User:Zanzarina/Water Activated Explosives Mod

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43rd Mod: Water Activated Explosives Mod - September 28, 2008 - January 21, 2009. Not so good, but please try it.

#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, file subversion 2
#Water Activated Explosives Mod (43rd mod)
#Created by sandcastle.
#Started September 28, 2008.
#Finished January 21, 2009.

group Water Empty Wall Fire Refresh Fuse Water HotWater Spout Pipe Deactivate Maintainer Sponge
group Physical Empty Wall Fire Refresh Fuse Solidify Liquefy Evaporate Baker HydrochloricAcid HoffmanApparatus HeatingIron
group Elements Empty Wall Fire Refresh Fuse Hydrogen Oxygen Nitrogen Carbon Iron Lithium Sodium Potassium Rubidium Cesium
group Elemental Empty Wall Fire Refresh Fuse ChlorineExtractor HydrogenExtractor OxygenExtractor IsopropanolAlcohol Rutherfordiumsulfide

#This mod is ALL water activated explosives. Seems lame, but it really isn't. Definitely PMR (Phase Modifier Resistant).
element Empty 0 0 0 0 0 1 0 1

#Rf4Sk2Zr4, or tetrarutherfordium disulfide tetrazirconium. When mixed with water, it is instantly depleted of it's rutherfordium and zirconium atoms as it fires them at ultrarelativistic speeds.
element Rutherfordiumsulfide 128 0 0 2 0 1 0 1
neighbor 1.0 Rutherfordiumsulfide Empty 1.0 Rutherfordiumsulfide RutherfordiumsulfideBlock
element RutherfordiumsulfideBlock 128 128 100 0 0 1 0 0
neighbor 0.2 RutherfordiumsulfideBlock Empty 1.0 Empty Empty
neighbor 1.0 Rutherfordiumsulfide RutherfordiumsulfideBlock 1.0 Empty Rutherfordiumsulfide
neighbor 1.0 Rutherfordiumsulfide Water 1.0 Rutherfordiumsulfide ZirconiumShard
element ZirconiumShard 193 193 193 -10 0 1 1.4 0
neighbor 0.9 ZirconiumShard Empty 1.0 Empty ZirconiumShard
explosion ZirconiumShard Empty 0 255
hotself 85 ZirconiumShard
self 1.0 ZirconiumShard 1.0 ZrBlast
element ZrBlast 255 255 255 0 0 1 0 0
pexplosion ZrBlast Empty 32 ZrBoom
element ZrBoom 255 255 255 0 0 0 0 0
neighbor 1.0 ZrBoom Empty 1.0 ZrBoom ZrBoom
pexplosion ZrBoom Empty 25 ZrShards
element ZrShards 255 255 255 2 0 1 0 0
self 0.02 ZrShards 1.0 Empty
self 0.1 ZrBoom 1.0 ZrNex
element ZrNex 255 255 0 0 0 1 0 0
pexplosion ZrNex Empty 60 ZrSurge
element ZrSurge 255 255 0 2 0 1 0 0
pexplosion ZrSurge Empty 12 Fire
neighbor 1.0 ZrSurge Empty 1.0 ZrSurge ZrSurge
explosion ZrSurge Empty 255 255
self 0.05 ZrSurge 1.0 ZrMax
element ZrMax 255 255 255 2 0 1 1.01 0
hotself 55 ZrMax
self 1.0 ZrMax 1.0 ZrXam
element ZrXam 255 255 255 0 0 1 0 0
pexplosion ZrXam Empty 60 ZrUin
element ZrUin 255 255 255 0 0 1 0 0
pexplosion ZrUin Empty 4 ZrUin
self 0.05 ZrUin 1.0 ZrRec
element ZrRec 128 0 0 0 0 1 0 0
pexplosion ZrRec ZrUin 6 ZrRec
self 0.05 ZrRec 0.98 Fire 0.01 ZrUex 0.01 ZrUin?
neighbor 1.0 ZrUin Fire 1.0 Fire Fire
explosion ZrUin Fire 255 255
element ZrUin? 0 0 0 0 0 1 0 0
self 1.0 ZrUin? 0.9 Empty 0.1 ZrUin
element ZrUex 0 255 0 0 0 1 0 0
pexplosion ZrUex Empty 2 ZrUex
self 0.001 ZrUex 1.0 ZrUet
element ZrUet 0 0 0 0 0 0 0 0
self 0.05 ZrUet 0.99 Empty 0.01 ZrTef?
element ZrTef? 0 0 0 0 0 0 0 0
self 1.0 ZrTef? 0.5 ZrTef 0.5 Empty
pexplosion ZrUex ZrUet 5 ZrUet
element ZrTef 0 0 255 0 0 1 0 0
pexplosion ZrTef Empty 2 ZrTef
self 0.005 ZrTef 1.0 ZrCad
element ZrCad 0 0 0 0 0 0 0 0
pexplosion ZrTef ZrCad 5 ZrCad
self 0.05 ZrCad 0.99 Empty 0.01 ZrUex?
element ZrUex? 0 0 0 0 0 0 0 0
self 1.0 ZrUex? 0.94 Empty 0.06 ZrUex

#Makes colorful streams when it goes down in the water, makes a bubble that rises to the top, andmakes a colorful firework of confetti.
element Confetti 255 255 255 2 0 1 0 1
neighbor 1.0 Confetti Confetti 1.0 Confetti Empty
neighbor 1.0 Confetti Water 0.25 Confetti SparkleRed 0.25 Confetti SparkleBlue 0.25 Confetti SparkleYellow 0.25 Confetti SparkleGreen
element SparkleBlue 0 0 255 0 0 0 0 0
element SparkleRed 255 0 0 0 0 0 0 0
element SparkleYellow 255 255 0 0 0 0 0 0
element SparkleGreen 0 255 0 0 0 0 0 0
neighbor 1.0 SparkleBlue Empty 0.85 Empty SparkleBlue 0.15 Water Empty
neighbor 1.0 SparkleRed Empty 0.85 Empty SparkleRed 0.15 Water Empty
neighbor 1.0 SparkleGreen Empty 0.85 Empty SparkleGreen 0.15 Water Empty
neighbor 1.0 SparkleYellow Empty 0.85 Empty SparkleYellow 0.15 Water Empty
self 0.001 Confetti 1.0 Confetti?
element Confetti? 255 254 255 0 0 1 0 0
self 1.0 Confetti? 0.25 Confetti! 0.75 Confetti
neighbor 0.1 Confetti? Empty 1.0 Empty Empty
neighbor 0.1 Confetti! Empty 1.0 Empty Empty
element Confetti! 255 254 254 0 0 1 0 0
neighbor 1.0 Confetti! Water 1.0 Confetti!! Water
element Confetti!! 255 255 255 -0.1 0 0 1.01 0
hotneighbor 45 Confetti!! Empty
neighbor 1.0 Confetti!! Empty 1.0 ConfettiStart Empty
element ConfettiStart 253 253 25 0 0 1 0 0
pexplosion ConfettiStart Empty 250 ConfettiBase
element ConfettiBase 193 128 64 0 0 1 0 0
self 1.0 ConfettiBase 0.33 SectorOneStart 0.33 SectorTwoStart 0.33 SectorThreeStart 0.01 ConfettiBase
element SectorOneStart 0 0 0 0 0 1 0 0
element SectorTwoStart 0 0 0 0 0 1 0 0
element SectorThreeStart 0 0 0 0 0 1 0 0
pexplosion SectorOneStart Empty 16 SectorOne
pexplosion SectorTwoStart Empty 16 SectorTwo
pexplosion SectorThreeStart Empty 16 SectorThree
element SectorOne 0 0 0 0 0 1 0 0
element SectorTwo 0 0 0 0 0 1 0 0
element SectorThree 0 0 0 0 0 1 0 0
self 1.0 SectorOne 0.33 ConfettiRedOne 0.33 ConfettiCyanOne 0.33 ConfettiPurpleOne 0.01 SectorOne
self 1.0 SectorTwo 0.33 ConfettiRedTwo 0.33 ConfettiCyanTwo 0.33 ConfettiPurpleTwo 0.01 SectorTwo
self 1.0 SectorThree 0.33 ConfettiRedThree 0.33 ConfettiCyanThree 0.33 ConfettiPurpleThree 0.01 SectorThree
element ConfettiRedOne 255 0 0 0 0 1 0 0
neighbor 1.0 ConfettiRedOne Empty 1.0 Empty ConfettiRedOne
explosion ConfettiRedOne Empty 155 0
element ConfettiCyanOne 0 255 255 0 0 1 0 0
neighbor 1.0 ConfettiCyanOne Empty 1.0 Empty ConfettiCyanOne
explosion ConfettiCyanOne Empty 155 0
element ConfettiPurpleOne 128 0 128 0 0 1 00
neighbor 1.0 ConfettiPurpleOne Empty 1.0 Empty ConfettiPurpleOne
explosion ConfettiPurpleOne Empty 155 0
element ConfettiRedTwo 255 0 0 0 0 1 0 0
neighbor 1.0 ConfettiRedTwo Empty 1.0 Empty ConfettiRedTwo
explosion ConfettiRedTwo Empty 0 155
element ConfettiCyanTwo 0 255 255 0 0 1 0 0
neighbor 1.0 ConfettiCyanTwo Empty 1.0 Empty ConfettiCyanTwo
explosion ConfettiCyanTwo Empty 0 155
element ConfettiPurpleTwo 128 0 128 0 0 1 0 0
neighbor 1.0 ConfettiPurpleTwo Empty 1.0 Empty ConfettiPurpleTwo
explosion ConfettiPurpleTwo Empty 0 155
element ConfettiRedThree 255 0 0 0 0 1 0 0
neighbor 1.0 ConfettiRedThree Empty 1.0 Empty ConfettiRedThree
explosion ConfettiRedThree Empty 155 155
element ConfettiCyanThree 0 255 255 0 0 1 0 0
neighbor 1.0 ConfettiCyanThree Empty 1.0 Empty ConfettiCyanThree
explosion ConfettiCyanThree Empty 155 155
element ConfettiPurpleThree 128 0 128 0 0 1 0 0
neighbor 1.0 ConfettiPurpleThree Empty 1.0 Empty ConfettiPurpleThree
explosion ConfettiPurpleThree Empty 155 155
self 0.05 ConfettiRedOne 1.0 ConfettiRedPowder
self 0.05 ConfettiRedTwo 1.0 ConfettiRedPowder
self 0.05 ConfettiRedThree 1.0 ConfettiRedPowder
self 0.05 ConfettiCyanOne 1.0 ConfettiCyanPowder
self 0.05 ConfettiCyanTwo 1.0 ConfettiCyanPowder
self 0.05 ConfettiCyanThree 1.0 ConfettiCyanPowder
self 0.05 ConfettiPurpleOne 1.0 ConfettiPurplePowder
self 0.05 ConfettiPurpleTwo 1.0 ConfettiPurplePowder
self 0.05 ConfettiPurpleThree 1.0 ConfettiPurplePowder
element ConfettiRedPowder 255 0 0 0.4 0.4 550.4 0.4 0
element ConfettiCyanPowder 0 255 255 0.4 0.4 550.4 0.4 0
element ConfettiPurplePowder 128 0 128 0.4 0.4 550.4 0.4 0
self 0.01 ConfettiRedPowder 0.19 Empty 0.7 SectorOne 0.01 SectorOneStart?
self 0.01 ConfettiCyanPowder 0.19 Empty 0.7 SectorTwo 0.01 SectorTwoStart?
self 0.01 ConfettiPurplePowder 0.19 Empty 0.7 SectorThree 0.01 SectorThreeStart?
neighbor 1.0 ConfettiRedPowder SectorOneStart 1.0 ConfettiRedPowder ConfettiRedPowder
neighbor 1.0 ConfettiCyanPowder SectorTwoStart 1.0 ConfettiCyanPowder ConfettiCyanPowder
neighbor 1.0 ConfettiPurplePowder SectorThreeStart 1.0 ConfettiPurplePowder ConfettiPurplePowder
explosion ConfettiRedPowder SectorOneStart 255 255
explosion ConfettiCyanPowder SectorTwoStart 255 255
explosion ConfettiPurplePowder SectorThreeStart 255 255
element SectorOneStart? 0 0 0 0 0 1 0 0
element SectorTwoStart? 0 0 0 0 0 1 0 0
element SectorThreeStart? 0 0 0 0 0 1 0 0
self 1.0 SectorOneStart? 0.1 SectorOneStart 0.9 Empty
self 1.0 SectorTwoStart? 0.1 SectorTwoStart 0.9 Empty
self 1.0 SectorThreeStart? 0.1 SectorThreeStart 0.9 Empty

#Heat one area and it all heats up.
element HeatingIron 255 255 255 0 0 1 1 1
hotself 98 HeatingIron
hotneighbor 21 HeatingIron HeatingIron
neighbor 1.0 HeatingIron HeatingIron 1.0 HeatingIron HeatingIron
self 1.0 HeatingIron 1.0 HeatedIron
element HeatedIron 255 0 0 0 0 1 32768 0
hotself -50 HeatedIron
self 0.99 HeatedIron 1.0 HeatedIron
neighbor 1.0 HeatingIron HeatedIron 1.0 HeatedIron HeatingIron

#Draws hot water.
element HotWater 222 222 222 0 0 1 2220 1
hotself -50 HotWater
self 1.0 HotWater 0.5 Water 0.5 HeatWatr
neighbor 1.0 HotWater Empty 1.0 HotWater HeatWatr
element HeatWatr 255 255 255 0 0 1 32768 0
hotself -50 HeatWatr
self 1.0 HeatWatr 1.0 Water
neighbor 1.0 HotWater Water 1.0 HeatWatr HeatWatr
neighbor 1.0 HeatWatr Empty 1.0 HeatWatr HeatWatr
neighbor 1.0 Radiance Steam 1.0 Steam Radiance

#Use to get rid of hydrogen and oxygen.
element ChlorineExtractor 55 55 55 0 0 1 0 1
neighbor 1.0 ChlorineExtractor Empty 0.85 Empty ChlorineExtractor 0.05 Empty Empty 0.1 ChlorineExtractor ChlorineExtractor
self 0.05 ChlorineExtractor 1.0 Empty
neighbor 1.0 ChlorineExtractor Hydrogen 1.0 ChlorineExtractor Empty
neighbor 1.0 ChlorineExtractor Oxygen 1.0 ChlorineExtractor Empty

#Use to get rid of chlorine and oxygen.
element HydrogenExtractor 155 155 155 0 0 1 0 1
neighbor 1.0 HydrogenExtractor Empty 0.85 Empty HydrogenExtractor 0.05 Empty Empty 0.1 HydrogenExtractor HydrogenExtractor
self 0.05 HydrogenExtractor 1.0 Empty
neighbor 1.0 HydrogenExtractor Chlorine 1.0 HydrogenExtractor Empty
neighbor 1.0 HydrogenExtractor Oxygen 1.0 HydrogenExtractor Empty

#Use to get rid of chlorine and hydrogen.
element OxygenExtractor 138 193 174 0 0 1 0 1
neighbor 1.0 OxygenExtractor Empty 0.85 Empty OxygenExtractor 0.05 Empty Empty 0.1 OxygenExtractor OxygenExtractor
self 0.05 OxygenExtractor 1.0 Empty
neighbor 1.0 OxygenExtractor Chlorine 1.0 OxygenExtractor Empty
neighbor 1.0 OxygenExtractor Hydrogen 1.0 OxygenExtractor Empty

#YEEEES!? After separating hydrochloric acid with the Hoffman Apparatus into hydrogen, chlorine, and oxygen (is useless), use chlorine extractor and then put this on in a sealed wall space.
element IsopropanolAlcohol 121 123 125 0 0 1 0 1
neighbor 1.0 IsopropanolAlcohol Empty 1.0 Empty Alcohol
element Alcohol 220 220 220 0.8 0.313 0.809 0.63544 0
neighbor 1.0 Alcohol Fire 1.0 Alcohol2 Fire
element Alcohol2 220 220 220 0.8 0.313 0.809 0.63544 0
neighbor 1.0 Alcohol2 Fire 1.0 Fire Fire
explosion Alcohol2 Fire 255 255
pexplosion Alcohol2 Fire 2 AlcoholX
element AlcoholX 255 255 255 0 0 1 0 0
self 1.0 AlcoholX 0.3 Alcohol2 0.7 Fire
neighbor 1.0 Alcohol Chlorine 1.0 ExpandChlorine ExpandChlorine
neighbor 1.0 Alcohol2 Chlorine 1.0 ExpandChlorine ExpandChlorine
neighbor 1.0 Alcohol ChlorineTemp 1.0 ExpandChlorine ExpandChlorine
neighbor 1.0 Alcohol2 ChlorineTemp 1.0 ExpandChlorine ExpandChlorine
element ExpandChlorine 255 255 255 0 0 1 1.01 0
neighbor 1.0 ExpandChlorine Empty 1.0 ExpandChlorine ExpandChlorine
hotself 98 ExpandChlorine
self 1.0 ExpandChlorine 1.0 SorryDead
element SorryDead 255 255 255 2 0 1 0 0
pexplosion ExpandChlorine SorryDead 4 SorryDead
self 0.05 SorryDead 1.0 Empty
neighbor 0.2 SorryDead Empty 1.0 SorryDead SorryDead
neighbor 1.0 SorryDead SorryDead 1.0 Empty Empty
neighbor 1.0 ExpandChlorine Wall 1.0 ExpandChlorine2 Wall
element ExpandChlorine2 255 255 255 0 0 1 1.01 0
pexplosion ExpandChlorine ExpandChlorine2 2 ExpandChlorine2
hotself 50 ExpandChlorine2
self 1.0 ExpandChlorine2 1.0 ChlorineBoom!
element ChlorineBoom! 255 255 255 0 0 1 0 0
pexplosion ChlorineBoom! ChlorineBoom! 5 ChlorineBoom!
self 0.1 ChlorineBoom! 1.0 bfhf
element bfhf 10 0 10 0 0 1 0 0
pexplosion bfhf ChlorineBoom! 40 ChlorineBoom!
pexplosion bfhf Empty 20 Empty
self 0.99 bfhf 1.0 Empty
pexplosion ChlorineBoom! ChlorineTemp 8 ChlorineTemp
pexplosion ChlorineBoom! Empty 9 ChlorineTemp
neighbor 1.0 ChlorineBoom! Empty 1.0 ChlorineBoom! ChlorineBoom!
explosion ChlorineBoom! Empty 255 255
element ChlorineTemp 255 255 215 -0.16 1 1 0 0
self 0.073159 ChlorineTemp 1.0 Empty
neighbor 0.0005 ChlorineTemp Empty 0.4 Empty Empty 0.6 ChlorineBoom! ChlorineBoom!
neighbor 1.0 ChlorineTemp Water 1.0 HydrochloricAcid HydrochloricAcid
neighbor 1.0 ExpandChlorine Alcohol 1.0 ExpandChlorine ExpandChlorine

#Doesn't work on anything else except for solid wall since it is of such low strength. Used in a HoffmanApparatus to get hydrogen and chlorine gas (Cl is not menu accessable).
element HydrochloricAcid 55 55 55 0.7 0.717 0.919 0.818 1
neighbor 1.0 HydrochloricAcid ActivatedHoffman 1.0 HCL HoffmanApparatus
neighbor 1.0 HCL ActivatedHoffman 1.0 HCL HoffmanApparatus
element HCL 255 0 255 0 0 1 0 0
neighbor 0.04 HydrochloricAcid Wall 1.0 HydrochloricAcid Empty
neighbor 1.0 HydrochloricAcid HCL 1.0 HCL HCL
self 0.1 HCL 0.25 Hydrogen 0.25 Oxygen 0.25 Chlorine
element Chlorine 255 255 215 -0.16 1 1 0 1
neighbor 0.001 Chlorine Water 1.0 HydrochloricAcid HydrochloricAcid

#Shoots out scorching hot radiant heat that can even travel through walls. Should remotely detonate nearby fuses. PMR.
element Baker 64 32 0 0 0 1 0 1
self 0.99 Baker 1.0 Baker2
element Baker2 255 255 0 0 0 1 32768 0
hotself 90 Baker2
hotcolor Baker2 255 0 0
self 0.99 Baker2 1.0 Baker
neighbor 1.0 Baker Empty 1.0 Baker Radiance
neighbor 1.0 Baker2 Empty 1.0 Baker2 Radiance
element Radiance 0 0 0 0 0 0 32768 0
neighbor 1.0 Radiance Empty 1.0 Empty Radiance
neighbor 1.0 Radiance Wall 1.0 Empty RadWall
neighbor 1.0 RadWall Wall 1.0 Wall RadWall
neighbor 1.0 RadWall Empty 1.0 Wall Radiance
element RadWall 128 128 128 0 0 1 0.9 0
hotcolor RadWall 255 0 0
self 0.1 RadWall 1.0 RadWall
self 0.003 Radiance 1.0 RadiantHeatPack
element RadiantHeatPack 0 0 0 0 0 0 0 0
neighbor 1.0 RadiantHeatPack Empty 0.1 RadiantHeatPack RadiantHeatPack 0.9 RadiantHeat RadiantHeat
hotself 20 RadiantHeatPack
self 1.0 RadiantHeatPack 1.0 RadiantHeat
element RadiantHeat 0 0 0 0 0 0 32768 0
hotself -90 RadiantHeat
self 1.0 RadiantHeat 0.25 RadiantHeat 0.75 Empty

#Alkali metal. Don't mix with water they say. Do it I say. In order of severity from least to greatest (Li, Na, K, Rb, Cs). Phase modifier resistant (PMR) meaning solidifer, etc does not effect this
element Lithium 66 33 66 2 0 0.63 0.01 1
hotself 20 Lithium
self 1.0 Lithium 1.0 LithiumReform
element LithiumReform 66 33 66 0 0 0 0 0
neighbor 1.0 LithiumReform Empty 0.1 Lithium LithiumReform 0.9 Lithium Lithium
neighbor 0.31 Lithium Lithium 1.0 Lithium Lithium
neighbor 0.31 Sodium Sodium 1.0 Sodium Sodium
neighbor 0.31 Potassium Potassium 1.0 Potassium Potassium
neighbor 0.31 Rubidium Rubidium 1.0 Rubidium Rubidium
neighbor 0.31 Cesium Cesium 1.0 Cesium Cesium
neighbor 0.31 Lithium Wall 1.0 Lithium Wall
neighbor 0.31 Sodium Wall 1.0 Sodium Wall
neighbor 0.31 Potassium Wall 1.0 Potassium Wall
neighbor 0.31 Rubidium Wall 1.0 Rubidium Wall
neighbor 0.31 Cesium Wall 1.0 Cesium Wall
neighbor 1.0 Lithium Water 1.0 LithiumScorch Water
element LithiumScorch 66 33 33 2 0 0 0 0
neighbor 1.0 LithiumScorch Lithium 1.0 LithiumScorch Empty
neighbor 1.0 LithiumScorch Empty 1.0 LithiumScorch HydrogenTail1
element HydrogenTail1 255 255 255 -10 0 0 0 0
neighbor 1.0 HydrogenTail1 Empty 1.0 HydrogenTail1 Hydrogen
self 0.00005 HydrogenTail1 1.0 HydrogenTail1Death
element HydrogenTail1Death 255 255 255 0 0 0 0 0
neighbor 1.0 HydrogenTail1Death Empty 1.0 HydrogenTail1Death Fire
neighbor 1.0 HydrogenTail1Death Hydrogen 1.0 HydrogenTail1Death Fire
pexplosion HydrogenTail1Death Empty 8 Hydrogen
neighbor 1.0 Sodium Water 1.0 SodiumScorch Water
element SodiumScorch 99 66 66 2 0 0 0 0
neighbor 1.0 SodiumScorch Sodium 1.0 SodiumScorch Empty
neighbor 1.0 SodiumScorch Empty 1.0 SodiumScorch HydrogenTail2
element HydrogenTail2 255 255 255 -10 0 0 0 0
neighbor 1.0 HydrogenTail2 Empty 1.0 HydrogenTail2 Hydrogen
self 0.00005 HydrogenTail2 1.0 HydrogenTail2Death
element HydrogenTail2Death 255 255 255 0 0 0 0 0
neighbor 1.0 HydrogenTail2Death Empty 1.0 HydrogenTail2Death Fire
neighbor 1.0 HydrogenTail2Death Hydrogen 1.0 HydrogenTail2Death Fire
pexplosion HydrogenTail2Death Empty 16 Hydrogen
neighbor 1.0 Potassium Water 1.0 PotassiumScorch Water
element PotassiumScorch 122 99 99 2 0 0 0 0
neighbor 1.0 PotassiumScorch Potassium 1.0 PotassiumScorch Empty
neighbor 1.0 PotassiumScorch Empty 1.0 PotassiumScorch HydrogenTail3
element HydrogenTail3 255 255 255 -10 0 0 0 0
neighbor 1.0 HydrogenTail3 Empty 1.0 HydrogenTail3 Hydrogen
self 0.00005 HydrogenTail3 1.0 HydrogenTail3Death
element HydrogenTail3Death 255 255 255 0 0 0 0 0
neighbor 1.0 HydrogenTail3Death Empty 1.0 HydrogenTail3Death Fire
neighbor 1.0 HydrogenTail3Death Hydrogen 1.0 HydrogenTail3Death Fire
pexplosion HydrogenTail3Death Empty 24 Hydrogen
neighbor 1.0 Rubidium Water 1.0 CesiumScorch Water
element RubidiumScorch 155 122 122 2 0 0 0 0
neighbor 1.0 CesiumScorch Rubidium 1.0 CesiumScorch Empty
neighbor 1.0 Cesium Water 1.0 XCesiumScorch Water
element XCesiumScorch 188 155 155 2 0 0 0 0
neighbor 1.0 XCesiumScorch Cesium 1.0 CesiumScorch Empty
neighbor 1.0 XCesiumScorch Empty 0.96 XCesiumScorch XHydrogenTail5 0.04 XCesiumScorch XCesiumScorch
explosion XCesiumScorch Empty 200 200
neighbor 1.0 XCesiumScorch Water 1.0 XCesiumScorch XCesiumScorch
explosion XCesiumScorch Water 255 255
element XHydrogenTail5 255 255 255 -10 0 0 0 0
neighbor 1.0 XHydrogenTail5 Empty 0.9 XHydrogenTail5 XHydrogenTail5 0.09 XHydrogenTail5 Hydrogen 0.01 XHydrogenTail5 XHydroes
explosion XHydrogenTail5 Empty 200 200
element XHydroes 0 0 0 0 0 1 0 0
pexplosion XHydroes Empty 13 Hydrogen
neighbor 1.0 XHydroes Empty 1.0 XHydroes XHydroes
neighbor 1.0 XHydroes Hydrogen 0.97 XHydroes XHydroes 0.03 XHydroes Hydrogen
neighbor 1.0 XHydrogenTail5 Hydrogen 1.0 Hydrogen XHydrogenTail5
neighbor 1.0 Hydrogen XHydrogenTail5 1.0 XHydrogenTail5 Hydrogen
explosion XHydrogenTail5 Hydrogen 255 255
explosion Hydrogen XHydrogenTail5 255 255
self 0.00005 XHydrogenTail5 1.0 XHydrogenTail5Death
element XHydrogenTail5Death 255 255 255 0 0 0 0 0
neighbor 1.0 XHydrogenTail5Death Empty 1.0 XHydrogenTail5Death Fire
neighbor 1.0 XHydrogenTail5Death Hydrogen 1.0 XHydrogenTail5Death Fire
pexplosion XHydrogenTail5Death Empty 238 Hydrogen
pexplosion XHydroes Fire 12 XSmorg
element XSmorg 128 0 32 0 0 1 0 0
pexplosion XHydroes XSmorg 2 XSmorg
self 0.12 XSmorg 1.0 Fire
self 0.00001526 XHydroes 1.0 Fire
neighbor 0.01 XSmorg Empty 1.0 XSmorg XSmorg
element CesiumScorch 188 155 155 2 0 0 0 0
neighbor 1.0 CesiumScorch Cesium 1.0 CesiumScorch Empty
neighbor 1.0 CesiumScorch Empty 0.96 CesiumScorch HydrogenTail5 0.04 CesiumScorch CesiumScorch
element HydrogenTail5 255 255 255 -10 0 0 0 0
neighbor 1.0 HydrogenTail5 Empty 0.2 HydrogenTail5 HydrogenTail5 0.8 HydrogenTail5 Hydrogen
neighbor 1.0 HydrogenTail5 Hydrogen 1.0 Hydrogen HydrogenTail5
self 0.00005 HydrogenTail5 1.0 HydrogenTail5Death
element HydrogenTail5Death 255 255 255 0 0 0 0 0
neighbor 1.0 HydrogenTail5Death Empty 1.0 HydrogenTail5Death Fire
neighbor 1.0 HydrogenTail5Death Hydrogen 1.0 HydrogenTail5Death Fire
pexplosion HydrogenTail5Death Empty 116 Hydrogen
pexplosion HydrogenTail1 Fire 8 HydrogenX
pexplosion HydrogenTail2 Fire 16 HydrogenX
pexplosion HydrogenTail3 Fire 28 HydrogenX
pexplosion HydrogenTail5 Fire 116 HydrogenX
pexplosion XHydrogenTail5 Fire 20 XHydroes
element HydrogenX 0 0 0 0 0 0 0 0
self 1.0 HydrogenX 0.85 Hydrogen 0.15 Fire
neighbor 0.0001 Hydrogen Oxygen 1.0 Water Water

#Alkali metal. Don't mix with water they say. Do it I say. In order of severity from least to greatest (Li, Na, K, Rb, Cs). PMR.
element Sodium 99 66 99 2 0 0.63 0.01 1
hotself 20 Sodium
self 1.0 Sodium 1.0 SodiumReform
element SodiumReform 99 66 99 0 0 0 0 0
neighbor 1.0 SodiumReform Empty 0.1 Sodium SodiumReform 0.9 Sodium Sodium

#Alkali metal yadda yadda. Third strongest. PMR.
element Potassium 122 99 122 2 0 0.68 0.01 1
hotself 20 Potassium
self 1.0 Potassium 1.0 PotassiumReform
element PotassiumReform 122 99 122 0 0 0 0 0
neighbor 1.0 PotassiumReform Empty 0.1 Potassium PotassiumReform 0.9 Potassium Potassium

#Alkal... PMR.
element Rubidium 155 122 155 2 0 0.74 0.01 1
hotself 20 Rubidium
self 1.0 Rubidium 1.0 RubidiumReform
element RubidiumReform 155 122 155 0 0 0 0 0
neighbor 1.0 RubidiumReform Empty 0.1 Rubidium RubidiumReform 0.9 Rubidium Rubidium

#Cesium! Cs! Really strong reaction with water!
element Cesium 255 200 50 2 0 0.89 0.01 1
hotself 20 Cesium
self 1.0 Cesium 1.0 CesiumReform
element CesiumReform 255 200 50 0 0 0 0 0
neighbor 1.0 CesiumReform Empty 0.1 Cesium CesiumReform 0.9 Cesium Cesium

#Turns any liquid (most) into a solid.
element Solidify 121 171 141 4 2 1 0.5 1
neighbor 0.7 Solidify Empty 1.0 Solidify Solidify
neighbor 0.6 Solidify Solidify 0.1 Empty Solidify 0.9 Solidify Solidify
self 0.7 Solidify 1.0 Empty
neighbor 1.0 Solidify Water 1.0 Solidify IceWave
element IceWave 255 255 255 0 0 1 0 0
neighbor 1.0 IceWave Water 1.0 IceWave IceWave
self 0.1 IceWave 1.0 Ice
element Ice 0 255 255 0 0 1 1 0
hotself 33 Ice
self 1.0 Ice 1.0 Water
neighbor 1.0 Ice Fire 1.0 Water Empty

#Turns any gas or solid (most) into a liquid.
element Liquefy 141 171 121 4 2 1 0.5 1
neighbor 0.7 Liquefy Empty 1.0 Liquefy Liquefy
neighbor 0.6 Liquefy Liquefy 0.1 Empty Liquefy 0.9 Liquefy Liquefy
self 0.7 Liquefy 1.0 Empty

#Turns any liquid (most) into a gas.
element Evaporate 121 141 171 4 2 1 0.5 1
neighbor 0.7 Evaporate Empty 1.0 Evaporate Evaporate
neighbor 0.6 Evaporate Evaporate 0.1 Empty Evaporate 0.9 Evaporate Evaporate
self 0.7 Evaporate 1.0 Empty

#Soaks up water. For some reason I made it flammable. I guess just to have a way to get rid of it and not be to complex. Sponge is made out of cellulose, which is a CHO, so it could be flammable.PMR
element Sponge 255 255 255 0 0 1 0 1
self 1.0 Sponge 0.9 Sponge! 0.1 Hole
element Sponge! 255 255 0 0 0 1 0 0
element Hole 0 0 0 0 0 1 0 0
neighbor 1.0 Hole Sponge! 1.0 Hole Hole
self 0.8 Hole 1.0 Empty
neighbor 0.1 Sponge! Water 0.1 Sponge! Sponge! 0.9 Sponge! Empty
neighbor 1.0 Sponge! Fire 1.0 BurnSponge Fire
element BurnSponge 128 64 0 0 0 1 0 0
neighbor 1.0 Sponge! BurnSponge 1.0 BurnSponge BurnSponge
neighbor 1.0 BurnSponge Fire 1.0 Fire Fire
self 0.01 BurnSponge 1.0 Fire
neighbor 0.2 BurnSponge Empty 1.0 BurnSponge BurnSponge

#Carries water. Slowly. PMR.
element Pipe 255 255 255 0 0 1 0 1
neighbor 1.0 Pipe Water 1.0 Pipe2 Empty
element Pipe2 255 255 255 0 0 1 0 0
neighbor 1.0 Pipe Pipe2 1.0 Pipe2 Pipe
neighbor 1.0 Pipe2 Empty 1.0 Pipe Water

#Fe. Number 26. Mix with oxygen for rust. Rust is very slightly flammable. PMR.
element Iron 211 191 171 0 0 1 0 1
neighbor 0.001 Iron Empty 0.5 Iron Iron 0.5 Empty Empty
neighbor 1.0 Iron Oxygen 1.0 Rust Rust
element Rust 204 85 0 0 0 1 0 0
neighbor 0.01 Rust Empty 0.50001 Rust Rust 0.49999 Empty Empty
neighbor 0.01 Rust Oxygen 1.0 Rust Rust
neighbor 0.01 Rust Iron 1.0 Rust Rust
neighbor 0.1 Rust Fire 1.0 Fire Fire

#Maintains a temperature of 50 degrees so that water does not heat up and turn into steam. PMR.
element Maintainer 255 255 255 0 0 1 1 1
self 1.0 Maintainer 1.0 Maintainer
hotself 50 Maintainer
hotneighbor 50 Maintainer Water
hotneighbor 50 Water Maintainer
neighbor 1.0 Maintainer Water 1.0 Maintainer Water
neighbor 1.0 Water Maintainer 1.0 Water Maintainer

#Source for water. Use Deactivate to turn it off and get rid of it. PMR.
element Spout 0 255 255 0 0 1 0 1
neighbor 0.075913 Spout Empty 1.0 Spout Water

#Gets rid of that there spout. PMR.
element Deactivate 255 193 0 0 0 1 0 1
self 0.05 Deactivate 1.0 Water
neighbor 1.0 Deactivate Spout 0.1 Spout Spout 0.9 Deactivate Deactivate

#Mildly flammable. PMR.
element Oxygen 255 255 255 -0.01 1 0.3 0 1
pexplosion Oxygen Fire 6 BlastX
pexplosion BlastX Fire 2 BlastX
pexplosion BlastX Empty 5 BlastX
self 0.867 BlastX 1.0 Fire
element BlastX 128 0 0 0 0 1 0 0

#Moderately flammable. PMR.
element Hydrogen 200 255 255 -0.01 1 0 0 1
pexplosion Hydrogen Fire 8 BlastY
element BlastY 255 90 0 0 0 1 0 0
pexplosion BlastY Empty 6 Fire
pexplosion BlastY Fire 2 BlastY
self 0.2 BlastY 1.0 BlastZ
neighbor 1.0 BlastY BlastZ 1.0 BlastZ BlastZ
pexplosion BlastZ Fire 2 Fire
element BlastZ 255 255 0 0 0 1 0 0
self 0.01 BlastZ 1.0 Fire

#Incredibly flammable. PMR to everything except solid, which is irreversible.
element Nitrogen 0 255 0 0.01 1 0.45 0 1
pexplosion Nitrogen Fire 14 BlastW
pexplosion BlastW BlastW 5 BlastW
pexplosion BlastW Fire 14 BlastV
pexplosion BlastW Empty 2 Fire
pexplosion BlastW BlastV 6 BlastV
pexplosion BlastV Fire 2 Fire
element BlastW 128 64 0 0 0 1 0 0
element BlastV 200 100 0 0 0 1 0 0
neighbor 0.2 BlastV Empty 1.0 BlastV Fire
neighbor 1.0 Nitrogen Solidify 1.0 NitrogenB Solidify
element NitrogenB 128 0 128 0 0 1 0 0
neighbor 1.0 Nitrogen NitrogenB 1.0 NitrogenB NitrogenB
self 0.1 NitrogenB 1.0 NitrogenBrick
element NitrogenBrick 0 255 0 0 0 1 0 0
pexplosion NitrogenBrick Fire 14 BlastW

#Carbon. Burns, but when it does it emits carbon monoxide (CO). Toxic. You can't see it, but it is there. PMR.
element Carbon 22 22 22 0 0 0.65 0 1
neighbor 1.0 Carbon Fire 1.0 BurnCoal Fire
element BurnCoal 44 44 44 0 0 1 0 0
neighbor 1.0 BurnCoal Empty 0.9 BurnCoal CoalFire 0.1 BurnCoal CarbonMonoxide
neighbor 1.0 CoalFire Empty 1.0 CoalFire Fire
neighbor 1.0 CoalFire Fire 1.0 Fire CoalFire
self 0.07 CoalFire 1.0 Fire
element CoalFire 255 0 0 -1250 0 1 8 0
self 0.0001 BurnCoal 1.0 Fire
element CarbonMonoxide 0 0 0 -1 0 0 0 0
neighbor 0.00001 CarbonMonoxide Empty 1.0 CarbonMonoxide CarbonMonoxide
self 0.00001 CarbonMonoxide 1.0 Empty

#Wall. Meh.
element Wall 128 128 128 0 0 1 0.9 1
hotcolor Wall 255 0 0
self 0.1 Wall 1.0 Wall
neighbor 1.0 Wall Liquefy 1.0 WallL Liquefy
element WallL 193 193 193 0 0 1 0 0
neighbor 1.0 Wall WallL 1.0 WallL WallL
self 0.1 WallL 1.0 WallLiquid
element WallLiquid 128 128 128 2 0.1 1 0.1 0
neighbor 1.0 WallLiquid Solidify 1.0 WallLSolid Solidify
element WallLSolid 193 193 193 0 0 1 0 0
neighbor 1.0 WallLiquid WallLSolid 1.0 WallLSolid WallLSolid
self 0.1 WallLSolid 1.0 Wall
neighbor 1.0 WallLiquid Evaporate 1.0 WallLGas Evaporate
element WallLGas 193 193 193 0 0 1 0 0
neighbor 1.0 WallLiquid WallLGas 1.0 WallLGas WallLGas
self 0.1 WallLGas 1.0 WallGas
element WallGas 128 128 128 -1 0 1 0.1 0
neighbor 1.0 WallGas Solidify 1.0 WallGasX Solidify
neighbor 1.0 WallGas WallGasX 1.0 WallGasX WallGasX
element WallGasX 193 193 193 0 0 1 0 0
self 0.1 WallGasX 1.0 WallLiquid

#Fire!??! That makes no sense! PMR as it is a plasma.
element Fire 255 0 0 -1250 0 1 8 1
self 0.12 Fire 1.0 Empty

#Refresh. PMR.
element Refresh 44 44 44 0 0 1 0 1
pexplosion Refresh Refresh 1700 Empty
neighbor 1.0 Refresh Empty 1.0 Refresh Refresh

#FyooZ!
element Fuse 128 0 0 0 0 1 1.01 1
hotself 75 Fuse
hotneighbor 50 Fuse Empty
neighbor 1.0 Fuse Empty 1.0 Fuse Empty
self 1.0 Fuse 1.0 Fire
neighbor 1.0 Fuse Fire 1.0 Heat Fire
explosion Fuse Fire 55 55
pexplosion Heat Fuse 5 Fire
element Heat 0 0 0 0 0 1 32768 0
hotself -90 Heat
self 1.0 Heat 0.96 Empty 0.04 Heat
neighbor 1.0 Fuse Evaporate 1.0 FuseGasWave Evaporate
element FuseGasWave 55 55 55 0 0 1 0 0
neighbor 1.0 Fuse FuseGasWave 1.0 FuseGasWave FuseGasWave
self 0.1 FuseGasWave 1.0 FuseGas
element FuseGas 128 0 0 -1 0 1 1.01 0
hotself 75 FuseGas
hotneighbor 50 FuseGas Empty
neighbor 1.0 FuseGas Empty 1.0 FuseGas Empty
self 1.0 FuseGas 1.0 Fire
neighbor 1.0 FuseGas Fire 1.0 Heat Fire
explosion FuseGas Fire 55 55
pexplosion Heat FuseGas 5 Fire
neighbor 1.0 FuseGas Liquefy 1.0 FuseGL Liquefy
element FuseGL 55 55 55 0 0 1 0 0
neighbor 1.0 FuseGas FuseGL 1.0 FuseGL FuseGL
self 0.1 FuseGL 1.0 FuseLiquid
neighbor 1.0 Fuse Liquefy 1.0 FuseL Liquefy
neighbor 1.0 Fuse FuseL 1.0 FuseL FuseL
element FuseL 255 255 255 0 0 1 0 0
self 0.1 FuseL 1.0 FuseLiquid
element FuseLiquid 128 0 0 2 0 1 1.01 0
hotself 75 FuseLiquid
hotneighbor 50 FuseLiquid Empty
neighbor 1.0 FuseLiquid Empty 1.0 FuseLiquid Empty
self 1.0 FuseLiquid 1.0 Fire
neighbor 1.0 FuseLiquid Fire 1.0 Heat Fire
explosion FuseLiquid Fire 55 55
pexplosion Heat FuseLiquid 5 Fire
neighbor 1.0 FuseLiquid Solidify 1.0 FuseLSolid Solidify
element FuseLSolid 255 255 255 0 0 1 0 0
neighbor 1.0 FuseLiquid FuseLSolid 1.0 FuseLSolid FuseLSolid
self 0.1 FuseLSolid 1.0 Fuse

#This element may be pretty important to this mod being as it is a Water Activated Explosives mod. Can be solidified with Solidifer, but no other; PMR.
element Water 20 20 255 0.8 1 0.4 0.9 1
hotcolor Water 255 255 255
self 0.2 Water 0.8 Steam 0.2 Water
hotself 98 Water
element Steam 0 128 128 -1 0 0 0 0
self 0.01 Steam 0.8 Empty 0.2 Water

#A Hoffman Apparatus is something that turns liquids into gases. In this case this will turn water into hydrogen and oxygen. Apply heat to the bottom of this to activate.
element HoffmanApparatus 123 160 91 0 0 1 1 1
hotself 95 HoffmanApparatus
self 1.0 HoffmanApparatus 1.0 ActivatedHoffman
element ActivatedHoffman 51 51 153 0 0 0 0 0
neighbor 1.0 ActivatedHoffman Water 1.0 HoffmanApparatus Electrolysis
neighbor 1.0 ActivatedHoffman Empty 1.0 HoffmanApparatus Empty
neighbor 1.0 ActivatedHoffman HoffmanApparatus 1.0 HoffmanApparatus ActivatedHoffman
self 0.001 ActivatedHoffman 1.0 HoffmanApparatus
element Electrolysis 255 255 0 0 0 1 0 0
neighbor 1.0 Electrolysis Water 1.0 Electrolysis Electrolysis
self 0.1 Electrolysis 0.5 Oxygen 0.5 Hydrogen