User:Zanzarina/Plumbing Mod
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35th Mod - Plumbing Mod - August 4, 2008 - August 6, 2008.
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, file subversion 2 #Plumbing Mod (35th mod) #Created by sandcastle. #Started August 4, 2008. #Finished August 6, 2008. group Basics Empty Glass Brick Fire Refresh Torch Cement Water Sand Salt Oil Plant OilPump Drought Saline Spout Well Desert Crystal Extinguisher ElectroThermo group Explosives Empty Glass Brick Fire Refresh Napalm Nitro TNT PETN BlastBomb Grenade Hydrogensulfide Dynamite SuperDynamite group Circuits Empty Glass Brick Fire Refresh Electricity Wire1 Wire2 Wire3 Relay Sparks SparkTube Surge InputTransformer OutputTransformer Missiles Microfarads Picofarads CrazyZapper ShockBox group Pipes\Pumps\Fountains Empty Glass Brick Fire Refresh Pipe Conduit OilPipe MysteryPipe Fountain Sewage Pump FAF PipeWrecker group Filters\Disposal\Drains Empty Glass Brick Fire Refresh Desalination Cleanse Drain DrainOff DrainOn Disposal ActOff ActOn group Sewage Empty Glass Brick Fire Refresh Toxify Burner MethaneAct MethaneTower group Power Empty Glass Brick Fire Refresh Water Boiler Turbine Alternator Wire3 ShockBox Steamer #This is a Plumbing Mod! Water and other liquids can be transported through pipes, then heated, or cooled, to react with other elements along the way. element Empty 0 0 0 0 0 1 0 1 #Carries steam. element Steamer 0 32 32 0 0 1 0 1 pexplosion Steamer Steam 4 Steam #A green powder that makes a mass explosion of fire, when it touches fire. element Nitro 0 100 0 0.8 1 1 0 1 pexplosion Nitro Fire 250 Firexu self 0.2 Firexu 1.0 Firetu pexplosion Firexu Firetu 100 Firedu element Firexu 255 11 11 -0.7 0.7 1 0 0 self 0.2 Firetu 1.0 Empty element Firetu 255 12 12 -0.7 0.7 1 0 0 pexplosion Firedu Empty 70 Fireeu pexplosion Fireeu Empty 30 Firefu element Firedu 255 13 13 -0.7 0.7 1 0 0 element Fireeu 255 14 14 -0.7 0.7 1 0 0 element Firefu 255 15 15 -0.7 0.7 1 0 0 self 0.3 Firedu 1.0 Empty self 0.3 Fireeu 1.0 Empty self 0.3 Firefu 0.95 Empty 0.05 Fire #When exposed to electricity or fire, it makes a drain turn off. element ActOff 55 55 55 0 0 1 0 1 neighbor 1.0 ActOff Electricity 1.0 ActOff2 Electricity neighbor 1.0 ActOff Fire 1.0 ActOff2 Fire element ActOff2 255 255 255 0 0 1 0 0 neighbor 1.0 ActOff ActOff2 1.0 ActOff2 ActOff2 self 0.1 ActOff2 1.0 DrainOff #When exposed to electricity or fire, it makes a drain turn on. element ActOn 55 55 55 0 0 1 0 1 neighbor 1.0 ActOn Electricity 1.0 ActOn2 Electricity neighbor 1.0 ActOn Fire 1.0 ActOn2 Fire element ActOn2 255 255 255 0 0 1 0 0 neighbor 1.0 ActOn ActOn2 1.0 ActOn2 ActOn2 self 0.1 ActOn2 1.0 DrainOn #Disappears when exposed to electricity. element ShockBox 93 64 93 0 0 1 0 1 neighbor 1.0 ShockBox Electricity 1.0 Disp ShockBox element Disp 0 0 0 0 0 1 0 0 pexplosion ShockBox Disp 3 Disp neighbor 0.1 Disp Empty 1.0 Empty Empty self 0.2 Disp 1.0 Empty #Gets rid of water. element Disposal 144 144 144 0 0 1 0 1 neighbor 0.16 Disposal Water 1.0 Disposal Empty #Boils water. This turns it into steam, which spins the turbine, pumps energy into the alternator, which sends an electrical current through wire3. Power! element Boiler 128 128 193 0 0 1 0 1 neighbor 1.0 Boiler Water 1.0 Boiler Steam #Gets power from steam. element Turbine 193 193 193 0 0 1 0 1 neighbor 1.0 Turbine Steam 1.0 Turbine2 Empty neighbor 1.0 Turbine Turbine2 1.0 Turbine2 Turbine2 element Turbine2 193 193 128 0 0 1 0 0 self 0.01 Turbine2 1.0 Turbine3 element Turbine3 193 193 193 0 0 1 0 0 neighbor 0.76 Turbine2 Turbine3 1.0 Turbine3 Turbine3 self 0.05 Turbine3 1.0 Turbine #Converts power from turbine into electricity, but it only turns into electricity when equipped to Wire3. element Alternator 128 193 128 0 0 1 0 1 neighbor 1.0 Alternator Turbine2 1.0 Alternator2 Turbine2 element Alternator2 193 128 193 0 0 1 0 0 neighbor 1.0 Alternator Alternator2 1.0 Alternator2 Alternator2 self 0.01 Alternator2 1.0 Alternator3 element Alternator3 128 193 128 0 0 1 0 0 neighbor 0.76 Alternator2 Alternator3 1.0 Alternator3 Alternator3 self 0.05 Alternator3 1.0 Alternator neighbor 1.0 Alternator2 Wire3 1.0 Alternator2 Current #Destroys all pipes, even conduit. Just put this in the interior of any pipe and watch it get destroyed. element PipeWrecker 55 55 55 0 0 1 0 1 neighbor 1.0 PipeWrecker Empty 1.0 Empty Empty neighbor 1.0 PipeWrecker Pipe 1.0 PipeWrecker DiePipe neighbor 1.0 PipeWrecker OilPipe 1.0 PipeWrecker DiePipe neighbor 1.0 PipeWrecker MysteryPipe 1.0 PipeWrecker DiePipe neighbor 1.0 PipeWrecker Conduit 1.0 PipeWrecker DiePipe element DiePipe 55 55 55 0 0 1 0 0 neighbor 1.0 DiePipe Pipe 1.0 DiePipe DiePipe neighbor 1.0 DiePipe Pipe2 1.0 DiePipe DiePipe neighbor 1.0 DiePipe Pipe3 1.0 DiePipe DiePipe neighbor 1.0 DiePipe Pipe4 1.0 DiePipe DiePipe neighbor 1.0 DiePipe OilPipe 1.0 DiePipe DiePipe neighbor 1.0 DiePipe OilPipe2 1.0 DiePipe DiePipe neighbor 1.0 DiePipe OilPipe3 1.0 DiePipe DiePipe neighbor 1.0 DiePipe OilPipe4 1.0 DiePipe DiePipe neighbor 1.0 DiePipe MysteryPipe 1.0 DiePipe DiePipe neighbor 1.0 DiePipe MysteryPipe2 1.0 DiePipe DiePipe neighbor 1.0 DiePipe MysteryPipe3 1.0 DiePipe DiePipe neighbor 1.0 DiePipe MysteryPipe4 1.0 DiePipe DiePipe neighbor 1.0 DiePipe Conduit 1.0 DiePipe DiePipe neighbor 1.0 DiePipe Conduit2 1.0 DiePipe DiePipe neighbor 1.0 DiePipe Conduit3 1.0 DiePipe DiePipe neighbor 1.0 DiePipe Conduit4 1.0 DiePipe DiePipe self 0.01 DiePipe 1.0 DiePipe2 element DiePipe2 55 55 55 0 0 1 1.01 0 hotself 98 DiePipe2 self 1.0 DiePipe2 1.0 DiePipe3 element DiePipe3 55 55 55 0 0 1 0 0 neighbor 0.4 DiePipe3 DiePipe2 1.0 DiePipe3 DiePipe3 self 0.001 DiePipe3 1.0 Empty pexplosion DiePipe3 Empty 20 Empty #Converts fire to electricity and electricity to fire causing a chain reaction making fire and electricity come out of the result. element ElectroThermo 255 255 255 0 0 1 0 1 neighbor 1.0 ElectroThermo Fire 1.0 ETF Fire neighbor 1.0 ElectroThermo Electricity 1.0 ETC Electricity element ETF 255 255 255 0 0 1 0 0 neighbor 1.0 ElectroThermo ETF 1.0 ETF ElectroThermo neighbor 1.0 ETF Empty 1.0 Electricity Empty element ETC 255 255 255 0 0 1 0 0 neighbor 1.0 ElectroThermo ETC 1.0 ETC ElectroThermo neighbor 1.0 ETC Empty 1.0 Fire Empty neighbor 1.0 MethaneTower Fire 1.0 MTB Fire element MTB 255 255 255 0 0 1 0 0 self 0.4 MTB 1.0 Fire #Turns the drain off so that it no longer extracts substance from the pipe. element DrainOff 22 22 22 0 0 1 0 1 neighbor 1.0 Drain DrainOff 1.0 DrainOff DrainOff self 0.1 DrainOff 1.0 DrainOff2 element DrainOff2 22 22 22 0 0 1 0 0 self 0.1 DrainOff2 1.0 DrainNot element DrainNot 255 255 255 0 0 1 0 0 #Turns the drain on so that it does extract substance from the pipe again. You can only use this on a drain that is not on. element DrainOn 22 22 22 0 0 1 0 1 neighbor 1.0 DrainOn DrainNot 1.0 DrainOn DrainOn self 0.1 DrainOn 1.0 Drain #Super dynamite. element SuperDynamite 255 0 255 0 0 1 0 1 pexplosion SuperDynamite Fire 6 Nan element Nan 255 255 255 0 0 1 0 0 element Nan2 255 255 255 0 0 1 0 0 element Nan3 255 255 255 0 0 1 0 0 element Nan4 255 255 255 0 0 1 0 0 element Nan5 255 255 255 0 0 1 0 0 element Nan6 255 255 255 0 0 1 0 0 neighbor 1.0 Nan Nan2 1.0 Fire Fire neighbor 1.0 Nan2 Nan3 1.0 Fire Fire neighbor 1.0 Nan3 Nan4 1.0 Fire Fire neighbor 1.0 Nan4 Nan5 1.0 Fire Fire neighbor 1.0 Nan5 Nan6 1.0 Fire Fire explosion Nan Nan2 255 255 explosion Nan2 Nan3 255 255 explosion Nan3 Nan4 255 255 explosion Nan4 Nan5 255 255 explosion Nan5 Nan6 255 255 neighbor 1.0 Nan Empty 1.0 Nan Nan2 neighbor 1.0 Nan2 Empty 1.0 Nan2 Nan3 neighbor 1.0 Nan3 Empty 1.0 Nan3 Nan4 neighbor 1.0 Nan4 Empty 1.0 Nan4 Nan5 neighbor 1.0 Nan5 Empty 1.0 Nan5 Nan6 pexplosion Nan6 Empty 6 Fire neighbor 1.0 Nan Nan3 1.0 Nan Nan2 neighbor 1.0 Nan Nan4 1.0 Nan Nan2 neighbor 1.0 Nan Nan5 1.0 Nan Nan2 neighbor 1.0 Nan Nan6 1.0 Nan Nan2 neighbor 1.0 Nan2 Nan4 1.0 Nan2 Nan3 neighbor 1.0 Nan2 Nan5 1.0 Nan2 Nan3 neighbor 1.0 Nan2 Nan6 1.0 Nan2 Nan3 neighbor 1.0 Nan3 Nan5 1.0 Nan3 Nan4 neighbor 1.0 Nan3 Nan6 1.0 Nan3 Nan4 neighbor 1.0 Nan4 Nan6 1.0 Nan4 Nan5 explosion Nan Nan3 255 255 explosion Nan Nan4 255 255 explosion Nan Nan5 255 255 explosion Nan Nan6 255 255 explosion Nan2 Nan4 255 255 explosion Nan2 Nan5 255 255 explosion Nan2 Nan6 255 255 explosion Nan3 Nan5 255 255 explosion Nan3 Nan6 255 255 explosion Nan4 Nan6 255 255 explosion Nan Empty 255 255 explosion Nan2 Empty 255 255 explosion Nan3 Empty 255 255 explosion Nan4 Empty 255 255 explosion Nan5 Empty 255 255 #Yes. element Dynamite 255 255 0 0 0 1 0 1 neighbor 1.0 Dynamite Fire 1.0 Dynamite2 Fire neighbor 1.0 Dynamite Dynamite2 1.0 Dynamite2 Dynamite2 element Dynamite2 255 255 0 0 0 1 0 0 element Dynamite3 255 255 0 0 0 1 0 0 element Dynamite4 255 255 0 0 0 1 0 0 element Dynamite5 255 255 0 0 0 1 0 0 element Dynamite6 255 255 0 0 0 1 0 0 element Dynamite7 255 255 0 0 0 1 0 0 element Dynamite8 255 255 0 0 0 1 0 0 neighbor 1.0 Dynamite2 Glass 1.0 Glass Dynamite2 neighbor 1.0 Dynamite3 Glass 1.0 Glass Dynamite3 neighbor 1.0 Dynamite4 Glass 1.0 Glass Dynamite4 neighbor 1.0 Dynamite5 Glass 1.0 Glass Dynamite5 neighbor 1.0 Dynamite6 Glass 1.0 Glass Dynamite6 neighbor 1.0 Dynamite7 Glass 1.0 Glass Dynamite7 neighbor 1.0 Dynamite8 Glass 1.0 Glass Dynamite8 neighbor 1.0 Dynamite2 Brick 1.0 Brick Dynamite2 neighbor 1.0 Dynamite3 Brick 1.0 Brick Dynamite3 neighbor 1.0 Dynamite4 Brick 1.0 Brick Dynamite4 neighbor 1.0 Dynamite5 Brick 1.0 Brick Dynamite5 neighbor 1.0 Dynamite6 Brick 1.0 Brick Dynamite6 neighbor 1.0 Dynamite7 Brick 1.0 Brick Dynamite7 neighbor 1.0 Dynamite8 Brick 1.0 Brick Dynamite8 neighbor 1.0 Dynamite2 BrickW 1.0 BrickW Dynamite2 neighbor 1.0 Dynamite3 BrickW 1.0 BrickW Dynamite3 neighbor 1.0 Dynamite4 BrickW 1.0 BrickW Dynamite4 neighbor 1.0 Dynamite5 BrickW 1.0 BrickW Dynamite5 neighbor 1.0 Dynamite6 BrickW 1.0 BrickW Dynamite6 neighbor 1.0 Dynamite7 BrickW 1.0 BrickW Dynamite7 neighbor 1.0 Dynamite8 BrickW 1.0 BrickW Dynamite8 explosion Dynamite2 Glass 255 255 explosion Dynamite3 Glass 255 255 explosion Dynamite4 Glass 255 255 explosion Dynamite5 Glass 255 255 explosion Dynamite6 Glass 255 255 explosion Dynamite7 Glass 255 255 explosion Dynamite8 Glass 255 255 explosion Dynamite2 Brick 255 255 explosion Dynamite3 Brick 255 255 explosion Dynamite4 Brick 255 255 explosion Dynamite5 Brick 255 255 explosion Dynamite6 Brick 255 255 explosion Dynamite7 Brick 255 255 explosion Dynamite8 Brick 255 255 explosion Dynamite2 BrickW 255 255 explosion Dynamite3 BrickW 255 255 explosion Dynamite4 BrickW 255 255 explosion Dynamite5 BrickW 255 255 explosion Dynamite6 BrickW 255 255 explosion Dynamite7 BrickW 255 255 explosion Dynamite8 BrickW 255 255 neighbor 1.0 Dynamite2 Empty 1.0 Dynamite3 Dynamite3 neighbor 1.0 Dynamite3 Empty 1.0 Dynamite4 Dynamite4 neighbor 1.0 Dynamite4 Empty 1.0 Dynamite5 Dynamite5 neighbor 1.0 Dynamite5 Empty 1.0 Dynamite6 Dynamite6 neighbor 1.0 Dynamite6 Empty 1.0 Dynamite7 Dynamite7 neighbor 1.0 Dynamite7 Empty 1.0 Dynamite8 Dynamite8 neighbor 0.01 Dynamite8 Empty 1.0 Dynamite8 Dynamite8 neighbor 1.0 Dynamite2 Dynamite4 1.0 Dynamite2 Dynamite3 neighbor 1.0 Dynamite2 Dynamite5 1.0 Dynamite2 Dynamite3 neighbor 1.0 Dynamite2 Dynamite6 1.0 Dynamite2 Dynamite3 neighbor 1.0 Dynamite2 Dynamite7 1.0 Dynamite2 Dynamite3 neighbor 1.0 Dynamite2 Dynamite8 1.0 Dynamite2 Dynamite3 neighbor 1.0 Dynamite3 Dynamite5 1.0 Dynamite3 Dynamite4 neighbor 1.0 Dynamite3 Dynamite6 1.0 Dynamite3 Dynamite4 neighbor 1.0 Dynamite3 Dynamite7 1.0 Dynamite3 Dynamite4 neighbor 1.0 Dynamite3 Dynamite8 1.0 Dynamite3 Dynamite4 neighbor 1.0 Dynamite4 Dynamite6 1.0 Dynamite4 Dynamite5 neighbor 1.0 Dynamite4 Dynamite7 1.0 Dynamite4 Dynamite5 neighbor 1.0 Dynamite4 Dynamite8 1.0 Dynamite4 Dynamite5 neighbor 1.0 Dynamite5 Dynamite7 1.0 Dynamite5 Dynamite6 neighbor 1.0 Dynamite5 Dynamite8 1.0 Dynamite5 Dynamite6 neighbor 1.0 Dynamite6 Dynamite8 1.0 Dynamite6 Dynamite7 neighbor 0.1 Dynamite2 Fire 1.0 Fire Fire neighbor 0.1 Dynamite3 Fire 1.0 Fire Fire neighbor 0.1 Dynamite4 Fire 1.0 Fire Fire neighbor 0.1 Dynamite5 Fire 1.0 Fire Fire neighbor 0.1 Dynamite6 Fire 1.0 Fire Fire neighbor 0.1 Dynamite7 Fire 1.0 Fire Fire neighbor 0.1 Dynamite8 Fire 1.0 Fire Fire explosion Dynamite2 Fire 255 255 explosion Dynamite3 Fire 255 255 explosion Dynamite4 Fire 255 255 explosion Dynamite5 Fire 255 255 explosion Dynamite6 Fire 255 255 explosion Dynamite7 Fire 255 255 explosion Dynamite8 Fire 255 255 explosion Dynamite Fire 255 255 explosion Dynamite Dynamite 255 255 explosion Dynamite2 Empty 255 255 explosion Dynamite3 Empty 255 255 explosion Dynamite4 Empty 255 255 explosion Dynamite5 Empty 255 255 explosion Dynamite6 Empty 255 255 explosion Dynamite7 Empty 255 255 explosion Dynamite8 Empty 255 255 pexplosion Dynamite8 Empty 6 Fire explosion Dynamite2 Dynamite4 255 255 explosion Dynamite2 Dynamite5 255 255 explosion Dynamite2 Dynamite6 255 255 explosion Dynamite2 Dynamite7 255 255 explosion Dynamite2 Dynamite8 255 255 explosion Dynamite3 Dynamite5 255 255 explosion Dynamite3 Dynamite6 255 255 explosion Dynamite3 Dynamite7 255 255 explosion Dynamite3 Dynamite8 255 255 explosion Dynamite4 Dynamite6 255 255 explosion Dynamite4 Dynamite7 255 255 explosion Dynamite4 Dynamite8 255 255 explosion Dynamite5 Dynamite7 255 255 explosion Dynamite5 Dynamite8 255 255 explosion Dynamite6 Dynamite8 255 255 #Burns the methane. Can also be used as a fuse; just add fire. element MethaneTower 40 90 25 0 0 1 0 1 neighbor 1.0 MethaneTower Methane 1.0 MethaneTower2 Empty neighbor 1.0 MethaneTower MethaneTower2 1.0 MethaneTower2 MethaneTower element MethaneTower2 40 90 25 0 0 1 0 0 neighbor 1.0 MethaneTower2 Empty 1.0 MethaneTower MethaneIgnite neighbor 0.76 MethaneTower MethaneIgnite 1.0 MethaneTower2 Empty element MethaneIgnite 0 0 0 -1 0 1 1.01 0 hotself 98 MethaneIgnite self 1.0 MethaneIgnite 1.0 MethaneBlast element MethaneBlast 0 0 0 0 0 1 0 0 pexplosion MethaneBlast Empty 8 Methane neighbor 0.99 MethaneBlast Empty 1.0 MethaneBlast Fire #Hydrogensulfide. H8Sk10. ...Yep. element Hydrogensulfide 255 255 255 2 3 1 3 1 pexplosion Hydrogensulfide Test 100 Test pexplosion Hydrogensulfide Fire 100 Test element Test 255 0 0 0 0 1 0 0 element Test2 0 255 0 0 0 1 0 0 element Test3 0 0 255 0 0 1 0 0 element Test4 128 128 128 0 0 1 0 0 element Test5 255 255 255 0 0 1 0 0 neighbor 1.0 Test Empty 0.325 Test Test 0.675 Test Test2 neighbor 1.0 Test2 Empty 0.325 Test2 Test2 0.675 Test2 Test3 neighbor 1.0 Test3 Empty 0.325 Test3 Test3 0.675 Test3 Test4 neighbor 1.0 Test4 Empty 0.325 Test4 Test4 0.675 Test4 Test5 pexplosion Test Test3 3 Test neighbor 1.0 Test Test3 1.0 Test Test2 neighbor 1.0 Test Test4 1.0 Test Test2 neighbor 1.0 Test Test5 1.0 Test Test2 neighbor 1.0 Test2 Test4 1.0 Test2 Test3 neighbor 1.0 Test2 Test5 1.0 Test2 Test3 neighbor 1.0 Test3 Test5 1.0 Test3 Test4 pexplosion Test Test4 26 Fire pexplosion Test5 Empty 17 Fire neighbor 1.0 Test Test2 1.0 Test2 Test neighbor 1.0 Test2 Test3 1.0 Test3 Test2 neighbor 1.0 Test3 Test4 1.0 Test4 Test3 neighbor 1.0 Test4 Test5 1.0 Test5 Test4 #Activates compounds in the sludge to make it into methane. element MethaneAct 22 22 22 0 0 1 0 1 neighbor 1.0 MethaneAct Sludge 1.0 MethaneA Empty neighbor 1.0 MethaneAct MethaneA 1.0 MethaneA MethaneAct element MethaneA 22 22 22 0 0 1 0 0 neighbor 1.0 MethaneA Empty 1.0 MethaneAct Methane neighbor 0.76 MethaneAct Methane 1.0 MethaneA Empty element Methane 0 0 0 -1 0 0 0 0 pexplosion Methane Fire 5 MFire1 element MFire1 255 90 0 0 0 1 0 0 pexplosion MFire1 Empty 5 MFire2 pexplosion MFire1 MFire2 2 MFire3 pexplosion MFire2 Empty 2 MFire3 pexplosion MFire3 Empty 2 MFire1 pexplosion MFire1 MFire3 2 MFire1 pexplosion MFire3 MFire2 2 MFire3 pexplosion MFire1 MFire1 5 Fire element MFire2 255 90 0 0 0 1 0 0 element MFire3 255 90 0 0 0 1 0 0 element ??? 255 255 255 2 6 0.5 0 0 element ???? 0 0 0 2 6 1 0 0 self 0.05 ??? 1.0 ???? self 0.05 ???? 1.0 ??? neighbor 1.0 ??? ???? 0.5 ??? ??? 0.5 ???? ???? neighbor 1.0 ??? Sand 1.0 ??? Seed neighbor 1.0 ???? Sand 1.0 ???? Seed element Seed 20 20 20 -1 0 0 0 0 neighbor 1.0 Seed Empty 1.0 Planting Seed element Planting 20 255 20 0 0 1 0 0 neighbor 1.0 Seed Planting 1.0 Planting Planting neighbor 0.01 Planting Empty 1.0 Planting Seed self 0.00005 Planting 1.0 Planting2 self 0.00005 Planting2 1.0 Planting3 element Planting2 20 255 20 0 0 1 0 0 element Planting3 20 255 20 0 0 1 0 0 pexplosion Planting3 Empty 600 NDV1 pexplosion Planting3 Planting 600 NDV1 pexplosion Planting3 Planting2 600 NDV1 pexplosion Planting3 Sand 600 NDV1 element NDV1 0 255 255 0 0 1 1.1 0 hotself -98 NDV1 self 1.0 NDV1 1.0 NDV1 hotcolor NDV1 128 0 128 pexplosion NDV1 Empty 2 Empty neighbor 0.4 NDV1 Empty 1.0 NDV1 Empty pexplosion ??? Salt 430 MXZ1 element MXZ1 128 0 0 0 0 1 1.4 0 hotcolor MXZ1 255 255 0 pexplosion MXZ1 Empty 8 Empty self 0.99 MXZ1 1.0 MXZ2 neighbor 1.0 MXZ2 Empty 1.0 MXZ1 MXZ1 self 0.9 MXZ2 1.0 MXZ1 element MXZ2 128 0 0 0 0 1 0 0 neighbor 1.0 ??? Water 1.0 ????? ????? neighbor 1.0 ???? Water 1.0 ????? ????? neighbor 1.0 ??? ????? 1.0 ????? ????? neighbor 1.0 ???? ????? 1.0 ????? ???? element ????? 255 255 255 0 0 1 1.01 0 hotself 98 ????? hotcolor ????? 0 0 0 self 1.0 ????? 1.0 ?????? element ?????? 55 55 55 0 0 1 0 0 pexplosion ?????? Empty 600 YUN1 element YUN1 0 255 255 0 0 1 0 0 pexplosion YUN1 Empty 9 YUN1 pexplosion YUN1 YUN1 6 YUN2 pexplosion YUN1 YUN2 2 YUN2 pexplosion YUN2 Empty 8 Empty element YUN2 200 255 255 0 0 1 0 0 self 0.05 YUN1 1.0 Empty self 0.05 YUN2 1.0 Empty pexplosion ???? Oil 400 IUQ1 element IUQ1 255 255 0 0 0 1 0 0 pexplosion IUQ1 Empty 80 IUQ2 element IUQ2 255 255 0 0 0 1 0 0 neighbor 1.0 IUQ1 Empty 1.0 Empty Empty explosion IUQ1 Empty 255 255 neighbor 1.0 IUQ1 IUQ2 1.0 IUQ2 IUQ1 explosion IUQ1 IUQ2 255 255 pexplosion IUQ1 IUQ2 3 IUQ1 self 0.01 IUQ1 1.0 Empty explosion IUQ1 IUQ2 255 255 neighbor 0.4 IUQ2 Empty 1.0 Empty Empty #Fluid-Activated Fountain (FAF) only operates when it comes in contact with a substance it will be pumping or that can be pumped. You still need to use a pump and the necessary pipe. element FAF 128 255 0 0 0 1 0 1 neighbor 1.0 FAF Water 1.0 FAFW Empty neighbor 1.0 FAF Sludge 1.0 FAFX Empty neighbor 1.0 FAF Oil 1.0 FAFW Empty neighbor 1.0 FAF ??? 1.0 FAFW Empty element FAFW 128 255 0 0 0 1 0 0 element FAFX 128 255 0 0 0 1 0 0 neighbor 1.0 FAF FAFW 1.0 FAFW FAF neighbor 1.0 FAF FAFX 1.0 FAFX FAF neighbor 1.0 FAFW Pump 1.0 FAF Pump2 neighbor 1.0 FAFX Pump 1.0 FAF Pump3 #Fountanizes. Hook up to a pump that is hooked up to a pipe. element Fountain 255 200 200 0 0 1 0 1 #Activates a certain property within the sludge to make it flammable. element Burner 128 0 0 0 0 1 0 1 neighbor 1.0 Burner Sludge 1.0 Burner SludgeF element SludgeF 166 108 0 20 0 0.5 0.6 0 neighbor 1.0 Sludge SludgeF 1.0 SludgeF Sludge pexplosion SludgeF Fire 50 Firem element Firem 44 44 44 0 0 1 0 0 pexplosion Firem Empty 40 Firen neighbor 1.0 Firem Empty 1.0 Firem Firep neighbor 1.0 Firem Firem 1.0 Firem Firep element Firep 44 44 44 0 0 1 0 0 pexplosion Firep Firem 16 Firem pexplosion Firep Empty 16 Firem pexplosion Firep Firen 4 Firep pexplosion Firep Fireo 16 Firem self 0.05 Firep 1.0 Firem element Firen 88 44 44 0 0 1 0 0 pexplosion Firen Empty 20 Fireo element Fireo 122 44 44 0 0 1 0 0 pexplosion Fireo Empty 4 Fire neighbor 1.0 Fireo Firen 1.0 Firen Fireo pexplosion Fireo Firem 20 Fire #Makes water turn into sludge. element Toxify 44 44 44 2 0 1 0 1 self 0.05 Toxify 1.0 Empty neighbor 1.0 Toxify Water 1.0 Toxify WaterT element WaterT 44 44 44 0 0 1 0 0 neighbor 1.0 WaterT Water 1.0 WaterT WaterT self 0.1 WaterT 1.0 Sludge #Drains substance from a pipe. Works with any pipe, even conduit. element Drain 255 255 255 0 0 1 0 1 neighbor 1.0 Drain ConduitW 1.0 DrainSewage ConduitW neighbor 1.0 Drain OilPipeW 1.0 DrainOil OilPipeW neighbor 1.0 Drain PipeW 1.0 DrainWater PipeW neighbor 1.0 Drain MysteryW 1.0 DrainMystery MysteryW element DrainSewage 255 255 255 0 0 1 1.1 0 element DrainOil 255 255 255 0 0 1 1.1 0 element DrainWater 255 255 255 0 0 1 1.1 0 element DrainMystery 255 255 255 0 0 1 1.1 0 neighbor 1.0 Drain DrainSewage 1.0 DrainSewage DrainSewage neighbor 1.0 Drain DrainOil 1.0 DrainOil DrainOil neighbor 1.0 Drain DrainMystery 1.0 DrainMystery DrainMystery neighbor 1.0 Drain DrainWater 1.0 DrainWater DrainWater hotself 98 DrainSewage hotself 98 DrainOil hotself 98 DrainWater hotself 98 DrainMystery self 1.0 DrainSewage 1.0 DrainSewage2 self 1.0 DrainOil 1.0 DrainOil2 self 1.0 DrainWater 1.0 DrainWater2 self 1.0 DrainMystery 1.0 DrainMystery2 neighbor 1.0 DrainSewage DrainSewage2 1.0 DrainSewage2 DrainSewage2 neighbor 1.0 DrainOil DrainOil2 1.0 DrainOil2 DrainOil2 neighbor 1.0 DrainWater DrainWater2 1.0 DrainWater2 DrainWater2 neighbor 1.0 DrainMystery DrainMystery2 1.0 DrainMystery2 DrainMystery2 element DrainSewage2 255 255 255 0 0 1 0 0 element DrainOil2 255 255 255 0 0 1 0 0 element DrainWater2 255 255 255 0 0 1 0 0 element DrainMystery2 255 255 255 0 0 1 0 0 neighbor 1.0 DrainSewage2 Drain 1.0 Drain DrainSewage2 neighbor 1.0 DrainOil2 Drain 1.0 Drain DrainOil2 neighbor 1.0 DrainWater2 Drain 1.0 Drain DrainWater2 neighbor 1.0 DrainMystery2 Drain 1.0 Drain DrainMystery2 neighbor 1.0 DrainSewage2 Empty 1.0 Drain Sludge neighbor 1.0 DrainOil2 Empty 1.0 Drain Oil neighbor 1.0 DrainWater2 Empty 1.0 Drain Water neighbor 1.0 DrainMystery2 Empty 1.0 Drain ??? element Sludge 64 84 0 20 0 1 0.6 0 neighbor 0.002 Sludge Empty 1.0 Empty Sludge #Turns sewage into pure and fresh water. element Cleanse 0 255 255 0 0 1 0 1 neighbor 1.0 Sludge Cleanse 1.0 Empty CleanseW element CleanseW 0 255 255 0 0 1 0 0 neighbor 1.0 Cleanse CleanseW 1.0 CleanseW Cleanse neighbor 1.0 CleanseW Empty 1.0 Cleanse Water neighbor 1.0 Water Cleanse 1.0 Empty CleanseW #Sewaginagerates. Hook up to a pump just like you would with a fountain and then hook the pump up to a conduit. element Sewage 135 0 175 0 0 1 0 1 self 0.0005 Sewage 1.0 Sewage2 element Sewage2 175 0 135 0 0 1 0 0 neighbor 1.0 Sewage Sewage2 1.0 Sewage2 Sewage neighbor 1.0 Sewage2 Pump 1.0 Sewage Pump3 element Pump3 255 255 0 0 0 1 0 0 neighbor 1.0 Pump3 Pump 1.0 Pump Pump3 neighbor 1.0 Pump3 Conduit 1.0 Pump ConduitW element ConduitW 0 255 0 0 0 1 0 0 neighbor 1.0 Conduit ConduitW 1.0 ConduitW ConduitW self 0.01 ConduitW 1.0 ConduitC element ConduitC 128 128 0 0 0 1 0 0 neighbor 0.76 ConduitW ConduitC 1.0 ConduitC ConduitC self 0.05 ConduitC 1.0 Conduit #Pumpinates. Hook up to a pipe, so it touches the inside. When it receives energy from the fountain, it will make this pump the substance into the pipe, depending on what kind you are using. element Pump 200 255 200 0 0 1 0 1 self 0.0005 Fountain 1.0 Fountain2 element Fountain2 255 0 255 0 0 1 0 0 neighbor 1.0 Fountain Fountain2 1.0 Fountain2 Fountain neighbor 1.0 Fountain2 Pump 1.0 Fountain Pump2 element Pump2 0 255 255 0 0 1 0 0 neighbor 1.0 Pump Pump2 1.0 Pump2 Pump neighbor 1.0 Pump2 Pipe 1.0 Pump PipeW element PipeW 20 20 255 0 0 1 0 0 neighbor 1.0 Pipe PipeW 1.0 PipeW PipeW self 0.01 PipeW 1.0 PipeC element PipeC 193 193 193 0 0 1 0 0 neighbor 0.76 PipeW PipeC 1.0 PipeC PipeC self 0.05 PipeC 1.0 Pipe neighbor 1.0 Pump2 OilPipe 1.0 Pump OilPipeW element OilPipeW 255 255 255 0 0 1 0 0 neighbor 1.0 OilPipe OilPipeW 1.0 OilPipeW OilPipeW self 0.01 OilPipeW 1.0 OilPipeC element OilPipeC 128 0 0 0 0 1 0 0 neighbor 0.76 OilPipeW OilPipeC 1.0 OilPipeC OilPipeC self 0.05 OilPipeC 1.0 OilPipe neighbor 1.0 Pump2 MysteryPipe 1.0 Pump2 MysteryW element MysteryW 255 0 0 0 0 1 0 0 neighbor 1.0 MysteryPipe MysteryW 1.0 MysteryW MysteryW self 0.01 MysteryW 1.0 MysteryC element MysteryC 255 0 255 0 0 1 0 0 neighbor 0.76 MysteryW MysteryC 1.0 MysteryC MysteryC self 0.05 MysteryC 1.0 MysteryPipe #A pipe that accepts only water but changes the water chemically due to the material that it is made out of... The resulting water has very strange properties. element MysteryPipe 255 0 255 0 0 1 0 1 element MysteryPipe2 193 64 193 0 0 1 0 0 element MysteryPipe3 128 128 128 0 0 1 0 0 element MysteryPipe4 64 193 64 0 0 1 0 0 neighbor 1.0 MysteryPipe Empty 1.0 MysteryPipe MysteryPipe2 neighbor 1.0 MysteryPipe2 Empty 1.0 MysteryPipe2 MysteryPipe3 neighbor 1.0 MysteryPipe3 Empty 1.0 MysteryPipe3 MysteryPipe4 neighbor 1.0 MysteryPipe MysteryPipe3 1.0 MysteryPipe MysteryPipe2 neighbor 1.0 MysteryPipe MysteryPipe4 1.0 MysteryPipe MysteryPipe2 neighbor 1.0 MysteryPipe2 MysteryPipe4 1.0 MysteryPipe2 MysteryPipe3 #Pipe for oil only. element OilPipe 128 0 0 0 0 1 0 1 element OilPipe2 128 64 0 0 0 1 0 0 element OilPipe3 128 64 32 0 0 1 0 0 element OilPipe4 193 93 64 0 0 1 0 0 neighbor 1.0 OilPipe Empty 1.0 OilPipe OilPipe2 neighbor 1.0 OilPipe2 Empty 1.0 OilPipe2 OilPipe3 neighbor 1.0 OilPipe3 Empty 1.0 OilPipe3 OilPipe4 neighbor 1.0 OilPipe OilPipe3 1.0 OilPipe OilPipe2 neighbor 1.0 OilPipe OilPipe4 1.0 OilPipe OilPipe2 neighbor 1.0 OilPipe2 OilPipe4 1.0 OilPipe2 OilPipe3 #A very large pipe that carries all kinds of waste. Pipes carries water. You must use Sewage equipped to Pump instead of Fountain in order for this to work. element Conduit 128 128 0 0 0 1 0 1 element Conduit2 193 193 0 0 0 1 0 0 element Conduit3 255 255 64 0 0 1 0 0 element Conduit4 255 255 255 0 0 1 0 0 neighbor 1.0 Conduit Empty 1.0 Conduit Conduit2 neighbor 1.0 Conduit2 Empty 1.0 Conduit2 Conduit3 neighbor 1.0 Conduit3 Empty 1.0 Conduit3 Conduit4 neighbor 1.0 Conduit Conduit3 1.0 Conduit Conduit2 neighbor 1.0 Conduit Conduit4 1.0 Conduit Conduit2 neighbor 1.0 Conduit2 Conduit4 1.0 Conduit2 Conduit3 #Regular pipe. It only carries water. Conduit carries sewage. element Pipe 193 193 193 0 0 1 0 1 neighbor 1.0 Pipe Empty 1.0 Pipe Pipe2 element Pipe2 255 0 128 0 0 1 0 0 neighbor 1.0 Pipe2 Empty 1.0 Pipe2 Pipe3 element Pipe3 0 255 255 0 0 1 0 0 neighbor 1.0 Pipe3 Empty 1.0 Pipe3 Pipe4 element Pipe4 128 255 255 0 0 1 0 0 neighbor 1.0 Pipe Pipe3 1.0 Pipe Pipe2 neighbor 1.0 Pipe Pipe4 1.0 Pipe Pipe2 neighbor 1.0 Pipe2 Pipe4 1.0 Pipe2 Pipe3 #Eeelecktrisitee. element Electricity 255 255 33 0 0 1 0 1 self 0.2 Electricity 1.0 Empty neighbor 1.0 Electricity Empty 0.49 Electricity Electricity 0.51 Empty Empty #Just like in Hidden Desert, perhaps better. I don't think you'll notice the difference. element OutputTransformer 255 128 255 0 0 1 0 1 neighbor 1.0 OutputTransformer Electricity 1.0 Sbom Electricity neighbor 1.0 OutputTransformer Current 1.0 Sbom Current element Sbomm 255 128 255 0 0 1 0 0 self 0.0095 Sbom 1.0 Sbomm pexplosion Sbomm Empty 20 Electricity element Sbom 255 128 255 0 0 1 0 0 #Personally, I think this is my single best element ever created. It's a very realistic explsion. De ja vu, yes? I love this element... element InputTransformer 0 128 193 0 0 5 0 1 neighbor 1.0 InputTransformer Electricity 1.0 IPT Electricity neighbor 1.0 InputTransformer Current 1.0 IPT Current element IPT 0 127 193 0 0 5 0 0 self 0.063 IPT 1.0 IPT2 element IPT2 0 2 1 0 0 5 0 0 neighbor 1.0 IPT2 Empty 1.0 IPT3 IPT2 self 0.01 IPT2 1.0 IPT3 self 0.02 IPT3 1.0 IPT4 element IPT3 4 0 0 0 0 5 0 0 element IPT4 2 2 2 0 0 5 0 0 self 0.001 IPT4 1.0 IPT5 pexplosion IPT4 IPT5 4 IPT5 element IPT5 8 0 0 0 0 5 0 0 self 0.7 IPT5 1.0 Electricity #Carries electricity through it while the wire gets destroyed. element Wire1 193 193 193 0 0 1 0 1 pexplosion Wire1 Electricity 4 Electricity pexplosion Wire1 Current 4 Electricity #Carries electricity through it while the wire slowly turns into a continuous source for electricity. element Wire2 192 192 192 0 0 1 0 1 neighbor 1.0 Wire2 Electricity 1.0 Wire2! Electricity neighbor 1.0 Wire2 Current 1.0 Wire2! Current neighbor 0.01 Wire2 Wire2! 1.0 Wire2! Wire2 self 0.3 Wire2! 1.0 Wire2 element Wire2! 191 191 191 0 0 1 0 0 neighbor 1.0 Wire2! Empty 1.0 Wire2! Electricity #Carries an electrical current through it that leaves the wire completly unscaved. element Wire3 90 90 90 0 0 1 0 1 neighbor 1.0 Wire3 Electricity 1.0 Current Electricity element Current 255 255 1 0 0 1 0 0 neighbor 0.5 Wire3 Current 1.0 Current Current self 0.01 Current 1.0 Static neighbor 0.35 Static Current 1.0 Static Static self 0.05 Static 1.0 Wire3 element Static 89 89 89 0 0 1 0 0 #All who played Hidden Desert and my Electricity Mod for ES4 know what microfarads are and what they do in my mods. I'm not going to waste my time, although it would be shorter than this explanation element Microfarads 100 100 100 200 0 1 0.5 1 neighbor 1.0 Microfarads Electricity 1.0 Electricity Electricity neighbor 1.0 Microfarads Current 1.0 Electricity Current #PICOFARADS! One million microfarads equals one picofarad, obviously this means this will be a bigger electrical surge, moron! element Picofarads 128 255 0 200 1 1 0.5 1 pexplosion Picofarads Electricity 20 Electricity pexplosion Picofarads Current 20 Electricity #Spreads electricity around. element Sparks 255 255 0 -900 0 1 0 1 neighbor 1.0 Sparks Empty 1.0 Electricity Sparks neighbor 1.0 Electricity Sparks 1.0 Sparks Electricity self 0.005 Sparks 1.0 Electricity #When this touches electricity, it lets loose a massive amount of sparks. element SparkTube 160 160 100 0 4 1 0.8975 1 pexplosion SparkTube Electricity 20 Sparks pexplosion Sparks SparkTube 20 Sparks pexplosion SparkTube Current 20 Sparks #CRAZY ZAPPER! Just add electricity. element CrazyZapper 193 64 0 0 0 1 0 1 neighbor 1.0 CrazyZapper Electricity 1.0 ElectricityR ElectricityR neighbor 1.0 CrazyZapper Current 1.0 ElectricityR Current neighbor 1.0 CrazyZapper ElectricityR 1.0 ElectricityR ElectricityR neighbor 1.0 ElectricityR Empty 1.0 ElectricityW ElectricityW explosion ElectricityR Empty 255 255 neighbor 1.0 ElectricityW Empty 1.0 ElectricityZ ElectricityZ explosion ElectricityW Empty 255 255 neighbor 1.0 ElectricityZ Empty 0.35 ElekBomb ElectricityZ 0.65 ElectricityZ ElectricityZ self 0.001 ElectricityZ 1.0 ElekBomb neighbor 1.0 ElectricityR Glass 1.0 Glass ElectricityR neighbor 1.0 ElectricityW Glass 1.0 Glass ElectricityW neighbor 1.0 ElectricityZ Glass 1.0 Glass ElectricityZ pexplosion ElekBomb Glass 4 Electricity explosion ElectricityR Glass 255 255 explosion ElectricityW Glass 255 255 explosion ElectricityZ Glass 255 255 explosion ElectricityZ Empty 255 255 pexplosion ElectricityR ElectricityW 4 ElectricityW pexplosion ElectricityW ElectricityZ 4 ElectricityZ pexplosion ElectricityZ ElekBomb 4 ElekBomb pexplosion ElekBomb Electricity 4 Electricity pexplosion ElekBomb ElekBomb 4 Electricity pexplosion ElekBomb Empty 4 Electricity element ElectricityR 255 255 20 0 0 1 0 0 element ElectricityW 255 255 20 0 0 1 0 0 element ElectricityZ 255 255 20 0 0 1 0 0 element ElekBomb 255 255 25 0 0 1 0 0 explosion CrazyZapper ElectricityR 255 255 #Surge of electricity. Add electricity to make it work. element Surge 200 125 30 200 0 1 0.5 1 pexplosion Surge Electricity 250 Firex pexplosion Surge Current 250 Firex self 0.2 Firex 1.0 Firet pexplosion Firex Firet 100 Fired element Firex 255 255 11 -0.7 0.7 1 0 0 self 0.2 Firet 1.0 Empty element Firet 255 255 12 -0.7 0.7 1 0 0 pexplosion Fired Empty 70 Firee pexplosion Firee Empty 30 Firef element Fired 255 255 13 -0.7 0.7 1 0 0 element Firee 255 255 14 -0.7 0.7 1 0 0 element Firef 255 255 15 -0.7 0.7 1 0 0 self 0.3 Fired 1.0 Empty self 0.3 Firee 1.0 Empty self 0.3 Firef 1.0 Electricity #When this powder is charged, it releases electrifying missiles that destroy Wall and spread electricity. Think of it as an electrical Owko. element Missiles 228 174 12 2 3 1 1 1 neighbor 1.0 Missiles Electricity 1.0 M1 Electricity neighbor 1.0 Missiles Current 1.0 M1 Current neighbor 1.0 Missiles M1 1.0 M1 M1 element M1 178 124 0 2 3 1 0.5 0 self 0.005 M2 1.0 M3 neighbor 0.01 M1 Empty 0.4 M2 M2 0.6 Empty Empty element M2 255 255 255 -1000 0 1 0 0 neighbor 1.0 M2 Missiles 1.0 M2 Electricity neighbor 1.0 M3 Missiles 1.0 M3 Electricity neighbor 0.05 M2 Empty 0.7 M2 M3 0.3 M2 Electricity element M3 128 0 0 0 0 1 0 0 neighbor 1.0 M3 Empty 1.0 Empty M3 self 0.05 M3 1.0 Empty neighbor 1.0 M2 Glass 1.0 Empty Empty pexplosion M2 Glass 4 Empty #Works with Wire3. The first time the current hits it, it does nothing, but it allows a current to move pass the second time around. element Relay 64 128 255 0 0 1 0 1 neighbor 1.0 Relay Current 1.0 Relait Current element Relait 255 255 255 0 0 1 0 0 neighbor 1.0 Relay Relait 1.0 Relait Relait neighbor 1.0 Relait Current 1.0 Relait Static self 0.03 Relait 1.0 Wire3 #T... T... Torch. element Torch 128 0 0 0 0 1 0 1 neighbor 1.0 Torch Empty 1.0 Torch Fire #Gets rid of all fire and all torches. element Extinguisher 128 128 128 2 0 1 0 1 neighbor 1.0 Extinguisher Fire 1.0 Extinguisher ExtFoam element ExtFoam 255 255 255 0 0 1 0 0 pexplosion ExtFoam Fire 3 ExtFoam self 0.05 ExtFoam 1.0 Empty #Gets rid of all salt from saltwater and turns it into pure water. element Desalination 255 255 255 0 0 1 0 1 neighbor 1.0 Desalination Saltwater 1.0 DesalD Empty element DesalD 255 255 255 0 0 1 0 0 neighbor 1.0 Desalination DesalD 1.0 DesalD Desalination neighbor 1.0 DesalD Empty 1.0 Desalination Water #When you draw it, the grenade makes pins. You have to set the pins on fire in order to set off the grenade. Setting the grenade on fire and not the pins won't make it work. element Grenade 205 179 139 0 0 1 1.01 1 element pin 240 255 255 0 0 1 0 0 element Pin 241 255 255 0 0 1 0 0 element BurnPin 255 255 10 0 0 1 0 0 hotcolor Grenade 224 238 224 neighbor 0.001 Grenade Empty 1.0 Grenade pin neighbor 0.65 pin Empty 1.0 Pin pin self 0.01 pin 1.0 Pin neighbor 0.01 pin pin 1.0 Empty pin neighbor 1.0 Pin Fire 1.0 BurnPin BurnPin neighbor 1.0 BurnPin Pin 1.0 BurnPin BurnPin neighbor 1.0 BurnPin Empty 1.0 BurnPin Fire self 0.05 BurnPin 1.0 Fire neighbor 1.0 Grenade BurnPin 1.0 GRade BurnPin element GRade 238 213 210 0 0 1 0 0 pexplosion GRade Grenade 305 GRade2 pexplosion GRade GRade2 35 GRade2 element GRade2 238 213 211 0 0 1 0 0 pexplosion GRade2 Empty 3 Fire self 0.001 GRade2 0.92 Fire 0.18 GRade self 0.1 GRade 1.0 GRade2 neighbor 1.0 GRade2 Fire 1.0 Fire GRade2 #Blast timer. It is a solid that will chage once you use fire on it. Then, it will start to heat up and once it approaches a certain degree, it will explode. element BlastBomb 205 186 150 0 0 2 0 1 neighbor 1.0 BlastBomb Fire 1.0 BB1 Fire neighbor 1.0 BB1 BlastBomb 1.0 BB1 BB1 self 0.1 BB1 1.0 BB2 element BB1 122 123 124 0 0 2 0 0 element BB2 205 187 151 0 0 2 1.01 0 hotself 98 BB2 self 0.001 BB2 1.0 BB3 pexplosion BB3 BB2 200 BB3 pexplosion BB3 Empty 80 BB4 pexplosion BB4 Empty 4 Fire element BB3 238 154 0 0 0 1 0 0 element BB4 205 79 57 0 0 1 0 0 #Napalm. An even smaller explosion that is like TNT. element Napalm 255 193 0 3 2 1 0.5 1 pexplosion Napalm Fire 27 Firescape #Trinitrotoluene. A yellow colored solid explosive. When you set it on fire, it explodes just like PETN, but smaller. element TNT 238 238 0 0 0 1 0 1 pexplosion TNT Fire 36 Firescape element Firescape 0 0 7 0 0 1 0 0 neighbor 1.0 Firescape Empty 1.0 Fire Firescape self 0.05 Firescape 1.0 DF pexplosion Firescape DF 10 Fire pexplosion DF Fire 5 Firescape element DF 0 7 6 0 0 1 0 0 self 0.05 DF 1.0 Empty #Pretty much a stronger, more dramatic explosive than the TNT element. PETN stands for pentaerythritol tetranitrate, and is one of the strongest high explosives known. element PETN 100 149 237 0 0 1 0 1 pexplosion PETN Fire 275 Firescape #Glass. Shockwaves from TNT, napalm, and PETN explosions make it crumble. element Glass 255 255 255 0 0 1 0.8 1 hotcolor Glass 0 0 0 neighbor 1.0 Glass Firescape 1.0 CrumbleGlass Firescape neighbor 1.0 Glass DF 1.0 CrumbleGlass DF element CrumbleGlass 255 255 255 0 0 1 0 0 neighbor 1.0 CrumbleGlass Glass 0.5 Empty CrumbleGlass 0.5 CrumbleGlass CrumbleGlass self 0.05 CrumbleGlass 1.0 Empty #Brick. Resistant to shockwaves from explosions, resistant to heat, and has a density of 2. element Brick 200 0 0 0 0 2 0 1 neighbor 1.0 Brick Empty 0.25 Brick Brick 0.75 Brick BrickW element BrickW 255 255 255 0 0 2 0 0 #Fire. element Fire 255 0 0 -1250 0 1 8 1 self 0.12 Fire 1.0 Empty #Automatically clears the screen. element Refresh 109 209 30 0 0 1 0 1 pexplosion Refresh Refresh 1700 Empty pexplosion Refresh Empty 1700 Empty self 0.05 Refresh 1.0 Empty #Slowly makes brick grow. element Cement 155 155 155 2 3 1 0.8 1 neighbor 0.01 Cement Brick 1.0 Brick Brick neighbor 0.01 Cement BrickW 1.0 Brick Brick #Water. This will be needed a lot in this mod. Heat it up to make steam, salt to make saltwater, on plant to make it grow... element Water 20 20 255 2 3 0.88 0.8 1 neighbor 0.009 Water Empty 1.0 Empty Water neighbor 1.0 Water Plant 1.0 Plant Plant neighbor 0.009 Water Fire 1.0 Steam Fire element Steam 0 128 128 -1 0 0.7 0 0 self 0.036 Steam 0.8 Empty 0.2 Water hotself 90 Water self 0.036 Water 0.8 Water 0.2 Steam hotcolor Water 255 255 255 #Oil. Not really needed for much. New burning formula for the Oil. element Oil 128 64 0 2 3 0.86 1 1 neighbor 1.0 Oil Fire 1.0 BurningOil Fire hotself 90 Oil self 1.0 Oil 1.0 BurningOil neighbor 1.0 Oil BurningOil 1.0 BurningOil BurningOil element BurningOil 128 64 0 20 0 1.1 0 0 neighbor 1.0 BurningOil Empty 1.0 BurningOil Fire neighbor 1.0 BurningOil BrickW 1.0 Fire BrickW neighbor 1.0 BurningOil Brick 1.0 Fire Brick neighbor 1.0 BurningOil Glass 1.0 Fire Glass neighbor 1.0 BurningOil Water 1.0 Fire Water neighbor 1.0 BurningOil Cement 1.0 Fire Cement neighbor 1.0 BurningOil Sand 1.0 Fire Sand self 0.09 BurningOil 1.0 Fire #Salt isn't really needed much except for spicing up sewage. element Salt 255 255 255 2.25 3.25 0.92 0.625 1 hotself 98 Salt self 1.0 Salt 1.0 Fire neighbor 1.0 Salt Water 0.15 Saltwater Saltwater 0.85 Saltwater Water neighbor 0.2 Salt Saltwater 1.0 Saltwater Saltwater element Saltwater 128 128 255 2 3 0.91 0.54 0 hotself 98 Saltwater self 1.0 Saltwater 1.0 Salt #Sand! Sand clogs up pipes and destroys spouts. Try putting ??? on it; same with oil, water, and salt. element Sand 238 204 128 2 3 0.96 0.84 1 neighbor 1.0 Sand Spout 1.0 Sand Empty #Constant source for water. element Spout 0 255 255 0 0 1 0 1 neighbor 0.036 Spout Empty 1.0 Spout Water #Constant source for oil. element Well 64 32 0 0 0 1 0 1 neighbor 0.036 Well Empty 1.0 Well Oil #Constant source for salt. element Saline 193 193 193 0 0 1 0 1 neighbor 0.036 Saline Empty 1.0 Saline Salt #Constant source for sand. element Desert 119 102 64 0 0 1 0 1 neighbor 0.036 Desert Empty 1.0 Desert Sand #Plant! Grows with water, dies with salt and fire. element Plant 0 255 0 0 0 1 0 1 neighbor 1.0 Plant Water 1.0 Plant Plant pexplosion Plant Fire 4 Fire neighbor 1.0 Salt Plant 0.95 Salt Empty 0.05 Salt Salt #OilPump! Grows with oil, dies with water and fire. element OilPump 193 93 0 0 0 1 0 1 neighbor 1.0 OilPump Oil 1.0 OilPump OilPump pexplosion OilPump Fire 4 Fire neighbor 1.0 Water OilPump 0.95 Water Empty 0.05 Water Water #Drought... Grows with sand, dies with oil and fire. element Drought 255 90 0 0 0 1 0 1 neighbor 1.0 Drought Sand 1.0 Drought Drought pexplosion Drought Fire 4 Fire neighbor 1.0 Oil Drought 0.95 Oil Empty 0.05 Oil Oil #Crystal. Grows with salt, dies with sand and fire. element Crystal 64 64 64 0 0 1 0 1 neighbor 1.0 Crystal Salt 1.0 Crystal Crystal pexplosion Crystal Fire 4 Fire neighbor 1.0 Sand Crystal 0.95 Sand Empty 0.05 Sand Sand
