User:Zanzarina/Zanzarina's Empire Mod

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Originally called, well, something else. It says it in the code. For now we'll just call it Zanzarina's Empire Mod. Rest assure, all of the mods I am posting ARE my mods. I guess now would be an appropriate time to explain the new generation of my circuits, as this is the last of the first season of my mods (twentieth mod, June 17, 2008 - June 21, 2008). In my modding, it will go in seasons, like television shows do. Each season will have the following amount of mods:

First Season: 20 mods. Second Season: 25 mods. Third Season: 20 mods. Fourth (and all other) Seasons: 25 mods.

Yes, I make that many mods that I had to figure that out. More to the point, here are the new circuit parts explained in detail. They have changed quite a bit since Circuits of Destrcution, the first mod I created.

ElecBall: Usually this will not be in mods that have circuits, but this is a circular mass of electricity that grows, shrinks, and reforms over and over again. It moves down ever so slightly and so slowly that it is not noticeable, but it is if you leave it on the screen for a while. Serves no real purpose.

Wires: Wire1 is taken over by electricity (which you should notice has changed, it is no longer just a "yellow fire"). Wire2 slowly becomes a source for electricity. Those two are the same. Wire3 carries a signal of electricity, and Wire3 can be used indefinitely over and over again. The signal, which will be referred to as Current, reacts with everything that Electricity would. Alternatives for the fire side of this in this mod are Fuse1, Fuse2, and Fuse3.

Relay: This turns into Wire3 when it receives a signal from Wire3. The second time, it acts like a normal Wire3. This has some use some of the time, you just have to find situations where you would use it. It is not useless. Fire alternative is TempSet.

Sparks: Little particles that move around and generate electricity.

SparkTube: Explodes into Sparks when exposed to Sparks or electricity.

Surge: If you remember my Nitro from Circuits of Destruction Mod, Inferno Mod, and it may even be in others, this is the same thing but the result is electricity.

Transformers: OutputTransformer is taken over by pexplosions of electricity that will always happen when exposed to electricity, but occur very slowly. InputTransformer looks amazing when it is taken over by multiple strikes of electricity.

Missiles: In effect an Owko but with electricity. Sends a bunch of missiles that go upward, destory wall, and generate electricity. Eventually the mound creating the missiles dissipates.

-Farads: Microfarads are like an Oil but with electricity. Picofarads are like a Napalm in Pyro Sand 1 and 2 but with electricity. Not creative explosions at all, but sometimes you need microfarads and picofarads. The names refer to measures of capacitance in electrical parts that are, in effect, batteries. Called capacitors. Fire alternatives are Velo10 (micorfarads) and Velo10000 (picofarads).

CrazyZapper: Sends out a lot of fast moving electrical debris and sparks.

#wxSand: Owen Piette's Falling  Sand Game
#Version 4.4, file subversion 2
#Sandcastle's Empire Mod
#76.6 KB! 255 elements; 100% maxed out.
#Started June 17, 2008.
#Finished June 21, 2008.

group Solids\Barriers Empty Wall Electricity Fire Refresh Wall VisibilityZero Gate Ground Forcefield Marble Metal AztecStone Key
group WeirdStuff Empty Wall Electricity Fire Refresh Helium BalloonC BalloonG BalloonR AcidWall Acid Replicator Blastor SFluid
group Fires Empty Wall Electricity Fire Refresh FireBall Fuse1 Fuse2 Fuse3 TempSet Owko PressureRelease BubbleBlast NeedlePack Heatwave Block MoreBlock DoomNuke Velo10 Velo10000
group Electricity Empty Wall Electricity Fire Refresh ElecBall Wire1 Wire2 Wire3 Relay Sparks SparkTube Surge InputTransformer OutputTransformer Missiles Microfarads Picofarads CrazyZapper
group Water Empty Wall Electricity Fire Refresh Water Waterfall Drain TempDrain Snow Hail Hailstorm Hurricane Geyser
group Nature Empty Wall Electricity Fire Refresh Ground Water Plant Vine PsychoPlant
group Animals Empty Wall Electricity Fire Refresh Zebra Ravens Note
sources ADC EmptyX EmptyX EmptyX EmptyX EmptyX EmptyX EmptyX SFluid

#SANDCASTLE'S EMPIRE!! Don't get too excited, it's just a randomness mod. There are sources in this mod (which is unusual.)  ADC and Super Fluid. Super Fluid disrupts Wall.
element Empty 0 0 0 0 0 1 0 1

element EmptyX 1 1 1 0 0 0 0 0
pexplosion EmptyX Empty 4 Empty

#I am sorry. I ran out of room for this mod, and I am not going to use 4.5 so... yeah. I ran out of room. For something cool, make SuperFluid (a source) touch ADC's burst (a source). SFtakesthisover
element Note 5 5 5 0 0 1 0 1
neighbor 1.0 Note SFluid 1.0 SFluid SFluid
neighbor 1.0 Note SFluid2 1.0 SFluid SFluid2
neighbor 1.0 Note SFluid3 1.0 SFluid SFluid3
neighbor 1.0 Note SFluid4 1.0 SFluid SFluid4

element ADC 128 128 0 0 0 1 0 0
self 0.99 ADC 1.0 ADC
neighbor 0.03 ADC Empty 1.0 ADC ADCA
element ADCA 0 0 0 200 0 200 1.01 0
hotself 88 ADCA
self 1.0 ADCA 0.94 ADCC 0.06 ADCA
element ADCC 3 3 3 0 0 1 0 0
pexplosion ADCC Empty 40 Flasher
element Flasher 255 255 0 0 0 1 1.01 0
hotself -90 Flasher
self 1.0 Flasher 0.425 Flasher 0.575 Empty
neighbor 1.0 Flasher Empty 1.0 Flasher Flasher
hotcolor Flasher 255 0 0
pexplosion SFluid ADC 600 Flasher
pexplosion SFluid2 ADC 600 Flasher
pexplosion SFluid3 ADC 600 Flasher
pexplosion SFluid4 ADC 600 Flasher
pexplosion SFluid ADCA 600 Flasher
pexplosion SFluid2 ADCA 600 Flasher
pexplosion SFluid3 ADCA 600 Flasher
pexplosion SFluid4 ADCA 600 Flasher
pexplosion SFluid ADCC 600 Flasher
pexplosion SFluid2 ADCC 600 Flasher
pexplosion SFluid3 ADCC 600 Flasher
pexplosion SFluid4 ADCC 600 Flasher

#Disrupts elements.
element SFluid 255 0 0 0 0 1 0 1
neighbor 1.0 SFluid Empty 1.0 SFluid2 SFluid
neighbor 1.0 SFluid Wall 1.0 SFluid2 SFluid
self 0.006125 SFluid 1.0 Empty
element SFluid2 0 255 0 0 0 0 1.01 0
hotself 30 SFluid2
neighbor 1.0 SFluid2 SFluid3 1.0 SFluid3 SFluid3
self 1.0 SFluid2 1.0 SFluid3
element SFluid3 0 0 255 0 0 0 1.01 0
hotself 30 SFluid3
neighbor 1.0 SFluid3 SFluid4 1.0 SFluid4 SFluid4
self 1.0 SFluid3 1.0 SFluid4
element SFluid4 255 255 0 0 0 0 1.01 0
hotself 30 SFluid4
self 1.0 SFluid4 1.0 Empty

#Small birds. Impervious to fire or electricity.
element Ravens 22 22 22 -1 0 0 0 1
pexplosion Ravens Empty 6 Raven
neighbor 1.0 Ravens Empty 0.01 Ravens Ravens 0.99 Empty Ravens
neighbor 0.2 Raven Empty 1.0 Empty Empty
element Raven 22 22 22 0.000001 0 1 0 0

#ZEEBA ZEEBA! Impervious to electricity, but not so much fire.
element Zebra 255 255 255 -10 0 0 0 1
neighbor 0.8036125 Zebra Empty 1.0 Zebra Zebra
pexplosion Zebra Empty 8 Zeeba
element Zeeba 255 255 255 0.000001 0 1 1.01 0
element Zeeba2 0 0 0 0.000001 0 1 1.01 0
element Zeeba3 255 255 255 0.000001 0 1 1.01 0
element Zeeba4 0 0 0 0.000001 0 1 1.01 0
element Zeeba5 255 255 255 0.000001 0 1 1.01 0
element Zeeba6 0 0 0 0.000001 0 1 1.01 0
element Zeeba7 255 255 255 0.000001 0 1 1.01 0
hotself 5 Zeeba
hotself 15 Zeeba4
hotself 10 Zeeba2
hotself 15 Zeeba3
hotself 15 Zeeba5
hotself 15 Zeeba6
hotself 15 Zeeba7
self 1.0 Zeeba 1.0 Zeeba2
self 1.0 Zeeba2 1.0 Zeeba3
self 1.0 Zeeba3 1.0 Zeeba4
self 1.0 Zeeba4 1.0 Zeeba5
self 1.0 Zeeba5 1.0 Zeeba6
self 1.0 Zeeba6 1.0 Zeeba7
self 1.0 Zeeba7 1.0 Empty
neighbor 1.0 Zeeba Zeeba3 1.0 Zeeba Zeeba2
neighbor 1.0 Zeeba Zeeba4 1.0 Zeeba Zeeba2
neighbor 1.0 Zeeba Zeeba5 1.0 Zeeba Zeeba2
neighbor 1.0 Zeeba Zeeba6 1.0 Zeeba Zeeba2
neighbor 1.0 Zeeba Zeeba7 1.0 Zeeba Zeeba2
neighbor 1.0 Zeeba2 Zeeba4 1.0 Zeeba2 Zeeba3
neighbor 1.0 Zeeba2 Zeeba5 1.0 Zeeba2 Zeeba3
neighbor 1.0 Zeeba2 Zeeba6 1.0 Zeeba2 Zeeba3
neighbor 1.0 Zeeba2 Zeeba7 1.0 Zeeba2 Zeeba3
neighbor 1.0 Zeeba3 Zeeba5 1.0 Zeeba3 Zeeba4
neighbor 1.0 Zeeba3 Zeeba6 1.0 Zeeba3 Zeeba4
neighbor 1.0 Zeeba3 Zeeba7 1.0 Zeeba3 Zeeba4
neighbor 1.0 Zeeba4 Zeeba6 1.0 Zeeba4 Zeeba5
neighbor 1.0 Zeeba4 Zeeba7 1.0 Zeeba4 Zeeba5
neighbor 1.0 Zeeba5 Zeeba7 1.0 Zeeba5 Zeeba6
neighbor 1.0 Zeeba Zeeba2 1.0 Zeeba2 Zeeba2
neighbor 1.0 Zeeba2 Zeeba3 1.0 Zeeba3 Zeeba3
neighbor 1.0 Zeeba3 Zeeba4 1.0 Zeeba4 Zeeba4
neighbor 1.0 Zeeba4 Zeeba5 1.0 Zeeba5 Zeeba5
neighbor 1.0 Zeeba5 Zeeba6 1.0 Zeeba6 Zeeba6
neighbor 1.0 Zeeba6 Zeeba7 1.0 Zeeba7 Zeeba7
neighbor 1.0 Zeeba Fire 0.15 Zeeba Zeeba 0.85 Fire Fire
neighbor 1.0 Zeeba2 Fire 0.15 Zeeba2 Zeeba2 0.85 Fire Fire
neighbor 1.0 Zeeba3 Fire 0.15 Zeeba3 Zeeba3 0.85 Fire Fire
neighbor 1.0 Zeeba4 Fire 0.15 Zeeba4 Zeeba4 0.85 Fire Fire
neighbor 1.0 Zeeba5 Fire 0.15 Zeeba5 Zeeba5 0.85 Fire Fire
neighbor 1.0 Zeeba6 Fire 0.15 Zeeba6 Zeeba6 0.85 Fire Fire
neighbor 1.0 Zeeba7 Fire 0.15 Zeeba7 Zeeba7 0.85 Fire Fire
neighbor 1.0 Zebra Fire 0.05 Zebra Zebra 0.95 Fire Fire

#IT'S CRAZZZY! It's suicidal AND it kills itself!
element PsychoPlant 30 255 60 0 0 1 0 1
self 0.99 PsychoPlant 1.0 PsychoPlant
neighbor 0.0005 PsychoPlant Empty 1.0 PsychoPlant PS5
element PS5 255 255 255 0 0 1 0 0
pexplosion PS5 PsychoPlant 400 ION
element ION 33 33 33 0 0 1 0 0
pexplosion ION Empty 2 Empty
self 0.5 ION 0.5 ION2 0.5 Empty
pexplosion ION2 Empty 2 ION2
self 0.8 ION2 1.0 ION
pexplosion ION ION2 5 ION
element ION2 255 255 255 0 0 1 0 0
pexplosion PsychoPlant Water 2 PsychoPlant
pexplosion PsychoPlant Fire 12 Fire

#VINE! Completely immune to fire. Hafta use electricity iffin' you wanna kill this here vines but even then it don't work so good.
element Vine 0 0 0 0 0 1 1.01 1
hotcolor Vine 0 255 0
hotself 98 Vine
self 1.0 Vine 1.0 Vine
pexplosion Vine Water 4 VineG
neighbor 1.0 Vine Fire 0.99 Vine Empty 0.01 Vine VineG
neighbor 1.0 Electricity Vine 0.8 Electricity Electricity 0.2 Vine Vine
element VineG 5 5 5 0 0 1 0 0
neighbor 1.0 VineG Empty 1.0 Vine VineG
self 0.036 VineG 1.0 Vine

#Plant! I have come up with a new growing formula for plant, it doesn't look THAT much different per se, but it is still pretty different if you look at the coding. Not just one neighbor line.
element Plant 0 255 0 0 0 1 0 1
neighbor 1.0 Plant Water 1.0 Plant GrowPlant
element GrowPlant 4 4 4 0 0 1 0 0
neighbor 1.0 GrowPlant Water 1.0 Empty GrowPlant
neighbor 1.0 GrowPlant Empty 0.84 Plant Plant 0.16 Plant PlantV
element PlantV 0 255 255 0 0 1 0 0
neighbor 1.0 PlantV Empty 1.0 Plant PlantV
neighbor 0.5 PlantV Plant 1.0 PlantV Empty
self 0.05 PlantV 1.0 Plant
neighbor 1.0 GrowPlant Plant 1.0 Plant Plant
neighbor 1.0 Plant Fire 1.0 Fire Fire
neighbor 1.0 GrowPlant Fire 1.0 Fire Fire
neighbor 1.0 PlantV Fire 1.0 Fire Fire
pexplosion PlantV Fire 4 Fire

#Bursts of energy. This is based off of the Geyser (in the Water group) formula. Not the way the steam burst occurs, but how it happens to be. Apply electricity to this for fun.
element Blastor 255 255 0 0 0 1 0 1
self 0.6 Blastor 1.0 Blastor
pexplosion Blastor Electricity 800 Flasher
neighbor 0.001 Blastor Empty 1.0 Blastor BlastorA
element BlastorA 2 2 2 -100 0 0 1.01 0
hotself 98 BlastorA
self 1.0 BlastorA 1.0 BlastorB
element BlastorB 2 1 2 -100 0 0 1.01 0
hotself 98 BlastorB
self 1.0 BlastorB 1.0 BlastorC
element BlastorC 1 1 1 0 0 1 0 0
self 0.99 BlastorC 0.99 BlastorC 0.01 BlastorB
pexplosion BlastorC Empty 129 Blast
element Blast 255 94 0 0.1 0 1 0 0
neighbor 1.0 Blast Empty 1.0 Blast Blastx
element Blastx 2 2 2 0.1 0 1 0 0
self 0.05 Blastx 1.0 Empty
neighbor 1.0 Blastx Blast 1.0 Empty Blastx
neighbor 1.0 Blastor BlastorA 1.0 Blastor Empty
neighbor 1.0 Blastor BlastorB 1.0 Blastor Empty
pexplosion Blastor BlastorC 2 Blastor

#Geyser. Steam bursts.
element Geyser 255 255 255 0 0 1 0 1
self 0.9 Geyser 1.0 Geyser
neighbor 0.001 Geyser Empty 1.0 Geyser GeyserA
element GeyserA 0 2 2 -100 0 1 1.01 0
hotself 98 GeyserA
self 1.0 GeyserA 1.0 GeyserB
element GeyserB 0 0 2 -100 0 1 1.01 0
hotself 98 GeyserB
self 1.0 GeyserB 1.0 GeyserC
element GeyserC 2 2 2 0 0 1 0 0
self 0.99 GeyserC 1.0 GeyserC
pexplosion GeyserC Empty 100 Snow1 
element Snow1 222 222 222 0 0 1 0 0
pexplosion Snow1 Empty 2 Snow2
pexplosion Snow2 Snow2 2 Snow2
pexplosion Snow1 Snow2 5 Snow1
pexplosion Snow3 Snow1 10 Snow3
pexplosion Snow3 Snow2 5 Snow1
self 0.3 Snow1 1.0 Snow3
self 0.3 Snow2 1.0 Snow3
element Snow2 222 223 222 0 0 1 0 0
element Snow3 223 223 222 -560 0 1 0 0
neighbor 0.002 Snow3 Empty 1.0 Empty Snow3
neighbor 1.0 Geyser GeyserA 1.0 Geyser Empty
neighbor 1.0 Geyser GeyserB 1.0 Geyser Empty
pexplosion Geyser GeyserC 2 Geyser
self 0.075 Snow3 1.0 Empty

#Drop on water to activate. A hurricane destroys a lot of things with a fast wave that sweeps over the whole screen.
element Hurricane 77 77 77 0.9 0 1 0 1
self 0.01 Hurricane 0.7 Empty 0.3 HurricaneU
element HurricaneU 77 77 77 -9 0 1 0 0
self 0.2 HurricaneU 1.0 Hurricane
pexplosion Hurricane Water 20 HR1
element HR1 0 0 0 0 0 1 0 0
pexplosion HR1 Empty 2 HR2
element HR2 40 120 240 0 0 1 0 0
pexplosion HR2 Empty 2 HR1
neighbor 1.0 HR2 HR1 1.0 HR2 HR2
pexplosion HR4 HR2 6 HR4
pexplosion HR4 HR1 6 HR2
self 0.01 HR2 1.0 HR3
self 0.01 HR3 1.0 HR4
self 0.05 HR4 1.0 Empty
neighbor 0.95 HR3 HR2 1.0 HR3 HR3
element HR3 0 0 0 0 0 1 0 0
element HR4 0 0 0 0 0 1 0 0
neighbor 1.0 HR1 Wall 1.0 HR1 HR1
neighbor 1.0 HR2 Wall 1.0 HR2 HR1
neighbor 1.0 HR3 Wall 1.0 HR3 HR1
neighbor 1.0 HR4 Wall 1.0 HR4 HR1
neighbor 1.0 HR1 Water 1.0 HR1 HR1
neighbor 1.0 HR2 Water 1.0 HR2 HR1
neighbor 1.0 HR3 Water 1.0 HR3 HR1
neighbor 1.0 HR4 Water 1.0 HR4 HR1
neighbor 1.0 HR1 Snow 1.0 HR1 HR1
neighbor 1.0 HR2 Snow 1.0 HR2 HR1
neighbor 1.0 HR3 Snow 1.0 HR3 HR1
neighbor 1.0 HR4 Snow 1.0 HR4 HR1
neighbor 1.0 HR1 Hail 1.0 HR1 HR1
neighbor 1.0 HR2 Hail 1.0 HR2 HR1
neighbor 1.0 HR3 Hail 1.0 HR3 HR1
neighbor 1.0 HR4 Hail 1.0 HR4 HR1
neighbor 1.0 HR1 Ground 1.0 HR1 HR1
neighbor 1.0 HR2 Ground 1.0 HR2 HR1
neighbor 1.0 HR3 Ground 1.0 HR3 HR1
neighbor 1.0 HR4 Ground 1.0 HR4 HR1
neighbor 1.0 HR1 Marble7 1.0 HR1 HR1
neighbor 1.0 HR2 Marble7 1.0 HR2 HR1
neighbor 1.0 HR3 Marble7 1.0 HR3 HR1
neighbor 1.0 HR4 Marble7 1.0 HR4 HR1
neighbor 1.0 HR1 Marble6 1.0 HR1 HR1
neighbor 1.0 HR2 Marble6 1.0 HR2 HR1
neighbor 1.0 HR3 Marble6 1.0 HR3 HR1
neighbor 1.0 HR4 Marble6 1.0 HR4 HR1
neighbor 1.0 HR1 Marble5 1.0 HR1 HR1
neighbor 1.0 HR2 Marble5 1.0 HR2 HR1
neighbor 1.0 HR3 Marble5 1.0 HR3 HR1
neighbor 1.0 HR4 Marble5 1.0 HR4 HR1
neighbor 1.0 HR1 Earth 1.0 HR1 HR1
neighbor 1.0 HR2 Earth 1.0 HR2 HR1
neighbor 1.0 HR3 Earth 1.0 HR3 HR1
neighbor 1.0 HR4 Earth 1.0 HR4 HR1
neighbor 1.0 HR1 Marble4 1.0 HR1 HR1
neighbor 1.0 HR2 Marble4 1.0 HR2 HR1
neighbor 1.0 HR3 Marble4 1.0 HR3 HR1
neighbor 1.0 HR4 Marble4 1.0 HR4 HR1
neighbor 1.0 HR1 Marble3 1.0 HR1 HR1
neighbor 1.0 HR2 Marble3 1.0 HR2 HR1
neighbor 1.0 HR3 Marble3 1.0 HR3 HR1
neighbor 1.0 HR4 Marble3 1.0 HR4 HR1
neighbor 1.0 HR1 Marble2 1.0 HR1 HR1
neighbor 1.0 HR2 Marble2 1.0 HR2 HR1
neighbor 1.0 HR3 Marble2 1.0 HR3 HR1
neighbor 1.0 HR4 Marble2 1.0 HR4 HR1
neighbor 1.0 HR1 Marble 1.0 HR1 HR1
neighbor 1.0 HR2 Marble 1.0 HR2 HR1
neighbor 1.0 HR3 Marble 1.0 HR3 HR1
neighbor 1.0 HR4 Marble 1.0 HR4 HR1
neighbor 1.0 HR1 VisibilityZero 1.0 HR1 HR1
neighbor 1.0 HR2 VisibilityZero 1.0 HR2 HR1
neighbor 1.0 HR3 VisibilityZero 1.0 HR3 HR1
neighbor 1.0 HR4 VisibilityZero 1.0 HR4 HR1
neighbor 1.0 HR1 Visible 1.0 HR1 HR1
neighbor 1.0 HR2 Visible 1.0 HR2 HR1
neighbor 1.0 HR3 Visible 1.0 HR3 HR1
neighbor 1.0 HR4 Visible 1.0 HR4 HR1
neighbor 1.0 HR1 GateY 1.0 HR1 HR1
neighbor 1.0 HR2 GateY 1.0 HR2 HR1
neighbor 1.0 HR3 GateY 1.0 HR3 HR1
neighbor 1.0 HR4 GateY 1.0 HR4 HR1
neighbor 1.0 HR1 GateB 1.0 HR1 HR1
neighbor 1.0 HR2 GateB 1.0 HR2 HR1
neighbor 1.0 HR3 GateB 1.0 HR3 HR1
neighbor 1.0 HR4 GateB 1.0 HR4 HR1
neighbor 1.0 HR1 FF7 1.0 HR1 HR1
neighbor 1.0 HR2 FF7 1.0 HR2 HR1
neighbor 1.0 HR3 FF7 1.0 HR3 HR1
neighbor 1.0 HR4 FF7 1.0 HR4 HR1
neighbor 1.0 HR1 FF6 1.0 HR1 HR1
neighbor 1.0 HR2 FF6 1.0 HR2 HR1
neighbor 1.0 HR3 FF6 1.0 HR3 HR1
neighbor 1.0 HR4 FF6 1.0 HR4 HR1
neighbor 1.0 HR1 FF5 1.0 HR1 HR1
neighbor 1.0 HR2 FF5 1.0 HR2 HR1
neighbor 1.0 HR3 FF5 1.0 HR3 HR1
neighbor 1.0 HR4 FF5 1.0 HR4 HR1
neighbor 1.0 HR1 FF4 1.0 HR1 HR1
neighbor 1.0 HR2 FF4 1.0 HR2 HR1
neighbor 1.0 HR3 FF4 1.0 HR3 HR1
neighbor 1.0 HR4 FF4 1.0 HR4 HR1
neighbor 1.0 HR1 FF3 1.0 HR1 HR1
neighbor 1.0 HR2 FF3 1.0 HR2 HR1
neighbor 1.0 HR3 FF3 1.0 HR3 HR1
neighbor 1.0 HR4 FF3 1.0 HR4 HR1
neighbor 1.0 HR1 FF2 1.0 HR1 HR1
neighbor 1.0 HR2 FF2 1.0 HR2 HR1
neighbor 1.0 HR3 FF2 1.0 HR3 HR1
neighbor 1.0 HR4 FF2 1.0 HR4 HR1
neighbor 1.0 HR1 Forcefield 1.0 HR1 HR1
neighbor 1.0 HR2 Forcefield 1.0 HR2 HR1
neighbor 1.0 HR3 Forcefield 1.0 HR3 HR1
neighbor 1.0 HR4 Forcefield 1.0 HR4 HR1
neighbor 1.0 HR1 Metal 1.0 HR1 HR1
neighbor 1.0 HR2 Metal 1.0 HR2 HR1
neighbor 1.0 HR3 Metal 1.0 HR3 HR1
neighbor 1.0 HR4 Metal 1.0 HR4 HR1
neighbor 1.0 HR1 Metal! 1.0 HR1 HR1
neighbor 1.0 HR2 Metal! 1.0 HR2 HR1
neighbor 1.0 HR3 Metal! 1.0 HR3 HR1
neighbor 1.0 HR4 Metal! 1.0 HR4 HR1
neighbor 1.0 HR1 AztecStone 1.0 HR1 HR1
neighbor 1.0 HR2 AztecStone 1.0 HR2 HR1
neighbor 1.0 HR3 AztecStone 1.0 HR3 HR1
neighbor 1.0 HR4 AztecStone 1.0 HR4 HR1
neighbor 1.0 HR1 AztecStone? 1.0 HR1 HR1
neighbor 1.0 HR2 AztecStone? 1.0 HR2 HR1
neighbor 1.0 HR3 AztecStone? 1.0 HR3 HR1
neighbor 1.0 HR4 AztecStone? 1.0 HR4 HR1

#Hail. Seems like de ja vu from Snowglobe Mod for ES4 right? Unless you haven't played it of course. Hail dents walls.
element Hail 128 255 255 0 0 1 0 1
neighbor 0.1 Hail Empty 1.0 Empty Hail
self 0.005 Hail 1.0 Empty
neighbor 0.1 Hail Wall 1.0 Hail Dent
element Dent 0 0 6 0 0 1 0 0
pexplosion Dent Empty 4 Empty

#Continuous source for hail.
element Hailstorm 255 64 193 0 0 1 0 1
neighbor 1.0 Hailstorm Empty 1.0 Hailstorm Hail

#Slwoly gets rid of acid like a drain does to water, snow, and hail.
element AcidWall 64 128 193 0 0 1 0 1
neighbor 0.195873 AcidWall Acid 1.0 AcidWall Empty

#Snow. If this mixes with water it makes sleet. If hail touches sleet, BAD.
element Snow 255 255 255 2 2 0.9 0 1
neighbor 1.0 Snow Water 1.0 Sleet Sleet
pexplosion Sleet Hail 15 Fire
pexplosion Sleet! Hail 15 Fire
element Sleet 0 255 255 0 0 1 0 0
self 0.2 Sleet 1.0 Sleet!
self 0.2 Sleet! 1.0 Sleet
element Sleet! 128 64 0 0.9 0 1 0 0
neighbor 1.0 Sleet Sleet! 0.5 Sleet Sleet 0.5 Sleet! Sleet!
neighbor 1.0 Sleet Water 1.0 Water Sleet
neighbor 1.0 Sleet! Water 1.0 Water Sleet!
neighbor 1.0 Sleet Snow 1.0 Snow Sleet
neighbor 1.0 Sleet! Snow 1.0 Snow Sleet!

#A permanent drain that gets rid of all water, snow, and hail. Drains water, snow, and hail slower, however.
element Drain 88 0 0 0 0 1 0 1
neighbor 0.195873 Drain Water 1.0 Drain Empty
neighbor 0.195873 Drain Snow 1.0 Drain Empty
neighbor 0.195873 Drain Hail 1.0 Drain Empty

#Gets rid of all water, snow, and hail. Slowly dies.
element TempDrain 0 0 88 0 0 1 0 1
neighbor 1.0 TempDrain Water 1.0 TempDrain Empty
neighbor 1.0 TempDrain Hail 1.0 TempDrain Empty
self 0.005 TempDrain 1.0 Empty
neighbor 1.0 TempDrain Snow 1.0 TempDrain Empty

#Continuous source for water.
element Waterfall 1 1 1 0 0 1 0 1
neighbor 0.08 Waterfall Empty 1.0 Waterfall Water
neighbor 1.0 Waterfall Water 1.0 Waterfall Empty

#IT IS WATRE. If electricity touches it, a shock runs through this. When this shock touches hail, an incredibly dangerous reaction occurs.
element Water 0 0 255 2 4 1 0.5 1
neighbor 1.0 Water Electricity 1.0 Shock Electricity
element Shock 255 255 0 0 0 1 0 0
element Shock2 1 0 255 0 0 1 0 0
neighbor 1.0 Shock Water 1.0 Shock Shock
neighbor 0.9 Shock2 Shock 1.0 Shock2 Shock2
self 0.09 Shock2 1.0 Water
self 0.01 Shock 1.0 Shock2
pexplosion Shock Hail 500 Shock3
pexplosion Shock2 Hail 500 Shock3
element Shock3 255 255 0 0 0 1 0 0
neighbor 0.1 Shock3 Empty 1.0 Shock3 Shock4
element Shock4 0 0 1 0 0 1 0 0
neighbor 1.0 Shock4 Shock3 1.0 Empty Shock4
self 0.05 Shock4 1.0 Empty

#Burns through all other elements except for AcidWall, which slowly gets rid of Acid.
element Acid 235 100 10 200 13 1 0.94 1
neighbor 1.0 Acid Replicator 1.0 Empty Empty
neighbor 1.0 Acid EmptyX 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Note 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ADC 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ADCA 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ADCC 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Flasher 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid SFluid 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid SFluid2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid SFluid3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid SFluid4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Ravens 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Raven 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Zebra 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Zeeba 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Zeeba2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Zeeba3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Zeeba4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Zeeba5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Zeeba6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Zeeba7 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PsychoPlant 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PS5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ION 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ION2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Vine 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid VineG 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Plant 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid GrowPlant 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PlantV 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Blastor 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BlastorA 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BlastorB 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BlastorC 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Blast 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Blastx 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid GeyserA 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid GeyserB 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid GeyserC 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Geyser 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Snow1 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Snow2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Snow3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Hurricane 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid HurricaneU 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid HR1 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid HR2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid HR3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid HR4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Hail 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Dent 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Hailstorm 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Snow 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Sleet 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Sleet! 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Drain 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid TempDrain 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Waterfall 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Water 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Shock 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Shock2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Shock3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Shock4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BalloonR 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BalloonR2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BalloonR3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FlyR. 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FlyR 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FlyR2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PopR 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PopR2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PopR3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BalloonC 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BalloonC2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BalloonC3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PopC 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PopC2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PopC3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FlyC. 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FlyC 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FlyC2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BalloonG 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BalloonG2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BalloonG3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PopG 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PopG2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PopG3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FlyG. 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FlyG 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FlyG2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Helium 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid HeliumR 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Metal 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Metal! 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid VisibilityZero 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Visible 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid TempVis 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid TempVis2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid TempVis3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid AztecStone 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid AztecStone? 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Gate 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid GateY 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid GateB 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Key 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Forcefield 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FF1 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FF2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FF3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FF4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FF5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FF6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FF7 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Ground 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Earth 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Marble 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Marble2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Marble3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Marble4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Marble5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Marble6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Marble7 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid DoomNuke 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Doom11 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Doom1 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Doom2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Doom3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Doom4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Doom5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Doom6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Radiation 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Radiation2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Radiation3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Radiation4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Radiation5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Radiation6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Doom12 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid DoomFire 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid MoreBlock 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Block 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BlockA 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BlockA2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BlockB 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BlockB2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BlockC 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BlockC2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BlockD 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BlockD2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ABlast 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FireLight 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FireLight2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Sun 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Sun2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Sunsteam 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid SheerCold 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Frigidaire 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Primary 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PrimaryG 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PrimaryRe 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PrimaryYl 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PrimaryBl 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PrimaryTk 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Heatwave 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Heatar 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Heatran 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Heatrex 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid NeedlePack 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid NeedlePack2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Needle1 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Needle2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Needle3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BubbleBlast 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BTB 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid BTX 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Bubble 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Bubble2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Bubble3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Bubble4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Bubble5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Bubble6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Bubble7 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Bubble8 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Bubble9 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PressureRelease 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid PressureRelease! 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Gas1 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Gas2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Gas3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Gas4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Gas5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Gas6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Gas7 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Gas8 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid DFire 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Velo10 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Velo10000 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Owko 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Owko-5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Owko-6 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Owko-7 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Wall 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ElecBall 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Electricity. 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid FireBall 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Fire. 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Refresh 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Fire 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Electricity 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid OutputTransformer 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Sbomm 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Sbom 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid InputTransformer 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid IPT 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid IPT2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid IPT3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid IPT4 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid IPT5 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Wire1 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Wire2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Wire2! 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Wire3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Current 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Static 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Heat 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Burn 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Microfarads 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Picofarads 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Sparks 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid SparkTube 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid CrazyZapper 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ElectricityR 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ElectricityW 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ElectricityZ 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid ElekBomb 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Surge 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Firex 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Firet 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Fired 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Firee 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Firef 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Missiles 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid M1 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid M2 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid M3 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Relay 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Relait 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid TempSet 0.95 Acid Empty 0.05 Acid Acid
neighbor 1.0 Acid Relaitt 0.95 Acid Empty 0.05 Acid Acid

#Copies every element except for acid, empty, and PH>7, which neutralize each other.
element Replicator 66 88 108 200 13 1 0.94 1
neighbor 1.0 Replicator Acid 1.0 Empty Empty
neighbor 1.0 Replicator EmptyX 1.0 EmptyX EmptyX
neighbor 1.0 Replicator Note 1.0 Note Note
neighbor 1.0 Replicator ADC 1.0 ADC ADC
neighbor 1.0 Replicator ADCA 1.0 ADCA ADCA
neighbor 1.0 Replicator ADCC 1.0 ADCC ADCC
neighbor 1.0 Replicator SFluid 1.0 SFluid SFluid
neighbor 1.0 Replicator SFluid2 1.0 SFluid2 SFluid2
neighbor 1.0 Replicator SFluid3 1.0 SFluid3 SFluid3
neighbor 1.0 Replicator SFluid4 1.0 SFluid4 SFluid4
neighbor 1.0 Replicator Ravens 1.0 Ravens Ravens
neighbor 1.0 Replicator Raven 1.0 Raven Raven
neighbor 1.0 Replicator Zebra 1.0 Zebra Zebra
neighbor 1.0 Replicator Zeeba 1.0 Zeeba Zeeba
neighbor 1.0 Replicator Zeeba2 1.0 Zeeba2 Zeeba2
neighbor 1.0 Replicator Zeeba3 1.0 Zeeba3 Zeeba3
neighbor 1.0 Replicator Zeeba4 1.0 Zeeba4 Zeeba4
neighbor 1.0 Replicator Zeeba5 1.0 Zeeba5 Zeeba5
neighbor 1.0 Replicator Zeeba6 1.0 Zeeba6 Zeeba6
neighbor 1.0 Replicator Zeeba7 1.0 Zeeba7 Zeeba7
neighbor 1.0 Replicator PsychoPlant 1.0 PsychoPlant PsychoPlant
neighbor 1.0 Replicator PS5 1.0 PS5 PS5
neighbor 1.0 Replicator ION 1.0 ION ION
neighbor 1.0 Replicator ION2 1.0 ION2 ION2
neighbor 1.0 Replicator Vine 1.0 Vine Vine
neighbor 1.0 Replicator VineG 1.0 VineG VineG
neighbor 1.0 Replicator Plant 1.0 Plant Plant
neighbor 1.0 Replicator GrowPlant 1.0 GrowPlant GrowPlant
neighbor 1.0 Replicator PlantV 1.0 PlantV PlantV
neighbor 1.0 Replicator Blastor 1.0 Blastor Blastor
neighbor 1.0 Replicator BlastorA 1.0 BlastorA BlastorA
neighbor 1.0 Replicator BlastorB 1.0 BlastorB BlastorB
neighbor 1.0 Replicator BlastorC 1.0 BlastorC BlastorC
neighbor 1.0 Replicator Blast 1.0 Blast Blast
neighbor 1.0 Replicator Blastx 1.0 Blastx Blastx
neighbor 1.0 Replicator GeyserA 1.0 GeyserA GeyserA
neighbor 1.0 Replicator GeyserB 1.0 GeyserB GeyserB
neighbor 1.0 Replicator GeyserC 1.0 GeyserC GeyserC
neighbor 1.0 Replicator Geyser 1.0 Geyser Geyser
neighbor 1.0 Replicator Snow1 1.0 Snow1 Snow1
neighbor 1.0 Replicator Snow2 1.0 Snow2 Snow2
neighbor 1.0 Replicator Snow3 1.0 Snow3 Snow3
neighbor 1.0 Replicator Hurricane 1.0 Hurricane Hurricane
neighbor 1.0 Replicator HurricaneU 1.0 HurricaneU HurricaneU
neighbor 1.0 Replicator HR1 1.0 HR1 HR1
neighbor 1.0 Replicator HR2 1.0 HR2 HR2
neighbor 1.0 Replicator HR3 1.0 HR3 HR3
neighbor 1.0 Replicator HR4 1.0 HR4 HR4
neighbor 1.0 Replicator Hail 1.0 Hail Hail
neighbor 1.0 Replicator Dent 1.0 Dent Dent
neighbor 1.0 Replicator Hailstorm 1.0 Hailstorm Hailstorm
neighbor 1.0 Replicator AcidWall 1.0 AcidWall AcidWall
neighbor 1.0 Replicator Snow 1.0 Snow Snow
neighbor 1.0 Replicator Sleet 1.0 Sleet Sleet
neighbor 1.0 Replicator Sleet! 1.0 Sleet! Sleet!
neighbor 1.0 Replicator Drain 1.0 Drain Drain
neighbor 1.0 Replicator TempDrain 1.0 TempDrain TempDrain
neighbor 1.0 Replicator Waterfall 1.0 Waterfall Waterfall
neighbor 1.0 Replicator Water 1.0 Water Water
neighbor 1.0 Replicator Shock 1.0 Shock Shock
neighbor 1.0 Replicator Shock2 1.0 Shock2 Shock2
neighbor 1.0 Replicator Shock3 1.0 Shock3 Shock3
neighbor 1.0 Replicator Shock4 1.0 Shock4 Shock4
neighbor 1.0 Replicator BalloonR 1.0 BalloonR BalloonR
neighbor 1.0 Replicator BalloonR2 1.0 BalloonR2 BalloonR2
neighbor 1.0 Replicator BalloonR3 1.0 BalloonR3 BalloonR3
neighbor 1.0 Replicator FlyR. 1.0 FlyR. FlyR.
neighbor 1.0 Replicator FlyR 1.0 FlyR FlyR
neighbor 1.0 Replicator FlyR2 1.0 FlyR2 FlyR2
neighbor 1.0 Replicator PopR 1.0 PopR PopR
neighbor 1.0 Replicator PopR2 1.0 PopR2 PopR2
neighbor 1.0 Replicator PopR3 1.0 PopR3 PopR3
neighbor 1.0 Replicator BalloonG 1.0 BalloonG BalloonG
neighbor 1.0 Replicator BalloonG2 1.0 BalloonG2 BalloonG2
neighbor 1.0 Replicator BalloonG3 1.0 BalloonG3 BalloonG3
neighbor 1.0 Replicator FlyG. 1.0 FlyG. FlyG.
neighbor 1.0 Replicator FlyG 1.0 FlyG FlyG
neighbor 1.0 Replicator FlyG2 1.0 FlyG2 FlyG2
neighbor 1.0 Replicator PopG 1.0 PopG PopG
neighbor 1.0 Replicator PopG2 1.0 PopG2 PopG2
neighbor 1.0 Replicator PopG3 1.0 PopG3 PopG3
neighbor 1.0 Replicator BalloonC 1.0 BalloonC BalloonC
neighbor 1.0 Replicator BalloonC2 1.0 BalloonC2 BalloonC2
neighbor 1.0 Replicator BalloonC3 1.0 BalloonC3 BalloonC3
neighbor 1.0 Replicator FlyC. 1.0 FlyC. FlyC.
neighbor 1.0 Replicator FlyC 1.0 FlyC FlyC
neighbor 1.0 Replicator FlyC2 1.0 FlyC2 FlyC2
neighbor 1.0 Replicator PopC 1.0 PopC PopC
neighbor 1.0 Replicator PopC2 1.0 PopC2 PopC2
neighbor 1.0 Replicator PopC3 1.0 PopC3 PopC3
neighbor 1.0 Replicator Helium 1.0 Helium Helium
neighbor 1.0 Replicator HeliumR 1.0 HeliumR HeliumR
neighbor 1.0 Replicator Metal 1.0 Metal Metal
neighbor 1.0 Replicator Metal! 1.0 Metal! Metal!
neighbor 1.0 Replicator VisibilityZero 1.0 VisibilityZero VisibilityZero
neighbor 1.0 Replicator Visible 1.0 Visible Visible
neighbor 1.0 Replicator TempVis 1.0 TempVis TempVis
neighbor 1.0 Replicator TempVis2 1.0 TempVis2 TempVis2
neighbor 1.0 Replicator TempVis3 1.0 TempVis3 TempVis3
neighbor 1.0 Replicator AztecStone 1.0 AztecStone AztecStone
neighbor 1.0 Replicator AztecStone? 1.0 AztecStone? AztecStone?
neighbor 1.0 Replicator Gate 1.0 Gate Gate
neighbor 1.0 Replicator GateY 1.0 GateY GateY
neighbor 1.0 Replicator GateB 1.0 GateB GateB
neighbor 1.0 Replicator Key 1.0 Key Key
neighbor 1.0 Replicator Forcefield 1.0 Forcefield Forcefield
neighbor 1.0 Replicator FF1 1.0 FF1 FF1
neighbor 1.0 Replicator FF2 1.0 FF2 FF2
neighbor 1.0 Replicator FF3 1.0 FF3 FF3
neighbor 1.0 Replicator FF4 1.0 FF4 FF4
neighbor 1.0 Replicator FF5 1.0 FF5 FF5
neighbor 1.0 Replicator FF6 1.0 FF6 FF6
neighbor 1.0 Replicator FF7 1.0 FF7 FF7
neighbor 1.0 Replicator Ground 1.0 Ground Ground
neighbor 1.0 Replicator Earth 1.0 Earth Earth
neighbor 1.0 Replicator Marble 1.0 Marble Marble
neighbor 1.0 Replicator Marble2 1.0 Marble2 Marble2
neighbor 1.0 Replicator Marble3 1.0 Marble3 Marble3
neighbor 1.0 Replicator Marble4 1.0 Marble4 Marble4
neighbor 1.0 Replicator Marble5 1.0 Marble5 Marble5
neighbor 1.0 Replicator Marble6 1.0 Marble6 Marble6
neighbor 1.0 Replicator Marble7 1.0 Marble7 Marble7
neighbor 1.0 Replicator DoomNuke 1.0 DoomNuke DoomNuke
neighbor 1.0 Replicator Doom11 1.0 Doom11 Doom11
neighbor 1.0 Replicator Doom1 1.0 Doom1 Doom1
neighbor 1.0 Replicator Doom2 1.0 Doom2 Doom2
neighbor 1.0 Replicator Doom3 1.0 Doom3 Doom3
neighbor 1.0 Replicator Doom4 1.0 Doom4 Doom4
neighbor 1.0 Replicator Doom5 1.0 Doom5 Doom5
neighbor 1.0 Replicator Doom6 1.0 Doom6 Doom6
neighbor 1.0 Replicator Doom12 1.0 Doom12 Doom12
neighbor 1.0 Replicator Radiation 1.0 Radiation Radiation
neighbor 1.0 Replicator Radiation2 1.0 Radiation2 Radiation2
neighbor 1.0 Replicator Radiation3 1.0 Radiation3 Radiation3
neighbor 1.0 Replicator Radiation4 1.0 Radiation4 Radiation4
neighbor 1.0 Replicator Radiation5 1.0 Radiation5 Radiation5
neighbor 1.0 Replicator Radiation6 1.0 Radiation6 Radiation6
neighbor 1.0 Replicator DoomFire 1.0 DoomFire DoomFire
neighbor 1.0 Replicator MoreBlock 1.0 MoreBlock MoreBlock
neighbor 1.0 Replicator BlockA 1.0 BlockA BlockA
neighbor 1.0 Replicator BlockA2 1.0 BlockA2 BlockA2
neighbor 1.0 Replicator BlockB 1.0 BlockB BlockB
neighbor 1.0 Replicator BlockB2 1.0 BlockB2 BlockB2
neighbor 1.0 Replicator BlockC 1.0 BlockC BlockC
neighbor 1.0 Replicator BlockC2 1.0 BlockC2 BlockC2
neighbor 1.0 Replicator BlockD 1.0 BlockD BlockD
neighbor 1.0 Replicator BlockD2 1.0 BlockD2 BlockD2
neighbor 1.0 Replicator ABlast 1.0 ABlast ABlast
neighbor 1.0 Replicator FireLight 1.0 FireLight FireLight
neighbor 1.0 Replicator FireLight2 1.0 FireLight2 FireLight2
neighbor 1.0 Replicator Sun 1.0 Sun Sun
neighbor 1.0 Replicator Sun2 1.0 Sun2 Sun2
neighbor 1.0 Replicator Sunsteam 1.0 Sunsteam Sunsteam
neighbor 1.0 Replicator SheerCold 1.0 SheerCold SheerCold
neighbor 1.0 Replicator Frigidaire 1.0 Frigidaire Frigidaire
neighbor 1.0 Replicator Primary 1.0 Primary Primary
neighbor 1.0 Replicator PrimaryG 1.0 PrimaryG PrimaryG
neighbor 1.0 Replicator PrimaryRe 1.0 PrimaryRe PrimaryRe
neighbor 1.0 Replicator PrimaryYl 1.0 PrimaryYl PrimaryYl
neighbor 1.0 Replicator PrimaryBl 1.0 PrimaryBl PrimaryBl
neighbor 1.0 Replicator PrimaryTk 1.0 PrimaryTk PrimaryTk
neighbor 1.0 Replicator Heatwave 1.0 Heatwave Heatwave
neighbor 1.0 Replicator Heatar 1.0 Heatar Heatar
neighbor 1.0 Replicator Heatran 1.0 Heatran Heatran
neighbor 1.0 Replicator Heatrex 1.0 Heatrex Heatrex
neighbor 1.0 Replicator NeedlePack 1.0 NeedlePack NeedlePack
neighbor 1.0 Replicator NeedlePack2 1.0 NeedlePack2 NeedlePack2
neighbor 1.0 Replicator Needle1 1.0 Needle1 Needle1
neighbor 1.0 Replicator Needle2 1.0 Needle2 Needle2
neighbor 1.0 Replicator Needle3 1.0 Needle3 Needle3
neighbor 1.0 Replicator BubbleBlast 1.0 BubbleBlast BubbleBlast
neighbor 1.0 Replicator BTB 1.0 BTB BTB
neighbor 1.0 Replicator BTX 1.0 BTX BTX
neighbor 1.0 Replicator Bubble 1.0 Bubble Bubble
neighbor 1.0 Replicator Bubble2 1.0 Bubble2 Bubble2
neighbor 1.0 Replicator Bubble3 1.0 Bubble3 Bubble3
neighbor 1.0 Replicator Bubble4 1.0 Bubble4 Bubble4
neighbor 1.0 Replicator Bubble5 1.0 Bubble5 Bubble5
neighbor 1.0 Replicator Bubble6 1.0 Bubble6 Bubble6
neighbor 1.0 Replicator Bubble7 1.0 Bubble7 Bubble7
neighbor 1.0 Replicator Bubble8 1.0 Bubble8 Bubble8
neighbor 1.0 Replicator Bubble9 1.0 Bubble9 Bubble9
neighbor 1.0 Replicator PressureRelease 1.0 PressureRelease PressureRelease
neighbor 1.0 Replicator PressureRelease! 1.0 PressureRelease! PressureRelease!
neighbor 1.0 Replicator Gas1 1.0 Gas1 Gas1
neighbor 1.0 Replicator Gas2 1.0 Gas2 Gas2
neighbor 1.0 Replicator Gas3 1.0 Gas3 Gas3
neighbor 1.0 Replicator Gas4 1.0 Gas4 Gas4
neighbor 1.0 Replicator Gas5 1.0 Gas5 Gas5
neighbor 1.0 Replicator Gas6 1.0 Gas6 Gas6
neighbor 1.0 Replicator Gas7 1.0 Gas7 Gas7
neighbor 1.0 Replicator Gas8 1.0 Gas8 Gas8
neighbor 1.0 Replicator DFire 1.0 DFire DFire
neighbor 1.0 Replicator Velo10 1.0 Velo10 Velo10
neighbor 1.0 Replicator Velo10000 1.0 Velo10000 Velo10000
neighbor 1.0 Replicator Owko 1.0 Owko Owko
neighbor 1.0 Replicator Owko-5 1.0 Owko-5 Owko-5
neighbor 1.0 Replicator Owko-6 1.0 Owko-6 Owko-6
neighbor 1.0 Replicator Owko-7 1.0 Owko-7 Owko-7
neighbor 1.0 Replicator Wall 1.0 Wall Wall
neighbor 1.0 Replicator ElecBall 1.0 ElecBall ElecBall
neighbor 1.0 Replicator Electricity. 1.0 Electricity. Electricity.
neighbor 1.0 Replicator FireBall 1.0 FireBall FireBall
neighbor 1.0 Replicator Fire. 1.0 Fire. Fire.
neighbor 1.0 Replicator Refresh 1.0 Refresh Refresh
neighbor 1.0 Replicator Fire 1.0 Fire Fire
neighbor 1.0 Replicator Electricity 1.0 Electricity Electricity
neighbor 1.0 Replicator OutputTransformer 1.0 OutputTransformer OutputTransformer
neighbor 1.0 Replicator Sbomm 1.0 Sbomm Sbomm
neighbor 1.0 Replicator Sbom 1.0 Sbom Sbom
neighbor 1.0 Replicator InputTransformer 1.0 InputTransformer InputTransformer
neighbor 1.0 Replicator IPT 1.0 IPT IPT
neighbor 1.0 Replicator IPT2 1.0 IPT2 IPT2
neighbor 1.0 Replicator IPT3 1.0 IPT3 IPT3
neighbor 1.0 Replicator IPT4 1.0 IPT4 IPT4
neighbor 1.0 Replicator IPT5 1.0 IPT5 IPT5
neighbor 1.0 Replicator Wire1 1.0 Wire1 Wire1
neighbor 1.0 Replicator Wire2 1.0 Wire2 Wire2
neighbor 1.0 Replicator Wire2! 1.0 Wire2! Wire2!
neighbor 1.0 Replicator Wire3 1.0 Wire3 Wire3
neighbor 1.0 Replicator Current 1.0 Current Current
neighbor 1.0 Replicator Static 1.0 Static Static
neighbor 1.0 Replicator Fuse1 1.0 Fuse1 Fuse1
neighbor 1.0 Replicator Fuse2 1.0 Fuse2 Fuse2
neighbor 1.0 Replicator Fuse2! 1.0 Fuse2! Fuse2!
neighbor 1.0 Replicator Fuse3 1.0 Fuse3 Fuse3
neighbor 1.0 Replicator Burn 1.0 Burn Burn
neighbor 1.0 Replicator Heat 1.0 Heat Heat
neighbor 1.0 Replicator Microfarads 1.0 Microfarads Microfarads
neighbor 1.0 Replicator Picofarads 1.0 Picofarads Picofarads
neighbor 1.0 Replicator Sparks 1.0 Sparks Sparks
neighbor 1.0 Replicator SparkTube 1.0 SparkTube SparkTube
neighbor 1.0 Replicator CrazyZapper 1.0 CrazyZapper CrazyZapper
neighbor 1.0 Replicator ElectricityR 1.0 ElectricityR ElectricityR
neighbor 1.0 Replicator ElectricityW 1.0 ElectricityW ElectricityW
neighbor 1.0 Replicator ElectricityZ 1.0 ElectricityZ ElectricityZ
neighbor 1.0 Replicator ElekBomb 1.0 ElekBomb ElekBomb
neighbor 1.0 Replicator Surge 1.0 Surge Surge
neighbor 1.0 Replicator Firex 1.0 Firex Firex
neighbor 1.0 Replicator Firet 1.0 Firet Firet
neighbor 1.0 Replicator Fired 1.0 Fired Fired
neighbor 1.0 Replicator Firee 1.0 Firee Firee
neighbor 1.0 Replicator Firef 1.0 Firef Firef
neighbor 1.0 Replicator Missiles 1.0 Missiles Missiles
neighbor 1.0 Replicator M1 1.0 M1 M1
neighbor 1.0 Replicator M2 1.0 M2 M2
neighbor 1.0 Replicator M3 1.0 M3 M3
neighbor 1.0 Replicator Relay 1.0 Relay Relay
neighbor 1.0 Replicator Relait 1.0 Relait Relait
neighbor 1.0 Replicator TempSet 1.0 TempSet TempSet
neighbor 1.0 Replicator Relaitt 1.0 Relaitt Relaitt

#When helium is applied to this, it goes in the air and eventually releases red confetti inside that falls down and pops.
element BalloonR 255 0 0 0 0 1 0 1
self 0.001 BalloonR 0.5 BalloonR2 0.5 BalloonR3
neighbor 1.0 BalloonR BalloonR2 1.0 BalloonR2 BalloonR
neighbor 1.0 BalloonR BalloonR3 1.0 BalloonR3 BalloonR
neighbor 1.0 BalloonR2 BalloonR3 1.0 BalloonR3 BalloonR2
neighbor 1.0 BalloonR2 Empty 1.0 BalloonR BalloonR
neighbor 1.0 BalloonR3 Empty 1.0 Empty Empty
element BalloonR2 255 0 0 0 0 1 0 0
element BalloonR3 255 0 0 0 0 1 0 0
neighbor 1.0 BalloonR Fire 1.0 Empty Fire
neighbor 1.0 BalloonR2 Fire 1.0 Empty Fire
neighbor 1.0 BalloonR3 Fire 1.0 Empty Fire
neighbor 1.0 BalloonR Electricity 1.0 Electricity BalloonR
neighbor 1.0 BalloonR2 Electricity 1.0 Electricity BalloonR2
neighbor 1.0 BalloonR3 Electricity 1.0 Electricity BalloonR3
neighbor 1.0 BalloonR Helium 1.0 FlyR. Helium
neighbor 1.0 BalloonR2 Helium 1.0 FlyR. Helium
neighbor 1.0 BalloonR3 Helium 1.0 FlyR. Helium
element FlyR. 255 0 0 0 0 1 0 0
neighbor 0.0001 FlyR. Empty 1.0 FlyR FlyR
neighbor 1.0 FlyR. BalloonR 1.0 FlyR. FlyR.
neighbor 1.0 FlyR. BalloonR2 1.0 FlyR. FlyR.
neighbor 1.0 FlyR. BalloonR3 1.0 FlyR. FlyR.
element FlyR 255 0 0 -1000 0 0 0 0
neighbor 1.0 FlyR Empty 1.0 FlyR FlyR
pexplosion FlyR Empty 20 FlyR2
element FlyR2 255 0 0 200 0 1 0 0
neighbor 1.0 BalloonR FlyR2 1.0 FlyR FlyR2
neighbor 1.0 BalloonR2 FlyR2 1.0 FlyR FlyR2
neighbor 1.0 BalloonR3 FlyR2 1.0 FlyR FlyR2
self 0.1 FlyR2 0.9 Empty 0.1 Helium
self 0.025 FlyR 1.0 PopR
element PopR 255 0 0 200 0 1 0 0
pexplosion PopR FlyR 4 PopR
pexplosion PopR FlyR2 2 PopR
neighbor 1.0 PopR Helium 1.0 PopR Empty
neighbor 1.0 PopR HeliumR 1.0 PopR Empty
self 0.01 PopR 1.0 Empty
neighbor 0.02 PopR Empty 0.5 PopR PopR2 0.5 PopR PopR
element PopR2 255 0 0 0 0 1 0 0
pexplosion PopR2 Empty 8 PopR3
element PopR3 255 0 0 0 0 1 0 0
neighbor 0.13 PopR3 Empty 1.0 Empty Empty
self 0.005 PopR3 1.0 PopR

#When helium is applied to this, it goes in the air and eventually releases cyan confetti inside that falls down and pops.
element BalloonC 0 255 255 0 0 1 0 1
self 0.001 BalloonC 0.5 BalloonC2 0.5 BalloonC3
neighbor 1.0 BalloonC BalloonC2 1.0 BalloonC2 BalloonC
neighbor 1.0 BalloonC BalloonC3 1.0 BalloonC3 BalloonC
neighbor 1.0 BalloonC2 BalloonC3 1.0 BalloonC3 BalloonC2
neighbor 1.0 BalloonC2 Empty 1.0 BalloonC BalloonC
neighbor 1.0 BalloonC3 Empty 1.0 Empty Empty
element BalloonC2 0 255 255 0 0 1 0 0
element BalloonC3 0 255 255 0 0 0 1 0 0
neighbor 1.0 BalloonC Fire 1.0 Empty Fire
neighbor 1.0 BalloonC2 Fire 1.0 Empty Fire
neighbor 1.0 BalloonC3 Fire 1.0 Empty Fire
neighbor 1.0 BalloonC Electricity 1.0 Electricity BalloonC
neighbor 1.0 BalloonC2 Electricity 1.0 Electricity BalloonC2
neighbor 1.0 BalloonC3 Electricity 1.0 Electricity BalloonC3
neighbor 1.0 BalloonC Helium 1.0 FlyC. Helium
neighbor 1.0 BalloonC2 Helium 1.0 FlyC. Helium
neighbor 1.0 BalloonC3 Helium 1.0 FlyC. Helium
element FlyC. 0 255 255 0 0 1 0 0
neighbor 0.0001 FlyC. Empty 1.0 FlyC FlyC
neighbor 1.0 FlyC. BalloonC 1.0 FlyC. FlyC.
neighbor 1.0 FlyC. BalloonC2 1.0 FlyC. FlyC.
neighbor 1.0 FlyC. BalloonC3 1.0 FlyC. FlyC.
element FlyC 0 255 255 -1000 0 0 0 0
neighbor 1.0 FlyC Empty 1.0 FlyC FlyC
pexplosion FlyC Empty 20 FlyC2
element FlyC2 0 255 255 200 0 1 0 0
neighbor 1.0 BalloonC FlyC2 1.0 FlyC FlyC2
neighbor 1.0 BalloonC2 FlyC2 1.0 FlyC FlyC2
neighbor 1.0 BalloonC3 FlyC2 1.0 FlyC FlyC2
self 0.1 FlyC2 0.9 Empty 0.1 Helium
self 0.025 FlyC 1.0 PopC
element PopC 0 255 255 200 0 1 0 0
pexplosion PopC FlyC 4 PopC
pexplosion PopC FlyC2 2 PopC
neighbor 1.0 PopC Helium 1.0 PopC Empty
neighbor 1.0 PopC HeliumR 1.0 PopC Empty
self 0.01 PopC 1.0 Empty
neighbor 0.02 PopC Empty 0.5 PopC PopC2 0.5 PopC PopC
element PopC2 0 255 255 0 0 1 0 0
pexplosion PopC2 Empty 8 PopC3
element PopC3 0 255 255 0 0 1 0 0
neighbor 0.13 PopC3 Empty 1.0 Empty Empty
self 0.005 PopC3 1.0 PopC

#When helium is applied to this, it goes in the air and eventually releases green confetti inside that falls down and pops.
element BalloonG 0 255 0 0 0 1 0 1
self 0.001 BalloonG 0.5 BalloonG2 0.5 BalloonG3
neighbor 1.0 BalloonG BalloonG2 1.0 BalloonG2 BalloonG
neighbor 1.0 BalloonG BalloonG3 1.0 BalloonG3 BalloonG
neighbor 1.0 BalloonG2 BalloonG3 1.0 BalloonG3 BalloonG2
neighbor 1.0 BalloonG2 Empty 1.0 BalloonG BalloonG
neighbor 1.0 BalloonG3 Empty 1.0 Empty Empty
element BalloonG2 0 255 0 0 0 1 0 0
element BalloonG3 0 255 0 0 0 1 0 0
neighbor 1.0 BalloonG Fire 1.0 Empty Fire
neighbor 1.0 BalloonG2 Fire 1.0 Empty Fire
neighbor 1.0 BalloonG3 Fire 1.0 Empty Fire
neighbor 1.0 BalloonG Electricity 1.0 Electricity BalloonG
neighbor 1.0 BalloonG2 Electricity 1.0 Electricity BalloonG2
neighbor 1.0 BalloonG3 Electricity 1.0 Electricity BalloonG3
neighbor 1.0 BalloonG Helium 1.0 FlyG. Helium
neighbor 1.0 BalloonG2 Helium 1.0 FlyG. Helium
neighbor 1.0 BalloonG3 Helium 1.0 FlyG. Helium
element FlyG. 0 255 0 0 0 1 0 0
neighbor 0.0001 FlyG. Empty 1.0 FlyG FlyG
neighbor 1.0 FlyG. BalloonG 1.0 FlyG. FlyG.
neighbor 1.0 FlyG. BalloonG2 1.0 FlyG. FlyG.
neighbor 1.0 FlyG. BalloonG3 1.0 FlyG. FlyG.
element FlyG 0 255 0 -1000 0 0 0 0
neighbor 1.0 FlyG Empty 1.0 FlyG FlyG
pexplosion FlyG Empty 20 FlyG2
element FlyG2 0 255 0 200 0 1 0 0
neighbor 1.0 BalloonG FlyG2 1.0 FlyG FlyG2
neighbor 1.0 BalloonG2 FlyG2 1.0 FlyG FlyG2
neighbor 1.0 BalloonG3 FlyG2 1.0 FlyG FlyG2
self 0.1 FlyG2 0.9 Empty 0.1 Helium
self 0.025 FlyG 1.0 PopG
element PopG 0 255 0 200 0 1 0 0
pexplosion PopG FlyG 4 PopG
pexplosion PopG FlyG2 2 PopG
neighbor 1.0 PopG Helium 1.0 PopG Empty
neighbor 1.0 PopG HeliumR 1.0 PopG Empty
self 0.01 PopG 1.0 Empty
neighbor 0.02 PopG Empty 0.5 PopG PopG2 0.5 PopG PopG
element PopG2 0 255 0 0 0 1 0 0
pexplosion PopG2 Empty 8 PopG3
element PopG3 0 255 0 0 0 1 0 0
neighbor 0.13 PopG3 Empty 1.0 Empty Empty
self 0.005 PopG3 1.0 PopG
neighbor 1.0 FlyG. BalloonR 1.0 FlyG. FlyR.
neighbor 1.0 FlyC. BalloonR 1.0 FlyC. FlyR.
neighbor 1.0 FlyR. BalloonG 1.0 FlyR. FlyG.
neighbor 1.0 FlyC. BalloonG 1.0 FlyC. FlyG.
neighbor 1.0 FlyR. BalloonC 1.0 FlyR. FlyC.
neighbor 1.0 FlyG. BalloonC 1.0 FlyG. FlyC.

#The gas with the lowest boiling point. Yay. Put on balloons to make them go up.
element Helium 175 235 255 0 0 1 0 1
self 0.28 Helium 1.0 HeliumR
element HeliumR 175 235 255 0 0 1 0 0
pexplosion HeliumR Empty 3 Helium
neighbor 0.6 Helium Empty 1.0 Empty Empty

#Metal. Second-thoughest barrier. It has a density of 5.
element Metal 193 193 193 0 0 5 0 1
element Metal! 64 64 64 0 0 5 0 0
self 0.01 Metal 1.0 Metal!
self 0.01 Metal! 1.0 Metal
neighbor 1.0 Metal Metal! 0.5 Metal Metal 0.5 Metal! Metal!

#An invisible barrier with a density of 1. Electricity makes it visible, fire makes it temporarily visible. That effect doesn't work with VZ over size 16.
element VisibilityZero 0 0 1 0 0 1 0 1
neighbor 1.0 VisibilityZero Electricity 1.0 Visible Electricity
neighbor 1.0 VisibilityZero Visible 1.0 Visible Visible
element Visible 255 128 255 0 0 1 0 0
neighbor 1.0 VisibilityZero Fire 1.0 TempVis Fire
neighbor 1.0 VisibilityZero TempVis 1.0 TempVis TempVis
element TempVis 255 255 255 0 0 1 1.01 0
hotself 98 TempVis
self 1.0 TempVis 1.0 TempVis2
element TempVis2 255 255 255 0 0 1 1.01 0
hotself 98 TempVis2
neighbor 1.0 TempVis TempVis2 1.0 TempVis2 TempVis2
neighbor 0.9 TempVis2 TempVis3 1.0 TempVis3 TempVis3
neighbor 1.0 TempVis TempVis3 1.0 TempVis3 TempVis3
neighbor 0.8 VisibilityZero TempVis3 1.0 VisibilityZero VisibilityZero
self 1.0 TempVis2 1.0 TempVis3
element TempVis3 255 255 255 0 0 1 1.01 0
hotself 98 TempVis3
self 0.5 TempVis3 1.0 VisibilityZero

#An incredibly odd stone treasured by the Aztecs. It's density is over a million. It very so falls, so this was be underneath anything because of it's super-density.
element AztecStone 255 255 0 0.000001 0 1000001 0 1
element AztecStone? 255 0 255 0.000001 0 1000001 0 0
neighbor 1.0 AztecStone AztecStone? 0.5 AztecStone AztecStone 0.5 AztecStone? AztecStone?
self 0.15 AztecStone 1.0 AztecStone?
self 0.15 AztecStone? 1.0 AztecStone

#A gate. It must be opened with the key to drop whatever is in it. The key is located at the end of the group you are currently in. Density of 1.
element Gate 22 22 22 0 0 1 0 1
self 0.05 Gate 0.5 GateY 0.5 GateB
element GateY 255 255 0 0 0 1 0 0
element GateB 22 22 22 0 0 1 0 0
neighbor 1.0 Gate GateY 1.0 GateY GateY
neighbor 1.0 Gate GateB 1.0 GateB GateB
neighbor 1.0 GateY Key 1.0 Key Key
neighbor 1.0 GateB Key 1.0 Key Key
pexplosion GateY Key 4 Key
pexplosion GateB Key 4 Key

#Makes the gate completely vanish.
element Key 1 0 1 0 0 1 0 1
self 0.4 Key 1.0 Empty

#A barrier with invisible layers. Unless something explodes into this or you draw it on to it, nothing will touch the red, unless it is more dense. Density of 2.
element Forcefield 255 0 0 0 0 2 0 1
element FF1 0 0 0 0 0 2 0 0
element FF2 0 0 0 0 0 2 0 0
element FF3 0 0 0 0 0 2 0 0
element FF4 0 0 0 0 0 2 0 0
element FF5 0 0 0 0 0 2 0 0
element FF6 0 0 0 0 0 2 0 0
element FF7 0 0 0 0 0 2 0 0
neighbor 1.0 Forcefield Empty 1.0 Forcefield FF1
neighbor 1.0 FF1 Empty 1.0 FF1 FF2
neighbor 1.0 FF2 Empty 1.0 FF2 FF3
neighbor 1.0 FF3 Empty 1.0 FF3 FF4
neighbor 1.0 FF4 Empty 1.0 FF4 FF5
neighbor 1.0 FF5 Empty 1.0 FF5 FF6
neighbor 1.0 FF6 Empty 1.0 FF6 FF7

#Ground. Don't deal with this much except in the Nature group. Density of 1.5. 
element Ground 255 233 211 0 0 1.5 0 1
neighbor 1.0 Ground Empty 0.2 Ground Ground 0.8 Ground Earth
element Earth 199 177 155 0 0 1.5 0 0

#A barrier with several layers; it is very hard to destroy. Has a density of 3.
element Marble 255 255 200 0 0 3 0 1
element Marble2 255 255 200 0 0 3 0 0
element Marble3 255 255 200 0 0 3 0 0
element Marble4 255 255 200 0 0 3 0 0
element Marble5 255 255 200 0 0 3 0 0
element Marble6 255 255 200 0 0 3 0 0
element Marble7 255 255 200 0 0 3 0 0
neighbor 1.0 Marble Empty 1.0 Marble Marble2
neighbor 1.0 Marble2 Empty 1.0 Marble2 Marble3
neighbor 1.0 Marble3 Empty 1.0 Marble3 Marble4
neighbor 1.0 Marble4 Empty 1.0 Marble4 Marble5
neighbor 1.0 Marble5 Empty 1.0 Marble5 Marble6
neighbor 1.0 Marble6 Empty 1.0 Marble6 Marble7
neighbor 1.0 Marble Marble3 1.0 Marble Marble2
neighbor 1.0 Marble Marble4 1.0 Marble Marble2
neighbor 1.0 Marble Marble5 1.0 Marble Marble2
neighbor 1.0 Marble Marble6 1.0 Marble Marble2
neighbor 1.0 Marble Marble7 1.0 Marble Marble2
neighbor 1.0 Marble2 Marble4 1.0 Marble2 Marble3
neighbor 1.0 Marble2 Marble5 1.0 Marble2 Marble3
neighbor 1.0 Marble2 Marble6 1.0 Marble2 Marble3
neighbor 1.0 Marble2 Marble7 1.0 Marble2 Marble3
neighbor 1.0 Marble3 Marble5 1.0 Marble3 Marble4
neighbor 1.0 Marble3 Marble6 1.0 Marble3 Marble4
neighbor 1.0 Marble3 Marble7 1.0 Marble3 Marble4
neighbor 1.0 Marble4 Marble6 1.0 Marble4 Marble5
neighbor 1.0 Marble4 Marble7 1.0 Marble4 Marble5
neighbor 1.0 Marble5 Marble7 1.0 Marble5 Marble6

#I don't know about names anymore. I can't think of any other names, so I just added Doom to Nuke and... there. Explodes when dropped on wall or exposed to fire or a heat current from Fuse3.
element DoomNuke 45 45 45 0.1 2 1 0.2 1
pexplosion DoomNuke Wall 2 Doom11
pexplosion DoomNuke Fire 2 Doom11
pexplosion DoomNuke Heat 2 Doom11
pexplosion DoomNuke Doom1 2 Doom11
element Doom11 2 2 2 -100 0 0 0 0
pexplosion Doom11 Empty 100 Doom1
neighbor 1.0 Doom11 Empty 1.0 Doom11 Doom11
neighbor 1.0 Doom11 Doom1 1.0 Doom11 Doom1
neighbor 1.0 Doom11 Doom2 1.0 Doom11 Doom2
neighbor 1.0 Doom11 Doom3 1.0 Doom11 Doom3
neighbor 1.0 Doom11 Doom4 1.0 Doom11 Doom4
neighbor 1.0 Doom11 Doom5 1.0 Doom11 Doom5
neighbor 1.0 DoomNuke Doom11 1.0 DoomNuke Doom11
element Doom1 0 128 0 0.0001 0 1 0 0
self 1.0 Doom1 0.5 Doom2 0.5 Empty
element Doom2 0 128 0 0.0001 0 1 0 0
neighbor 1.0 Doom2 Empty 1.0 Doom2 Radiation
element Radiation 0 255 0 0.01 0 1 10 0
hotcolor Radiation 0 0 0
hotself 35 Radiation
self 0.04 Radiation 0.99 Empty 0.01 Doom3
self 1.0 Doom3 0.05 Radiation 0.95 Doom4
self 1.0 Doom4 0.99 Radiation 0.01 Doom5
element Doom3 4 4 4 0.001 0 1 0 0
element Doom4 4 4 4 0.001 0 1 0 0
element Doom5 255 255 255 0.001 0 1 0 0
neighbor 1.0 Doom5 Doom1 1.0 Doom5 Doom5
neighbor 1.0 Doom5 Doom2 1.0 Doom5 Doom5
neighbor 1.0 Doom5 Radiation 1.0 Doom5 Doom5
neighbor 1.0 Doom5 Radiation2 1.0 Doom5 Doom5
neighbor 1.0 Doom5 Radiation3 1.0 Doom5 Doom5
neighbor 1.0 Doom5 Radiation4 1.0 Doom5 Doom5
neighbor 1.0 Doom5 Radiation5 1.0 Doom5 Doom5
neighbor 1.0 Doom5 Radiation6 1.0 Doom5 Doom5
neighbor 1.0 Doom5 Doom11 0.35 Doom11 Doom11 0.65 Doom12 Doom11
element Doom12 0 125 0 0 0 1 0 0
pexplosion Doom12 Empty 100 DoomFire
neighbor 0.01 Doom5 Empty 1.0 Doom5 Doom6
self 0.1 BTB 1.0 Bubble2
element Doom6 0 255 0 0 0 1 0 0
neighbor 1.0 Doom6 Empty 1.0 Empty Doom6
neighbor 1.0 Doom6 Doom5 1.0 Empty Doom6
neighbor 0.01 Radiation Empty 1.0 Radiation Radiation2
element Radiation2 0 255 0 0 0 1 0 0
neighbor 1.0 Radiation2 Empty 0.50 Empty Empty 0.49 Radiation2 Radiation2 0.01 Radiation2 Radiation3
element Radiation3 0 255 0 0 0 1 0 0
neighbor 0.25 Radiation3 Empty 1.0 Radiation3 Radiation3
self 0.01 Radiation3 1.0 Radiation4
element Radiation4 128 255 128 0 0 1 0 0
neighbor 1.0 Radiation3 Radiation4 1.0 Radiation4 Radiation4
self 0.05 Radiation4 1.0 Empty
neighbor 1.0 Radiation4 Empty 0.99 Empty Radiation4 0.01 Radiation4 Radiation5
element Radiation5 255 255 255 0 0 1 0 0
element Radiation6 0 200 50 0 0 1 0 0
neighbor 1.0 Radiation5 Empty 1.0 Radiation6 Radiation5
self 0.2 Radiation2 1.0 Empty
self 0.12 Radiation6 1.0 Empty
self 0.01 Radiation5 1.0 Radiation6
element DoomFire 255 128 0 0 0 1 0 0
pexplosion DoomFire DoomFire 4 DoomFire
pexplosion DoomFire Empty 5 Empty
self 0.05 DoomFire 0.99 Empty 0.01 Fire
pexplosion DoomFire Fire 25 Owko-5
pexplosion DoomFire Owko-5 25 Owko-5

#Adds more to the color of the block that this is added to.
element MoreBlock 128 0 128 0 0 1 0 1
neighbor 1.0 MoreBlock BlockA 1.0 BlockA BlockA
neighbor 1.0 MoreBlock BlockA2 1.0 BlockA BlockA2
neighbor 1.0 MoreBlock BlockB 1.0 BlockB BlockB
neighbor 1.0 MoreBlock BlockB2 1.0 BlockB BlockB2
neighbor 1.0 MoreBlock BlockC 1.0 BlockC BlockC
neighbor 1.0 MoreBlock BlockC2 1.0 BlockC BlockC2
neighbor 1.0 MoreBlock BlockD 1.0 BlockD BlockD
neighbor 1.0 MoreBlock BlockD2 1.0 BlockD BlockD2
self 0.05 Doom6 1.0 Empty

#A block filled with a mystery substance. It will always explode, but there are four different ones. Use just one pixel to ensure you only get one thing.
element Block 55 55 55 0 0 1 0 1
self 1.0 Block 0.25 BlockA 0.25 BlockB 0.25 BlockC 0.25 BlockD
element BlockA 0 255 255 0 0 1 0 0
element BlockA2 0 255 255 0 0 1 0 0
element BlockB 255 0 255 0 0 1 0 0
element BlockB2 255 0 255 0 0 1 0 0
element BlockC 255 255 0 0 0 1 0 0
element BlockC2 255 255 0 0 0 1 0 0
element BlockD 255 255 255 0 0 1 0 0
element BlockD2 255 255 255 0 0 1 0 0
neighbor 1.0 BlockA Empty 0.35 BlockA BlockA 0.65 BlockA BlockA2
neighbor 1.0 Block Block 1.0 Empty Empty
neighbor 1.0 BlockB Empty 0.35 BlockB BlockB 0.65 BlockB BlockB2
neighbor 1.0 BlockC Empty 0.35 BlockC BlockC 0.65 BlockC BlockC2
neighbor 1.0 BlockD Empty 0.35 BlockD BlockD 0.65 BlockD BlockD2
pexplosion BlockA Fire 100 ABlast
pexplosion BlockA2 Fire 100 ABlast
pexplosion BlockA ABlast 100 ABlast
pexplosion BlockA2 ABlast 10 ABlast
element ABlast 1 1 1 -1000 0 0 0 0
neighbor 1.0 ABlast Empty 1.0 ABlast ABlast
neighbor 1.0 ABlast FireLight 1.0 ABlast FireLight
pexplosion ABlast Empty 20 FireLight
element FireLight 128 0 0 20 0 1 0 0
pexplosion FireLight Empty 2 FireLight
neighbor 1.0 FireLight Empty 1.0 FireLight FireLight2
element FireLight2 255 0 0 20 0 1 0 0
pexplosion FireLight2 Empty 10 Empty
pexplosion BlockB Fire 100 Sun
pexplosion BlockB2 Fire 100 Sun
pexplosion BlockB Sun 100 Sun
pexplosion BlockB2 Sun 100 Sun
element Sun 255 255 0 0 0 1 0 0
element Sun2 255 100 0 0 0 1 0 0
self 0.05 Sun 0.85 Sun2 0.15 Empty
self 0.05 Sun2 0.85 Sun 0.15 Empty
neighbor 1.0 Sun Empty 0.2 Empty Sun 0.8 Sun Sunsteam
neighbor 1.0 Sun2 Empty 0.2 Empty Sun2 0.8 Sun2 Sunsteam
element Sunsteam 128 34 0 -1250 0 1 8 0
self 0.12 Sunsteam 1.0 Empty
pexplosion BlockC Fire 100 SheerCold
pexplosion BlockC2 Fire 100 SheerCold
pexplosion BlockC SheerCold 100 SheerCold
pexplosion BlockC2 SheerCold 100 SheerCold
element SheerCold 255 0 0 -10000 0 1 0 0
pexplosion SheerCold Empty 6 SheerCold
pexplosion SheerCold SheerCold 4 Empty
self 0.63 SheerCold 1.0 Frigidaire
element Frigidaire 200 0 0 -10 0 2 0 0
pexplosion Frigidaire SheerCold 11 Frigidaire
self 0.4 Frigidaire 0.7 Empty 0.3 Fire
pexplosion BlockD Fire 20 Primary
pexplosion BlockD2 Fire 20 Primary
pexplosion BlockD Primary 20 Primary
pexplosion BlockD2 Primary 20 Primary
element Primary 0 255 255 0 0 1 0 0
pexplosion Primary Empty 70 PrimaryG
element PrimaryG 128 128 128 0 0 1 0 0
self 0.8 PrimaryG 0.33 PrimaryRe 0.33 PrimaryYl 0.34 PrimaryBl
element PrimaryRe 255 0 0 0 0 1 0 0
element PrimaryYl 255 255 0 0  0 0.5 0 0
element PrimaryBl 255 128 0 0 0 0 0 0
pexplosion PrimaryRe PrimaryG 2 Empty
pexplosion PrimaryYl PrimaryG 2 Empty
pexplosion PrimaryBl PrimaryG 2 Empty
pexplosion PrimaryRe PrimaryYl 2 PrimaryRe
pexplosion PrimaryYl PrimaryBl 2 PrimaryYl
pexplosion PrimaryBl PrimaryRe 2 PrimaryBl
neighbor 1 PrimaryRe PrimaryYl 1.0 PrimaryYl PrimaryYl
neighbor 1 PrimaryYl PrimaryBl 1.0 PrimaryBl PrimaryBl
neighbor 1 PrimaryBl PrimaryRe 1.0 PrimaryRe PrimaryRe
explosion PrimaryRe PrimaryYl 255 255
explosion PrimaryRe PrimaryBl 255 255
explosion PrimaryBl PrimaryYl 255 255
neighbor 0.01 PrimaryRe Empty 1.0 Empty Empty
neighbor 0.01 PrimaryBl Empty 1.0 Empty Empty
neighbor 0.01 PrimaryYl Empty 1.0 Empty Empty
self 0.01 PrimaryRe 0.9 PrimaryG 0.1 PrimaryTk
self 0.01 PrimaryYl 0.9 PrimaryG 0.1 PrimaryTk
self 0.01 PrimaryBl 0.9 PrimaryG 0.1 PrimaryTk
element PrimaryTk 0 0 6 0 0 1 0 0
pexplosion PrimaryTk PrimaryG 4 PrimaryTk
pexplosion PrimaryTk PrimaryRe 4 PrimaryTk
pexplosion PrimaryTk PrimaryYl 4 PrimaryTk
pexplosion PrimaryTk PrimaryBl 4 PrimaryTk
neighbor 0.4 PrimaryTk Empty 1.0 Empty Empty
self 0.005 PrimaryTk 0.8 Empty 0.2 Fire
neighbor 1.0 BlockA Heat 1.0 Fire Heat
neighbor 1.0 BlockA2 Heat 1.0 Fire Heat
neighbor 1.0 BlockB Heat 1.0 Fire Heat
neighbor 1.0 BlockB2 Heat 1.0 Fire Heat
neighbor 1.0 BlockC Heat 1.0 Fire Heat
neighbor 1.0 BlockC2 Heat 1.0 Fire Heat
neighbor 1.0 BlockD Heat 1.0 Fire Heat
neighbor 1.0 BlockD2 Heat 1.0 Fire Heat

#A destructive and violent blast is let loose.
element Heatwave 66 66 199 10 0.01 1 0.9 1
pexplosion Heatwave Fire 400 Heatar
pexplosion Heatwave Heat 400 Heatar
element Heatar 255 0 9 0 0 1 0 0
pexplosion Heatar Empty 2 Heatar
self 0.7 Heatar 1.0 Heatran
element Heatran 255 0 0 0 0 1 0 0
self 0.8 Heatran 1.0 Empty
pexplosion Heatran Heatwave 24 Heatran
neighbor 0.1 Heatran Empty 1.0 Heatran Heatrex
element Heatrex 255 0 0 0 0 1 0 0
neighbor 0.2517 Heatrex Empty 1.0 Heatrex Heatrex
self 0.01 Heatrex 1.0 Fire
neighbor 1.0 Fire Heatrex 1.0 Fire Fire
neighbor 1.0 Heatar Wall 1.0 Empty Heatar
neighbor 1.0 Heatran Wall 1.0 Empty Heatran

#A lot of fire charged missiles are released when this is set off; they spread fire but also will fizzle out into burning powder.
element NeedlePack 128 0 0 2 2 1 0.5 1
element NeedlePack2 255 0 0 2 2 1 0.5 0
neighbor 1.0 NeedlePack NeedlePack2 0.5 NeedlePack NeedlePack 0.5 NeedlePack2 NeedlePack2
self 0.05 NeedlePack 1.0 NeedlePack2
self 0.05 NeedlePack2 1.0 NeedlePack
pexplosion NeedlePack Fire 20 Needle1
pexplosion NeedlePack2 Fire 20 Needle1
pexplosion NeedlePack Heat 20 Needle1
pexplosion NeedlePack2 Heat 20 Needle1
element Needle1 255 94 0 -1 0 0 0 0
neighbor 0.2 Needle1 Empty 1.0 Needle1 Fire
self 0.0001 Needle1 1.0 Needle2
element Needle2 128 128 128 20 0 1 0 0
neighbor 0.9 Needle2 Empty 1.0 Needle2 Fire
self 0.001 Needle2 1.0 Needle3
pexplosion Needle3 Fire 10 Fire
pexplosion Needle3 Empty 10 Fire
pexplosion Needle3 Needle3 10 Fire
pexplosion Needle3 Needle2 10 Fire
pexplosion Needle3 Needle1 10 Fire
element Needle3 0 255 0 0 0 1 0 0
pexplosion Needle1 Wall 7 Empty

#Releases a barrage of bubbles that spread fire around.
element BubbleBlast 200 255 255 1 1 1 1 1
hotcolor BubbleBlast 255 255 0
pexplosion Fire BubbleBlast 50 BTB
pexplosion Heat BubbleBlast 50 BTB
pexplosion BubbleBlast BTB 50 BTB
element BTB 255 255 255 0 0 1 0 0
pexplosion BTB Empty 2 BTB
neighbor 1.0 BTB Empty 1.0 BTB BTX
element BTX 255 255 0 0 0 1 0 0
pexplosion BTX Empty 10 Bubble
element Bubble 200 255 255 1 0 1.2 0 0
self 0.025 Bubble 1.0 Empty
pexplosion Bubble Empty 20 Bubble2
neighbor 1.0 Bubble Bubble2 1.0 Bubble Bubble2
neighbor 1.0 Bubble Empty 0.7 Bubble Bubble 0.3 Empty Bubble
pexplosion Bubble Empty 20 Bubble2
element Bubble2 200 255 255 0 0 1 0 0
neighbor 0.099 Bubble2 Empty 0.6 Empty Empty 0.4 Bubble2 Bubble3
element Bubble3 255 0 0 0.1 0 0 0 0
element Bubble4 255 128 0 0.1 0 0 0 0
element Bubble5 255 255 0 0.1 0 0 0 0
element Bubble6 0 255 0 0.1 0 0 0 0
element Bubble7 0 128 0 0.1 0 0 0 0
element Bubble8 0 128 128 0.1 0 0 0 0
element Bubble9 128 0 128 0.1 0 0 0 0
self 0.4 Bubble3 1.0 Bubble4
self 0.4 Bubble4 1.0 Bubble5
self 0.5 Bubble5 1.0 Bubble6
self 0.5 Bubble6 1.0 Bubble7
self 0.6 Bubble7 1.0 Bubble8
self 0.6 Bubble8 1.0 Bubble9
neighbor 1.0 Bubble Bubble3 1.0 Bubble3 Bubble
neighbor 1.0 Bubble Bubble4 1.0 Bubble4 Bubble
neighbor 1.0 Bubble Bubble5 1.0 Bubble5 Bubble
neighbor 1.0 Bubble Bubble6 1.0 Bubble6 Bubble
neighbor 1.0 Bubble Bubble7 1.0 Bubble7 Bubble
neighbor 1.0 Bubble Bubble8 1.0 Bubble8 Bubble
neighbor 1.0 Bubble Bubble9 1.0 Bubble9 Bubble
neighbor 1.0 Bubble3 Empty 1.0 Bubble3 Bubble3
neighbor 1.0 Bubble4 Empty 1.0 Bubble4 Bubble4
neighbor 1.0 Bubble5 Empty 1.0 Bubble5 Bubble5
neighbor 1.0 Bubble6 Empty 1.0 Bubble6 Bubble6
neighbor 1.0 Bubble7 Empty 1.0 Bubble7 Bubble7
neighbor 1.0 Bubble8 Empty 1.0 Bubble8 Bubble8
neighbor 1.0 Bubble9 Empty 1.0 Bubble9 Bubble9
neighbor 1.0 Bubble3 Bubble4 1.0 Bubble4 Bubble4
neighbor 1.0 Bubble4 Bubble5 1.0 Bubble5 Bubble5
neighbor 1.0 Bubble5 Bubble6 1.0 Bubble6 Bubble6
neighbor 1.0 Bubble6 Bubble7 1.0 Bubble7 Bubble7
neighbor 1.0 Bubble7 Bubble8 1.0 Bubble8 Bubble8
neighbor 1.0 Bubble8 Bubble9 1.0 Bubble9 Bubble9
self 1.0 Bubble9 0.6 Empty 0.4 Fire
neighbor 1.0 BTB Bubble 1.0 Bubble BTB
neighbor 1.0 BTB Bubble2 1.0 Bubble2 BTB
neighbor 1.0 BTB Bubble3 1.0 Bubble3 BTB
neighbor 1.0 BTB Bubble4 1.0 Bubble4 BTB
neighbor 1.0 BTB Bubble5 1.0 Bubble5 BTB
neighbor 1.0 BTB Bubble6 1.0 Bubble6 BTB
neighbor 1.0 BTB Bubble7 1.0 Bubble7 BTB
neighbor 1.0 BTB Bubble8 1.0 Bubble8 BTB
neighbor 1.0 BTB Bubble9 1.0 Bubble9 BTB

#A lot of pressure bottled up in a metal tank. When you put fire on this, all of the pressure is released violently.
element PressureRelease 193 0 0 0 0 1 0 1
self 0.01 PressureRelease 1.0 PressureRelease!
self 0.01 PressureRelease! 1.0 PressureRelease
element PressureRelease! 0 64 64 0 0 1 0 0
neighbor 1.0 PressureRelease PressureRelease! 0.5 PressureRelease PressureRelease 0.5 PressureRelease! PressureRelease!
pexplosion PressureRelease Fire 400 Gas1
pexplosion PressureRelease Heat 400 Gas1
pexplosion PressureRelease! Heat 400 Gas1
pexplosion PressureRelease! Fire 400 Gas1
element Gas1 255 255 255 0 0 1 0 0
self 0.2 Gas1 1.0 Gas2
element Gas2 0 255 255 0 0 1 0 0
neighbor 0.5 Gas1 Gas2 1.0 Gas2 Gas2
self 0.2 Gas2 1.0 Gas3
element Gas3 255 0 255 0 0 1 0 0
neighbor 0.5 Gas3 Gas2 1.0 Gas3 Gas3
self 0.2 Gas3 1.0 Gas4
element Gas4 255 255 0 0 0 1 0 0
neighbor 0.5 Gas3 Gas4 1.0 Gas4 Gas4
self 0.2 Gas4 1.0 Gas5
element Gas5 255 0 0 0 0 1 0 0
neighbor 0.5 Gas4 Gas5 1.0 Gas5 Gas5
self 0.2 Gas5 1.0 Gas6
element Gas6 0 255 0 0 0 1 0 0
neighbor 0.5 Gas5 Gas6 1.0 Gas6 Gas6
self 0.2 Gas6 1.0 Gas7
neighbor 0.5 Gas6 Gas7 1.0 Gas7 Gas7
element Gas7 0 0 255 0 0 1 0 0
self 0.2 Gas7 1.0 Gas8
neighbor 0.2 Gas7 Gas8 1.0 Gas8 Gas8
element Gas8 22 22 22 0 0 1 0 0
self 0.2 Gas8 0.9 Empty 0.1 Fire
pexplosion Fire Gas8 4 DFire
element DFire 255 255 0 0 0 1 0 0
pexplosion DFire Empty 10 Fire
pexplosion DFire DFire 2 DFire
self 0.9 DFire 1.0 Fire

#Detonation velocity of 10 feet per second. Basically microfarads but with this.
element Velo10 128 255 128 2 2 1 0.1 1
neighbor 1.0 Velo10 Fire 1.0 Fire Fire
neighbor 1.0 Velo10 Heat 1.0 Fire Heat

#Det. velocity of 10,000 feet per second. Fire picofarads.
element Velo10000 255 255 111 2 2 1 0.1 1
pexplosion Velo10000 Fire 20 Fire
pexplosion Velo10000 Heat 20 Fire

#YEES?! Upward blast.
element Owko 177 155 133 2.3 3.4 0.89 0.46 1
pexplosion Owko Fire 10 Owko-5
pexplosion Owko Heat 10 Owko-5
element Owko-5 128 25 0 1 0 1 1.1 0
element Owko-6 128 25 0 0 1 0 1.1 0
element Owko-7 128 25 0 0 1 0 1.1 0
self 0.5 Owko-5 0.5 Owko-6 0.5 Owko-7
self 0.2 Owko-6 1.0 Fire
neighbor 1.0 Owko-7 Empty 0.9 Empty Owko-7 0.1 Owko-7 Fire
pexplosion Owko-6 Owko-7 4 Owko-6
self 0.5 Owko-7 1.0 Owko-5
neighbor 1.0 Owko-6 Owko-7 1.0 Owko-7 Owko-6
hotcolor Owko-5 255 0 0
hotcolor Owko-6 255 0 0
hotcolor Owko-7 255 0 0

#WALL..
element Wall 128 128 128 0 0 1 1 1
hotcolor Wall 0 255 0
self 0.45 Wall 1.0 Wall
neighbor 1.0 Wall Empty 1.0 Wall Empty

#Constant ball of electricity.
element ElecBall 255 255 34 -1 0 0.9 0 1
neighbor 1.0 ElecBall Empty 1.0 ElecBall ElecBall
neighbor 1.0 ElecBall Empty 1.0 ElecBall Electricity.
neighbor 1.0 ElecBall Electricity. 1.0 ElecBall Electricity.
pexplosion ElecBall Empty 75 Electricity.
element Electricity. 255 255 4 0 0 1 0 0
neighbor 0.09 Electricity. Empty 1.0 Electricity Empty

#Constant ball of fire.
element FireBall 255 0 34 -1 0 0.9 0 1
neighbor 1.0 FireBall Empty 1.0 FireBall FireBall
neighbor 1.0 FireBall Empty 1.0 FireBall Fire.
neighbor 1.0 FireBall Fire. 1.0 FireBall Fire.
pexplosion FireBall Empty 75 Fire.
element Fire. 255 0 4 0 0 1 0 0
neighbor 0.09 Fire. Empty 1.0 Fire Empty

#Clears the screen.
element Refresh 255 44 44 0 0 1 0 1
pexplosion Refresh Refresh 1700 Empty
pexplosion Refresh Empty 1700 Empty

#Fiore.
element Fire 255 0 0 -1250 0 1 8 1
self 0.12 Fire 1.0 Empty

#Eeelecktrisitee.
element Electricity 255 255 33 0 0 1 0 1
self 0.2 Electricity 1.0 Empty
neighbor 1.0 Electricity Empty 0.49 Electricity Electricity 0.51 Empty Empty

#Just like in Hidden Desert, perhaps better. I don't think you'll notice the difference.
element OutputTransformer 255 128 255 0 0 1 0 1
neighbor 1.0 OutputTransformer Electricity 1.0 Sbom Electricity
neighbor 1.0 OutputTransformer Current 1.0 Sbom Current
element Sbomm 255 128 255 0 0 1 0 0
self 0.0095 Sbom 1.0 Sbomm
pexplosion Sbomm Empty 20 Electricity
element Sbom 255 128 255 0 0 1 0 0

#Personally, I think this is my single best element ever created. It's a very realistic explsion. De ja vu, yes? I love this element...
element InputTransformer 0 128 193 0 0 5 0 1
neighbor 1.0 InputTransformer Electricity 1.0 IPT Electricity
neighbor 1.0 InputTransformer Current 1.0 IPT Current
element IPT 0 127 193 0 0 5 0 0
self 0.063 IPT 1.0 IPT2
element IPT2 0 2 1 0 0 5 0 0
neighbor 1.0 IPT2 Empty 1.0 IPT3 IPT2
self 0.01 IPT2 1.0 IPT3
self 0.02 IPT3 1.0 IPT4
element IPT3 4 0 0 0 0 5 0 0
element IPT4 2 2 2 0 0 5 0 0
self 0.001 IPT4 1.0 IPT5
pexplosion IPT4 IPT5 4 IPT5
element IPT5 8 0 0 0 0 5 0 0
self 0.7 IPT5 1.0 Electricity

#Carries electricity through it while the wire gets destroyed.
element Wire1 193 193 193 0 0 1 0 1
pexplosion Wire1 Electricity 4 Electricity
pexplosion Wire1 Current 4 Electricity

#Carries electricity through it while the wire slowly turns into a continuous source for electricity.
element Wire2 192 192 192 0 0 1 0 1
neighbor 1.0 Wire2 Electricity 1.0 Wire2! Electricity
neighbor 1.0 Wire2 Current 1.0 Wire2! Current
neighbor 0.01 Wire2 Wire2! 1.0 Wire2! Wire2
self 0.3 Wire2! 1.0 Wire2
element Wire2! 191 191 191 0 0 1 0 0
neighbor 1.0 Wire2! Empty 1.0 Wire2! Electricity

#Carries an electrical current through it that leaves the wire completly unscaved.
element Wire3 90 90 90 0 0 1 0 1
neighbor 1.0 Wire3 Electricity 1.0 Current Electricity
element Current 255 255 1 0 0 1 0 0
neighbor 0.5 Wire3 Current 1.0 Current Current
self 0.01 Current 1.0 Static
neighbor 0.35 Static Current 1.0 Static Static
self 0.05 Static 1.0 Wire3
element Static 89 89 89 0 0 1 0 0

#Carries fire through it while the fuse gets destroyed.
element Fuse1 93 0 0 0 0 1 0 1
pexplosion Fuse1 Fire 4 Fire
pexplosion Fuse1 Heat 4 Fire

#Carries fire through it while the fuse slowly turns into a continuous source for fire.
element Fuse2 92 2 2 0 0 1 0 1
neighbor 1.0 Fuse2 Fire 1.0 Fuse2! Fire
neighbor 1.0 Fuse2 Heat 1.0 Fuse2! Heat
neighbor 0.01 Fuse2 Wire2! 1.0 Fuse2! Fuse2
self 0.3 Fuse2! 1.0 Fuse2
element Fuse2! 91 1 1 0 0 1 0 0
neighbor 1.0 Fuse2! Empty 1.0 Fuse2! Fire

#Carries a heat current through it that leaves the fuse completly unscaved.
element Fuse3 90 90 90 0 0 1 0 1
neighbor 1.0 Fuse3 Fire 1.0 Heat Fire
element Heat 255 5 1 0 0 1 0 0
neighbor 0.5 Fuse3 Heat 1.0 Heat Heat
self 0.01 Heat 1.0 Burn
neighbor 0.35 Burn Heat 1.0 Burn Burn
self 0.05 Burn 1.0 Fuse3
element Burn 89 89 89 0 0 1 0 0

#All who played Hidden Desert and my Electricity Mod for ES4 know what microfarads are and what they do in my mods. I'm not going to waste my time, although it would be shorter than this explanation
element Microfarads 100 100 100 200 0 1 0.5 1
neighbor 1.0 Microfarads Electricity 1.0 Electricity Electricity
neighbor 1.0 Microfarads Current 1.0 Electricity Current

#PICOFARADS! One million microfarads equals one picofarad, obviously this means this will be a bigger electrical surge, moron!
element Picofarads 128 255 0 200 1 1 0.5 1
pexplosion Picofarads Electricity 20 Electricity
pexplosion Picofarads Current 20 Electricity

#Spreads electricity around.
element Sparks 255 255 0 -900 0 1 0 1
neighbor 1.0 Sparks Empty 1.0 Electricity Sparks
neighbor 1.0 Electricity Sparks 1.0 Sparks Electricity
self 0.005 Sparks 1.0 Electricity

#When this touches electricity, it lets loose a massive amount of sparks.
element SparkTube 160 160 100 0 4 1 0.8975 1
pexplosion SparkTube Electricity 20 Sparks
pexplosion Sparks SparkTube 20 Sparks
pexplosion SparkTube Current 20 Sparks

#CRAZY ZAPPER! Just add electricity.
element CrazyZapper 193 64 0 0 0 1 0 1
neighbor 1.0 CrazyZapper Electricity 1.0 ElectricityR ElectricityR
neighbor 1.0 CrazyZapper Current 1.0 ElectricityR Current
neighbor 1.0 CrazyZapper ElectricityR 1.0 ElectricityR ElectricityR
neighbor 1.0 ElectricityR Empty 1.0 ElectricityW ElectricityW
explosion ElectricityR Empty 255 255
neighbor 1.0 ElectricityW Empty 1.0 ElectricityZ ElectricityZ
explosion ElectricityW Empty 255 255
neighbor 1.0 ElectricityZ Empty 0.35 ElekBomb ElectricityZ 0.65 ElectricityZ ElectricityZ
self 0.001 ElectricityZ 1.0 ElekBomb
neighbor 1.0 ElectricityR Wall 1.0 Wall ElectricityR
neighbor 1.0 ElectricityW Wall 1.0 Wall ElectricityW
neighbor 1.0 ElectricityZ Wall 1.0 Wall ElectricityZ
pexplosion ElekBomb Wall 4 Electricity
explosion ElectricityR Wall 255 255
explosion ElectricityW Wall 255 255
explosion ElectricityZ Wall 255 255
explosion ElectricityZ Empty 255 255
pexplosion ElectricityR ElectricityW 4 ElectricityW
pexplosion ElectricityW ElectricityZ 4 ElectricityZ
pexplosion ElectricityZ ElekBomb 4 ElekBomb
pexplosion ElekBomb Electricity 4 Electricity
pexplosion ElekBomb ElekBomb 4 Electricity
pexplosion ElekBomb Empty 4 Electricity
element ElectricityR 255 255 20 0 0 1 0 0
element ElectricityW 255 255 20 0 0 1 0 0
element ElectricityZ 255 255 20 0 0 1 0 0
element ElekBomb 255 255 25 0 0 1 0 0
explosion CrazyZapper ElectricityR 255 255

#Surge of electricity. Add electricity to make it work.
element Surge 200 125 30 200 0 1 0.5 1
pexplosion Surge Electricity 250 Firex
pexplosion Surge Current 250 Firex
self 0.2 Firex 1.0 Firet
pexplosion Firex Firet 100 Fired
element Firex 255 255 11 -0.7 0.7 1 0 0
self 0.2 Firet 1.0 Empty
element Firet 255 255 12 -0.7 0.7 1 0 0
pexplosion Fired Empty 70 Firee
pexplosion Firee Empty 30 Firef
element Fired 255 255 13 -0.7 0.7 1 0 0
element Firee 255 255 14 -0.7 0.7 1 0 0
element Firef 255 255 15 -0.7 0.7 1 0 0
self 0.3 Fired 1.0 Empty
self 0.3 Firee 1.0 Empty
self 0.3 Firef 1.0 Electricity

#When this powder is charged, it releases electrifying missiles that destroy Wall and spread electricity. Think of it as an electrical Owko.
element Missiles 228 174 12 2 3 1 1 1
neighbor 1.0 Missiles Electricity 1.0 M1 Electricity
neighbor 1.0 Missiles Current 1.0 M1 Current
neighbor 1.0 Missiles M1 1.0 M1 M1
element M1 178 124 0 2 3 1 0.5 0
self 0.005 M2 1.0 M3
neighbor 0.01 M1 Empty 0.4 M2 M2 0.6 Empty Empty
element M2 255 255 255 -1000 0 1 0 0
neighbor 1.0 M2 Missiles 1.0 M2 Electricity
neighbor 1.0 M3 Missiles 1.0 M3 Electricity
neighbor 0.05 M2 Empty 0.7 M2 M3 0.3 M2 Electricity
element M3 128 0 0 0 0 1 0 0
neighbor 1.0 M3 Empty 1.0 Empty M3
self 0.05 M3 1.0 Empty
neighbor 1.0 M2 Wall 1.0 Empty Empty
pexplosion M2 Wall 4 Empty

#Works with Wire3. The first time the current hits it, it does nothing, but it allows a current to move pass the second time around.
element Relay 64 128 255 0 0 1 0 1
neighbor 1.0 Relay Current 1.0 Relait Current
element Relait 255 255 255 0 0 1 0 0
neighbor 1.0 Relay Relait 1.0 Relait Relait
neighbor 1.0 Relait Current 1.0 Relait Static
self 0.03 Relait 1.0 Wire3

#Works with Fuse3. The first time the heat hits it, it does nothing, but it allows heat to move pass the second time around.
element TempSet 255 128 64 0 0 1 0 1
neighbor 1.0 TempSet Heat 1.0 Relaitt Heat
element Relaitt 255 255 255 0 0 1 0 0
neighbor 1.0 TempSet Relaitt 1.0 Relaitt Relaitt
neighbor 1.0 Relaitt Heat 1.0 Relaitt Burn
self 0.03 Relaitt 1.0 Fuse3