User:Zanzarina/Radio Frequency and Sound Mod
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40th Mod - Radio Frequency and Sound Mod - August 24, 2008 - August 27, 2008
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, file subversion 2 #Radio Frequency and Sound Mod (40th mod) #Created by sandcastle. #Started August 24, 2008. #Finished August 27, 2008. group Basics Empty Wall Glass Fire Refresh Water Sand Salt Oil WeakWall Torch RegTorch Rope Wood Kerosene ElectroThermo group Circuits Empty Wall Glass Fire Refresh Electricity Battery Wire1 Wire2 Wire3 Relay Sparks SparkTube Surge InputTransformer OutputTransformer Missiles Microfarads Picofarads CrazyZapper group Light Empty Wall Glass Fire Refresh Electricity Wire3 HighReceptor MidReceptor LowReceptor Amplify Filter Photoresistor RedLED BlueLED YellowLED group Frequency Empty Wall Glass Fire Refresh ReRoute Carry Garage Base Amplify Filter 10HZ 30HZ 60HZ 90HZ 300HZ 600HZ 900HZ 3000HZ 6000HZ 9000HZ 3MHZ 6MHZ 9MHZ 3GHZ 6GHZ 9GHZ 1THZ group Sound Empty Wall Glass Fire Refresh 10dB 20dB 40dB 80dB 160dB 320dB 640dB 1280dB 2560dB 5120dB 1MdB 1GdB group Miscellaneous Empty Wall Glass Fire Refresh Acid Replicator AcidWall Immune Furnace Bouncer BouncePack Corrupt Mystery #This a mod dealing with radio frequency and also with sound. Convert electricity to sound to electricity again to fire to BOOM! element Empty 0 0 0 0 0 1 0 1 #WHAT WILL YOU GET!? element Mystery 255 255 255 0 0 1 0 1 self 0.0001 Mystery 0.1 Fire 0.1 Electricity 0.1 Water 0.1 Sand 0.1 Salt 0.1 Oil 0.1 Acid 0.1 Glass 0.1 Wall 0.1 Furnace pexplosion Mystery Fire 4 Fire pexplosion Mystery Electricity 4 Electricity pexplosion Mystery Acid 4 Acid pexplosion Mystery Water 4 Water pexplosion Mystery Salt 4 Salt pexplosion Mystery Sand 4 Sand pexplosion Mystery Oil 4 Oil pexplosion Mystery Glass 4 Glass pexplosion Mystery Wall 4 Wall pexplosion Mystery Furnace 4 Furnace #You get both electricity AND fire if you supply electricity OR fire. element ElectroThermo 125 145 175 0 0 1 0 1 pexplosion ElectroThermo Fire 4 Electricity pexplosion ElectroThermo Electricity 4 Fire #Wood. Porous. Swells with water. Burns. Leaves behind ash with a fast death to it. element Wood 255 200 0 0 0 1 1 1 neighbor 1.0 Wood Fire 1.0 BurnWood Fire neighbor 1.0 Wood Ash 1.0 BurnWood Ash hotself 75 Wood self 1.0 Wood 1.0 Fire neighbor 0.06 BurnWood Empty 1.0 BurnWood BurnWood element BurnWood 22 22 22 0 0 1 0 0 self 0.4 BurnWood 0.75 Fire 0.25 Ash element Ash 22 22 22 2 0 1 0 0 neighbor 0.1 Ash Empty 1.0 Ash Fire self 0.043582 Ash 1.0 Fire neighbor 1.0 Wood Water 0.25 WetWood Empty 0.25 WetWood Wood 0.25 Wood Wood 0.25 WetWood Water neighbor 0.02 WetWood Water 1.0 WetWood WetWood element WetWood 193 150 0 0 0 1 0 0 self 0.05 WetWood 1.0 Wood neighbor 1.0 WetWood Fire 1.0 Ash Fire neighbor 1.0 WetWood Ash 1.0 Ash Ash neighbor 0.6 BlastK Fire 1.0 BlastK BlastK #Rope. For flammability. Burns cleaner than wood (doesn't leave behind ash). element Rope 242 226 180 0 0 1 0 1 neighbor 1.0 Rope Fire 1.0 Rope(burning) Fire element Rope(burning) 255 126 80 0 0 1 0 0 neighbor 0.082 Rope(burning) Empty 1.0 Rope(burning) Rope(burning) neighbor 0.092 Rope(burning) Rope 1.0 Rope(burning) Fire neighbor 0.55 Rope(burning) Fire 1.0 Fire Fire self 0.01 Rope(burning) 1.0 Fire neighbor 1.0 SoakedRope Kerosene 1.0 SoakedRope Empty #Kerosene! Flammable much! Put it on the rope for better burnage. It tones down the kerosene, but makes the rope burn faster. element Kerosene 33 17 0 3 80000000 1 0.92 1 pexplosion Kerosene Fire 4 BlastK element BlastK 66 66 66 0 0 1 0 0 pexplosion BlastK Empty 4 BlastK pexplosion BlastK Wall 4 BlastK pexplosion BlastK Wire1 4 BlastK pexplosion BlastK Wire2 4 BlastK pexplosion BlastK Wire3 4 BlastK pexplosion BlastK Current 4 BlastK pexplosion BlastK Static 4 BlastK pexplosion BlastK Electricity 4 BlastK pexplosion BlastK OutputTransformer 4 BlastK pexplosion BlastK InputTransformer 4 BlastK pexplosion BlastK Fire 14 Fire self 0.05 BlastK 1.0 Fire neighbor 1.0 Rope Kerosene 1.0 SoakedRope Kerosene element SoakedRope 66 34 0 0 0 1 0 0 pexplosion SoakedRope Fire 8 Rope(burning) neighbor 1.0 Kerosene Furnace 1.0 Fire Furnace #Regular torch for those of you who don't want to use the new torch... element RegTorch 193 0 0 0 0 1 0 1 neighbor 1.0 RegTorch Empty 1.0 RegTorch Fire #Constant fire. Every now and then, you have to supply it with oil. This is a new torch I have designed; it is much more realistic. For regular torch, just use RegTorch. element Torch 128 0 0 0 0 1 0 1 neighbor 0.99 Torch Empty 1.0 Torch Fire self 0.00007 Torch 0.1 OffTorch 0.9 Torch neighbor 1.0 Torch OffTorch 1.0 OffTorch OffTorch element OffTorch 255 0 0 0 0 1 0 0 neighbor 1.0 OffTorch Oil 1.0 OnTorch Fire neighbor 1.0 OffTorch OnTorch 1.0 OnTorch OnTorch element OnTorch 193 0 0 0 0 1 0 0 self 0.1 OnTorch 1.0 Torch #Tones down the frequency... 3MhZ through 1ThZ toned down to 3MhZ. 300hZ through 9000hZ toned down to 300hZ. Anything below 300hZ is toned down to 10hZ. Doesn't work with sound. element Filter 64 128 64 0 0 1 0 1 neighbor 1.0 Filter 1ThZ 1.0 ToneHigh 1ThZ neighbor 1.0 Filter 1THz 1.0 ToneHigh 1THz neighbor 1.0 Filter 9GhZ 1.0 ToneHigh 9GhZ neighbor 1.0 Filter 9GHz 1.0 ToneHigh 9GHz neighbor 1.0 Filter 6GhZ 1.0 ToneHigh 6GhZ neighbor 1.0 Filter 6GHz 1.0 ToneHigh 6GHz neighbor 1.0 Filter 3GhZ 1.0 ToneHigh 3GhZ neighbor 1.0 Filter 3GHz 1.0 ToneHigh 3GHz neighbor 1.0 Filter 9MhZ 1.0 ToneHigh 9MhZ neighbor 1.0 Filter 9MHz 1.0 ToneHigh 9MHz neighbor 1.0 Filter 6MhZ 1.0 ToneHigh 6MhZ neighbor 1.0 Filter 6MHz 1.0 ToneHigh 6MHz neighbor 1.0 Filter 3MhZ 1.0 ToneHigh 3MhZ neighbor 1.0 Filter 3MHz 1.0 ToneHigh 3MHz element ToneHigh 66 86 106 0 0 1 0 0 pexplosion Filter ToneHigh 8 ToneHigh self 0.05 ToneHigh 1.0 3MhZ neighbor 1.0 Filter 9000hZ 1.0 ToneMed 9000hZ neighbor 1.0 Filter 9000Hz 1.0 ToneMed 9000Hz neighbor 1.0 Filter 6000hZ 1.0 ToneMed 6000hZ neighbor 1.0 Filter 6000Hz 1.0 ToneMed 6000Hz neighbor 1.0 Filter 3000hZ 1.0 ToneMed 3000hZ neighbor 1.0 Filter 3000Hz 1.0 ToneMed 3000Hz neighbor 1.0 Filter 900hZ 1.0 ToneMed 900hZ neighbor 1.0 Filter 900Hz 1.0 ToneMed 900Hz neighbor 1.0 Filter 600hZ 1.0 ToneMed 600hZ neighbor 1.0 Filter 600Hz 1.0 ToneMed 600Hz neighbor 1.0 Filter 300hZ 1.0 ToneMed 300hZ neighbor 1.0 Filter 300Hz 1.0 ToneMed 300Hz element ToneMed 106 126 146 0 0 1 0 0 pexplosion Filter ToneMed 8 ToneMed self 0.05 ToneMed 1.0 300hZ neighbor 1.0 Filter 90hZ 1.0 ToneLow 90hZ neighbor 1.0 Filter 90Hz 1.0 ToneLow 90Hz neighbor 1.0 Filter 60hZ 1.0 ToneLow 60hZ neighbor 1.0 Filter 60Hz 1.0 ToneLow 60Hz neighbor 1.0 Filter 30hZ 1.0 ToneLow 30hZ neighbor 1.0 Filter 30Hz 1.0 ToneLow 30Hz neighbor 1.0 Filter 10hZ 1.0 ToneLow 10hZ neighbor 1.0 Filter 10Hz 1.0 ToneLow 10Hz element ToneLow 146 166 186 0 0 1 0 0 pexplosion Filter ToneLow 8 ToneLow self 0.05 ToneLow 1.0 10hZ #Hypes up the frequency! Anything under 300hZ turns into 300hZ. Everything between that and 3MhZ turns into 3MhZ. Anything above 3MhZ turns into 1ThZ. Doesn't work with sound. element Amplify 128 64 128 0 0 1 0 1 neighbor 1.0 Amplify 10hZ 1.0 AmplifyLow 10hZ neighbor 1.0 Amplify 10Hz 1.0 AmplifyLow 10Hz neighbor 1.0 Amplify 30hZ 1.0 AmplifyLow 30hZ neighbor 1.0 Amplify 30Hz 1.0 AmplifyLow 30Hz neighbor 1.0 Amplify 60hZ 1.0 AmplifyLow 60hZ neighbor 1.0 Amplify 60Hz 1.0 AmplifyLow 60Hz neighbor 1.0 Amplify 90hZ 1.0 AmplifyLow 90hZ neighbor 1.0 Amplify 90Hz 1.0 AmplifyLow 90Hz element AmplifyLow 255 90 0 0 0 1 0 0 pexplosion Amplify AmplifyLow 8 AmplifyLow self 0.05 AmplifyLow 1.0 300hZ neighbor 1.0 Amplify 300hZ 1.0 AmplifyMed 300hZ neighbor 1.0 Amplify 300Hz 1.0 AmplifyMed 300Hz neighbor 1.0 Amplify 600hZ 1.0 AmplifyMed 600hZ neighbor 1.0 Amplify 600Hz 1.0 AmplifyMed 600Hz neighbor 1.0 Amplify 900hZ 1.0 AmplifyMed 900hZ neighbor 1.0 Amplify 900Hz 1.0 AmplifyMed 900Hz neighbor 1.0 Amplify 3000hZ 1.0 AmplifyMed 3000hZ neighbor 1.0 Amplify 3000Hz 1.0 AmplifyMed 3000Hz neighbor 1.0 Amplify 6000hZ 1.0 AmplifyMed 6000hZ neighbor 1.0 Amplify 6000Hz 1.0 AmplifyMed 6000Hz neighbor 1.0 Amplify 9000hZ 1.0 AmplifyMed 9000hZ neighbor 1.0 Amplify 9000Hz 1.0 AmplifyMed 9000Hz neighbor 1.0 Amplify 3MhZ 1.0 AmplifyMed 3MhZ neighbor 1.0 Amplify 3MHz 1.0 AmplifyMed 3MHz element AmplifyMed 0 90 255 0 0 1 0 0 pexplosion Amplify AmplifyMed 8 AmplifyMed self 0.05 AmplifyMed 1.0 3MhZ neighbor 1.0 Amplify 6MhZ 1.0 AmplifyHigh 6MhZ neighbor 1.0 Amplify 6MHz 1.0 AmplifyHigh 6MHz neighbor 1.0 Amplify 9MhZ 1.0 AmplifyHigh 9MhZ neighbor 1.0 Amplify 9MHz 1.0 AmplifyHigh 9MHz neighbor 1.0 Amplify 3GhZ 1.0 AmplifyHigh 3GhZ neighbor 1.0 Amplify 3GHz 1.0 AmplifyHigh 3GHz neighbor 1.0 Amplify 6GhZ 1.0 AmplifyHigh 6GhZ neighbor 1.0 Amplify 6GHz 1.0 AmplifyHigh 6GHz neighbor 1.0 Amplify 9GhZ 1.0 AmplifyHigh 9GhZ neighbor 1.0 Amplify 9GHz 1.0 AmplifyHigh 9GHz neighbor 1.0 Amplify 1ThZ 1.0 AmplifyHigh 1ThZ neighbor 1.0 Amplify 1THz 1.0 AmplifyHigh 1THz element AmplifyHigh 0 255 90 0 0 1 0 0 pexplosion Amplify AmplifyHigh 8 AmplifyHigh self 0.05 AmplifyHigh 1.0 1ThZ #Carries electricity when light is shown on it. That includes light from only from LEDs. Fire and electricity emits light, but I didn't want that to work with this particular photoresistor. element Photoresistor 255 255 255 0 0 1 0 1 neighbor 1.0 Photoresistor Empty 1.0 Photoresistor Tracking element Tracking 0 0 2 0 0 1 0 0 neighbor 1.0 Tracking Empty 1.0 Empty Tracking self 0.05 Tracking 1.0 Empty neighbor 1.0 Tracking RedLight 1.0 RedLight RedLight neighbor 1.0 Tracking BlueLight 1.0 BlueLight BlueLight neighbor 1.0 Tracking YellowLight 1.0 YellowLight YellowLight neighbor 1.0 Photoresistor RedLight 1.0 Electrical RedLight neighbor 1.0 Photoresistor BlueLight 1.0 Electrical BlueLight neighbor 1.0 Photoresistor YellowLight 1.0 Electrical YellowLight element Electrical 128 128 0 0 0 1 0 0 neighbor 1.0 Photoresistor Electrical 1.0 Electrical Electrical neighbor 1.0 Tracking Electrical 1.0 Electrical Electrical self 0.2 Electrical 1.0 Electricity #This only works with a receptor. The receptor has to be hooked up to this LED (Light Emitting Diode). When that has happened, this shines. Use close by a photoresistor for light into electricity. element RedLED 128 0 0 0 0 1 0 1 neighbor 1.0 RedLED ConvertWire3 1.0 OnRedLED ConvertWire3 neighbor 1.0 RedLED ConvertWire33 1.0 OnRedLED ConvertWire33 neighbor 1.0 RedLED ConvertWire333 1.0 OnRedLED ConvertWire333 element OnRedLED 255 0 0 0 0 1 1.01 0 neighbor 1.0 RedLED OnRedLED 1.0 OnRedLED OnRedLED neighbor 1.0 OnRedLED Empty 1.0 OnRedLED RedLight element RedLight 255 0 0 0 0 1 0 0 neighbor 1.0 RedLight Empty 1.0 RedLight RedLight self 0.75 RedLight 1.0 Empty hotself 98 OnRedLED self 1.0 OnRedLED 1.0 OnRedLED2 element OnRedLED2 255 0 0 0 0 1 1.01 0 neighbor 1.0 OnRedLED2 Empty 1.0 OnRedLED2 RedLight hotself 98 OnRedLED2 self 1.0 OnRedLED2 1.0 OffRedLED element OffRedLED 255 255 255 0 0 1 0 0 neighbor 1.0 OffRedLED OnRedLED 1.0 OffRedLED OffRedLED neighbor 1.0 OffRedLED OnRedLED2 1.0 OffRedLED OffRedLED self 0.1 OffRedLED 1.0 RedLED #This only works with a receptor. The receptor has to be hooked up to this LED (Light Emitting Diode). When that has happened, this shines. Use close by a photoresistor for light into electricity. element BlueLED 0 0 128 0 0 1 0 1 neighbor 1.0 BlueLED ConvertWire3 1.0 OnBlueLED ConvertWire3 neighbor 1.0 BlueLED ConvertWire33 1.0 OnBlueLED ConvertWire33 neighbor 1.0 BlueLED ConvertWire333 1.0 OnBlueLED ConvertWire333 element OnBlueLED 0 0 255 0 0 1 1.01 0 neighbor 1.0 BlueLED OnBlueLED 1.0 OnBlueLED OnBlueLED neighbor 1.0 OnBlueLED Empty 1.0 OnBlueLED BlueLight element BlueLight 0 0 255 0 0 1 0 0 neighbor 1.0 BlueLight Empty 1.0 BlueLight BlueLight self 0.75 BlueLight 1.0 Empty hotself 98 OnBlueLED self 1.0 OnBlueLED 1.0 OnBlueLED2 element OnBlueLED2 0 0 255 0 0 1 1.01 0 neighbor 1.0 OnBlueLED2 Empty 1.0 OnBlueLED2 BlueLight hotself 98 OnBlueLED2 self 1.0 OnBlueLED2 1.0 OffBlueLED element OffBlueLED 255 255 255 0 0 1 0 0 neighbor 1.0 OffBlueLED OnBlueLED 1.0 OffBlueLED OffBlueLED neighbor 1.0 OffBlueLED OnBlueLED2 1.0 OffBlueLED OffBlueLED self 0.1 OffBlueLED 1.0 BlueLED #This only works with a receptor. The receptor has to be hooked up to his LED (Light Emitting Diode). When that has happened, this shines. Use close by a photoresistor for light into electricity. element YellowLED 128 128 0 0 0 1 0 1 neighbor 1.0 YellowLED ConvertWire3 1.0 OnYellowLED ConvertWire3 neighbor 1.0 YellowLED ConvertWire33 1.0 OnYellowLED ConvertWire33 neighbor 1.0 YellowLED ConvertWire333 1.0 OnYellowLED ConvertWire333 element OnYellowLED 255 255 0 0 0 1 1.01 0 neighbor 1.0 YellowLED OnYellowLED 1.0 OnYellowLED OnYellowLED neighbor 1.0 OnYellowLED Empty 1.0 OnYellowLED YellowLight element YellowLight 255 255 0 0 0 1 0 0 neighbor 1.0 YellowLight Empty 1.0 YellowLight YellowLight self 0.75 YellowLight 1.0 Empty hotself 98 OnYellowLED self 1.0 OnYellowLED 1.0 OnYellowLED2 element OnYellowLED2 255 255 0 0 0 1 1.01 0 neighbor 1.0 OnYellowLED2 Empty 1.0 OnYellowLED2 YellowLight hotself 98 OnYellowLED2 self 1.0 OnYellowLED2 1.0 OffYellowLED element OffYellowLED 255 255 255 0 0 1 0 0 neighbor 1.0 OffYellowLED OnYellowLED 1.0 OffYellowLED OffYellowLED neighbor 1.0 OffYellowLED OnYellowLED2 1.0 OffYellowLED OffYellowLED self 0.1 OffYellowLED 1.0 YellowLED #Changes current into electricity for usage in Wire3. Works at low frequencies (10hZ through 90hZ). 10 through 80dB. element LowReceptor 255 225 195 0 0 1 0 1 neighbor 1.0 LowReceptor 10hZ 1.0 ConvertWire3 10hZ neighbor 1.0 LowReceptor 10Hz 1.0 ConvertWire3 10Hz neighbor 1.0 LowReceptor 30hZ 1.0 ConvertWire3 30hZ neighbor 1.0 LowReceptor 30Hz 1.0 ConvertWire3 30Hz neighbor 1.0 LowReceptor 60hZ 1.0 ConvertWire3 60hZ neighbor 1.0 LowReceptor 60Hz 1.0 ConvertWire3 60Hz neighbor 1.0 LowReceptor 90hZ 1.0 ConvertWire3 90hZ neighbor 1.0 LowReceptor 90Hz 1.0 ConvertWire3 90Hz neighbor 1.0 LowReceptor Sound10dB 1.0 ConvertWire3 Sound10dB neighbor 1.0 LowReceptor Sound10Db 1.0 ConvertWire3 Sound10Db neighbor 1.0 LowReceptor Sound20dB 1.0 ConvertWire3 Sound20dB neighbor 1.0 LowReceptor Sound20Db 1.0 ConvertWire3 Sound20Db neighbor 1.0 LowReceptor Sound40dB 1.0 ConvertWire3 Sound40dB neighbor 1.0 LowReceptor Sound40Db 1.0 ConvertWire3 Sound40Db neighbor 1.0 LowReceptor Sound80dB 1.0 ConvertWire3 Sound80dB neighbor 1.0 LowReceptor Sound80Db 1.0 ConvertWire3 Sound80Db element ConvertWire3 128 128 128 0 0 1 0 0 element ConvertWire33 128 128 128 0 0 1 0 0 element ConvertWire333 128 128 128 0 0 1 0 0 neighbor 1.0 LowReceptor ConvertWire3 1.0 ConvertWire3 ConvertWire3 neighbor 1.0 MidReceptor ConvertWire33 1.0 ConvertWire33 ConvertWire33 neighbor 1.0 HighReceptor ConvertWire333 1.0 ConvertWire333 ConvertWire333 self 0.05 ConvertWire3 1.0 ConvertWire3-2 self 0.05 ConvertWire33 1.0 ConvertWire33-2 self 0.05 ConvertWire333 1.0 ConvertWire333-2 element ConvertWire3-2 128 128 128 0 0 1 0 0 element ConvertWire33-2 128 128 128 0 0 1 0 0 element ConvertWire333-2 128 128 128 0 0 1 0 0 neighbor 0.5 ConvertWire3 ConvertWire3-2 1.0 ConvertWire3-2 ConvertWire3-2 neighbor 0.5 ConvertWire33 ConvertWire33-2 1.0 ConvertWire33-2 ConvertWire33-2 neighbor 0.5 ConvertWire333 ConvertWire333-2 1.0 ConvertWire333-2 ConvertWire333-2 self 0.05 ConvertWire3-2 1.0 LowReceptor self 0.05 ConvertWire33-2 1.0 MidReceptor self 0.05 ConvertWire333-2 1.0 HighReceptor neighbor 1.0 Wire3 ConvertWire3 1.0 Current ConvertWire3 neighbor 1.0 Wire3 ConvertWire33 1.0 Current ConvertWire33 neighbor 1.0 Wire3 ConvertWire333 1.0 Current ConvertWire333 neighbor 1.0 Wire3 ConvertWire3-2 1.0 Current ConvertWire3-2 neighbor 1.0 Wire3 ConvertWire33-2 1.0 Current ConvertWire33-2 neighbor 1.0 Wire3 ConvertWire333-2 1.0 Current ConvertWire333-2 #Changes current into electricity for usage in Wire3. Works at medium frequencies (300hZ through 6000hZ). 160dB through 1280dB. element MidReceptor 195 165 135 0 0 1 0 1 neighbor 1.0 MidReceptor 300hZ 1.0 ConvertWire33 300hZ neighbor 1.0 MidReceptor 300Hz 1.0 ConvertWire33 300Hz neighbor 1.0 MidReceptor 600hZ 1.0 ConvertWire33 600hZ neighbor 1.0 MidReceptor 600Hz 1.0 ConvertWire33 600Hz neighbor 1.0 MidReceptor 900hZ 1.0 ConvertWire33 900hZ neighbor 1.0 MidReceptor 900Hz 1.0 ConvertWire33 900Hz neighbor 1.0 MidReceptor 3000hZ 1.0 ConvertWire33 3000hZ neighbor 1.0 MidReceptor 3000Hz 1.0 ConvertWire33 3000Hz neighbor 1.0 MidReceptor 6000hZ 1.0 ConvertWire33 6000hZ neighbor 1.0 MidReceptor 6000Hz 1.0 ConvertWire33 6000Hz neighbor 1.0 MidReceptor Sound160dB 1.0 ConvertWire33 Sound160dB neighbor 1.0 MidReceptor Sound160Db 1.0 ConvertWire33 Sound160Db neighbor 1.0 MidReceptor Sound320dB 1.0 ConvertWire33 Sound320dB neighbor 1.0 MidReceptor Sound320Db 1.0 ConvertWire33 Sound320Db neighbor 1.0 MidReceptor Sound640dB 1.0 ConvertWire33 Sound640dB neighbor 1.0 MidReceptor Sound640Db 1.0 ConvertWire33 Sound640Db neighbor 1.0 MidReceptor Sound1280dB 1.0 ConvertWire33 Sound1280dB neighbor 1.0 MidReceptor Sound1280Db 1.0 ConvertWire33 Sound1280Db #Changes current into electricity for usage in Wire3. Works at high frequencies (9000hZ through 1000000000hZ). 2560dB and up. element HighReceptor 135 105 75 0 0 1 0 1 neighbor 1.0 HighReceptor 9000hZ 1.0 ConvertWire333 9000hZ neighbor 1.0 HighReceptor 9000Hz 1.0 ConvertWire333 9000Hz neighbor 1.0 HighReceptor 3MhZ 1.0 ConvertWire333 3MhZ neighbor 1.0 HighReceptor 3MHz 1.0 ConvertWire333 3MHz neighbor 1.0 HighReceptor 6MhZ 1.0 ConvertWire333 6MhZ neighbor 1.0 HighReceptor 6MHz 1.0 ConvertWire333 6MHz neighbor 1.0 HighReceptor 9MhZ 1.0 ConvertWire333 9MhZ neighbor 1.0 HighReceptor 9MHz 1.0 ConvertWire333 9MHz neighbor 1.0 HighReceptor 3GhZ 1.0 ConvertWire333 3GhZ neighbor 1.0 HighReceptor 3GHz 1.0 ConvertWire333 3GHz neighbor 1.0 HighReceptor 6GhZ 1.0 ConvertWire333 6GhZ neighbor 1.0 HighReceptor 6GHz 1.0 ConvertWire333 6GHz neighbor 1.0 HighReceptor 9GhZ 1.0 ConvertWire333 9GhZ neighbor 1.0 HighReceptor 9GHz 1.0 ConvertWire333 9GHz neighbor 1.0 HighReceptor 1ThZ 1.0 ConvertWire333 1ThZ neighbor 1.0 HighReceptor 1THz 1.0 ConvertWire333 1THz neighbor 1.0 HighReceptor Sound2560dB 1.0 ConvertWire333 Sound2560dB neighbor 1.0 HighReceptor Sound2560Db 1.0 ConvertWire333 Sound2560Db neighbor 1.0 HighReceptor Sound5120dB 1.0 ConvertWire333 Sound5120dB neighbor 1.0 HighReceptor Sound5120Db 1.0 ConvertWire333 Sound5120Db neighbor 1.0 HighReceptor Sound1MdB 1.0 ConvertWire333 Sound1MdB neighbor 1.0 HighReceptor Sound1MDb 1.0 ConvertWire333 Sound1MDb neighbor 1.0 HighReceptor Sound1GdB 1.0 ConvertWire333 Sound1GdB neighbor 1.0 HighReceptor Sound1GDb 1.0 ConvertWire333 Sound1GDb #This is a garage door. Draw a square of it, and then draw a line of Base at the bottom of it. Frequencies 300hZ through 9000hZ will work. You may want to draw Carry from the source to the base. element Garage 193 193 193 0 0 1 0 1 #Base. When this receieves a frequency of 300hZ through 9000hZ, it will open the garage door. element Base 0 0 128 0 0 1 0 1 pexplosion Base GarageOpen 6 GarageOpen pexplosion Base 300hZ 6 GarageOpen pexplosion Base 300Hz 6 GarageOpen pexplosion Base 600hZ 6 GarageOpen pexplosion Base 600Hz 6 GarageOpen pexplosion Base 900hZ 6 GarageOpen pexplosion Base 900Hz 6 GarageOpen pexplosion Base 3000hZ 6 GarageOpen pexplosion Base 3000Hz 6 GarageOpen pexplosion Base 6000hZ 6 GarageOpen pexplosion Base 6000Hz 6 GarageOpen pexplosion Base 9000hZ 6 GarageOpen pexplosion Base 9000Hz 6 GarageOpen element GarageOpen 0 0 0 -50 0 0 0 0 neighbor 1.0 Garage GarageOpen 1.0 GarageOpen Empty self 0.05 GarageOpen 1.0 Empty #Carries a frequency. This element is invisible so it appears that nothing is happening. With frequencies, Iwant it to have that remote kind of effect. Sounds I want visible. element Carry 0 0 1 0 0 1 0 1 neighbor 1.0 Carry 10hZ 1.0 10hZ 10hZ neighbor 1.0 Carry 10Hz 1.0 10hZ 10Hz neighbor 1.0 Carry 30hZ 1.0 30hZ 30hZ neighbor 1.0 Carry 30Hz 1.0 30hZ 30Hz neighbor 1.0 Carry 60hZ 1.0 60hZ 60hZ neighbor 1.0 Carry 60Hz 1.0 60hZ 60Hz neighbor 1.0 Carry 90hZ 1.0 90hZ 90hZ neighbor 1.0 Carry 90Hz 1.0 90hZ 90Hz neighbor 1.0 Carry 300hZ 1.0 300hZ 300hZ neighbor 1.0 Carry 300Hz 1.0 300hZ 300Hz neighbor 1.0 Carry 600hZ 1.0 600hZ 600hZ neighbor 1.0 Carry 600Hz 1.0 600hZ 600Hz neighbor 1.0 Carry 900hZ 1.0 900hZ 900hZ neighbor 1.0 Carry 900Hz 1.0 900hZ 900Hz neighbor 1.0 Carry 3000hZ 1.0 3000hZ 3000hZ neighbor 1.0 Carry 3000Hz 1.0 3000hZ 3000Hz neighbor 1.0 Carry 6000hZ 1.0 6000hZ 6000hZ neighbor 1.0 Carry 6000Hz 1.0 6000hZ 6000Hz neighbor 1.0 Carry 9000hZ 1.0 9000hZ 9000hZ neighbor 1.0 Carry 9000Hz 1.0 9000hZ 9000Hz neighbor 1.0 Carry 3MhZ 1.0 3MhZ 3MhZ neighbor 1.0 Carry 3MHz 1.0 3MhZ 3MHz neighbor 1.0 Carry 6MhZ 1.0 6MhZ 6MhZ neighbor 1.0 Carry 6MHz 1.0 6MhZ 6MHz neighbor 1.0 Carry 9MhZ 1.0 9MhZ 9MhZ neighbor 1.0 Carry 9MHz 1.0 9MhZ 9MHz neighbor 1.0 Carry 3GhZ 1.0 3GhZ 3GhZ neighbor 1.0 Carry 3GHz 1.0 3GhZ 3GHz neighbor 1.0 Carry 6GhZ 1.0 6GhZ 6GhZ neighbor 1.0 Carry 6GHz 1.0 6GhZ 6GHz neighbor 1.0 Carry 9GhZ 1.0 9GhZ 9GhZ neighbor 1.0 Carry 9GHz 1.0 9GhZ 9GHz neighbor 1.0 Carry 1ThZ 1.0 1ThZ 1ThZ neighbor 1.0 Carry 1THz 1.0 1ThZ 1THz #The only point is to corrupt other things. element Corrupt 255 255 255 0 0 1 0 1 neighbor 1.0 Corrupt Empty 1.0 Empty Corrupt neighbor 1.0 Corrupt Empty 1.0 Corrupt Corrupt neighbor 0.14 Corrupt Empty 1.0 Empty Empty neighbor 0.14 Empty Corrupt 1.0 Empty Empty neighbor 1.0 Empty Corrupt 1.0 Corrupt Corrupt neighbor 1.0 Empty Corrupt 1.0 Corrupt Empty neighbor 1.0 Corrupt Corrupt 1.0 Corrupt Corrupt explosion Corrupt Empty 255 255 explosion Empty Corrupt 255 255 explosion Corrupt Corrupt 255 255 #Chews through everything except AcidWall, which slowly kills it. Neutralizes Replicator. element Acid 157 187 97 2 3 1 0.5 1 neighbor 1.0 Acid Replicator 1.0 Empty Empty neighbor 0.95 Acid Mystery 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ElectroThermo 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Wood 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid BurnWood 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Ash 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid WetWood 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Rope 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Rope(burning) 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Kerosene 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid BlastK 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid SoakedRope 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid RegTorch 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Torch 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid OffTorch 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid OnTorch 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Filter 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ToneHigh 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ToneMed 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ToneLow 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Amplify 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid AmplifyLow 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid AmplifyMed 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid AmplifyHigh 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Photoresistor 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Electrical 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Tracking 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid RedLED 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid BlueLED 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid YellowLED 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid OnRedLED 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid OnBlueLED 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid OnYellowLED 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid OnRedLED2 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid OnBlueLED2 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid OnYellowLED2 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid RedLight 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid BlueLight 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid YellowLight 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid OffRedLED 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid OffBlueLED 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid OffYellowLED 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid LowReceptor 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ConvertWire3 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ConvertWire3-2 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ConvertWire33 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ConvertWire33-2 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ConvertWire333 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ConvertWire333-2 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid MidReceptor 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid HighReceptor 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Garage 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Base 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid GarageOpen 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Carry 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Corrupt 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Immune 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Battery 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Battery2 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Battery3 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Battery4 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Battery5 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 10dB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 20dB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 40dB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 80dB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 160dB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 320dB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 640dB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 1280dB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 2560dB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 5120dB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 1MdB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 1GdB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid TenDecibels 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 20Decibels 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 40Decibels 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 80Decibels 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 160Decibels 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 320Decibels 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 640Decibels 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 1280Decibels 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 2560Decibels 0.95 Acid Empty 0.05 Acid Acid neighbor 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Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound40DB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound80DB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound160DB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound320DB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound640DB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound1280DB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound2560DB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound5120DB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound1MDB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound1GDB 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound10Db 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound20Db 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound40Db 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound80Db 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound160Db 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound320Db 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound640Db 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound1280Db 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound2560Db 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound5120Db 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound1MDb 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sound1GDb 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ReRoute 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Electricityhg 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Electricitygn 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 10hZ 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 30hZ 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 60hZ 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 90hZ 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 300hZ 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 600hZ 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 900hZ 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid 3000hZ 0.95 Acid Empty 0.05 Acid Acid 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Acid neighbor 0.95 Acid ThreeMillionHZ 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid SixMillionHZ 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid NineMillionHZ 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ThreeBillionHZ 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid SixBillionHZ 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid NineBillionHZ 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid OneTrillionHZ 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Microfarads 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Picofarads 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sparks 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid SparkTube 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid CrazyZapper 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ElectricityR 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ElectricityW 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ElectricityZ 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid ElekBomb 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Surge 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Firex 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Firet 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Fired 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Firee 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Firef 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Missiles 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid M1 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid M2 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid M3 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Relay 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Relait 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Electricity 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid OutputTransformer 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sbomm 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sbom 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid InputTransformer 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid IPT 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid IPT2 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid IPT3 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid IPT4 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid IPT5 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Wire1 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Wire2 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Wire2! 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Wire3 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Current 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Static 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid BouncePack 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid BounceConvert 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Bouncer 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid BouncerU 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid BouncerDispatch 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Furnace 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Wall 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Glass 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid WeakWall 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid WallWeak 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Water 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Steam 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Salt 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Saltwater 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Oil 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Fire 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Wall 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Refresh 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid Sand 0.95 Acid Empty 0.05 Acid Acid neighbor 0.95 Acid SandU 0.95 Acid Empty 0.05 Acid Acid #Copies everything except Immune, which slowly kills it. 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1280dB neighbor 1.0 Replicator 2560dB 1.0 2560dB 2560dB neighbor 1.0 Replicator 5120dB 1.0 5120dB 5120dB neighbor 1.0 Replicator 1MdB 1.0 1MdB 1MdB neighbor 1.0 Replicator 1GdB 1.0 1GdB 1GdB neighbor 1.0 Replicator TenDecibels 1.0 TenDecibels TenDecibels neighbor 1.0 Replicator 20Decibels 1.0 20Decibels 20Decibels neighbor 1.0 Replicator 40Decibels 1.0 40Decibels 40Decibels neighbor 1.0 Replicator 80Decibels 1.0 80Decibels 80Decibels neighbor 1.0 Replicator 160Decibels 1.0 160Decibels 160Decibels neighbor 1.0 Replicator 320Decibels 1.0 320Decibels 320Decibels neighbor 1.0 Replicator 640Decibels 1.0 640Decibels 640Decibels neighbor 1.0 Replicator 1280Decibels 1.0 1280Decibels 1280Decibels neighbor 1.0 Replicator 2560Decibels 1.0 2560Decibels 2560Decibels neighbor 1.0 Replicator 5120Decibels 1.0 5120Decibels 5120Decibels neighbor 1.0 Replicator 1MDecibels 1.0 1MDecibels 1MDecibels neighbor 1.0 Replicator 1GDecibels 1.0 1GDecibels 1GDecibels neighbor 1.0 Replicator Sound10dB 1.0 Sound10dB 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90Hz 90Hz neighbor 1.0 Replicator 300Hz 1.0 300Hz 300Hz neighbor 1.0 Replicator 600Hz 1.0 600Hz 600Hz neighbor 1.0 Replicator 900Hz 1.0 900Hz 900Hz neighbor 1.0 Replicator 3000Hz 1.0 3000Hz 3000Hz neighbor 1.0 Replicator 6000Hz 1.0 6000Hz 6000Hz neighbor 1.0 Replicator 9000Hz 1.0 9000Hz 9000Hz neighbor 1.0 Replicator 3MHz 1.0 3MHz 3MHz neighbor 1.0 Replicator 6MHz 1.0 6MHz 6MHz neighbor 1.0 Replicator 9MHz 1.0 9MHz 9MHz neighbor 1.0 Replicator 3GHz 1.0 3GHz 3GHz neighbor 1.0 Replicator 6GHz 1.0 6GHz 6GHz neighbor 1.0 Replicator 9GHz 1.0 9GHz 9GHz neighbor 1.0 Replicator 1THz 1.0 1THz 1THz neighbor 1.0 Replicator TenHZ 1.0 TenHZ TenHZ neighbor 1.0 Replicator ThirtyHZ 1.0 ThirtyHZ ThirtyHZ neighbor 1.0 Replicator SixtyHZ 1.0 SixtyHZ SixtyHZ neighbor 1.0 Replicator NinetyHZ 1.0 NinetyHZ NinetyHZ neighbor 1.0 Replicator ThreeHundredHZ 1.0 ThreeHundredHZ ThreeHundredHZ neighbor 1.0 Replicator SixHundredHZ 1.0 SixHundredHZ SixHundredHZ neighbor 1.0 Replicator NineHundredHZ 1.0 NineHundredHZ NineHundredHZ neighbor 1.0 Replicator ThreeThousandHZ 1.0 ThreeThousandHZ ThreeThousandHZ neighbor 1.0 Replicator SixThousandHZ 1.0 SixThousandHZ SixThousandHZ neighbor 1.0 Replicator NineThousandHZ 1.0 NineThousandHZ NineThousandHZ neighbor 1.0 Replicator ThreeMillionHZ 1.0 ThreeMillionHZ ThreeMillionHZ neighbor 1.0 Replicator SixMillionHZ 1.0 SixMillionHZ SixMillionHZ neighbor 1.0 Replicator NineMillionHZ 1.0 NineMillionHZ NineMillionHZ neighbor 1.0 Replicator ThreeBillionHZ 1.0 ThreeBillionHZ ThreeBillionHZ neighbor 1.0 Replicator SixBillionHZ 1.0 SixBillionHZ SixBillionHZ neighbor 1.0 Replicator NineBillionHZ 1.0 NineBillionHZ NineBillionHZ neighbor 1.0 Replicator OneTrillionHZ 1.0 OneTrillionHZ OneTrillionHZ neighbor 1.0 Replicator Microfarads 1.0 Microfarads Microfarads neighbor 1.0 Replicator Picofarads 1.0 Picofarads Picofarads neighbor 1.0 Replicator Sparks 1.0 Sparks Sparks neighbor 1.0 Replicator SparkTube 1.0 SparkTube SparkTube neighbor 1.0 Replicator CrazyZapper 1.0 CrazyZapper CrazyZapper neighbor 1.0 Replicator ElectricityR 1.0 ElectricityR ElectricityR neighbor 1.0 Replicator ElectricityW 1.0 ElectricityW ElectricityW neighbor 1.0 Replicator ElectricityZ 1.0 ElectricityZ ElectricityZ neighbor 1.0 Replicator ElekBomb 1.0 ElekBomb ElekBomb neighbor 1.0 Replicator Surge 1.0 Surge Surge neighbor 1.0 Replicator Firet 1.0 Firet Firet neighbor 1.0 Replicator Firex 1.0 Firex Firex neighbor 1.0 Replicator Fired 1.0 Fired Fired neighbor 1.0 Replicator Firee 1.0 Firee Firee neighbor 1.0 Replicator Firef 1.0 Firef Firef neighbor 1.0 Replicator Missiles 1.0 Missiles Missiles neighbor 1.0 Replicator M1 1.0 M1 M1 neighbor 1.0 Replicator M2 1.0 M2 M2 neighbor 1.0 Replicator M3 1.0 M3 M3 neighbor 1.0 Replicator Relay 1.0 Relay Relay neighbor 1.0 Replicator Relait 1.0 Relait Relait neighbor 1.0 Replicator Electricity 1.0 Electricity Electricity neighbor 1.0 Replicator OutputTransformer 1.0 OutputTransformer OutputTransformer neighbor 1.0 Replicator Sbomm 1.0 Sbomm Sbomm neighbor 1.0 Replicator Sbom 1.0 Sbom Sbom neighbor 1.0 Replicator InputTransformer 1.0 InputTransformer InputTransformer neighbor 1.0 Replicator IPT 1.0 IPT IPT neighbor 1.0 Replicator IPT2 1.0 IPT2 IPT2 neighbor 1.0 Replicator IPT3 1.0 IPT3 IPT3 neighbor 1.0 Replicator IPT4 1.0 IPT4 IPT4 neighbor 1.0 Replicator IPT5 1.0 IPT5 IPT5 neighbor 1.0 Replicator Wire1 1.0 Wire1 Wire1 neighbor 1.0 Replicator Wire2 1.0 Wire2 Wire2 neighbor 1.0 Replicator Wire2! 1.0 Wire2! Wire2! neighbor 1.0 Replicator Wire3 1.0 Wire3 Wire3 neighbor 1.0 Replicator Current 1.0 Current Current neighbor 1.0 Replicator Static 1.0 Static Static neighbor 1.0 Replicator BouncePack 1.0 BouncePack BouncePack neighbor 1.0 Replicator BounceConvert 1.0 BounceConvert BounceConvert neighbor 1.0 Replicator Bouncer 1.0 Bouncer Bouncer neighbor 1.0 Replicator BouncerU 1.0 BouncerU BouncerU neighbor 1.0 Replicator BouncerDispatch 1.0 BouncerDispatch BouncerDispatch neighbor 1.0 Replicator Furnace 1.0 Furnace Furnace neighbor 1.0 Replicator Wall 1.0 Wall Wall neighbor 1.0 Replicator Glass 1.0 Glass Glass neighbor 1.0 Replicator WeakWall 1.0 WeakWall WeakWall neighbor 1.0 Replicator WallWeak 1.0 WallWeak WallWeak neighbor 1.0 Replicator Water 1.0 Water Water neighbor 1.0 Replicator Steam 1.0 Steam Steam neighbor 1.0 Replicator Salt 1.0 Salt Salt neighbor 1.0 Replicator Saltwater 1.0 Saltwater Saltwater neighbor 1.0 Replicator Oil 1.0 Oil Oil neighbor 1.0 Replicator Sand 1.0 Sand Sand neighbor 1.0 Replicator SandU 1.0 SandU SandU neighbor 1.0 Replicator Fire 1.0 Fire Fire neighbor 1.0 Replicator Refresh 1.0 Refresh Refresh #Slowly gets rid of acid. Can still be copied by replicator. element AcidWall 200 150 50 0 0 1 0 1 neighbor 0.03 AcidWall Acid 1.0 AcidWall Empty #Slowly gets rid of replicator. Can still be chewed away at by acid. element Immune 50 150 60 0 0 1 0 1 neighbor 0.03 Immune Replicator 1.0 Immune Empty #Constantly pumps electrical currents into Wire3. Wire3 has had a lot of significance in my mods. element Battery 0 0 128 0 0 1 0 1 element Battery2 0 0 128 0 0 1 0 0 element Battery3 0 0 128 0 0 1 0 0 element Battery4 0 0 128 0 0 1 0 0 element Battery5 0 0 128 0 0 1 0 0 neighbor 1.0 Battery Empty 1.0 Battery Battery2 neighbor 1.0 Battery2 Empty 1.0 Battery2 Battery3 neighbor 1.0 Battery3 Empty 1.0 Battery3 Battery4 neighbor 1.0 Battery4 Empty 1.0 Battery4 Battery5 neighbor 1.0 Battery Battery3 1.0 Battery Battery2 neighbor 1.0 Battery Battery4 1.0 Battery Battery2 neighbor 1.0 Battery Battery5 1.0 Battery Battery2 neighbor 1.0 Battery2 Battery4 1.0 Battery2 Battery3 neighbor 1.0 Battery2 Battery5 1.0 Battery2 Battery3 neighbor 1.0 Battery3 Battery5 1.0 Battery3 Battery4 neighbor 0.03 Battery Wire3 1.0 Battery Current neighbor 0.03 Battery2 Wire3 1.0 Battery2 Current neighbor 0.03 Battery3 Wire3 1.0 Battery3 Current neighbor 0.03 Battery4 Wire3 1.0 Battery4 Current neighbor 0.03 Battery5 Wire3 1.0 Battery5 Current pexplosion Battery Fire 4 Fire pexplosion Battery2 Fire 4 Fire pexplosion Battery3 Fire 4 Fire pexplosion Battery4 Fire 4 Fire pexplosion Battery5 Fire 4 Fire #When this is charged by a current from Wire3, it lets loose a quiet sound of 10dB. element 10dB 255 255 0 0 0 1 0 1 neighbor 1.0 10dB Current 1.0 TenDecibels Current element TenDecibels 255 255 255 0 0 1 0 0 neighbor 1.0 10dB TenDecibels 0.97 TenDecibels 10dB 0.03 TenDecibels TenDecibels neighbor 1.0 TenDecibels Empty 1.0 10dB Sound10dB element Sound10dB 22 22 22 0 0 1 1.01 0 neighbor 0.3 Sound10dB Empty 1.0 Sound10dB Sound10dB hotself 95 Sound10dB self 1.0 Sound10dB 1.0 Sound10DB element Sound10DB 0 0 0 0 0 1 1.01 0 hotself 95 Sound10DB self 1.0 Sound10DB 1.0 Sound10Db element Sound10Db 0 0 0 0 0 1 0 0 neighbor 1.0 Sound10Db Sound10DB 1.0 Sound10Db Sound10Db neighbor 1.0 Sound10Db Sound10dB 1.0 Sound10Db Sound10Db neighbor 0.5 Sound10Db Empty 1.0 Empty Sound10Db self 0.05 Sound10Db 1.0 Empty neighbor 1.0 20dB Current 1.0 20Decibels Current element 20Decibels 255 255 255 0 0 1 0 0 neighbor 1.0 20dB 20Decibels 0.97 20Decibels 20dB 0.03 20Decibels 20Decibels neighbor 1.0 20Decibels Empty 1.0 20dB Sound20dB element Sound20dB 44 44 44 0 0 1 1.01 0 neighbor 0.3 Sound20dB Empty 1.0 Sound20dB Sound20dB hotself 95 Sound20dB self 1.0 Sound20dB 1.0 Sound20DB element Sound20DB 0 0 0 0 0 1 1.01 0 hotself 95 Sound20DB self 1.0 Sound20DB 1.0 Sound20Db element Sound20Db 0 0 0 0 0 1 0 0 neighbor 1.0 Sound20Db Sound20DB 1.0 Sound20Db Sound20Db neighbor 1.0 Sound20Db Sound20dB 1.0 Sound20Db Sound20Db neighbor 0.5 Sound20Db Empty 1.0 Empty Sound20Db self 0.05 Sound20Db 1.0 Empty neighbor 1.0 40dB Current 1.0 40Decibels Current element 40Decibels 255 255 255 0 0 1 0 0 neighbor 1.0 40dB 40Decibels 0.97 40Decibels 40dB 0.03 40Decibels 40Decibels neighbor 1.0 40Decibels Empty 1.0 40dB Sound40dB element Sound40dB 66 66 66 0 0 1 1.01 0 neighbor 0.3 Sound40dB Empty 1.0 Sound40dB Sound40dB hotself 95 Sound40dB self 1.0 Sound40dB 1.0 Sound40DB element Sound40DB 0 0 0 0 0 1 1.01 0 hotself 95 Sound40DB self 1.0 Sound40DB 1.0 Sound40Db element Sound40Db 0 0 0 0 0 1 0 0 neighbor 1.0 Sound40Db Sound40DB 1.0 Sound40Db Sound40Db neighbor 1.0 Sound40Db Sound40dB 1.0 Sound40Db Sound40Db neighbor 0.5 Sound40Db Empty 1.0 Empty Sound40Db self 0.05 Sound40Db 1.0 Empty neighbor 1.0 80dB Current 1.0 80Decibels Current element 80Decibels 255 255 255 0 0 1 0 0 neighbor 1.0 80dB 80Decibels 0.97 80Decibels 80dB 0.03 80Decibels 80Decibels neighbor 1.0 80Decibels Empty 1.0 80dB Sound80dB element Sound80dB 88 88 88 0 0 1 1.01 0 neighbor 0.3 Sound80dB Empty 1.0 Sound80dB Sound80dB hotself 95 Sound80dB self 1.0 Sound80dB 1.0 Sound80DB element Sound80DB 0 0 0 0 0 1 1.01 0 hotself 95 Sound80DB self 1.0 Sound80DB 1.0 Sound80Db element Sound80Db 0 0 0 0 0 1 0 0 neighbor 1.0 Sound80Db Sound80DB 1.0 Sound80Db Sound80Db neighbor 1.0 Sound80Db Sound80dB 1.0 Sound80Db Sound80Db neighbor 0.5 Sound80Db Empty 1.0 Empty Sound80Db self 0.05 Sound80Db 1.0 Empty neighbor 1.0 160dB Current 1.0 160Decibels Current element 160Decibels 255 255 255 0 0 1 0 0 neighbor 1.0 160dB 160Decibels 0.97 160Decibels 160dB 0.03 160Decibels 160Decibels neighbor 1.0 160Decibels Empty 1.0 160dB Sound160dB element Sound160dB 111 111 111 0 0 1 1.01 0 neighbor 0.3 Sound160dB Empty 1.0 Sound160dB Sound160dB hotself 95 Sound160dB self 1.0 Sound160dB 1.0 Sound160DB element Sound160DB 0 0 0 0 0 1 1.01 0 hotself 95 Sound160DB self 1.0 Sound160DB 1.0 Sound160Db element Sound160Db 0 0 0 0 0 1 0 0 neighbor 1.0 Sound160Db Sound160DB 1.0 Sound160Db Sound160Db neighbor 1.0 Sound160Db Sound160dB 1.0 Sound160Db Sound160Db neighbor 0.5 Sound160Db Empty 1.0 Empty Sound160Db self 0.05 Sound160Db 1.0 Empty neighbor 1.0 320dB Current 1.0 320Decibels Current element 320Decibels 255 255 255 0 0 1 0 0 neighbor 1.0 320dB 320Decibels 0.97 320Decibels 320dB 0.03 320Decibels 320Decibels neighbor 1.0 320Decibels Empty 1.0 320dB Sound320dB element Sound320dB 133 133 133 0 0 1 1.01 0 neighbor 0.3 Sound320dB Empty 1.0 Sound320dB Sound320dB hotself 95 Sound320dB self 1.0 Sound320dB 1.0 Sound320DB element Sound320DB 0 0 0 0 0 1 1.01 0 hotself 95 Sound320DB self 1.0 Sound320DB 1.0 Sound320Db element Sound320Db 0 0 0 0 0 1 0 0 neighbor 1.0 Sound320Db Sound320DB 1.0 Sound320Db Sound320Db neighbor 1.0 Sound320Db Sound320dB 1.0 Sound320Db Sound320Db neighbor 0.5 Sound320Db Empty 1.0 Empty Sound320Db self 0.05 Sound320Db 1.0 Empty neighbor 1.0 640dB Current 1.0 640Decibels Current element 640Decibels 255 255 255 0 0 1 0 0 neighbor 1.0 640dB 640Decibels 0.97 640Decibels 640dB 0.03 640Decibels 640Decibels neighbor 1.0 640Decibels Empty 1.0 640dB Sound640dB element Sound640dB 155 155 155 0 0 1 1.01 0 neighbor 0.3 Sound640dB Empty 1.0 Sound640dB Sound640dB hotself 95 Sound640dB self 1.0 Sound640dB 1.0 Sound640DB element Sound640DB 0 0 0 0 0 1 1.01 0 hotself 95 Sound640DB self 1.0 Sound640DB 1.0 Sound640Db element Sound640Db 0 0 0 0 0 1 0 0 neighbor 1.0 Sound640Db Sound640DB 1.0 Sound640Db Sound640Db neighbor 1.0 Sound640Db Sound640dB 1.0 Sound640Db Sound640Db neighbor 0.5 Sound640Db Empty 1.0 Empty Sound640Db self 0.05 Sound640Db 1.0 Empty neighbor 1.0 1280dB Current 1.0 1280Decibels Current element 1280Decibels 255 255 255 0 0 1 0 0 neighbor 1.0 1280dB 1280Decibels 0.97 1280Decibels 1280dB 0.03 1280Decibels 1280Decibels neighbor 1.0 1280Decibels Empty 1.0 1280dB Sound1280dB element Sound1280dB 177 177 177 0 0 1 1.01 0 neighbor 0.3 Sound1280dB Empty 1.0 Sound1280dB Sound1280dB hotself 95 Sound1280dB self 1.0 Sound1280dB 1.0 Sound1280DB element Sound1280DB 0 0 0 0 0 1 1.01 0 hotself 95 Sound1280DB self 1.0 Sound1280DB 1.0 Sound1280Db element Sound1280Db 0 0 0 0 0 1 0 0 neighbor 1.0 Sound1280Db Sound1280DB 1.0 Sound1280Db Sound1280Db neighbor 1.0 Sound1280Db Sound1280dB 1.0 Sound1280Db Sound1280Db neighbor 0.5 Sound1280Db Empty 1.0 Empty Sound1280Db self 0.05 Sound1280Db 1.0 Empty neighbor 1.0 2560dB Current 1.0 2560Decibels Current element 2560Decibels 255 255 255 0 0 1 0 0 neighbor 1.0 2560dB 2560Decibels 0.97 2560Decibels 2560dB 0.03 2560Decibels 2560Decibels neighbor 1.0 2560Decibels Empty 1.0 2560dB Sound2560dB element Sound2560dB 199 199 199 0 0 1 1.01 0 neighbor 0.3 Sound2560dB Empty 1.0 Sound2560dB Sound2560dB hotself 95 Sound2560dB self 1.0 Sound2560dB 1.0 Sound2560DB element Sound2560DB 0 0 0 0 0 1 1.01 0 hotself 95 Sound2560DB self 1.0 Sound2560DB 1.0 Sound2560Db element Sound2560Db 0 0 0 0 0 1 0 0 neighbor 1.0 Sound2560Db Sound2560DB 1.0 Sound2560Db Sound2560Db neighbor 1.0 Sound2560Db Sound2560dB 1.0 Sound2560Db Sound2560Db neighbor 0.5 Sound2560Db Empty 1.0 Empty Sound2560Db self 0.05 Sound2560Db 1.0 Empty neighbor 1.0 5120dB Current 1.0 5120Decibels Current element 5120Decibels 255 255 255 0 0 1 0 0 neighbor 1.0 5120dB 5120Decibels 0.97 5120Decibels 5120dB 0.03 5120Decibels 5120Decibels neighbor 1.0 5120Decibels Empty 1.0 5120dB Sound5120dB element Sound5120dB 211 211 211 0 0 1 1.01 0 neighbor 0.3 Sound5120dB Empty 1.0 Sound5120dB Sound5120dB hotself 95 Sound5120dB self 1.0 Sound5120dB 1.0 Sound5120DB element Sound5120DB 0 0 0 0 0 1 1.01 0 hotself 95 Sound5120DB self 1.0 Sound5120DB 1.0 Sound5120Db element Sound5120Db 0 0 0 0 0 1 0 0 neighbor 1.0 Sound5120Db Sound5120DB 1.0 Sound5120Db Sound5120Db neighbor 1.0 Sound5120Db Sound5120dB 1.0 Sound5120Db Sound5120Db neighbor 0.5 Sound5120Db Empty 1.0 Empty Sound5120Db self 0.05 Sound5120Db 1.0 Empty neighbor 1.0 1MdB Current 1.0 1MDecibels Current element 1MDecibels 255 255 255 0 0 1 0 0 neighbor 1.0 1MdB 1MDecibels 0.97 1MDecibels 1MdB 0.03 1MDecibels 1MDecibels neighbor 1.0 1MDecibels Empty 1.0 1MdB Sound1MdB element Sound1MdB 233 233 233 0 0 1 1.01 0 neighbor 0.3 Sound1MdB Empty 1.0 Sound1MdB Sound1MdB hotself 95 Sound1MdB self 1.0 Sound1MdB 1.0 Sound1MDB element Sound1MDB 0 0 0 0 0 1 1.01 0 hotself 95 Sound1MDB self 1.0 Sound1MDB 1.0 Sound1MDb element Sound1MDb 0 0 0 0 0 1 0 0 neighbor 1.0 Sound1MDb Sound1MDB 1.0 Sound1MDb Sound1MDb neighbor 1.0 Sound1MDb Sound1MdB 1.0 Sound1MDb Sound1MDb neighbor 0.5 Sound1MDb Empty 1.0 Empty Sound1MDb self 0.05 Sound1MDb 1.0 Empty neighbor 1.0 1GdB Current 1.0 1GDecibels Current element 1GDecibels 255 255 255 0 0 1 0 0 neighbor 1.0 1GdB 1GDecibels 0.97 1GDecibels 1GdB 0.03 1GDecibels 1GDecibels neighbor 1.0 1GDecibels Empty 1.0 1GdB Sound1GdB element Sound1GdB 255 255 255 0 0 1 1.01 0 neighbor 0.3 Sound1GdB Empty 1.0 Sound1GdB Sound1GdB hotself 95 Sound1GdB self 1.0 Sound1GdB 1.0 Sound1GDB element Sound1GDB 0 0 0 0 0 1 1.01 0 hotself 95 Sound1GDB self 1.0 Sound1GDB 1.0 Sound1GDb element Sound1GDb 0 0 0 0 0 1 0 0 neighbor 1.0 Sound1GDb Sound1GDB 1.0 Sound1GDb Sound1GDb neighbor 1.0 Sound1GDb Sound1GdB 1.0 Sound1GDb Sound1GDb neighbor 0.5 Sound1GDb Empty 1.0 Empty Sound1GDb self 0.05 Sound1GDb 1.0 Empty #When this is charged by a current from Wire3, it lets loose a quiet sound of 20dB. element 20dB 255 90 0 0 0 1 0 1 #When this is charged by a current from Wire3, it lets loose a quiet sound of 40dB. element 40dB 0 255 0 0 0 1 0 1 #When this is charged by a current from Wire3, it lets loose a sound of 80dB. element 80dB 128 0 128 0 0 1 0 1 #When this is charged by a current from Wire3, it lets loose a sound of 160dB. element 160dB 128 255 0 0 0 1 0 1 #When this is charged by a current from Wire3, it lets loose a sound of 320dB. element 320dB 0 0 128 0 0 1 0 1 #When this is charged by a current from Wire3, it lets loose a loud sound of 640dB. element 640dB 128 0 0 0 0 1 0 1 #When this is charged by a current from Wire3, it lets loose a loud sound of 1,280dB. element 1280dB 255 255 128 0 0 1 0 1 #When this is charged by a current from Wire3, it lets loose a loud sound of 2,560dB. element 2560dB 255 128 255 0 0 1 0 1 #When this is charged by a current from Wire3, it lets loose a really loud sound of 5,120dB. element 5120dB 128 255 255 0 0 1 0 1 #When this is charged by a current from Wire3, it lets loose a deafening sound of 1,000,000dB. element 1MdB 255 128 128 0 0 1 0 1 #When this is charged by a current from Wire3, it lets loose a deafening sound of 1,000,000,000dB. element 1GdB 128 255 128 0 0 1 0 1 #When any of the frequencies in this group touch this, it carries electricity. Attach it back to wire3. element ReRoute 44 144 244 0 0 1 0 1 neighbor 1.0 10hZ ReRoute 1.0 10hZ Electricityhg neighbor 1.0 10Hz ReRoute 1.0 10Hz Electricityhg neighbor 1.0 30hZ ReRoute 1.0 30hZ Electricityhg neighbor 1.0 30Hz ReRoute 1.0 30Hz Electricityhg neighbor 1.0 60hZ ReRoute 1.0 60hZ Electricityhg neighbor 1.0 60Hz ReRoute 1.0 60Hz Electricityhg neighbor 1.0 90hZ ReRoute 1.0 90hZ Electricityhg neighbor 1.0 90Hz ReRoute 1.0 90Hz Electricityhg neighbor 1.0 300hZ ReRoute 1.0 300hZ Electricityhg neighbor 1.0 300Hz ReRoute 1.0 300Hz Electricityhg neighbor 1.0 600hZ ReRoute 1.0 600hZ Electricityhg neighbor 1.0 600Hz ReRoute 1.0 600Hz Electricityhg neighbor 1.0 900hZ ReRoute 1.0 900hZ Electricityhg neighbor 1.0 900Hz ReRoute 1.0 900Hz Electricityhg neighbor 1.0 3000hZ ReRoute 1.0 3000hZ Electricityhg neighbor 1.0 3000Hz ReRoute 1.0 3000Hz Electricityhg neighbor 1.0 6000hZ ReRoute 1.0 6000hZ Electricityhg neighbor 1.0 6000Hz ReRoute 1.0 6000Hz Electricityhg neighbor 1.0 9000hZ ReRoute 1.0 9000hZ Electricityhg neighbor 1.0 9000Hz ReRoute 1.0 9000Hz Electricityhg neighbor 1.0 3MhZ ReRoute 1.0 3MhZ Electricityhg neighbor 1.0 3MHz ReRoute 1.0 3MHz Electricityhg neighbor 1.0 6MhZ ReRoute 1.0 6MhZ Electricityhg neighbor 1.0 6MHz ReRoute 1.0 6MHz Electricityhg neighbor 1.0 9MhZ ReRoute 1.0 9MhZ Electricityhg neighbor 1.0 9MHz ReRoute 1.0 9MHz Electricityhg neighbor 1.0 3GhZ ReRoute 1.0 3GhZ Electricityhg neighbor 1.0 3GHz ReRoute 1.0 3GHz Electricityhg neighbor 1.0 6GhZ ReRoute 1.0 6GhZ Electricityhg neighbor 1.0 6GHz ReRoute 1.0 6GHz Electricityhg neighbor 1.0 9GhZ ReRoute 1.0 9GhZ Electricityhg neighbor 1.0 9GHz ReRoute 1.0 9GHz Electricityhg neighbor 1.0 1ThZ ReRoute 1.0 1ThZ Electricityhg neighbor 1.0 1THz ReRoute 1.0 1THz Electricityhg element Electricityhg 255 255 0 0 0 1 0 0 neighbor 1.0 Electricityhg ReRoute 1.0 Electricityhg Electricityhg self 0.05 Electricityhg 1.0 Electricitygn element Electricitygn 44 144 244 0 0 1 0 0 neighbor 0.2 Electricityhg Electricitygn 1.0 Electricitygn Electricitygn self 0.05 Electricitygn 1.0 ReRoute neighbor 1.0 Electricityhg Wire3 1.0 Electricityhg Current #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 10. element 10HZ 0 64 0 0 0 1 0 1 neighbor 1.0 10HZ Current 1.0 TenHZ Static neighbor 1.0 10HZ Static 1.0 TenHZ Wire3 neighbor 1.0 TenHZ Current 1.0 TenHZ Static neighbor 1.0 TenHZ Static 1.0 TenHZ Wire3 element TenHZ 255 255 255 0 0 1 0 0 neighbor 1.0 10HZ TenHZ 0.97 TenHZ 10HZ 0.03 TenHZ TenHZ neighbor 1.0 TenHZ Empty 1.0 10HZ 10hZ element 10hZ 0 0 0 0 0 1 0 0 neighbor 1.0 10hZ Empty 1.0 10hZ 10hZ neighbor 1.0 30hZ Empty 1.0 30hZ 30hZ neighbor 1.0 60hZ Empty 1.0 60hZ 60hZ neighbor 1.0 90hZ Empty 1.0 90hZ 90hZ neighbor 1.0 300hZ Empty 1.0 300hZ 300hZ neighbor 1.0 600hZ Empty 1.0 600hZ 600hZ neighbor 1.0 900hZ Empty 1.0 900hZ 900hZ neighbor 1.0 3000hZ Empty 1.0 3000hZ 3000hZ neighbor 1.0 6000hZ Empty 1.0 6000hZ 6000hZ neighbor 1.0 9000hZ Empty 1.0 9000hZ 9000hZ neighbor 1.0 3MhZ Empty 1.0 3MhZ 3MhZ neighbor 1.0 6MhZ Empty 1.0 6MhZ 6MhZ neighbor 1.0 9MhZ Empty 1.0 9MhZ 9MhZ neighbor 1.0 3GhZ Empty 1.0 3GhZ 3GhZ neighbor 1.0 6GhZ Empty 1.0 6GhZ 6GhZ neighbor 1.0 9GhZ Empty 1.0 9GhZ 9GhZ neighbor 1.0 1ThZ Empty 1.0 1ThZ 1ThZ neighbor 1.0 10hZ 10hZ 1.0 10Hz 10Hz neighbor 0.96 10hZ 10Hz 0.5 10Hz 10Hz 0.5 10Hz 10hZ self 0.05 10Hz 1.0 Empty element 10Hz 0 0 0 0 0 1 0 0 neighbor 1.0 30HZ Current 1.0 ThirtyHZ Static neighbor 1.0 30HZ Static 1.0 ThirtyHZ Wire3 neighbor 1.0 ThirtyHZ Current 1.0 ThirtyHZ Wire3 neighbor 1.0 ThirtyHZ Static 1.0 ThirtyHZ Wire3 element ThirtyHZ 255 255 255 0 0 1 0 0 neighbor 1.0 30HZ ThirtyHZ 0.97 ThirtyHZ 30HZ 0.03 ThirtyHZ ThirtyHZ neighbor 1.0 ThirtyHZ Empty 1.0 30HZ 30hZ element 30hZ 2 2 2 0 0 1 0 0 neighbor 1.0 30hZ 30hZ 1.0 30Hz 30Hz neighbor 0.96 30hZ 30Hz 0.5 30Hz 30Hz 0.5 30Hz 30hZ self 0.05 30Hz 1.0 Empty element 30Hz 2 2 2 0 0 1 0 0 neighbor 1.0 60HZ Current 1.0 SixtyHZ Static neighbor 1.0 60HZ Static 1.0 SixtyHZ Wire3 neighbor 1.0 SixtyHZ Current 1.0 SixtyHZ Wire3 neighbor 1.0 SixtyHZ Static 1.0 SixtyHZ Wire3 element SixtyHZ 255 255 255 0 0 1 0 0 neighbor 1.0 60HZ SixtyHZ 0.97 SixtyHZ 60HZ 0.03 SixtyHZ SixtyHZ neighbor 1.0 SixtyHZ Empty 1.0 60HZ 60hZ element 60hZ 1 0 1 0 0 1 0 0 neighbor 1.0 60hZ 60hZ 1.0 60Hz 60Hz neighbor 0.96 60hZ 60Hz 0.5 60Hz 60Hz 0.5 60Hz 60hZ self 0.05 60Hz 1.0 Empty element 60Hz 1 0 1 0 0 1 0 0 neighbor 1.0 90HZ Current 1.0 NinetyHZ Static neighbor 1.0 90HZ Static 1.0 NinetyHZ Wire3 neighbor 1.0 NinetyHZ Current 1.0 NinetyHZ Wire3 neighbor 1.0 NinetyHZ Static 1.0 NinetyHZ Wire3 element NinetyHZ 255 255 255 0 0 1 0 0 neighbor 1.0 90HZ NinetyHZ 0.97 NinetyHZ 90HZ 0.03 NinetyHZ NinetyHZ neighbor 1.0 NinetyHZ Empty 1.0 90HZ 90hZ element 90hZ 1 1 0 0 0 1 0 0 neighbor 1.0 90hZ 90hZ 1.0 90Hz 90Hz neighbor 0.96 90hZ 90Hz 0.5 90Hz 90Hz 0.5 90Hz 90hZ self 0.05 90Hz 1.0 Empty element 90Hz 1 1 0 0 0 1 0 0 neighbor 1.0 300HZ Current 1.0 ThreeHundredHZ Static neighbor 1.0 300HZ Static 1.0 ThreeHundredHZ Wire3 neighbor 1.0 ThreeHundredHZ Current 1.0 ThreeHundredHZ Wire3 neighbor 1.0 ThreeHundredHZ Static 1.0 ThreeHundredHZ Wire3 element ThreeHundredHZ 255 255 255 0 0 1 0 0 neighbor 1.0 300HZ ThreeHundredHZ 0.97 ThreeHundredHZ 300HZ 0.03 ThreeHundredHZ ThreeHundredHZ neighbor 1.0 ThreeHundredHZ Empty 1.0 300HZ 300hZ element 300hZ 1 0 1 0 0 1 0 0 neighbor 1.0 300hZ 300hZ 1.0 300Hz 300Hz neighbor 0.96 300hZ 300Hz 0.5 300Hz 300Hz 0.5 300Hz 300hZ self 0.05 300Hz 1.0 Empty element 300Hz 1 0 1 0 0 1 0 0 neighbor 1.0 600HZ Current 1.0 SixHundredHZ Static neighbor 1.0 600HZ Static 1.0 SixHundredHZ Wire3 neighbor 1.0 SixHundredHZ Current 1.0 SixHundredHZ Wire3 neighbor 1.0 SixHundredHZ Static 1.0 SixHundredHZ Wire3 element SixHundredHZ 255 255 255 0 0 1 0 0 neighbor 1.0 600HZ SixHundredHZ 0.97 SixHundredHZ 600HZ 0.03 SixHundredHZ SixHundredHZ neighbor 1.0 SixHundredHZ Empty 1.0 600HZ 600hZ element 600hZ 2 1 1 0 0 1 0 0 neighbor 1.0 600hZ 600hZ 1.0 600Hz 600Hz neighbor 0.96 600hZ 600Hz 0.5 600Hz 600Hz 0.5 600Hz 600hZ self 0.05 600Hz 1.0 Empty element 600Hz 2 1 1 0 0 1 0 0 neighbor 1.0 900HZ Current 1.0 NineHundredHZ Static neighbor 1.0 900HZ Static 1.0 NineHundredHZ Wire3 neighbor 1.0 NineHundredHZ Current 1.0 NineHundredHZ Wire3 neighbor 1.0 NineHundredHZ Static 1.0 NineHundredHZ Wire3 element NineHundredHZ 255 255 255 0 0 1 0 0 neighbor 1.0 900HZ NineHundredHZ 0.97 NineHundredHZ 900HZ 0.03 NineHundredHZ NineHundredHZ neighbor 1.0 NineHundredHZ Empty 1.0 900HZ 900hZ element 900hZ 1 2 1 0 0 1 0 0 neighbor 1.0 900hZ 900hZ 1.0 900Hz 900Hz neighbor 0.96 900hZ 900Hz 0.5 900Hz 900Hz 0.5 900Hz 900hZ self 0.05 900Hz 1.0 Empty element 900Hz 1 2 1 0 0 1 0 0 neighbor 1.0 3000HZ Current 1.0 ThreeThousandHZ Static neighbor 1.0 3000HZ Static 1.0 ThreeThousandHZ Wire3 neighbor 1.0 ThreeThousandHZ Current 1.0 ThreeThousandHZ Wire3 neighbor 1.0 ThreeThousandHZ Static 1.0 ThreeThousandHZ Wire3 element ThreeThousandHZ 255 255 255 0 0 1 0 0 neighbor 1.0 3000HZ ThreeThousandHZ 0.97 ThreeThousandHZ 3000HZ 0.03 ThreeThousandHZ ThreeThousandHZ neighbor 1.0 ThreeThousandHZ Empty 1.0 3000HZ 3000hZ element 3000hZ 1 1 2 0 0 1 0 0 neighbor 1.0 3000hZ 3000hZ 1.0 3000Hz 3000Hz neighbor 0.96 3000hZ 3000Hz 0.5 3000Hz 3000Hz 0.5 3000Hz 3000hZ self 0.05 3000Hz 1.0 Empty element 3000Hz 1 1 2 0 0 1 0 0 neighbor 1.0 6000HZ Current 1.0 SixThousandHZ Static neighbor 1.0 6000HZ Static 1.0 SixThousandHZ Wire3 neighbor 1.0 SixThousandHZ Current 1.0 SixThousandHZ Wire3 neighbor 1.0 SixThousandHZ Static 1.0 SixThousandHZ Wire3 element SixThousandHZ 255 255 255 0 0 1 0 0 neighbor 1.0 6000HZ SixThousandHZ 0.97 SixThousandHZ 6000HZ 0.03 SixThousandHZ SixThousandHZ neighbor 1.0 SixThousandHZ Empty 1.0 6000HZ 6000hZ element 6000hZ 2 2 1 0 0 1 0 0 neighbor 1.0 6000hZ 6000hZ 1.0 6000Hz 6000Hz neighbor 0.96 6000hZ 6000Hz 0.5 6000Hz 6000Hz 0.5 6000Hz 6000hZ self 0.05 6000Hz 1.0 Empty element 6000Hz 2 2 1 0 0 1 0 0 neighbor 1.0 9000HZ Current 1.0 NineThousandHZ Static neighbor 1.0 9000HZ Static 1.0 NineThousandHZ Wire3 neighbor 1.0 NineThousandHZ Current 1.0 NineThousandHZ Wire3 neighbor 1.0 NineThousandHZ Static 1.0 NineThousandHZ Wire3 element NineThousandHZ 255 255 255 0 0 1 0 0 neighbor 1.0 9000HZ NineThousandHZ 0.97 NineThousandHZ 9000HZ 0.03 NineThousandHZ NineThousandHZ neighbor 1.0 NineThousandHZ Empty 1.0 9000HZ 9000hZ element 9000hZ 2 1 2 0 0 1 0 0 neighbor 1.0 9000hZ 9000hZ 1.0 9000Hz 9000Hz neighbor 0.96 9000hZ 9000Hz 0.5 9000Hz 9000Hz 0.5 9000Hz 9000hZ self 0.05 9000Hz 1.0 Empty element 9000Hz 2 1 2 0 0 1 0 0 neighbor 1.0 3MHZ Current 1.0 ThreeMillionHZ Static neighbor 1.0 3MHZ Static 1.0 ThreeMillionHZ Wire3 neighbor 1.0 ThreeMillionHZ Current 1.0 ThreeMillionHZ Wire3 neighbor 1.0 ThreeMillionHZ Static 1.0 ThreeMillionHZ Wire3 element ThreeMillionHZ 255 255 255 0 0 1 0 0 neighbor 1.0 3MHZ ThreeMillionHZ 0.97 ThreeMillionHZ 3MHZ 0.03 ThreeMillionHZ ThreeMillionHZ neighbor 1.0 ThreeMillionHZ Empty 1.0 3MHZ 3MhZ element 3MhZ 1 2 2 0 0 1 0 0 neighbor 1.0 3MhZ 3MhZ 1.0 3MHz 3MHz neighbor 0.96 3MhZ 3MHz 0.5 3MHz 3MHz 0.5 3MHz 3MhZ self 0.05 3MHz 1.0 Empty element 3MHz 1 2 2 0 0 1 0 0 neighbor 1.0 6MHZ Current 1.0 SixMillionHZ Static neighbor 1.0 6MHZ Static 1.0 SixMillionHZ Wire3 neighbor 1.0 SixMillionHZ Current 1.0 SixMillionHZ Wire3 neighbor 1.0 SixMillionHZ Static 1.0 SixMillionHZ Wire3 element SixMillionHZ 255 255 255 0 0 1 0 0 neighbor 1.0 6MHZ SixMillionHZ 0.97 SixMillionHZ 6MHZ 0.03 SixMillionHZ SixMillionHZ neighbor 1.0 SixMillionHZ Empty 1.0 6MHZ 6MhZ element 6MhZ 3 3 3 0 0 1 0 0 neighbor 1.0 6MhZ 6MhZ 1.0 6MHz 6MHz neighbor 0.96 6MhZ 6MHz 0.5 6MHz 6MHz 0.5 6MHz 6MhZ self 0.05 6MHz 1.0 Empty element 6MHz 3 3 3 0 0 1 0 0 neighbor 1.0 9MHZ Current 1.0 NineMillionHZ Static neighbor 1.0 9MHZ Static 1.0 NineMillionHZ Wire3 neighbor 1.0 NineMillionHZ Current 1.0 NineMillionHZ Wire3 neighbor 1.0 NineMillionHZ Static 1.0 NineMillionHZ Wire3 element NineMillionHZ 255 255 255 0 0 1 0 0 neighbor 1.0 9MHZ NineMillionHZ 0.97 NineMillionHZ 9MHZ 0.03 NineMillionHZ NineMillionHZ neighbor 1.0 NineMillionHZ Empty 1.0 9MHZ 9MhZ element 9MhZ 3 1 1 0 0 1 0 0 neighbor 1.0 9MhZ 9MhZ 1.0 9MHz 9MHz neighbor 0.96 9MhZ 9MHz 0.5 9MHz 9MHz 0.5 9MHz 9MhZ self 0.05 9MHz 1.0 Empty element 9MHz 3 1 1 0 0 1 0 0 neighbor 1.0 3GHZ Current 1.0 ThreeBillionHZ Static neighbor 1.0 3GHZ Static 1.0 ThreeBillionHZ Wire3 neighbor 1.0 ThreeBillionHZ Current 1.0 ThreeBillionHZ Wire3 neighbor 1.0 ThreeBillionHZ Static 1.0 ThreeBillionHZ Wire3 element ThreeBillionHZ 255 255 255 0 0 1 0 0 neighbor 1.0 3GHZ ThreeBillionHZ 0.97 ThreeBillionHZ 3GHZ 0.03 ThreeBillionHZ ThreeBillionHZ neighbor 1.0 ThreeBillionHZ Empty 1.0 3GHZ 3GhZ element 3GhZ 1 1 1 0 0 1 0 0 neighbor 1.0 3GhZ 3GhZ 1.0 3GHz 3GHz neighbor 0.96 3GhZ 3GHz 0.5 3GHz 3GHz 0.5 3GHz 3GhZ self 0.05 3GHz 1.0 Empty element 3GHz 1 1 1 0 0 1 0 0 neighbor 1.0 6GHZ Current 1.0 SixBillionHZ Static neighbor 1.0 6GHZ Static 1.0 SixBillionHZ Wire3 neighbor 1.0 SixBillionHZ Current 1.0 SixBillionHZ Wire3 neighbor 1.0 SixBillionHZ Static 1.0 SixBillionHZ Wire3 element SixBillionHZ 255 255 255 0 0 1 0 0 neighbor 1.0 6GHZ SixBillionHZ 0.97 SixBillionHZ 6GHZ 0.03 SixBillionHZ SixBillionHZ neighbor 1.0 SixBillionHZ Empty 1.0 6GHZ 6GhZ element 6GhZ 1 3 1 0 0 1 0 0 neighbor 1.0 6GhZ 6GhZ 1.0 6GHz 6GHz neighbor 0.96 6GhZ 6GHz 0.5 6GHz 6GHz 0.5 6GHz 6GhZ self 0.05 6GHz 1.0 Empty element 6GHz 1 3 1 0 0 1 0 0 neighbor 1.0 9GHZ Current 1.0 NineBillionHZ Static neighbor 1.0 9GHZ Static 1.0 NineBillionHZ Wire3 neighbor 1.0 NineBillionHZ Current 1.0 NineBillionHZ Wire3 neighbor 1.0 NineBillionHZ Static 1.0 NineBillionHZ Wire3 element NineBillionHZ 255 255 255 0 0 1 0 0 neighbor 1.0 9GHZ NineBillionHZ 0.97 NineBillionHZ 9GHZ 0.03 NineBillionHZ NineBillionHZ neighbor 1.0 NineBillionHZ Empty 1.0 9GHZ 9GhZ element 9GhZ 1 1 3 0 0 1 0 0 neighbor 1.0 9GhZ 9GhZ 1.0 9GHz 9GHz neighbor 0.96 9GhZ 9GHz 0.5 9GHz 9GHz 0.5 9GHz 9GhZ self 0.05 9GHz 1.0 Empty element 9GHz 1 1 3 0 0 1 0 0 neighbor 1.0 1THZ Current 1.0 OneTrillionHZ Static neighbor 1.0 1THZ Static 1.0 OneTrillionHZ Wire3 neighbor 1.0 OneTrillionHZ Current 1.0 OneTrillionHZ Wire3 neighbor 1.0 OneTrillionHZ Static 1.0 OneTrillionHZ Wire3 element OneTrillionHZ 255 255 255 0 0 1 0 0 neighbor 1.0 1THZ OneTrillionHZ 0.97 OneTrillionHZ 1THZ 0.03 OneTrillionHZ OneTrillionHZ neighbor 1.0 OneTrillionHZ Empty 1.0 1THZ 1ThZ element 1ThZ 1 3 3 0 0 1 0 0 neighbor 1.0 1ThZ 1ThZ 1.0 1THz 1THz neighbor 0.96 1ThZ 1THz 0.5 1THz 1THz 0.5 1THz 1ThZ self 0.05 1THz 1.0 Empty element 1THz 1 3 3 0 0 1 0 0 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 30. element 30HZ 0 128 0 0 0 1 0 1 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 60. element 60HZ 0 255 0 0 0 1 0 1 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 90. element 90HZ 0 255 64 0 0 1 0 1 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 300. element 300HZ 0 255 128 0 0 1 0 1 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 600. element 600HZ 0 255 255 0 0 1 0 1 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 900. element 900HZ 0 128 255 0 0 1 0 1 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 3,000. element 3000HZ 0 64 255 0 0 1 0 1 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 6,000. element 6000HZ 0 0 255 0 0 1 0 1 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 9,000. element 9000HZ 64 0 255 0 0 1 0 1 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 3,000,000. element 3MHZ 128 0 255 0 0 1 0 1 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 6,000,000. element 6MHZ 255 0 255 0 0 1 0 1 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 9,000,000. element 9MHZ 255 0 128 0 0 1 0 1 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 3,000,000,000. element 3GHZ 255 0 64 0 0 1 0 1 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 6,000,000,000. element 6GHZ 255 0 0 0 0 1 0 1 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 9,000,000,000. element 9GHZ 255 64 0 0 0 1 0 1 #When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 1,000,000,000,000. element 1THZ 255 255 255 0 0 1 0 1 #All who played Hidden Desert and my Electricity Mod for ES4 know what microfarads are and what they do in my mods. I'm not going to waste my time, although it would be shorter than this explanation element Microfarads 100 100 100 200 0 1 0.5 1 neighbor 1.0 Microfarads Electricity 1.0 Electricity Electricity neighbor 1.0 Microfarads Current 1.0 Electricity Current #PICOFARADS! One million microfarads equals one picofarad, obviously this means this will be a bigger electrical surge, moron! element Picofarads 128 255 0 200 1 1 0.5 1 pexplosion Picofarads Electricity 20 Electricity pexplosion Picofarads Current 20 Electricity #Spreads electricity around. element Sparks 255 255 0 -900 0 1 0 1 neighbor 1.0 Sparks Empty 1.0 Electricity Sparks neighbor 1.0 Electricity Sparks 1.0 Sparks Electricity self 0.005 Sparks 1.0 Electricity #When this touches electricity, it lets loose a massive amount of sparks. element SparkTube 160 160 100 0 4 1 0.8975 1 pexplosion SparkTube Electricity 20 Sparks pexplosion Sparks SparkTube 20 Sparks pexplosion SparkTube Current 20 Sparks #CRAZY ZAPPER! Just add electricity. element CrazyZapper 193 64 0 0 0 1 0 1 neighbor 1.0 CrazyZapper Electricity 1.0 ElectricityR ElectricityR neighbor 1.0 CrazyZapper Current 1.0 ElectricityR Current neighbor 1.0 CrazyZapper ElectricityR 1.0 ElectricityR ElectricityR neighbor 1.0 ElectricityR Empty 1.0 ElectricityW ElectricityW explosion ElectricityR Empty 255 255 neighbor 1.0 ElectricityW Empty 1.0 ElectricityZ ElectricityZ explosion ElectricityW Empty 255 255 neighbor 1.0 ElectricityZ Empty 0.35 ElekBomb ElectricityZ 0.65 ElectricityZ ElectricityZ self 0.001 ElectricityZ 1.0 ElekBomb neighbor 1.0 ElectricityR Wall 1.0 Wall ElectricityR neighbor 1.0 ElectricityW Wall 1.0 Wall ElectricityW neighbor 1.0 ElectricityZ Wall 1.0 Wall ElectricityZ pexplosion ElekBomb Wall 4 Electricity explosion ElectricityR Wall 255 255 explosion ElectricityW Wall 255 255 explosion ElectricityZ Wall 255 255 explosion ElectricityZ Empty 255 255 pexplosion ElectricityR ElectricityW 4 ElectricityW pexplosion ElectricityW ElectricityZ 4 ElectricityZ pexplosion ElectricityZ ElekBomb 4 ElekBomb pexplosion ElekBomb Electricity 4 Electricity pexplosion ElekBomb ElekBomb 4 Electricity pexplosion ElekBomb Empty 4 Electricity element ElectricityR 255 255 20 0 0 1 0 0 element ElectricityW 255 255 20 0 0 1 0 0 element ElectricityZ 255 255 20 0 0 1 0 0 element ElekBomb 255 255 25 0 0 1 0 0 explosion CrazyZapper ElectricityR 255 255 #Surge of electricity. Add electricity to make it work. element Surge 200 125 30 200 0 1 0.5 1 pexplosion Surge Electricity 250 Firex pexplosion Surge Current 250 Firex self 0.2 Firex 1.0 Firet pexplosion Firex Firet 100 Fired element Firex 255 255 11 -0.7 0.7 1 0 0 self 0.2 Firet 1.0 Empty element Firet 255 255 12 -0.7 0.7 1 0 0 pexplosion Fired Empty 70 Firee pexplosion Firee Empty 30 Firef element Fired 255 255 13 -0.7 0.7 1 0 0 element Firee 255 255 14 -0.7 0.7 1 0 0 element Firef 255 255 15 -0.7 0.7 1 0 0 self 0.3 Fired 1.0 Empty self 0.3 Firee 1.0 Empty self 0.3 Firef 1.0 Electricity #When this powder is charged, it releases electrifying missiles that destroy Wall and spread electricity. Think of it as an electrical Owko. element Missiles 228 174 12 2 3 1 1 1 neighbor 1.0 Missiles Electricity 1.0 M1 Electricity neighbor 1.0 Missiles Current 1.0 M1 Current neighbor 1.0 Missiles M1 1.0 M1 M1 element M1 178 124 0 2 3 1 0.5 0 self 0.005 M2 1.0 M3 neighbor 0.01 M1 Empty 0.4 M2 M2 0.6 Empty Empty element M2 255 255 255 -1000 0 1 0 0 neighbor 1.0 M2 Missiles 1.0 M2 Electricity neighbor 1.0 M3 Missiles 1.0 M3 Electricity neighbor 0.05 M2 Empty 0.7 M2 M3 0.3 M2 Electricity element M3 128 0 0 0 0 1 0 0 neighbor 1.0 M3 Empty 1.0 Empty M3 self 0.05 M3 1.0 Empty neighbor 1.0 M2 Wall 1.0 Empty Empty pexplosion M2 Wall 4 Empty #Works with Wire3. The first time the current hits it, it does nothing, but it allows a current to move pass the second time around. element Relay 64 128 255 0 0 1 0 1 neighbor 1.0 Relay Current 1.0 Relait Current element Relait 255 255 255 0 0 1 0 0 neighbor 1.0 Relay Relait 1.0 Relait Relait neighbor 1.0 Relait Current 1.0 Relait Static self 0.03 Relait 1.0 Wire3 #Eeelecktrisitee. element Electricity 255 255 33 0 0 1 0 1 self 0.2 Electricity 1.0 Empty neighbor 1.0 Electricity Empty 0.49 Electricity Electricity 0.51 Empty Empty #Just like in Hidden Desert, perhaps better. I don't think you'll notice the difference. element OutputTransformer 255 128 255 0 0 1 0 1 neighbor 1.0 OutputTransformer Electricity 1.0 Sbom Electricity neighbor 1.0 OutputTransformer Current 1.0 Sbom Current element Sbomm 255 128 255 0 0 1 0 0 self 0.0095 Sbom 1.0 Sbomm pexplosion Sbomm Empty 20 Electricity element Sbom 255 128 255 0 0 1 0 0 #Personally, I think this is my single best element ever created. It's a very realistic explsion. De ja vu, yes? I love this element... element InputTransformer 0 128 193 0 0 5 0 1 neighbor 1.0 InputTransformer Electricity 1.0 IPT Electricity neighbor 1.0 InputTransformer Current 1.0 IPT Current element IPT 0 127 193 0 0 5 0 0 self 0.063 IPT 1.0 IPT2 element IPT2 0 2 1 0 0 5 0 0 neighbor 1.0 IPT2 Empty 1.0 IPT3 IPT2 self 0.01 IPT2 1.0 IPT3 self 0.02 IPT3 1.0 IPT4 element IPT3 4 0 0 0 0 5 0 0 element IPT4 2 2 2 0 0 5 0 0 self 0.001 IPT4 1.0 IPT5 pexplosion IPT4 IPT5 4 IPT5 element IPT5 8 0 0 0 0 5 0 0 self 0.7 IPT5 1.0 Electricity #Carries electricity through it while the wire gets destroyed. element Wire1 193 193 193 0 0 1 0 1 pexplosion Wire1 Electricity 4 Electricity pexplosion Wire1 Current 4 Electricity #Carries electricity through it while the wire slowly turns into a continuous source for electricity. element Wire2 192 192 192 0 0 1 0 1 neighbor 1.0 Wire2 Electricity 1.0 Wire2! Electricity neighbor 1.0 Wire2 Current 1.0 Wire2! Current neighbor 0.01 Wire2 Wire2! 1.0 Wire2! Wire2 self 0.3 Wire2! 1.0 Wire2 element Wire2! 191 191 191 0 0 1 0 0 neighbor 1.0 Wire2! Empty 1.0 Wire2! Electricity #Carries an electrical current through it that leaves the wire completly unscaved. element Wire3 90 90 90 0 0 1 0 1 neighbor 1.0 Wire3 Electricity 1.0 Current Electricity element Current 255 255 1 0 0 1 0 0 neighbor 0.5 Wire3 Current 1.0 Current Current self 0.01 Current 1.0 Static neighbor 0.35 Static Current 1.0 Static Static self 0.05 Static 1.0 Wire3 element Static 89 89 89 0 0 1 0 0 #When given an electric charge from plain electricity or from a Wire3, this bounce pack releases tons of bouncers. element BouncePack 128 0 128 0 0 1 0 1 neighbor 1.0 BouncePack Current 1.0 BounceConvert Current neighbor 1.0 BouncePack Electricity 1.0 BounceConvert Electricity element BounceConvert 255 255 0 0 0 1 0 0 pexplosion BouncePack BounceConvert 10 BounceConvert self 0.2 BounceConvert 0.5 Empty 0.5 Bouncer #Bouncer! Works the same way that water does when it is heated; it makes the steam. If the steam turns to water and hits a furnace, it appears to bounce. This does. Damages walls and weak walls. element Bouncer 255 0 255 2 0 1 1 1 hotself 98 Bouncer self 1.0 Bouncer 1.0 BouncerU element BouncerU 255 0 255 -2 0 0 0 0 self 0.01 BouncerU 0.05 BouncerU 0.95 BouncerDispatch pexplosion Bouncer Wall 4 Empty pexplosion BouncerU Wall 4 Empty element BouncerDispatch 0 0 0 0.01 1 1 0 0 self 0.1 BouncerDispatch 1.0 Bouncer #Superheats. element Furnace 193 128 93 0 0 1 32768 1 hotself -1000 Furnace self 1.0 Furnace 1.0 Furnace hotcolor Furnace 255 255 255 #Wall. Blocks sound and RF. element Wall 128 128 128 0 0 1 1 1 hotcolor Wall 255 0 0 self 0.1 Wall 1.0 Wall #Glass. If a strong enough sound or RF is made (above 1280dB and above 9000hZ), it will carry it through the glass. 1ThZ and 1GdB destroys glass. element Glass 255 255 255 0 0 1 0.5 1 hotcolor Glass 0 0 0 self 0.001 Glass 1.0 Glass neighbor 1.0 Glass 9000hZ 1.0 9000hZ Glass neighbor 1.0 Glass 9000Hz 1.0 9000Hz Glass neighbor 1.0 Glass 3MhZ 1.0 3MhZ Glass neighbor 1.0 Glass 3MHz 1.0 3MHz Glass neighbor 1.0 Glass 6MhZ 1.0 6MhZ Glass neighbor 1.0 Glass 6MHz 1.0 6MHz Glass neighbor 1.0 Glass 9MhZ 1.0 9MhZ Glass neighbor 1.0 Glass 9MHz 1.0 9MHz Glass neighbor 1.0 Glass 3GhZ 1.0 3GhZ Glass neighbor 1.0 Glass 3GHz 1.0 3GHz Glass neighbor 1.0 Glass 6GhZ 1.0 6GhZ Glass neighbor 1.0 Glass 6GHz 1.0 6GHz Glass neighbor 1.0 Glass 9GhZ 1.0 9GhZ Glass neighbor 1.0 Glass 9GHz 1.0 9GHz Glass pexplosion Glass 1ThZ 80 Empty pexplosion Glass 1THz 80 Empty neighbor 1.0 Glass Sound1280dB 1.0 Sound1280dB Glass neighbor 1.0 Glass Sound1280Db 1.0 Sound1280Db Glass neighbor 1.0 Glass Sound2560dB 1.0 Sound2560dB Glass neighbor 1.0 Glass Sound2560Db 1.0 Sound2560Db Glass neighbor 1.0 Glass Sound5120dB 1.0 Sound5120dB Glass neighbor 1.0 Glass Sound5120Db 1.0 Sound5120Db Glass neighbor 1.0 Glass Sound1MdB 1.0 Sound1MdB Glass neighbor 1.0 Glass Sound1MDb 1.0 Sound1MDb Glass pexplosion Glass Sound1GdB 80 Empty pexplosion Glass Sound1GDb 80 Empty #This wall crumbles with strong enough RF frequencies (600hZ and above) or strong enough sounds (640dB and above). element WeakWall 193 193 193 0 0 1 0 1 self 0.8 WeakWall 1.0 WallWeak neighbor 1.0 WeakWall Empty 1.0 Empty Empty element WallWeak 193 193 193 0 0 1 0 0 neighbor 1.0 WallWeak 600hZ 1.0 600hZ Empty neighbor 1.0 WallWeak 900hZ 1.0 900hZ Empty neighbor 1.0 WallWeak 3000hZ 1.0 3000hZ Empty neighbor 1.0 WallWeak 6000hZ 1.0 6000hZ Empty neighbor 1.0 WallWeak 9000hZ 1.0 9000hZ Empty neighbor 1.0 WallWeak 3MhZ 1.0 3MhZ Empty neighbor 1.0 WallWeak 6MhZ 1.0 6MhZ Empty neighbor 1.0 WallWeak 9MhZ 1.0 9MhZ Empty neighbor 1.0 WallWeak 3GhZ 1.0 3GhZ Empty neighbor 1.0 WallWeak 6GhZ 1.0 6GhZ Empty neighbor 1.0 WallWeak 9GhZ 1.0 9GhZ Empty neighbor 1.0 WallWeak 1ThZ 1.0 1ThZ Empty neighbor 1.0 WallWeak 600Hz 1.0 600Hz Empty neighbor 1.0 WallWeak 900Hz 1.0 900Hz Empty neighbor 1.0 WallWeak 3000Hz 1.0 3000Hz Empty neighbor 1.0 WallWeak 6000Hz 1.0 6000Hz Empty neighbor 1.0 WallWeak 9000Hz 1.0 9000Hz Empty neighbor 1.0 WallWeak 3MHz 1.0 3MHz Empty neighbor 1.0 WallWeak 6MHz 1.0 6MHz Empty neighbor 1.0 WallWeak 9MHz 1.0 9MHz Empty neighbor 1.0 WallWeak 3GHz 1.0 3GHz Empty neighbor 1.0 WallWeak 6GHz 1.0 6GHz Empty neighbor 1.0 WallWeak 9GHz 1.0 9GHz Empty neighbor 1.0 WallWeak 1THz 1.0 1THz Empty neighbor 1.0 WallWeak Sound640dB 1.0 Sound640dB Empty neighbor 1.0 WallWeak Sound1280dB 1.0 Sound1280dB Empty neighbor 1.0 WallWeak Sound2560dB 1.0 Sound2560dB Empty neighbor 1.0 WallWeak Sound5120dB 1.0 Sound5120dB Empty neighbor 1.0 WallWeak Sound1MdB 1.0 Sound1MdB Empty neighbor 1.0 WallWeak Sound1GdB 1.0 Sound1GdB Empty #Just water... element Water 20 20 255 0.9 1.3 0.88 0.65 1 hotcolor Water 255 255 255 hotself 98 Water self 0.7 Water 1.0 Steam element Steam 0 128 128 -1 0 0 0 0 self 0.001 Steam 0.8 Empty 0.2 Water neighbor 1.0 Steam Wall 1.0 Water Wall #Salt. NaCl. Makes saltwater if it touches water. If it is heated to 98 degrees, it turns into fire. element Salt 255 255 255 5.25 6.25 0.94 0.825 1 neighbor 0.2 Salt Water 1.0 Saltwater Saltwater neighbor 1.0 Salt Saltwater 1.0 Saltwater Saltwater element Saltwater 0 128 255 0.45 2.6 0.92 0.65 0 hotcolor Salt 22 22 22 hotself 98 Salt self 1.0 Salt 0.5 Salt 0.5 Fire #Just oil... element Oil 128 64 0 1.2 2.1 0.83 1 1 hotself 90 Oil self 1.0 Oil 1.0 Fire #Sand... element Sand 237 204 128 3.4 4.7 0.9115 0.94 1 neighbor 0.0007 Sand Empty 1.0 Sand SandU element SandU 0 0 0 -1 0 0 0 0 self 0.005 SandU 0.8 Sand 0.2 Empty neighbor 1.0 SandU Wall 1.0 Sand Wall neighbor 1.0 SandU Glass 1.0 Sand Glass neighbor 1.0 SandU WallWeak 1.0 Sand WallWeak #Fiya! element Fire 255 0 0 -1250 0 1 8 1 self 0.12 Fire 1.0 Empty #Clears the screen like it has every time you have seen this element in my mods... element Refresh 55 55 55 0 0 1 0 1 self 0.05 Refresh 1.0 Empty pexplosion Refresh Refresh 1700 Empty pexplosion Refresh Empty 1700 Empty
