User:Zanzarina/Light Show Mod
From FSG Wiki
Composed from June 11, 2008 to June 22, 2008 as my twenty first mod, first mod of the second season of mods, the Light Show Mod is definitely a fun one. There are different types of light (blue, red, green, cyan, yellow, and orange) and different things can be done to them to travel across the sandbox like lasers and set off explosives. Below is a brief description of each type of... machine.
Projectors: Emit light when exposed to light of it's own color. The light they produce is too intense and eventually kills the projector, but they are still good to use.
Carriers: Called tubes, these carry light of their own color like a Wire1 does electricity. Lol at one of the element names in this group.
Reflectors\Reverters: These reflect light into upwards or downwards moving particles. You then have to use a Revert to turn it back into usable light. If you used a ReflectorU on blue light to make it upwards moving blue light particles, you need to use a RevertU to turn it back into blue light.
Attractors: A circle that attracts light of it's own color to it's core. Useful for getting light to travel far distances.
Enhancers: Carries light of their own color through them, but increases the amount of light given off by a Tube.
SemiShades: Only lets some light through.
Bubbles: Spheres that move around and destroy things. Can only be destroyed by light of it's own color.
Reactors: Reactors each explode with a different light.
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, file subversion 2 #Light Show Mod (21st mod) #31.6 KB, 129 elements, 50.58% maxed out. #Created by sandcastle. #Started June 21, 2008. #Finished June 22, 2008. ONE DAY MOD! group Lights Empty Wall Shade Refresh Light BlueLight RedLight GreenLight CyanLight OrangeLight Fire group Projectors Empty Wall Shade Refresh Light YlLightP BlLightP ReLightP GrLightP CyLightP OrLightP group Carriers Empty Wall Shade Refresh Light YellowTube RedTube BlueTube GreenTube CyanTube OrangeTube group Reflectors Empty Wall Shade Refresh Light ReflectorU ReflectorD RevertU RevertD group Attractors Empty Wall Shade Refresh Light RedAttractor BlueAttractor GreenAttractor YellowAttractor CyanAttractor OrangeAttractor group Enhancers Empty Wall Shade Refresh Light EnhancersInfo BlueEnhancer CyanEnhancer GreenEnhancer OrangeEnhancer RedEnhancer YellowEnhancer group SemiShades Empty Wall Shade Refresh Light SSRed SSBlue SSCyan SSGreen SSOrange SSYellow group Bubbles Empty Wall Shade Refresh Light RedBubbles BlueBubbles CyanBubbles GreenBubbles OrangeBubbles YellowBubbles group Reactors Empty Wall Shade Refresh Light Spectrum Firestorm Crontex Insane BlueDontGetACoolExplosion #This is a Light Show mod. A whole bunch of stuff to do with light, reflecting it, making it hit reactors and causing violent flashes of light, other stuff. Enjoy, this is my 21st wxSand Mod. element Empty 0 0 0 0 0 1 0 1 #I think blue light might be used on this one. element BlueDontGetACoolExplosion 255 11 111 20 0 1 1.01 1 hotself 98 BlueDontGetACoolExplosion self 1.0 BlueDontGetACoolExplosion 1.0 BlueDontGetACoolExplosion pexplosion BlueDontGetACoolExplosion BlueLight 20 Water element Water 20 20 255 0 0 1 0 0 pexplosion Water Empty 4 Water2 pexplosion Water2 Water 4 Water pexplosion Water2 Water2 4 Water pexplosion Water Water 4 Water pexplosion Water2 Empty 4 Water self 1.0 Water 0.99 Water2 0.01 Water3? element Water3? 4 4 4 0 0 1 0 0 self 1.0 Water3? 0.95 Water2 0.05 Water3 element Water3 2 2 2 0 0 1 0 0 pexplosion Water3 Water 8 Water3 pexplosion Water3 Water2 8 Water3 self 0.2 Water3 0.99 Empty 0.01 Water self 0.5 Water2 0.5 Empty 0.5 Water element Water2 255 255 255 0 0 1 0 0 #DUHHHHHHH!? Expose it to cyan light. Makes the game pause for a while. element Insane 255 255 255 20 0 1 1.01 1 hotself 98 Insane self 1.0 Insane 1.0 Insane2 element Insane2 255 255 255 0 0 0 1.1 0 hotself 15 Insane2 self 1.0 Insane2 1.0 Insane pexplosion CyanLight Insane 3000 HYPER pexplosion CyanLight2 Insane2 3000 HYPER pexplosion CyanLight Insane2 3000 HYPER pexplosion CyanLight2 Insane 3000 HYPER element HYPER 255 0 255 0 0 1 0 0 pexplosion HYPER Empty 300 Empty pexplosion HYPER HYPER 70 HYPER #When exposed to green light, this disappears. Seemingly. Then it releases a fury of colored lights without notice. element Crontex 128 0 193 2 3 1 0.5 1 pexplosion Crontex GreenLight 2 Disappear pexplosion Crontex GreenLight2 2 Disappear pexplosion Crontex Disappear 2 Disappear element Disappear 0 0 0 0 0 1 0 0 self 0.99 Disappear 1.0 Disappear neighbor 0.001 Disappear Empty 1.0 Disappear Crontex2 element Crontex2 0 255 255 0 0 0 0 0 pexplosion Crontex2 Empty 100 Crontex3 element Crontex3 0 0 0 0.000001 0 1 0 0 pexplosion Crontex3 Empty 2 Crontex4 element Crontex4 255 255 254 0 0 1 0 0 neighbor 1.0 Crontex2 Empty 1.0 Crontex2 Crontex2 neighbor 1.0 Crontex2 Crontex3 0.9 Crontex3 Crontex2 0.1 Crontex2 Crontex2 pexplosion Crontex2 Crontex4 2 Crontex2 self 0.01 Crontex2 1.0 Crontex5 pexplosion Crontex5 Crontex2 1700 Crontex5 element Crontex5 0 255 0 0 0 1 1.01 0 hotself -0 Crontex5 self 1.0 Crontex5 1.0 Empty hotcolor Crontex5 255 0 0 #When hit with red, yellow, or orange lights, this makes a violent firestorm. It appears that way. Really it is only lights. element Firestorm 128 0 0 2 3 1 0.5 1 self 0.01 Firestorm 1.0 Firestorm! self 0.01 Firestorm! 1.0 Firestorm element Firestorm! 64 64 64 2 3 1 0.5 0 neighbor 1.0 Firestorm Firestorm! 0.5 Firestorm Firestorm 0.5 Firestorm! Firestorm! pexplosion Firestorm RedLight 300 Storm pexplosion Firestorm RedLight2 300 Storm pexplosion Firestorm OrangeLight 300 Storm pexplosion Firestorm OrangeLight2 300 Storm pexplosion Firestorm Light 300 Storm pexplosion Firestorm Light2 300 Storm pexplosion Firestorm! RedLight 300 Storm pexplosion Firestorm! RedLight2 300 Storm pexplosion Firestorm! OrangeLight 300 Storm pexplosion Firestorm! OrangeLight2 300 Storm pexplosion Firestorm! Light 300 Storm pexplosion Firestorm! Light2 300 Storm element Storm 255 255 0 -100 0 1 0 0 pexplosion Storm Empty 60 Storm pexplosion Storm Storm 40 Empty self 0.01 Storm 1.0 Storm2 element Storm2 255 90 0 0 0 1 0 0 pexplosion Storm Storm2 125 Storm2 pexplosion Storm2 Empty 2 Storm2 self 0.01 Storm2 1.0 Storm3 pexplosion Storm3 Storm2 11 Storm3 element Storm3 255 0 0 0 0 1 0 0 self 0.2 Storm3 0.5 Empty 0.5 Fire neighbor 1.0 Storm Storm3 1.0 Storm2 Storm2 #When hit with any of the six lights, a violent light flash of pink, purple, white, cyan, yellow, or green occurs. It's random every time. element Spectrum 99 99 99 20 1.3 1 0.84 1 neighbor 1.0 Spectrum RedLight 1.0 Spectrum SP neighbor 1.0 Spectrum RedLight2 1.0 Spectrum SP neighbor 1.0 Spectrum BlueLight 1.0 Spectrum SP neighbor 1.0 Spectrum BlueLight2 1.0 Spectrum SP neighbor 1.0 Spectrum Light 1.0 Spectrum SP neighbor 1.0 Spectrum Light2 1.0 Spectrum SP neighbor 1.0 Spectrum Light 1.0 Spectrum SP neighbor 1.0 Spectrum Light2 1.0 Spectrum SP neighbor 1.0 Spectrum Light 1.0 Spectrum SP neighbor 1.0 Spectrum Light2 1.0 Spectrum SP element SP 1 1 3 0 0 1 0 0 self 1.0 SP 0.17 SP1 0.17 SP2 0.17 SP3 0.17 SP4 0.16 SP5 0.16 SP6 element SP1 255 0 255 0 0 0 0 0 element SP2 128 0 128 0 0 0 0 0 element SP3 255 255 255 0 0 0 0 0 element SP4 0 255 255 0 0 0 0 0 element SP5 255 255 0 0 0 0 0 0 element SP6 0 255 0 0 0 0 0 0 pexplosion SP1 Spectrum 600 A1 pexplosion SP1 Empty 600 A1 element A1 255 0 255 0 0 1 1.01 0 hotself -90 A1 self 1.0 A1 0.6 A1 0.4 Empty neighbor 1.0 A1 Empty 1.0 A1 A1 pexplosion A1 Empty 60 A1 pexplosion B1 Empty 60 B1 pexplosion C1 Empty 60 C1 pexplosion D1 Empty 60 D1 pexplosion E1 Empty 6 E1 hotcolor A1 255 255 255 pexplosion SP2 Spectrum 600 B1 pexplosion SP2 Empty 600 B1 element B1 128 0 128 0 0 1 1.01 0 hotself -90 B1 self 1.0 B1 0.6 B1 0.4 Empty neighbor 0.32 B1 Empty 1.0 B1 B1 hotcolor B1 255 255 255 pexplosion SP3 Spectrum 600 C1 pexplosion SP3 Empty 600 C1 element C1 255 255 255 0 0 1 1.01 0 hotself -90 C1 self 1.0 C1 0.6 C1 0.4 Empty neighbor 0.32 C1 Empty 1.0 C1 C1 hotcolor C1 0 0 0 pexplosion SP4 Spectrum 600 D1 pexplosion SP4 Empty 600 D1 element D1 0 255 255 0 0 1 1.01 0 hotself -90 D1 self 1.0 D1 0.6 D1 0.4 Empty neighbor 0.32 D1 Empty 1.0 D1 D1 hotcolor D1 255 255 255 pexplosion SP5 Spectrum 600 E1 pexplosion SP5 Empty 600 E1 element E1 255 255 0 0 0 1 1.01 0 hotself -90 E1 self 1.0 E1 0.6 E1 0.4 Empty neighbor 1.0 E1 Empty 1.0 Empty Empty hotcolor E1 255 255 255 pexplosion SP6 Spectrum 600 F1 pexplosion SP6 Empty 600 F1 element F1 0 255 0 0 0 1 1.01 0 hotself -90 F1 self 1.0 F1 0.6 F1 0.4 Empty neighbor 0.32 F1 Empty 1.0 F1 F1 hotcolor F1 255 255 255 #Bubbles are things that move around until hit with light of a corresponding color; upon which they pop. In other words, if red light hits a red bubble, it pops, but not if blue light hits it. element RedBubbles 255 0 0 -1 0 0 0 1 pexplosion RedBubbles Empty 6 RedBubble neighbor 1.0 RedBubbles Empty 0.01 RedBubbles RedBubbles 0.99 Empty RedBubbles neighbor 0.2 RedBubble Empty 1.0 Empty Empty element RedBubble 255 0 0 0.000001 0 1 0 0 #Blue bubbles. When hit with blue light, they pop. element BlueBubbles 0 0 255 -1 0 0 0 1 pexplosion BlueBubbles Empty 6 BlueBubble neighbor 1.0 BlueBubbles Empty 0.01 BlueBubbles BlueBubbles 0.99 Empty BlueBubbles neighbor 0.2 BlueBubble Empty 1.0 Empty Empty element BlueBubble 0 0 255 0.000001 0 1 0 0 #Orange bubbles. When hit with orange light, they pop. element OrangeBubbles 255 90 0 -1 0 0 0 1 pexplosion OrangeBubbles Empty 6 OrangeBubble neighbor 1.0 OrangeBubbles Empty 0.01 OrangeBubbles OrangeBubbles 0.99 Empty OrangeBubbles neighbor 0.2 OrangeBubble Empty 1.0 Empty Empty element OrangeBubble 255 90 0 0.000001 0 1 0 0 #Green bubbles. When hit with green light, they pop. element GreenBubbles 0 255 0 -1 0 0 0 1 pexplosion GreenBubbles Empty 6 GreenBubble neighbor 1.0 GreenBubbles Empty 0.01 GreenBubbles GreenBubbles 0.99 Empty GreenBubbles neighbor 0.2 GreenBubble Empty 1.0 Empty Empty element GreenBubble 0 255 0 0.000001 0 1 0 0 #Cyan bubbles. When hit with cyan light, they pop. element CyanBubbles 0 255 255 -1 0 0 0 1 pexplosion CyanBubbles Empty 6 CyanBubble neighbor 1.0 CyanBubbles Empty 0.01 CyanBubbles CyanBubbles 0.99 Empty CyanBubbles neighbor 0.2 CyanBubble Empty 1.0 Empty Empty element CyanBubble 0 255 255 0.000001 0 1 0 0 #Yellow bubbles. When hit with yellow light, they pop. element YellowBubbles 255 255 0 -1 0 0 0 1 pexplosion YellowBubbles Empty 6 YellowBubble neighbor 1.0 YellowBubbles Empty 0.01 YellowBubbles YellowBubbles 0.99 Empty YellowBubbles neighbor 0.2 YellowBubble Empty 1.0 Empty Empty element YellowBubble 255 255 0 0.000001 0 1 0 0 pexplosion Light YellowBubble 6 Light pexplosion Light YellowBubbles 6 Light pexplosion CyanLight CyanBubble 6 CyanLight pexplosion CyanLight CyanBubbles 6 CyanLight pexplosion RedLight RedBubble 6 RedLight pexplosion RedLight RedBubbles 6 RedLight pexplosion BlueLight BlueBubbles 6 BlueLight pexplosion BlueBubble BlueLight 6 BlueLight pexplosion GreenLight GreenBubbles 6 GreenLight pexplosion GreenLight GreenBubble 6 GreenLight pexplosion OrangeLight OrangeBubble 6 OrangeLight pexplosion OrangeLight OrangeBubbles 6 OrangeLight #Translucent red shade. element SSRed 255 200 200 0 0 1 0 1 neighbor 1.0 SSRed RedLight 1.0 SSRed2 RedLight neighbor 1.0 SSRed SSRed2 1.0 SSRed2 SSRed2 neighbor 0.000081 SSRed2 Empty 1.0 SSRed2 RedLight self 0.01 SSRed2 1.0 Empty element SSRed2 255 200 200 0 0 1 0 0 #Translucent blue shade. element SSBlue 200 200 255 0 0 1 0 1 neighbor 1.0 SSBlue BlueLight 1.0 SSBlue2 BlueLight neighbor 1.0 SSBlue SSBlue2 1.0 SSBlue2 SSBlue2 neighbor 0.000081 SSBlue2 Empty 1.0 SSBlue2 BlueLight self 0.01 SSBlue2 1.0 Empty element SSBlue2 200 200 255 0 0 1 0 0 #Translucent green shade. element SSGreen 200 255 200 0 0 1 0 1 neighbor 1.0 SSGreen GreenLight 1.0 SSGreen2 GreenLight neighbor 1.0 SSGreen SSGreen2 1.0 SSGreen2 SSGreen2 neighbor 0.000081 SSGreen2 Empty 1.0 SSGreen2 GreenLight self 0.01 SSGreen2 1.0 Empty element SSGreen2 200 255 200 0 0 1 0 0 #Translucent yellow shade. element SSYellow 255 255 200 0 0 1 0 1 neighbor 1.0 SSYellow Light 1.0 SSYellow2 Light neighbor 1.0 SSYellow SSYellow2 1.0 SSYellow2 SSYellow2 neighbor 0.000081 SSYellow2 Empty 1.0 SSYellow2 Light self 0.01 SSYellow2 1.0 Empty element SSYellow2 255 255 200 0 0 1 0 0 #Translucent cyan shade. element SSCyan 200 255 255 0 0 1 0 1 neighbor 1.0 SSCyan CyanLight 1.0 SSCyan2 CyanLight neighbor 1.0 SSCyan SSCyan2 1.0 SSCyan2 SSCyan2 neighbor 0.000081 SSCyan2 Empty 1.0 SSCyan2 CyanLight self 0.01 SSCyan2 1.0 Empty element SSCyan2 200 255 255 0 0 1 0 0 #Translucent orange shade. element SSOrange 128 128 128 0 0 1 0 1 neighbor 1.0 SSOrange OrangeLight 1.0 SSOrange2 OrangeLight neighbor 1.0 SSOrange SSOrange2 1.0 SSOrange2 SSOrange2 neighbor 0.000081 SSOrange2 Empty 1.0 SSOrange2 OrangeLight self 0.01 SSOrange2 1.0 Empty element SSOrange2 190 160 128 0 0 1 0 0 #Super transparent piece of blue glass. element BlueEnhancer 100 150 255 0 0 1 0 1 pexplosion BlueEnhancer BlueLight 20 BlueLight pexplosion BlueEnhancer BlueLight2 20 BlueLight #Super transparent piece of cyan glass. element CyanEnhancer 150 255 255 0 0 1 0 1 pexplosion CyanEnhancer CyanLight 20 CyanLight pexplosion CyanEnhancer CyanLight2 20 CyanLight #Super transparent piece of green glass. element GreenEnhancer 100 255 150 0 0 1 0 1 pexplosion GreenEnhancer GreenLight 20 GreenLight pexplosion GreenEnhancer GreenLight2 20 GreenLight #Super transparent piece of orange glass. element OrangeEnhancer 255 90 150 0 0 1 0 1 pexplosion OrangeEnhancer OrangeLight 20 OrangeLight pexplosion OrangeEnhancer OrangeLight2 20 OrangeLight #Super transparent piece of red glass. element RedEnhancer 255 150 100 0 0 1 0 1 pexplosion RedEnhancer RedLight 20 RedLight pexplosion RedEnhancer RedLight2 20 RedLight #Super transparent piece of yellow glass. element YellowEnhancer 255 255 150 0 0 1 0 1 pexplosion YellowEnhancer Light 20 Light pexplosion YellowEnhancer Light2 20 Light #Tries to get red light closer to it. element RedAttractor 128 64 64 0 0 1 0 1 pexplosion RedAttractor Empty 60 AttractRed neighbor 1.0 RedAttractor Empty 1.0 RedAttractor RedAttractor neighbor 1.0 RedAttractor AttractRed 1.0 RedAttractor AttractRed element AttractRed 35 0 0 0 0 1 0 0 neighbor 1.0 AttractRed RedLight 1.0 RedLight RedLight neighbor 1.0 AttractRed RedLight2 1.0 AttractRed RedLight pexplosion RedAttractor RedLight 5 RedLight #Tries to get blue light closer to it. element BlueAttractor 64 64 128 0 0 1 0 1 pexplosion BlueAttractor Empty 60 AttractBlue neighbor 1.0 BlueAttractor Empty 1.0 BlueAttractor BlueAttractor neighbor 1.0 BlueAttractor AttractBlue 1.0 BlueAttractor AttractBlue element AttractBlue 0 0 35 0 0 1 0 0 neighbor 1.0 AttractBlue BlueLight 1.0 BlueLight BlueLight neighbor 1.0 AttractBlue BlueLight2 1.0 AttractBlue BlueLight pexplosion BlueAttractor BlueLight 5 BlueLight #Tries to get yellow light closer to it. element YellowAttractor 128 128 64 0 0 1 0 1 pexplosion YellowAttractor Empty 60 AttractYellow neighbor 1.0 YellowAttractor Empty 1.0 YellowAttractor YellowAttractor neighbor 1.0 YellowAttractor AttractYellow 1.0 YellowAttractor AttractYellow element AttractYellow 35 35 0 0 0 1 0 0 neighbor 1.0 AttractYellow Light 1.0 Light Light neighbor 1.0 AttractYellow Light2 1.0 AttractYellow Light pexplosion YellowAttractor Light 5 Light #Tries to get orange light closer to it. element OrangeAttractor 128 45 0 0 0 1 0 1 pexplosion OrangeAttractor Empty 60 AttractOrange neighbor 1.0 OrangeAttractor Empty 1.0 OrangeAttractor OrangeAttractor neighbor 1.0 OrangeAttractor AttractOrange 1.0 OrangeAttractor AttractOrange element AttractOrange 35 17 0 0 0 1 0 0 neighbor 1.0 AttractOrange OrangeLight 1.0 OrangeLight OrangeLight neighbor 1.0 AttractOrange OrangeLight2 1.0 AttractOrange OrangeLight pexplosion OrangeAttractor OrangeLight 5 OrangeLight #Tries to get green light closer to it. element GreenAttractor 64 128 64 0 0 1 0 1 pexplosion GreenAttractor Empty 60 AttractGreen neighbor 1.0 GreenAttractor Empty 1.0 GreenAttractor GreenAttractor neighbor 1.0 GreenAttractor AttractGreen 1.0 GreenAttractor AttractGreen element AttractGreen 0 35 0 0 0 1 0 0 neighbor 1.0 AttractGreen GreenLight 1.0 GreenLight GreenLight neighbor 1.0 AttractGreen GreenLight2 1.0 AttractGreen GreenLight pexplosion GreenAttractor GreenLight 5 GreenLight #Tries to get cyan light closer to it. element CyanAttractor 64 128 128 0 0 1 0 1 pexplosion CyanAttractor Empty 60 AttractCyan neighbor 1.0 CyanAttractor Empty 1.0 CyanAttractor CyanAttractor neighbor 1.0 CyanAttractor AttractCyan 1.0 CyanAttractor AttractCyan element AttractCyan 0 35 35 0 0 1 0 0 neighbor 1.0 AttractCyan CyanLight 1.0 CyanLight CyanLight neighbor 1.0 AttractCyan CyanLight2 1.0 AttractCyan CyanLight pexplosion CyanAttractor CyanLight 5 CyanLight #Turns all upwards-moving light gas back to normal. element RevertU 133 111 99 0 0 1 0 1 neighbor 1.0 RevertU YLU 1.0 Light YLU neighbor 1.0 RevertU BLU 1.0 BlueLight BLU neighbor 1.0 RevertU GLU 1.0 GreenLight GLU neighbor 1.0 RevertU OLU 1.0 OrangeLight OLU neighbor 1.0 RevertU CLU 1.0 CyanLight CLU neighbor 1.0 RevertU RLU 1.0 RedLight RLU neighbor 1.0 RevertU Light 1.0 Light Light neighbor 1.0 RevertU BlueLight 1.0 BlueLight BlueLight neighbor 1.0 RevertU RedLight 1.0 RedLight RedLight neighbor 1.0 RevertU CyanLight 1.0 CyanLight CyanLight neighbor 1.0 RevertU OrangeLight 1.0 OrangeLight OrangeLight neighbor 1.0 RevertU GreenLight 1.0 GreenLight GreenLight #Turns all downward moving light particles back to normal. element RevertD 133 111 99 0 0 1 0 1 neighbor 1.0 RevertD YLD 1.0 Light YLD neighbor 1.0 RevertD BLD 1.0 BlueLight BLD neighbor 1.0 RevertD GLD 1.0 GreenLight GLD neighbor 1.0 RevertD OLD 1.0 OrangeLight OLD neighbor 1.0 RevertD CLD 1.0 CyanLight CLD neighbor 1.0 RevertD RLD 1.0 RedLight RLD neighbor 1.0 RevertD Light 1.0 Light Light neighbor 1.0 RevertD BlueLight 1.0 BlueLight BlueLight neighbor 1.0 RevertD RedLight 1.0 RedLight RedLight neighbor 1.0 RevertD CyanLight 1.0 CyanLight CyanLight neighbor 1.0 RevertD OrangeLight 1.0 OrangeLight OrangeLight neighbor 1.0 RevertD GreenLight 1.0 GreenLight GreenLight #Turns all light into a gas that moves upward. Use a Reverter on it to turn it back to normal. element ReflectorU 199 177 155 0 0 1 0 1 self 1.0 ReflectorU 1.0 ReverterU element ReverterU 199 177 155 0 0 1 0 0 neighbor 1.0 ReverterU Light 1.0 YLU Light neighbor 1.0 ReverterU Light2 1.0 YLU Light2 neighbor 1.0 ReverterU YLU 1.0 YLU YLU neighbor 1.0 ReverterU BlueLight 1.0 BLU BlueLight neighbor 1.0 ReverterU BlueLight2 1.0 BLU BlueLight2 neighbor 1.0 ReverterU BLU 1.0 BLU BLU neighbor 1.0 ReverterU GreenLight 1.0 GLU GreenLight neighbor 1.0 ReverterU GreenLight2 1.0 GLU GreenLight2 neighbor 1.0 ReverterU GLU 1.0 GLU GLU neighbor 1.0 ReverterU OrangeLight 1.0 OLU OrangeLight neighbor 1.0 ReverterU OrangeLight2 1.0 OLU OrangeLight2 neighbor 1.0 ReverterU OLU 1.0 OLU OLU neighbor 1.0 ReverterU CyanLight 1.0 CLU CyanLight neighbor 1.0 ReverterU CyanLight2 1.0 CLU CyanLight2 neighbor 1.0 ReverterU CLU 1.0 CLU CLU neighbor 1.0 ReverterU RedLight 1.0 RLU RedLight neighbor 1.0 ReverterU RedLight2 1.0 RLU RedLight2 neighbor 1.0 ReverterU RLU 1.0 RLU RLU element YLU 255 255 0 -0.9 1 1 0 0 element BLU 0 0 255 -0.9 1 1 0 0 element CLU 0 255 255 -0.9 1 1 0 0 element OLU 255 90 0 -0.9 1 1 0 0 element GLU 0 255 0 -0.9 1 1 0 0 element RLU 255 0 0 -0.9 1 1 0 0 #Turns all light into a powder that moves down. Use a Reverter to turn it back to normal. element ReflectorD 255 233 211 0 0 1 0 1 self 1.0 ReflectorD 1.0 ReverterD element ReverterD 255 233 211 0 0 1 0 0 neighbor 1.0 ReverterD Light 1.0 YLD Light neighbor 1.0 ReverterD Light2 1.0 YLD Light2 neighbor 1.0 ReverterD YLD 1.0 YLD YLD neighbor 1.0 ReverterD BlueLight 1.0 BLD BlueLight neighbor 1.0 ReverterD BlueLight2 1.0 BLD BlueLight2 neighbor 1.0 ReverterD BLD 1.0 BLD BLD neighbor 1.0 ReverterD GreenLight 1.0 GLD GreenLight neighbor 1.0 ReverterD GreenLight2 1.0 GLD GreenLight2 neighbor 1.0 ReverterD GLD 1.0 GLD GLD neighbor 1.0 ReverterD OrangeLight 1.0 OLD OrangeLight neighbor 1.0 ReverterD OrangeLight2 1.0 OLD OrangeLight2 neighbor 1.0 ReverterD OLD 1.0 OLD OLD neighbor 1.0 ReverterD CyanLight 1.0 CLD CyanLight neighbor 1.0 ReverterD CyanLight2 1.0 CLD CyanLight2 neighbor 1.0 ReverterD CLD 1.0 CLD CLD neighbor 1.0 ReverterD RedLight 1.0 RLD RedLight neighbor 1.0 ReverterD RedLight2 1.0 RLD RedLight2 neighbor 1.0 ReverterD RLD 1.0 RLD RLD element YLD 255 255 0 0.9 1 1 0 0 element BLD 0 0 255 0.9 1 1 0 0 element CLD 0 255 255 0.9 1 1 0 0 element OLD 255 90 0 0.9 1 1 0 0 element GLD 0 255 0 0.9 1 1 0 0 element RLD 255 0 0 0.9 1 1 0 0 #Tubes carry light. This one happens to carry red light. element RedTube 255 128 128 0 0 1 0 1 neighbor 1.0 RedTube RedLight 1.0 RedLight RedLight neighbor 1.0 RedTube RedLight2 1.0 RedLight Empty #Tubes carry light. This one happens to carry yellow light. element YellowTube 255 255 128 0 0 1 0 1 neighbor 1.0 YellowTube Light 1.0 Light Light neighbor 1.0 YellowTube Light2 1.0 Light Empty #Tubes carry light. This one happens to carry blue light. element BlueTube 128 128 255 0 0 1 0 1 neighbor 1.0 BlueTube BlueLight 1.0 BlueLight BlueLight neighbor 1.0 BlueTube BlueLight2 1.0 BlueLight Empty #Tubes carry light. This one happens to carry green light. Coincidence? element GreenTube 128 255 128 0 0 1 0 1 neighbor 1.0 GreenTube GreenLight 1.0 GreenLight GreenLight neighbor 1.0 GreenTube GreenLight2 1.0 GreenLight Empty #Tubes carry light. This one happens to carry cyan light. Crazy, right? element CyanTube 128 255 255 0 0 1 0 1 neighbor 1.0 CyanTube CyanLight 1.0 CyanLight CyanLight neighbor 1.0 CyanTube CyanLight2 1.0 CyanLight Empty #Tubes carry light. This one happens to carry orange light. That's too much for me. I need a moment to process this. element OrangeTube 255 90 128 0 0 1 0 1 neighbor 1.0 OrangeTube OrangeLight 1.0 OrangeLight OrangeLight neighbor 1.0 OrangeTube OrangeLight2 1.0 OrangeLight Empty #When exposed to any of the six lights, this projects yellow light. Only for a while though. element YlLightP 128 128 0 0 0 1 0 1 neighbor 1.0 YlLightP Light 1.0 YlLightP! Light neighbor 1.0 YlLightP Light2 1.0 YlLightP! Light2 neighbor 1.0 YlLightP RedLight 1.0 YlLightP! RedLight neighbor 1.0 YlLightP RedLight2 1.0 YlLightP! RedLight2 neighbor 1.0 YlLightP BlueLight 1.0 YlLightP! BlueLight neighbor 1.0 YlLightP BlueLight2 1.0 YlLightP! BlueLight2 neighbor 1.0 YlLightP GreenLight 1.0 YlLightP! GreenLight neighbor 1.0 YlLightP GreenLight2 1.0 YlLightP! GreenLight2 neighbor 1.0 YlLightP OrangeLight 1.0 YlLightP! OrangeLight neighbor 1.0 YlLightP OrangeLight2 1.0 YlLightP! OrangeLight2 neighbor 1.0 YlLightP! YlLightP 1.0 YlLightP YlLightP! element YlLightP! 64 64 0 0 0 1 0 0 neighbor 1.0 YlLightP! Empty 0.67 YlLightP! Light 0.33 YlLightP! YlLightP! neighbor 1.0 ReLightP! Empty 0.67 ReLightP! RedLight 0.33 ReLightP! ReLightP! neighbor 1.0 BlLightP! Empty 0.67 BlLightP! BlueLight 0.33 BlLightP! BlLightP! neighbor 1.0 GrLightP! Empty 0.67 GrLightP! GreenLight 0.33 GrLightP! GrLightP! neighbor 1.0 OrLightP! Empty 0.67 OrLightP! OrangeLight 0.33 OrLightP! OrLightP! neighbor 1.0 CyLightP! Empty 0.67 CyLightP! CyanLight 0.33 CyLightP! CyLightP! neighbor 1.0 YlLightP! Light2 1.0 YlLightP! Empty neighbor 1.0 YlLightP CyanLight 1.0 YlLightP! CyanLight neighbor 1.0 YlLightP CyanLight2 1.0 YlLightP! CyanLight2 neighbor 1.0 ReLightP CyanLight 1.0 ReLightP! CyanLight neighbor 1.0 ReLightP CyanLight2 1.0 ReLightP! CyanLight2 neighbor 1.0 BlLightP CyanLight 1.0 BlLightP! CyanLight neighbor 1.0 BlLightP CyanLight2 1.0 BlLightP! CyanLight2 neighbor 1.0 GrLightP CyanLight 1.0 GrLightP! CyanLight neighbor 1.0 GrLightP CyanLight2 1.0 GrLightP! CyanLight2 neighbor 1.0 CyLightP CyanLight 1.0 CyLightP! CyanLight neighbor 1.0 CyLightP CyanLight2 1.0 CyLightP! CyanLight2 neighbor 1.0 OrLightP CyanLight 1.0 OrLightP! CyanLight neighbor 1.0 OrLightP CyanLight2 1.0 OrLightP! CyanLight2 #When exposed to any of the six lights, this projects red light. Only for a while though. element ReLightP 128 0 0 0 0 1 0 1 neighbor 1.0 ReLightP Light 1.0 ReLightP! Light neighbor 1.0 ReLightP Light2 1.0 ReLightP! Light2 neighbor 1.0 ReLightP RedLight 1.0 ReLightP! RedLight neighbor 1.0 ReLightP RedLight2 1.0 ReLightP! RedLight2 neighbor 1.0 ReLightP BlueLight 1.0 ReLightP! BlueLight neighbor 1.0 ReLightP BlueLight2 1.0 ReLightP! BlueLight2 neighbor 1.0 ReLightP GreenLight 1.0 ReLightP! GreenLight neighbor 1.0 ReLightP GreenLight2 1.0 ReLightP! GreenLight2 neighbor 1.0 ReLightP OrangeLight 1.0 ReLightP! OrangeLight neighbor 1.0 ReLightP OrangeLight2 1.0 ReLightP! OrangeLight2 neighbor 1.0 ReLightP ReLightP! 1.0 ReLightP! ReLightP element ReLightP! 64 0 0 0 0 1 0 0 neighbor 1.0 ReLightP! RedLight2 1.0 ReLightP! Empty #When exposed to any of the six lights, this projects blue light. Only for a while though. element BlLightP 0 0 128 0 0 1 0 1 neighbor 1.0 BlLightP Light 1.0 BlLightP! Light neighbor 1.0 BlLightP Light2 1.0 BlLightP! Light2 neighbor 1.0 BlLightP RedLight 1.0 BlLightP! RedLight neighbor 1.0 BlLightP RedLight2 1.0 BlLightP! RedLight2 neighbor 1.0 BlLightP BlueLight 1.0 BlLightP! BlueLight neighbor 1.0 BlLightP BlueLight2 1.0 BlLightP! BlueLight2 neighbor 1.0 BlLightP GreenLight 1.0 BlLightP! GreenLight neighbor 1.0 BlLightP GreenLight2 1.0 BlLightP! GreenLight2 neighbor 1.0 BlLightP OrangeLight 1.0 BlLightP! OrangeLight neighbor 1.0 BlLightP OrangeLight2 1.0 BlLightP! OrangeLight2 neighbor 1.0 BlLightP BlLightP! 1.0 BlLightP! BlLightP element BlLightP! 0 0 64 0 0 1 0 0 neighbor 1.0 BlLightP! BlueLight2 1.0 BlLightP! Empty #When exposed to any of the six lights, this projects orange light. Only for a while though. element OrLightP 128 45 0 0 0 1 0 1 neighbor 1.0 OrLightP Light 1.0 OrLightP! Light neighbor 1.0 OrLightP Light2 1.0 OrLightP! Light2 neighbor 1.0 OrLightP RedLight 1.0 OrLightP! RedLight neighbor 1.0 OrLightP RedLight2 1.0 OrLightP! RedLight2 neighbor 1.0 OrLightP BlueLight 1.0 OrLightP! BlueLight neighbor 1.0 OrLightP BlueLight2 1.0 OrLightP! BlueLight2 neighbor 1.0 OrLightP GreenLight 1.0 OrLightP! GreenLight neighbor 1.0 OrLightP GreenLight2 1.0 OrLightP! GreenLight2 neighbor 1.0 OrLightP OrangeLight 1.0 OrLightP! OrangeLight neighbor 1.0 OrLightP OrangeLight2 1.0 OrLightP! OrangeLight2 element OrLightP! 64 22 0 0 0 1 0 0 neighbor 1.0 OrLightP OrLightP! 1.0 OrLightP! OrLightP neighbor 1.0 OrLightP! OrangeLight2 1.0 OrLightP! Empty #When exposed to any of the six lights, this projects cyan light. Only for a while though. element CyLightP 0 128 128 0 0 1 0 1 neighbor 1.0 CyLightP Light 1.0 CyLightP! Light neighbor 1.0 CyLightP Light2 1.0 CyLightP! Light2 neighbor 1.0 CyLightP RedLight 1.0 CyLightP! RedLight neighbor 1.0 CyLightP RedLight2 1.0 CyLightP! RedLight2 neighbor 1.0 CyLightP BlueLight 1.0 CyLightP! BlueLight neighbor 1.0 CyLightP BlueLight2 1.0 CyLightP! BlueLight2 neighbor 1.0 CyLightP GreenLight 1.0 CyLightP! GreenLight neighbor 1.0 CyLightP GreenLight2 1.0 CyLightP! GreenLight2 neighbor 1.0 CyLightP OrangeLight 1.0 CyLightP! OrangeLight neighbor 1.0 CyLightP OrangeLight2 1.0 CyLightP! OrangeLight2 element CyLightP! 0 64 64 0 0 1 0 0 neighbor 1.0 CyLightP CyLightP! 1.0 CyLightP! CyLightP neighbor 1.0 CyLightP! CyanLight2 1.0 CyLightP! Empty #When exposed to any of the six lights, this projects green light. Only for a while though. element GrLightP 0 128 0 0 0 1 0 1 neighbor 1.0 GrLightP Light 1.0 GrLightP! Light neighbor 1.0 GrLightP Light2 1.0 GrLightP! Light2 neighbor 1.0 GrLightP RedLight 1.0 GrLightP! RedLight neighbor 1.0 GrLightP RedLight2 1.0 GrLightP! RedLight2 neighbor 1.0 GrLightP BlueLight 1.0 GrLightP! BlueLight neighbor 1.0 GrLightP BlueLight2 1.0 GrLightP! BlueLight2 neighbor 1.0 GrLightP GreenLight 1.0 GrLightP! GreenLight neighbor 1.0 GrLightP GreenLight2 1.0 GrLightP! GreenLight2 neighbor 1.0 GrLightP OrangeLight 1.0 GrLightP! OrangeLight neighbor 1.0 GrLightP OrangeLight2 1.0 GrLightP! OrangeLight2 neighbor 1.0 GrLightP GrLightP! 1.0 GrLightP! GrLightP element GrLightP! 0 64 0 0 0 1 0 0 neighbor 1.0 GrLightP! GreenLight2 1.0 GrLightP! Empty #Wall. element Wall 128 128 128 0 0 1 0 1 #Enhances light, super transparent as I call it. Opaque lets no light through, translucent lets some, transparent lets all, super transparent increases the amount of light. element EnhancersInfo 0 0 9 0 0 1 0 1 self 1.0 EnhancersInfo 1.0 Empty #This is an absolute shade. Opaque. This will let no light through. element Shade 44 44 44 0 0 1 1 1 hotcolor Shade 131 151 171 #Automatically clears the screen. element Refresh 155 155 155 0 0 1 0 1 pexplosion Refresh Refresh 1700 Empty pexplosion Refresh Empty 1700 Empty self 0.05 Refresh 1.0 Empty #The only reason you would need this is for some reactors; they need heat to operate. element Fire 255 0 0 -1250 0 1 8 1 self 0.12 Fire 1.0 Empty #Light. I am hoping to include this in some of my future mods. It took me literally 16 tries (as in different methods, not just tweaking one) to get a light that I wanted. I don't like this 1 much. element Light 255 255 0 -0.000001 1 0 0 1 neighbor 0.036125 Light Empty 1.0 Light Light self 0.001 Light 1.0 Light2 element Light2 255 255 0 0 0 1 0 0 neighbor 1.0 Light Light2 1.0 Light2 Light2 pexplosion Light Light2 2 Light2 neighbor 0.1125 Light2 Empty 1.0 Empty Empty neighbor 1.0 Light OrangeLight 1.0 Light Light neighbor 1.0 Light OrangeLight2 1.0 Light Light neighbor 1.0 Light2 OrangeLight 1.0 Light2 Light neighbor 1.0 Light2 OrangeLight2 1.0 Light2 Light pexplosion Light OrLightP! 4 Empty pexplosion Light2 OrLightP! 4 Empty #Green light. Takes over yellow light, dies to cyan light. element GreenLight 0 255 0 -0.000001 1 0 0 1 neighbor 0.036125 GreenLight Empty 1.0 GreenLight GreenLight self 0.001 GreenLight 1.0 GreenLight2 element GreenLight2 0 255 0 0 0 1 0 0 neighbor 1.0 GreenLight GreenLight2 1.0 GreenLight2 GreenLight2 pexplosion GreenLight GreenLight2 2 GreenLight2 neighbor 0.1125 GreenLight2 Empty 1.0 Empty Empty neighbor 1.0 GreenLight Light 1.0 GreenLight GreenLight neighbor 1.0 GreenLight Light2 1.0 GreenLight GreenLight neighbor 1.0 GreenLight2 Light 1.0 GreenLight2 GreenLight neighbor 1.0 GreenLight2 Light2 1.0 GreenLight2 GreenLight pexplosion GreenLight YlLightP! 4 Empty pexplosion GreenLight2 YlLightP! 4 Empty #Cyan light. Takes over green light, dies to red light. element CyanLight 0 255 255 -0.000001 1 0 0 1 neighbor 0.036125 CyanLight Empty 1.0 CyanLight CyanLight self 0.001 CyanLight 1.0 CyanLight2 element CyanLight2 0 255 255 0 0 1 0 0 neighbor 1.0 CyanLight CyanLight2 1.0 CyanLight2 CyanLight2 pexplosion CyanLight CyanLight2 2 CyanLight2 neighbor 0.1125 CyanLight2 Empty 1.0 Empty Empty neighbor 1.0 CyanLight GreenLight 1.0 CyanLight CyanLight neighbor 1.0 CyanLight GreenLight2 1.0 CyanLight CyanLight neighbor 1.0 CyanLight2 GreenLight 1.0 CyanLight2 CyanLight neighbor 1.0 CyanLight2 GreenLight2 1.0 CyanLight2 CyanLight pexplosion CyanLight GrLightP! 4 Empty pexplosion CyanLight2 GrLightP! 4 Empty #Red light. Takes over cyan light, dies to blue light. element RedLight 255 0 0 -0.000001 1 0 0 1 neighbor 0.036125 RedLight Empty 1.0 RedLight RedLight self 0.001 RedLight 1.0 RedLight2 element RedLight2 255 0 0 0 0 1 0 0 neighbor 1.0 RedLight RedLight2 1.0 RedLight2 RedLight2 pexplosion RedLight RedLight2 2 RedLight2 neighbor 0.1125 RedLight2 Empty 1.0 Empty Empty neighbor 1.0 RedLight CyanLight 1.0 RedLight RedLight neighbor 1.0 RedLight CyanLight2 1.0 RedLight RedLight neighbor 1.0 RedLight2 CyanLight 1.0 RedLight2 RedLight neighbor 1.0 RedLight2 CyanLight2 1.0 RedLight2 RedLight pexplosion RedLight CyLightP! 4 Empty pexplosion RedLight2 CyLightP! 4 Empty #Blue light. Takes over red light, dies to orange light. element BlueLight 0 0 255 -0.000001 1 0 0 1 neighbor 0.036125 BlueLight Empty 1.0 BlueLight BlueLight self 0.001 BlueLight 1.0 BlueLight2 element BlueLight2 0 0 255 0 0 1 0 0 neighbor 1.0 BlueLight BlueLight2 1.0 BlueLight2 BlueLight2 pexplosion BlueLight BlueLight2 2 BlueLight2 neighbor 0.1125 BlueLight2 Empty 1.0 Empty Empty neighbor 1.0 BlueLight RedLight 1.0 BlueLight BlueLight neighbor 1.0 BlueLight RedLight2 1.0 BlueLight BlueLight neighbor 1.0 BlueLight2 RedLight 1.0 BlueLight2 BlueLight neighbor 1.0 BlueLight2 RedLight2 1.0 BlueLight2 BlueLight pexplosion BlueLight ReLightP! 4 Empty pexplosion BlueLight2 ReLightP! 4 Empty #Orange light. Takes over blue light, dies to yellow light. element OrangeLight 255 90 0 -0.000001 1 0 0 1 neighbor 0.036125 OrangeLight Empty 1.0 OrangeLight OrangeLight self 0.001 OrangeLight 1.0 OrangeLight2 element OrangeLight2 255 90 0 0 0 1 0 0 neighbor 1.0 OrangeLight OrangeLight2 1.0 OrangeLight2 OrangeLight2 pexplosion OrangeLight OrangeLight2 2 OrangeLight2 neighbor 0.1125 OrangeLight2 Empty 1.0 Empty Empty neighbor 1.0 OrangeLight BlueLight 1.0 OrangeLight OrangeLight neighbor 1.0 OrangeLight BlueLight2 1.0 OrangeLight OrangeLight neighbor 1.0 OrangeLight2 BlueLight 1.0 OrangeLight2 OrangeLight neighbor 1.0 OrangeLight2 BlueLight2 1.0 OrangeLight2 OrangeLight pexplosion OrangeLight BlLightP! 4 Empty pexplosion OrangeLight2 BlLightP! 4 Empty
