User:Zanzarina/Superart Mod
From FSG Wiki
Superart Mod is a project started on September 24, 2007 and finished on October 15, 2007. It is my fourth mod. Arts and crafts like clay, painting, coloring, and mixing colors to make different explosives.
Color Mixing: With just red, yellow, blue, white, and black colors you can mix them to create a bunch of others. Mixing them in a TestTube is recommended. Here is a chart of colors you can make:
1) Red (a volcanic eruption)
2) Blue (a hurricane that tends to last forever but may have an end)
3) Yellow (an electrical explosion)
4) White (a tornado)
5) Black (black's explosion can only be destroyed by gray's explosion) (a violent evolution and clash of particles and antiparticles)
6) Gray = White + Black (consists of neutralized particles and antiparticles, particles traveling horizontally and antiparticles going vertically)
7) Purple = Red + Blue (a soapy virus that eventually dies to purple slimatic ooze)
8) Maroon = Red + Black (a violent tornado that rips holes into other dimensions)
9) Green = Blue + Yellow (green's explosion can only be destroyed by lime's explosion) (a ever-expanding mess of upwards moving white debris and falling slimatic matter ripping through walls and tearing through terrain)
10) Lime Green = Green + Yellow (a quick formation of circular slimatic matter leading to an eventual white powdery doom)
11) Cyan = Blue + White (a soapy virus that eventually explodes into soap and bubbles)
12) Orange = Red + Yellow (blast of ionized superheated gas (plasma))
Clay: How to make art out of clay in Zanzarina's Superart Mod.
1) Use the Refresh ELEMENT, do not just click Refresh and Reload.
2) Draw a mold with Mold in whatever shape you want. Make sure it has no holes to the outside.
3) Draw a dot of ClayFill to fill in this area.
4) Draw a little bit of water in the clay and you will see it rise to the top.
5) Draw a line of Mix in between the water and the clay and you will see different colored waves start to take over and change the color of the clay, the water, and the exterior mold.
6) Draw a kiln about a centimeter underneath any part of the mold and when it works, the interior will turn into gray, hardened clay, and the mold will turn into a green dust that disappears. The kiln may also be destroyed in the process.
7) Use Dust to get rid of the clay.
Color War: Has multiple colored solids. Just put two solids together and see them try to take over each other.
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, File subversion 2 #Started September 24, 2007. #Finished October 15, 2007. #Created by pyromaniac. group Basics\Misc Empty Wall InfoBasics ScRed BigBarrier SuperBarrier HyperBarrier Refresh Paper Fire PaperFill Border CanvasWhite CanvasBlack WhiteFill BlackFill CanvasGone group PaperPaints Empty Wall InfoPPaints Red Green Blue Yellow Orange Purple Pink Cyan Inferno Blizzard Earth Energy SulfLight Multi group CanvasPaints Empty Wall InfoCPaints PaintRed PaintLightred PaintMaroon PaintBlue PaintSkyblue PaintNavy PaintCyan PaintDarkGray PaintLightGray PaintGray PaintWheat PaintOrangeRed PaintFaintPink group CanvasPaints2 Empty Wall PaintSienna PaintBrown PaintCoralpink PaintDeeppink PaintPink PaintMustard PaintCrimson PaintOlive PaintOrange PaintPaleOrange PaintSand PaintGreen PaintLightGreen group CanvasPaints3 Empty Wall PaintLilac PaintViolet PaintDarkPurple PaintHolly PaintSpark PaintGreenYellow PaintMulti PaintGoldenrod PaintEvergreen group ColorMixing Empty Wall TestTube Explode CMRed CMBlue CMYellow CMWhite CMBlack group ClayWork Empty Wall ClayInfo Mold Clay ClayFill Dust Water Mix Kiln group ColorWar Empty Wall CWRed CWGreen CWBlue CWYellow CWOrange CWPurple CWPink CWCyan CWWhite CWBlack CWBrown CWOlive group TheEnd THEEND #Emptiness. It is the background, it is black, everything falls through it, what else do you need to know!? element Empty 0 0 0 0 0 1 0 1 #To end your SuperArt experience, use this element. Crappy ending, huh? element THEEND 122 0 121 0 0 1 0 1 pexplosion THEEND Empty 1700 TheEnd pexplosion THEEND THEEND 1700 TheEnd element TheEnd 122 0 122 0 0 1 0 0 pexplosion TheEnd TheEnd 20 TheEnd pexplosion TheEnd Empty 30 Empty self 0.9 TheEnd 1.0 Empty neighbor 1.0 TheEnd Empty 0.2 TheEnd TheEnd 0.8 Empty TheEnd explosion TheEnd Empty 255 255 #Scribbles useless red stuff on the screen. element ScRed 230 0 0 0 0 1 0 1 element Scred 231 4 4 0 0 1 0 0 element SCred 230 5 5 0 0 1 0 0 element scRed 227 7 7 -900 0 1 0 0 neighbor 1.0 ScRed Empty 1.0 Scred ScRed neighbor 0.9 Scred Empty 1.0 SCred Scred neighbor 0.2 Scred Scred 1.0 Scred Empty neighbor 0.01 ScRed Scred 1.0 ScRed ScRed self 0.12 scRed 1.0 Empty self 0.05 SCred 1.0 scRed self 0.05 Scred 1.0 scRed self 0.02 ScRed 1.0 Scred explosion ScRed Empty 75 75 #A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner. element CWRed 255 10 10 0 0 1 0 1 neighbor 1.0 CWRed CWBlue 0.5 CWRed CWRed 0.5 CWBlue CWBlue neighbor 1.0 CWRed CWYellow 0.5 CWRed CWRed 0.5 CWYellow CWYellow neighbor 1.0 CWRed CWGreen 0.5 CWRed CWRed 0.5 CWGreen CWGreen neighbor 1.0 CWRed CWOrange 0.5 CWRed CWRed 0.5 CWOrange CWOrange neighbor 1.0 CWRed CWPurple 0.5 CWRed CWRed 0.5 CWPurple CWPurple neighbor 1.0 CWRed CWPink 0.5 CWRed CWRed 0.5 CWPink CWPink neighbor 1.0 CWRed CWCyan 0.5 CWRed CWRed 0.5 CWCyan CWCyan neighbor 1.0 CWRed CWWhite 0.5 CWRed CWRed 0.5 CWWhite CWWhite neighbor 1.0 CWRed CWBlack 0.5 CWRed CWRed 0.5 CWBlack CWBlack neighbor 1.0 CWRed CWOlive 0.5 CWRed CWRed 0.5 CWOlive CWOlive neighbor 1.0 CWRed CWBrown 0.5 CWRed CWRed 0.5 CWBrown CWBrown neighbor 1.0 CWBlue CWYellow 0.5 CWBlue CWBlue 0.5 CWYellow CWYellow neighbor 1.0 CWBlue CWGreen 0.5 CWBlue CWBlue 0.5 CWGreen CWGreen neighbor 1.0 CWBlue CWOrange 0.5 CWBlue CWBlue 0.5 CWOrange CWOrange neighbor 1.0 CWBlue CWPurple 0.5 CWBlue CWBlue 0.5 CWPurple CWPurple neighbor 1.0 CWBlue CWPink 0.5 CWBlue CWBlue 0.5 CWPink CWPink neighbor 1.0 CWBlue CWCyan 0.5 CWBlue CWBlue 0.5 CWCyan CWCyan neighbor 1.0 CWBlue CWWhite 0.5 CWBlue CWBlue 0.5 CWWhite CWWhite neighbor 1.0 CWBlue CWBlack 0.5 CWBlue CWBlue 0.5 CWBlack CWBlack neighbor 1.0 CWBlue CWOlive 0.5 CWBlue CWBlue 0.5 CWOlive CWOlive neighbor 1.0 CWBlue CWBrown 0.5 CWBlue CWBlue 0.5 CWBrown CWBrown neighbor 1.0 CWYellow CWGreen 0.5 CWYellow CWYellow 0.5 CWGreen CWGreen neighbor 1.0 CWYellow CWOrange 0.5 CWYellow CWYellow 0.5 CWOrange CWOrange neighbor 1.0 CWYellow CWPurple 0.5 CWYellow CWYellow 0.5 CWPurple CWPurple neighbor 1.0 CWYellow CWPink 0.5 CWYellow CWYellow 0.5 CWPink CWPink neighbor 1.0 CWYellow CWCyan 0.5 CWYellow CWYellow 0.5 CWCyan CWCyan neighbor 1.0 CWYellow CWWhite 0.5 CWYellow CWYellow 0.5 CWWhite CWWhite neighbor 1.0 CWYellow CWBlack 0.5 CWYellow CWYellow 0.5 CWBlack CWBlack neighbor 1.0 CWYellow CWOlive 0.5 CWYellow CWYellow 0.5 CWOlive CWOlive neighbor 1.0 CWYellow CWBrown 0.5 CWYellow CWYellow 0.5 CWBrown CWBrown neighbor 1.0 CWGreen CWOrange 0.5 CWGreen CWGreen 0.5 CWOrange CWOrange neighbor 1.0 CWGreen CWPurple 0.5 CWGreen CWGreen 0.5 CWPurple CWPurple neighbor 1.0 CWGreen CWPink 0.5 CWGreen CWGreen 0.5 CWPink CWPink neighbor 1.0 CWGreen CWCyan 0.5 CWGreen CWGreen 0.5 CWCyan CWCyan neighbor 1.0 CWGreen CWWhite 0.5 CWGreen CWGreen 0.5 CWWhite CWWhite neighbor 1.0 CWGreen CWBlack 0.5 CWGreen CWGreen 0.5 CWBlack CWBlack neighbor 1.0 CWGreen CWOlive 0.5 CWGreen CWGreen 0.5 CWOlive CWOlive neighbor 1.0 CWGreen CWBrown 0.5 CWGreen CWGreen 0.5 CWBrown CWBrown neighbor 1.0 CWOrange CWPurple 0.5 CWOrange CWOrange 0.5 CWPurple CWPurple neighbor 1.0 CWOrange CWPink 0.5 CWOrange CWOrange 0.5 CWPink CWPink neighbor 1.0 CWOrange CWCyan 0.5 CWOrange CWOrange 0.5 CWCyan CWCyan neighbor 1.0 CWOrange CWWhite 0.5 CWOrange CWOrange 0.5 CWWhite CWWhite neighbor 1.0 CWOrange CWBlack 0.5 CWOrange CWOrange 0.5 CWBlack CWBlack neighbor 1.0 CWOrange CWOlive 0.5 CWOrange CWOrange 0.5 CWOlive CWOlive neighbor 1.0 CWOrange CWBrown 0.5 CWOrange CWOrange 0.5 CWBrown CWBrown neighbor 1.0 CWPurple CWPink 0.5 CWPurple CWPurple 0.5 CWPink CWPink neighbor 1.0 CWPurple CWCyan 0.5 CWPurple CWPurple 0.5 CWCyan CWCyan neighbor 1.0 CWPurple CWWhite 0.5 CWPurple CWPurple 0.5 CWWhite CWWhite neighbor 1.0 CWPurple CWBlack 0.5 CWPurple CWPurple 0.5 CWBlack CWBlack neighbor 1.0 CWPurple CWOlive 0.5 CWPurple CWPurple 0.5 CWOlive CWOlive neighbor 1.0 CWPurple CWBrown 0.5 CWPurple CWPurple 0.5 CWBrown CWBrown neighbor 1.0 CWPink CWCyan 0.5 CWPink CWPink 0.5 CWCyan CWCyan neighbor 1.0 CWPink CWWhite 0.5 CWPink CWPink 0.5 CWWhite CWWhite neighbor 1.0 CWPink CWBlack 0.5 CWPink CWPink 0.5 CWBlack CWBlack neighbor 1.0 CWPink CWOlive 0.5 CWPink CWPink 0.5 CWOlive CWOlive neighbor 1.0 CWPink CWBrown 0.5 CWPink CWPink 0.5 CWBrown CWBrown neighbor 1.0 CWCyan CWWhite 0.5 CWCyan CWCyan 0.5 CWWhite CWWhite neighbor 1.0 CWCyan CWBlack 0.5 CWCyan CWCyan 0.5 CWBlack CWBlack neighbor 1.0 CWCyan CWOlive 0.5 CWCyan CWCyan 0.5 CWOlive CWOlive neighbor 1.0 CWCyan CWBrown 0.5 CWCyan CWCyan 0.5 CWBrown CWBrown neighbor 1.0 CWWhite CWBlack 0.5 CWWhite CWWhite 0.5 CWBlack CWBlack neighbor 1.0 CWWhite CWOlive 0.5 CWWhite CWWhite 0.5 CWOlive CWOlive neighbor 1.0 CWWhite CWBrown 0.5 CWWhite CWWhite 0.5 CWBrown CWBrown neighbor 1.0 CWBlack CWOlive 0.5 CWBlack CWBlack 0.5 CWOlive CWOlive neighbor 1.0 CWBlack CWBrown 0.5 CWBlack CWBlack 0.5 CWBrown CWBrown neighbor 1.0 CWBrown CWOlive 0.5 CWBrown CWBrown 0.5 CWOlive CWOlive #A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner. element CWBlue 10 10 255 0 0 1 0 1 #A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner. element CWGreen 10 255 10 0 0 1 0 1 #A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner. element CWOrange 255 120 10 0 0 1 0 1 #A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner. element CWPurple 120 10 120 0 0 1 0 1 #A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner. element CWYellow 255 255 10 0 0 1 0 1 #A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner. element CWPink 255 10 255 0 0 1 0 1 #A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner. element CWCyan 10 255 255 0 0 1 0 1 #A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner. element CWWhite 246 246 246 0 0 1 0 1 #A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner. element CWBlack 22 22 22 0 0 1 0 1 #A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner. element CWOlive 120 120 10 0 0 1 0 1 #A color war! Match any two or more colors up to each other and they will fight each other. Whichever color takes all over wins, but it takes a while to determine a winner. element CWBrown 120 60 10 0 0 1 0 1 #Gets rid of clay and clay fill. Very useful. element Dust 111 111 111 0 0 1 0 1 neighbor 1.0 Dust Empty 0.97 Empty Dust 0.03 Dust Dust self 0.05 Dust 1.0 Empty pexplosion Dust Clay 2 Dust pexplosion Dust Clay2 2 Dust pexplosion Dust Clay3 2 Dust pexplosion Dust Clay4 2 Dust pexplosion Dust Clay5 2 Dust pexplosion Dust Clay6 2 Dust pexplosion Dust Mold 2 Dust pexplosion Dust Mold2 2 Dust pexplosion Dust Mold3 2 Dust pexplosion Dust Mix 2 Dust pexplosion Dust ClayFill 10 Dust #Water. Must be added to the clay before the heating process occurs. element Water 20 20 224 239 12.8 0.98 0.25 1 #Mix. Touch it to clay and water, and when both of the altered substances mix, they create a new one that changes the mold so it can be heated. element Mix 190 0 190 -20 0 0.05 0 1 neighbor 0.25 Mix Empty 1.0 Mix Mix self 0.535125 Mix 1.0 Empty neighbor 1.0 Mix Clay 1.0 Mix Clay3 neighbor 1.0 Mix Clay2 1.0 Mix Clay3 neighbor 1.0 Mix Water 1.0 Mix Clay4 element Clay3 128 128 255 200 0 1 0.5 0 element Clay4 255 128 128 200 0 1 0.5 0 neighbor 1.0 Clay3 Clay4 1.0 Clay5 Clay5 neighbor 1.0 Clay3 Clay5 1.0 Clay5 Clay5 neighbor 1.0 Clay4 Clay5 1.0 Clay5 Clay5 element Clay5 250 160 160 200 0 1 0.5 0 neighbor 1.0 Clay3 Clay 1.0 Clay3 Clay3 neighbor 1.0 Clay3 Clay2 1.0 Clay3 Clay3 neighbor 1.0 Clay5 Clay 1.0 Clay5 Clay5 neighbor 1.0 Clay5 Clay2 1.0 Clay5 Clay5 neighbor 1.0 Clay5 Water 1.0 Clay5 Clay5 neighbor 1.0 Clay5 Mold 1.0 Clay5 Mold2 neighbor 1.0 Mold2 Mold 1.0 Mold2 Mold2 element Mold2 115 115 243 0 0 1 0 0 #Kiln. Draw it around the mold, and thn fill the mold with clay fill, water, and mix and watch the hardening happen. Once the mold is gone and all clay is gray, use destroy on kiln. element Kiln 255 166 12 0 0 1 0 1 neighbor 0.001 Kiln Empty 1.0 Kiln HeatDust element HeatDust 128 0 0 0 0 1 0 0 neighbor 1.0 HeatDust Empty 1.0 Empty HeatDust self 0.025 HeatDust 0.93 Empty 0.07 Heat element Heat 155 0 0 -1000 0 1 0 0 self 0.001 Heat 1.0 Empty neighbor 1.0 Heat HeatDust 1.0 Heat Empty neighbor 1.0 Heat Kiln 1.0 Kiln Heat neighbor 1.0 Heat Mold2 1.0 Heat Mold3 neighbor 1.0 HeatDust Mold2 1.0 Heat Mold3 neighbor 1.0 Mold3 Mold2 1.0 Mold3 Mold3 element Mold3 174 251 176 0 0 1 0 0 self 0.01 Mold3 1.0 Empty pexplosion Mold3 HeatDust 5 Mold3 pexplosion Mold3 Heat 5 Mold3 pexplosion Mold3 Kiln 5 Mold3 neighbor 1.0 Mold3 Empty 1.0 Empty Mold3 neighbor 1.0 Mold3 Clay5 1.0 Mold3 Clay6 pexplosion Clay6 Clay 2 Clay6 pexplosion Clay6 Clay2 2 Clay6 pexplosion Clay6 Clay3 2 Clay6 pexplosion Clay6 Clay4 2 Clay6 pexplosion Clay6 Clay5 2 Clay6 element Clay6 125 125 125 0 0 1 0 0 #To make things out of clay, you make a mold and then fill it with clay, or clay fill (make sure it doesn't leak) and then draw kiln around it and draw activate. element ClayInfo 99 199 99 0 0 1 0 1 self 1.0 ClayInfo 1.0 Empty #The mold, or outside casing for the clay. This gets incinerated and the clay gets hardened during the heating process. element Mold 0 188 188 0 0 1 0 1 #Fills an area with clay, just like the canvas fills and paper fills. element ClayFill 0 255 255 0 0 1 0 1 neighbor 0.8 ClayFill Empty 1.0 ClayFill ClayFill self 0.1 ClayFill 0.5 Clay 0.5 Clay2 neighbor 1.0 ClayFill Mold 0.5 Clay Mold 0.5 Clay2 Mold #Liquid clay. When you put this in the mold, before you heat it, you have to use water and the mix element. element Clay 242 225 180 200 0 1 0 1 neighbor 0.04 Clay Empty 1.0 Empty Clay self 0.01 Clay 1.0 Clay2 element Clay2 255 255 40 200 0 1 0 0 self 0.01 Clay2 1.0 Clay neighbor 1.0 Clay Clay2 0.5 Clay Clay 0.5 Clay2 Clay2 #Automatically draws a size 32 wall. element BigBarrier 191 191 191 0 0 1 0 1 pexplosion BigBarrier BigBarrier 32 Wall pexplosion BigBarrier Empty 32 Wall self 0.05 BigBarrier 1.0 Wall #Automatically draws a size 76 wall. element SuperBarrier 192 192 192 0 0 1 0 1 pexplosion SuperBarrier SuperBarrier 76 Wall pexplosion SuperBarrier Empty 76 Wall self 0.05 SuperBarrier 1.0 Wall #Automatically draws a size 155 wall. element HyperBarrier 193 193 193 0 0 1 0 1 pexplosion HyperBarrier HyperBarrier 155 Wall pexplosion HyperBarrier Empty 155 Wall self 0.05 HyperBarrier 1.0 Wall #Automatically clears the screen without having to press Refresh and Reload. element Refresh 17 82 47 0 0 1 0 1 pexplosion Refresh Empty 1700 Empty pexplosion Refresh Refresh 1700 Empty #A white canvas. element CanvasWhite 250 250 250 0 0 1 0 1 #Makes the colored mixtures explode. Changing the color will change the explosion result. element Explode 128 128 129 2000 2000 1 1.01 1 self 0.045 Explode 1.0 Empty hotcolor Explode 193 193 0 pexplosion Explode CMRed 100 Burning1 element Burning1 233 13 13 200 0 1 0 0 neighbor 0.3 Burning1 Empty 1.0 Empty Burning1 self 0.01 Burning1 1.0 Fire neighbor 0.3 Burning1 Fire 1.0 Burning2 Fire neighbor 0.3 Burning2 Burning1 1.0 Burning2 Burning2 neighbor 0.1 Burning2 Empty 1.0 Burning2 Burning2 neighbor 0.1 Burning3 Empty 1.0 Burning3 Burning3 self 0.1 Burning2 1.0 Burning3 neighbor 0.3 Burning2 Burning3 1.0 Burning3 Burning3 self 0.4 Burning3 0.99 Fire 0.01 Burning4 pexplosion Burning4 Burning3 5 Burning4 neighbor 1.0 Burning4 Empty 1.0 Burning4 Fire self 0.4 Burning4 0.95 Fire 0.05 Burning5 self 1.0 Burning5 0.5 Burning5 0.5 Burning4 explosion Burning5 Burning4 255 255 neighbor 1.0 Burning5 Burning4 1.0 Burning5 Burning5 neighbor 1.0 Burning5 Fire 1.0 Fire Fire explosion Burning5 Fire 255 255 element Burning5 244 23 18 0 0 0 0 0 element Burning4 244 17 17 0 0 0 0 0 neighbor 1.0 Burning3 Fire 1.0 Fire Fire explosion Burning1 Burning2 255 255 explosion Burning2 Burning3 255 255 explosion Burning3 Fire 255 255 element Burning2 233 16 16 200 0 1 0 0 element Burning3 233 17 17 200 0 1 0 0 pexplosion CMBlue Explode 125 Aqua1 element Aqua1 10 10 226 0 0 1 0 0 neighbor 1.0 Aqua1 Empty 1.0 Empty Aqua1 explosion Aqua1 Empty 255 255 self 0.05 Aqua1 1.0 Aqua2 element Aqua2 11 10 226 0 0 1 0 0 neighbor 1.0 Aqua2 Empty 1.0 Empty Aqua2 explosion Aqua2 Empty 255 255 self 0.05 Aqua2 1.0 Aqua3 element Aqua3 12 10 226 0 0 1 0 0 neighbor 1.0 Aqua3 Empty 1.0 Empty Aqua3 explosion Aqua3 Empty 255 255 self 0.05 Aqua3 1.0 Aqua4 pexplosion Aqua3 Aqua4 30 AquaFire self 0.0045 Aqua4 1.0 Aqua5-1 neighbor 0.01 Aqua4 Empty 1.0 Aqua4 Aqua3 element Aqua4 27 27 246 0 0 1 0 0 element AquaFire 15 15 245 -950 0 1 0 0 self 0.26 AquaFire 1.0 Empty element Aqua5-1 28 28 228 0 0 1 0 0 self 1.0 Aqua5-1 0.95 Aqua1 0.05 Aqua5 pexplosion Aqua5-1 AquaFire 55 AquaFire element Aqua5 24 24 244 0 0 1 0 0 pexplosion Aqua5 Aqua1 110 Aqua5 pexplosion Aqua5 Aqua2 110 Aqua5 pexplosion Aqua5 Aqua3 110 Aqua5 pexplosion Aqua5 Aqua4 110 Aqua5 pexplosion Aqua5 Aqua5-1 110 Aqua5 neighbor 1.0 Aqua5 Empty 1.0 Aqua5 AquaFire neighbor 1.0 Aqua5 AquaFire 1.0 AquaFire Aqua5 explosion Aqua5 Empty 255 255 explosion Aqua5 AquaFire 255 255 self 0.05 Aqua5 1.0 AquaFire pexplosion CMYellow Explode 200 Sparks1 element Sparks1 5 5 5 0 0 1 0 0 self 0.05 Sparks1 1.0 Sparks2 pexplosion Sparks1 Sparks1 100 Sparks2 element Sparks2 254 255 0 0 0 1 0 0 neighbor 0.8 Sparks2 Empty 1.0 Sparks2 Sparks2 self 0.7 Sparks2 0.912 Empty 0.0055 Sparks1 0.0185 Sparks3-1 pexplosion Sparks3 Sparks1 300 Sparks3 pexplosion Sparks3 Sparks2 300 Sparks3 element Sparks3-1 251 252 0 0 1 0 0 self 1.0 Sparks3-1 0.7 Sparks2 0.3 Sparks3 element Sparks3 251 251 0 0 0 1 0 0 neighbor 0.8 Sparks3 Empty 1.0 Sparks3 Sparks3 self 0.69 Sparks3 1.0 Empty pexplosion CMOrange Explode 400 Mixture1 element Mixture1 254 128 19 0 0 1 0 0 neighbor 1.0 Mixture1 Empty 0.25 Mixture1 Mixture1 0.25 Empty Empty 0.25 Empty Mixture1 0.24 Mixture1 Empty 0.01 Mixture1 Mixture3 explosion Mixture1 Empty 0 25 neighbor 1.0 Mixture1 CMOrange 1.0 Mixture1 Empty self 0.01 Mixture1 1.0 Mixture2 pexplosion Mixture1 Mixture2 22 Mixture1 pexplosion Mixture1 Mixture1 2 Empty element Mixture3 24 24 24 0 0 0 0 0 self 1.0 Mixture3 0.95 Empty 0.05 Mixture3 pexplosion Mixture3 Empty 25 Mixture1 element Mixture2 26 26 26 0 0 0 0 0 pexplosion CMPurple Explode 80 CMSulfide1 element CMSulfide1 125 0 125 0 0 1 0 0 pexplosion CMSulfide1 CMSulfide1 2 CMSulfide2 neighbor 0.8 CMSulfide1 Empty 1.0 CMSulfide1 CMSulfide1 neighbor 0.8 CMSulfide2 Empty 1.0 CMSulfide2 CMSulfide2 neighbor 0.00002 CMSulfide3 Empty 1.0 CMSulfide3 CMSulfide4-1 self 0.05 CMSulfide3 1.0 Empty element CMSulfide2 48 204 132 0 0 1 0 0 pexplosion CMSulfide2 CMSulfide2 2 CMSulfide3 element CMSulfide3 255 255 14 0 0 1 0 0 element CMSulfide4-1 0 0 7 0 0 1 0 0 self 1.0 CMSulfide4-1 0.95 CMSulfide1 0.05 CMSulfide4 element CMSulfide4 126 12 126 0 0 1 0 0 pexplosion CMSulfide4 CMSulfide1 70 CMSulfide4 pexplosion CMSulfide4 CMSulfide2 70 CMSulfide4 pexplosion CMSulfide4 CMSulfide3 70 CMSulfide4 pexplosion CMSulfide4 CMSulfide4-1 70 CMSulfide4 self 0.05 CMSulfide4 1.0 Empty neighbor 1.0 CMSulfide4 Empty 0.49 CMSulfide4 CMSulfide4 0.51 Empty Empty pexplosion CMSulfide3 CMSulfide3 1 Empty pexplosion CMGreen Explode 1 Nature1 element Nature1 25 199 24 200 0 1 0 0 element Nature2 245 245 245 -200 0 1 0 0 neighbor 0.002 Nature1 Empty 1.0 Nature1 Nature2 neighbor 0.002 Nature2 Empty 1.0 Nature2 Nature1 pexplosion Nature1 Nature2 5 Nature1 neighbor 0.5 Nature1 Nature2 1.0 Nature2 Nature1 explosion Nature1 Nature2 240 240 neighbor 0.5 Nature1 Nature1 1.0 Nature1 Empty pexplosion CMLime Explode 50 Slimen1 element Slimen1 14 226 28 0 0 1 0 0 element Slimen2 207 207 207 0 0 1 0 0 self 0.001 Slimen1 0.2 Slimen2 0.8 Empty pexplosion Slimen1 Slimen2 3 Slimen1 pexplosion Slimen1 Nature1 36 Slimen1 pexplosion Slimen1 Nature2 36 Slimen1 pexplosion Slimen3 Nature1 200 Slimen3 pexplosion Slimen3 Nature2 200 Slimen3 neighbor 1.0 Slimen1 Empty 0.49 Empty Empty 0.51 Slimen1 Slimen1 neighbor 0.45 Slimen1 Slimen2 1.0 Slimen2 Slimen2 explosion Slimen1 Slimen2 0 255 neighbor 0.001 Slimen2 Empty 1.0 Slimen3 Slimen3 pexplosion Slimen3 Slimen1 200 Slimen3 pexplosion Slimen3 Slimen2 200 Slimen3 neighbor 1.0 Slimen3 Empty 0.9 Empty Slimen3 0.1 Empty Empty neighbor 0.01 Slimen3 Slimen3 1.0 Empty Empty explosion Slimen3 Empty 255 255 element Slimen3 255 255 254 0 0 1 0 0 pexplosion CMCyan Explode 2 Bubbles1 pexplosion CMCyan Bubbles1 2 Bubbles1 neighbor 1.0 Bubbles1 Bubbles1 1.0 Empty Empty neighbor 0.95 Bubbles1 Empty 1.0 Bubbles1 Bubbles1 self 0.001 Bubbles1 1.0 Bubbles2 neighbor 0.7 Bubbles2 Bubbles1 1.0 Bubbles2 Bubbles2 self 0.23 Bubbles2 0.99 Empty 0.01 Bubbles3 self 0.02 Bubbles3 0.9 Bubbles1 0.1 Bubbles4 self 1.0 Bubbles4 0.9 Bubbles1 0.1 Bubbles5 element Bubbles1 0 128 255 0 0 1 0 0 element Bubbles2 228 228 228 0 0 1 0 0 element Bubbles3 0 0 2 0 0 1 0 0 element Bubbles4 0 0 1 0 0 1 0 0 element Bubbles5 199 199 199 0 0 1 0 0 pexplosion Bubbles5 Bubbles1 16 Bubbles5 pexplosion Bubbles5 Bubbles2 16 Bubbles5 pexplosion Bubbles5 Bubbles3 16 Bubbles5 pexplosion Bubbles5 Bubbles4 16 Bubbles5 pexplosion Bubbles5 Bubbles5 2 Empty self 0.05 Bubbles5 1.0 Empty pexplosion CMPink Explode 50 Enigma1 element Enigma1 255 0 255 0 0 1 0 0 element Enigma2 128 0 128 0 0 1 0 0 element Enigma3 55 0 55 0 0 1 0 0 pexplosion Enigma1 Empty 20 Enigma2 pexplosion Enigma2 Empty 20 Enigma3 pexplosion Enigma3 Empty 20 Enigma1 pexplosion Enigma1 Enigma2 22 Empty pexplosion Enigma1 Enigma3 22 Empty pexplosion Enigma2 Enigma3 22 Empty self 0.0001 Enigma1 1.0 Enigma4 pexplosion Enigma1 Enigma4 43 Enigma4 pexplosion Enigma2 Enigma4 43 Enigma4 pexplosion Enigma3 Enigma4 43 Enigma4 element Enigma4 0 0 5 0 0 1 0 0 self 0.01 Enigma4 1.0 Empty pexplosion Enigma3 CMBlack 100 Enigma5 pexplosion Enigma2 CMBlack 50 CMBlack pexplosion Enigma1 Enigma5 100 Enigma5 pexplosion Enigma2 Enigma5 100 Enigma5 pexplosion Enigma3 Enigma5 100 Enigma5 pexplosion Enigma4 Enigma5 100 Enigma5 self 0.1 Enigma5 1.0 Empty element Enigma5 2 2 2 0 0 0 0 0 pexplosion CMWhite Explode 50 Snow1 element Snow1 222 222 222 0 0 1 0 0 pexplosion Snow1 Empty 2 Snow2 pexplosion Snow2 Snow2 2 Snow2 pexplosion Snow1 Snow2 5 Snow1 pexplosion Snow3 Snow1 10 Snow3 pexplosion Snow3 Snow2 5 Snow1 self 0.3 Snow1 1.0 Snow3 self 0.3 Snow2 1.0 Snow3 element Snow2 222 223 222 0 0 1 0 0 element Snow3 223 223 222 -560 0 1 0 0 neighbor 0.002 Snow3 Empty 1.0 Empty Snow3 self 0.01 Snow3 1.0 Empty pexplosion CMBlack Explode 100 Matter1 element Matter1 5 5 5 0 0 1 0 0 neighbor 1.0 Matter1 Empty 1.0 Matter1 Matter2 pexplosion Matter1 Matter2 1 Empty neighbor 1.0 Matter1 Matter2 1.0 Matter1 Matter3 pexplosion Matter3 Matter1 2 Matter2 neighbor 1.0 Matter3 Matter2 1.0 Matter3 Matter3 explosion Matter3 Matter2 255 251 neighbor 1.0 Matter3 Empty 1.0 Matter3 Matter1 explosion Matter3 Empty 255 255 pexplosion Matter3 Matter3 2 Empty self 0.0004 Matter3 1.0 Matter4 self 0.0004 Matter2 1.0 Matter4 self 1.0 Matter4 0.95 Matter1 0.05 Matter5 element Matter2 255 255 254 0 0 0 0 0 element Matter3 255 252 2 0 0 0 0 0 element Matter4 0 2 6 0 0 0 0 0 element Matter5 11 11 11 0 0 100 0 0 pexplosion Matter5 Matter1 20 Matter5 pexplosion Matter5 Matter2 20 Matter5 pexplosion Matter5 Matter3 20 Matter5 pexplosion Matter5 Matter4 20 Matter5 self 0.1 Matter5 1.0 Empty neighbor 1.0 Matter5 Empty 1.0 Empty Matter5 explosion Matter5 Empty 255 255 pexplosion CMGray Explode 44 TrueEnd1 element TrueEnd1 125 25 25 0 0 1 0 0 neighbor 0.2 TrueEnd1 Empty 0.2 TrueEnd1 TrueEnd1 0.8 Empty TrueEnd1 explosion TrueEnd1 Empty 255 255 self 0.5 TrueEnd1 0.8 TrueEnd1 0.1 TrueEnd2 0.1 TrueEnd3 pexplosion TrueEnd2 TrueEnd1 2 TrueEnd2 pexplosion TrueEnd3 TrueEnd1 2 TrueEnd3 neighbor 1.0 TrueEnd3 Empty 0.9 Empty TrueEnd3 0.05 Empty Empty 0.05 TrueEnd3 TrueEnd3 neighbor 1.0 TrueEnd2 Empty 0.9 Empty TrueEnd2 0.05 Empty Empty 0.05 TrueEnd2 TrueEnd2 explosion TrueEnd3 Empty 0 255 explosion TrueEnd2 Empty 255 0 element TrueEnd3 0 128 255 0 0 1 0 0 element TrueEnd2 255 255 128 0 0 1 0 0 pexplosion TrueEnd2 Matter1 4 TrueEnd3 pexplosion TrueEnd2 Matter2 4 TrueEnd3 pexplosion TrueEnd2 Matter3 4 TrueEnd3 pexplosion TrueEnd2 Matter4 4 TrueEnd3 pexplosion TrueEnd2 Matter5 4 TrueEnd3 pexplosion TrueEnd3 Matter1 4 TrueEnd2 pexplosion TrueEnd3 Matter2 4 TrueEnd2 pexplosion TrueEnd3 Matter3 4 TrueEnd2 pexplosion TrueEnd3 Matter4 4 TrueEnd2 pexplosion TrueEnd3 Matter5 4 TrueEnd2 pexplosion CMMaroon CMBlack 2 CMMaroon pexplosion CMMaroon Explode 20 CMMush1 element CMMush1 177 177 177 -177 177 177 1.77 0 neighbor 1.0 CMMush1 CMMaroon 1.0 CMMush1 Empty neighbor 0.01 CMMush1 Empty 1.0 CMMush1 CMMush1 self 0.00006 CMMush1 1.0 CMMush2 pexplosion CMMush2 CMMush1 4 CMMush2 explosion CMMush1 Empty 0 30 element CMMush2 199 199 9 0 0 1.88 0 0 pexplosion CMMush2 Empty 2 CMMush3 pexplosion CMMush3 CMMush3 2 CMMush3 pexplosion CMMush2 CMMush3 5 CMMush2 pexplosion CMMush4 CMMush2 10 CMMush4 pexplosion CMMush4 CMMush3 5 CMMush2 self 0.3 CMMush2 1.0 CMMush4 self 0.3 CMMush3 1.0 CMMush4 element CMMush3 222 223 2 0 0 1 0 0 element CMMush4 223 223 2 -560 0 1 0 0 element CMMush5 223 2 2 -560 0 1 0 0 element CMMush6 2 2 223 -560 0 1 0 0 neighbor 0.002 CMMush4 Empty 1.0 Empty CMMush4 neighbor 0.002 CMMush5 Empty 1.0 Empty CMMush5 neighbor 0.002 CMMush6 Empty 1.0 Empty CMMush6 self 0.02 CMMush4 0.5 Empty 0.5 CMMush5 self 0.02 CMMush5 0.5 Empty 0.5 CMMush6 self 0.02 CMMush6 0.5 Empty 0.5 CMMush4 #The test tube for these color mixing and exploding experiments. You mix the colors together, adding black or white to some colors to change the contrast, and then use explode. element TestTube 252 252 252 0 0 1 0 1 #A red colored liquid. If explode is touched to this, it will make a great firey explosion. If you want to make a pink explosion end, put black on it but it doesn't always work. element CMRed 230 20 20 200 0 1 0 1 neighbor 1.0 CMRed CMWhite 1.0 CMPink2 CMPink2 element CMPink2 240 0 245 200 0 1 0 0 self 0.04 CMPink2 1.0 CMPink pexplosion CMPink2 CMRed 2 CMPink2 pexplosion CMPink2 CMWhite 2 CMPink2 neighbor 1.0 CMRed CMYellow 1.0 CMOrange2 CMOrange2 element CMOrange2 250 130 10 200 0 1 0 0 self 0.04 CMOrange2 1.0 CMOrange pexplosion CMOrange2 CMRed 2 CMOrange2 pexplosion CMOrange2 CMYellow 2 CMOrange2 element CMOrange 250 129 10 200 0 1 0 0 element CMPink 245 20 246 200 0 1 0 0 #A yellow colored liquid. If explode is touched to this, it will make an electrical explosion. To end a green explosion, use a lime explosion. element CMYellow 230 230 20 200 0 1 0 1 #A blue colored liquid. If explode is touched to this, a great watery dust explosion happens that is wiped away by huge bursts of water, typically never-ending. element CMBlue 20 20 230 200 0 1 0 1 neighbor 1.0 CMBlue CMYellow 1.0 CMGreen2 CMGreen2 element CMGreen2 20 131 20 200 0 1 0 0 pexplosion CMBlue CMGreen2 1 CMGreen2 pexplosion CMYellow CMGreen2 1 CMGreen2 self 0.04 CMGreen2 1.0 CMGreen neighbor 1.0 CMBlue CMRed 1.0 CMPurple2 CMPurple2 pexplosion CMPurple2 CMBlue 2 CMPurple2 pexplosion CMPurple2 CMRed 2 CMPurple2 element CMPurple2 125 0 125 200 0 1 0 0 self 0.04 CMPurple2 1.0 CMPurple neighbor 0.012 CMPurple Empty 1.0 Empty CMPurple neighbor 0.012 CMGreen Empty 1.0 Empty CMGreen neighbor 0.012 CMRed Empty 1.0 Empty CMRed neighbor 0.012 CMBlue Empty 1.0 Empty CMBlue neighbor 0.012 CMYellow Empty 1.0 Empty CMYellow neighbor 0.012 CMOrange Empty 1.0 Empty CMOrange neighbor 0.035 CMBlack Empty 1.0 Empty CMBlack neighbor 0.035 CMWhite Empty 1.0 Empty CMWhite element CMPurple 124 0 124 200 0 1 0 0 element CMGreen 20 130 20 200 0 1 0 0 neighbor 0.002 CMGreen CMYellow 1.0 CMLime2 CMLime2 element CMLime2 0 250 0 200 0 1 0 0 element CMLime 0 251 0 200 0 1 0 0 pexplosion CMLime2 CMGreen 2 CMLime2 pexplosion CMLime2 CMYellow 2 CMLime2 self 0.04 CMLime2 1.0 CMLime neighbor 0.012 CMLime Empty 1.0 Empty CMLime neighbor 0.2 CMBlue CMWhite 1.0 CMCyan2 CMCyan2 element CMCyan2 0 250 250 200 0 1 0 0 element CMCyan 0 252 252 200 0 1 0 0 pexplosion CMCyan2 CMBlue 2 CMCyan2 pexplosion CMCyan2 CMWhite 2 CMCyan2 self 0.04 CMCyan2 1.0 CMCyan neighbor 0.012 CMCyan Empty 1.0 Empty CMCyan neighbor 0.2 CMRed CMBlack 1.0 CMMaroon2 CMMaroon2 element CMMaroon2 126 0 0 200 0 1 0 0 element CMMaroon 126 0 1 200 0 1 0 0 self 0.04 CMMaroon2 1.0 CMMaroon pexplosion CMMaroon2 CMRed 2 CMMaroon2 pexplosion CMMaroon2 CMWhite 2 CMMaroon2 neighbor 0.018 CMMaroon Empty 1.0 Empty CMMaroon #A black colored liquid. If explode is touched to this, it will make a huge explosion of yellow and white things. Get rid of them using gray, for a true end. element CMBlack 16 16 16 200 0 1 0 1 #A white colored liquid. If explode is touched to this, it will turn into dust that keeps flying around until the particulates self-destruct. element CMWhite 255 254 255 200 0 1 0 1 neighbor 1.0 CMWhite CMBlack 1.0 CMGray2 CMGray2 element CMGray2 129 129 129 200 0 1 0 0 element CMGray 129 130 131 200 0 1 0 0 self 0.04 CMGray2 1.0 CMGray pexplosion CMGray2 CMWhite 2 CMGray2 pexplosion CMGray2 CMBlack 2 CMGray2 neighbor 0.011 CMGray Empty 1.0 Empty CMGray #A black canvas. element CanvasBlack 12 12 12 0 0 1 0 1 #Gets rid of black and white canvas both. element CanvasGone 236 0 236 0.01 0 1 0 1 neighbor 1.0 CanvasGone CanvasWhite 1.0 CanvasGone CanvasGone neighbor 1.0 CanvasGone CanvasBlack 1.0 CanvasGone CanvasGone pexplosion CanvasGone WhiteFill 20 CanvasGone pexplosion CanvasGone BlackFill 20 CanvasGone self 0.05 CanvasGone 1.0 Empty #Fills a designated area with black canvas, you have to use border or else it will fill most of the screen! element BlackFill 255 255 25 0 0 1 0 1 neighbor 1.0 BlackFill Empty 1.0 BlackFill BlackFill self 0.1 BlackFill 1.0 CanvasBlack #Fills a desingated area with white canvas, you have to use border or else it will fill most of the screen! element WhiteFill 25 25 255 0 0 1 0 1 neighbor 1.0 WhiteFill Empty 1.0 WhiteFill WhiteFill self 0.1 WhiteFill 1.0 CanvasWhite #Border for the canvas. A dark gray, cyan, and black flashy thingy so you can distinguish it from the canvas. element Border 44 44 44 0 0 1 0 1 self 0.1 Border 1.0 Border2 element Border2 0 1 2 0 0 1 0 0 pexplosion Border Border2 1 Border2 self 0.1 Border2 1.0 Border3 element Border3 0 217 250 0 0 1 0 0 pexplosion Border2 Border3 1 Border3 self 0.1 Border3 1.0 Border pexplosion Border Border3 1 Border #These are for all canvas paints. Once again, if paints touch empty they will disappear, so be sure to use a border for the canvas. You can have a white or black canvas. element InfoCPaints 12 11 12 0 0 1 0 1 self 1.0 InfoCPaints 1.0 Empty #A red colored paint. element PaintRed 250 10 10 0 0 1 0 1 neighbor 1.0 PaintRed Empty 1.0 Empty Empty neighbor 1.0 PaintRed Paper 1.0 Paper Paper #A light red colored paint. element PaintLightred 255 90 90 0 0 1 0 1 neighbor 1.0 PaintLightred Empty 1.0 Empty Empty neighbor 1.0 PaintLightred Paper 1.0 Paper Paper #A dark red colored paint. element PaintMaroon 172 0 0 0 0 1 0 1 neighbor 1.0 PaintMaroon Empty 1.0 Empty Empty neighbor 1.0 PaintMaroon Paper 1.0 Paper Paper #A regular blue colored paint. element PaintBlue 0 0 240 0 0 1 0 1 neighbor 1.0 PaintBlue Empty 1.0 Empty Empty neighbor 1.0 PaintBlue Paper 1.0 Paper Paper #A sky blue colored paint. element PaintSkyblue 136 206 236 0 0 1 0 1 neighbor 1.0 PaintSkyblue Empty 1.0 Empty Empty neighbor 1.0 PaintSkyblue Paper 1.0 Paper Paper #A dark blue colored paint. element PaintNavy 25 25 112 0 0 1 0 1 neighbor 1.0 PaintNavy Empty 1.0 Empty Empty neighbor 1.0 PaintNavy Paper 1.0 Paper Paper #A cyan colored paint. element PaintCyan 0 238 226 0 0 1 0 1 neighbor 1.0 PaintCyan Empty 1.0 Empty Empty neighbor 1.0 PaintCyan Paper 1.0 Paper Paper #A brown colored paint. element PaintBrown 166 42 42 0 0 1 0 1 neighbor 1.0 PaintBrown Empty 1.0 Empty Empty neighbor 1.0 PaintBrown Paper 1.0 Paper Paper #A coral pink colored paint. element PaintCoralpink 255 128 128 0 0 1 0 1 neighbor 1.0 PaintCoralpink Empty 1.0 Empty Empty neighbor 1.0 PaintCoralpink Paper 1.0 Paper Paper #A deep pink colored paint. element PaintDeeppink 255 20 148 0 0 1 0 1 neighbor 1.0 PaintDeeppink Empty 1.0 Empty Empty neighbor 1.0 PaintDeeppink Paper 1.0 Paper Paper #A pink colored paint. element PaintPink 255 0 251 0 0 1 0 1 neighbor 1.0 PaintPink Empty 1.0 Empty Empty neighbor 1.0 PaintPink Paper 1.0 Paper Paper #A mustard yellow colored paint. element PaintMustard 230 218 8 0 0 1 0 1 neighbor 1.0 PaintMustard Empty 1.0 Empty Empty neighbor 1.0 PaintMustard Paper 1.0 Paper Paper #A crimson red colored paint. element PaintCrimson 220 20 60 0 0 1 0 1 neighbor 1.0 PaintCrimson Empty 1.0 Empty Empty neighbor 1.0 PaintCrimson Paper 1.0 Paper Paper #An olive colored paint. element PaintOlive 158 160 14 0 0 1 0 1 neighbor 1.0 PaintOlive Empty 1.0 Empty Empty neighbor 1.0 PaintOlive Paper 1.0 Paper Paper #An orange colored paint. element PaintOrange 255 166 0 0 0 1 0 1 neighbor 1.0 PaintOrange Empty 1.0 Empty Empty neighbor 1.0 PaintOrange Paper 1.0 Paper Paper #A pale orange colored paint. element PaintPaleOrange 244 164 96 0 0 1 0 1 neighbor 1.0 PaintPaleOrange Empty 1.0 Empty Empty neighbor 1.0 PaintPaleOrange Paper 1.0 Paper Paper #A sand colored paint. element PaintSand 238 204 128 0 0 1 0 1 neighbor 1.0 PaintSand Empty 1.0 Empty Empty neighbor 1.0 PaintSand Paper 1.0 Paper Paper #A wheat colored paint. element PaintWheat 242 226 180 0 0 1 0 1 neighbor 1.0 PaintWheat Empty 1.0 Empty Empty neighbor 1.0 PaintWheat Paper 1.0 Paper Paper #An orange-red colored paint. element PaintOrangeRed 255 70 0 0 0 1 0 1 neighbor 1.0 PaintOrangeRed Empty 1.0 Empty Empty neighbor 1.0 PaintOrangeRed Paper 1.0 Paper Paper #A sienna (light brown) colored paint. element PaintSienna 160 82 46 0 0 1 0 1 neighbor 1.0 PaintSienna Empty 1.0 Empty Empty neighbor 1.0 PaintSienna Paper 1.0 Paper Paper #A goldenrod colored paint. element PaintGoldenrod 218 166 32 0 0 1 0 1 neighbor 1.0 PaintGoldenrod Empty 1.0 Empty Empty neighbor 1.0 PaintGoldenrod Paper 1.0 Paper Paper #A gray colored paint. element PaintGray 105 105 105 0 0 1 0 1 neighbor 1.0 PaintGray Empty 1.0 Empty Empty neighbor 1.0 PaintGray Paper 1.0 Paper Paper #A dark gray colored paint. element PaintDarkGray 50 50 50 0 0 1 0 1 neighbor 1.0 PaintDarkGray Empty 1.0 Empty Empty neighbor 1.0 PaintDarkGray Paper 1.0 Paper Paper #A light gray colored paint. element PaintLightGray 210 210 210 0 0 1 0 1 neighbor 1.0 PaintLightGray Empty 1.0 Empty Empty neighbor 1.0 PaintLightGray Paper 1.0 Paper Paper #A faint pink colored paint. element PaintFaintPink 255 184 255 0 0 1 0 1 neighbor 1.0 PaintFaintPink Empty 1.0 Empty Empty neighbor 1.0 PaintFaintPink Paper 1.0 Paper Paper #A lilac\lavender colored paint; a very faint purple. element PaintLilac 207 166 255 0 0 1 0 1 neighbor 1.0 PaintLilac Empty 1.0 Empty Empty neighbor 1.0 PaintLilac Paper 1.0 Paper Paper #A violet colored paint. element PaintViolet 128 0 128 0 0 1 0 1 neighbor 1.0 PaintViolet Empty 1.0 Empty Empty neighbor 1.0 PaintViolet Paper 1.0 Paper Paper #A very very dark purple colored paint. element PaintDarkPurple 68 0 68 0 0 1 0 1 neighbor 1.0 PaintDarkPurple Empty 1.0 Empty Empty neighbor 1.0 PaintDarkPurple Paper 1.0 Paper Paper #An evergreen (dark green) colored paint. element PaintEvergreen 0 52 0 0 0 1 0 1 neighbor 1.0 PaintEvergreen Empty 1.0 Empty Empty neighbor 1.0 PaintEvergreen Paper 1.0 Paper Paper #A regular green colored paint. element PaintGreen 0 130 0 0 0 1 0 1 neighbor 1.0 PaintGreen Empty 1.0 Empty Empty neighbor 1.0 PaintGreen Paper 1.0 Paper Paper #A cross between light and regular green colored paint. element PaintLightGreen 0 195 0 0 0 1 0 1 neighbor 1.0 PaintLightGreen Empty 1.0 Empty Empty neighbor 1.0 PaintLightGreen Paper 1.0 Paper Paper #A bright green colored paint. element PaintHolly 0 255 0 0 0 1 0 1 neighbor 1.0 PaintHolly Empty 1.0 Empty Empty neighbor 1.0 PaintHolly Paper 1.0 Paper Paper #A cross between cyan and light green colored paint. element PaintSpark 118 255 178 0 0 1 0 1 neighbor 1.0 PaintSpark Empty 1.0 Empty Empty neighbor 1.0 PaintSpark Paper 1.0 Paper Paper #Resembles a lightish green yellow colored paint. element PaintGreenYellow 220 255 54 0 0 1 0 1 neighbor 1.0 PaintGreenYellow Empty 1.0 Empty Empty neighbor 1.0 PaintGreenYellow Paper 1.0 Paper Paper #Multi, draws red, blue, green, yellow, orange, and purple paints. element PaintMulti 88 88 88 0 0 1 0 1 self 1.0 PaintMulti 0.17 PaintRed 0.17 PaintBlue 0.17 PaintMustard 0.17 PaintGreen 0.16 PaintOrange 0.16 PaintViolet #Basics are just the basic things for the SuperArt mod. Things that could be used for multiple other groups are put here. element InfoBasics 12 12 12 0 0 0 0 1 self 1.0 InfoBasics 1.0 Empty #This is all the paints. Use paints on paper. If the outside layer of paint touches empty, it will turn into empty, so be careful. Makes a five-colored paint of the color selected. element InfoPPaints 12 13 14 0 0 0 0 1 self 1.0 InfoPPaints 1.0 Empty #A wall. A solid gray barrier which reacts with some things, that's pretty obvious. element Wall 128 128 128 0 0 1 0 1 #Paper. Use it to paint on, color on, and stuff. You don't always have to use paper though. Burns away with fire. element Paper 255 255 255 0 0 1 0 1 neighbor 1.0 Paper Fire 0.94 Fire Fire 0.04 Paper Paper 0.02 Ash Paper element Ash 44 44 44 44 44 44 44 0 neighbor 1.0 Ash Empty 1.0 Ash Fire pexplosion Ash PaperFill 10 Ash self 0.1 Ash 1.0 Fire #Fire! It burns! element Fire 255 0 0 -1050 0.01 1 0.7 1 self 0.24 Fire 1.0 Empty #Fills a designated area with paper. Make a square of paper and use this inside of the outline to fill the paper rather than drawing it in. Make sure it doesn't leak out. element PaperFill 15 15 15 0 0 1 0 1 neighbor 1.0 PaperFill Empty 1.0 PaperFill PaperFill self 0.1 PaperFill 1.0 Paper #A red paint that fades to a darker red! element Red 255 0 0 0 0 1 0 1 element Red2 220 0 0 0 0 1 0 0 element Red3 180 0 0 0 0 1 0 0 element Red4 140 0 0 0 0 1 0 0 element Red5 120 0 0 0 0 1 0 0 neighbor 1.0 Red Paper 1.0 Red Red2 neighbor 1.0 Red2 Paper 1.0 Red2 Red3 neighbor 1.0 Red3 Paper 1.0 Red3 Red4 neighbor 1.0 Red4 Paper 1.0 Red4 Red5 neighbor 1.0 Red Empty 1.0 Empty Empty neighbor 1.0 Red2 Empty 1.0 Empty Empty neighbor 1.0 Red3 Empty 1.0 Empty Empty neighbor 1.0 Red4 Empty 1.0 Empty Empty neighbor 1.0 Red5 Empty 1.0 Empty Empty #A green paint that fades to a darker green! element Green 0 255 0 0 0 1 0 1 element Green2 0 220 0 0 0 1 0 0 element Green3 0 180 0 0 0 1 0 0 element Green4 0 140 0 0 0 1 0 0 element Green5 0 120 0 0 0 1 0 0 neighbor 1.0 Green Paper 1.0 Green Green2 neighbor 1.0 Green2 Paper 1.0 Green2 Green3 neighbor 1.0 Green3 Paper 1.0 Green3 Green4 neighbor 1.0 Green4 Paper 1.0 Green4 Green5 neighbor 1.0 Green Empty 1.0 Empty Empty neighbor 1.0 Green2 Empty 1.0 Empty Empty neighbor 1.0 Green3 Empty 1.0 Empty Empty neighbor 1.0 Green4 Empty 1.0 Empty Empty neighbor 1.0 Green5 Empty 1.0 Empty Empty #A blue paint that fades to a darker blue! element Blue 0 0 255 0 0 1 0 1 element Blue2 0 0 220 0 0 1 0 0 element Blue3 0 0 180 0 0 1 0 0 element Blue4 0 0 140 0 0 1 0 0 element Blue5 0 0 120 0 0 1 0 0 neighbor 1.0 Blue Paper 1.0 Blue Blue2 neighbor 1.0 Blue2 Paper 1.0 Blue2 Blue3 neighbor 1.0 Blue3 Paper 1.0 Blue3 Blue4 neighbor 1.0 Blue4 Paper 1.0 Blue4 Blue5 neighbor 1.0 Blue Empty 1.0 Empty Empty neighbor 1.0 Blue2 Empty 1.0 Empty Empty neighbor 1.0 Blue3 Empty 1.0 Empty Empty neighbor 1.0 Blue4 Empty 1.0 Empty Empty neighbor 1.0 Blue5 Empty 1.0 Empty Empty #A yellow paint that fades to olive! element Yellow 255 255 0 0 0 1 0 1 element Yellow2 220 220 0 0 0 1 0 0 element Yellow3 180 180 0 0 0 1 0 0 element Yellow4 140 140 0 0 0 1 0 0 element Yellow5 120 120 0 0 0 1 0 0 neighbor 1.0 Yellow Paper 1.0 Yellow Yellow2 neighbor 1.0 Yellow2 Paper 1.0 Yellow2 Yellow3 neighbor 1.0 Yellow3 Paper 1.0 Yellow3 Yellow4 neighbor 1.0 Yellow4 Paper 1.0 Yellow4 Yellow5 neighbor 1.0 Yellow Empty 1.0 Empty Empty neighbor 1.0 Yellow2 Empty 1.0 Empty Empty neighbor 1.0 Yellow3 Empty 1.0 Empty Empty neighbor 1.0 Yellow4 Empty 1.0 Empty Empty neighbor 1.0 Yellow5 Empty 1.0 Empty Empty #An orange paint that fades to red! element Orange 255 150 0 0 0 1 0 1 element Orange2 250 130 0 0 0 1 0 0 element Orange3 250 110 0 0 0 1 0 0 element Orange4 250 90 0 0 0 1 0 0 element Orange5 250 70 0 0 0 1 0 0 neighbor 1.0 Orange Paper 1.0 Orange Orange2 neighbor 1.0 Orange2 Paper 1.0 Orange2 Orange3 neighbor 1.0 Orange3 Paper 1.0 Orange3 Orange4 neighbor 1.0 Orange4 Paper 1.0 Orange4 Orange5 neighbor 1.0 Orange Empty 1.0 Empty Empty neighbor 1.0 Orange2 Empty 1.0 Empty Empty neighbor 1.0 Orange3 Empty 1.0 Empty Empty neighbor 1.0 Orange4 Empty 1.0 Empty Empty neighbor 1.0 Orange5 Empty 1.0 Empty Empty #A dark purple paint that fades to regular purple! element Purple 70 0 70 0 0 1 0 1 element Purple2 100 0 100 0 0 1 0 0 element Purple3 130 0 130 0 0 1 0 0 element Purple4 160 0 160 0 0 0 1 0 0 element Purple5 190 0 190 0 0 1 0 0 neighbor 1.0 Purple Paper 1.0 Purple Purple2 neighbor 1.0 Purple2 Paper 1.0 Purple2 Purple3 neighbor 1.0 Purple3 Paper 1.0 Purple3 Purple4 neighbor 1.0 Purple4 Paper 1.0 Purple4 Purple5 neighbor 1.0 Purple Empty 1.0 Empty Empty neighbor 1.0 Purple2 Empty 1.0 Empty Empty neighbor 1.0 Purple3 Empty 1.0 Empty Empty neighbor 1.0 Purple4 Empty 1.0 Empty Empty neighbor 1.0 Purple5 Empty 1.0 Empty Empty #A very dark pink paint that fades to pink! element Pink 190 0 190 0 0 1 0 1 element Pink2 210 0 210 0 0 1 0 0 element Pink3 220 0 220 0 0 1 0 0 element Pink4 230 0 230 0 0 1 0 0 element Pink5 255 0 255 0 0 0 1 0 0 neighbor 1.0 Pink Paper 1.0 Pink Pink2 neighbor 1.0 Pink2 Paper 1.0 Pink2 Pink3 neighbor 1.0 Pink3 Paper 1.0 Pink3 Pink4 neighbor 1.0 Pink4 Paper 1.0 Pink4 Pink5 neighbor 1.0 Pink Empty 1.0 Empty Empty neighbor 1.0 Pink2 Empty 1.0 Empty Empty neighbor 1.0 Pink3 Empty 1.0 Empty Empty neighbor 1.0 Pink4 Empty 1.0 Empty Empty neighbor 1.0 Pink5 Empty 1.0 Empty Empty #A cyan paint that fades to blue! element Cyan 0 255 255 0 0 1 0 1 element Cyan2 0 220 220 0 0 1 0 0 element Cyan3 0 180 180 0 0 1 0 0 element Cyan4 0 140 140 0 0 1 0 0 element Cyan5 0 120 120 0 0 1 0 0 neighbor 1.0 Cyan Paper 1.0 Cyan Cyan2 neighbor 1.0 Cyan2 Paper 1.0 Cyan2 Cyan3 neighbor 1.0 Cyan3 Paper 1.0 Cyan3 Cyan4 neighbor 1.0 Cyan4 Paper 1.0 Cyan4 Cyan5 neighbor 1.0 Cyan Empty 1.0 Empty Empty neighbor 1.0 Cyan2 Empty 1.0 Empty Empty neighbor 1.0 Cyan3 Empty 1.0 Empty Empty neighbor 1.0 Cyan4 Empty 1.0 Empty Empty neighbor 1.0 Cyan5 Empty 1.0 Empty Empty #MULTI-COLORED PAINT FTW!!! element Multi 12 13 12 0 0 1 0 1 self 1.0 Multi 0.125 Red 0.125 Blue 0.125 Yellow 0.125 Green 0.125 Orange 0.125 Purple 0.125 Cyan 0.125 Pink #Inferno. Creates red, orange, and yellow colored paints. element Inferno 11 12 12 0 0 1 0 1 self 1.0 Inferno 0.33 Red 0.34 Orange 0.33 Yellow #Blizzard. Creates cyan and blue paints. element Blizzard 9 9 8 0 0 1 0 1 self 1.0 Blizzard 0.5 Blue 0.5 Cyan #The earth! Creates blue and green paints. element Earth 8 2 7 0 0 1 0 1 self 1.0 Earth 0.5 Blue 0.5 Green #Energy! Not that it is colored this way, but makes green and pink paints, with occasional cyan. element Energy 12 7 12 0 0 1 0 1 self 1.0 Energy 0.425 Pink 0.425 Green 0.05 Cyan #Lightning brought about by super unstable sulfide! Makes purple and yellow paint. element SulfLight 12 6 5 0 0 1 0 1 self 1.0 SulfLight 0.5 Purple 0.5 Yellow
