User:Zanzarina/Plumbing Mod

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35th Mod - Plumbing Mod - August 4, 2008 - August 6, 2008.

#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, file subversion 2
#Plumbing Mod (35th mod)
#Created by sandcastle.
#Started August 4, 2008.
#Finished August 6, 2008.

group Basics Empty Glass Brick Fire Refresh Torch Cement Water Sand Salt Oil Plant OilPump Drought Saline Spout Well Desert Crystal Extinguisher ElectroThermo
group Explosives Empty Glass Brick Fire Refresh Napalm Nitro TNT PETN BlastBomb Grenade Hydrogensulfide Dynamite SuperDynamite
group Circuits Empty Glass Brick Fire Refresh Electricity Wire1 Wire2 Wire3 Relay Sparks SparkTube Surge InputTransformer OutputTransformer Missiles Microfarads Picofarads CrazyZapper ShockBox
group Pipes\Pumps\Fountains Empty Glass Brick Fire Refresh Pipe Conduit OilPipe MysteryPipe Fountain Sewage Pump FAF PipeWrecker
group Filters\Disposal\Drains Empty Glass Brick Fire Refresh Desalination Cleanse Drain DrainOff DrainOn Disposal ActOff ActOn
group Sewage Empty Glass Brick Fire Refresh Toxify Burner MethaneAct MethaneTower
group Power Empty Glass Brick Fire Refresh Water Boiler Turbine Alternator Wire3 ShockBox Steamer

#This is a Plumbing Mod! Water and other liquids can be transported through pipes, then heated, or cooled, to react with other elements along the way.
element Empty 0 0 0 0 0 1 0 1

#Carries steam.
element Steamer 0 32 32 0 0 1 0 1
pexplosion Steamer Steam 4 Steam

#A green powder that makes a mass explosion of fire, when it touches fire.
element Nitro 0 100 0 0.8 1 1 0 1
pexplosion Nitro Fire 250 Firexu
self 0.2 Firexu 1.0 Firetu
pexplosion Firexu Firetu 100 Firedu
element Firexu 255 11 11 -0.7 0.7 1 0 0
self 0.2 Firetu 1.0 Empty
element Firetu 255 12 12 -0.7 0.7 1 0 0
pexplosion Firedu Empty 70 Fireeu
pexplosion Fireeu Empty 30 Firefu
element Firedu 255 13 13 -0.7 0.7 1 0 0
element Fireeu 255 14 14 -0.7 0.7 1 0 0
element Firefu 255 15 15 -0.7 0.7 1 0 0
self 0.3 Firedu 1.0 Empty
self 0.3 Fireeu 1.0 Empty
self 0.3 Firefu 0.95 Empty 0.05 Fire

#When exposed to electricity or fire, it makes a drain turn off.
element ActOff 55 55 55 0 0 1 0 1
neighbor 1.0 ActOff Electricity 1.0 ActOff2 Electricity
neighbor 1.0 ActOff Fire 1.0 ActOff2 Fire
element ActOff2 255 255 255 0 0 1 0 0
neighbor 1.0 ActOff ActOff2 1.0 ActOff2 ActOff2
self 0.1 ActOff2 1.0 DrainOff

#When exposed to electricity or fire, it makes a drain turn on.
element ActOn 55 55 55 0 0 1 0 1
neighbor 1.0 ActOn Electricity 1.0 ActOn2 Electricity
neighbor 1.0 ActOn Fire 1.0 ActOn2 Fire
element ActOn2 255 255 255 0 0 1 0 0
neighbor 1.0 ActOn ActOn2 1.0 ActOn2 ActOn2
self 0.1 ActOn2 1.0 DrainOn

#Disappears when exposed to electricity.
element ShockBox 93 64 93 0 0 1 0 1
neighbor 1.0 ShockBox Electricity 1.0 Disp ShockBox
element Disp 0 0 0 0 0 1 0 0
pexplosion ShockBox Disp 3 Disp
neighbor 0.1 Disp Empty 1.0 Empty Empty
self 0.2 Disp 1.0 Empty

#Gets rid of water.
element Disposal 144 144 144 0 0 1 0 1
neighbor 0.16 Disposal Water 1.0 Disposal Empty

#Boils water. This turns it into steam, which spins the turbine, pumps energy into the alternator, which sends an electrical current through wire3. Power!
element Boiler 128 128 193 0 0 1 0 1
neighbor 1.0 Boiler Water 1.0 Boiler Steam

#Gets power from steam.
element Turbine 193 193 193 0 0 1 0 1
neighbor 1.0 Turbine Steam 1.0 Turbine2 Empty
neighbor 1.0 Turbine Turbine2 1.0 Turbine2 Turbine2
element Turbine2 193 193 128 0 0 1 0 0
self 0.01 Turbine2 1.0 Turbine3
element Turbine3 193 193 193 0 0 1 0 0
neighbor 0.76 Turbine2 Turbine3 1.0 Turbine3 Turbine3
self 0.05 Turbine3 1.0 Turbine

#Converts power from turbine into electricity, but it only turns into electricity when equipped to Wire3.
element Alternator 128 193 128 0 0 1 0 1
neighbor 1.0 Alternator Turbine2 1.0 Alternator2 Turbine2
element Alternator2 193 128 193 0 0 1 0 0
neighbor 1.0 Alternator Alternator2 1.0 Alternator2 Alternator2
self 0.01 Alternator2 1.0 Alternator3
element Alternator3 128 193 128 0 0 1 0 0
neighbor 0.76 Alternator2 Alternator3 1.0 Alternator3 Alternator3
self 0.05 Alternator3 1.0 Alternator
neighbor 1.0 Alternator2 Wire3 1.0 Alternator2 Current

#Destroys all pipes, even conduit. Just put this in the interior of any pipe and watch it get destroyed.
element PipeWrecker 55 55 55 0 0 1 0 1
neighbor 1.0 PipeWrecker Empty 1.0 Empty Empty
neighbor 1.0 PipeWrecker Pipe 1.0 PipeWrecker DiePipe
neighbor 1.0 PipeWrecker OilPipe 1.0 PipeWrecker DiePipe
neighbor 1.0 PipeWrecker MysteryPipe 1.0 PipeWrecker DiePipe
neighbor 1.0 PipeWrecker Conduit 1.0 PipeWrecker DiePipe
element DiePipe 55 55 55 0 0 1 0 0
neighbor 1.0 DiePipe Pipe 1.0 DiePipe DiePipe
neighbor 1.0 DiePipe Pipe2 1.0 DiePipe DiePipe
neighbor 1.0 DiePipe Pipe3 1.0 DiePipe DiePipe
neighbor 1.0 DiePipe Pipe4 1.0 DiePipe DiePipe
neighbor 1.0 DiePipe OilPipe 1.0 DiePipe DiePipe
neighbor 1.0 DiePipe OilPipe2 1.0 DiePipe DiePipe
neighbor 1.0 DiePipe OilPipe3 1.0 DiePipe DiePipe
neighbor 1.0 DiePipe OilPipe4 1.0 DiePipe DiePipe
neighbor 1.0 DiePipe MysteryPipe 1.0 DiePipe DiePipe
neighbor 1.0 DiePipe MysteryPipe2 1.0 DiePipe DiePipe
neighbor 1.0 DiePipe MysteryPipe3 1.0 DiePipe DiePipe
neighbor 1.0 DiePipe MysteryPipe4 1.0 DiePipe DiePipe
neighbor 1.0 DiePipe Conduit 1.0 DiePipe DiePipe
neighbor 1.0 DiePipe Conduit2 1.0 DiePipe DiePipe
neighbor 1.0 DiePipe Conduit3 1.0 DiePipe DiePipe
neighbor 1.0 DiePipe Conduit4 1.0 DiePipe DiePipe
self 0.01 DiePipe 1.0 DiePipe2
element DiePipe2 55 55 55 0 0 1 1.01 0
hotself 98 DiePipe2
self 1.0 DiePipe2 1.0 DiePipe3
element DiePipe3 55 55 55 0 0 1 0 0
neighbor 0.4 DiePipe3 DiePipe2 1.0 DiePipe3 DiePipe3
self 0.001 DiePipe3 1.0 Empty
pexplosion DiePipe3 Empty 20 Empty

#Converts fire to electricity and electricity to fire causing a chain reaction making fire and electricity come out of the result.
element ElectroThermo 255 255 255 0 0 1 0 1
neighbor 1.0 ElectroThermo Fire 1.0 ETF Fire
neighbor 1.0 ElectroThermo Electricity 1.0 ETC Electricity
element ETF 255 255 255 0 0 1 0 0
neighbor 1.0 ElectroThermo ETF 1.0 ETF ElectroThermo
neighbor 1.0 ETF Empty 1.0 Electricity Empty
element ETC 255 255 255 0 0 1 0 0
neighbor 1.0 ElectroThermo ETC 1.0 ETC ElectroThermo
neighbor 1.0 ETC Empty 1.0 Fire Empty
neighbor 1.0 MethaneTower Fire 1.0 MTB Fire
element MTB 255 255 255 0 0 1 0 0
self 0.4 MTB 1.0 Fire

#Turns the drain off so that it no longer extracts substance from the pipe.
element DrainOff 22 22 22 0 0 1 0 1
neighbor 1.0 Drain DrainOff 1.0 DrainOff DrainOff
self 0.1 DrainOff 1.0 DrainOff2
element DrainOff2 22 22 22 0 0 1 0 0
self 0.1 DrainOff2 1.0 DrainNot
element DrainNot 255 255 255 0 0 1 0 0

#Turns the drain on so that it does extract substance from the pipe again. You can only use this on a drain that is not on.
element DrainOn 22 22 22 0 0 1 0 1
neighbor 1.0 DrainOn DrainNot 1.0 DrainOn DrainOn
self 0.1 DrainOn 1.0 Drain

#Super dynamite.
element SuperDynamite 255 0 255 0 0 1 0 1
pexplosion SuperDynamite Fire 6 Nan
element Nan 255 255 255 0 0 1 0 0
element Nan2 255 255 255 0 0 1 0 0
element Nan3 255 255 255 0 0 1 0 0
element Nan4 255 255 255 0 0 1 0 0
element Nan5 255 255 255 0 0 1 0 0
element Nan6 255 255 255 0 0 1 0 0
neighbor 1.0 Nan Nan2 1.0 Fire Fire
neighbor 1.0 Nan2 Nan3 1.0 Fire Fire
neighbor 1.0 Nan3 Nan4 1.0 Fire Fire
neighbor 1.0 Nan4 Nan5 1.0 Fire Fire
neighbor 1.0 Nan5 Nan6 1.0 Fire Fire
explosion Nan Nan2 255 255
explosion Nan2 Nan3 255 255
explosion Nan3 Nan4 255 255
explosion Nan4 Nan5 255 255
explosion Nan5 Nan6 255 255
neighbor 1.0 Nan Empty 1.0 Nan Nan2
neighbor 1.0 Nan2 Empty 1.0 Nan2 Nan3
neighbor 1.0 Nan3 Empty 1.0 Nan3 Nan4
neighbor 1.0 Nan4 Empty 1.0 Nan4 Nan5
neighbor 1.0 Nan5 Empty 1.0 Nan5 Nan6
pexplosion Nan6 Empty 6 Fire
neighbor 1.0 Nan Nan3 1.0 Nan Nan2
neighbor 1.0 Nan Nan4 1.0 Nan Nan2
neighbor 1.0 Nan Nan5 1.0 Nan Nan2
neighbor 1.0 Nan Nan6 1.0 Nan Nan2
neighbor 1.0 Nan2 Nan4 1.0 Nan2 Nan3
neighbor 1.0 Nan2 Nan5 1.0 Nan2 Nan3
neighbor 1.0 Nan2 Nan6 1.0 Nan2 Nan3
neighbor 1.0 Nan3 Nan5 1.0 Nan3 Nan4
neighbor 1.0 Nan3 Nan6 1.0 Nan3 Nan4
neighbor 1.0 Nan4 Nan6 1.0 Nan4 Nan5
explosion Nan Nan3 255 255
explosion Nan Nan4 255 255
explosion Nan Nan5 255 255
explosion Nan Nan6 255 255
explosion Nan2 Nan4 255 255
explosion Nan2 Nan5 255 255
explosion Nan2 Nan6 255 255
explosion Nan3 Nan5 255 255
explosion Nan3 Nan6 255 255
explosion Nan4 Nan6 255 255
explosion Nan Empty 255 255
explosion Nan2 Empty 255 255
explosion Nan3 Empty 255 255
explosion Nan4 Empty 255 255
explosion Nan5 Empty 255 255

#Yes.
element Dynamite 255 255 0 0 0 1 0 1
neighbor 1.0 Dynamite Fire 1.0 Dynamite2 Fire
neighbor 1.0 Dynamite Dynamite2 1.0 Dynamite2 Dynamite2
element Dynamite2 255 255 0 0 0 1 0 0
element Dynamite3 255 255 0 0 0 1 0 0
element Dynamite4 255 255 0 0 0 1 0 0
element Dynamite5 255 255 0 0 0 1 0 0
element Dynamite6 255 255 0 0 0 1 0 0
element Dynamite7 255 255 0 0 0 1 0 0
element Dynamite8 255 255 0 0 0 1 0 0
neighbor 1.0 Dynamite2 Glass 1.0 Glass Dynamite2
neighbor 1.0 Dynamite3 Glass 1.0 Glass Dynamite3
neighbor 1.0 Dynamite4 Glass 1.0 Glass Dynamite4
neighbor 1.0 Dynamite5 Glass 1.0 Glass Dynamite5
neighbor 1.0 Dynamite6 Glass 1.0 Glass Dynamite6
neighbor 1.0 Dynamite7 Glass 1.0 Glass Dynamite7
neighbor 1.0 Dynamite8 Glass 1.0 Glass Dynamite8
neighbor 1.0 Dynamite2 Brick 1.0 Brick Dynamite2
neighbor 1.0 Dynamite3 Brick 1.0 Brick Dynamite3
neighbor 1.0 Dynamite4 Brick 1.0 Brick Dynamite4
neighbor 1.0 Dynamite5 Brick 1.0 Brick Dynamite5
neighbor 1.0 Dynamite6 Brick 1.0 Brick Dynamite6
neighbor 1.0 Dynamite7 Brick 1.0 Brick Dynamite7
neighbor 1.0 Dynamite8 Brick 1.0 Brick Dynamite8
neighbor 1.0 Dynamite2 BrickW 1.0 BrickW Dynamite2
neighbor 1.0 Dynamite3 BrickW 1.0 BrickW Dynamite3
neighbor 1.0 Dynamite4 BrickW 1.0 BrickW Dynamite4
neighbor 1.0 Dynamite5 BrickW 1.0 BrickW Dynamite5
neighbor 1.0 Dynamite6 BrickW 1.0 BrickW Dynamite6
neighbor 1.0 Dynamite7 BrickW 1.0 BrickW Dynamite7
neighbor 1.0 Dynamite8 BrickW 1.0 BrickW Dynamite8
explosion Dynamite2 Glass 255 255
explosion Dynamite3 Glass 255 255
explosion Dynamite4 Glass 255 255
explosion Dynamite5 Glass 255 255
explosion Dynamite6 Glass 255 255
explosion Dynamite7 Glass 255 255
explosion Dynamite8 Glass 255 255
explosion Dynamite2 Brick 255 255
explosion Dynamite3 Brick 255 255
explosion Dynamite4 Brick 255 255
explosion Dynamite5 Brick 255 255
explosion Dynamite6 Brick 255 255
explosion Dynamite7 Brick 255 255
explosion Dynamite8 Brick 255 255
explosion Dynamite2 BrickW 255 255
explosion Dynamite3 BrickW 255 255
explosion Dynamite4 BrickW 255 255
explosion Dynamite5 BrickW 255 255
explosion Dynamite6 BrickW 255 255
explosion Dynamite7 BrickW 255 255
explosion Dynamite8 BrickW 255 255
neighbor 1.0 Dynamite2 Empty 1.0 Dynamite3 Dynamite3
neighbor 1.0 Dynamite3 Empty 1.0 Dynamite4 Dynamite4
neighbor 1.0 Dynamite4 Empty 1.0 Dynamite5 Dynamite5
neighbor 1.0 Dynamite5 Empty 1.0 Dynamite6 Dynamite6
neighbor 1.0 Dynamite6 Empty 1.0 Dynamite7 Dynamite7
neighbor 1.0 Dynamite7 Empty 1.0 Dynamite8 Dynamite8
neighbor 0.01 Dynamite8 Empty 1.0 Dynamite8 Dynamite8
neighbor 1.0 Dynamite2 Dynamite4 1.0 Dynamite2 Dynamite3
neighbor 1.0 Dynamite2 Dynamite5 1.0 Dynamite2 Dynamite3
neighbor 1.0 Dynamite2 Dynamite6 1.0 Dynamite2 Dynamite3
neighbor 1.0 Dynamite2 Dynamite7 1.0 Dynamite2 Dynamite3
neighbor 1.0 Dynamite2 Dynamite8 1.0 Dynamite2 Dynamite3
neighbor 1.0 Dynamite3 Dynamite5 1.0 Dynamite3 Dynamite4
neighbor 1.0 Dynamite3 Dynamite6 1.0 Dynamite3 Dynamite4
neighbor 1.0 Dynamite3 Dynamite7 1.0 Dynamite3 Dynamite4
neighbor 1.0 Dynamite3 Dynamite8 1.0 Dynamite3 Dynamite4
neighbor 1.0 Dynamite4 Dynamite6 1.0 Dynamite4 Dynamite5
neighbor 1.0 Dynamite4 Dynamite7 1.0 Dynamite4 Dynamite5
neighbor 1.0 Dynamite4 Dynamite8 1.0 Dynamite4 Dynamite5
neighbor 1.0 Dynamite5 Dynamite7 1.0 Dynamite5 Dynamite6
neighbor 1.0 Dynamite5 Dynamite8 1.0 Dynamite5 Dynamite6
neighbor 1.0 Dynamite6 Dynamite8 1.0 Dynamite6 Dynamite7
neighbor 0.1 Dynamite2 Fire 1.0 Fire Fire
neighbor 0.1 Dynamite3 Fire 1.0 Fire Fire
neighbor 0.1 Dynamite4 Fire 1.0 Fire Fire
neighbor 0.1 Dynamite5 Fire 1.0 Fire Fire
neighbor 0.1 Dynamite6 Fire 1.0 Fire Fire
neighbor 0.1 Dynamite7 Fire 1.0 Fire Fire
neighbor 0.1 Dynamite8 Fire 1.0 Fire Fire
explosion Dynamite2 Fire 255 255
explosion Dynamite3 Fire 255 255
explosion Dynamite4 Fire 255 255
explosion Dynamite5 Fire 255 255
explosion Dynamite6 Fire 255 255
explosion Dynamite7 Fire 255 255
explosion Dynamite8 Fire 255 255
explosion Dynamite Fire 255 255
explosion Dynamite Dynamite 255 255
explosion Dynamite2 Empty 255 255
explosion Dynamite3 Empty 255 255
explosion Dynamite4 Empty 255 255
explosion Dynamite5 Empty 255 255
explosion Dynamite6 Empty 255 255
explosion Dynamite7 Empty 255 255
explosion Dynamite8 Empty 255 255
pexplosion Dynamite8 Empty 6 Fire
explosion Dynamite2 Dynamite4 255 255
explosion Dynamite2 Dynamite5 255 255
explosion Dynamite2 Dynamite6 255 255
explosion Dynamite2 Dynamite7 255 255
explosion Dynamite2 Dynamite8 255 255
explosion Dynamite3 Dynamite5 255 255
explosion Dynamite3 Dynamite6 255 255
explosion Dynamite3 Dynamite7 255 255
explosion Dynamite3 Dynamite8 255 255
explosion Dynamite4 Dynamite6 255 255
explosion Dynamite4 Dynamite7 255 255
explosion Dynamite4 Dynamite8 255 255
explosion Dynamite5 Dynamite7 255 255
explosion Dynamite5 Dynamite8 255 255
explosion Dynamite6 Dynamite8 255 255

#Burns the methane. Can also be used as a fuse; just add fire.
element MethaneTower 40 90 25 0 0 1 0 1
neighbor 1.0 MethaneTower Methane 1.0 MethaneTower2 Empty
neighbor 1.0 MethaneTower MethaneTower2 1.0 MethaneTower2 MethaneTower
element MethaneTower2 40 90 25 0 0 1 0 0
neighbor 1.0 MethaneTower2 Empty 1.0 MethaneTower MethaneIgnite
neighbor 0.76 MethaneTower MethaneIgnite 1.0 MethaneTower2 Empty
element MethaneIgnite 0 0 0 -1 0 1 1.01 0
hotself 98 MethaneIgnite
self 1.0 MethaneIgnite 1.0 MethaneBlast
element MethaneBlast 0 0 0 0 0 1 0 0
pexplosion MethaneBlast Empty 8 Methane
neighbor 0.99 MethaneBlast Empty 1.0 MethaneBlast Fire

#Hydrogensulfide. H8Sk10. ...Yep.
element Hydrogensulfide 255 255 255 2 3 1 3 1
pexplosion Hydrogensulfide Test 100 Test
pexplosion Hydrogensulfide Fire 100 Test
element Test 255 0 0 0 0 1 0 0
element Test2 0 255 0 0 0 1 0 0
element Test3 0 0 255 0 0 1 0 0
element Test4 128 128 128 0 0 1 0 0
element Test5 255 255 255 0 0 1 0 0
neighbor 1.0 Test Empty 0.325 Test Test 0.675 Test Test2
neighbor 1.0 Test2 Empty 0.325 Test2 Test2 0.675 Test2 Test3
neighbor 1.0 Test3 Empty 0.325 Test3 Test3 0.675 Test3 Test4
neighbor 1.0 Test4 Empty 0.325 Test4 Test4 0.675 Test4 Test5
pexplosion Test Test3 3 Test
neighbor 1.0 Test Test3 1.0 Test Test2
neighbor 1.0 Test Test4 1.0 Test Test2
neighbor 1.0 Test Test5 1.0 Test Test2
neighbor 1.0 Test2 Test4 1.0 Test2 Test3
neighbor 1.0 Test2 Test5 1.0 Test2 Test3
neighbor 1.0 Test3 Test5 1.0 Test3 Test4
pexplosion Test Test4 26 Fire
pexplosion Test5 Empty 17 Fire
neighbor 1.0 Test Test2 1.0 Test2 Test
neighbor 1.0 Test2 Test3 1.0 Test3 Test2
neighbor 1.0 Test3 Test4 1.0 Test4 Test3
neighbor 1.0 Test4 Test5 1.0 Test5 Test4

#Activates compounds in the sludge to make it into methane.
element MethaneAct 22 22 22 0 0 1 0 1
neighbor 1.0 MethaneAct Sludge 1.0 MethaneA Empty
neighbor 1.0 MethaneAct MethaneA 1.0 MethaneA MethaneAct
element MethaneA 22 22 22 0 0 1 0 0
neighbor 1.0 MethaneA Empty 1.0 MethaneAct Methane
neighbor 0.76 MethaneAct Methane 1.0 MethaneA Empty
element Methane 0 0 0 -1 0 0 0 0
pexplosion Methane Fire 5 MFire1
element MFire1 255 90 0 0 0 1 0 0
pexplosion MFire1 Empty 5 MFire2
pexplosion MFire1 MFire2 2 MFire3
pexplosion MFire2 Empty 2 MFire3
pexplosion MFire3 Empty 2 MFire1
pexplosion MFire1 MFire3 2 MFire1
pexplosion MFire3 MFire2 2 MFire3
pexplosion MFire1 MFire1 5 Fire
element MFire2 255 90 0 0 0 1 0 0
element MFire3 255 90 0 0 0 1 0 0

element ??? 255 255 255 2 6 0.5 0 0
element ???? 0 0 0 2 6 1 0 0
self 0.05 ??? 1.0 ????
self 0.05 ???? 1.0 ???
neighbor 1.0 ??? ???? 0.5 ??? ??? 0.5 ???? ????
neighbor 1.0 ??? Sand 1.0 ??? Seed
neighbor 1.0 ???? Sand 1.0 ???? Seed
element Seed 20 20 20 -1 0 0 0 0
neighbor 1.0 Seed Empty 1.0 Planting Seed
element Planting 20 255 20 0 0 1 0 0
neighbor 1.0 Seed Planting 1.0 Planting Planting
neighbor 0.01 Planting Empty 1.0 Planting Seed
self 0.00005 Planting 1.0 Planting2
self 0.00005 Planting2 1.0 Planting3
element Planting2 20 255 20 0 0 1 0 0
element Planting3 20 255 20 0 0 1 0 0
pexplosion Planting3 Empty 600 NDV1
pexplosion Planting3 Planting 600 NDV1
pexplosion Planting3 Planting2 600 NDV1
pexplosion Planting3 Sand 600 NDV1
element NDV1 0 255 255 0 0 1 1.1 0
hotself -98 NDV1
self 1.0 NDV1 1.0 NDV1
hotcolor NDV1 128 0 128
pexplosion NDV1 Empty 2 Empty
neighbor 0.4 NDV1 Empty 1.0 NDV1 Empty
pexplosion ??? Salt 430 MXZ1
element MXZ1 128 0 0 0 0 1 1.4 0
hotcolor MXZ1 255 255 0
pexplosion MXZ1 Empty 8 Empty
self 0.99 MXZ1 1.0 MXZ2
neighbor 1.0 MXZ2 Empty 1.0 MXZ1 MXZ1
self 0.9 MXZ2 1.0 MXZ1
element MXZ2 128 0 0 0 0 1 0 0
neighbor 1.0 ??? Water 1.0 ????? ?????
neighbor 1.0 ???? Water 1.0 ????? ?????
neighbor 1.0 ??? ????? 1.0 ????? ?????
neighbor 1.0 ???? ????? 1.0 ????? ????
element ????? 255 255 255 0 0 1 1.01 0
hotself 98 ?????
hotcolor ????? 0 0 0
self 1.0 ????? 1.0 ??????
element ?????? 55 55 55 0 0 1 0 0
pexplosion ?????? Empty 600 YUN1
element YUN1 0 255 255 0 0 1 0 0
pexplosion YUN1 Empty 9 YUN1
pexplosion YUN1 YUN1 6 YUN2
pexplosion YUN1 YUN2 2 YUN2
pexplosion YUN2 Empty 8 Empty
element YUN2 200 255 255 0 0 1 0 0
self 0.05 YUN1 1.0 Empty
self 0.05 YUN2 1.0 Empty
pexplosion ???? Oil 400 IUQ1
element IUQ1 255 255 0 0 0 1 0 0
pexplosion IUQ1 Empty 80 IUQ2
element IUQ2 255 255 0 0 0 1 0 0
neighbor 1.0 IUQ1 Empty 1.0 Empty Empty
explosion IUQ1 Empty 255 255
neighbor 1.0 IUQ1 IUQ2 1.0 IUQ2 IUQ1
explosion IUQ1 IUQ2 255 255
pexplosion IUQ1 IUQ2 3 IUQ1
self 0.01 IUQ1 1.0 Empty
explosion IUQ1 IUQ2 255 255
neighbor 0.4 IUQ2 Empty 1.0 Empty Empty

#Fluid-Activated Fountain (FAF) only operates when it comes in contact with a substance it will be pumping or that can be pumped. You still need to use a pump and the necessary pipe.
element FAF 128 255 0 0 0 1 0 1
neighbor 1.0 FAF Water 1.0 FAFW Empty
neighbor 1.0 FAF Sludge 1.0 FAFX Empty
neighbor 1.0 FAF Oil 1.0 FAFW Empty
neighbor 1.0 FAF ??? 1.0 FAFW Empty
element FAFW 128 255 0 0 0 1 0 0
element FAFX 128 255 0 0 0 1 0 0
neighbor 1.0 FAF FAFW 1.0 FAFW FAF
neighbor 1.0 FAF FAFX 1.0 FAFX FAF
neighbor 1.0 FAFW Pump 1.0 FAF Pump2
neighbor 1.0 FAFX Pump 1.0 FAF Pump3

#Fountanizes. Hook up to a pump that is hooked up to a pipe.
element Fountain 255 200 200 0 0 1 0 1

#Activates a certain property within the sludge to make it flammable.
element Burner 128 0 0 0 0 1 0 1
neighbor 1.0 Burner Sludge 1.0 Burner SludgeF
element SludgeF 166 108 0 20 0 0.5 0.6 0
neighbor 1.0 Sludge SludgeF 1.0 SludgeF Sludge
pexplosion SludgeF Fire 50 Firem
element Firem 44 44 44 0 0 1 0 0
pexplosion Firem Empty 40 Firen
neighbor 1.0 Firem Empty 1.0 Firem Firep
neighbor 1.0 Firem Firem 1.0 Firem Firep
element Firep 44 44 44 0 0 1 0 0
pexplosion Firep Firem 16 Firem
pexplosion Firep Empty 16 Firem
pexplosion Firep Firen 4 Firep
pexplosion Firep Fireo 16 Firem
self 0.05 Firep 1.0 Firem
element Firen 88 44 44 0 0 1 0 0
pexplosion Firen Empty 20 Fireo
element Fireo 122 44 44 0 0 1 0 0
pexplosion Fireo Empty 4 Fire
neighbor 1.0 Fireo Firen 1.0 Firen Fireo
pexplosion Fireo Firem 20 Fire

#Makes water turn into sludge.
element Toxify 44 44 44 2 0 1 0 1
self 0.05 Toxify 1.0 Empty
neighbor 1.0 Toxify Water 1.0 Toxify WaterT
element WaterT 44 44 44 0 0 1 0 0
neighbor 1.0 WaterT Water 1.0 WaterT WaterT
self 0.1 WaterT 1.0 Sludge

#Drains substance from a pipe. Works with any pipe, even conduit.
element Drain 255 255 255 0 0 1 0 1
neighbor 1.0 Drain ConduitW 1.0 DrainSewage ConduitW
neighbor 1.0 Drain OilPipeW 1.0 DrainOil OilPipeW
neighbor 1.0 Drain PipeW 1.0 DrainWater PipeW
neighbor 1.0 Drain MysteryW 1.0 DrainMystery MysteryW
element DrainSewage 255 255 255 0 0 1 1.1 0
element DrainOil 255 255 255 0 0 1 1.1 0
element DrainWater 255 255 255 0 0 1 1.1 0
element DrainMystery 255 255 255 0 0 1 1.1 0
neighbor 1.0 Drain DrainSewage 1.0 DrainSewage DrainSewage
neighbor 1.0 Drain DrainOil 1.0 DrainOil DrainOil
neighbor 1.0 Drain DrainMystery 1.0 DrainMystery DrainMystery
neighbor 1.0 Drain DrainWater 1.0 DrainWater DrainWater
hotself 98 DrainSewage
hotself 98 DrainOil
hotself 98 DrainWater
hotself 98 DrainMystery
self 1.0 DrainSewage 1.0 DrainSewage2
self 1.0 DrainOil 1.0 DrainOil2
self 1.0 DrainWater 1.0 DrainWater2
self 1.0 DrainMystery 1.0 DrainMystery2
neighbor 1.0 DrainSewage DrainSewage2 1.0 DrainSewage2 DrainSewage2
neighbor 1.0 DrainOil DrainOil2 1.0 DrainOil2 DrainOil2
neighbor 1.0 DrainWater DrainWater2 1.0 DrainWater2 DrainWater2
neighbor 1.0 DrainMystery DrainMystery2 1.0 DrainMystery2 DrainMystery2
element DrainSewage2 255 255 255 0 0 1 0 0
element DrainOil2 255 255 255 0 0 1 0 0
element DrainWater2 255 255 255 0 0 1 0 0
element DrainMystery2 255 255 255 0 0 1 0 0
neighbor 1.0 DrainSewage2 Drain 1.0 Drain DrainSewage2
neighbor 1.0 DrainOil2 Drain 1.0 Drain DrainOil2
neighbor 1.0 DrainWater2 Drain 1.0 Drain DrainWater2
neighbor 1.0 DrainMystery2 Drain 1.0 Drain DrainMystery2
neighbor 1.0 DrainSewage2 Empty 1.0 Drain Sludge
neighbor 1.0 DrainOil2 Empty 1.0 Drain Oil
neighbor 1.0 DrainWater2 Empty 1.0 Drain Water
neighbor 1.0 DrainMystery2 Empty 1.0 Drain ???
element Sludge 64 84 0 20 0 1 0.6 0
neighbor 0.002 Sludge Empty 1.0 Empty Sludge

#Turns sewage into pure and fresh water.
element Cleanse 0 255 255 0 0 1 0 1
neighbor 1.0 Sludge Cleanse 1.0 Empty CleanseW
element CleanseW 0 255 255 0 0 1 0 0
neighbor 1.0 Cleanse CleanseW 1.0 CleanseW Cleanse
neighbor 1.0 CleanseW Empty 1.0 Cleanse Water
neighbor 1.0 Water Cleanse 1.0 Empty CleanseW

#Sewaginagerates. Hook up to a pump just like you would with a fountain and then hook the pump up to a conduit.
element Sewage 135 0 175 0 0 1 0 1
self 0.0005 Sewage 1.0 Sewage2
element Sewage2 175 0 135 0 0 1 0 0
neighbor 1.0 Sewage Sewage2 1.0 Sewage2 Sewage
neighbor 1.0 Sewage2 Pump 1.0 Sewage Pump3
element Pump3 255 255 0 0 0 1 0 0
neighbor 1.0 Pump3 Pump 1.0 Pump Pump3
neighbor 1.0 Pump3 Conduit 1.0 Pump ConduitW
element ConduitW 0 255 0 0 0 1 0 0
neighbor 1.0 Conduit ConduitW 1.0 ConduitW ConduitW
self 0.01 ConduitW 1.0 ConduitC
element ConduitC 128 128 0 0 0 1 0 0
neighbor 0.76 ConduitW ConduitC 1.0 ConduitC ConduitC
self 0.05 ConduitC 1.0 Conduit

#Pumpinates. Hook up to a pipe, so it touches the inside. When it receives energy from the fountain, it will make this pump the substance into the pipe, depending on what kind you are using.
element Pump 200 255 200 0 0 1 0 1
self 0.0005 Fountain 1.0 Fountain2
element Fountain2 255 0 255 0 0 1 0 0
neighbor 1.0 Fountain Fountain2 1.0 Fountain2 Fountain
neighbor 1.0 Fountain2 Pump 1.0 Fountain Pump2
element Pump2 0 255 255 0 0 1 0 0
neighbor 1.0 Pump Pump2 1.0 Pump2 Pump
neighbor 1.0 Pump2 Pipe 1.0 Pump PipeW
element PipeW 20 20 255 0 0 1 0 0
neighbor 1.0 Pipe PipeW 1.0 PipeW PipeW
self 0.01 PipeW 1.0 PipeC
element PipeC 193 193 193 0 0 1 0 0
neighbor 0.76 PipeW PipeC 1.0 PipeC PipeC
self 0.05 PipeC 1.0 Pipe
neighbor 1.0 Pump2 OilPipe 1.0 Pump OilPipeW
element OilPipeW 255 255 255 0 0 1 0 0
neighbor 1.0 OilPipe OilPipeW 1.0 OilPipeW OilPipeW
self 0.01 OilPipeW 1.0 OilPipeC
element OilPipeC 128 0 0 0 0 1 0 0
neighbor 0.76 OilPipeW OilPipeC 1.0 OilPipeC OilPipeC
self 0.05 OilPipeC 1.0 OilPipe
neighbor 1.0 Pump2 MysteryPipe 1.0 Pump2 MysteryW
element MysteryW 255 0 0 0 0 1 0 0
neighbor 1.0 MysteryPipe MysteryW 1.0 MysteryW MysteryW
self 0.01 MysteryW 1.0 MysteryC
element MysteryC 255 0 255 0 0 1 0 0
neighbor 0.76 MysteryW MysteryC 1.0 MysteryC MysteryC
self 0.05 MysteryC 1.0 MysteryPipe

#A pipe that accepts only water but changes the water chemically due to the material that it is made out of... The resulting water has very strange properties.
element MysteryPipe 255 0 255 0 0 1 0 1
element MysteryPipe2 193 64 193 0 0 1 0 0
element MysteryPipe3 128 128 128 0 0 1 0 0
element MysteryPipe4 64 193 64 0 0 1 0 0
neighbor 1.0 MysteryPipe Empty 1.0 MysteryPipe MysteryPipe2
neighbor 1.0 MysteryPipe2 Empty 1.0 MysteryPipe2 MysteryPipe3
neighbor 1.0 MysteryPipe3 Empty 1.0 MysteryPipe3 MysteryPipe4
neighbor 1.0 MysteryPipe MysteryPipe3 1.0 MysteryPipe MysteryPipe2
neighbor 1.0 MysteryPipe MysteryPipe4 1.0 MysteryPipe MysteryPipe2
neighbor 1.0 MysteryPipe2 MysteryPipe4 1.0 MysteryPipe2 MysteryPipe3

#Pipe for oil only.
element OilPipe 128 0 0 0 0 1 0 1
element OilPipe2 128 64 0 0 0 1 0 0
element OilPipe3 128 64 32 0 0 1 0 0
element OilPipe4 193 93 64 0 0 1 0 0
neighbor 1.0 OilPipe Empty 1.0 OilPipe OilPipe2
neighbor 1.0 OilPipe2 Empty 1.0 OilPipe2 OilPipe3
neighbor 1.0 OilPipe3 Empty 1.0 OilPipe3 OilPipe4
neighbor 1.0 OilPipe OilPipe3 1.0 OilPipe OilPipe2
neighbor 1.0 OilPipe OilPipe4 1.0 OilPipe OilPipe2
neighbor 1.0 OilPipe2 OilPipe4 1.0 OilPipe2 OilPipe3

#A very large pipe that carries all kinds of waste. Pipes carries water. You must use Sewage equipped to Pump instead of Fountain in order for this to work.
element Conduit 128 128 0 0 0 1 0 1
element Conduit2 193 193 0 0 0 1 0 0
element Conduit3 255 255 64 0 0 1 0 0
element Conduit4 255 255 255 0 0 1 0 0
neighbor 1.0 Conduit Empty 1.0 Conduit Conduit2
neighbor 1.0 Conduit2 Empty 1.0 Conduit2 Conduit3
neighbor 1.0 Conduit3 Empty 1.0 Conduit3 Conduit4
neighbor 1.0 Conduit Conduit3 1.0 Conduit Conduit2
neighbor 1.0 Conduit Conduit4 1.0 Conduit Conduit2
neighbor 1.0 Conduit2 Conduit4 1.0 Conduit2 Conduit3

#Regular pipe. It only carries water. Conduit carries sewage.
element Pipe 193 193 193 0 0 1 0 1
neighbor 1.0 Pipe Empty 1.0 Pipe Pipe2
element Pipe2 255 0 128 0 0 1 0 0
neighbor 1.0 Pipe2 Empty 1.0 Pipe2 Pipe3
element Pipe3 0 255 255 0 0 1 0 0
neighbor 1.0 Pipe3 Empty 1.0 Pipe3 Pipe4
element Pipe4 128 255 255 0 0 1 0 0
neighbor 1.0 Pipe Pipe3 1.0 Pipe Pipe2
neighbor 1.0 Pipe Pipe4 1.0 Pipe Pipe2
neighbor 1.0 Pipe2 Pipe4 1.0 Pipe2 Pipe3

#Eeelecktrisitee.
element Electricity 255 255 33 0 0 1 0 1
self 0.2 Electricity 1.0 Empty
neighbor 1.0 Electricity Empty 0.49 Electricity Electricity 0.51 Empty Empty

#Just like in Hidden Desert, perhaps better. I don't think you'll notice the difference.
element OutputTransformer 255 128 255 0 0 1 0 1
neighbor 1.0 OutputTransformer Electricity 1.0 Sbom Electricity
neighbor 1.0 OutputTransformer Current 1.0 Sbom Current
element Sbomm 255 128 255 0 0 1 0 0
self 0.0095 Sbom 1.0 Sbomm
pexplosion Sbomm Empty 20 Electricity
element Sbom 255 128 255 0 0 1 0 0

#Personally, I think this is my single best element ever created. It's a very realistic explsion. De ja vu, yes? I love this element...
element InputTransformer 0 128 193 0 0 5 0 1
neighbor 1.0 InputTransformer Electricity 1.0 IPT Electricity
neighbor 1.0 InputTransformer Current 1.0 IPT Current
element IPT 0 127 193 0 0 5 0 0
self 0.063 IPT 1.0 IPT2
element IPT2 0 2 1 0 0 5 0 0
neighbor 1.0 IPT2 Empty 1.0 IPT3 IPT2
self 0.01 IPT2 1.0 IPT3
self 0.02 IPT3 1.0 IPT4
element IPT3 4 0 0 0 0 5 0 0
element IPT4 2 2 2 0 0 5 0 0
self 0.001 IPT4 1.0 IPT5
pexplosion IPT4 IPT5 4 IPT5
element IPT5 8 0 0 0 0 5 0 0
self 0.7 IPT5 1.0 Electricity

#Carries electricity through it while the wire gets destroyed.
element Wire1 193 193 193 0 0 1 0 1
pexplosion Wire1 Electricity 4 Electricity
pexplosion Wire1 Current 4 Electricity

#Carries electricity through it while the wire slowly turns into a continuous source for electricity.
element Wire2 192 192 192 0 0 1 0 1
neighbor 1.0 Wire2 Electricity 1.0 Wire2! Electricity
neighbor 1.0 Wire2 Current 1.0 Wire2! Current
neighbor 0.01 Wire2 Wire2! 1.0 Wire2! Wire2
self 0.3 Wire2! 1.0 Wire2
element Wire2! 191 191 191 0 0 1 0 0
neighbor 1.0 Wire2! Empty 1.0 Wire2! Electricity

#Carries an electrical current through it that leaves the wire completly unscaved.
element Wire3 90 90 90 0 0 1 0 1
neighbor 1.0 Wire3 Electricity 1.0 Current Electricity
element Current 255 255 1 0 0 1 0 0
neighbor 0.5 Wire3 Current 1.0 Current Current
self 0.01 Current 1.0 Static
neighbor 0.35 Static Current 1.0 Static Static
self 0.05 Static 1.0 Wire3
element Static 89 89 89 0 0 1 0 0

#All who played Hidden Desert and my Electricity Mod for ES4 know what microfarads are and what they do in my mods. I'm not going to waste my time, although it would be shorter than this explanation
element Microfarads 100 100 100 200 0 1 0.5 1
neighbor 1.0 Microfarads Electricity 1.0 Electricity Electricity
neighbor 1.0 Microfarads Current 1.0 Electricity Current

#PICOFARADS! One million microfarads equals one picofarad, obviously this means this will be a bigger electrical surge, moron!
element Picofarads 128 255 0 200 1 1 0.5 1
pexplosion Picofarads Electricity 20 Electricity
pexplosion Picofarads Current 20 Electricity

#Spreads electricity around.
element Sparks 255 255 0 -900 0 1 0 1
neighbor 1.0 Sparks Empty 1.0 Electricity Sparks
neighbor 1.0 Electricity Sparks 1.0 Sparks Electricity
self 0.005 Sparks 1.0 Electricity

#When this touches electricity, it lets loose a massive amount of sparks.
element SparkTube 160 160 100 0 4 1 0.8975 1
pexplosion SparkTube Electricity 20 Sparks
pexplosion Sparks SparkTube 20 Sparks
pexplosion SparkTube Current 20 Sparks

#CRAZY ZAPPER! Just add electricity.
element CrazyZapper 193 64 0 0 0 1 0 1
neighbor 1.0 CrazyZapper Electricity 1.0 ElectricityR ElectricityR
neighbor 1.0 CrazyZapper Current 1.0 ElectricityR Current
neighbor 1.0 CrazyZapper ElectricityR 1.0 ElectricityR ElectricityR
neighbor 1.0 ElectricityR Empty 1.0 ElectricityW ElectricityW
explosion ElectricityR Empty 255 255
neighbor 1.0 ElectricityW Empty 1.0 ElectricityZ ElectricityZ
explosion ElectricityW Empty 255 255
neighbor 1.0 ElectricityZ Empty 0.35 ElekBomb ElectricityZ 0.65 ElectricityZ ElectricityZ
self 0.001 ElectricityZ 1.0 ElekBomb
neighbor 1.0 ElectricityR Glass 1.0 Glass ElectricityR
neighbor 1.0 ElectricityW Glass 1.0 Glass ElectricityW
neighbor 1.0 ElectricityZ Glass 1.0 Glass ElectricityZ
pexplosion ElekBomb Glass 4 Electricity
explosion ElectricityR Glass 255 255
explosion ElectricityW Glass 255 255
explosion ElectricityZ Glass 255 255
explosion ElectricityZ Empty 255 255
pexplosion ElectricityR ElectricityW 4 ElectricityW
pexplosion ElectricityW ElectricityZ 4 ElectricityZ
pexplosion ElectricityZ ElekBomb 4 ElekBomb
pexplosion ElekBomb Electricity 4 Electricity
pexplosion ElekBomb ElekBomb 4 Electricity
pexplosion ElekBomb Empty 4 Electricity
element ElectricityR 255 255 20 0 0 1 0 0
element ElectricityW 255 255 20 0 0 1 0 0
element ElectricityZ 255 255 20 0 0 1 0 0
element ElekBomb 255 255 25 0 0 1 0 0
explosion CrazyZapper ElectricityR 255 255

#Surge of electricity. Add electricity to make it work.
element Surge 200 125 30 200 0 1 0.5 1
pexplosion Surge Electricity 250 Firex
pexplosion Surge Current 250 Firex
self 0.2 Firex 1.0 Firet
pexplosion Firex Firet 100 Fired
element Firex 255 255 11 -0.7 0.7 1 0 0
self 0.2 Firet 1.0 Empty
element Firet 255 255 12 -0.7 0.7 1 0 0
pexplosion Fired Empty 70 Firee
pexplosion Firee Empty 30 Firef
element Fired 255 255 13 -0.7 0.7 1 0 0
element Firee 255 255 14 -0.7 0.7 1 0 0
element Firef 255 255 15 -0.7 0.7 1 0 0
self 0.3 Fired 1.0 Empty
self 0.3 Firee 1.0 Empty
self 0.3 Firef 1.0 Electricity

#When this powder is charged, it releases electrifying missiles that destroy Wall and spread electricity. Think of it as an electrical Owko.
element Missiles 228 174 12 2 3 1 1 1
neighbor 1.0 Missiles Electricity 1.0 M1 Electricity
neighbor 1.0 Missiles Current 1.0 M1 Current
neighbor 1.0 Missiles M1 1.0 M1 M1
element M1 178 124 0 2 3 1 0.5 0
self 0.005 M2 1.0 M3
neighbor 0.01 M1 Empty 0.4 M2 M2 0.6 Empty Empty
element M2 255 255 255 -1000 0 1 0 0
neighbor 1.0 M2 Missiles 1.0 M2 Electricity
neighbor 1.0 M3 Missiles 1.0 M3 Electricity
neighbor 0.05 M2 Empty 0.7 M2 M3 0.3 M2 Electricity
element M3 128 0 0 0 0 1 0 0
neighbor 1.0 M3 Empty 1.0 Empty M3
self 0.05 M3 1.0 Empty
neighbor 1.0 M2 Glass 1.0 Empty Empty
pexplosion M2 Glass 4 Empty

#Works with Wire3. The first time the current hits it, it does nothing, but it allows a current to move pass the second time around.
element Relay 64 128 255 0 0 1 0 1
neighbor 1.0 Relay Current 1.0 Relait Current
element Relait 255 255 255 0 0 1 0 0
neighbor 1.0 Relay Relait 1.0 Relait Relait
neighbor 1.0 Relait Current 1.0 Relait Static
self 0.03 Relait 1.0 Wire3

#T... T... Torch.
element Torch 128 0 0 0 0 1 0 1
neighbor 1.0 Torch Empty 1.0 Torch Fire

#Gets rid of all fire and all torches.
element Extinguisher 128 128 128 2 0 1 0 1
neighbor 1.0 Extinguisher Fire 1.0 Extinguisher ExtFoam
element ExtFoam 255 255 255 0 0 1 0 0
pexplosion ExtFoam Fire 3 ExtFoam
self 0.05 ExtFoam 1.0 Empty

#Gets rid of all salt from saltwater and turns it into pure water.
element Desalination 255 255 255 0 0 1 0 1
neighbor 1.0 Desalination Saltwater 1.0 DesalD Empty
element DesalD 255 255 255 0 0 1 0 0
neighbor 1.0 Desalination DesalD 1.0 DesalD Desalination
neighbor 1.0 DesalD Empty 1.0 Desalination Water

#When you draw it, the grenade makes pins. You have to set the pins on fire in order to set off the grenade. Setting the grenade on fire and not the pins won't make it work.
element Grenade 205 179 139 0 0 1 1.01 1
element pin 240 255 255 0 0 1 0 0
element Pin 241 255 255 0 0 1 0 0
element BurnPin 255 255 10 0 0 1 0 0
hotcolor Grenade 224 238 224
neighbor 0.001 Grenade Empty 1.0 Grenade pin
neighbor 0.65 pin Empty 1.0 Pin pin
self 0.01 pin 1.0 Pin
neighbor 0.01 pin pin 1.0 Empty pin
neighbor 1.0 Pin Fire 1.0 BurnPin BurnPin
neighbor 1.0 BurnPin Pin 1.0 BurnPin BurnPin
neighbor 1.0 BurnPin Empty 1.0 BurnPin Fire
self 0.05 BurnPin 1.0 Fire
neighbor 1.0 Grenade BurnPin 1.0 GRade BurnPin
element GRade 238 213 210 0 0 1 0 0
pexplosion GRade Grenade 305 GRade2
pexplosion GRade GRade2 35 GRade2
element GRade2 238 213 211 0 0 1 0 0
pexplosion GRade2 Empty 3 Fire
self 0.001 GRade2 0.92 Fire 0.18 GRade
self 0.1 GRade 1.0 GRade2
neighbor 1.0 GRade2 Fire 1.0 Fire GRade2

#Blast timer. It is a solid that will chage once you use fire on it. Then, it will start to heat up and once it approaches a certain degree, it will explode.
element BlastBomb 205 186 150 0 0 2 0 1
neighbor 1.0 BlastBomb Fire 1.0 BB1 Fire
neighbor 1.0 BB1 BlastBomb 1.0 BB1 BB1
self 0.1 BB1 1.0 BB2
element BB1 122 123 124 0 0 2 0 0
element BB2 205 187 151 0 0 2 1.01 0
hotself 98 BB2
self 0.001 BB2 1.0 BB3
pexplosion BB3 BB2 200 BB3
pexplosion BB3 Empty 80 BB4
pexplosion BB4 Empty 4 Fire
element BB3 238 154 0 0 0 1 0 0
element BB4 205 79 57 0 0 1 0 0

#Napalm. An even smaller explosion that is like TNT.
element Napalm 255 193 0 3 2 1 0.5 1
pexplosion Napalm Fire 27 Firescape

#Trinitrotoluene. A yellow colored solid explosive. When you set it on fire, it explodes just like PETN, but smaller.
element TNT 238 238 0 0 0 1 0 1
pexplosion TNT Fire 36 Firescape
element Firescape 0 0 7 0 0 1 0 0
neighbor 1.0 Firescape Empty 1.0 Fire Firescape
self 0.05 Firescape 1.0 DF
pexplosion Firescape DF 10 Fire
pexplosion DF Fire 5 Firescape
element DF 0 7 6 0 0 1 0 0
self 0.05 DF 1.0 Empty

#Pretty much a stronger, more dramatic explosive than the TNT element. PETN stands for pentaerythritol tetranitrate, and is one of the strongest high explosives known.
element PETN 100 149 237 0 0 1 0 1
pexplosion PETN Fire 275 Firescape

#Glass. Shockwaves from TNT, napalm, and PETN explosions make it crumble.
element Glass 255 255 255 0 0 1 0.8 1
hotcolor Glass 0 0 0
neighbor 1.0 Glass Firescape 1.0 CrumbleGlass Firescape
neighbor 1.0 Glass DF 1.0 CrumbleGlass DF
element CrumbleGlass 255 255 255 0 0 1 0 0
neighbor 1.0 CrumbleGlass Glass 0.5 Empty CrumbleGlass 0.5 CrumbleGlass CrumbleGlass
self 0.05 CrumbleGlass 1.0 Empty

#Brick. Resistant to shockwaves from explosions, resistant to heat, and has a density of 2.
element Brick 200 0 0 0 0 2 0 1
neighbor 1.0 Brick Empty 0.25 Brick Brick 0.75 Brick BrickW
element BrickW 255 255 255 0 0 2 0 0

#Fire.
element Fire 255 0 0 -1250 0 1 8 1
self 0.12 Fire 1.0 Empty

#Automatically clears the screen.
element Refresh 109 209 30 0 0 1 0 1
pexplosion Refresh Refresh 1700 Empty
pexplosion Refresh Empty 1700 Empty
self 0.05 Refresh 1.0 Empty

#Slowly makes brick grow.
element Cement 155 155 155 2 3 1 0.8 1
neighbor 0.01 Cement Brick 1.0 Brick Brick
neighbor 0.01 Cement BrickW 1.0 Brick Brick

#Water. This will be needed a lot in this mod. Heat it up to make steam, salt to make saltwater, on plant to make it grow...
element Water 20 20 255 2 3 0.88 0.8 1
neighbor 0.009 Water Empty 1.0 Empty Water
neighbor 1.0 Water Plant 1.0 Plant Plant
neighbor 0.009 Water Fire 1.0 Steam Fire
element Steam 0 128 128 -1 0 0.7 0 0
self 0.036 Steam 0.8 Empty 0.2 Water
hotself 90 Water
self 0.036 Water 0.8 Water 0.2 Steam
hotcolor Water 255 255 255

#Oil. Not really needed for much. New burning formula for the Oil.
element Oil 128 64 0 2 3 0.86 1 1
neighbor 1.0 Oil Fire 1.0 BurningOil Fire
hotself 90 Oil
self 1.0 Oil 1.0 BurningOil
neighbor 1.0 Oil BurningOil 1.0 BurningOil BurningOil
element BurningOil 128 64 0 20 0 1.1 0 0
neighbor 1.0 BurningOil Empty 1.0 BurningOil Fire
neighbor 1.0 BurningOil BrickW 1.0 Fire BrickW
neighbor 1.0 BurningOil Brick 1.0 Fire Brick
neighbor 1.0 BurningOil Glass 1.0 Fire Glass
neighbor 1.0 BurningOil Water 1.0 Fire Water
neighbor 1.0 BurningOil Cement 1.0 Fire Cement
neighbor 1.0 BurningOil Sand 1.0 Fire Sand
self 0.09 BurningOil 1.0 Fire

#Salt isn't really needed much except for spicing up sewage.
element Salt 255 255 255 2.25 3.25 0.92 0.625 1
hotself 98 Salt
self 1.0 Salt 1.0 Fire
neighbor 1.0 Salt Water 0.15 Saltwater Saltwater 0.85 Saltwater Water
neighbor 0.2 Salt Saltwater 1.0 Saltwater Saltwater
element Saltwater 128 128 255 2 3 0.91 0.54 0
hotself 98 Saltwater
self 1.0 Saltwater 1.0 Salt

#Sand! Sand clogs up pipes and destroys spouts. Try putting ??? on it; same with oil, water, and salt.
element Sand 238 204 128 2 3 0.96 0.84 1
neighbor 1.0 Sand Spout 1.0 Sand Empty

#Constant source for water.
element Spout 0 255 255 0 0 1 0 1
neighbor 0.036 Spout Empty 1.0 Spout Water

#Constant source for oil.
element Well 64 32 0 0 0 1 0 1
neighbor 0.036 Well Empty 1.0 Well Oil

#Constant source for salt.
element Saline 193 193 193 0 0 1 0 1
neighbor 0.036 Saline Empty 1.0 Saline Salt

#Constant source for sand.
element Desert 119 102 64 0 0 1 0 1
neighbor 0.036 Desert Empty 1.0 Desert Sand

#Plant! Grows with water, dies with salt and fire.
element Plant 0 255 0 0 0 1 0 1
neighbor 1.0 Plant Water 1.0 Plant Plant
pexplosion Plant Fire 4 Fire
neighbor 1.0 Salt Plant 0.95 Salt Empty 0.05 Salt Salt

#OilPump! Grows with oil, dies with water and fire.
element OilPump 193 93 0 0 0 1 0 1
neighbor 1.0 OilPump Oil 1.0 OilPump OilPump
pexplosion OilPump Fire 4 Fire
neighbor 1.0 Water OilPump 0.95 Water Empty 0.05 Water Water

#Drought... Grows with sand, dies with oil and fire.
element Drought 255 90 0 0 0 1 0 1
neighbor 1.0 Drought Sand 1.0 Drought Drought
pexplosion Drought Fire 4 Fire
neighbor 1.0 Oil Drought 0.95 Oil Empty 0.05 Oil Oil

#Crystal. Grows with salt, dies with sand and fire.
element Crystal 64 64 64 0 0 1 0 1
neighbor 1.0 Crystal Salt 1.0 Crystal Crystal
pexplosion Crystal Fire 4 Fire
neighbor 1.0 Sand Crystal 0.95 Sand Empty 0.05 Sand Sand
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