User:Zanzarina/Voodoo Mod
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Voodoo Mod is my 27th mod, started on July 20, 2008 and finished on July 23, 2008. This mod is only a fraction of what I wanted it to be, but the element limit held me back. Nevertheless, here is the Voodoo Mod. You can torture a human by linking a voodoo doll made out of soap to the human and torturing the doll. There are three types of torture: physical, mental, and temperature-related torture. Have fun.
How it works: You have to make the voodoo doll and the human, and link them by the heads with Link, an invisible link in which all torture messages travel through.
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, file subversion 2 #Voodoo Mod (27th mod) #Created by sandcastle. #Started July 20, 2008. #Force finished July 23, 2008. Forced to finish by the element limit; would have gone MUCH farther if I could... group Voodoo\Human Empty Wall Refresh VoodooDoll Humanize LinkW Invisible Target group Physical Empty Wall Refresh Pin Stab NeedleGun CrazyZapper PressureGun Exchange group Mental Empty Wall Refresh Suicide BrainPop NerveDamage OxygenDeprivation group Heat\Cold Empty Wall Refresh Fire Microwave HeatGun LiquidNitrogen Abzero #This is the Voodoo Mod, AKA Remote Torture Mod (because that's basically what it is). I once made this so it didn't require a link, but it didn't work as well as I had planned. element Empty 0 0 0 0 0 1 0 1 #Absolute zero. Turns both the voodoo doll and the human into ice crystals under pressure that burst into frigid air. element Abzero 255 255 255 200 0 1 0 1 neighbor 1.0 Abzero Empty 1.0 Abzero Frigid element Frigid 0 255 255 0 0 0 0 0 neighbor 0.5 Frigid Empty 1.0 Empty Empty neighbor 0.001 Frigid Abzero 1.0 Frigid2 Abzero self 0.001 Frigid 1.0 Frigid3 element Frigid2 255 255 255 0 0 0 0 0 neighbor 1.0 Frigid2 Empty 1.0 Frigid Frigid2 self 0.01 Frigid2 0.9 Frigid 0.1 Frigid3 element Frigid3 0 0 0 -1 0 0 0 0 neighbor 0.5 Frigid3 Empty 1.0 Frigid3 Frigid self 0.01 Frigid3 0.93 Frigid 0.07 Abzero pexplosion Abzero Heat 1700 Heat neighbor 1.0 Abzero Voodoo 1.0 Abzero ZeroSignal element ZeroSignal 180 255 255 0 0 1 0 0 neighbor 0.577 ZeroSignal Voodoo 1.0 ZeroSignal ZeroSignal self 0.02 ZeroSignal 1.0 ZeroSignal2 element ZeroSignal2 180 255 255 0 0 1 0 0 neighbor 0.2901 ZeroSignal ZeroSignal2 1.0 ZeroSignal2 ZeroSignal2 self 0.065 ZeroSignal2 1.0 Voodoo neighbor 1.0 ZeroSignal Empty 1.0 ZeroSignal ChillingIce neighbor 1.0 ZeroSignal2 Empty 1.0 ZeroSignal2 ChillingIce element ChillingIce 255 255 255 0 0 1 0 0 neighbor 0.01 ChillingIce Voodoo 1.0 ChillingIce ChillingIce self 0.01 ChillingIce 1.0 ChillingIce2 neighbor 0.005 ChillingIce ChillingIce2 1.0 ChillingIce2 ChillingIce2 self 0.005 ChillingIce2 1.0 ChillingIce3 element ChillingIce2 255 255 255 0 0 1 0 0 element ChillingIce3 255 255 255 0 0 1 0 0 neighbor 0.001 ChillingIce2 ChillingIce3 1.0 ChillingIce3 ChillingIce3 neighbor 0.0005 ChillingIce3 Empty 1.0 Empty Empty neighbor 1.0 ZeroSignal Link 1.0 ZeroSignal2 ZeroSignalB neighbor 1.0 ZeroSignal2 Link 1.0 ZeroSignal2 ZeroSignalB element ZeroSignalB 0 220 0 0 0 1 0 0 neighbor 0.34 ZeroSignalB Link 1.0 ZeroSignalB ZeroSignalB self 0.02 ZeroSignalB 1.0 ZeroSignalB2 element ZeroSignalB2 0 220 0 0 0 1 0 0 neighbor 0.2 ZeroSignalB ZeroSignalB2 1.0 ZeroSignalB2 ZeroSignalB2 self 0.053 ZeroSignalB2 1.0 Link neighbor 1.0 ZeroSignalB Human 1.0 ZeroSignalB2 ZeroSignalC neighbor 1.0 ZeroSignalB2 Human 1.0 ZeroSignalB2 ZeroSignalC element ZeroSignalC 255 255 180 0 0 1 0 0 neighbor 0.5 ZeroSignalC Human 1.0 ZeroSignalC ZeroSignalC self 0.01 ZeroSignalC 1.0 ZeroSignalC2 neighbor 0.35 ZeroSignalC2 ZeroSignalC 1.0 ZeroSignalC2 ZeroSignalC2 element ZeroSignalC2 255 255 180 0 0 1 0 0 self 0.026 ZeroSignalC2 1.0 Human neighbor 0.01 ZeroSignalC Empty 1.0 ZeroSignal Crystal1 element Crystal1 0 255 255 0 0 1 0 0 element Crystal2 0 200 200 0 0 1 0 0 element Crystal3 0 150 150 0 0 1 0 0 element Crystal4 0 100 100 0 0 1 0 0 element Crystal5 0 50 50 0 0 1 0 0 element Crystal6 0 30 30 0 0 1 0 0 element Armor1 128 128 128 0 0 1 0 0 element Armor2 128 128 128 0 0 1 0 0 neighbor 0.01 Armor2 Empty 1.0 Armor2 Crystals element Crystals 0 255 255 0 0 1 0 0 neighbor 1.0 Crystals Empty 1.0 Empty Crystals neighbor 0.0001 Crystals Armor2 1.0 Empty Armor2D neighbor 1.0 Armor2D Crystals 1.0 Armor2D Empty element Armor2D 255 255 255 0 0 1 0 0 element Armor1D 255 255 255 0 0 1 0 0 neighbor 1.0 Armor1 Armor2D 1.0 Armor1D Armor2 neighbor 1.0 Armor2D Armor2D 1.0 Armor2 Armor2D neighbor 1.0 Armor1D Armor1D 1.0 Armor1 Armor1D neighbor 1.0 Crystal6 Armor1D 1.0 Crystal6D Armor1 neighbor 1.0 Crystal5 Crystal6D 1.0 Crystal5D Crystal6 neighbor 1.0 Crystal4 Crystal5D 1.0 Crystal4D Crystal5 neighbor 1.0 Crystal3 Crystal4D 1.0 Crystal3D Crystal4 neighbor 1.0 Crystal2 Crystal3D 1.0 Crystal2D Crystal3 neighbor 1.0 Crystal1 Crystal2D 1.0 Crystal1D Crystal2 neighbor 1.0 Crystal6D Crystal6D 1.0 Crystal6D Crystal6 neighbor 1.0 Crystal5D Crystal5D 1.0 Crystal5D Crystal5 neighbor 1.0 Crystal4D Crystal4D 1.0 Crystal4D Crystal4 neighbor 1.0 Crystal3D Crystal3D 1.0 Crystal3D Crystal3 neighbor 1.0 Crystal2D Crystal2D 1.0 Crystal2D Crystal2 element Crystal1D 255 255 255 0 0 1 1.01 0 element Crystal2D 255 255 255 0 0 1 0 0 element Crystal3D 255 255 255 0 0 1 0 0 element Crystal4D 255 255 255 0 0 1 0 0 element Crystal5D 255 255 255 0 0 1 0 0 element Crystal6D 255 255 255 0 0 1 0 0 hotself 98 Crystal1D self 0.05 Crystals 1.0 Empty self 1.0 Crystal1D 0.9 Crystal1D 0.1 CRYSTALEXP element CRYSTALEXP 255 255 255 0 0 1 0 0 pexplosion Crystal1 CRYSTALEXP 120 FreezeBlast pexplosion Crystal2 CRYSTALEXP 120 FreezeBlast pexplosion Crystal3 CRYSTALEXP 120 FreezeBlast pexplosion Crystal4 CRYSTALEXP 120 FreezeBlast pexplosion Crystal5 CRYSTALEXP 120 FreezeBlast pexplosion Crystal6 CRYSTALEXP 120 FreezeBlast pexplosion Crystal1D CRYSTALEXP 120 FreezeBlast pexplosion Crystal2D CRYSTALEXP 120 FreezeBlast pexplosion Crystal3D CRYSTALEXP 120 FreezeBlast pexplosion Crystal4D CRYSTALEXP 120 FreezeBlast pexplosion Crystal5D CRYSTALEXP 120 FreezeBlast pexplosion Crystal6D CRYSTALEXP 120 FreezeBlast pexplosion Crystal6D FreezeBlast 120 FreezeBlast pexplosion Crystal1 FreezeBlast 120 FreezeBlast pexplosion Crystal2 FreezeBlast 120 FreezeBlast pexplosion Crystal3 FreezeBlast 120 FreezeBlast pexplosion Crystal4 FreezeBlast 120 FreezeBlast pexplosion Crystal5 FreezeBlast 120 FreezeBlast pexplosion Crystal6 FreezeBlast 120 FreezeBlast pexplosion Crystal1D FreezeBlast 120 FreezeBlast pexplosion Crystal2D FreezeBlast 120 FreezeBlast pexplosion Crystal3D FreezeBlast 120 FreezeBlast pexplosion Crystal4D FreezeBlast 120 FreezeBlast pexplosion Crystal5D FreezeBlast 120 FreezeBlast pexplosion FreezeBlast Empty 2 FreezeBlast element FreezeBlast 255 255 255 0 0 1 0 0 self 0.125 FreezeBlast 1.0 Frozen pexplosion Frozen FreezeBlast 2 Frozen neighbor 1.0 FreezeBlast Empty 1.0 FreezeBlast FreezeBlast explosion FreezeBlast Empty 255 255 neighbor 0.1 Frozen Empty 1.0 Empty Empty element Frozen 0 255 255 0 0 1 0 0 neighbor 1.0 Crystal1 Empty 1.0 Crystal1 Crystal2 neighbor 1.0 Crystal2 Empty 1.0 Crystal2 Crystal3 neighbor 1.0 Crystal3 Empty 1.0 Crystal3 Crystal4 neighbor 1.0 Crystal4 Empty 1.0 Crystal4 Crystal5 neighbor 1.0 Crystal5 Empty 1.0 Crystal5 Crystal6 neighbor 1.0 Crystal6 Empty 1.0 Crystal6 Armor1 neighbor 1.0 Armor1 Empty 1.0 Armor1 Armor2 neighbor 1.0 Crystal1 Human 1.0 Crystal1 FreezerBurn element FreezerBurn 255 0 0 0 0 1 0 0 neighbor 0.00005 FreezerBurn Human 1.0 FreezerBurn Gone element Gone 0 0 255 -1 0 1 1.01 0 hotself 25 Gone self 1.0 Gone 1.0 Gone2 element Gone2 0 128 255 -1 0 1 1.01 0 hotself 25 Gone2 self 1.0 Gone2 1.0 Gone3 element Gone3 0 255 255 -1 0 1 1.01 0 hotself 25 Gone3 self 1.0 Gone3 1.0 Empty neighbor 0.01 Gone Human 1.0 Gone Gone neighbor 0.05 Gone2 Human 1.0 Gone2 Gone2 neighbor 0.25 Gone3 Human 1.0 Gone3 Gone3 #Develops a frosty coating throughout the entire exterior of the human that eventually governs the entire body. The voodoo's soap is frozen and it cannot be used for a while after using this. element LiquidNitrogen 0 255 255 20 0 1 0 1 neighbor 1.0 LiquidNitrogen Empty 1.0 LiquidNitrogen Frosty neighbor 0.1 LiquidNitrogen Frosty 1.0 Frosty LiquidNitrogen neighbor 0.1 LiquidNitrogen Frosty2 1.0 Frosty2 LiquidNitrogen element Frosty 255 255 255 -0.000001 0 0.9 0 0 self 0.2 Frosty 1.0 Empty neighbor 1.0 Frosty Empty 1.0 Frosty2 Frosty self 0.2 Frosty2 1.0 Empty element Frosty2 255 255 255 -0.000001 0 0.9 0 0 self 0.01 LiquidNitrogen 1.0 GaseousNitrogen element GaseousNitrogen 1 0 1 -0.01 1 1 1.01 0 hotself 98 GaseousNitrogen self 1.0 GaseousNitrogen 1.0 Pause element Pause 199 199 199 0 0 1 0 0 self 0.01 Pause 0.5 GaseousNitrogen 0.5 Empty pexplosion GaseousNitrogen Fire 50 BlastX element BlastX 55 55 55 0 0 1 0 0 pexplosion BlastX Empty 4 BlastX pexplosion BlastX BlastX 3 Fire neighbor 0.7 BlastX Empty 1.0 BlastX BlastY pexplosion BlastX BlastY 6 BlastY element BlastY 0 0 0 0 0 1 0 0 pexplosion BlastY Empty 20 Fire neighbor 1.0 LiquidNitrogen Voodoo 1.0 LiquidNitrogen FrSignal neighbor 1.0 GaseousNitrogen Voodoo 1.0 GaseousNitrogen FrSignal neighbor 1.0 Pause Voodoo 1.0 Pause FrSignal element FrSignal 180 255 255 0 0 1 0 0 neighbor 1.0 Voodoo FrSignal 1.0 FrSignal FrSignal neighbor 1.0 FrSignal2 Link 1.0 Voodoo FrSignalB self 0.1 FrSignal 1.0 FrSignal2 self 0.0005 FrSignal2 1.0 Voodoo element FrSignal2 255 255 255 0 0 1 0 0 neighbor 1.0 FrSignal Link 1.0 FrSignal2 FrSignalB neighbor 0.6561 FrSignalB Link 1.0 FrSignalB FrSignalB self 0.059049 FrSignalB 1.0 FrSignalB2 element FrSignalB 220 0 0 0 0 1 0 0 element FrSignalB2 220 0 0 0 0 1 0 0 neighbor 0.1729 FrSignalB FrSignalB2 1.0 FrSignalB2 FrSignalB2 self 0.0729 FrSignalB2 1.0 Link neighbor 0.0001 FrSignal2 Voodoo 0.32 Empty Empty 0.68 Voodoo Voodoo neighbor 1.0 FrSignalB Human 1.0 FrSignalB2 FrSignalC element FrSignalC 255 5 180 0 0 1 0 0 neighbor 0.57 FrSignalC Human 1.0 FrSignalC FrSignalC neighbor 1.0 FrSignalC Empty 1.0 FrSignalC Frost element Frost 255 255 255 20 0 1 0 0 neighbor 1.0 Frost Empty 1.0 Frost Frost2 self 0.0355 Frost 1.0 Frost2 element Frost2 255 255 255 0 0 1 0 0 self 0.048736 FrSignalC 1.0 FrSignalC2 element FrSignalC2 255 5 250 0 0 1 0 0 neighbor 0.3443 FrSignalC FrSignalC2 1.0 FrSignalC2 FrSignalC2 self 0.05 FrSignalC2 1.0 Human neighbor 0.0005 Frost2 Human 1.0 Frosty Frosty3 element Frosty3 128 128 128 0 0 1 0 0 element Frosty4 128 128 168 0 0 1 0 0 element Frosty5 128 128 208 0 0 1 0 0 element Frosty6 128 128 225 0 0 1 0 0 element Frosty7 128 128 255 0 0 1 0 0 neighbor 1.0 Frosty3 Frosty2 1.0 Frosty3 Frosty3 neighbor 1.0 Frosty3 Human 1.0 Frosty3 Frosty4 neighbor 1.0 Frosty4 Human 1.0 Frosty4 Frosty5 neighbor 1.0 Frosty5 Human 1.0 Frosty5 Frosty6 neighbor 1.0 Frosty6 Human 1.0 Frosty6 Frosty7 neighbor 0.0005 Frosty7 Human 1.0 Frosty7 Frosty8 element Frosty8 193 193 255 0 0 1 0 0 neighbor 0.001 Frosty8 Frost 1.0 Frosty8 Frosty8 neighbor 0.001 Frosty8 Frost2 1.0 Frosty8 Frosty8 neighbor 0.001 Frosty8 Frosty3 1.0 Frosty8 Frosty8 neighbor 0.001 Frosty8 Frosty4 1.0 Frosty8 Frosty8 neighbor 0.001 Frosty8 Frosty5 1.0 Frosty8 Frosty8 neighbor 0.001 Frosty8 Frosty6 1.0 Frosty8 Frosty8 neighbor 0.001 Frosty8 Frosty7 1.0 Frosty8 Frosty8 pexplosion Frosty8 Empty 100 FrostBoom neighbor 1.0 FrostBoom Empty 0.99 FrostBoom FrostBoom 0.01 FrostBoom FrostBoom2 element FrostBoom2 0 0 0 0 0 1 0 0 self 0.45 FrostBoom 0.85 Ice 0.15 ColdAir element FrostBoom 255 255 255 0 0 1 0 0 pexplosion FrostBoom2 Empty 6 FrostBoom element ColdAir 255 255 255 0 0 1 0 0 neighbor 1.0 FrostBoom ColdAir 1.0 ColdAir ColdAir neighbor 1.0 ColdAir Empty 1.0 ColdAir ColdAir self 0.75 ColdAir 1.0 Empty neighbor 1.0 FrostBoom Ice 0.99 Ice Ice 0.01 FrostBoom ColdAir element Ice 64 125 234 0 0 1 0 0 neighbor 0.1 Ice Empty 1.0 Empty Empty #A gun... that emits heat... 750 degree hot air I might add. The voodoo doll suffers a little bit too. It melts a bit like wax. It scalds the human. element HeatGun 128 128 128 0 0 1 0 1 neighbor 1.0 HeatGun Empty 0.85 HeatGun Heat 0.15 Heat Heat element Heat 255 0 0 0 0 1 0 0 neighbor 0.2 Heat Empty 0.51 Heat Heat 0.49 Empty Empty self 0.04 Heat 1.0 Empty neighbor 1.0 Heat Voodoo 1.0 Heat HeatSignal element HeatSignal 180 255 255 0 0 1 0 0 neighbor 0.5077 HeatSignal Voodoo 1.0 HeatSignal HeatSignal self 0.01 HeatSignal 1.0 HeatSignal2 element HeatSignal2 180 255 255 0 0 1 0 0 neighbor 0.333 HeatSignal HeatSignal2 1.0 HeatSignal2 HeatSignal2 self 0.048 HeatSignal2 1.0 Voodoo neighbor 0.2 HeatSignal Empty 1.0 Empty Empty neighbor 1.0 HeatSignal Link 1.0 HeatSignal2 HeatSignalB element HeatSignalB 0 0 0 0 0 1 0 0 neighbor 0.47936 HeatSignalB Link 1.0 HeatSignalB HeatSignalB self 0.02 HeatSignalB 1.0 HeatSignalB2 element HeatSignalB2 0 0 0 0 0 1 0 0 neighbor 0.19001 HeatSignalB HeatSignalB2 1.0 HeatSignalB2 HeatSignalB2 self 0.045434241 HeatSignalB2 1.0 Link neighbor 1.0 HeatSignalB Human 1.0 HeatSignalB2 HeatSignalC element HeatSignalC 255 255 180 0 0 1 0 0 neighbor 0.526 HeatSignalC Human 1.0 HeatSignalC HeatSignalC self 0.01308 HeatSignalC 1.0 HeatSignalC2 element HeatSignalC2 255 255 180 0 0 1 0 0 neighbor 0.3734 HeatSignalC2 HeatSignalC 1.0 HeatSignalC2 HeatSignalC2 self 0.057 HeatSignalC2 0.9 Human 0.1 Scald element Scald 22 22 22 0 0 1 1.01 0 neighbor 0.0005 Scald Human 1.0 Scald Scald hotself 98 Scald self 1.0 Scald 0.3 Scald2 0.7 Scald pexplosion Scald Scald2 4 Scald2 element Scald2 22 22 22 0 0 1 0 0 self 0.001 Scald2 1.0 Fire #Make the brain not receive oxygen! No O! Make skin turn blue! Brain can't function, can't tell heart to pump blood! Then suddenly... OXYGEN BLAST! Causes human to puff up like a balloon and pop. element OxygenDeprivation 44 44 44 0 0 0 0 1 neighbor 1.0 OxygenDeprivation Empty 1.0 Empty Empty self 0.9 OxygenDeprivation 1.0 OxygenDeprivation pexplosion OxygenDeprivation Empty 2 Empty neighbor 1.0 OxygenDeprivation Voodoo 1.0 OxygenDeprivation OxSignal element OxSignal 180 255 255 0 0 1 0 0 neighbor 0.501 OxSignal Voodoo 0.99 OxSignal OxSignal 0.01 OxSignal OxBubble element OxBubble 0 0 0 0 0 0 0 0 pexplosion OxBubble Voodoo 1 OxBubble self 0.5 OxBubble 1.0 Empty neighbor 1.0 OxBubble Voodoo 1.0 OxBubble OxBubble pexplosion OxBubble Empty 6 Empty pexplosion OxBubble OxBubble 6 Empty pexplosion OxBubble OxSignal 6 Empty pexplosion OxBubble OxSignal2 6 Empty self 0.011 OxSignal 1.0 OxSignal2 element OxSignal2 180 255 255 0 0 1 0 0 neighbor 0.34 OxSignal OxSignal2 1.0 OxSignal2 OxSignal2 self 0.036 OxSignal2 1.0 Voodoo neighbor 1.0 OxSignal Link 1.0 OxSignal2 OxSignalB element OxSignalB 0 0 0 0 0 1 0 0 neighbor 0.498 OxSignalB Link 1.0 OxSignalB OxSignalB self 0.01 OxSignalB 1.0 OxSignalB2 element OxSignalB2 0 0 0 0 1 0 0 neighbor 0.29304 OxSignalB OxSignalB2 1.0 OxSignalB2 OxSignalB2 self 0.044 OxSignalB2 1.0 Link neighbor 1.0 OxSignalB Human 1.0 OxSignalB2 BlueSkin element BlueSkin 128 128 218 0 0 1 0 0 neighbor 0.01 BlueSkin Human 1.0 BlueSkin BlueSkin self 0.00005 BlueSkin 1.0 BlueSkin2 element BlueSkin2 128 128 218 0 0 1 0 0 self 0.00005 BlueSkin2 1.0 BlueSkin3 element BlueSkin3 128 128 218 0 0 1 0 0 self 0.00005 BlueSkin3 1.0 BlueSkin4 element BlueSkin4 163 163 199 0 0 1 1.01 0 pexplosion BlueSkin BlueSkin4 6 BlueSkin4 pexplosion BlueSkin2 BlueSkin4 6 BlueSkin4 pexplosion BlueSkin3 BlueSkin4 6 BlueSkin4 neighbor 1.0 BlueSkin4 Empty 1.0 BlueSkin4 BlueSkin4 hotself 98 BlueSkin4 self 1.0 BlueSkin4 1.0 Oxygen neighbor 1.0 Oxygen2 BlueSkin4 1.0 Oxygen Oxygen neighbor 1.0 Ozone BlueSkin4 1.0 Oxygen Oxygen element Oxygen 255 255 255 -0.01 1 1 0 0 pexplosion BlueSkin4 Oxygen 7 Oxygen pexplosion Oxygen Oxygen 3 Oxygen neighbor 1.0 Oxygen Empty 1.0 Empty Empty neighbor 1.0 Oxygen Oxygen 1.0 Oxygen Oxygen2 element Oxygen2 255 255 255 -0.01 1 1 0 0 pexplosion Oxygen2 Oxygen2 3 Oxygen2 neighbor 1.0 Oxygen2 Empty 1.0 Empty Empty neighbor 0.99 Oxygen2 Oxygen2 1.0 Oxygen2 Ozone element Ozone 193 193 193 0 0 1 0 0 pexplosion Ozone Empty 4 Empty neighbor 1.0 BlueSkin4 Link 1.0 BlueSkin4 BlueSkin4 #The human's nerves are sending too many electrochemical signals! This causes the body to overheat... or something. Then explode. I'm sure it's impossible, but... Place a target in the human forthis element NerveDamage 255 255 255 -1 0 1 0 1 neighbor 0.08 NerveDamage Empty 1.0 NerveDamage NerveDamage neighbor 0.65 NerveDamage NerveDamage 1.0 Empty Empty self 0.01 NerveDamage 1.0 Empty neighbor 1.0 NerveDamage Voodoo 1.0 NerveDamage NerveSignal element NerveSignal 180 255 255 0 0 1 0 0 neighbor 0.46808 NerveSignal Voodoo 1.0 NerveSignal NerveSignal self 0.01 NerveSignal 1.0 NerveSignal2 element NerveSignal2 180 255 255 0 0 1 0 0 neighbor 0.3776 NerveSignal NerveSignal2 1.0 NerveSignal2 NerveSignal2 self 0.05 NerveSignal2 1.0 Voodoo neighbor 1.0 NerveSignal Link 1.0 NerveSignal2 NerveSignalB element NerveSignalB 0 0 0 0 0 1 0 0 neighbor 0.5 NerveSignalB Link 1.0 NerveSignalB NerveSignalB self 0.005 NerveSignalB 1.0 NerveSignalB2 neighbor 1.0 NerveSignal Empty 1.0 NerveSignal NerveSignal3 element NerveSignal3 0 255 0 0 0 1 0 0 self 0.4 NerveSignal3 1.0 Empty element NerveSignalB2 0 0 0 0 0 1 0 0 neighbor 0.35 NerveSignalB NerveSignalB2 1.0 NerveSignalB2 NerveSignalB2 self 0.099 NerveSignalB2 1.0 Link neighbor 1.0 NerveSignalB Human 1.0 NerveSignalB2 NerveSignalC element NerveSignalC 255 255 180 0 0 1 0 0 neighbor 0.6067 NerveSignalC Human 1.0 NerveSignalC NerveSignalC self 0.0144 NerveSignalC 1.0 NerveSignalC2 element NerveSignalC2 255 255 180 0 0 1 0 0 neighbor 0.23 NerveSignalC NerveSignalC2 1.0 NerveSignalC2 NerveSignalC2 self 0.06 NerveSignalC2 1.0 Human neighbor 1.0 NerveSignalC Target 1.0 NerveSignalC NerveConvert element NerveConvert 33 33 33 0 0 1 0 0 pexplosion NerveConvert Target 4 NerveConvert self 0.05 NerveConvert 1.0 Nerve element Nerve 33 33 33 0 0 1 0 0 neighbor 0.001 Nerve Human 1.0 Nerve NerveTumor element NerveTumor 33 33 33 0 0 1 0 0 neighbor 1.0 NerveTumor Human 1.0 Nerve NerveTumor self 0.005 NerveTumor 1.0 Nerve self 0.001 Nerve 1.0 ECS element ECS 255 255 255 0 0 1 0 0 neighbor 0.9 ECS Nerve 1.0 ECS ECS self 0.01 ECS 1.0 ECS2 element ECS2 22 22 22 0 0 1 0 0 neighbor 0.46 ECS ECS2 1.0 ECS2 ECS2 self 0.05 ECS2 1.0 Nerve neighbor 0.001 Nerve Empty 1.0 Nerve NerveTumor1 neighbor 0.001 NerveTumor1 Empty 1.0 NerveTumor2 NerveTumor3 neighbor 0.001 NerveTumor3 Empty 1.0 NerveTumor4 Empty neighbor 1.0 NerveTumor2 NerveTumor4 1.0 NerveTumor4 NerveTumor4 neighbor 1.0 NerveTumor1 NerveTumor4 1.0 NerveTumor4 NerveTumor4 element NerveTumor1 255 255 255 0 0 1 0 0 element NerveTumor2 255 200 255 0 0 1 0 0 element NerveTumor3 255 100 255 0 0 1 0 0 element NerveTumor4 255 0 255 0 0 1 0 0 pexplosion NerveTumor4 Empty 300 Colors element Colors 255 0 255 0 0 1 1.03 0 element Color1.5 255 0 0 0 0 1 1.03 0 element Color2 255 90 0 0 0 1 1.03 0 element Color3 255 255 0 0 0 1 1.03 0 element Color4 0 255 0 0 0 1 1.03 0 element Color5 0 128 0 0 0 1 1.03 0 element Color6 0 128 128 0 0 1 1.03 0 element Color7 0 0 255 0 0 1 1.03 0 element Color8 128 0 128 0 0 1.03 0 neighbor 0.5332 Colors Color1.5 1.0 Color1.5 Color1.5 neighbor 0.5332 Color1.5 Color2 1.0 Color2 Color2 neighbor 0.5332 Color2 Color3 1.0 Color3 Color3 neighbor 0.5332 Color3 Color4 1.0 Color4 Color4 neighbor 0.5332 Color4 Color5 1.0 Color5 Color5 neighbor 0.5332 Color5 Color6 1.0 Color6 Color6 neighbor 0.5332 Color6 Color7 1.0 Color7 Color7 neighbor 0.5332 Color7 Color8 1.0 Color8 Color8 neighbor 0.3905 Color8 Empty 1.0 Empty Empty hotself 7 Colors hotself 7 Color1.5 hotself 7 Color2 hotself 7 Color3 hotself 7 Color4 hotself 7 Color5 hotself 7 Color6 hotself 7 Color7 hotself 7 Color8 self 1.0 Colors 1.0 Color1.5 self 1.0 Color1.5 1.0 Color2 self 1.0 Color2 1.0 Color3 self 1.0 Color3 1.0 Color4 self 1.0 Color4 1.0 Color5 self 1.0 Color5 1.0 Color6 self 1.0 Color6 1.0 Color7 self 1.0 Color7 1.0 Color8 self 1.0 Color8 1.0 Empty neighbor 1.0 Colors Human 1.0 Colors NerveTumor1 neighbor 1.0 Color1.5 Human 1.0 Color1.5 NerveTumor1 neighbor 1.0 Color2 Human 1.0 Color2 NerveTumor1 neighbor 1.0 Color3 Human 1.0 Color3 NerveTumor1 neighbor 1.0 Color4 Human 1.0 Color4 NerveTumor1 neighbor 1.0 Color5 Human 1.0 Color5 NerveTumor1 neighbor 1.0 Color6 Human 1.0 Color6 NerveTumor1 neighbor 1.0 Color7 Human 1.0 Color7 NerveTumor1 neighbor 1.0 Color8 Human 1.0 Color8 NerveTumor1 #Put a target in the human about where the brain would be. Use on VD. When the signal hits the target, a brain tumor grows and eventually explodes. Doesn't work if there is no target set up. element BrainPop 99 33 99 -1 0 1 0 1 self 0.09 BrainPop 1.0 Empty neighbor 0.025 BrainPop Empty 1.0 BrainPop BrainPop neighbor 1.0 BrainPop Voodoo 1.0 BrainPop PopSignal element PopSignal 180 255 255 0 0 1 0 0 neighbor 0.5096 PopSignal Voodoo 1.0 PopSignal PopSignal self 0.02772 PopSignal 1.0 PopSignal2 element PopSignal2 180 255 255 0 0 1 0 0 neighbor 0.2772 PopSignal PopSignal2 1.0 PopSignal2 PopSignal2 self 0.05 PopSignal2 1.0 Voodoo neighbor 0.1 PopSignal Empty 0.75 PopSignal Pop2 0.25 PopSignal Pop3 element Pop2 5 5 5 0 0 1 0 0 element Pop3 5 5 5 0 0 1 0 0 self 1.0 Pop2 0.1 Pop3 0.9 Empty self 0.01 Pop3 1.0 Empty pexplosion Pop3 Empty 3 Empty neighbor 1.0 PopSignal Link 1.0 PopSignal2 PopSignalB element PopSignalB 0 0 0 0 0 1 0 0 neighbor 0.67 PopSignalB Link 1.0 PopSignalB PopSignalB self 0.031415 PopSignalB 1.0 PopSignalB2 element PopSignalB2 0 0 0 0 0 1 0 0 neighbor 0.2911 PopSignalB PopSignalB2 1.0 PopSignalB2 PopSignalB2 self 0.07199 PopSignalB 1.0 Link neighbor 1.0 PopSignalB Human 1.0 PopSignalB2 PopSignalC element PopSignalC 255 255 180 0 0 1 0 0 neighbor 0.5723 PopSignalC Human 1.0 PopSignalC PopSignalC self 0.02946 PopSignalC 1.0 PopSignalC2 neighbor 0.19 PopSignalC PopSignalC2 1.0 PopSignalC2 PopSignalC2 element PopSignalC2 255 255 180 0 0 1 0 0 neighbor 1.0 PopSignalC Target 1.0 PopSignalC BrainConvert neighbor 1.0 PopSignalC2 Target 1.0 PopSignalC2 BrainConvert self 0.05 PopSignalC2 1.0 Human element BrainConvert 255 255 255 0 0 1 0 0 neighbor 1.0 BrainConvert Target 1.0 BrainConvert BrainConvert self 0.025 BrainConvert 1.0 Brain element Brain 144 155 144 0 0 1 0 0 neighbor 0.0001 Brain Human 1.0 Brain BTumor1 element BTumor1 255 0 0 0 0 1 0 0 element BTumor2 0 0 255 0 0 1 0 0 element BTumor3 0 255 0 0 0 1 0 0 element BTumor4 255 255 0 0 0 1 0 0 neighbor 1.0 BTumor1 Human 1.0 BTumor1 BTumor2 neighbor 1.0 BTumor2 Human 1.0 BTumor2 BTumor3 neighbor 1.0 BTumor3 Human 1.0 BTumor3 BTumor4 neighbor 1.0 BTumor4 Human 1.0 BTumor4 BTumor5 neighbor 1.0 BTumor1 BTumor3 1.0 BTumor1 BTumor2 neighbor 1.0 BTumor1 BTumor4 1.0 BTumor1 BTumor2 neighbor 1.0 BTumor1 BTumor5 1.0 BTumor1 BTumor2 neighbor 1.0 BTumor2 BTumor4 1.0 BTumor2 BTumor3 neighbor 1.0 BTumor2 BTumor5 1.0 BTumor2 BTumor3 neighbor 1.0 BTumor3 BTumor5 1.0 BTumor3 BTumor4 element BTumor5 0 255 255 0 0 1 0 0 neighbor 0.0001 BTumor5 Human 1.0 BTumor5 BTumor1 neighbor 0.005 BTumor5 Empty 1.0 BTumor6 Empty neighbor 0.005 BTumor4 Empty 1.0 BTumor6 Empty neighbor 0.005 BTumor3 Empty 1.0 BTumor6 Empty neighbor 0.005 BTumor2 Empty 1.0 BTumor6 Empty neighbor 0.005 BTumor1 Empty 1.0 BTumor6 Empty neighbor 0.005 BTumor5 BTumor6 1.0 BTumor6 BTumor6 neighbor 0.005 BTumor4 BTumor6 1.0 BTumor6 BTumor6 neighbor 0.005 BTumor3 BTumor6 1.0 BTumor6 BTumor6 neighbor 0.005 BTumor2 BTumor6 1.0 BTumor6 BTumor6 neighbor 0.005 BTumor1 BTumor6 1.0 BTumor6 BTumor6 neighbor 0.1 BTumor6 Empty 1.0 Empty BTumor6 pexplosion BTumor6 Brain 36 Testex pexplosion BTumor6 Testex 36 Testex pexplosion BTumor5 Testex 36 Testex pexplosion BTumor4 Testex 36 Testex pexplosion BTumor3 Testex 36 Testex pexplosion BTumor2 Testex 36 Testex pexplosion BTumor1 Testex 36 Testex pexplosion Brain Testex 36 Testex element Testex 255 255 255 0 0 0 0 0 pexplosion Testex Empty 14 Testex neighbor 1.0 Testex Empty 1.0 Testex Testr explosion Testex Empty 255 255 self 0.9 Testex 1.0 Testr element Testr 255 255 255 0 0 0 0 0 pexplosion Testr Empty 60 Test element Test 255 255 255 0 0 0 0 element Test2 255 255 255 0 0 0 0 element Test3 255 255 255 0 0 0 0 element Test4 255 255 255 0 0 0 0 element Test5 255 255 255 0 0 0 0 element Test8 255 255 255 20 0 1 0 0 neighbor 1.0 Test Empty 1.0 Test Test2 self 0.06 Test 1.0 Test8 pexplosion Test8 Empty 8 Test neighbor 1.0 Test2 Empty 1.0 Test2 Test3 neighbor 1.0 Test3 Empty 1.0 Test3 Test4 neighbor 1.0 Test4 Empty 1.0 Test4 Test5 pexplosion Test5 Empty 2 Empty neighbor 1.0 Test Test3 1.0 Test Test2 neighbor 1.0 Test Test4 1.0 Test Test2 neighbor 1.0 Test Test5 1.0 Test Test2 neighbor 0.001 Test2 Test3 1.0 Test2 Test3.6 neighbor 1.0 Test2 Test5 1.0 Test2 Test3 neighbor 1.0 Test3 Test5 1.0 Test3 Test4 element Test3.6 255 255 255 0 0 1 0 0 pexplosion Test3.6 Empty 6 Test pexplosion Test3.6 Test4 30 Test neighbor 1.0 Test3.6 Test 1.0 Test Test3.6 neighbor 1.0 Test3.6 Test2 1.0 Test2 Test3.6 neighbor 1.0 Test3.6 Test3 1.0 Test3 Test3.6 neighbor 1.0 Test3.6 Test4 1.0 Test4 Test3.6 neighbor 1.0 Test3.6 Test5 1.0 Test5 Test3.6 neighbor 0.1 Test Test 1.0 Empty Empty neighbor 0.1 Test2 Test2 1.0 Empty Empty neighbor 0.1 Test3 Test3 1.0 Empty Empty pexplosion Test Test5 10 Test6 element Test6 255 255 255 0 0 1 0 0 neighbor 1.0 Test6 Empty 1.0 Test5 Empty pexplosion Test2 Test5 5 Test element BTumor6 64 64 64 0 0 1 0 0 #Turns the voodoo doll into the human and vice-versa. You always have to use this on the current voodoo doll, however. Doesn't hve a very good success rate. element Exchange 128 0 0 0 0 1 0 1 neighbor 0.2 Exchange Empty 1.0 Exchange Exchange self 0.43 Exchange 1.0 Empty neighbor 1.0 Exchange Voodoo 1.0 Exchange ExchangeSignal element ExchangeSignal 180 255 255 0 0 1 0 0 neighbor 0.6 Voodoo ExchangeSignal 1.0 ExchangeSignal ExchangeSignal self 0.2111 ExchangeSignal 1.0 ExchangeSignal2 element ExchangeSignal2 180 255 255 0 0 1 0 0 neighbor 0.23 ExchangeSignal ExchangeSignal2 1.0 ExchangeSignal2 ExchangeSignal2 self 0.05 ExchangeSignal2 1.0 ExchangeSignal3 neighbor 1.0 ExchangeSignal3 ExchangeSignalB 1.0 ExchangeSignal3 Link neighbor 1.0 ExchangeSignal3 ExchangeSignalB2 1.0 ExchangeSignal3 Link neighbor 1.0 ExchangeSignal2 ExchangeSignalB 1.0 ExchangeSignal2 Link neighbor 1.0 ExchangeSignal2 ExchangeSignalB2 1.0 ExchangeSignal2 Link element ExchangeSignal3 180 255 255 0 0 1 0 0 self 0.05 ExchangeSignal3 1.0 Human neighbor 1.0 ExchangeSignal Link 1.0 ExchangeSignal ExchangeSignalB element ExchangeSignalB 0 0 0 0 0 1 0 0 neighbor 0.46 ExchangeSignalB Link 1.0 ExchangeSignalB ExchangeSignalB neighbor 1.0 ExchangeSignal2 ExchangeSignalB 1.0 ExchangeSignal2 Link self 0.02 ExchangeSignalB 1.0 ExchangeSignalB2 element ExchangeSignalB2 0 0 0 0 0 1 0 0 neighbor 0.1775 ExchangeSignalB ExchangeSignalB2 1.0 ExchangeSignalB2 ExchangeSignalB2 neighbor 1.0 ExchangeSignalB2 Human 1.0 Link ExchangeSignalC element ExchangeSignalC 255 255 180 0 0 1 0 0 neighbor 0.515 ExchangeSignalC Human 1.0 ExchangeSignalC ExchangeSignalC self 0.01 ExchangeSignalC 1.0 ExchangeSignalC2 element ExchangeSignalC2 255 255 180 0 0 1 0 0 neighbor 0.226 ExchangeSignalC ExchangeSignalC2 1.0 ExchangeSignalC2 ExchangeSignalC2 self 0.05 ExchangeSignalC2 1.0 ExchangeSignalC3 element ExchangeSignalC3 255 255 180 0 0 1 0 0 self 0.05 ExchangeSignalC3 1.0 Voodoo neighbor 1.0 ExchangeSignal2 Voodoo 1.0 ExchangeSignal2 ExchangeSignal2 neighbor 1.0 ExchangeSignal3 Voodoo 1.0 ExchangeSignal3 ExchangeSignal3 #Suicide beans! Side effects may include desire to kill yourself. Does no damage at all to the voodoo doll but the human ends up dying. element Suicide 80 40 0 20 0 1 0 1 self 0.004 Suicide 1.0 Empty neighbor 0.04 Suicide Empty 1.0 Empty Suicide neighbor 1.0 Suicide Voodoo 1.0 Suicide SuicideSignal element SuicideSignal 180 255 255 0 0 1 0 0 neighbor 0.505 SuicideSignal Voodoo 1.0 SuicideSignal SuicideSignal self 0.009 SuicideSignal 1.0 SuicideSignal2 neighbor 0.3486 SuicideSignal SuicideSignal2 1.0 SuicideSignal2 SuicideSignal2 self 0.05 SuicideSignal2 1.0 Voodoo element SuicideSignal 180 255 255 0 0 1 0 0 element SuicideSignal2 180 255 255 0 0 1 0 0 neighbor 1.0 SuicideSignal Link 1.0 SuicideSignal2 SuicideSignalB neighbor 1.0 SuicideSignal2 Link 1.0 SuicideSignal2 SuicideSignalB element SuicideSignalB 0 1 0 0 0 1 0 0 neighbor 0.5 SuicideSignalB Link 1.0 SuicideSignalB SuicideSignalB self 0.0083 SuicideSignalB 1.0 SuicideSignalB2 element SuicideSignalB2 0 1 0 0 0 1 0 0 neighbor 0.243 SuicideSignalB SuicideSignalB2 1.0 SuicideSignalB2 SuicideSignalB2 self 0.05 SuicideSignalB2 1.0 Link neighbor 1.0 SuicideSignalB Human 1.0 SuicideSignalB2 SuicideSignalC neighbor 1.0 SuicideSignalB2 Human 1.0 SuicideSignalB2 SuicideSignalC element SuicideSignalC 255 255 180 0 0 1 0 0 neighbor 0.6 SuicideSignalC Human 1.0 SuicideSignalC SuicideSignalC self 0.02 SuicideSignalC 1.0 SuicideSignalC2 element SuicideSignalC2 255 255 180 0 0 1 0 0 neighbor 0.323 SuicideSignalC SuicideSignalC2 1.0 SuicideSignalC2 SuicideSignalC2 self 0.0005 SuicideSignalC2 1.0 SuicideSignalC3 self 0.0005 SuicideSignalC3 1.0 SuicideSignalC4 self 1.0 SuicideSignalC4 1.0 Firex pexplosion Human Firex 250 Firex element SuicideSignalC3 255 255 180 0 0 1 0 0 element SuicideSignalC4 255 255 180 0 0 1 0 0 self 0.2 Firex 1.0 Firet pexplosion Firex Firet 100 Fired pexplosion SuicideSignalC Firex 250 Firex pexplosion SuicideSignalC2 Firex 250 Firex pexplosion SuicideSignalC3 Firex 250 Firex pexplosion SuicideSignalC4 Firex 250 Firex element Firex 255 11 11 -0.7 0.7 1 0 0 self 0.2 Firet 1.0 Empty element Firet 255 12 12 -0.7 0.7 1 0 0 pexplosion Fired Empty 70 Firee pexplosion Firee Empty 30 Firef element Fired 255 13 13 -0.7 0.7 1 0 0 element Firee 255 14 14 -0.7 0.7 1 0 0 element Firef 255 15 15 -0.7 0.7 1 0 0 self 0.3 Fired 1.0 Empty self 0.3 Firee 1.0 Empty self 0.3 Firef 0.95 Empty 0.05 Fire #The pressure emitted from this gun is pumped into the voodoo doll, sustaining minor damage, but what happens to the human is insane. The skin expands, contracts, dies, bubbles, all that stuff. element PressureGun 0 255 0 0 0 1 0 1 neighbor 1.0 PressureGun Empty 0.5 PressureGun Pressure 0.5 Pressure Pressure element Pressure 0 255 0 -0.01 1 1 0 0 self 0.035 Pressure 1.0 Pressure3 element Pressure3 0 255 0 0 0 0 0 0 pexplosion Pressure Pressure3 10 Empty self 0.05 Pressure3 1.0 Empty neighbor 1.0 Pressure Empty 1.0 Pressure Pressure2 pexplosion Pressure Pressure2 2 Pressure self 1.0 Pressure2 1.0 Empty element Pressure2 0 255 0 0 0 0 0 0 neighbor 1.0 Pressure Voodoo 1.0 Pressure PressureSignal neighbor 1.0 Pressure2 Voodoo 1.0 Pressure2 PressureSignal neighbor 1.0 Pressure3 Voodoo 1.0 Pressure3 PressureSignal element PressureSignal 180 255 255 0 0 1 0 0 neighbor 0.5 PressureSignal Voodoo 1.0 PressureSignal PressureSignal self 0.01 PressureSignal 1.0 PressureSignal2 element PressureSignal2 180 255 255 0 0 1 0 0 neighbor 0.3 PressureSignal PressureSignal2 1.0 PressureSignal2 PressureSignal2 self 0.05 PressureSignal2 1.0 Voodoo neighbor 0.1 PressureSignal Empty 0.3 Empty Empty 0.7 PressureSignal Empty neighbor 1.0 PressureSignal Link 1.0 PressureSignal2 PressureSignalB neighbor 1.0 PressureSignal2 Link 1.0 PressureSignal2 PressureSignalB element PressureSignalB 0 0 0 0 0 1 0 0 neighbor 0.53 Link PressureSignalB 1.0 PressureSignalB PressureSignalB self 0.01 PressureSignalB 1.0 PressureSignalB2 element PressureSignalB2 0 0 0 0 0 1 0 0 neighbor 0.28775 PressureSignalB PressureSignalB2 1.0 PressureSignalB2 PressureSignalB2 self 0.05 PressureSignalB2 1.0 Link neighbor 1.0 PressureSignalB Human 1.0 PressureSignalB2 PressureSignalC neighbor 1.0 PressureSignalB2 Human 1.0 PressureSignalB2 PressureSignalC element PressureSignalC 255 255 180 0 0 1 0 0 self 0.01 PressureSignalC 1.0 PressureSignalC2 neighbor 1.0 PressureSignalC Human 1.0 PressureSignalC PressureSignalC neighbor 1.0 PressureSignalC Empty 0.5 PressureSignalC PressureSignalC 0.5 Empty Empty neighbor 1.0 PressureSignalC2 Empty 0.5 PressureSignalC2 PressureSignalC2 0.5 Empty Empty neighbor 1.0 PressureSignalC PressureSignalC2 1.0 PressureSignalC2 PressureSignalC2 element PressureSignalC2 255 255 180 0 0 1 0 0 self 0.05 PressureSignalC2 1.0 Human #Automatically clears the screen. element Refresh 1 57 193 0 0 1 0 1 pexplosion Refresh Refresh 1700 Empty pexplosion Refresh Empty 1700 Empty self 0.07 Refresh 1.0 Empty #An insane 9000 volt shock is dealt to the voodoo doll. The surge makes the soap boil, and it makes the human skin explode into an electricual fury. element CrazyZapper 255 255 0 0 0 1 0 1 element CrazyZapper2 255 255 0 0 0 1 0 0 neighbor 1.0 CrazyZapper Empty 1.0 CrazyZapper2 CrazyZapper neighbor 1.0 CrazyZapper2 Empty 1.0 Electricity CrazyZapper2 self 0.071953 CrazyZapper 1.0 CrazyZapper2 self 0.071953 CrazyZapper2 1.0 Electricity element Electricity 255 255 0 0 0 1 0 0 neighbor 1.0 Electricity Empty 0.51 Electricity Electricity 0.49 Empty Empty neighbor 1.0 Voodoo CrazyZapper 1.0 ZapSignal CrazyZapper neighbor 1.0 Voodoo CrazyZapper2 1.0 ZapSignal CrazyZapper2 element ZapSignal 180 255 255 0 0 1 0 0 neighbor 1.0 ZapSignal Empty 1.0 ZapSignal Electricity neighbor 0.6 ZapSignal Voodoo 0.98 ZapSignal ZapSignal 0.02 BoilSkinV ZapSignal element BoilSkinV 180 255 255 0.000001 0 2 0 0 pexplosion BoilSkinV Empty 4 Electricity self 0.01 ZapSignal 1.0 ZapSignal2 element ZapSignal2 180 255 255 0 0 1 0 0 neighbor 0.35 ZapSignal2 ZapSignal 1.0 ZapSignal2 ZapSignal2 self 0.04 ZapSignal2 1.0 Voodoo self 0.2 Electricity 1.0 Empty neighbor 0.01 Voodoo Electricity 1.0 Voodoo Voodoo neighbor 1.0 ZapSignal Link 1.0 ZapSignal2 ZapSignalB neighbor 1.0 ZapSignal2 Link 1.0 ZapSignal2 ZapSignalB element ZapSignalB 0 0 0 0 0 1 0 0 neighbor 0.51 ZapSignalB Link 1.0 ZapSignalB ZapSignalB self 0.01 ZapSignalB 1.0 ZapSignalB2 element ZapSignalB2 0 0 0 0 0 1 0 0 neighbor 0.2 ZapSignalB ZapSignalB2 1.0 ZapSignalB2 ZapSignalB2 self 0.05 ZapSignalB2 1.0 Link neighbor 1.0 ZapSignalB Human 1.0 ZapSignalB2 ZapSignalC neighbor 1.0 ZapSignalB2 Human 1.0 ZapSignalB2 ZapSignalC element ZapSignalC 255 255 180 0 0 1 0 0 neighbor 1.0 ZapSignalC Human 1.0 ZapSignalC ZapSignalC self 0.01 ZapSignalC 1.0 ZapSignalC2 neighbor 1.0 ZapSignalC ZapSignalC2 1.0 ZapSignalC2 ZapSignalC2 element ZapSignalC2 255 255 180 0 0 1 1.01 0 hotself 98 ZapSignalC2 self 1.0 ZapSignalC2 1.0 ZapSignalC3 element ZapSignalC3 255 255 0 0 0 1 0 0 pexplosion ZapSignalC3 Empty 2 ZapSignalC3 neighbor 1.0 ZapSignalC3 Empty 1.0 ZapSignalC3 ZapSignalC4 element ZapSignalC4 255 255 255 0 0 1 0 0 pexplosion ZapSignalC4 Empty 10 Empty #Gray solid barrier. element Wall 128 128 128 0 0 1 0 1 #A horrible onslaught of sharp needles. They stab into the voodoo doll, and then the bones of the human turn into needles. element NeedleGun 193 193 193 0 0 1 0 1 neighbor 1.0 NeedleGun Empty 0.5 NeedleGun Needle 0.5 Needle Needle element Needle 193 193 193 -0.01 1 1 1.01 0 hotself 55 Needle self 1.0 Needle 1.0 Empty pexplosion Needle Voodoo 4 NeedleBruise element NeedleBruise 0 0 0 0 0 1 0 0 self 0.01 NeedleBruise 1.0 Empty neighbor 1.0 NeedleBruise Voodoo 1.0 NeedleBruise NeedleSignal element NeedleSignal 180 255 255 0 0 1 0 0 neighbor 0.51 NeedleSignal Voodoo 1.0 NeedleSignal NeedleSignal self 0.01 NeedleSignal 1.0 NeedleSignal2 element NeedleSignal2 180 255 255 0 0 1 0 0 neighbor 0.34 NeedleSignal NeedleSignal2 1.0 NeedleSignal2 NeedleSignal2 self 0.05 NeedleSignal2 1.0 Voodoo neighbor 1.0 NeedleSignal Link 1.0 NeedleSignal2 NeedleSignalB neighbor 1.0 NeedleSignal2 Link 1.0 NeedleSignal2 NeedleSignalB element NeedleSignalB 0 0 0 0 0 1 1.01 0 neighbor 1.0 NeedleSignalB Link 1.0 NeedleSignalB NeedleSignalB hotself 35 NeedleSignalB self 1.0 NeedleSignalB 1.0 NeedleSignalB2 element NeedleSignalB2 0 0 0 0 0 1 1.01 0 hotself 35 NeedleSignalB2 self 0.05 NeedleSignalB2 1.0 Link neighbor 1.0 NeedleSignal NeedleSignalB2 1.0 NeedleSignalB2 NeedleSignalB2 neighbor 1.0 NeedleSignalB2 Human 1.0 NeedleSignalB2 NeedleSignalC neighbor 1.0 NeedleSignalB Human 1.0 NeedleSignalB2 NeedleSignalC element NeedleSignalC 255 255 180 0 0 1 0 0 neighbor 0.45 NeedleSignalC Human 0.98 NeedleSignalC NeedleSignalC 0.02 NeedlePack NeedleSignalC self 0.01 NeedleSignalC 1.0 NeedleSignalC2 element NeedleSignalC2 255 255 180 0 0 1 0 0 neighbor 0.325 NeedleSignalC NeedleSignalC2 1.0 NeedleSignalC2 NeedleSignalC2 self 0.05 NeedleSignalC2 1.0 Human element NeedlePack 0 0 0 0 0 1 1.01 0 hotself 98 NeedlePack self 1.0 NeedlePack 1.0 NeedlePack2 element NeedlePack2 0 0 0 0 0 1 0 0 pexplosion NeedlePack2 Human 3 Needle neighbor 0.025 Needle Human 1.0 Empty Needle #Place pins in the voodoo doll, targets on the human in corresponding spots, and put stab on the voodoo doll to carry it all out. element Pin 255 0 0 0 0 1 0 1 #Stabs the voodoo doll to activate the human's pain. element Stab 255 70 0 0 0 1 0 1 neighbor 1.0 Stab Empty 0.51 Stab Stab 0.49 Empty Empty self 0.2 Stab 1.0 Empty neighbor 1.0 Voodoo Stab 1.0 StabSignal Stab element StabSignal 180 255 255 0 0 1 0 0 neighbor 0.5 StabSignal Voodoo 1.0 StabSignal StabSignal self 0.01 StabSignal 1.0 StabSignal2 self 0.05 StabSignal2 1.0 Voodoo neighbor 0.35 StabSignal StabSignal2 1.0 StabSignal2 StabSignal2 element StabSignal2 180 255 255 0 0 1 0 0 pexplosion StabSignal Pin 4 Pin2 element Pin2 0 255 255 0 0 1 0 0 element Pin3 255 255 0 0 0 1 0 0 self 1.0 Pin2 0.8 Empty 0.2 Pin3 self 1.0 Pin3 0.8 Empty 0.2 Pin2 pexplosion Pin Pin2 2 Pin2 pexplosion Pin Pin3 2 Pin3 neighbor 1.0 StabSignal Link 1.0 StabSignal2 StabSignalB element StabSignalB 0 0 1 0 0 1 0 0 neighbor 0.5 StabSignalB Link 1.0 StabSignalB StabSignalB self 0.01 StabSignalB 1.0 StabSignalB2 neighbor 0.2 StabSignalB StabSignalB2 1.0 StabSignalB2 StabSignalB2 self 0.05 StabSignalB2 1.0 Link element StabSignalB2 0 0 1 0 0 1 0 0 neighbor 1.0 StabSignalB Human 1.0 StabSignalB2 StabSignalC neighbor 1.0 StabSignalB2 Human 1.0 StabSignalB2 StabSignalC element StabSignalC 255 255 180 0 0 1 0 0 neighbor 0.5 StabSignalC Human 1.0 StabSignalC StabSignalC self 0.01 StabSignalC 1.0 StabSignalC2 neighbor 0.35 StabSignalC StabSignalC2 1.0 StabSignalC2 StabSignalC2 self 0.05 StabSignalC2 1.0 Human element StabSignalC2 255 255 180 0 0 1 0 0 pexplosion StabSignalC Target 7 Blood pexplosion StabSignalC2 Target 7 Blood pexplosion Target Blood 7 Blood element Blood 195 0 0 20 60 1 0.6 0 self 0.2 Blood 1.0 Blood2 element Blood2 195 0 0 20 60 1 0.6 0 self 0.05 Blood2 1.0 Empty neighbor 1.0 Blood Human 1.0 Blood2 Blood #When referring to specific areas of torture on the human, place this invisible target on the human. It's invisible to the human, but not the background or anything else. element Target 255 255 180 0 0 1 0 1 #Voodoo doll. Automatically draws size 9, the ideal size. Using the invisible link, connect the head of the voodoo doll to the head of the human. This one's made out of soap. element VoodooDoll 4 4 4 0 0 1 0 1 pexplosion VoodooDoll Empty 9 Voodoo pexplosion VoodooDoll VoodooDoll 9 Voodoo self 0.05 VoodooDoll 1.0 Voodoo element Voodoo 180 255 255 0 0 1 0 0 #Links the voodoo doll and the human. It would be great if I didn't have to use this, but I already tried that. Made the game slow down because of the signals. Use Invisible on this after drawing. element LinkW 250 250 250 0 0 1 0 1 neighbor 1.0 LinkW Invisible 1.0 Link Invisible neighbor 1.0 LinkW Link 1.0 Link Link element Link 0 0 0 0 0 1 0 0 #Turns the white link invisible. It is white in the beginnin just so you can tell where you are drawing. element Invisible 128 86 128 2 0 1 0 1 self 0.0986 Invisible 1.0 Empty #Draws the human. Everything that is done to the voodoo doll is carried out in equal or greater severity to the human. That's why it's nicknammed "Remote Torture Mod". I'm just calling it Voodoo. element Humanize 255 255 180 0 0 1 0 1 pexplosion Humanize Humanize 12 Human pexplosion Humanize Empty 12 Human self 0.05 Humanize 1.0 Human element Human 255 255 180 0 0 1 0 0 #Fire. If this is put on the voodoo, the human suffers burn marks. element Fire 255 0 0 -1250 0 1 8 1 self 0.12 Fire 1.0 Empty neighbor 1.0 Fire Voodoo 0.8 Empty Voodoo 0.2 BurnSignal Voodoo element BurnSignal 180 255 255 0 0 1 0 0 neighbor 0.5 BurnSignal Voodoo 0.9 BurnSignal BurnSignal 0.1 BurnMark BurnSignal element BurnMark 22 22 22 0 0 1 0 0 self 0.01 BurnSignal 1.0 BurnSignal2 neighbor 0.35 BurnSignal BurnSignal2 1.0 BurnSignal2 BurnSignal2 self 0.01 BurnSignal2 1.0 Voodoo element BurnSignal2 180 255 255 0 0 1 0 0 neighbor 1.0 BurnSignal Link 1.0 BurnSignal2 BurnSignalB element BurnSignalB 0 0 0 0 0 1 0 0 neighbor 0.5 BurnSignalB Link 1.0 BurnSignalB BurnSignalB self 0.01 BurnSignalB 1.0 BurnSignalB2 element BurnSignalB2 0 0 0 0 0 1 0 0 neighbor 0.2 BurnSignalB2 BurnSignalB 1.0 BurnSignalB2 BurnSignalB2 self 0.05 BurnSignalB2 1.0 Link neighbor 1.0 BurnSignalB Human 1.0 BurnSignalB2 BurnSignalC element BurnSignalC 255 255 200 0 0 1 0 0 neighbor 0.5 BurnSignalC Human 0.9 BurnSignalC BurnSignalC 0.07 BurnMark BurnSignalC 0.03 BurnSignalC SkinFire element SkinFire 222 22 22 -10 0 1 0 0 neighbor 1.0 SkinFire Human 0.85 Empty SkinFire 0.15 BurnMark SkinFire self 0.12 SkinFire 1.0 Empty neighbor 0.1 Human Fire 0.85 BurnMark Fire 0.15 Empty Fire self 0.01 BurnSignalC 1.0 BurnSignalC2 element BurnSignalC2 255 255 200 0 0 1 0 0 neighbor 0.35 BurnSignalC2 BurnSignalC 1.0 BurnSignalC2 BurnSignalC2 self 0.01 BurnSignalC2 1.0 Human #Puts the voodoo doll in the microwave! It's just soap, so it does nothing to that but make it foam a bit, but what it does to the human is insane. element Microwave 255 255 0 0 0 1 0 1 neighbor 1.0 Microwave Empty 1.0 Microwave Microwave self 0.725 Microwave 1.0 Empty element Foam 255 255 255 0.000001 1 1 0 0 neighbor 1.0 Foam Empty 1.0 Foam Foam2 element Foam2 255 255 255 0 0 0 0 0 self 0.036 Foam2 1.0 Empty neighbor 1.0 Foam2 Empty 1.0 Foam3 Foam2 self 0.12 Foam3 1.0 Empty element Foam3 255 255 255 0 0 0 0 self 0.01 Foam 1.0 Foam2 neighbor 0.001 Voodoo Foam 1.0 Empty Foam neighbor 0.001 Voodoo Foam2 1.0 Empty Foam2 neighbor 0.001 Voodoo Foam3 1.0 Empty Foam3 neighbor 1.0 Microwave Voodoo 1.0 Microwave MicSignal element MicSignal 180 255 255 0 0 1 0 0 neighbor 0.5 MicSignal Voodoo 1.0 MicSignal MicSignal neighbor 1.0 MicSignal Empty 1.0 MicSignal Foam self 0.01 MicSignal 1.0 MicSignal2 element MicSignal2 180 255 255 0 0 1 0 0 self 0.05 MicSignal2 1.0 Voodoo neighbor 0.35 MicSignal MicSignal2 1.0 MicSignal2 MicSignal2 neighbor 1.0 MicSignal Link 1.0 MicSignal2 MicSignalB element MicSignalB 0 0 0 0 0 1 0 0 neighbor 1.0 MicSignalB Link 1.0 MicSignalB MicSignalB self 0.01 MicSignalB 1.0 MicSignalB2 neighbor 0.2 MicSignalB MicSignalB2 1.0 MicSignalB2 MicSignalB2 self 0.05 MicSignalB2 1.0 Link element MicSignalB2 0 0 0 0 0 1 0 0 neighbor 1.0 MicSignalB Human 1.0 MicSignalB2 MicSignalC element MicSignalC 255 255 180 0 0 1 0 0 neighbor 0.5 MicSignalC Human 0.98 MicSignalC MicSignalC 0.02 JMaB MicSignalC self 0.01 MicSignalC 1.0 MicSignalC2 element MicSignalC 255 255 180 0 0 1 0 0 neighbor 0.35 MicSignalC MicSignalC2 1.0 MicSignalC2 MicSignalC2 element MicSignalC2 255 255 180 0 0 1 0 0 self 0.05 MicSignalC2 1.0 Human element JMaB 255 255 180 0 0 1 1.01 0 hotself 98 JMaB self 1.0 JMaB 1.0 JMaB! element JMaB! 255 255 180 0 0 1 0 0 pexplosion JMaB! Empty 20 JMa1 pexplosion JMaB! Human 20 JMa1 pexplosion JMaB! BurnMark 20 JMa1 pexplosion JMaB! JMa1 20 JMa1 element JMa1 238 224 47 0 0 1 0 0 pexplosion JMa1 JMa1 14 Empty pexplosion JMa1 Empty 20 JMa1 self 0.999 JMa1 1.0 JMa2 neighbor 1.0 JMa1 Empty 0.9 JMa1 JMa1 0.1 Empty Empty element JMa2 238 95 12 0 0 1 0 0 self 1.0 JMa2 0.9 JMa1 0.1 Empty
