User:Zanzarina/Superart Mod

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Superart Mod is a project started on September 24, 2007 and finished on October 15, 2007. It is my fourth mod. Arts and crafts like clay, painting, coloring, and mixing colors to make different explosives.

Color Mixing: With just red, yellow, blue, white, and black colors you can mix them to create a bunch of others. Mixing them in a TestTube is recommended. Here is a chart of colors you can make:

1) Red (a volcanic eruption)

2) Blue (a hurricane that tends to last forever but may have an end)

3) Yellow (an electrical explosion)

4) White (a tornado)

5) Black (black's explosion can only be destroyed by gray's explosion) (a violent evolution and clash of particles and antiparticles)

6) Gray = White + Black (consists of neutralized particles and antiparticles, particles traveling horizontally and antiparticles going vertically)

7) Purple = Red + Blue (a soapy virus that eventually dies to purple slimatic ooze)

8) Maroon = Red + Black (a violent tornado that rips holes into other dimensions)

9) Green = Blue + Yellow (green's explosion can only be destroyed by lime's explosion) (a ever-expanding mess of upwards moving white debris and falling slimatic matter ripping through walls and tearing through terrain)

10) Lime Green = Green + Yellow (a quick formation of circular slimatic matter leading to an eventual white powdery doom)

11) Cyan = Blue + White (a soapy virus that eventually explodes into soap and bubbles)

12) Orange = Red + Yellow (blast of ionized superheated gas (plasma))

Clay: How to make art out of clay in Zanzarina's Superart Mod.

1) Use the Refresh ELEMENT, do not just click Refresh and Reload.

2) Draw a mold with Mold in whatever shape you want. Make sure it has no holes to the outside.

3) Draw a dot of ClayFill to fill in this area.

4) Draw a little bit of water in the clay and you will see it rise to the top.

5) Draw a line of Mix in between the water and the clay and you will see different colored waves start to take over and change the color of the clay, the water, and the exterior mold.

6) Draw a kiln about a centimeter underneath any part of the mold and when it works, the interior will turn into gray, hardened clay, and the mold will turn into a green dust that disappears. The kiln may also be destroyed in the process.

7) Use Dust to get rid of the clay.

Color War: Has multiple colored solids. Just put two solids together and see them try to take over each other.

#wxSand: Owen Piette's Falling Sand Game 
#Version 4.4, File subversion 2 
#Started September 24, 2007.
#Finished October 15, 2007.
#Created by pyromaniac.

group Basics\Misc Empty Wall InfoBasics ScRed BigBarrier SuperBarrier HyperBarrier Refresh Paper Fire PaperFill Border CanvasWhite CanvasBlack WhiteFill BlackFill CanvasGone
group PaperPaints Empty Wall InfoPPaints Red Green Blue Yellow Orange Purple Pink Cyan Inferno Blizzard Earth Energy SulfLight Multi
group CanvasPaints Empty Wall InfoCPaints PaintRed PaintLightred PaintMaroon PaintBlue PaintSkyblue PaintNavy PaintCyan PaintDarkGray PaintLightGray PaintGray PaintWheat PaintOrangeRed PaintFaintPink
group CanvasPaints2 Empty Wall PaintSienna PaintBrown PaintCoralpink PaintDeeppink PaintPink PaintMustard PaintCrimson PaintOlive PaintOrange PaintPaleOrange PaintSand PaintGreen PaintLightGreen 
group CanvasPaints3 Empty Wall PaintLilac PaintViolet PaintDarkPurple PaintHolly PaintSpark PaintGreenYellow PaintMulti PaintGoldenrod PaintEvergreen
group ColorMixing Empty Wall TestTube Explode CMRed CMBlue CMYellow CMWhite CMBlack
group ClayWork Empty Wall ClayInfo Mold Clay ClayFill Dust Water Mix Kiln
group ColorWar Empty Wall CWRed CWGreen CWBlue CWYellow CWOrange CWPurple CWPink CWCyan CWWhite CWBlack CWBrown CWOlive
group TheEnd THEEND

#Emptiness. It is the background, it is black, everything falls through it, what else do you need to know!?
element Empty 0 0 0 0 0 1 0 1

#To end your SuperArt experience, use this element. Crappy ending, huh?
element THEEND 122 0 121 0 0 1 0 1
pexplosion THEEND Empty 1700 TheEnd
pexplosion THEEND THEEND 1700 TheEnd
element TheEnd 122 0 122 0 0 1 0 0
pexplosion TheEnd TheEnd 20 TheEnd
pexplosion TheEnd Empty 30 Empty
self 0.9 TheEnd 1.0 Empty
neighbor 1.0 TheEnd Empty 0.2 TheEnd TheEnd 0.8 Empty TheEnd
explosion TheEnd Empty 255 255

#Scribbles useless red stuff on the screen.
element ScRed 230 0 0 0 0 1 0 1
element Scred 231 4 4 0 0 1 0 0
element SCred 230 5 5 0 0 1 0 0
element scRed 227 7 7 -900 0 1 0 0
neighbor 1.0 ScRed Empty 1.0 Scred ScRed
neighbor 0.9 Scred Empty 1.0 SCred Scred
neighbor 0.2 Scred Scred 1.0 Scred Empty
neighbor 0.01 ScRed Scred 1.0 ScRed ScRed
self 0.12 scRed 1.0 Empty
self 0.05 SCred 1.0 scRed
self 0.05 Scred 1.0 scRed
self 0.02 ScRed 1.0 Scred
explosion ScRed Empty 75 75

#A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner.
element CWRed 255 10 10 0 0 1 0 1
neighbor 1.0 CWRed CWBlue 0.5 CWRed CWRed 0.5 CWBlue CWBlue
neighbor 1.0 CWRed CWYellow 0.5 CWRed CWRed 0.5 CWYellow CWYellow
neighbor 1.0 CWRed CWGreen 0.5 CWRed CWRed 0.5 CWGreen CWGreen
neighbor 1.0 CWRed CWOrange 0.5 CWRed CWRed 0.5 CWOrange CWOrange
neighbor 1.0 CWRed CWPurple 0.5 CWRed CWRed 0.5 CWPurple CWPurple
neighbor 1.0 CWRed CWPink 0.5 CWRed CWRed 0.5 CWPink CWPink
neighbor 1.0 CWRed CWCyan 0.5 CWRed CWRed 0.5 CWCyan CWCyan
neighbor 1.0 CWRed CWWhite 0.5 CWRed CWRed 0.5 CWWhite CWWhite
neighbor 1.0 CWRed CWBlack 0.5 CWRed CWRed 0.5 CWBlack CWBlack
neighbor 1.0 CWRed CWOlive 0.5 CWRed CWRed 0.5 CWOlive CWOlive
neighbor 1.0 CWRed CWBrown 0.5 CWRed CWRed 0.5 CWBrown CWBrown
neighbor 1.0 CWBlue CWYellow 0.5 CWBlue CWBlue 0.5 CWYellow CWYellow
neighbor 1.0 CWBlue CWGreen 0.5 CWBlue CWBlue 0.5 CWGreen CWGreen
neighbor 1.0 CWBlue CWOrange 0.5 CWBlue CWBlue 0.5 CWOrange CWOrange
neighbor 1.0 CWBlue CWPurple 0.5 CWBlue CWBlue 0.5 CWPurple CWPurple
neighbor 1.0 CWBlue CWPink 0.5 CWBlue CWBlue 0.5 CWPink CWPink
neighbor 1.0 CWBlue CWCyan 0.5 CWBlue CWBlue 0.5 CWCyan CWCyan
neighbor 1.0 CWBlue CWWhite 0.5 CWBlue CWBlue 0.5 CWWhite CWWhite
neighbor 1.0 CWBlue CWBlack 0.5 CWBlue CWBlue 0.5 CWBlack CWBlack
neighbor 1.0 CWBlue CWOlive 0.5 CWBlue CWBlue 0.5 CWOlive CWOlive
neighbor 1.0 CWBlue CWBrown 0.5 CWBlue CWBlue 0.5 CWBrown CWBrown
neighbor 1.0 CWYellow CWGreen 0.5 CWYellow CWYellow 0.5 CWGreen CWGreen
neighbor 1.0 CWYellow CWOrange 0.5 CWYellow CWYellow 0.5 CWOrange CWOrange
neighbor 1.0 CWYellow CWPurple 0.5 CWYellow CWYellow 0.5 CWPurple CWPurple
neighbor 1.0 CWYellow CWPink 0.5 CWYellow CWYellow 0.5 CWPink CWPink
neighbor 1.0 CWYellow CWCyan 0.5 CWYellow CWYellow 0.5 CWCyan CWCyan
neighbor 1.0 CWYellow CWWhite 0.5 CWYellow CWYellow 0.5 CWWhite CWWhite
neighbor 1.0 CWYellow CWBlack 0.5 CWYellow CWYellow 0.5 CWBlack CWBlack
neighbor 1.0 CWYellow CWOlive 0.5 CWYellow CWYellow 0.5 CWOlive CWOlive
neighbor 1.0 CWYellow CWBrown 0.5 CWYellow CWYellow 0.5 CWBrown CWBrown
neighbor 1.0 CWGreen CWOrange 0.5 CWGreen CWGreen 0.5 CWOrange CWOrange
neighbor 1.0 CWGreen CWPurple 0.5 CWGreen CWGreen 0.5 CWPurple CWPurple
neighbor 1.0 CWGreen CWPink 0.5 CWGreen CWGreen 0.5 CWPink CWPink
neighbor 1.0 CWGreen CWCyan 0.5 CWGreen CWGreen 0.5 CWCyan CWCyan
neighbor 1.0 CWGreen CWWhite 0.5 CWGreen CWGreen 0.5 CWWhite CWWhite
neighbor 1.0 CWGreen CWBlack 0.5 CWGreen CWGreen 0.5 CWBlack CWBlack
neighbor 1.0 CWGreen CWOlive 0.5 CWGreen CWGreen 0.5 CWOlive CWOlive
neighbor 1.0 CWGreen CWBrown 0.5 CWGreen CWGreen 0.5 CWBrown CWBrown
neighbor 1.0 CWOrange CWPurple 0.5 CWOrange CWOrange 0.5 CWPurple CWPurple
neighbor 1.0 CWOrange CWPink 0.5 CWOrange CWOrange 0.5 CWPink CWPink
neighbor 1.0 CWOrange CWCyan 0.5 CWOrange CWOrange 0.5 CWCyan CWCyan
neighbor 1.0 CWOrange CWWhite 0.5 CWOrange CWOrange 0.5 CWWhite CWWhite
neighbor 1.0 CWOrange CWBlack 0.5 CWOrange CWOrange 0.5 CWBlack CWBlack
neighbor 1.0 CWOrange CWOlive 0.5 CWOrange CWOrange 0.5 CWOlive CWOlive
neighbor 1.0 CWOrange CWBrown 0.5 CWOrange CWOrange 0.5 CWBrown CWBrown
neighbor 1.0 CWPurple CWPink 0.5 CWPurple CWPurple 0.5 CWPink CWPink
neighbor 1.0 CWPurple CWCyan 0.5 CWPurple CWPurple 0.5 CWCyan CWCyan
neighbor 1.0 CWPurple CWWhite 0.5 CWPurple CWPurple 0.5 CWWhite CWWhite
neighbor 1.0 CWPurple CWBlack 0.5 CWPurple CWPurple 0.5 CWBlack CWBlack
neighbor 1.0 CWPurple CWOlive 0.5 CWPurple CWPurple 0.5 CWOlive CWOlive
neighbor 1.0 CWPurple CWBrown 0.5 CWPurple CWPurple 0.5 CWBrown CWBrown
neighbor 1.0 CWPink CWCyan 0.5 CWPink CWPink 0.5 CWCyan CWCyan
neighbor 1.0 CWPink CWWhite 0.5 CWPink CWPink 0.5 CWWhite CWWhite
neighbor 1.0 CWPink CWBlack 0.5 CWPink CWPink 0.5 CWBlack CWBlack
neighbor 1.0 CWPink CWOlive 0.5 CWPink CWPink 0.5 CWOlive CWOlive
neighbor 1.0 CWPink CWBrown 0.5 CWPink CWPink 0.5 CWBrown CWBrown
neighbor 1.0 CWCyan CWWhite 0.5 CWCyan CWCyan 0.5 CWWhite CWWhite
neighbor 1.0 CWCyan CWBlack 0.5 CWCyan CWCyan 0.5 CWBlack CWBlack
neighbor 1.0 CWCyan CWOlive 0.5 CWCyan CWCyan 0.5 CWOlive CWOlive
neighbor 1.0 CWCyan CWBrown 0.5 CWCyan CWCyan 0.5 CWBrown CWBrown
neighbor 1.0 CWWhite CWBlack 0.5 CWWhite CWWhite 0.5 CWBlack CWBlack
neighbor 1.0 CWWhite CWOlive 0.5 CWWhite CWWhite 0.5 CWOlive CWOlive
neighbor 1.0 CWWhite CWBrown 0.5 CWWhite CWWhite 0.5 CWBrown CWBrown
neighbor 1.0 CWBlack CWOlive 0.5 CWBlack CWBlack 0.5 CWOlive CWOlive
neighbor 1.0 CWBlack CWBrown 0.5 CWBlack CWBlack 0.5 CWBrown CWBrown
neighbor 1.0 CWBrown CWOlive 0.5 CWBrown CWBrown 0.5 CWOlive CWOlive

#A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner.
element CWBlue 10 10 255 0 0 1 0 1

#A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner.
element CWGreen 10 255 10 0 0 1 0 1

#A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner.
element CWOrange 255 120 10 0 0 1 0 1

#A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner.
element CWPurple 120 10 120 0 0 1 0 1

#A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner.
element CWYellow 255 255 10 0 0 1 0 1

#A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner.
element CWPink 255 10 255 0 0 1 0 1

#A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner.
element CWCyan 10 255 255 0 0 1 0 1

#A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner.
element CWWhite 246 246 246 0 0 1 0 1

#A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner.
element CWBlack 22 22 22 0 0 1 0 1

#A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner.
element CWOlive 120 120 10 0 0 1 0 1

#A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner.
element CWBrown 120 60 10 0 0 1 0 1

#Gets rid of clay and clay fill. Very useful.
element Dust 111 111 111 0 0 1 0 1
neighbor 1.0 Dust Empty 0.97 Empty Dust 0.03 Dust Dust
self 0.05 Dust 1.0 Empty
pexplosion Dust Clay 2 Dust
pexplosion Dust Clay2 2 Dust
pexplosion Dust Clay3 2 Dust
pexplosion Dust Clay4 2 Dust
pexplosion Dust Clay5 2 Dust
pexplosion Dust Clay6 2 Dust
pexplosion Dust Mold 2 Dust
pexplosion Dust Mold2 2 Dust
pexplosion Dust Mold3 2 Dust
pexplosion Dust Mix 2 Dust
pexplosion Dust ClayFill 10 Dust

#Water. Must be added to the clay before the heating process occurs.
element Water 20 20 224 239 12.8 0.98 0.25 1

#Mix. Touch it to clay and water, and when both of the altered substances mix, they create a new one that changes the mold so it can be heated.
element Mix 190 0 190 -20 0 0.05 0 1
neighbor 0.25 Mix Empty 1.0 Mix Mix
self 0.535125 Mix 1.0 Empty
neighbor 1.0 Mix Clay 1.0 Mix Clay3
neighbor 1.0 Mix Clay2 1.0 Mix Clay3
neighbor 1.0 Mix Water 1.0 Mix Clay4
element Clay3 128 128 255 200 0 1 0.5 0
element Clay4 255 128 128 200 0 1 0.5 0
neighbor 1.0 Clay3 Clay4 1.0 Clay5 Clay5
neighbor 1.0 Clay3 Clay5 1.0 Clay5 Clay5
neighbor 1.0 Clay4 Clay5 1.0 Clay5 Clay5
element Clay5 250 160 160 200 0 1 0.5 0
neighbor 1.0 Clay3 Clay 1.0 Clay3 Clay3
neighbor 1.0 Clay3 Clay2 1.0 Clay3 Clay3
neighbor 1.0 Clay5 Clay 1.0 Clay5 Clay5
neighbor 1.0 Clay5 Clay2 1.0 Clay5 Clay5
neighbor 1.0 Clay5 Water 1.0 Clay5 Clay5
neighbor 1.0 Clay5 Mold 1.0 Clay5 Mold2
neighbor 1.0 Mold2 Mold 1.0 Mold2 Mold2
element Mold2 115 115 243 0 0 1 0 0

#Kiln. Draw it around the mold, and thn fill the mold with clay fill, water, and mix and watch the hardening happen. Once the mold is gone and all clay is gray, use destroy on kiln.
element Kiln 255 166 12 0 0 1 0 1
neighbor 0.001 Kiln Empty 1.0 Kiln HeatDust
element HeatDust 128 0 0 0 0 1 0 0
neighbor 1.0 HeatDust Empty 1.0 Empty HeatDust
self 0.025 HeatDust 0.93 Empty 0.07 Heat
element Heat 155 0 0 -1000 0 1 0 0
self 0.001 Heat 1.0 Empty
neighbor 1.0 Heat HeatDust 1.0 Heat Empty
neighbor 1.0 Heat Kiln 1.0 Kiln Heat
neighbor 1.0 Heat Mold2 1.0 Heat Mold3
neighbor 1.0 HeatDust Mold2 1.0 Heat Mold3
neighbor 1.0 Mold3 Mold2 1.0 Mold3 Mold3
element Mold3 174 251 176 0 0 1 0 0
self 0.01 Mold3 1.0 Empty
pexplosion Mold3 HeatDust 5 Mold3
pexplosion Mold3 Heat 5 Mold3
pexplosion Mold3 Kiln 5 Mold3
neighbor 1.0 Mold3 Empty 1.0 Empty Mold3
neighbor 1.0 Mold3 Clay5 1.0 Mold3 Clay6
pexplosion Clay6 Clay 2 Clay6
pexplosion Clay6 Clay2 2 Clay6
pexplosion Clay6 Clay3 2 Clay6
pexplosion Clay6 Clay4 2 Clay6
pexplosion Clay6 Clay5 2 Clay6
element Clay6 125 125 125 0 0 1 0 0

#To make things out of clay, you make a mold and then fill it with clay, or clay fill (make sure it doesn't leak) and then draw kiln around it and draw activate.
element ClayInfo 99 199 99 0 0 1 0 1
self 1.0 ClayInfo 1.0 Empty

#The mold, or outside casing for the clay. This gets incinerated and the clay gets hardened during the heating process.
element Mold 0 188 188 0 0 1 0 1

#Fills an area with clay, just like the canvas fills and paper fills.
element ClayFill 0 255 255 0 0 1 0 1
neighbor 0.8 ClayFill Empty 1.0 ClayFill ClayFill
self 0.1 ClayFill 0.5 Clay 0.5 Clay2
neighbor 1.0 ClayFill Mold 0.5 Clay Mold 0.5 Clay2 Mold

#Liquid clay. When you put this in the mold, before you heat it, you have to use water and the mix element.
element Clay 242 225 180 200 0 1 0 1
neighbor 0.04 Clay Empty 1.0 Empty Clay
self 0.01 Clay 1.0 Clay2
element Clay2 255 255 40 200 0 1 0 0
self 0.01 Clay2 1.0 Clay
neighbor 1.0 Clay Clay2 0.5 Clay Clay 0.5 Clay2 Clay2

#Automatically draws a size 32 wall.
element BigBarrier 191 191 191 0 0 1 0 1
pexplosion BigBarrier BigBarrier 32 Wall
pexplosion BigBarrier Empty 32 Wall
self 0.05 BigBarrier 1.0 Wall

#Automatically draws a size 76 wall.
element SuperBarrier 192 192 192 0 0 1 0 1
pexplosion SuperBarrier SuperBarrier 76 Wall
pexplosion SuperBarrier Empty 76 Wall
self 0.05 SuperBarrier 1.0 Wall

#Automatically draws a size 155 wall.
element HyperBarrier 193 193 193 0 0 1 0 1
pexplosion HyperBarrier HyperBarrier 155 Wall
pexplosion HyperBarrier Empty 155 Wall
self 0.05 HyperBarrier 1.0 Wall

#Automatically clears the screen without having to press Refresh and Reload.
element Refresh 17 82 47 0 0 1 0 1
pexplosion Refresh Empty 1700 Empty
pexplosion Refresh Refresh 1700 Empty

#A white canvas.
element CanvasWhite 250 250 250 0 0 1 0 1

#Makes the colored mixtures explode. Changing the color will change the explosion result.
element Explode 128 128 129 2000 2000 1 1.01 1
self 0.045 Explode 1.0 Empty
hotcolor Explode 193 193 0
pexplosion Explode CMRed 100 Burning1
element Burning1 233 13 13 200 0 1 0 0
neighbor 0.3 Burning1 Empty 1.0 Empty Burning1
self 0.01 Burning1 1.0 Fire
neighbor 0.3 Burning1 Fire 1.0 Burning2 Fire
neighbor 0.3 Burning2 Burning1 1.0 Burning2 Burning2
neighbor 0.1 Burning2 Empty 1.0 Burning2 Burning2
neighbor 0.1 Burning3 Empty 1.0 Burning3 Burning3
self 0.1 Burning2 1.0 Burning3
neighbor 0.3 Burning2 Burning3 1.0 Burning3 Burning3
self 0.4 Burning3 0.99 Fire 0.01 Burning4
pexplosion Burning4 Burning3 5 Burning4
neighbor 1.0 Burning4 Empty 1.0 Burning4 Fire
self 0.4 Burning4 0.95 Fire 0.05 Burning5
self 1.0 Burning5 0.5 Burning5 0.5 Burning4
explosion Burning5 Burning4 255 255
neighbor 1.0 Burning5 Burning4 1.0 Burning5 Burning5
neighbor 1.0 Burning5 Fire 1.0 Fire Fire
explosion Burning5 Fire 255 255
element Burning5 244 23 18 0 0 0 0 0
element Burning4 244 17 17 0 0 0 0 0
neighbor 1.0 Burning3 Fire 1.0 Fire Fire
explosion Burning1 Burning2 255 255
explosion Burning2 Burning3 255 255
explosion Burning3 Fire 255 255
element Burning2 233 16 16 200 0 1 0 0
element Burning3 233 17 17 200 0 1 0 0
pexplosion CMBlue Explode 125 Aqua1
element Aqua1 10 10 226 0 0 1 0 0
neighbor 1.0 Aqua1 Empty 1.0 Empty Aqua1
explosion Aqua1 Empty 255 255
self 0.05 Aqua1 1.0 Aqua2
element Aqua2 11 10 226 0 0 1 0 0
neighbor 1.0 Aqua2 Empty 1.0 Empty Aqua2
explosion Aqua2 Empty 255 255
self 0.05 Aqua2 1.0 Aqua3
element Aqua3 12 10 226 0 0 1 0 0
neighbor 1.0 Aqua3 Empty 1.0 Empty Aqua3
explosion Aqua3 Empty 255 255
self 0.05 Aqua3 1.0 Aqua4
pexplosion Aqua3 Aqua4 30 AquaFire
self 0.0045 Aqua4 1.0 Aqua5-1
neighbor 0.01 Aqua4 Empty 1.0 Aqua4 Aqua3
element Aqua4 27 27 246 0 0 1 0 0
element AquaFire 15 15 245 -950 0 1 0 0
self 0.26 AquaFire 1.0 Empty
element Aqua5-1 28 28 228 0 0 1 0 0
self 1.0 Aqua5-1 0.95 Aqua1 0.05 Aqua5
pexplosion Aqua5-1 AquaFire 55 AquaFire
element Aqua5 24 24 244 0 0 1 0 0
pexplosion Aqua5 Aqua1 110 Aqua5
pexplosion Aqua5 Aqua2 110 Aqua5
pexplosion Aqua5 Aqua3 110 Aqua5
pexplosion Aqua5 Aqua4 110 Aqua5
pexplosion Aqua5 Aqua5-1 110 Aqua5
neighbor 1.0 Aqua5 Empty 1.0 Aqua5 AquaFire
neighbor 1.0 Aqua5 AquaFire 1.0 AquaFire Aqua5
explosion Aqua5 Empty 255 255
explosion Aqua5 AquaFire 255 255
self 0.05 Aqua5 1.0 AquaFire
pexplosion CMYellow Explode 200 Sparks1
element Sparks1 5 5 5 0 0 1 0 0
self 0.05 Sparks1 1.0 Sparks2
pexplosion Sparks1 Sparks1 100 Sparks2
element Sparks2 254 255 0 0 0 1 0 0
neighbor 0.8 Sparks2 Empty 1.0 Sparks2 Sparks2
self 0.7 Sparks2 0.912 Empty 0.0055 Sparks1 0.0185 Sparks3-1
pexplosion Sparks3 Sparks1 300 Sparks3
pexplosion Sparks3 Sparks2 300 Sparks3
element Sparks3-1 251 252 0 0 1 0 0
self 1.0 Sparks3-1 0.7 Sparks2 0.3 Sparks3
element Sparks3 251 251 0 0 0 1 0 0
neighbor 0.8 Sparks3 Empty 1.0 Sparks3 Sparks3
self 0.69 Sparks3 1.0 Empty
pexplosion CMOrange Explode 400 Mixture1
element Mixture1 254 128 19 0 0 1 0 0
neighbor 1.0 Mixture1 Empty 0.25 Mixture1 Mixture1 0.25 Empty Empty 0.25 Empty Mixture1 0.24 Mixture1 Empty 0.01 Mixture1 Mixture3
explosion Mixture1 Empty 0 25
neighbor 1.0 Mixture1 CMOrange 1.0 Mixture1 Empty
self 0.01 Mixture1 1.0 Mixture2
pexplosion Mixture1 Mixture2 22 Mixture1
pexplosion Mixture1 Mixture1 2 Empty
element Mixture3 24 24 24 0 0 0 0 0
self 1.0 Mixture3 0.95 Empty 0.05 Mixture3
pexplosion Mixture3 Empty 25 Mixture1
element Mixture2 26 26 26 0 0 0 0 0
pexplosion CMPurple Explode 80 CMSulfide1
element CMSulfide1 125 0 125 0 0 1 0 0
pexplosion CMSulfide1 CMSulfide1 2 CMSulfide2
neighbor 0.8 CMSulfide1 Empty 1.0 CMSulfide1 CMSulfide1
neighbor 0.8 CMSulfide2 Empty 1.0 CMSulfide2 CMSulfide2
neighbor 0.00002 CMSulfide3 Empty 1.0 CMSulfide3 CMSulfide4-1
self 0.05 CMSulfide3 1.0 Empty
element CMSulfide2 48 204 132 0 0 1 0 0
pexplosion CMSulfide2 CMSulfide2 2 CMSulfide3
element CMSulfide3 255 255 14 0 0 1 0 0
element CMSulfide4-1 0 0 7 0 0 1 0 0
self 1.0 CMSulfide4-1 0.95 CMSulfide1 0.05 CMSulfide4
element CMSulfide4 126 12 126 0 0 1 0 0
pexplosion CMSulfide4 CMSulfide1 70 CMSulfide4
pexplosion CMSulfide4 CMSulfide2 70 CMSulfide4
pexplosion CMSulfide4 CMSulfide3 70 CMSulfide4
pexplosion CMSulfide4 CMSulfide4-1 70 CMSulfide4
self 0.05 CMSulfide4 1.0 Empty
neighbor 1.0 CMSulfide4 Empty 0.49 CMSulfide4 CMSulfide4 0.51 Empty Empty
pexplosion CMSulfide3 CMSulfide3 1 Empty
pexplosion CMGreen Explode 1 Nature1
element Nature1 25 199 24 200 0 1 0 0
element Nature2 245 245 245 -200 0 1 0 0
neighbor 0.002 Nature1 Empty 1.0 Nature1 Nature2
neighbor 0.002 Nature2 Empty 1.0 Nature2 Nature1
pexplosion Nature1 Nature2 5 Nature1
neighbor 0.5 Nature1 Nature2 1.0 Nature2 Nature1
explosion Nature1 Nature2 240 240
neighbor 0.5 Nature1 Nature1 1.0 Nature1 Empty
pexplosion CMLime Explode 50 Slimen1
element Slimen1 14 226 28 0 0 1 0 0
element Slimen2 207 207 207 0 0 1 0 0
self 0.001 Slimen1 0.2 Slimen2 0.8 Empty
pexplosion Slimen1 Slimen2 3 Slimen1
pexplosion Slimen1 Nature1 36 Slimen1
pexplosion Slimen1 Nature2 36 Slimen1
pexplosion Slimen3 Nature1 200 Slimen3
pexplosion Slimen3 Nature2 200 Slimen3
neighbor 1.0 Slimen1 Empty 0.49 Empty Empty 0.51 Slimen1 Slimen1
neighbor 0.45 Slimen1 Slimen2 1.0 Slimen2 Slimen2
explosion Slimen1 Slimen2 0 255
neighbor 0.001 Slimen2 Empty 1.0 Slimen3 Slimen3
pexplosion Slimen3 Slimen1 200 Slimen3
pexplosion Slimen3 Slimen2 200 Slimen3
neighbor 1.0 Slimen3 Empty 0.9 Empty Slimen3 0.1 Empty Empty
neighbor 0.01 Slimen3 Slimen3 1.0 Empty Empty
explosion Slimen3 Empty 255 255
element Slimen3 255 255 254 0 0 1 0 0
pexplosion CMCyan Explode 2 Bubbles1
pexplosion CMCyan Bubbles1 2 Bubbles1
neighbor 1.0 Bubbles1 Bubbles1 1.0 Empty Empty
neighbor 0.95 Bubbles1 Empty 1.0 Bubbles1 Bubbles1
self 0.001 Bubbles1 1.0 Bubbles2
neighbor 0.7 Bubbles2 Bubbles1 1.0 Bubbles2 Bubbles2
self 0.23 Bubbles2 0.99 Empty 0.01 Bubbles3
self 0.02 Bubbles3 0.9 Bubbles1 0.1 Bubbles4
self 1.0 Bubbles4 0.9 Bubbles1 0.1 Bubbles5
element Bubbles1 0 128 255 0 0 1 0 0
element Bubbles2 228 228 228 0 0 1 0 0
element Bubbles3 0 0 2 0 0 1 0 0
element Bubbles4 0 0 1 0 0 1 0 0
element Bubbles5 199 199 199 0 0 1 0 0
pexplosion Bubbles5 Bubbles1 16 Bubbles5
pexplosion Bubbles5 Bubbles2 16 Bubbles5
pexplosion Bubbles5 Bubbles3 16 Bubbles5
pexplosion Bubbles5 Bubbles4 16 Bubbles5
pexplosion Bubbles5 Bubbles5 2 Empty
self 0.05 Bubbles5 1.0 Empty
pexplosion CMPink Explode 50 Enigma1
element Enigma1 255 0 255 0 0 1 0 0
element Enigma2 128 0 128 0 0 1 0 0
element Enigma3 55 0 55 0 0 1 0 0
pexplosion Enigma1 Empty 20 Enigma2
pexplosion Enigma2 Empty 20 Enigma3
pexplosion Enigma3 Empty 20 Enigma1
pexplosion Enigma1 Enigma2 22 Empty
pexplosion Enigma1 Enigma3 22 Empty
pexplosion Enigma2 Enigma3 22 Empty
self 0.0001 Enigma1 1.0 Enigma4
pexplosion Enigma1 Enigma4 43 Enigma4
pexplosion Enigma2 Enigma4 43 Enigma4
pexplosion Enigma3 Enigma4 43 Enigma4
element Enigma4 0 0 5 0 0 1 0 0
self 0.01 Enigma4 1.0 Empty
pexplosion Enigma3 CMBlack 100 Enigma5
pexplosion Enigma2 CMBlack 50 CMBlack
pexplosion Enigma1 Enigma5 100 Enigma5
pexplosion Enigma2 Enigma5 100 Enigma5
pexplosion Enigma3 Enigma5 100 Enigma5
pexplosion Enigma4 Enigma5 100 Enigma5
self 0.1 Enigma5 1.0 Empty
element Enigma5 2 2 2 0 0 0 0 0
pexplosion CMWhite Explode 50 Snow1
element Snow1 222 222 222 0 0 1 0 0
pexplosion Snow1 Empty 2 Snow2
pexplosion Snow2 Snow2 2 Snow2
pexplosion Snow1 Snow2 5 Snow1
pexplosion Snow3 Snow1 10 Snow3
pexplosion Snow3 Snow2 5 Snow1
self 0.3 Snow1 1.0 Snow3
self 0.3 Snow2 1.0 Snow3
element Snow2 222 223 222 0 0 1 0 0
element Snow3 223 223 222 -560 0 1 0 0
neighbor 0.002 Snow3 Empty 1.0 Empty Snow3
self 0.01 Snow3 1.0 Empty
pexplosion CMBlack Explode 100 Matter1
element Matter1 5 5 5 0 0 1 0 0
neighbor 1.0 Matter1 Empty 1.0 Matter1 Matter2
pexplosion Matter1 Matter2 1 Empty
neighbor 1.0 Matter1 Matter2 1.0 Matter1 Matter3
pexplosion Matter3 Matter1 2 Matter2
neighbor 1.0 Matter3 Matter2 1.0 Matter3 Matter3
explosion Matter3 Matter2 255 251
neighbor 1.0 Matter3 Empty 1.0 Matter3 Matter1
explosion Matter3 Empty 255 255
pexplosion Matter3 Matter3 2 Empty
self 0.0004 Matter3 1.0 Matter4
self 0.0004 Matter2 1.0 Matter4
self 1.0 Matter4 0.95 Matter1 0.05 Matter5
element Matter2 255 255 254 0 0 0 0 0
element Matter3 255 252 2 0 0 0 0 0
element Matter4 0 2 6 0 0 0 0 0
element Matter5 11 11 11 0 0 100 0 0
pexplosion Matter5 Matter1 20 Matter5
pexplosion Matter5 Matter2 20 Matter5
pexplosion Matter5 Matter3 20 Matter5
pexplosion Matter5 Matter4 20 Matter5
self 0.1 Matter5 1.0 Empty
neighbor 1.0 Matter5 Empty 1.0 Empty Matter5
explosion Matter5 Empty 255 255
pexplosion CMGray Explode 44 TrueEnd1
element TrueEnd1 125 25 25 0 0 1 0 0
neighbor 0.2 TrueEnd1 Empty 0.2 TrueEnd1 TrueEnd1 0.8 Empty TrueEnd1
explosion TrueEnd1 Empty 255 255
self 0.5 TrueEnd1 0.8 TrueEnd1 0.1 TrueEnd2 0.1 TrueEnd3
pexplosion TrueEnd2 TrueEnd1 2 TrueEnd2
pexplosion TrueEnd3 TrueEnd1 2 TrueEnd3
neighbor 1.0 TrueEnd3 Empty 0.9 Empty TrueEnd3 0.05 Empty Empty 0.05 TrueEnd3 TrueEnd3
neighbor 1.0 TrueEnd2 Empty 0.9 Empty TrueEnd2 0.05 Empty Empty 0.05 TrueEnd2 TrueEnd2
explosion TrueEnd3 Empty 0 255
explosion TrueEnd2 Empty 255 0
element TrueEnd3 0 128 255 0 0 1 0 0
element TrueEnd2 255 255 128 0 0 1 0 0
pexplosion TrueEnd2 Matter1 4 TrueEnd3
pexplosion TrueEnd2 Matter2 4 TrueEnd3
pexplosion TrueEnd2 Matter3 4 TrueEnd3
pexplosion TrueEnd2 Matter4 4 TrueEnd3
pexplosion TrueEnd2 Matter5 4 TrueEnd3
pexplosion TrueEnd3 Matter1 4 TrueEnd2
pexplosion TrueEnd3 Matter2 4 TrueEnd2
pexplosion TrueEnd3 Matter3 4 TrueEnd2
pexplosion TrueEnd3 Matter4 4 TrueEnd2
pexplosion TrueEnd3 Matter5 4 TrueEnd2
pexplosion CMMaroon CMBlack 2 CMMaroon
pexplosion CMMaroon Explode 20 CMMush1
element CMMush1 177 177 177 -177 177 177 1.77 0
neighbor 1.0 CMMush1 CMMaroon 1.0 CMMush1 Empty
neighbor 0.01 CMMush1 Empty 1.0 CMMush1 CMMush1
self 0.00006 CMMush1 1.0 CMMush2
pexplosion CMMush2 CMMush1 4 CMMush2
explosion CMMush1 Empty 0 30
element CMMush2 199 199 9 0 0 1.88 0 0
pexplosion CMMush2 Empty 2 CMMush3
pexplosion CMMush3 CMMush3 2 CMMush3
pexplosion CMMush2 CMMush3 5 CMMush2
pexplosion CMMush4 CMMush2 10 CMMush4
pexplosion CMMush4 CMMush3 5 CMMush2
self 0.3 CMMush2 1.0 CMMush4
self 0.3 CMMush3 1.0 CMMush4
element CMMush3 222 223 2 0 0 1 0 0
element CMMush4 223 223 2 -560 0 1 0 0
element CMMush5 223 2 2 -560 0 1 0 0
element CMMush6 2 2 223 -560 0 1 0 0
neighbor 0.002 CMMush4 Empty 1.0 Empty CMMush4
neighbor 0.002 CMMush5 Empty 1.0 Empty CMMush5
neighbor 0.002 CMMush6 Empty 1.0 Empty CMMush6
self 0.02 CMMush4 0.5 Empty 0.5 CMMush5
self 0.02 CMMush5 0.5 Empty 0.5 CMMush6
self 0.02 CMMush6 0.5 Empty 0.5 CMMush4

#The test tube for these color mixing and exploding experiments. You mix the colors together, adding black or white to some colors to change the contrast, and then use explode.
element TestTube 252 252 252 0 0 1 0 1

#A red colored liquid. If explode is touched to this, it will make a great firey explosion. If you want to make a pink explosion end, put black on it but it doesn't always work.
element CMRed 230 20 20 200 0 1 0 1
neighbor 1.0 CMRed CMWhite 1.0 CMPink2 CMPink2
element CMPink2 240 0 245 200 0 1 0 0
self 0.04 CMPink2 1.0 CMPink
pexplosion CMPink2 CMRed 2 CMPink2
pexplosion CMPink2 CMWhite 2 CMPink2
neighbor 1.0 CMRed CMYellow 1.0 CMOrange2 CMOrange2
element CMOrange2 250 130 10 200 0 1 0 0
self 0.04 CMOrange2 1.0 CMOrange
pexplosion CMOrange2 CMRed 2 CMOrange2
pexplosion CMOrange2 CMYellow 2 CMOrange2

element CMOrange 250 129 10 200 0 1 0 0

element CMPink 245 20 246 200 0 1 0 0

#A yellow colored liquid. If explode is touched to this, it will make an electrical explosion. To end a green explosion, use a lime explosion.
element CMYellow 230 230 20 200 0 1 0 1

#A blue colored liquid. If explode is touched to this, a great watery dust explosion happens that is wiped away by huge bursts of water, typically never-ending.
element CMBlue 20 20 230 200 0 1 0 1
neighbor 1.0 CMBlue CMYellow 1.0 CMGreen2 CMGreen2
element CMGreen2 20 131 20 200 0 1 0 0
pexplosion CMBlue CMGreen2 1 CMGreen2
pexplosion CMYellow CMGreen2 1 CMGreen2
self 0.04 CMGreen2 1.0 CMGreen
neighbor 1.0 CMBlue CMRed 1.0 CMPurple2 CMPurple2
pexplosion CMPurple2 CMBlue 2 CMPurple2
pexplosion CMPurple2 CMRed 2 CMPurple2
element CMPurple2 125 0 125 200 0 1 0 0
self 0.04 CMPurple2 1.0 CMPurple
neighbor 0.012 CMPurple Empty 1.0 Empty CMPurple
neighbor 0.012 CMGreen Empty 1.0 Empty CMGreen
neighbor 0.012 CMRed Empty 1.0 Empty CMRed
neighbor 0.012 CMBlue Empty 1.0 Empty CMBlue
neighbor 0.012 CMYellow Empty 1.0 Empty CMYellow
neighbor 0.012 CMOrange Empty 1.0 Empty CMOrange
neighbor 0.035 CMBlack Empty 1.0 Empty CMBlack
neighbor 0.035 CMWhite Empty 1.0 Empty CMWhite

element CMPurple 124 0 124 200 0 1 0 0

element CMGreen 20 130 20 200 0 1 0 0
neighbor 0.002 CMGreen CMYellow 1.0 CMLime2 CMLime2
element CMLime2 0 250 0 200 0 1 0 0
element CMLime 0 251 0 200 0 1 0 0
pexplosion CMLime2 CMGreen 2 CMLime2
pexplosion CMLime2 CMYellow 2 CMLime2
self 0.04 CMLime2 1.0 CMLime
neighbor 0.012 CMLime Empty 1.0 Empty CMLime
neighbor 0.2 CMBlue CMWhite 1.0 CMCyan2 CMCyan2
element CMCyan2 0 250 250 200 0 1 0 0
element CMCyan 0 252 252 200 0 1 0 0
pexplosion CMCyan2 CMBlue 2 CMCyan2
pexplosion CMCyan2 CMWhite 2 CMCyan2
self 0.04 CMCyan2 1.0 CMCyan
neighbor 0.012 CMCyan Empty 1.0 Empty CMCyan

neighbor 0.2 CMRed CMBlack 1.0 CMMaroon2 CMMaroon2
element CMMaroon2 126 0 0 200 0 1 0 0
element CMMaroon 126 0 1 200 0 1 0 0
self 0.04 CMMaroon2 1.0 CMMaroon
pexplosion CMMaroon2 CMRed 2 CMMaroon2
pexplosion CMMaroon2 CMWhite 2 CMMaroon2
neighbor 0.018 CMMaroon Empty 1.0 Empty CMMaroon

#A black colored liquid. If explode is touched to this, it will make a huge explosion of yellow and white things. Get rid of them using gray, for a true end.
element CMBlack 16 16 16 200 0 1 0 1

#A white colored liquid. If explode is touched to this, it will turn into dust that keeps flying around until the particulates self-destruct.
element CMWhite 255 254 255 200 0 1 0 1
neighbor 1.0 CMWhite CMBlack 1.0 CMGray2 CMGray2
element CMGray2 129 129 129 200 0 1 0 0
element CMGray 129 130 131 200 0 1 0 0
self 0.04 CMGray2 1.0 CMGray
pexplosion CMGray2 CMWhite 2 CMGray2
pexplosion CMGray2 CMBlack 2 CMGray2
neighbor 0.011 CMGray Empty 1.0 Empty CMGray

#A black canvas.
element CanvasBlack 12 12 12 0 0 1 0 1

#Gets rid of black and white canvas both.
element CanvasGone 236 0 236 0.01 0 1 0 1
neighbor 1.0 CanvasGone CanvasWhite 1.0 CanvasGone CanvasGone
neighbor 1.0 CanvasGone CanvasBlack 1.0 CanvasGone CanvasGone
pexplosion CanvasGone WhiteFill 20 CanvasGone
pexplosion CanvasGone BlackFill 20 CanvasGone
self 0.05 CanvasGone 1.0 Empty

#Fills a designated area with black canvas, you have to use border or else it will fill most of the screen!
element BlackFill 255 255 25 0 0 1 0 1
neighbor 1.0 BlackFill Empty 1.0 BlackFill BlackFill
self 0.1 BlackFill 1.0 CanvasBlack

#Fills a desingated area with white canvas, you have to use border or else it will fill most of the screen!
element WhiteFill 25 25 255 0 0 1 0 1
neighbor 1.0 WhiteFill Empty 1.0 WhiteFill WhiteFill
self 0.1 WhiteFill 1.0 CanvasWhite

#Border for the canvas. A dark gray, cyan, and black flashy thingy so you can distinguish it from the canvas.
element Border 44 44 44 0 0 1 0 1
self 0.1 Border 1.0 Border2
element Border2 0 1 2 0 0 1 0 0
pexplosion Border Border2 1 Border2
self 0.1 Border2 1.0 Border3
element Border3 0 217 250 0 0 1 0 0
pexplosion Border2 Border3 1 Border3
self 0.1 Border3 1.0 Border
pexplosion Border Border3 1 Border

#These are for all canvas paints. Once again, if paints touch empty they will disappear, so be sure to use a border for the canvas. You can have a white or black canvas.
element InfoCPaints 12 11 12 0 0 1 0 1
self 1.0 InfoCPaints 1.0 Empty

#A red colored paint.
element PaintRed 250 10 10 0 0 1 0 1
neighbor 1.0 PaintRed Empty 1.0 Empty Empty
neighbor 1.0 PaintRed Paper 1.0 Paper Paper

#A light red colored paint.
element PaintLightred 255 90 90 0 0 1 0 1
neighbor 1.0 PaintLightred Empty 1.0 Empty Empty
neighbor 1.0 PaintLightred Paper 1.0 Paper Paper

#A dark red colored paint.
element PaintMaroon 172 0 0 0 0 1 0 1
neighbor 1.0 PaintMaroon Empty 1.0 Empty Empty
neighbor 1.0 PaintMaroon Paper 1.0 Paper Paper

#A regular blue colored paint.
element PaintBlue 0 0 240 0 0 1 0 1
neighbor 1.0 PaintBlue Empty 1.0 Empty Empty
neighbor 1.0 PaintBlue Paper 1.0 Paper Paper

#A sky blue colored paint.
element PaintSkyblue 136 206 236 0 0 1 0 1
neighbor 1.0 PaintSkyblue Empty 1.0 Empty Empty
neighbor 1.0 PaintSkyblue Paper 1.0 Paper Paper

#A dark blue colored paint.
element PaintNavy 25 25 112 0 0 1 0 1
neighbor 1.0 PaintNavy Empty 1.0 Empty Empty
neighbor 1.0 PaintNavy Paper 1.0 Paper Paper

#A cyan colored paint.
element PaintCyan 0 238 226 0 0 1 0 1
neighbor 1.0 PaintCyan Empty 1.0 Empty Empty
neighbor 1.0 PaintCyan Paper 1.0 Paper Paper

#A brown colored paint.
element PaintBrown 166 42 42 0 0 1 0 1
neighbor 1.0 PaintBrown Empty 1.0 Empty Empty
neighbor 1.0 PaintBrown Paper 1.0 Paper Paper

#A coral pink colored paint.
element PaintCoralpink 255 128 128 0 0 1 0 1
neighbor 1.0 PaintCoralpink Empty 1.0 Empty Empty
neighbor 1.0 PaintCoralpink Paper 1.0 Paper Paper

#A deep pink colored paint.
element PaintDeeppink 255 20 148 0 0 1 0 1
neighbor 1.0 PaintDeeppink Empty 1.0 Empty Empty
neighbor 1.0 PaintDeeppink Paper 1.0 Paper Paper

#A pink colored paint.
element PaintPink 255 0 251 0 0 1 0 1
neighbor 1.0 PaintPink Empty 1.0 Empty Empty
neighbor 1.0 PaintPink Paper 1.0 Paper Paper

#A mustard yellow colored paint.
element PaintMustard 230 218 8 0 0 1 0 1
neighbor 1.0 PaintMustard Empty 1.0 Empty Empty
neighbor 1.0 PaintMustard Paper 1.0 Paper Paper

#A crimson red colored paint.
element PaintCrimson 220 20 60 0 0 1 0 1
neighbor 1.0 PaintCrimson Empty 1.0 Empty Empty
neighbor 1.0 PaintCrimson Paper 1.0 Paper Paper

#An olive colored paint.
element PaintOlive 158 160 14 0 0 1 0 1
neighbor 1.0 PaintOlive Empty 1.0 Empty Empty
neighbor 1.0 PaintOlive Paper 1.0 Paper Paper

#An orange colored paint.
element PaintOrange 255 166 0 0 0 1 0 1
neighbor 1.0 PaintOrange Empty 1.0 Empty Empty
neighbor 1.0 PaintOrange Paper 1.0 Paper Paper

#A pale orange colored paint.
element PaintPaleOrange 244 164 96 0 0 1 0 1
neighbor 1.0 PaintPaleOrange Empty 1.0 Empty Empty
neighbor 1.0 PaintPaleOrange Paper 1.0 Paper Paper

#A sand colored paint.
element PaintSand 238 204 128 0 0 1 0 1
neighbor 1.0 PaintSand Empty 1.0 Empty Empty
neighbor 1.0 PaintSand Paper 1.0 Paper Paper

#A wheat colored paint.
element PaintWheat 242 226 180 0 0 1 0 1
neighbor 1.0 PaintWheat Empty 1.0 Empty Empty
neighbor 1.0 PaintWheat Paper 1.0 Paper Paper

#An orange-red colored paint.
element PaintOrangeRed 255 70 0 0 0 1 0 1
neighbor 1.0 PaintOrangeRed Empty 1.0 Empty Empty
neighbor 1.0 PaintOrangeRed Paper 1.0 Paper Paper

#A sienna (light brown) colored paint.
element PaintSienna 160 82 46 0 0 1 0 1
neighbor 1.0 PaintSienna Empty 1.0 Empty Empty
neighbor 1.0 PaintSienna Paper 1.0 Paper Paper

#A goldenrod colored paint.
element PaintGoldenrod 218 166 32 0 0 1 0 1
neighbor 1.0 PaintGoldenrod Empty 1.0 Empty Empty
neighbor 1.0 PaintGoldenrod Paper 1.0 Paper Paper

#A gray colored paint.
element PaintGray 105 105 105 0 0 1 0 1
neighbor 1.0 PaintGray Empty 1.0 Empty Empty
neighbor 1.0 PaintGray Paper 1.0 Paper Paper

#A dark gray colored paint.
element PaintDarkGray 50 50 50 0 0 1 0 1
neighbor 1.0 PaintDarkGray Empty 1.0 Empty Empty
neighbor 1.0 PaintDarkGray Paper 1.0 Paper Paper

#A light gray colored paint.
element PaintLightGray 210 210 210 0 0 1 0 1
neighbor 1.0 PaintLightGray Empty 1.0 Empty Empty
neighbor 1.0 PaintLightGray Paper 1.0 Paper Paper

#A faint pink colored paint.
element PaintFaintPink 255 184 255 0 0 1 0 1
neighbor 1.0 PaintFaintPink Empty 1.0 Empty Empty
neighbor 1.0 PaintFaintPink Paper 1.0 Paper Paper

#A lilac\lavender colored paint; a very faint purple.
element PaintLilac 207 166 255 0 0 1 0 1
neighbor 1.0 PaintLilac Empty 1.0 Empty Empty
neighbor 1.0 PaintLilac Paper 1.0 Paper Paper

#A violet colored paint.
element PaintViolet 128 0 128 0 0 1 0 1
neighbor 1.0 PaintViolet Empty 1.0 Empty Empty
neighbor 1.0 PaintViolet Paper 1.0 Paper Paper

#A very very dark purple colored paint.
element PaintDarkPurple 68 0 68 0 0 1 0 1
neighbor 1.0 PaintDarkPurple Empty 1.0 Empty Empty
neighbor 1.0 PaintDarkPurple Paper 1.0 Paper Paper

#An evergreen (dark green) colored paint.
element PaintEvergreen 0 52 0 0 0 1 0 1
neighbor 1.0 PaintEvergreen Empty 1.0 Empty Empty
neighbor 1.0 PaintEvergreen Paper 1.0 Paper Paper

#A regular green colored paint.
element PaintGreen 0 130 0 0 0 1 0 1
neighbor 1.0 PaintGreen Empty 1.0 Empty Empty
neighbor 1.0 PaintGreen Paper 1.0 Paper Paper

#A cross between light and regular green colored paint.
element PaintLightGreen 0 195 0 0 0 1 0 1
neighbor 1.0 PaintLightGreen Empty 1.0 Empty Empty
neighbor 1.0 PaintLightGreen Paper 1.0 Paper Paper

#A bright green colored paint.
element PaintHolly 0 255 0 0 0 1 0 1
neighbor 1.0 PaintHolly Empty 1.0 Empty Empty
neighbor 1.0 PaintHolly Paper 1.0 Paper Paper

#A cross between cyan and light green colored paint.
element PaintSpark 118 255 178 0 0 1 0 1
neighbor 1.0 PaintSpark Empty 1.0 Empty Empty
neighbor 1.0 PaintSpark Paper 1.0 Paper Paper

#Resembles a lightish green yellow colored paint.
element PaintGreenYellow 220 255 54 0 0 1 0 1
neighbor 1.0 PaintGreenYellow Empty 1.0 Empty Empty
neighbor 1.0 PaintGreenYellow Paper 1.0 Paper Paper

#Multi, draws red, blue, green, yellow, orange, and purple paints.
element PaintMulti 88 88 88 0 0 1 0 1
self 1.0 PaintMulti 0.17 PaintRed 0.17 PaintBlue 0.17 PaintMustard 0.17 PaintGreen 0.16 PaintOrange 0.16 PaintViolet

#Basics are just the basic things for the SuperArt mod. Things that could be used for multiple other groups are put here.
element InfoBasics 12 12 12 0 0 0 0 1
self 1.0 InfoBasics 1.0 Empty

#This is all the paints. Use paints on paper. If the outside layer of paint touches empty, it will turn into empty, so be careful. Makes a five-colored paint of the color selected.
element InfoPPaints 12 13 14 0 0 0 0 1
self 1.0 InfoPPaints 1.0 Empty

#A wall. A solid gray barrier which reacts with some things, that's pretty obvious.
element Wall 128 128 128 0 0 1 0 1

#Paper. Use it to paint on, color on, and stuff. You don't always have to use paper though. Burns away with fire.
element Paper 255 255 255 0 0 1 0 1
neighbor 1.0 Paper Fire 0.94 Fire Fire 0.04 Paper Paper 0.02 Ash Paper
element Ash 44 44 44 44 44 44 44 0
neighbor 1.0 Ash Empty 1.0 Ash Fire
pexplosion Ash PaperFill 10 Ash
self 0.1 Ash 1.0 Fire

#Fire! It burns!
element Fire 255 0 0 -1050 0.01 1 0.7 1
self 0.24 Fire 1.0 Empty

#Fills a designated area with paper. Make a square of paper and use this inside of the outline to fill the paper rather than drawing it in. Make sure it doesn't leak out.
element PaperFill 15 15 15 0 0 1 0 1
neighbor 1.0 PaperFill Empty 1.0 PaperFill PaperFill
self 0.1 PaperFill 1.0 Paper

#A red paint that fades to a darker red!
element Red 255 0 0 0 0 1 0 1
element Red2 220 0 0 0 0 1 0 0
element Red3 180 0 0 0 0 1 0 0
element Red4 140 0 0 0 0 1 0 0
element Red5 120 0 0 0 0 1 0 0
neighbor 1.0 Red Paper 1.0 Red Red2
neighbor 1.0 Red2 Paper 1.0 Red2 Red3
neighbor 1.0 Red3 Paper 1.0 Red3 Red4
neighbor 1.0 Red4 Paper 1.0 Red4 Red5
neighbor 1.0 Red Empty 1.0 Empty Empty
neighbor 1.0 Red2 Empty 1.0 Empty Empty
neighbor 1.0 Red3 Empty 1.0 Empty Empty
neighbor 1.0 Red4 Empty 1.0 Empty Empty
neighbor 1.0 Red5 Empty 1.0 Empty Empty

#A green paint that fades to a darker green!
element Green 0 255 0 0 0 1 0 1
element Green2 0 220 0 0 0 1 0 0
element Green3 0 180 0 0 0 1 0 0
element Green4 0 140 0 0 0 1 0 0
element Green5 0 120 0 0 0 1 0 0
neighbor 1.0 Green Paper 1.0 Green Green2
neighbor 1.0 Green2 Paper 1.0 Green2 Green3
neighbor 1.0 Green3 Paper 1.0 Green3 Green4
neighbor 1.0 Green4 Paper 1.0 Green4 Green5
neighbor 1.0 Green Empty 1.0 Empty Empty
neighbor 1.0 Green2 Empty 1.0 Empty Empty
neighbor 1.0 Green3 Empty 1.0 Empty Empty
neighbor 1.0 Green4 Empty 1.0 Empty Empty
neighbor 1.0 Green5 Empty 1.0 Empty Empty

#A blue paint that fades to a darker blue!
element Blue 0 0 255 0 0 1 0 1
element Blue2 0 0 220 0 0 1 0 0
element Blue3 0 0 180 0 0 1 0 0
element Blue4 0 0 140 0 0 1 0 0
element Blue5 0 0 120 0 0 1 0 0
neighbor 1.0 Blue Paper 1.0 Blue Blue2
neighbor 1.0 Blue2 Paper 1.0 Blue2 Blue3
neighbor 1.0 Blue3 Paper 1.0 Blue3 Blue4
neighbor 1.0 Blue4 Paper 1.0 Blue4 Blue5
neighbor 1.0 Blue Empty 1.0 Empty Empty
neighbor 1.0 Blue2 Empty 1.0 Empty Empty
neighbor 1.0 Blue3 Empty 1.0 Empty Empty
neighbor 1.0 Blue4 Empty 1.0 Empty Empty
neighbor 1.0 Blue5 Empty 1.0 Empty Empty

#A yellow paint that fades to olive!
element Yellow 255 255 0 0 0 1 0 1
element Yellow2 220 220 0 0 0 1 0 0
element Yellow3 180 180 0 0 0 1 0 0
element Yellow4 140 140 0 0 0 1 0 0
element Yellow5 120 120 0 0 0 1 0 0
neighbor 1.0 Yellow Paper 1.0 Yellow Yellow2
neighbor 1.0 Yellow2 Paper 1.0 Yellow2 Yellow3
neighbor 1.0 Yellow3 Paper 1.0 Yellow3 Yellow4
neighbor 1.0 Yellow4 Paper 1.0 Yellow4 Yellow5
neighbor 1.0 Yellow Empty 1.0 Empty Empty
neighbor 1.0 Yellow2 Empty 1.0 Empty Empty
neighbor 1.0 Yellow3 Empty 1.0 Empty Empty
neighbor 1.0 Yellow4 Empty 1.0 Empty Empty
neighbor 1.0 Yellow5 Empty 1.0 Empty Empty

#An orange paint that fades to red!
element Orange 255 150 0 0 0 1 0 1
element Orange2 250 130 0 0 0 1 0 0
element Orange3 250 110 0 0 0 1 0 0
element Orange4 250 90 0 0 0 1 0 0
element Orange5 250 70 0 0 0 1 0 0
neighbor 1.0 Orange Paper 1.0 Orange Orange2
neighbor 1.0 Orange2 Paper 1.0 Orange2 Orange3
neighbor 1.0 Orange3 Paper 1.0 Orange3 Orange4
neighbor 1.0 Orange4 Paper 1.0 Orange4 Orange5
neighbor 1.0 Orange Empty 1.0 Empty Empty
neighbor 1.0 Orange2 Empty 1.0 Empty Empty
neighbor 1.0 Orange3 Empty 1.0 Empty Empty
neighbor 1.0 Orange4 Empty 1.0 Empty Empty
neighbor 1.0 Orange5 Empty 1.0 Empty Empty

#A dark purple paint that fades to regular purple!
element Purple 70 0 70 0 0 1 0 1
element Purple2 100 0 100 0 0 1 0 0
element Purple3 130 0 130 0 0 1 0 0
element Purple4 160 0 160 0 0 0 1 0 0
element Purple5 190 0 190 0 0 1 0 0
neighbor 1.0 Purple Paper 1.0 Purple Purple2
neighbor 1.0 Purple2 Paper 1.0 Purple2 Purple3
neighbor 1.0 Purple3 Paper 1.0 Purple3 Purple4
neighbor 1.0 Purple4 Paper 1.0 Purple4 Purple5
neighbor 1.0 Purple Empty 1.0 Empty Empty
neighbor 1.0 Purple2 Empty 1.0 Empty Empty
neighbor 1.0 Purple3 Empty 1.0 Empty Empty
neighbor 1.0 Purple4 Empty 1.0 Empty Empty
neighbor 1.0 Purple5 Empty 1.0 Empty Empty

#A very dark pink paint that fades to pink!
element Pink 190 0 190 0 0 1 0 1
element Pink2 210 0 210 0 0 1 0 0
element Pink3 220 0 220 0 0 1 0 0
element Pink4 230 0 230 0 0 1 0 0
element Pink5 255 0 255 0 0 0 1 0 0
neighbor 1.0 Pink Paper 1.0 Pink Pink2
neighbor 1.0 Pink2 Paper 1.0 Pink2 Pink3
neighbor 1.0 Pink3 Paper 1.0 Pink3 Pink4
neighbor 1.0 Pink4 Paper 1.0 Pink4 Pink5
neighbor 1.0 Pink Empty 1.0 Empty Empty
neighbor 1.0 Pink2 Empty 1.0 Empty Empty
neighbor 1.0 Pink3 Empty 1.0 Empty Empty
neighbor 1.0 Pink4 Empty 1.0 Empty Empty
neighbor 1.0 Pink5 Empty 1.0 Empty Empty

#A cyan paint that fades to blue!
element Cyan 0 255 255 0 0 1 0 1
element Cyan2 0 220 220 0 0 1 0 0
element Cyan3 0 180 180 0 0 1 0 0
element Cyan4 0 140 140 0 0 1 0 0
element Cyan5 0 120 120 0 0 1 0 0
neighbor 1.0 Cyan Paper 1.0 Cyan Cyan2
neighbor 1.0 Cyan2 Paper 1.0 Cyan2 Cyan3
neighbor 1.0 Cyan3 Paper 1.0 Cyan3 Cyan4
neighbor 1.0 Cyan4 Paper 1.0 Cyan4 Cyan5
neighbor 1.0 Cyan Empty 1.0 Empty Empty
neighbor 1.0 Cyan2 Empty 1.0 Empty Empty
neighbor 1.0 Cyan3 Empty 1.0 Empty Empty
neighbor 1.0 Cyan4 Empty 1.0 Empty Empty
neighbor 1.0 Cyan5 Empty 1.0 Empty Empty

#MULTI-COLORED PAINT FTW!!!
element Multi 12 13 12 0 0 1 0 1
self 1.0 Multi 0.125 Red 0.125 Blue 0.125 Yellow 0.125 Green 0.125 Orange 0.125 Purple 0.125 Cyan 0.125 Pink

#Inferno. Creates red, orange, and yellow colored paints.
element Inferno 11 12 12 0 0 1 0 1
self 1.0 Inferno 0.33 Red 0.34 Orange 0.33 Yellow

#Blizzard. Creates cyan and blue paints.
element Blizzard 9 9 8 0 0 1 0 1
self 1.0 Blizzard 0.5 Blue 0.5 Cyan

#The earth! Creates blue and green paints.
element Earth 8 2 7 0 0 1 0 1
self 1.0 Earth 0.5 Blue 0.5 Green

#Energy! Not that it is colored this way, but makes green and pink paints, with occasional cyan.
element Energy 12 7 12 0 0 1 0 1
self 1.0 Energy 0.425 Pink 0.425 Green 0.05 Cyan

#Lightning brought about by super unstable sulfide! Makes purple and yellow paint.
element SulfLight 12 6 5 0 0 1 0 1
self 1.0 SulfLight 0.5 Purple 0.5 Yellow