 255 250 254 0 0 0 0 0 #Fireworks! They shoot a bunch of red, white, and blue dust into the air that are consumed by circular explosions of red white and blue. These are different from the other fireworks in the mod. element Fireworks 238 30 238 0 0 1 0 1 neighbor 1.0 Fireworks Fire 1.0 Fireworks Fw2 pexplosion Fireworks Fw2 25 Fw2 pexplosion Fw2 Empty 1 Fw3 pexplosion Fw2 Fw3 1 Fw3 element Fw2 122 122 122 0 0 1 0 0 element Fw3 3 3 3 -950 0 10 0.5 0 self 0.0001 Fw3 0.8 Empty 0.2 Fw4 neighbor 1.0 Fw3 Fw4 0.33 Fw3 Fw5 0.33 Fw3 Fw6 0.34 Fw3 Fw7 pexplosion Fw5 Empty 20 Fw8 pexplosion Fw6 Empty 20 Fw9 pexplosion Fw7 Empty 20 Fw10 element Fw4 3 3 3 0 0 0 0 0 self 0.001 Fw4 0.9 Empty 0.033 Fw5 0.033 Fw6 0.034 Fw7 element Fw5 3 3 3 0 0 0 0 0 element Fw6 3 3 3 0 0 0 0 0 element Fw7 3 3 3 0 0 0 0 0 element Fw8 255 0 0 0 0 0 0 0 element Fw9 0 0 255 0 0 0 0 0 element Fw10 255 255 255 0 0 0 0 0 neighbor 1.0 Fw8 Empty 0.5 Empty Fw8 0.17 Fw8 Fw11 0.17 Fw8 Fw12 0.16 Fw8 Fw13 neighbor 1.0 Fw9 Empty 0.5 Empty Fw9 0.17 Fw9 Fw11 0.17 Fw9 Fw12 0.16 Fw9 Fw13 neighbor 1.0 Fw10 Empty 0.5 Empty Fw10 0.17 Fw10 Fw11 0.17 Fw10 Fw12 0.16 Fw10 Fw13 self 0.00095 Fw10 1.0 Fw14 self 0.00095 Fw8 1.0 Fw14 self 0.0095 Fw9 1.0 Fw14 element Fw11 255 0 0 -750 0 1 0 0 element Fw12 255 255 255 -750 0 1 0 0 element Fw13 0 0 255 -750 0 1 0 0 self 0.5 Fw11 1.0 Empty self 0.5 Fw12 0.1 Empty 0.45 Fw11 0.45 Fw13 self 0.5 Fw13 1.0 Empty element Fw14 0 0 0 0 0 0 0 0 pexplosion Fw14 Empty 15 Fw15 element Fw15 0 0 0 0 0 0 0 0 self 1.0 Fw15 0.34 Fw12 0.33 Fw11 0.33 Fw13 #A gray powder that, when it is set on fire, makes a big blue circle that sends out yellow and orange fireballs capable of causing mass destruction. element Gunpowder 86 86 86 0.8 1 1 0 1 pexplosion Fire Gunpowder 100 G1 pexplosion Gunpowder G1 100 G1 pexplosion G1 Empty 20 G2 pexplosion G2 Empty 2 G3 pexplosion Gunpowder G2 100 G1 pexplosion Gunpowder G3 100 G1 self 0.9 G3 1.0 Empty self 0.017 G2 1.0 G1 element G1 16 16 255 -100 0 0 0 0 element G2 255 255 16 -100 0 0 0 0 element G3 255 2 4 0 0 0 0 0] neighbor 0.09 G3 Empty 1.0 G3 Fire #Acetone peroxide! It's a white powdery explosive that explodes into a bunch of red, green, blue, and other colored bursts of energy! Unrealistic explosion but awesome! element AcetonePeroxide 227 227 232 0.8 1 1 0 1 pexplosion AcetonePeroxide Fire 100 RGB1 pexplosion AcetonePeroxide RGB1 100 RGB1 element RGB1 255 16 16 0 0 1 1.02 0 hotcolor RGB1 16 255 16 hotself 98 RGB1 self 1.0 RGB1 1.0 RGB2 element RGB2 16 255 16 0 0 1 1.02 0 hotcolor RGB2 16 16 255 hotself 98 RGB2 self 1.0 RGB2 1.0 RGB3 element RGB3 16 16 255 0 0 1 1.02 0 hotcolor RGB3 255 16 16 hotself 98 RGB3 self 1.0 RGB3 1.0 RGB1 neighbor 0.2 RGB1 Empty 0.99 RGB1 RGB2 0.01 RGB1 RGB4-1 neighbor 0.2 RGB2 Empty 0.99 RGB2 RGB3 0.01 RGB2 RGB4-1 neighbor 0.2 RGB3 Empty 0.99 RGB3 RGB1 0.01 RGB3 RGB4-1 element RGB4 255 255 254 -0.7 1 1 1.02 0 pexplosion RGB4 RGB1 36 RGB4 pexplosion RGB4 RGB2 36 RGB4 pexplosion RGB4 RGB3 36 RGB4 hotcolor RGB4 0 0 2 hotself 98 RGB4 self 0.2 RGB4 0.99 Empty 0.01 RGB5 element RGB4-1 0 0 6 0 0 0 0 0 self 1.0 RGB4-1 0.02 RGB4-2 0.32 RGB1 0.33 RGB2 0.33 RGB3 element RGB4-2 0 0 7 0 0 0 0 0 self 1.0 RGB4-2 0.47 RGB1 0.53 RGB4 neighbor 0.5 RGB4 Empty 0.5 Empty RGB4 0.25 RGB4 Fire 0.25 Fire RGB4 neighbor 0.26 RGB4 Fire 1.0 Fire Fire element RGB5 200 200 200 0 0 1.02 0 0 pexplosion RGB5 RGB4 20 RGB5 self 0.5 RGB5 0.99 Empty 0.01 RGB4 neighbor 1.0 RGB5 Empty 1.0 Empty RGB5 #Makes an explosion of rockets that go up and emit some fire. They are called aliens, because that is the name of the factory that made this explosive. element AlienBomb 124 15 15 200 0 1 0 1 pexplosion AlienBomb Wall 200 AB1 element AB1 10 10 10 0 0 1 0 0 pexplosion AB1 Empty 2 AB2 element AB2 255 255 251 0 0 1 0 0 self 1.0 AB2 0.3 Empty 0.7 Alien element Alien 250 250 0 1 0 1 1.1 0 element Alien2 250 250 0 0 1 0 1.1 0 element Alien3 250 250 0 0 1 0 1.1 0 self 0.5 Alien 0.5 Alien2 0.5 Alien3 self 0.2 Alien2 1.0 Empty neighbor 1.0 Alien3 Empty 1.0 Empty Alien3 pexplosion Alien2 Alien3 6 Alien2 self 0.5 Alien3 1.0 Alien hotself 98 Alien3 neighbor 1.0 Alien2 Alien3 1.0 Alien3 Alien2 hotcolor Alien 255 0 0 hotcolor Alien2 255 128 0 hotcolor Alien3 255 0 0 neighbor 0.01 Alien2 Empty 1.0 Alien2 Fire #HMX, commonly called octogen or the chemical name, cyclotetramethylene-tetranitramine. It is a high explosive liquid that in real life explodes at a velocity of 9,100 meters per second. element HMX 0 0 2 0 0 0 0 1 self 1.0 HMX 0.5 HMX1 0.5 HMX2 element HMX1 85 107 47 2.1 2.9 0.99 0.91 0 element HMX2 152 251 152 2.1 2.9 0.99 0.91 0 self 0.1 HMX1 1.0 HMX2 self 0.11 HMX2 1.0 HMX1 neighbor 1.0 HMX1 HMX2 0.5 HMX1 HMX1 0.5 HMX2 HMX2 pexplosion HMX1 Fire 20 HMX3 pexplosion HMX2 Fire 20 HMX3 pexplosion HMX1 HMX3 20 HMX3 pexplosion HMX2 HMX3 20 HMX3 element HMX3 44 44 44 0 0 1 0 0 pexplosion HMX3 HMX5 20 HMX3 pexplosion HMX3 Empty 2 HMX4 pexplosion HMX3 HMX4 6 HMX3 self 0.008 HMX3 1.0 HMX5 element HMX4 0 233 233 0 0 1 0 0 element HMX5 0 0 0 0 0 0 0 0 self 0.01 HMX3 0.99 Empty 0.01 HMX6 self 0.01 HMX4 1.0 Empty self 0.01 HMX5 1.0 Empty element HMX6 0 0 7 0 0 0 0 0 self 1.0 HMX6 0.6 HMX3 0.4 HMX7 element HMX7 173 255 47 0.01 0 1 0 0 pexplosion HMX7 HMX 13 HMX7 pexplosion HMX7 HMX1 13 HMX7 pexplosion HMX7 HMX2 13 HMX7 pexplosion HMX7 HMX3 13 HMX7 pexplosion HMX7 HMX4 13 HMX7 pexplosion HMX7 HMX5 13 HMX7 pexplosion HMX7 HMX6 13 HMX7 neighbor 1.0 HMX7 Empty 1.0 Fire Fire neighbor 1.0 HMX7 Fire 0.6001 Fire Fire 0.3999 Fire HMX7 explosion HMX7 Empty 255 255 explosion HMX7 Fire 255 255 neighbor 1.0 HMX7 Wall 1.0 HMX7 Fire #Definitely not enough room here to put the whole thing, but this is what hydrosulfide looks like before it gets into the whole drawn-out mess of an explosion. element Hydrosulfide 189 192 241 0.5 1 0.7 0.5 1 neighbor 1.0 Hydrosulfide Empty 1.0 Debris Hydrosulfide element Debris 255 255 255 -10 0 1 0 0 self 0.11 Debris 1.0 Empty #Wall. element Wall 128 128 128 0 0 1 0 1 #Fire. element Fire 255 0 0 -1250 0 1 8 1 self 0.12 Fire 1.0 Empty #Clears the screen. I am the original person who came up with this idea, and at the time, it was for ES4. element Refresh 55 55 55 0 0 1 0 1 pexplosion Refresh Refresh 1700 Empty pexplosion Refresh Empty 1700 Empty self 0.05 Refresh 1.0 Empty #A firecracker. Setting it on fire will make, obviously, an explosion! Too bad there aren't any popping crackling sounds. element Firecracker 206 16 206 0 0 1 0 1 neighbor 1.0 Firecracker Firem 1.0 Firem Firem neighbor 1.0 Firecracker Fire 1.0 Firem Firem explosion Firecracker Fire 240 240 neighbor 1.0 Firem Empty 1.0 Firem Fire neighbor 1.0 Firem Fire 1.0 Fire Fire self 0.001 Firem 1.0 Firemm pexplosion Firem Firemm 76 Firemmm element Firemm 0 0 2 0 0 0 0 0 self 0.05 Firemm 1.0 Empty element Firemmm 209 13 13 0 0 0 0 0 neighbor 1.0 Firemmm Empty 1.0 Firemmm Fire neighbor 1.0 Firemmm Fire 0.99 Fire Fire 0.01 Firem Firem explosion Firemmm Fire 125 125 explosion Firemmm Firem 1 1 explosion Firem Fire 255 245 element Firem 255 12 0 0 0 0 0 0 #A nuke. Ultimate destruction. Set it on fire to activate, or drop it on a wall. element Nuke 120 60 30 25 12 1 3 1 pexplosion Nuke Fire 200 C4 pexplosion Nuke Wall 200 C4 element C4 255 254 200 0.000001 0 1 0 0 self 0.05 C4 1.0 Fire pexplosion C4 Fire 25 Bluefire2 pexplosion C4 Bluefire2 25 Yellowfire2 pexplosion C4 Yellowfire2 25 Greenfire2 pexplosion C4 Greenfire2 25 Fire element Bluefire2 21 25 246 -750 1 1 0.5 0 element Yellowfire2 245 254 7 -750 1 1 0.5 0 element Greenfire2 6 255 6 -750 1 1 0.5 0 self 0.33 Bluefire2 0.9 Empty 0.094999999981 C4 0.000500000019 C5-1 self 0.33 Yellowfire2 0.9 Empty 0.094999999981 C4 0.00500000019 C5-1 self 0.33 Greenfire2 0.9 Empty 0.094999999981 C4 0.00500000019 C5-1 element C5-1 70 76 141 0 0 0 0 0 self 1.0 C5-1 0.94 C4 0.06 C5 element C5 246 255 252 30 0 25 0 0 pexplosion C5 Fire 40 C5 pexplosion C5 Yellowfire2 40 C5 pexplosion C5 Bluefire2 40 C5 pexplosion C5 Greenfire2 40 C5 pexplosion C5 C4 40 C5 self 0.2 C5 1.0 Empty neighbor 0.05 C5 Empty 1.0 C5 C5 #Red14, another chemical activate by tetrasulfide, makes a weird explosion. Looks cool though! element Red14 255 0 80 20 0.2 0.8 0.999999 1 hotcolor Red14 128 0 0 pexplosion Red14 Tetrasulfide 4 red14 pexplosion Red14 Dust 4 red14 pexplosion Red14 red14 4 red14 pexplosion red14 Tetrasulfide 4 red14 element red14 120 50 10 20 0.2 1 0.346 0 neighbor 0.3 red14 Empty 1.0 red14 Dots1 element Dots1 253 253 16 -0.5 0 0 0.1 0 element Dots2 15 225 5 37 0 0 0.1 0 self 0.2 Dots2 1.0 Empty self 0.009 Dots1 1.0 Empty neighbor 0.8 Dots1 Empty 1.0 Dots1 Dots2 neighbor 0.0001 Dots2 Empty 1.0 Dots2 Dots3 element Dots3 3 7 2 -1200 0 20 0 0 self 0.00022 Dots3 1.0 Dots4 element Dots4 3 7 5 0 0 0 0 0 pexplosion Dots4 Empty 16 Dots5 element Dots5 201 10 201 0 0 5 0 0 self 0.01 Dots5 1.0 Dots6 element Dots6 0 239 234 -10 0 1 0 0 neighbor 0.1 Dots6 Empty 1.0 Empty Dots6 neighbor 0.00006 Dots6 Empty 1.0 Dots6 Burst1 element Burst1 0 0 5 0 0 1 0 0 element Burst2 255 0 5 0 0 1 0 0 element Burst3 255 255 5 0 0 1 0 0 element Burst4 255 120 5 0 0 1 0 0 element Burst5 128 64 12 -80 0 1 0 0 pexplosion Burst1 Empty 75 Burst2 pexplosion Burst2 Empty 50 Burst3 pexplosion Burst3 Empty 10 Burst4 pexplosion Burst4 Empty 4 Burst5 pexplosion Burst5 Burst1 4 Burst5 pexplosion Burst5 Burst2 4 Burst5 pexplosion Burst5 Burst3 4 Burst5 pexplosion Burst5 Burst4 4 Burst5 self 0.0005 Burst5 0.96 Empty 0.04 Drop1 neighbor 1.0 Burst5 Empty 1.0 Burst5 Burst6 element Burst6 245 35 92 -50.66126 0 1 0.7 0 self 0.12 Burst6 0.94 Empty 0.03 Burst7 0.03 Drop1 neighbor 0.01 Burst5 Burst6 1.0 Burst6 Burst6 element Burst7 255 255 251 15214 0.7 1 0.55 0 neighbor 1.0 Burst7 Dots1 1.0 Burst7 Burst7 neighbor 1.0 Burst7 Dots2 1.0 Burst7 Burst7 neighbor 1.0 Burst7 red14 1.0 Burst8 red14 element Burst8 255 251 253 15214 0.7 1 0.55 0 neighbor 0.02 Burst7 Empty 1.0 Empty Empty neighbor 1.0 Burst7 Dots1 1.0 Burst7 Burst7 neighbor 1.0 Burst7 Dots2 1.0 Burst7 Burst7 element Drop1 120 123 128 2550 0 1 0 0 neighbor 1.0 Drop1 Burst5 1.0 Drop1 Empty neighbor 1.0 Drop1 Burst6 1.0 Drop1 Empty neighbor 0.001 Drop1 Empty 1.0 Drop1 Drop2 neighbor 0.001 Drop2 Empty 1.0 Drop2 Drop1 self 0.02 Drop1 1.0 Empty pexplosion Drop1 Drop2 14 Drop3 element Drop2 255 146 0 0 0 1 0 0 element Drop3 217 135 23 -50 0 1 0 0 self 0.05 Drop3 0.98 Empty 0.02 Drop1 pexplosion Drop3 red14 200 Drop4 pexplosion Drop3 red14 200 Drop4 pexplosion Drop4 Empty 1 Drop5 element Drop4 124 20 124 0 0 1 0 0 self 0.37 Drop5 0.5 Empty 0.5 Drop4 self 0.001 Drop4 1.0 Empty element Drop5 20 20 242 -16.6 0 1 0 0 pexplosion Drop5 red14 200 Drop4 pexplosion Drop5 Burst7 200 Drop4 pexplosion Drop5 Burst8 200 Drop4 pexplosion Drop5 Dots1 200 Drop4 pexplosion Drop5 Dots2 200 Drop4 #An incredibly dangerous chemical called Blue19. When it touches tetrasulfide, it goes crazy. element Blue19 27 27 133 0.9 1.2 0.95 0.75 1 hotcolor Blue19 0 255 255 pexplosion Blue19 Tetrasulfide 1 BT1 pexplosion Blue19 Dust 1 BT1 pexplosion Blue19 BT1 6 BT1 element BT1 0 128 255 0 0 1 0 0 neighbor 1.0 BT1 Empty 1.0 Empty BT1 self 0.0002 BT1 1.0 BT2 pexplosion BT2 Empty 20 BT3 pexplosion BT3 Empty 1 BT4 neighbor 1.0 BT4 Empty 1.0 Empty BT4 self 0.9 BT4 0.98 Empty 0.02 BT5 pexplosion BT4 Empty 1 BT4 element BT2 0 129 254 0 0 1 0 0 element BT3 250 250 241 0 0 1 0 0 element BT4 255 255 2 0 0 1 0 0 pexplosion BT4 BT1 20 BT3 pexplosion BT3 BT1 20 BT3 self 0.001 BT3 0.99 BT2 0.01 BT5 neighbor 1.0 BT2 BT3 1.0 BT2 Empty element BT5 30 30 30 0 0 0 0 0 neighbor 1.0 BT5 BT4 1.0 BT5 Empty neighbor 1.0 BT5 BT3 1.0 BT5 Empty pexplosion BT5 Empty 47 BT3 pexplosion BT5 BT4 47 BT3 self 0.0022 BT5 1.0 BT6 pexplosion BT6 BT1 23 BT6 pexplosion BT6 BT2 23 BT6 pexplosion BT6 BT3 23 BT6 pexplosion BT6 BT4 23 BT6 pexplosion BT6 BT5 23 BT6 element BT6 128 12 1 -20.51837 0 0 0 0 self 0.2 BT6 1.0 Empty #Tetrasulfide, the fifth type of sulfide in the series, meant to activate all chemicals in this. element Tetrasulfide 0 209 209 25 0.925 1 0.5 1 neighbor 0.95 Tetrasulfide Empty 1.0 Dust Tetrasulfide neighbor 1.0 Tetrasulfide Dust 1.0 Dust Tetrasulfide element Dust 255 253 251 -500 0 1 0 0 self 0.09 Dust 1.0 Empty self 0.1567 Tetrasulfide 1.0 Empty neighbor 0.0046 Dust Wall 1.0 Tetrasulfide Tetrasulfide #Well, the old electricity was really just a yellow fire, but this is what it looked like from Hidden Desert and thereafter. element Electricity 255 255 33 0 0 1 0 1 neighbor 1.0 Electricity Empty 0.51 Electricity Electricity 0.49 Empty Empty self 0.2 Electricity 1.0 Empty #A faster connector than the main one. It is used the same way, with the same orbs, and explodes faster and more accurately. element BasicCon 109 27 183 0 0 1 0 1 neighbor 1.0 BasicCon Electricity 1.0 BC1 Electricity element BC1 109 27 184 0 0 1 0 0 neighbor 1.0 BasicCon BC1 1.0 BC1 BC1 neighbor 1.0 BC1 Orb1A 1.0 BC1 Fall1 neighbor 1.0 BC1 Orb2A 1.0 BC1 Fall2 pexplosion Fall1 Empty 2 Fall1 pexplosion Fall2 Empty 2 Fall2 self 0.5 Fall1 0.9 Empty 0.1 Electricity self 0.5 Fall2 0.9 Empty 0.1 Electricity pexplosion Fall1 Fall2 2 Fall3 pexplosion Fall1 Fall3 20 Fall3 pexplosion Fall2 Fall3 20 Fall3 self 0.3 Fall3 0.9 Empty 0.1 Electricity element Fall1 243 226 18 0 0 1 0 0 element Fall2 208 208 255 0 0 1 0 0 element Fall3 255 0 128 0 0 1 0 0 pexplosion Fall3 BasicCon 50 Fall2 element Orb1 25 25 200 0 0 1 0 1 element Orb2 25 200 25 0 0 1 0 1 pexplosion Orb1 Orb1 16 Orb1A pexplosion Orb1 Empty 16 Orb1A pexplosion Orb2 Orb2 16 Orb2A pexplosion Orb2 Empty 16 Orb2A element Orb1A 25 24 200 0 0 1 0 0 element Orb2A 25 200 24 0 0 1 0 0 self 0.1 Orb1 1.0 Orb1A self 0.1 Orb2 1.0 Orb2A
