User:Zanzarina/Uraniumsulfide Mod
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Uraniumsulfide Mod: 29th Mod: July 24, 2008 - July 27, 2008. As sulfide gets more and more elaborate, and in some cases confusing, a person who plays my wxSand mods regularly learns more and more about this mysterious purple powder. This time, what happens if we mix uranium and sulfide? Uraniumsulfide of course. But it isn't quite that simple. I'll let you figure this one out on your own, but I will tell you one thing.
How to make uraniumsulfide: Crontex is an element represented as Cx on this imaginary periodic table of mine. Add DoubleOxidizer to it to make it Cx++, also called betacrontex. Pile sulfide on top of betacrontex, and then draw a line of uranium connecting the two. Eventually you should come up with uraniumsulfide, or U2Sk. Of course, you can draw uraniumsulfide, but that isn't fun.
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, file subversion 2 #Uraniumsulfide Mod (29th mod) #Created by sandcastle. #Started July 24, 2008. #Ended July 27, 2008. group Uraniumsulfide Empty Wall Terracotta Fire Refresh Uraniumsulfide Uranium Sulfide Crontex SingleOxidizer DoubleOxidizer TripleOxidizer LimiterGates Gate Key PatheticExcuse group Radiation Empty Wall Terracotta Fire Refresh Human Cobalt90 AlphaCarrier BetaCarrier GammaCarrier AlphaBomb BetaBomb GammaBomb group Sources Empty Wall Terracotta Fire Refresh Spout Torch RapidBirth UraniumSpout Sulfidous Crontet Oxidizers Pollution group Randoms Empty Wall Terracotta Fire Refresh Human Water AcidWall Acid Replicator Toxin Sewage Bacteria Disease Sk4H8O4 group Convenience Empty Wall Terracotta Fire Refresh BigBarrier SuperBarrier HyperBarrier BigBlank SuperBlank HyperBlank #Uraniumsulfide, the third in the sulfide mods. Zincsulfide was going to be the third, but I gave up on that in August '07. This is much more scientific than Ammoniumsulfide and Sulfide Mods. element Empty 0 0 0 0 0 1 0 1 #Well... I got REALLLLLY bored with this, so I ended it... I could've done a lot more with it, but, I didn't. element PatheticExcuse 3 5 7 0 0 1 0 1 self 1.0 PatheticExcuse 1.0 Empty #An extremely radioactive metal. When this is activated by U2Sk, this emits all three types of radiation/ element Cobalt90 90 90 90 0 0 1 1.01 1 hotcolor Cobalt90 185 110 185 hotself 98 Cobalt90 self 0.25 Cobalt90 1.0 Cobalt90 pexplosion Uraniumsulfide Cobalt90 60 RADS element RADS 4 4 4 0 0 1 0 0 self 1.0 RADS 0.001 RADS 0.333 AlphaRadiation 0.333 BetaRadiation 0.333 GammaRadiation pexplosion AlphaRadiation Cobalt90 10 BetaRadiation pexplosion BetaRadiation Cobalt90 10 GammaRadiation pexplosion GammaRadiation Cobalt90 10 AlphaRadiation #Gate. Can be opened with a key. This is useful because alpha, beta, or gamma crontex trioxide can be prepared in here, and when it is ready, use the key and it can be dropped on to Uraniumsulfide. element Gate 0 0 0 0 0 1 0 1 self 0.1 Gate 0.6 GateY 0.4 GateB neighbor 1.0 Gate GateY 1.0 GateY GateY neighbor 1.0 Gate GateB 1.0 GateB GateB element GateY 255 255 0 0 0 1 0 0 element GateB 22 22 22 0 0 1 0 0 pexplosion Key Sulfide 600 Key #Opens the gate. element Key 64 128 255 0 0 1 0 1 neighbor 0.7 Key Empty 1.0 Empty Empty self 0.0001 Key 1.0 Empty pexplosion Key Gate 2 Disappear pexplosion Key GateY 2 Disappear pexplosion Key GateB 2 Disappear element Disappear 0 0 0 0 0 1 0 0 pexplosion Disappear Gate 7 Disappear pexplosion Disappear GateY 7 Disappear pexplosion Disappear GateB 7 Disappear self 0.2 Disappear 1.0 Empty #Detonates when exposed to alpha radiation (U2Sk + Cx+O3). element AlphaBomb 100 0 200 0 0 1 0 1 neighbor 1.0 AlphaCarrier AlphaRadiation 1.0 AlphaRadiation AlphaRadiation neighbor 1.0 AlphaCarrier AlphaCore 1.0 AlphaRadiation AlphaCore pexplosion AlphaRadiation Human 20 Poisoning pexplosion BetaRadiation Human 20 Poisoning pexplosion GammaRadiation Human 20 Poisoning element Poisoning 0 255 0 0 0 1 0 0 neighbor 1.0 Poisoning Empty 1.0 Empty Poisoning self 0.2 Poisoning 1.0 Empty pexplosion AlphaBomb AlphaRadiation 175 AREXP element AREXP 255 0 0 0 0 1 0 0 pexplosion AREXP Empty 5 AREXP2 element AREXP2 255 0 0 0 0 1 0 0 pexplosion AREXP2 Empty 5 AREXP3 element AREXP3 255 0 0 0 0 1 0 0 pexplosion AREXP3 Empty 5 AREXP pexplosion AREXP AREXP2 2 AREXP2 pexplosion AREXP2 AREXP3 2 AREXP3 pexplosion AREXP AREXP3 2 AREXP3 pexplosion AlphaCore AREXP 2 AREXP2 pexplosion AlphaCore AREXP2 2 AREXP3 pexplosion AlphaCore AREXP3 2 AREXP self 0.8475 AREXP 1.0 AlphaCore self 0.8475 AREXP2 1.0 AlphaCore self 0.8475 AREXP3 1.0 AlphaCore pexplosion BetaBomb BetaRadiation 175 BREXP element BREXP 0 0 255 0 0 1 0 0 pexplosion BREXP Empty 5 BREXP2 element BREXP2 0 0 255 0 0 1 0 0 pexplosion BREXP2 Empty 5 BREXP3 element BREXP3 0 0 255 0 0 1 0 0 pexplosion BREXP3 Empty 5 BREXP pexplosion BREXP BREXP2 2 BREXP2 pexplosion BREXP2 BREXP3 2 BREXP3 pexplosion BREXP3 BREXP 2 BREXP3 pexplosion BetaCore BREXP 2 BREXP2 pexplosion BetaCore BREXP2 2 BREXP3 pexplosion BetaCore BREXP3 2 BREXP self 0.8475 BREXP 1.0 BetaCore self 0.8475 BREXP2 1.0 BetaCore self 0.8475 BREXP3 1.0 BetaCore pexplosion GammaBomb GammaRadiation 175 GREXP element GREXP 0 255 0 0 0 1 0 0 pexplosion GREXP Empty 5 GREXP2 element GREXP2 0 255 0 0 0 1 0 0 pexplosion GREXP2 Empty 5 GREXP3 element GREXP3 0 255 0 0 0 1 0 0 pexplosion GREXP3 Empty 5 GREXP pexplosion GREXP GREXP2 2 GREXP2 pexplosion GREXP2 GREXP3 2 GREXP3 pexplosion GREXP GREXP3 2 GREXP3 pexplosion GammaCore GREXP 2 GREXP2 pexplosion GammaCore GREXP2 2 GREXP3 pexplosion GammaCore GREXP3 2 GREXP self 0.8475 GREXP 1.0 GammaCore self 0.8475 GREXP2 1.0 GammaCore self 0.8475 GREXP3 1.0 GammaCore #Detonates when exposed to beta radiation (U2Sk + Cx++O3). element BetaBomb 200 0 100 0 0 1 0 1 neighbor 1.0 BetaCarrier BetaRadiation 1.0 BetaRadiation BetaRadiation neighbor 1.0 BetaCarrier BetaCore 1.0 BetaRadiation BetaCore #Detonates when exposed to gamma radiation (U2Sk + Cx+++O3). element GammaBomb 200 0 200 0 0 1 0 1 neighbor 1.0 GammaCarrier GammaRadiation 1.0 GammaRadiation GammaRadiation neighbor 1.0 GammaCarrier GammaCore 1.0 GammaRadiation GammaCore #Put this underneath uraniumsulfide so only a little bit is used at a time, rather than the whole pile of U2Sk coming down at once. element LimiterGates 128 128 128 0 0 1 0 1 neighbor 0.001 LimiterGates Uraniumsulfide 1.0 UGate Empty neighbor 1.0 LimiterGates UGate 1.0 UGate LimiterGates neighbor 1.0 UGate Empty 1.0 LimiterGates Uraniumsulfide element UGate 0 255 0 0 0 1 0 0 #Carries alpha radiation. Alpha radiation is uraniumsulfide (U2Sk) mixed with Alphacrontex Trioxide (Cx+O3). element AlphaCarrier 255 255 255 0 0 1 0 1 neighbor 1.0 Uraniumsulfide AlphacrontexTrioxide 1.0 AlphaRadiation AlphaRadiation element AlphaRadiation 255 0 0 -1 0 1 0 0 neighbor 1.0 AlphaRadiation Empty 1.0 AlphaRadiation AlphaCore element AlphaCore 255 0 0 0 0 1 0 0 self 1.0 AlphaCore 1.0 Empty neighbor 1.0 AlphaRadiation AlphaCore 1.0 AlphaCore AlphaRadiation neighbor 1.0 Uraniumsulfide AlphaRadiation 1.0 AlphaRadiation AlphaRadiation neighbor 1.0 AlphacrontexTrioxide AlphaRadiation 1.0 AlphaRadiation AlphaRadiation #Carries beta radiation. Beta radiation is uraniumsulfide (U2Sk) mixed with Betacrontex Trioxide (Cx++O3). element BetaCarrier 255 255 255 0 0 1 0 1 neighbor 1.0 Uraniumsulfide BetacrontexTrioxide 1.0 BetaRadiation BetaRadiation element BetaRadiation 0 0 255 -1 0 1 0 0 neighbor 1.0 BetaRadiation Empty 1.0 BetaRadiation BetaCore element BetaCore 0 0 255 0 0 1 0 0 self 1.0 BetaCore 1.0 Empty neighbor 1.0 BetaRadiation BetaCore 1.0 BetaCore BetaRadiation neighbor 1.0 Uraniumsulfide BetaRadiation 1.0 BetaRadiation BetaRadiation neighbor 1.0 BetacrontexTrioxide BetaRadiation 1.0 BetaRadiation BetaRadiation #Carries gamma radiaton. Gamma radiation is uraniumsulfide (U2Sk) mixed with Gammacrontex Trioxide (Cx+++O3). element GammaCarrier 255 255 255 0 0 1 0 1 neighbor 1.0 Uraniumsulfide GammacrontexTrioxide 1.0 GammaRadiation GammaRadiation element GammaRadiation 0 255 0 -1 0 1 0 0 neighbor 1.0 GammaRadiation Empty 1.0 GammaRadiation GammaCore element GammaCore 0 255 0 0 0 1 0 0 self 1.0 GammaCore 1.0 Empty neighbor 1.0 GammaRadiation GammaCore 1.0 GammaCore GammaRadiation neighbor 1.0 Uraniumsulfide GammaRadiation 1.0 GammaRadiation GammaRadiation neighbor 1.0 GammacrontexTrioxide GammaRadiation 1.0 GammaRadiation GammaRadiation neighbor 1.0 AlphacrontexTrioxide Alpha 1.0 AlphacrontexTrioxide AlphacrontexTrioxide neighbor 1.0 BetacrontexTrioxide Beta 1.0 BetacrontexTrioxide BetacrontexTrioxide #Source for water. element Spout 0 255 255 0 0 1 0 1 neighbor 0.08 Spout Empty 1.0 Spout Water #Source for fire. element Torch 0 0 0 0 0 1 0 1 neighbor 1.0 Torch Empty 1.0 Torch Fire #Source for humans. element RapidBirth 128 128 60 0 0 1 0 1 neighbor 0.08 RapidBirth Empty 1.0 RapidBirth Human neighbor 1.0 Fire Human 1.0 Fire BurningHuman neighbor 1.0 RapidBirth BurningHuman 1.0 RapidBirth Empty element BurningHuman 255 255 180 0 0 1 0 0 neighbor 1.0 BurningHuman Empty 1.0 Fire BurningHuman self 0.1 BurningHuman 1.0 Fire #Source for uranium. element UraniumSpout 22 22 22 0 0 1 0 1 neighbor 1.0 UraniumSpout Empty 1.0 UraniumSpout Uranium neighbor 1.0 UraniumSpout Uranium 1.0 UraniumSpout Uranium2 neighbor 1.0 UraniumSpout Uranium2 1.0 UraniumSpout Uranium3 neighbor 1.0 UraniumSpout Uranium3 1.0 UraniumSpout Uranium4 neighbor 1.0 UraniumSpout Uranium4 1.0 UraniumSpout Uranium5 neighbor 1.0 UraniumSpout Uranium5 1.0 UraniumSpout Uranium #Source for sulfide. element Sulfidous 77 55 99 0 0 1 0 1 neighbor 0.08 Sulfidous Empty 1.0 Sulfidous Sulfide #Source for crontex. element Crontet 200 0 255 0 0 1 0 1 neighbor 0.08 Crontet Empty 1.0 Crontet Crontex #Source for all three oxidizers. element Oxidizers 165 165 255 0 0 1 0 1 neighbor 0.08 Oxidizers Empty 0.01 Oxidizers Empty 0.33 Oxidizers SingleOxidizer 0.33 Oxidizers DoubleOxidizer 0.33 Oxidizers TripleOxidizer #Source for toxins. element Pollution 64 64 0 0 0 1 0 1 neighbor 1.0 Pollution Empty 1.0 Pollution Toxin #Water. Make sure oxidizers don't get into it, or it will rapidly turn into Cx2H2O4, a very unstable gas destined to explode at any minute. DD: W: None, Y: None, R: None, B: None element Water 32 32 255 2.3 2.4 1 0.44 1 neighbor 1.0 Water SingleOxidizer 1.0 Cx2H2O4 Empty neighbor 1.0 Water DoubleOxidizer 1.0 Cx2H2O4 Empty neighbor 1.0 Water TripleOxidizer 1.0 Cx2H2O4 Empty element Cx2H2O4 255 255 255 -0.09 1 1 1 0 neighbor 1.0 Cx2H2O4 Water 1.0 Empty Cx2H2O4 hotself 21 Cx2H2O4 self 1.0 Cx2H2O4 0.03 SuBlast 0.97 Cx2H2O4 element SuBlast 255 255 255 0 0 1 0 0 pexplosion SuBlast Cx2H2O4 400 SuBlast pexplosion SuBlast Empty 10 SuBlast self 1.0 SuBlast 1.0 SuBlast2 element SuBlast2 255 255 255 0 0 1 0 0 pexplosion SuBlast2 Empty 2 SuBlast self 0.82 SuBlast2 1.0 Fire #SingleOxidizer. Turns crontex into alphacrontex, or CX+. Add no water. Danger diamond: White: Add no water, Yellow: 0, Red: 4, Blue: 0 element SingleOxidizer 165 255 255 0.09 1 1 1 1 hotself 98 SingleOxidizer self 1.0 SingleOxidizer 1.0 SingleOxidizer pexplosion SingleOxidizer Fire 50 BlastX pexplosion DoubleOxidizer Fire 50 BlastX pexplosion TripleOxidizer Fire 50 BlastX element BlastX 55 55 55 0 0 1 0 0 pexplosion BlastX Empty 4 BlastX pexplosion BlastX BlastX 3 Fire neighbor 0.7 BlastX Empty 1.0 BlastX BlastY pexplosion BlastX BlastY 6 BlastY element BlastY 0 0 0 0 0 1 0 0 pexplosion BlastY Empty 20 Fire neighbor 1.0 SingleOxidizer Crontex 1.0 SingleGone Alphacrontex element SingleGone 255 255 255 0 0 1 0 0 neighbor 1.0 SingleGone Empty 1.0 Empty SingleGone neighbor 1.0 SingleOxidizer SingleGone 1.0 SingleGone SingleGone self 0.05 SingleGone 1.0 Empty element Alphacrontex 0 255 0 2 2 1 0.6 0 self 0.33 Alphacrontex 1.0 Alpha self 0.05 Alpha 1.0 Alphacrontex element Alpha 22 22 22 2 2 1 0.6 0 neighbor 1.0 Alphacrontex Alpha 0.5 Alphacrontex Alphacrontex 0.5 Alpha Alpha neighbor 1.0 Alphacrontex Crontex 1.0 Alphacrontex Alphacrontex neighbor 1.0 DoubleOxidizer Crontex 1.0 DoubleGone Betacrontex element DoubleGone 255 255 255 0 0 1 0 0 neighbor 1.0 DoubleGone Empty 1.0 Empty DoubleGone neighbor 1.0 DoubleOxidizer DoubleGone 1.0 DoubleGone DoubleGone self 0.05 DoubleGone 1.0 Empty element Betacrontex 0 255 0 2 2 1 0.6 0 self 0.66 Betacrontex 1.0 Beta self 0.05 Beta 1.0 Betacrontex element Beta 22 22 22 2 2 1 0.6 0 neighbor 1.0 Betacrontex Beta 0.5 Betacrontex Betacrontex 0.5 Beta Beta neighbor 1.0 Betacrontex Crontex 1.0 Betacrontex Betacrontex neighbor 1.0 Crontex TripleOxidizer 1.0 GammacrontexTrioxide TripleGone element TripleGone 255 255 255 0 0 1 0 0 neighbor 1.0 TripleGone Empty 1.0 Empty TripleGone self 0.05 TripleGone 1.0 Empty element GammacrontexTrioxide 0 255 0 2 3 1 1.01 0 hotcolor GammacrontexTrioxide 255 255 255 hotself 90 GammacrontexTrioxide self 1.0 GammacrontexTrioxide 1.0 GammacrontexTrioxide neighbor 1.0 Crontex GammacrontexTrioxide 1.0 GammacrontexTrioxide GammacrontexTrioxide neighbor 1.0 Crontex BetacrontexTrioxide 1.0 BetacrontexTrioxide BetacrontexTrioxide neighbor 1.0 Crontex AlphacrontexTrioxide 1.0 AlphacrontexTrioxide AlphacrontexTrioxide neighbor 1.0 GammacrontexTrioxide TripleOxidizer 1.0 GammacrontexTrioxide TripleGone neighbor 1.0 TripleOxidizer Betacrontex 1.0 TripleGone BetacrontexTrioxide neighbor 1.0 Crontex Beta 1.0 Betacrontex Beta element BetacrontexTrioxide 0 255 0 2 3 1 1.01 0 hotcolor BetacrontexTrioxide 255 255 255 hotself 90 BetacrontexTrioxide self 1.0 BetacrontexTrioxide 1.0 BetacrontexTrioxide neighbor 1.0 Betacrontex BetacrontexTrioxide 1.0 BetacrontexTrioxide BetacrontexTrioxide neighbor 1.0 BetacrontexTrioxide TripleOxidizer 1.0 BetacrontexTrioxide TripleGone neighbor 1.0 TripleOxidizer Alphacrontex 1.0 TripleGone AlphacrontexTrioxide element AlphacrontexTrioxide 0 255 0 2 3 1 1.01 0 hotcolor AlphacrontexTrioxide 255 255 255 hotself 90 AlphacrontexTrioxide self 1.0 AlphacrontexTrioxide 1.0 AlphacrontexTrioxide neighbor 1.0 Alphacrontex AlphacrontexTrioxide 1.0 AlphacrontexTrioxide AlphacrontexTrioxide neighbor 1.0 AlphacrontexTrioxide TripleOxidizer 1.0 AlphacrontexTrioxide TripleGone #DoubleOxidizer. Turns crontex in betacrontex, or CX++. Add no water. Danger diamond: White: Add no water, Yellow: 0, Red: 4, Blue: 0 element DoubleOxidizer 255 165 255 0.09 1 1 1 1 hotself 98 DoubleOxidizer self 1.0 DoubleOxidizer 1.0 DoubleOxidizer #TripleOxidizer. Turns crontex in gammacrontex trioxide, or alpha or beta into alpha or beta trioxide. Add no water. DD: White: Add no water, Yellow: 0, Red: 4, Blue: 0 element TripleOxidizer 255 165 165 0.09 1 1 1 1 hotself 98 TripleOxidizer self 1.0 TripleOxidizer 1.0 TripleOxidizer #A bomb filled with tetrasulfide octahydrogen tetraoxide. It is destined to blast any minute. Danger diamond: White: None, Yellow: 4, Red: 0, Blue: 0 element Sk4H8O4 88 108 128 0 0 1 0 1 self 0.00005 Sk4H8O4 1.0 Sk4H8O4! element Sk4H8O4! 99 119 139 0 0 1 0 0 self 0.00005 Sk4H8O4! 1.0 Sk4H8O4!! element Sk4H8O4!! 111 133 155 0 0 1 0 0 pexplosion Sk4H8O4!! Empty 20 Spark element Spark 255 255 20 0 0 1 0 0 neighbor 1.0 Spark Empty 1.0 Spark Spark self 0.45 Spark 1.0 Electricity neighbor 1.0 Electricity Spark 1.0 Electricity Electricity element Electricity 255 255 33 0 0 1 0 0 neighbor 1.0 Electricity Empty 0.51 Electricity Electricity 0.49 Empty Empty self 0.2 Electricity 1.0 Empty pexplosion Sk4H8O4 Spark 360 Spark2 pexplosion Sk4H8O4! Spark 360 Spark2 pexplosion Sk4H8O4!! Spark 360 Spark2 pexplosion Sk4H8O4 Spark2 360 Spark2 pexplosion Sk4H8O4! Spark2 360 Spark2 pexplosion Sk4H8O4!! Spark2 360 Spark2 element Spark2 0 0 0 0 0 1 0 0 pexplosion Spark2 Empty 100 Spark3 element Spark3 0 0 0 0 1 0 0 pexplosion Spark3 Empty 55 Spark4 element Spark4 0 0 0 0 0 1 0 0 neighbor 0.4 Spark4 Empty 1.0 Fire Empty neighbor 0.4 Spark4 Fire 1.0 Fire Empty #Crontex is needed for a lot of things. Add DoubleOxidizer to it, then Uranium, then sulfide to make uraniumsulfide. Danger Diamond: White: None, Yellow: 0, Red: 2, Blue: 0 element Crontex 33 242 16 1 1 1 1 1 neighbor 0.1 Crontex Empty 1.0 Crontex Crontex! element Crontex! 33 242 16 1 1 0.5 1 0 self 0.05 Crontex! 1.0 Empty #Sulfide in it's pure form. Danger Diamond: White: Oxidizer, Yellow: 2, Red: 0, Blue: 2 element Sulfide 116 0 106 2 9 0.957 0.8603 1 neighbor 0.004 Sulfide Empty 1.0 Empty Sulfide #Uranium...! Putting sulfide and uranium together simply doesn't make uraniumsulfide... You have to expose uranium to betacrontex and THEN touch it to sulfide. element Uranium 0 255 0 0 0 1 0 1 element Uranium2 0 255 0 0 0 1 0 0 element Uranium3 0 255 0 0 0 1 0 0 element Uranium4 0 255 0 0 0 1 0 0 element Uranium5 0 255 0 0 0 1 0 0 neighbor 1.0 Uranium Empty 1.0 Uranium Uranium2 neighbor 1.0 Uranium2 Empty 1.0 Uranium2 Uranium3 neighbor 1.0 Uranium3 Empty 1.0 Uranium3 Uranium4 neighbor 1.0 Uranium4 Empty 1.0 Uranium4 Uranium5 neighbor 1.0 Uranium Uranium3 1.0 Uranium Uranium2 neighbor 1.0 Uranium Uranium4 1.0 Uranium Uranium2 neighbor 1.0 Uranium Uranium5 1.0 Uranium Uranium2 neighbor 1.0 Uranium2 Uranium4 1.0 Uranium2 Uranium3 neighbor 1.0 Uranium2 Uranium5 1.0 Uranium2 Uranium3 neighbor 1.0 Uranium3 Uranium5 1.0 Uranium3 Uranium4 self 0.007 Uranium 1.0 Uranium2 self 0.007 Uranium2 1.0 Uranium3 self 0.007 Uranium3 1.0 Uranium4 self 0.007 Uranium4 1.0 Uranium5 self 0.1 Uranium5 1.0 Empty neighbor 1.0 Uranium Betacrontex 1.0 UCX++ UCX++ neighbor 1.0 Uranium2 Betacrontex 1.0 UCX++ UCX++ neighbor 1.0 Uranium3 Betacrontex 1.0 UCX++ UCX++ neighbor 1.0 Uranium4 Betacrontex 1.0 UCX++ UCX++ neighbor 1.0 Uranium5 Betacrontex 1.0 UCX++ UCX++ neighbor 1.0 Uranium Beta 1.0 UCX++ UCX++ neighbor 1.0 Uranium2 Beta 1.0 UCX++ UCX++ neighbor 1.0 Uranium3 Beta 1.0 UCX++ UCX++ neighbor 1.0 Uranium4 Beta 1.0 UCX++ UCX++ neighbor 1.0 Uranium5 Beta 1.0 UCX++ UCX++ neighbor 1.0 Beta UCX++ 1.0 UCX++ UCX++ neighbor 1.0 Uranium UCX++ 1.0 UCX++ UCX++ neighbor 1.0 Uranium2 UCX++ 1.0 UCX++ UCX++ neighbor 1.0 Uranium3 UCX++ 1.0 UCX++ UCX++ neighbor 1.0 Uranium4 UCX++ 1.0 UCX++ UCX++ neighbor 1.0 Uranium5 UCX++ 1.0 UCX++ UCX++ neighbor 1.0 Betacrontex UCX++ 1.0 UCX++ UCX++ element UCX++ 255 255 255 0 0 1 0 0 neighbor 1.0 UCX++ Sulfide 1.0 Uraniumsulfide Uraniumsulfide neighbor 1.0 UCX++ Uraniumsulfide 1.0 Uraniumsulfide Uraniumsulfide neighbor 1.0 Sulfide Uraniumsulfide 0.5 Sulfide Sulfide 0.5 Uraniumsulfide Uraniumsulfide neighbor 1.0 Sulfide UraniumC 1.0 UraniumC UraniumC #Uraniumsulfide! U2Sk!! Drawing this element is for cheaters; you should make it the real way by mixing U and CX++ and Sk. Danger Diamond: White: Alkaline, Yellow: 2, Red: 0, Blue: 2 element Uraniumsulfide 58 128 53 2 2 1 1 1 neighbor 0.01 Uraniumsulfide Empty 1.0 Uraniumsulfide Uraniume element Uraniume 0 255 0 0 0 1 1.1 0 neighbor 0.6 Uraniume Empty 1.0 Uraniume Uraniume neighbor 1.0 Uraniume UraniumC 1.0 UraniumC UraniumC hotself 9 Uraniume self 1.0 Uraniume 1.0 UraniumC element UraniumC 0 255 0 0 0 1 0 0 self 0.05 UraniumC 1.0 Empty neighbor 1.0 UraniumC Empty 1.0 Empty UraniumC #Humans. Danger diamond: White: None, Yellow: 0, Red: 0, Blue: 0 ...Did I even need to put that!? element Human 255 255 200 0 0 1 0 1 neighbor 0.05 Human Empty 1.0 Empty Human #Endospores of bacteria that have been abused by their environments!! Kills humans, takes over sewage and bacteria. Danger diamond: None, Yellow: 0, Red: 0, Blue: 3 element Disease 0 255 0 0 0 1 0 1 self 0.01 Disease 1.0 Disease2 element Disease2 0 255 0 0 0 1 0 0 neighbor 0.1 Disease2 Empty 1.0 Empty Disease2 neighbor 0.34 Disease Disease2 1.0 Disease Disease self 0.05 Disease2 1.0 Disease #Bacteria. Has a commensal relationship with humans; meaning neither is affected. However, disease takes this over so you still don't want it to touch a human. element Bacteria 0 0 128 0 0 1 0 1 element Bacteria2 0 0 128 0 0 1 0 0 element Bacteria3 0 0 128 0 0 1 0 0 self 0.05 Bacteria2 1.0 Empty self 0.05 Bacteria3 1.0 Empty neighbor 1.0 Bacteria Empty 1.0 Bacteria Bacteria2 neighbor 1.0 Bacteria2 Empty 1.0 Bacteria2 Bacteria3 neighbor 1.0 Bacteria2 Bacteria3 1.0 Bacteria3 Empty neighbor 1.0 Bacteria Bacteria3 1.0 Empty Bacteria pexplosion Bacteria Sewage 2 Bacteria pexplosion Disease2 Sewage 2 Disease2 neighbor 1.0 Disease Bacteria 1.0 Disease2 Disease #Harbors poison, allows for rapid growth of bacteria and disease. Minorly flammable. Danger diamond: White: Poison, Yellow: 1, Red: 1, Blue: 3 element Sewage 128 128 28 20 20 1 0 1 neighbor 0.001 Sewage Empty 1.0 Sewage Toxin neighbor 0.1 Sewage Fire 1.0 Fire Fire #Poisons many of the things around it. Kills all life, taints sulfide so it does not function properly, and disintegrates terracotta. Danger diamond: White: Poison, Yellow: 0, Red: 0, Blue: 4 element Toxin 128 0 128 0.1 0 0.6 0 1 neighbor 1.0 Toxin Empty 1.0 Toxin Toxin2 neighbor 1.0 Toxin Toxin2 1.0 Empty Toxin element Toxin2 128 0 128 0 0 0.6 0 0 self 0.15 Toxin2 1.0 Empty self 0.01 Toxin 1.0 Toxin2 neighbor 1.0 Toxin2 Terracotta 1.0 Toxin2 Toxin2 #Negates acid. Danger diamond: White: None, Yellow: 0, Red: 0, Blue: 0 element AcidWall 0 64 0 0 0 1 0 1 neighbor 0.1209 AcidWall Acid 1.0 AcidWall Empty #Burns through everything except for terracotta and AcidWall. Danger diamond: White: COR, ACID, Yellow: 0, Red: 0, Blue: 1 element Acid 220 64 0 2 3 1 0.5 1 #Copies everything except for terracotta. Negates acid. Danger diamond: White: None, Yellow: 0, Red: 0, Blue: 0 element Replicator 150 255 150 2 3 1 0.5 1 #Automatically draws size 32 of emptiness. element BigBlank 88 88 88 0 0 1 0 1 pexplosion BigBlank BigBlank 32 Empty pexplosion BigBlank Empty 32 Empty #Automatically draws size 55 of emptiness. element SuperBlank 88 88 88 0 0 1 0 1 pexplosion SuperBlank SuperBlank 55 Empty pexplosion SuperBlank Empty 55 Empty #Automatically draws size 98 of emptiness. element HyperBlank 88 88 88 0 0 1 0 1 pexplosion HyperBlank HyperBlank 98 Empty pexplosion HyperBlank Empty 98 Empty #Auotmatically draws a size 32 wall. element BigBarrier 193 193 193 0 0 1 0 1 pexplosion BigBarrier BigBarrier 32 Wall pexplosion BigBarrier Empty 32 Wall self 0.05 BigBarrier 1.0 Wall #Auotmatically draws a size 55 wall. element SuperBarrier 193 193 193 0 0 1 0 1 pexplosion SuperBarrier SuperBarrier 55 Wall pexplosion SuperBarrier Empty 55 Wall self 0.05 SuperBarrier 1.0 Wall #Auotmatically draws a size 98 wall. element HyperBarrier 193 193 193 0 0 1 0 1 pexplosion HyperBarrier HyperBarrier 98 Wall pexplosion HyperBarrier Empty 98 Wall self 0.05 HyperBarrier 1.0 Wall #An unmoving barrier. element Wall 128 128 128 0 0 1 0.35 1 hotself 98 Wall hotcolor Wall 22 22 22 self 1.0 Wall 0.04 Fire 0.96 Wall #The strength and density of AztecStone, the power to grow with heat, and ability to fight off acid and replicator. Danger Diamond: White: Alkaline, Yellow: 1, Red: 0, Blue: 1 element Terracotta 247 236 184 0.000001 0 1000000000 1 1 hotself 56 Terracotta self 1.0 Terracotta 1.0 Tbomm element Tbomm 255 255 255 0 0 1 0 0 pexplosion Tbomm Empty 4 Terracotta pexplosion Tbomm Terracotta 4 Terracotta #Fire, with radiant heat! The heat actually travels from the fire, not just conduction like the others (conduction is direct transfer of heat from one object to another). element Fire 255 0 0 -1250 0 1 8 1 self 0.12 Fire 0.95 Empty 0.05 RadiantHeat element RadiantHeat 0 0 0 -1 0 1 32768 0 hotself -90 RadiantHeat self 0.1 RadiantHeat 0.1 Empty 0.9 RadiantHeat #Automatically clears the screen and all that jazz. element Refresh 40 30 20 0 0 1 0 1 pexplosion Refresh Refresh 1700 Empty pexplosion Refresh Empty 1700 Empty self 0.05 Refresh 1.0 Empty
