User:Zanzarina/Zanzarina's Empire Mod
From FSG Wiki
←Older revision | Newer revision→
Originally called, well, something else. It says it in the code. For now we'll just call it Zanzarina's Empire Mod. Rest assure, all of the mods I am posting ARE my mods. I guess now would be an appropriate time to explain the new generation of my circuits, as this is the last of the first season of my mods (twentieth mod, June 17, 2008 - June 21, 2008). In my modding, it will go in seasons, like television shows do. Each season will have the following amount of mods:
First Season: 20 mods. Second Season: 25 mods. Third Season: 20 mods. Fourth (and all other) Seasons: 25 mods.
Yes, I make that many mods that I had to figure that out. More to the point, here are the new circuit parts explained in detail. They have changed quite a bit since Circuits of Destrcution, the first mod I created.
ElecBall: Usually this will not be in mods that have circuits, but this is a circular mass of electricity that grows, shrinks, and reforms over and over again. It moves down ever so slightly and so slowly that it is not noticeable, but it is if you leave it on the screen for a while. Serves no real purpose.
Wires: Wire1 is taken over by electricity (which you should notice has changed, it is no longer just a "yellow fire"). Wire2 slowly becomes a source for electricity. Those two are the same. Wire3 carries a signal of electricity, and Wire3 can be used indefinitely over and over again. The signal, which will be referred to as Current, reacts with everything that Electricity would. Alternatives for the fire side of this in this mod are Fuse1, Fuse2, and Fuse3.
Relay: This turns into Wire3 when it receives a signal from Wire3. The second time, it acts like a normal Wire3. This has some use some of the time, you just have to find situations where you would use it. It is not useless. Fire alternative is TempSet.
Sparks: Little particles that move around and generate electricity.
SparkTube: Explodes into Sparks when exposed to Sparks or electricity.
Surge: If you remember my Nitro from Circuits of Destruction Mod, Inferno Mod, and it may even be in others, this is the same thing but the result is electricity.
Transformers: OutputTransformer is taken over by pexplosions of electricity that will always happen when exposed to electricity, but occur very slowly. InputTransformer looks amazing when it is taken over by multiple strikes of electricity.
Missiles: In effect an Owko but with electricity. Sends a bunch of missiles that go upward, destory wall, and generate electricity. Eventually the mound creating the missiles dissipates.
-Farads: Microfarads are like an Oil but with electricity. Picofarads are like a Napalm in Pyro Sand 1 and 2 but with electricity. Not creative explosions at all, but sometimes you need microfarads and picofarads. The names refer to measures of capacitance in electrical parts that are, in effect, batteries. Called capacitors. Fire alternatives are Velo10 (micorfarads) and Velo10000 (picofarads).
CrazyZapper: Sends out a lot of fast moving electrical debris and sparks.
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, file subversion 2 #Sandcastle's Empire Mod #76.6 KB! 255 elements; 100% maxed out. #Started June 17, 2008. #Finished June 21, 2008. group Solids\Barriers Empty Wall Electricity Fire Refresh Wall VisibilityZero Gate Ground Forcefield Marble Metal AztecStone Key group WeirdStuff Empty Wall Electricity Fire Refresh Helium BalloonC BalloonG BalloonR AcidWall Acid Replicator Blastor SFluid group Fires Empty Wall Electricity Fire Refresh FireBall Fuse1 Fuse2 Fuse3 TempSet Owko PressureRelease BubbleBlast NeedlePack Heatwave Block MoreBlock DoomNuke Velo10 Velo10000 group Electricity Empty Wall Electricity Fire Refresh ElecBall Wire1 Wire2 Wire3 Relay Sparks SparkTube Surge InputTransformer OutputTransformer Missiles Microfarads Picofarads CrazyZapper group Water Empty Wall Electricity Fire Refresh Water Waterfall Drain TempDrain Snow Hail Hailstorm Hurricane Geyser group Nature Empty Wall Electricity Fire Refresh Ground Water Plant Vine PsychoPlant group Animals Empty Wall Electricity Fire Refresh Zebra Ravens Note sources ADC EmptyX EmptyX EmptyX EmptyX EmptyX EmptyX EmptyX SFluid #SANDCASTLE'S EMPIRE!! Don't get too excited, it's just a randomness mod. There are sources in this mod (which is unusual.) ADC and Super Fluid. Super Fluid disrupts Wall. element Empty 0 0 0 0 0 1 0 1 element EmptyX 1 1 1 0 0 0 0 0 pexplosion EmptyX Empty 4 Empty #I am sorry. I ran out of room for this mod, and I am not going to use 4.5 so... yeah. I ran out of room. For something cool, make SuperFluid (a source) touch ADC's burst (a source). SFtakesthisover element Note 5 5 5 0 0 1 0 1 neighbor 1.0 Note SFluid 1.0 SFluid SFluid neighbor 1.0 Note SFluid2 1.0 SFluid SFluid2 neighbor 1.0 Note SFluid3 1.0 SFluid SFluid3 neighbor 1.0 Note SFluid4 1.0 SFluid SFluid4 element ADC 128 128 0 0 0 1 0 0 self 0.99 ADC 1.0 ADC neighbor 0.03 ADC Empty 1.0 ADC ADCA element ADCA 0 0 0 200 0 200 1.01 0 hotself 88 ADCA self 1.0 ADCA 0.94 ADCC 0.06 ADCA element ADCC 3 3 3 0 0 1 0 0 pexplosion ADCC Empty 40 Flasher element Flasher 255 255 0 0 0 1 1.01 0 hotself -90 Flasher self 1.0 Flasher 0.425 Flasher 0.575 Empty neighbor 1.0 Flasher Empty 1.0 Flasher Flasher hotcolor Flasher 255 0 0 pexplosion SFluid ADC 600 Flasher pexplosion SFluid2 ADC 600 Flasher pexplosion SFluid3 ADC 600 Flasher pexplosion SFluid4 ADC 600 Flasher pexplosion SFluid ADCA 600 Flasher pexplosion SFluid2 ADCA 600 Flasher pexplosion SFluid3 ADCA 600 Flasher pexplosion SFluid4 ADCA 600 Flasher pexplosion SFluid ADCC 600 Flasher pexplosion SFluid2 ADCC 600 Flasher pexplosion SFluid3 ADCC 600 Flasher pexplosion SFluid4 ADCC 600 Flasher #Disrupts elements. element SFluid 255 0 0 0 0 1 0 1 neighbor 1.0 SFluid Empty 1.0 SFluid2 SFluid neighbor 1.0 SFluid Wall 1.0 SFluid2 SFluid self 0.006125 SFluid 1.0 Empty element SFluid2 0 255 0 0 0 0 1.01 0 hotself 30 SFluid2 neighbor 1.0 SFluid2 SFluid3 1.0 SFluid3 SFluid3 self 1.0 SFluid2 1.0 SFluid3 element SFluid3 0 0 255 0 0 0 1.01 0 hotself 30 SFluid3 neighbor 1.0 SFluid3 SFluid4 1.0 SFluid4 SFluid4 self 1.0 SFluid3 1.0 SFluid4 element SFluid4 255 255 0 0 0 0 1.01 0 hotself 30 SFluid4 self 1.0 SFluid4 1.0 Empty #Small birds. Impervious to fire or electricity. element Ravens 22 22 22 -1 0 0 0 1 pexplosion Ravens Empty 6 Raven neighbor 1.0 Ravens Empty 0.01 Ravens Ravens 0.99 Empty Ravens neighbor 0.2 Raven Empty 1.0 Empty Empty element Raven 22 22 22 0.000001 0 1 0 0 #ZEEBA ZEEBA! Impervious to electricity, but not so much fire. element Zebra 255 255 255 -10 0 0 0 1 neighbor 0.8036125 Zebra Empty 1.0 Zebra Zebra pexplosion Zebra Empty 8 Zeeba element Zeeba 255 255 255 0.000001 0 1 1.01 0 element Zeeba2 0 0 0 0.000001 0 1 1.01 0 element Zeeba3 255 255 255 0.000001 0 1 1.01 0 element Zeeba4 0 0 0 0.000001 0 1 1.01 0 element Zeeba5 255 255 255 0.000001 0 1 1.01 0 element Zeeba6 0 0 0 0.000001 0 1 1.01 0 element Zeeba7 255 255 255 0.000001 0 1 1.01 0 hotself 5 Zeeba hotself 15 Zeeba4 hotself 10 Zeeba2 hotself 15 Zeeba3 hotself 15 Zeeba5 hotself 15 Zeeba6 hotself 15 Zeeba7 self 1.0 Zeeba 1.0 Zeeba2 self 1.0 Zeeba2 1.0 Zeeba3 self 1.0 Zeeba3 1.0 Zeeba4 self 1.0 Zeeba4 1.0 Zeeba5 self 1.0 Zeeba5 1.0 Zeeba6 self 1.0 Zeeba6 1.0 Zeeba7 self 1.0 Zeeba7 1.0 Empty neighbor 1.0 Zeeba Zeeba3 1.0 Zeeba Zeeba2 neighbor 1.0 Zeeba Zeeba4 1.0 Zeeba Zeeba2 neighbor 1.0 Zeeba Zeeba5 1.0 Zeeba Zeeba2 neighbor 1.0 Zeeba Zeeba6 1.0 Zeeba Zeeba2 neighbor 1.0 Zeeba Zeeba7 1.0 Zeeba Zeeba2 neighbor 1.0 Zeeba2 Zeeba4 1.0 Zeeba2 Zeeba3 neighbor 1.0 Zeeba2 Zeeba5 1.0 Zeeba2 Zeeba3 neighbor 1.0 Zeeba2 Zeeba6 1.0 Zeeba2 Zeeba3 neighbor 1.0 Zeeba2 Zeeba7 1.0 Zeeba2 Zeeba3 neighbor 1.0 Zeeba3 Zeeba5 1.0 Zeeba3 Zeeba4 neighbor 1.0 Zeeba3 Zeeba6 1.0 Zeeba3 Zeeba4 neighbor 1.0 Zeeba3 Zeeba7 1.0 Zeeba3 Zeeba4 neighbor 1.0 Zeeba4 Zeeba6 1.0 Zeeba4 Zeeba5 neighbor 1.0 Zeeba4 Zeeba7 1.0 Zeeba4 Zeeba5 neighbor 1.0 Zeeba5 Zeeba7 1.0 Zeeba5 Zeeba6 neighbor 1.0 Zeeba Zeeba2 1.0 Zeeba2 Zeeba2 neighbor 1.0 Zeeba2 Zeeba3 1.0 Zeeba3 Zeeba3 neighbor 1.0 Zeeba3 Zeeba4 1.0 Zeeba4 Zeeba4 neighbor 1.0 Zeeba4 Zeeba5 1.0 Zeeba5 Zeeba5 neighbor 1.0 Zeeba5 Zeeba6 1.0 Zeeba6 Zeeba6 neighbor 1.0 Zeeba6 Zeeba7 1.0 Zeeba7 Zeeba7 neighbor 1.0 Zeeba Fire 0.15 Zeeba Zeeba 0.85 Fire Fire neighbor 1.0 Zeeba2 Fire 0.15 Zeeba2 Zeeba2 0.85 Fire Fire neighbor 1.0 Zeeba3 Fire 0.15 Zeeba3 Zeeba3 0.85 Fire Fire neighbor 1.0 Zeeba4 Fire 0.15 Zeeba4 Zeeba4 0.85 Fire Fire neighbor 1.0 Zeeba5 Fire 0.15 Zeeba5 Zeeba5 0.85 Fire Fire neighbor 1.0 Zeeba6 Fire 0.15 Zeeba6 Zeeba6 0.85 Fire Fire neighbor 1.0 Zeeba7 Fire 0.15 Zeeba7 Zeeba7 0.85 Fire Fire neighbor 1.0 Zebra Fire 0.05 Zebra Zebra 0.95 Fire Fire #IT'S CRAZZZY! It's suicidal AND it kills itself! element PsychoPlant 30 255 60 0 0 1 0 1 self 0.99 PsychoPlant 1.0 PsychoPlant neighbor 0.0005 PsychoPlant Empty 1.0 PsychoPlant PS5 element PS5 255 255 255 0 0 1 0 0 pexplosion PS5 PsychoPlant 400 ION element ION 33 33 33 0 0 1 0 0 pexplosion ION Empty 2 Empty self 0.5 ION 0.5 ION2 0.5 Empty pexplosion ION2 Empty 2 ION2 self 0.8 ION2 1.0 ION pexplosion ION ION2 5 ION element ION2 255 255 255 0 0 1 0 0 pexplosion PsychoPlant Water 2 PsychoPlant pexplosion PsychoPlant Fire 12 Fire #VINE! Completely immune to fire. Hafta use electricity iffin' you wanna kill this here vines but even then it don't work so good. element Vine 0 0 0 0 0 1 1.01 1 hotcolor Vine 0 255 0 hotself 98 Vine self 1.0 Vine 1.0 Vine pexplosion Vine Water 4 VineG neighbor 1.0 Vine Fire 0.99 Vine Empty 0.01 Vine VineG neighbor 1.0 Electricity Vine 0.8 Electricity Electricity 0.2 Vine Vine element VineG 5 5 5 0 0 1 0 0 neighbor 1.0 VineG Empty 1.0 Vine VineG self 0.036 VineG 1.0 Vine #Plant! I have come up with a new growing formula for plant, it doesn't look THAT much different per se, but it is still pretty different if you look at the coding. Not just one neighbor line. element Plant 0 255 0 0 0 1 0 1 neighbor 1.0 Plant Water 1.0 Plant GrowPlant element GrowPlant 4 4 4 0 0 1 0 0 neighbor 1.0 GrowPlant Water 1.0 Empty GrowPlant neighbor 1.0 GrowPlant Empty 0.84 Plant Plant 0.16 Plant PlantV element PlantV 0 255 255 0 0 1 0 0 neighbor 1.0 PlantV Empty 1.0 Plant PlantV neighbor 0.5 PlantV Plant 1.0 PlantV Empty self 0.05 PlantV 1.0 Plant neighbor 1.0 GrowPlant Plant 1.0 Plant Plant neighbor 1.0 Plant Fire 1.0 Fire Fire neighbor 1.0 GrowPlant Fire 1.0 Fire Fire neighbor 1.0 PlantV Fire 1.0 Fire Fire pexplosion PlantV Fire 4 Fire #Bursts of energy. This is based off of the Geyser (in the Water group) formula. Not the way the steam burst occurs, but how it happens to be. Apply electricity to this for fun. element Blastor 255 255 0 0 0 1 0 1 self 0.6 Blastor 1.0 Blastor pexplosion Blastor Electricity 800 Flasher neighbor 0.001 Blastor Empty 1.0 Blastor BlastorA element BlastorA 2 2 2 -100 0 0 1.01 0 hotself 98 BlastorA self 1.0 BlastorA 1.0 BlastorB element BlastorB 2 1 2 -100 0 0 1.01 0 hotself 98 BlastorB self 1.0 BlastorB 1.0 BlastorC element BlastorC 1 1 1 0 0 1 0 0 self 0.99 BlastorC 0.99 BlastorC 0.01 BlastorB pexplosion BlastorC Empty 129 Blast element Blast 255 94 0 0.1 0 1 0 0 neighbor 1.0 Blast Empty 1.0 Blast Blastx element Blastx 2 2 2 0.1 0 1 0 0 self 0.05 Blastx 1.0 Empty neighbor 1.0 Blastx Blast 1.0 Empty Blastx neighbor 1.0 Blastor BlastorA 1.0 Blastor Empty neighbor 1.0 Blastor BlastorB 1.0 Blastor Empty pexplosion Blastor BlastorC 2 Blastor #Geyser. Steam bursts. element Geyser 255 255 255 0 0 1 0 1 self 0.9 Geyser 1.0 Geyser neighbor 0.001 Geyser Empty 1.0 Geyser GeyserA element GeyserA 0 2 2 -100 0 1 1.01 0 hotself 98 GeyserA self 1.0 GeyserA 1.0 GeyserB element GeyserB 0 0 2 -100 0 1 1.01 0 hotself 98 GeyserB self 1.0 GeyserB 1.0 GeyserC element GeyserC 2 2 2 0 0 1 0 0 self 0.99 GeyserC 1.0 GeyserC pexplosion GeyserC Empty 100 Snow1 element Snow1 222 222 222 0 0 1 0 0 pexplosion Snow1 Empty 2 Snow2 pexplosion Snow2 Snow2 2 Snow2 pexplosion Snow1 Snow2 5 Snow1 pexplosion Snow3 Snow1 10 Snow3 pexplosion Snow3 Snow2 5 Snow1 self 0.3 Snow1 1.0 Snow3 self 0.3 Snow2 1.0 Snow3 element Snow2 222 223 222 0 0 1 0 0 element Snow3 223 223 222 -560 0 1 0 0 neighbor 0.002 Snow3 Empty 1.0 Empty Snow3 neighbor 1.0 Geyser GeyserA 1.0 Geyser Empty neighbor 1.0 Geyser GeyserB 1.0 Geyser Empty pexplosion Geyser GeyserC 2 Geyser self 0.075 Snow3 1.0 Empty #Drop on water to activate. A hurricane destroys a lot of things with a fast wave that sweeps over the whole screen. element Hurricane 77 77 77 0.9 0 1 0 1 self 0.01 Hurricane 0.7 Empty 0.3 HurricaneU element HurricaneU 77 77 77 -9 0 1 0 0 self 0.2 HurricaneU 1.0 Hurricane pexplosion Hurricane Water 20 HR1 element HR1 0 0 0 0 0 1 0 0 pexplosion HR1 Empty 2 HR2 element HR2 40 120 240 0 0 1 0 0 pexplosion HR2 Empty 2 HR1 neighbor 1.0 HR2 HR1 1.0 HR2 HR2 pexplosion HR4 HR2 6 HR4 pexplosion HR4 HR1 6 HR2 self 0.01 HR2 1.0 HR3 self 0.01 HR3 1.0 HR4 self 0.05 HR4 1.0 Empty neighbor 0.95 HR3 HR2 1.0 HR3 HR3 element HR3 0 0 0 0 0 1 0 0 element HR4 0 0 0 0 0 1 0 0 neighbor 1.0 HR1 Wall 1.0 HR1 HR1 neighbor 1.0 HR2 Wall 1.0 HR2 HR1 neighbor 1.0 HR3 Wall 1.0 HR3 HR1 neighbor 1.0 HR4 Wall 1.0 HR4 HR1 neighbor 1.0 HR1 Water 1.0 HR1 HR1 neighbor 1.0 HR2 Water 1.0 HR2 HR1 neighbor 1.0 HR3 Water 1.0 HR3 HR1 neighbor 1.0 HR4 Water 1.0 HR4 HR1 neighbor 1.0 HR1 Snow 1.0 HR1 HR1 neighbor 1.0 HR2 Snow 1.0 HR2 HR1 neighbor 1.0 HR3 Snow 1.0 HR3 HR1 neighbor 1.0 HR4 Snow 1.0 HR4 HR1 neighbor 1.0 HR1 Hail 1.0 HR1 HR1 neighbor 1.0 HR2 Hail 1.0 HR2 HR1 neighbor 1.0 HR3 Hail 1.0 HR3 HR1 neighbor 1.0 HR4 Hail 1.0 HR4 HR1 neighbor 1.0 HR1 Ground 1.0 HR1 HR1 neighbor 1.0 HR2 Ground 1.0 HR2 HR1 neighbor 1.0 HR3 Ground 1.0 HR3 HR1 neighbor 1.0 HR4 Ground 1.0 HR4 HR1 neighbor 1.0 HR1 Marble7 1.0 HR1 HR1 neighbor 1.0 HR2 Marble7 1.0 HR2 HR1 neighbor 1.0 HR3 Marble7 1.0 HR3 HR1 neighbor 1.0 HR4 Marble7 1.0 HR4 HR1 neighbor 1.0 HR1 Marble6 1.0 HR1 HR1 neighbor 1.0 HR2 Marble6 1.0 HR2 HR1 neighbor 1.0 HR3 Marble6 1.0 HR3 HR1 neighbor 1.0 HR4 Marble6 1.0 HR4 HR1 neighbor 1.0 HR1 Marble5 1.0 HR1 HR1 neighbor 1.0 HR2 Marble5 1.0 HR2 HR1 neighbor 1.0 HR3 Marble5 1.0 HR3 HR1 neighbor 1.0 HR4 Marble5 1.0 HR4 HR1 neighbor 1.0 HR1 Earth 1.0 HR1 HR1 neighbor 1.0 HR2 Earth 1.0 HR2 HR1 neighbor 1.0 HR3 Earth 1.0 HR3 HR1 neighbor 1.0 HR4 Earth 1.0 HR4 HR1 neighbor 1.0 HR1 Marble4 1.0 HR1 HR1 neighbor 1.0 HR2 Marble4 1.0 HR2 HR1 neighbor 1.0 HR3 Marble4 1.0 HR3 HR1 neighbor 1.0 HR4 Marble4 1.0 HR4 HR1 neighbor 1.0 HR1 Marble3 1.0 HR1 HR1 neighbor 1.0 HR2 Marble3 1.0 HR2 HR1 neighbor 1.0 HR3 Marble3 1.0 HR3 HR1 neighbor 1.0 HR4 Marble3 1.0 HR4 HR1 neighbor 1.0 HR1 Marble2 1.0 HR1 HR1 neighbor 1.0 HR2 Marble2 1.0 HR2 HR1 neighbor 1.0 HR3 Marble2 1.0 HR3 HR1 neighbor 1.0 HR4 Marble2 1.0 HR4 HR1 neighbor 1.0 HR1 Marble 1.0 HR1 HR1 neighbor 1.0 HR2 Marble 1.0 HR2 HR1 neighbor 1.0 HR3 Marble 1.0 HR3 HR1 neighbor 1.0 HR4 Marble 1.0 HR4 HR1 neighbor 1.0 HR1 VisibilityZero 1.0 HR1 HR1 neighbor 1.0 HR2 VisibilityZero 1.0 HR2 HR1 neighbor 1.0 HR3 VisibilityZero 1.0 HR3 HR1 neighbor 1.0 HR4 VisibilityZero 1.0 HR4 HR1 neighbor 1.0 HR1 Visible 1.0 HR1 HR1 neighbor 1.0 HR2 Visible 1.0 HR2 HR1 neighbor 1.0 HR3 Visible 1.0 HR3 HR1 neighbor 1.0 HR4 Visible 1.0 HR4 HR1 neighbor 1.0 HR1 GateY 1.0 HR1 HR1 neighbor 1.0 HR2 GateY 1.0 HR2 HR1 neighbor 1.0 HR3 GateY 1.0 HR3 HR1 neighbor 1.0 HR4 GateY 1.0 HR4 HR1 neighbor 1.0 HR1 GateB 1.0 HR1 HR1 neighbor 1.0 HR2 GateB 1.0 HR2 HR1 neighbor 1.0 HR3 GateB 1.0 HR3 HR1 neighbor 1.0 HR4 GateB 1.0 HR4 HR1 neighbor 1.0 HR1 FF7 1.0 HR1 HR1 neighbor 1.0 HR2 FF7 1.0 HR2 HR1 neighbor 1.0 HR3 FF7 1.0 HR3 HR1 neighbor 1.0 HR4 FF7 1.0 HR4 HR1 neighbor 1.0 HR1 FF6 1.0 HR1 HR1 neighbor 1.0 HR2 FF6 1.0 HR2 HR1 neighbor 1.0 HR3 FF6 1.0 HR3 HR1 neighbor 1.0 HR4 FF6 1.0 HR4 HR1 neighbor 1.0 HR1 FF5 1.0 HR1 HR1 neighbor 1.0 HR2 FF5 1.0 HR2 HR1 neighbor 1.0 HR3 FF5 1.0 HR3 HR1 neighbor 1.0 HR4 FF5 1.0 HR4 HR1 neighbor 1.0 HR1 FF4 1.0 HR1 HR1 neighbor 1.0 HR2 FF4 1.0 HR2 HR1 neighbor 1.0 HR3 FF4 1.0 HR3 HR1 neighbor 1.0 HR4 FF4 1.0 HR4 HR1 neighbor 1.0 HR1 FF3 1.0 HR1 HR1 neighbor 1.0 HR2 FF3 1.0 HR2 HR1 neighbor 1.0 HR3 FF3 1.0 HR3 HR1 neighbor 1.0 HR4 FF3 1.0 HR4 HR1 neighbor 1.0 HR1 FF2 1.0 HR1 HR1 neighbor 1.0 HR2 FF2 1.0 HR2 HR1 neighbor 1.0 HR3 FF2 1.0 HR3 HR1 neighbor 1.0 HR4 FF2 1.0 HR4 HR1 neighbor 1.0 HR1 Forcefield 1.0 HR1 HR1 neighbor 1.0 HR2 Forcefield 1.0 HR2 HR1 neighbor 1.0 HR3 Forcefield 1.0 HR3 HR1 neighbor 1.0 HR4 Forcefield 1.0 HR4 HR1 neighbor 1.0 HR1 Metal 1.0 HR1 HR1 neighbor 1.0 HR2 Metal 1.0 HR2 HR1 neighbor 1.0 HR3 Metal 1.0 HR3 HR1 neighbor 1.0 HR4 Metal 1.0 HR4 HR1 neighbor 1.0 HR1 Metal! 1.0 HR1 HR1 neighbor 1.0 HR2 Metal! 1.0 HR2 HR1 neighbor 1.0 HR3 Metal! 1.0 HR3 HR1 neighbor 1.0 HR4 Metal! 1.0 HR4 HR1 neighbor 1.0 HR1 AztecStone 1.0 HR1 HR1 neighbor 1.0 HR2 AztecStone 1.0 HR2 HR1 neighbor 1.0 HR3 AztecStone 1.0 HR3 HR1 neighbor 1.0 HR4 AztecStone 1.0 HR4 HR1 neighbor 1.0 HR1 AztecStone? 1.0 HR1 HR1 neighbor 1.0 HR2 AztecStone? 1.0 HR2 HR1 neighbor 1.0 HR3 AztecStone? 1.0 HR3 HR1 neighbor 1.0 HR4 AztecStone? 1.0 HR4 HR1 #Hail. Seems like de ja vu from Snowglobe Mod for ES4 right? Unless you haven't played it of course. Hail dents walls. element Hail 128 255 255 0 0 1 0 1 neighbor 0.1 Hail Empty 1.0 Empty Hail self 0.005 Hail 1.0 Empty neighbor 0.1 Hail Wall 1.0 Hail Dent element Dent 0 0 6 0 0 1 0 0 pexplosion Dent Empty 4 Empty #Continuous source for hail. element Hailstorm 255 64 193 0 0 1 0 1 neighbor 1.0 Hailstorm Empty 1.0 Hailstorm Hail #Slwoly gets rid of acid like a drain does to water, snow, and hail. element AcidWall 64 128 193 0 0 1 0 1 neighbor 0.195873 AcidWall Acid 1.0 AcidWall Empty #Snow. If this mixes with water it makes sleet. If hail touches sleet, BAD. element Snow 255 255 255 2 2 0.9 0 1 neighbor 1.0 Snow Water 1.0 Sleet Sleet pexplosion Sleet Hail 15 Fire pexplosion Sleet! Hail 15 Fire element Sleet 0 255 255 0 0 1 0 0 self 0.2 Sleet 1.0 Sleet! self 0.2 Sleet! 1.0 Sleet element Sleet! 128 64 0 0.9 0 1 0 0 neighbor 1.0 Sleet Sleet! 0.5 Sleet Sleet 0.5 Sleet! Sleet! neighbor 1.0 Sleet Water 1.0 Water Sleet neighbor 1.0 Sleet! Water 1.0 Water Sleet! neighbor 1.0 Sleet Snow 1.0 Snow Sleet neighbor 1.0 Sleet! Snow 1.0 Snow Sleet! #A permanent drain that gets rid of all water, snow, and hail. Drains water, snow, and hail slower, however. element Drain 88 0 0 0 0 1 0 1 neighbor 0.195873 Drain Water 1.0 Drain Empty neighbor 0.195873 Drain Snow 1.0 Drain Empty neighbor 0.195873 Drain Hail 1.0 Drain Empty #Gets rid of all water, snow, and hail. Slowly dies. element TempDrain 0 0 88 0 0 1 0 1 neighbor 1.0 TempDrain Water 1.0 TempDrain Empty neighbor 1.0 TempDrain Hail 1.0 TempDrain Empty self 0.005 TempDrain 1.0 Empty neighbor 1.0 TempDrain Snow 1.0 TempDrain Empty #Continuous source for water. element Waterfall 1 1 1 0 0 1 0 1 neighbor 0.08 Waterfall Empty 1.0 Waterfall Water neighbor 1.0 Waterfall Water 1.0 Waterfall Empty #IT IS WATRE. If electricity touches it, a shock runs through this. When this shock touches hail, an incredibly dangerous reaction occurs. element Water 0 0 255 2 4 1 0.5 1 neighbor 1.0 Water Electricity 1.0 Shock Electricity element Shock 255 255 0 0 0 1 0 0 element Shock2 1 0 255 0 0 1 0 0 neighbor 1.0 Shock Water 1.0 Shock Shock neighbor 0.9 Shock2 Shock 1.0 Shock2 Shock2 self 0.09 Shock2 1.0 Water self 0.01 Shock 1.0 Shock2 pexplosion Shock Hail 500 Shock3 pexplosion Shock2 Hail 500 Shock3 element Shock3 255 255 0 0 0 1 0 0 neighbor 0.1 Shock3 Empty 1.0 Shock3 Shock4 element Shock4 0 0 1 0 0 1 0 0 neighbor 1.0 Shock4 Shock3 1.0 Empty Shock4 self 0.05 Shock4 1.0 Empty #Burns through all other elements except for AcidWall, which slowly gets rid of Acid. element Acid 235 100 10 200 13 1 0.94 1 neighbor 1.0 Acid Replicator 1.0 Empty Empty neighbor 1.0 Acid EmptyX 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Note 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ADC 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ADCA 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ADCC 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Flasher 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid SFluid 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid SFluid2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid SFluid3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid SFluid4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Ravens 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Raven 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Zebra 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Zeeba 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Zeeba2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Zeeba3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Zeeba4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Zeeba5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Zeeba6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Zeeba7 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PsychoPlant 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PS5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ION 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ION2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Vine 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid VineG 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Plant 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid GrowPlant 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PlantV 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Blastor 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BlastorA 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BlastorB 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BlastorC 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Blast 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Blastx 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid GeyserA 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid GeyserB 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid GeyserC 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Geyser 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Snow1 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Snow2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Snow3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Hurricane 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid HurricaneU 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid HR1 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid HR2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid HR3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid HR4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Hail 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Dent 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Hailstorm 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Snow 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Sleet 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Sleet! 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Drain 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid TempDrain 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Waterfall 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Water 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Shock 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Shock2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Shock3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Shock4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BalloonR 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BalloonR2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BalloonR3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FlyR. 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FlyR 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FlyR2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PopR 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PopR2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PopR3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BalloonC 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BalloonC2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BalloonC3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PopC 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PopC2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PopC3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FlyC. 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FlyC 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FlyC2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BalloonG 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BalloonG2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BalloonG3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PopG 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PopG2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PopG3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FlyG. 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FlyG 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FlyG2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Helium 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid HeliumR 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Metal 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Metal! 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid VisibilityZero 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Visible 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid TempVis 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid TempVis2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid TempVis3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid AztecStone 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid AztecStone? 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Gate 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid GateY 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid GateB 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Key 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Forcefield 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FF1 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FF2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FF3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FF4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FF5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FF6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FF7 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Ground 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Earth 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Marble 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Marble2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Marble3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Marble4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Marble5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Marble6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Marble7 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid DoomNuke 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Doom11 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Doom1 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Doom2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Doom3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Doom4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Doom5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Doom6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Radiation 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Radiation2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Radiation3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Radiation4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Radiation5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Radiation6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Doom12 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid DoomFire 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid MoreBlock 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Block 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BlockA 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BlockA2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BlockB 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BlockB2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BlockC 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BlockC2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BlockD 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BlockD2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ABlast 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FireLight 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FireLight2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Sun 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Sun2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Sunsteam 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid SheerCold 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Frigidaire 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Primary 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PrimaryG 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PrimaryRe 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PrimaryYl 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PrimaryBl 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PrimaryTk 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Heatwave 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Heatar 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Heatran 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Heatrex 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid NeedlePack 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid NeedlePack2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Needle1 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Needle2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Needle3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BubbleBlast 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BTB 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid BTX 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Bubble 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Bubble2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Bubble3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Bubble4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Bubble5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Bubble6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Bubble7 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Bubble8 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Bubble9 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PressureRelease 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid PressureRelease! 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Gas1 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Gas2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Gas3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Gas4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Gas5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Gas6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Gas7 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Gas8 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid DFire 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Velo10 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Velo10000 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Owko 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Owko-5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Owko-6 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Owko-7 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Wall 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ElecBall 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Electricity. 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid FireBall 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Fire. 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Refresh 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Fire 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Electricity 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid OutputTransformer 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Sbomm 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Sbom 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid InputTransformer 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid IPT 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid IPT2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid IPT3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid IPT4 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid IPT5 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Wire1 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Wire2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Wire2! 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Wire3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Current 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Static 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Heat 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Burn 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Microfarads 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Picofarads 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Sparks 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid SparkTube 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid CrazyZapper 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ElectricityR 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ElectricityW 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ElectricityZ 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid ElekBomb 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Surge 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Firex 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Firet 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Fired 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Firee 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Firef 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Missiles 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid M1 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid M2 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid M3 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Relay 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Relait 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid TempSet 0.95 Acid Empty 0.05 Acid Acid neighbor 1.0 Acid Relaitt 0.95 Acid Empty 0.05 Acid Acid #Copies every element except for acid, empty, and PH>7, which neutralize each other. element Replicator 66 88 108 200 13 1 0.94 1 neighbor 1.0 Replicator Acid 1.0 Empty Empty neighbor 1.0 Replicator EmptyX 1.0 EmptyX EmptyX neighbor 1.0 Replicator Note 1.0 Note Note neighbor 1.0 Replicator ADC 1.0 ADC ADC neighbor 1.0 Replicator ADCA 1.0 ADCA ADCA neighbor 1.0 Replicator ADCC 1.0 ADCC ADCC neighbor 1.0 Replicator SFluid 1.0 SFluid SFluid neighbor 1.0 Replicator SFluid2 1.0 SFluid2 SFluid2 neighbor 1.0 Replicator SFluid3 1.0 SFluid3 SFluid3 neighbor 1.0 Replicator SFluid4 1.0 SFluid4 SFluid4 neighbor 1.0 Replicator Ravens 1.0 Ravens Ravens neighbor 1.0 Replicator Raven 1.0 Raven Raven neighbor 1.0 Replicator Zebra 1.0 Zebra Zebra neighbor 1.0 Replicator Zeeba 1.0 Zeeba Zeeba neighbor 1.0 Replicator Zeeba2 1.0 Zeeba2 Zeeba2 neighbor 1.0 Replicator Zeeba3 1.0 Zeeba3 Zeeba3 neighbor 1.0 Replicator Zeeba4 1.0 Zeeba4 Zeeba4 neighbor 1.0 Replicator Zeeba5 1.0 Zeeba5 Zeeba5 neighbor 1.0 Replicator Zeeba6 1.0 Zeeba6 Zeeba6 neighbor 1.0 Replicator Zeeba7 1.0 Zeeba7 Zeeba7 neighbor 1.0 Replicator PsychoPlant 1.0 PsychoPlant PsychoPlant neighbor 1.0 Replicator PS5 1.0 PS5 PS5 neighbor 1.0 Replicator ION 1.0 ION ION neighbor 1.0 Replicator ION2 1.0 ION2 ION2 neighbor 1.0 Replicator Vine 1.0 Vine Vine neighbor 1.0 Replicator VineG 1.0 VineG VineG neighbor 1.0 Replicator Plant 1.0 Plant Plant neighbor 1.0 Replicator GrowPlant 1.0 GrowPlant GrowPlant neighbor 1.0 Replicator PlantV 1.0 PlantV PlantV neighbor 1.0 Replicator Blastor 1.0 Blastor Blastor neighbor 1.0 Replicator BlastorA 1.0 BlastorA BlastorA neighbor 1.0 Replicator BlastorB 1.0 BlastorB BlastorB neighbor 1.0 Replicator BlastorC 1.0 BlastorC BlastorC neighbor 1.0 Replicator Blast 1.0 Blast Blast neighbor 1.0 Replicator Blastx 1.0 Blastx Blastx neighbor 1.0 Replicator GeyserA 1.0 GeyserA GeyserA neighbor 1.0 Replicator GeyserB 1.0 GeyserB GeyserB neighbor 1.0 Replicator GeyserC 1.0 GeyserC GeyserC neighbor 1.0 Replicator Geyser 1.0 Geyser Geyser neighbor 1.0 Replicator Snow1 1.0 Snow1 Snow1 neighbor 1.0 Replicator Snow2 1.0 Snow2 Snow2 neighbor 1.0 Replicator Snow3 1.0 Snow3 Snow3 neighbor 1.0 Replicator Hurricane 1.0 Hurricane Hurricane neighbor 1.0 Replicator HurricaneU 1.0 HurricaneU HurricaneU neighbor 1.0 Replicator HR1 1.0 HR1 HR1 neighbor 1.0 Replicator HR2 1.0 HR2 HR2 neighbor 1.0 Replicator HR3 1.0 HR3 HR3 neighbor 1.0 Replicator HR4 1.0 HR4 HR4 neighbor 1.0 Replicator Hail 1.0 Hail Hail neighbor 1.0 Replicator Dent 1.0 Dent Dent neighbor 1.0 Replicator Hailstorm 1.0 Hailstorm Hailstorm neighbor 1.0 Replicator AcidWall 1.0 AcidWall AcidWall neighbor 1.0 Replicator Snow 1.0 Snow Snow neighbor 1.0 Replicator Sleet 1.0 Sleet Sleet neighbor 1.0 Replicator Sleet! 1.0 Sleet! Sleet! neighbor 1.0 Replicator Drain 1.0 Drain Drain neighbor 1.0 Replicator TempDrain 1.0 TempDrain TempDrain neighbor 1.0 Replicator Waterfall 1.0 Waterfall Waterfall neighbor 1.0 Replicator Water 1.0 Water Water neighbor 1.0 Replicator Shock 1.0 Shock Shock neighbor 1.0 Replicator Shock2 1.0 Shock2 Shock2 neighbor 1.0 Replicator Shock3 1.0 Shock3 Shock3 neighbor 1.0 Replicator Shock4 1.0 Shock4 Shock4 neighbor 1.0 Replicator BalloonR 1.0 BalloonR BalloonR neighbor 1.0 Replicator BalloonR2 1.0 BalloonR2 BalloonR2 neighbor 1.0 Replicator BalloonR3 1.0 BalloonR3 BalloonR3 neighbor 1.0 Replicator FlyR. 1.0 FlyR. FlyR. neighbor 1.0 Replicator FlyR 1.0 FlyR FlyR neighbor 1.0 Replicator FlyR2 1.0 FlyR2 FlyR2 neighbor 1.0 Replicator PopR 1.0 PopR PopR neighbor 1.0 Replicator PopR2 1.0 PopR2 PopR2 neighbor 1.0 Replicator PopR3 1.0 PopR3 PopR3 neighbor 1.0 Replicator BalloonG 1.0 BalloonG BalloonG neighbor 1.0 Replicator BalloonG2 1.0 BalloonG2 BalloonG2 neighbor 1.0 Replicator BalloonG3 1.0 BalloonG3 BalloonG3 neighbor 1.0 Replicator FlyG. 1.0 FlyG. FlyG. neighbor 1.0 Replicator FlyG 1.0 FlyG FlyG neighbor 1.0 Replicator FlyG2 1.0 FlyG2 FlyG2 neighbor 1.0 Replicator PopG 1.0 PopG PopG neighbor 1.0 Replicator PopG2 1.0 PopG2 PopG2 neighbor 1.0 Replicator PopG3 1.0 PopG3 PopG3 neighbor 1.0 Replicator BalloonC 1.0 BalloonC BalloonC neighbor 1.0 Replicator BalloonC2 1.0 BalloonC2 BalloonC2 neighbor 1.0 Replicator BalloonC3 1.0 BalloonC3 BalloonC3 neighbor 1.0 Replicator FlyC. 1.0 FlyC. FlyC. neighbor 1.0 Replicator FlyC 1.0 FlyC FlyC neighbor 1.0 Replicator FlyC2 1.0 FlyC2 FlyC2 neighbor 1.0 Replicator PopC 1.0 PopC PopC neighbor 1.0 Replicator PopC2 1.0 PopC2 PopC2 neighbor 1.0 Replicator PopC3 1.0 PopC3 PopC3 neighbor 1.0 Replicator Helium 1.0 Helium Helium neighbor 1.0 Replicator HeliumR 1.0 HeliumR HeliumR neighbor 1.0 Replicator Metal 1.0 Metal Metal neighbor 1.0 Replicator Metal! 1.0 Metal! Metal! neighbor 1.0 Replicator VisibilityZero 1.0 VisibilityZero VisibilityZero neighbor 1.0 Replicator Visible 1.0 Visible Visible neighbor 1.0 Replicator TempVis 1.0 TempVis TempVis neighbor 1.0 Replicator TempVis2 1.0 TempVis2 TempVis2 neighbor 1.0 Replicator TempVis3 1.0 TempVis3 TempVis3 neighbor 1.0 Replicator AztecStone 1.0 AztecStone AztecStone neighbor 1.0 Replicator AztecStone? 1.0 AztecStone? AztecStone? neighbor 1.0 Replicator Gate 1.0 Gate Gate neighbor 1.0 Replicator GateY 1.0 GateY GateY neighbor 1.0 Replicator GateB 1.0 GateB GateB neighbor 1.0 Replicator Key 1.0 Key Key neighbor 1.0 Replicator Forcefield 1.0 Forcefield Forcefield neighbor 1.0 Replicator FF1 1.0 FF1 FF1 neighbor 1.0 Replicator FF2 1.0 FF2 FF2 neighbor 1.0 Replicator FF3 1.0 FF3 FF3 neighbor 1.0 Replicator FF4 1.0 FF4 FF4 neighbor 1.0 Replicator FF5 1.0 FF5 FF5 neighbor 1.0 Replicator FF6 1.0 FF6 FF6 neighbor 1.0 Replicator FF7 1.0 FF7 FF7 neighbor 1.0 Replicator Ground 1.0 Ground Ground neighbor 1.0 Replicator Earth 1.0 Earth Earth neighbor 1.0 Replicator Marble 1.0 Marble Marble neighbor 1.0 Replicator Marble2 1.0 Marble2 Marble2 neighbor 1.0 Replicator Marble3 1.0 Marble3 Marble3 neighbor 1.0 Replicator Marble4 1.0 Marble4 Marble4 neighbor 1.0 Replicator Marble5 1.0 Marble5 Marble5 neighbor 1.0 Replicator Marble6 1.0 Marble6 Marble6 neighbor 1.0 Replicator Marble7 1.0 Marble7 Marble7 neighbor 1.0 Replicator DoomNuke 1.0 DoomNuke DoomNuke neighbor 1.0 Replicator Doom11 1.0 Doom11 Doom11 neighbor 1.0 Replicator Doom1 1.0 Doom1 Doom1 neighbor 1.0 Replicator Doom2 1.0 Doom2 Doom2 neighbor 1.0 Replicator Doom3 1.0 Doom3 Doom3 neighbor 1.0 Replicator Doom4 1.0 Doom4 Doom4 neighbor 1.0 Replicator Doom5 1.0 Doom5 Doom5 neighbor 1.0 Replicator Doom6 1.0 Doom6 Doom6 neighbor 1.0 Replicator Doom12 1.0 Doom12 Doom12 neighbor 1.0 Replicator Radiation 1.0 Radiation Radiation neighbor 1.0 Replicator Radiation2 1.0 Radiation2 Radiation2 neighbor 1.0 Replicator Radiation3 1.0 Radiation3 Radiation3 neighbor 1.0 Replicator Radiation4 1.0 Radiation4 Radiation4 neighbor 1.0 Replicator Radiation5 1.0 Radiation5 Radiation5 neighbor 1.0 Replicator Radiation6 1.0 Radiation6 Radiation6 neighbor 1.0 Replicator DoomFire 1.0 DoomFire DoomFire neighbor 1.0 Replicator MoreBlock 1.0 MoreBlock MoreBlock neighbor 1.0 Replicator BlockA 1.0 BlockA BlockA neighbor 1.0 Replicator BlockA2 1.0 BlockA2 BlockA2 neighbor 1.0 Replicator BlockB 1.0 BlockB BlockB neighbor 1.0 Replicator BlockB2 1.0 BlockB2 BlockB2 neighbor 1.0 Replicator BlockC 1.0 BlockC BlockC neighbor 1.0 Replicator BlockC2 1.0 BlockC2 BlockC2 neighbor 1.0 Replicator BlockD 1.0 BlockD BlockD neighbor 1.0 Replicator BlockD2 1.0 BlockD2 BlockD2 neighbor 1.0 Replicator ABlast 1.0 ABlast ABlast neighbor 1.0 Replicator FireLight 1.0 FireLight FireLight neighbor 1.0 Replicator FireLight2 1.0 FireLight2 FireLight2 neighbor 1.0 Replicator Sun 1.0 Sun Sun neighbor 1.0 Replicator Sun2 1.0 Sun2 Sun2 neighbor 1.0 Replicator Sunsteam 1.0 Sunsteam Sunsteam neighbor 1.0 Replicator SheerCold 1.0 SheerCold SheerCold neighbor 1.0 Replicator Frigidaire 1.0 Frigidaire Frigidaire neighbor 1.0 Replicator Primary 1.0 Primary Primary neighbor 1.0 Replicator PrimaryG 1.0 PrimaryG PrimaryG neighbor 1.0 Replicator PrimaryRe 1.0 PrimaryRe PrimaryRe neighbor 1.0 Replicator PrimaryYl 1.0 PrimaryYl PrimaryYl neighbor 1.0 Replicator PrimaryBl 1.0 PrimaryBl PrimaryBl neighbor 1.0 Replicator PrimaryTk 1.0 PrimaryTk PrimaryTk neighbor 1.0 Replicator Heatwave 1.0 Heatwave Heatwave neighbor 1.0 Replicator Heatar 1.0 Heatar Heatar neighbor 1.0 Replicator Heatran 1.0 Heatran Heatran neighbor 1.0 Replicator Heatrex 1.0 Heatrex Heatrex neighbor 1.0 Replicator NeedlePack 1.0 NeedlePack NeedlePack neighbor 1.0 Replicator NeedlePack2 1.0 NeedlePack2 NeedlePack2 neighbor 1.0 Replicator Needle1 1.0 Needle1 Needle1 neighbor 1.0 Replicator Needle2 1.0 Needle2 Needle2 neighbor 1.0 Replicator Needle3 1.0 Needle3 Needle3 neighbor 1.0 Replicator BubbleBlast 1.0 BubbleBlast BubbleBlast neighbor 1.0 Replicator BTB 1.0 BTB BTB neighbor 1.0 Replicator BTX 1.0 BTX BTX neighbor 1.0 Replicator Bubble 1.0 Bubble Bubble neighbor 1.0 Replicator Bubble2 1.0 Bubble2 Bubble2 neighbor 1.0 Replicator Bubble3 1.0 Bubble3 Bubble3 neighbor 1.0 Replicator Bubble4 1.0 Bubble4 Bubble4 neighbor 1.0 Replicator Bubble5 1.0 Bubble5 Bubble5 neighbor 1.0 Replicator Bubble6 1.0 Bubble6 Bubble6 neighbor 1.0 Replicator Bubble7 1.0 Bubble7 Bubble7 neighbor 1.0 Replicator Bubble8 1.0 Bubble8 Bubble8 neighbor 1.0 Replicator Bubble9 1.0 Bubble9 Bubble9 neighbor 1.0 Replicator PressureRelease 1.0 PressureRelease PressureRelease neighbor 1.0 Replicator PressureRelease! 1.0 PressureRelease! PressureRelease! neighbor 1.0 Replicator Gas1 1.0 Gas1 Gas1 neighbor 1.0 Replicator Gas2 1.0 Gas2 Gas2 neighbor 1.0 Replicator Gas3 1.0 Gas3 Gas3 neighbor 1.0 Replicator Gas4 1.0 Gas4 Gas4 neighbor 1.0 Replicator Gas5 1.0 Gas5 Gas5 neighbor 1.0 Replicator Gas6 1.0 Gas6 Gas6 neighbor 1.0 Replicator Gas7 1.0 Gas7 Gas7 neighbor 1.0 Replicator Gas8 1.0 Gas8 Gas8 neighbor 1.0 Replicator DFire 1.0 DFire DFire neighbor 1.0 Replicator Velo10 1.0 Velo10 Velo10 neighbor 1.0 Replicator Velo10000 1.0 Velo10000 Velo10000 neighbor 1.0 Replicator Owko 1.0 Owko Owko neighbor 1.0 Replicator Owko-5 1.0 Owko-5 Owko-5 neighbor 1.0 Replicator Owko-6 1.0 Owko-6 Owko-6 neighbor 1.0 Replicator Owko-7 1.0 Owko-7 Owko-7 neighbor 1.0 Replicator Wall 1.0 Wall Wall neighbor 1.0 Replicator ElecBall 1.0 ElecBall ElecBall neighbor 1.0 Replicator Electricity. 1.0 Electricity. Electricity. neighbor 1.0 Replicator FireBall 1.0 FireBall FireBall neighbor 1.0 Replicator Fire. 1.0 Fire. Fire. neighbor 1.0 Replicator Refresh 1.0 Refresh Refresh neighbor 1.0 Replicator Fire 1.0 Fire Fire neighbor 1.0 Replicator Electricity 1.0 Electricity Electricity neighbor 1.0 Replicator OutputTransformer 1.0 OutputTransformer OutputTransformer neighbor 1.0 Replicator Sbomm 1.0 Sbomm Sbomm neighbor 1.0 Replicator Sbom 1.0 Sbom Sbom neighbor 1.0 Replicator InputTransformer 1.0 InputTransformer InputTransformer neighbor 1.0 Replicator IPT 1.0 IPT IPT neighbor 1.0 Replicator IPT2 1.0 IPT2 IPT2 neighbor 1.0 Replicator IPT3 1.0 IPT3 IPT3 neighbor 1.0 Replicator IPT4 1.0 IPT4 IPT4 neighbor 1.0 Replicator IPT5 1.0 IPT5 IPT5 neighbor 1.0 Replicator Wire1 1.0 Wire1 Wire1 neighbor 1.0 Replicator Wire2 1.0 Wire2 Wire2 neighbor 1.0 Replicator Wire2! 1.0 Wire2! Wire2! neighbor 1.0 Replicator Wire3 1.0 Wire3 Wire3 neighbor 1.0 Replicator Current 1.0 Current Current neighbor 1.0 Replicator Static 1.0 Static Static neighbor 1.0 Replicator Fuse1 1.0 Fuse1 Fuse1 neighbor 1.0 Replicator Fuse2 1.0 Fuse2 Fuse2 neighbor 1.0 Replicator Fuse2! 1.0 Fuse2! Fuse2! neighbor 1.0 Replicator Fuse3 1.0 Fuse3 Fuse3 neighbor 1.0 Replicator Burn 1.0 Burn Burn neighbor 1.0 Replicator Heat 1.0 Heat Heat neighbor 1.0 Replicator Microfarads 1.0 Microfarads Microfarads neighbor 1.0 Replicator Picofarads 1.0 Picofarads Picofarads neighbor 1.0 Replicator Sparks 1.0 Sparks Sparks neighbor 1.0 Replicator SparkTube 1.0 SparkTube SparkTube neighbor 1.0 Replicator CrazyZapper 1.0 CrazyZapper CrazyZapper neighbor 1.0 Replicator ElectricityR 1.0 ElectricityR ElectricityR neighbor 1.0 Replicator ElectricityW 1.0 ElectricityW ElectricityW neighbor 1.0 Replicator ElectricityZ 1.0 ElectricityZ ElectricityZ neighbor 1.0 Replicator ElekBomb 1.0 ElekBomb ElekBomb neighbor 1.0 Replicator Surge 1.0 Surge Surge neighbor 1.0 Replicator Firex 1.0 Firex Firex neighbor 1.0 Replicator Firet 1.0 Firet Firet neighbor 1.0 Replicator Fired 1.0 Fired Fired neighbor 1.0 Replicator Firee 1.0 Firee Firee neighbor 1.0 Replicator Firef 1.0 Firef Firef neighbor 1.0 Replicator Missiles 1.0 Missiles Missiles neighbor 1.0 Replicator M1 1.0 M1 M1 neighbor 1.0 Replicator M2 1.0 M2 M2 neighbor 1.0 Replicator M3 1.0 M3 M3 neighbor 1.0 Replicator Relay 1.0 Relay Relay neighbor 1.0 Replicator Relait 1.0 Relait Relait neighbor 1.0 Replicator TempSet 1.0 TempSet TempSet neighbor 1.0 Replicator Relaitt 1.0 Relaitt Relaitt #When helium is applied to this, it goes in the air and eventually releases red confetti inside that falls down and pops. element BalloonR 255 0 0 0 0 1 0 1 self 0.001 BalloonR 0.5 BalloonR2 0.5 BalloonR3 neighbor 1.0 BalloonR BalloonR2 1.0 BalloonR2 BalloonR neighbor 1.0 BalloonR BalloonR3 1.0 BalloonR3 BalloonR neighbor 1.0 BalloonR2 BalloonR3 1.0 BalloonR3 BalloonR2 neighbor 1.0 BalloonR2 Empty 1.0 BalloonR BalloonR neighbor 1.0 BalloonR3 Empty 1.0 Empty Empty element BalloonR2 255 0 0 0 0 1 0 0 element BalloonR3 255 0 0 0 0 1 0 0 neighbor 1.0 BalloonR Fire 1.0 Empty Fire neighbor 1.0 BalloonR2 Fire 1.0 Empty Fire neighbor 1.0 BalloonR3 Fire 1.0 Empty Fire neighbor 1.0 BalloonR Electricity 1.0 Electricity BalloonR neighbor 1.0 BalloonR2 Electricity 1.0 Electricity BalloonR2 neighbor 1.0 BalloonR3 Electricity 1.0 Electricity BalloonR3 neighbor 1.0 BalloonR Helium 1.0 FlyR. Helium neighbor 1.0 BalloonR2 Helium 1.0 FlyR. Helium neighbor 1.0 BalloonR3 Helium 1.0 FlyR. Helium element FlyR. 255 0 0 0 0 1 0 0 neighbor 0.0001 FlyR. Empty 1.0 FlyR FlyR neighbor 1.0 FlyR. BalloonR 1.0 FlyR. FlyR. neighbor 1.0 FlyR. BalloonR2 1.0 FlyR. FlyR. neighbor 1.0 FlyR. BalloonR3 1.0 FlyR. FlyR. element FlyR 255 0 0 -1000 0 0 0 0 neighbor 1.0 FlyR Empty 1.0 FlyR FlyR pexplosion FlyR Empty 20 FlyR2 element FlyR2 255 0 0 200 0 1 0 0 neighbor 1.0 BalloonR FlyR2 1.0 FlyR FlyR2 neighbor 1.0 BalloonR2 FlyR2 1.0 FlyR FlyR2 neighbor 1.0 BalloonR3 FlyR2 1.0 FlyR FlyR2 self 0.1 FlyR2 0.9 Empty 0.1 Helium self 0.025 FlyR 1.0 PopR element PopR 255 0 0 200 0 1 0 0 pexplosion PopR FlyR 4 PopR pexplosion PopR FlyR2 2 PopR neighbor 1.0 PopR Helium 1.0 PopR Empty neighbor 1.0 PopR HeliumR 1.0 PopR Empty self 0.01 PopR 1.0 Empty neighbor 0.02 PopR Empty 0.5 PopR PopR2 0.5 PopR PopR element PopR2 255 0 0 0 0 1 0 0 pexplosion PopR2 Empty 8 PopR3 element PopR3 255 0 0 0 0 1 0 0 neighbor 0.13 PopR3 Empty 1.0 Empty Empty self 0.005 PopR3 1.0 PopR #When helium is applied to this, it goes in the air and eventually releases cyan confetti inside that falls down and pops. element BalloonC 0 255 255 0 0 1 0 1 self 0.001 BalloonC 0.5 BalloonC2 0.5 BalloonC3 neighbor 1.0 BalloonC BalloonC2 1.0 BalloonC2 BalloonC neighbor 1.0 BalloonC BalloonC3 1.0 BalloonC3 BalloonC neighbor 1.0 BalloonC2 BalloonC3 1.0 BalloonC3 BalloonC2 neighbor 1.0 BalloonC2 Empty 1.0 BalloonC BalloonC neighbor 1.0 BalloonC3 Empty 1.0 Empty Empty element BalloonC2 0 255 255 0 0 1 0 0 element BalloonC3 0 255 255 0 0 0 1 0 0 neighbor 1.0 BalloonC Fire 1.0 Empty Fire neighbor 1.0 BalloonC2 Fire 1.0 Empty Fire neighbor 1.0 BalloonC3 Fire 1.0 Empty Fire neighbor 1.0 BalloonC Electricity 1.0 Electricity BalloonC neighbor 1.0 BalloonC2 Electricity 1.0 Electricity BalloonC2 neighbor 1.0 BalloonC3 Electricity 1.0 Electricity BalloonC3 neighbor 1.0 BalloonC Helium 1.0 FlyC. Helium neighbor 1.0 BalloonC2 Helium 1.0 FlyC. Helium neighbor 1.0 BalloonC3 Helium 1.0 FlyC. Helium element FlyC. 0 255 255 0 0 1 0 0 neighbor 0.0001 FlyC. Empty 1.0 FlyC FlyC neighbor 1.0 FlyC. BalloonC 1.0 FlyC. FlyC. neighbor 1.0 FlyC. BalloonC2 1.0 FlyC. FlyC. neighbor 1.0 FlyC. BalloonC3 1.0 FlyC. FlyC. element FlyC 0 255 255 -1000 0 0 0 0 neighbor 1.0 FlyC Empty 1.0 FlyC FlyC pexplosion FlyC Empty 20 FlyC2 element FlyC2 0 255 255 200 0 1 0 0 neighbor 1.0 BalloonC FlyC2 1.0 FlyC FlyC2 neighbor 1.0 BalloonC2 FlyC2 1.0 FlyC FlyC2 neighbor 1.0 BalloonC3 FlyC2 1.0 FlyC FlyC2 self 0.1 FlyC2 0.9 Empty 0.1 Helium self 0.025 FlyC 1.0 PopC element PopC 0 255 255 200 0 1 0 0 pexplosion PopC FlyC 4 PopC pexplosion PopC FlyC2 2 PopC neighbor 1.0 PopC Helium 1.0 PopC Empty neighbor 1.0 PopC HeliumR 1.0 PopC Empty self 0.01 PopC 1.0 Empty neighbor 0.02 PopC Empty 0.5 PopC PopC2 0.5 PopC PopC element PopC2 0 255 255 0 0 1 0 0 pexplosion PopC2 Empty 8 PopC3 element PopC3 0 255 255 0 0 1 0 0 neighbor 0.13 PopC3 Empty 1.0 Empty Empty self 0.005 PopC3 1.0 PopC #When helium is applied to this, it goes in the air and eventually releases green confetti inside that falls down and pops. element BalloonG 0 255 0 0 0 1 0 1 self 0.001 BalloonG 0.5 BalloonG2 0.5 BalloonG3 neighbor 1.0 BalloonG BalloonG2 1.0 BalloonG2 BalloonG neighbor 1.0 BalloonG BalloonG3 1.0 BalloonG3 BalloonG neighbor 1.0 BalloonG2 BalloonG3 1.0 BalloonG3 BalloonG2 neighbor 1.0 BalloonG2 Empty 1.0 BalloonG BalloonG neighbor 1.0 BalloonG3 Empty 1.0 Empty Empty element BalloonG2 0 255 0 0 0 1 0 0 element BalloonG3 0 255 0 0 0 1 0 0 neighbor 1.0 BalloonG Fire 1.0 Empty Fire neighbor 1.0 BalloonG2 Fire 1.0 Empty Fire neighbor 1.0 BalloonG3 Fire 1.0 Empty Fire neighbor 1.0 BalloonG Electricity 1.0 Electricity BalloonG neighbor 1.0 BalloonG2 Electricity 1.0 Electricity BalloonG2 neighbor 1.0 BalloonG3 Electricity 1.0 Electricity BalloonG3 neighbor 1.0 BalloonG Helium 1.0 FlyG. Helium neighbor 1.0 BalloonG2 Helium 1.0 FlyG. Helium neighbor 1.0 BalloonG3 Helium 1.0 FlyG. Helium element FlyG. 0 255 0 0 0 1 0 0 neighbor 0.0001 FlyG. Empty 1.0 FlyG FlyG neighbor 1.0 FlyG. BalloonG 1.0 FlyG. FlyG. neighbor 1.0 FlyG. BalloonG2 1.0 FlyG. FlyG. neighbor 1.0 FlyG. BalloonG3 1.0 FlyG. FlyG. element FlyG 0 255 0 -1000 0 0 0 0 neighbor 1.0 FlyG Empty 1.0 FlyG FlyG pexplosion FlyG Empty 20 FlyG2 element FlyG2 0 255 0 200 0 1 0 0 neighbor 1.0 BalloonG FlyG2 1.0 FlyG FlyG2 neighbor 1.0 BalloonG2 FlyG2 1.0 FlyG FlyG2 neighbor 1.0 BalloonG3 FlyG2 1.0 FlyG FlyG2 self 0.1 FlyG2 0.9 Empty 0.1 Helium self 0.025 FlyG 1.0 PopG element PopG 0 255 0 200 0 1 0 0 pexplosion PopG FlyG 4 PopG pexplosion PopG FlyG2 2 PopG neighbor 1.0 PopG Helium 1.0 PopG Empty neighbor 1.0 PopG HeliumR 1.0 PopG Empty self 0.01 PopG 1.0 Empty neighbor 0.02 PopG Empty 0.5 PopG PopG2 0.5 PopG PopG element PopG2 0 255 0 0 0 1 0 0 pexplosion PopG2 Empty 8 PopG3 element PopG3 0 255 0 0 0 1 0 0 neighbor 0.13 PopG3 Empty 1.0 Empty Empty self 0.005 PopG3 1.0 PopG neighbor 1.0 FlyG. BalloonR 1.0 FlyG. FlyR. neighbor 1.0 FlyC. BalloonR 1.0 FlyC. FlyR. neighbor 1.0 FlyR. BalloonG 1.0 FlyR. FlyG. neighbor 1.0 FlyC. BalloonG 1.0 FlyC. FlyG. neighbor 1.0 FlyR. BalloonC 1.0 FlyR. FlyC. neighbor 1.0 FlyG. BalloonC 1.0 FlyG. FlyC. #The gas with the lowest boiling point. Yay. Put on balloons to make them go up. element Helium 175 235 255 0 0 1 0 1 self 0.28 Helium 1.0 HeliumR element HeliumR 175 235 255 0 0 1 0 0 pexplosion HeliumR Empty 3 Helium neighbor 0.6 Helium Empty 1.0 Empty Empty #Metal. Second-thoughest barrier. It has a density of 5. element Metal 193 193 193 0 0 5 0 1 element Metal! 64 64 64 0 0 5 0 0 self 0.01 Metal 1.0 Metal! self 0.01 Metal! 1.0 Metal neighbor 1.0 Metal Metal! 0.5 Metal Metal 0.5 Metal! Metal! #An invisible barrier with a density of 1. Electricity makes it visible, fire makes it temporarily visible. That effect doesn't work with VZ over size 16. element VisibilityZero 0 0 1 0 0 1 0 1 neighbor 1.0 VisibilityZero Electricity 1.0 Visible Electricity neighbor 1.0 VisibilityZero Visible 1.0 Visible Visible element Visible 255 128 255 0 0 1 0 0 neighbor 1.0 VisibilityZero Fire 1.0 TempVis Fire neighbor 1.0 VisibilityZero TempVis 1.0 TempVis TempVis element TempVis 255 255 255 0 0 1 1.01 0 hotself 98 TempVis self 1.0 TempVis 1.0 TempVis2 element TempVis2 255 255 255 0 0 1 1.01 0 hotself 98 TempVis2 neighbor 1.0 TempVis TempVis2 1.0 TempVis2 TempVis2 neighbor 0.9 TempVis2 TempVis3 1.0 TempVis3 TempVis3 neighbor 1.0 TempVis TempVis3 1.0 TempVis3 TempVis3 neighbor 0.8 VisibilityZero TempVis3 1.0 VisibilityZero VisibilityZero self 1.0 TempVis2 1.0 TempVis3 element TempVis3 255 255 255 0 0 1 1.01 0 hotself 98 TempVis3 self 0.5 TempVis3 1.0 VisibilityZero #An incredibly odd stone treasured by the Aztecs. It's density is over a million. It very so falls, so this was be underneath anything because of it's super-density. element AztecStone 255 255 0 0.000001 0 1000001 0 1 element AztecStone? 255 0 255 0.000001 0 1000001 0 0 neighbor 1.0 AztecStone AztecStone? 0.5 AztecStone AztecStone 0.5 AztecStone? AztecStone? self 0.15 AztecStone 1.0 AztecStone? self 0.15 AztecStone? 1.0 AztecStone #A gate. It must be opened with the key to drop whatever is in it. The key is located at the end of the group you are currently in. Density of 1. element Gate 22 22 22 0 0 1 0 1 self 0.05 Gate 0.5 GateY 0.5 GateB element GateY 255 255 0 0 0 1 0 0 element GateB 22 22 22 0 0 1 0 0 neighbor 1.0 Gate GateY 1.0 GateY GateY neighbor 1.0 Gate GateB 1.0 GateB GateB neighbor 1.0 GateY Key 1.0 Key Key neighbor 1.0 GateB Key 1.0 Key Key pexplosion GateY Key 4 Key pexplosion GateB Key 4 Key #Makes the gate completely vanish. element Key 1 0 1 0 0 1 0 1 self 0.4 Key 1.0 Empty #A barrier with invisible layers. Unless something explodes into this or you draw it on to it, nothing will touch the red, unless it is more dense. Density of 2. element Forcefield 255 0 0 0 0 2 0 1 element FF1 0 0 0 0 0 2 0 0 element FF2 0 0 0 0 0 2 0 0 element FF3 0 0 0 0 0 2 0 0 element FF4 0 0 0 0 0 2 0 0 element FF5 0 0 0 0 0 2 0 0 element FF6 0 0 0 0 0 2 0 0 element FF7 0 0 0 0 0 2 0 0 neighbor 1.0 Forcefield Empty 1.0 Forcefield FF1 neighbor 1.0 FF1 Empty 1.0 FF1 FF2 neighbor 1.0 FF2 Empty 1.0 FF2 FF3 neighbor 1.0 FF3 Empty 1.0 FF3 FF4 neighbor 1.0 FF4 Empty 1.0 FF4 FF5 neighbor 1.0 FF5 Empty 1.0 FF5 FF6 neighbor 1.0 FF6 Empty 1.0 FF6 FF7 #Ground. Don't deal with this much except in the Nature group. Density of 1.5. element Ground 255 233 211 0 0 1.5 0 1 neighbor 1.0 Ground Empty 0.2 Ground Ground 0.8 Ground Earth element Earth 199 177 155 0 0 1.5 0 0 #A barrier with several layers; it is very hard to destroy. Has a density of 3. element Marble 255 255 200 0 0 3 0 1 element Marble2 255 255 200 0 0 3 0 0 element Marble3 255 255 200 0 0 3 0 0 element Marble4 255 255 200 0 0 3 0 0 element Marble5 255 255 200 0 0 3 0 0 element Marble6 255 255 200 0 0 3 0 0 element Marble7 255 255 200 0 0 3 0 0 neighbor 1.0 Marble Empty 1.0 Marble Marble2 neighbor 1.0 Marble2 Empty 1.0 Marble2 Marble3 neighbor 1.0 Marble3 Empty 1.0 Marble3 Marble4 neighbor 1.0 Marble4 Empty 1.0 Marble4 Marble5 neighbor 1.0 Marble5 Empty 1.0 Marble5 Marble6 neighbor 1.0 Marble6 Empty 1.0 Marble6 Marble7 neighbor 1.0 Marble Marble3 1.0 Marble Marble2 neighbor 1.0 Marble Marble4 1.0 Marble Marble2 neighbor 1.0 Marble Marble5 1.0 Marble Marble2 neighbor 1.0 Marble Marble6 1.0 Marble Marble2 neighbor 1.0 Marble Marble7 1.0 Marble Marble2 neighbor 1.0 Marble2 Marble4 1.0 Marble2 Marble3 neighbor 1.0 Marble2 Marble5 1.0 Marble2 Marble3 neighbor 1.0 Marble2 Marble6 1.0 Marble2 Marble3 neighbor 1.0 Marble2 Marble7 1.0 Marble2 Marble3 neighbor 1.0 Marble3 Marble5 1.0 Marble3 Marble4 neighbor 1.0 Marble3 Marble6 1.0 Marble3 Marble4 neighbor 1.0 Marble3 Marble7 1.0 Marble3 Marble4 neighbor 1.0 Marble4 Marble6 1.0 Marble4 Marble5 neighbor 1.0 Marble4 Marble7 1.0 Marble4 Marble5 neighbor 1.0 Marble5 Marble7 1.0 Marble5 Marble6 #I don't know about names anymore. I can't think of any other names, so I just added Doom to Nuke and... there. Explodes when dropped on wall or exposed to fire or a heat current from Fuse3. element DoomNuke 45 45 45 0.1 2 1 0.2 1 pexplosion DoomNuke Wall 2 Doom11 pexplosion DoomNuke Fire 2 Doom11 pexplosion DoomNuke Heat 2 Doom11 pexplosion DoomNuke Doom1 2 Doom11 element Doom11 2 2 2 -100 0 0 0 0 pexplosion Doom11 Empty 100 Doom1 neighbor 1.0 Doom11 Empty 1.0 Doom11 Doom11 neighbor 1.0 Doom11 Doom1 1.0 Doom11 Doom1 neighbor 1.0 Doom11 Doom2 1.0 Doom11 Doom2 neighbor 1.0 Doom11 Doom3 1.0 Doom11 Doom3 neighbor 1.0 Doom11 Doom4 1.0 Doom11 Doom4 neighbor 1.0 Doom11 Doom5 1.0 Doom11 Doom5 neighbor 1.0 DoomNuke Doom11 1.0 DoomNuke Doom11 element Doom1 0 128 0 0.0001 0 1 0 0 self 1.0 Doom1 0.5 Doom2 0.5 Empty element Doom2 0 128 0 0.0001 0 1 0 0 neighbor 1.0 Doom2 Empty 1.0 Doom2 Radiation element Radiation 0 255 0 0.01 0 1 10 0 hotcolor Radiation 0 0 0 hotself 35 Radiation self 0.04 Radiation 0.99 Empty 0.01 Doom3 self 1.0 Doom3 0.05 Radiation 0.95 Doom4 self 1.0 Doom4 0.99 Radiation 0.01 Doom5 element Doom3 4 4 4 0.001 0 1 0 0 element Doom4 4 4 4 0.001 0 1 0 0 element Doom5 255 255 255 0.001 0 1 0 0 neighbor 1.0 Doom5 Doom1 1.0 Doom5 Doom5 neighbor 1.0 Doom5 Doom2 1.0 Doom5 Doom5 neighbor 1.0 Doom5 Radiation 1.0 Doom5 Doom5 neighbor 1.0 Doom5 Radiation2 1.0 Doom5 Doom5 neighbor 1.0 Doom5 Radiation3 1.0 Doom5 Doom5 neighbor 1.0 Doom5 Radiation4 1.0 Doom5 Doom5 neighbor 1.0 Doom5 Radiation5 1.0 Doom5 Doom5 neighbor 1.0 Doom5 Radiation6 1.0 Doom5 Doom5 neighbor 1.0 Doom5 Doom11 0.35 Doom11 Doom11 0.65 Doom12 Doom11 element Doom12 0 125 0 0 0 1 0 0 pexplosion Doom12 Empty 100 DoomFire neighbor 0.01 Doom5 Empty 1.0 Doom5 Doom6 self 0.1 BTB 1.0 Bubble2 element Doom6 0 255 0 0 0 1 0 0 neighbor 1.0 Doom6 Empty 1.0 Empty Doom6 neighbor 1.0 Doom6 Doom5 1.0 Empty Doom6 neighbor 0.01 Radiation Empty 1.0 Radiation Radiation2 element Radiation2 0 255 0 0 0 1 0 0 neighbor 1.0 Radiation2 Empty 0.50 Empty Empty 0.49 Radiation2 Radiation2 0.01 Radiation2 Radiation3 element Radiation3 0 255 0 0 0 1 0 0 neighbor 0.25 Radiation3 Empty 1.0 Radiation3 Radiation3 self 0.01 Radiation3 1.0 Radiation4 element Radiation4 128 255 128 0 0 1 0 0 neighbor 1.0 Radiation3 Radiation4 1.0 Radiation4 Radiation4 self 0.05 Radiation4 1.0 Empty neighbor 1.0 Radiation4 Empty 0.99 Empty Radiation4 0.01 Radiation4 Radiation5 element Radiation5 255 255 255 0 0 1 0 0 element Radiation6 0 200 50 0 0 1 0 0 neighbor 1.0 Radiation5 Empty 1.0 Radiation6 Radiation5 self 0.2 Radiation2 1.0 Empty self 0.12 Radiation6 1.0 Empty self 0.01 Radiation5 1.0 Radiation6 element DoomFire 255 128 0 0 0 1 0 0 pexplosion DoomFire DoomFire 4 DoomFire pexplosion DoomFire Empty 5 Empty self 0.05 DoomFire 0.99 Empty 0.01 Fire pexplosion DoomFire Fire 25 Owko-5 pexplosion DoomFire Owko-5 25 Owko-5 #Adds more to the color of the block that this is added to. element MoreBlock 128 0 128 0 0 1 0 1 neighbor 1.0 MoreBlock BlockA 1.0 BlockA BlockA neighbor 1.0 MoreBlock BlockA2 1.0 BlockA BlockA2 neighbor 1.0 MoreBlock BlockB 1.0 BlockB BlockB neighbor 1.0 MoreBlock BlockB2 1.0 BlockB BlockB2 neighbor 1.0 MoreBlock BlockC 1.0 BlockC BlockC neighbor 1.0 MoreBlock BlockC2 1.0 BlockC BlockC2 neighbor 1.0 MoreBlock BlockD 1.0 BlockD BlockD neighbor 1.0 MoreBlock BlockD2 1.0 BlockD BlockD2 self 0.05 Doom6 1.0 Empty #A block filled with a mystery substance. It will always explode, but there are four different ones. Use just one pixel to ensure you only get one thing. element Block 55 55 55 0 0 1 0 1 self 1.0 Block 0.25 BlockA 0.25 BlockB 0.25 BlockC 0.25 BlockD element BlockA 0 255 255 0 0 1 0 0 element BlockA2 0 255 255 0 0 1 0 0 element BlockB 255 0 255 0 0 1 0 0 element BlockB2 255 0 255 0 0 1 0 0 element BlockC 255 255 0 0 0 1 0 0 element BlockC2 255 255 0 0 0 1 0 0 element BlockD 255 255 255 0 0 1 0 0 element BlockD2 255 255 255 0 0 1 0 0 neighbor 1.0 BlockA Empty 0.35 BlockA BlockA 0.65 BlockA BlockA2 neighbor 1.0 Block Block 1.0 Empty Empty neighbor 1.0 BlockB Empty 0.35 BlockB BlockB 0.65 BlockB BlockB2 neighbor 1.0 BlockC Empty 0.35 BlockC BlockC 0.65 BlockC BlockC2 neighbor 1.0 BlockD Empty 0.35 BlockD BlockD 0.65 BlockD BlockD2 pexplosion BlockA Fire 100 ABlast pexplosion BlockA2 Fire 100 ABlast pexplosion BlockA ABlast 100 ABlast pexplosion BlockA2 ABlast 10 ABlast element ABlast 1 1 1 -1000 0 0 0 0 neighbor 1.0 ABlast Empty 1.0 ABlast ABlast neighbor 1.0 ABlast FireLight 1.0 ABlast FireLight pexplosion ABlast Empty 20 FireLight element FireLight 128 0 0 20 0 1 0 0 pexplosion FireLight Empty 2 FireLight neighbor 1.0 FireLight Empty 1.0 FireLight FireLight2 element FireLight2 255 0 0 20 0 1 0 0 pexplosion FireLight2 Empty 10 Empty pexplosion BlockB Fire 100 Sun pexplosion BlockB2 Fire 100 Sun pexplosion BlockB Sun 100 Sun pexplosion BlockB2 Sun 100 Sun element Sun 255 255 0 0 0 1 0 0 element Sun2 255 100 0 0 0 1 0 0 self 0.05 Sun 0.85 Sun2 0.15 Empty self 0.05 Sun2 0.85 Sun 0.15 Empty neighbor 1.0 Sun Empty 0.2 Empty Sun 0.8 Sun Sunsteam neighbor 1.0 Sun2 Empty 0.2 Empty Sun2 0.8 Sun2 Sunsteam element Sunsteam 128 34 0 -1250 0 1 8 0 self 0.12 Sunsteam 1.0 Empty pexplosion BlockC Fire 100 SheerCold pexplosion BlockC2 Fire 100 SheerCold pexplosion BlockC SheerCold 100 SheerCold pexplosion BlockC2 SheerCold 100 SheerCold element SheerCold 255 0 0 -10000 0 1 0 0 pexplosion SheerCold Empty 6 SheerCold pexplosion SheerCold SheerCold 4 Empty self 0.63 SheerCold 1.0 Frigidaire element Frigidaire 200 0 0 -10 0 2 0 0 pexplosion Frigidaire SheerCold 11 Frigidaire self 0.4 Frigidaire 0.7 Empty 0.3 Fire pexplosion BlockD Fire 20 Primary pexplosion BlockD2 Fire 20 Primary pexplosion BlockD Primary 20 Primary pexplosion BlockD2 Primary 20 Primary element Primary 0 255 255 0 0 1 0 0 pexplosion Primary Empty 70 PrimaryG element PrimaryG 128 128 128 0 0 1 0 0 self 0.8 PrimaryG 0.33 PrimaryRe 0.33 PrimaryYl 0.34 PrimaryBl element PrimaryRe 255 0 0 0 0 1 0 0 element PrimaryYl 255 255 0 0 0 0.5 0 0 element PrimaryBl 255 128 0 0 0 0 0 0 pexplosion PrimaryRe PrimaryG 2 Empty pexplosion PrimaryYl PrimaryG 2 Empty pexplosion PrimaryBl PrimaryG 2 Empty pexplosion PrimaryRe PrimaryYl 2 PrimaryRe pexplosion PrimaryYl PrimaryBl 2 PrimaryYl pexplosion PrimaryBl PrimaryRe 2 PrimaryBl neighbor 1 PrimaryRe PrimaryYl 1.0 PrimaryYl PrimaryYl neighbor 1 PrimaryYl PrimaryBl 1.0 PrimaryBl PrimaryBl neighbor 1 PrimaryBl PrimaryRe 1.0 PrimaryRe PrimaryRe explosion PrimaryRe PrimaryYl 255 255 explosion PrimaryRe PrimaryBl 255 255 explosion PrimaryBl PrimaryYl 255 255 neighbor 0.01 PrimaryRe Empty 1.0 Empty Empty neighbor 0.01 PrimaryBl Empty 1.0 Empty Empty neighbor 0.01 PrimaryYl Empty 1.0 Empty Empty self 0.01 PrimaryRe 0.9 PrimaryG 0.1 PrimaryTk self 0.01 PrimaryYl 0.9 PrimaryG 0.1 PrimaryTk self 0.01 PrimaryBl 0.9 PrimaryG 0.1 PrimaryTk element PrimaryTk 0 0 6 0 0 1 0 0 pexplosion PrimaryTk PrimaryG 4 PrimaryTk pexplosion PrimaryTk PrimaryRe 4 PrimaryTk pexplosion PrimaryTk PrimaryYl 4 PrimaryTk pexplosion PrimaryTk PrimaryBl 4 PrimaryTk neighbor 0.4 PrimaryTk Empty 1.0 Empty Empty self 0.005 PrimaryTk 0.8 Empty 0.2 Fire neighbor 1.0 BlockA Heat 1.0 Fire Heat neighbor 1.0 BlockA2 Heat 1.0 Fire Heat neighbor 1.0 BlockB Heat 1.0 Fire Heat neighbor 1.0 BlockB2 Heat 1.0 Fire Heat neighbor 1.0 BlockC Heat 1.0 Fire Heat neighbor 1.0 BlockC2 Heat 1.0 Fire Heat neighbor 1.0 BlockD Heat 1.0 Fire Heat neighbor 1.0 BlockD2 Heat 1.0 Fire Heat #A destructive and violent blast is let loose. element Heatwave 66 66 199 10 0.01 1 0.9 1 pexplosion Heatwave Fire 400 Heatar pexplosion Heatwave Heat 400 Heatar element Heatar 255 0 9 0 0 1 0 0 pexplosion Heatar Empty 2 Heatar self 0.7 Heatar 1.0 Heatran element Heatran 255 0 0 0 0 1 0 0 self 0.8 Heatran 1.0 Empty pexplosion Heatran Heatwave 24 Heatran neighbor 0.1 Heatran Empty 1.0 Heatran Heatrex element Heatrex 255 0 0 0 0 1 0 0 neighbor 0.2517 Heatrex Empty 1.0 Heatrex Heatrex self 0.01 Heatrex 1.0 Fire neighbor 1.0 Fire Heatrex 1.0 Fire Fire neighbor 1.0 Heatar Wall 1.0 Empty Heatar neighbor 1.0 Heatran Wall 1.0 Empty Heatran #A lot of fire charged missiles are released when this is set off; they spread fire but also will fizzle out into burning powder. element NeedlePack 128 0 0 2 2 1 0.5 1 element NeedlePack2 255 0 0 2 2 1 0.5 0 neighbor 1.0 NeedlePack NeedlePack2 0.5 NeedlePack NeedlePack 0.5 NeedlePack2 NeedlePack2 self 0.05 NeedlePack 1.0 NeedlePack2 self 0.05 NeedlePack2 1.0 NeedlePack pexplosion NeedlePack Fire 20 Needle1 pexplosion NeedlePack2 Fire 20 Needle1 pexplosion NeedlePack Heat 20 Needle1 pexplosion NeedlePack2 Heat 20 Needle1 element Needle1 255 94 0 -1 0 0 0 0 neighbor 0.2 Needle1 Empty 1.0 Needle1 Fire self 0.0001 Needle1 1.0 Needle2 element Needle2 128 128 128 20 0 1 0 0 neighbor 0.9 Needle2 Empty 1.0 Needle2 Fire self 0.001 Needle2 1.0 Needle3 pexplosion Needle3 Fire 10 Fire pexplosion Needle3 Empty 10 Fire pexplosion Needle3 Needle3 10 Fire pexplosion Needle3 Needle2 10 Fire pexplosion Needle3 Needle1 10 Fire element Needle3 0 255 0 0 0 1 0 0 pexplosion Needle1 Wall 7 Empty #Releases a barrage of bubbles that spread fire around. element BubbleBlast 200 255 255 1 1 1 1 1 hotcolor BubbleBlast 255 255 0 pexplosion Fire BubbleBlast 50 BTB pexplosion Heat BubbleBlast 50 BTB pexplosion BubbleBlast BTB 50 BTB element BTB 255 255 255 0 0 1 0 0 pexplosion BTB Empty 2 BTB neighbor 1.0 BTB Empty 1.0 BTB BTX element BTX 255 255 0 0 0 1 0 0 pexplosion BTX Empty 10 Bubble element Bubble 200 255 255 1 0 1.2 0 0 self 0.025 Bubble 1.0 Empty pexplosion Bubble Empty 20 Bubble2 neighbor 1.0 Bubble Bubble2 1.0 Bubble Bubble2 neighbor 1.0 Bubble Empty 0.7 Bubble Bubble 0.3 Empty Bubble pexplosion Bubble Empty 20 Bubble2 element Bubble2 200 255 255 0 0 1 0 0 neighbor 0.099 Bubble2 Empty 0.6 Empty Empty 0.4 Bubble2 Bubble3 element Bubble3 255 0 0 0.1 0 0 0 0 element Bubble4 255 128 0 0.1 0 0 0 0 element Bubble5 255 255 0 0.1 0 0 0 0 element Bubble6 0 255 0 0.1 0 0 0 0 element Bubble7 0 128 0 0.1 0 0 0 0 element Bubble8 0 128 128 0.1 0 0 0 0 element Bubble9 128 0 128 0.1 0 0 0 0 self 0.4 Bubble3 1.0 Bubble4 self 0.4 Bubble4 1.0 Bubble5 self 0.5 Bubble5 1.0 Bubble6 self 0.5 Bubble6 1.0 Bubble7 self 0.6 Bubble7 1.0 Bubble8 self 0.6 Bubble8 1.0 Bubble9 neighbor 1.0 Bubble Bubble3 1.0 Bubble3 Bubble neighbor 1.0 Bubble Bubble4 1.0 Bubble4 Bubble neighbor 1.0 Bubble Bubble5 1.0 Bubble5 Bubble neighbor 1.0 Bubble Bubble6 1.0 Bubble6 Bubble neighbor 1.0 Bubble Bubble7 1.0 Bubble7 Bubble neighbor 1.0 Bubble Bubble8 1.0 Bubble8 Bubble neighbor 1.0 Bubble Bubble9 1.0 Bubble9 Bubble neighbor 1.0 Bubble3 Empty 1.0 Bubble3 Bubble3 neighbor 1.0 Bubble4 Empty 1.0 Bubble4 Bubble4 neighbor 1.0 Bubble5 Empty 1.0 Bubble5 Bubble5 neighbor 1.0 Bubble6 Empty 1.0 Bubble6 Bubble6 neighbor 1.0 Bubble7 Empty 1.0 Bubble7 Bubble7 neighbor 1.0 Bubble8 Empty 1.0 Bubble8 Bubble8 neighbor 1.0 Bubble9 Empty 1.0 Bubble9 Bubble9 neighbor 1.0 Bubble3 Bubble4 1.0 Bubble4 Bubble4 neighbor 1.0 Bubble4 Bubble5 1.0 Bubble5 Bubble5 neighbor 1.0 Bubble5 Bubble6 1.0 Bubble6 Bubble6 neighbor 1.0 Bubble6 Bubble7 1.0 Bubble7 Bubble7 neighbor 1.0 Bubble7 Bubble8 1.0 Bubble8 Bubble8 neighbor 1.0 Bubble8 Bubble9 1.0 Bubble9 Bubble9 self 1.0 Bubble9 0.6 Empty 0.4 Fire neighbor 1.0 BTB Bubble 1.0 Bubble BTB neighbor 1.0 BTB Bubble2 1.0 Bubble2 BTB neighbor 1.0 BTB Bubble3 1.0 Bubble3 BTB neighbor 1.0 BTB Bubble4 1.0 Bubble4 BTB neighbor 1.0 BTB Bubble5 1.0 Bubble5 BTB neighbor 1.0 BTB Bubble6 1.0 Bubble6 BTB neighbor 1.0 BTB Bubble7 1.0 Bubble7 BTB neighbor 1.0 BTB Bubble8 1.0 Bubble8 BTB neighbor 1.0 BTB Bubble9 1.0 Bubble9 BTB #A lot of pressure bottled up in a metal tank. When you put fire on this, all of the pressure is released violently. element PressureRelease 193 0 0 0 0 1 0 1 self 0.01 PressureRelease 1.0 PressureRelease! self 0.01 PressureRelease! 1.0 PressureRelease element PressureRelease! 0 64 64 0 0 1 0 0 neighbor 1.0 PressureRelease PressureRelease! 0.5 PressureRelease PressureRelease 0.5 PressureRelease! PressureRelease! pexplosion PressureRelease Fire 400 Gas1 pexplosion PressureRelease Heat 400 Gas1 pexplosion PressureRelease! Heat 400 Gas1 pexplosion PressureRelease! Fire 400 Gas1 element Gas1 255 255 255 0 0 1 0 0 self 0.2 Gas1 1.0 Gas2 element Gas2 0 255 255 0 0 1 0 0 neighbor 0.5 Gas1 Gas2 1.0 Gas2 Gas2 self 0.2 Gas2 1.0 Gas3 element Gas3 255 0 255 0 0 1 0 0 neighbor 0.5 Gas3 Gas2 1.0 Gas3 Gas3 self 0.2 Gas3 1.0 Gas4 element Gas4 255 255 0 0 0 1 0 0 neighbor 0.5 Gas3 Gas4 1.0 Gas4 Gas4 self 0.2 Gas4 1.0 Gas5 element Gas5 255 0 0 0 0 1 0 0 neighbor 0.5 Gas4 Gas5 1.0 Gas5 Gas5 self 0.2 Gas5 1.0 Gas6 element Gas6 0 255 0 0 0 1 0 0 neighbor 0.5 Gas5 Gas6 1.0 Gas6 Gas6 self 0.2 Gas6 1.0 Gas7 neighbor 0.5 Gas6 Gas7 1.0 Gas7 Gas7 element Gas7 0 0 255 0 0 1 0 0 self 0.2 Gas7 1.0 Gas8 neighbor 0.2 Gas7 Gas8 1.0 Gas8 Gas8 element Gas8 22 22 22 0 0 1 0 0 self 0.2 Gas8 0.9 Empty 0.1 Fire pexplosion Fire Gas8 4 DFire element DFire 255 255 0 0 0 1 0 0 pexplosion DFire Empty 10 Fire pexplosion DFire DFire 2 DFire self 0.9 DFire 1.0 Fire #Detonation velocity of 10 feet per second. Basically microfarads but with this. element Velo10 128 255 128 2 2 1 0.1 1 neighbor 1.0 Velo10 Fire 1.0 Fire Fire neighbor 1.0 Velo10 Heat 1.0 Fire Heat #Det. velocity of 10,000 feet per second. Fire picofarads. element Velo10000 255 255 111 2 2 1 0.1 1 pexplosion Velo10000 Fire 20 Fire pexplosion Velo10000 Heat 20 Fire #YEES?! Upward blast. element Owko 177 155 133 2.3 3.4 0.89 0.46 1 pexplosion Owko Fire 10 Owko-5 pexplosion Owko Heat 10 Owko-5 element Owko-5 128 25 0 1 0 1 1.1 0 element Owko-6 128 25 0 0 1 0 1.1 0 element Owko-7 128 25 0 0 1 0 1.1 0 self 0.5 Owko-5 0.5 Owko-6 0.5 Owko-7 self 0.2 Owko-6 1.0 Fire neighbor 1.0 Owko-7 Empty 0.9 Empty Owko-7 0.1 Owko-7 Fire pexplosion Owko-6 Owko-7 4 Owko-6 self 0.5 Owko-7 1.0 Owko-5 neighbor 1.0 Owko-6 Owko-7 1.0 Owko-7 Owko-6 hotcolor Owko-5 255 0 0 hotcolor Owko-6 255 0 0 hotcolor Owko-7 255 0 0 #WALL.. element Wall 128 128 128 0 0 1 1 1 hotcolor Wall 0 255 0 self 0.45 Wall 1.0 Wall neighbor 1.0 Wall Empty 1.0 Wall Empty #Constant ball of electricity. element ElecBall 255 255 34 -1 0 0.9 0 1 neighbor 1.0 ElecBall Empty 1.0 ElecBall ElecBall neighbor 1.0 ElecBall Empty 1.0 ElecBall Electricity. neighbor 1.0 ElecBall Electricity. 1.0 ElecBall Electricity. pexplosion ElecBall Empty 75 Electricity. element Electricity. 255 255 4 0 0 1 0 0 neighbor 0.09 Electricity. Empty 1.0 Electricity Empty #Constant ball of fire. element FireBall 255 0 34 -1 0 0.9 0 1 neighbor 1.0 FireBall Empty 1.0 FireBall FireBall neighbor 1.0 FireBall Empty 1.0 FireBall Fire. neighbor 1.0 FireBall Fire. 1.0 FireBall Fire. pexplosion FireBall Empty 75 Fire. element Fire. 255 0 4 0 0 1 0 0 neighbor 0.09 Fire. Empty 1.0 Fire Empty #Clears the screen. element Refresh 255 44 44 0 0 1 0 1 pexplosion Refresh Refresh 1700 Empty pexplosion Refresh Empty 1700 Empty #Fiore. element Fire 255 0 0 -1250 0 1 8 1 self 0.12 Fire 1.0 Empty #Eeelecktrisitee. element Electricity 255 255 33 0 0 1 0 1 self 0.2 Electricity 1.0 Empty neighbor 1.0 Electricity Empty 0.49 Electricity Electricity 0.51 Empty Empty #Just like in Hidden Desert, perhaps better. I don't think you'll notice the difference. element OutputTransformer 255 128 255 0 0 1 0 1 neighbor 1.0 OutputTransformer Electricity 1.0 Sbom Electricity neighbor 1.0 OutputTransformer Current 1.0 Sbom Current element Sbomm 255 128 255 0 0 1 0 0 self 0.0095 Sbom 1.0 Sbomm pexplosion Sbomm Empty 20 Electricity element Sbom 255 128 255 0 0 1 0 0 #Personally, I think this is my single best element ever created. It's a very realistic explsion. De ja vu, yes? I love this element... element InputTransformer 0 128 193 0 0 5 0 1 neighbor 1.0 InputTransformer Electricity 1.0 IPT Electricity neighbor 1.0 InputTransformer Current 1.0 IPT Current element IPT 0 127 193 0 0 5 0 0 self 0.063 IPT 1.0 IPT2 element IPT2 0 2 1 0 0 5 0 0 neighbor 1.0 IPT2 Empty 1.0 IPT3 IPT2 self 0.01 IPT2 1.0 IPT3 self 0.02 IPT3 1.0 IPT4 element IPT3 4 0 0 0 0 5 0 0 element IPT4 2 2 2 0 0 5 0 0 self 0.001 IPT4 1.0 IPT5 pexplosion IPT4 IPT5 4 IPT5 element IPT5 8 0 0 0 0 5 0 0 self 0.7 IPT5 1.0 Electricity #Carries electricity through it while the wire gets destroyed. element Wire1 193 193 193 0 0 1 0 1 pexplosion Wire1 Electricity 4 Electricity pexplosion Wire1 Current 4 Electricity #Carries electricity through it while the wire slowly turns into a continuous source for electricity. element Wire2 192 192 192 0 0 1 0 1 neighbor 1.0 Wire2 Electricity 1.0 Wire2! Electricity neighbor 1.0 Wire2 Current 1.0 Wire2! Current neighbor 0.01 Wire2 Wire2! 1.0 Wire2! Wire2 self 0.3 Wire2! 1.0 Wire2 element Wire2! 191 191 191 0 0 1 0 0 neighbor 1.0 Wire2! Empty 1.0 Wire2! Electricity #Carries an electrical current through it that leaves the wire completly unscaved. element Wire3 90 90 90 0 0 1 0 1 neighbor 1.0 Wire3 Electricity 1.0 Current Electricity element Current 255 255 1 0 0 1 0 0 neighbor 0.5 Wire3 Current 1.0 Current Current self 0.01 Current 1.0 Static neighbor 0.35 Static Current 1.0 Static Static self 0.05 Static 1.0 Wire3 element Static 89 89 89 0 0 1 0 0 #Carries fire through it while the fuse gets destroyed. element Fuse1 93 0 0 0 0 1 0 1 pexplosion Fuse1 Fire 4 Fire pexplosion Fuse1 Heat 4 Fire #Carries fire through it while the fuse slowly turns into a continuous source for fire. element Fuse2 92 2 2 0 0 1 0 1 neighbor 1.0 Fuse2 Fire 1.0 Fuse2! Fire neighbor 1.0 Fuse2 Heat 1.0 Fuse2! Heat neighbor 0.01 Fuse2 Wire2! 1.0 Fuse2! Fuse2 self 0.3 Fuse2! 1.0 Fuse2 element Fuse2! 91 1 1 0 0 1 0 0 neighbor 1.0 Fuse2! Empty 1.0 Fuse2! Fire #Carries a heat current through it that leaves the fuse completly unscaved. element Fuse3 90 90 90 0 0 1 0 1 neighbor 1.0 Fuse3 Fire 1.0 Heat Fire element Heat 255 5 1 0 0 1 0 0 neighbor 0.5 Fuse3 Heat 1.0 Heat Heat self 0.01 Heat 1.0 Burn neighbor 0.35 Burn Heat 1.0 Burn Burn self 0.05 Burn 1.0 Fuse3 element Burn 89 89 89 0 0 1 0 0 #All who played Hidden Desert and my Electricity Mod for ES4 know what microfarads are and what they do in my mods. I'm not going to waste my time, although it would be shorter than this explanation element Microfarads 100 100 100 200 0 1 0.5 1 neighbor 1.0 Microfarads Electricity 1.0 Electricity Electricity neighbor 1.0 Microfarads Current 1.0 Electricity Current #PICOFARADS! One million microfarads equals one picofarad, obviously this means this will be a bigger electrical surge, moron! element Picofarads 128 255 0 200 1 1 0.5 1 pexplosion Picofarads Electricity 20 Electricity pexplosion Picofarads Current 20 Electricity #Spreads electricity around. element Sparks 255 255 0 -900 0 1 0 1 neighbor 1.0 Sparks Empty 1.0 Electricity Sparks neighbor 1.0 Electricity Sparks 1.0 Sparks Electricity self 0.005 Sparks 1.0 Electricity #When this touches electricity, it lets loose a massive amount of sparks. element SparkTube 160 160 100 0 4 1 0.8975 1 pexplosion SparkTube Electricity 20 Sparks pexplosion Sparks SparkTube 20 Sparks pexplosion SparkTube Current 20 Sparks #CRAZY ZAPPER! Just add electricity. element CrazyZapper 193 64 0 0 0 1 0 1 neighbor 1.0 CrazyZapper Electricity 1.0 ElectricityR ElectricityR neighbor 1.0 CrazyZapper Current 1.0 ElectricityR Current neighbor 1.0 CrazyZapper ElectricityR 1.0 ElectricityR ElectricityR neighbor 1.0 ElectricityR Empty 1.0 ElectricityW ElectricityW explosion ElectricityR Empty 255 255 neighbor 1.0 ElectricityW Empty 1.0 ElectricityZ ElectricityZ explosion ElectricityW Empty 255 255 neighbor 1.0 ElectricityZ Empty 0.35 ElekBomb ElectricityZ 0.65 ElectricityZ ElectricityZ self 0.001 ElectricityZ 1.0 ElekBomb neighbor 1.0 ElectricityR Wall 1.0 Wall ElectricityR neighbor 1.0 ElectricityW Wall 1.0 Wall ElectricityW neighbor 1.0 ElectricityZ Wall 1.0 Wall ElectricityZ pexplosion ElekBomb Wall 4 Electricity explosion ElectricityR Wall 255 255 explosion ElectricityW Wall 255 255 explosion ElectricityZ Wall 255 255 explosion ElectricityZ Empty 255 255 pexplosion ElectricityR ElectricityW 4 ElectricityW pexplosion ElectricityW ElectricityZ 4 ElectricityZ pexplosion ElectricityZ ElekBomb 4 ElekBomb pexplosion ElekBomb Electricity 4 Electricity pexplosion ElekBomb ElekBomb 4 Electricity pexplosion ElekBomb Empty 4 Electricity element ElectricityR 255 255 20 0 0 1 0 0 element ElectricityW 255 255 20 0 0 1 0 0 element ElectricityZ 255 255 20 0 0 1 0 0 element ElekBomb 255 255 25 0 0 1 0 0 explosion CrazyZapper ElectricityR 255 255 #Surge of electricity. Add electricity to make it work. element Surge 200 125 30 200 0 1 0.5 1 pexplosion Surge Electricity 250 Firex pexplosion Surge Current 250 Firex self 0.2 Firex 1.0 Firet pexplosion Firex Firet 100 Fired element Firex 255 255 11 -0.7 0.7 1 0 0 self 0.2 Firet 1.0 Empty element Firet 255 255 12 -0.7 0.7 1 0 0 pexplosion Fired Empty 70 Firee pexplosion Firee Empty 30 Firef element Fired 255 255 13 -0.7 0.7 1 0 0 element Firee 255 255 14 -0.7 0.7 1 0 0 element Firef 255 255 15 -0.7 0.7 1 0 0 self 0.3 Fired 1.0 Empty self 0.3 Firee 1.0 Empty self 0.3 Firef 1.0 Electricity #When this powder is charged, it releases electrifying missiles that destroy Wall and spread electricity. Think of it as an electrical Owko. element Missiles 228 174 12 2 3 1 1 1 neighbor 1.0 Missiles Electricity 1.0 M1 Electricity neighbor 1.0 Missiles Current 1.0 M1 Current neighbor 1.0 Missiles M1 1.0 M1 M1 element M1 178 124 0 2 3 1 0.5 0 self 0.005 M2 1.0 M3 neighbor 0.01 M1 Empty 0.4 M2 M2 0.6 Empty Empty element M2 255 255 255 -1000 0 1 0 0 neighbor 1.0 M2 Missiles 1.0 M2 Electricity neighbor 1.0 M3 Missiles 1.0 M3 Electricity neighbor 0.05 M2 Empty 0.7 M2 M3 0.3 M2 Electricity element M3 128 0 0 0 0 1 0 0 neighbor 1.0 M3 Empty 1.0 Empty M3 self 0.05 M3 1.0 Empty neighbor 1.0 M2 Wall 1.0 Empty Empty pexplosion M2 Wall 4 Empty #Works with Wire3. The first time the current hits it, it does nothing, but it allows a current to move pass the second time around. element Relay 64 128 255 0 0 1 0 1 neighbor 1.0 Relay Current 1.0 Relait Current element Relait 255 255 255 0 0 1 0 0 neighbor 1.0 Relay Relait 1.0 Relait Relait neighbor 1.0 Relait Current 1.0 Relait Static self 0.03 Relait 1.0 Wire3 #Works with Fuse3. The first time the heat hits it, it does nothing, but it allows heat to move pass the second time around. element TempSet 255 128 64 0 0 1 0 1 neighbor 1.0 TempSet Heat 1.0 Relaitt Heat element Relaitt 255 255 255 0 0 1 0 0 neighbor 1.0 TempSet Relaitt 1.0 Relaitt Relaitt neighbor 1.0 Relaitt Heat 1.0 Relaitt Burn self 0.03 Relaitt 1.0 Fuse3
