User:Zanzarina/Water Activated Explosives Mod
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43rd Mod: Water Activated Explosives Mod - September 28, 2008 - January 21, 2009. Not so good, but please try it.
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, file subversion 2 #Water Activated Explosives Mod (43rd mod) #Created by sandcastle. #Started September 28, 2008. #Finished January 21, 2009. group Water Empty Wall Fire Refresh Fuse Water HotWater Spout Pipe Deactivate Maintainer Sponge group Physical Empty Wall Fire Refresh Fuse Solidify Liquefy Evaporate Baker HydrochloricAcid HoffmanApparatus HeatingIron group Elements Empty Wall Fire Refresh Fuse Hydrogen Oxygen Nitrogen Carbon Iron Lithium Sodium Potassium Rubidium Cesium group Elemental Empty Wall Fire Refresh Fuse ChlorineExtractor HydrogenExtractor OxygenExtractor IsopropanolAlcohol Rutherfordiumsulfide #This mod is ALL water activated explosives. Seems lame, but it really isn't. Definitely PMR (Phase Modifier Resistant). element Empty 0 0 0 0 0 1 0 1 #Rf4Sk2Zr4, or tetrarutherfordium disulfide tetrazirconium. When mixed with water, it is instantly depleted of it's rutherfordium and zirconium atoms as it fires them at ultrarelativistic speeds. element Rutherfordiumsulfide 128 0 0 2 0 1 0 1 neighbor 1.0 Rutherfordiumsulfide Empty 1.0 Rutherfordiumsulfide RutherfordiumsulfideBlock element RutherfordiumsulfideBlock 128 128 100 0 0 1 0 0 neighbor 0.2 RutherfordiumsulfideBlock Empty 1.0 Empty Empty neighbor 1.0 Rutherfordiumsulfide RutherfordiumsulfideBlock 1.0 Empty Rutherfordiumsulfide neighbor 1.0 Rutherfordiumsulfide Water 1.0 Rutherfordiumsulfide ZirconiumShard element ZirconiumShard 193 193 193 -10 0 1 1.4 0 neighbor 0.9 ZirconiumShard Empty 1.0 Empty ZirconiumShard explosion ZirconiumShard Empty 0 255 hotself 85 ZirconiumShard self 1.0 ZirconiumShard 1.0 ZrBlast element ZrBlast 255 255 255 0 0 1 0 0 pexplosion ZrBlast Empty 32 ZrBoom element ZrBoom 255 255 255 0 0 0 0 0 neighbor 1.0 ZrBoom Empty 1.0 ZrBoom ZrBoom pexplosion ZrBoom Empty 25 ZrShards element ZrShards 255 255 255 2 0 1 0 0 self 0.02 ZrShards 1.0 Empty self 0.1 ZrBoom 1.0 ZrNex element ZrNex 255 255 0 0 0 1 0 0 pexplosion ZrNex Empty 60 ZrSurge element ZrSurge 255 255 0 2 0 1 0 0 pexplosion ZrSurge Empty 12 Fire neighbor 1.0 ZrSurge Empty 1.0 ZrSurge ZrSurge explosion ZrSurge Empty 255 255 self 0.05 ZrSurge 1.0 ZrMax element ZrMax 255 255 255 2 0 1 1.01 0 hotself 55 ZrMax self 1.0 ZrMax 1.0 ZrXam element ZrXam 255 255 255 0 0 1 0 0 pexplosion ZrXam Empty 60 ZrUin element ZrUin 255 255 255 0 0 1 0 0 pexplosion ZrUin Empty 4 ZrUin self 0.05 ZrUin 1.0 ZrRec element ZrRec 128 0 0 0 0 1 0 0 pexplosion ZrRec ZrUin 6 ZrRec self 0.05 ZrRec 0.98 Fire 0.01 ZrUex 0.01 ZrUin? neighbor 1.0 ZrUin Fire 1.0 Fire Fire explosion ZrUin Fire 255 255 element ZrUin? 0 0 0 0 0 1 0 0 self 1.0 ZrUin? 0.9 Empty 0.1 ZrUin element ZrUex 0 255 0 0 0 1 0 0 pexplosion ZrUex Empty 2 ZrUex self 0.001 ZrUex 1.0 ZrUet element ZrUet 0 0 0 0 0 0 0 0 self 0.05 ZrUet 0.99 Empty 0.01 ZrTef? element ZrTef? 0 0 0 0 0 0 0 0 self 1.0 ZrTef? 0.5 ZrTef 0.5 Empty pexplosion ZrUex ZrUet 5 ZrUet element ZrTef 0 0 255 0 0 1 0 0 pexplosion ZrTef Empty 2 ZrTef self 0.005 ZrTef 1.0 ZrCad element ZrCad 0 0 0 0 0 0 0 0 pexplosion ZrTef ZrCad 5 ZrCad self 0.05 ZrCad 0.99 Empty 0.01 ZrUex? element ZrUex? 0 0 0 0 0 0 0 0 self 1.0 ZrUex? 0.94 Empty 0.06 ZrUex #Makes colorful streams when it goes down in the water, makes a bubble that rises to the top, andmakes a colorful firework of confetti. element Confetti 255 255 255 2 0 1 0 1 neighbor 1.0 Confetti Confetti 1.0 Confetti Empty neighbor 1.0 Confetti Water 0.25 Confetti SparkleRed 0.25 Confetti SparkleBlue 0.25 Confetti SparkleYellow 0.25 Confetti SparkleGreen element SparkleBlue 0 0 255 0 0 0 0 0 element SparkleRed 255 0 0 0 0 0 0 0 element SparkleYellow 255 255 0 0 0 0 0 0 element SparkleGreen 0 255 0 0 0 0 0 0 neighbor 1.0 SparkleBlue Empty 0.85 Empty SparkleBlue 0.15 Water Empty neighbor 1.0 SparkleRed Empty 0.85 Empty SparkleRed 0.15 Water Empty neighbor 1.0 SparkleGreen Empty 0.85 Empty SparkleGreen 0.15 Water Empty neighbor 1.0 SparkleYellow Empty 0.85 Empty SparkleYellow 0.15 Water Empty self 0.001 Confetti 1.0 Confetti? element Confetti? 255 254 255 0 0 1 0 0 self 1.0 Confetti? 0.25 Confetti! 0.75 Confetti neighbor 0.1 Confetti? Empty 1.0 Empty Empty neighbor 0.1 Confetti! Empty 1.0 Empty Empty element Confetti! 255 254 254 0 0 1 0 0 neighbor 1.0 Confetti! Water 1.0 Confetti!! Water element Confetti!! 255 255 255 -0.1 0 0 1.01 0 hotneighbor 45 Confetti!! Empty neighbor 1.0 Confetti!! Empty 1.0 ConfettiStart Empty element ConfettiStart 253 253 25 0 0 1 0 0 pexplosion ConfettiStart Empty 250 ConfettiBase element ConfettiBase 193 128 64 0 0 1 0 0 self 1.0 ConfettiBase 0.33 SectorOneStart 0.33 SectorTwoStart 0.33 SectorThreeStart 0.01 ConfettiBase element SectorOneStart 0 0 0 0 0 1 0 0 element SectorTwoStart 0 0 0 0 0 1 0 0 element SectorThreeStart 0 0 0 0 0 1 0 0 pexplosion SectorOneStart Empty 16 SectorOne pexplosion SectorTwoStart Empty 16 SectorTwo pexplosion SectorThreeStart Empty 16 SectorThree element SectorOne 0 0 0 0 0 1 0 0 element SectorTwo 0 0 0 0 0 1 0 0 element SectorThree 0 0 0 0 0 1 0 0 self 1.0 SectorOne 0.33 ConfettiRedOne 0.33 ConfettiCyanOne 0.33 ConfettiPurpleOne 0.01 SectorOne self 1.0 SectorTwo 0.33 ConfettiRedTwo 0.33 ConfettiCyanTwo 0.33 ConfettiPurpleTwo 0.01 SectorTwo self 1.0 SectorThree 0.33 ConfettiRedThree 0.33 ConfettiCyanThree 0.33 ConfettiPurpleThree 0.01 SectorThree element ConfettiRedOne 255 0 0 0 0 1 0 0 neighbor 1.0 ConfettiRedOne Empty 1.0 Empty ConfettiRedOne explosion ConfettiRedOne Empty 155 0 element ConfettiCyanOne 0 255 255 0 0 1 0 0 neighbor 1.0 ConfettiCyanOne Empty 1.0 Empty ConfettiCyanOne explosion ConfettiCyanOne Empty 155 0 element ConfettiPurpleOne 128 0 128 0 0 1 00 neighbor 1.0 ConfettiPurpleOne Empty 1.0 Empty ConfettiPurpleOne explosion ConfettiPurpleOne Empty 155 0 element ConfettiRedTwo 255 0 0 0 0 1 0 0 neighbor 1.0 ConfettiRedTwo Empty 1.0 Empty ConfettiRedTwo explosion ConfettiRedTwo Empty 0 155 element ConfettiCyanTwo 0 255 255 0 0 1 0 0 neighbor 1.0 ConfettiCyanTwo Empty 1.0 Empty ConfettiCyanTwo explosion ConfettiCyanTwo Empty 0 155 element ConfettiPurpleTwo 128 0 128 0 0 1 0 0 neighbor 1.0 ConfettiPurpleTwo Empty 1.0 Empty ConfettiPurpleTwo explosion ConfettiPurpleTwo Empty 0 155 element ConfettiRedThree 255 0 0 0 0 1 0 0 neighbor 1.0 ConfettiRedThree Empty 1.0 Empty ConfettiRedThree explosion ConfettiRedThree Empty 155 155 element ConfettiCyanThree 0 255 255 0 0 1 0 0 neighbor 1.0 ConfettiCyanThree Empty 1.0 Empty ConfettiCyanThree explosion ConfettiCyanThree Empty 155 155 element ConfettiPurpleThree 128 0 128 0 0 1 0 0 neighbor 1.0 ConfettiPurpleThree Empty 1.0 Empty ConfettiPurpleThree explosion ConfettiPurpleThree Empty 155 155 self 0.05 ConfettiRedOne 1.0 ConfettiRedPowder self 0.05 ConfettiRedTwo 1.0 ConfettiRedPowder self 0.05 ConfettiRedThree 1.0 ConfettiRedPowder self 0.05 ConfettiCyanOne 1.0 ConfettiCyanPowder self 0.05 ConfettiCyanTwo 1.0 ConfettiCyanPowder self 0.05 ConfettiCyanThree 1.0 ConfettiCyanPowder self 0.05 ConfettiPurpleOne 1.0 ConfettiPurplePowder self 0.05 ConfettiPurpleTwo 1.0 ConfettiPurplePowder self 0.05 ConfettiPurpleThree 1.0 ConfettiPurplePowder element ConfettiRedPowder 255 0 0 0.4 0.4 550.4 0.4 0 element ConfettiCyanPowder 0 255 255 0.4 0.4 550.4 0.4 0 element ConfettiPurplePowder 128 0 128 0.4 0.4 550.4 0.4 0 self 0.01 ConfettiRedPowder 0.19 Empty 0.7 SectorOne 0.01 SectorOneStart? self 0.01 ConfettiCyanPowder 0.19 Empty 0.7 SectorTwo 0.01 SectorTwoStart? self 0.01 ConfettiPurplePowder 0.19 Empty 0.7 SectorThree 0.01 SectorThreeStart? neighbor 1.0 ConfettiRedPowder SectorOneStart 1.0 ConfettiRedPowder ConfettiRedPowder neighbor 1.0 ConfettiCyanPowder SectorTwoStart 1.0 ConfettiCyanPowder ConfettiCyanPowder neighbor 1.0 ConfettiPurplePowder SectorThreeStart 1.0 ConfettiPurplePowder ConfettiPurplePowder explosion ConfettiRedPowder SectorOneStart 255 255 explosion ConfettiCyanPowder SectorTwoStart 255 255 explosion ConfettiPurplePowder SectorThreeStart 255 255 element SectorOneStart? 0 0 0 0 0 1 0 0 element SectorTwoStart? 0 0 0 0 0 1 0 0 element SectorThreeStart? 0 0 0 0 0 1 0 0 self 1.0 SectorOneStart? 0.1 SectorOneStart 0.9 Empty self 1.0 SectorTwoStart? 0.1 SectorTwoStart 0.9 Empty self 1.0 SectorThreeStart? 0.1 SectorThreeStart 0.9 Empty #Heat one area and it all heats up. element HeatingIron 255 255 255 0 0 1 1 1 hotself 98 HeatingIron hotneighbor 21 HeatingIron HeatingIron neighbor 1.0 HeatingIron HeatingIron 1.0 HeatingIron HeatingIron self 1.0 HeatingIron 1.0 HeatedIron element HeatedIron 255 0 0 0 0 1 32768 0 hotself -50 HeatedIron self 0.99 HeatedIron 1.0 HeatedIron neighbor 1.0 HeatingIron HeatedIron 1.0 HeatedIron HeatingIron #Draws hot water. element HotWater 222 222 222 0 0 1 2220 1 hotself -50 HotWater self 1.0 HotWater 0.5 Water 0.5 HeatWatr neighbor 1.0 HotWater Empty 1.0 HotWater HeatWatr element HeatWatr 255 255 255 0 0 1 32768 0 hotself -50 HeatWatr self 1.0 HeatWatr 1.0 Water neighbor 1.0 HotWater Water 1.0 HeatWatr HeatWatr neighbor 1.0 HeatWatr Empty 1.0 HeatWatr HeatWatr neighbor 1.0 Radiance Steam 1.0 Steam Radiance #Use to get rid of hydrogen and oxygen. element ChlorineExtractor 55 55 55 0 0 1 0 1 neighbor 1.0 ChlorineExtractor Empty 0.85 Empty ChlorineExtractor 0.05 Empty Empty 0.1 ChlorineExtractor ChlorineExtractor self 0.05 ChlorineExtractor 1.0 Empty neighbor 1.0 ChlorineExtractor Hydrogen 1.0 ChlorineExtractor Empty neighbor 1.0 ChlorineExtractor Oxygen 1.0 ChlorineExtractor Empty #Use to get rid of chlorine and oxygen. element HydrogenExtractor 155 155 155 0 0 1 0 1 neighbor 1.0 HydrogenExtractor Empty 0.85 Empty HydrogenExtractor 0.05 Empty Empty 0.1 HydrogenExtractor HydrogenExtractor self 0.05 HydrogenExtractor 1.0 Empty neighbor 1.0 HydrogenExtractor Chlorine 1.0 HydrogenExtractor Empty neighbor 1.0 HydrogenExtractor Oxygen 1.0 HydrogenExtractor Empty #Use to get rid of chlorine and hydrogen. element OxygenExtractor 138 193 174 0 0 1 0 1 neighbor 1.0 OxygenExtractor Empty 0.85 Empty OxygenExtractor 0.05 Empty Empty 0.1 OxygenExtractor OxygenExtractor self 0.05 OxygenExtractor 1.0 Empty neighbor 1.0 OxygenExtractor Chlorine 1.0 OxygenExtractor Empty neighbor 1.0 OxygenExtractor Hydrogen 1.0 OxygenExtractor Empty #YEEEES!? After separating hydrochloric acid with the Hoffman Apparatus into hydrogen, chlorine, and oxygen (is useless), use chlorine extractor and then put this on in a sealed wall space. element IsopropanolAlcohol 121 123 125 0 0 1 0 1 neighbor 1.0 IsopropanolAlcohol Empty 1.0 Empty Alcohol element Alcohol 220 220 220 0.8 0.313 0.809 0.63544 0 neighbor 1.0 Alcohol Fire 1.0 Alcohol2 Fire element Alcohol2 220 220 220 0.8 0.313 0.809 0.63544 0 neighbor 1.0 Alcohol2 Fire 1.0 Fire Fire explosion Alcohol2 Fire 255 255 pexplosion Alcohol2 Fire 2 AlcoholX element AlcoholX 255 255 255 0 0 1 0 0 self 1.0 AlcoholX 0.3 Alcohol2 0.7 Fire neighbor 1.0 Alcohol Chlorine 1.0 ExpandChlorine ExpandChlorine neighbor 1.0 Alcohol2 Chlorine 1.0 ExpandChlorine ExpandChlorine neighbor 1.0 Alcohol ChlorineTemp 1.0 ExpandChlorine ExpandChlorine neighbor 1.0 Alcohol2 ChlorineTemp 1.0 ExpandChlorine ExpandChlorine element ExpandChlorine 255 255 255 0 0 1 1.01 0 neighbor 1.0 ExpandChlorine Empty 1.0 ExpandChlorine ExpandChlorine hotself 98 ExpandChlorine self 1.0 ExpandChlorine 1.0 SorryDead element SorryDead 255 255 255 2 0 1 0 0 pexplosion ExpandChlorine SorryDead 4 SorryDead self 0.05 SorryDead 1.0 Empty neighbor 0.2 SorryDead Empty 1.0 SorryDead SorryDead neighbor 1.0 SorryDead SorryDead 1.0 Empty Empty neighbor 1.0 ExpandChlorine Wall 1.0 ExpandChlorine2 Wall element ExpandChlorine2 255 255 255 0 0 1 1.01 0 pexplosion ExpandChlorine ExpandChlorine2 2 ExpandChlorine2 hotself 50 ExpandChlorine2 self 1.0 ExpandChlorine2 1.0 ChlorineBoom! element ChlorineBoom! 255 255 255 0 0 1 0 0 pexplosion ChlorineBoom! ChlorineBoom! 5 ChlorineBoom! self 0.1 ChlorineBoom! 1.0 bfhf element bfhf 10 0 10 0 0 1 0 0 pexplosion bfhf ChlorineBoom! 40 ChlorineBoom! pexplosion bfhf Empty 20 Empty self 0.99 bfhf 1.0 Empty pexplosion ChlorineBoom! ChlorineTemp 8 ChlorineTemp pexplosion ChlorineBoom! Empty 9 ChlorineTemp neighbor 1.0 ChlorineBoom! Empty 1.0 ChlorineBoom! ChlorineBoom! explosion ChlorineBoom! Empty 255 255 element ChlorineTemp 255 255 215 -0.16 1 1 0 0 self 0.073159 ChlorineTemp 1.0 Empty neighbor 0.0005 ChlorineTemp Empty 0.4 Empty Empty 0.6 ChlorineBoom! ChlorineBoom! neighbor 1.0 ChlorineTemp Water 1.0 HydrochloricAcid HydrochloricAcid neighbor 1.0 ExpandChlorine Alcohol 1.0 ExpandChlorine ExpandChlorine #Doesn't work on anything else except for solid wall since it is of such low strength. Used in a HoffmanApparatus to get hydrogen and chlorine gas (Cl is not menu accessable). element HydrochloricAcid 55 55 55 0.7 0.717 0.919 0.818 1 neighbor 1.0 HydrochloricAcid ActivatedHoffman 1.0 HCL HoffmanApparatus neighbor 1.0 HCL ActivatedHoffman 1.0 HCL HoffmanApparatus element HCL 255 0 255 0 0 1 0 0 neighbor 0.04 HydrochloricAcid Wall 1.0 HydrochloricAcid Empty neighbor 1.0 HydrochloricAcid HCL 1.0 HCL HCL self 0.1 HCL 0.25 Hydrogen 0.25 Oxygen 0.25 Chlorine element Chlorine 255 255 215 -0.16 1 1 0 1 neighbor 0.001 Chlorine Water 1.0 HydrochloricAcid HydrochloricAcid #Shoots out scorching hot radiant heat that can even travel through walls. Should remotely detonate nearby fuses. PMR. element Baker 64 32 0 0 0 1 0 1 self 0.99 Baker 1.0 Baker2 element Baker2 255 255 0 0 0 1 32768 0 hotself 90 Baker2 hotcolor Baker2 255 0 0 self 0.99 Baker2 1.0 Baker neighbor 1.0 Baker Empty 1.0 Baker Radiance neighbor 1.0 Baker2 Empty 1.0 Baker2 Radiance element Radiance 0 0 0 0 0 0 32768 0 neighbor 1.0 Radiance Empty 1.0 Empty Radiance neighbor 1.0 Radiance Wall 1.0 Empty RadWall neighbor 1.0 RadWall Wall 1.0 Wall RadWall neighbor 1.0 RadWall Empty 1.0 Wall Radiance element RadWall 128 128 128 0 0 1 0.9 0 hotcolor RadWall 255 0 0 self 0.1 RadWall 1.0 RadWall self 0.003 Radiance 1.0 RadiantHeatPack element RadiantHeatPack 0 0 0 0 0 0 0 0 neighbor 1.0 RadiantHeatPack Empty 0.1 RadiantHeatPack RadiantHeatPack 0.9 RadiantHeat RadiantHeat hotself 20 RadiantHeatPack self 1.0 RadiantHeatPack 1.0 RadiantHeat element RadiantHeat 0 0 0 0 0 0 32768 0 hotself -90 RadiantHeat self 1.0 RadiantHeat 0.25 RadiantHeat 0.75 Empty #Alkali metal. Don't mix with water they say. Do it I say. In order of severity from least to greatest (Li, Na, K, Rb, Cs). Phase modifier resistant (PMR) meaning solidifer, etc does not effect this element Lithium 66 33 66 2 0 0.63 0.01 1 hotself 20 Lithium self 1.0 Lithium 1.0 LithiumReform element LithiumReform 66 33 66 0 0 0 0 0 neighbor 1.0 LithiumReform Empty 0.1 Lithium LithiumReform 0.9 Lithium Lithium neighbor 0.31 Lithium Lithium 1.0 Lithium Lithium neighbor 0.31 Sodium Sodium 1.0 Sodium Sodium neighbor 0.31 Potassium Potassium 1.0 Potassium Potassium neighbor 0.31 Rubidium Rubidium 1.0 Rubidium Rubidium neighbor 0.31 Cesium Cesium 1.0 Cesium Cesium neighbor 0.31 Lithium Wall 1.0 Lithium Wall neighbor 0.31 Sodium Wall 1.0 Sodium Wall neighbor 0.31 Potassium Wall 1.0 Potassium Wall neighbor 0.31 Rubidium Wall 1.0 Rubidium Wall neighbor 0.31 Cesium Wall 1.0 Cesium Wall neighbor 1.0 Lithium Water 1.0 LithiumScorch Water element LithiumScorch 66 33 33 2 0 0 0 0 neighbor 1.0 LithiumScorch Lithium 1.0 LithiumScorch Empty neighbor 1.0 LithiumScorch Empty 1.0 LithiumScorch HydrogenTail1 element HydrogenTail1 255 255 255 -10 0 0 0 0 neighbor 1.0 HydrogenTail1 Empty 1.0 HydrogenTail1 Hydrogen self 0.00005 HydrogenTail1 1.0 HydrogenTail1Death element HydrogenTail1Death 255 255 255 0 0 0 0 0 neighbor 1.0 HydrogenTail1Death Empty 1.0 HydrogenTail1Death Fire neighbor 1.0 HydrogenTail1Death Hydrogen 1.0 HydrogenTail1Death Fire pexplosion HydrogenTail1Death Empty 8 Hydrogen neighbor 1.0 Sodium Water 1.0 SodiumScorch Water element SodiumScorch 99 66 66 2 0 0 0 0 neighbor 1.0 SodiumScorch Sodium 1.0 SodiumScorch Empty neighbor 1.0 SodiumScorch Empty 1.0 SodiumScorch HydrogenTail2 element HydrogenTail2 255 255 255 -10 0 0 0 0 neighbor 1.0 HydrogenTail2 Empty 1.0 HydrogenTail2 Hydrogen self 0.00005 HydrogenTail2 1.0 HydrogenTail2Death element HydrogenTail2Death 255 255 255 0 0 0 0 0 neighbor 1.0 HydrogenTail2Death Empty 1.0 HydrogenTail2Death Fire neighbor 1.0 HydrogenTail2Death Hydrogen 1.0 HydrogenTail2Death Fire pexplosion HydrogenTail2Death Empty 16 Hydrogen neighbor 1.0 Potassium Water 1.0 PotassiumScorch Water element PotassiumScorch 122 99 99 2 0 0 0 0 neighbor 1.0 PotassiumScorch Potassium 1.0 PotassiumScorch Empty neighbor 1.0 PotassiumScorch Empty 1.0 PotassiumScorch HydrogenTail3 element HydrogenTail3 255 255 255 -10 0 0 0 0 neighbor 1.0 HydrogenTail3 Empty 1.0 HydrogenTail3 Hydrogen self 0.00005 HydrogenTail3 1.0 HydrogenTail3Death element HydrogenTail3Death 255 255 255 0 0 0 0 0 neighbor 1.0 HydrogenTail3Death Empty 1.0 HydrogenTail3Death Fire neighbor 1.0 HydrogenTail3Death Hydrogen 1.0 HydrogenTail3Death Fire pexplosion HydrogenTail3Death Empty 24 Hydrogen neighbor 1.0 Rubidium Water 1.0 CesiumScorch Water element RubidiumScorch 155 122 122 2 0 0 0 0 neighbor 1.0 CesiumScorch Rubidium 1.0 CesiumScorch Empty neighbor 1.0 Cesium Water 1.0 XCesiumScorch Water element XCesiumScorch 188 155 155 2 0 0 0 0 neighbor 1.0 XCesiumScorch Cesium 1.0 CesiumScorch Empty neighbor 1.0 XCesiumScorch Empty 0.96 XCesiumScorch XHydrogenTail5 0.04 XCesiumScorch XCesiumScorch explosion XCesiumScorch Empty 200 200 neighbor 1.0 XCesiumScorch Water 1.0 XCesiumScorch XCesiumScorch explosion XCesiumScorch Water 255 255 element XHydrogenTail5 255 255 255 -10 0 0 0 0 neighbor 1.0 XHydrogenTail5 Empty 0.9 XHydrogenTail5 XHydrogenTail5 0.09 XHydrogenTail5 Hydrogen 0.01 XHydrogenTail5 XHydroes explosion XHydrogenTail5 Empty 200 200 element XHydroes 0 0 0 0 0 1 0 0 pexplosion XHydroes Empty 13 Hydrogen neighbor 1.0 XHydroes Empty 1.0 XHydroes XHydroes neighbor 1.0 XHydroes Hydrogen 0.97 XHydroes XHydroes 0.03 XHydroes Hydrogen neighbor 1.0 XHydrogenTail5 Hydrogen 1.0 Hydrogen XHydrogenTail5 neighbor 1.0 Hydrogen XHydrogenTail5 1.0 XHydrogenTail5 Hydrogen explosion XHydrogenTail5 Hydrogen 255 255 explosion Hydrogen XHydrogenTail5 255 255 self 0.00005 XHydrogenTail5 1.0 XHydrogenTail5Death element XHydrogenTail5Death 255 255 255 0 0 0 0 0 neighbor 1.0 XHydrogenTail5Death Empty 1.0 XHydrogenTail5Death Fire neighbor 1.0 XHydrogenTail5Death Hydrogen 1.0 XHydrogenTail5Death Fire pexplosion XHydrogenTail5Death Empty 238 Hydrogen pexplosion XHydroes Fire 12 XSmorg element XSmorg 128 0 32 0 0 1 0 0 pexplosion XHydroes XSmorg 2 XSmorg self 0.12 XSmorg 1.0 Fire self 0.00001526 XHydroes 1.0 Fire neighbor 0.01 XSmorg Empty 1.0 XSmorg XSmorg element CesiumScorch 188 155 155 2 0 0 0 0 neighbor 1.0 CesiumScorch Cesium 1.0 CesiumScorch Empty neighbor 1.0 CesiumScorch Empty 0.96 CesiumScorch HydrogenTail5 0.04 CesiumScorch CesiumScorch element HydrogenTail5 255 255 255 -10 0 0 0 0 neighbor 1.0 HydrogenTail5 Empty 0.2 HydrogenTail5 HydrogenTail5 0.8 HydrogenTail5 Hydrogen neighbor 1.0 HydrogenTail5 Hydrogen 1.0 Hydrogen HydrogenTail5 self 0.00005 HydrogenTail5 1.0 HydrogenTail5Death element HydrogenTail5Death 255 255 255 0 0 0 0 0 neighbor 1.0 HydrogenTail5Death Empty 1.0 HydrogenTail5Death Fire neighbor 1.0 HydrogenTail5Death Hydrogen 1.0 HydrogenTail5Death Fire pexplosion HydrogenTail5Death Empty 116 Hydrogen pexplosion HydrogenTail1 Fire 8 HydrogenX pexplosion HydrogenTail2 Fire 16 HydrogenX pexplosion HydrogenTail3 Fire 28 HydrogenX pexplosion HydrogenTail5 Fire 116 HydrogenX pexplosion XHydrogenTail5 Fire 20 XHydroes element HydrogenX 0 0 0 0 0 0 0 0 self 1.0 HydrogenX 0.85 Hydrogen 0.15 Fire neighbor 0.0001 Hydrogen Oxygen 1.0 Water Water #Alkali metal. Don't mix with water they say. Do it I say. In order of severity from least to greatest (Li, Na, K, Rb, Cs). PMR. element Sodium 99 66 99 2 0 0.63 0.01 1 hotself 20 Sodium self 1.0 Sodium 1.0 SodiumReform element SodiumReform 99 66 99 0 0 0 0 0 neighbor 1.0 SodiumReform Empty 0.1 Sodium SodiumReform 0.9 Sodium Sodium #Alkali metal yadda yadda. Third strongest. PMR. element Potassium 122 99 122 2 0 0.68 0.01 1 hotself 20 Potassium self 1.0 Potassium 1.0 PotassiumReform element PotassiumReform 122 99 122 0 0 0 0 0 neighbor 1.0 PotassiumReform Empty 0.1 Potassium PotassiumReform 0.9 Potassium Potassium #Alkal... PMR. element Rubidium 155 122 155 2 0 0.74 0.01 1 hotself 20 Rubidium self 1.0 Rubidium 1.0 RubidiumReform element RubidiumReform 155 122 155 0 0 0 0 0 neighbor 1.0 RubidiumReform Empty 0.1 Rubidium RubidiumReform 0.9 Rubidium Rubidium #Cesium! Cs! Really strong reaction with water! element Cesium 255 200 50 2 0 0.89 0.01 1 hotself 20 Cesium self 1.0 Cesium 1.0 CesiumReform element CesiumReform 255 200 50 0 0 0 0 0 neighbor 1.0 CesiumReform Empty 0.1 Cesium CesiumReform 0.9 Cesium Cesium #Turns any liquid (most) into a solid. element Solidify 121 171 141 4 2 1 0.5 1 neighbor 0.7 Solidify Empty 1.0 Solidify Solidify neighbor 0.6 Solidify Solidify 0.1 Empty Solidify 0.9 Solidify Solidify self 0.7 Solidify 1.0 Empty neighbor 1.0 Solidify Water 1.0 Solidify IceWave element IceWave 255 255 255 0 0 1 0 0 neighbor 1.0 IceWave Water 1.0 IceWave IceWave self 0.1 IceWave 1.0 Ice element Ice 0 255 255 0 0 1 1 0 hotself 33 Ice self 1.0 Ice 1.0 Water neighbor 1.0 Ice Fire 1.0 Water Empty #Turns any gas or solid (most) into a liquid. element Liquefy 141 171 121 4 2 1 0.5 1 neighbor 0.7 Liquefy Empty 1.0 Liquefy Liquefy neighbor 0.6 Liquefy Liquefy 0.1 Empty Liquefy 0.9 Liquefy Liquefy self 0.7 Liquefy 1.0 Empty #Turns any liquid (most) into a gas. element Evaporate 121 141 171 4 2 1 0.5 1 neighbor 0.7 Evaporate Empty 1.0 Evaporate Evaporate neighbor 0.6 Evaporate Evaporate 0.1 Empty Evaporate 0.9 Evaporate Evaporate self 0.7 Evaporate 1.0 Empty #Soaks up water. For some reason I made it flammable. I guess just to have a way to get rid of it and not be to complex. Sponge is made out of cellulose, which is a CHO, so it could be flammable.PMR element Sponge 255 255 255 0 0 1 0 1 self 1.0 Sponge 0.9 Sponge! 0.1 Hole element Sponge! 255 255 0 0 0 1 0 0 element Hole 0 0 0 0 0 1 0 0 neighbor 1.0 Hole Sponge! 1.0 Hole Hole self 0.8 Hole 1.0 Empty neighbor 0.1 Sponge! Water 0.1 Sponge! Sponge! 0.9 Sponge! Empty neighbor 1.0 Sponge! Fire 1.0 BurnSponge Fire element BurnSponge 128 64 0 0 0 1 0 0 neighbor 1.0 Sponge! BurnSponge 1.0 BurnSponge BurnSponge neighbor 1.0 BurnSponge Fire 1.0 Fire Fire self 0.01 BurnSponge 1.0 Fire neighbor 0.2 BurnSponge Empty 1.0 BurnSponge BurnSponge #Carries water. Slowly. PMR. element Pipe 255 255 255 0 0 1 0 1 neighbor 1.0 Pipe Water 1.0 Pipe2 Empty element Pipe2 255 255 255 0 0 1 0 0 neighbor 1.0 Pipe Pipe2 1.0 Pipe2 Pipe neighbor 1.0 Pipe2 Empty 1.0 Pipe Water #Fe. Number 26. Mix with oxygen for rust. Rust is very slightly flammable. PMR. element Iron 211 191 171 0 0 1 0 1 neighbor 0.001 Iron Empty 0.5 Iron Iron 0.5 Empty Empty neighbor 1.0 Iron Oxygen 1.0 Rust Rust element Rust 204 85 0 0 0 1 0 0 neighbor 0.01 Rust Empty 0.50001 Rust Rust 0.49999 Empty Empty neighbor 0.01 Rust Oxygen 1.0 Rust Rust neighbor 0.01 Rust Iron 1.0 Rust Rust neighbor 0.1 Rust Fire 1.0 Fire Fire #Maintains a temperature of 50 degrees so that water does not heat up and turn into steam. PMR. element Maintainer 255 255 255 0 0 1 1 1 self 1.0 Maintainer 1.0 Maintainer hotself 50 Maintainer hotneighbor 50 Maintainer Water hotneighbor 50 Water Maintainer neighbor 1.0 Maintainer Water 1.0 Maintainer Water neighbor 1.0 Water Maintainer 1.0 Water Maintainer #Source for water. Use Deactivate to turn it off and get rid of it. PMR. element Spout 0 255 255 0 0 1 0 1 neighbor 0.075913 Spout Empty 1.0 Spout Water #Gets rid of that there spout. PMR. element Deactivate 255 193 0 0 0 1 0 1 self 0.05 Deactivate 1.0 Water neighbor 1.0 Deactivate Spout 0.1 Spout Spout 0.9 Deactivate Deactivate #Mildly flammable. PMR. element Oxygen 255 255 255 -0.01 1 0.3 0 1 pexplosion Oxygen Fire 6 BlastX pexplosion BlastX Fire 2 BlastX pexplosion BlastX Empty 5 BlastX self 0.867 BlastX 1.0 Fire element BlastX 128 0 0 0 0 1 0 0 #Moderately flammable. PMR. element Hydrogen 200 255 255 -0.01 1 0 0 1 pexplosion Hydrogen Fire 8 BlastY element BlastY 255 90 0 0 0 1 0 0 pexplosion BlastY Empty 6 Fire pexplosion BlastY Fire 2 BlastY self 0.2 BlastY 1.0 BlastZ neighbor 1.0 BlastY BlastZ 1.0 BlastZ BlastZ pexplosion BlastZ Fire 2 Fire element BlastZ 255 255 0 0 0 1 0 0 self 0.01 BlastZ 1.0 Fire #Incredibly flammable. PMR to everything except solid, which is irreversible. element Nitrogen 0 255 0 0.01 1 0.45 0 1 pexplosion Nitrogen Fire 14 BlastW pexplosion BlastW BlastW 5 BlastW pexplosion BlastW Fire 14 BlastV pexplosion BlastW Empty 2 Fire pexplosion BlastW BlastV 6 BlastV pexplosion BlastV Fire 2 Fire element BlastW 128 64 0 0 0 1 0 0 element BlastV 200 100 0 0 0 1 0 0 neighbor 0.2 BlastV Empty 1.0 BlastV Fire neighbor 1.0 Nitrogen Solidify 1.0 NitrogenB Solidify element NitrogenB 128 0 128 0 0 1 0 0 neighbor 1.0 Nitrogen NitrogenB 1.0 NitrogenB NitrogenB self 0.1 NitrogenB 1.0 NitrogenBrick element NitrogenBrick 0 255 0 0 0 1 0 0 pexplosion NitrogenBrick Fire 14 BlastW #Carbon. Burns, but when it does it emits carbon monoxide (CO). Toxic. You can't see it, but it is there. PMR. element Carbon 22 22 22 0 0 0.65 0 1 neighbor 1.0 Carbon Fire 1.0 BurnCoal Fire element BurnCoal 44 44 44 0 0 1 0 0 neighbor 1.0 BurnCoal Empty 0.9 BurnCoal CoalFire 0.1 BurnCoal CarbonMonoxide neighbor 1.0 CoalFire Empty 1.0 CoalFire Fire neighbor 1.0 CoalFire Fire 1.0 Fire CoalFire self 0.07 CoalFire 1.0 Fire element CoalFire 255 0 0 -1250 0 1 8 0 self 0.0001 BurnCoal 1.0 Fire element CarbonMonoxide 0 0 0 -1 0 0 0 0 neighbor 0.00001 CarbonMonoxide Empty 1.0 CarbonMonoxide CarbonMonoxide self 0.00001 CarbonMonoxide 1.0 Empty #Wall. Meh. element Wall 128 128 128 0 0 1 0.9 1 hotcolor Wall 255 0 0 self 0.1 Wall 1.0 Wall neighbor 1.0 Wall Liquefy 1.0 WallL Liquefy element WallL 193 193 193 0 0 1 0 0 neighbor 1.0 Wall WallL 1.0 WallL WallL self 0.1 WallL 1.0 WallLiquid element WallLiquid 128 128 128 2 0.1 1 0.1 0 neighbor 1.0 WallLiquid Solidify 1.0 WallLSolid Solidify element WallLSolid 193 193 193 0 0 1 0 0 neighbor 1.0 WallLiquid WallLSolid 1.0 WallLSolid WallLSolid self 0.1 WallLSolid 1.0 Wall neighbor 1.0 WallLiquid Evaporate 1.0 WallLGas Evaporate element WallLGas 193 193 193 0 0 1 0 0 neighbor 1.0 WallLiquid WallLGas 1.0 WallLGas WallLGas self 0.1 WallLGas 1.0 WallGas element WallGas 128 128 128 -1 0 1 0.1 0 neighbor 1.0 WallGas Solidify 1.0 WallGasX Solidify neighbor 1.0 WallGas WallGasX 1.0 WallGasX WallGasX element WallGasX 193 193 193 0 0 1 0 0 self 0.1 WallGasX 1.0 WallLiquid #Fire!??! That makes no sense! PMR as it is a plasma. element Fire 255 0 0 -1250 0 1 8 1 self 0.12 Fire 1.0 Empty #Refresh. PMR. element Refresh 44 44 44 0 0 1 0 1 pexplosion Refresh Refresh 1700 Empty neighbor 1.0 Refresh Empty 1.0 Refresh Refresh #FyooZ! element Fuse 128 0 0 0 0 1 1.01 1 hotself 75 Fuse hotneighbor 50 Fuse Empty neighbor 1.0 Fuse Empty 1.0 Fuse Empty self 1.0 Fuse 1.0 Fire neighbor 1.0 Fuse Fire 1.0 Heat Fire explosion Fuse Fire 55 55 pexplosion Heat Fuse 5 Fire element Heat 0 0 0 0 0 1 32768 0 hotself -90 Heat self 1.0 Heat 0.96 Empty 0.04 Heat neighbor 1.0 Fuse Evaporate 1.0 FuseGasWave Evaporate element FuseGasWave 55 55 55 0 0 1 0 0 neighbor 1.0 Fuse FuseGasWave 1.0 FuseGasWave FuseGasWave self 0.1 FuseGasWave 1.0 FuseGas element FuseGas 128 0 0 -1 0 1 1.01 0 hotself 75 FuseGas hotneighbor 50 FuseGas Empty neighbor 1.0 FuseGas Empty 1.0 FuseGas Empty self 1.0 FuseGas 1.0 Fire neighbor 1.0 FuseGas Fire 1.0 Heat Fire explosion FuseGas Fire 55 55 pexplosion Heat FuseGas 5 Fire neighbor 1.0 FuseGas Liquefy 1.0 FuseGL Liquefy element FuseGL 55 55 55 0 0 1 0 0 neighbor 1.0 FuseGas FuseGL 1.0 FuseGL FuseGL self 0.1 FuseGL 1.0 FuseLiquid neighbor 1.0 Fuse Liquefy 1.0 FuseL Liquefy neighbor 1.0 Fuse FuseL 1.0 FuseL FuseL element FuseL 255 255 255 0 0 1 0 0 self 0.1 FuseL 1.0 FuseLiquid element FuseLiquid 128 0 0 2 0 1 1.01 0 hotself 75 FuseLiquid hotneighbor 50 FuseLiquid Empty neighbor 1.0 FuseLiquid Empty 1.0 FuseLiquid Empty self 1.0 FuseLiquid 1.0 Fire neighbor 1.0 FuseLiquid Fire 1.0 Heat Fire explosion FuseLiquid Fire 55 55 pexplosion Heat FuseLiquid 5 Fire neighbor 1.0 FuseLiquid Solidify 1.0 FuseLSolid Solidify element FuseLSolid 255 255 255 0 0 1 0 0 neighbor 1.0 FuseLiquid FuseLSolid 1.0 FuseLSolid FuseLSolid self 0.1 FuseLSolid 1.0 Fuse #This element may be pretty important to this mod being as it is a Water Activated Explosives mod. Can be solidified with Solidifer, but no other; PMR. element Water 20 20 255 0.8 1 0.4 0.9 1 hotcolor Water 255 255 255 self 0.2 Water 0.8 Steam 0.2 Water hotself 98 Water element Steam 0 128 128 -1 0 0 0 0 self 0.01 Steam 0.8 Empty 0.2 Water #A Hoffman Apparatus is something that turns liquids into gases. In this case this will turn water into hydrogen and oxygen. Apply heat to the bottom of this to activate. element HoffmanApparatus 123 160 91 0 0 1 1 1 hotself 95 HoffmanApparatus self 1.0 HoffmanApparatus 1.0 ActivatedHoffman element ActivatedHoffman 51 51 153 0 0 0 0 0 neighbor 1.0 ActivatedHoffman Water 1.0 HoffmanApparatus Electrolysis neighbor 1.0 ActivatedHoffman Empty 1.0 HoffmanApparatus Empty neighbor 1.0 ActivatedHoffman HoffmanApparatus 1.0 HoffmanApparatus ActivatedHoffman self 0.001 ActivatedHoffman 1.0 HoffmanApparatus element Electrolysis 255 255 0 0 0 1 0 0 neighbor 1.0 Electrolysis Water 1.0 Electrolysis Electrolysis self 0.1 Electrolysis 0.5 Oxygen 0.5 Hydrogen
