User:Zanzarina/Uraniumsulfide Mod

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Uraniumsulfide Mod: 29th Mod: July 24, 2008 - July 27, 2008. As sulfide gets more and more elaborate, and in some cases confusing, a person who plays my wxSand mods regularly learns more and more about this mysterious purple powder. This time, what happens if we mix uranium and sulfide? Uraniumsulfide of course. But it isn't quite that simple. I'll let you figure this one out on your own, but I will tell you one thing.

How to make uraniumsulfide: Crontex is an element represented as Cx on this imaginary periodic table of mine. Add DoubleOxidizer to it to make it Cx++, also called betacrontex. Pile sulfide on top of betacrontex, and then draw a line of uranium connecting the two. Eventually you should come up with uraniumsulfide, or U2Sk. Of course, you can draw uraniumsulfide, but that isn't fun.

#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, file subversion 2
#Uraniumsulfide Mod (29th mod)
#Created by sandcastle.
#Started July 24, 2008.
#Ended July 27, 2008.

group Uraniumsulfide Empty Wall Terracotta Fire Refresh Uraniumsulfide Uranium Sulfide Crontex SingleOxidizer DoubleOxidizer TripleOxidizer LimiterGates Gate Key PatheticExcuse
group Radiation Empty Wall Terracotta Fire Refresh Human Cobalt90 AlphaCarrier BetaCarrier GammaCarrier AlphaBomb BetaBomb GammaBomb
group Sources Empty Wall Terracotta Fire Refresh Spout Torch RapidBirth UraniumSpout Sulfidous Crontet Oxidizers Pollution
group Randoms Empty Wall Terracotta Fire Refresh Human Water AcidWall Acid Replicator Toxin Sewage Bacteria Disease Sk4H8O4
group Convenience Empty Wall Terracotta Fire Refresh BigBarrier SuperBarrier HyperBarrier BigBlank SuperBlank HyperBlank

#Uraniumsulfide, the third in the sulfide mods. Zincsulfide was going to be the third, but I gave up on that in August '07. This is much more scientific than Ammoniumsulfide and Sulfide Mods.
element Empty 0 0 0 0 0 1 0 1

#Well... I got REALLLLLY bored with this, so I ended it... I could've done a lot more with it, but, I didn't.
element PatheticExcuse 3 5 7 0 0 1 0 1
self 1.0 PatheticExcuse 1.0 Empty

#An extremely radioactive metal. When this is activated by U2Sk, this emits all three types of radiation/
element Cobalt90 90 90 90 0 0 1 1.01 1
hotcolor Cobalt90 185 110 185
hotself 98 Cobalt90
self 0.25 Cobalt90 1.0 Cobalt90
pexplosion Uraniumsulfide Cobalt90 60 RADS
element RADS 4 4 4 0 0 1 0 0
self 1.0 RADS 0.001 RADS 0.333 AlphaRadiation 0.333 BetaRadiation 0.333 GammaRadiation
pexplosion AlphaRadiation Cobalt90 10 BetaRadiation
pexplosion BetaRadiation Cobalt90 10 GammaRadiation
pexplosion GammaRadiation Cobalt90 10 AlphaRadiation

#Gate. Can be opened with a key. This is useful because alpha, beta, or gamma crontex trioxide can be prepared in here, and when it is ready, use the key and it can be dropped on to Uraniumsulfide.
element Gate 0 0 0 0 0 1 0 1
self 0.1 Gate 0.6 GateY 0.4 GateB
neighbor 1.0 Gate GateY 1.0 GateY GateY
neighbor 1.0 Gate GateB 1.0 GateB GateB
element GateY 255 255 0 0 0 1 0 0
element GateB 22 22 22 0 0 1 0 0
pexplosion Key Sulfide 600 Key

#Opens the gate.
element Key 64 128 255 0 0 1 0 1
neighbor 0.7 Key Empty 1.0 Empty Empty
self 0.0001 Key 1.0 Empty
pexplosion Key Gate 2 Disappear
pexplosion Key GateY 2 Disappear
pexplosion Key GateB 2 Disappear
element Disappear 0 0 0 0 0 1 0 0
pexplosion Disappear Gate 7 Disappear
pexplosion Disappear GateY 7 Disappear
pexplosion Disappear GateB 7 Disappear
self 0.2 Disappear 1.0 Empty

#Detonates when exposed to alpha radiation (U2Sk + Cx+O3).
element AlphaBomb 100 0 200 0 0 1 0 1
neighbor 1.0 AlphaCarrier AlphaRadiation 1.0 AlphaRadiation AlphaRadiation
neighbor 1.0 AlphaCarrier AlphaCore 1.0 AlphaRadiation AlphaCore
pexplosion AlphaRadiation Human 20 Poisoning
pexplosion BetaRadiation Human 20 Poisoning
pexplosion GammaRadiation Human 20 Poisoning
element Poisoning 0 255 0 0 0 1 0 0
neighbor 1.0 Poisoning Empty 1.0 Empty Poisoning
self 0.2 Poisoning 1.0 Empty
pexplosion AlphaBomb AlphaRadiation 175 AREXP
element AREXP 255 0 0 0 0 1 0 0
pexplosion AREXP Empty 5 AREXP2
element AREXP2 255 0 0 0 0 1 0 0
pexplosion AREXP2 Empty 5 AREXP3
element AREXP3 255 0 0 0 0 1 0 0
pexplosion AREXP3 Empty 5 AREXP
pexplosion AREXP AREXP2 2 AREXP2
pexplosion AREXP2 AREXP3 2 AREXP3
pexplosion AREXP AREXP3 2 AREXP3
pexplosion AlphaCore AREXP 2 AREXP2
pexplosion AlphaCore AREXP2 2 AREXP3
pexplosion AlphaCore AREXP3 2 AREXP
self 0.8475 AREXP 1.0 AlphaCore
self 0.8475 AREXP2 1.0 AlphaCore
self 0.8475 AREXP3 1.0 AlphaCore
pexplosion BetaBomb BetaRadiation 175 BREXP
element BREXP 0 0 255 0 0 1 0 0
pexplosion BREXP Empty 5 BREXP2
element BREXP2 0 0 255 0 0 1 0 0
pexplosion BREXP2 Empty 5 BREXP3
element BREXP3 0 0 255 0 0 1 0 0
pexplosion BREXP3 Empty 5 BREXP
pexplosion BREXP BREXP2 2 BREXP2
pexplosion BREXP2 BREXP3 2 BREXP3
pexplosion BREXP3 BREXP 2 BREXP3
pexplosion BetaCore BREXP 2 BREXP2
pexplosion BetaCore BREXP2 2 BREXP3
pexplosion BetaCore BREXP3 2 BREXP
self 0.8475 BREXP 1.0 BetaCore
self 0.8475 BREXP2 1.0 BetaCore
self 0.8475 BREXP3 1.0 BetaCore
pexplosion GammaBomb GammaRadiation 175 GREXP
element GREXP 0 255 0 0 0 1 0 0
pexplosion GREXP Empty 5 GREXP2
element GREXP2 0 255 0 0 0 1 0 0
pexplosion GREXP2 Empty 5 GREXP3
element GREXP3 0 255 0 0 0 1 0 0
pexplosion GREXP3 Empty 5 GREXP
pexplosion GREXP GREXP2 2 GREXP2
pexplosion GREXP2 GREXP3 2 GREXP3
pexplosion GREXP GREXP3 2 GREXP3
pexplosion GammaCore GREXP 2 GREXP2
pexplosion GammaCore GREXP2 2 GREXP3
pexplosion GammaCore GREXP3 2 GREXP
self 0.8475 GREXP 1.0 GammaCore
self 0.8475 GREXP2 1.0 GammaCore
self 0.8475 GREXP3 1.0 GammaCore

#Detonates when exposed to beta radiation (U2Sk + Cx++O3).
element BetaBomb 200 0 100 0 0 1 0 1
neighbor 1.0 BetaCarrier BetaRadiation 1.0 BetaRadiation BetaRadiation
neighbor 1.0 BetaCarrier BetaCore 1.0 BetaRadiation BetaCore

#Detonates when exposed to gamma radiation (U2Sk + Cx+++O3).
element GammaBomb 200 0 200 0 0 1 0 1
neighbor 1.0 GammaCarrier GammaRadiation 1.0 GammaRadiation GammaRadiation
neighbor 1.0 GammaCarrier GammaCore 1.0 GammaRadiation GammaCore

#Put this underneath uraniumsulfide so only a little bit is used at a time, rather than the whole pile of U2Sk coming down at once.
element LimiterGates 128 128 128 0 0 1 0 1
neighbor 0.001 LimiterGates Uraniumsulfide 1.0 UGate Empty
neighbor 1.0 LimiterGates UGate 1.0 UGate LimiterGates
neighbor 1.0 UGate Empty 1.0 LimiterGates Uraniumsulfide
element UGate 0 255 0 0 0 1 0 0

#Carries alpha radiation. Alpha radiation is uraniumsulfide (U2Sk) mixed with Alphacrontex Trioxide (Cx+O3).
element AlphaCarrier 255 255 255 0 0 1 0 1
neighbor 1.0 Uraniumsulfide AlphacrontexTrioxide 1.0 AlphaRadiation AlphaRadiation
element AlphaRadiation 255 0 0 -1 0 1 0 0
neighbor 1.0 AlphaRadiation Empty 1.0 AlphaRadiation AlphaCore
element AlphaCore 255 0 0 0 0 1 0 0
self 1.0 AlphaCore 1.0 Empty
neighbor 1.0 AlphaRadiation AlphaCore 1.0 AlphaCore AlphaRadiation
neighbor 1.0 Uraniumsulfide AlphaRadiation 1.0 AlphaRadiation AlphaRadiation
neighbor 1.0 AlphacrontexTrioxide AlphaRadiation 1.0 AlphaRadiation AlphaRadiation

#Carries beta radiation. Beta radiation is uraniumsulfide (U2Sk) mixed with Betacrontex Trioxide (Cx++O3).
element BetaCarrier 255 255 255 0 0 1 0 1
neighbor 1.0 Uraniumsulfide BetacrontexTrioxide 1.0 BetaRadiation BetaRadiation
element BetaRadiation 0 0 255 -1 0 1 0 0
neighbor 1.0 BetaRadiation Empty 1.0 BetaRadiation BetaCore
element BetaCore 0 0 255 0 0 1 0 0
self 1.0 BetaCore 1.0 Empty
neighbor 1.0 BetaRadiation BetaCore 1.0 BetaCore BetaRadiation
neighbor 1.0 Uraniumsulfide BetaRadiation 1.0 BetaRadiation BetaRadiation
neighbor 1.0 BetacrontexTrioxide BetaRadiation 1.0 BetaRadiation BetaRadiation

#Carries gamma radiaton. Gamma radiation is uraniumsulfide (U2Sk) mixed with Gammacrontex Trioxide (Cx+++O3).
element GammaCarrier 255 255 255 0 0 1 0 1
neighbor 1.0 Uraniumsulfide GammacrontexTrioxide 1.0 GammaRadiation GammaRadiation
element GammaRadiation 0 255 0 -1 0 1 0 0
neighbor 1.0 GammaRadiation Empty 1.0 GammaRadiation GammaCore
element GammaCore 0 255 0 0 0 1 0 0
self 1.0 GammaCore 1.0 Empty
neighbor 1.0 GammaRadiation GammaCore 1.0 GammaCore GammaRadiation
neighbor 1.0 Uraniumsulfide GammaRadiation 1.0 GammaRadiation GammaRadiation
neighbor 1.0 GammacrontexTrioxide GammaRadiation 1.0 GammaRadiation GammaRadiation
neighbor 1.0 AlphacrontexTrioxide Alpha 1.0 AlphacrontexTrioxide AlphacrontexTrioxide
neighbor 1.0 BetacrontexTrioxide Beta 1.0 BetacrontexTrioxide BetacrontexTrioxide

#Source for water.
element Spout 0 255 255 0 0 1 0 1
neighbor 0.08 Spout Empty 1.0 Spout Water

#Source for fire.
element Torch 0 0 0 0 0 1 0 1
neighbor 1.0 Torch Empty 1.0 Torch Fire

#Source for humans.
element RapidBirth 128 128 60 0 0 1 0 1
neighbor 0.08 RapidBirth Empty 1.0 RapidBirth Human
neighbor 1.0 Fire Human 1.0 Fire BurningHuman
neighbor 1.0 RapidBirth BurningHuman 1.0 RapidBirth Empty
element BurningHuman 255 255 180 0 0 1 0 0
neighbor 1.0 BurningHuman Empty 1.0 Fire BurningHuman
self 0.1 BurningHuman 1.0 Fire

#Source for uranium.
element UraniumSpout 22 22 22 0 0 1 0 1
neighbor 1.0 UraniumSpout Empty 1.0 UraniumSpout Uranium
neighbor 1.0 UraniumSpout Uranium 1.0 UraniumSpout Uranium2
neighbor 1.0 UraniumSpout Uranium2 1.0 UraniumSpout Uranium3
neighbor 1.0 UraniumSpout Uranium3 1.0 UraniumSpout Uranium4
neighbor 1.0 UraniumSpout Uranium4 1.0 UraniumSpout Uranium5
neighbor 1.0 UraniumSpout Uranium5 1.0 UraniumSpout Uranium

#Source for sulfide.
element Sulfidous 77 55 99 0 0 1 0 1
neighbor 0.08 Sulfidous Empty 1.0 Sulfidous Sulfide

#Source for crontex.
element Crontet 200 0 255 0 0 1 0 1
neighbor 0.08 Crontet Empty 1.0 Crontet Crontex

#Source for all three oxidizers.
element Oxidizers 165 165 255 0 0 1 0 1
neighbor 0.08 Oxidizers Empty 0.01 Oxidizers Empty 0.33 Oxidizers SingleOxidizer 0.33 Oxidizers DoubleOxidizer 0.33 Oxidizers TripleOxidizer

#Source for toxins.
element Pollution 64 64 0 0 0 1 0 1
neighbor 1.0 Pollution Empty 1.0 Pollution Toxin

#Water. Make sure oxidizers don't get into it, or it will rapidly turn into Cx2H2O4, a very unstable gas destined to explode at any minute. DD: W: None, Y: None, R: None, B: None
element Water 32 32 255 2.3 2.4 1 0.44 1
neighbor 1.0 Water SingleOxidizer 1.0 Cx2H2O4 Empty
neighbor 1.0 Water DoubleOxidizer 1.0 Cx2H2O4 Empty
neighbor 1.0 Water TripleOxidizer 1.0 Cx2H2O4 Empty
element Cx2H2O4 255 255 255 -0.09 1 1 1 0
neighbor 1.0 Cx2H2O4 Water 1.0 Empty Cx2H2O4
hotself 21 Cx2H2O4
self 1.0 Cx2H2O4 0.03 SuBlast 0.97 Cx2H2O4
element SuBlast 255 255 255 0 0 1 0 0
pexplosion SuBlast Cx2H2O4 400 SuBlast
pexplosion SuBlast Empty 10 SuBlast
self 1.0 SuBlast 1.0 SuBlast2
element SuBlast2 255 255 255 0 0 1 0 0
pexplosion SuBlast2 Empty 2 SuBlast
self 0.82 SuBlast2 1.0 Fire

#SingleOxidizer. Turns crontex into alphacrontex, or CX+. Add no water. Danger diamond: White: Add no water, Yellow: 0, Red: 4, Blue: 0
element SingleOxidizer 165 255 255 0.09 1 1 1 1
hotself 98 SingleOxidizer
self 1.0 SingleOxidizer 1.0 SingleOxidizer
pexplosion SingleOxidizer Fire 50 BlastX
pexplosion DoubleOxidizer Fire 50 BlastX
pexplosion TripleOxidizer Fire 50 BlastX
element BlastX 55 55 55 0 0 1 0 0
pexplosion BlastX Empty 4 BlastX
pexplosion BlastX BlastX 3 Fire
neighbor 0.7 BlastX Empty 1.0 BlastX BlastY
pexplosion BlastX BlastY 6 BlastY
element BlastY 0 0 0 0 0 1 0 0
pexplosion BlastY Empty 20 Fire
neighbor 1.0 SingleOxidizer Crontex 1.0 SingleGone Alphacrontex
element SingleGone 255 255 255 0 0 1 0 0
neighbor 1.0 SingleGone Empty 1.0 Empty SingleGone
neighbor 1.0 SingleOxidizer SingleGone 1.0 SingleGone SingleGone
self 0.05 SingleGone 1.0 Empty
element Alphacrontex 0 255 0 2 2 1 0.6 0
self 0.33 Alphacrontex 1.0 Alpha
self 0.05 Alpha 1.0 Alphacrontex
element Alpha 22 22 22 2 2 1 0.6 0
neighbor 1.0 Alphacrontex Alpha 0.5 Alphacrontex Alphacrontex 0.5 Alpha Alpha
neighbor 1.0 Alphacrontex Crontex 1.0 Alphacrontex Alphacrontex
neighbor 1.0 DoubleOxidizer Crontex 1.0 DoubleGone Betacrontex
element DoubleGone 255 255 255 0 0 1 0 0
neighbor 1.0 DoubleGone Empty 1.0 Empty DoubleGone
neighbor 1.0 DoubleOxidizer DoubleGone 1.0 DoubleGone DoubleGone
self 0.05 DoubleGone 1.0 Empty
element Betacrontex 0 255 0 2 2 1 0.6 0
self 0.66 Betacrontex 1.0 Beta
self 0.05 Beta 1.0 Betacrontex
element Beta 22 22 22 2 2 1 0.6 0
neighbor 1.0 Betacrontex Beta 0.5 Betacrontex Betacrontex 0.5 Beta Beta
neighbor 1.0 Betacrontex Crontex 1.0 Betacrontex Betacrontex
neighbor 1.0 Crontex TripleOxidizer 1.0 GammacrontexTrioxide TripleGone
element TripleGone 255 255 255 0 0 1 0 0
neighbor 1.0 TripleGone Empty 1.0 Empty TripleGone
self 0.05 TripleGone 1.0 Empty
element GammacrontexTrioxide 0 255 0 2 3 1 1.01 0
hotcolor GammacrontexTrioxide 255 255 255
hotself 90 GammacrontexTrioxide
self 1.0 GammacrontexTrioxide 1.0 GammacrontexTrioxide
neighbor 1.0 Crontex GammacrontexTrioxide 1.0 GammacrontexTrioxide GammacrontexTrioxide
neighbor 1.0 Crontex BetacrontexTrioxide 1.0 BetacrontexTrioxide BetacrontexTrioxide
neighbor 1.0 Crontex AlphacrontexTrioxide 1.0 AlphacrontexTrioxide AlphacrontexTrioxide
neighbor 1.0 GammacrontexTrioxide TripleOxidizer 1.0 GammacrontexTrioxide TripleGone
neighbor 1.0 TripleOxidizer Betacrontex 1.0 TripleGone BetacrontexTrioxide
neighbor 1.0 Crontex Beta 1.0 Betacrontex Beta
element BetacrontexTrioxide 0 255 0 2 3 1 1.01 0
hotcolor BetacrontexTrioxide 255 255 255
hotself 90 BetacrontexTrioxide
self 1.0 BetacrontexTrioxide 1.0 BetacrontexTrioxide
neighbor 1.0 Betacrontex BetacrontexTrioxide 1.0 BetacrontexTrioxide BetacrontexTrioxide
neighbor 1.0 BetacrontexTrioxide TripleOxidizer 1.0 BetacrontexTrioxide TripleGone
neighbor 1.0 TripleOxidizer Alphacrontex 1.0 TripleGone AlphacrontexTrioxide
element AlphacrontexTrioxide 0 255 0 2 3 1 1.01 0
hotcolor AlphacrontexTrioxide 255 255 255
hotself 90 AlphacrontexTrioxide
self 1.0 AlphacrontexTrioxide 1.0 AlphacrontexTrioxide
neighbor 1.0 Alphacrontex AlphacrontexTrioxide 1.0 AlphacrontexTrioxide AlphacrontexTrioxide
neighbor 1.0 AlphacrontexTrioxide TripleOxidizer 1.0 AlphacrontexTrioxide TripleGone

#DoubleOxidizer. Turns crontex in betacrontex, or CX++. Add no water. Danger diamond: White: Add no water, Yellow: 0, Red: 4, Blue: 0
element DoubleOxidizer 255 165 255 0.09 1 1 1 1
hotself 98 DoubleOxidizer
self 1.0 DoubleOxidizer 1.0 DoubleOxidizer

#TripleOxidizer. Turns crontex in gammacrontex trioxide, or alpha or beta into alpha or beta trioxide. Add no water. DD: White: Add no water, Yellow: 0, Red: 4, Blue: 0
element TripleOxidizer 255 165 165 0.09 1 1 1 1
hotself 98 TripleOxidizer
self 1.0 TripleOxidizer 1.0 TripleOxidizer

#A bomb filled with tetrasulfide octahydrogen tetraoxide. It is destined to blast any minute. Danger diamond: White: None, Yellow: 4, Red: 0, Blue: 0
element Sk4H8O4 88 108 128 0 0 1 0 1
self 0.00005 Sk4H8O4 1.0 Sk4H8O4!
element Sk4H8O4! 99 119 139 0 0 1 0 0
self 0.00005 Sk4H8O4! 1.0 Sk4H8O4!!
element Sk4H8O4!! 111 133 155 0 0 1 0 0
pexplosion Sk4H8O4!! Empty 20 Spark
element Spark 255 255 20 0 0 1 0 0
neighbor 1.0 Spark Empty 1.0 Spark Spark
self 0.45 Spark 1.0 Electricity
neighbor 1.0 Electricity Spark 1.0 Electricity Electricity
element Electricity 255 255 33 0 0 1 0 0
neighbor 1.0 Electricity Empty 0.51 Electricity Electricity 0.49 Empty Empty
self 0.2 Electricity 1.0 Empty
pexplosion Sk4H8O4 Spark 360 Spark2
pexplosion Sk4H8O4! Spark 360 Spark2
pexplosion Sk4H8O4!! Spark 360 Spark2
pexplosion Sk4H8O4 Spark2 360 Spark2
pexplosion Sk4H8O4! Spark2 360 Spark2
pexplosion Sk4H8O4!! Spark2 360 Spark2
element Spark2 0 0 0 0 0 1 0 0
pexplosion Spark2 Empty 100 Spark3
element Spark3 0 0 0 0 1 0 0
pexplosion Spark3 Empty 55 Spark4
element Spark4 0 0 0 0 0 1 0 0
neighbor 0.4 Spark4 Empty 1.0 Fire Empty
neighbor 0.4 Spark4 Fire 1.0 Fire Empty

#Crontex is needed for a lot of things. Add DoubleOxidizer to it, then Uranium, then sulfide to make uraniumsulfide. Danger Diamond: White: None, Yellow: 0, Red: 2, Blue: 0
element Crontex 33 242 16 1 1 1 1 1
neighbor 0.1 Crontex Empty 1.0 Crontex Crontex!
element Crontex! 33 242 16 1 1 0.5 1 0
self 0.05 Crontex! 1.0 Empty

#Sulfide in it's pure form. Danger Diamond: White: Oxidizer, Yellow: 2, Red: 0, Blue: 2
element Sulfide 116 0 106 2 9 0.957 0.8603 1
neighbor 0.004 Sulfide Empty 1.0 Empty Sulfide

#Uranium...! Putting sulfide and uranium together simply doesn't make uraniumsulfide... You have to expose uranium to betacrontex and THEN touch it to sulfide.
element Uranium 0 255 0 0 0 1 0 1
element Uranium2 0 255 0 0 0 1 0 0
element Uranium3 0 255 0 0 0 1 0 0
element Uranium4 0 255 0 0 0 1 0 0
element Uranium5 0 255 0 0 0 1 0 0
neighbor 1.0 Uranium Empty 1.0 Uranium Uranium2
neighbor 1.0 Uranium2 Empty 1.0 Uranium2 Uranium3
neighbor 1.0 Uranium3 Empty 1.0 Uranium3 Uranium4
neighbor 1.0 Uranium4 Empty 1.0 Uranium4 Uranium5
neighbor 1.0 Uranium Uranium3 1.0 Uranium Uranium2
neighbor 1.0 Uranium Uranium4 1.0 Uranium Uranium2
neighbor 1.0 Uranium Uranium5 1.0 Uranium Uranium2
neighbor 1.0 Uranium2 Uranium4 1.0 Uranium2 Uranium3
neighbor 1.0 Uranium2 Uranium5 1.0 Uranium2 Uranium3
neighbor 1.0 Uranium3 Uranium5 1.0 Uranium3 Uranium4
self 0.007 Uranium 1.0 Uranium2
self 0.007 Uranium2 1.0 Uranium3
self 0.007 Uranium3 1.0 Uranium4
self 0.007 Uranium4 1.0 Uranium5
self 0.1 Uranium5 1.0 Empty
neighbor 1.0 Uranium Betacrontex 1.0 UCX++ UCX++
neighbor 1.0 Uranium2 Betacrontex 1.0 UCX++ UCX++
neighbor 1.0 Uranium3 Betacrontex 1.0 UCX++ UCX++
neighbor 1.0 Uranium4 Betacrontex 1.0 UCX++ UCX++
neighbor 1.0 Uranium5 Betacrontex 1.0 UCX++ UCX++
neighbor 1.0 Uranium Beta 1.0 UCX++ UCX++
neighbor 1.0 Uranium2 Beta 1.0 UCX++ UCX++
neighbor 1.0 Uranium3 Beta 1.0 UCX++ UCX++
neighbor 1.0 Uranium4 Beta 1.0 UCX++ UCX++
neighbor 1.0 Uranium5 Beta 1.0 UCX++ UCX++
neighbor 1.0 Beta UCX++ 1.0 UCX++ UCX++
neighbor 1.0 Uranium UCX++ 1.0 UCX++ UCX++
neighbor 1.0 Uranium2 UCX++ 1.0 UCX++ UCX++
neighbor 1.0 Uranium3 UCX++ 1.0 UCX++ UCX++
neighbor 1.0 Uranium4 UCX++ 1.0 UCX++ UCX++
neighbor 1.0 Uranium5 UCX++ 1.0 UCX++ UCX++
neighbor 1.0 Betacrontex UCX++ 1.0 UCX++ UCX++
element UCX++ 255 255 255 0 0 1 0 0
neighbor 1.0 UCX++ Sulfide 1.0 Uraniumsulfide Uraniumsulfide
neighbor 1.0 UCX++ Uraniumsulfide 1.0 Uraniumsulfide Uraniumsulfide
neighbor 1.0 Sulfide Uraniumsulfide 0.5 Sulfide Sulfide 0.5 Uraniumsulfide Uraniumsulfide
neighbor 1.0 Sulfide UraniumC 1.0 UraniumC UraniumC

#Uraniumsulfide! U2Sk!! Drawing this element is for cheaters; you should make it the real way by mixing U and CX++ and Sk. Danger Diamond: White: Alkaline, Yellow: 2, Red: 0, Blue: 2
element Uraniumsulfide 58 128 53 2 2 1 1 1
neighbor 0.01 Uraniumsulfide Empty 1.0 Uraniumsulfide Uraniume
element Uraniume 0 255 0 0 0 1 1.1 0
neighbor 0.6 Uraniume Empty 1.0 Uraniume Uraniume
neighbor 1.0 Uraniume UraniumC 1.0 UraniumC UraniumC
hotself 9 Uraniume
self 1.0 Uraniume 1.0 UraniumC
element UraniumC 0 255 0 0 0 1 0 0
self 0.05 UraniumC 1.0 Empty
neighbor 1.0 UraniumC Empty 1.0 Empty UraniumC

#Humans. Danger diamond: White: None, Yellow: 0, Red: 0, Blue: 0 ...Did I even need to put that!?
element Human 255 255 200 0 0 1 0 1
neighbor 0.05 Human Empty 1.0 Empty Human

#Endospores of bacteria that have been abused by their environments!! Kills humans, takes over sewage and bacteria. Danger diamond: None, Yellow: 0, Red: 0, Blue: 3
element Disease 0 255 0 0 0 1 0 1
self 0.01 Disease 1.0 Disease2
element Disease2 0 255 0 0 0 1 0 0
neighbor 0.1 Disease2 Empty 1.0 Empty Disease2
neighbor 0.34 Disease Disease2 1.0 Disease Disease
self 0.05 Disease2 1.0 Disease

#Bacteria. Has a commensal relationship with humans; meaning neither is affected. However, disease takes this over so you still don't want it to touch a human.
element Bacteria 0 0 128 0 0 1 0 1
element Bacteria2 0 0 128 0 0 1 0 0
element Bacteria3 0 0 128 0 0 1 0 0
self 0.05 Bacteria2 1.0 Empty
self 0.05 Bacteria3 1.0 Empty
neighbor 1.0 Bacteria Empty 1.0 Bacteria Bacteria2
neighbor 1.0 Bacteria2 Empty 1.0 Bacteria2 Bacteria3
neighbor 1.0 Bacteria2 Bacteria3 1.0 Bacteria3 Empty
neighbor 1.0 Bacteria Bacteria3 1.0 Empty Bacteria
pexplosion Bacteria Sewage 2 Bacteria
pexplosion Disease2 Sewage 2 Disease2
neighbor 1.0 Disease Bacteria 1.0 Disease2 Disease

#Harbors poison, allows for rapid growth of bacteria and disease. Minorly flammable. Danger diamond: White: Poison, Yellow: 1, Red: 1, Blue: 3
element Sewage 128 128 28 20 20 1 0 1
neighbor 0.001 Sewage Empty 1.0 Sewage Toxin
neighbor 0.1 Sewage Fire 1.0 Fire Fire

#Poisons many of the things around it. Kills all life, taints sulfide so it does not function properly, and disintegrates terracotta. Danger diamond: White: Poison, Yellow: 0, Red: 0, Blue: 4
element Toxin 128 0 128 0.1 0 0.6 0 1
neighbor 1.0 Toxin Empty 1.0 Toxin Toxin2
neighbor 1.0 Toxin Toxin2 1.0 Empty Toxin
element Toxin2 128 0 128 0 0 0.6 0 0
self 0.15 Toxin2 1.0 Empty
self 0.01 Toxin 1.0 Toxin2
neighbor 1.0 Toxin2 Terracotta 1.0 Toxin2 Toxin2

#Negates acid. Danger diamond: White: None, Yellow: 0, Red: 0, Blue: 0
element AcidWall 0 64 0 0 0 1 0 1
neighbor 0.1209 AcidWall Acid 1.0 AcidWall Empty

#Burns through everything except for terracotta and AcidWall. Danger diamond: White: COR, ACID, Yellow: 0, Red: 0, Blue: 1
element Acid 220 64 0 2 3 1 0.5 1

#Copies everything except for terracotta. Negates acid. Danger diamond: White: None, Yellow: 0, Red: 0, Blue: 0
element Replicator 150 255 150 2 3 1 0.5 1

#Automatically draws size 32 of emptiness.
element BigBlank 88 88 88 0 0 1 0 1
pexplosion BigBlank BigBlank 32 Empty
pexplosion BigBlank Empty 32 Empty

#Automatically draws size 55 of emptiness.
element SuperBlank 88 88 88 0 0 1 0 1
pexplosion SuperBlank SuperBlank 55 Empty
pexplosion SuperBlank Empty 55 Empty

#Automatically draws size 98 of emptiness.
element HyperBlank 88 88 88 0 0 1 0 1
pexplosion HyperBlank HyperBlank 98 Empty
pexplosion HyperBlank Empty 98 Empty

#Auotmatically draws a size 32 wall.
element BigBarrier 193 193 193 0 0 1 0 1
pexplosion BigBarrier BigBarrier 32 Wall
pexplosion BigBarrier Empty 32 Wall
self 0.05 BigBarrier 1.0 Wall

#Auotmatically draws a size 55 wall.
element SuperBarrier 193 193 193 0 0 1 0 1
pexplosion SuperBarrier SuperBarrier 55 Wall
pexplosion SuperBarrier Empty 55 Wall
self 0.05 SuperBarrier 1.0 Wall

#Auotmatically draws a size 98 wall.
element HyperBarrier 193 193 193 0 0 1 0 1
pexplosion HyperBarrier HyperBarrier 98 Wall
pexplosion HyperBarrier Empty 98 Wall
self 0.05 HyperBarrier 1.0 Wall

#An unmoving barrier.
element Wall 128 128 128 0 0 1 0.35 1
hotself 98 Wall
hotcolor Wall 22 22 22
self 1.0 Wall 0.04 Fire 0.96 Wall

#The strength and density of AztecStone, the power to grow with heat, and ability to fight off acid and replicator. Danger Diamond: White: Alkaline, Yellow: 1, Red: 0, Blue: 1
element Terracotta 247 236 184 0.000001 0 1000000000 1 1
hotself 56 Terracotta
self 1.0 Terracotta 1.0 Tbomm
element Tbomm 255 255 255 0 0 1 0 0
pexplosion Tbomm Empty 4 Terracotta
pexplosion Tbomm Terracotta 4 Terracotta

#Fire, with radiant heat! The heat actually travels from the fire, not just conduction like the others (conduction is direct transfer of heat from one object to another).
element Fire 255 0 0 -1250 0 1 8 1
self 0.12 Fire 0.95 Empty 0.05 RadiantHeat
element RadiantHeat 0 0 0 -1 0 1 32768 0
hotself -90 RadiantHeat
self 0.1 RadiantHeat 0.1 Empty 0.9 RadiantHeat

#Automatically clears the screen and all that jazz.
element Refresh 40 30 20 0 0 1 0 1
pexplosion Refresh Refresh 1700 Empty
pexplosion Refresh Empty 1700 Empty
self 0.05 Refresh 1.0 Empty