User:Zanzarina/Radio Frequency and Sound Mod

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40th Mod - Radio Frequency and Sound Mod - August 24, 2008 - August 27, 2008

#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, file subversion 2
#Radio Frequency and Sound Mod (40th mod)
#Created by sandcastle.
#Started August 24, 2008.
#Finished August 27, 2008.

group Basics Empty Wall Glass Fire Refresh Water Sand Salt Oil WeakWall Torch RegTorch Rope Wood Kerosene ElectroThermo
group Circuits Empty Wall Glass Fire Refresh Electricity Battery Wire1 Wire2 Wire3 Relay Sparks SparkTube Surge InputTransformer OutputTransformer Missiles Microfarads Picofarads CrazyZapper
group Light Empty Wall Glass Fire Refresh Electricity Wire3 HighReceptor MidReceptor LowReceptor Amplify Filter Photoresistor RedLED BlueLED YellowLED
group Frequency Empty Wall Glass Fire Refresh ReRoute Carry Garage Base Amplify Filter 10HZ 30HZ 60HZ 90HZ 300HZ 600HZ 900HZ 3000HZ 6000HZ 9000HZ 3MHZ 6MHZ 9MHZ 3GHZ 6GHZ 9GHZ 1THZ
group Sound Empty Wall Glass Fire Refresh 10dB 20dB 40dB 80dB 160dB 320dB 640dB 1280dB 2560dB 5120dB 1MdB 1GdB
group Miscellaneous Empty Wall Glass Fire Refresh Acid Replicator AcidWall Immune Furnace Bouncer BouncePack Corrupt Mystery

#This a mod dealing with radio frequency and also with sound. Convert electricity to sound to electricity again to fire to BOOM!
element Empty 0 0 0 0 0 1 0 1

#WHAT WILL YOU GET!?
element Mystery 255 255 255 0 0 1 0 1
self 0.0001 Mystery 0.1 Fire 0.1 Electricity 0.1 Water 0.1 Sand 0.1 Salt 0.1 Oil 0.1 Acid 0.1 Glass 0.1 Wall 0.1 Furnace
pexplosion Mystery Fire 4 Fire
pexplosion Mystery Electricity 4 Electricity
pexplosion Mystery Acid 4 Acid
pexplosion Mystery Water 4 Water
pexplosion Mystery Salt 4 Salt
pexplosion Mystery Sand 4 Sand
pexplosion Mystery Oil 4 Oil
pexplosion Mystery Glass 4 Glass
pexplosion Mystery Wall 4 Wall
pexplosion Mystery Furnace 4 Furnace

#You get both electricity AND fire if you supply electricity OR fire.
element ElectroThermo 125 145 175 0 0 1 0 1
pexplosion ElectroThermo Fire 4 Electricity
pexplosion ElectroThermo Electricity 4 Fire

#Wood. Porous. Swells with water. Burns. Leaves behind ash with a fast death to it.
element Wood 255 200 0 0 0 1 1 1
neighbor 1.0 Wood Fire 1.0 BurnWood Fire
neighbor 1.0 Wood Ash 1.0 BurnWood Ash
hotself 75 Wood
self 1.0 Wood 1.0 Fire
neighbor 0.06 BurnWood Empty 1.0 BurnWood BurnWood
element BurnWood 22 22 22 0 0 1 0 0
self 0.4 BurnWood 0.75 Fire 0.25 Ash
element Ash 22 22 22 2 0 1 0 0
neighbor 0.1 Ash Empty 1.0 Ash Fire
self 0.043582 Ash 1.0 Fire
neighbor 1.0 Wood Water 0.25 WetWood Empty 0.25 WetWood Wood 0.25 Wood Wood 0.25 WetWood Water
neighbor 0.02 WetWood Water 1.0 WetWood WetWood
element WetWood 193 150 0 0 0 1 0 0
self 0.05 WetWood 1.0 Wood
neighbor 1.0 WetWood Fire 1.0 Ash Fire
neighbor 1.0 WetWood Ash 1.0 Ash Ash
neighbor 0.6 BlastK Fire 1.0 BlastK BlastK

#Rope. For flammability. Burns cleaner than wood (doesn't leave behind ash).
element Rope 242 226 180 0 0 1 0 1
neighbor 1.0 Rope Fire 1.0 Rope(burning) Fire
element Rope(burning) 255 126 80 0 0 1 0 0
neighbor 0.082 Rope(burning) Empty 1.0 Rope(burning) Rope(burning)
neighbor 0.092 Rope(burning) Rope 1.0 Rope(burning) Fire
neighbor 0.55 Rope(burning) Fire 1.0 Fire Fire
self 0.01 Rope(burning) 1.0 Fire
neighbor 1.0 SoakedRope Kerosene 1.0 SoakedRope Empty

#Kerosene! Flammable much! Put it on the rope for better burnage. It tones down the kerosene, but makes the rope burn faster.
element Kerosene 33 17 0 3 80000000 1 0.92 1
pexplosion Kerosene Fire 4 BlastK
element BlastK 66 66 66 0 0 1 0 0
pexplosion BlastK Empty 4 BlastK
pexplosion BlastK Wall 4 BlastK
pexplosion BlastK Wire1 4 BlastK
pexplosion BlastK Wire2 4 BlastK
pexplosion BlastK Wire3 4 BlastK
pexplosion BlastK Current 4 BlastK
pexplosion BlastK Static 4 BlastK
pexplosion BlastK Electricity 4 BlastK
pexplosion BlastK OutputTransformer 4 BlastK
pexplosion BlastK InputTransformer 4 BlastK
pexplosion BlastK Fire 14 Fire
self 0.05 BlastK 1.0 Fire
neighbor 1.0 Rope Kerosene 1.0 SoakedRope Kerosene
element SoakedRope 66 34 0 0 0 1 0 0
pexplosion SoakedRope Fire 8 Rope(burning)
neighbor 1.0 Kerosene Furnace 1.0 Fire Furnace

#Regular torch for those of you who don't want to use the new torch...
element RegTorch 193 0 0 0 0 1 0 1
neighbor 1.0 RegTorch Empty 1.0 RegTorch Fire

#Constant fire. Every now and then, you have to supply it with oil. This is a new torch I have designed; it is much more realistic. For regular torch, just use RegTorch.
element Torch 128 0 0 0 0 1 0 1
neighbor 0.99 Torch Empty 1.0 Torch Fire
self 0.00007 Torch 0.1 OffTorch 0.9 Torch
neighbor 1.0 Torch OffTorch 1.0 OffTorch OffTorch
element OffTorch 255 0 0 0 0 1 0 0
neighbor 1.0 OffTorch Oil 1.0 OnTorch Fire
neighbor 1.0 OffTorch OnTorch 1.0 OnTorch OnTorch
element OnTorch 193 0 0 0 0 1 0 0
self 0.1 OnTorch 1.0 Torch

#Tones down the frequency... 3MhZ through 1ThZ toned down to 3MhZ. 300hZ through 9000hZ toned down to 300hZ. Anything below 300hZ is toned down to 10hZ. Doesn't work with sound.
element Filter 64 128 64 0 0 1 0 1
neighbor 1.0 Filter 1ThZ 1.0 ToneHigh 1ThZ
neighbor 1.0 Filter 1THz 1.0 ToneHigh 1THz
neighbor 1.0 Filter 9GhZ 1.0 ToneHigh 9GhZ
neighbor 1.0 Filter 9GHz 1.0 ToneHigh 9GHz
neighbor 1.0 Filter 6GhZ 1.0 ToneHigh 6GhZ
neighbor 1.0 Filter 6GHz 1.0 ToneHigh 6GHz
neighbor 1.0 Filter 3GhZ 1.0 ToneHigh 3GhZ
neighbor 1.0 Filter 3GHz 1.0 ToneHigh 3GHz
neighbor 1.0 Filter 9MhZ 1.0 ToneHigh 9MhZ
neighbor 1.0 Filter 9MHz 1.0 ToneHigh 9MHz
neighbor 1.0 Filter 6MhZ 1.0 ToneHigh 6MhZ
neighbor 1.0 Filter 6MHz 1.0 ToneHigh 6MHz
neighbor 1.0 Filter 3MhZ 1.0 ToneHigh 3MhZ
neighbor 1.0 Filter 3MHz 1.0 ToneHigh 3MHz
element ToneHigh 66 86 106 0 0 1 0 0
pexplosion Filter ToneHigh 8 ToneHigh
self 0.05 ToneHigh 1.0 3MhZ
neighbor 1.0 Filter 9000hZ 1.0 ToneMed 9000hZ
neighbor 1.0 Filter 9000Hz 1.0 ToneMed 9000Hz
neighbor 1.0 Filter 6000hZ 1.0 ToneMed 6000hZ
neighbor 1.0 Filter 6000Hz 1.0 ToneMed 6000Hz
neighbor 1.0 Filter 3000hZ 1.0 ToneMed 3000hZ
neighbor 1.0 Filter 3000Hz 1.0 ToneMed 3000Hz
neighbor 1.0 Filter 900hZ 1.0 ToneMed 900hZ
neighbor 1.0 Filter 900Hz 1.0 ToneMed 900Hz
neighbor 1.0 Filter 600hZ 1.0 ToneMed 600hZ
neighbor 1.0 Filter 600Hz 1.0 ToneMed 600Hz
neighbor 1.0 Filter 300hZ 1.0 ToneMed 300hZ
neighbor 1.0 Filter 300Hz 1.0 ToneMed 300Hz
element ToneMed 106 126 146 0 0 1 0 0
pexplosion Filter ToneMed 8 ToneMed
self 0.05 ToneMed 1.0 300hZ
neighbor 1.0 Filter 90hZ 1.0 ToneLow 90hZ
neighbor 1.0 Filter 90Hz 1.0 ToneLow 90Hz
neighbor 1.0 Filter 60hZ 1.0 ToneLow 60hZ
neighbor 1.0 Filter 60Hz 1.0 ToneLow 60Hz
neighbor 1.0 Filter 30hZ 1.0 ToneLow 30hZ
neighbor 1.0 Filter 30Hz 1.0 ToneLow 30Hz
neighbor 1.0 Filter 10hZ 1.0 ToneLow 10hZ
neighbor 1.0 Filter 10Hz 1.0 ToneLow 10Hz
element ToneLow 146 166 186 0 0 1 0 0
pexplosion Filter ToneLow 8 ToneLow
self 0.05 ToneLow 1.0 10hZ

#Hypes up the frequency! Anything under 300hZ turns into 300hZ. Everything between that and 3MhZ turns into 3MhZ. Anything above 3MhZ turns into 1ThZ. Doesn't work with sound.
element Amplify 128 64 128 0 0 1 0 1
neighbor 1.0 Amplify 10hZ 1.0 AmplifyLow 10hZ
neighbor 1.0 Amplify 10Hz 1.0 AmplifyLow 10Hz
neighbor 1.0 Amplify 30hZ 1.0 AmplifyLow 30hZ
neighbor 1.0 Amplify 30Hz 1.0 AmplifyLow 30Hz
neighbor 1.0 Amplify 60hZ 1.0 AmplifyLow 60hZ
neighbor 1.0 Amplify 60Hz 1.0 AmplifyLow 60Hz
neighbor 1.0 Amplify 90hZ 1.0 AmplifyLow 90hZ
neighbor 1.0 Amplify 90Hz 1.0 AmplifyLow 90Hz
element AmplifyLow 255 90 0 0 0 1 0 0
pexplosion Amplify AmplifyLow 8 AmplifyLow
self 0.05 AmplifyLow 1.0 300hZ
neighbor 1.0 Amplify 300hZ 1.0 AmplifyMed 300hZ
neighbor 1.0 Amplify 300Hz 1.0 AmplifyMed 300Hz
neighbor 1.0 Amplify 600hZ 1.0 AmplifyMed 600hZ
neighbor 1.0 Amplify 600Hz 1.0 AmplifyMed 600Hz
neighbor 1.0 Amplify 900hZ 1.0 AmplifyMed 900hZ
neighbor 1.0 Amplify 900Hz 1.0 AmplifyMed 900Hz
neighbor 1.0 Amplify 3000hZ 1.0 AmplifyMed 3000hZ
neighbor 1.0 Amplify 3000Hz 1.0 AmplifyMed 3000Hz
neighbor 1.0 Amplify 6000hZ 1.0 AmplifyMed 6000hZ
neighbor 1.0 Amplify 6000Hz 1.0 AmplifyMed 6000Hz
neighbor 1.0 Amplify 9000hZ 1.0 AmplifyMed 9000hZ
neighbor 1.0 Amplify 9000Hz 1.0 AmplifyMed 9000Hz
neighbor 1.0 Amplify 3MhZ 1.0 AmplifyMed 3MhZ
neighbor 1.0 Amplify 3MHz 1.0 AmplifyMed 3MHz
element AmplifyMed 0 90 255 0 0 1 0 0
pexplosion Amplify AmplifyMed 8 AmplifyMed
self 0.05 AmplifyMed 1.0 3MhZ
neighbor 1.0 Amplify 6MhZ 1.0 AmplifyHigh 6MhZ
neighbor 1.0 Amplify 6MHz 1.0 AmplifyHigh 6MHz
neighbor 1.0 Amplify 9MhZ 1.0 AmplifyHigh 9MhZ
neighbor 1.0 Amplify 9MHz 1.0 AmplifyHigh 9MHz
neighbor 1.0 Amplify 3GhZ 1.0 AmplifyHigh 3GhZ
neighbor 1.0 Amplify 3GHz 1.0 AmplifyHigh 3GHz
neighbor 1.0 Amplify 6GhZ 1.0 AmplifyHigh 6GhZ
neighbor 1.0 Amplify 6GHz 1.0 AmplifyHigh 6GHz
neighbor 1.0 Amplify 9GhZ 1.0 AmplifyHigh 9GhZ
neighbor 1.0 Amplify 9GHz 1.0 AmplifyHigh 9GHz
neighbor 1.0 Amplify 1ThZ 1.0 AmplifyHigh 1ThZ
neighbor 1.0 Amplify 1THz 1.0 AmplifyHigh 1THz
element AmplifyHigh 0 255 90 0 0 1 0 0
pexplosion Amplify AmplifyHigh 8 AmplifyHigh
self 0.05 AmplifyHigh 1.0 1ThZ

#Carries electricity when light is shown on it. That includes light from only from LEDs. Fire and electricity emits light, but I didn't want that to work with this particular photoresistor.
element Photoresistor 255 255 255 0 0 1 0 1
neighbor 1.0 Photoresistor Empty 1.0 Photoresistor Tracking
element Tracking 0 0 2 0 0 1 0 0
neighbor 1.0 Tracking Empty 1.0 Empty Tracking
self 0.05 Tracking 1.0 Empty
neighbor 1.0 Tracking RedLight 1.0 RedLight RedLight
neighbor 1.0 Tracking BlueLight 1.0 BlueLight BlueLight
neighbor 1.0 Tracking YellowLight 1.0 YellowLight YellowLight
neighbor 1.0 Photoresistor RedLight 1.0 Electrical RedLight
neighbor 1.0 Photoresistor BlueLight 1.0 Electrical BlueLight
neighbor 1.0 Photoresistor YellowLight 1.0 Electrical YellowLight
element Electrical 128 128 0 0 0 1 0 0
neighbor 1.0 Photoresistor Electrical 1.0 Electrical Electrical
neighbor 1.0 Tracking Electrical 1.0 Electrical Electrical
self 0.2 Electrical 1.0 Electricity

#This only works with a receptor. The receptor has to be hooked up to this LED (Light Emitting Diode). When that has happened, this shines. Use close by a photoresistor for light into electricity.
element RedLED 128 0 0 0 0 1 0 1
neighbor 1.0 RedLED ConvertWire3 1.0 OnRedLED ConvertWire3
neighbor 1.0 RedLED ConvertWire33 1.0 OnRedLED ConvertWire33
neighbor 1.0 RedLED ConvertWire333 1.0 OnRedLED ConvertWire333
element OnRedLED 255 0 0 0 0 1 1.01 0
neighbor 1.0 RedLED OnRedLED 1.0 OnRedLED OnRedLED
neighbor 1.0 OnRedLED Empty 1.0 OnRedLED RedLight
element RedLight 255 0 0 0 0 1 0 0
neighbor 1.0 RedLight Empty 1.0 RedLight RedLight
self 0.75 RedLight 1.0 Empty
hotself 98 OnRedLED
self 1.0 OnRedLED 1.0 OnRedLED2
element OnRedLED2 255 0 0 0 0 1 1.01 0
neighbor 1.0 OnRedLED2 Empty 1.0 OnRedLED2 RedLight
hotself 98 OnRedLED2
self 1.0 OnRedLED2 1.0 OffRedLED
element OffRedLED 255 255 255 0 0 1 0 0
neighbor 1.0 OffRedLED OnRedLED 1.0 OffRedLED OffRedLED
neighbor 1.0 OffRedLED OnRedLED2 1.0 OffRedLED OffRedLED
self 0.1 OffRedLED 1.0 RedLED

#This only works with a receptor. The receptor has to be hooked up to this LED (Light Emitting Diode). When that has happened, this shines. Use close by a photoresistor for light into electricity.
element BlueLED 0 0 128 0 0 1 0 1
neighbor 1.0 BlueLED ConvertWire3 1.0 OnBlueLED ConvertWire3
neighbor 1.0 BlueLED ConvertWire33 1.0 OnBlueLED ConvertWire33
neighbor 1.0 BlueLED ConvertWire333 1.0 OnBlueLED ConvertWire333
element OnBlueLED 0 0 255 0 0 1 1.01 0
neighbor 1.0 BlueLED OnBlueLED 1.0 OnBlueLED OnBlueLED
neighbor 1.0 OnBlueLED Empty 1.0 OnBlueLED BlueLight
element BlueLight 0 0 255 0 0 1 0 0
neighbor 1.0 BlueLight Empty 1.0 BlueLight BlueLight
self 0.75 BlueLight 1.0 Empty
hotself 98 OnBlueLED
self 1.0 OnBlueLED 1.0 OnBlueLED2
element OnBlueLED2 0 0 255 0 0 1 1.01 0
neighbor 1.0 OnBlueLED2 Empty 1.0 OnBlueLED2 BlueLight
hotself 98 OnBlueLED2
self 1.0 OnBlueLED2 1.0 OffBlueLED
element OffBlueLED 255 255 255 0 0 1 0 0
neighbor 1.0 OffBlueLED OnBlueLED 1.0 OffBlueLED OffBlueLED
neighbor 1.0 OffBlueLED OnBlueLED2 1.0 OffBlueLED OffBlueLED
self 0.1 OffBlueLED 1.0 BlueLED

#This only works with a receptor. The receptor has to be hooked up to his LED (Light Emitting Diode). When that has happened, this shines. Use close by a photoresistor for light into electricity.
element YellowLED 128 128 0 0 0 1 0 1
neighbor 1.0 YellowLED ConvertWire3 1.0 OnYellowLED ConvertWire3
neighbor 1.0 YellowLED ConvertWire33 1.0 OnYellowLED ConvertWire33
neighbor 1.0 YellowLED ConvertWire333 1.0 OnYellowLED ConvertWire333
element OnYellowLED 255 255 0 0 0 1 1.01 0
neighbor 1.0 YellowLED OnYellowLED 1.0 OnYellowLED OnYellowLED
neighbor 1.0 OnYellowLED Empty 1.0 OnYellowLED YellowLight
element YellowLight 255 255 0 0 0 1 0 0
neighbor 1.0 YellowLight Empty 1.0 YellowLight YellowLight
self 0.75 YellowLight 1.0 Empty
hotself 98 OnYellowLED
self 1.0 OnYellowLED 1.0 OnYellowLED2
element OnYellowLED2 255 255 0 0 0 1 1.01 0
neighbor 1.0 OnYellowLED2 Empty 1.0 OnYellowLED2 YellowLight
hotself 98 OnYellowLED2
self 1.0 OnYellowLED2 1.0 OffYellowLED
element OffYellowLED 255 255 255 0 0 1 0 0
neighbor 1.0 OffYellowLED OnYellowLED 1.0 OffYellowLED OffYellowLED
neighbor 1.0 OffYellowLED OnYellowLED2 1.0 OffYellowLED OffYellowLED
self 0.1 OffYellowLED 1.0 YellowLED

#Changes current into electricity for usage in Wire3. Works at low frequencies (10hZ through 90hZ). 10 through 80dB.
element LowReceptor 255 225 195 0 0 1 0 1
neighbor 1.0 LowReceptor 10hZ 1.0 ConvertWire3 10hZ
neighbor 1.0 LowReceptor 10Hz 1.0 ConvertWire3 10Hz
neighbor 1.0 LowReceptor 30hZ 1.0 ConvertWire3 30hZ
neighbor 1.0 LowReceptor 30Hz 1.0 ConvertWire3 30Hz
neighbor 1.0 LowReceptor 60hZ 1.0 ConvertWire3 60hZ
neighbor 1.0 LowReceptor 60Hz 1.0 ConvertWire3 60Hz
neighbor 1.0 LowReceptor 90hZ 1.0 ConvertWire3 90hZ
neighbor 1.0 LowReceptor 90Hz 1.0 ConvertWire3 90Hz
neighbor 1.0 LowReceptor Sound10dB 1.0 ConvertWire3 Sound10dB
neighbor 1.0 LowReceptor Sound10Db 1.0 ConvertWire3 Sound10Db
neighbor 1.0 LowReceptor Sound20dB 1.0 ConvertWire3 Sound20dB
neighbor 1.0 LowReceptor Sound20Db 1.0 ConvertWire3 Sound20Db
neighbor 1.0 LowReceptor Sound40dB 1.0 ConvertWire3 Sound40dB
neighbor 1.0 LowReceptor Sound40Db 1.0 ConvertWire3 Sound40Db
neighbor 1.0 LowReceptor Sound80dB 1.0 ConvertWire3 Sound80dB
neighbor 1.0 LowReceptor Sound80Db 1.0 ConvertWire3 Sound80Db
element ConvertWire3 128 128 128 0 0 1 0 0
element ConvertWire33 128 128 128 0 0 1 0 0
element ConvertWire333 128 128 128 0 0 1 0 0
neighbor 1.0 LowReceptor ConvertWire3 1.0 ConvertWire3 ConvertWire3
neighbor 1.0 MidReceptor ConvertWire33 1.0 ConvertWire33 ConvertWire33
neighbor 1.0 HighReceptor ConvertWire333 1.0 ConvertWire333 ConvertWire333
self 0.05 ConvertWire3 1.0 ConvertWire3-2
self 0.05 ConvertWire33 1.0 ConvertWire33-2
self 0.05 ConvertWire333 1.0 ConvertWire333-2
element ConvertWire3-2 128 128 128 0 0 1 0 0
element ConvertWire33-2 128 128 128 0 0 1 0 0
element ConvertWire333-2 128 128 128 0 0 1 0 0
neighbor 0.5 ConvertWire3 ConvertWire3-2 1.0 ConvertWire3-2 ConvertWire3-2
neighbor 0.5 ConvertWire33 ConvertWire33-2 1.0 ConvertWire33-2 ConvertWire33-2
neighbor 0.5 ConvertWire333 ConvertWire333-2 1.0 ConvertWire333-2 ConvertWire333-2
self 0.05 ConvertWire3-2 1.0 LowReceptor
self 0.05 ConvertWire33-2 1.0 MidReceptor
self 0.05 ConvertWire333-2 1.0 HighReceptor
neighbor 1.0 Wire3 ConvertWire3 1.0 Current ConvertWire3
neighbor 1.0 Wire3 ConvertWire33 1.0 Current ConvertWire33
neighbor 1.0 Wire3 ConvertWire333 1.0 Current ConvertWire333
neighbor 1.0 Wire3 ConvertWire3-2 1.0 Current ConvertWire3-2
neighbor 1.0 Wire3 ConvertWire33-2 1.0 Current ConvertWire33-2
neighbor 1.0 Wire3 ConvertWire333-2 1.0 Current ConvertWire333-2

#Changes current into electricity for usage in Wire3. Works at medium frequencies (300hZ through 6000hZ). 160dB through 1280dB.
element MidReceptor 195 165 135 0 0 1 0 1
neighbor 1.0 MidReceptor 300hZ 1.0 ConvertWire33 300hZ
neighbor 1.0 MidReceptor 300Hz 1.0 ConvertWire33 300Hz
neighbor 1.0 MidReceptor 600hZ 1.0 ConvertWire33 600hZ
neighbor 1.0 MidReceptor 600Hz 1.0 ConvertWire33 600Hz
neighbor 1.0 MidReceptor 900hZ 1.0 ConvertWire33 900hZ
neighbor 1.0 MidReceptor 900Hz 1.0 ConvertWire33 900Hz
neighbor 1.0 MidReceptor 3000hZ 1.0 ConvertWire33 3000hZ
neighbor 1.0 MidReceptor 3000Hz 1.0 ConvertWire33 3000Hz
neighbor 1.0 MidReceptor 6000hZ 1.0 ConvertWire33 6000hZ
neighbor 1.0 MidReceptor 6000Hz 1.0 ConvertWire33 6000Hz
neighbor 1.0 MidReceptor Sound160dB 1.0 ConvertWire33 Sound160dB
neighbor 1.0 MidReceptor Sound160Db 1.0 ConvertWire33 Sound160Db
neighbor 1.0 MidReceptor Sound320dB 1.0 ConvertWire33 Sound320dB
neighbor 1.0 MidReceptor Sound320Db 1.0 ConvertWire33 Sound320Db
neighbor 1.0 MidReceptor Sound640dB 1.0 ConvertWire33 Sound640dB
neighbor 1.0 MidReceptor Sound640Db 1.0 ConvertWire33 Sound640Db
neighbor 1.0 MidReceptor Sound1280dB 1.0 ConvertWire33 Sound1280dB
neighbor 1.0 MidReceptor Sound1280Db 1.0 ConvertWire33 Sound1280Db

#Changes current into electricity for usage in Wire3. Works at high frequencies (9000hZ through 1000000000hZ). 2560dB and up.
element HighReceptor 135 105 75 0 0 1 0 1
neighbor 1.0 HighReceptor 9000hZ 1.0 ConvertWire333 9000hZ
neighbor 1.0 HighReceptor 9000Hz 1.0 ConvertWire333 9000Hz
neighbor 1.0 HighReceptor 3MhZ 1.0 ConvertWire333 3MhZ
neighbor 1.0 HighReceptor 3MHz 1.0 ConvertWire333 3MHz
neighbor 1.0 HighReceptor 6MhZ 1.0 ConvertWire333 6MhZ
neighbor 1.0 HighReceptor 6MHz 1.0 ConvertWire333 6MHz
neighbor 1.0 HighReceptor 9MhZ 1.0 ConvertWire333 9MhZ
neighbor 1.0 HighReceptor 9MHz 1.0 ConvertWire333 9MHz
neighbor 1.0 HighReceptor 3GhZ 1.0 ConvertWire333 3GhZ
neighbor 1.0 HighReceptor 3GHz 1.0 ConvertWire333 3GHz
neighbor 1.0 HighReceptor 6GhZ 1.0 ConvertWire333 6GhZ
neighbor 1.0 HighReceptor 6GHz 1.0 ConvertWire333 6GHz
neighbor 1.0 HighReceptor 9GhZ 1.0 ConvertWire333 9GhZ
neighbor 1.0 HighReceptor 9GHz 1.0 ConvertWire333 9GHz
neighbor 1.0 HighReceptor 1ThZ 1.0 ConvertWire333 1ThZ
neighbor 1.0 HighReceptor 1THz 1.0 ConvertWire333 1THz
neighbor 1.0 HighReceptor Sound2560dB 1.0 ConvertWire333 Sound2560dB
neighbor 1.0 HighReceptor Sound2560Db 1.0 ConvertWire333 Sound2560Db
neighbor 1.0 HighReceptor Sound5120dB 1.0 ConvertWire333 Sound5120dB
neighbor 1.0 HighReceptor Sound5120Db 1.0 ConvertWire333 Sound5120Db
neighbor 1.0 HighReceptor Sound1MdB 1.0 ConvertWire333 Sound1MdB
neighbor 1.0 HighReceptor Sound1MDb 1.0 ConvertWire333 Sound1MDb
neighbor 1.0 HighReceptor Sound1GdB 1.0 ConvertWire333 Sound1GdB
neighbor 1.0 HighReceptor Sound1GDb 1.0 ConvertWire333 Sound1GDb

#This is a garage door. Draw a square of it, and then draw a line of Base at the bottom of it. Frequencies 300hZ through 9000hZ will work. You may want to draw Carry from the source to the base.
element Garage 193 193 193 0 0 1 0 1

#Base. When this receieves a frequency of 300hZ through 9000hZ, it will open the garage door.
element Base 0 0 128 0 0 1 0 1
pexplosion Base GarageOpen 6 GarageOpen
pexplosion Base 300hZ 6 GarageOpen
pexplosion Base 300Hz 6 GarageOpen
pexplosion Base 600hZ 6 GarageOpen
pexplosion Base 600Hz 6 GarageOpen
pexplosion Base 900hZ 6 GarageOpen
pexplosion Base 900Hz 6 GarageOpen
pexplosion Base 3000hZ 6 GarageOpen
pexplosion Base 3000Hz 6 GarageOpen
pexplosion Base 6000hZ 6 GarageOpen
pexplosion Base 6000Hz 6 GarageOpen
pexplosion Base 9000hZ 6 GarageOpen
pexplosion Base 9000Hz 6 GarageOpen
element GarageOpen 0 0 0 -50 0 0 0 0
neighbor 1.0 Garage GarageOpen 1.0 GarageOpen Empty
self 0.05 GarageOpen 1.0 Empty

#Carries a frequency. This element is invisible so it appears that nothing is happening. With frequencies, Iwant it to have that remote kind of effect. Sounds I want visible.
element Carry 0 0 1 0 0 1 0 1
neighbor 1.0 Carry 10hZ 1.0 10hZ 10hZ
neighbor 1.0 Carry 10Hz 1.0 10hZ 10Hz
neighbor 1.0 Carry 30hZ 1.0 30hZ 30hZ
neighbor 1.0 Carry 30Hz 1.0 30hZ 30Hz
neighbor 1.0 Carry 60hZ 1.0 60hZ 60hZ
neighbor 1.0 Carry 60Hz 1.0 60hZ 60Hz
neighbor 1.0 Carry 90hZ 1.0 90hZ 90hZ
neighbor 1.0 Carry 90Hz 1.0 90hZ 90Hz
neighbor 1.0 Carry 300hZ 1.0 300hZ 300hZ
neighbor 1.0 Carry 300Hz 1.0 300hZ 300Hz
neighbor 1.0 Carry 600hZ 1.0 600hZ 600hZ
neighbor 1.0 Carry 600Hz 1.0 600hZ 600Hz
neighbor 1.0 Carry 900hZ 1.0 900hZ 900hZ
neighbor 1.0 Carry 900Hz 1.0 900hZ 900Hz
neighbor 1.0 Carry 3000hZ 1.0 3000hZ 3000hZ
neighbor 1.0 Carry 3000Hz 1.0 3000hZ 3000Hz
neighbor 1.0 Carry 6000hZ 1.0 6000hZ 6000hZ
neighbor 1.0 Carry 6000Hz 1.0 6000hZ 6000Hz
neighbor 1.0 Carry 9000hZ 1.0 9000hZ 9000hZ
neighbor 1.0 Carry 9000Hz 1.0 9000hZ 9000Hz
neighbor 1.0 Carry 3MhZ 1.0 3MhZ 3MhZ
neighbor 1.0 Carry 3MHz 1.0 3MhZ 3MHz
neighbor 1.0 Carry 6MhZ 1.0 6MhZ 6MhZ
neighbor 1.0 Carry 6MHz 1.0 6MhZ 6MHz
neighbor 1.0 Carry 9MhZ 1.0 9MhZ 9MhZ
neighbor 1.0 Carry 9MHz 1.0 9MhZ 9MHz
neighbor 1.0 Carry 3GhZ 1.0 3GhZ 3GhZ
neighbor 1.0 Carry 3GHz 1.0 3GhZ 3GHz
neighbor 1.0 Carry 6GhZ 1.0 6GhZ 6GhZ
neighbor 1.0 Carry 6GHz 1.0 6GhZ 6GHz
neighbor 1.0 Carry 9GhZ 1.0 9GhZ 9GhZ
neighbor 1.0 Carry 9GHz 1.0 9GhZ 9GHz
neighbor 1.0 Carry 1ThZ 1.0 1ThZ 1ThZ
neighbor 1.0 Carry 1THz 1.0 1ThZ 1THz

#The only point is to corrupt other things.
element Corrupt 255 255 255 0 0 1 0 1
neighbor 1.0 Corrupt Empty 1.0 Empty Corrupt
neighbor 1.0 Corrupt Empty 1.0 Corrupt Corrupt
neighbor 0.14 Corrupt Empty 1.0 Empty Empty
neighbor 0.14 Empty Corrupt 1.0 Empty Empty
neighbor 1.0 Empty Corrupt 1.0 Corrupt Corrupt
neighbor 1.0 Empty Corrupt 1.0 Corrupt Empty
neighbor 1.0 Corrupt Corrupt 1.0 Corrupt Corrupt
explosion Corrupt Empty 255 255
explosion Empty Corrupt 255 255
explosion Corrupt Corrupt 255 255

#Chews through everything except AcidWall, which slowly kills it. Neutralizes Replicator.
element Acid 157 187 97 2 3 1 0.5 1
neighbor 1.0 Acid Replicator 1.0 Empty Empty
neighbor 0.95 Acid Mystery 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ElectroThermo 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Wood 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BurnWood 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Ash 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid WetWood 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Rope 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Rope(burning) 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Kerosene 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BlastK 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid SoakedRope 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid RegTorch 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Torch 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid OffTorch 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid OnTorch 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Filter 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ToneHigh 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ToneMed 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ToneLow 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Amplify 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid AmplifyLow 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid AmplifyMed 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid AmplifyHigh 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Photoresistor 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Electrical 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Tracking 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid RedLED 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BlueLED 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid YellowLED 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid OnRedLED 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid OnBlueLED 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid OnYellowLED 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid OnRedLED2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid OnBlueLED2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid OnYellowLED2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid RedLight 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BlueLight 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid YellowLight 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid OffRedLED 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid OffBlueLED 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid OffYellowLED 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid LowReceptor 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ConvertWire3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ConvertWire3-2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ConvertWire33 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ConvertWire33-2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ConvertWire333 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ConvertWire333-2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid MidReceptor 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid HighReceptor 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Garage 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Base 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid GarageOpen 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Carry 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Corrupt 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Immune 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Battery 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Battery2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Battery3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Battery4 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Battery5 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 10dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 20dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 40dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 80dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 160dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 320dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 640dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 1280dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 2560dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 5120dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 1MdB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 1GdB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid TenDecibels 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 20Decibels 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 40Decibels 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 80Decibels 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 160Decibels 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 320Decibels 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 640Decibels 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 1280Decibels 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 2560Decibels 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 5120Decibels 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 1MDecibels 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 1GDecibels 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound10dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound20dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound40dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound80dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound160dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound320dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound640dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound1280dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound2560dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound5120dB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound1MdB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound1GdB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound10DB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound20DB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound40DB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound80DB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound160DB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound320DB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound640DB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound1280DB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound2560DB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound5120DB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound1MDB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound1GDB 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound10Db 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound20Db 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound40Db 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound80Db 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound160Db 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound320Db 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound640Db 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound1280Db 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound2560Db 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound5120Db 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound1MDb 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sound1GDb 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ReRoute 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Electricityhg 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Electricitygn 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 10hZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 30hZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 60hZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 90hZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 300hZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 600hZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 900hZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 3000hZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 6000hZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 9000hZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 3MhZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 6MhZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 9MhZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 3GhZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 6GhZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 9GhZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 1ThZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 10HZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 30HZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 60HZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 90HZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 300HZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 600HZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 900HZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 3000HZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 6000HZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 9000HZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 3MHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 6MHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 9MHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 3GHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 6GHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 9GHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 1THZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 10Hz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 30Hz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 60Hz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 90Hz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 300Hz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 600Hz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 900Hz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 3000Hz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 6000Hz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 9000Hz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 3MHz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 6MHz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 9MHz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 3GHz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 6GHz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 9GHz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid 1THz 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid TenHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ThirtyHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid SixtyHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid NinetyHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ThreeHundredHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid SixHundredHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid NineHundredHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ThreeThousandHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid SixThousandHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid NineThousandHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ThreeMillionHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid SixMillionHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid NineMillionHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ThreeBillionHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid SixBillionHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid NineBillionHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid OneTrillionHZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Microfarads 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Picofarads 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sparks 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid SparkTube 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid CrazyZapper 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ElectricityR 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ElectricityW 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ElectricityZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid ElekBomb 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Surge 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Firex 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Firet 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fired 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Firee 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Firef 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Missiles 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid M1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid M2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid M3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Relay 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Relait 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Electricity 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid OutputTransformer 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sbomm 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sbom 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid InputTransformer 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid IPT 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid IPT2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid IPT3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid IPT4 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid IPT5 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Wire1 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Wire2 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Wire2! 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Wire3 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Current 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Static 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BouncePack 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BounceConvert 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Bouncer 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BouncerU 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid BouncerDispatch 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Furnace 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Wall 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Glass 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid WeakWall 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid WallWeak 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Water 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Steam 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Salt 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Saltwater 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Oil 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Fire 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Wall 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Refresh 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid Sand 0.95 Acid Empty 0.05 Acid Acid
neighbor 0.95 Acid SandU 0.95 Acid Empty 0.05 Acid Acid

#Copies everything except Immune, which slowly kills it. Neutralizes Acid.
element Replicator 87 27 28 2 3 1 0.5 1
neighbor 1.0 Replicator Acid 1.0 Empty Empty
neighbor 1.0 Replicator Mystery 1.0 Mystery Mystery
neighbor 1.0 Replicator ElectroThermo 1.0 ElectroThermo ElectroThermo
neighbor 1.0 Replicator Wood 1.0 Wood Wood
neighbor 1.0 Replicator BurnWood 1.0 BurnWood BurnWood
neighbor 1.0 Replicator Ash 1.0 Ash Ash
neighbor 1.0 Replicator WetWood 1.0 WetWood WetWood
neighbor 1.0 Replicator Rope 1.0 Rope Rope
neighbor 1.0 Replicator Rope(burning) 1.0 Rope(burning) Rope(burning)
neighbor 1.0 Replicator Kerosene 1.0 Kerosene Kerosene
neighbor 1.0 Replicator BlastK 1.0 BlastK BlastK
neighbor 1.0 Replicator SoakedRope 1.0 SoakedRope SoakedRope
neighbor 1.0 Replicator RegTorch 1.0 RegTorch RegTorch
neighbor 1.0 Replicator Torch 1.0 Torch Torch
neighbor 1.0 Replicator OffTorch 1.0 OffTorch OffTorch
neighbor 1.0 Replicator OnTorch 1.0 OnTorch OnTorch
neighbor 1.0 Replicator Filter 1.0 Filter Filter
neighbor 1.0 Replicator ToneHigh 1.0 ToneHigh ToneHigh
neighbor 1.0 Replicator ToneMed 1.0 ToneMed ToneMed
neighbor 1.0 Replicator ToneLow 1.0 ToneLow ToneLow
neighbor 1.0 Replicator Amplify 1.0 Amplify Amplify
neighbor 1.0 Replicator AmplifyLow 1.0 AmplifyLow AmplifyLow
neighbor 1.0 Replicator AmplifyMed 1.0 AmplifyMed AmplifyMed
neighbor 1.0 Replicator AmplifyHigh 1.0 AmplifyHigh AmplifyHigh
neighbor 1.0 Replicator Photoresistor 1.0 Photoresistor Photoresistor
neighbor 1.0 Replicator Electrical 1.0 Electrical Electrical 
neighbor 1.0 Replicator Tracking 1.0 Tracking Tracking
neighbor 1.0 Replicator RedLED 1.0 RedLED RedLED
neighbor 1.0 Replicator OnRedLED 1.0 OnRedLED OnRedLED
neighbor 1.0 Replicator YellowLED 1.0 YellowLED YellowLED
neighbor 1.0 Replicator OnYellowLED 1.0 OnYellowLED OnYellowLED
neighbor 1.0 Replicator OffBlueLED 1.0 OffBlueLED OffBlueLED
neighbor 1.0 Replicator OnBlueLED 1.0 OnBlueLED OnBlueLED
neighbor 1.0 Replicator OnRedLED2 1.0 OnRedLED2 OnRedLED2
neighbor 1.0 Replicator OffRedLED 1.0 OffRedLED OffRedLED
neighbor 1.0 Replicator OnBlueLED2 1.0 OnBlueLED2 OnBlueLED2
neighbor 1.0 Replicator OffBlueLED 1.0 OffBlueLED OffBlueLED
neighbor 1.0 Replicator OnYellowLED2 1.0 OnYellowLED2 OnYellowLED2
neighbor 1.0 Replicator OffYellowLED 1.0 OffYellowLED OffYellowLED
neighbor 1.0 Replicator RedLight 1.0 RedLight RedLight
neighbor 1.0 Replicator BlueLight 1.0 BlueLight BlueLight
neighbor 1.0 Replicator YellowLight 1.0 YellowLight YellowLight
neighbor 1.0 Replicator LowReceptor 1.0 LowReceptor LowReceptor
neighbor 1.0 Replicator ConvertWire3 1.0 ConvertWire3 ConvertWire3
neighbor 1.0 Replicator ConvertWire3-2 1.0 ConvertWire3-2 ConvertWire3-2
neighbor 1.0 Replicator ConvertWire33 1.0 ConvertWire33 ConvertWire33
neighbor 1.0 Replicator ConvertWire33-2 1.0 ConvertWire33-2 ConvertWire33-2
neighbor 1.0 Replicator ConvertWire333 1.0 ConvertWire333 ConvertWire333
neighbor 1.0 Replicator ConvertWire333-2 1.0 ConvertWire333-2 ConvertWire333-2
neighbor 1.0 Replicator MidReceptor 1.0 MidReceptor MidReceptor
neighbor 1.0 Replicator HighReceptor 1.0 HighReceptor HighReceptor
neighbor 1.0 Replicator Garage 1.0 Garage Garage
neighbor 1.0 Replicator Base 1.0 Base Base
neighbor 1.0 Replicator GarageOpen 1.0 GarageOpen GarageOpen
neighbor 1.0 Replicator Carry 1.0 Carry Carry
neighbor 1.0 Replicator Corrupt 1.0 Corrupt Corrupt
neighbor 1.0 Replicator AcidWall 1.0 AcidWall AcidWall
neighbor 1.0 Replicator Battery 1.0 Battery Battery
neighbor 1.0 Replicator Battery2 1.0 Battery2 Battery2
neighbor 1.0 Replicator Battery3 1.0 Battery3 Battery3
neighbor 1.0 Replicator Battery4 1.0 Battery4 Battery4
neighbor 1.0 Replicator Battery5 1.0 Battery5 Battery5
neighbor 1.0 Replicator 10dB 1.0 10dB 10dB
neighbor 1.0 Replicator 20dB 1.0 20dB 20dB
neighbor 1.0 Replicator 40dB 1.0 40dB 40dB
neighbor 1.0 Replicator 80dB 1.0 80dB 80dB
neighbor 1.0 Replicator 160dB 1.0 160dB 160dB
neighbor 1.0 Replicator 320dB 1.0 320dB 320dB
neighbor 1.0 Replicator 640dB 1.0 640dB 640dB
neighbor 1.0 Replicator 1280dB 1.0 1280dB 1280dB
neighbor 1.0 Replicator 2560dB 1.0 2560dB 2560dB
neighbor 1.0 Replicator 5120dB 1.0 5120dB 5120dB
neighbor 1.0 Replicator 1MdB 1.0 1MdB 1MdB
neighbor 1.0 Replicator 1GdB 1.0 1GdB 1GdB
neighbor 1.0 Replicator TenDecibels 1.0 TenDecibels TenDecibels
neighbor 1.0 Replicator 20Decibels 1.0 20Decibels 20Decibels
neighbor 1.0 Replicator 40Decibels 1.0 40Decibels 40Decibels
neighbor 1.0 Replicator 80Decibels 1.0 80Decibels 80Decibels
neighbor 1.0 Replicator 160Decibels 1.0 160Decibels 160Decibels
neighbor 1.0 Replicator 320Decibels 1.0 320Decibels 320Decibels
neighbor 1.0 Replicator 640Decibels 1.0 640Decibels 640Decibels
neighbor 1.0 Replicator 1280Decibels 1.0 1280Decibels 1280Decibels
neighbor 1.0 Replicator 2560Decibels 1.0 2560Decibels 2560Decibels
neighbor 1.0 Replicator 5120Decibels 1.0 5120Decibels 5120Decibels
neighbor 1.0 Replicator 1MDecibels 1.0 1MDecibels 1MDecibels
neighbor 1.0 Replicator 1GDecibels 1.0 1GDecibels 1GDecibels
neighbor 1.0 Replicator Sound10dB 1.0 Sound10dB Sound10dB
neighbor 1.0 Replicator Sound20dB 1.0 Sound20dB Sound20dB
neighbor 1.0 Replicator Sound40dB 1.0 Sound40dB Sound40dB
neighbor 1.0 Replicator Sound80dB 1.0 Sound80dB Sound80dB
neighbor 1.0 Replicator Sound160dB 1.0 Sound160dB Sound160dB
neighbor 1.0 Replicator Sound320dB 1.0 Sound320dB Sound320dB
neighbor 1.0 Replicator Sound640dB 1.0 Sound640dB Sound640dB
neighbor 1.0 Replicator Sound1280dB 1.0 Sound1280dB Sound1280dB
neighbor 1.0 Replicator Sound2560dB 1.0 Sound2560dB Sound2560dB
neighbor 1.0 Replicator Sound5120dB 1.0 Sound5120dB Sound5120dB
neighbor 1.0 Replicator Sound1MdB 1.0 Sound1MdB Sound1MdB
neighbor 1.0 Replicator Sound1GdB 1.0 Sound1GdB Sound1GdB
neighbor 1.0 Replicator Sound10DB 1.0 Sound10DB Sound10DB
neighbor 1.0 Replicator Sound20DB 1.0 Sound20DB Sound20DB
neighbor 1.0 Replicator Sound40DB 1.0 Sound40DB Sound40DB
neighbor 1.0 Replicator Sound80DB 1.0 Sound80DB Sound80DB
neighbor 1.0 Replicator Sound160DB 1.0 Sound160DB Sound160DB
neighbor 1.0 Replicator Sound320DB 1.0 Sound320DB Sound320DB
neighbor 1.0 Replicator Sound640DB 1.0 Sound640DB Sound640DB
neighbor 1.0 Replicator Sound1280DB 1.0 Sound1280DB Sound1280DB
neighbor 1.0 Replicator Sound2560DB 1.0 Sound2560DB Sound2560DB
neighbor 1.0 Replicator Sound5120DB 1.0 Sound5120DB Sound5120DB
neighbor 1.0 Replicator Sound1MDB 1.0 Sound1MDB Sound1MDB
neighbor 1.0 Replicator Sound1GDB 1.0 Sound1GDB Sound1GDB
neighbor 1.0 Replicator Sound10Db 1.0 Sound10Db Sound10Db
neighbor 1.0 Replicator Sound20Db 1.0 Sound20Db Sound20Db
neighbor 1.0 Replicator Sound40Db 1.0 Sound40Db Sound40Db
neighbor 1.0 Replicator Sound80Db 1.0 Sound80Db Sound80Db
neighbor 1.0 Replicator Sound160Db 1.0 Sound160Db Sound160Db
neighbor 1.0 Replicator Sound320Db 1.0 Sound320Db Sound320Db
neighbor 1.0 Replicator Sound640Db 1.0 Sound640Db Sound640Db
neighbor 1.0 Replicator Sound1280Db 1.0 Sound1280Db Sound1280Db
neighbor 1.0 Replicator Sound2560Db 1.0 Sound2560Db Sound2560Db
neighbor 1.0 Replicator Sound5120Db 1.0 Sound5120Db Sound5120Db
neighbor 1.0 Replicator Sound1MDb 1.0 Sound1MDb Sound1MDb
neighbor 1.0 Replicator Sound1GDb 1.0 Sound1GDb Sound1GDb
neighbor 1.0 Replicator ReRoute 1.0 ReRoute ReRoute
neighbor 1.0 Replicator Electricityhg 1.0 Electricityhg Electricityhg
neighbor 1.0 Replicator Electricitygn 1.0 Electricitygn Electricitygn
neighbor 1.0 Replicator 10HZ 1.0 10HZ 10HZ
neighbor 1.0 Replicator 30HZ 1.0 30HZ 30HZ
neighbor 1.0 Replicator 60HZ 1.0 60HZ 60HZ
neighbor 1.0 Replicator 90HZ 1.0 90HZ 90HZ
neighbor 1.0 Replicator 300HZ 1.0 300HZ 300HZ
neighbor 1.0 Replicator 600HZ 1.0 600HZ 600HZ
neighbor 1.0 Replicator 900HZ 1.0 900HZ 900HZ
neighbor 1.0 Replicator 3000HZ 1.0 3000HZ 3000HZ
neighbor 1.0 Replicator 6000HZ 1.0 6000HZ 6000HZ
neighbor 1.0 Replicator 9000HZ 1.0 9000HZ 9000HZ
neighbor 1.0 Replicator 3MHZ 1.0 3MHZ 3MHZ
neighbor 1.0 Replicator 6MHZ 1.0 6MHZ 6MHZ
neighbor 1.0 Replicator 9MHZ 1.0 9MHZ 9MHZ
neighbor 1.0 Replicator 3GHZ 1.0 3GHZ 3GHZ
neighbor 1.0 Replicator 6GHZ 1.0 6GHZ 6GHZ
neighbor 1.0 Replicator 9GHZ 1.0 9GHZ 9GHZ
neighbor 1.0 Replicator 1THZ 1.0 1THZ 1THZ
neighbor 1.0 Replicator 10hZ 1.0 10hZ 10hZ
neighbor 1.0 Replicator 30hZ 1.0 30hZ 30hZ
neighbor 1.0 Replicator 60hZ 1.0 60hZ 60hZ
neighbor 1.0 Replicator 90hZ 1.0 90hZ 90hZ
neighbor 1.0 Replicator 300hZ 1.0 300hZ 300hZ
neighbor 1.0 Replicator 600hZ 1.0 600hZ 600hZ
neighbor 1.0 Replicator 900hZ 1.0 900hZ 900hZ
neighbor 1.0 Replicator 3000hZ 1.0 3000hZ 3000hZ
neighbor 1.0 Replicator 6000hZ 1.0 6000hZ 6000hZ
neighbor 1.0 Replicator 9000hZ 1.0 9000hZ 9000hZ
neighbor 1.0 Replicator 3MhZ 1.0 3MhZ 3MhZ
neighbor 1.0 Replicator 6MhZ 1.0 6MhZ 6MhZ
neighbor 1.0 Replicator 9MhZ 1.0 9MhZ 9MhZ
neighbor 1.0 Replicator 3GhZ 1.0 3GhZ 3GhZ
neighbor 1.0 Replicator 6GhZ 1.0 6GhZ 6GhZ
neighbor 1.0 Replicator 9GhZ 1.0 9GhZ 9GhZ
neighbor 1.0 Replicator 1ThZ 1.0 1ThZ 1ThZ
neighbor 1.0 Replicator 10Hz 1.0 10Hz 10Hz
neighbor 1.0 Replicator 30Hz 1.0 30Hz 30Hz
neighbor 1.0 Replicator 60Hz 1.0 60Hz 60Hz
neighbor 1.0 Replicator 90Hz 1.0 90Hz 90Hz
neighbor 1.0 Replicator 300Hz 1.0 300Hz 300Hz
neighbor 1.0 Replicator 600Hz 1.0 600Hz 600Hz
neighbor 1.0 Replicator 900Hz 1.0 900Hz 900Hz
neighbor 1.0 Replicator 3000Hz 1.0 3000Hz 3000Hz
neighbor 1.0 Replicator 6000Hz 1.0 6000Hz 6000Hz
neighbor 1.0 Replicator 9000Hz 1.0 9000Hz 9000Hz
neighbor 1.0 Replicator 3MHz 1.0 3MHz 3MHz
neighbor 1.0 Replicator 6MHz 1.0 6MHz 6MHz
neighbor 1.0 Replicator 9MHz 1.0 9MHz 9MHz
neighbor 1.0 Replicator 3GHz 1.0 3GHz 3GHz
neighbor 1.0 Replicator 6GHz 1.0 6GHz 6GHz
neighbor 1.0 Replicator 9GHz 1.0 9GHz 9GHz
neighbor 1.0 Replicator 1THz 1.0 1THz 1THz
neighbor 1.0 Replicator TenHZ 1.0 TenHZ TenHZ
neighbor 1.0 Replicator ThirtyHZ 1.0 ThirtyHZ ThirtyHZ
neighbor 1.0 Replicator SixtyHZ 1.0 SixtyHZ SixtyHZ
neighbor 1.0 Replicator NinetyHZ 1.0 NinetyHZ NinetyHZ
neighbor 1.0 Replicator ThreeHundredHZ 1.0 ThreeHundredHZ ThreeHundredHZ
neighbor 1.0 Replicator SixHundredHZ 1.0 SixHundredHZ SixHundredHZ
neighbor 1.0 Replicator NineHundredHZ 1.0 NineHundredHZ NineHundredHZ
neighbor 1.0 Replicator ThreeThousandHZ 1.0 ThreeThousandHZ ThreeThousandHZ
neighbor 1.0 Replicator SixThousandHZ 1.0 SixThousandHZ SixThousandHZ
neighbor 1.0 Replicator NineThousandHZ 1.0 NineThousandHZ NineThousandHZ
neighbor 1.0 Replicator ThreeMillionHZ 1.0 ThreeMillionHZ ThreeMillionHZ
neighbor 1.0 Replicator SixMillionHZ 1.0 SixMillionHZ SixMillionHZ
neighbor 1.0 Replicator NineMillionHZ 1.0 NineMillionHZ NineMillionHZ
neighbor 1.0 Replicator ThreeBillionHZ 1.0 ThreeBillionHZ ThreeBillionHZ
neighbor 1.0 Replicator SixBillionHZ 1.0 SixBillionHZ SixBillionHZ
neighbor 1.0 Replicator NineBillionHZ 1.0 NineBillionHZ NineBillionHZ
neighbor 1.0 Replicator OneTrillionHZ 1.0 OneTrillionHZ OneTrillionHZ
neighbor 1.0 Replicator Microfarads 1.0 Microfarads Microfarads
neighbor 1.0 Replicator Picofarads 1.0 Picofarads Picofarads
neighbor 1.0 Replicator Sparks 1.0 Sparks Sparks
neighbor 1.0 Replicator SparkTube 1.0 SparkTube SparkTube
neighbor 1.0 Replicator CrazyZapper 1.0 CrazyZapper CrazyZapper
neighbor 1.0 Replicator ElectricityR 1.0 ElectricityR ElectricityR
neighbor 1.0 Replicator ElectricityW 1.0 ElectricityW ElectricityW
neighbor 1.0 Replicator ElectricityZ 1.0 ElectricityZ ElectricityZ
neighbor 1.0 Replicator ElekBomb 1.0 ElekBomb ElekBomb
neighbor 1.0 Replicator Surge 1.0 Surge Surge
neighbor 1.0 Replicator Firet 1.0 Firet Firet
neighbor 1.0 Replicator Firex 1.0 Firex Firex
neighbor 1.0 Replicator Fired 1.0 Fired Fired
neighbor 1.0 Replicator Firee 1.0 Firee Firee
neighbor 1.0 Replicator Firef 1.0 Firef Firef
neighbor 1.0 Replicator Missiles 1.0 Missiles Missiles
neighbor 1.0 Replicator M1 1.0 M1 M1
neighbor 1.0 Replicator M2 1.0 M2 M2
neighbor 1.0 Replicator M3 1.0 M3 M3
neighbor 1.0 Replicator Relay 1.0 Relay Relay
neighbor 1.0 Replicator Relait 1.0 Relait Relait
neighbor 1.0 Replicator Electricity 1.0 Electricity Electricity
neighbor 1.0 Replicator OutputTransformer 1.0 OutputTransformer OutputTransformer
neighbor 1.0 Replicator Sbomm 1.0 Sbomm Sbomm
neighbor 1.0 Replicator Sbom 1.0 Sbom Sbom
neighbor 1.0 Replicator InputTransformer 1.0 InputTransformer InputTransformer
neighbor 1.0 Replicator IPT 1.0 IPT IPT
neighbor 1.0 Replicator IPT2 1.0 IPT2 IPT2
neighbor 1.0 Replicator IPT3 1.0 IPT3 IPT3
neighbor 1.0 Replicator IPT4 1.0 IPT4 IPT4
neighbor 1.0 Replicator IPT5 1.0 IPT5 IPT5
neighbor 1.0 Replicator Wire1 1.0 Wire1 Wire1
neighbor 1.0 Replicator Wire2 1.0 Wire2 Wire2
neighbor 1.0 Replicator Wire2! 1.0 Wire2! Wire2!
neighbor 1.0 Replicator Wire3 1.0 Wire3 Wire3
neighbor 1.0 Replicator Current 1.0 Current Current
neighbor 1.0 Replicator Static 1.0 Static Static
neighbor 1.0 Replicator BouncePack 1.0 BouncePack BouncePack
neighbor 1.0 Replicator BounceConvert 1.0 BounceConvert BounceConvert
neighbor 1.0 Replicator Bouncer 1.0 Bouncer Bouncer
neighbor 1.0 Replicator BouncerU 1.0 BouncerU BouncerU
neighbor 1.0 Replicator BouncerDispatch 1.0 BouncerDispatch BouncerDispatch
neighbor 1.0 Replicator Furnace 1.0 Furnace Furnace
neighbor 1.0 Replicator Wall 1.0 Wall Wall
neighbor 1.0 Replicator Glass 1.0 Glass Glass
neighbor 1.0 Replicator WeakWall 1.0 WeakWall WeakWall
neighbor 1.0 Replicator WallWeak 1.0 WallWeak WallWeak
neighbor 1.0 Replicator Water 1.0 Water Water
neighbor 1.0 Replicator Steam 1.0 Steam Steam
neighbor 1.0 Replicator Salt 1.0 Salt Salt
neighbor 1.0 Replicator Saltwater 1.0 Saltwater Saltwater
neighbor 1.0 Replicator Oil 1.0 Oil Oil
neighbor 1.0 Replicator Sand 1.0 Sand Sand
neighbor 1.0 Replicator SandU 1.0 SandU SandU
neighbor 1.0 Replicator Fire 1.0 Fire Fire
neighbor 1.0 Replicator Refresh 1.0 Refresh Refresh

#Slowly gets rid of acid. Can still be copied by replicator.
element AcidWall 200 150 50 0 0 1 0 1
neighbor 0.03 AcidWall Acid 1.0 AcidWall Empty

#Slowly gets rid of replicator. Can still be chewed away at by acid.
element Immune 50 150 60 0 0 1 0 1
neighbor 0.03 Immune Replicator 1.0 Immune Empty

#Constantly pumps electrical currents into Wire3. Wire3 has had a lot of significance in my mods.
element Battery 0 0 128 0 0 1 0 1
element Battery2 0 0 128 0 0 1 0 0
element Battery3 0 0 128 0 0 1 0 0
element Battery4 0 0 128 0 0 1 0 0
element Battery5 0 0 128 0 0 1 0 0
neighbor 1.0 Battery Empty 1.0 Battery Battery2
neighbor 1.0 Battery2 Empty 1.0 Battery2 Battery3
neighbor 1.0 Battery3 Empty 1.0 Battery3 Battery4
neighbor 1.0 Battery4 Empty 1.0 Battery4 Battery5
neighbor 1.0 Battery Battery3 1.0 Battery Battery2
neighbor 1.0 Battery Battery4 1.0 Battery Battery2
neighbor 1.0 Battery Battery5 1.0 Battery Battery2
neighbor 1.0 Battery2 Battery4 1.0 Battery2 Battery3
neighbor 1.0 Battery2 Battery5 1.0 Battery2 Battery3
neighbor 1.0 Battery3 Battery5 1.0 Battery3 Battery4
neighbor 0.03 Battery Wire3 1.0 Battery Current
neighbor 0.03 Battery2 Wire3 1.0 Battery2 Current
neighbor 0.03 Battery3 Wire3 1.0 Battery3 Current
neighbor 0.03 Battery4 Wire3 1.0 Battery4 Current
neighbor 0.03 Battery5 Wire3 1.0 Battery5 Current
pexplosion Battery Fire 4 Fire
pexplosion Battery2 Fire 4 Fire
pexplosion Battery3 Fire 4 Fire
pexplosion Battery4 Fire 4 Fire
pexplosion Battery5 Fire 4 Fire

#When this is charged by a current from Wire3, it lets loose a quiet sound of 10dB.
element 10dB 255 255 0 0 0 1 0 1
neighbor 1.0 10dB Current 1.0 TenDecibels Current
element TenDecibels 255 255 255 0 0 1 0 0
neighbor 1.0 10dB TenDecibels 0.97 TenDecibels 10dB 0.03 TenDecibels TenDecibels
neighbor 1.0 TenDecibels Empty 1.0 10dB Sound10dB
element Sound10dB 22 22 22 0 0 1 1.01 0
neighbor 0.3 Sound10dB Empty 1.0 Sound10dB Sound10dB
hotself 95 Sound10dB
self 1.0 Sound10dB 1.0 Sound10DB
element Sound10DB 0 0 0 0 0 1 1.01 0
hotself 95 Sound10DB
self 1.0 Sound10DB 1.0 Sound10Db
element Sound10Db 0 0 0 0 0 1 0 0
neighbor 1.0 Sound10Db Sound10DB 1.0 Sound10Db Sound10Db
neighbor 1.0 Sound10Db Sound10dB 1.0 Sound10Db Sound10Db
neighbor 0.5 Sound10Db Empty 1.0 Empty Sound10Db
self 0.05 Sound10Db 1.0 Empty
neighbor 1.0 20dB Current 1.0 20Decibels Current
element 20Decibels 255 255 255 0 0 1 0 0
neighbor 1.0 20dB 20Decibels 0.97 20Decibels 20dB 0.03 20Decibels 20Decibels
neighbor 1.0 20Decibels Empty 1.0 20dB Sound20dB
element Sound20dB 44 44 44 0 0 1 1.01 0
neighbor 0.3 Sound20dB Empty 1.0 Sound20dB Sound20dB
hotself 95 Sound20dB
self 1.0 Sound20dB 1.0 Sound20DB
element Sound20DB 0 0 0 0 0 1 1.01 0
hotself 95 Sound20DB
self 1.0 Sound20DB 1.0 Sound20Db
element Sound20Db 0 0 0 0 0 1 0 0
neighbor 1.0 Sound20Db Sound20DB 1.0 Sound20Db Sound20Db
neighbor 1.0 Sound20Db Sound20dB 1.0 Sound20Db Sound20Db
neighbor 0.5 Sound20Db Empty 1.0 Empty Sound20Db
self 0.05 Sound20Db 1.0 Empty
neighbor 1.0 40dB Current 1.0 40Decibels Current
element 40Decibels 255 255 255 0 0 1 0 0
neighbor 1.0 40dB 40Decibels 0.97 40Decibels 40dB 0.03 40Decibels 40Decibels
neighbor 1.0 40Decibels Empty 1.0 40dB Sound40dB
element Sound40dB 66 66 66 0 0 1 1.01 0
neighbor 0.3 Sound40dB Empty 1.0 Sound40dB Sound40dB
hotself 95 Sound40dB
self 1.0 Sound40dB 1.0 Sound40DB
element Sound40DB 0 0 0 0 0 1 1.01 0
hotself 95 Sound40DB
self 1.0 Sound40DB 1.0 Sound40Db
element Sound40Db 0 0 0 0 0 1 0 0
neighbor 1.0 Sound40Db Sound40DB 1.0 Sound40Db Sound40Db
neighbor 1.0 Sound40Db Sound40dB 1.0 Sound40Db Sound40Db
neighbor 0.5 Sound40Db Empty 1.0 Empty Sound40Db
self 0.05 Sound40Db 1.0 Empty
neighbor 1.0 80dB Current 1.0 80Decibels Current
element 80Decibels 255 255 255 0 0 1 0 0
neighbor 1.0 80dB 80Decibels 0.97 80Decibels 80dB 0.03 80Decibels 80Decibels
neighbor 1.0 80Decibels Empty 1.0 80dB Sound80dB
element Sound80dB 88 88 88 0 0 1 1.01 0
neighbor 0.3 Sound80dB Empty 1.0 Sound80dB Sound80dB
hotself 95 Sound80dB
self 1.0 Sound80dB 1.0 Sound80DB
element Sound80DB 0 0 0 0 0 1 1.01 0
hotself 95 Sound80DB
self 1.0 Sound80DB 1.0 Sound80Db
element Sound80Db 0 0 0 0 0 1 0 0
neighbor 1.0 Sound80Db Sound80DB 1.0 Sound80Db Sound80Db
neighbor 1.0 Sound80Db Sound80dB 1.0 Sound80Db Sound80Db
neighbor 0.5 Sound80Db Empty 1.0 Empty Sound80Db
self 0.05 Sound80Db 1.0 Empty
neighbor 1.0 160dB Current 1.0 160Decibels Current
element 160Decibels 255 255 255 0 0 1 0 0
neighbor 1.0 160dB 160Decibels 0.97 160Decibels 160dB 0.03 160Decibels 160Decibels
neighbor 1.0 160Decibels Empty 1.0 160dB Sound160dB
element Sound160dB 111 111 111 0 0 1 1.01 0
neighbor 0.3 Sound160dB Empty 1.0 Sound160dB Sound160dB
hotself 95 Sound160dB
self 1.0 Sound160dB 1.0 Sound160DB
element Sound160DB 0 0 0 0 0 1 1.01 0
hotself 95 Sound160DB
self 1.0 Sound160DB 1.0 Sound160Db
element Sound160Db 0 0 0 0 0 1 0 0
neighbor 1.0 Sound160Db Sound160DB 1.0 Sound160Db Sound160Db
neighbor 1.0 Sound160Db Sound160dB 1.0 Sound160Db Sound160Db
neighbor 0.5 Sound160Db Empty 1.0 Empty Sound160Db
self 0.05 Sound160Db 1.0 Empty
neighbor 1.0 320dB Current 1.0 320Decibels Current
element 320Decibels 255 255 255 0 0 1 0 0
neighbor 1.0 320dB 320Decibels 0.97 320Decibels 320dB 0.03 320Decibels 320Decibels
neighbor 1.0 320Decibels Empty 1.0 320dB Sound320dB
element Sound320dB 133 133 133 0 0 1 1.01 0
neighbor 0.3 Sound320dB Empty 1.0 Sound320dB Sound320dB
hotself 95 Sound320dB
self 1.0 Sound320dB 1.0 Sound320DB
element Sound320DB 0 0 0 0 0 1 1.01 0
hotself 95 Sound320DB
self 1.0 Sound320DB 1.0 Sound320Db
element Sound320Db 0 0 0 0 0 1 0 0
neighbor 1.0 Sound320Db Sound320DB 1.0 Sound320Db Sound320Db
neighbor 1.0 Sound320Db Sound320dB 1.0 Sound320Db Sound320Db
neighbor 0.5 Sound320Db Empty 1.0 Empty Sound320Db
self 0.05 Sound320Db 1.0 Empty
neighbor 1.0 640dB Current 1.0 640Decibels Current
element 640Decibels 255 255 255 0 0 1 0 0
neighbor 1.0 640dB 640Decibels 0.97 640Decibels 640dB 0.03 640Decibels 640Decibels
neighbor 1.0 640Decibels Empty 1.0 640dB Sound640dB
element Sound640dB 155 155 155 0 0 1 1.01 0
neighbor 0.3 Sound640dB Empty 1.0 Sound640dB Sound640dB
hotself 95 Sound640dB
self 1.0 Sound640dB 1.0 Sound640DB
element Sound640DB 0 0 0 0 0 1 1.01 0
hotself 95 Sound640DB
self 1.0 Sound640DB 1.0 Sound640Db
element Sound640Db 0 0 0 0 0 1 0 0
neighbor 1.0 Sound640Db Sound640DB 1.0 Sound640Db Sound640Db
neighbor 1.0 Sound640Db Sound640dB 1.0 Sound640Db Sound640Db
neighbor 0.5 Sound640Db Empty 1.0 Empty Sound640Db
self 0.05 Sound640Db 1.0 Empty
neighbor 1.0 1280dB Current 1.0 1280Decibels Current
element 1280Decibels 255 255 255 0 0 1 0 0
neighbor 1.0 1280dB 1280Decibels 0.97 1280Decibels 1280dB 0.03 1280Decibels 1280Decibels
neighbor 1.0 1280Decibels Empty 1.0 1280dB Sound1280dB
element Sound1280dB 177 177 177 0 0 1 1.01 0
neighbor 0.3 Sound1280dB Empty 1.0 Sound1280dB Sound1280dB
hotself 95 Sound1280dB
self 1.0 Sound1280dB 1.0 Sound1280DB
element Sound1280DB 0 0 0 0 0 1 1.01 0
hotself 95 Sound1280DB
self 1.0 Sound1280DB 1.0 Sound1280Db
element Sound1280Db 0 0 0 0 0 1 0 0
neighbor 1.0 Sound1280Db Sound1280DB 1.0 Sound1280Db Sound1280Db
neighbor 1.0 Sound1280Db Sound1280dB 1.0 Sound1280Db Sound1280Db
neighbor 0.5 Sound1280Db Empty 1.0 Empty Sound1280Db
self 0.05 Sound1280Db 1.0 Empty
neighbor 1.0 2560dB Current 1.0 2560Decibels Current
element 2560Decibels 255 255 255 0 0 1 0 0
neighbor 1.0 2560dB 2560Decibels 0.97 2560Decibels 2560dB 0.03 2560Decibels 2560Decibels
neighbor 1.0 2560Decibels Empty 1.0 2560dB Sound2560dB
element Sound2560dB 199 199 199 0 0 1 1.01 0
neighbor 0.3 Sound2560dB Empty 1.0 Sound2560dB Sound2560dB
hotself 95 Sound2560dB
self 1.0 Sound2560dB 1.0 Sound2560DB
element Sound2560DB 0 0 0 0 0 1 1.01 0
hotself 95 Sound2560DB
self 1.0 Sound2560DB 1.0 Sound2560Db
element Sound2560Db 0 0 0 0 0 1 0 0
neighbor 1.0 Sound2560Db Sound2560DB 1.0 Sound2560Db Sound2560Db
neighbor 1.0 Sound2560Db Sound2560dB 1.0 Sound2560Db Sound2560Db
neighbor 0.5 Sound2560Db Empty 1.0 Empty Sound2560Db
self 0.05 Sound2560Db 1.0 Empty
neighbor 1.0 5120dB Current 1.0 5120Decibels Current
element 5120Decibels 255 255 255 0 0 1 0 0
neighbor 1.0 5120dB 5120Decibels 0.97 5120Decibels 5120dB 0.03 5120Decibels 5120Decibels
neighbor 1.0 5120Decibels Empty 1.0 5120dB Sound5120dB
element Sound5120dB 211 211 211 0 0 1 1.01 0
neighbor 0.3 Sound5120dB Empty 1.0 Sound5120dB Sound5120dB
hotself 95 Sound5120dB
self 1.0 Sound5120dB 1.0 Sound5120DB
element Sound5120DB 0 0 0 0 0 1 1.01 0
hotself 95 Sound5120DB
self 1.0 Sound5120DB 1.0 Sound5120Db
element Sound5120Db 0 0 0 0 0 1 0 0
neighbor 1.0 Sound5120Db Sound5120DB 1.0 Sound5120Db Sound5120Db
neighbor 1.0 Sound5120Db Sound5120dB 1.0 Sound5120Db Sound5120Db
neighbor 0.5 Sound5120Db Empty 1.0 Empty Sound5120Db
self 0.05 Sound5120Db 1.0 Empty
neighbor 1.0 1MdB Current 1.0 1MDecibels Current
element 1MDecibels 255 255 255 0 0 1 0 0
neighbor 1.0 1MdB 1MDecibels 0.97 1MDecibels 1MdB 0.03 1MDecibels 1MDecibels
neighbor 1.0 1MDecibels Empty 1.0 1MdB Sound1MdB
element Sound1MdB 233 233 233 0 0 1 1.01 0
neighbor 0.3 Sound1MdB Empty 1.0 Sound1MdB Sound1MdB
hotself 95 Sound1MdB
self 1.0 Sound1MdB 1.0 Sound1MDB
element Sound1MDB 0 0 0 0 0 1 1.01 0
hotself 95 Sound1MDB
self 1.0 Sound1MDB 1.0 Sound1MDb
element Sound1MDb 0 0 0 0 0 1 0 0
neighbor 1.0 Sound1MDb Sound1MDB 1.0 Sound1MDb Sound1MDb
neighbor 1.0 Sound1MDb Sound1MdB 1.0 Sound1MDb Sound1MDb
neighbor 0.5 Sound1MDb Empty 1.0 Empty Sound1MDb
self 0.05 Sound1MDb 1.0 Empty
neighbor 1.0 1GdB Current 1.0 1GDecibels Current
element 1GDecibels 255 255 255 0 0 1 0 0
neighbor 1.0 1GdB 1GDecibels 0.97 1GDecibels 1GdB 0.03 1GDecibels 1GDecibels
neighbor 1.0 1GDecibels Empty 1.0 1GdB Sound1GdB
element Sound1GdB 255 255 255 0 0 1 1.01 0
neighbor 0.3 Sound1GdB Empty 1.0 Sound1GdB Sound1GdB
hotself 95 Sound1GdB
self 1.0 Sound1GdB 1.0 Sound1GDB
element Sound1GDB 0 0 0 0 0 1 1.01 0
hotself 95 Sound1GDB
self 1.0 Sound1GDB 1.0 Sound1GDb
element Sound1GDb 0 0 0 0 0 1 0 0
neighbor 1.0 Sound1GDb Sound1GDB 1.0 Sound1GDb Sound1GDb
neighbor 1.0 Sound1GDb Sound1GdB 1.0 Sound1GDb Sound1GDb
neighbor 0.5 Sound1GDb Empty 1.0 Empty Sound1GDb
self 0.05 Sound1GDb 1.0 Empty

#When this is charged by a current from Wire3, it lets loose a quiet sound of 20dB.
element 20dB 255 90 0 0 0 1 0 1

#When this is charged by a current from Wire3, it lets loose a quiet sound of 40dB.
element 40dB 0 255 0 0 0 1 0 1

#When this is charged by a current from Wire3, it lets loose a sound of 80dB.
element 80dB 128 0 128 0 0 1 0 1

#When this is charged by a current from Wire3, it lets loose a sound of 160dB.
element 160dB 128 255 0 0 0 1 0 1

#When this is charged by a current from Wire3, it lets loose a sound of 320dB.
element 320dB 0 0 128 0 0 1 0 1

#When this is charged by a current from Wire3, it lets loose a loud sound of 640dB.
element 640dB 128 0 0 0 0 1 0 1

#When this is charged by a current from Wire3, it lets loose a loud sound of 1,280dB.
element 1280dB 255 255 128 0 0 1 0 1

#When this is charged by a current from Wire3, it lets loose a loud sound of 2,560dB.
element 2560dB 255 128 255 0 0 1 0 1

#When this is charged by a current from Wire3, it lets loose a really loud sound of 5,120dB.
element 5120dB 128 255 255 0 0 1 0 1

#When this is charged by a current from Wire3, it lets loose a deafening sound of 1,000,000dB.
element 1MdB 255 128 128 0 0 1 0 1

#When this is charged by a current from Wire3, it lets loose a deafening sound of 1,000,000,000dB.
element 1GdB 128 255 128 0 0 1 0 1

#When any of the frequencies in this group touch this, it carries electricity. Attach it back to wire3.
element ReRoute 44 144 244 0 0 1 0 1
neighbor 1.0 10hZ ReRoute 1.0 10hZ Electricityhg
neighbor 1.0 10Hz ReRoute 1.0 10Hz Electricityhg
neighbor 1.0 30hZ ReRoute 1.0 30hZ Electricityhg
neighbor 1.0 30Hz ReRoute 1.0 30Hz Electricityhg
neighbor 1.0 60hZ ReRoute 1.0 60hZ Electricityhg
neighbor 1.0 60Hz ReRoute 1.0 60Hz Electricityhg
neighbor 1.0 90hZ ReRoute 1.0 90hZ Electricityhg
neighbor 1.0 90Hz ReRoute 1.0 90Hz Electricityhg
neighbor 1.0 300hZ ReRoute 1.0 300hZ Electricityhg
neighbor 1.0 300Hz ReRoute 1.0 300Hz Electricityhg
neighbor 1.0 600hZ ReRoute 1.0 600hZ Electricityhg
neighbor 1.0 600Hz ReRoute 1.0 600Hz Electricityhg
neighbor 1.0 900hZ ReRoute 1.0 900hZ Electricityhg
neighbor 1.0 900Hz ReRoute 1.0 900Hz Electricityhg
neighbor 1.0 3000hZ ReRoute 1.0 3000hZ Electricityhg
neighbor 1.0 3000Hz ReRoute 1.0 3000Hz Electricityhg
neighbor 1.0 6000hZ ReRoute 1.0 6000hZ Electricityhg
neighbor 1.0 6000Hz ReRoute 1.0 6000Hz Electricityhg
neighbor 1.0 9000hZ ReRoute 1.0 9000hZ Electricityhg
neighbor 1.0 9000Hz ReRoute 1.0 9000Hz Electricityhg
neighbor 1.0 3MhZ ReRoute 1.0 3MhZ Electricityhg
neighbor 1.0 3MHz ReRoute 1.0 3MHz Electricityhg
neighbor 1.0 6MhZ ReRoute 1.0 6MhZ Electricityhg
neighbor 1.0 6MHz ReRoute 1.0 6MHz Electricityhg
neighbor 1.0 9MhZ ReRoute 1.0 9MhZ Electricityhg
neighbor 1.0 9MHz ReRoute 1.0 9MHz Electricityhg
neighbor 1.0 3GhZ ReRoute 1.0 3GhZ Electricityhg
neighbor 1.0 3GHz ReRoute 1.0 3GHz Electricityhg
neighbor 1.0 6GhZ ReRoute 1.0 6GhZ Electricityhg
neighbor 1.0 6GHz ReRoute 1.0 6GHz Electricityhg
neighbor 1.0 9GhZ ReRoute 1.0 9GhZ Electricityhg
neighbor 1.0 9GHz ReRoute 1.0 9GHz Electricityhg
neighbor 1.0 1ThZ ReRoute 1.0 1ThZ Electricityhg
neighbor 1.0 1THz ReRoute 1.0 1THz Electricityhg
element Electricityhg 255 255 0 0 0 1 0 0
neighbor 1.0 Electricityhg ReRoute 1.0 Electricityhg Electricityhg
self 0.05 Electricityhg 1.0 Electricitygn
element Electricitygn 44 144 244 0 0 1 0 0
neighbor 0.2 Electricityhg Electricitygn 1.0 Electricitygn Electricitygn
self 0.05 Electricitygn 1.0 ReRoute
neighbor 1.0 Electricityhg Wire3 1.0 Electricityhg Current

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 10.
element 10HZ 0 64 0 0 0 1 0 1
neighbor 1.0 10HZ Current 1.0 TenHZ Static
neighbor 1.0 10HZ Static 1.0 TenHZ Wire3
neighbor 1.0 TenHZ Current 1.0 TenHZ Static
neighbor 1.0 TenHZ Static 1.0 TenHZ Wire3
element TenHZ 255 255 255 0 0 1 0 0
neighbor 1.0 10HZ TenHZ 0.97 TenHZ 10HZ 0.03 TenHZ TenHZ
neighbor 1.0 TenHZ Empty 1.0 10HZ 10hZ
element 10hZ 0 0 0 0 0 1 0 0
neighbor 1.0 10hZ Empty 1.0 10hZ 10hZ
neighbor 1.0 30hZ Empty 1.0 30hZ 30hZ
neighbor 1.0 60hZ Empty 1.0 60hZ 60hZ
neighbor 1.0 90hZ Empty 1.0 90hZ 90hZ
neighbor 1.0 300hZ Empty 1.0 300hZ 300hZ
neighbor 1.0 600hZ Empty 1.0 600hZ 600hZ
neighbor 1.0 900hZ Empty 1.0 900hZ 900hZ
neighbor 1.0 3000hZ Empty 1.0 3000hZ 3000hZ
neighbor 1.0 6000hZ Empty 1.0 6000hZ 6000hZ
neighbor 1.0 9000hZ Empty 1.0 9000hZ 9000hZ
neighbor 1.0 3MhZ Empty 1.0 3MhZ 3MhZ
neighbor 1.0 6MhZ Empty 1.0 6MhZ 6MhZ
neighbor 1.0 9MhZ Empty 1.0 9MhZ 9MhZ
neighbor 1.0 3GhZ Empty 1.0 3GhZ 3GhZ
neighbor 1.0 6GhZ Empty 1.0 6GhZ 6GhZ
neighbor 1.0 9GhZ Empty 1.0 9GhZ 9GhZ
neighbor 1.0 1ThZ Empty 1.0 1ThZ 1ThZ
neighbor 1.0 10hZ 10hZ 1.0 10Hz 10Hz
neighbor 0.96 10hZ 10Hz 0.5 10Hz 10Hz 0.5 10Hz 10hZ
self 0.05 10Hz 1.0 Empty
element 10Hz 0 0 0 0 0 1 0 0
neighbor 1.0 30HZ Current 1.0 ThirtyHZ Static
neighbor 1.0 30HZ Static 1.0 ThirtyHZ Wire3
neighbor 1.0 ThirtyHZ Current 1.0 ThirtyHZ Wire3
neighbor 1.0 ThirtyHZ Static 1.0 ThirtyHZ Wire3
element ThirtyHZ 255 255 255 0 0 1 0 0
neighbor 1.0 30HZ ThirtyHZ 0.97 ThirtyHZ 30HZ 0.03 ThirtyHZ ThirtyHZ
neighbor 1.0 ThirtyHZ Empty 1.0 30HZ 30hZ
element 30hZ 2 2 2 0 0 1 0 0
neighbor 1.0 30hZ 30hZ 1.0 30Hz 30Hz
neighbor 0.96 30hZ 30Hz 0.5 30Hz 30Hz 0.5 30Hz 30hZ
self 0.05 30Hz 1.0 Empty
element 30Hz 2 2 2 0 0 1 0 0
neighbor 1.0 60HZ Current 1.0 SixtyHZ Static
neighbor 1.0 60HZ Static 1.0 SixtyHZ Wire3
neighbor 1.0 SixtyHZ Current 1.0 SixtyHZ Wire3
neighbor 1.0 SixtyHZ Static 1.0 SixtyHZ Wire3
element SixtyHZ 255 255 255 0 0 1 0 0
neighbor 1.0 60HZ SixtyHZ 0.97 SixtyHZ 60HZ 0.03 SixtyHZ SixtyHZ
neighbor 1.0 SixtyHZ Empty 1.0 60HZ 60hZ
element 60hZ 1 0 1 0 0 1 0 0
neighbor 1.0 60hZ 60hZ 1.0 60Hz 60Hz
neighbor 0.96 60hZ 60Hz 0.5 60Hz 60Hz 0.5 60Hz 60hZ
self 0.05 60Hz 1.0 Empty
element 60Hz 1 0 1 0 0 1 0 0
neighbor 1.0 90HZ Current 1.0 NinetyHZ Static
neighbor 1.0 90HZ Static 1.0 NinetyHZ Wire3
neighbor 1.0 NinetyHZ Current 1.0 NinetyHZ Wire3
neighbor 1.0 NinetyHZ Static 1.0 NinetyHZ Wire3
element NinetyHZ 255 255 255 0 0 1 0 0
neighbor 1.0 90HZ NinetyHZ 0.97 NinetyHZ 90HZ 0.03 NinetyHZ NinetyHZ
neighbor 1.0 NinetyHZ Empty 1.0 90HZ 90hZ
element 90hZ 1 1 0 0 0 1 0 0
neighbor 1.0 90hZ 90hZ 1.0 90Hz 90Hz
neighbor 0.96 90hZ 90Hz 0.5 90Hz 90Hz 0.5 90Hz 90hZ
self 0.05 90Hz 1.0 Empty
element 90Hz 1 1 0 0 0 1 0 0
neighbor 1.0 300HZ Current 1.0 ThreeHundredHZ Static
neighbor 1.0 300HZ Static 1.0 ThreeHundredHZ Wire3
neighbor 1.0 ThreeHundredHZ Current 1.0 ThreeHundredHZ Wire3
neighbor 1.0 ThreeHundredHZ Static 1.0 ThreeHundredHZ Wire3
element ThreeHundredHZ 255 255 255 0 0 1 0 0
neighbor 1.0 300HZ ThreeHundredHZ 0.97 ThreeHundredHZ 300HZ 0.03 ThreeHundredHZ ThreeHundredHZ
neighbor 1.0 ThreeHundredHZ Empty 1.0 300HZ 300hZ
element 300hZ 1 0 1 0 0 1 0 0
neighbor 1.0 300hZ 300hZ 1.0 300Hz 300Hz
neighbor 0.96 300hZ 300Hz 0.5 300Hz 300Hz 0.5 300Hz 300hZ
self 0.05 300Hz 1.0 Empty
element 300Hz 1 0 1 0 0 1 0 0
neighbor 1.0 600HZ Current 1.0 SixHundredHZ Static
neighbor 1.0 600HZ Static 1.0 SixHundredHZ Wire3
neighbor 1.0 SixHundredHZ Current 1.0 SixHundredHZ Wire3
neighbor 1.0 SixHundredHZ Static 1.0 SixHundredHZ Wire3
element SixHundredHZ 255 255 255 0 0 1 0 0
neighbor 1.0 600HZ SixHundredHZ 0.97 SixHundredHZ 600HZ 0.03 SixHundredHZ SixHundredHZ
neighbor 1.0 SixHundredHZ Empty 1.0 600HZ 600hZ
element 600hZ 2 1 1 0 0 1 0 0
neighbor 1.0 600hZ 600hZ 1.0 600Hz 600Hz
neighbor 0.96 600hZ 600Hz 0.5 600Hz 600Hz 0.5 600Hz 600hZ
self 0.05 600Hz 1.0 Empty
element 600Hz 2 1 1 0 0 1 0 0
neighbor 1.0 900HZ Current 1.0 NineHundredHZ Static
neighbor 1.0 900HZ Static 1.0 NineHundredHZ Wire3
neighbor 1.0 NineHundredHZ Current 1.0 NineHundredHZ Wire3
neighbor 1.0 NineHundredHZ Static 1.0 NineHundredHZ Wire3
element NineHundredHZ 255 255 255 0 0 1 0 0
neighbor 1.0 900HZ NineHundredHZ 0.97 NineHundredHZ 900HZ 0.03 NineHundredHZ NineHundredHZ
neighbor 1.0 NineHundredHZ Empty 1.0 900HZ 900hZ
element 900hZ 1 2 1 0 0 1 0 0
neighbor 1.0 900hZ 900hZ 1.0 900Hz 900Hz
neighbor 0.96 900hZ 900Hz 0.5 900Hz 900Hz 0.5 900Hz 900hZ
self 0.05 900Hz 1.0 Empty
element 900Hz 1 2 1 0 0 1 0 0
neighbor 1.0 3000HZ Current 1.0 ThreeThousandHZ Static
neighbor 1.0 3000HZ Static 1.0 ThreeThousandHZ Wire3
neighbor 1.0 ThreeThousandHZ Current 1.0 ThreeThousandHZ Wire3
neighbor 1.0 ThreeThousandHZ Static 1.0 ThreeThousandHZ Wire3
element ThreeThousandHZ 255 255 255 0 0 1 0 0
neighbor 1.0 3000HZ ThreeThousandHZ 0.97 ThreeThousandHZ 3000HZ 0.03 ThreeThousandHZ ThreeThousandHZ
neighbor 1.0 ThreeThousandHZ Empty 1.0 3000HZ 3000hZ
element 3000hZ 1 1 2 0 0 1 0 0
neighbor 1.0 3000hZ 3000hZ 1.0 3000Hz 3000Hz
neighbor 0.96 3000hZ 3000Hz 0.5 3000Hz 3000Hz 0.5 3000Hz 3000hZ
self 0.05 3000Hz 1.0 Empty
element 3000Hz 1 1 2 0 0 1 0 0
neighbor 1.0 6000HZ Current 1.0 SixThousandHZ Static
neighbor 1.0 6000HZ Static 1.0 SixThousandHZ Wire3
neighbor 1.0 SixThousandHZ Current 1.0 SixThousandHZ Wire3
neighbor 1.0 SixThousandHZ Static 1.0 SixThousandHZ Wire3
element SixThousandHZ 255 255 255 0 0 1 0 0
neighbor 1.0 6000HZ SixThousandHZ 0.97 SixThousandHZ 6000HZ 0.03 SixThousandHZ SixThousandHZ
neighbor 1.0 SixThousandHZ Empty 1.0 6000HZ 6000hZ
element 6000hZ 2 2 1 0 0 1 0 0
neighbor 1.0 6000hZ 6000hZ 1.0 6000Hz 6000Hz
neighbor 0.96 6000hZ 6000Hz 0.5 6000Hz 6000Hz 0.5 6000Hz 6000hZ
self 0.05 6000Hz 1.0 Empty
element 6000Hz 2 2 1 0 0 1 0 0
neighbor 1.0 9000HZ Current 1.0 NineThousandHZ Static
neighbor 1.0 9000HZ Static 1.0 NineThousandHZ Wire3
neighbor 1.0 NineThousandHZ Current 1.0 NineThousandHZ Wire3
neighbor 1.0 NineThousandHZ Static 1.0 NineThousandHZ Wire3
element NineThousandHZ 255 255 255 0 0 1 0 0
neighbor 1.0 9000HZ NineThousandHZ 0.97 NineThousandHZ 9000HZ 0.03 NineThousandHZ NineThousandHZ
neighbor 1.0 NineThousandHZ Empty 1.0 9000HZ 9000hZ
element 9000hZ 2 1 2 0 0 1 0 0
neighbor 1.0 9000hZ 9000hZ 1.0 9000Hz 9000Hz
neighbor 0.96 9000hZ 9000Hz 0.5 9000Hz 9000Hz 0.5 9000Hz 9000hZ
self 0.05 9000Hz 1.0 Empty
element 9000Hz 2 1 2 0 0 1 0 0
neighbor 1.0 3MHZ Current 1.0 ThreeMillionHZ Static
neighbor 1.0 3MHZ Static 1.0 ThreeMillionHZ Wire3
neighbor 1.0 ThreeMillionHZ Current 1.0 ThreeMillionHZ Wire3
neighbor 1.0 ThreeMillionHZ Static 1.0 ThreeMillionHZ Wire3
element ThreeMillionHZ 255 255 255 0 0 1 0 0
neighbor 1.0 3MHZ ThreeMillionHZ 0.97 ThreeMillionHZ 3MHZ 0.03 ThreeMillionHZ ThreeMillionHZ
neighbor 1.0 ThreeMillionHZ Empty 1.0 3MHZ 3MhZ
element 3MhZ 1 2 2 0 0 1 0 0
neighbor 1.0 3MhZ 3MhZ 1.0 3MHz 3MHz
neighbor 0.96 3MhZ 3MHz 0.5 3MHz 3MHz 0.5 3MHz 3MhZ
self 0.05 3MHz 1.0 Empty
element 3MHz 1 2 2 0 0 1 0 0
neighbor 1.0 6MHZ Current 1.0 SixMillionHZ Static
neighbor 1.0 6MHZ Static 1.0 SixMillionHZ Wire3
neighbor 1.0 SixMillionHZ Current 1.0 SixMillionHZ Wire3
neighbor 1.0 SixMillionHZ Static 1.0 SixMillionHZ Wire3
element SixMillionHZ 255 255 255 0 0 1 0 0
neighbor 1.0 6MHZ SixMillionHZ 0.97 SixMillionHZ 6MHZ 0.03 SixMillionHZ SixMillionHZ
neighbor 1.0 SixMillionHZ Empty 1.0 6MHZ 6MhZ
element 6MhZ 3 3 3 0 0 1 0 0
neighbor 1.0 6MhZ 6MhZ 1.0 6MHz 6MHz
neighbor 0.96 6MhZ 6MHz 0.5 6MHz 6MHz 0.5 6MHz 6MhZ
self 0.05 6MHz 1.0 Empty
element 6MHz 3 3 3 0 0 1 0 0
neighbor 1.0 9MHZ Current 1.0 NineMillionHZ Static
neighbor 1.0 9MHZ Static 1.0 NineMillionHZ Wire3
neighbor 1.0 NineMillionHZ Current 1.0 NineMillionHZ Wire3
neighbor 1.0 NineMillionHZ Static 1.0 NineMillionHZ Wire3
element NineMillionHZ 255 255 255 0 0 1 0 0
neighbor 1.0 9MHZ NineMillionHZ 0.97 NineMillionHZ 9MHZ 0.03 NineMillionHZ NineMillionHZ
neighbor 1.0 NineMillionHZ Empty 1.0 9MHZ 9MhZ
element 9MhZ 3 1 1 0 0 1 0 0
neighbor 1.0 9MhZ 9MhZ 1.0 9MHz 9MHz
neighbor 0.96 9MhZ 9MHz 0.5 9MHz 9MHz 0.5 9MHz 9MhZ
self 0.05 9MHz 1.0 Empty
element 9MHz 3 1 1 0 0 1 0 0
neighbor 1.0 3GHZ Current 1.0 ThreeBillionHZ Static
neighbor 1.0 3GHZ Static 1.0 ThreeBillionHZ Wire3
neighbor 1.0 ThreeBillionHZ Current 1.0 ThreeBillionHZ Wire3
neighbor 1.0 ThreeBillionHZ Static 1.0 ThreeBillionHZ Wire3
element ThreeBillionHZ 255 255 255 0 0 1 0 0
neighbor 1.0 3GHZ ThreeBillionHZ 0.97 ThreeBillionHZ 3GHZ 0.03 ThreeBillionHZ ThreeBillionHZ
neighbor 1.0 ThreeBillionHZ Empty 1.0 3GHZ 3GhZ
element 3GhZ 1 1 1 0 0 1 0 0
neighbor 1.0 3GhZ 3GhZ 1.0 3GHz 3GHz
neighbor 0.96 3GhZ 3GHz 0.5 3GHz 3GHz 0.5 3GHz 3GhZ
self 0.05 3GHz 1.0 Empty
element 3GHz 1 1 1 0 0 1 0 0
neighbor 1.0 6GHZ Current 1.0 SixBillionHZ Static
neighbor 1.0 6GHZ Static 1.0 SixBillionHZ Wire3
neighbor 1.0 SixBillionHZ Current 1.0 SixBillionHZ Wire3
neighbor 1.0 SixBillionHZ Static 1.0 SixBillionHZ Wire3
element SixBillionHZ 255 255 255 0 0 1 0 0
neighbor 1.0 6GHZ SixBillionHZ 0.97 SixBillionHZ 6GHZ 0.03 SixBillionHZ SixBillionHZ
neighbor 1.0 SixBillionHZ Empty 1.0 6GHZ 6GhZ
element 6GhZ 1 3 1 0 0 1 0 0
neighbor 1.0 6GhZ 6GhZ 1.0 6GHz 6GHz
neighbor 0.96 6GhZ 6GHz 0.5 6GHz 6GHz 0.5 6GHz 6GhZ
self 0.05 6GHz 1.0 Empty
element 6GHz 1 3 1 0 0 1 0 0
neighbor 1.0 9GHZ Current 1.0 NineBillionHZ Static
neighbor 1.0 9GHZ Static 1.0 NineBillionHZ Wire3
neighbor 1.0 NineBillionHZ Current 1.0 NineBillionHZ Wire3
neighbor 1.0 NineBillionHZ Static 1.0 NineBillionHZ Wire3
element NineBillionHZ 255 255 255 0 0 1 0 0
neighbor 1.0 9GHZ NineBillionHZ 0.97 NineBillionHZ 9GHZ 0.03 NineBillionHZ NineBillionHZ
neighbor 1.0 NineBillionHZ Empty 1.0 9GHZ 9GhZ
element 9GhZ 1 1 3 0 0 1 0 0
neighbor 1.0 9GhZ 9GhZ 1.0 9GHz 9GHz
neighbor 0.96 9GhZ 9GHz 0.5 9GHz 9GHz 0.5 9GHz 9GhZ
self 0.05 9GHz 1.0 Empty
element 9GHz 1 1 3 0 0 1 0 0
neighbor 1.0 1THZ Current 1.0 OneTrillionHZ Static
neighbor 1.0 1THZ Static 1.0 OneTrillionHZ Wire3
neighbor 1.0 OneTrillionHZ Current 1.0 OneTrillionHZ Wire3
neighbor 1.0 OneTrillionHZ Static 1.0 OneTrillionHZ Wire3
element OneTrillionHZ 255 255 255 0 0 1 0 0
neighbor 1.0 1THZ OneTrillionHZ 0.97 OneTrillionHZ 1THZ 0.03 OneTrillionHZ OneTrillionHZ
neighbor 1.0 OneTrillionHZ Empty 1.0 1THZ 1ThZ
element 1ThZ 1 3 3 0 0 1 0 0
neighbor 1.0 1ThZ 1ThZ 1.0 1THz 1THz
neighbor 0.96 1ThZ 1THz 0.5 1THz 1THz 0.5 1THz 1ThZ
self 0.05 1THz 1.0 Empty
element 1THz 1 3 3 0 0 1 0 0

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 30.
element 30HZ 0 128 0 0 0 1 0 1

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 60.
element 60HZ 0 255 0 0 0 1 0 1

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 90.
element 90HZ 0 255 64 0 0 1 0 1

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 300.
element 300HZ 0 255 128 0 0 1 0 1

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 600.
element 600HZ 0 255 255 0 0 1 0 1

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 900.
element 900HZ 0 128 255 0 0 1 0 1

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 3,000.
element 3000HZ 0 64 255 0 0 1 0 1

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 6,000.
element 6000HZ 0 0 255 0 0 1 0 1

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 9,000.
element 9000HZ 64 0 255  0 0 1 0 1

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 3,000,000.
element 3MHZ 128 0 255 0 0 1 0 1

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 6,000,000.
element 6MHZ 255 0 255 0 0 1 0 1

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 9,000,000.
element 9MHZ 255 0 128 0 0 1 0 1

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 3,000,000,000.
element 3GHZ 255 0 64 0 0 1 0 1

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 6,000,000,000.
element 6GHZ 255 0 0 0 0 1 0 1

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 9,000,000,000.
element 9GHZ 255 64 0 0 0 1 0 1

#When charged by a current from Wire3, this lets loose an invisible frequency with a hZ of 1,000,000,000,000.
element 1THZ 255 255 255 0 0 1 0 1

#All who played Hidden Desert and my Electricity Mod for ES4 know what microfarads are and what they do in my mods. I'm not going to waste my time, although it would be shorter than this explanation
element Microfarads 100 100 100 200 0 1 0.5 1
neighbor 1.0 Microfarads Electricity 1.0 Electricity Electricity
neighbor 1.0 Microfarads Current 1.0 Electricity Current

#PICOFARADS! One million microfarads equals one picofarad, obviously this means this will be a bigger electrical surge, moron!
element Picofarads 128 255 0 200 1 1 0.5 1
pexplosion Picofarads Electricity 20 Electricity
pexplosion Picofarads Current 20 Electricity

#Spreads electricity around.
element Sparks 255 255 0 -900 0 1 0 1
neighbor 1.0 Sparks Empty 1.0 Electricity Sparks
neighbor 1.0 Electricity Sparks 1.0 Sparks Electricity
self 0.005 Sparks 1.0 Electricity

#When this touches electricity, it lets loose a massive amount of sparks.
element SparkTube 160 160 100 0 4 1 0.8975 1
pexplosion SparkTube Electricity 20 Sparks
pexplosion Sparks SparkTube 20 Sparks
pexplosion SparkTube Current 20 Sparks

#CRAZY ZAPPER! Just add electricity.
element CrazyZapper 193 64 0 0 0 1 0 1
neighbor 1.0 CrazyZapper Electricity 1.0 ElectricityR ElectricityR
neighbor 1.0 CrazyZapper Current 1.0 ElectricityR Current
neighbor 1.0 CrazyZapper ElectricityR 1.0 ElectricityR ElectricityR
neighbor 1.0 ElectricityR Empty 1.0 ElectricityW ElectricityW
explosion ElectricityR Empty 255 255
neighbor 1.0 ElectricityW Empty 1.0 ElectricityZ ElectricityZ
explosion ElectricityW Empty 255 255
neighbor 1.0 ElectricityZ Empty 0.35 ElekBomb ElectricityZ 0.65 ElectricityZ ElectricityZ
self 0.001 ElectricityZ 1.0 ElekBomb
neighbor 1.0 ElectricityR Wall 1.0 Wall ElectricityR
neighbor 1.0 ElectricityW Wall 1.0 Wall ElectricityW
neighbor 1.0 ElectricityZ Wall 1.0 Wall ElectricityZ
pexplosion ElekBomb Wall 4 Electricity
explosion ElectricityR Wall 255 255
explosion ElectricityW Wall 255 255
explosion ElectricityZ Wall 255 255
explosion ElectricityZ Empty 255 255
pexplosion ElectricityR ElectricityW 4 ElectricityW
pexplosion ElectricityW ElectricityZ 4 ElectricityZ
pexplosion ElectricityZ ElekBomb 4 ElekBomb
pexplosion ElekBomb Electricity 4 Electricity
pexplosion ElekBomb ElekBomb 4 Electricity
pexplosion ElekBomb Empty 4 Electricity
element ElectricityR 255 255 20 0 0 1 0 0
element ElectricityW 255 255 20 0 0 1 0 0
element ElectricityZ 255 255 20 0 0 1 0 0
element ElekBomb 255 255 25 0 0 1 0 0
explosion CrazyZapper ElectricityR 255 255

#Surge of electricity. Add electricity to make it work.
element Surge 200 125 30 200 0 1 0.5 1
pexplosion Surge Electricity 250 Firex
pexplosion Surge Current 250 Firex
self 0.2 Firex 1.0 Firet
pexplosion Firex Firet 100 Fired
element Firex 255 255 11 -0.7 0.7 1 0 0
self 0.2 Firet 1.0 Empty
element Firet 255 255 12 -0.7 0.7 1 0 0
pexplosion Fired Empty 70 Firee
pexplosion Firee Empty 30 Firef
element Fired 255 255 13 -0.7 0.7 1 0 0
element Firee 255 255 14 -0.7 0.7 1 0 0
element Firef 255 255 15 -0.7 0.7 1 0 0
self 0.3 Fired 1.0 Empty
self 0.3 Firee 1.0 Empty
self 0.3 Firef 1.0 Electricity

#When this powder is charged, it releases electrifying missiles that destroy Wall and spread electricity. Think of it as an electrical Owko.
element Missiles 228 174 12 2 3 1 1 1
neighbor 1.0 Missiles Electricity 1.0 M1 Electricity
neighbor 1.0 Missiles Current 1.0 M1 Current
neighbor 1.0 Missiles M1 1.0 M1 M1
element M1 178 124 0 2 3 1 0.5 0
self 0.005 M2 1.0 M3
neighbor 0.01 M1 Empty 0.4 M2 M2 0.6 Empty Empty
element M2 255 255 255 -1000 0 1 0 0
neighbor 1.0 M2 Missiles 1.0 M2 Electricity
neighbor 1.0 M3 Missiles 1.0 M3 Electricity
neighbor 0.05 M2 Empty 0.7 M2 M3 0.3 M2 Electricity
element M3 128 0 0 0 0 1 0 0
neighbor 1.0 M3 Empty 1.0 Empty M3
self 0.05 M3 1.0 Empty
neighbor 1.0 M2 Wall 1.0 Empty Empty
pexplosion M2 Wall 4 Empty

#Works with Wire3. The first time the current hits it, it does nothing, but it allows a current to move pass the second time around.
element Relay 64 128 255 0 0 1 0 1
neighbor 1.0 Relay Current 1.0 Relait Current
element Relait 255 255 255 0 0 1 0 0
neighbor 1.0 Relay Relait 1.0 Relait Relait
neighbor 1.0 Relait Current 1.0 Relait Static
self 0.03 Relait 1.0 Wire3

#Eeelecktrisitee.
element Electricity 255 255 33 0 0 1 0 1
self 0.2 Electricity 1.0 Empty
neighbor 1.0 Electricity Empty 0.49 Electricity Electricity 0.51 Empty Empty

#Just like in Hidden Desert, perhaps better. I don't think you'll notice the difference.
element OutputTransformer 255 128 255 0 0 1 0 1
neighbor 1.0 OutputTransformer Electricity 1.0 Sbom Electricity
neighbor 1.0 OutputTransformer Current 1.0 Sbom Current
element Sbomm 255 128 255 0 0 1 0 0
self 0.0095 Sbom 1.0 Sbomm
pexplosion Sbomm Empty 20 Electricity
element Sbom 255 128 255 0 0 1 0 0

#Personally, I think this is my single best element ever created. It's a very realistic explsion. De ja vu, yes? I love this element...
element InputTransformer 0 128 193 0 0 5 0 1
neighbor 1.0 InputTransformer Electricity 1.0 IPT Electricity
neighbor 1.0 InputTransformer Current 1.0 IPT Current
element IPT 0 127 193 0 0 5 0 0
self 0.063 IPT 1.0 IPT2
element IPT2 0 2 1 0 0 5 0 0
neighbor 1.0 IPT2 Empty 1.0 IPT3 IPT2
self 0.01 IPT2 1.0 IPT3
self 0.02 IPT3 1.0 IPT4
element IPT3 4 0 0 0 0 5 0 0
element IPT4 2 2 2 0 0 5 0 0
self 0.001 IPT4 1.0 IPT5
pexplosion IPT4 IPT5 4 IPT5
element IPT5 8 0 0 0 0 5 0 0
self 0.7 IPT5 1.0 Electricity

#Carries electricity through it while the wire gets destroyed.
element Wire1 193 193 193 0 0 1 0 1
pexplosion Wire1 Electricity 4 Electricity
pexplosion Wire1 Current 4 Electricity

#Carries electricity through it while the wire slowly turns into a continuous source for electricity.
element Wire2 192 192 192 0 0 1 0 1
neighbor 1.0 Wire2 Electricity 1.0 Wire2! Electricity
neighbor 1.0 Wire2 Current 1.0 Wire2! Current
neighbor 0.01 Wire2 Wire2! 1.0 Wire2! Wire2
self 0.3 Wire2! 1.0 Wire2
element Wire2! 191 191 191 0 0 1 0 0
neighbor 1.0 Wire2! Empty 1.0 Wire2! Electricity

#Carries an electrical current through it that leaves the wire completly unscaved.
element Wire3 90 90 90 0 0 1 0 1
neighbor 1.0 Wire3 Electricity 1.0 Current Electricity
element Current 255 255 1 0 0 1 0 0
neighbor 0.5 Wire3 Current 1.0 Current Current
self 0.01 Current 1.0 Static
neighbor 0.35 Static Current 1.0 Static Static
self 0.05 Static 1.0 Wire3
element Static 89 89 89 0 0 1 0 0

#When given an electric charge from plain electricity or from a Wire3, this bounce pack releases tons of bouncers.
element BouncePack 128 0 128 0 0 1 0 1
neighbor 1.0 BouncePack Current 1.0 BounceConvert Current
neighbor 1.0 BouncePack Electricity 1.0 BounceConvert Electricity
element BounceConvert 255 255 0 0 0 1 0 0
pexplosion BouncePack BounceConvert 10 BounceConvert
self 0.2 BounceConvert 0.5 Empty 0.5 Bouncer

#Bouncer! Works the same way that water does when it is heated; it makes the steam. If the steam turns to water and hits a furnace, it appears to bounce. This does. Damages walls and weak walls.
element Bouncer 255 0 255 2 0 1 1 1
hotself 98 Bouncer
self 1.0 Bouncer 1.0 BouncerU
element BouncerU 255 0 255 -2 0 0 0 0
self 0.01 BouncerU 0.05 BouncerU 0.95 BouncerDispatch
pexplosion Bouncer Wall 4 Empty
pexplosion BouncerU Wall 4 Empty
element BouncerDispatch 0 0 0 0.01 1 1 0 0
self 0.1 BouncerDispatch 1.0 Bouncer

#Superheats.
element Furnace 193 128 93 0 0 1 32768 1
hotself -1000 Furnace
self 1.0 Furnace 1.0 Furnace
hotcolor Furnace 255 255 255

#Wall. Blocks sound and RF.
element Wall 128 128 128 0 0 1 1 1
hotcolor Wall 255 0 0
self 0.1 Wall 1.0 Wall

#Glass. If a strong enough sound or RF is made (above 1280dB and above 9000hZ), it will carry it through the glass. 1ThZ and 1GdB destroys glass.
element Glass 255 255 255 0 0 1 0.5 1
hotcolor Glass 0 0 0
self 0.001 Glass 1.0 Glass
neighbor 1.0 Glass 9000hZ 1.0 9000hZ Glass
neighbor 1.0 Glass 9000Hz 1.0 9000Hz Glass
neighbor 1.0 Glass 3MhZ 1.0 3MhZ Glass
neighbor 1.0 Glass 3MHz 1.0 3MHz Glass
neighbor 1.0 Glass 6MhZ 1.0 6MhZ Glass
neighbor 1.0 Glass 6MHz 1.0 6MHz Glass
neighbor 1.0 Glass 9MhZ 1.0 9MhZ Glass
neighbor 1.0 Glass 9MHz 1.0 9MHz Glass
neighbor 1.0 Glass 3GhZ 1.0 3GhZ Glass
neighbor 1.0 Glass 3GHz 1.0 3GHz Glass
neighbor 1.0 Glass 6GhZ 1.0 6GhZ Glass
neighbor 1.0 Glass 6GHz 1.0 6GHz Glass
neighbor 1.0 Glass 9GhZ 1.0 9GhZ Glass
neighbor 1.0 Glass 9GHz 1.0 9GHz Glass
pexplosion Glass 1ThZ 80 Empty
pexplosion Glass 1THz 80 Empty
neighbor 1.0 Glass Sound1280dB 1.0 Sound1280dB Glass
neighbor 1.0 Glass Sound1280Db 1.0 Sound1280Db Glass
neighbor 1.0 Glass Sound2560dB 1.0 Sound2560dB Glass
neighbor 1.0 Glass Sound2560Db 1.0 Sound2560Db Glass
neighbor 1.0 Glass Sound5120dB 1.0 Sound5120dB Glass
neighbor 1.0 Glass Sound5120Db 1.0 Sound5120Db Glass
neighbor 1.0 Glass Sound1MdB 1.0 Sound1MdB Glass
neighbor 1.0 Glass Sound1MDb 1.0 Sound1MDb Glass
pexplosion Glass Sound1GdB 80 Empty
pexplosion Glass Sound1GDb 80 Empty

#This wall crumbles with strong enough RF frequencies (600hZ and above) or strong enough sounds (640dB and above).
element WeakWall 193 193 193 0 0 1 0 1
self 0.8 WeakWall 1.0 WallWeak
neighbor 1.0 WeakWall Empty 1.0 Empty Empty
element WallWeak 193 193 193 0 0 1 0 0
neighbor 1.0 WallWeak 600hZ 1.0 600hZ Empty
neighbor 1.0 WallWeak 900hZ 1.0 900hZ Empty
neighbor 1.0 WallWeak 3000hZ 1.0 3000hZ Empty
neighbor 1.0 WallWeak 6000hZ 1.0 6000hZ Empty
neighbor 1.0 WallWeak 9000hZ 1.0 9000hZ Empty
neighbor 1.0 WallWeak 3MhZ 1.0 3MhZ Empty
neighbor 1.0 WallWeak 6MhZ 1.0 6MhZ Empty
neighbor 1.0 WallWeak 9MhZ 1.0 9MhZ Empty
neighbor 1.0 WallWeak 3GhZ 1.0 3GhZ Empty
neighbor 1.0 WallWeak 6GhZ 1.0 6GhZ Empty
neighbor 1.0 WallWeak 9GhZ 1.0 9GhZ Empty
neighbor 1.0 WallWeak 1ThZ 1.0 1ThZ Empty
neighbor 1.0 WallWeak 600Hz 1.0 600Hz Empty
neighbor 1.0 WallWeak 900Hz 1.0 900Hz Empty
neighbor 1.0 WallWeak 3000Hz 1.0 3000Hz Empty
neighbor 1.0 WallWeak 6000Hz 1.0 6000Hz Empty
neighbor 1.0 WallWeak 9000Hz 1.0 9000Hz Empty
neighbor 1.0 WallWeak 3MHz 1.0 3MHz Empty
neighbor 1.0 WallWeak 6MHz 1.0 6MHz Empty
neighbor 1.0 WallWeak 9MHz 1.0 9MHz Empty
neighbor 1.0 WallWeak 3GHz 1.0 3GHz Empty
neighbor 1.0 WallWeak 6GHz 1.0 6GHz Empty
neighbor 1.0 WallWeak 9GHz 1.0 9GHz Empty
neighbor 1.0 WallWeak 1THz 1.0 1THz Empty
neighbor 1.0 WallWeak Sound640dB 1.0 Sound640dB Empty
neighbor 1.0 WallWeak Sound1280dB 1.0 Sound1280dB Empty
neighbor 1.0 WallWeak Sound2560dB 1.0 Sound2560dB Empty
neighbor 1.0 WallWeak Sound5120dB 1.0 Sound5120dB Empty
neighbor 1.0 WallWeak Sound1MdB 1.0 Sound1MdB Empty
neighbor 1.0 WallWeak Sound1GdB 1.0 Sound1GdB Empty

#Just water...
element Water 20 20 255 0.9 1.3 0.88 0.65 1
hotcolor Water 255 255 255
hotself 98 Water
self 0.7 Water 1.0 Steam
element Steam 0 128 128 -1 0 0 0 0
self 0.001 Steam 0.8 Empty 0.2 Water
neighbor 1.0 Steam Wall 1.0 Water Wall

#Salt. NaCl. Makes saltwater if it touches water. If it is heated to 98 degrees, it turns into fire.
element Salt 255 255 255 5.25 6.25 0.94 0.825 1
neighbor 0.2 Salt Water 1.0 Saltwater Saltwater
neighbor 1.0 Salt Saltwater 1.0 Saltwater Saltwater
element Saltwater 0 128 255 0.45 2.6 0.92 0.65 0
hotcolor Salt 22 22 22
hotself 98 Salt
self 1.0 Salt 0.5 Salt 0.5 Fire

#Just oil...
element Oil 128 64 0 1.2 2.1 0.83 1 1
hotself 90 Oil
self 1.0 Oil 1.0 Fire

#Sand...
element Sand 237 204 128 3.4 4.7 0.9115 0.94 1
neighbor 0.0007 Sand Empty 1.0 Sand SandU
element SandU 0 0 0 -1 0 0 0 0
self 0.005 SandU 0.8 Sand 0.2 Empty
neighbor 1.0 SandU Wall 1.0 Sand Wall
neighbor 1.0 SandU Glass 1.0 Sand Glass
neighbor 1.0 SandU WallWeak 1.0 Sand WallWeak

#Fiya!
element Fire 255 0 0 -1250 0 1 8 1
self 0.12 Fire 1.0 Empty

#Clears the screen like it has every time you have seen this element in my mods...
element Refresh 55 55 55 0 0 1 0 1
self 0.05 Refresh 1.0 Empty
pexplosion Refresh Refresh 1700 Empty
pexplosion Refresh Empty 1700 Empty