User:Zanzarina/Racing Mod
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Another mod finished in just a day by Zanzarina, the tenth of his mods. December 7, 2007. This is a simple experiment with a track, four cars, and obstacles. A brief explanation of everything is below.
How to set up the race: Make four tracks that do not touch each other, each with different lengths, turns, and things like that. Please use only pen size 4 when making the tracks. At the beginning of each track, put the car docks, there are four of them. Red, green, blue, and yellow. You only need a small line. Connect all the ends of each track with the End element, which acts as the finish line. Now pause the game and put a dot of Start (it should be pink) on each car dock. To help make the race more fair, you should make all of the car docks the same length. Unpause the game and you should start seeing signals on the tracks moving. Those are the cars. Whichever car teaches the end first triggers a firework in the color of that car, signaling a victory.
Obstacles
Trap: A trap which breaks up the track and gives the car moving through it only a 50% chance of making it passed the trap. You will notice the part where the trap once was has a few dots left. That is roughly 50% of the trap drawn.
TurboBoost: A car will move incredibly fast through this area.
Bomb: This is meant to be attached to the SIDE OF A TRACK and not completely intersecting a track. The car is meant to drive past it without any problem, but it sends out little cyan colored bombs that explode at different times. Their objective is to either impair another car's chances for winning or reach a later part of the track of the car that activated it and decrease its chances.
Switcher: A weird one indeed. Turns a red car passing through it into a blue one, a blue into a green, a green into a yellow, and a yellow into a red.
Spread: Spreads a car with an explosion line so that it may jump from track to track and continue it's journey, even though the two tracks were not connected.
SIDENOTE: Please notice that I made a primitive boiling water and sand. Just put a little bit of water in a "pan" of wall and put fire underneath, and do the same with sand.
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, File subversion 2 #Racing Mini-Mod by pyromaniac. #Started December 7, 2007. #Finished December 7, 2007. #Created by pyromaniac. group Basics Empty Wall Water Sand Oil Salt Fire Wood Metal Torch TemTorch group Racing Empty Wall Track Trap TurboBoost Delay End RedS BlueS GreenS YellowS Start Bomb Switcher Spread #The background, it does nothing. element Empty 0 0 0 0 0 1 0 1 #Track for the race cars. Simply make four separate tracks that do not touch each other, each one having a different dock and have an end to each track! All four ends must touch. element Track 70 70 70 0 0 1 0 1 #Spreads wqhatever car touched this around, possibly making it easier for the car because it could have skipped a lot of track. element Spread 100 100 100 0 0 1 0 1 neighbor 1.0 Spread Redcar1 1.0 Redcar1 Redcar1 neighbor 1.0 Spread Bluecar1 1.0 Bluecar1 Bluecar1 neighbor 1.0 Spread Greencar1 1.0 Greencar1 Greencar1 neighbor 1.0 Spread Yellowcar1 1.0 Yellowcar1 Yellowcar1 explosion Spread Redcar1 255 255 explosion Spread Bluecar1 255 255 explosion Spread Greencar1 255 255 explosion Spread Yellowcar1 255 255 #Switches the color of the car! Completely block part of the track with this, and watch the red car change into blue, blue into green, green into yellow, or yellow into red! element Switcher 128 255 0 0 0 1 0 1 neighbor 1.0 Switcher Redcar1 1.0 SwitcherRB Redcar1 neighbor 1.0 SwitcherRB Switcher 1.0 SwitcherRB SwitcherRB element SwitcherRB 255 255 255 0 0 1 0 0 neighbor 1.0 SwitcherRB Track 1.0 SwitcherRB Bluecar1 self 0.001 SwitcherRB 1.0 Track neighbor 1.0 Switcher Bluecar1 1.0 SwitcherBG Bluecar1 neighbor 1.0 SwitcherBG Switcher 1.0 SwitcherBG SwitcherBG element SwitcherBG 255 255 255 0 0 1 0 0 neighbor 1.0 SwitcherBG Track 1.0 SwitcherBG Greencar1 self 0.001 SwitcherBG 1.0 Track neighbor 1.0 Switcher Greencar1 1.0 SwitcherGY Greencar1 neighbor 1.0 SwitcherGY Switcher 1.0 SwitcherGY SwitcherGY element SwitcherGY 255 255 255 0 0 1 0 0 neighbor 1.0 SwitcherGY Track 1.0 SwitcherGY Yellowcar1 self 0.001 SwitcherGY 1.0 Track neighbor 1.0 Switcher Yellowcar1 1.0 SwitcherYR Yellowcar1 neighbor 1.0 SwitcherYR Switcher 1.0 SwitcherYR SwitcherYR element SwitcherYR 255 255 255 0 0 1 0 0 neighbor 1.0 SwitcherYR Track 1.0 SwitcherYR Redcar1 self 0.001 SwitcherYR 1.0 Track pexplosion SwitcherRB Switcher 3 SwitcherRB pexplosion SwitcherBG Switcher 3 SwitcherBG pexplosion SwitcherGY Switcher 3 SwitcherGY pexplosion SwitcherYR Switcher 3 SwitcherYR #Attach to the side of the track. Once a car touches it, this turns into a dust that starts to explode. element Bomb 0 255 255 0 0 1 0 1 neighbor 1.0 Bomb Yellowcar1 1.0 Bomb2 Yellowcar1 neighbor 1.0 Bomb Redcar1 1.0 Bomb2 Redcar1 neighbor 1.0 Bomb Bluecar1 1.0 Bomb2 Bluecar1 neighbor 1.0 Bomb Greencar1 1.0 Bomb2 Greencar1 element Bomb2 0 200 200 0 0 1 0 0 neighbor 1.0 Bomb2 Bomb 1.0 Bomb2 Bomb2 neighbor 1.0 Bomb2 Empty 1.0 Empty Bomb2 self 0.0002 Bomb2 1.0 Bomb3 element Bomb3 5 5 5 0 0 1 0 0 pexplosion Bomb3 Empty 7 Fire pexplosion Bomb3 Bomb3 7 Fire pexplosion Bomb3 Bomb2 7 Fire pexplosion Bomb3 Fire 7 Fire neighbor 1.0 Bomb3 Empty 1.0 Empty Bomb3 #Only a 50% chance of the car surviving this trap... Ok, pretty good chance of surviving, but every now and then... no. element Trap 128 0 128 0 0 1 0 1 neighbor 1.0 Trap Redcar1 1.0 Trap2Red Trap pexplosion Trap Trap2Red 10 Trap2Red self 0.65 Trap2Red 0.8 Empty 0.2 Redcar1 element Trap2Red 129 0 129 0 0 1 0 0 neighbor 1.0 Trap Bluecar1 1.0 Trap2Blue Trap pexplosion Trap Trap2Blue 10 Trap2Blue self 0.65 Trap2Blue 0.8 Empty 0.2 Bluecar1 element Trap2Blue 129 0 129 0 0 1 0 0 neighbor 1.0 Trap Yellowcar1 1.0 Trap2Yellow Trap pexplosion Trap Trap2Yellow 10 Trap2Yellow self 0.65 Trap2Yellow 0.8 Empty 0.2 Yellowcar1 element Trap2Yellow 129 0 129 0 0 1 0 0 neighbor 1.0 Trap Greencar1 1.0 Trap2Green Trap pexplosion Trap Trap2Green 10 Trap2Green self 0.65 Trap2Green 0.8 Empty 0.2 Greencar1 element Trap2Green 129 0 129 0 0 1 0 0 #Put little traces of this in the track to make the car go momentarily faster! This way, track distance doesn't always determine the winner... element TurboBoost 200 200 200 0 0 1 0 1 pexplosion TurboBoost Yellowcar1 6 Yellowcar1 pexplosion TurboBoost Bluecar1 6 Bluecar1 pexplosion TurboBoost Greencar1 6 Greencar1 pexplosion TurboBoost Redcar1 6 Redcar1 #Slows the car down! element Delay 255 128 10 0 0 1 0 1 neighbor 1.0 Delay Yellowcar1 1.0 DelayYellow Yellowcar1 neighbor 0.075 Delay DelayYellow 1.0 DelayYellow DelayYellow element DelayYellow 255 128 5 0 0 1 0 0 self 0.0005 DelayYellow 1.0 Yellowcar1 neighbor 1.0 Delay Redcar1 1.0 DelayRed Redcar1 neighbor 0.075 Delay DelayRed 1.0 DelayRed DelayRed element DelayRed 255 128 5 0 0 1 0 0 self 0.0005 DelayRed 1.0 Redcar1 neighbor 1.0 Delay Bluecar1 1.0 DelayBlue Bluecar1 neighbor 0.075 Delay DelayBlue 1.0 DelayBlue DelayBlue element DelayBlue 255 128 5 0 0 1 0 0 self 0.0005 DelayBlue 1.0 Bluecar1 neighbor 1.0 Delay Greencar1 1.0 DelayGreen Greencar1 neighbor 0.075 Delay DelayGreen 1.0 DelayGreen DelayGreen element DelayGreen 255 128 5 0 0 1 0 0 self 0.0005 DelayGreen 1.0 Greencar1 #Activates all of the car docks, opening the door so the car zooms out. To make it a fair race y'all have ta pause the game, put start on all of them, then unpause. element Start 255 10 255 0 0 1 0 1 neighbor 0.12 Start Empty 1.0 Empty Empty self 0.0007 Start 1.0 Empty #When the first car reaches this, obviously... that car wins the race. element End 255 255 255 0 0 1 0 1 #Starting dock for the red car, pause the game, put start on all four of the docks, and unpause for them to all zoom off. element RedS 128 10 10 0 0 1 0 1 neighbor 1.0 RedS Start 1.0 ActiveRed Start neighbor 1.0 ActiveRed RedS 1.0 ActiveRed ActiveRed element ActiveRed 128 10 10 0 0 1 1.01 0 hotcolor ActiveRed 255 10 10 hotself 98 ActiveRed self 0.99 ActiveRed 1.0 ActiveRed neighbor 1.0 ActiveRed Track 1.0 Deactivered Redcar1 neighbor 1.0 Deactivered ActiveRed 1.0 Deactivered Deactivered element Deactivered 128 14 14 0 0 1 0 0 self 0.01 Deactivered 1.0 Empty element Redcar1 255 10 10 0 0 1 0 0 neighbor 1.0 Redcar1 Track 1.0 Redcar1 Redcar1 self 0.001 Redcar1 1.0 Redcar2 element Redcar2 71 71 71 0 0 1 0 0 neighbor 0.7 Redcar2 Redcar1 1.0 Redcar2 Redcar2 self 0.01 Redcar2 1.0 Track neighbor 1.0 Redcar1 End 1.0 Redcar1 Redwin element Redwin 255 10 10 0 0 1 0 0 pexplosion Redwin Track 10 Redwin pexplosion Redwin Redcar1 10 Redwin pexplosion Redwin End 10 Redwin pexplosion Redwin Redcar2 10 Redwin neighbor 1.0 Redwin Redwin 1.0 Redwin2 Redwin2 explosion Redwin Redwin 255 255 element Redwin2 255 11 11 0 0 1 0 0 neighbor 1.0 Redwin2 Empty 1.0 Empty Redwin2 neighbor 1.0 Redwin2 Track 1.0 Redwin2 Redwin neighbor 1.0 Redwin3 Track 1.0 Redwin3 Redwin neighbor 0.01 Redwin Empty 1.0 Redwin Redwin neighbor 1.0 Redwin2 Delay 1.0 Redwin2 Redwin neighbor 1.0 Redwin2 DelayRed 1.0 Redwin2 Redwin neighbor 1.0 Redwin2 DelayGreen 1.0 Redwin2 Redwin neighbor 1.0 Redwin2 DelayBlue 1.0 Redwin2 Redwin neighbor 1.0 Redwin2 DelayYellow 1.0 Redwin2 Redwin neighbor 1.0 Redwin3 Delay 1.0 Redwin2 Redwin neighbor 1.0 Redwin3 DelayRed 1.0 Redwin2 Redwin neighbor 1.0 Redwin3 DelayGreen 1.0 Redwin2 Redwin neighbor 1.0 Redwin3 DelayBlue 1.0 Redwin2 Redwin neighbor 1.0 Redwin3 DelayYellow 1.0 Redwin2 Redwin pexplosion Redwin TurboBoost 10 Redwin pexplosion Bluewin TurboBoost 10 Bluewin pexplosion Greenwin TurboBoost 10 Greenwin pexplosion Yellowwin TurboBoost 10 Yellowwin neighbor 1.0 Redwin2 TurboBoost 1.0 Redwin2 Redwin neighbor 1.0 Yellowwin2 TurboBoost 1.0 Yellowwin2 Yellowwin neighbor 1.0 Bluewin2 TurboBoost 1.0 Bluewin2 Bluewin neighbor 1.0 Greenwin2 TurboBoost 1.0 Greenwin2 Greenwin neighbor 1.0 Redwin3 TurboBoost 1.0 Redwin2 Redwin neighbor 1.0 Yellowwin3 TurboBoost 1.0 Yellowwin2 Yellowwin neighbor 1.0 Bluewin3 TurboBoost 1.0 Bluewin2 Bluewin neighbor 1.0 Greenwin3 TurboBoost 1.0 Greenwin2 Greenwin pexplosion Delay Redwin 10 Redwin pexplosion DelayRed Redwin 10 Redwin pexplosion DelayGreen Redwin 10 Redwin pexplosion DelayBlue Redwin 10 Redwin pexplosion DelayYellow Redwin 10 Redwin pexplosion Redwin Redcar1 2 Redwin pexplosion Redwin Redcar2 2 Redwin pexplosion Redwin Bluecar2 2 Redwin pexplosion Redwin Bluecar2 2 Redwin pexplosion Redwin Greencar2 2 Redwin pexplosion Redwin Greencar2 2 Redwin pexplosion Redwin Yellowcar2 2 Redwin pexplosion Redwin Yellowcar2 2 Redwin pexplosion Bluewin Redcar1 2 Bluewin pexplosion Bluewin Redcar2 2 Bluewin pexplosion Bluewin Bluecar2 2 Bluewin pexplosion Bluewin Bluecar2 2 Bluewin pexplosion Bluewin Greencar2 2 Bluewin pexplosion Bluewin Greencar2 2 Bluewin pexplosion Bluewin Yellowcar2 2 Bluewin pexplosion Bluewin Yellowcar2 2 Bluewin pexplosion Greenwin Redcar1 2 Greenwin pexplosion Greenwin Redcar2 2 Greenwin pexplosion Greenwin Bluecar2 2 Greenwin pexplosion Greenwin Bluecar2 2 Greenwin pexplosion Greenwin Greencar2 2 Greenwin pexplosion Greenwin Greencar2 2 Greenwin pexplosion Greenwin Yellowcar2 2 Greenwin pexplosion Greenwin Yellowcar2 2 Greenwin pexplosion Yellowwin Redcar1 2 Yellowwin pexplosion Yellowwin Redcar2 2 Yellowwin pexplosion Yellowwin Bluecar2 2 Yellowwin pexplosion Yellowwin Bluecar2 2 Yellowwin pexplosion Yellowwin Greencar2 2 Yellowwin pexplosion Yellowwin Greencar2 2 Yellowwin pexplosion Yellowwin Yellowcar2 2 Yellowwin pexplosion Yellowwin Yellowcar2 2 Yellowwin self 0.05 Redwin2 0.03 Redwin3 0.97 Empty pexplosion Redwin3 Empty 5 Redwin2 element Redwin3 255 12 12 0 0 1 0 0 self 0.01 Redwin3 1.0 Empty pexplosion Redwin2 Redcar1 2 Redwin2 pexplosion Redwin2 Redcar2 2 Redwin2 pexplosion Redwin2 Bluecar2 2 Redwin2 pexplosion Redwin2 Bluecar2 2 Redwin2 pexplosion Redwin2 Greencar2 2 Redwin2 pexplosion Redwin2 Greencar2 2 Redwin2 pexplosion Redwin2 Yellowcar2 2 Redwin2 pexplosion Redwin2 Yellowcar2 2 Redwin2 pexplosion Bluewin2 Redcar1 2 Bluewin2 pexplosion Bluewin2 Redcar2 2 Bluewin2 pexplosion Bluewin2 Bluecar2 2 Bluewin2 pexplosion Bluewin2 Bluecar2 2 Bluewin2 pexplosion Bluewin2 Greencar2 2 Bluewin2 pexplosion Bluewin2 Greencar2 2 Bluewin2 pexplosion Bluewin2 Yellowcar2 2 Bluewin2 pexplosion Bluewin2 Yellowcar2 2 Bluewin2 pexplosion Greenwin2 Redcar1 2 Greenwin2 pexplosion Greenwin2 Redcar2 2 Greenwin2 pexplosion Greenwin2 Bluecar2 2 Greenwin2 pexplosion Greenwin2 Bluecar2 2 Greenwin2 pexplosion Greenwin2 Greencar2 2 Greenwin2 pexplosion Greenwin2 Greencar2 2 Greenwin2 pexplosion Greenwin2 Yellowcar2 2 Greenwin2 pexplosion Greenwin2 Yellowcar2 2 Greenwin2 pexplosion Yellowwin2 Redcar1 2 Yellowwin2 pexplosion Yellowwin2 Redcar2 2 Yellowwin2 pexplosion Yellowwin2 Bluecar2 2 Yellowwin2 pexplosion Yellowwin2 Bluecar2 2 Yellowwin2 pexplosion Yellowwin2 Greencar2 2 Yellowwin2 pexplosion Yellowwin2 Greencar2 2 Yellowwin2 pexplosion Yellowwin2 Yellowcar2 2 Yellowwin2 pexplosion Yellowwin2 Yellowcar2 2 Yellowwin2 pexplosion Redwin RedS 2 Redwin pexplosion Redwin BlueS 2 Redwin pexplosion Redwin GreenS 2 Redwin pexplosion Redwin YellowS 2 Redwin pexplosion Redwin2 RedS 2 Redwin2 pexplosion Redwin2 BlueS 2 Redwin2 pexplosion Redwin2 GreenS 2 Redwin2 pexplosion Redwin2 YellowS 2 Redwin2 pexplosion Bluewin RedS 2 Bluewin pexplosion Bluewin BlueS 2 Bluewin pexplosion Bluewin GreenS 2 Bluewin pexplosion Bluewin YellowS 2 Bluewin pexplosion Bluewin2 RedS 2 Bluewin2 pexplosion Bluewin2 BlueS 2 Bluewin2 pexplosion Bluewin2 GreenS 2 Bluewin2 pexplosion Bluewin2 YellowS 2 Bluewin2 pexplosion Greenwin RedS 2 Greenwin pexplosion Greenwin BlueS 2 Greenwin pexplosion Greenwin GreenS 2 Greenwin pexplosion Greenwin YellowS 2 Greenwin pexplosion Greenwin2 RedS 2 Greenwin2 pexplosion Greenwin2 BlueS 2 Greenwin2 pexplosion Greenwin2 GreenS 2 Greenwin2 pexplosion Greenwin2 YellowS 2 Greenwin2 pexplosion Yellowwin RedS 2 Yellowwin pexplosion Yellowwin BlueS 2 Yellowwin pexplosion Yellowwin GreenS 2 Yellowwin pexplosion Yellowwin YellowS 2 Yellowwin pexplosion Yellowwin2 RedS 2 Yellowwin2 pexplosion Yellowwin2 BlueS 2 Yellowwin2 pexplosion Yellowwin2 GreenS 2 Yellowwin2 pexplosion Yellowwin2 YellowS 2 Yellowwin2 #Starting dock for the blue car, pause the game, put start on all four of the docks, and unpause for them to all zoom off. element BlueS 10 10 128 0 0 1 0 1 neighbor 1.0 BlueS Start 1.0 ActiveBlue Start neighbor 1.0 ActiveBlue BlueS 1.0 ActiveBlue ActiveBlue element ActiveBlue 10 10 288 0 0 1 1.01 0 hotcolor ActiveBlue 10 10 255 hotself 98 ActiveBlue self 0.99 ActiveBlue 1.0 ActiveBlue neighbor 1.0 ActiveBlue Track 1.0 Deactiveblue Bluecar1 neighbor 1.0 Deactiveblue ActiveBlue 1.0 Deactiveblue Deactiveblue element Deactiveblue 14 14 128 0 0 1 0 0 self 0.01 Deactiveblue 1.0 Empty element Bluecar1 10 10 255 0 0 1 0 0 neighbor 1.0 Bluecar1 Track 1.0 Bluecar1 Bluecar1 self 0.001 Bluecar1 1.0 Bluecar2 element Bluecar2 71 71 71 0 0 1 0 0 neighbor 0.7 Bluecar2 Bluecar1 1.0 Bluecar2 Bluecar2 self 0.01 Bluecar2 1.0 Track neighbor 1.0 Bluecar1 End 1.0 Bluecar1 Bluewin element Bluewin 10 10 255 0 0 1 0 0 pexplosion Bluewin Track 10 Bluewin pexplosion Bluewin Bluecar1 10 Bluewin pexplosion Bluewin End 10 Bluewin pexplosion Bluewin Bluecar2 10 Bluewin neighbor 1.0 Bluewin Bluewin 1.0 Bluewin2 Bluewin2 explosion Bluewin Bluewin 255 255 element Bluewin2 11 11 255 0 0 1 0 0 neighbor 1.0 Bluewin2 Empty 1.0 Empty Bluewin2 neighbor 1.0 Bluewin2 Track 1.0 Bluewin2 Bluewin neighbor 1.0 Bluewin3 Track 1.0 Bluewin3 Bluewin neighbor 0.01 Bluewin Empty 1.0 Bluewin Bluewin neighbor 1.0 Bluewin2 Delay 1.0 Bluewin2 Bluewin neighbor 1.0 Bluewin2 DelayRed 1.0 Bluewin2 Bluewin neighbor 1.0 Bluewin2 DelayGreen 1.0 Bluewin2 Bluewin neighbor 1.0 Bluewin2 DelayBlue 1.0 Bluewin2 Bluewin neighbor 1.0 Bluewin2 DelayYellow 1.0 Bluewin2 Bluewin neighbor 1.0 Bluewin3 Delay 1.0 Bluewin2 Bluewin neighbor 1.0 Bluewin3 DelayRed 1.0 Bluewin2 Bluewin neighbor 1.0 Bluewin3 DelayGreen 1.0 Bluewin2 Bluewin neighbor 1.0 Bluewin3 DelayBlue 1.0 Bluewin2 Bluewin neighbor 1.0 Bluewin3 DelayYellow 1.0 Bluewin2 Bluewin pexplosion Delay Bluewin 10 Bluewin pexplosion DelayYellow Bluewin 10 Bluewin pexplosion DelayBlue Bluewin 10 Bluewin pexplosion DelayGreen Bluewin 10 Bluewin pexplosion DelayRed Bluewin 10 Bluewin self 0.05 Bluewin2 0.03 Bluewin3 0.97 Empty pexplosion Bluewin3 Empty 5 Bluewin2 element Bluewin3 12 12 255 0 0 1 0 0 self 0.01 Bluewin3 1.0 Empty #Starting dock for the yellow car, pause the game, put start on all four of the docks, and unpause for them to all zoom off. element YellowS 200 200 10 0 0 1 0 1 neighbor 1.0 YellowS Start 1.0 ActiveYellow Start neighbor 1.0 ActiveYellow YellowS 1.0 ActiveYellow ActiveYellow element ActiveYellow 128 128 10 0 0 1 1.01 0 hotcolor ActiveYellow 255 255 10 hotself 98 ActiveYellow self 0.99 ActiveYellow 1.0 ActiveYellow neighbor 1.0 ActiveYellow Track 1.0 Deactiveyellow Yellowcar1 neighbor 1.0 Deactiveyellow ActiveYellow 1.0 Deactiveyellow Deactiveyellow element Deactiveyellow 128 124 14 0 0 1 0 0 self 0.01 Deactiveyellow 1.0 Empty element Yellowcar1 255 255 10 0 0 1 0 0 neighbor 1.0 Yellowcar1 Track 1.0 Yellowcar1 Yellowcar1 self 0.001 Yellowcar1 1.0 Yellowcar2 element Yellowcar2 71 71 71 0 0 1 0 0 neighbor 0.7 Yellowcar2 Yellowcar1 1.0 Yellowcar2 Yellowcar2 self 0.01 Yellowcar2 1.0 Track neighbor 1.0 Yellowcar1 End 1.0 Yellowcar1 Yellowwin element Yellowwin 255 255 10 0 0 1 0 0 pexplosion Yellowwin Track 10 Yellowwin pexplosion Yellowwin Redcar1 10 Yellowwin pexplosion Yellowwin End 10 Yellowwin pexplosion Yellowwin Yellowcar2 10 Yellowwin neighbor 1.0 Yellowwin Yellowwin 1.0 Yellowwin2 Yellowwin2 explosion Yellowwin Yellowwin 255 255 element Yellowwin2 255 255 11 0 0 1 0 0 neighbor 1.0 Yellowwin2 Empty 1.0 Empty Yellowwin2 neighbor 1.0 Yellowwin2 Track 1.0 Yellowwin2 Yellowwin neighbor 1.0 Yellowwin3 Track 1.0 Yellowwin3 Yellowwin neighbor 0.01 Yellowwin Empty 1.0 Yellowwin Yellowwin neighbor 1.0 Yellowwin2 Delay 1.0 Yellowwin2 Yellowwin neighbor 1.0 Yellowwin2 DelayBlue 1.0 Yellowwin2 Yellowwin neighbor 1.0 Yellowwin2 DelayYellow 1.0 Yellowwin2 Yellowwin neighbor 1.0 Yellowwin2 DelayGreen 1.0 Yellowwin2 Yellowwin neighbor 1.0 Yellowwin2 DelayRed 1.0 Yellowwin2 Yellowwin neighbor 1.0 Yellowwin3 Delay 1.0 Yellowwin2 Yellowwin neighbor 1.0 Yellowwin3 DelayBlue 1.0 Yellowwin2 Yellowwin neighbor 1.0 Yellowwin3 DelayYellow 1.0 Yellowwin2 Yellowwin neighbor 1.0 Yellowwin3 DelayGreen 1.0 Yellowwin2 Yellowwin neighbor 1.0 Yellowwin3 DelayRed 1.0 Yellowwin2 Yellowwin pexplosion Yellowwin Delay 10 Yellowwin pexplosion Yellowwin DelayBlue 10 Yellowwin pexplosion Yellowwin DelayYellow 10 Yellowwin pexplosion Yellowwin DelayGreen 10 Yellowwin pexplosion Yellowwin DelayRed 10 Yellowwin self 0.05 Yellowwin2 0.03 Yellowwin3 0.97 Empty pexplosion Yellowwin3 Empty 5 Yellowwin2 element Yellowwin3 255 255 12 0 0 1 0 0 self 0.01 Yellowwin3 1.0 Empty #Starting dock for the green car, pause the game, put start on all four of the docks, and unpause for them to all zoom off. element GreenS 10 128 10 0 0 1 0 1 neighbor 1.0 GreenS Start 1.0 ActiveGreen Start neighbor 1.0 ActiveGreen GreenS 1.0 ActiveGreen ActiveGreen element ActiveGreen 10 128 10 0 0 1 1.01 0 hotcolor ActiveGreen 10 255 10 hotself 98 ActiveGreen self 0.99 ActiveGreen 1.0 ActiveGreen neighbor 1.0 ActiveGreen Track 1.0 Deactivegreen Greencar1 neighbor 1.0 Deactivegreen ActiveGreen 1.0 Deactivegreen Deactivegreen element Deactivegreen 14 128 14 0 0 1 0 0 self 0.01 Deactivegreen 1.0 Empty element Greencar1 10 255 10 0 0 1 0 0 neighbor 1.0 Greencar1 Track 1.0 Greencar1 Greencar1 self 0.001 Greencar1 1.0 Greencar2 element Greencar2 71 71 71 0 0 1 0 0 neighbor 0.7 Greencar2 Greencar1 1.0 Greencar2 Greencar2 self 0.01 Greencar2 1.0 Track neighbor 1.0 Greencar1 End 1.0 Greencar1 Greenwin element Greenwin 10 255 10 0 0 1 0 0 pexplosion Greenwin Track 10 Greenwin pexplosion Greenwin Greencar1 10 Greenwin pexplosion Greenwin End 10 Greenwin pexplosion Greenwin Greencar2 10 Greenwin neighbor 1.0 Greenwin Greenwin 1.0 Greenwin2 Greenwin2 explosion Greenwin Greenwin 255 255 element Greenwin2 11 255 11 0 0 1 0 0 neighbor 1.0 Greenwin2 Empty 1.0 Empty Greenwin2 neighbor 1.0 Greenwin2 Track 1.0 Greenwin2 Greenwin neighbor 1.0 Greenwin3 Track 1.0 Greenwin3 Greenwin neighbor 0.01 Greenwin Empty 1.0 Greenwin Greenwin neighbor 1.0 Greenwin2 Delay 1.0 Greenwin2 Greenwin neighbor 1.0 Greenwin2 DelayYellow 1.0 Greenwin2 Greenwin neighbor 1.0 Greenwin2 DelayBlue 1.0 Greenwin2 Greenwin neighbor 1.0 Greenwin2 DelayGreen 1.0 Greenwin2 Greenwin neighbor 1.0 Greenwin2 DelayRed 1.0 Greenwin2 Greenwin neighbor 1.0 Greenwin3 Delay 1.0 Greenwin2 Greenwin neighbor 1.0 Greenwin3 DelayYellow 1.0 Greenwin2 Greenwin neighbor 1.0 Greenwin3 DelayBlue 1.0 Greenwin2 Greenwin neighbor 1.0 Greenwin3 DelayGreen 1.0 Greenwin2 Greenwin neighbor 1.0 Greenwin3 DelayRed 1.0 Greenwin2 Greenwin pexplosion Greenwin Delay 10 Greenwin pexplosion Greenwin DelayYellow 10 Greenwin pexplosion Greenwin DelayBlue 10 Greenwin pexplosion Greenwin DelayGreen 10 Greenwin pexplosion Greenwin DelayRed 10 Greenwin self 0.05 Greenwin2 0.03 Greenwin3 0.97 Empty pexplosion Greenwin3 Empty 5 Greenwin2 element Greenwin3 12 255 12 0 0 1 0 0 self 0.01 Greenwin3 1.0 Empty #Continuous fire! Set this under a container of wall with water in it and see what happens! Try with oil too! And salt, and wait... sand! element Torch 128 10 10 0 0 1 0 1 neighbor 1.0 Torch Fire 1.0 Torch Empty neighbor 1.0 Torch Empty 1.0 Torch Fire #A torch that only lasts for a short time! element TemTorch 64 10 10 0 0 1 0 1 neighbor 1.0 TemTorch Empty 1.0 TemTorch Fire self 0.007 TemTorch 1.0 Fire #A gray solid barrier. element Wall 128 128 128 0 0 1 1 1 hotcolor Wall 255 10 10 hotneighbor 90 Wall Water hotneighbor 90 Water Wall neighbor 1.0 Water Wall 1.0 Empty Wall neighbor 1.0 Wall Water 1.0 Wall Empty hotneighbor 90 Wall Oil hotneighbor 90 Oil Wall neighbor 1.0 Wall Oil 1.0 Fire Fire neighbor 1.0 Oil Wall 1.0 Fire Fire hotneighbor 90 Wall Salt hotneighbor 90 Salt Wall neighbor 1.0 Wall Salt 1.0 Wall Salt2 neighbor 1.0 Salt Wall 1.0 Salt2 Wall element Salt2 255 255 255 -10 0 0 0 0 pexplosion Salt2 Empty 5 Salt hotneighbor 90 Wall Sand hotneighbor 90 Sand Wall neighbor 1.0 Wall Sand 1.0 Wall Sand2 neighbor 1.0 Sand Wall 1.0 Sand2 Wall element Sand2 238 187 129 -100000 0 0 0 0 neighbor 1.0 Sand2 Empty 0.95 Sand2 Sand 0.05 Empty Sand neighbor 1.0 Sand Fire 1.0 Empty Fire #Water... H2O... Dihydrogen oxide... element Water 20 20 255 0.8 0.9 0.8 1 1 hotcolor Water 20 200 200 #Sand, it falls through most things, and does hardly anything. element Sand 238 187 128 2.53 1.6 0.95 0.99 1 neighbor 0.00002 Sand Empty 1.0 Sand SandU element SandU 8 8 8 -1000 0 1 0 0 self 0.001 SandU 1.0 Sand #Oil, it burns yeah. Doesn't do really anything else. element Oil 128 64 10 2.3 1 0.85 0.05 1 pexplosion Oil Fire 3 Fire hotself 90 Oil self 0.9 Oil 1.0 Fire #Salt, it really doesn't do anything in basics but create saltwater. element Salt 251 251 251 4.625 6.125 0.9 0.486 1 neighbor 0.001 Salt Water 1.0 Saltwater Saltwater neighbor 0.06 Salt Saltwater 1.0 Saltwater Saltwater element Saltwater 20 200 200 2.8 3.6 0.9 0.2122 0 #Fire! HOT! element Fire 255 10 10 -1250 0 1 9 1 self 0.12 Fire 1.0 Empty neighbor 0.001 Fire Empty 1.0 Fire Fire #Wood, a slightly more dense substance than the wall in this mod, but the only other difference is that this burns. element Wood 255 128 10 0 0 1.5 0 1 neighbor 1.0 Wood Fire 1.0 BurningWood Fire neighbor 1.0 BurningWood Wood 1.0 BurningWood BurningWood element BurningWood 35 35 35 0 0 1 1.1 0 neighbor 0.2 BurningWood Empty 1.0 BurningWood Fire hotself 47 BurningWood self 0.01 BurningWood 1.0 Fire #Metal, a super-dense wall, density of 5. element Metal 193 193 193 0 0 5 0 1 element Metal! 55 55 55 0 0 5 0 0 self 0.01 Metal 1.0 Metal! self 0.01 Metal! 1.0 Metal neighbor 1.0 Metal Metal! 0.5 Metal Metal 0.5 Metal! Metal! hotneighbor 60 Metal Empty hotneighbor 60 Metal! Empty neighbor 1.0 Metal Empty 1.0 Metal Fire neighbor 1.0 Metal! Empty 1.0 Metal! Fire
