User:Zanzarina/Spells and Magic Mod Part Two of Two

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31st mod: Spells and Magic Mod Part Two: July 28, 2008 - July 31, 2008. More space spells, and there are also water spells, nature, darkness, and light spells.

#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, file subversion 2
#Spells and Magic Mod Part Two (31st mod)
#Created by sandcastle.
#Started July 28, 2008.
#Finished July 31, 2008.

group SpaceSpells Empty Wall Fire Refresh CoreDetonate SonicBoom CosmicDVC-35
group WaterSpells Empty Wall Fire Refresh AcidRain Hurricane Tsunami PressurizedAqua16 Geyser InvertFountain
group NatureSpells Empty Wall Fire Refresh Vine Plant PsychoGrowth VineInvasion PollenBombs PoisonPellet MiracleLife Fungus
group DarknessSpells Empty Wall Fire Refresh ChaosWave Nightmare Sin HellMeteor GhastlyDarkness DarkEnding
group LightSpells Empty Wall Fire Refresh Rapture Love AngelicLight HeavenlyComet BlindingLight LightEnding

#Part Two of the Magic and Spells Mod. I couldn't fit everything, and I only used 55% of my ideas, and I didn't want that 45% to go to waste, so I put it here.
element Empty 0 0 0 0 0 1 0 1

#Flashes a blinding beam of pure holiness.
element BlindingLight 255 90 0 0 1 0 1
pexplosion BlindingLight BlindingLight 1700 BLight
pexplosion BlindingLight Empty 1700 BLight
element BLight 255 90 0 0 0 1 32768 0
hotself -32768 BLight
self 1.0 BLight 1.0 BLight2
self 1.0 BLight2 1.0 BLight
element BLight2 0 0 0 0 0 1 32768 0
hotself -32768 BLight2
pexplosion BLight BLight 100 Empty
hotcolor BLight 255 255 0

#Flashes a beam of pure holiness.
element AngelicLight 255 255 0 0 0 1 0 1
pexplosion AngelicLight Empty 1700 Light
pexplosion AngelicLight AngelicLight 1700 Light
element Light 255 255 0 0 0 1 0 0
self 1.0 Light 1.0 Empty
pexplosion Light Empty 200 Light

#Opposit-a sin. When this and sin collide, it causes serious trouble, meaning a screen freeze and then emptiness.
element Love 255 0 255 0 0 1 1.1 1
neighbor 0.9 Love Love 1.0 Love Love
pexplosion Love Sin 160000 Empty
pexplosion Love Sin2 160000 Empty
pexplosion Love Sin3 160000 Empty
pexplosion Love Sin4 160000 Empty
pexplosion Love Sin5 160000 Empty
pexplosion Indifference Sin 160000 Empty
pexplosion Indifference Sin2 160000 Empty
pexplosion Indifference Sin3 160000 Empty
pexplosion Indifference Sin4 160000 Empty
pexplosion Indifference Sin5 160000 Empty
neighbor 0.9 Love Empty 1.0 Love Empty
pexplosion Love Love 1 Love
pexplosion Love Empty 1 Indifference
element Indifference 128 128 128 0 0 1 0 0
self 1.0 Indifference 0.5 Empty 0.5 Love
hotself 1 Love
self 1.0 Love 1.0 Indifference
neighbor 1.0 Love Indifference 1.0 Indifference Indifference
explosion Love Indifference 255 255

#All of the good people arise.
element Rapture 255 255 0 0 0 1 0 1
neighbor 1.0 Rapture Empty 1.0 Rapture Rapture
neighbor 1.0 Rapture Rapture 1.0 Empty Empty
explosion Rapture Rapture 255 255
self 0.1377 Rapture 1.0 Rapture2
element Rapture2 255 255 0 0 0 1 0 0
neighbor 1.0 Rapture Rapture2 1.0 Rapture2 Rapture2
explosion Rapture Rapture2 255 255
self 0.05 Rapture2 1.0 Empty

#Good won this time.
element LightEnding 0 0 0 0 0 1 0 1
pexplosion LightEnding LightEnding 1700 LE1
pexplosion LightEnding Empty 1700 LE1
element LE1 0 0 255 0 0 1 1.01 0
hotself -50 LE1
hotcolor LE1 255 255 0
self 1.0 LE1 0.9 LE1 1.0 Empty
neighbor 0.01 LE1 Empty 1.0 LE1 LE1
neighbor 1.0 LE1 LE1 1.0 LE1 LE1
explosion LE1 Empty 255 255
explosion LE1 LE1 255 255

#Evil won this time.
element DarkEnding 0 0 0 0 0 1 0 1
pexplosion DarkEnding DarkEnding 1700 DE1
pexplosion DarkEnding Empty 1700 DE1
element DE1 128 0 0 0 0 1 1.01 0
hotself -50 DE1
self 1.0 DE1 0.9 DE1 1.0 Empty
hotcolor DE1 255 0 0
neighbor 0.01 DE1 Empty 1.0 DE1 DE1
neighbor 1.0 DE1 DE1 1.0 DE1 DE1
explosion DE1 Empty 255 255
explosion DE1 DE1 255 255

#IT SO SCARY...
element GhastlyDarkness 44 44 44 0 0 1 0 1
pexplosion GhastlyDarkness Empty 2 GhastlyDarkness
pexplosion GhastlyDarkness GhastlyDarkness 2 GhastlyDarkness2
element GhastlyDarkness2 44 44 44 0 0 1 0 0
pexplosion GhastlyDarkness2 Empty 10 GhastlyDarkness2
self 0.9 GhastlyDarkness2 1.0 GhastlyDarkness3
element GhastlyDarkness3 44 44 44 0 0 1 0 0
self 0.05 GhastlyDarkness3 1.0 Empty
pexplosion GhastlyDarkness GhastlyDarkness3 2 GhastlyDarkness3

#Annihilates everything, spreads evilness.
element HellMeteor 128 128 128 200 0 150 0 1
neighbor 1.0 HellMeteor Empty 1.0 HellMeteor HellMeteor
neighbor 1.0 HellMeteor HMX1 1.0 HellMeteor HellMeteor
neighbor 1.0 HellMeteor HMX2 1.0 HellMeteor HellMeteor
neighbor 1.0 HellMeteor HMX3 1.0 HellMeteor HellMeteor
neighbor 1.0 HellMeteor HMX4 1.0 HellMeteor HellMeteor
neighbor 1.0 HellMeteor HMX5 1.0 HellMeteor HellMeteor
pexplosion HellMeteor HMX1 3 HellMeteor
pexplosion HellMeteor HMX2 3 HellMeteor
pexplosion HellMeteor HMX3 3 HellMeteor
pexplosion HellMeteor HMX4 3 HellMeteor
pexplosion HellMeteor HMX5 3 HellMeteor
pexplosion HellMeteor Empty 300 HMX1
element HMX1 255 0 0 0 0 1 0 0
element HMX2 128 0 0 0 0 1 0 0
element HMX3 128 64 0 0 0 1 0 0
element HMX4 255 128 0 0 0 1 0 0
element HMX5 128 128 0 0 0 1 1.1 0
hotneighbor 98 HMX5 HMX5
neighbor 1.0 HMX5 HMX5 1.0 HMX1 HMX1
neighbor 1.0 HMX1 Empty 1.0 HMX2 Empty
neighbor 1.0 HMX2 Empty 1.0 HMX3 Empty
neighbor 1.0 HMX3 Empty 1.0 HMX4 Empty
neighbor 1.0 HMX4 Empty 1.0 HMX5 Empty
neighbor 1.0 HMX5 Empty 0.63 Empty Evilness 0.37 Empty HMX1
neighbor 1.0 HMX5 Evilness 1.0 HMX5 Empty
neighbor 1.0 HMX1 HMX2 1.0 HMX2 HMX2
neighbor 1.0 HMX2 HMX3 1.0 HMX3 HMX3
neighbor 1.0 HMX3 HMX4 1.0 HMX4 HMX4
neighbor 1.0 HMX4 HMX5 1.0 HMX5 HMX5
neighbor 1.0 HMX1 HMX3 1.0 HMX1 HMX2
neighbor 1.0 HMX1 HMX4 1.0 HMX1 HMX2
neighbor 1.0 HMX1 HMX5 1.0 HMX1 HMX2
neighbor 1.0 HMX2 HMX4 1.0 HMX2 HMX3
neighbor 1.0 HMX2 HMX5 1.0 HMX2 HMX3
neighbor 1.0 HMX3 HMX5 1.0 HMX3 HMX4

#Annihilates everything, spreads love.
element HeavenlyComet 128 128 128 200 0 150 0 1
neighbor 1.0 HeavenlyComet Empty 1.0 HeavenlyComet HeavenlyComet
neighbor 1.0 HeavenlyComet CMX1 1.0 HeavenlyComet HeavenlyComet
neighbor 1.0 HeavenlyComet CMX2 1.0 HeavenlyComet HeavenlyComet
neighbor 1.0 HeavenlyComet CMX3 1.0 HeavenlyComet HeavenlyComet
neighbor 1.0 HeavenlyComet CMX4 1.0 HeavenlyComet HeavenlyComet
neighbor 1.0 HeavenlyComet CMX5 1.0 HeavenlyComet HeavenlyComet
pexplosion HeavenlyComet CMX1 3 HeavenlyComet
pexplosion HeavenlyComet CMX2 3 HeavenlyComet
pexplosion HeavenlyComet CMX3 3 HeavenlyComet
pexplosion HeavenlyComet CMX4 3 HeavenlyComet
pexplosion HeavenlyComet CMX5 3 HeavenlyComet
pexplosion HeavenlyComet Empty 300 CMX1
element CMX1 255 255 0 0 0 1 0 0
element CMX2 255 255 255 0 0 1 0 0
element CMX3 0 255 255 0 0 1 0 0
element CMX4 0 255 128 0 0 1 0 0
element CMX5 0 0 255 0 0 1 0 0
hotneighbor 98 CMX5 CMX5
neighbor 1.0 CMX5 CMX5 1.0 CMX1 CMX1
neighbor 1.0 CMX1 Empty 1.0 CMX2 Empty
neighbor 1.0 CMX2 Empty 1.0 CMX3 Empty
neighbor 1.0 CMX3 Empty 1.0 CMX4 Empty
neighbor 1.0 CMX4 Empty 1.0 CMX5 Empty
neighbor 1.0 CMX5 Empty 0.63 Empty Love 0.37 Empty CMX1
neighbor 1.0 CMX5 Love 1.0 CMX5 Empty
neighbor 1.0 CMX1 CMX2 1.0 CMX2 CMX2
neighbor 1.0 CMX2 CMX3 1.0 CMX3 CMX3
neighbor 1.0 CMX3 CMX4 1.0 CMX4 CMX4
neighbor 1.0 CMX4 CMX5 1.0 CMX5 CMX5
neighbor 1.0 CMX1 CMX3 1.0 CMX1 CMX2
neighbor 1.0 CMX1 CMX4 1.0 CMX1 CMX2
neighbor 1.0 CMX1 CMX5 1.0 CMX1 CMX2
neighbor 1.0 CMX2 CMX4 1.0 CMX2 CMX3
neighbor 1.0 CMX2 CMX5 1.0 CMX2 CMX3
neighbor 1.0 CMX3 CMX5 1.0 CMX3 CMX4

#Pure evil. Explodes into evilness.
element Sin 255 0 0 0 0 1 0 1
neighbor 1.0 Sin Empty 1.0 Sin2 Sin
neighbor 1.0 Sin2 Empty 1.0 Sin3 Sin2
neighbor 1.0 Sin3 Empty 1.0 Sin4 Sin3
neighbor 1.0 Sin Sin2 1.0 Sin2 Sin
neighbor 1.0 Sin Sin3 1.0 Sin3 Sin
neighbor 1.0 Sin Sin4 1.0 Sin4 Sin
neighbor 1.0 Sin2 Sin3 1.0 Sin3 Sin2
neighbor 1.0 Sin2 Sin4 1.0 Sin4 Sin2
neighbor 1.0 Sin3 Sin4 1.0 Sin4 Sin3
element Sin2 255 0 50 0 0 1 1.1 0
element Sin3 255 0 100 0 0 1 1.1 0
element Sin4 255 0 150 0 0 1 1.1 0
hotcolor Sin2 255 0 0
hotcolor Sin3 255 0 0
hotcolor Sin4 255 0 0
self 0.01 Sin 1.0 Sin5
self 0.02 Sin2 1.0 Sin3
self 0.04 Sin3 1.0 Sin4
neighbor 0.15 Sin2 Sin2 1.0 Sin Sin
self 0.16 Sin4 1.0 Empty
element Sin5 0 0 0 0 0 0 1.01 0
neighbor 0.01 Sin5 Empty 1.0 Sin5 Sin5
neighbor 1.0 Sin Sin5 1.0 Sin5 Sin
neighbor 1.0 Sin2 Sin5 1.0 Sin5 Sin2
neighbor 1.0 Sin3 Sin5 1.0 Sin5 Sin3
neighbor 1.0 Sin4 Sin5 1.0 Sin5 Sin4
hotself 95 Sin5
self 1.0 Sin5 0.75 Sin5 0.25 Sin6
element Sin6 0 0 0 2 0 1 0 0
neighbor 1.0 Sin6 Empty 1.0 Sin6 Sin6
pexplosion Sin6 Sin6 2 Sin6
pexplosion Sin6 Empty 20 Evilness
element Evilness 255 0 0 0 0 1 0 0
neighbor 1.0 Evilness Empty 1.0 Evilness Evilness2
self 0.75 Evilness 1.0 Empty
neighbor 1.0 Evilness2 Empty 1.0 Evilness2 Evilness
self 0.75 Evilness2 1.0 Empty
element Evilness2 128 0 0 0 0 1 0 0

#Evil ghosts taunting with your mind. It give you nightmare!
element Nightmare 128 128 128 0 0 1 1.9 1
pexplosion Nightmare Empty 10 Nightmare2
pexplosion Nightmare2 Empty 10 Nightmare
element Nightmare2 128 0 0 0 0 1 1.9 0
hotself 98 Nightmare
hotself 98 Nightmare2
neighbor 0.1 Nightmare Nightmare 1.0 Nightmare Nightmare
neighbor 0.1 Nightmare2 Nightmare2 1.0 Nightmare2 Nightmare2
self 1.0 Nightmare 0.98 Nightmare2 0.02 Empty
self 1.0 Nightmare2 0.98 Nightmare 0.02 Empty
neighbor 1.0 Nightmare Empty 1.0 Empty Empty
neighbor 1.0 Nightmare2 Empty 1.0 Empty Empty
neighbor 0.000017 Nightmare Nightmare2 1.0 Nightmare3 Nightmare3
element Nightmare3 255 0 0 0 0 1 0 0
element Nightmare4 0 255 0 0 0 1 0 0
element Nightmare5 0 0 255 0 0 1 0 0
element Nightmare6 255 0 0 0 0 1 0 0
element Nightmare7 0 255 0 0 0 1 0 0
element Nightmare8 0 0 255 0 0 1 0 0
self 0.997 Nightmare3 1.0 Nightmare3
self 0.997 Nightmare4 1.0 Nightmare4
self 0.997 Nightmare5 1.0 Nightmare5
self 0.997 Nightmare6 1.0 Nightmare6
self 0.997 Nightmare7 1.0 Nightmare7
self 0.997 Nightmare8 1.0 Nightmare8
neighbor 1.0 Nightmare3 Nightmare4 1.0 Nightmare4 Nightmare3
neighbor 1.0 Nightmare3 Nightmare5 1.0 Nightmare5 Nightmare3
neighbor 1.0 Nightmare3 Nightmare6 1.0 Nightmare6 Nightmare3
neighbor 1.0 Nightmare3 Nightmare7 1.0 Nightmare7 Nightmare3
neighbor 1.0 Nightmare3 Nightmare8 1.0 Nightmare8 Nightmare3
neighbor 1.0 Nightmare4 Nightmare5 1.0 Nightmare5 Nightmare4
neighbor 1.0 Nightmare4 Nightmare6 1.0 Nightmare6 Nightmare4
neighbor 1.0 Nightmare4 Nightmare7 1.0 Nightmare7 Nightmare4
neighbor 1.0 Nightmare4 Nightmare8 1.0 Nightmare8 Nightmare4
neighbor 1.0 Nightmare5 Nightmare6 1.0 Nightmare6 Nightmare5
neighbor 1.0 Nightmare5 Nightmare7 1.0 Nightmare7 Nightmare5
neighbor 1.0 Nightmare5 Nightmare8 1.0 Nightmare8 Nightmare5
neighbor 1.0 Nightmare6 Nightmare7 1.0 Nightmare7 Nightmare6
neighbor 1.0 Nightmare6 Nightmare8 1.0 Nightmare8 Nightmare6
neighbor 1.0 Nightmare7 Nightmare8 1.0 Nightmare8 Nightmare7
pexplosion Nightmare3 Nightmare 40 Nightmare4
pexplosion Nightmare3 Nightmare2 40 Nightmare4
pexplosion Nightmare4 Nightmare 40 Nightmare5
pexplosion Nightmare4 Nightmare2 40 Nightmare5
pexplosion Nightmare5 Nightmare 40 Nightmare6
pexplosion Nightmare5 Nightmare2 40 Nightmare6
pexplosion Nightmare6 Nightmare 40 Nightmare7
pexplosion Nightmare6 Nightmare2 40 Nightmare7
pexplosion Nightmare7 Nightmare 40 Nightmare8
pexplosion Nightmare7 Nightmare2 40 Nightmare8
pexplosion Nightmare8 Nightmare 1700 Nightmare9
pexplosion Nightmare8 Nightmare 1700 Nightmare9
element Nightmare9 255 255 255 0 0 0 17 0
hotself -50 Nightmare9
self 1.0 Nightmare9 1.0 Empty
neighbor 1.0 Nightmare9 Empty 1.0 Nightmare9 Nightmare9

#And it all turns evil.
element ChaosWave 128 0 128 0 0 1 1.1 1
neighbor 0.7 ChaosWave Empty 1.0 ChaosWave ChaosWave
hotself 98 ChaosWave
self 1.0 ChaosWave 1.0 ChaosWave2
element ChaosWave2 128 0 0 0 0 1 18 0
hotself -50 ChaosWave2
self 0.05 ChaosWave2 1.0 Empty
neighbor 1.0 ChaosWave2 Empty 1.0 Empty ChaosWave2
pexplosion ChaosWave ChaosWave2 1 ChaosWave2

#A deadly and suicidal fungus that grows and slowly takes over vines and plants. In a short time, it will undergo death in a massive flagration.
element Fungus 255 255 200 0 0 1 1.01 1
element Fungus2 0 0 255 0 0 1 0 0
neighbor 0.01 Fungus Empty 1.0 Fungus2 Fungus
self 0.4 Fungus2 1.0 Empty
hotneighbor 98 Fungus Fungus
neighbor 0.005 Fungus Fungus 1.0 Fungus Fungus3
pexplosion Fungus Fungus3 20 Fungus3
pexplosion Fungus2 Fungus3 20 Fungus3
element Fungus3 128 0 0 0 0 1 1.1 0
pexplosion Fungus3 Empty 2 Fungus3
hotself 25 Fungus3
hotcolor Fungus3 255 0 0
self 1.0 Fungus3 1.0 Fire
neighbor 1.0 Fungus3 Fire 1.0 Heat Fire
element Heat 200 200 200 0 0 1 18 0
hotself -90 Heat
self 1.0 Heat 1.0 Fire
pexplosion Heat Fungus3 10 Heat
neighbor 0.2 Fungus2 Empty 1.0 Fungus2 Fungus2
neighbor 0.1 Fungus Plant 1.0 Fungus Fungus
neighbor 0.5 Fungus Vine 1.0 Fungus Fungus
neighbor 1.0 Fungus2 Vine 1.0 Fungus Fungus2
neighbor 1.0 Fungus2 Plant 1.0 Fungus Fungus2

#A cellulose pellet that explodes into burning dust. It's a miracle you can live to see this. I now consider this one to be my second-best explosion ever... After AtomicBomb\PressurizedAqua16.
element MiracleLife 0 255 160 0 0 1 0 1
neighbor 0.01 MiracleLife Empty 1.0 MiracleLife MiracleLife
neighbor 0.01 MiracleLife MiracleLife 1.0 Empty MiracleLife
self 0.00005 MiracleLife 1.0 MiracleLife2
self 1.0 MiracleLife2 0.05 MiracleLife3 0.95 MiracleLife
element MiracleLife2 0 0 0 0 0 1 0 0
element MiracleLife3 0 0 0 0 0 1 0 0
pexplosion MiracleLife3 MiracleLife 475 ML1
pexplosion MiracleLife3 MiracleLife2 475 ML1
pexplosion MiracleLife3 Empty 475 ML1
pexplosion MiracleLife3 Empty 475 ML1
element ML1 0 255 100 0 0 1 0 0
pexplosion ML1 Empty 20 ML1
pexplosion ML1 ML1 2 ML2
pexplosion ML2 Empty 22 Empty
pexplosion ML2 ML2 20 Empty
pexplosion ML2 ML1 20 ML2
element ML2 0 255 100 0 0 1 0 0
self 0.5 ML1 1.0 ML2
neighbor 1.0 ML1 ML2 1.0 ML2 ML2
neighbor 1.0 ML1 Empty 1.0 ML3 Empty
element ML3 255 255 255 0 0 1 0 0
pexplosion ML3 Empty 70 Empty
self 1.0 ML3 1.0 ML4
element ML4 0 0 0 0 0 1 0 0
pexplosion ML4 Empty 1700 Empty
pexplosion ML4 ML3 1700 Empty
pexplosion ML4 ML2 1700 Empty
explosion ML1 ML2 255 255

#Inject these into a plant or vine and watch the poison take over. The poison overheats the chloroplasts in the plant cells and they explode due to all the extra chlorophyll. Vine exps differently.
element PoisonPellet 128 0 128 0 0 1 0 1
neighbor 1.0 PoisonPellet Vine 1.0 PoisonPellets Vine
neighbor 1.0 PoisonPellet Plant 1.0 PoisonPellets Plant
neighbor 1.0 PoisonPellet PoisonPellets 1.0 PoisonPellets PoisonPellets
element PoisonPellets 128 0 128 0 0 1 0 0
neighbor 1.0 PoisonPellets Plant 1.0 PoisonPlant PoisonPellets
neighbor 1.0 PoisonPellets PoisonPlant 1.0 PoisonPlant PoisonPellets
element PoisonPlant 255 255 255 0 0 1 0 0
neighbor 0.0001 PoisonPlant Empty 1.0 PoisonPlant PCrystal1
element PCrystal1 0 0 0 0 0 1 0 0
element PCrystal2 50 50 50 0 0 1 0 0
element PCrystal3 100 100 100 0 0 1 0 0
element PCrystal4 150 150 150 0 0 1 0 0
element PCrystal5 200 200 200 0 0 1 0 0
element PCrystal6 255 255 255 0 0 1 0 0
neighbor 0.0005 PCrystal1 Empty 1.0 PCrystal1 PCrystal2
neighbor 0.0005 PCrystal2 Empty 1.0 PCrystal2 PCrystal3
neighbor 0.0005 PCrystal3 Empty 1.0 PCrystal3 PCrystal4
neighbor 0.0005 PCrystal4 Empty 1.0 PCrystal4 PCrystal5
neighbor 0.0005 PCrystal5 Empty 1.0 PCrystal5 PCrystal6
neighbor 1.0 PCrystal1 PCrystal3 1.0 PCrystal1 PCrystal2
neighbor 1.0 PCrystal1 PCrystal4 1.0 PCrystal1 PCrystal2
neighbor 1.0 PCrystal1 PCrystal5 1.0 PCrystal1 PCrystal2
neighbor 1.0 PCrystal1 PCrystal6 1.0 PCrystal1 PCrystal2
neighbor 1.0 PCrystal2 PCrystal4 1.0 PCrystal2 PCrystal3
neighbor 1.0 PCrystal2 PCrystal5 1.0 PCrystal2 PCrystal3
neighbor 1.0 PCrystal2 PCrystal6 1.0 PCrystal2 PCrystal3
neighbor 1.0 PCrystal3 PCrystal5 1.0 PCrystal3 PCrystal4
neighbor 1.0 PCrystal3 PCrystal6 1.0 PCrystal3 PCrystal4
neighbor 1.0 PCrystal4 PCrystal6 1.0 PCrystal4 PCrystal5
pexplosion PCrystal6 Empty 200 PlantDeath
element PlantDeath 255 255 255 0 0 1 0 0
neighbor 1.0 PlantDeath Empty 1.0 PlantDeath Fire
neighbor 1.0 PlantDeath Fire 1.0 Fire PlantDeath
neighbor 1.0 PlantDeath PlantDeath 1.0 PlantDeath Fire
neighbor 1.0 PoisonPellets Vine 1.0 PoisonVine PoisonPellets
neighbor 1.0 PoisonPellets PoisonVine 1.0 PoisonVine PoisonPellets
element PoisonVine 255 255 255 0 0 1 0 0
neighbor 0.0001 PoisonVine Empty 1.0 PoisonVine XCrystal1
element XCrystal1 0 0 0 0 0 1 0 0
element XCrystal2 0 0 50 0 0 1 0 0
element XCrystal3 0 0 100 0 0 1 0 0
element XCrystal4 0 0 150 0 0 1 0 0
element XCrystal5 0 0 200 0 0 1 0 0
element XCrystal6 0 0 255 0 0 1 0 0
neighbor 0.0005 XCrystal1 Empty 1.0 XCrystal1 XCrystal2
neighbor 0.0005 XCrystal2 Empty 1.0 XCrystal2 XCrystal3
neighbor 0.0005 XCrystal3 Empty 1.0 XCrystal3 XCrystal4
neighbor 0.0005 XCrystal4 Empty 1.0 XCrystal4 XCrystal5
neighbor 0.0005 XCrystal5 Empty 1.0 XCrystal5 XCrystal6
neighbor 1.0 XCrystal1 XCrystal3 1.0 XCrystal1 XCrystal2
neighbor 1.0 XCrystal1 XCrystal4 1.0 XCrystal1 XCrystal2
neighbor 1.0 XCrystal1 XCrystal5 1.0 XCrystal1 XCrystal2
neighbor 1.0 XCrystal1 XCrystal6 1.0 XCrystal1 XCrystal2
neighbor 1.0 XCrystal2 XCrystal4 1.0 XCrystal2 XCrystal3
neighbor 1.0 XCrystal2 XCrystal5 1.0 XCrystal2 XCrystal3
neighbor 1.0 XCrystal2 XCrystal6 1.0 XCrystal2 XCrystal3
neighbor 1.0 XCrystal3 XCrystal5 1.0 XCrystal3 XCrystal4
neighbor 1.0 XCrystal3 XCrystal6 1.0 XCrystal3 XCrystal4
neighbor 1.0 XCrystal4 XCrystal6 1.0 XCrystal4 XCrystal5
pexplosion XCrystal6 Empty 200 VineDeath
element VineDeath 238 207 128 -1 0 1 0 0
neighbor 1.0 VineDeath Empty 1.0 VineDeath VineDeath2
neighbor 1.0 VineDeath VineDeath2 1.0 VineDeath2 VineDeath
self 1.0 VineDeath2 1.0 Empty
element VineDeath2 238 207 128 0 0 1 0 0
self 0.05 VineDeath 1.0 VineDeath2

#An assortment of different pollen bombs are scattered across the sandbox, and they self-ignite themselves sending out small plumes of dust.
element PollenBombs 255 255 0 0 0 1 0 1
neighbor 1.0 PollenBombs Empty 1.0 PollenBomb PollenBombs
self 0.01 PollenBombs 1.0 PollenBomb
explosion PollenBombs Empty 255 255
neighbor 1.0 PollenBombs PollenBomb 1.0 PollenBomb PollenBombs
explosion PollenBombs PollenBomb 255 255
element PollenBomb 200 50 0 0 0 1 1.01 0
hotself 98 PollenBomb
self 1.0 PollenBomb 0.33 PollenBomb1 0.33 PollenBomb2 0.33 PollenBomb3 0.01 Empty
element PollenBomb1 0 200 0 0 0 1 0 0
element PollenBomb2 255 0 0 0 0 1 0 0
element PollenBomb3 255 255 255 0 0 1 0 0
neighbor 1.0 PollenBomb1 Empty 1.0 Empty PollenBomb1
neighbor 1.0 PollenBomb2 Empty 1.0 Empty PollenBomb2
neighbor 1.0 PollenBomb3 Empty 1.0 Empty PollenBomb3
explosion PollenBomb1 Empty 255 255
explosion PollenBomb2 Empty 255 255
explosion PollenBomb3 Empty 255 255
self 0.005 PollenBomb1 1.0 PollenBomb1!
self 0.005 PollenBomb2 1.0 PollenBomb2!
self 0.005 PollenBomb3 1.0 PollenBomb3!
element PollenBomb1! 0 200 0 0 0 1 0 0
element PollenBomb2! 255 0 0 0 0 1 0 0
element PollenBomb3! 255 255 255 0 0 1 0 0
pexplosion PollenBomb1! Empty 17 PollenBomb1!!
pexplosion PollenBomb2! Empty 17 PollenBomb2!!
pexplosion PollenBomb3! Empty 17 PollenBomb3!!
element PollenBomb1!! 0 200 0 0 0 1 1.1 0
element PollenBomb2!! 255 0 0 0 0 1 1.1 0
element PollenBomb3!! 255 255 255 0 0 1 1.1 0
neighbor 0.75 PollenBomb1!! Empty 1.0 Empty PollenBomb1!!
neighbor 0.75 PollenBomb2!! Empty 1.0 Empty PollenBomb2!!
neighbor 0.75 PollenBomb3!! Empty 1.0 Empty PollenBomb3!!
hotself 5 PollenBomb1!!
hotself 5 PollenBomb2!!
hotself 5 PollenBomb3!!
self 1.0 PollenBomb1!! 1.0 Empty
self 1.0 PollenBomb2!! 1.0 Empty
self 1.0 PollenBomb3!! 1.0 Empty

#Spawns an incredible amount of vines. Vines insert seeds into plants that make them bulkier, but they grow into vines. Vines are taken out by water but grow with fire.
element VineInvasion 255 255 255 0 0 1 0 1
neighbor 1.0 VineInvasion Empty 1.0 VineBomb VineInvasion
neighbor 0.1 VineInvasion VineBomb 1.0 VineInvasion Empty
self 0.001 VineInvasion 1.0 VineBomb
element VineBomb 0 0 0 0 0 1 1.01 0
hotself 98 VineBomb
self 1.0 VineBomb 0.05 Vine 0.95 VineBomb

#A very strong plant that grows with fire and dies with water. Plants seeds in plants that make it into a vine.
element Vine 0 255 0 0 0 1 1.04 1
hotcolor Vine 0 0 0
hotself 98 Vine
self 1.0 Vine 1.0 Vine
pexplosion VineBomb Vine 6 Vine
neighbor 1.0 Vine Fire 1.0 Vine Vine
neighbor 1.0 Vine Water 1.0 Water Water
explosion Vine Water 255 255
neighbor 0.001 Vine Plant 1.0 Vine VineSeed
element VineSeed 255 255 255 0 0 1 0 0
neighbor 1.0 VineSeed Plant 1.0 Plant VineSeed
self 0.00005 VineSeed 1.0 VineSeed2
element VineSeed2 255 255 255 0 0 1 0 0
neighbor 1.0 VineSeed2 Plant 1.0 Plant VineSeed2
pexplosion VineSeed2 Empty 5 VineInvasion

#Grows plants like crazzzzzzy! Plants die to fire and grow with water.
element PsychoGrowth 0 255 0 0.000001 0 1 0 1
neighbor 1.0 PsychoGrowth Empty 1.0 PsychoGrowth PsychoGrowth
explosion PsychoGrowth Empty 0 128
pexplosion PsychoGrowth Empty 6 Plant
pexplosion Vine Fire 2 Vine

#A normal plant, dies with fire, grows with water.
element Plant 0 255 0 0 0 1 0 1
neighbor 0.46 Plant Water 1.0 Plant Plant
neighbor 1.0 Plant Fire 1.0 BurnPlant Fire
element BurnPlant 0 255 0 0 0 1 0 0
self 0.4 BurnPlant 1.0 Fire
self 0.009 PsychoGrowth 1.0 PlantZ
element PlantZ 0 255 0 0 0 1 0 0
pexplosion PlantZ Plant 6 Plant
pexplosion PlantZ Empty 6 Plant
pexplosion PlantZ PlantZ 6 Plant
pexplosion PlantZ PsychoGrowth 6 Plant
self 0.05 PlantZ 1.0 Plant
pexplosion PsychoGrowth Fire 12 Fire
pexplosion Plant Tsunami 6 Plant
pexplosion Plant Hurricane 6 Plant

#This fountain sprays out water in all directions and eventually undergoes an aquatic explosion.
element InvertFountain 255 255 255 0 0 1 1.03 1
neighbor 1.0 InvertFountain Empty 0.05 InvertFountain InvertFountain 0.95 InvertFountain Water
explosion InvertFountain Empty 55 55
hotself 98 InvertFountain
self 1.0 InvertFountain 1.0 InvertFountain2
element InvertFountain2 255 255 255 0 0 1 1.03 0
neighbor 1.0 InvertFountain2 Empty 0.05 InvertFountain2 InvertFountain2 0.95 InvertFountain2 Water
explosion InvertFountain2 Empty 55 55
hotself 98 InvertFountain2
self 1.0 InvertFountain2 1.0 InvertFountain3
element InvertFountain3 255 255 255 0 0 1 0 0
pexplosion InvertFountain3 Water 500 ABXL1
pexplosion InvertFountain3 Empty 500 ABXL1
pexplosion InvertFountain3 InvertFountain 500 ABXL1
pexplosion InvertFountain3 InvertFountain2 500 ABXL1
element ABXL1 255 255 255 0 0 1 0 0
neighbor 1.0 ABXL1 Empty 1.0 ABXL1 Water
neighbor 1.0 ABXL1 Water 0.94 Empty Empty 0.06 ABXL1 Micrplasm
element Micrplasm 255 255 255 0 0 1 0 0
pexplosion Micrplasm Water 12 Empty
pexplosion Micrplasm Empty 12 Empty
neighbor 1.0 Micrplasm ABXL1 1.0 Micrplasm Micrplasm

#Same geyser from the Weather Mod... That was a long time ago. I think I released that in December, that's at least seven months ago.
element Geyser 255 255 255 0 0 1 0 1
element Geyser! 0 255 255 0 0 1 0 0
element Geyser? 0 0 255 0 0 1 0 0
pexplosion Geyser Empty 100 Earth
neighbor 1.0 Geyser Empty 1.0 Geyser Geyser
neighbor 1.0 Geyser Earth 1.0 Geyser Water
neighbor 1.0 Geyser Geyser! 0.5 Geyser Geyser 0.5 Geyser! Geyser!
neighbor 1.0 Geyser Geyser? 0.5 Geyser Geyser 0.5 Geyser? Geyser?
neighbor 1.0 Geyser! Geyser? 0.5 Geyser! Geyser! 0.5 Geyser? Geyser?
self 0.01 Geyser 0.5 Geyser! 0.5 Geyser?
self 0.01 Geyser! 0.5 Geyser 0.5 Geyser?
self 0.01 Geyser? 0.5 Geyser 0.5 Geyser!
neighbor 1.0 Geyser Water 1.0 Geyser Boiling
neighbor 1.0 Geyser! Water 1.0 Geyser! Boiling
neighbor 1.0 Geyser? Water 1.0 Geyser? Boiling
element Boiling 0 0 125 20 0 1 0.5 0
neighbor 1.0 Boiling Water 1.0 Boiling Boiling
neighbor 1.0 Geyser Boiling 1.0 Boiling Boiling
neighbor 1.0 Geyser! Boiling 1.0 Boiling Boiling
neighbor 1.0 Geyser? Boiling 1.0 Boiling Boiling
neighbor 10 Boiling Earth 1.0 Boiling2 Fartha
element Boiling2 0 0 193 20 0 1 0.5 0
neighbor 1.0 Boiling2 Boiling 1.0 Boiling2 Boiling2
element Fartha 1 1 1 0 0 1 0 0
neighbor 1.0 Fartha Earth 0.5 Earth Fartha 0.5 Fartha Fartha2
neighbor 1.0 Fartha Fartha2 1.0 Fartha2 Fartha
element Fartha2 255 64 64 0 0 1 0 0
element Fartha3 255 255 64 0 0 1 0 0
element Fartha4 64 64 255 0 0 1 0 0
neighbor 0.99 Fartha2 Earth 1.0 Fartha2 Fartha3
neighbor 0.98 Fartha3 Earth 1.0 Fartha3 Fartha4
neighbor 0.001 Fartha4 Earth 1.0 Fartha4 Fartha
neighbor 1.0 Fartha Boiling2 1.0 Fartha Fartha2
neighbor 1.0 Fartha2 Boiling2 1.0 Fartha2 Fartha3
neighbor 1.0 Fartha3 Boiling2 1.0 Fartha3 Fartha4
neighbor 1.0 Fartha4 Boiling2 1.0 Fartha4 Fartha
neighbor 1.0 Fartha4 Empty 1.0 Fartha4 Fartha5
element Fartha5 0 128 128 -1200 0 1 0.9 0
neighbor 0.001 Fartha5 Empty 1.0 Fartha5 Fartha5
explosion Fartha5 Empty 0 200
self 0.0005 Fartha5 0.9 Empty 0.1 Fartha6
element Fartha6 0 193 193 -0.01 1 1 0 0
neighbor 0.001 Fartha6 Empty 1.0 Fartha6 Fartha6
self 0.0001 Fartha6 1.0 YSteam
element YSteam 0 145 145 -3.903 1 1 0 0
element YSteam! 255 255 255 -3.903 1 1 0 0
pexplosion YSteam Fartha5 3 YSteam
pexplosion YSteam Fartha6 3 YSteam
pexplosion YSteam Fartha4 75 YSteam
pexplosion YSteam Fartha3 75 YSteam
pexplosion YSteam Fartha2 75 YSteam
pexplosion YSteam Fartha 75 YSteam
self 0.0095 YSteam! 1.0 YSteam
self 0.0085 YSteam 0.8 Empty 0.2 YSteam!
neighbor 1.0 YSteam! YSteam 0.5 YSteam! YSteam! 0.5 YSteam YSteam
neighbor 0.00065 YSteam Empty 1.0 YSteam Water
neighbor 1.0 Fartha6 Water 1.0 Water Water
explosion Fartha6 Water 255 255
neighbor 1.0 YSteam Water 1.0 Water YSteam
neighbor 1.0 YSteam! Water 1.0 Water YSteam!

#Pressurized aqua 16 (H32O16, 16 times more dense than water) heated to a boil in a relatively weak metal tank. Just a while until it ruptures...
element PressurizedAqua16 200 255 255 0 0 1 0 1
element PressurizedAqua16! 128 0 0 0 0 1 0 0
element PressurizedAqua16!! 128 0 0 0 0 1 0 0
element PressurizedAqua16!!! 128 0 0 0 0 1 0 0
neighbor 1.0 PressurizedAqua16 Empty 1.0 PressurizedAqua16 PressurizedAqua16!
neighbor 1.0 PressurizedAqua16! Empty 1.0 PressurizedAqua16! PressurizedAqua16!!
neighbor 1.0 PressurizedAqua16!! Empty 1.0 PressurizedAqua16!! PressurizedAqua16!!!
neighbor 1.0 PressurizedAqua16! PressurizedAqua16!! 1.0 PressurizedAqua16!! PressurizedAqua16!!!
neighbor 1.0 PressurizedAqua16!! PressurizedAqua16!!! 1.0 PressurizedAqua16!!! Empty
neighbor 1.0 PressurizedAqua16 PressurizedAqua16! 1.0 PressurizedAqua16 PressurizedAqua16!!
neighbor 1.0 PressurizedAqua16 PressurizedAqua16!! 1.0 PressurizedAqua16 PressurizedAqua16!!!
neighbor 1.0 PressurizedAqua16 PressurizedAqua16!!! 1.0 PressurizedAqua16 Empty
neighbor 0.00005 PressurizedAqua16 PressurizedAqua16 1.0 PressurizedAqua16? PressurizedAqua16?
neighbor 0.00005 PressurizedAqua16? PressurizedAqua16? 1.0 PressurizedAqua16?? PressurizedAqua16??
element PressurizedAqua16? 55 0 0 0 0 1 0 0
element PressurizedAqua16?? 55 0 0 0 0 1 0 0
self 0.00005 PressurizedAqua16?? 1.0 PressurizedAqua16???
element PressurizedAqua16??? 55 0 0 0 0 1 0 0
pexplosion PressurizedAqua16??? PressurizedAqua16 225 AquaBlast
pexplosion PressurizedAqua16??? PressurizedAqua16! 225 AquaBlast
pexplosion PressurizedAqua16??? PressurizedAqua16!! 225 AquaBlast
pexplosion PressurizedAqua16??? PressurizedAqua16!!! 225 AquaBlast
pexplosion PressurizedAqua16??? PressurizedAqua16? 225 AquaBlast
pexplosion PressurizedAqua16??? PressurizedAqua16?? 225 AquaBlast
pexplosion PressurizedAqua16??? Empty 225 AquaBlast
pexplosion PressurizedAqua16??? AquaBlast 225 AquaBlast
element AquaBlast 20 20 255 0 0 1 1.01 0
hotcolor AquaBlast 255 255 255
hotself -20 AquaBlast
self 1.0 AquaBlast 0.995 AquaBlast 0.005 AquaBlast5
pexplosion AquaBlast Empty 15 AquaBlast2
element AquaBlast2 255 255 255 0 0 1 1.01 0
hotcolor AquaBlast2 20 20 255
hotself -20 AquaBlast2
self 1.0 AquaBlast2 1.0 AquaBlast2
pexplosion AquaBlast2 Empty 15 AquaBlast
neighbor 0.00085 AquaBlast Empty 1.0 AquaBlast AquaBlast5
element AquaBlast5 0 0 0 0 0 1 0 0
pexplosion AquaBlast5 AquaBlast 25 AquaBlast5
pexplosion AquaBlast5 AquaBlast2 25 AquaBlast5
self 0.2 AquaBlast5 1.0 Empty

#A huge crashing wave of water.
element Tsunami 255 255 255 -2 0 0 0 1
explosion Tsunami Empty 0 255
neighbor 1.0 Tsunami Empty 0.8 Tsunami Tsunami 0.15 Water Water 0.05 Tsunami Tsunami2
neighbor 0.1 Tsunami Water 1.0 Tsunami Empty
element Tsunami2 255 255 255 -2 0 0 0 0
self 0.05 Tsunami2 1.0 Water
neighbor 0.001 Tsunami2 Empty 1.0 Tsunami2 Tsunami
self 0.2 Tsunami 1.0 Water

#Truly a disastrous tempest; this hurricane blasts through walls, letting out a massive amount of water...
element Hurricane 255 255 255 -2 0 0 0 1
neighbor 0.95 Hurricane Empty 1.0 Hurricane Hurricane
explosion Hurricane Empty 255 255
neighbor 1.0 Hurricane Hurricane 1.0 Water Water
explosion Hurricane Hurricane 255 255
neighbor 1.0 Hurricane Water 1.0 Water Water
explosion Hurricane Water 255 255
element Water 20 20 255 2 3 1 0.5 0
self 0.073305 Hurricane 1.0 Water
pexplosion Hurricane Wall 18 Water

#Draws the earth. Clouds that rain acid rain form and dissolve the earth. When the acid touches the core, it explodes into SkH5 (sulfide pentahydrogen).
element AcidRain 0 0 0 0 0 1 0 1
pexplosion AcidRain Empty 100 Earth
neighbor 1.0 AcidRain Empty 1.0 AcidRain AcidRain
element Earth 200 100 0 0 0 1 0 0
neighbor 1.0 Earth AcidCloud 1.0 AcidCloud Earth
neighbor 0.001 AcidRain Earth 1.0 AcidRain2 AcidCloud
element AcidRain2 200 100 0 0 0 1 0 0
neighbor 1.0 AcidRain AcidRain2 1.0 AcidRain2 AcidRain2
element AcidCloud 255 255 255 -1 0 0 0 0
neighbor 1.0 AcidCloud Empty 1.0 Earth AcidCloud2
element AcidCloud2 0 0 0 -1 0 1 1.01 0
hotself 98 AcidCloud2
self 1.0 AcidCloud2 1.0 AcidCloud3
element AcidCloud3 0 0 0 0 0 1 0 0
pexplosion AcidCloud3 Empty 10 AcidCloud4
element AcidCloud4 133 182 20 0 0 1 0 0
neighbor 0.06 AcidCloud4 Empty 1.0 AcidCloud4 Acid
element Acid 100 200 20 2 0 1 0 0
neighbor 1.0 Acid Empty 1.0 Acid AcidD
element AcidD 100 200 20 0 0 1 0 0
neighbor 0.1 AcidD Empty 1.0 Empty Empty
neighbor 1.0 Acid Earth 0.5 Empty Empty 0.45 Acid Empty 0.05 Acid AcidicEarth
element AcidicEarth 0 255 0 0 0 1 1.08 0
neighbor 0.15 AcidicEarth Earth 1.0 AcidicEarth AcidicEarth
hotself 98 AcidicEarth
self 1.0 AcidicEarth 1.0 AcidicEarth2
element AcidicEarth2 0 128 0 0 0 1 0 0
neighbor 1.0 AcidicEarth AcidicEarth2 1.0 AcidicEarth2 AcidicEarth2
self 0.05 AcidicEarth2 1.0 Acid
self 0.05 AcidD 1.0 Empty
pexplosion Acid AcidRain2 475 SkH5
element SkH5 199 199 199 0 0 1 0 0
neighbor 0.01 SkH5 SkH5 1.0 SkH5 Empty
pexplosion SkH5 Empty 4 SkH5.
element SkH5. 255 255 255 0 0 1 0 0
neighbor 0.2 SkH5. Empty 1.0 Empty Empty

#Bits and gatherings from the rings of planets, exposed to sulfide in an atmopshere with no gravity, superheated, and thengiven an intense electromagnetic charge.
element CosmicDVC-35 255 255 255 0 0 1 0 1
pexplosion CosmicDVC-35 Empty 50 CosmicDVC-32
self 0.25 CosmicDVC-35 1.0 CosmicDVC-32
neighbor 1.0 CosmicDVC-35 Empty 1.0 CosmicDVC-35 CosmicDVC-35
neighbor 1.0 CosmicDVC-35 CosmicDVC-32 1.0 CosmicDVC-35 CosmicDVC-35
explosion CosmicDVC-35 CosmicDVC-32 255 255
pexplosion CosmicDVC-35 CosmicDVC-32 4 CosmicDVC-35
element CosmicDVC-32 255 255 255 0 0 1 0 0
neighbor 1.0 CosmicDVC-32 Empty 1.0 CosmicDVC-32 CosmicDVC-32
pexplosion CosmicDVC-32 CosmicDVD 2 CosmicDVC-32
pexplosion CosmicDVC-32 Empty 50 CosmicDVC
self 0.00005 CosmicDVC-32 1.0 CosmicDVC
pexplosion CosmicDVC CosmicDVD 4 Empty
element CosmicDVC 255 255 255 0 0 1 0 0
neighbor 0.4 CosmicDVC Empty 1.0 Empty CosmicDVD
element CosmicDVD 255 255 255 0 0 1 0 0
pexplosion CosmicDVD Empty 2 CosmicDVC

#A chaotic wave of space dust sweeps the sandbox. The space dust eventually explodes into more dense space dust, which also explodes.
element SonicBoom 0 0 255 0 0 1 0 1
pexplosion SonicBoom Empty 2 SonicBoom
self 0.00005 SonicBoom 1.0 SonicBoom2
element SonicBoom2 0 0 0 0 0 1 0 0
pexplosion SonicBoom SonicBoom2 6 SonicBoom2
self 0.05 SonicBoom2 0.8 Empty 0.2 SpaceDust
element SpaceDust 255 255 255 0 0 1 0 0
neighbor 1.0 SpaceDust Empty 1.0 Empty SpaceDust
self 0.01 SpaceDust 1.0 SpaceDust2
element SpaceDust2 255 255 255 0 0 1 0 0
pexplosion SpaceDust2 Empty 8 SpaceDust3
element SpaceDust3 255 255 255 0 0 1 0 0
neighbor 0.5 SpaceDust3 Empty 1.0 Empty SpaceDust3
pexplosion SpaceDust3 Empty 10 Fire

#Gray solid barrier, same as always!!
element Wall 128 128 128 0 0 1 0 1

#Fire. ...This wasn't even needed in the last mod...
element Fire 255 0 0 -1250 0 1 8 1
self 0.12 Fire 1.0 Empty

#Automatically clears the screen.
element Refresh 141 201 53 0 0 1 0 1
pexplosion Refresh Refresh 1700 Empty
pexplosion Refresh Empty 1700 Empty
self 0.05 Refresh 1.0 Empty

#Draws a planet, but the planet's surface has a strange reaction to the atmosphere causing it to collapse in on itself. When the virus touches the core, it's done.
element CoreDetonate 33 0 66 0 0 1 0 1
pexplosion CoreDetonate Empty 135 Planet
element Planet 128 16 128 0 0 1 0 0
neighbor 1.0 CoreDetonate Empty 1.0 CoreDetonate CoreDetonate
neighbor 1.0 Planet Empty 1.0 Planet Atmosphere1
neighbor 1.0 Atmosphere1 Empty 1.0 Atmosphere1 Atmosphere2
neighbor 1.0 Atmosphere2 Empty 1.0 Atmosphere2 Atmosphere3
neighbor 1.0 Atmosphere3 Empty 1.0 Atmosphere3 Atmosphere4
neighbor 1.0 Atmosphere4 Empty 1.0 Atmosphere4 Atmosphere5
neighbor 1.0 Atmosphere5 Empty 1.0 Atmosphere5 Atmosphere6
neighbor 1.0 Atmosphere6 Empty 1.0 Atmosphere6 Atmosphere7
neighbor 1.0 Atmosphere7 Empty 1.0 Atmosphere7 Atmosphere8
neighbor 1.0 Atmosphere8 Empty 1.0 Atmosphere8 Atmosphere9
neighbor 1.0 Atmosphere9 Empty 1.0 Atmosphere9 Atmosphere10
neighbor 1.0 Atmosphere10 Empty 1.0 Atmosphere10 Atmosphere11
neighbor 1.0 Atmosphere11 Empty 1.0 Atmosphere11 Atmosphere12
neighbor 1.0 Atmosphere1 Atmosphere3 1.0 Atmosphere1 Atmosphere2
neighbor 1.0 Atmosphere1 Atmosphere4 1.0 Atmosphere1 Atmosphere2
neighbor 1.0 Atmosphere1 Atmosphere5 1.0 Atmosphere1 Atmosphere2
neighbor 1.0 Atmosphere1 Atmosphere6 1.0 Atmosphere1 Atmosphere2
neighbor 1.0 Atmosphere1 Atmosphere7 1.0 Atmosphere1 Atmosphere2
neighbor 1.0 Atmosphere1 Atmosphere8 1.0 Atmosphere1 Atmosphere2
neighbor 1.0 Atmosphere1 Atmosphere9 1.0 Atmosphere1 Atmosphere2
neighbor 1.0 Atmosphere1 Atmosphere10 1.0 Atmosphere1 Atmosphere2
neighbor 1.0 Atmosphere1 Atmosphere11 1.0 Atmosphere1 Atmosphere2
neighbor 1.0 Atmosphere1 Atmosphere12 1.0 Atmosphere1 Atmosphere2
neighbor 1.0 Atmosphere2 Atmosphere4 1.0 Atmosphere2 Atmosphere3
neighbor 1.0 Atmosphere2 Atmosphere5 1.0 Atmosphere2 Atmosphere3
neighbor 1.0 Atmosphere2 Atmosphere6 1.0 Atmosphere2 Atmosphere3
neighbor 1.0 Atmosphere2 Atmosphere7 1.0 Atmosphere2 Atmosphere3
neighbor 1.0 Atmosphere2 Atmosphere8 1.0 Atmosphere2 Atmosphere3
neighbor 1.0 Atmosphere2 Atmosphere9 1.0 Atmosphere2 Atmosphere3
neighbor 1.0 Atmosphere2 Atmosphere10 1.0 Atmosphere2 Atmosphere3
neighbor 1.0 Atmosphere2 Atmosphere11 1.0 Atmosphere2 Atmosphere3
neighbor 1.0 Atmosphere2 Atmosphere12 1.0 Atmosphere2 Atmosphere3
neighbor 1.0 Atmosphere3 Atmosphere5 1.0 Atmosphere3 Atmosphere4
neighbor 1.0 Atmosphere3 Atmosphere6 1.0 Atmosphere3 Atmosphere4
neighbor 1.0 Atmosphere3 Atmosphere7 1.0 Atmosphere3 Atmosphere4
neighbor 1.0 Atmosphere3 Atmosphere8 1.0 Atmosphere3 Atmosphere4
neighbor 1.0 Atmosphere3 Atmosphere9 1.0 Atmosphere3 Atmosphere4
neighbor 1.0 Atmosphere3 Atmosphere10 1.0 Atmosphere3 Atmosphere4
neighbor 1.0 Atmosphere3 Atmosphere11 1.0 Atmosphere3 Atmosphere4
neighbor 1.0 Atmosphere3 Atmosphere12 1.0 Atmosphere3 Atmosphere4
neighbor 1.0 Atmosphere4 Atmosphere6 1.0 Atmosphere4 Atmosphere5
neighbor 1.0 Atmosphere4 Atmosphere7 1.0 Atmosphere4 Atmosphere5
neighbor 1.0 Atmosphere4 Atmosphere8 1.0 Atmosphere4 Atmosphere5
neighbor 1.0 Atmosphere4 Atmosphere9 1.0 Atmosphere4 Atmosphere5
neighbor 1.0 Atmosphere4 Atmosphere10 1.0 Atmosphere4 Atmosphere5
neighbor 1.0 Atmosphere4 Atmosphere11 1.0 Atmosphere4 Atmosphere5
neighbor 1.0 Atmosphere4 Atmosphere12 1.0 Atmosphere4 Atmosphere5
neighbor 1.0 Atmosphere5 Atmosphere7 1.0 Atmosphere5 Atmosphere6
neighbor 1.0 Atmosphere5 Atmosphere8 1.0 Atmosphere5 Atmosphere6
neighbor 1.0 Atmosphere5 Atmosphere9 1.0 Atmosphere5 Atmosphere6
neighbor 1.0 Atmosphere5 Atmosphere10 1.0 Atmosphere5 Atmosphere6
neighbor 1.0 Atmosphere5 Atmosphere11 1.0 Atmosphere5 Atmosphere6
neighbor 1.0 Atmosphere5 Atmosphere12 1.0 Atmosphere5 Atmosphere6
neighbor 1.0 Atmosphere6 Atmosphere8 1.0 Atmosphere6 Atmosphere7
neighbor 1.0 Atmosphere6 Atmosphere9 1.0 Atmosphere6 Atmosphere7
neighbor 1.0 Atmosphere6 Atmosphere10 1.0 Atmosphere6 Atmosphere7
neighbor 1.0 Atmosphere6 Atmosphere11 1.0 Atmosphere6 Atmosphere7
neighbor 1.0 Atmosphere6 Atmosphere12 1.0 Atmosphere6 Atmosphere7
neighbor 1.0 Atmosphere7 Atmosphere9 1.0 Atmosphere7 Atmosphere8
neighbor 1.0 Atmosphere7 Atmosphere10 1.0 Atmosphere7 Atmosphere8
neighbor 1.0 Atmosphere7 Atmosphere11 1.0 Atmosphere7 Atmosphere8
neighbor 1.0 Atmosphere7 Atmosphere12 1.0 Atmosphere7 Atmosphere8
neighbor 1.0 Atmosphere8 Atmosphere10 1.0 Atmosphere8 Atmosphere9
neighbor 1.0 Atmosphere8 Atmosphere11 1.0 Atmosphere8 Atmosphere9
neighbor 1.0 Atmosphere8 Atmosphere12 1.0 Atmosphere8 Atmosphere9
neighbor 1.0 Atmosphere9 Atmosphere11 1.0 Atmosphere9 Atmosphere10
neighbor 1.0 Atmosphere9 Atmosphere12 1.0 Atmosphere9 Atmosphere10
neighbor 1.0 Atmosphere10 Atmosphere12 1.0 Atmosphere10 Atmosphere11
element Atmosphere1 128 0 128 0 0 1 0 0
element Atmosphere2 150 20 150 0 0 1 0 0
element Atmosphere3 170 40 170 0 0 1 0 0
element Atmosphere4 190 60 190 0 0 1 0 0
element Atmosphere5 210 80 210 0 0 1 0 0
element Atmosphere6 230 100 230 0 0 1 0 0
element Atmosphere7 255 120 255 0 0 1 0 0
element Atmosphere8 255 150 255 0 0 1 0 0
element Atmosphere9 255 180 255 0 0 1 0 0
element Atmosphere10 255 210 255 0 0 1 0 0
element Atmosphere11 255 230 255 0 0 1 0 0
element Atmosphere12 255 255 255 0 0 1 0 0
neighbor 0.001 Atmosphere1 Planet 1.0 DistressAtmosphere DistressPlanet
neighbor 1.0 DistressAtmosphere Atmosphere1 1.0 DistressAtmosphere DistressAtmosphere
self 0.05 DistressAtmosphere 1.0 Empty
element DistressAtmosphere 22 22 22 0 0 1 0 0
element DistressPlanet 0 255 0 0 0 1 0 0
neighbor 0.03486 DistressPlanet Planet 1.0 DistressPlanet DistressPlanet
pexplosion DistressPlanet CoreDetonate 500 Core1
element Core1 255 0 0 0 0 1 0 0
element Core2 255 90 0 0 0 1 0 0
element Core3 255 255 0 0 0 1 0 0
element Core4 255 255 255 0 0 1 0 0
element Core5 0 255 255 0 0 1 0 0
neighbor 0.4 Core1 Empty 1.0 Core2 Empty
neighbor 0.0005 Core1 Core1 1.0 Empty Empty
neighbor 0.4 Core1 Core2 1.0 Core2 Empty
neighbor 0.4 Core2 Empty 1.0 Core3 Empty
neighbor 0.4 Core2 Core3 1.0 Core3 Empty
neighbor 0.4 Core3 Empty 1.0 Core4 Empty
neighbor 0.4 Core3 Core4 1.0 Core4 Empty
neighbor 0.4 Core4 Empty 1.0 Core5 Empty
neighbor 0.4 Core4 Core5 1.0 Core5 Empty
neighbor 0.4 Core5 Empty 1.0 Empty Empty