User:Zanzarina/Weather Mod

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Taking exactly a month starting from November 12, 2007 to December 12, 2007, to make, this is my thirteenth mod, and I am proud to call it the Weather Mod. Here is a description of how everything works:

GENERAL WEATHER

Pressure Systems: High pressure really doesn't do much. Put low pressure on water and you will eventually get a hurricane. The more water there is and the more spread out it is, the more violent and destructive the hurricane. Put low pressure on Earth and you will eventually get a tornado. To destroy a tornado, you have to use TornadoAway, and even then that may not work. LowSystem is simply a source for low pressure and HighSystem is a source for high pressure.

Fronts\Air Masses: Warm and cold fronts don't do much of anything really, they are just there for looks. A HotMass is a source for hot fronts and a ColdMass is a source for cold fronts. Air masses slowly grow in size, that is why there is the convenient and cleverly-named MassGone.

Wind: Wind is the byproduct of tornadoes and sometimes hurricanes, but can be accessed from the menu. Wind disrupts just about everything and takes a while to go away.

Rainbow: A multi-colored element (17 colors) that is taken over by most other elements. No point to this element.

CLOUDS

Cumulus Cloud: Doesn't really do much except for the occasional raindrop. The usual white and boring puffy cloud.

Cirrus Cloud: Now this doesn't happen in real life, but this one rains hail and ice crystals. Well, I decided that since a cirrus cloud looks like ice crystals, maybe it should rain ice crystals. The hail may damage things.

Cumulonimbus Cloud: A dark gray cloud with rain and lightning. My patented lightning, since I was the first to come up with it. It looks brilliant, I think.

Stratus Cloud: Dark gray cloud which does nothing.

Burn Cloud: A rather fiery and destructive cloud that makes a bunch of growing and downward moving burney matter.

Cold Cloud: Source for cold fronts and occasional snow. Doesn't actually look like a cloud like the others do. The snow that it drops sometimes acts as bombs as they rupture into more snow.

Thermonimbus Cloud: Turns into a cumulonimbus cloud at 22 degrees (default sandbox temperature). All you need is one dot in size 4 of it.

Vine Cloud: Drops invisible seeds. If you put Earth some distance below it, a vine will start to grow. It grows up, up, up, until it reaches the cloud, and then an electrical explosion occurs and lightning strikes.

Sulfide Cloud: Rains sulfide, my trademark element, and a lot of other things too. Sulfide corrodes through walls, makes water explode, and just causes general mayhem.

Gravel Cloud: Doesn't actually look like a cloud. Rains down clumps of dirt, rock, and gravel. Damages things.

Animal Cloud: Cloud with zebra print that rains down cats, dogs, axolotls, and parrots.

STORMS AND OTHER WEATHER STUFF

Earthquake: Sprinkle a little bit on a big sphere of Earth and it will cause mass destruction and shifting of ground.

Erosion: Put on Earth and it will cause a mudslide and make muddy water and mud and just... a mess.

Global Warming: Doesn't actually exist, so it just acts as an invisible barrier.

Drought: Really amazing little beads that suck the moisture out of anything and completely gets rid of water.

Snowcloud: Turns a raincloud into a snow cloud. Any water that passes through this purple solid turns to snow.

Volcano: Make a volcano shape out of Volcano, fill the base with Lava, and then draw Eruptor in the Lava, not touching the fire, or else the eruption will not work.

Geyser: The easiest, quickest, and most efficient way to make a geyser is to make a size 128 dot of earth and make a size 32 dot of water in the center. Then put a size 4 dot of geyser in the water and watch it happen. The earth will rumble and shatter as steam pours out. Suddenly, an explosion of steam and a downpour of water.

Waterfall: Continuous source for water.

Lake: A lake. Put low pressure on it to make lake effect snow.

Pdalpsis: A storm with a very short duration that unpacks a lot of sand and dust.

Auroraeborealis: Destructive, colorful, and fun. Serves no real purpose.


#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, File subversion 2
#pyromaniac's Weather Mod.
#Started November 12, 2007.
#Ended December 12, 2007. --1 MONTH MOD--
#Created by pyromaniac.

group Basics Empty Wall Refresh Earth Metal Fire Torch Human Water Sand Oil Salt Ice Plant Dirt Nitro Napalm Fuse Methane C-4 Gunpowder Owko Cement Well TemTorch Snow
group Pressure\Fronts Empty Wall Earth Fire LowPressure HighPressure LowSystem HighSystem WarmMass ColdMass WarmFront ColdFront MassGone Wind TornadoAway
group Clouds Empty Wall Earth Fire Rainbow CumulusCloud CirrusCloud CumulonimbusCloud StratusCloud BurnCloud ColdCloud Thermonimbus VineCloud SulfideCloud GravelCloud AnimalCloud
group Land-Destruction Empty Wall Earth Fire Earthquake Erosion GlobalWarming Drought Snowcloud Volcano Lava Eruptor Geyser Waterfall Lake Auroraeborealis Pdalpsis

#Empty, obviously the background to this mod. I decided to make a weather mod really just for another excuse to make an explosion mod, but not giving it that name...
element Empty 0 0 0 0 0 1 0 1

#A made up storm where sand is sent down, and numerous things are filled with sand. Doesn't last long usually.
element Pdalpsis 255 166 10 0 0 1 0 1
neighbor 1.0 Pdalpsis Empty 0.7 Sand Pdalpsis 0.3 Pdalpsis Pdalpsis
explosion Pdalpsis Empty 58 58
neighbor 0.8 Pdalpsis Sand 1.0 Sand Sand
explosion Pdalpsis Sand 125 255

#A strange oddity that occurs in the sky that creates cool colors. There is no real point to this element.
element Auroraeborealis 255 0 0 0 0 1 0 1
element A2 0 255 0 0 0 1 0 0
element A3 0 0 255 0 0 1 0 0
element A4 235 0 0 0 0 1 0 0
element A5 0 235 0 0 0 1 0 0
element A6 0 0 235 0 0 1 0 0
element A7 215 0 0 0 0 1 0 0
element A8 0 215 0 0 0 1 0 0
element A9 0 0 215 0 0 1 0 0
element A10 195 0 0 0 0 1 0 0
element A11 0 195 0 0 0 1 0 0
element A12 0 0 195 0 0 1 0 0
element A13 175 0 0 0 0 1 0 0
element A14 0 175 0 0 0 1 0 0
element A15 0 0 175 0 0 1 0 0
neighbor 1.0 Auroraeborealis Empty 1.0 Auroraeborealis A2
neighbor 1.0 A2 Empty 1.0 A2 A3
neighbor 1.0 A3 Empty 1.0 A3 A4
neighbor 1.0 A4 Empty 1.0 A4 A5
neighbor 1.0 A5 Empty 1.0 A5 A6
neighbor 1.0 A6 Empty 1.0 A6 A7
neighbor 1.0 A7 Empty 1.0 A7 A8
neighbor 1.0 A8 Empty 1.0 A8 A9
neighbor 1.0 A9 Empty 1.0 A9 A10
neighbor 1.0 A10 Empty 1.0 A10 A11
neighbor 1.0 A11 Empty 1.0 A11 A12
neighbor 1.0 A12 Empty 1.0 A12 A13
neighbor 1.0 A13 Empty 1.0 A13 A14
neighbor 1.0 A14 Empty 1.0 A14 A15
pexplosion A15 Empty 10 Empty
pexplosion A14 Empty 2 A14

#Lake! The only point of this is for lake effect snow, put low pressure next to it, and... yes. High pressure over it, windy. Wind on snow... blizzard!
element Lake 0 0 255 0 0 1 0 1
element Lake2 0 0 235 0 0 1 0 0
element Lake3 0 0 215 0 0 1 0 0
element Lake4 0 0 195 0 0 1 0 0
element Lake5 0 0 175 0 0 1 0 0
element Lake6 0 0 155 0 0 1 0 0
element Lake7 0 0 135 0 0 1 0 0
element Lake8 0 0 115 0 0 1 0 0
element Lake9 0 0 95 0 0 1 0 0
element Lake10 0 0 75 0 0 1 0 0
neighbor 1.0 Lake Empty 1.0 Lake  Lake2
neighbor 1.0 Lake2 Empty 1.0 Lake2  Lake3
neighbor 1.0 Lake3 Empty 1.0 Lake3 Lake4
neighbor 1.0 Lake4 Empty 1.0 Lake4 Lake5
neighbor 1.0 Lake5 Empty 1.0 Lake5 Lake6
neighbor 1.0 Lake6 Empty 1.0 Lake6 Lake7
neighbor 1.0 Lake7 Empty 1.0 Lake7 Lake8
neighbor 1.0 Lake8 Empty 1.0 Lake8 Lake9
neighbor 1.0 Lake9 Empty 1.0 Lake9 Lake10
neighbor 1.0 Lake Lake3 1.0 Lake Lake2
neighbor 1.0 Lake Lake4 1.0 Lake Lake2
neighbor 1.0 Lake Lake5 1.0 Lake Lake2
neighbor 1.0 Lake Lake6 1.0 Lake Lake2
neighbor 1.0 Lake Lake7 1.0 Lake Lake2
neighbor 1.0 Lake Lake8 1.0 Lake Lake2
neighbor 1.0 Lake Lake9 1.0 Lake Lake2
neighbor 1.0 Lake Lake10 1.0 Lake Lake2
neighbor 1.0 Lake2 Lake4 1.0 Lake2 Lake3
neighbor 1.0 Lake2 Lake5 1.0 Lake2 Lake3
neighbor 1.0 Lake2 Lake6 1.0 Lake2 Lake3
neighbor 1.0 Lake2 Lake7 1.0 Lake2 Lake3
neighbor 1.0 Lake2 Lake8 1.0 Lake2 Lake3
neighbor 1.0 Lake2 Lake9 1.0 Lake2 Lake3
neighbor 1.0 Lake2 Lake10 1.0 Lake2 Lake3
neighbor 1.0 Lake3 Lake5 1.0 Lake3 Lake4
neighbor 1.0 Lake3 Lake6 1.0 Lake3 Lake4
neighbor 1.0 Lake3 Lake7 1.0 Lake3 Lake4
neighbor 1.0 Lake3 Lake8 1.0 Lake3 Lake4
neighbor 1.0 Lake3 Lake9 1.0 Lake3 Lake4
neighbor 1.0 Lake3 Lake10 1.0 Lake3 Lake4
neighbor 1.0 Lake4 Lake6 1.0 Lake4 Lake5
neighbor 1.0 Lake4 Lake7 1.0 Lake4 Lake5
neighbor 1.0 Lake4 Lake8 1.0 Lake4 Lake5
neighbor 1.0 Lake4 Lake9 1.0 Lake4 Lake5
neighbor 1.0 Lake4 Lake10 1.0 Lake4 Lake5
neighbor 1.0 Lake5 Lake7 1.0 Lake5 Lake6
neighbor 1.0 Lake5 Lake8 1.0 Lake5 Lake6
neighbor 1.0 Lake5 Lake9 1.0 Lake5 Lake6
neighbor 1.0 Lake5 Lake10 1.0 Lake5 Lake6
neighbor 1.0 Lake6 Lake8 1.0 Lake6 Lake7
neighbor 1.0 Lake6 Lake9 1.0 Lake6 Lake7
neighbor 1.0 Lake6 Lake10 1.0 Lake6 Lake7
neighbor 1.0 Lake7 Lake9 1.0 Lake7 Lake8
neighbor 1.0 Lake7 Lake10 1.0 Lake7 Lake8
neighbor 1.0 Lake8 Lake10 1.0 Lake8 Lake9
neighbor 1.0 Lake HighPressure 1.0 Lake Wind
neighbor 1.0 Lake2 HighPressure 1.0 Lake2 Wind
neighbor 1.0 Lake3 HighPressure 1.0 Lake3 Wind
neighbor 1.0 Lake4 HighPressure 1.0 Lake4 Wind
neighbor 1.0 Lake5 HighPressure 1.0 Lake5 Wind
neighbor 1.0 Lake6 HighPressure 1.0 Lake6 Wind
neighbor 1.0 Lake7 HighPressure 1.0 Lake7 Wind
neighbor 1.0 Lake8 HighPressure 1.0 Lake8 Wind
neighbor 1.0 Lake9 HighPressure 1.0 Lake9 Wind
neighbor 1.0 Lake10 HighPressure 1.0 Lake10 Wind
neighbor 1.0 Lake HighPressure2 1.0 Lake Wind
neighbor 1.0 Lake2 HighPressure2 1.0 Lake2 Wind
neighbor 1.0 Lake3 HighPressure2 1.0 Lake3 Wind
neighbor 1.0 Lake4 HighPressure2 1.0 Lake4 Wind
neighbor 1.0 Lake5 HighPressure2 1.0 Lake5 Wind
neighbor 1.0 Lake6 HighPressure2 1.0 Lake6 Wind
neighbor 1.0 Lake7 HighPressure2 1.0 Lake7 Wind
neighbor 1.0 Lake8 HighPressure2 1.0 Lake8 Wind
neighbor 1.0 Lake9 HighPressure2 1.0 Lake9 Wind
neighbor 1.0 Lake10 HighPressure2 1.0 Lake10 Wind
neighbor 1.0 Lake LowPressure 1.0 Lake10 LES
neighbor 1.0 Lake2 LowPressure 1.0 Lake2 LES
neighbor 1.0 Lake3 LowPressure 1.0 Lake3 LES
neighbor 1.0 Lake4 LowPressure 1.0 Lake4 LES
neighbor 1.0 Lake5 LowPressure 1.0 Lake5 LES
neighbor 1.0 Lake6 LowPressure 1.0 Lake6 LES
neighbor 1.0 Lake7 LowPressure 1.0 Lake7 LES
neighbor 1.0 Lake8 LowPressure 1.0 Lake8 LES
neighbor 1.0 Lake9 LowPressure 1.0 Lake9 LES
neighbor 1.0 Lake10 LowPressure 1.0 Lake10 LES
neighbor 1.0 Lake LowPressure2 1.0 Lake10 LES
neighbor 1.0 Lake2 LowPressure2 1.0 Lake2 LES
neighbor 1.0 Lake3 LowPressure2 1.0 Lake3 LES
neighbor 1.0 Lake4 LowPressure2 1.0 Lake4 LES
neighbor 1.0 Lake5 LowPressure2 1.0 Lake5 LES
neighbor 1.0 Lake6 LowPressure2 1.0 Lake6 LES
neighbor 1.0 Lake7 LowPressure2 1.0 Lake7 LES
neighbor 1.0 Lake8 LowPressure2 1.0 Lake8 LES
neighbor 1.0 Lake9 LowPressure2 1.0 Lake9 LES
neighbor 1.0 Lake10 LowPressure2 1.0 Lake10 LES
element LES 193 193 193 -20 0 1 0 0
neighbor 0.004 LES Empty 1.0 LES Snow
neighbor 1.0 LES LowPressure 1.0 LES LES
neighbor 1.0 LES LowPressure2 1.0 LES LES
neighbor 1.0 LES Snow 1.0 Snow LES
self 0.0001 LES 1.0 Empty
neighbor 1.0 Snow Wind 1.0 Blizzard Snow
element Blizzard 30 30 30 0 0 1 0 0
neighbor 1.0 Blizzard Empty 0.45 Empty Blizzard 0.45 Blizzard Snow 0.05 Blizzard Blizzard 0.05 Empty Empty
self 0.0055 Blizzard 1.0 Empty
explosion Blizzard Empty 255 255

#Continuous source of water.
element Waterfall 0 0 0 0 0 1 0 1
self 0.1 Waterfall 1.0 Waterfall!
element Waterfall! 10 10 255 0 0 1 0 0
self 0.1 Waterfall! 1.0 Waterfall
neighbor 0.095 Waterfall Empty 1.0 Waterfall Water
neighbor 0.1 Waterfall Water 1.0 Waterfall Empty
neighbor 0.095 Waterfall! Empty 1.0 Waterfall! Water
neighbor 0.1 Waterfall! Water 1.0 Waterfall! Empty

#Fill a hollow square of earth with water WITH NO EMPTY SPACES, and then draw this on the water. It will make a certain kind of steam, make the earth explode forcing the steam out.
element Geyser 255 255 255 0 0 1 0 1
element Geyser! 0 255 255 0 0 1 0 0
element Geyser? 0 0 255 0 0 1 0 0
neighbor 1.0 Geyser Geyser! 0.5 Geyser Geyser 0.5 Geyser! Geyser!
neighbor 1.0 Geyser Geyser? 0.5 Geyser Geyser 0.5 Geyser? Geyser?
neighbor 1.0 Geyser! Geyser? 0.5 Geyser! Geyser! 0.5 Geyser? Geyser?
self 0.01 Geyser 0.5 Geyser! 0.5 Geyser?
self 0.01 Geyser! 0.5 Geyser 0.5 Geyser?
self 0.01 Geyser? 0.5 Geyser 0.5 Geyser!
neighbor 1.0 Geyser Water 1.0 Geyser Boiling
neighbor 1.0 Geyser! Water 1.0 Geyser! Boiling
neighbor 1.0 Geyser? Water 1.0 Geyser? Boiling
element Boiling 0 0 125 20 0 1 0.5 0
neighbor 1.0 Boiling Water 1.0 Boiling Boiling
neighbor 1.0 Geyser Boiling 1.0 Boiling Boiling
neighbor 1.0 Geyser! Boiling 1.0 Boiling Boiling
neighbor 1.0 Geyser? Boiling 1.0 Boiling Boiling
neighbor 10 Boiling Earth 1.0 Boiling2 Fartha
element Boiling2 0 0 193 20 0 1 0.5 0
neighbor 1.0 Boiling2 Boiling 1.0 Boiling2 Boiling2
element Fartha 1 1 1 0 0 1 0 0
neighbor 1.0 Fartha Earth 0.5 Earth Fartha 0.5 Fartha Fartha2
neighbor 1.0 Fartha Fartha2 1.0 Fartha2 Fartha
element Fartha2 255 64 64 0 0 1 0 0
element Fartha3 255 255 64 0 0 1 0 0
element Fartha4 64 64 255 0 0 1 0 0
neighbor 0.99 Fartha2 Earth 1.0 Fartha2 Fartha3
neighbor 0.98 Fartha3 Earth 1.0 Fartha3 Fartha4
neighbor 0.001 Fartha4 Earth 1.0 Fartha4 Fartha
neighbor 1.0 Fartha Boiling2 1.0 Fartha Fartha2
neighbor 1.0 Fartha2 Boiling2 1.0 Fartha2 Fartha3
neighbor 1.0 Fartha3 Boiling2 1.0 Fartha3 Fartha4
neighbor 1.0 Fartha4 Boiling2 1.0 Fartha4 Fartha
neighbor 1.0 Fartha4 Empty 1.0 Fartha4 Fartha5
element Fartha5 0 128 128 -1200 0 1 0.9 0
neighbor 0.001 Fartha5 Empty 1.0 Fartha5 Fartha5
explosion Fartha5 Empty 0 200
self 0.0005 Fartha5 0.9 Empty 0.1 Fartha6
element Fartha6 0 193 193 -0.01 1 1 0 0
neighbor 0.001 Fartha6 Empty 1.0 Fartha6 Fartha6
self 0.0001 Fartha6 1.0 YSteam
element YSteam 0 145 145 -3.903 1 1 0 0
element YSteam! 255 255 255 -3.903 1 1 0 0
pexplosion YSteam Fartha5 3 YSteam
pexplosion YSteam Fartha6 3 YSteam
pexplosion YSteam Fartha4 75 YSteam
pexplosion YSteam Fartha3 75 YSteam
pexplosion YSteam Fartha2 75 YSteam
pexplosion YSteam Fartha 75 YSteam
self 0.0095 YSteam! 1.0 YSteam
self 0.0085 YSteam 0.8 Empty 0.2 YSteam!
neighbor 1.0 YSteam! YSteam 0.5 YSteam! YSteam! 0.5 YSteam YSteam
neighbor 0.00065 YSteam Empty 1.0 YSteam Water
neighbor 1.0 Fartha6 Water 1.0 Water Water
explosion Fartha6 Water 255 255

#A volcano. Fill it with lava and then use eruptor on the lava. No, you cannot use earth for the strucuture of the volcano, because it will not work properly.
element Volcano 230 230 230 0 0 1 0 1

#Lava! It sends little burney surges through the air, kind of like a falling ember element. Remember, use eruptor on this while lava is in the volcano to make it erupt.
element Lava 128 10 10 200 0 0.98 0.4 1
neighbor 0.1 Lava Empty 0.99 Lava Fire 0.01 Lava LavaU
element LavaU 5 5 5 -1000 0 1 0 0
self 0.05 LavaU 1.0 Fire
neighbor 1.0 Snow Fire 1.0 Empty Empty
neighbor 1.0 Lava Snow 0.5 Fire Snow 0.5 Lava Fire

#Makes the volcano erupt, just draw it on lava!
element Eruptor 255 255 10 0 0 1 0 1
element Eruptor! 10 255 10 0 0 1 0 0
self 0.2 Eruptor 1.0 Eruptor!
self 0.2 Eruptor! 1.0 Eruptor
neighbor 0.001 Eruptor! Empty 1.0 Empty Empty
neighbor 0.001 Eruptor Empty 1.0 Eruptor Eruptor
neighbor 1.0 Eruptor Lava 1.0 Eruptor Eruption1
neighbor 1.0 Eruptor! Lava 1.0 Eruptor! Eruption1
element Eruption1 255 128 10 -1900 0 1.1 0 0
neighbor 0.01 Eruption1 Empty 1.0 Eruption1 Eruption1
self 0.0001 Eruption1 1.0 Eruption2
element Eruption2 255 255 10 -1900 0 1 0 0
pexplosion Eruption2 Eruption1 2 Eruption2
neighbor 1.0 Eruption2 Eruption2 1.0 Eruption3 Eruption3
element Eruption3 255 14 14 0 0 1 0 0
explosion Eruption2 Eruption2 250 0
neighbor 1.0 Eruption2 Eruption3 1.0 Eruption3 Eruption3
explosion Eruption2 Eruption3 250 0
neighbor 0.8 Eruption3 Eruption3 1.0 Lava Lava
neighbor 1.0 Eruption3 Lava 1.0 Lava Lava
explosion Eruption3 Lava 255 255
explosion Eruption3 Eruption3 255 255
self 0.001 Eruption2 1.0 Eruption3
self 0.001 Eruption3 1.0 Lava
neighbor 1.0 Eruption1 Eruption3 1.0 Eruption2 Eruption3
neighbor 1.0 Lava Eruption2 1.0 Lava Eruption3
neighbor 0.45 Eruption1 Lava 1.0 Lava Lava
explosion Eruption1 Lava 80 80
neighbor 0.001 Volcano Lava 1.0 Lava Lava
pexplosion Eruption1 Volcano 5 Empty
pexplosion Eruption2 Volcano 5 Empty
pexplosion Eruption3 Volcano 5 Empty
pexplosion Eruptor Fire 3 Fire
pexplosion Eruptor! Fire 3 Fire

#Just converts all clouds into snow. How it works is... it just turns water into snow. Surround the bottom of the cloud with this.
element Snowcloud 40 0 40 0 0 0 0 1
neighbor 1.0 Water Snowcloud 1.0 Snow Snowcloud

#Just kidding! You thought there was such a thing? Use this as an invisible barrier to hold things, like Visibility Zero in some of my other mods.
element GlobalWarming 0 0 0 0 0 1 0 1

#Just something that gets rid of water, ice, dirty water, and snow. It also turns all mud and mudmud into dirt.
element Drought 64 0 193 0 0 1 0 1
neighbor 1.0 Drought Empty 1.0 DroughtT Drought
element DroughtT 0 0 80 0 0 1 0 0
neighbor 0.04 Drought Drought 0.9 Drought Empty 0.1 Empty Empty
neighbor 1.0 DroughtT Empty 1.0 Empty DroughtT
self 0.09 DroughtT 1.0 Empty
self 0.005 Drought 1.0 Empty
neighbor 1.0 DroughtT Water 1.0 DroughtT DroughtT
neighbor 1.0 Drought Water 1.0 Drought DroughtT
neighbor 1.0 DroughtT DirtyWater 1.0 DroughtT DroughtT
neighbor 1.0 Drought DirtyWater 1.0 Drought DroughtT
neighbor 1.0 DroughtT Snow 1.0 DroughtT DroughtT
neighbor 1.0 Drought Snow 1.0 Drought DroughtT
neighbor 1.0 DroughtT Ice 1.0 DroughtT DroughtT
neighbor 1.0 Drought Ice 1.0 Drought DroughtT
neighbor 1.0 Drought Mud 1.0 Drought DryMud
neighbor 1.0 DroughtT Mud 1.0 DroughtT DryMud
neighbor 1.0 Drought Mudmud 1.0 Drought DryMud
neighbor 1.0 DroughtT Mudmud 1.0 DroughtT DryMud
neighbor 1.0 DryMud Mud 1.0 DryMud DryMud
neighbor 1.0 DryMud Mudmud 1.0 DryMud DryMud
element DryMud 128 13 13 0 0 1 0 0
self 0.01 DryMud 1.0 Dirt

#Snow. Ugh. I hate it. I only like it on Christmas, but when it snows, you see it forever. Its cold and the sunlight reflects in your eyes. But rain, it's nice and gray, and afterwards, it is gone.
element Snow 249 249 249 1.6 2.5 1 1.099 1
hotcolor Snow 235 255 255
hotself 98 Snow
self 0.3 Snow 1.0 Snow

#Mudslides occur, spraying mud and dirty water everywhere. This mud will not harden into earth like mixing dirt and water does. To start the mudslide, just draw it on earth.
element Erosion 220 120 0 0 0 1 0 1
neighbor 1.0 Erosion Empty 1.0 Erosion Erosion
self 0.75 Erosion 1.0 Empty
neighbor 1.0 Erosion Earth 1.0 Erosion DinteinEarth
element DinteinEarth 100 100 100 -0.001 0 0 0 0
neighbor 1.0 DinteinEarth Empty 1.0 DinteinEarth Slide
element Slide 255 193 10 200 100000 1 0 0
neighbor 1.0 Slide Earth 0.5 Earth Earth 0.25 Slide Slide 0.15 Slide Mudmud 0.1 Slide DirtyWater
neighbor 0.002 DirtyWater Earth 1.0 DirtyWater Mud
neighbor 1.0 DirtyWater Mudmud 1.0 Mudmud DirtyWater
self 0.00075 DinteinEarth 1.0 Slide
self 0.0045 Slide 1.0 Empty
neighbor 0.0002 DirtyWater Topsoil 0.32 DirtyWater DirtyWater 0.68 Topsoil DirtyWater
element Mudmud 129 74 0 0.8 1.29 1 0.4 0
neighbor 1.0 Mudmud Empty 1.0 Mudmud Topsoil
self 0.02 Topsoil 0.98 Empty 0.02 Erosion
neighbor 0.001 Mudmud Earth 1.0 Mudmud Mudmud
element Topsoil 155 100 0 0.8 1.29 0.5 0.4 0

#Scientific explanation: THE EARTH GOES CRAZY!!! (Put it on earth for it to work)
element Earthquake  193 0 64 0 0 1 0 1
neighbor 0.4 Earthquake Empty 1.0 Empty Empty
neighbor 1.0 Earthquake Earth 1.0 Destruction1 Destruction1
element Destruction1 0 0 0 -1250 0 0 0 0
neighbor 1.0 Destruction1 Empty 1.0 Destruction1 Destruction1
self 0.001 Destruction1 1.0 Destruction2
element Destruction2 0 0 0 1250 0 2 1.01 0
pexplosion Destruction2 Destruction1 2 Destruction2
neighbor 1.0 Destruction2 Earth 0.55 Earth Earth 0.45 Destruction2 Destruction2
self 0.15 Destruction2 1.0 Empty
explosion Destruction2 Earth 235 235

#A cloud that literally rains cats and dogs. Other numerous animals fall from this cloud too. Cats, dogs, birds, and... axolotls. And! It is in the color of a zebra!
element AnimalCloud 255 255 255 0 0 1 0 1
element CloudZ2 255 255 255 0 0 1 0 0
element CloudZ3 255 255 255 0 0 1 0 0
pexplosion AnimalCloud Empty 25 CloudZ2
pexplosion AnimalCloud CloudZ2 25 CloudZ2
pexplosion CloudZ2 Empty 15 CloudZ3
pexplosion CloudZ3 Empty 1 Animalcloud
pexplosion CloudZ3 Animalcloud 1 Animalcloud
pexplosion CloudZ2 Animalcloud 1 Animalcloud
pexplosion AnimalCloud Animalcloud 1 Animalcloud
element Animalcloud 128 128 128 0 0 1 0 0
self 0.001 Animalcloud 0.5 animalcloud1 0.5 animalcloud2
neighbor 1.0 animalcloud1 Animalcloud 1.0 animalcloud1 animalcloud2
neighbor 1.0 animalcloud2 Animalcloud 1.0 animalcloud2 animalcloud1
element animalcloud1 255 255 255 0 0 1 0 0
element animalcloud2 0 0 0 0 0 1 0 0
neighbor 0.001 animalcloud1 Empty 1.0 animalcloud1 AnimalPack
neighbor 0.001 animalcloud2 Empty 1.0 animalcloud2 AnimalPack
element AnimalPack 1 1 1 200 0 1 0 0
self 0.1 AnimalPack 1.0 AnimalPack2
neighbor 0.01 animalcloud1 AnimalPack 1.0 animalcloud1 Empty
neighbor 0.01 animalcloud2 AnimalPack 1.0 animalcloud2 Empty
element AnimalPack2 1 1 2 200 0 1 0 0
pexplosion AnimalPack2 AnimalPack 5 AnimalPack2
self 0.01 AnimalPack2 0.25 Cat 0.25 Dog 0.25 Bird 0.25 Axolotl
element Cat 255 255 0 20 0 1 0 0
neighbor 1.0 Cat Empty 0.6 Cat Cat 0.4 Empty Empty
self 0.0001 Cat 1.0 Cat2
pexplosion Cat2 Cat 2 Cat2
element Cat2 255 255 1 20 0 1 0 0
neighbor 0.01 Cat2 Empty 1.0 Empty Cat2
self 0.05 Cat2 1.0 Empty
element Dog 123 123 123 220 0 1 1.01 0
hotself 98 Dog
neighbor 0.005 Dog Empty 1.0 Dog Dog
neighbor 0.1 Dog Fire 1.0 Fire Fire
self 0.1 Dog 1.0 Fire
element Bird 16 128 16 -2200 0 1 1.07 0
neighbor 0.01 Bird Empty 1.0 Bird Bird
neighbor 1.0 animalcloud1 Axolotl 1.0 animalcloud1 Empty
neighbor 1.0 animalcloud2 Axolotl 1.0 animalcloud2 Empty
hotself 98 Bird
self 0.1 Bird 0.75 Empty 0.25 Bird
element Axolotl 128 128 255 200 0 1 0 0
neighbor 0.4 Axolotl Empty 1.0 Axolotl AxTail
element AxTail 0 255 255 -1250 0 1 0.8 0
self 0.12 AxTail 1.0 Empty

#Releases dumps of annoying gravel, and this gravel sometimes turns to earth in mid air.  When gravel touches earth, it usually makes earth but can sometimes create dirt.
element GravelCloud 128 64 20 0 0 1 0 1
neighbor 0.01 GravelCloud Empty 0.34 GravelCloud Rocks1 0.33 GravelCloud Rocks2 0.33 GravelCloud Rocks3
neighbor 1.0 GravelCloud Earth 1.0 GravelCloud Empty
element Rocks1 128 64 10 200 0 1 0.5 0
element Rocks2 255 128 10 200 0 1 0.5 0
element Rocks3 255 255 20 200 0 1 0.5 0
self 0.1 Rocks1 0.99 Rocks2 0.01 Earth
self 0.1 Rocks2 0.99 Rocks3 0.01 Earth
self 0.1 Rocks3 0.99 Rocks1 0.01 Earth
neighbor 0.01 Rocks1 Earth 0.55 Earth Earth 0.45 Rocks4 Rocks4
neighbor 0.01 Rocks2 Earth 0.55 Earth Earth 0.45 Rocks4 Rocks4
neighbor 0.01 Rocks3 Earth 0.55 Earth Earth 0.45 Rocks4 Rocks4
element Rocks4 14 14 14 0 0 1 0 0
self 0.001 Rocks4 1.0 Earth
neighbor 1.0 Rocks4 Earth 1.0 Dirt Dirt
neighbor 1.0 Rocks4 Dirt 1.0 Dirt Dirt
neighbor 1.0 Rocks4 Rocks4 1.0 Dirt Dirt
explosion Rocks4 Earth 100 100
explosion Rocks4 Dirt 100 100
explosion Rocks4 Rocks4 100 100
neighbor 0.001 GravelCloud Rocks1 1.0 Rocks1 GravelCloud
neighbor 0.001 GravelCloud Rocks2 1.0 Rocks2 GravelCloud
neighbor 0.001 GravelCloud Rocks3 1.0 Rocks3 GravelCloud
neighbor 1.0 Rocks1 Rocks2 0.5 Rocks2 Rocks2 0.5 Rocks1 Rocks1
neighbor 1.0 Rocks2 Rocks3 0.5 Rocks3 Rocks3 0.5 Rocks2 Rocks2
neighbor 1.0 Rocks3 Rocks1 0.5 Rocks1 Rocks1 0.5 Rocks3 Rocks3

#Releases a special kind of sulfide that emits something called spark flame. Spark flame affects terrain, and can destroy structures. Don't let spark flame come in contact with lightning.
element SulfideCloud 128 10 128 0 0 1 0 1
element CloudS2 128 10 128 0 0 1 0 0
element CloudS3 128 0 128 0 0 1 0 0
pexplosion SulfideCloud Empty 25 CloudS2
pexplosion SulfideCloud CloudS2 25 CloudS2
pexplosion CloudS2 Empty 15 CloudS3
pexplosion CloudS3 Empty 1 Sulfidecloud
pexplosion CloudS3 Sulfidecloud 1 Sulfidecloud
pexplosion CloudS2 Sulfidecloud 1 Sulfidecloud
pexplosion SulfideCloud Sulfidecloud 1 Sulfidecloud
element Sulfidecloud 128 10 128 0 0 5 0 0
neighbor 0.001 Sulfidecloud Empty 1.0 Sulfidecloud Sulfide
element Sulfide 116 0 106 6000 -0.9 3 1.01 0
hotself 90 Sulfide
neighbor 0.001 Sulfide Empty 1.0 Sulfide Sulfide
pexplosion SparkFire Salt 2 Sulfide
pexplosion Sulfide Salt 2 SparkFire
self 0.1 Sulfide 1.0 SparkFire
element SparkFire 0 255 128 -1250 0 1 0.8 0
neighbor 0.1 SparkFire Empty 1.0 Empty SparkFire
self 0.045 SparkFire 0.98 Empty 0.02 Sulfide
neighbor 1.0 Sulfide SparkFire 1.0 Empty SparkFire
neighbor 0.1 SparkFire Wall 1.0 SparkFire SparkFire
neighbor 0.1 SparkFire Earth 1.0 SparkFire SparkFire
pexplosion SparkFire Water 20 SparkFire
pexplosion SparkFire Sand 100 SparkFire
explosion SparkFire Earth 65 65
explosion SparkFire Wall 65 65
pexplosion SparkFire Lightning 1700 SparkFire
pexplosion SparkFire Lightning2 1700 SparkFire

#Automatically clears the screen, you should do this after there has been wind if you do not want it screwing up the other elements.
element Refresh 0 0 7 0 0 1 0 1
pexplosion Refresh Refresh 1700 Empty
pexplosion Refresh Empty 1700 Empty

#All you need to destroy a tornado, and any wind! You need to have patience for the invisible dust of this element to die down though.
element TornadoAway 5 5 5 0 0 1 0 1
pexplosion TornadoAway Tornado 10 TornadoAway
pexplosion TornadoAway Tornado1 10 TornadoAway
pexplosion TornadoAway Tornado2 10 TornadoAway
pexplosion TornadoAway Wind 10 TornadoAway
self 0.1 TornadoAway 1.0 TornadoAway2
element TornadoAway2 3 3 3 0 0 1 0 0
neighbor 1.0 TornadoAway2 Empty 1.0 Empty TornadoAway2
neighbor 1.0 TornadoAway2 Tornado 1.0 TornadoAway2 TornadoAway
neighbor 1.0 TornadoAway2 Tornado1 1.0 TornadoAway2 TornadoAway
neighbor 1.0 TornadoAway2 Tornado2 1.0 TornadoAway2 TornadoAway
neighbor 1.0 TornadoAway2 Wind 1.0 TornadoAway2 TornadoAway
self 0.01 TornadoAway2 1.0 Empty
neighbor 1.0 LowPressure Cumulus 1.0 LowPressure Nimbus
pexplosion Nimbus Cumulus 2 Nimbus
element Nimbus 1 1 1 0 0 1 0 0
self 0.01 Nimbus 1.0 Cumulonimbus

#A cloud that sends frigid spheres of sheer cold that explode into wind when they hit the earth.
element ColdCloud 255 255 250 0 0 1 0 1
neighbor 1.0 ColdCloud Empty 1.0 ColdCloud ColdFront
neighbor 0.002 ColdFront ColdCloud 1.0 ColdBall ColdCloud
element ColdBall 193 193 193 20 0 1 1.01 0
hotneighbor 98 ColdBall Empty
neighbor 0.00005 ColdBall Empty 1.0 ColdBall ColdBall2
element ColdBall2 6 6 6 0 0 1 0 0
self 0.001 ColdBall2 1.0 Empty
pexplosion ColdBall2 Empty 16 ColdBall3
pexplosion ColdBall3 ColdBall 16 ColdBall3
element ColdBall3 194 194 194 20 0 1 0 0
pexplosion ColdBall3 Earth 10 Wind

#A cloud that launches a burney wrath, as it throws down wicked fireballs that cause mass destruction. They seep through wall and earth so keeping explosives safe in wall doesn't work!
element BurnCloud 255 255 254 0 0 1 0 1
element CloudE2 128 128 129 0 0 1 0 0
element CloudE3 255 255 253 0 0 1 0 0
pexplosion BurnCloud Empty 25 CloudE2
pexplosion BurnCloud CloudE2 25 CloudE2
pexplosion CloudE2 Empty 15 CloudE3
pexplosion CloudE3 Empty 1 Burn
pexplosion CloudE3 Burn 1 Burn
pexplosion CloudE2 Burn 1 Burn
pexplosion BurnCloud Burn 1 Burn
element Burn 128 10 10 0 0 1 0 0
neighbor 0.00045 Burn Empty 1.0 Burn Fireball1
element Fireball1 255 0 40 200 0 1 0 0
neighbor 1.0 Fireball1 Empty 1.0 Fireball1 Fireball2
element Fireball2 255 0 41 200 0 1 0 0
neighbor 1.0 Fireball2 Empty 1.0 Fireball2 Fireball3
self 0.01 Fireball2 1.0 Empty
element Fireball3 255 0 42 200 0 1 0 0
self 0.01 Fireball3 1.0 Empty
neighbor 0.09 Fireball3 Fireball1 1.0 Fireball3 Fireball3
neighbor 0.09 Fireball3 Fireball2 1.0 Fireball3 Fireball3
neighbor 1.0 Fireball3 Empty 1.0 Fireball3 Fireball4
neighbor 0.0005 Fireball4 Fireball3 1.0 Fireball4 Fireball4
neighbor 1.0 BurnCloud Fireball4 1.0 BurnCloud Fire
neighbor 0.0004 BurnCloud Fire 1.0 BurnCloud BurnCloud
element Fireball4 255 0 10 0 0 1 0 0
self 0.01 Fireball4 0.99 Fire 0.01 Fireball1
neighbor 1.0 Fireball1 Wall 1.0 Fireball1 Empty
neighbor 1.0 Fireball2 Wall 1.0 Fireball2 Empty
neighbor 1.0 Fireball3 Wall 1.0 Fireball3 Empty
neighbor 1.0 Fireball4 Wall 1.0 Fireball4 Empty
neighbor 1.0 Fireball1 Earth 1.0 Fireball1 Empty
neighbor 1.0 Fireball2 Earth 1.0 Fireball2 Empty
neighbor 1.0 Fireball3 Earth 1.0 Fireball3 Empty
neighbor 1.0 Fireball4 Earth 1.0 Fireball4 Empty
neighbor 1.0 Fireball1 Metal 0.51 Fireball1 Fireball1 0.49 Metal Metal
neighbor 1.0 Fireball2 Metal 0.51 Fireball2 Fireball2 0.49 Metal Metal
neighbor 1.0 Fireball3 Metal 0.51 Fireball3 Fireball3 0.49 Metal Metal
neighbor 1.0 Fireball4 Metal 0.51 Fireball4 Fireball4 0.49 Metal Metal
neighbor 1.0 Fireball1 Metal! 0.51 Fireball1 Fireball1 0.49 Metal! Metal!
neighbor 1.0 Fireball2 Metal! 0.51 Fireball2 Fireball2 0.49 Metal! Metal!
neighbor 1.0 Fireball3 Metal! 0.51 Fireball3 Fireball3 0.49 Metal! Metal!
neighbor 1.0 Fireball4 Metal! 0.51 Fireball4 Fireball4 0.49 Metal! Metal!
neighbor 1.0 Fireball1 Cumulus 1.0 Fireball1 Fire
neighbor 1.0 Fireball1 Stratus 1.0 Fireball1 Fire
neighbor 1.0 Fireball1 Cirrus 1.0 Fireball1 Fire
neighbor 1.0 Fireball1 Cumulonimbus 1.0 Fireball1 Fire
neighbor 1.0 Fireball2 Cumulus 1.0 Fireball2 Fire
neighbor 1.0 Fireball2 Stratus 1.0 Fireball2 Fire
neighbor 1.0 Fireball2 Cirrus 1.0 Fireball2 Fire
neighbor 1.0 Fireball2 Cumulonimbus 1.0 Fireball2 Fire
neighbor 1.0 Fireball3 Cumulus 1.0 Fireball3 Fire
neighbor 1.0 Fireball3 Stratus 1.0 Fireball3 Fire
neighbor 1.0 Fireball3 Cirrus 1.0 Fireball3 Fire
neighbor 1.0 Fireball3 Cumulonimbus 1.0 Fireball3 Fire
neighbor 1.0 Fireball4 Cumulus 1.0 Fireball4 Fire
neighbor 1.0 Fireball4 Stratus 1.0 Fireball4 Fire
neighbor 1.0 Fireball4 Cirrus 1.0 Fireball4 Fire
neighbor 1.0 Fireball4 Cumulonimbus 1.0 Fireball4 Fire

#The wind! It smashes through things and is destructive, so be careful. No, I haven't found our how to create a wind like that in DanBall sand, but I like this one. Makes lightning weird.
element Wind 12 255 12 -0.008 0 1 0 1
neighbor 0.01 Wind Empty 1.0 Wind Wind
neighbor 1.0 Stratus Fire 1.0 Empty Fire
self 0.017 Wind 1.0 Empty
explosion Wind Empty 155 0
neighbor 1.0 Wind Stratus 1.0 Wind Empty
neighbor 1.0 Wind Cumulus 1.0 Wind Empty
neighbor 1.0 Wind Cumulonimbus 1.0 Wind Empty
neighbor 1.0 Wind Cirrus 1.0 Wind Empty
explosion Wind Stratus 255 20
explosion Wind Cumulus 255 20
explosion Wind Cumulonimbus 255 20
explosion Wind Cirrus 255 20
neighbor 1.0 Wind Torch 0.5 Torch Torch 0.5 Wind Wind
neighbor 1.0 Wind Sand 0.5 Sand Sand 0.5 Wind Wind
neighbor 1.0 Wind Salt 0.5 Salt Salt 0.5 Wind Wind
neighbor 1.0 Wind Water 0.5 Water Water 0.5 Wind Wind
neighbor 1.0 Wind Oil 0.5 Oil Oil 0.5 Wind Wind
neighbor 1.0 Wind Napalm 0.5 Napalm Napalm 0.5 Wind Wind
neighbor 1.0 Wind Methane 0.5 Methane Methane 0.5 Wind Wind
neighbor 1.0 Wind Nitro 0.5 Nitro Nitro 0.5 Wind Wind
neighbor 1.0 Wind TemTorch 0.5 TemTorch TemTorch 0.5 Wind Wind
neighbor 1.0 Wind Gunpowder 0.5 Gunpowder Gunpowder 0.5 Wind Wind
neighbor 1.0 Wind Fuse 0.5 Fuse Fuse 0.5 Wind Wind
neighbor 1.0 Wind Ice 0.5 Ice Ice 0.5 Wind Wind
neighbor 1.0 Wind Dirt 0.5 Dirt Dirt 0.5 Wind Wind
neighbor 1.0 Wind Plant 0.5 Plant Plant 0.5 Wind Wind
neighbor 1.0 Wind Wall 0.5 Wall Wall 0.5 Wind Wind
neighbor 1.0 Wind MassGone 0.5 MassGone MassGone 0.5 Wind Wind
neighbor 1.0 Wind Human 0.5 Human Human 0.5 Wind Wind
neighbor 1.0 Wind C-4 0.5 C-4 C-4 0.5 Wind Wind
neighbor 1.0 Wind Owko 0.5 Owko Owko 0.5 Wind Wind
neighbor 1.0 Wind Cement 0.5 Cement Cement 0.5 Wind Wind
neighbor 1.0 Wind Metal 0.5 Metal Metal 0.5 Wind Wind
neighbor 1.0 Wind Metal! 0.5 Metal! Metal! 0.5 Wind Wind
neighbor 1.0 Wind Saltwater 0.5 Saltwater Saltwater 0.5 Wind Wind
neighbor 1.0 Wind Earth 0.5 Earth Earth 0.5 Wind Wind
neighbor 1.0 Wind Fire 0.5 Fire Fire 0.5 Wind Wind
explosion Wind Fire 201 200
explosion Wind Earth 201 200
explosion Wind Metal 201 200
explosion Wind Metal! 201 200
explosion Wind Saltwater 201 200
explosion Wind Earth 201 200
explosion Wind Wall 201 200
explosion Wind Sand 201 200
explosion Wind Water 201 200
explosion Wind Salt 201 200
explosion Wind Oil 201 200
explosion Wind Napalm 201 200
explosion Wind Gunpowder 201 200
explosion Wind C-4 201 200
explosion Wind Owko 201 200
explosion Wind Nitro 201 200
explosion Wind Torch 201 200
explosion Wind TemTorch 201 200
explosion Wind Plant 201 200
explosion Wind Dirt 201 200
explosion Wind Ice 201 200
explosion Wind Cement 201 200
explosion Wind Fuse 201 200
explosion Wind MassGone 201 200
explosion Wind Human 201 200

#A stratus cloud. Just a gray cloud that's... there. Doesn't really do anything but block the sunlight, which there isn't any in this mod anyway so, nuh.
element StratusCloud 255 255 254 0 0 1 0 1
element CloudD2 128 128 129 0 0 1 0 0
element CloudD3 255 255 253 0 0 1 0 0
pexplosion StratusCloud Empty 25 CloudD2
pexplosion StratusCloud CloudD2 25 CloudD2
pexplosion CloudD2 Empty 15 CloudD3
pexplosion CloudD3 Empty 1 Stratus
pexplosion CloudD3 Stratus 1 Stratus
pexplosion CloudD2 Stratus 1 Stratus
pexplosion StratusCloud Stratus 1 Stratus
element Stratus 100 100 100 0 0 1 0 0

#Rainbow. It makes 17 different colors that eventually slowly fade away. There really is no point to this element. Turns into whatever basic element touches it.
element Rainbow 122 122 122 0 0 1 0 1
pexplosion Rainbow Rainbow 50 RainbowR
pexplosion Rainbow Empty 50 RainbowR
self 1.0 RainbowR 1.0 Static1
element RainbowR 123 123 123 0 0 1 0 0
element Static1 1 1 1 0 0 1 0 0
element Static2 255 0 0 0 0 1 0 0
element Static3 0 255 0 0 0 1 0 0
element Static4 0 0 255 0 0 1 0 0
element Static5 255 255 0 0 0 1 0 0
element Static6 255 0 255 0 0 1 0 0
element Static7 0 255 255 0 0 1 0 0
element Static8 2 2 2 0 0 1 0 0
element Static9 255 255 255 0 0 1 0 0
element Static10 128 128 128 0 0 1 0 0
element Static11 255 128 0 0 0 1 0 0
element Static12 128 128 0 0 0 1 0 0
element Static13 128 64 0 0 0 1 0 0
element Static14 128 0 0 0 0 1 0 0
element Static15 0 128 0 0 0 1 0 0
element Static16 0 0 128 0 0 1 0 0
element Static17 128 0 128 0 0 1 0 0
self 1.0 Static1 0.25 Static2345 0.25 Static6789 0.25 Static10111213 0.25 Static14151617
element Static2345 0 0 0 0 0 1 0 0
element Static6789 10 10 0 0 0 1 0 0
element Static10111213 10 0 10 0 0 1 0 0
element Static14151617 0 10 0 0 0 1 0 0
self 1.0 Static2345 0.25 Static2 0.25 Static3 0.25 Static4 0.25 Static5
self 1.0 Static6789 0.25 Static6 0.25 Static7 0.25 Static8 0.25 Static9
self 1.0 Static10111213 0.25 Static10 0.25 Static11 0.25 Static12 0.25 Static13
self 1.0 Static14151617 0.25 Static14 0.25 Static15 0.25 Static16 0.25 Static17
neighbor 1.0 Static2 Static3 0.5 Static2 Static2 0.5 Static3 Static3
neighbor 1.0 Static2 Static4 0.5 Static2 Static2 0.5 Static4 Static4
neighbor 1.0 Static2 Static5 0.5 Static2 Static2 0.5 Static5 Static5
neighbor 1.0 Static2 Static6 0.5 Static2 Static2 0.5 Static6 Static6
neighbor 1.0 Static2 Static7 0.5 Static2 Static2 0.5 Static7 Static7
neighbor 1.0 Static2 Static8 0.5 Static2 Static2 0.5 Static8 Static8
neighbor 1.0 Static2 Static9 0.5 Static2 Static2 0.5 Static9 Static9
neighbor 1.0 Static2 Static10 0.5 Static2 Static2 0.5 Static10 Static10
neighbor 1.0 Static2 Static11 0.5 Static2 Static2 0.5 Static11 Static11
neighbor 1.0 Static2 Static12 0.5 Static2 Static2 0.5 Static12 Static12
neighbor 1.0 Static2 Static13 0.5 Static2 Static2 0.5 Static13 Static13
neighbor 1.0 Static2 Static14 0.5 Static2 Static2 0.5 Static14 Static14
neighbor 1.0 Static2 Static15 0.5 Static2 Static2 0.5 Static15 Static15
neighbor 1.0 Static2 Static16 0.5 Static2 Static2 0.5 Static16 Static16
neighbor 1.0 Static2 Static17 0.5 Static2 Static2 0.5 Static17 Static17
neighbor 1.0 Static3 Static4 0.5 Static3 Static3 0.5 Static4 Static4
neighbor 1.0 Static3 Static5 0.5 Static3 Static3 0.5 Static5 Static5
neighbor 1.0 Static3 Static6 0.5 Static3 Static3 0.5 Static6 Static6
neighbor 1.0 Static3 Static7 0.5 Static3 Static3 0.5 Static7 Static7
neighbor 1.0 Static3 Static8 0.5 Static3 Static3 0.5 Static8 Static8
neighbor 1.0 Static3 Static9 0.5 Static3 Static3 0.5 Static9 Static9
neighbor 1.0 Static3 Static10 0.5 Static3 Static3 0.5 Static10 Static10
neighbor 1.0 Static3 Static11 0.5 Static3 Static3 0.5 Static11 Static11
neighbor 1.0 Static3 Static12 0.5 Static3 Static3 0.5 Static12 Static12
neighbor 1.0 Static3 Static13 0.5 Static3 Static3 0.5 Static13 Static13
neighbor 1.0 Static3 Static14 0.5 Static3 Static3 0.5 Static14 Static14
neighbor 1.0 Static3 Static15 0.5 Static3 Static3 0.5 Static15 Static15
neighbor 1.0 Static3 Static16 0.5 Static3 Static3 0.5 Static16 Static16
neighbor 1.0 Static3 Static17 0.5 Static3 Static3 0.5 Static17 Static17
neighbor 1.0 Static4 Static5 0.5 Static4 Static4 0.5 Static5 Static5
neighbor 1.0 Static4 Static6 0.5 Static4 Static4 0.5 Static6 Static6
neighbor 1.0 Static4 Static7 0.5 Static4 Static4 0.5 Static7 Static7
neighbor 1.0 Static4 Static8 0.5 Static4 Static4 0.5 Static8 Static8
neighbor 1.0 Static4 Static9 0.5 Static4 Static4 0.5 Static9 Static9
neighbor 1.0 Static4 Static10 0.5 Static4 Static4 0.5 Static10 Static10
neighbor 1.0 Static4 Static11 0.5 Static4 Static4 0.5 Static11 Static11
neighbor 1.0 Static4 Static12 0.5 Static4 Static4 0.5 Static12 Static12
neighbor 1.0 Static4 Static13 0.5 Static4 Static4 0.5 Static13 Static13
neighbor 1.0 Static4 Static14 0.5 Static4 Static4 0.5 Static14 Static14
neighbor 1.0 Static4 Static15 0.5 Static4 Static4 0.5 Static15 Static15
neighbor 1.0 Static4 Static16 0.5 Static4 Static4 0.5 Static16 Static16
neighbor 1.0 Static4 Static17 0.5 Static4 Static4 0.5 Static17 Static17
neighbor 1.0 Static5 Static6 0.5 Static5 Static5 0.5 Static6 Static6
neighbor 1.0 Static5 Static7 0.5 Static5 Static5 0.5 Static7 Static7
neighbor 1.0 Static5 Static8 0.5 Static5 Static5 0.5 Static8 Static8
neighbor 1.0 Static5 Static9 0.5 Static5 Static5 0.5 Static9 Static9
neighbor 1.0 Static5 Static10 0.5 Static5 Static5 0.5 Static10 Static10
neighbor 1.0 Static5 Static11 0.5 Static5 Static5 0.5 Static11 Static11
neighbor 1.0 Static5 Static12 0.5 Static5 Static5 0.5 Static12 Static12
neighbor 1.0 Static5 Static13 0.5 Static5 Static5 0.5 Static13 Static13
neighbor 1.0 Static5 Static14 0.5 Static5 Static5 0.5 Static14 Static14
neighbor 1.0 Static5 Static15 0.5 Static5 Static5 0.5 Static15 Static15
neighbor 1.0 Static5 Static16 0.5 Static5 Static5 0.5 Static16 Static16
neighbor 1.0 Static5 Static17 0.5 Static5 Static5 0.5 Static17 Static17
neighbor 1.0 Static6 Static7 0.5 Static6 Static6 0.5 Static7 Static7
neighbor 1.0 Static6 Static8 0.5 Static6 Static6 0.5 Static8 Static8
neighbor 1.0 Static6 Static9 0.5 Static6 Static6 0.5 Static9 Static9
neighbor 1.0 Static6 Static10 0.5 Static6 Static6 0.5 Static10 Static10
neighbor 1.0 Static6 Static11 0.5 Static6 Static6 0.5 Static11 Static11
neighbor 1.0 Static6 Static12 0.5 Static6 Static6 0.5 Static12 Static12
neighbor 1.0 Static6 Static13 0.5 Static6 Static6 0.5 Static13 Static13
neighbor 1.0 Static6 Static14 0.5 Static6 Static6 0.5 Static14 Static14
neighbor 1.0 Static6 Static15 0.5 Static6 Static6 0.5 Static15 Static15
neighbor 1.0 Static6 Static16 0.5 Static6 Static6 0.5 Static16 Static16
neighbor 1.0 Static6 Static17 0.5 Static6 Static6 0.5 Static17 Static17
neighbor 1.0 Static7 Static8 0.5 Static7 Static7 0.5 Static8 Static8
neighbor 1.0 Static7 Static9 0.5 Static7 Static7 0.5 Static9 Static9
neighbor 1.0 Static7 Static10 0.5 Static7 Static7 0.5 Static10 Static10
neighbor 1.0 Static7 Static11 0.5 Static7 Static7 0.5 Static11 Static11
neighbor 1.0 Static7 Static12 0.5 Static7 Static7 0.5 Static12 Static12
neighbor 1.0 Static7 Static13 0.5 Static7 Static7 0.5 Static13 Static13
neighbor 1.0 Static7 Static14 0.5 Static7 Static7 0.5 Static14 Static14
neighbor 1.0 Static7 Static15 0.5 Static7 Static7 0.5 Static15 Static15
neighbor 1.0 Static7 Static16 0.5 Static7 Static7 0.5 Static16 Static16
neighbor 1.0 Static7 Static17 0.5 Static7 Static7 0.5 Static17 Static17
neighbor 1.0 Static8 Static9 0.5 Static8 Static8 0.5 Static9 Static9
neighbor 1.0 Static8 Static10 0.5 Static8 Static8 0.5 Static10 Static10
neighbor 1.0 Static8 Static11 0.5 Static8 Static8 0.5 Static11 Static11
neighbor 1.0 Static8 Static12 0.5 Static8 Static8 0.5 Static12 Static12
neighbor 1.0 Static8 Static13 0.5 Static8 Static8 0.5 Static13 Static13
neighbor 1.0 Static8 Static14 0.5 Static8 Static8 0.5 Static14 Static14
neighbor 1.0 Static8 Static15 0.5 Static8 Static8 0.5 Static15 Static15
neighbor 1.0 Static8 Static16 0.5 Static8 Static8 0.5 Static16 Static16
neighbor 1.0 Static8 Static17 0.5 Static8 Static8 0.5 Static17 Static17
neighbor 1.0 Static9 Static10 0.5 Static9 Static9 0.5 Static10 Static10
neighbor 1.0 Static9 Static11 0.5 Static9 Static9 0.5 Static11 Static11
neighbor 1.0 Static9 Static12 0.5 Static9 Static9 0.5 Static12 Static12
neighbor 1.0 Static9 Static13 0.5 Static9 Static9 0.5 Static13 Static13
neighbor 1.0 Static9 Static14 0.5 Static9 Static9 0.5 Static14 Static14
neighbor 1.0 Static9 Static15 0.5 Static9 Static9 0.5 Static15 Static15
neighbor 1.0 Static9 Static16 0.5 Static9 Static9 0.5 Static16 Static16
neighbor 1.0 Static9 Static17 0.5 Static9 Static9 0.5 Static17 Static17
neighbor 1.0 Static10 Static11 0.5 Static10 Static10 0.5 Static11 Static11
neighbor 1.0 Static10 Static12 0.5 Static10 Static10 0.5 Static12 Static12
neighbor 1.0 Static10 Static13 0.5 Static10 Static10 0.5 Static13 Static13
neighbor 1.0 Static10 Static14 0.5 Static10 Static10 0.5 Static14 Static14
neighbor 1.0 Static10 Static15 0.5 Static10 Static10 0.5 Static15 Static15
neighbor 1.0 Static10 Static16 0.5 Static10 Static10 0.5 Static16 Static16
neighbor 1.0 Static10 Static17 0.5 Static10 Static10 0.5 Static17 Static17
neighbor 1.0 Static11 Static12 0.5 Static11 Static11 0.5 Static12 Static12
neighbor 1.0 Static11 Static13 0.5 Static11 Static11 0.5 Static13 Static13
neighbor 1.0 Static11 Static14 0.5 Static11 Static11 0.5 Static14 Static14
neighbor 1.0 Static11 Static15 0.5 Static11 Static11 0.5 Static15 Static15
neighbor 1.0 Static11 Static16 0.5 Static11 Static11 0.5 Static16 Static16
neighbor 1.0 Static11 Static17 0.5 Static11 Static11 0.5 Static17 Static17
neighbor 1.0 Static12 Static13 0.5 Static12 Static12 0.5 Static13 Static13
neighbor 1.0 Static12 Static14 0.5 Static12 Static12 0.5 Static14 Static14
neighbor 1.0 Static12 Static15 0.5 Static12 Static12 0.5 Static15 Static15
neighbor 1.0 Static12 Static16 0.5 Static12 Static12 0.5 Static16 Static16
neighbor 1.0 Static12 Static17 0.5 Static12 Static12 0.5 Static17 Static17
neighbor 1.0 Static13 Static14 0.5 Static13 Static13 0.5 Static14 Static14
neighbor 1.0 Static13 Static15 0.5 Static13 Static13 0.5 Static15 Static15
neighbor 1.0 Static13 Static16 0.5 Static13 Static13 0.5 Static16 Static16
neighbor 1.0 Static13 Static17 0.5 Static13 Static13 0.5 Static17 Static17
neighbor 1.0 Static14 Static15 0.5 Static14 Static14 0.5 Static15 Static15
neighbor 1.0 Static14 Static16 0.5 Static14 Static14 0.5 Static16 Static16
neighbor 1.0 Static14 Static17 0.5 Static14 Static14 0.5 Static17 Static17
neighbor 1.0 Static15 Static16 0.5 Static15 Static15 0.5 Static16 Static16
neighbor 1.0 Static15 Static17 0.5 Static15 Static15 0.5 Static17 Static17
neighbor 1.0 Static16 Static17 0.5 Static16 Static16 0.5 Static17 Static17
self 0.003 Static2 1.0 Static3
self 0.003 Static3 1.0 Static4
self 0.003 Static4 1.0 Static5
self 0.003 Static5 1.0 Static6
self 0.003 Static6 1.0 Static7
self 0.003 Static7 1.0 Static8
self 0.003 Static8 1.0 Static9
self 0.003 Static9 1.0 Static10
self 0.003 Static10 1.0 Static11
self 0.003 Static11 1.0 Static12
self 0.003 Static12 1.0 Static13
self 0.003 Static13 1.0 Static14
self 0.003 Static14 1.0 Static15
self 0.003 Static15 1.0 Static16
self 0.003 Static16 1.0 Static17
self 0.003 Static17 1.0 Static2
neighbor 0.009 Static2 Empty 1.0 Empty Empty
neighbor 0.009 Static3 Empty 1.0 Empty Empty
neighbor 0.009 Static4 Empty 1.0 Empty Empty
neighbor 0.009 Static5 Empty 1.0 Empty Empty
neighbor 0.009 Static6 Empty 1.0 Empty Empty
neighbor 0.009 Static7 Empty 1.0 Empty Empty
neighbor 0.009 Static8 Empty 1.0 Empty Empty
neighbor 0.009 Static9 Empty 1.0 Empty Empty
neighbor 0.009 Static10 Empty 1.0 Empty Empty
neighbor 0.009 Static11 Empty 1.0 Empty Empty
neighbor 0.009 Static12 Empty 1.0 Empty Empty
neighbor 0.009 Static13 Empty 1.0 Empty Empty
neighbor 0.009 Static14 Empty 1.0 Empty Empty
neighbor 0.009 Static15 Empty 1.0 Empty Empty
neighbor 0.009 Static16 Empty 1.0 Empty Empty
neighbor 0.009 Static17 Empty 1.0 Empty Empty
neighbor 1.0 Static1 Fire 1.0 Empty Fire
neighbor 1.0 Static2 Fire 1.0 Empty Fire
neighbor 1.0 Static3 Fire 1.0 Empty Fire
neighbor 1.0 Static4 Fire 1.0 Empty Fire
neighbor 1.0 Static5 Fire 1.0 Empty Fire
neighbor 1.0 Static6 Fire 1.0 Empty Fire
neighbor 1.0 Static7 Fire 1.0 Empty Fire
neighbor 1.0 Static8 Fire 1.0 Empty Fire
neighbor 1.0 Static9 Fire 1.0 Empty Fire
neighbor 1.0 Static10 Fire 1.0 Empty Fire
neighbor 1.0 Static11 Fire 1.0 Empty Fire
neighbor 1.0 Static12 Fire 1.0 Empty Fire
neighbor 1.0 Static13 Fire 1.0 Empty Fire
neighbor 1.0 Static14 Fire 1.0 Empty Fire
neighbor 1.0 Static15 Fire 1.0 Empty Fire
neighbor 1.0 Static16 Fire 1.0 Empty Fire
neighbor 1.0 Static17 Fire 1.0 Empty Fire
neighbor 1.0 Static1 Sand 1.0 Sand Sand
neighbor 1.0 Static2 Sand 1.0 Sand Sand
neighbor 1.0 Static3 Sand 1.0 Sand Sand
neighbor 1.0 Static4 Sand 1.0 Sand Sand
neighbor 1.0 Static5 Sand 1.0 Sand Sand
neighbor 1.0 Static6 Sand 1.0 Sand Sand
neighbor 1.0 Static7 Sand 1.0 Sand Sand
neighbor 1.0 Static8 Sand 1.0 Sand Sand
neighbor 1.0 Static9 Sand 1.0 Sand Sand
neighbor 1.0 Static10 Sand 1.0 Sand Sand
neighbor 1.0 Static11 Sand 1.0 Sand Sand
neighbor 1.0 Static12 Sand 1.0 Sand Sand
neighbor 1.0 Static13 Sand 1.0 Sand Sand
neighbor 1.0 Static14 Sand 1.0 Sand Sand
neighbor 1.0 Static15 Sand 1.0 Sand Sand
neighbor 1.0 Static16 Sand 1.0 Sand Sand
neighbor 1.0 Static17 Sand 1.0 Sand Sand
neighbor 1.0 Static1 Human 1.0 Human Human
neighbor 1.0 Static2 Human 1.0 Human Human
neighbor 1.0 Static3 Human 1.0 Human Human
neighbor 1.0 Static4 Human 1.0 Human Human
neighbor 1.0 Static5 Human 1.0 Human Human
neighbor 1.0 Static6 Human 1.0 Human Human
neighbor 1.0 Static7 Human 1.0 Human Human
neighbor 1.0 Static8 Human 1.0 Human Human
neighbor 1.0 Static9 Human 1.0 Human Human
neighbor 1.0 Static10 Human 1.0 Human Human
neighbor 1.0 Static11 Human 1.0 Human Human
neighbor 1.0 Static12 Human 1.0 Human Human
neighbor 1.0 Static13 Human 1.0 Human Human
neighbor 1.0 Static14 Human 1.0 Human Human
neighbor 1.0 Static15 Human 1.0 Human Human
neighbor 1.0 Static16 Human 1.0 Human Human
neighbor 1.0 Static17 Human 1.0 Human Human
neighbor 1.0 Static1 Ice 1.0 Ice Ice
neighbor 1.0 Static2 Ice 1.0 Ice Ice
neighbor 1.0 Static3 Ice 1.0 Ice Ice
neighbor 1.0 Static4 Ice 1.0 Ice Ice
neighbor 1.0 Static5 Ice 1.0 Ice Ice
neighbor 1.0 Static6 Ice 1.0 Ice Ice
neighbor 1.0 Static7 Ice 1.0 Ice Ice
neighbor 1.0 Static8 Ice 1.0 Ice Ice
neighbor 1.0 Static9 Ice 1.0 Ice Ice
neighbor 1.0 Static10 Ice 1.0 Ice Ice
neighbor 1.0 Static11 Ice 1.0 Ice Ice
neighbor 1.0 Static12 Ice 1.0 Ice Ice
neighbor 1.0 Static13 Ice 1.0 Ice Ice
neighbor 1.0 Static14 Ice 1.0 Ice Ice
neighbor 1.0 Static15 Ice 1.0 Ice Ice
neighbor 1.0 Static16 Ice 1.0 Ice Ice
neighbor 1.0 Static17 Ice 1.0 Ice Ice
neighbor 1.0 Static1 Plant 1.0 Plant Plant
neighbor 1.0 Static2 Plant 1.0 Plant Plant
neighbor 1.0 Static3 Plant 1.0 Plant Plant
neighbor 1.0 Static4 Plant 1.0 Plant Plant
neighbor 1.0 Static5 Plant 1.0 Plant Plant
neighbor 1.0 Static6 Plant 1.0 Plant Plant
neighbor 1.0 Static7 Plant 1.0 Plant Plant
neighbor 1.0 Static8 Plant 1.0 Plant Plant
neighbor 1.0 Static9 Plant 1.0 Plant Plant
neighbor 1.0 Static10 Plant 1.0 Plant Plant
neighbor 1.0 Static11 Plant 1.0 Plant Plant
neighbor 1.0 Static12 Plant 1.0 Plant Plant
neighbor 1.0 Static13 Plant 1.0 Plant Plant
neighbor 1.0 Static14 Plant 1.0 Plant Plant
neighbor 1.0 Static15 Plant 1.0 Plant Plant
neighbor 1.0 Static16 Plant 1.0 Plant Plant
neighbor 1.0 Static17 Plant 1.0 Plant Plant
neighbor 1.0 Static1 Water 1.0 Water Water
neighbor 1.0 Static2 Water 1.0 Water Water
neighbor 1.0 Static3 Water 1.0 Water Water
neighbor 1.0 Static4 Water 1.0 Water Water
neighbor 1.0 Static5 Water 1.0 Water Water
neighbor 1.0 Static6 Water 1.0 Water Water
neighbor 1.0 Static7 Water 1.0 Water Water
neighbor 1.0 Static8 Water 1.0 Water Water
neighbor 1.0 Static9 Water 1.0 Water Water
neighbor 1.0 Static10 Water 1.0 Water Water
neighbor 1.0 Static11 Water 1.0 Water Water
neighbor 1.0 Static12 Water 1.0 Water Water
neighbor 1.0 Static13 Water 1.0 Water Water
neighbor 1.0 Static14 Water 1.0 Water Water
neighbor 1.0 Static15 Water 1.0 Water Water
neighbor 1.0 Static16 Water 1.0 Water Water
neighbor 1.0 Static17 Water 1.0 Water Water
neighbor 1.0 Static1 Salt 1.0 Salt Salt
neighbor 1.0 Static2 Salt 1.0 Salt Salt
neighbor 1.0 Static3 Salt 1.0 Salt Salt
neighbor 1.0 Static4 Salt 1.0 Salt Salt
neighbor 1.0 Static5 Salt 1.0 Salt Salt
neighbor 1.0 Static6 Salt 1.0 Salt Salt
neighbor 1.0 Static7 Salt 1.0 Salt Salt
neighbor 1.0 Static8 Salt 1.0 Salt Salt
neighbor 1.0 Static9 Salt 1.0 Salt Salt
neighbor 1.0 Static10 Salt 1.0 Salt Salt
neighbor 1.0 Static11 Salt 1.0 Salt Salt
neighbor 1.0 Static12 Salt 1.0 Salt Salt
neighbor 1.0 Static13 Salt 1.0 Salt Salt
neighbor 1.0 Static14 Salt 1.0 Salt Salt
neighbor 1.0 Static15 Salt 1.0 Salt Salt
neighbor 1.0 Static16 Salt 1.0 Salt Salt
neighbor 1.0 Static17 Salt 1.0 Salt Salt
neighbor 1.0 Static1 Oil 1.0 Oil Oil
neighbor 1.0 Static2 Oil 1.0 Oil Oil
neighbor 1.0 Static3 Oil 1.0 Oil Oil
neighbor 1.0 Static4 Oil 1.0 Oil Oil
neighbor 1.0 Static5 Oil 1.0 Oil Oil
neighbor 1.0 Static6 Oil 1.0 Oil Oil
neighbor 1.0 Static7 Oil 1.0 Oil Oil
neighbor 1.0 Static8 Oil 1.0 Oil Oil
neighbor 1.0 Static9 Oil 1.0 Oil Oil
neighbor 1.0 Static10 Oil 1.0 Oil Oil
neighbor 1.0 Static11 Oil 1.0 Oil Oil
neighbor 1.0 Static12 Oil 1.0 Oil Oil
neighbor 1.0 Static13 Oil 1.0 Oil Oil
neighbor 1.0 Static14 Oil 1.0 Oil Oil
neighbor 1.0 Static15 Oil 1.0 Oil Oil
neighbor 1.0 Static16 Oil 1.0 Oil Oil
neighbor 1.0 Static17 Oil 1.0 Oil Oil
neighbor 1.0 Static1 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static2 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static3 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static4 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static5 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static6 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static7 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static8 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static9 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static10 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static11 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static12 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static13 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static14 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static15 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static16 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static17 Napalm 1.0 Napalm Napalm
neighbor 1.0 Static1 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static2 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static3 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static4 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static5 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static6 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static7 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static8 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static9 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static10 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static11 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static12 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static13 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static14 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static15 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static16 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static17 Gunpowder 1.0 Gunpowder Gunpowder
neighbor 1.0 Static1 Owko 1.0 Owko Owko
neighbor 1.0 Static2 Owko 1.0 Owko Owko
neighbor 1.0 Static3 Owko 1.0 Owko Owko
neighbor 1.0 Static4 Owko 1.0 Owko Owko
neighbor 1.0 Static5 Owko 1.0 Owko Owko
neighbor 1.0 Static6 Owko 1.0 Owko Owko
neighbor 1.0 Static7 Owko 1.0 Owko Owko
neighbor 1.0 Static8 Owko 1.0 Owko Owko
neighbor 1.0 Static9 Owko 1.0 Owko Owko
neighbor 1.0 Static10 Owko 1.0 Owko Owko
neighbor 1.0 Static11 Owko 1.0 Owko Owko
neighbor 1.0 Static12 Owko 1.0 Owko Owko
neighbor 1.0 Static13 Owko 1.0 Owko Owko
neighbor 1.0 Static14 Owko 1.0 Owko Owko
neighbor 1.0 Static15 Owko 1.0 Owko Owko
neighbor 1.0 Static16 Owko 1.0 Owko Owko
neighbor 1.0 Static17 Owko 1.0 Owko Owko
neighbor 1.0 Static1 Wall 1.0 Wall Wall
neighbor 1.0 Static2 Wall 1.0 Wall Wall
neighbor 1.0 Static3 Wall 1.0 Wall Wall
neighbor 1.0 Static4 Wall 1.0 Wall Wall
neighbor 1.0 Static5 Wall 1.0 Wall Wall
neighbor 1.0 Static6 Wall 1.0 Wall Wall
neighbor 1.0 Static7 Wall 1.0 Wall Wall
neighbor 1.0 Static8 Wall 1.0 Wall Wall
neighbor 1.0 Static9 Wall 1.0 Wall Wall
neighbor 1.0 Static10 Wall 1.0 Wall Wall
neighbor 1.0 Static11 Wall 1.0 Wall Wall
neighbor 1.0 Static12 Wall 1.0 Wall Wall
neighbor 1.0 Static13 Wall 1.0 Wall Wall
neighbor 1.0 Static14 Wall 1.0 Wall Wall
neighbor 1.0 Static15 Wall 1.0 Wall Wall
neighbor 1.0 Static16 Wall 1.0 Wall Wall
neighbor 1.0 Static17 Wall 1.0 Wall Wall
neighbor 1.0 Static1 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static2 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static3 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static4 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static5 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static6 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static7 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static8 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static9 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static10 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static11 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static12 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static13 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static14 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static15 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static16 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static17 Dirt 1.0 Dirt Dirt
neighbor 1.0 Static1 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static2 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static3 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static4 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static5 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static6 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static7 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static8 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static9 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static10 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static11 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static12 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static13 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static14 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static15 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static16 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static17 Nitro 1.0 Nitro Nitro
neighbor 1.0 Static1 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static2 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static3 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static4 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static5 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static6 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static7 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static8 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static9 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static10 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static11 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static12 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static13 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static14 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static15 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static16 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static17 Fuse 1.0 Fuse Fuse
neighbor 1.0 Static1 Methane 1.0 Methane Methane
neighbor 1.0 Static2 Methane 1.0 Methane Methane
neighbor 1.0 Static3 Methane 1.0 Methane Methane
neighbor 1.0 Static4 Methane 1.0 Methane Methane
neighbor 1.0 Static5 Methane 1.0 Methane Methane
neighbor 1.0 Static6 Methane 1.0 Methane Methane
neighbor 1.0 Static7 Methane 1.0 Methane Methane
neighbor 1.0 Static8 Methane 1.0 Methane Methane
neighbor 1.0 Static9 Methane 1.0 Methane Methane
neighbor 1.0 Static10 Methane 1.0 Methane Methane
neighbor 1.0 Static11 Methane 1.0 Methane Methane
neighbor 1.0 Static12 Methane 1.0 Methane Methane
neighbor 1.0 Static13 Methane 1.0 Methane Methane
neighbor 1.0 Static14 Methane 1.0 Methane Methane
neighbor 1.0 Static15 Methane 1.0 Methane Methane
neighbor 1.0 Static16 Methane 1.0 Methane Methane
neighbor 1.0 Static17 Methane 1.0 Methane Methane
neighbor 1.0 Static1 C-4 1.0 C-4 C-4
neighbor 1.0 Static2 C-4 1.0 C-4 C-4
neighbor 1.0 Static3 C-4 1.0 C-4 C-4
neighbor 1.0 Static4 C-4 1.0 C-4 C-4
neighbor 1.0 Static5 C-4 1.0 C-4 C-4
neighbor 1.0 Static6 C-4 1.0 C-4 C-4
neighbor 1.0 Static7 C-4 1.0 C-4 C-4
neighbor 1.0 Static8 C-4 1.0 C-4 C-4
neighbor 1.0 Static9 C-4 1.0 C-4 C-4
neighbor 1.0 Static10 C-4 1.0 C-4 C-4
neighbor 1.0 Static11 C-4 1.0 C-4 C-4
neighbor 1.0 Static12 C-4 1.0 C-4 C-4
neighbor 1.0 Static13 C-4 1.0 C-4 C-4
neighbor 1.0 Static14 C-4 1.0 C-4 C-4
neighbor 1.0 Static15 C-4 1.0 C-4 C-4
neighbor 1.0 Static16 C-4 1.0 C-4 C-4
neighbor 1.0 Static17 C-4 1.0 C-4 C-4
neighbor 1.0 Static1 Metal 1.0 Metal Metal
neighbor 1.0 Static2 Metal 1.0 Metal Metal
neighbor 1.0 Static3 Metal 1.0 Metal Metal
neighbor 1.0 Static4 Metal 1.0 Metal Metal
neighbor 1.0 Static5 Metal 1.0 Metal Metal
neighbor 1.0 Static6 Metal 1.0 Metal Metal
neighbor 1.0 Static7 Metal 1.0 Metal Metal
neighbor 1.0 Static8 Metal 1.0 Metal Metal
neighbor 1.0 Static9 Metal 1.0 Metal Metal
neighbor 1.0 Static10 Metal 1.0 Metal Metal
neighbor 1.0 Static11 Metal 1.0 Metal Metal
neighbor 1.0 Static12 Metal 1.0 Metal Metal
neighbor 1.0 Static13 Metal 1.0 Metal Metal
neighbor 1.0 Static14 Metal 1.0 Metal Metal
neighbor 1.0 Static15 Metal 1.0 Metal Metal
neighbor 1.0 Static16 Metal 1.0 Metal Metal
neighbor 1.0 Static17 Metal 1.0 Metal Metal
neighbor 1.0 Static1 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static2 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static3 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static4 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static5 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static6 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static7 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static8 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static9 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static10 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static11 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static12 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static13 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static14 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static15 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static16 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static17 Metal! 1.0 Metal! Metal!
neighbor 1.0 Static1 Earth 1.0 Earth Earth
neighbor 1.0 Static2 Earth 1.0 Earth Earth
neighbor 1.0 Static3 Earth 1.0 Earth Earth
neighbor 1.0 Static4 Earth 1.0 Earth Earth
neighbor 1.0 Static5 Earth 1.0 Earth Earth
neighbor 1.0 Static6 Earth 1.0 Earth Earth
neighbor 1.0 Static7 Earth 1.0 Earth Earth
neighbor 1.0 Static8 Earth 1.0 Earth Earth
neighbor 1.0 Static9 Earth 1.0 Earth Earth
neighbor 1.0 Static10 Earth 1.0 Earth Earth
neighbor 1.0 Static11 Earth 1.0 Earth Earth
neighbor 1.0 Static12 Earth 1.0 Earth Earth
neighbor 1.0 Static13 Earth 1.0 Earth Earth
neighbor 1.0 Static14 Earth 1.0 Earth Earth
neighbor 1.0 Static15 Earth 1.0 Earth Earth
neighbor 1.0 Static16 Earth 1.0 Earth Earth
neighbor 1.0 Static17 Earth 1.0 Earth Earth
neighbor 1.0 Static1 Fire 1.0 Fire Fire
neighbor 1.0 Static2 Fire 1.0 Fire Fire
neighbor 1.0 Static3 Fire 1.0 Fire Fire
neighbor 1.0 Static4 Fire 1.0 Fire Fire
neighbor 1.0 Static5 Fire 1.0 Fire Fire
neighbor 1.0 Static6 Fire 1.0 Fire Fire
neighbor 1.0 Static7 Fire 1.0 Fire Fire
neighbor 1.0 Static8 Fire 1.0 Fire Fire
neighbor 1.0 Static9 Fire 1.0 Fire Fire
neighbor 1.0 Static10 Fire 1.0 Fire Fire
neighbor 1.0 Static11 Fire 1.0 Fire Fire
neighbor 1.0 Static12 Fire 1.0 Fire Fire
neighbor 1.0 Static13 Fire 1.0 Fire Fire
neighbor 1.0 Static14 Fire 1.0 Fire Fire
neighbor 1.0 Static15 Fire 1.0 Fire Fire
neighbor 1.0 Static16 Fire 1.0 Fire Fire
neighbor 1.0 Static17 Fire 1.0 Fire Fire
neighbor 1.0 Static1 Cement 1.0 Cement Cement
neighbor 1.0 Static2 Cement 1.0 Cement Cement
neighbor 1.0 Static3 Cement 1.0 Cement Cement
neighbor 1.0 Static4 Cement 1.0 Cement Cement
neighbor 1.0 Static5 Cement 1.0 Cement Cement
neighbor 1.0 Static6 Cement 1.0 Cement Cement
neighbor 1.0 Static7 Cement 1.0 Cement Cement
neighbor 1.0 Static8 Cement 1.0 Cement Cement
neighbor 1.0 Static9 Cement 1.0 Cement Cement
neighbor 1.0 Static10 Cement 1.0 Cement Cement
neighbor 1.0 Static11 Cement 1.0 Cement Cement
neighbor 1.0 Static12 Cement 1.0 Cement Cement
neighbor 1.0 Static13 Cement 1.0 Cement Cement
neighbor 1.0 Static14 Cement 1.0 Cement Cement
neighbor 1.0 Static15 Cement 1.0 Cement Cement
neighbor 1.0 Static16 Cement 1.0 Cement Cement
neighbor 1.0 Static17 Cement 1.0 Cement Cement
neighbor 1.0 Static1 Wind 1.0 Wind Wind
neighbor 1.0 Static2 Wind 1.0 Wind Wind
neighbor 1.0 Static3 Wind 1.0 Wind Wind
neighbor 1.0 Static4 Wind 1.0 Wind Wind
neighbor 1.0 Static5 Wind 1.0 Wind Wind
neighbor 1.0 Static6 Wind 1.0 Wind Wind
neighbor 1.0 Static7 Wind 1.0 Wind Wind
neighbor 1.0 Static8 Wind 1.0 Wind Wind
neighbor 1.0 Static9 Wind 1.0 Wind Wind
neighbor 1.0 Static10 Wind 1.0 Wind Wind
neighbor 1.0 Static11 Wind 1.0 Wind Wind
neighbor 1.0 Static12 Wind 1.0 Wind Wind
neighbor 1.0 Static13 Wind 1.0 Wind Wind
neighbor 1.0 Static14 Wind 1.0 Wind Wind
neighbor 1.0 Static15 Wind 1.0 Wind Wind
neighbor 1.0 Static16 Wind 1.0 Wind Wind
neighbor 1.0 Static17 Wind 1.0 Wind Wind

#Pfft... who needs humans? Humans are obviously... people living in this mod. These humans don't swim, so be careful not to drown them.
element Human 175 175 255 0 0 1 0 1
element Dead 66 66 66 0 0 1 0 0
neighbor 0.04 Dead Empty 1.0 Empty Dead
self 0.06 Dead 1.0 Empty
neighbor 0.08 Dead Human 1.0 Dead Dead
neighbor 1.0 Human Fire 1.0 Burnt Fire
element Burnt 124 68 12 0 0 1 0 0
neighbor 1.0 Burnt Human 0.3 Burnt Burnt 0.7 Burnt Burnline
element Burnline 255 128 11 0 0 1 0 0
neighbor 0.0001 Burnt Fire 1.0 Dead Fire
neighbor 1.0 Dead Burnt 1.0 Burnt Dead
pexplosion Dead Burnline 10 Dead
neighbor 0.0001 Human Water 1.0 Drown Water
element Drown 255 255 254 0 0 1 0 0
pexplosion Drown Human 2 Drown
self 0.01 Drown 1.0 Water
neighbor 0.6 Drown Water 1.0 Water Drown
neighbor 0.1 Drown Empty 1.0 Water Empty
neighbor 0.0006 Human Salt 1.0 Empty Salt
neighbor 0.001 Human Oil 1.0 Dead Oil
neighbor 0.001 Human Ice 1.0 Freeze1 Ice
neighbor 0.01 Human Freeze1 1.0 Freeze1 Freeze1

#Quickly takes over water, but sometimes turns into water, so... wouldn't it all be ice? No, this is falling sand!
element Ice 20 191 191 0 0 1 0 1
neighbor 0.08 Ice Water 1.0 Ice Ice
self 0.001 Ice 1.0 Water
neighbor 1.0 Ice Fire 1.0 Water Fire

#Turns to a cumulonimbus cloud at a certain temperature. Make sure the sandbox temperature is 22 or higher, or this will not work.
element Thermonimbus 155 155 255 0 0 1 1 1
hotself 20 Thermonimbus
hotcolor Thermonimbus 255 155 155
self 0.93 Thermonimbus 1.0 CumulonimbusCloud
pexplosion CumulonimbusCloud Thermonimbus 2 CumulonimbusCloud

#Vinecloud. This is a cloud that grows a vine to the top of the cloud (if you put earth at the bottom of it) and once the vine reaches the cloud, it explodes into lightning.
element VineCloud 60 128 60 0 0 1 0 1
element CloudV2 0 128 9 0 0 1 0 0
element CloudV3 5 125 3 0 0 1 0 0
pexplosion VineCloud Empty 25 CloudV2
pexplosion VineCloud CloudV2 25 CloudV2
pexplosion CloudV2 Empty 15 CloudV3
pexplosion CloudV3 Empty 1 Vinecloud 
pexplosion CloudV3 Vinecloud 1 Vinecloud
pexplosion CloudV2 Vinecloud 1 Vinecloud
pexplosion VineCloud Vinecloud 1 Vinecloud
element Vinecloud 25 128 25 0 0 1 0 0
neighbor 0.001 Vinecloud Empty 1.0 Vinecloud Vineseed
element Vineseed 1 1 1 200 0 1 0.5 0
neighbor 1.0 Vineseed Earth 1.0 Vine Earth
element Vine 0 255 0 0 0 1 1.01 0
hotcolor Vine 0 128 0
hotself 98 Vine
self 0.9 Vine 1.0 Vine
pexplosion Vineseed Vine 4 Vine
pexplosion Vine Vinecloud 50 V-Lightning
pexplosion V-Lightning Vinecloud 10 V-Lightning
self 0.7 V-Lightning 1.0 Lightning
element V-Lightning 4 4 4 0 0 1 0 0
pexplosion Lightning Vine 2 Lightning

#A cumulonimbus cloud, creates lightning strikes and heavy rains. High pressure relieves the people of this unpleasant experience.
element CumulonimbusCloud 255 255 254 0 0 1 0 1
element CloudC2 128 128 129 0 0 1 0 0
element CloudC3 255 255 253 0 0 1 0 0
pexplosion CumulonimbusCloud Empty 25 CloudC2
pexplosion CumulonimbusCloud CloudC2 25 CloudC2
pexplosion CloudC2 Empty 15 CloudC3
pexplosion CloudC3 Empty 1 Cumulonimbus 
pexplosion CloudC3 Cumulonimbus 1 Cumulonimbus
pexplosion CloudC2 Cumulonimbus 1 Cumulonimbus
pexplosion CumulonimbusCloud Cumulonimbus 1 Cumulonimbus
element Cumulonimbus 100 100 100 0 0 1 0 0
neighbor 0.005 Cumulonimbus Empty 0.97 Cumulonimbus Water 0.03 Cumulonimbus Lightning
element Lightning 255 255 10 2000 0 1 0 0
neighbor 0.95 Lightning Empty 1.0 Lightning Lightning2
element Lightning2 255 255 11 0 0 1 0 0
neighbor 0.007 Lightning2 Lightning 1.0 Lightning2 Lightning2
self 0.01 Lightning2 1.0 Empty
pexplosion Lightning Earth 10 Empty
pexplosion Lightning2 Earth 10 Empty
pexplosion Lightning Wall 10 Empty
pexplosion Lightning2 Wall 10 Empty
neighbor 1.0 Lightning Metal 1.0 Lightning ChargedMetal
neighbor 1.0 Lightning Metal! 1.0 Lightning ChargedMetal
neighbor 1.0 Lightning2 Metal 1.0 Lightning2 ChargedMetal
neighbor 1.0 Lightning2 Metal! 1.0 Lightning2 ChargedMetal
element ChargedMetal 255 255 10 0 0 1 0 0
neighbor 1.0 ChargedMetal Metal 1.0 ChargedMetal ChargedMetal
neighbor 1.0 ChargedMetal Metal! 1.0 ChargedMetal ChargedMetal
self 0.01 ChargedMetal 1.0 ChargedMetal2
element ChargedMetal2 198 198 198 0 0 1 0 0
neighbor 0.8 ChargedMetal2 ChargedMetal 1.0 ChargedMetal2 ChargedMetal2
self 0.01 ChargedMetal2 0.5 Metal 0.5 Metal!
neighbor 1.0 Lightning Water 1.0 Lightning Empty
neighbor 1.0 Lightning2 Water 1.0 Lightning2 Empty
pexplosion Lightning Salt 20 Lightning
neighbor 1.0 Saltwater Lightning 1.0 Salt Lightning
neighbor 1.0 Saltwater Lightning2 1.0 Salt Lightning2
neighbor 1.0 Oil Lightning 1.0 Oil Fire
neighbor 1.0 Oil Lightning2 1.0 Oil Fire
neighbor 1.0 Owko Lightning 1.0 Owko Fire
neighbor 1.0 Owko Lightning2 1.0 Owko Fire
neighbor 1.0 Napalm Lightning 1.0 Napalm Fire
neighbor 1.0 Napalm Lightning2 1.0 Napalm Fire
neighbor 1.0 Gunpowder Lightning 1.0 Gunpowder Fire
neighbor 1.0 Gunpowder Lightning2 1.0 Gunpowder Fire
neighbor 1.0 Methane Lightning 1.0 Methane Fire
neighbor 1.0 Methane Lightning2 1.0 Methane Fire
neighbor 1.0 C-4 Lightning 1.0 C-4 Fire
neighbor 1.0 C-4 Lightning2 1.0 C-4 Fire
neighbor 1.0 Nitro Lightning 1.0 Nitro Fire
neighbor 1.0 Nitro Lightning2 1.0 Nitro Fire
neighbor 1.0 Fuse Lightning 1.0 Fuse Fire
neighbor 1.0 Fuse Lightning2 1.0 Fuse Fire
pexplosion Well Lightning 30 Firescape
pexplosion Well Lightning2 30 Firescape
neighbor 1.0 Human Lightning 1.0 Dead Lightning
neighbor 1.0 Human Lightning2 1.0 Dead Lightning2

#A cumulus cloud, slowly creates rain and otherwise doesn't really do much. Just a normal cloud, but not like stratus.
element CumulusCloud 255 255 254 0 0 1 0 1
element CloudA2 128 128 129 0 0 1 0 0
element CloudA3 255 255 253 0 0 1 0 0
pexplosion CumulusCloud Empty 25 CloudA2
pexplosion CumulusCloud CloudA2 25 CloudA2
pexplosion CloudA2 Empty 15 CloudA3
pexplosion CloudA3 Empty 1 Cumulus
pexplosion CloudA3 Cumulus 1 Cumulus
pexplosion CloudA2 Cumulus 1 Cumulus
pexplosion CumulusCloud Cumulus 1 Cumulus
element Cumulus 255 255 252 0 0 1 0 0
neighbor 0.00043 Cumulus Empty 1.0 Cumulus Water
neighbor 1.0 Cumulus Fire 1.0 Empty Fire

#A cirrus cloud, little ice crystals. I know, this doesn't happen in real life but it is so boring to implement the reality of cirrus clouds, anyway, they drop hail. Disappears eventually.
element CirrusCloud 255 254 254 0 0 1 0 1
element CloudB2 128 128 129 0 0 1 0 0
element CloudB3 255 255 253 0 0 1 0 0
pexplosion CirrusCloud Empty 25 CloudB2
pexplosion CirrusCloud CloudB2 25 CloudB2
pexplosion CloudB2 Empty 15 CloudB3
pexplosion CloudB3 Empty 1 Cirrus
pexplosion CloudB3 Cirrus 1 Cirrus
pexplosion CloudB2 Cirrus 1 Cirrus
pexplosion CirrusCloud Cirrus 1 Cirrus
element Cirrus 200 255 252 0 0 1 0 0
neighbor 0.00033 Cirrus Empty 0.45 Cirrus Hail 0.55 Cirrus2 Cirrus
self 0.001 Cirrus2 1.0 Empty
element Cirrus2 255 255 254 0 0 1 0 0
element Hail 100 255 255 200 0 1 0 0
neighbor 0.008 Hail Empty 1.0 Hail Hail
neighbor 0.008 Hail Hail 1.0 Hail Empty
self 0.002 Hail 1.0 Hail2
element Hail2 100 255 254 0 0 1 0 0
self 1.0 Hail2 0.95 Hail 0.05 Freeze1
pexplosion Freeze1 Hail 2 Freeze1
pexplosion Freeze1 Hail2 2 Freeze1
element Freeze1 0 250 250 0 0 0 0 0
element Freeze2 250 250 250 0 0 0 0 0
element Freeze3 250 250 250 0 0 0 0 0
element Freeze4 250 250 250 0 0 0 0 0
neighbor 1.0 Freeze1 Empty 1.0 Freeze2 Freeze1
self 0.5 Freeze2 1.0 Freeze3
self 0.5 Freeze3 1.0 Freeze4
self 0.5 Freeze4 1.0 Empty
self 0.05 Freeze1 1.0 Freeze2

#This eliminates air masses, both cold and hot. It is a useful tool.
element MassGone 2 2 2 0 0 1 0 1
self 0.3 MassGone 1.0 Empty
neighbor 0.9 MassGone Empty 1.0 Empty MassGone
pexplosion WarmMass MassGone 3 MassGone
pexplosion WarmMassF MassGone 3 MassGone
pexplosion ColdMass MassGone 3 MassGone
pexplosion ColdMassF MassGone 3 MassGone

#A warm air mass. Warm air mass creates warm fronts, which are tremors of heat throughout the air.
element WarmMass 255 20 20 0 0 1 0 1
neighbor 0.001 WarmMass Empty 0.65 WarmMass WarmMass 0.35 WarmMass WarmFront
element WarmFront 128 20 20 0 0 1 0 1
neighbor 0.8 WarmFront Empty 0.91 Heat WarmFront 0.09 WarmFront Heat
self 0.007 WarmFront 1.0 Empty
neighbor 0.01 WarmFront WarmMass 1.0 WarmFront WarmMassF
element WarmMassF 255 19 19 0 0 1 0 0
neighbor 0.001 WarmMassF Empty 0.45 WarmMassF WarmMassF 0.55 WarmMassF WarmFront
element Heat 255 11 11 0 0 1 0 0
neighbor 0.75 Heat Empty 1.0 Heat Heat
self 0.79 Heat 1.0 Empty
neighbor 1.0 Heat Earth 1.0 Heat Hotearth

#A cold air mass. Cold air mass creates cold fronts, which are tremors of cold throughout the air.
element ColdMass 20 20 200 0 0 1 0 1
neighbor 0.001 ColdMass Empty 0.35 ColdMass ColdMass 0.65 ColdMass ColdFront
element ColdFront 20 20 128 0 0 1 0 1
neighbor 0.8 ColdFront Empty 0.91 Cold ColdFront 0.09 ColdFront Cold
self 0.007 ColdFront 1.0 Empty
neighbor 0.01 ColdFront ColdMass 1.0 ColdFront ColdMassF
element ColdMassF 19 19 255 0 0 1 0 0
neighbor 0.001 ColdMassF Empty 0.45 ColdMassF ColdMassF 0.55 ColdMassF ColdFront
element Cold 11 11 255 0 0 1 0 0
neighbor 0.75 Cold Empty 1.0 Cold Cold
self 0.79 Cold 1.0 Empty
neighbor 1.0 ColdMass WarmMass 0.5 ColdMass ColdMass 0.5 WarmMass WarmMass
neighbor 1.0 ColdFront WarmFront 0.5 ColdFront ColdFront 0.5 WarmFront WarmFront
neighbor 1.0 Cold Earth 1.0 Cold Coldearth

#A low pressure system, produces low pressure and floats around for a while before dissipating.
element LowSystem 254 254 254 0 0 1 0 1
neighbor 1.0 LowSystem Empty 0.999 LowSystem LowPressure 0.001 LowPressure LowPressure
neighbor 0.1 LowSystem LowPressure 0.45 LowPressure LowSystem 0.55 LowSystem Empty
self 0.001 LowSystem 1.0 Empty

#A high pressure system, produces high pressure and floats around for a while before dissipating.
element HighSystem 204 204 204 0 0 1 0 1
neighbor 1.0 HighSystem Empty 0.999 HighSystem HighPressure 0.001 HighPressure HighPressure
neighbor 0.1 HighSystem HighPressure 0.45 HighPressure HighSystem 0.55 HighSystem Empty
self 0.0001 HighSystem 1.0 Empty

#Low pressure, a major decrease in barometric pressure bringing saturnine and rainy weather. Low pressure over water can cause hurricanes, and over earth, tornadoes.
element LowPressure 250 250 250 10 0 1 0 1
neighbor 0.0445 LowPressure Empty 1.0 LowPressure2 LowPressure
neighbor 0.0445 LowPressure2 Empty 1.0 LowPressure LowPressure2
self 0.1 LowPressure 1.0 Empty
self 0.1 LowPressure2 1.0 Empty
element LowPressure2 251 251 251 10 0 1 0 0
neighbor 0.0002 LowPressure Earth 1.0 LowPressure TorPos
neighbor 0.0002 LowPressure2 Earth 1.0 LowPressure2 TorPos
element TorPos 0 0 3 0 0 1 0 0
self 1.0 TorPos 0.8 LowPressure 0.2 Tornado
element Tornado 128 60 0 0 0 1 0 0
neighbor 0.45 Tornado Empty 1.0 Tornado Tornado
self 0.01 Tornado 0.9 Tornado1 0.1 Tornado2
element Tornado2 11 11 11 0 0 1 0 0
pexplosion Tornado2 Empty 10 Wind
element Tornado1 255 255 250 0 0 1 0 0
neighbor 1.0 Tornado1 Tornado 1.0 Tornado1 Tornado1
explosion Tornado Empty 235 235
neighbor 0.01 Tornado1 Empty 0.99 Empty Tornado1 0.01 Tornado1 Wind
self 0.01 Tornado1 1.0 Empty
neighbor 0.0002 LowPressure Water 1.0 LowPressure HurPos
neighbor 0.0002 LowPressure2 Water 1.0 LowPressure2 HurPos
element HurPos 0 0 3 0 0 1 0 0
self 1.0 HurPos 0.8 LowPressure 0.2 Hurricane
element Hurricane 255 255 255 0 0 0 0 0
self 0.08 Hurricane 0.83 Hurricane2 0.17 Hurricane5
self 0.08 Hurricane2 0.83 Hurricane3 0.17 Hurricane5
self 0.08 Hurricane3 0.83 Hurricane4 0.17 Hurricane5
element Hurricane5 2 2 2 0 0 0 0 0
self 1.0 Hurricane5 0.15 Hurricane2 0.85 Hurricane6-1
element Hurricane6-1 7 7 7 0 0 1 0 0
self 1.0 Hurricane6-1 0.6 Hurricane2 0.4 Hurricane6
element Hurricane6 0 0 0 0 0 1 0 0
pexplosion Hurricane6 Hurricane 2 Hurricane6
pexplosion Hurricane6 Hurricane2 2 Hurricane6
pexplosion Hurricane6 Hurricane3 2 Hurricane6
pexplosion Hurricane6 Hurricane4 2 Hurricane6
pexplosion Hurricane6 Hurricane5 2 Hurricane6
neighbor 1.0 Hurricane7 Hurricane 1.0 Hurricane7 Hurricane7
neighbor 1.0 Hurricane7 Hurricane2 1.0 Hurricane7 Hurricane7
neighbor 1.0 Hurricane7 Hurricane3 1.0 Hurricane7 Hurricane7
neighbor 1.0 Hurricane7 Hurricane4 1.0 Hurricane7 Hurricane7
neighbor 1.0 Hurricane7 Hurricane5 1.0 Hurricane7 Hurricane7
pexplosion Hurricane6 Water 2 Hurricane6
neighbor 1.0 Hurricane6 Water 1.0 Water Hurricane6
self 0.06 Hurricane6 1.0 Hurricane7
neighbor 1.0 Hurricane7 Hurricane6 1.0 Hurricane7 Hurricane7
element Hurricane7 1 1 1 0 0 1 0 0
self 0.03 Hurricane7 0.55 Empty 0.45 Water
neighbor 1.0 Hurricane7 Empty 1.0 Empty Hurricane7
neighbor 1.0 Hurricane6 Empty 1.0 Empty Hurricane6
neighbor 0.99 Hurricane Empty 1.0 Hurricane Hurricane
neighbor 1.0 Hurricane2 Hurricane 1.0 Hurricane2 Hurricane2
neighbor 0.99 Hurricane2 Empty 1.0 Hurricane2 Hurricane2
neighbor 1.0 Hurricane3 Hurricane2 1.0 Hurricane3 Hurricane3
neighbor 0.99 Hurricane3 Empty 1.0 Hurricane3 Hurricane3
neighbor 1.0 Hurricane3 Hurricane4 1.0 Water Water
neighbor 1.0 Hurricane4 Hurricane4 1.0 Water Water
explosion Hurricane3 Hurricane4 255 255
explosion Hurricane4 Hurricane4 255 0
neighbor 0.389 Hurricane Water 1.0 Water Water
explosion Hurricane Water 40 40
explosion Hurricane2 Water 40 40
explosion Hurricane3 Water 40 40
explosion Hurricane4 Water 40 40
neighbor 0.55 Hurricane4 Empty 1.0 Hurricane4 Hurricane4
neighbor 1.0 Hurricane4 Hurricane3 1.0 Hurricane4 Hurricane4
neighbor 1.0 Hurricane4 Hurricane2 1.0 Hurricane4 Hurricane4
neighbor 1.0 Hurricane4 Hurricane 1.0 Hurricane4 Hurricane4
neighbor 0.55 Hurricane4 Water 1.0 Empty Empty
neighbor 1.0 Hurricane3 Water 1.0 Hurricane3 Hurricane3
neighbor 1.0 Hurricane2 Water 1.0 Hurricane2 Hurricane2
neighbor 1.0 Hurricane Water 1.0 Hurricane Hurricane
neighbor 0.389 Hurricane2 Water 1.0 Water Water
neighbor 0.389 Hurricane3 Water 1.0 Water Water
element Hurricane2 160 160 160 0 0 0 0 0
element Hurricane3 140 140 140 0 0 0 0 0
element Hurricane4 155 150 145 0 0 0 0 0

#High pressure, a major increase in barometic pressure bringing usually clear skies and gentle breezes.
element HighPressure 201 201 201 10 0 1 0 1
neighbor 0.0445 HighPressure Empty 1.0 HighPressure2 HighPressure
neighbor 0.0445 HighPressure2 Empty 1.0 HighPressure HighPressure2
self 0.1 HighPressure 1.0 Empty
self 0.1 HighPressure2 1.0 Empty
element HighPressure2 201 201 201 10 0 1 0 0

#A torch that only lasts a little while. This is useful if you only need flame for a certain time, but you need to draw something else, or something. You get the idea.
element TemTorch 255 3 3 0 0 1 0 1
self 0.5 TemTorch 1.0 TemTorch!
self 0.5 TemTorch! 1.0 TemTorch
element TemTorch! 3 3 3 0 0 1 0 0
neighbor 1.0 TemTorch Empty 0.95 TemTorch Fire 0.05 Fire Fire
neighbor 1.0 TemTorch! Empty 0.95 TemTorch! Fire 0.05 Fire Fire

#A source for fire. It's pretty obvious once you draw it...
element Torch 255 2 2 0 0 1 0 1
neighbor 0.99862 Torch Empty 1.0 Torch Fire
self 0.5 Torch 1.0 Torch!
self 0.5 Torch! 1.0 Torch
neighbor 0.99862 Torch! Empty 1.0 Torch! Fire
element Torch! 2 2 2 0 0 1 0 0
neighbor 1.0 Torch! Fire 1.0 Torch! Fire
neighbor 1.0 Torch Fire 1.0 Torch Fire

#A source for oil. This is starting to look like Pyro Sand II kinda, isn't it? Well, I liked those elements so I just added them all to Basics. Except for Spout, it's named Waterfall.
element Well 123 63 12 0 0 1 0 1
neighbor 0.0459 Well Empty 1.0 Well Oil

#A gray solid barrier. Put cement on it to make it slowly grow.
element Wall 128 128 128 0 0 1 0 1

#Really just a super dense version of wall. It has a density of 5, so virtually anything in this mod that doesn't destroy it won't slip through it.
element Metal 193 193 193 0 0 1 0 1
self 0.01 Metal 1.0 Metal!
self 0.01 Metal! 1.0 Metal
element Metal! 68 68 68 0 0 1 0 0
neighbor 1.0 Metal Metal! 0.5 Metal Metal 0.5 Metal! Metal!

#Is this element fire? Hmm... yes it is!
element Fire 255 5 5 -1250 0 1 0.8 1
self 0.12 Fire 1.0 Empty

#Water... H2O... Dihyrdogen oxide... It's just water! Makes steam when you touch fire to it.
element Water 20 20 255 2.8 3.6 0.75 0.2 1
neighbor 0.001 Water Fire 1.0 Steam Fire
element Steam 10 128 128 -90 0 0.4 0 0
self 0.0001 Steam 1.0 Empty

#Sand, falls through most liquids within this group. Other than that, sand is really just... useless.
element Sand 238 187 128 2.53 1.6 0.95 0.99 1
neighbor 0.00002 Sand Empty 1.0 Sand SandU
element SandU 8 8 8 -1000 0 1 0 0
self 0.001 SandU 1.0 Sand

#Oil! It doesn't make a very creative explosion, but it does burn with fire.
element Oil 130 70 10 1.9506 3.8626 0.7 0.95 1
pexplosion Oil Fire 3 Fire

#Salt! It turns water into saltwater, it destroys plants, what else do you want it to do!?
element Salt 251 251 251 4.625 6.125 0.9 0.486 1
neighbor 0.001 Salt Water 1.0 Saltwater Saltwater
neighbor 0.06 Salt Saltwater 1.0 Saltwater Saltwater
element Saltwater 20 200 200 2.8 3.6 0.9 0.2122 0

#A plant, it grows with water, grows quickly with dirt, and dies with salt and fire.
element Plant 20 255 20 0 0 1 0 1
neighbor 1.0 Plant Water 1.0 Plant Plant
pexplosion Plant Fire 3 Fire
neighbor 0.1 Plant Salt 0.8 Salt Salt 0.2 Salt Plant
pexplosion Plant Dirt 3 Plant

#Dirt. It's only use is either for making mud by exposing dirt to water, which hardens into earth, or for making plants grow quickly.
element Dirt 200 100 50 2.61 3.98 0.55 0.8 1
neighbor 1.0 Dirt Water 1.0 Mud Water
neighbor 0.001 Dirt Mud 1.0 Mud Mud
element Mud 120 60 0 8.08 9.612 0.93 0.8 0
self 0.0001 Mud 1.0 Earth
neighbor 0.006 Mud Earth 1.0 Earth Earth
neighbor 0.004 Mud Water 1.0 Mud DirtyWater
element DirtyWater 128 128 20 28 36 0.5 0 0
neighbor 0.001 DirtyWater Water 1.0 Water DirtyWater
neighbor 0.00002 DirtyWater Water 1.0 DirtyWater DirtyWater

#Rock, it's... what makes up most of the earth.
element Earth 220 110 32 0 0 1.2 0 1
element Hotearth 191 10 10 0 0 1.2 0 0
neighbor 0.05 Hotearth Earth 0.55 Hotearth Hotearth 0.45 Earth Earth
self 0.01 Hotearth 1.0 Earthh
element Earthh 220 111 33 0 0 1.2 0 0
self 0.001 Earthh 1.0 Earth
element Coldearth 10 10 191 0 0 1.2 0 0
neighbor 0.05 Coldearth Earth 0.55 Coldearth Coldearth 0.45 Earth Earth
self 0.01 Coldearth 1.0 Earthc
element Earthc 220 112 33  0 0 1.2 0 0
self 0.001 Earthc 1.0 Earth

#Makes a huge firey explosion. This nitro is the exact one you've seen from me in my other mods.
element Nitro 0 100 0 0.8 1 0.96 0 1
pexplosion Nitro Fire 250 Firex
self 0.2 Firex 1.0 Firet
pexplosion Firex Firet 100 Fired
element Firex 255 11 11 -0.7 0.7 1 0 0
self 0.2 Firet 1.0 Empty
element Firet 255 12 12 -0.7 0.7 1 0 0
pexplosion Fired Empty 70 Firee
pexplosion Firee Empty 30 Firef
element Fired 255 13 13 -0.7 0.7 1 0 0
element Firee 255 14 14 -0.7 0.7 1 0 0
element Firef 255 15 15 -0.7 0.7 1 0 0
self 0.3 Fired 1.0 Empty
self 0.3 Firee 1.0 Empty
self 0.3 Firef 0.95 Empty 0.05 Fire

#An orange powder that makes an explosion that looks exactly like the TNT explosion I created, just a little bit smaller.
element Napalm 250 100 10 0.9 1.3 0.8 0.2 1
element Firescape 0 0 7 0 0 1 0 0
neighbor 1.0 Firescape Empty 1.0 Fire Firescape
self 0.05 Firescape 1.0 DF
pexplosion Firescape DF 10 Fire
pexplosion DF Fire 5 Firescape
element DF 0 7 6 0 0 1 0 0
self 0.05 DF 1.0 Empty
pexplosion Napalm Fire 28 Firescape
pexplosion Napalm Firescape 28 Firescape

#An explosive powder that sends out surges of heat that condense into burning spheres of madness and populate the screen quickly.
element Gunpowder 86 86 86 0.8 1 1 0 1
pexplosion Fire Gunpowder 100 G1
pexplosion Gunpowder G1 100 G1
pexplosion G1 Empty 20 G2
pexplosion G2 Empty 2 G3
pexplosion Gunpowder G2 100 G1
pexplosion Gunpowder G3 100 G1
self 0.9 G3 1.0 Empty
self 0.017 G2 1.0 G1
element G1 16 16 255 -100 0 0 0 0
element G2 255 255 16 -100 0 0 0 0
element G3 255 2 4 0 0 0 0 0]
neighbor 0.09 G3 Empty 1.0 G3 Fire

#A fuse, it directly carries fire through it at the fastest speed capable.
element Fuse 128 10 10 0 0 1 0 1
pexplosion Fuse Fire 6 Fire

#Methane, an invisible gas that slowly disappears, so light and quickly. And it has no density, so everything falls through it. It sparks blue, yellow, and red flames when lit.
element Methane 5 5 5 0 0 0 0 1
self 0.001 Methane 1.0 Empty
pexplosion Methane Fire 22 RedFire
pexplosion Methane RedFire 22 YellowFire
pexplosion Methane YellowFire 22 BlueFire
pexplosion Methane BlueFire 22 RedFire
element RedFire 255 5 5 -1250 0 1 0.8 0
element BlueFire 5 5 255 -1250 0 1 0.8 0
element YellowFire 255 255 5 -1250 0 1 0.8 0
self 0.02 RedFire 1.0 Empty
self 0.02 BlueFire 1.0 Empty
self 0.02 YellowFire 1.0 Empty

#C-4, it makes an explosion that is like the one in Circuits of Destruction. Extremely destructive, so be careful! (No really, do.)
element C-4 255 255 200 0.000001 0 1 0 1
pexplosion C-4 Fire 17 Bluefire
pexplosion C-4 Bluefire 17 Yellowfire
pexplosion C-4 Yellowfire 17 Greenfire
pexplosion C-4 Greenfire 17 Fire
element Bluefire 25 25 246 -750 1 1 0.5 0
element Yellowfire 245 254 6 -750 1 1 0.5 0
element Greenfire 5 255 6 -750 1 1 0.5 0
self 0.33 Bluefire 0.979 Empty 0.021 C-4
self 0.33 Yellowfire 0.979 Empty 0.021 C-4
self 0.33 Greenfire 0.979 Empty 0.021 C-4
pexplosion Owko Bluefire 1700 Bluefire

#Owko, makes upward explosions and eventually selfdestructs into a superheated steam. If you let the owko explosion touch the C-4 explosion, the whole screenis doomed...
element Owko 114 115 77 3.2 0.9 0.85 0.7 1
pexplosion Owko Fire 5 dOwko
pexplosion Owko dOwko 5 dOwko
element dOwko 114 115 116 3.2 0.9 0.85 0.7 0
self 0.001 dOwko 1.0 Empty
neighbor 0.2 dOwko Empty 1.0 dOwko eOwko
neighbor 0.001 dOwko eOwko 1.0 dOwko dOwko
element eOwko 2 8 0 0 0 0 0 0
neighbor 1.0 eOwko Empty 1.0 eOwko Stream1
element Stream1 246 124 12 -50000 0.8 1 0.1 0
neighbor 0.5 Stream1 Empty 1.0 Fire Stream1
self 0.0007 Stream1 0.95 Empty 0.05 Stream2
self 0.00001 dOwko 1.0 fOwko
pexplosion fOwko eOwko 20 fOwko
pexplosion fOwko dOwko 20 fOwko
self 0.5 fOwko 1.0 Fire
element fOwko 255 254 18 0 0 0 0 0
element Stream2 246 124 12 0 0 0 0 0
pexplosion Stream1 Stream2 16 Fire
self 0.098 Stream2 0.5 Fire 0.5 Stream3
element Stream3 255 188 19 -40510 0 0 0 0
pexplosion Stream3 Stream2 14 Stream3
pexplosion Stream3 Stream1 14 Stream3
pexplosion Stream3 dOwko 14 Stream3
pexplosion Stream3 eOwko 14 Stream3
pexplosion Stream3 fOwko 14 Stream3
self 0.065 Stream3 0.75 Fire 0.25 Empty
neighbor 0.017 Stream3 Empty 0.95 Stream3 Stream3 0.05 Fire Stream3
pexplosion Stream3 Wall 45 Fire

#Cement, makes walls grow slowly.
element Cement 100 100 100 0.9 1 1 0 1
neighbor 0.006 Cement Wall 1.0 Wall Wall