User:Zanzarina/Zombie Mod
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42nd Mod - Zombie Mod - November 25, 2008 - December 31, 2008
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, file subversion 2 #Zombie Mod (42nd mod) #Created by sandcastle. #Started November 25, 2008. #Finished December 31, 2008. group Basics Empty Wall Fuse Wire1 Fire Electricity Refresh Water Sand Salt Oil Pump Crystal Spout Desert Filling HeatSlab Marble Metal group Explosives Empty Wall Fuse Wire1 Fire Electricity Refresh ElectroThermo AmmoniumDichromate FranciumBomb Napalm MoreThermite PotassiumChlorate group Power Empty Wall Fuse Fire Electricity Refresh Wire1 Wire2 Wire3 OutputTransformer InputTransformer Relay Microfarads Picofarads CrazyZapper Sparks SparkTube Surge Missiles group PowerCores Empty Wall Fuse Wire1 Fire Electricity Refresh Wire3 PowerCore SAcid Pin EnergyFire Capacitor Wire4 group Zombies Empty Wall Fuse Wire1 Fire Electricity Refresh BlackLight SparkOfLife Zombie BrainProvisions group Humans Empty Wall Fuse Wire1 Fire Electricity Refresh Polytuplets Human DeathPortal GenderRecognition group Weather Empty Wall Fuse Wire1 Fire Electricity Refresh Thunderstorm Aeomargg group Chemistry Empty Wall Fuse Wire1 Fire Electricity Refresh HeatSlab Dechlorinate Strontium Sulfide DryIce Aluminum IronOxide Chlorine Sucrose MoreHydrochloric HydrogenPeroxide PotassiumIodine MI group Doomsday Empty Wall Fuse Wire1 Fire Electricity Refresh A B C D group Cheats Empty Wall Fuse Wire1 Fire Electricity Refresh CheatsInfo SulfuricAcidSource FullStrengthZombiePack FullStrengthHumanPack HydrochloricSpout IodineSpout HydrogenTank #Zombie mod! Idea inspired by Mad Hatter. element Empty 0 0 0 0 0 1 0 1 #Tank filled with hydrogen that, when punctured with empty, ruptures into an enormous cloud of hydrogen. element HydrogenTank 193 193 193 0 0 1 0 1 self 0.3 HydrogenTank 1.0 Empty pexplosion HydrogenTank Fire 4 HTank pexplosion HydrogenTank HTank 4 HTank element HTank 193 193 193 0 0 1 0 0 neighbor 1.0 HTank Empty 1.0 HTank HTank2 element HTank2 255 255 255 0 0 1 0 0 neighbor 0.1 HTank HTank2 1.0 HTank3 HTank2 self 0.001 HTank 1.0 HTank4 element HTank3 255 255 0 0 0 1 0 0 element HTank4 193 193 193 0 0 1 0 0 pexplosion HTank4 Empty 200 Hydrogen neighbor 1.0 HTank Fire 1.0 HTank HTank #A continuous source of hydrochloric acid... element HydrochloricSpout 0 0 255 0 0 1 0 1 self 0.3 HydrochloricSpout 1.0 Empty pexplosion HydrochloricSpout Fire 4 HAcidSpout pexplosion HydrochloricSpout HAcidSpout 4 HAcidSpout element HAcidSpout 25 0 255 0 0 1 0 0 neighbor 0.3 HAcidSpout Empty 1.0 HAcidSpout HydrochloricAcid #Iodine source. element IodineSpout 0 255 255 0 0 1 0 1 self 0.3 IodineSpout 1.0 Empty pexplosion IodineSpout Fire 4 IodineSpowt pexplosion IodineSpout IodineSpowt 4 IodineSpowt element IodineSpowt 0 255 255 0 0 1 0 0 neighbor 0.03 IodineSpowt Empty 1.0 IodineSpowt Iodine #Stands for More Iodine. You should know what this means. element MI 255 0 255 2 4 1 2 1 self 0.006 MI 1.0 Empty neighbor 1.0 MI Iodine 1.0 Iodine Iodine #H2O2. Dihydrogen dioxide. Hydrogen peroxide. Used for... making iodine. Because I am not nice enough to just give you iodine accessible in the menu. element HydrogenPeroxide 130 70 25 2 3 1 0.8 1 neighbor 0.0004 Sand Empty 1.0 Sand SandU element SandU 0 0 0 -1 0 0 0 0 self 0.01 SandU 1.0 Sand #Potassium iodine. Mix with hydrogen peroxide and hydrochloric acid to make iodine. Iodine is toxic to humans, but even more toxic to zombies. element PotassiumIodine 100 0 255 0.9 0.54 0.73 0.9 1 neighbor 1.0 PotassiumIodine HydrogenPeroxide 1.0 StepOne StepOne neighbor 1.0 StepOne PotassiumIodine 1.0 StepOne StepOne neighbor 1.0 StepOne HydrogenPeroxide 1.0 StepOne StepOne element StepOne 255 0 100 0.9 0.54 0.73 0.9 0 neighbor 1.0 StepOne HydrochloricAcid 1.0 StepTwo StepTwo element StepTwo 255 0 255 0.9 0.54 0.73 0.9 0 neighbor 1.0 StepOne StepTwo 1.0 StepTwo StepTwo neighbor 1.0 StepTwo HydrochloricAcid 1.0 StepTwo StepTwo self 0.1 StepTwo 1.0 Iodine element Iodine 64 0 64 0.13 0 1 0 0 neighbor 0.001 Iodine Empty 1.0 Iodine IVapor element IVapor 128 0 128 -0.3 0 1 1 0 hotself 10 IVapor self 1.0 IVapor 1.0 Empty neighbor 1.0 Iodine Marble6 1.0 Iodine Wall neighbor 0.1 Iodine VeryWeakZombie 1.0 Iodine DeadZombie neighbor 0.1 Iodine Zombie 1.0 Iodine DeadZombie neighbor 0.05 Iodine StrongZombie 1.0 Iodine DeadZombie neighbor 0.01 Iodine FullStrengthZombie 1.0 Iodine DeadZombie neighbor 0.01 IVapor VeryWeakZombie 1.0 IVapor DeadZombie neighbor 0.01 IVapor Zombie 1.0 IVapor DeadZombie neighbor 0.005 IVapor StrongZombie 1.0 IVapor DeadZombie neighbor 0.001 IVapor FullStrengthZombie 1.0 IVapor DeadZombie neighbor 0.01 Iodine VeryWeakHuman 1.0 Iodine Brain neighbor 0.01 Iodine Human 1.0 Iodine Brain neighbor 0.005 Iodine StrongHuman 1.0 Iodine Brain neighbor 0.001 Iodine FullStrengthHuman 1.0 Iodine Brain neighbor 0.001 IVapor VeryWeakHuman 1.0 IVapor Brain neighbor 0.001 IVapor Human 1.0 IVapor Brain neighbor 0.0005 IVapor StrongHuman 1.0 IVapor Brain neighbor 0.0001 IVapor FullStrengthHuman 1.0 IVapor Brain #Add to hydrochloric acid for more of it. Tip: Hydrochloric acid only kills zombies, and only when they are normal or weak in strength. element MoreHydrochloric 128 0 128 2 0 1 0 1 self 0.03 MoreHydrochloric 1.0 Empty neighbor 1.0 MoreHydrochloric HydrochloricAcid 1.0 HydrochloricAcid HydrochloricAcid neighbor 0.1 HydrochloricAcid Zombie 1.0 HydrochloricAcid DeadZombie neighbor 0.1 HydrochloricAcid VeryWeakZombie 1.0 HydrochloricAcid DeadZombie #Potassium chlorate. If you use the dechlorinater on this to get the pure potassium, you have another explosive, this time, water activated. Melt this with fire and then add sucrose. element PotassiumChlorate 255 255 255 2 2 1 1 1 hotself 80 PotassiumChlorate self 0.01 PotassiumChlorate 1.0 MoltenKCl element MoltenKCl 255 255 255 2 3 1 1.01 0 neighbor 1.0 MoltenKCl Sucrose 1.0 MoltenKCl IgniteSucrose neighbor 0.1 MoltenKCl Empty 1.0 MoltenKCl Bubble hotself 98 MoltenKCl self 1.0 MoltenKCl 1.0 MoltenKCl element Bubble 255 255 255 0 0 1 0 0 neighbor 1.0 Bubble Empty 1.0 Bubble Bubble self 0.714 Bubble 1.0 Empty element IgniteSucrose 128 64 0 -1 0 0 0 0 neighbor 1.0 IgniteSucrose Empty 1.0 IgniteSucrose IgniteSucrose pexplosion IgniteSucrose Empty 8 BurnRubble self 0.1 IgniteSucrose 1.0 BurnRubble element BurnRubble 128 0 0 2 2 1 2 0 neighbor 1.0 BurnRubble Empty 1.0 Fire Fire #Also known as sugar. It looks close to salt, don't get it confused with it, in this mod. element Sucrose 255 255 244 0.525 0.6125 0.925 0.5125 1 #Takes the chlorine out of anything. Useful for making hydrochloric acid (which melts through most solids except for marble) ineffective or getting pure sodium from salt. element Dechlorinate 250 50 100 2 0 1 0 1 neighbor 0.1 Dechlorinate Empty 0.9 Dechlorinate Empty 0.1 Empty Dechlorinate self 0.1 Dechlorinate 0.5 Dechlorinate 0.5 Empty neighbor 1.0 Dechlorinate Salt 1.0 Dechlorinate SaltDechlorinization element SaltDechlorinization 128 128 128 0 0 1 0 0 neighbor 1.0 SaltDechlorinization Salt 1.0 SaltDechlorinization SaltDechlorinization self 0.2 SaltDechlorinization 0.5 Empty 0.5 Sodium element Sodium 220 220 220 0.1 0 0.7 0 0 neighbor 1.0 Sodium Water 1.0 Sodium HydrogenForm pexplosion HydrogenForm Sodium 8 Fire element Potassium 190 190 255 0.1 0 0.7 0 0 neighbor 1.0 Potassium Water 1.0 Potassium HydrogenForm pexplosion HydrogenForm Potassium 32 Fire neighbor 1.0 Dechlorinate Saltwater 1.0 Dechlorinate SaltwaterDechlorinization element SaltwaterDechlorinization 128 128 128 0 0 1 0 0 neighbor 1.0 SaltwaterDechlorinization Saltwater 1.0 SaltwaterDechlorinization SaltwaterDechlorinization self 0.2 SaltwaterDechlorinization 0.5 Water 0.25 Sodium 0.25 Empty neighbor 1.0 Dechlorinate HydrochloricAcid 1.0 Dechlorinate HAcidDechlorinization element HAcidDechlorinization 128 128 128 0 0 1 0 0 neighbor 1.0 HydrochloricAcid HAcidDechlorinization 1.0 HAcidDechlorinization HAcidDechlorinization self 0.2 HAcidDechlorinization 0.5 Water 0.5 Empty neighbor 1.0 Dechlorinate PotassiumChlorate 1.0 Dechlorinate KClDechlorinization neighbor 1.0 Dechlorinate MoltenKCl 1.0 Dechlorinate KClDechlorinization element KClDechlorinization 128 128 128 0 0 1 0 0 neighbor 1.0 KClDechlorinization PotassiumChlorate 1.0 KClDechlorinization KClDechlorinization neighbor 1.0 KClDechlorinization MoltenKCl 1.0 KClDechlorinization KClDechlorinization self 0.2 KClDechlorinization 0.5 Potassium 0.5 Empty #Destructive spherical cloud that rains self-exploding pellets of pursiettsulfide. Due to it's properties, it cannot be studied thoroughly, but it is dangerous with marble, metal, and salt. element Aeomargg 2 2 2 0 0 1 0 1 neighbor 1.0 Aeomargg Aeomargg 1.0 Empty Empty self 0.01 Aeomargg 1.0 AeomarggeanCloud element AeomarggeanCloud 255 255 255 0 0 1 0 0 pexplosion AeomarggeanCloud Empty 8 AeomarggeanCloudform element AeomarggeanCloudform 32 128 0 0 0 1 0 0 neighbor 0.04 AeomarggeanCloudform Empty 1.0 AeomarggeanCloudform Pursiettsulfide neighbor 0.2 AeomarggeanCloudform Pursiettsulfide 1.0 AeomarggeanCloudform Empty element Pursiettsulfide 200 100 0 2 0 1 1 0 hotself 20 Pursiettsulfide self 0.4 Pursiettsulfide 1.0 Pursiettexp element Pursiettexp 255 255 255 0 0 0 0 0 neighbor 1.0 Pursiettexp Metal 1.0 Pursiettexp Empty neighbor 1.0 Pursiettexp Wall 1.0 Pursiettexp Empty neighbor 1.0 Pursiettexp Marble 1.0 Pursiettexp Empty neighbor 1.0 Pursiettexp Marble2 1.0 Pursiettexp Empty neighbor 1.0 Pursiettexp Marble3 1.0 Pursiettexp Empty neighbor 1.0 Pursiettexp Marble4 1.0 Pursiettexp Empty neighbor 1.0 Pursiettexp Marble5 1.0 Pursiettexp Empty neighbor 1.0 Pursiettexp Marble6 1.0 Pursiettexp Empty neighbor 1.0 Pursiettexp Wire1 1.0 Pursiettexp Empty neighbor 1.0 Pursiettexp Wire2 1.0 Pursiettexp Empty neighbor 1.0 Pursiettexp Wire2! 1.0 Pursiettexp Empty neighbor 1.0 Pursiettexp Wire3 1.0 Pursiettexp Empty pexplosion Pursiettexp Empty 20 D-END pexplosion Pursiettsulfide Wall 40 D-END pexplosion Pursiettsulfide Marble 100 D-END pexplosion Pursiettsulfide Marble2 100 D-END pexplosion Pursiettsulfide Marble3 100 D-END pexplosion Pursiettsulfide Marble4 100 D-END pexplosion Pursiettsulfide Marble5 100 D-END pexplosion Pursiettsulfide Marble6 100 D-END pexplosion Pursiettsulfide Metal 275 D-END pexplosion Pursiettsulfide Salt 444 D-END pexplosion Pursiettsulfide Sodium 222 D-END pexplosion Pursiettsulfide Chlorine 222 D-END self 0.075 Pow 0.2 D-END 0.8 Empty element Pow 46 16 155 0 0 0 0 0 neighbor 1.0 Pow D-END 1.0 D-END D-END element D-END 128 64 6 0 0 1 0 0 neighbor 0.29 D-END Empty 1.0 Empty Empty self 0.025 D-END 0.2 Empty 0.8 Pow #Add to the dark gray powder to make a lot more. element MoreThermite 164 124 144 2 0 1 1 1 neighbor 1.0 MoreThermite Thermite 1.0 Thermite Thermite #Yellowish chlorine (Cl) gas. Add water to this to make hydrochloric acid. element Chlorine 255 250 220 -0.01 0.76 1 0 1 element chlorine 255 250 221 0.01 0.76 1 0 0 self 0.1 Chlorine 1.0 chlorine self 0.1 chlorine 1.0 Chlorine neighbor 0.1 Chlorine Water 1.0 HydrochloricAcid HydrochloricAcid neighbor 0.1 Chlorine HydrochloricAcid 1.0 HydrochloricAcid HydrochloricAcid element HydrochloricAcid 255 255 255 0.7 1.7 0.88 0.8 0 neighbor 0.3 HydrochloricAcid Wall 0.95 HydrochloricAcid Empty 0.05 HydrochloricAcid HydrochloricSurge element HydrochloricSurge 0 255 0 0 0 1 0 0 neighbor 1.0 HydrochloricSurge Empty 1.0 HydrochloricSurge HydrochloricSurge self 0.7212 HydrochloricSurge 1.0 HydrochloricAcid #Metal. For melting with lit thermite of course. Also for carrying heat. element Metal 125 175 150 0 0 5 1 1 hotcolor Metal 255 0 0 neighbor 0.2 Metal Empty 1.0 Metal Empty #Iron oxide. Powdered rust, basically. Mix with aluminum for thermite. element IronOxide 255 90 22 0.22 0.44 0.66 0.88 1 #Aluminum (Al). Only used for the making of thermite. Powdered. element Aluminum 160 170 180 0.22 0.44 0.88 0.66 1 neighbor 0.01 Aluminum IronOxide 1.0 Thermite Thermite neighbor 0.01 Aluminum Thermite 1.0 Thermite Thermite neighbor 0.02 IronOxide Thermite 1.0 Thermite Thermite element Thermite 22 32 33 0.6 0.6 0.88 1 0 hotself 90 Thermite self 1.0 Thermite 1.0 LitThermite element LitThermite 166 0 71 1 2 1 32768 0 hotself -75 LitThermite self 0.99 LitThermite 0.09 Thermite 0.8 LitThermite 0.01 FireDie? element FireDie? 255 255 255 0 0 1 0 0 self 1.0 FireDie? 0.75 LitThermite 0.25 Fire neighbor 1.0 LitThermite Empty 1.0 LitThermite HotFire element HotFire 255 0 3 -1250 0 1 32768 0 self 0.06 HotFire 1.0 Empty hotself -70 HotFire #The mysterious purple element (Sk). Add to strontium and cool in dry ice to make strontiumsulfide. If it is not cooled, it will just turn back into sulfide, basically eating through the strontium. element Sulfide 116 0 106 0.9 1.4 0.95 0.3 1 neighbor 1.0 Sulfide Water 1.0 Sulfide SulfideTrail element SulfideTrail 0 255 0 0 0 0 0 0 self 0.133 SulfideTrail 1.0 Water neighbor 1.0 Sulfide Strontium 1.0 SrSkReaction SrSkReaction element SrSkReaction 128 64 0 0.9 0.6 0.99 0.3 0 neighbor 1.0 Sulfide SrSkReaction 1.0 SrSkReaction SrSkReaction neighbor 1.0 Strontium SrSkReaction 1.0 SrSkReaction SrSkReaction self 0.0001 SrSkReaction 1.0 Fail element Fail 255 255 255 0 0 1 0 0 neighbor 1.0 Fail SrSkReaction 1.0 Fail Fail self 0.2 Fail 0.5 Sulfide 0.5 Empty #Cold, used for freezing water and making strontiumsulfide. Eventually, it will sublimate into carbon dioxide. Dry ice is a weak extinguisher that way. element DryIce 200 255 255 0 0 1 1.01 1 hotself 2 DryIce self 1.0 DryIce 1.0 DryIce neighbor 1.0 DryIce Water 1.0 DryIce FreezeWater element FreezeWater 255 255 255 0 0 1 0 0 neighbor 1.0 Water FreezeWater 1.0 FreezeWater FreezeWater self 0.1 FreezeWater 1.0 Ice element Ice 235 255 255 0 0 1 1 0 hotself 33 Ice self 1.0 Ice 1.0 Water neighbor 0.01 Ice Water 1.0 Ice Water neighbor 1.0 SrSkReaction DryIce 1.0 Strontiumsulfide DryIce element Strontiumsulfide 255 255 255 2 0 1 0 0 neighbor 1.0 Strontiumsulfide Empty 1.0 Strontiumsulfide SrSkBeads element SrSkBeads 32 0 32 -10.1 0 1 0 0 neighbor 1.0 SrSkBeads Empty 1.0 SrSkBeads SrSkBeads2 element SrSkBeads2 64 0 64 -10.1 0 1 0 0 neighbor 1.0 SrSkBeads2 Empty 1.0 SrSkBeads2 SrSkBeads3 element SrSkBeads3 255 255 255 -10.1 0 1 0 0 self 1.0 SrSkBeads2 0.5 Empty 0.5 SrSkBeads3 self 1.0 SrSkBeads3 0.5 Empty 0.5 SrSkBeads2 self 0.1 SrSkBeads 1.0 Empty neighbor 0.0005 DryIce Empty 1.0 CarbonDioxide Empty element CarbonDioxide 200 200 200 -0.1 1 1 0 0 neighbor 1.0 CarbonDioxide Fire 1.0 CarbonDioxide Empty self 0.0001 CarbonDioxide 1.0 Empty neighbor 1.0 Strontiumsulfide Sulfide 1.0 Strontiumsulfide Strontiumsulfide pexplosion Strontiumsulfide Water 50 Hydrogen #Strontium (Sr). Similar to Calcium (Ca). When added to water, it makes hydrogen and strontium hydroxide. element Strontium 193 193 213 0.2 0.3 1 0.6 1 neighbor 0.0243 Strontium Water 0.9 Strontium HydrogenForm 0.1 HydrogenForm HydrogenForm element HydrogenForm 255 255 255 0 0 0 0 0 neighbor 1.0 HydrogenForm Empty 0.6 Water Hydrogen 0.4 StrontiumHydroxide Hydrogen element Hydrogen 255 255 255 -0.24 1 1 0 0 pexplosion Hydrogen Fire 4 Fire element StrontiumHydroxide 128 128 182 2 3 0.71 0 0 #Gives you a packet of full strength zombies. element FullStrengthZombiePack 22 22 23 0 0 1 0 1 self 0.3 FullStrengthZombiePack 1.0 Empty pexplosion FullStrengthZombiePack Fire 12 FullStrengthZombie pexplosion FullStrengthZombiePack FullStrengthZombie 12 FullStrengthZombie #Gives you a packet of full strength humans. element FullStrengthHumanPack 11 12 22 0 0 1 0 1 self 0.3 FullStrengthHumanPack 1.0 Empty pexplosion FullStrengthHumanPack Fire 12 FullStrengthHuman pexplosion FullStrengthHumanPack FullStrengthHuman 12 FullStrengthHuman #With this, it starts assigning genders to each human that touches it (for a short time, then they get... degenderized). If a male and female touch, reproduction. However, thisrequireshumansacrifice element GenderRecognition 255 255 255 0 0 1 0 1 neighbor 1.0 GenderRecognition Human 1.0 GR1 EmptyHuman element GR1 255 255 0 0 0 1 0 0 neighbor 1.0 GR1 Human 1.0 GR2 EmptyHuman element GR2 255 128 0 0 0 1 0 0 neighbor 1.0 GR2 Human 1.0 GR3 EmptyHuman element GR3 255 0 0 0 0 1 0 0 neighbor 1.0 GR3 Human 1.0 GenderRecognitionWorking! EmptyHuman neighbor 1.0 GenderRecognition GR1 1.0 GR1 GR1 element EmptyHuman 2 2 2 0 0 1 0 0 neighbor 1.0 EmptyHuman Empty 0.85 DieHumans EmptyHuman 0.15 DieHumans DieHumans element DieHumans 3 3 3 0 0 1 0 0 neighbor 1.0 DieHumans Empty 1.0 Empty DieHumans neighbor 1.0 DieHumans Human 1.0 DieHumans Empty self 0.001 DieHumans 1.0 Empty neighbor 1.0 GR1 GR2 1.0 GR2 GR2 neighbor 1.0 GR2 GR3 1.0 GR3 GR3 neighbor 1.0 GR3 GenderRecognitionWorking! 1.0 GenderRecognitionWorking! GenderRecognitionWorking! element GenderRecognitionWorking! 0 193 255 0 0 1 0 0 self 0.00002 GR1 1.0 GR!? self 0.00002 GR2 1.0 GR!? self 0.00002 GR3 1.0 GR!? self 0.00002 GenderRecognitionWorking! 1.0 GR!? element GR!? 0 0 0 0 0 1 0 0 self 1.0 GR!? 0.99 Blank 0.01 GR! element Blank 0 0 0 0 0 1 0 0 neighbor 1.0 Blank GR1 1.0 GR1 GR1 neighbor 1.0 Blank GR2 1.0 GR2 GR2 neighbor 1.0 Blank GR3 1.0 GR3 GR3 neighbor 1.0 Blank GenderRecognitionWorking! 1.0 GenderRecognitionWorking! GenderRecognitionWorking! neighbor 0.051 MaleHuman GenderRecognitionWorking! 1.0 MaleHuman Empty neighbor 0.062 FemaleHuman GenderRecognitionWorking! 1.0 FemaleHuman Empty self 0.001 Blank 1.0 Empty neighbor 1.0 GR1 GR! 1.0 GR! GR! neighbor 1.0 GR2 GR! 1.0 GR! GR! neighbor 1.0 GR3 GR! 1.0 GR! GR! neighbor 1.0 GenderRecognitionWorking! GR! 1.0 GR! GR! element GR! 255 255 255 0 0 1 0 0 self 0.1 GR! 1.0 GR!! element GR!! 255 255 255 0 0 1 0 0 self 0.1 GR!! 1.0 GenderRecognition neighbor 1.0 GenderRecognitionWorking! Human 0.6 GenderRecognitionWorking! MaleHuman 0.4 GenderRecognitionWorking! FemaleHuman element MaleHuman 0 0 255 0 0 1 0 0 element FemaleHuman 255 0 255 0 0 1 0 0 neighbor 1.0 MaleHuman Empty 1.0 Empty MaleHuman neighbor 1.0 FemaleHuman Empty 1.0 Empty FemaleHuman self 0.0001 MaleHuman 1.0 Human self 0.0001 FemaleHuman 1.0 Human neighbor 1.0 MaleHuman FemaleHuman 1.0 Births Births element Births 5 5 5 0 0 0 0 0 element Birthsx 5 5 5 0 0 0 0 0 neighbor 1.0 Births Empty 0.999 Empty Births 0.001 Births Births self 0.0004 Births 0.9 Birthsx 0.1 Empty pexplosion Birthsx Empty 3 Human self 0.0003 Birthsx 1.0 Human #Boosts all very low strength zombies to medium strength. Requires power from Wire3. And not just one current. Just FYI, you start off with six size 8 dots of each human and zombie for this. element BlackLight 64 0 64 0 0 1 0 1 neighbor 1.0 BlackLight Current 1.0 BlackLight2! Static neighbor 1.0 BlackLight Static 1.0 BlackLight2! Wire3 neighbor 0.2 BlackLight BlackLight2! 1.0 BlackLight2! BlackLight2! self 0.1 BlackLight2! 1.0 BlackLight2 element BlackLight2 32 0 32 0 0 1 0 0 neighbor 1.0 BlackLight2 Current 1.0 BlackLight3! Static neighbor 1.0 BlackLight2 Static 1.0 BlackLight3! Wire3 neighbor 0.4 BlackLight2 BlackLight3! 1.0 BlackLight3! BlackLight3! self 0.1 BlackLight3! 1.0 BlackLight3 element BlackLight3 20 0 30 0 0 1 0 0 element BlackLight2! 255 255 255 0 0 1 0 0 element BlackLight3! 255 255 0 0 0 1 0 0 neighbor 1.0 BlackLight3 Current 1.0 BlackLight3 Static neighbor 1.0 BlackLight3 Static 1.0 BlackLight3 Wire3 self 0.00008 BlackLight3 1.0 BlackLight2 neighbor 1.0 BlackLight3 BlackLight2 1.0 BlackLight2 BlackLight2 self 0.0008 BlackLight2 1.0 BlackLight neighbor 1.0 BlackLight2 BlackLight 1.0 BlackLight BlackLight neighbor 1.0 BlackLight3 Empty 0.5 BlackLight3 MegavioletLight 0.5 BlackLight3 MegavioletLight! element MegavioletLight 0 0 64 1 0 1 0 0 neighbor 1.0 MegavioletLight Empty 1.0 MegavioletLight MegavioletLight2 neighbor 1.0 MegavioletLight MegavioletLight2 1.0 MegavioletLight Empty self 0.99 MegavioletLight2 1.0 Empty element MegavioletLight2 0 255 255 0 0 1 0 0 self 0.027 MegavioletLight 1.0 MegavioletLight2 element MegavioletLight! 0 0 64 -1 0 1 0 0 neighbor 1.0 MegavioletLight! Empty 1.0 MegavioletLight! MegavioletLight2! neighbor 1.0 MegavioletLight! MegavioletLight2! 1.0 MegavioletLight! Empty self 0.99 MegavioletLight2! 1.0 Empty element MegavioletLight2! 0 255 255 0 0 1 0 0 self 0.027 MegavioletLight! 1.0 MegavioletLight2! neighbor 1.0 MegavioletLight VeryWeakZombie 1.0 MegavioletLight Zombie neighbor 1.0 MegavioletLight! VeryWeakZombie 1.0 MegavioletLight! Zombie neighbor 1.0 MegavioletLight2 VeryWeakZombie 1.0 MegavioletLight2 Zombie neighbor 1.0 MegavioletLight2! VeryWeakZombie 1.0 MegavioletLight2! Zombie #Opens up a portal... spiral spinning... thing that brings dead zombies. Can only be used once, should be for emergenices. Only a size 8 dot. No smaller or larger. element DeathPortal 128 0 64 -1 0 0 0 1 neighbor 0.2 DeathPortal Empty 1.0 DeadZombie DeathPortal self 0.007 DeathPortal 1.0 DeadZombie #Can only be used once, and should be used in emergencies. Only a size 8 dot. No smaller or larger. A fresh, juicy supply of brains for zombies in need. element BrainProvisions 154 118 154 0 0 1 0 1 neighbor 1.0 BrainProvisions Empty 0.9375 Brain BrainProvisions 0.0625 Empty Empty neighbor 1.0 BrainProvisions Brain 1.0 Brain BrainProvisions element Brain 177 99 177 0 0 1 0 0 neighbor 0.00152 Brain Empty 0.49 Empty Empty 0.51 Empty Brain #A thunderstorm with a touch of rain. It will dissipate eventually. Humans can get electrocuted by lightning, or drink rain to get stronger. Zombies can get zapped for strength, or melt with water. element Thunderstorm 55 66 55 0 0 1 0 1 neighbor 0.056 Thunderstorm Empty 0.027 Thunderstorm Lightning 0.073 Thunderstorm Rain 0.89 Thunderstorm Empty 0.01 Empty Thunderstorm element Rain 0 0 128 2 0 0 0 0 self 0.2 Rain 1.0 Water element Lightning 255 255 2 2 0 1 0 0 neighbor 0.99 Lightning Empty 1.0 Lightning Lightning2 element Lightning2 255 255 1 0 0 1 0 0 self 0.0136 Lightning2 0.9 Empty 0.1 Electricity self 0.01 Lightning 0.8 Lightning2 0.2 Sparks pexplosion VeryWeakHuman Lightning 4 Brain pexplosion Human Lightning 4 Brain pexplosion StrongHuman Lightning 4 Brain neighbor 1.0 FullStrengthHuman Lightning 1.0 FullStrengthHuman Brain pexplosion VeryWeakHuman Lightning2 4 Brain pexplosion Human Lightning2 4 Brain pexplosion StrongHuman Lightning2 4 Brain neighbor 1.0 FullStrengthHuman Lightning2 1.0 FullStrengthHuman Brain neighbor 1.0 VeryWeakZombie Lightning 1.0 FullStrengthZombie Lightning neighbor 1.0 VeryWeakZombie Lightning2 1.0 FullStrengthZombie Lightning2 neighbor 1.0 Zombie Lightning 1.0 FullStrengthZombie Lightning neighbor 1.0 Zombie Lightning2 1.0 FullStrengthZombie Lightning2 neighbor 1.0 StrongZombie Lightning 1.0 FullStrengthZombie Lightning neighbor 1.0 StrongZombie Lightning2 1.0 FullStrengthZombie Lightning2 neighbor 1.0 Zombie Rain 1.0 DeadZombie Rain neighbor 1.0 VeryWeakZombie Rain 1.0 DeadZombie Rain neighbor 0.1 StrongZombie Rain 1.0 DeadZombie Rain neighbor 0.001 FullStrengthZombie Rain 1.0 DeadZombie Rain neighbor 1.0 Metal LitThermite 1.0 MoltenMetal LitThermite neighbor 1.0 Metal HotFire 1.0 MoltenMetal LitThermite element MoltenMetal 255 0 0 2 0 2 0 0 neighbor 0.01 MoltenMetal Empty 1.0 MoltenMetal Fire neighbor 1.0 MoltenMetal Fire 1.0 MoltenMetal Empty self 0.001 MoltenMetal 1.0 Metal #Can only be used once during the game, at any time, and only a size 8 dot. Generates a lot of zombies. element SparkOfLife 255 255 255 0 0 1 0 1 neighbor 1.0 SparkOfLife Empty 0.6 Empty SparkOfLife 0.39 SparkOfLife Zombie 0.01 Empty Empty #ZOMBEHS. They need to eat human brains. These are regular strength zombies. When a zombie eats a human's brain, it is at full strength and slowly loses power. If it is RED, very weak, itll die soon element Zombie 0 255 0 0 0 1 0 1 neighbor 0.1 Zombie Empty 1.0 Empty Zombie element DeadZombie 255 255 255 0 0 1 0 0 neighbor 0.00152 DeadZombie Empty 0.49 Empty Empty 0.51 Empty DeadZombie self 0.0001 Zombie 1.0 VeryWeakZombie element VeryWeakZombie 255 0 0 0 0 1 0 0 neighbor 0.026 VeryWeakZombie Empty 1.0 Empty VeryWeakZombie self 0.009 VeryWeakZombie 1.0 DeadZombiePack element DeadZombiePack 44 44 44 0 0 1 0 0 pexplosion DeadZombiePack Empty 6 DeadZombie element FullStrengthZombie 255 255 255 0 0 1 0 0 neighbor 0.7 FullStrengthZombie Empty 1.0 Empty FullStrengthZombie self 0.009346 FullStrengthZombie 1.0 StrongZombie element StrongZombie 255 255 0 0 0 1 0 0 neighbor 0.35 StrongZombie Empty 1.0 Empty StrongZombie self 0.0072125 StrongZombie 1.0 Zombie neighbor 1.0 VeryWeakZombie Brain 1.0 Empty StrongZombie neighbor 1.0 Zombie Brain 1.0 Empty FullStrengthZombie neighbor 1.0 StrongZombie Brain 1.0 Empty FullStrengthZombie neighbor 1.0 FullStrengthZombie Brain 1.0 Brain FullStrengthZombie #Can only be used once during the game, at any time, and only a size 8 dot. Gives birth to a bunch of humans. element Polytuplets 255 0 255 0 0 1 0 1 neighbor 1.0 Polytuplets Empty 0.6 Empty Polytuplets 0.39 Polytuplets Human 0.01 Empty Empty #A human. Humans need to kill zombies in some way or another. Or get light. If they do not, humans will turn gray, a sign that death is near. Humans are faster than even full-strength zombies. element Human 255 255 200 0 0 1 0 1 neighbor 0.8337 Human Empty 1.0 Empty Human self 0.0001 Human 1.0 VeryWeakHuman element VeryWeakHuman 128 128 127 0 0 1 0 0 neighbor 0.45 VeryWeakHuman Empty 1.0 Empty VeryWeakHuman self 0.0007 VeryWeakHuman 1.0 BrainPack element BrainPack 4 4 4 0 0 1 0 0 pexplosion BrainPack Empty 8 Brain element FullStrengthHuman 0 255 255 0 0 1 0 0 neighbor 1.0 FullStrengthHuman Empty 1.0 Empty FullStrengthHuman self 0.005 FullStrengthHuman 1.0 StrongHuman element StrongHuman 128 128 0 0 0 1 0 0 neighbor 0.9 StrongHuman Empty 1.0 Empty StrongHuman self 0.0004 StrongHuman 1.0 Human neighbor 1.0 VeryWeakHuman DeadZombie 1.0 Empty StrongHuman neighbor 1.0 Human DeadZombie 1.0 Empty FullStrengthHuman neighbor 1.0 StrongHuman DeadZombie 1.0 Empty FullStrengthHuman neighbor 1.0 FullStrengthHuman DeadZombie 1.0 DeadZombie FullStrengthHuman neighbor 1.0 VeryWeakHuman VeryWeakZombie 1.0 Empty Empty neighbor 1.0 VeryWeakHuman Zombie 1.0 Brain Zombie neighbor 1.0 VeryWeakHuman StrongZombie 1.0 Brain StrongZombie neighbor 1.0 VeryWeakHuman FullStrengthZombie 1.0 FullStrengthZombie FullStrengthZombie neighbor 1.0 Human VeryWeakZombie 1.0 Human DeadZombie neighbor 1.0 Human Zombie 1.0 Empty Empty neighbor 1.0 Human StrongZombie 1.0 Brain StrongZombie neighbor 1.0 Human FullStrengthZombie 1.0 FullStrengthZombie FullStrengthZombie neighbor 1.0 StrongHuman VeryWeakZombie 1.0 StrongHuman DeadZombie neighbor 1.0 StrongHuman Zombie 1.0 StrongHuman DeadZombie neighbor 1.0 StrongHuman StrongZombie 1.0 Empty Empty neighbor 1.0 StrongHuman FullStrengthZombie 1.0 FullStrengthZombie FullStrengthZombie neighbor 1.0 FullStrengthHuman VeryWeakZombie 1.0 FullStrengthHuman FullStrengthHuman neighbor 1.0 FullStrengthHuman Zombie 1.0 FullStrengthHuman FullStrengthHuman neighbor 1.0 FullStrengthHuman StrongZombie 1.0 FullStrengthHuman FullStrengthHuman pexplosion FullStrengthHuman FullStrengthZombie 9 DeadHumanANDBrainPack element DeadHumanANDBrainPack 255 255 0 0 0 1 0 0 self 1.0 DeadHumanANDBrainPack 0.5 DeadZombiePack 0.5 BrainPack #Stores energy from just electricity in general, or a current from Wire3. In order to use the stored energy in the capacitor, you msut use Wire4. element Capacitor 175 255 255 0 0 1 0 1 neighbor 1.0 Capacitor Electricity 1.0 StoredElectricity Empty neighbor 1.0 Capacitor Current 1.0 StoredElectricity Static neighbor 1.0 Capacitor Static 1.0 StoredElectricity Wire3 element StoredElectricity 22 22 22 0 0 1 0 0 neighbor 1.0 StoredElectricity Capacitor 1.0 Capacitor StoredElectricity #Wire4. Only good for getting energy from a capacitor. Attach to Wire 3 to convert into useable power. Do not use a capacitor as a substitute for a power core. Please. It can be used with one though element Wire4 255 93 128 0 0 1 0 1 neighbor 1.0 StoredElectricity Wire4 1.0 Capacitor FourCurrent neighbor 1.0 StoredElectricity FourCurrent 1.0 Capacitor FourCurrent neighbor 1.0 StoredElectricity FourStatic 1.0 Capacitor FourStatic element FourCurrent 255 255 255 0 0 1 0 0 neighbor 0.75 FourCurrent Wire4 1.0 FourCurrent FourCurrent self 0.02 FourCurrent 1.0 FourStatic element FourStatic 255 93 129 0 0 1 0 0 neighbor 0.2 FourCurrent FourStatic 1.0 FourStatic FourStatic self 0.01 FourStatic 1.0 Wire4 neighbor 1.0 FourCurrent Wire3 1.0 FourStatic Current neighbor 1.0 FourStatic Wire3 1.0 Wire4 Current neighbor 1.0 FourCurrent Current 1.0 FourStatic Current neighbor 1.0 FourCurrent Static 1.0 FourStatic Static neighbor 1.0 FourStatic Current 1.0 Wire4 Current neighbor 1.0 FourStatic Static 1.0 Wire4 Static #Creates both fire and electricity from fire or electricity. element ElectroThermo 24 41 75 0 0 1 0 1 neighbor 1.0 ElectroThermo Electricity 1.0 ELECTROThermo Electricity self 0.97 ELECTROThermo 1.0 Fire element ELECTROThermo 24 41 75 0 0 1 0 0 neighbor 1.0 ElectroThermo Fire 1.0 ElectroTHERMO Fire self 0.97 ElectroTHERMO 1.0 Electricity element ElectroTHERMO 24 41 75 0 0 1 0 0 neighbor 0.1 Oil Water 1.0 Water Oil #Simple pexplosion explosive. Demolishes marble. element Napalm 255 90 3 0.6 0.35 0.84 0.72 1 pexplosion Napalm Fire 24 Napx1 element Napx1 255 255 0 0 0 1 0 0 element Napx2 255 90 0 0 0 1 0 0 element Napx3 255 0 0 0 0 1 0 0 neighbor 1.0 Napx1 Napx1 1.0 Napx2 Napx2 explosion Napx1 Napx1 255 255 neighbor 0.2 Napx1 Empty 1.0 Napx1 Napx1 neighbor 1.0 Napx2 Napx2 1.0 Napx3 Napx3 explosion Napx2 Napx2 255 255 neighbor 0.2 Napx2 Empty 1.0 Napx2 Napx2 neighbor 1.0 Napx3 Napx3 1.0 Fire Fire explosion Napx3 Napx3 255 255 neighbor 0.2 Napx3 Empty 1.0 Napx3 Napx3 self 0.06 Napx1 1.0 Napx2 self 0.06 Napx2 1.0 Napx3 self 0.06 Napx3 1.0 Fire pexplosion Napx1 Marble 33 Fire pexplosion Napx1 Marble2 33 Fire pexplosion Napx1 Marble3 33 Fire pexplosion Napx1 Marble4 33 Fire pexplosion Napx1 Marble5 33 Fire pexplosion Napx1 Marble6 33 Fire pexplosion Napx2 Marble 33 Fire pexplosion Napx2 Marble2 33 Fire pexplosion Napx2 Marble3 33 Fire pexplosion Napx2 Marble4 33 Fire pexplosion Napx2 Marble5 33 Fire pexplosion Napx2 Marble6 33 Fire pexplosion Napx3 Marble 33 Fire pexplosion Napx3 Marble2 33 Fire pexplosion Napx3 Marble3 33 Fire pexplosion Napx3 Marble4 33 Fire pexplosion Napx3 Marble5 33 Fire pexplosion Napx3 Marble6 33 Fire #Multi-layered heal block type barrier with a density of 3. element Marble 255 255 200 0 0 3 0 1 element Marble2 255 255 201 0 0 3 0 0 element Marble3 255 255 202 0 0 3 0 0 element Marble4 255 255 203 0 0 3 0 0 element Marble5 255 255 204 0 0 3 0 0 element Marble6 255 255 205 0 0 3 0 0 neighbor 1.0 Marble Empty 1.0 Marble Marble2 neighbor 1.0 Marble2 Empty 1.0 Marble2 Marble3 neighbor 1.0 Marble3 Empty 1.0 Marble3 Marble4 neighbor 1.0 Marble4 Empty 1.0 Marble4 Marble5 neighbor 1.0 Marble5 Empty 1.0 Marble5 Marble6 neighbor 1.0 Marble Marble3 1.0 Marble Marble2 neighbor 1.0 Marble Marble4 1.0 Marble Marble2 neighbor 1.0 Marble Marble5 1.0 Marble Marble2 neighbor 1.0 Marble Marble6 1.0 Marble Marble2 neighbor 1.0 Marble2 Marble4 1.0 Marble2 Marble3 neighbor 1.0 Marble2 Marble5 1.0 Marble2 Marble3 neighbor 1.0 Marble2 Marble6 1.0 Marble2 Marble3 neighbor 1.0 Marble3 Marble5 1.0 Marble3 Marble4 neighbor 1.0 Marble3 Marble6 1.0 Marble3 Marble4 neighbor 1.0 Marble4 Marble6 1.0 Marble4 Marble5 #Francium and water in a stick. When the stick is set on fire, it bonds the two substances and detonates it. Can also be activated traditionally with water. element FranciumBomb 193 193 193 0 0 1 0 1 pexplosion FranciumBomb Fire 300 Fr1 pexplosion FranciumBomb Water 275 Fr1 element Fr1 150 50 50 -30 0 0 0 0 neighbor 1.0 Fr1 Empty 1.0 Fr2 Fr1 pexplosion Fr1 Empty 4 Fire self 0.01 Fr1 1.0 Fire element Fr2 150 50 50 30 0 1 0 0 neighbor 1.0 Fr2 Empty 1.0 Fr2 Fire self 0.01 Fr2 1.0 Fr3 element Fr3 150 50 50 0 0 1 0 0 neighbor 0.9 Fr3 Empty 1.0 Fr3 Fire pexplosion Fr3 Fire 14 Fire #Carries (and sends out when heated) heat very uniquely and effectively. element HeatSlab 175 115 25 0 0 1 1 1 hotself 70 HeatSlab hotcolor HeatSlab 255 255 255 self 1.0 HeatSlab 1.0 Heater element Heater 255 255 255 0 0 1 0 0 neighbor 1.0 Heater Empty 1.0 HeatSlab HeatMOL neighbor 1.0 HeatSlab Heater 1.0 Heater HeatSlab element HeatMOL 0 0 0 -1 0 0 0 0 neighbor 1.0 HeatMOL Empty 1.0 HeatMOL HeatNIK element HeatNIK 0 0 0 0 0 1 32768 0 hotself -98 HeatNIK neighbor 1.0 HeatNIK Empty 1.0 HeatNIK HeatNIK self 0.75 HeatNIK 0.1 HeatNIK 0.9 Empty self 0.01 HeatMOL 1.0 Empty hotself 79 Water self 0.3 Water 0.7 Steam 0.3 Bubbelle element Bubbelle 0 0 0 -1 0 0 0 0 pexplosion Bubbelle Empty 3 XSteam element XSteam 0 0 0 0 0 1 0 0 self 1.0 XSteam 0.9 Empty 0.1 Steam #Ammonium dichromate volcano. Light and watch. element AmmoniumDichromate 255 90 0 0.4635 0.9117 0.4336 1.01 1 hotcolor AmmoniumDichromate 255 255 0 hotself 55 AmmoniumDichromate self 0.99 AmmoniumDichromate 1.0 AmmoniumDichromate neighbor 1.0 AmmoniumDichromate Fire 1.0 AMDI Fire self 0.008 AMDI 1.0 Fire element AMDI 255 90 0 2 0 0.44 0 0 neighbor 1.0 AMDI Empty 1.0 AMDI Upspark element Upspark 255 255 0 -1 0 0 0 0 neighbor 0.1016 Upspark Empty 0.5 Upspark Upspark 0.5 Upspark Ash self 0.177277 Upspark 0.9 Fire 0.1 Empty element Ash 22 22 22 0.2 0.8 1 0 0 neighbor 0.02 Ash Empty 1.0 Empty Empty self 0.0009 Ash 1.0 Empty #Connect A and B to make AB. Connect C and D to make CD. Mix A and CD to get ACD, and mix that with AB to get doomsday. element A 255 255 255 0.8 0.7 1 0.6 1 neighbor 1.0 A B 1.0 AB AB neighbor 1.0 A AB 1.0 AB AB neighbor 1.0 B AB 1.0 AB AB element AB 128 128 128 0.8 0.7 1 0.6 0 #Connect A and B to make AB. Connect C and D to make CD. Mix A and CD to get ACD, and mix that with AB to get doomsday. element B 255 255 255 0.8 0.7 1 0.6 1 #Connect A and B to make AB. Connect C and D to make CD. Mix A and CD to get ACD, and mix that with AB to get doomsday. element C 255 255 255 0.8 0.7 1 0.6 1 #Connect A and B to make AB. Connect C and D to make CD. Mix A and CD to get ACD, and mix that with AB to get doomsday. element D 255 0 0 0.8 0.7 1 0.6 1 neighbor 1.0 C D 1.0 CD CD neighbor 1.0 C CD 1.0 CD CD neighbor 1.0 D CD 1.0 CD CD element CD 64 64 64 0.8 0.7 1 0.6 0 neighbor 1.0 A CD 1.0 ACD ACD neighbor 1.0 A ACD 1.0 ACD ACD neighbor 1.0 CD ACD 1.0 ACD ACD element ACD 193 193 193 0.8 0.7 1 0.6 0 pexplosion ACD AB 1700 Doomsday1 element Doomsday1 0 255 255 0 0 1 0 0 pexplosion Doomsday1 Empty 2 Doomsday1 self 0.4 Doomsday1 1.0 Doomsday2 element Doomsday2 255 0 0 0 0 1 0 0 pexplosion Doomsday2 Empty 2 Empty pexplosion Doomsday2 Doomsday1 4 Doomsday2 #A limitless supply of SAcid for power cores! Infinite power! element SulfuricAcidSource 30 30 30 0 0 1 0 1 self 0.3 SulfuricAcidSource 1.0 Empty pexplosion SulfuricAcidSource Fire 4 SAcidSource pexplosion SulfuricAcidSource SAcidSource 4 SAcidSource element SAcidSource 255 255 255 0 0 1 0 0 neighbor 0.1337 SAcidSource Empty 1.0 SAcidSource SAcid #This filling exists as long as it does not touch empty. Useful for bombs. element Filling 255 255 255 0 0 1 0 1 pexplosion Filling Empty 2 Empty #To use these cheats, pause the game, put fire on them, and then unpause the game. You're a cheaterif you use these, but who cares? element CheatsInfo 255 255 255 0 0 1 0 1 self 1.0 CheatsInfo 1.0 Filling #Continuous source for sand. element Desert 255 255 0 0 0 1 0 1 neighbor 0.0159 Desert Empty 1.0 Desert Sand #Continuous source for water. Can be destroyed by sand. element Spout 0 193 193 0 0 1 0 1 neighbor 0.0159 Spout Empty 1.0 Spout Water neighbor 1.0 Spout Sand 1.0 Empty Sand #Continuous source for salt. element Crystal 193 193 193 0 0 1 0 1 neighbor 0.0159 Crystal Empty 1.0 Crystal Salt #Continuous source for oil. element Pump 193 93 25 0 0 1 0 1 neighbor 0.0159 Pump Empty 1.0 Pump Oil #Water. element Water 20 20 255 2 1 0.88 1 1 hotcolor Water 255 255 255 neighbor 0.1 Water Fire 1.0 Steam Fire element Steam 0 128 128 -1 0 0 0 0 self 0.01 Steam 0.8 Empty 0.2 Water #Sand. The basic element for this mod. Keeps heat very well in this mod. Turns to Hot Sand at 75 degrees, it cannot turn back once in that state; completely dehydrates water at that point. element Sand 238 204 128 5.25 6.25 1 1.0000001 1 #Oil. Flammable. element Oil 128 64 0 0.9 15 1 1 1 hotself 88 Oil self 1.0 Oil 1.0 Fire #Sodium chloride. NaCl. Salt. Halite!! element Salt 255 255 255 5.25 2.25 0.95 0.95 1 neighbor 0.01 Salt Water 0.95 Saltwater Water 0.05 Saltwater Saltwater element Saltwater 0 128 128 5.25 2.25 0.99 0.8 0 #Power core. Make this the exterior, a small circle, and then make another one. Fill one with SAcid (sulfuric acid) and the other one empty, and connect both with a pin (the pin has to touch theacid element PowerCore 0 0 40 0 0 1 0 1 #Attach to the end of the pin that is going in the empty power core. Fires the produced energy in the form of power beads. element EnergyFire 0 255 255 0 0 1 0 1 neighbor 1.0 EnergyFire Energy 1.0 Energy! Energy element Energy! 255 255 0 0 0 1 0 0 neighbor 1.0 EnergyFire Energy! 1.0 Energy! EnergyFire neighbor 1.0 Energy! Empty 1.0 EnergyFire PowerBeads element PowerBeads 0 0 255 0 0 1 0 0 neighbor 1.0 PowerBeads Empty 1.0 PowerBeads2 PowerBeads element PowerBeads2 0 0 255 0 0 1 0 0 self 0.8 PowerBeads2 1.0 Empty neighbor 1.0 PowerBeads PowerCore 1.0 Empty PoweredCore element PoweredCore 255 0 255 0 0 1 0 0 neighbor 1.0 PoweredCore PowerCore 1.0 PoweredCore PoweredCore neighbor 1.0 PowerBeads PoweredCore 1.0 Empty PoweredCore neighbor 0.3 PoweredCore PoweredCore2 1.0 PoweredCore2 PoweredCore2 self 0.1 PoweredCore 1.0 PoweredCore2 element PoweredCore2 255 0 255 0 0 1 0 0 self 0.04 PoweredCore2 1.0 PowerCore neighbor 1.0 PoweredCore Wire3 1.0 PoweredCore Current neighbor 1.0 PoweredCore2 Wire3 1.0 PoweredCore2 Current #S-Acid. Sulfuric acid. Fill one of the two power cores with it. Make the pin going from one to the inside of the other. Make sure the pin touches the sulfuric acid. element SAcid 23 64 23 0.9 0.8 0.85 0.7 1 #Pin. Transfers the energy given off by the sulfuric acid, amplifies it, and puts it in the empty power core. The power touches the size, making it like a temporary battery (attach wire3 to it). element Pin 193 193 193 0 0 1 0 1 neighbor 0.001 Pin SAcid 1.0 Energy Empty neighbor 0.4 Energy SAcid 1.0 Energy Empty element Energy 0 255 0 0 0 1 0 0 neighbor 0.5 Pin Energy 1.0 Energy Energy self 0.035 Energy 1.0 Charged element Charged 193 193 193 0 0 1 0 0 neighbor 0.35 Energy Charged 1.0 Charged Charged self 0.075 Charged 1.0 Pin neighbor 0.003 SAcid Wall 1.0 SAcid Empty #Wall. If it gets really really hot, it will burn but turn to useless ash. It's basically impossible to do, so don't get your hopes up. element Wall 128 128 128 0 0 1 0.9 1 hotcolor Wall 255 0 0 self 0.1 Wall 1.0 Wall neighbor 0.001 Wall LitThermite 1.0 BurningWall LitThermite neighbor 0.0001 Wall HotFire 1.0 BurningWall HotFire element BurningWall 255 255 255 0 0 1 0 0 neighbor 1.0 BurningWall Empty 1.0 BurningWall HotFire self 0.03 BurningWall 1.0 WallAsh element WallAsh 11 16 11 2 0 1 0 0 #Fire. element Fire 255 0 0 -1250 0 1 8 1 self 0.12 Fire 1.0 Empty #Eelecktrisitee. element Electricity 255 255 33 0 0 1 0 1 neighbor 1.0 Electricity Empty 0.51 Electricity Electricity 0.49 Empty Empty self 0.2 Electricity 1.0 Empty #Clears the screen. element Refresh 55 55 55 0 0 1 0 1 pexplosion Refresh Refresh 1700 Empty pexplosion Refresh Empty 1700 Empty self 0.1 Refresh 1.0 Empty #Fuse. Taken over by fire. element Fuse 128 0 0 0 0 1 0 1 pexplosion Fuse Fire 4 Fire #Just like in Hidden Desert, perhaps better. I don't think you'll notice the difference. element OutputTransformer 255 128 255 0 0 1 0 1 neighbor 1.0 OutputTransformer Electricity 1.0 Sbom Electricity neighbor 1.0 OutputTransformer Current 1.0 Sbom Current element Sbomm 255 128 255 0 0 1 0 0 self 0.0095 Sbom 1.0 Sbomm pexplosion Sbomm Empty 20 Electricity element Sbom 255 128 255 0 0 1 0 0 #Personally, I think this is my single best element ever created. It's a very realistic explsion. De ja vu, yes? I love this element... element InputTransformer 0 128 193 0 0 5 0 1 neighbor 1.0 InputTransformer Electricity 1.0 IPT Electricity neighbor 1.0 InputTransformer Current 1.0 IPT Current element IPT 0 127 193 0 0 5 0 0 self 0.063 IPT 1.0 IPT2 element IPT2 0 2 1 0 0 5 0 0 neighbor 1.0 IPT2 Empty 1.0 IPT3 IPT2 self 0.01 IPT2 1.0 IPT3 self 0.02 IPT3 1.0 IPT4 element IPT3 4 0 0 0 0 5 0 0 element IPT4 2 2 2 0 0 5 0 0 self 0.001 IPT4 1.0 IPT5 pexplosion IPT4 IPT5 4 IPT5 element IPT5 8 0 0 0 0 5 0 0 self 0.7 IPT5 1.0 Electricity #Carries electricity through it while the wire gets destroyed. element Wire1 193 193 193 0 0 1 0 1 pexplosion Wire1 Electricity 4 Electricity pexplosion Wire1 Current 4 Electricity #Carries electricity through it while the wire slowly turns into a continuous source for electricity. element Wire2 192 192 192 0 0 1 0 1 neighbor 1.0 Wire2 Electricity 1.0 Wire2! Electricity neighbor 1.0 Wire2 Current 1.0 Wire2! Current neighbor 0.01 Wire2 Wire2! 1.0 Wire2! Wire2 self 0.3 Wire2! 1.0 Wire2 element Wire2! 191 191 191 0 0 1 0 0 neighbor 1.0 Wire2! Empty 1.0 Wire2! Electricity #Carries an electrical current through it that leaves the wire completly unscaved. element Wire3 90 90 90 0 0 1 0 1 neighbor 1.0 Wire3 Electricity 1.0 Current Electricity element Current 255 255 1 0 0 1 0 0 neighbor 0.5 Wire3 Current 1.0 Current Current self 0.01 Current 1.0 Static neighbor 0.35 Static Current 1.0 Static Static self 0.05 Static 1.0 Wire3 element Static 89 89 89 0 0 1 0 0 #All who played Hidden Desert and my Electricity Mod for ES4 know what microfarads are and what they do in my mods. I'm not going to waste my time, although it would be shorter than this explanation element Microfarads 100 100 100 200 0 1 0.5 1 neighbor 1.0 Microfarads Electricity 1.0 Electricity Electricity neighbor 1.0 Microfarads Current 1.0 Electricity Current #PICOFARADS! One million microfarads equals one picofarad, obviously this means this will be a bigger electrical surge, moron! element Picofarads 128 255 0 200 1 1 0.5 1 pexplosion Picofarads Electricity 20 Electricity pexplosion Picofarads Current 20 Electricity #Spreads electricity around. element Sparks 255 255 0 -900 0 1 0 1 neighbor 1.0 Sparks Empty 1.0 Electricity Sparks neighbor 1.0 Electricity Sparks 1.0 Sparks Electricity self 0.005 Sparks 1.0 Electricity #When this touches electricity, it lets loose a massive amount of sparks. element SparkTube 160 160 100 0 4 1 0.8975 1 pexplosion SparkTube Electricity 20 Sparks pexplosion Sparks SparkTube 20 Sparks pexplosion SparkTube Current 20 Sparks #CRAZY ZAPPER! Just add electricity. element CrazyZapper 193 64 0 0 0 1 0 1 neighbor 1.0 CrazyZapper Electricity 1.0 ElectricityR ElectricityR neighbor 1.0 CrazyZapper Current 1.0 ElectricityR Current neighbor 1.0 CrazyZapper ElectricityR 1.0 ElectricityR ElectricityR neighbor 1.0 ElectricityR Empty 1.0 ElectricityW ElectricityW explosion ElectricityR Empty 255 255 neighbor 1.0 ElectricityW Empty 1.0 ElectricityZ ElectricityZ explosion ElectricityW Empty 255 255 neighbor 1.0 ElectricityZ Empty 0.35 ElekBomb ElectricityZ 0.65 ElectricityZ ElectricityZ self 0.001 ElectricityZ 1.0 ElekBomb neighbor 1.0 ElectricityR Wall 1.0 Wall ElectricityR neighbor 1.0 ElectricityW Wall 1.0 Wall ElectricityW neighbor 1.0 ElectricityZ Wall 1.0 Wall ElectricityZ pexplosion ElekBomb Wall 4 Electricity explosion ElectricityR Wall 255 255 explosion ElectricityW Wall 255 255 explosion ElectricityZ Wall 255 255 explosion ElectricityZ Empty 255 255 pexplosion ElectricityR ElectricityW 4 ElectricityW pexplosion ElectricityW ElectricityZ 4 ElectricityZ pexplosion ElectricityZ ElekBomb 4 ElekBomb pexplosion ElekBomb Electricity 4 Electricity pexplosion ElekBomb ElekBomb 4 Electricity pexplosion ElekBomb Empty 4 Electricity element ElectricityR 255 255 20 0 0 1 0 0 element ElectricityW 255 255 20 0 0 1 0 0 element ElectricityZ 255 255 20 0 0 1 0 0 element ElekBomb 255 255 25 0 0 1 0 0 explosion CrazyZapper ElectricityR 255 255 #Surge of electricity. Add electricity to make it work. element Surge 200 125 30 200 0 1 0.5 1 pexplosion Surge Electricity 250 Firex pexplosion Surge Current 250 Firex self 0.2 Firex 1.0 Firet pexplosion Firex Firet 100 Fired element Firex 255 255 11 -0.7 0.7 1 0 0 self 0.2 Firet 1.0 Empty element Firet 255 255 12 -0.7 0.7 1 0 0 pexplosion Fired Empty 70 Firee pexplosion Firee Empty 30 Firef element Fired 255 255 13 -0.7 0.7 1 0 0 element Firee 255 255 14 -0.7 0.7 1 0 0 element Firef 255 255 15 -0.7 0.7 1 0 0 self 0.3 Fired 1.0 Empty self 0.3 Firee 1.0 Empty self 0.3 Firef 1.0 Electricity #When this powder is charged, it releases electrifying missiles that destroy Wall and spread electricity. Think of it as an electrical Owko. element Missiles 228 174 12 2 3 1 1 1 neighbor 1.0 Missiles Electricity 1.0 M1 Electricity neighbor 1.0 Missiles Current 1.0 M1 Current neighbor 1.0 Missiles M1 1.0 M1 M1 element M1 178 124 0 2 3 1 0.5 0 self 0.005 M2 1.0 M3 neighbor 0.01 M1 Empty 0.4 M2 M2 0.6 Empty Empty element M2 255 255 255 -1000 0 1 0 0 neighbor 1.0 M2 Missiles 1.0 M2 Electricity neighbor 1.0 M3 Missiles 1.0 M3 Electricity neighbor 0.05 M2 Empty 0.7 M2 M3 0.3 M2 Electricity element M3 128 0 0 0 0 1 0 0 neighbor 1.0 M3 Empty 1.0 Empty M3 self 0.05 M3 1.0 Empty neighbor 1.0 M2 Wall 1.0 Empty Empty pexplosion M2 Wall 4 Empty #Works with Wire3. The first time the current hits it, it does nothing, but it allows a current to move pass the second time around. element Relay 64 128 255 0 0 1 0 1 neighbor 1.0 Relay Current 1.0 Relait Current element Relait 255 255 255 0 0 1 0 0 neighbor 1.0 Relay Relait 1.0 Relait Relait neighbor 1.0 Relait Current 1.0 Relait Static self 0.03 Relait 1.0 Wire3
