User:Zanzarina/Voodoo Mod

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Voodoo Mod is my 27th mod, started on July 20, 2008 and finished on July 23, 2008. This mod is only a fraction of what I wanted it to be, but the element limit held me back. Nevertheless, here is the Voodoo Mod. You can torture a human by linking a voodoo doll made out of soap to the human and torturing the doll. There are three types of torture: physical, mental, and temperature-related torture. Have fun.

How it works: You have to make the voodoo doll and the human, and link them by the heads with Link, an invisible link in which all torture messages travel through.

#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, file subversion 2
#Voodoo Mod (27th mod)
#Created by sandcastle.
#Started July 20, 2008.
#Force finished July 23, 2008. Forced to finish by the element limit; would have gone MUCH farther if I could...

group Voodoo\Human Empty Wall Refresh VoodooDoll Humanize LinkW Invisible Target
group Physical Empty Wall Refresh Pin Stab NeedleGun CrazyZapper PressureGun Exchange
group Mental Empty Wall Refresh Suicide BrainPop NerveDamage OxygenDeprivation
group Heat\Cold Empty Wall Refresh Fire Microwave HeatGun LiquidNitrogen Abzero

#This is the Voodoo Mod, AKA Remote Torture Mod (because that's basically what it is). I once made this so it didn't require a link, but it didn't work as well as I had planned.
element Empty 0 0 0 0 0 1 0 1

#Absolute zero. Turns both the voodoo doll and the human into ice crystals under pressure that burst into frigid air.
element Abzero 255 255 255 200 0 1 0 1
neighbor 1.0 Abzero Empty 1.0 Abzero Frigid
element Frigid 0 255 255 0 0 0 0 0
neighbor 0.5 Frigid Empty 1.0 Empty Empty
neighbor 0.001 Frigid Abzero 1.0 Frigid2 Abzero
self 0.001 Frigid 1.0 Frigid3
element Frigid2 255 255 255 0 0 0 0 0
neighbor 1.0 Frigid2 Empty 1.0 Frigid Frigid2
self 0.01 Frigid2 0.9 Frigid 0.1 Frigid3
element Frigid3 0 0 0 -1 0 0 0 0
neighbor 0.5 Frigid3 Empty 1.0 Frigid3 Frigid
self 0.01 Frigid3 0.93 Frigid 0.07 Abzero
pexplosion Abzero Heat 1700 Heat
neighbor 1.0 Abzero Voodoo 1.0 Abzero ZeroSignal
element ZeroSignal 180 255 255 0 0 1 0 0
neighbor 0.577 ZeroSignal Voodoo 1.0 ZeroSignal ZeroSignal
self 0.02 ZeroSignal 1.0 ZeroSignal2
element ZeroSignal2 180 255 255 0 0 1 0 0
neighbor 0.2901 ZeroSignal ZeroSignal2 1.0 ZeroSignal2 ZeroSignal2
self 0.065 ZeroSignal2 1.0 Voodoo
neighbor 1.0 ZeroSignal Empty 1.0 ZeroSignal ChillingIce
neighbor 1.0 ZeroSignal2 Empty 1.0 ZeroSignal2 ChillingIce
element ChillingIce 255 255 255 0 0 1 0 0
neighbor 0.01 ChillingIce Voodoo 1.0 ChillingIce ChillingIce
self 0.01 ChillingIce 1.0 ChillingIce2
neighbor 0.005 ChillingIce ChillingIce2 1.0 ChillingIce2 ChillingIce2
self 0.005 ChillingIce2 1.0 ChillingIce3
element ChillingIce2 255 255 255 0 0 1 0 0
element ChillingIce3 255 255 255 0 0 1 0 0
neighbor 0.001 ChillingIce2 ChillingIce3 1.0 ChillingIce3 ChillingIce3
neighbor 0.0005 ChillingIce3 Empty 1.0 Empty Empty
neighbor 1.0 ZeroSignal Link 1.0 ZeroSignal2 ZeroSignalB
neighbor 1.0 ZeroSignal2 Link 1.0 ZeroSignal2 ZeroSignalB
element ZeroSignalB 0 220 0 0 0 1 0 0
neighbor 0.34 ZeroSignalB Link 1.0 ZeroSignalB ZeroSignalB
self 0.02 ZeroSignalB 1.0 ZeroSignalB2
element ZeroSignalB2 0 220 0 0 0 1 0 0
neighbor 0.2 ZeroSignalB ZeroSignalB2 1.0 ZeroSignalB2 ZeroSignalB2
self 0.053 ZeroSignalB2 1.0 Link
neighbor 1.0 ZeroSignalB Human 1.0 ZeroSignalB2 ZeroSignalC
neighbor 1.0 ZeroSignalB2 Human 1.0 ZeroSignalB2 ZeroSignalC
element ZeroSignalC 255 255 180 0 0 1 0 0
neighbor 0.5 ZeroSignalC Human 1.0 ZeroSignalC ZeroSignalC
self 0.01 ZeroSignalC 1.0 ZeroSignalC2
neighbor 0.35 ZeroSignalC2 ZeroSignalC 1.0 ZeroSignalC2 ZeroSignalC2
element ZeroSignalC2 255 255 180 0 0 1 0 0
self 0.026 ZeroSignalC2 1.0 Human
neighbor 0.01 ZeroSignalC Empty 1.0 ZeroSignal Crystal1
element Crystal1 0 255 255 0 0 1 0 0
element Crystal2 0 200 200 0 0 1 0 0
element Crystal3 0 150 150 0 0 1 0 0
element Crystal4 0 100 100 0 0 1 0 0
element Crystal5 0 50 50 0 0 1 0 0
element Crystal6 0 30 30 0 0 1 0 0
element Armor1 128 128 128 0 0 1 0 0
element Armor2 128 128 128 0 0 1 0 0
neighbor 0.01 Armor2 Empty 1.0 Armor2 Crystals
element Crystals 0 255 255 0 0 1 0 0
neighbor 1.0 Crystals Empty 1.0 Empty Crystals
neighbor 0.0001 Crystals Armor2 1.0 Empty Armor2D
neighbor 1.0 Armor2D Crystals 1.0 Armor2D Empty
element Armor2D 255 255 255 0 0 1 0 0
element Armor1D 255 255 255 0 0 1 0 0
neighbor 1.0 Armor1 Armor2D 1.0 Armor1D Armor2
neighbor 1.0 Armor2D Armor2D 1.0 Armor2 Armor2D
neighbor 1.0 Armor1D Armor1D 1.0 Armor1 Armor1D
neighbor 1.0 Crystal6 Armor1D 1.0 Crystal6D Armor1
neighbor 1.0 Crystal5 Crystal6D 1.0 Crystal5D Crystal6
neighbor 1.0 Crystal4 Crystal5D 1.0 Crystal4D Crystal5
neighbor 1.0 Crystal3 Crystal4D 1.0 Crystal3D Crystal4
neighbor 1.0 Crystal2 Crystal3D 1.0 Crystal2D Crystal3
neighbor 1.0 Crystal1 Crystal2D 1.0 Crystal1D Crystal2
neighbor 1.0 Crystal6D Crystal6D 1.0 Crystal6D Crystal6
neighbor 1.0 Crystal5D Crystal5D 1.0 Crystal5D Crystal5
neighbor 1.0 Crystal4D Crystal4D 1.0 Crystal4D Crystal4
neighbor 1.0 Crystal3D Crystal3D 1.0 Crystal3D Crystal3
neighbor 1.0 Crystal2D Crystal2D 1.0 Crystal2D Crystal2
element Crystal1D 255 255 255 0 0 1 1.01 0
element Crystal2D 255 255 255 0 0 1 0 0
element Crystal3D 255 255 255 0 0 1 0 0
element Crystal4D 255 255 255 0 0 1 0 0
element Crystal5D 255 255 255 0 0 1 0 0
element Crystal6D 255 255 255 0 0 1 0 0
hotself 98 Crystal1D
self 0.05 Crystals 1.0 Empty
self 1.0 Crystal1D 0.9 Crystal1D 0.1 CRYSTALEXP
element CRYSTALEXP 255 255 255 0 0 1 0 0
pexplosion Crystal1 CRYSTALEXP 120 FreezeBlast
pexplosion Crystal2 CRYSTALEXP 120 FreezeBlast
pexplosion Crystal3 CRYSTALEXP 120 FreezeBlast
pexplosion Crystal4 CRYSTALEXP 120 FreezeBlast
pexplosion Crystal5 CRYSTALEXP 120 FreezeBlast
pexplosion Crystal6 CRYSTALEXP 120 FreezeBlast
pexplosion Crystal1D CRYSTALEXP 120 FreezeBlast
pexplosion Crystal2D CRYSTALEXP 120 FreezeBlast
pexplosion Crystal3D CRYSTALEXP 120 FreezeBlast
pexplosion Crystal4D CRYSTALEXP 120 FreezeBlast
pexplosion Crystal5D CRYSTALEXP 120 FreezeBlast
pexplosion Crystal6D CRYSTALEXP 120 FreezeBlast
pexplosion Crystal6D FreezeBlast 120 FreezeBlast
pexplosion Crystal1 FreezeBlast 120 FreezeBlast
pexplosion Crystal2 FreezeBlast 120 FreezeBlast
pexplosion Crystal3 FreezeBlast 120 FreezeBlast
pexplosion Crystal4 FreezeBlast 120 FreezeBlast
pexplosion Crystal5 FreezeBlast 120 FreezeBlast
pexplosion Crystal6 FreezeBlast 120 FreezeBlast
pexplosion Crystal1D FreezeBlast 120 FreezeBlast
pexplosion Crystal2D FreezeBlast 120 FreezeBlast
pexplosion Crystal3D FreezeBlast 120 FreezeBlast
pexplosion Crystal4D FreezeBlast 120 FreezeBlast
pexplosion Crystal5D FreezeBlast 120 FreezeBlast
pexplosion FreezeBlast Empty 2 FreezeBlast
element FreezeBlast 255 255 255 0 0 1 0 0
self 0.125 FreezeBlast 1.0 Frozen
pexplosion Frozen FreezeBlast 2 Frozen
neighbor 1.0 FreezeBlast Empty 1.0 FreezeBlast FreezeBlast
explosion FreezeBlast Empty 255 255
neighbor 0.1 Frozen Empty 1.0 Empty Empty
element Frozen 0 255 255 0 0 1 0 0
neighbor 1.0 Crystal1 Empty 1.0 Crystal1 Crystal2
neighbor 1.0 Crystal2 Empty 1.0 Crystal2 Crystal3
neighbor 1.0 Crystal3 Empty 1.0 Crystal3 Crystal4
neighbor 1.0 Crystal4 Empty 1.0 Crystal4 Crystal5
neighbor 1.0 Crystal5 Empty 1.0 Crystal5 Crystal6
neighbor 1.0 Crystal6 Empty 1.0 Crystal6 Armor1
neighbor 1.0 Armor1 Empty 1.0 Armor1 Armor2
neighbor 1.0 Crystal1 Human 1.0 Crystal1 FreezerBurn
element FreezerBurn 255 0 0 0 0 1 0 0
neighbor 0.00005 FreezerBurn Human 1.0 FreezerBurn Gone
element Gone 0 0 255 -1 0 1 1.01 0
hotself 25 Gone
self 1.0 Gone 1.0 Gone2
element Gone2 0 128 255 -1 0 1 1.01 0
hotself 25 Gone2
self 1.0 Gone2 1.0 Gone3
element Gone3 0 255 255 -1 0 1 1.01 0
hotself 25 Gone3
self 1.0 Gone3 1.0 Empty
neighbor 0.01 Gone Human 1.0 Gone Gone
neighbor 0.05 Gone2 Human 1.0 Gone2 Gone2
neighbor 0.25 Gone3 Human 1.0 Gone3 Gone3

#Develops a frosty coating throughout the entire exterior of the human that eventually governs the entire body. The voodoo's soap is frozen and it cannot be used for a while after using this.
element LiquidNitrogen 0 255 255 20 0 1 0 1
neighbor 1.0 LiquidNitrogen Empty 1.0 LiquidNitrogen Frosty
neighbor 0.1 LiquidNitrogen Frosty 1.0 Frosty LiquidNitrogen
neighbor 0.1 LiquidNitrogen Frosty2 1.0 Frosty2 LiquidNitrogen
element Frosty 255 255 255 -0.000001 0 0.9 0 0
self 0.2 Frosty 1.0 Empty
neighbor 1.0 Frosty Empty 1.0 Frosty2 Frosty
self 0.2 Frosty2 1.0 Empty
element Frosty2 255 255 255 -0.000001 0 0.9 0 0
self 0.01 LiquidNitrogen 1.0 GaseousNitrogen
element GaseousNitrogen 1 0 1 -0.01 1 1 1.01 0
hotself 98 GaseousNitrogen
self 1.0 GaseousNitrogen 1.0 Pause
element Pause 199 199 199 0 0 1 0 0
self 0.01 Pause 0.5 GaseousNitrogen 0.5 Empty
pexplosion GaseousNitrogen Fire 50 BlastX
element BlastX 55 55 55 0 0 1 0 0
pexplosion BlastX Empty 4 BlastX
pexplosion BlastX BlastX 3 Fire
neighbor 0.7 BlastX Empty 1.0 BlastX BlastY
pexplosion BlastX BlastY 6 BlastY
element BlastY 0 0 0 0 0 1 0 0
pexplosion BlastY Empty 20 Fire
neighbor 1.0 LiquidNitrogen Voodoo 1.0 LiquidNitrogen FrSignal
neighbor 1.0 GaseousNitrogen Voodoo 1.0 GaseousNitrogen FrSignal
neighbor 1.0 Pause Voodoo 1.0 Pause FrSignal
element FrSignal 180 255 255 0 0 1 0 0
neighbor 1.0 Voodoo FrSignal 1.0 FrSignal FrSignal
neighbor 1.0 FrSignal2 Link 1.0 Voodoo FrSignalB
self 0.1 FrSignal 1.0 FrSignal2
self 0.0005 FrSignal2 1.0 Voodoo
element FrSignal2 255 255 255 0 0 1 0 0
neighbor 1.0 FrSignal Link 1.0 FrSignal2 FrSignalB
neighbor 0.6561 FrSignalB Link 1.0 FrSignalB FrSignalB
self 0.059049 FrSignalB 1.0 FrSignalB2
element FrSignalB 220 0 0 0 0 1 0 0
element FrSignalB2 220 0 0 0 0 1 0 0
neighbor 0.1729 FrSignalB FrSignalB2 1.0 FrSignalB2 FrSignalB2
self 0.0729 FrSignalB2 1.0 Link
neighbor 0.0001 FrSignal2 Voodoo 0.32 Empty Empty 0.68 Voodoo Voodoo
neighbor 1.0 FrSignalB Human 1.0 FrSignalB2 FrSignalC
element FrSignalC 255 5 180 0 0 1 0 0
neighbor 0.57 FrSignalC Human 1.0 FrSignalC FrSignalC
neighbor 1.0 FrSignalC Empty 1.0 FrSignalC Frost
element Frost 255 255 255 20 0 1 0 0
neighbor 1.0 Frost Empty 1.0 Frost Frost2
self 0.0355 Frost 1.0 Frost2
element Frost2 255 255 255 0 0 1 0 0
self 0.048736 FrSignalC 1.0 FrSignalC2
element FrSignalC2 255 5 250 0 0 1 0 0
neighbor 0.3443 FrSignalC FrSignalC2 1.0 FrSignalC2 FrSignalC2
self 0.05 FrSignalC2 1.0 Human
neighbor 0.0005 Frost2 Human 1.0 Frosty Frosty3
element Frosty3 128 128 128 0 0 1 0 0
element Frosty4 128 128 168 0 0 1 0 0
element Frosty5 128 128 208 0 0 1 0 0
element Frosty6 128 128 225 0 0 1 0 0
element Frosty7 128 128 255 0 0 1 0 0
neighbor 1.0 Frosty3 Frosty2 1.0 Frosty3 Frosty3
neighbor 1.0 Frosty3 Human 1.0 Frosty3 Frosty4
neighbor 1.0 Frosty4 Human 1.0 Frosty4 Frosty5
neighbor 1.0 Frosty5 Human 1.0 Frosty5 Frosty6
neighbor 1.0 Frosty6 Human 1.0 Frosty6 Frosty7
neighbor 0.0005 Frosty7 Human 1.0 Frosty7 Frosty8
element Frosty8 193 193 255 0 0 1 0 0
neighbor 0.001 Frosty8 Frost 1.0 Frosty8 Frosty8
neighbor 0.001 Frosty8 Frost2 1.0 Frosty8 Frosty8
neighbor 0.001 Frosty8 Frosty3 1.0 Frosty8 Frosty8
neighbor 0.001 Frosty8 Frosty4 1.0 Frosty8 Frosty8
neighbor 0.001 Frosty8 Frosty5 1.0 Frosty8 Frosty8
neighbor 0.001 Frosty8 Frosty6 1.0 Frosty8 Frosty8
neighbor 0.001 Frosty8 Frosty7 1.0 Frosty8 Frosty8
pexplosion Frosty8 Empty 100 FrostBoom
neighbor 1.0 FrostBoom Empty 0.99 FrostBoom FrostBoom 0.01 FrostBoom FrostBoom2
element FrostBoom2 0 0 0 0 0 1 0 0
self 0.45 FrostBoom 0.85 Ice 0.15 ColdAir
element FrostBoom 255 255 255 0 0 1 0 0
pexplosion FrostBoom2 Empty 6 FrostBoom
element ColdAir 255 255 255 0 0 1 0 0
neighbor 1.0 FrostBoom ColdAir 1.0 ColdAir ColdAir
neighbor 1.0 ColdAir Empty 1.0 ColdAir ColdAir
self 0.75 ColdAir 1.0 Empty
neighbor 1.0 FrostBoom Ice 0.99 Ice Ice 0.01 FrostBoom ColdAir
element Ice 64 125 234 0 0 1 0 0
neighbor 0.1 Ice Empty 1.0 Empty Empty

#A gun... that emits heat... 750 degree hot air I might add. The voodoo doll suffers a little bit too. It melts a bit like wax. It scalds the human.
element HeatGun 128 128 128 0 0 1 0 1
neighbor 1.0 HeatGun Empty 0.85 HeatGun Heat 0.15 Heat Heat
element Heat 255 0 0 0 0 1 0 0
neighbor 0.2 Heat Empty 0.51 Heat Heat 0.49 Empty Empty
self 0.04 Heat 1.0 Empty
neighbor 1.0 Heat Voodoo 1.0 Heat HeatSignal
element HeatSignal 180 255 255 0 0 1 0 0
neighbor 0.5077 HeatSignal Voodoo 1.0 HeatSignal HeatSignal
self 0.01 HeatSignal 1.0 HeatSignal2
element HeatSignal2 180 255 255 0 0 1 0 0
neighbor 0.333 HeatSignal HeatSignal2 1.0 HeatSignal2 HeatSignal2
self 0.048 HeatSignal2 1.0 Voodoo
neighbor 0.2 HeatSignal Empty 1.0 Empty Empty
neighbor 1.0 HeatSignal Link 1.0 HeatSignal2 HeatSignalB
element HeatSignalB 0 0 0 0 0 1 0 0
neighbor 0.47936 HeatSignalB Link 1.0 HeatSignalB HeatSignalB
self 0.02 HeatSignalB 1.0 HeatSignalB2
element HeatSignalB2 0 0 0 0 0 1 0 0
neighbor 0.19001 HeatSignalB HeatSignalB2 1.0 HeatSignalB2 HeatSignalB2
self 0.045434241 HeatSignalB2 1.0 Link
neighbor 1.0 HeatSignalB Human 1.0 HeatSignalB2 HeatSignalC
element HeatSignalC 255 255 180 0 0 1 0 0
neighbor 0.526 HeatSignalC Human 1.0 HeatSignalC HeatSignalC
self 0.01308 HeatSignalC 1.0 HeatSignalC2
element HeatSignalC2 255 255 180 0 0 1 0 0
neighbor 0.3734 HeatSignalC2 HeatSignalC 1.0 HeatSignalC2 HeatSignalC2
self 0.057 HeatSignalC2 0.9 Human 0.1 Scald
element Scald 22 22 22 0 0 1 1.01 0
neighbor 0.0005 Scald Human 1.0 Scald Scald
hotself 98 Scald
self 1.0 Scald 0.3 Scald2 0.7 Scald
pexplosion Scald Scald2 4 Scald2
element Scald2 22 22 22 0 0 1 0 0
self 0.001 Scald2 1.0 Fire

#Make the brain not receive oxygen! No O! Make skin turn blue! Brain can't function, can't tell heart to pump blood! Then suddenly... OXYGEN BLAST! Causes human to puff up like a balloon and pop.
element OxygenDeprivation 44 44 44 0 0 0 0 1
neighbor 1.0 OxygenDeprivation Empty 1.0 Empty Empty
self 0.9 OxygenDeprivation 1.0 OxygenDeprivation
pexplosion OxygenDeprivation Empty 2 Empty
neighbor 1.0 OxygenDeprivation Voodoo 1.0 OxygenDeprivation OxSignal
element OxSignal 180 255 255 0 0 1 0 0
neighbor 0.501 OxSignal Voodoo 0.99 OxSignal OxSignal 0.01 OxSignal OxBubble
element OxBubble 0 0 0 0 0 0 0 0
pexplosion OxBubble Voodoo 1 OxBubble
self 0.5 OxBubble 1.0 Empty
neighbor 1.0 OxBubble Voodoo 1.0 OxBubble OxBubble
pexplosion OxBubble Empty 6 Empty
pexplosion OxBubble OxBubble 6 Empty
pexplosion OxBubble OxSignal 6 Empty
pexplosion OxBubble OxSignal2 6 Empty
self 0.011 OxSignal 1.0 OxSignal2
element OxSignal2 180 255 255 0 0 1 0 0
neighbor 0.34 OxSignal OxSignal2 1.0 OxSignal2 OxSignal2
self 0.036 OxSignal2 1.0 Voodoo
neighbor 1.0 OxSignal Link 1.0 OxSignal2 OxSignalB
element OxSignalB 0 0 0 0 0 1 0 0
neighbor 0.498 OxSignalB Link 1.0 OxSignalB OxSignalB
self 0.01 OxSignalB 1.0 OxSignalB2
element OxSignalB2 0 0 0 0 1 0 0
neighbor 0.29304 OxSignalB OxSignalB2 1.0 OxSignalB2 OxSignalB2
self 0.044 OxSignalB2 1.0 Link
neighbor 1.0 OxSignalB Human 1.0 OxSignalB2 BlueSkin
element BlueSkin 128 128 218 0 0 1 0 0
neighbor 0.01 BlueSkin Human 1.0 BlueSkin BlueSkin
self 0.00005 BlueSkin 1.0 BlueSkin2
element BlueSkin2 128 128 218 0 0 1 0 0
self 0.00005 BlueSkin2 1.0 BlueSkin3
element BlueSkin3 128 128 218 0 0 1 0 0
self 0.00005 BlueSkin3 1.0 BlueSkin4
element BlueSkin4 163 163 199 0 0 1 1.01 0
pexplosion BlueSkin BlueSkin4 6 BlueSkin4
pexplosion BlueSkin2 BlueSkin4 6 BlueSkin4
pexplosion BlueSkin3 BlueSkin4 6 BlueSkin4
neighbor 1.0 BlueSkin4 Empty 1.0 BlueSkin4 BlueSkin4
hotself 98 BlueSkin4
self 1.0 BlueSkin4 1.0 Oxygen
neighbor 1.0 Oxygen2 BlueSkin4 1.0 Oxygen Oxygen
neighbor 1.0 Ozone BlueSkin4 1.0 Oxygen Oxygen
element Oxygen 255 255 255 -0.01 1 1 0 0
pexplosion BlueSkin4 Oxygen 7 Oxygen
pexplosion Oxygen Oxygen 3 Oxygen
neighbor 1.0 Oxygen Empty 1.0 Empty Empty
neighbor 1.0 Oxygen Oxygen 1.0 Oxygen Oxygen2
element Oxygen2 255 255 255 -0.01 1 1 0 0
pexplosion Oxygen2 Oxygen2 3 Oxygen2
neighbor 1.0 Oxygen2 Empty 1.0 Empty Empty
neighbor 0.99 Oxygen2 Oxygen2 1.0 Oxygen2 Ozone
element Ozone 193 193 193 0 0 1 0 0
pexplosion Ozone Empty 4 Empty
neighbor 1.0 BlueSkin4 Link 1.0 BlueSkin4 BlueSkin4

#The human's nerves are sending too many electrochemical signals! This causes the body to overheat... or something. Then explode. I'm sure it's impossible, but... Place a target in the human forthis
element NerveDamage 255 255 255 -1 0 1 0 1
neighbor 0.08 NerveDamage Empty 1.0 NerveDamage NerveDamage
neighbor 0.65 NerveDamage NerveDamage 1.0 Empty Empty
self 0.01 NerveDamage 1.0 Empty
neighbor 1.0 NerveDamage Voodoo 1.0 NerveDamage NerveSignal
element NerveSignal 180 255 255 0 0 1 0 0
neighbor 0.46808 NerveSignal Voodoo 1.0 NerveSignal NerveSignal
self 0.01 NerveSignal 1.0 NerveSignal2
element NerveSignal2 180 255 255 0 0 1 0 0
neighbor 0.3776 NerveSignal NerveSignal2 1.0 NerveSignal2 NerveSignal2
self 0.05 NerveSignal2 1.0 Voodoo
neighbor 1.0 NerveSignal Link 1.0 NerveSignal2 NerveSignalB
element NerveSignalB 0 0 0 0 0 1 0 0
neighbor 0.5 NerveSignalB Link 1.0 NerveSignalB NerveSignalB
self 0.005 NerveSignalB 1.0 NerveSignalB2
neighbor 1.0 NerveSignal Empty 1.0 NerveSignal NerveSignal3
element NerveSignal3 0 255 0 0 0 1 0 0
self 0.4 NerveSignal3 1.0 Empty
element NerveSignalB2 0 0 0 0 0 1 0 0
neighbor 0.35 NerveSignalB NerveSignalB2 1.0 NerveSignalB2 NerveSignalB2
self 0.099 NerveSignalB2 1.0 Link
neighbor 1.0 NerveSignalB Human 1.0 NerveSignalB2 NerveSignalC
element NerveSignalC 255 255 180 0 0 1 0 0
neighbor 0.6067 NerveSignalC Human 1.0 NerveSignalC NerveSignalC
self 0.0144 NerveSignalC 1.0 NerveSignalC2
element NerveSignalC2 255 255 180 0 0 1 0 0
neighbor 0.23 NerveSignalC NerveSignalC2 1.0 NerveSignalC2 NerveSignalC2
self 0.06 NerveSignalC2 1.0 Human
neighbor 1.0 NerveSignalC Target 1.0 NerveSignalC NerveConvert
element NerveConvert 33 33 33 0 0 1 0 0
pexplosion NerveConvert Target 4 NerveConvert
self 0.05 NerveConvert 1.0 Nerve
element Nerve 33 33 33 0 0 1 0 0
neighbor 0.001 Nerve Human 1.0 Nerve NerveTumor
element NerveTumor 33 33 33 0 0 1 0 0
neighbor 1.0 NerveTumor Human 1.0 Nerve NerveTumor
self 0.005 NerveTumor 1.0 Nerve
self 0.001 Nerve 1.0 ECS
element ECS 255 255 255 0 0 1 0 0
neighbor 0.9 ECS Nerve 1.0 ECS ECS
self 0.01 ECS 1.0 ECS2
element ECS2 22 22 22 0 0 1 0 0
neighbor 0.46 ECS ECS2 1.0 ECS2 ECS2
self 0.05 ECS2 1.0 Nerve
neighbor 0.001 Nerve Empty 1.0 Nerve NerveTumor1
neighbor 0.001 NerveTumor1 Empty 1.0 NerveTumor2 NerveTumor3
neighbor 0.001 NerveTumor3 Empty 1.0 NerveTumor4 Empty
neighbor 1.0 NerveTumor2 NerveTumor4 1.0 NerveTumor4 NerveTumor4
neighbor 1.0 NerveTumor1 NerveTumor4 1.0 NerveTumor4 NerveTumor4
element NerveTumor1 255 255 255 0 0 1 0 0
element NerveTumor2 255 200 255 0 0 1 0 0
element NerveTumor3 255 100 255 0 0 1 0 0
element NerveTumor4 255 0 255 0 0 1 0 0
pexplosion NerveTumor4 Empty 300 Colors
element Colors 255 0 255 0 0 1 1.03 0
element Color1.5 255 0 0 0 0 1 1.03 0
element Color2 255 90 0 0 0 1 1.03 0
element Color3 255 255 0 0 0 1 1.03 0
element Color4 0 255 0 0 0 1 1.03 0
element Color5 0 128 0 0 0 1 1.03 0
element Color6 0 128 128 0 0 1 1.03 0
element Color7 0 0 255 0 0 1 1.03 0
element Color8 128 0 128 0 0 1.03 0
neighbor 0.5332 Colors Color1.5 1.0 Color1.5 Color1.5
neighbor 0.5332 Color1.5 Color2 1.0 Color2 Color2
neighbor 0.5332 Color2 Color3 1.0 Color3 Color3
neighbor 0.5332 Color3 Color4 1.0 Color4 Color4
neighbor 0.5332 Color4 Color5 1.0 Color5 Color5
neighbor 0.5332 Color5 Color6 1.0 Color6 Color6
neighbor 0.5332 Color6 Color7 1.0 Color7 Color7
neighbor 0.5332 Color7 Color8 1.0 Color8 Color8
neighbor 0.3905 Color8 Empty 1.0 Empty Empty
hotself 7 Colors
hotself 7 Color1.5
hotself 7 Color2
hotself 7 Color3
hotself 7 Color4
hotself 7 Color5
hotself 7 Color6
hotself 7 Color7
hotself 7 Color8
self 1.0 Colors 1.0 Color1.5
self 1.0 Color1.5 1.0 Color2
self 1.0 Color2 1.0 Color3
self 1.0 Color3 1.0 Color4
self 1.0 Color4 1.0 Color5
self 1.0 Color5 1.0 Color6
self 1.0 Color6 1.0 Color7
self 1.0 Color7 1.0 Color8
self 1.0 Color8 1.0 Empty
neighbor 1.0 Colors Human 1.0 Colors NerveTumor1
neighbor 1.0 Color1.5 Human 1.0 Color1.5 NerveTumor1
neighbor 1.0 Color2 Human 1.0 Color2 NerveTumor1
neighbor 1.0 Color3 Human 1.0 Color3 NerveTumor1
neighbor 1.0 Color4 Human 1.0 Color4 NerveTumor1
neighbor 1.0 Color5 Human 1.0 Color5 NerveTumor1
neighbor 1.0 Color6 Human 1.0 Color6 NerveTumor1
neighbor 1.0 Color7 Human 1.0 Color7 NerveTumor1
neighbor 1.0 Color8 Human 1.0 Color8 NerveTumor1

#Put a target in the human about where the brain would be. Use on VD. When the signal hits the target, a brain tumor grows and eventually explodes. Doesn't work if there is no target set up.
element BrainPop 99 33 99 -1 0 1 0 1
self 0.09 BrainPop 1.0 Empty
neighbor 0.025 BrainPop Empty 1.0 BrainPop BrainPop
neighbor 1.0 BrainPop Voodoo 1.0 BrainPop PopSignal
element PopSignal 180 255 255 0 0 1 0 0
neighbor 0.5096 PopSignal Voodoo 1.0 PopSignal PopSignal
self 0.02772 PopSignal 1.0 PopSignal2
element PopSignal2 180 255 255 0 0 1 0 0
neighbor 0.2772 PopSignal PopSignal2 1.0 PopSignal2 PopSignal2
self 0.05 PopSignal2 1.0 Voodoo
neighbor 0.1 PopSignal Empty 0.75 PopSignal Pop2 0.25 PopSignal Pop3
element Pop2 5 5 5 0 0 1 0 0
element Pop3 5 5 5 0 0 1 0 0
self 1.0 Pop2 0.1 Pop3 0.9 Empty
self 0.01 Pop3 1.0 Empty
pexplosion Pop3 Empty 3 Empty
neighbor 1.0 PopSignal Link 1.0 PopSignal2 PopSignalB
element PopSignalB 0 0 0 0 0 1 0 0
neighbor 0.67 PopSignalB Link 1.0 PopSignalB PopSignalB
self 0.031415 PopSignalB 1.0 PopSignalB2
element PopSignalB2 0 0 0 0 0 1 0 0
neighbor 0.2911 PopSignalB PopSignalB2 1.0 PopSignalB2 PopSignalB2
self 0.07199 PopSignalB 1.0 Link
neighbor 1.0 PopSignalB Human 1.0 PopSignalB2 PopSignalC
element PopSignalC 255 255 180 0 0 1 0 0
neighbor 0.5723 PopSignalC Human 1.0 PopSignalC PopSignalC
self 0.02946 PopSignalC 1.0 PopSignalC2
neighbor 0.19 PopSignalC PopSignalC2 1.0 PopSignalC2 PopSignalC2
element PopSignalC2 255 255 180 0 0 1 0 0
neighbor 1.0 PopSignalC Target 1.0 PopSignalC BrainConvert
neighbor 1.0 PopSignalC2 Target 1.0 PopSignalC2 BrainConvert
self 0.05 PopSignalC2 1.0 Human
element BrainConvert 255 255 255 0 0 1 0 0
neighbor 1.0 BrainConvert Target 1.0 BrainConvert BrainConvert
self 0.025 BrainConvert 1.0 Brain
element Brain 144 155 144 0 0 1 0 0
neighbor 0.0001 Brain Human 1.0 Brain BTumor1
element BTumor1 255 0 0 0 0 1 0 0
element BTumor2 0 0 255 0 0 1 0 0
element BTumor3 0 255 0 0 0 1 0 0
element BTumor4 255 255 0 0 0 1 0 0
neighbor 1.0 BTumor1 Human 1.0 BTumor1 BTumor2
neighbor 1.0 BTumor2 Human 1.0 BTumor2 BTumor3
neighbor 1.0 BTumor3 Human 1.0 BTumor3 BTumor4
neighbor 1.0 BTumor4 Human 1.0 BTumor4 BTumor5
neighbor 1.0 BTumor1 BTumor3 1.0 BTumor1 BTumor2
neighbor 1.0 BTumor1 BTumor4 1.0 BTumor1 BTumor2
neighbor 1.0 BTumor1 BTumor5 1.0 BTumor1 BTumor2
neighbor 1.0 BTumor2 BTumor4 1.0 BTumor2 BTumor3
neighbor 1.0 BTumor2 BTumor5 1.0 BTumor2 BTumor3
neighbor 1.0 BTumor3 BTumor5 1.0 BTumor3 BTumor4
element BTumor5 0 255 255 0 0 1 0 0
neighbor 0.0001 BTumor5 Human 1.0 BTumor5 BTumor1
neighbor 0.005 BTumor5 Empty 1.0 BTumor6 Empty
neighbor 0.005 BTumor4 Empty 1.0 BTumor6 Empty
neighbor 0.005 BTumor3 Empty 1.0 BTumor6 Empty
neighbor 0.005 BTumor2 Empty 1.0 BTumor6 Empty
neighbor 0.005 BTumor1 Empty 1.0 BTumor6 Empty
neighbor 0.005 BTumor5 BTumor6 1.0 BTumor6 BTumor6
neighbor 0.005 BTumor4 BTumor6 1.0 BTumor6 BTumor6
neighbor 0.005 BTumor3 BTumor6 1.0 BTumor6 BTumor6
neighbor 0.005 BTumor2 BTumor6 1.0 BTumor6 BTumor6
neighbor 0.005 BTumor1 BTumor6 1.0 BTumor6 BTumor6
neighbor 0.1 BTumor6 Empty 1.0 Empty BTumor6
pexplosion BTumor6 Brain 36 Testex
pexplosion BTumor6 Testex 36 Testex
pexplosion BTumor5 Testex 36 Testex
pexplosion BTumor4 Testex 36 Testex
pexplosion BTumor3 Testex 36 Testex
pexplosion BTumor2 Testex 36 Testex
pexplosion BTumor1 Testex 36 Testex
pexplosion Brain Testex 36 Testex
element Testex 255 255 255 0 0 0 0 0
pexplosion Testex Empty 14 Testex
neighbor 1.0 Testex Empty 1.0 Testex Testr
explosion Testex Empty 255 255
self 0.9 Testex 1.0 Testr
element Testr 255 255 255 0 0 0 0 0
pexplosion Testr Empty 60 Test
element Test 255 255 255 0 0 0 0
element Test2 255 255 255 0 0 0 0
element Test3 255 255 255 0 0 0 0
element Test4 255 255 255 0 0 0 0
element Test5 255 255 255 0 0 0 0
element Test8 255 255 255 20 0 1 0 0
neighbor 1.0 Test Empty 1.0 Test Test2
self 0.06 Test 1.0 Test8
pexplosion Test8 Empty 8 Test
neighbor 1.0 Test2 Empty 1.0 Test2 Test3
neighbor 1.0 Test3 Empty 1.0 Test3 Test4
neighbor 1.0 Test4 Empty 1.0 Test4 Test5
pexplosion Test5 Empty 2 Empty
neighbor 1.0 Test Test3 1.0 Test Test2
neighbor 1.0 Test Test4 1.0 Test Test2
neighbor 1.0 Test Test5 1.0 Test Test2
neighbor 0.001 Test2 Test3 1.0 Test2 Test3.6
neighbor 1.0 Test2 Test5 1.0 Test2 Test3
neighbor 1.0 Test3 Test5 1.0 Test3 Test4
element Test3.6 255 255 255 0 0 1 0 0
pexplosion Test3.6 Empty 6 Test
pexplosion Test3.6 Test4 30 Test
neighbor 1.0 Test3.6 Test 1.0 Test Test3.6
neighbor 1.0 Test3.6 Test2 1.0 Test2 Test3.6
neighbor 1.0 Test3.6 Test3 1.0 Test3 Test3.6
neighbor 1.0 Test3.6 Test4 1.0 Test4 Test3.6
neighbor 1.0 Test3.6 Test5 1.0 Test5 Test3.6
neighbor 0.1 Test Test 1.0 Empty Empty
neighbor 0.1 Test2 Test2 1.0 Empty Empty
neighbor 0.1 Test3 Test3 1.0 Empty Empty
pexplosion Test Test5 10 Test6
element Test6 255 255 255 0 0 1 0 0
neighbor 1.0 Test6 Empty 1.0 Test5 Empty
pexplosion Test2 Test5 5 Test
element BTumor6 64 64 64 0 0 1 0 0

#Turns the voodoo doll into the human and vice-versa. You always have to use this on the current voodoo doll, however. Doesn't hve a very good success rate.
element Exchange 128 0 0 0 0 1 0 1
neighbor 0.2 Exchange Empty 1.0 Exchange Exchange
self 0.43 Exchange 1.0 Empty
neighbor 1.0 Exchange Voodoo 1.0 Exchange ExchangeSignal
element ExchangeSignal 180 255 255 0 0 1 0 0
neighbor 0.6 Voodoo ExchangeSignal 1.0 ExchangeSignal ExchangeSignal
self 0.2111 ExchangeSignal 1.0 ExchangeSignal2
element ExchangeSignal2 180 255 255 0 0 1 0 0
neighbor 0.23 ExchangeSignal ExchangeSignal2 1.0 ExchangeSignal2 ExchangeSignal2
self 0.05 ExchangeSignal2 1.0 ExchangeSignal3
neighbor 1.0 ExchangeSignal3 ExchangeSignalB 1.0 ExchangeSignal3 Link
neighbor 1.0 ExchangeSignal3 ExchangeSignalB2 1.0 ExchangeSignal3 Link
neighbor 1.0 ExchangeSignal2 ExchangeSignalB 1.0 ExchangeSignal2 Link
neighbor 1.0 ExchangeSignal2 ExchangeSignalB2 1.0 ExchangeSignal2 Link
element ExchangeSignal3 180 255 255 0 0 1 0 0
self 0.05 ExchangeSignal3 1.0 Human
neighbor 1.0 ExchangeSignal Link 1.0 ExchangeSignal ExchangeSignalB
element ExchangeSignalB 0 0 0 0 0 1 0 0
neighbor 0.46 ExchangeSignalB Link 1.0 ExchangeSignalB ExchangeSignalB
neighbor 1.0 ExchangeSignal2 ExchangeSignalB 1.0 ExchangeSignal2 Link
self 0.02 ExchangeSignalB 1.0 ExchangeSignalB2
element ExchangeSignalB2 0 0 0 0 0 1 0 0
neighbor 0.1775 ExchangeSignalB ExchangeSignalB2 1.0 ExchangeSignalB2 ExchangeSignalB2
neighbor 1.0 ExchangeSignalB2 Human 1.0 Link ExchangeSignalC
element ExchangeSignalC 255 255 180 0 0 1 0 0
neighbor 0.515 ExchangeSignalC Human 1.0 ExchangeSignalC ExchangeSignalC
self 0.01 ExchangeSignalC 1.0 ExchangeSignalC2
element ExchangeSignalC2 255 255 180 0 0 1 0 0
neighbor 0.226 ExchangeSignalC ExchangeSignalC2 1.0 ExchangeSignalC2 ExchangeSignalC2
self 0.05 ExchangeSignalC2 1.0 ExchangeSignalC3
element ExchangeSignalC3 255 255 180 0 0 1 0 0
self 0.05 ExchangeSignalC3 1.0 Voodoo
neighbor 1.0 ExchangeSignal2 Voodoo 1.0 ExchangeSignal2 ExchangeSignal2
neighbor 1.0 ExchangeSignal3 Voodoo 1.0 ExchangeSignal3 ExchangeSignal3

#Suicide beans! Side effects may include desire to kill yourself. Does no damage at all to the voodoo doll but the human ends up dying.
element Suicide 80 40 0 20 0 1 0 1
self 0.004 Suicide 1.0 Empty
neighbor 0.04 Suicide Empty 1.0 Empty Suicide
neighbor 1.0 Suicide Voodoo 1.0 Suicide SuicideSignal
element SuicideSignal 180 255 255 0 0 1 0 0
neighbor 0.505 SuicideSignal Voodoo 1.0 SuicideSignal SuicideSignal
self 0.009 SuicideSignal 1.0 SuicideSignal2
neighbor 0.3486 SuicideSignal SuicideSignal2 1.0 SuicideSignal2 SuicideSignal2
self 0.05 SuicideSignal2 1.0 Voodoo
element SuicideSignal 180 255 255 0 0 1 0 0
element SuicideSignal2 180 255 255 0 0 1 0 0
neighbor 1.0 SuicideSignal Link 1.0 SuicideSignal2 SuicideSignalB
neighbor 1.0 SuicideSignal2 Link 1.0 SuicideSignal2 SuicideSignalB
element SuicideSignalB 0 1 0 0 0 1 0 0
neighbor 0.5 SuicideSignalB Link 1.0 SuicideSignalB SuicideSignalB
self 0.0083 SuicideSignalB 1.0 SuicideSignalB2
element SuicideSignalB2 0 1 0 0 0 1 0 0
neighbor 0.243 SuicideSignalB SuicideSignalB2 1.0 SuicideSignalB2 SuicideSignalB2
self 0.05 SuicideSignalB2 1.0 Link
neighbor 1.0 SuicideSignalB Human 1.0 SuicideSignalB2 SuicideSignalC
neighbor 1.0 SuicideSignalB2 Human 1.0 SuicideSignalB2 SuicideSignalC
element SuicideSignalC 255 255 180 0 0 1 0 0
neighbor 0.6 SuicideSignalC Human 1.0 SuicideSignalC SuicideSignalC
self 0.02 SuicideSignalC 1.0 SuicideSignalC2
element SuicideSignalC2 255 255 180 0 0 1 0 0
neighbor 0.323 SuicideSignalC SuicideSignalC2 1.0 SuicideSignalC2 SuicideSignalC2
self 0.0005 SuicideSignalC2 1.0 SuicideSignalC3
self 0.0005 SuicideSignalC3 1.0 SuicideSignalC4
self 1.0 SuicideSignalC4 1.0 Firex
pexplosion Human Firex 250 Firex
element SuicideSignalC3 255 255 180 0 0 1 0 0
element SuicideSignalC4 255 255 180 0 0 1 0 0
self 0.2 Firex 1.0 Firet
pexplosion Firex Firet 100 Fired
pexplosion SuicideSignalC Firex 250 Firex
pexplosion SuicideSignalC2 Firex 250 Firex
pexplosion SuicideSignalC3 Firex 250 Firex
pexplosion SuicideSignalC4 Firex 250 Firex
element Firex 255 11 11 -0.7 0.7 1 0 0
self 0.2 Firet 1.0 Empty
element Firet 255 12 12 -0.7 0.7 1 0 0
pexplosion Fired Empty 70 Firee
pexplosion Firee Empty 30 Firef
element Fired 255 13 13 -0.7 0.7 1 0 0
element Firee 255 14 14 -0.7 0.7 1 0 0
element Firef 255 15 15 -0.7 0.7 1 0 0
self 0.3 Fired 1.0 Empty
self 0.3 Firee 1.0 Empty
self 0.3 Firef 0.95 Empty 0.05 Fire

#The pressure emitted from this gun is pumped into the voodoo doll, sustaining minor damage, but what happens to the human is insane. The skin expands, contracts, dies, bubbles, all that stuff.
element PressureGun 0 255 0 0 0 1 0 1
neighbor 1.0 PressureGun Empty 0.5 PressureGun Pressure 0.5 Pressure Pressure
element Pressure 0 255 0 -0.01 1 1 0 0
self 0.035 Pressure 1.0 Pressure3
element Pressure3 0 255 0 0 0 0 0 0
pexplosion Pressure Pressure3 10 Empty
self 0.05 Pressure3 1.0 Empty
neighbor 1.0 Pressure Empty 1.0 Pressure Pressure2
pexplosion Pressure Pressure2 2 Pressure
self 1.0 Pressure2 1.0 Empty
element Pressure2 0 255 0 0 0 0 0 0
neighbor 1.0 Pressure Voodoo 1.0 Pressure PressureSignal
neighbor 1.0 Pressure2 Voodoo 1.0 Pressure2 PressureSignal
neighbor 1.0 Pressure3 Voodoo 1.0 Pressure3 PressureSignal
element PressureSignal 180 255 255 0 0 1 0 0
neighbor 0.5 PressureSignal Voodoo 1.0 PressureSignal PressureSignal
self 0.01 PressureSignal 1.0 PressureSignal2
element PressureSignal2 180 255 255 0 0 1 0 0
neighbor 0.3 PressureSignal PressureSignal2 1.0 PressureSignal2 PressureSignal2
self 0.05 PressureSignal2 1.0 Voodoo
neighbor 0.1 PressureSignal Empty 0.3 Empty Empty 0.7 PressureSignal Empty
neighbor 1.0 PressureSignal Link 1.0 PressureSignal2 PressureSignalB
neighbor 1.0 PressureSignal2 Link 1.0 PressureSignal2 PressureSignalB
element PressureSignalB 0 0 0 0 0 1 0 0
neighbor 0.53 Link PressureSignalB 1.0 PressureSignalB PressureSignalB
self 0.01 PressureSignalB 1.0 PressureSignalB2
element PressureSignalB2 0 0 0 0 0 1 0 0
neighbor 0.28775 PressureSignalB PressureSignalB2 1.0 PressureSignalB2 PressureSignalB2
self 0.05 PressureSignalB2 1.0 Link
neighbor 1.0 PressureSignalB Human 1.0 PressureSignalB2 PressureSignalC
neighbor 1.0 PressureSignalB2 Human 1.0 PressureSignalB2 PressureSignalC
element PressureSignalC 255 255 180 0 0 1 0 0
self 0.01 PressureSignalC 1.0 PressureSignalC2
neighbor 1.0 PressureSignalC Human 1.0 PressureSignalC PressureSignalC
neighbor 1.0 PressureSignalC Empty 0.5 PressureSignalC PressureSignalC 0.5 Empty Empty
neighbor 1.0 PressureSignalC2 Empty 0.5 PressureSignalC2 PressureSignalC2 0.5 Empty Empty
neighbor 1.0 PressureSignalC PressureSignalC2 1.0 PressureSignalC2 PressureSignalC2
element PressureSignalC2 255 255 180 0 0 1 0 0
self 0.05 PressureSignalC2 1.0 Human

#Automatically clears the screen.
element Refresh 1 57 193 0 0 1 0 1
pexplosion Refresh Refresh 1700 Empty
pexplosion Refresh Empty 1700 Empty
self 0.07 Refresh 1.0 Empty

#An insane 9000 volt shock is dealt to the voodoo doll. The surge makes the soap boil, and it makes the human skin explode into an electricual fury.
element CrazyZapper 255 255 0 0 0 1 0 1
element CrazyZapper2 255 255 0 0 0 1 0 0
neighbor 1.0 CrazyZapper Empty 1.0 CrazyZapper2 CrazyZapper
neighbor 1.0 CrazyZapper2 Empty 1.0 Electricity CrazyZapper2
self 0.071953 CrazyZapper 1.0 CrazyZapper2
self 0.071953 CrazyZapper2 1.0 Electricity
element Electricity 255 255 0 0 0 1 0 0
neighbor 1.0 Electricity Empty 0.51 Electricity Electricity 0.49 Empty Empty
neighbor 1.0 Voodoo CrazyZapper 1.0 ZapSignal CrazyZapper
neighbor 1.0 Voodoo CrazyZapper2 1.0 ZapSignal CrazyZapper2
element ZapSignal 180 255 255 0 0 1 0 0
neighbor 1.0 ZapSignal Empty 1.0 ZapSignal Electricity
neighbor 0.6 ZapSignal Voodoo 0.98 ZapSignal ZapSignal 0.02 BoilSkinV ZapSignal
element BoilSkinV 180 255 255 0.000001 0 2 0 0
pexplosion BoilSkinV Empty 4 Electricity
self 0.01 ZapSignal 1.0 ZapSignal2
element ZapSignal2 180 255 255 0 0 1 0 0
neighbor 0.35 ZapSignal2 ZapSignal 1.0 ZapSignal2 ZapSignal2
self 0.04 ZapSignal2 1.0 Voodoo
self 0.2 Electricity 1.0 Empty
neighbor 0.01 Voodoo Electricity 1.0 Voodoo Voodoo
neighbor 1.0 ZapSignal Link 1.0 ZapSignal2 ZapSignalB
neighbor 1.0 ZapSignal2 Link 1.0 ZapSignal2 ZapSignalB
element ZapSignalB 0 0 0 0 0 1 0 0
neighbor 0.51 ZapSignalB Link 1.0 ZapSignalB ZapSignalB
self 0.01 ZapSignalB 1.0 ZapSignalB2
element ZapSignalB2 0 0 0 0 0 1 0 0
neighbor 0.2 ZapSignalB ZapSignalB2 1.0 ZapSignalB2 ZapSignalB2
self 0.05 ZapSignalB2 1.0 Link
neighbor 1.0 ZapSignalB Human 1.0 ZapSignalB2 ZapSignalC
neighbor 1.0 ZapSignalB2 Human 1.0 ZapSignalB2 ZapSignalC
element ZapSignalC 255 255 180 0 0 1 0 0
neighbor 1.0 ZapSignalC Human 1.0 ZapSignalC ZapSignalC
self 0.01 ZapSignalC 1.0 ZapSignalC2
neighbor 1.0 ZapSignalC ZapSignalC2 1.0 ZapSignalC2 ZapSignalC2
element ZapSignalC2 255 255 180 0 0 1 1.01 0
hotself 98 ZapSignalC2
self 1.0 ZapSignalC2 1.0 ZapSignalC3
element ZapSignalC3 255 255 0 0 0 1 0 0
pexplosion ZapSignalC3 Empty 2 ZapSignalC3
neighbor 1.0 ZapSignalC3 Empty 1.0 ZapSignalC3 ZapSignalC4
element ZapSignalC4 255 255 255 0 0 1 0 0
pexplosion ZapSignalC4 Empty 10 Empty

#Gray solid barrier.
element Wall 128 128 128 0 0 1 0 1

#A horrible onslaught of sharp needles. They stab into the voodoo doll, and then the bones of the human turn into needles.
element NeedleGun 193 193 193 0 0 1 0 1
neighbor 1.0 NeedleGun Empty 0.5 NeedleGun Needle 0.5 Needle Needle
element Needle 193 193 193 -0.01 1 1 1.01 0
hotself 55 Needle
self 1.0 Needle 1.0 Empty
pexplosion Needle Voodoo 4 NeedleBruise
element NeedleBruise 0 0 0 0 0 1 0 0
self 0.01 NeedleBruise 1.0 Empty
neighbor 1.0 NeedleBruise Voodoo 1.0 NeedleBruise NeedleSignal
element NeedleSignal 180 255 255 0 0 1 0 0
neighbor 0.51 NeedleSignal Voodoo 1.0 NeedleSignal NeedleSignal
self 0.01 NeedleSignal 1.0 NeedleSignal2
element NeedleSignal2 180 255 255 0 0 1 0 0
neighbor 0.34 NeedleSignal NeedleSignal2 1.0 NeedleSignal2 NeedleSignal2
self 0.05 NeedleSignal2 1.0 Voodoo
neighbor 1.0 NeedleSignal Link 1.0 NeedleSignal2 NeedleSignalB
neighbor 1.0 NeedleSignal2 Link 1.0 NeedleSignal2 NeedleSignalB
element NeedleSignalB 0 0 0 0 0 1 1.01 0
neighbor 1.0 NeedleSignalB Link 1.0 NeedleSignalB NeedleSignalB
hotself 35 NeedleSignalB
self 1.0 NeedleSignalB 1.0 NeedleSignalB2
element NeedleSignalB2 0 0 0 0 0 1 1.01 0
hotself 35 NeedleSignalB2
self 0.05 NeedleSignalB2 1.0 Link
neighbor 1.0 NeedleSignal NeedleSignalB2 1.0 NeedleSignalB2 NeedleSignalB2
neighbor 1.0 NeedleSignalB2 Human 1.0 NeedleSignalB2 NeedleSignalC
neighbor 1.0 NeedleSignalB Human 1.0 NeedleSignalB2 NeedleSignalC
element NeedleSignalC 255 255 180 0 0 1 0 0
neighbor 0.45 NeedleSignalC Human 0.98 NeedleSignalC NeedleSignalC 0.02 NeedlePack NeedleSignalC
self 0.01 NeedleSignalC 1.0 NeedleSignalC2
element NeedleSignalC2 255 255 180 0 0 1 0 0
neighbor 0.325 NeedleSignalC NeedleSignalC2 1.0 NeedleSignalC2 NeedleSignalC2
self 0.05 NeedleSignalC2 1.0 Human
element NeedlePack 0 0 0 0 0 1 1.01 0
hotself 98 NeedlePack
self 1.0 NeedlePack 1.0 NeedlePack2
element NeedlePack2 0 0 0 0 0 1 0 0
pexplosion NeedlePack2 Human 3 Needle
neighbor 0.025 Needle Human 1.0 Empty Needle

#Place pins in the voodoo doll, targets on the human in corresponding spots, and put stab on the voodoo doll to carry it all out.
element Pin 255 0 0 0 0 1 0 1

#Stabs the voodoo doll to activate the human's pain.
element Stab 255 70 0 0 0 1 0 1
neighbor 1.0 Stab Empty 0.51 Stab Stab 0.49 Empty Empty
self 0.2 Stab 1.0 Empty
neighbor 1.0 Voodoo Stab 1.0 StabSignal Stab
element StabSignal 180 255 255 0 0 1 0 0
neighbor 0.5 StabSignal Voodoo 1.0 StabSignal StabSignal
self 0.01 StabSignal 1.0 StabSignal2
self 0.05 StabSignal2 1.0 Voodoo
neighbor 0.35 StabSignal StabSignal2 1.0 StabSignal2 StabSignal2
element StabSignal2 180 255 255 0 0 1 0 0
pexplosion StabSignal Pin 4 Pin2
element Pin2 0 255 255 0 0 1 0 0
element Pin3 255 255 0 0 0 1 0 0
self 1.0 Pin2 0.8 Empty 0.2 Pin3
self 1.0 Pin3 0.8 Empty 0.2 Pin2
pexplosion Pin Pin2 2 Pin2
pexplosion Pin Pin3 2 Pin3
neighbor 1.0 StabSignal Link 1.0 StabSignal2 StabSignalB
element StabSignalB 0 0 1 0 0 1 0 0
neighbor 0.5 StabSignalB Link 1.0 StabSignalB StabSignalB
self 0.01 StabSignalB 1.0 StabSignalB2
neighbor 0.2 StabSignalB StabSignalB2 1.0 StabSignalB2 StabSignalB2
self 0.05 StabSignalB2 1.0 Link
element StabSignalB2 0 0 1 0 0 1 0 0
neighbor 1.0 StabSignalB Human 1.0 StabSignalB2 StabSignalC
neighbor 1.0 StabSignalB2 Human 1.0 StabSignalB2 StabSignalC
element StabSignalC 255 255 180 0 0 1 0 0
neighbor 0.5 StabSignalC Human 1.0 StabSignalC StabSignalC
self 0.01 StabSignalC 1.0 StabSignalC2
neighbor 0.35 StabSignalC StabSignalC2 1.0 StabSignalC2 StabSignalC2
self 0.05 StabSignalC2 1.0 Human
element StabSignalC2 255 255 180 0 0 1 0 0
pexplosion StabSignalC Target 7 Blood
pexplosion StabSignalC2 Target 7 Blood
pexplosion Target Blood 7 Blood
element Blood 195 0 0 20 60 1 0.6 0
self 0.2 Blood 1.0 Blood2
element Blood2 195 0 0 20 60 1 0.6 0
self 0.05 Blood2 1.0 Empty
neighbor 1.0 Blood Human 1.0 Blood2 Blood

#When referring to specific areas of torture on the human, place this invisible target on the human. It's invisible to the human, but not the background or anything else.
element Target 255 255 180 0 0 1 0 1

#Voodoo doll. Automatically draws size 9, the ideal size. Using the invisible link, connect the head of the voodoo doll to the head of the human. This one's made out of soap.
element VoodooDoll 4 4 4 0 0 1 0 1
pexplosion VoodooDoll Empty 9 Voodoo
pexplosion VoodooDoll VoodooDoll 9 Voodoo
self 0.05 VoodooDoll 1.0 Voodoo
element Voodoo 180 255 255 0 0 1 0 0

#Links the voodoo doll and the human. It would be great if I didn't have to use this, but I already tried that. Made the game slow down because of the signals. Use Invisible on this after drawing.
element LinkW 250 250 250 0 0 1 0 1
neighbor 1.0 LinkW Invisible 1.0 Link Invisible
neighbor 1.0 LinkW Link 1.0 Link Link
element Link 0 0 0 0 0 1 0 0

#Turns the white link invisible. It is white in the beginnin just so you can tell where you are drawing.
element Invisible 128 86 128 2 0 1 0 1
self 0.0986 Invisible 1.0 Empty

#Draws the human. Everything that is done to the voodoo doll is carried out in equal or greater severity to the human. That's why it's nicknammed "Remote Torture Mod". I'm just calling it Voodoo.
element Humanize 255 255 180 0 0 1 0 1
pexplosion Humanize Humanize 12 Human
pexplosion Humanize Empty 12 Human
self 0.05 Humanize 1.0 Human
element Human 255 255 180 0 0 1 0 0

#Fire. If this is put on the voodoo, the human suffers burn marks.
element Fire 255 0 0 -1250 0 1 8 1
self 0.12 Fire 1.0 Empty
neighbor 1.0 Fire Voodoo 0.8 Empty Voodoo 0.2 BurnSignal Voodoo
element BurnSignal 180 255 255 0 0 1 0 0
neighbor 0.5 BurnSignal Voodoo 0.9 BurnSignal BurnSignal 0.1 BurnMark BurnSignal
element BurnMark 22 22 22 0 0 1 0 0
self 0.01 BurnSignal 1.0 BurnSignal2
neighbor 0.35 BurnSignal BurnSignal2 1.0 BurnSignal2 BurnSignal2
self 0.01 BurnSignal2 1.0 Voodoo
element BurnSignal2 180 255 255 0 0 1 0 0
neighbor 1.0 BurnSignal Link 1.0 BurnSignal2 BurnSignalB
element BurnSignalB 0 0 0 0 0 1 0 0
neighbor 0.5 BurnSignalB Link 1.0 BurnSignalB BurnSignalB
self 0.01 BurnSignalB 1.0 BurnSignalB2
element BurnSignalB2 0 0 0 0 0 1 0 0
neighbor 0.2 BurnSignalB2 BurnSignalB 1.0 BurnSignalB2 BurnSignalB2
self 0.05 BurnSignalB2 1.0 Link
neighbor 1.0 BurnSignalB Human 1.0 BurnSignalB2 BurnSignalC
element BurnSignalC 255 255 200 0 0 1 0 0
neighbor 0.5 BurnSignalC Human 0.9 BurnSignalC BurnSignalC 0.07 BurnMark BurnSignalC 0.03 BurnSignalC SkinFire
element SkinFire 222 22 22 -10 0 1 0 0
neighbor 1.0 SkinFire Human 0.85 Empty SkinFire 0.15 BurnMark SkinFire
self 0.12 SkinFire 1.0 Empty
neighbor 0.1 Human Fire 0.85 BurnMark Fire 0.15 Empty Fire
self 0.01 BurnSignalC 1.0 BurnSignalC2
element BurnSignalC2 255 255 200 0 0 1 0 0
neighbor 0.35 BurnSignalC2 BurnSignalC 1.0 BurnSignalC2 BurnSignalC2
self 0.01 BurnSignalC2 1.0 Human

#Puts the voodoo doll in the microwave! It's just soap, so it does nothing to that but make it foam a bit, but what it does to the human is insane.
element Microwave 255 255 0 0 0 1 0 1
neighbor 1.0 Microwave Empty 1.0 Microwave Microwave
self 0.725 Microwave 1.0 Empty
element Foam 255 255 255 0.000001 1 1 0 0
neighbor 1.0 Foam Empty 1.0 Foam Foam2
element Foam2 255 255 255 0 0 0 0 0
self 0.036 Foam2 1.0 Empty
neighbor 1.0 Foam2 Empty 1.0 Foam3 Foam2
self 0.12 Foam3 1.0 Empty
element Foam3 255 255 255 0 0 0 0
self 0.01 Foam 1.0 Foam2
neighbor 0.001 Voodoo Foam 1.0 Empty Foam
neighbor 0.001 Voodoo Foam2 1.0 Empty Foam2
neighbor 0.001 Voodoo Foam3 1.0 Empty Foam3
neighbor 1.0 Microwave Voodoo 1.0 Microwave MicSignal
element MicSignal 180 255 255 0 0 1 0 0
neighbor 0.5 MicSignal Voodoo 1.0 MicSignal MicSignal
neighbor 1.0 MicSignal Empty 1.0 MicSignal Foam
self 0.01 MicSignal 1.0 MicSignal2
element MicSignal2 180 255 255 0 0 1 0 0
self 0.05 MicSignal2 1.0 Voodoo
neighbor 0.35 MicSignal MicSignal2 1.0 MicSignal2 MicSignal2
neighbor 1.0 MicSignal Link 1.0 MicSignal2 MicSignalB
element MicSignalB 0 0 0 0 0 1 0 0
neighbor 1.0 MicSignalB Link 1.0 MicSignalB MicSignalB
self 0.01 MicSignalB 1.0 MicSignalB2
neighbor 0.2 MicSignalB MicSignalB2 1.0 MicSignalB2 MicSignalB2
self 0.05 MicSignalB2 1.0 Link
element MicSignalB2 0 0 0 0 0 1 0 0
neighbor 1.0 MicSignalB Human 1.0 MicSignalB2 MicSignalC
element MicSignalC 255 255 180 0 0 1 0 0
neighbor 0.5 MicSignalC Human 0.98 MicSignalC MicSignalC 0.02 JMaB MicSignalC
self 0.01 MicSignalC 1.0 MicSignalC2
element MicSignalC 255 255 180 0 0 1 0 0
neighbor 0.35 MicSignalC MicSignalC2 1.0 MicSignalC2 MicSignalC2
element MicSignalC2 255 255 180 0 0 1 0 0
self 0.05 MicSignalC2 1.0 Human
element JMaB 255 255 180 0 0 1 1.01 0
hotself 98 JMaB
self 1.0 JMaB 1.0 JMaB!
element JMaB! 255 255 180 0 0 1 0 0
pexplosion JMaB! Empty 20 JMa1
pexplosion JMaB! Human 20 JMa1
pexplosion JMaB! BurnMark 20 JMa1
pexplosion JMaB! JMa1 20 JMa1
element JMa1 238 224 47 0 0 1 0 0
pexplosion JMa1 JMa1 14 Empty
pexplosion JMa1 Empty 20 JMa1
self 0.999 JMa1 1.0 JMa2
neighbor 1.0 JMa1 Empty 0.9 JMa1 JMa1 0.1 Empty Empty
element JMa2 238 95 12 0 0 1 0 0
self 1.0 JMa2 0.9 JMa1 0.1 Empty
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